[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 515 KB, 670x1200, Screen Shot 2023-04-15 at 11.15.43 PM.png [View same] [iqdb] [saucenao] [google]
6623219 No.6623219 [Reply] [Original]

The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>6591921

Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
Making Comics
Manga in Theory and Practice: The Craft of Creating Manga
https://mega.nz/folder/Dd4hnZTC#EjMIcTDPLbWXkAJLPHx2Kg
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdf
The Shonen Jump Guide to Making Manga
https://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6Wpg

Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Full MANBEN Series link: https://mega.nz/folder/9h1mUYSJ#8sJoO57nMP_JhjnujBXkpQ
https://www.naokiurasawa.com/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos

>> No.6623220

Some western / indie publishers of Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Noir Caesar ( https://www.noircaesar.com/ )
> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
> Seemingly series-based only.
> No "magazine" style updates; series are updated on their own schedule.
> Seems less regular than Saturday AM, but also seems larger in terms of readership.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if http://www.antarctic-press.com/html/submissions.php is anything to go on.

Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.

Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites

>> No.6623221

Other open comic publishers:

Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.

Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.

Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.

Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq

Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).

Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/

>> No.6623222

And a new addition, platforms to host your manga:

>Manga Plus Creators by Shueisha
https://medibang.com/mpc/

>Webtoons
https://www.webtoons.com/en/

>Tapas
https://tapas.io

>ComicFury
https://comicfury.com

>GlobalComix
https://globalcomix.com

>Medibang
https://medibang.com

>Pixiv
https://www.pixiv.net/en/

>Mangadex
https://mangadex.org

>Twitter
https://twitter.com

>Tumblr
https://www.tumblr.com

>DeviantArt
https://www.deviantart.com

>Your own website

>> No.6623223

Current Contests:

Silent Manga Audition: https://www.manga-audition.com/sma19-overflowing-tears-silent-manga-audition/

Magic international manga contest: https://www.shibuya-productions.com/en/magic/magic-international-manga-contest.html,73

4-koma Contest:
https://kitakyushu-mangataisho.com/en/

/mmg/'s very own anon-led anthology: /ic/onography
https://discord.gg/QYnFBves7V
https://forms.gle/d3a2Cwwd44sJYyqv9

Saturday AM Submissions (deadline Apr 28th) (yikes! That's close!)
https://www.saturday-am.com/summer-of-manga-2023/

Additional community added Resources:
Mangafonts: https://mangafonts.carrd.co/

How (You) can help /mmg/:

> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effortposts that help you for posterity.

>> No.6623244

Which is more lucrative for people reading your stuff?
>webtoons
>manga
>submission to western comics
I don't really care about the money. I just want people to see my stuff.

It's seinen with no nudity but mild horror elements

>> No.6623297

>>6623244
It really depends on how you want to present your story and characters.

For a webtoon to be even mildy successful you need gimmicks...a lot of gimmicks and tropes and pandering.
Originality is being pushed down while copying the most popular garbage gets rewarded.
The average webtoon reader won't read anything with actual substance in it.

Does your artstyle look like jap shit?
Then pander to anime fans and hope they find it appealing enough to spread the word.
If you're story premise seems interesting and includes waifus you will have a decent chance of getting at least small but loyal audience.

Does it look like western shit?
Give up. Western comics are dead.
Even DC/Marvel comics barely have an audience, let alone an indie comic.
If it isn't spider-man or batman related, they won't give a fuck.

>I don't really care about the money.
Good, cause there's no money.

>> No.6623679
File: 14 KB, 189x267, download.jpg [View same] [iqdb] [saucenao] [google]
6623679

>>6623297
>Originality is being pushed down while copying the most popular garbage gets rewarded.
>pander to anime fans and hope they find it appealing enough to spread the word.
>includes waifus you will have a decent chance of getting at least small but loyal audience.

Where did it all go wrong?

>> No.6623722

I felt the urge to at least finish this project so I did more pages. There are just 3 chapters but they are really short. Should I turn it in just one chapter and release the next with the same number of pages or keep the 3 pages chapter?
https://m.tapas.io/episode/2046436

>> No.6623738

>>6623679
Our comics industry might be dead, but our screenwriting industry is still in full throttle. Miyazaki compared the Japanese manga industry as the equivalent to the American cinema industry, because this is where all our good writers flock to.

That said, I believe people are still craving goods stories. If you write a great comic, people will congregate eventually, even if it takes longer for them to find you. Japanese import manga outsold the entire American comics in 2021-22, after all. There's still a demand for good comics.

>> No.6623746

>>6623738
Even American indie comics suffer from nearly all the same pitfalls that the mainstream ones do, and I'm convinced that anyone who points to them as an alternative has never actually looked at a shelf to see what indies really look like (or else they are one of the minority who actually like that slop).

It's not that people have good taste, most of the popular manga are shit too, but manga are quicker to jump on a trend whereas American comics stubbornly stick to the same formula and never want to change with the times. No, pushing whatever UNpopular political shit they are being ordered to push is not following actual popular trends.

But the sad truth is that it is much harder to get any attention in the Western market as a Western artist, simply because all the big names have soured your potential audience on the very idea and they will likely dismiss you out of hand by association.

>> No.6623748

>>6623746
I'm sure it sucks, but I'm just positive there's room for change. Good stories are good stories.

>> No.6623785

Can you jump into comics as 35 man with zero experience in it? My dominant hand isn’t in a very good shape after over a decade of pipeting pathogens in a lab for hours, how long does it take to learn to draw with your off hand?

>> No.6623833

>>6623297
>includes waifus you will have a decent chance
what about husbandos and pandering to fujos? i know it’s not nearly as lucrative as waifu pandering but that’s an opinion as well, right?

>> No.6623842
File: 608 KB, 850x1768, page 5.png [View same] [iqdb] [saucenao] [google]
6623842

https://wingsofdaera.cfw.me/
https://tapas.io/series/Wings-Of-Daera

I hope I can get to 100 subs some day.

>> No.6623844
File: 762 KB, 850x1273, page 6.png [View same] [iqdb] [saucenao] [google]
6623844

>>6623842
Main Antagonist. Yeah I just mixed King Baldwin and Sadako.

Post your main antagonists anons.

>> No.6623852

>>6623844
>>6623842
A king here.

>> No.6623899

>>6623785
>Can you jump into comics as a 35 year old with no experience and a fucked dominant hand?
Huang Guofu draws and he has no fucking arms. So yeah, you can probably do it.

>Will it be easy?
God no.

>> No.6623906

>>6623833
For sure! But you would have to pander much more to fujos with your husbando characters compared to pandering with waifus.

You can see that a lot with vtubers.
The popular waifu vtubers just act and look cute while slightly pandering to otaku virgins.
The popular husbando vtubers on the other hand not only look like a fujo's wet dream (insanely tall, feminine face, broad shoulders, kinda gay looking), they also have to pander way more towards their target audience to reach the same success of their female counterparts.
But it works.

What I'm trying to say is that if you choose husbandos instead of waifus you will have to pander harder to get the same results.
Good luck anon!

>> No.6623907

>>6623842
Why not post on webtoons as well, if you haven't already?
>>6623844
That's a cool looking villain. Creepy!

>> No.6623930
File: 2.83 MB, 850x1675, page 22b.png [View same] [iqdb] [saucenao] [google]
6623930

>>6623907
>>6623852
Thank you! He IS very creepy.

>webtoons
Oh I started posting there but
1. Had a lot of trouble uploading my pages. Very often they would simply. Not. Upload.
2. They took down like 5 updates because of terms... Because of this scene which has some nudity and implied sex. The comic will eventually have a sex scene, not explicit, but still... Makes me feel it's going to be a pointless struggle to upload there. I know it has the biggest audience but I feel so limited by it... All the BL doesn't encourage me either, though I know, it's not as if Tapas was any different.

>> No.6623946

>>6623930
You and a group of other like minded individuals should start a website together, put it on there and advertise each other!

>> No.6623961

>>6623930
I didnt realise it was wings of daera until you post this. I guess comicfury is the only webcomic hosting site without those korean shit and faggotry terms.

>> No.6623962
File: 560 KB, 788x775, sensuiproportions.png [View same] [iqdb] [saucenao] [google]
6623962

>>6623833
>>6623906
You can always just do both.

>> No.6623997

>>6623961
Yep. Too bad I feel there is no audience there. It would be the ideal site.

>> No.6624045

>>6623297
I see. That makes a lot of sense. My problem being is that I love working in colour and current manga publishing platforms punish color heavily since it's so expensive to print.

Got a lot of thinking to do now...

>> No.6624118
File: 164 KB, 715x1011, my senpai is annoying.jpg [View same] [iqdb] [saucenao] [google]
6624118

>>6624045
I don't think you have to give up color to draw manga.
There are plenty of mangas that are fully colored.
There's this manga called "My Senpai is Annoying" and it's in full color (pic related).
The mangaka of it posts his chapters on Twitter and Pixiv where it got popular.
They're just 4-page chapters so it perfectly fits the 4-image limit on Twitter.
He sells his volumes on Amazon.
It even got an anime adaptation last year.

If you keep being an indie artist, you don't have to restrict yourself.
But I guess you have no choice if you're trying to get published.

>> No.6624164
File: 140 KB, 450x522, 1681745455067857.png [View same] [iqdb] [saucenao] [google]
6624164

Yesterday i while i was still trying to do the first chapter of something that i have trying to do right for the last year or so, but also yesterday i realized that i got ptsd from hearing my mom's drunk voice... and i rememeber asking about if it was embarrassing do something a bit like an autobiography, and i'm still conflicted about it... but i really need to vent out all of it before i lost the last strand and off myself...

It really embarrasing if i do a story about a suicidal girl but a random does not try to stop her, if not actually join her, but then it was a bluff to save her and then the story goes on about the random's backstory and how doesn't want to kill himself yet, it would be worth it? Or i just keep trying to do that first chapter of the other story that i want to do?

>> No.6624167

>>6624164
Nothing matters man. Just draw whatever you want.

>> No.6624170

>>6624164
Get therapy instead, if you are still living with your parents and are underage then talk to a school counselor.

Autobiographies about melodramatic basket case artists are always bad, always the same.

>> No.6624178
File: 102 KB, 512x512, 1621489702745.png [View same] [iqdb] [saucenao] [google]
6624178

>>6624167
Is just that i really want to do the first chapter first... i feel if i leave it aside i would be giving up on it, but my mental stability depends on at least vent it out with the other one

>> No.6624182

>>6624178
Read some books. Is English your second language? Reading will help you write sentences more coherently. It will also help you reflect on your life. A manga takes several days to draw, and by then you might’ve snapped in half, mentally

>> No.6624208

>>6624178
So write a diary.

>> No.6624232

>>6624178
Then do it. Vent art can be great.
You don't have to do an autobiography for your vent art.
Whenever I'm in a depressive episode I get ideas for my writing from it.
Just get inspired by your emotions and draw what you feel and apply it to characters.
Don't just take your own situation and use it for your art, like "guy feels depressed about life and lays in bed all day".
Don't use situations for inspiration but use emotions.

Also go to therapy lol.

>> No.6624304

>>6624182
I'm sorry is just that i suck talking in general when i get a bit nervous, but you are right i'm a esl, but lately i consume almost everything in english, except for subtitles in anime, do you have any other advice to get better with the language?

>>6624170
>>6624232
I tried to go to therapy one time, but the place got robbed the day i had to go, and the they told my mom since she knew a lot of the people working there, which led me to not even try it anymore

Just a plus, but my mom it's a bit like the one chi no wadachi but just being fat and ugly, and i think that she killed my older sister too and she tried to kill me few times too... do that would make it more interesting?

>> No.6624318

>>6624304
>do you have any other advice to get better with the language?
from what I understand about language learning, it's just input. Look into Stephen Krashen's talks on youtube. You're doing the right thing: just reading a lot and listening a lot. Massive input, like dozens of novels read. It takes time, and if you want to publish comics in English, it's worth it.

>t. amateur Japanese learner

>> No.6624359

i learned to draw so i could make comics but deep down i really want to make films

>> No.6624385
File: 229 KB, 1121x1121, F676C0A9-49A8-41ED-9A0B-EE5D9F092CBF.jpg [View same] [iqdb] [saucenao] [google]
6624385

>>6624359
Why you gotta go that far?

>> No.6624393

>>6624304
Most people start by reading https://tatsumoto-ren.github.io/
From there it's just a matter of following the guide.

>> No.6624401

>>6624393
This is a bot. We weren’t even talking about Japanese.

>> No.6624451

Do mangaka use reference? I can't imagine drawing every little detail from memory, but then again it would seem like a lot of work to have references for each individual panel. I guess a better question would be: To what extent do mangaka use references?

>> No.6624460
File: 285 KB, 1080x1080, 1673419557438824.jpg [View same] [iqdb] [saucenao] [google]
6624460

>>6624451
I don't think they use very much reference, especially if it's a cartoony style. Maybe they'll use ref for backgrounds, props, and clothing, but I'm almost sure they can draw all their characters from imagination, from any angle

>> No.6624464
File: 54 KB, 608x575, 121548032_110057597543051_8094537774181220416.png [View same] [iqdb] [saucenao] [google]
6624464

Do you guys think it's better using the vertical reading way if you want to make a webcomic? I admit that I dont like it but it seems to be the future of this niche.

>> No.6624474
File: 228 KB, 627x768, RaymondStudioDownShot.jpg [View same] [iqdb] [saucenao] [google]
6624474

>>6624451
Depends on the artist. Cartoony ones probably don't need much unless it's for specific detail and authenticity like that Anon mentioned.
It's a bit easier to tell back when reference wasn't so varied and plentiful and most people's morgues were mostly newspaper and magazine clippings, when I was studying Rokudenashi I spotted drawings chapters apart that looked referenced from the same photo. Needing reference is unavoidable the more realistic the style, back in the newspaper strip era when comics paid really well Raymond even hired live models.
As a rule of thumb, if something feels too "fake" and contrived, lacking in storytelling or visual interest, it's a good idea to pull up some reference. It's the difference between a childish geometric environment and one that feels lived-in.

>> No.6624498
File: 710 KB, 1244x812, suicide.jpg [View same] [iqdb] [saucenao] [google]
6624498

>>6624451
Depends on the artist. Some use very little. Others like Kengo Hanazawa who was the guy behind I Am A Hero live and die by it.

There's a pretty interesting documentary on him on dailymotion.

>> No.6624607
File: 1.06 MB, 977x10000, Chapter 1.png [View same] [iqdb] [saucenao] [google]
6624607

>>6623219
This is just depressing. Worked on several chapters for the past few months but now all of a sudden the spark is gone, i have no interest in working on it anymore

>> No.6624609
File: 1.14 MB, 977x10000, Chapter 1.2.png [View same] [iqdb] [saucenao] [google]
6624609

>>6624607
I get an idea, i get super motivated, i draw and thennnn flame out! Is this what comic making is all about? I don't get it... I've storyboarded like 5 comics and before i could start inking i lose interest

>> No.6624610
File: 2.24 MB, 977x10000, Chapter 2.png [View same] [iqdb] [saucenao] [google]
6624610

>>6624609
I think i might need to change my workflow. No more storyboarding for me just straight to inking the minute i get the idea. I seem to always have more fun when I don't sketch/storyboard so I'll do that now. Any anons have the same feel? The losing interest after a while part

>> No.6624622
File: 663 KB, 2048x2048, IMG_1866.png [View same] [iqdb] [saucenao] [google]
6624622

I wanna draw a comic for someone just bring a story and if i like it, I'll draw it (for free) doing this for the simple fact that i wanna prove to myself that i can actually stick a project.
Pic rel is my art ofc. So if u wanna collab iono say so thx. Fuck i almost forgot, it has to be a ONE-SHOT

>> No.6624628

>>6624498
>>6624607
>>6624610
I would understand if you felt blocked by your lack of art skill, as I have many an unfinished comic because I ran into problems with the art. But just “losing interest” is kinda lame. You need to build a work ethic if you want to draw comics.

Also, working without a storyboard is ngmi stuff

>> No.6624643

>>6624628
>But just “losing interest” is kinda lame. You need to build a work ethic if you want to draw comics.
Losing interest in your idea has nothing to do with work ethic

>> No.6624647

>>6624610
> I seem to always have more fun when I don't sketch/storyboard so I'll do that now
>>6624628
>Also, working without a storyboard is ngmi stuff
Am i the only one that already/always has their comic storyboarded in their head so they can just get straight to it?

>> No.6624649

>>6624643
It can be a bad habit. It's a good idea to finish your projects.

>> No.6624651

>>6624643
Nobody keeps the initial enthusiasm for an idea throughout the entire production process. Learning to stick with a project after the initial hype and honeymoon phase is over is a really important muscle to develop.

>> No.6624667
File: 164 KB, 1280x720, maxresdefault(31).jpg [View same] [iqdb] [saucenao] [google]
6624667

Any tutorials on using Blender in a similar way to CSP EX for extracting line art?

All the tutorials I find are for 3D artists doing toon animations.
I'm specifically looking for Blender tuts for webcomic/webtoon artists

>> No.6624672

>>6624647
>Am i the only one that already/always has their comic storyboarded in their head so they can just get straight to it?
Anon the whole point of storyboarding is so you can put that "storyboard in your head" to the actual page, and fix what turned out not to work how you thought. It's for editing.

>> No.6624674 [DELETED] 

>>6624610
>>6624609
>>6624607
It is still not too late to learn to prompt.

>> No.6624678

>>6624674
Shush crab

>> No.6624801
File: 631 KB, 760x939, diejagerintiabase.png [View same] [iqdb] [saucenao] [google]
6624801

Constructing comic page of commissioner's OC masked wrestler lady dominating Tia Langray

>> No.6624958
File: 150 KB, 2227x681, Logo Ribera.jpg [View same] [iqdb] [saucenao] [google]
6624958

I have a general idea for a horror manga, but I dont know How I really "care" about so much on it.
I mean, I got the basics, Everything happens on the same street (called "Rivera"), and the "mood" is really ood, my idea its to take on the "Creepshow" general concept, Shhort stories related to the main building of the Street, the park and around of it, in general.
Thats the idea, I got general sketch of a couple short stories, but I dont really know how to paste everything.
You guys got something with this basics??

>> No.6625292
File: 466 KB, 600x600, 1614962179328.png [View same] [iqdb] [saucenao] [google]
6625292

MY WHOLE FUCKING COMIC IS GONE
I SPENT MONTHS
NONSTOP
NEGLECTED SOCIAL AND FAMILY OBLIGATIONS
NEGLECTED MY HEALTH
SPENT HOURS ON SOME PANELS
AND IT'S ALL GONE
WHAT THE FUCK
WHY
WHY WHY WHY
HOW DOES THIS EVEN HAPPEN

>> No.6625295

>>6625292
Harddrive failure?

>> No.6625315

>>6625292
You can recover it if your hard drive failed. Bring it to a shop. Literally short of it exploding as long as it's intact you can recover it. SSDs are the same

>> No.6625351

>>6625292
>draw on real paper and have backup scans on two hard drives
>also able to easily redraw anything, because lol I drew it in the first place

Couldn't be me

>> No.6625415

>>6625292

Always take backups anon. Literally, memory is super cheap.

>> No.6625425
File: 240 KB, 400x450, robin.png [View same] [iqdb] [saucenao] [google]
6625425

>>6625292
This is the universe telling you to take breaks, live a balanced life, and not live the fantasy of a sleepless, dedicated artist at the cost of both yourself, your friends, and your artistic output.

Go touch some grass anon. Come back in that Zen place in your mind

>> No.6625426

>>6624958
If you are doing short stories that happens on a single setting, I think it would be a good idea for the setting to have character, like Derry on "It" or Korouzu-cho in "Uzumaki"

>> No.6625509

>>6625292
REMINDER TO USE A CLOUD BACKUP SERVICE!
Guys, just bite the bullet and pay the monthly sub for a cloud service like one drive or dropbox.
Everytime I save my files they get automatically uploaded to the cloud, so you don't even have to lift a finger to back them up.
I press Ctrl + S and that shit gets automatically uploaded in the background, it's great.
This saved my ass when all of my CSP settings and downloaded assets got reset out of the blue.

>> No.6625512

>use the cloud
>it rains and your data gets sent into the ocean
just lol

>> No.6625598
File: 624 KB, 621x628, ohitsalljusttoohorribleforwords.png [View same] [iqdb] [saucenao] [google]
6625598

>Drawing a chess set
FUCK

>> No.6625600
File: 369 KB, 661x720, 1671758762998359.jpg [View same] [iqdb] [saucenao] [google]
6625600

>>6625509
>just link your financial and personal information to the hundreds of GBs of fat loli monster incest porn you spend 16 hours a day drawing

>> No.6625602

>>6625600
>create a catbox link containing your important files
>???
>profit

>> No.6625603

>>6625509
>>6625600
You can use a physical back up too that works similarly with no internet connection needed.

>> No.6625607
File: 19 KB, 398x376, 1594966682773.jpg [View same] [iqdb] [saucenao] [google]
6625607

>>6625600
>fat loli monster incest porn

>> No.6625665

>>6625598
I know that pain, brother.

>> No.6625695

>>6625600
>hundreds of GBs of drawings
/ic/ wishes they were that prolific

>> No.6625698
File: 5 KB, 293x159, mrfoldersize.png [View same] [iqdb] [saucenao] [google]
6625698

>>6625695
>Current art folder at pic rel
Share yours anon

>> No.6625716
File: 20 KB, 352x473, file.png [View same] [iqdb] [saucenao] [google]
6625716

>>6625698
I've kept everything since 2014.
Filesize is a little inflated due to a combination of old mangastudio filesizes (some spreads were 200+mbs lol) and newer CSP timelapses (nothing like working on a 700mb canvas)

>> No.6625717
File: 18 KB, 392x188, art folder.jpg [View same] [iqdb] [saucenao] [google]
6625717

>>6625695

>> No.6625750

Can I post my non-manga comic here?

>> No.6625755

>>6625750
yes

>> No.6625759

>>6625755
On second thought, I don't think I will.

>> No.6625765
File: 24 KB, 635x295, art folder.jpg [View same] [iqdb] [saucenao] [google]
6625765

>>6625698
>>6625716

>> No.6625768

>>6625759
CHANGED MY MIND

>> No.6625904

>>6624610
You can try leaving off the current part of your work unfinished. Give yourself a set amount of time to do it and when the time is up you stop, even if you're in the middle of a sentence. To me that provokes a urge to finish what so and so said.

>> No.6625913

>>6625598
>>6625665
Honestly, just use a 3D model at that point
Readers don't care if you spent 3 hours plotting and hand-drawing a spiral staircase when it's in the background of a single panel they spent 3s tops looking at but they damn well care if they got 19 panels instead of 20 this week

>> No.6625943
File: 462 KB, 1459x1034, p1-2 (it's right to left by the way).png [View same] [iqdb] [saucenao] [google]
6625943

>>6624607
I agree with the other anons, I think it's a work ethic thing. I'm not nearly at your level but I have a similar problem, I can make a couple pages of sketches, then I get bored and do the same thing with a new idea. It's like the 80/20 rule, or something like that.
>>6624622
If you're going to be around a month or two from now, you wanna make picrel unfinished project with me? I had some kind of script and planned for it to be a few chapters long, but I could shorten it to a a 10-20 page one-shot. It's supposed to be an edgy BLAME! rip off where the protagonist is a biomechanical drone full of lacerating blood whip nanomachines.

>> No.6626055

>>6625943
>It's supposed to be an edgy BLAME! rip off where the protagonist is a biomechanical drone full of lacerating blood whip nanomachines.
Got a contact? Let's talk about it

>> No.6626142
File: 2.27 MB, 5197x7323, 1_001-jY7YgAmk.png [View same] [iqdb] [saucenao] [google]
6626142

>>6623219
USD250 for a single doujin page commission.
Is it overprice?
Pic related is the artist's work.

>> No.6626145

>>6626142
That's a lot but his price is his price. That's how much it'll cost to work on your stuff instead whatever he wants to make. Whether that's worth it is up to you to decide.

>> No.6626148

>>6626142
I'll do it for way less, deal?

>> No.6626235

is it normal to have no idea if what you're doing is good or not? I hate my art of course but I can't tell what a person reading it blind is going to think. I wish I had a magical fairy to tell me what I'm doing wrong.

>> No.6626238
File: 82 KB, 644x681, 1669189033061011.jpg [View same] [iqdb] [saucenao] [google]
6626238

>>6626235
I can never tell how good I am, but I know I'm always getting better.

>> No.6626242

>>6626235
>is it normal to have no idea if what you're doing is good or not?
Yes. This is why editors exist.

>> No.6626374

>>6626235
>is it normal to have no idea if what you're doing is good or not?
you should have at least SOME idea. come on now.

>> No.6626440
File: 112 KB, 338x560, pattern.png [View same] [iqdb] [saucenao] [google]
6626440

Technical question here, using CSP.
How would you guys go about making a pattern like this? The cool square shaped shading. I've tried messing with brushes but I'm pretty bad at this. Or is it just competent cross-hatching?

>> No.6626448

>>6626440
Cross hatching brush on the effects brush section


Also anybody has trouble being stuck in a page? How do you... unstuck without having to skip that part to later go back and change everything from there

>> No.6626567

>>6626448
write a proper storyboard to avoid getting stuck in the first place

>> No.6626598

>>6625292
And this, fellow anons, is why you should have both physical backups on portable hard drives as well as files backed onto a cloud server.

>> No.6626608

>>6625913
Where do you people get 3d models ,anyway? I probably sound clueless, and that's cos I am.

>> No.6626616

>>6626608
What software are you using? I prefer Acon3d, can be expensive but higher quality and easier for me to use in Sketchup than CSP. If you have clippy to burn and no problem with CSP 3d, then use the CSP asset store

>> No.6626626

>>6626055
sure, can't guarantee anything good but if you wanna chat I'm down
I don't really have socials, if you're alright with mastodon I'm jack3333 on the mastodon.social instance

>> No.6626713

>>6626567
I think that i would have the same problem with an storyboard, i'm just doing a name more than anything

>> No.6626827
File: 828 KB, 1200x1200, 1682402222836573.jpg [View same] [iqdb] [saucenao] [google]
6626827

I want to compare the rought draft that i did almost a year ago, with the pages that i'm doing right now... but i haven't finish this draft yet, is fine to do 5 pages totally, just to compare them with the past draft, and get an opinion on them, or i just try to finish this draft first?

>> No.6626849

>>6626827
If you’re comparing art, then 1-2 pages are enough

>> No.6626881

>>6626849
Is not just art, mostly because is a rought draft vs another rought draft, i wanna see if the composition is better overall

>> No.6627019
File: 549 KB, 1440x1774, Screenshot_20230427_000636.jpg [View same] [iqdb] [saucenao] [google]
6627019

>>6626235
Who cares what others think.
Do you want to create something unique or some generic garbage?
Listen to your deepest part of your soul to decide what's good or not.
And once you've decided, you go full throttle crazy into the direction you've picked.
Go big or go home, as they say and the crazier the better.

Stop thinking and start acting. Thinking is for ngmi crabs.

There's a short but great book by Steven Pressfield that talks about this mindset a bit more in depth if you're interested.
It's called "Do The Work" and it's around 90 pages long.
It helped me overcome my own ngmi mindset.

>> No.6627077

>>6626713
Those are the same thing.

>> No.6627110

>>6627077
I don't think so, i mean, for.my understanding storyboards are little drawing of what would be the pages in one page, but names are 2 or less pages using half and half of the page...
I mean size matters, i think that it's more easy work in a name

>> No.6627115

>>6627110
no, they're the same thing. Nemu is the Japanese word for storyboards. They do distinguish between Nemu and E-conte (storyboards for animation)

>> No.6627128
File: 620 KB, 800x1173, ParticleXPG_Sm.png [View same] [iqdb] [saucenao] [google]
6627128

I'm super behind on this comic...

>> No.6627131

>>6626142
I'd not pay for that, it looks cheaply made. That's almost double what Mangaka's usually make per page.

>> No.6627134

>>6625351
Paperchads win again!

>> No.6627135

>>6627110
Anon names and storyboards are just quick drawings you use to plan the work. In any medium. It's the same shit. You can draw nemu on your napkin at a restaurant or on half-pages of paper, and the same goes for storyboards. They're defined by their part in the process, not the particulars of their format or medium. Names are just storyboards, they're the same thing.
>>6627128
Yes, you are.

>> No.6627138
File: 69 KB, 1170x1166, D28D89A7-BE3C-44B4-B50C-1D91A972B9BD.jpg [View same] [iqdb] [saucenao] [google]
6627138

Where can I have someone look over and review my rough drafts Ive made about 19 pages, i dont want to spam on this thread that’d b annoying

>> No.6627140

>>6627138
spam dude, spam! This general is slow

>> No.6627144

>>6627138
I'm getting deja vu, haven't you asked this before? Just upload it to a host site, like imgur or a google drive or something, and link it.
And yeah like that other anon said, don't be shy about posting images.

>> No.6627145

How long does it take you to do a full page?

I’ve tried for the first time to do a full page on a 4B paper with blue lines and Indian ink with g pen and it took me hours, even worse I haven’t even started colouring since I’d like to do it digitally

Does practice really make it shorter? Do you use any shortcut? Is AI enough good to do the color for you with shading with just a simple black and white image?

>> No.6627147

>>6627140
U joking lol ? I dont mind posting 19 pages on here but idk if i should fr…

>> No.6627149

>>6627144
No this is a different person lol, but thank you for letting me know i’ll post about 3 and upload everything on imgur

>> No.6627151

>>6627147
I'm not joking.. this general is slow and not a lot of art is posted. If you're uncomfortable, you can upload to imgur

>> No.6627153

>>6627151
Imo he doesn’t want to be associated with 4chan, given that it has a certain reputation even thugh this board is relatively chill

>> No.6627156

>>6627147
Do it, just do it.
>>6627145
I work on A4, >>6627128
and it takes me about 4 hours to do a page from sketch to ink (I do edit but that usually takes 20 minutes). Practice definitely makes it go by quicker, I don't draw as much as I used to and at my peak, I could draw a page in 2 hours.
>Do you use any shortcut?
Yes, if I have to fill in a large space with black, I do it while editing it, saves me time and ink.
>AI coloring
It's not that good, it's very bad at actually defining color space. In the industry, it's usually someone else who colors to save time.

>> No.6627164

>>6627147
If you're not comfortable posting all 19, then just post a couple

>> No.6627165

>>6627156
I see thanks

Yeah it kinda sucks being alone but that’s how it is, is it realistic to make 40 pages in one month?

With a relatively basic art style and colouring, probably something along the lines of early SNK chapters

Why did you quit? Too much work for little reward? Less inspiration?

Also general question do you have an example of the “bare minimum” you would accept for reading a story regarding drawing quality and quantity of details/colouring ?

Because let’s be honest if one punch man would still be a webcomic 99% of the manga readers wouldn’t even bother, myself included, it’s just so bad

>> No.6627171
File: 196 KB, 1170x1162, 9F53F0FB-AC8C-4E52-8E6D-52DBA84BC113.jpg [View same] [iqdb] [saucenao] [google]
6627171

>>6627164
>>6627156
>>6627140
Ok im dropped it on imgur

https://imgur.com/a/axsxWL4

Enjoy. Anons

>> No.6627172
File: 1.43 MB, 1512x2151, 39.png [View same] [iqdb] [saucenao] [google]
6627172

>>6627165
The bare minimum for me would be SNK, I can barely read it without wanting to veer off it. As for colored comics... you can get away with very simple art actually. Look at Snot Girl, insanely simple art but super pleasing; if you want simple art that is engaging, comic books are the best.
>is it realistic to make 40 pages in one month?
Let's break this down, an average month is 30 days. Let's say you already had the chapter planned before the month, If you make 2 pages everyday besides the weekend, you can churn out 44 pages a month. Which means you actually have 2 days of leeway.
>Quitting
I never quit; I just took up writing as my art was lacking at the time (pic rel). I wanted to improve my artwork before making comics again.

>> No.6627173

>>6627171
Not bad!

But I find the art style a little too “wholesome”//slice of life to be used in a more “serious” scene like this

It would be like watching hotel Rwanda with Disney characters like goofy and mickey axing people to death

Whack

>> No.6627178

>>6627172
That doesn’t look bad actually, just a bit “interesting” art style for the faces

Yeah writing is so much easier, but I feel like it’s overly overly full already, even comics are but not at the same level, besides I feel like with images it’s just easier to “propagate” a story since it just takes a screenshot and can be used for memes, image profiles, reels, short videos

I feel like images are much more powerful to create your own sorry and get recognised

>> No.6627183

>>6627165
ONE is a very good storyteller, the Mob Psycho comic was popular even before the show. Fukumoto is one of my favourite comic artists and while he's far from being technically impressive his art is very clear, expressive and effective.
The bare minimum for art is people being able to tell what's going on and no unintentional confusion caused to the reader. The rest is down to your storytelling and comic-making skills. Even writing is secondary to them, if you gave a mediocre storyteller the Watchmen script they wouldn't magically churn out a best-seller.

>> No.6627184

>>6627171
I agree with >>6627173
I think the style doesn't fit the story, perhaps you can lean more into the surreal nature of the story being actually dark. Have it start all friendly like how the middle has it, you can still have some violence but tone it down. The devil girl shouldn't be bleeding or crying, perhaps she can be naive.
In all, I think the style is great, especially if color is used to push its simplicity. I know this is a rough but the text should be away from edges of the page and some of the flow in the panels is dodgy, but it's not common enough for me to complain about. There should be a clear hierarchy of panel order, if I have to stop and think about it, then it fails. Keep a grid method, it will stop situations like page 6 from occuring.

I'd rate it 6/10. I see potential in a story like this, it has an edge that I like.

>> No.6627190

>>6627183
Even good storytelling won't save poor visuals. Fukumoto is an okay artist but he heavily relies on tropes and bizarre ideas to carry his works, which is not a sign of good writing and something many people dislike. Sure, he might make a good chapter once in a while, but he's far too inconsistent of a teller. This is a case of where Fukumoto's art is carrying the stories rather lack luster ideas. If the art was done in any different style or mindset, the story would suffer greatly.
>ONE
He's... a strange case. While his stories are debatable, one thing for certain that can be said is his character writing is pretty good. Which makes sense seeing how his stories are character driven and focused on large casts. But the webcomic was only so popular, if not for the manga and anime, ONE would just be a popular webcomic author. So using ONE as proof is difficult as too many factors get in the way of deciding if he was actually good or not.

From my experience and reading tons of comics, ranging from Webcomic, Forum groups and Publisher comics, is that story is not as important as people think it is. A good story is only good if the art supports it. ONE made OPM knowing his art abilities and it shows in how simple the writing is. It's safer to make a story that fits your skill sets than to hope that people will read your story because the writing is good. That is rare and the exception to the rule. Good art comes before the story a majority of the time, even in the industry. You're being paid to show a story, not tell one.

>> No.6627192

>>6627190
I like to think of the art as a multiplier. If your art skills are close to 0, then no matter how good the story, the effect can be negligible

>> No.6627194

>>6627192
This is a good mindset. A comic has to be balanced, good art and a horrible story is as bad as a good story and horrible art. So many people see simple stories, which usually have simple art, and confuse that with a good story doesn't require amazing art. To me, Berserk comes up as an example. The reason so many people hated the art style shift in the recent chapters is because it stopped feeling like Berserk, even if the story was engaging, it lacked that guttural feel from the previous chapters. Many argued that the new art wasn't bad, but that was never the issue, it was how it didn't help the story in anyway and at times, diluted it.

>> No.6627227
File: 52 KB, 700x487, file.png [View same] [iqdb] [saucenao] [google]
6627227

>>6627190
I think for comics "good" art is just art that fits, so in a way it's part of the storytelling. Achewood was wildly popular when it came out and even after ending it somehow still sells merch, and I probably wouldn't have read 38 volumes of Kyou Kara Ore Wa if the art wasn't such a perfect match for the humour.
You could argue it was easier to stand out in the early internet but even before webcomics and to this day when standards "should" be higher it's still down to effective communication more so than raw draftsmanship. It's hard to divorce the art from the storytelling in comics, but the quality is measured by a different metric than illustration. I don't think story itself is that important either, but the way it's presented to the audience is a whole other thing, and that's what I mean by the quality of storytelling in the art.
I don't think we disagree, I'm not by any means arguing any manner of poor art can succeed if only it's presented well enough. Just that art that might seem crude can still communicate ideas effectively, because there's a lot of other factors at play. I think it's good to point that out because it's easy to hyperfocus on linearly improving drawing quality alone to the detriment of developing other skills that are more important to comic-making, or at least that's historically been the case with me.

>> No.6627238

>>6627171
Could really use a page before the first one to set up the current first panel better. No dialogue or anything, maybe sfx of the monsters snarling or jeering or whatever, but something to lead in to this girl telling us that she's in a predicament. As it is it feels like there's a page missing. Build the mood a bit, y'know?

>> No.6627243

>>6627190
>But the webcomic was only so popular, if not for the manga and anime, ONE would just be a popular webcomic author.
Mob Psycho is just a straight up manga, anon. You're thinking of OPM, which that anon did not mention. Mob Psycho was a successful manga before the anime and before Murata started working on OPM's manga.

>> No.6627276

>>6627243
Mob Psycho only got a physical release because of the Anime and OPM's success when drawn by Murata. ONE got insanely lucky, it was popular enough to get the attention of Murata but if not for Murata, no anime would exist, with no anime, Mob wouldn't have been noticed by Bones/Shogakukan.

The success of ONE is built up on so many factors that are purely luck based that saying he was successful purely because of his work alone is an overstatement. Before the manga announcement, he had 1 million views. Which is a lot but consider that it also count reading each chapter as a view. When it got announced to be drawn by Murata, it increased by 750%.
Also, that last statement is false. Mob Psycho came out after Murata had already released a volume worth of chapters. Mob Psycho's success hinged on Murata's work. Unless I'm missing something, you don't naturally develop a 750% out of nowhere. Is ONE's success an interesting story and motivating? Yes, but it is reliant on so many other factors that weren't caused by him and relied on outside support to get him to where he was.

The manga release for Mob Psycho didn't happen until 2018.

>> No.6627299
File: 31 KB, 488x302, file.png [View same] [iqdb] [saucenao] [google]
6627299

>>6627276
>Mob Psycho only got a physical release because of the Anime and OPM's success when drawn by Murata.
Is there a source for that? Or are you only referring to the english release? Cos if you look at the release dates, Mob Psycho's 1st volume was October of 2012, a couple of months after OPM's first chapter went live and a couple months before OPM's first volume released. I don't see why the existence of either anime makes any difference -- Both OPM (webcomic) and Mob Psycho (manga) were successful, fairly popular series before either one got anime adaptations. And its release in the west has no bearing on its popularity in japan, where it was already successful for many years.
>The success of ONE is built up on so many factors that are purely luck based that saying he was successful purely because of his work alone is an overstatement.
Of course, but nobody's saying that. He did get lucky, however there was no way to get lucky without first having something that is capable of becoming so popular. It's silly to say that he's only popular because Murata adapted OPM/the anime adaptations of his work when he only got the adaptations in the first place because the works were both fairly successful and fun reads.

>> No.6627302

>>6627299
>Mob Psycho's 1st volume was October of 2012
*November
Lemme correct this small mistake, doesn't really affect the point I'm making

>> No.6627345

>>6627173
>>6627184
I think the artstyle can work, depending on what you're trying to make. If it's a series for a younger audience that jus has dark elements to it then it's fine, but if this is targeted towards a more mature audience then the artsyle won't work.

Mature works with cutesy cartoony artsyles can come off as more "try hard" or "edgy" just intentionally putting cute characters in horrible situations for the shock of it. But it can also work, just compare Happy Tree Friends to Made in Abyss

>> No.6627421

>>6627299
Okay, you are right. I accidentally used the English released 2012 was its initial release. I looked into sales to actually see if it was actually popular and even after the anime came out the sales were still terrible. It being in the top 100 yearly sale charts is impressive but pretty much every slightly popular manga is on it. Despite surface level popularity, Mob Psycho sells poorly in both bluray and manga. While it did get over a million volumes sold, it took 10 years for it to get to that point. For context, Spy x Family sold 10 million in a year. Mob Psycho isn't as popular as you think it is, the anime helped push it much further than what I can do without support. I was wrong about when it came out and the influence of Murata on its initial impact. It's very hard to even know if ONE would've gotten an anime in the first place if Murata didn't make the manga. The anime is adapting the manga, not the Web comic. Which to me shows that it more has to do with Murata being a popular mangaka who already has influence. Murata's One Punch Man made over 1 million sales in 2022 alone and many debate if ONE is even working on the story for it now. There more I look into it, the more obvious it's because of Murata and not ONE himself. It's very hard to gauge how popular ONE actually is because most of his fans didn't even come from his work but the adaptions that actually draw attention.

Depending on how you view popular, I would say it wasn't. While both series had peaks in popularity, almost one of them happened before adaptions came around. 2010 was noted as a the peak in a 2012 interview. ONE himself admits that it was likely because of it being mentioned in a popular blog. On a website that considers 30 comments to be "popular" it was bound to cause people to check it out. The series were never successful, popular yes, but success no.

>> No.6627423
File: 55 KB, 640x946, 10 hours of riko crying meme.jpg [View same] [iqdb] [saucenao] [google]
6627423

>>6627171
Practice form and anatomy so you can stylize it cohesively
You seem to have an idea of a style you're going for anyways
Do you read Made in Abyss by any chance? Other anons might hate cute-styled characters suffering gruesomely but others find the contrast entertaining.

>> No.6627429
File: 156 KB, 625x701, 1480297067932.jpg [View same] [iqdb] [saucenao] [google]
6627429

>>6627421
tl;dr: pic related

>> No.6627532 [DELETED] 

>>6627429
Don't be a crabbing dumbass. We don't live in the fucking 1920s.
see
>>6627458
>>6627462

>> No.6627760
File: 75 KB, 598x687, fatty.jpg [View same] [iqdb] [saucenao] [google]
6627760

>hatching really quickly
>arm fat starts flapping

>> No.6628041
File: 445 KB, 1463x956, IUQAKRN.jpg [View same] [iqdb] [saucenao] [google]
6628041

Do you think its possible to make a succesful webcomic if your art isnt the best? Like ones original webcomic looks vastly differant compared to the redrawn artwork that was used for the anime adaptations and so on. I know art isn't the only thing, but it does play a big part sometimes.

>> No.6628054

>>6628041
How you going to get best if you don't practice? You should def do what you want to do, not wait arbit skill level that you think you first need

>> No.6628058

>>6628054

I am thinking of getting into webcomics even though my skill level isn't the best, plus i can always practice stuff along the way. I guess its hard to tell how well something will do until its actually out there for people to read and see. I have plenty of ideas for stories and characters. I just need to get to drawing them.

>> No.6628060

>>6627760
Kekd
Fit is 2 blocks down fatty man

>> No.6628062

>>6628058
I'm rooting for you. Do it.

>> No.6628128

>>6627171
This style puts a smile on my face. Good work!

>> No.6628194

>>6628041
One Punch Man as you yourself linked is a perfect example of this. Art helps, but people are here primarily for a good story, otherwise they'd just go back to consoooooooming anime grills hanging around in an endless white void.

>> No.6628203
File: 117 KB, 765x435, Itzel.png [View same] [iqdb] [saucenao] [google]
6628203

Current panel WIP.

>> No.6628269

>>6628203
she cute!

>> No.6628402

>>6627128
Pleb question, do people that work on paper use printing paper or something thicker? Can I get away with using something cheap like the first option?

>> No.6628440
File: 2.60 MB, 2872x3920, hi3 (4)-min.jpg [View same] [iqdb] [saucenao] [google]
6628440

i want to make a mangaka webcomic but im finding it really slow, ive probably taken 15-20 hours on this so far its ridiculous
ignore the awkward dialogue thats a placeholder, but what do you guys do to shit out pages faster bc i was planning on rendering the whole thing like this

>> No.6628466

>>6628402
I use printer paper. You can get away with cheap shit.

>> No.6628468

>>6623219
Bro that guy in the comic is crabbing the cute waifu out of nowhere wtf.
How does he expect to cum in her pussy if he keeps pulling this outta pocket bullshit?

>> No.6628471

>>6628440
You're kind of going overboard on the tones. Not only do they clash with the lineart, but they clash with each other too.

>> No.6628475

>>6628440
I've made two chapters now in a manga format, and some aspects dont ever really get faster, unless you start sacrificing quality seriously (see any popular Korean webtoon). I just try to enjoy the process nowadays. Its like watering plants.

>> No.6628480

>>6628471
true.....
thats another thing
i was trying to figure out how to make it mesh well in the background i played w like a ton of diff shapes and frequencies and couldnt rly figure it out
i was almost considering just keeping them solid idk

>> No.6628487

>>6628475
how long do you typically take cuz i feel like my speed is just not normal LOL

>> No.6628513

>>6628487
>>6628471 here. As an example, I'll share my work once more so you have a sense for comparison.

Comic link: https://tapas.io/series/aecast/info

Each chapter has about 45 to 49 pages. Chapter 1 took me about 1.3 years approximately, as I was trying to world build and that was a major slog. Chapter 2 in comparison took me only 8 months once the plot really got going. Chapter 3 is taking longer than it did for 2, but thats cos real life BS got in the way for a few months. If it helps at all, I consider my workpace insanely slow as well.

>> No.6628517

>>6628513

Whoops, meant to click >>6628475, my bad.

>> No.6628527

>>6628513
yea ive been working on writing the story for like a year and just now am i drawing random pages just cus
do you use csp? what screentone filter are you using primarily bc ive just stuck with the circle/lozenge and cant figure out any options that are less rough like the one youre using

>> No.6628529

>>6628440
>>6628471
>>6628480
a good exercise is to make a manga page with only white and black shapes. No tones. That's how many comics are inked today. When you can do that, add in one tone. Then 2. etc etc

>> No.6628575

>>6628527
I work primarily in Photoshop, although I do own CSP as well. I have a large collection of screentones and halftones I use. Are you asking about masks and whatnot? Cos to get a more gradual effect, I just use the same screentone brush, but this time on the mask layer. This allows for edits to the mask that dont end up looking jarring. Sorry, did that answer your question?

>> No.6628718

>>6628480
You seem to work at a high res.
It's most likely the type of screen tone you are using and how you place it. You have very abrupt transitions. Also, if the screen tone is going to be practically black from a distance, you might as well make it that. As a thumbnail, the blacks are clearly defined.

Also, make the lines thicker, they are too thin for this much screen tone to look good with.

>> No.6628733
File: 58 KB, 1024x576, F722516F-5A3B-46BE-810A-21AF38883501.jpg [View same] [iqdb] [saucenao] [google]
6628733

>>6627173
>>6627184
>>6627238
Thanks for reading you guys, alot of u bring up sum good points,

>>6627345
Tbh i think my target teens maybe 14-18?

>>6627423
No I heard of it tho but never read it my influence in my artstyle are thingz like tezuka, cartoons like genndy , and anime

>>6628128
Thank u


Im glad the story didnt suck cuz that was my mane concern

>> No.6628880

>>6628575
im relatively new to digital so desu i barely know what you mean yet but ill do some research
>>6628718
i might just transfer to solids desu unless i figure out a good filter otherwise, i wanted to do screentones cuz feel like itd conflict with my regular rendering but i think it might solve the issue of the jarringness of it ig

>> No.6628946

>>6628718
>Also, make the lines thicker, they are too thin for this much screen tone to look good with.
I dunno about that. Thin lines + tone heavy is definitely a look that can work.
This guy's main problem is speed, and all I can say for that is to just keep at it. Speed is a skill that's learnt.

>> No.6629041

>>6628946
id say my biggest inspirations in terms of manga would be oyasumi punpun and the girl from the other side, so i prefer thinner lines
also imvery willing to get more criticism beyond speed so if you got any of that pls tell me

>> No.6629044

>>6629041
i also forgot to mention, in my rendered art i never rly do lineart i just paint over a sketch, so i feel like itd conflict with my regular art if i were to style change ig, not sure if that makes complete sense

>> No.6629072
File: 449 KB, 555x780, 012.png [View same] [iqdb] [saucenao] [google]
6629072

Been working away on 70 pages or so for the last three weeks, feel like my skull is going to split as I have to start toning all of them

>> No.6629078

>>6629072
beautiful

>> No.6629087

>>6629078
Thanks anon

>> No.6629107
File: 259 KB, 670x1200, oeg2y4ct copy.jpg [View same] [iqdb] [saucenao] [google]
6629107

>>6623219
FTFY

>> No.6629112

>>6629107
You ruined her character.

>> No.6629113

>>6629072
holy fuck blog?

>> No.6629118

>>6629112
No matter, that'd my response.

>> No.6629143
File: 858 KB, 1280x1824, 20230414_112212.jpg [View same] [iqdb] [saucenao] [google]
6629143

What's wrong with taking some years getting good at pure illustration, draftmanship and technique skills before getting into comics making? I want to make comics and lewds in the future, but considering how my art looks like and my current skill level for now I've put the focus to 2 or 3 years of pure illustration practice first. Poorly drawn manga like AOT or ONE works are alright in their context but It's not something I aspire to, especially if I'm looking to do something styled after Jojo/Bastard!!/Berserk/Trigun where good art is absolutely a must.

I am doing something right? Are there any examples of amateur-tier manga artists who got to very high skill levels whitin the same series?

>> No.6629148

>>6629143
gabe please block 4chan on your browser this isnt healthy

>> No.6629150

>>6629072
If they're all of this quality, then it was all well worth it. This is really nice.

>> No.6629155

>>6629143
>What's wrong with taking some years getting good at pure illustration, draftmanship and technique skills before getting into comics making?
Comicmaking is a skill on its own. By focusing purely on illustration, you're neglecting all the other skills you need to make a solid comic. "Poorly drawn manga" like the ones you listed all display very solid if not outright great comicmaking. Their drawings suck and yet you can still tell what's happening, can't you?
No, if your goal is to make comics then you're only making it harder and harder on yourself by focusing purely on illustration skills instead comicmaking skills.

>> No.6629156

>>6629143
Drawing comics will improve your drawing abilities.

Good schedule:
>Copy manga for 1 hour (using fundamentals)
>Draw manga for the rest of the day

Of course, you won't do this, because you're actually terrified of writing. If so, get some fairy tales and adapt them into a manga, to get your feet wet in storyboarding and writing scenes.

>> No.6629164

>>6629143

Scott McCloud in his Making Comics book states that you can't just avoid making a comic forever by focusing on other tasks. You have to just jump right in. You will never begin that comic/manga unless you just say fuck it and just do it.

>> No.6629177

>>6629164
This, its like any other creative skill desu, you just really have to jump right in, learn from the artist/ shows u love, apply, etc etc there’s a a misconception that you have to learn all these fundamentals first just start a comic when all u really have to is jump right in.

>> No.6629190
File: 491 KB, 555x780, 020.png [View same] [iqdb] [saucenao] [google]
6629190

>>6629150
Thanks anon, worked really hard on them but man does it suck having to tone it all lol

>>6629113
Does IG count?

>> No.6629194

>>6629190
Post your social media mate. I'm willing to follow, if this is your level.

>> No.6629195

>>6629143
Anon you're just procrastinating, make some comics

>> No.6629198

>>6629194
Oh thanks man, thats sweet of ya
ig: nomadmanga

>> No.6629209

>>6629190
Looks KINO

>> No.6630251

Has anyone ever started a wiki for your series?
I'm considering it to help me keep track of lore and plot

>> No.6630382

Recommended canvas size and dpi if I'm looking to print in the future?

>> No.6630385

>>6630382
I do the Shueisha preset in Clip Studio Paint, monochrome, with 600 dpi. If you're using another program, I think B4 is probably fine. (That's what the Shonen Jump Guide said) If you're printing color, you should use CMYK colors.

>>6630251
interesting...

>> No.6630409

>>6630251
I was thinking of creating a TVTropes page for my work just so it pops up in cross-referencing and to encourage normies to read my work, but I'm a bit lost looking at how they edit their pages.

>> No.6630711

>>6630251
If it's personal reference use Obsidian, it's much easier to set up than a proper personal wiki and more comfortable to browse than, god forbid, Wikia/"Fandom" as they call themselves now.

>> No.6631647

>>6630382
If you're looking to print in the future, know your options first. If you plan on printing it personally, look at the books that are local to you and get reference from that.

>> No.6631695
File: 3.07 MB, 1980x2640, hi4.jpg [View same] [iqdb] [saucenao] [google]
6631695

>>6628440
does this happen to look a bit better?

>> No.6631724

I have to create a fully traditional manga for an assignment. The materials I'm planning to use are sumi ink, ink pens and brushes. After sitting down and thinking I realized I cannot get grays because of not being able to do screen tones. Would using gray watercolor be a good substitute for screen tones? If I do the watercolor route would it be best to lay the watercolor down first and ink after?

>> No.6631826

>>6631695
The values of the background and characters should contrast each other
Meaning if the background is darker the characters should be lighter and vice versa
Beastguy's vest and and leg wraps are the same value as the tree and bush behind him - this flattens the image and also makes it hard to distinguish character from background
If you don't know, value(as it relates to art) is how light or dark something is.

>> No.6631885

>>6631695

I don't mind the screentones you're using, anon, but as >>6631826 has said, some of it is getting lost because values are all a bit muddied at the moment. More contrast is good. If you're unwilling to do that, then at least do something like give the characters a slight white background, kind of like what some manga artists do for better readability, even if it's not "realistic."

>> No.6631925

Does anyone have good recommendations for pose reference for action or fight scenes?

>> No.6631937

>>6631885
oh yeah, i tried to do tht by airbrushing white around them, maybe its not strong enough
thx, ill make sure to play around w it when i get the chance

>> No.6632367

>>6631937
Some manga artists tend to do more of a full-on silhouette border as opposed to a general white fade-out which I think you did here. That may give you more mileage.

>> No.6632383

>>6631695
>>6631695
before resizing to export,, merge everything into a single layer and apply a gaussian blur of 6px so your screentones get exported better

>> No.6632396

>>6631925
Watch kung fu movies
Good ones.

>> No.6632621
File: 2.41 MB, 2481x5016, storyboard real rough.jpg [View same] [iqdb] [saucenao] [google]
6632621

just getting things down, i am stuck on the opening so im moving around erratically.

any thoughts welcome.

>> No.6632624

>>6632621
What is this supposed to be? A comic book or an animation? Cos if it's the former then you're doing it in a format for the latter.

>> No.6632632

>>6632624
You can draw thumbnails for panels separately then decide on a page layout based on those. It can be a bit slower and end up needing tweaks but it's a good way to break down a complex task into more digestible chunks, specially when you're not used to doing page composition.

>> No.6632640

>>6632632
I can understand that such a thing is possible. The question is... why would you do it this way? The contents of the panel is kinda important to the layout of the page, so it's pretty much a no-brainer to figure out the layout of the page at the same time as you figure out the content of the panels. I guess if it works for you it's fine, but it does make it pretty hard to critique these when you yourself haven't even figured out the layouts.

>> No.6632646

>>6632640
I should've specified I'm not that Anon, I just thought it was relevant.
I don't do it myself but I first saw the concept mentioned on Jesse Hamm's Twitter. He was pretty fastidious about the overall composition and read of a page and still mentioned it as a useful tool. Again, it makes things more manageable if you're unsure how to tackle a page even if it will inevitably need changes and end up slower.
That guy's been working on that chef comic for a while now so it's good that he found a way to make it easier to handle.

>> No.6632669

How do I get my career started as a comic artist? I'm 100% willing to draw for other people's stories. I spent years and years grinding alone in my bedroom and now that I'm finally graduating art school and being forced to make a career out of art, I completely regret not building my social media following for the past several years. Now, I'm sitting at 0 followers on both instagram and Twitter and I have no idea how to get my work out there and show people what I can do. Posting just results in 0 views and likes, and it feels so hopeless and isolating, when I look at the mountain of work I have in front of me. I can see why most people fail and give up on art.

Someone pls help me out. How do I get freelance work?

>> No.6632678

>>6632669
First step is to build a portfolio my dude. Even if you don't post them online (and there's no real reason not to) you'll want a solid portfolio of pages to show what you're capable of. Best way to do that is to just make a bunch of comics on your own and stick the best in your portfolio.

>> No.6632694

>>6632678
Is there a specific way to organize the pages? What I mean is, do I need to do 5-6 pages complete short stories? I hear some people say 3 page stories are okay. Do people want to see 20-45 page one shots? Or should I line up the best of the best pages? If I do that, should I pick a series of 2-3 pages so there’s a bit of continuity? Does any of this matter at all?

>> No.6632696

>>6632678
Oh, and thank you for your reply. I’m going to go cry myself to sleep, so I might not immediately see your next reply

>> No.6632699

>>6632678
Oh, I just reread your reply, and I think that answered my question. I’m so tired. Anyways, any further thoughts you or anybody else has are appreciated

>> No.6632700

>>6632694
If you mean specifically for a portfolio, then yeah just include the best/best for whatever job you're applying to. Like if they're saying they want somebody to draw their light fluffy yuri manga or whatever and you want to apply then don't show them 10 pages of your grittiest gorefest. If you're applying to be an artist, then all you need to do is show them your comic art, simple as that, no need to overthink it.

>> No.6632702

>>6632700
Thank you for getting back to me. If i have basically 0 followers on social media, should I send in my art anyways to publishers? Do most accept cold calls from totally unknown artists, as long as they’re good? Or should I try to find writers to work with?

>> No.6632705

>>6632702
When it comes to publishers I can only guess, but there's plenty of random people out there with more money than time who want a skilled artist to draw their comic. That's how I got my current job. Generally if you're going for the "applying for jobs" route it's because you don't have much of a following and can't just rely on the jobs coming to you. Generally if they're contacting you then there's hardly a point in having a portfolio, right? That would mean they're already familiar with your work.

>> No.6632720

How do you guys deal with slow inking? Takes me literally an entire day just to finish a page and my draft has like 40 pages. Feeling like I misjudged the workload.

>> No.6632917

>>6632720
switch to digital. Not having to wait for Ink to dry is an immediate time saver

>> No.6632951

>>6632917
what the fuck kind of ink are you using that doesn't dry in less than a second

>> No.6632991

>>6632951
regular black ink. It may be different depending on the pen

>> No.6633031

>>6632917
Trad inking is fun. I need a little danger in my life, or it gets boring.

>> No.6633132

>>6632383
i already resized everything i fear.....

>> No.6633139

I'm going to do it.

I'm going to start.

>> No.6633141
File: 1.35 MB, 850x1244, page 7.png [View same] [iqdb] [saucenao] [google]
6633141

>>6623844

>> No.6633142

Been thinking about my plot while playing some aot soundtracks, andI started to wonder..where do you draw the line between being creative for a story and having maladaptive daydreaming?

>> No.6633200

>>6633142
>where do you draw the line between being creative for a story and having maladaptive daydreaming?
I don't draw a line at all. All of my ideas for my story came from maladaptive daydreaming while listening to music or looking at art.
It honestly feels like a cheat being "gifted" all of these ideas out of nowhere, because these ideas sure as hell didn't come from my thinking brain.
It's a pain in the ass to write all of these ideas down though lol.

>> No.6633612

>>6633132
What are you doing that the resizing is destructive? You should just be changing the size of the exported image. When you export it'll come up with options for size, that's where you do it. The project file shouldn't be changed at all.

>> No.6634137
File: 1.52 MB, 1000x1239, diejagerintia.png [View same] [iqdb] [saucenao] [google]
6634137

>>6624801
Done

>> No.6634146

>>6624622
Idk if your still interesting in doing stuff but I really haven't been able to do a one shot I wanted to make because of my arms atm and I have some stories I really think would be interesting to make that have a good doable scope.

>> No.6634699
File: 118 KB, 594x587, Aytan.png [View same] [iqdb] [saucenao] [google]
6634699

Aytan is not pleased. Almost halfway done with Chapter 3's inking. Glad that things are picking up speed once more given how (relatively) little time I have to draw each day.

>> No.6634709

>>6634137
I've seen your wrestling comics around here often and I'm curious about where you get your pose references from. Do you just watch pro wrestling or have that stuff memorized?

>> No.6634712

>>6633142
Creativity is just adaptive daydreaming instead of maladapted. As in, write it down and keep building off it seriously.

>> No.6634713

>>6634146
Still here and interested drop your socials let's talk about it

>> No.6634886
File: 1.59 MB, 1864x2432, 01.05.23 asphalt maximilian braun.png [View same] [iqdb] [saucenao] [google]
6634886

>>6623844
I like the design, getting some ominous and badass. Also reminds me of Joey Jordison's last stage design. Good stuff.
>Post your main antagonists anons
Closest thing to an antagonist at least for the first half of the story.

>> No.6635141

>>6634886
I like this style a lot. Feels like a good blend between eastern sensibilities and western realism - behold, the intercontinental salary man.

>> No.6635205

>>6632917
I don't know man, if I try digital, I just draw line, Ctrl z, draw line, Ctrl z, ad infinitum. Maybe that's just my perfectionist ass getting fucked by convenience.

>> No.6635236

>>6634886
>it's the kind of tired that sleep won't fix

>> No.6635284

>>6623844
Antagonist? What's that, i do prefer my mc struggling just to stay alive

>> No.6635288
File: 40 KB, 598x316, 1621464967543.jpg [View same] [iqdb] [saucenao] [google]
6635288

Can i post a bit of dialogue/ narration/soliloquy to get an opinion/ revisionsinceimafilthyesl?

>> No.6635352

>>6635288
keep posting cute anime girls with thier butts in the air

>> No.6635403

>>6634709
I have a big folder of photos and CGI pics of wrestling. Also I have followed and studied lotsa other artists who draw wrestling and one of my top fav 3D render posers has asked me to tell them if I ever need particular pose for drawing and they make me the base from the view I need.

>> No.6635410

>>6635288
Fuck it I've got nothing better to do, post it

>> No.6635642

I can't fuckin write. I have normie sol characters, what engaging problem can a group of highschoolers go through together?

>> No.6635655

>>6635642
Slaying demons and ripping hell itself in half

>> No.6635684

>>6635655
I wanted something realistic but it's probably easier to take the action fantasy pill

>> No.6635748

How does one draw straight lines efficiently on a display tablet using csp? The line tool is hella tedious, was thinking of buying a wooden ruler.

>> No.6635750

>>6635748
Tedious? You hold down shift and can create straight lines with any brush you use how is that tedious

>> No.6635755

>>6635750
I want variable line width for that analog look... the lines I get are always the same thickness throughout...

>> No.6635757
File: 8 KB, 192x313, file.png [View same] [iqdb] [saucenao] [google]
6635757

>>6635755
what's wrong with the ruler tools in CSP?

>> No.6635760
File: 5 KB, 300x168, 4F301B01-EFA1-45E6-997D-1A483F6D16D0.jpg [View same] [iqdb] [saucenao] [google]
6635760

>>6635757
There’s a ruler tool in CSP!? Damn I didn’t know. Will try it out tomorrow, thanks anon.

>> No.6635762
File: 3.60 MB, 1720x2429, ch2p7.png [View same] [iqdb] [saucenao] [google]
6635762

>> No.6636217
File: 2.06 MB, 498x278, 1676140532927606.gif [View same] [iqdb] [saucenao] [google]
6636217

>>6635352
I don't have any more anon, すみませんでした!


>>6635410
Thanks anon
Page 6
>i don't want to admit it, but...
>maybe he was right?

>i still haven't found anything
>and i'm getting too tired to keep going
>...how long it has been
>five, six days or so?... geez
Page 7
>that's almost a week since i last sleep
>did i forgot how to relax?

>well... i always had to keep an eye open for the weirds things
>so now it feels unnatural to let my guard down

>I wonder what happened
>...
>did the world stop turning


I have been stuck in those 2 pages for a few days so i need to know if that isn't bad(even without the context)

>> No.6636303

>>6636217
>since i last sleep

>> No.6636308

>>6635762
very cool

>> No.6636341

are hentai manga ok to post for critique or is there a better place for it?

>> No.6636342

>>6636341
変態漫画大丈夫だ。

>> No.6636360

>>6636341
Theres a /hyw/ over on /aco/ although technically there's no real reason you cant post on both threads. It's what I do sometimes myself.

>> No.6636511

>>6636341
Yes, eromanga is fine to post. This is a red board, you don't need to ask.

>> No.6636529

>>6636217
Nothing is specifically wrong with the text, I can't exactly get a personality from them since they're rather flat in tone. Try pushing unique quirks in the text.

>> No.6636535

Any advice on how to get deeper darks like Yusuke Murata's rendering? I get an odd checkerboard pattern when my values go below 50 in CSP when working in monochrome.

Or should I just give up and try to work on greyscale?

>> No.6636545

>>6636535
What are you talking about? Inking? Screentones?

>> No.6636566
File: 445 KB, 1086x864, 25 percent.jpg [View same] [iqdb] [saucenao] [google]
6636566

>>6636545
Screentones specifically. I come from a mostly painting background so I'm used to the 3 value and 3 sub value system. The issue is that when I want to get stuff around 20% black in dark areas in screentone it doesn't register properly.

The only work around I've found is traditional hatching techniques but a lot of mangaka have this interesting super dark value made with screentones.

This is a low res example but some of his work has similar values but they're made with screentone effects. This one is around 25% black.

>> No.6636579

>>6636566
Checkerboarding/moire happens when dot density is too small. Keep at 60 lpi or go lower.

>> No.6636580

>>6636566
I think Murata works with greyscale, since OPM is published online.

>> No.6636594

>>6636579
Makes sense I'll give it a go
>>6636580
Am I still able to maintain screentone effects when working in greyscale? I'm mostly used to the painting aspects of CSP. Haven't touched fuck all from the comic side

>> No.6636598

>>6636594
>Am I still able to maintain screentone effects when working in greyscale?
Yes! You export using "Duotone", and it automatically turns your greys into screentones

>> No.6636599

>>6636566
Alrighty well
1. He's not using screentones, so the work you're looking at isn't monochrome to begin with
2. What do you mean "doesn't register properly"? Can you post an image? Because the "checkerboard" effect is just moire, a completely normal thing that just comes with screentones. There's ways to minimize the moire, such as blurring the final product or simply swapping to greys for the digital release (as Murata does).

>>6636594
Screentones are just the way to get "gray" values in monochrome. The reason people use monochrome is because printing is much much cheaper when you're only using one kind of ink. You can still use screentones when working in grayscale if you want.

>> No.6636620
File: 1.34 MB, 1708x1691, ball.jpg [View same] [iqdb] [saucenao] [google]
6636620

>>6636598
Dope. Thanks for the help. I'll check it out.
>>6636599
I think I figured it out. I'm an absolute retard. What was happening was
>zoom in looks like shit (all of the tone was mashed up and had no density)
>zoom in again it looks fine
>zoom in again it looks like ass
>zoom all the way out to desired size and it looks fine.

I still can't figure out why that is, maybe its my screen or something but it appears fine when I save the file.

>> No.6636637

>>6636620
Yeah that's just the moire effect. It's just an optical effect created by a bunch of tiny dots spaced evenly. It's less of a problem when the image is downscaled such as when you export at a lower resolution than you drew it at (as you always should be doing) or like you can see in the 4chan image thumbnail. Generally it's not a problem in print comics because the ink introduced by the printing process creates tiny variations which minimizes the moire, which is why if you download fuckhueg digital releases of digital manga where they kept the screentones as screentones they'll be heavily impacted by moire.

>> No.6636659

>>6636637
>moire pattern
interesting. I never even knew about that. This shit is way more technical than painting haha. I got a lot to learn

>> No.6636777
File: 96 KB, 1047x816, 1682364796272289.jpg [View same] [iqdb] [saucenao] [google]
6636777

>>6636529
Well... in those pages he is just chilling, walking down a lonely street, so i don't know how to add some quirkiness on the text

>> No.6636858
File: 2.32 MB, 1923x2584, hi4 (1).jpg [View same] [iqdb] [saucenao] [google]
6636858

>>6633612
oh i resized cuz i thought maybe the screentones might look better that way idek why i thought that LOL but actually applying gaussian blur helped a lot
this is my progress thus far

>> No.6636871

Well, even when applying the blur you should do it non-destructively. Flatten the layers, make a copy that single layer, undo the flattening so you have all your layers again then paste that flattened layer on top. Now you can do whatever you want to that flattened layer without losing the layers forever.

>> No.6636877

>>6636871
Meant for >>6636858

>> No.6636878

>>6636871
true.... or just make a duplicate file which desu i forgot if i even did cuz im a dumbass lol

>> No.6636897

>>6636217
Sorry anon I lied I did have some better things to do
>and i'm getting too tired to keep going
Sounds clunky. I don't really know what would be more fitting that has the same meaning, maybe "I cant continue on much longer"
>five, six days or so?... geez
Or so is redundant since "five,six" already shows that the speaker is unsure of the length of time. "Five, maybe six days"

>that's almost a week since i last sleep
"Almost a week since I last slept", that's doesn't fit here. It's a conjunction of "that" and "is". That is almost a week since I last slept? Doesn't make sound right

>did i forgot how to relax?
This one depends on what exactly you mean. I assume you're going for "Have I forgotten how to relax?". "Did" is more like something that was done once and has passed, "Have" is something that started in the past but is still ongoing. Other languages have terms for these differences but I'm basically english only so it's hard for me to articulate the difference.

>well... i always had to keep an eye open for the weirds things
>so now it feels unnatural to let my guard down
I think the main problem is that the dialogue you are writing is for a character who is exhausted and is wondering how they have ended up where they are now, but the actual dialogue is written too formally to sound like the character is really feeling the situation they are in.
"I've always had to be on alert for anything strange, now I can't even let my guard down"

This was way harder for me than I thought it would be. English has a ton of rules to it that no one ever talks about, majority are not even taught. So when something doesn't sound natural or sounds strange I don't really have the vocabulary to describe what's off. You just naturally know what sounds good and what doesn't

>> No.6636908

>>6636897
Oh also I'm not an english major or teacher just someone who was "gifted" at english as a child so I have no credibility whatsoever.

>> No.6636926

>>6636217
>>6636897
>"Almost a week since I last slept", that's doesn't fit here. It's a conjunction of "that" and "is". That is almost a week since I last slept? Doesn't make sound right
In this context there's nothing grammatically wrong with it. "That" is referring to the period of time described by the previous sentence.
"[Five or six days ago] is almost a week since I last slept." is a perfectly valid sentence.
>did i forgot how to relax?
Only thing technically wrong here is that it should be "did I forget how to relax"; only the tense was wrong.
The other thing you're talking about is passive vs active phrasing. "Have I forgotten" is a passive way of phrasing it, it's linguistically framing it as something that happened to you rather than something you chose to do. It's not incorrect to phrase it either way, nor is it something that a reader is likely to consciously notice (especially not for this particular case of passive phrasing where it's not as clearcut as other cases) while reading.

I agree on the last point, the whole phrasing of the idea is just downright clunky, but the specific solution depends on the character voice. Like, is he a punk? A businessman? A soldier? A poet? What kind of person he is, his background, informs how he would put this concept to words.
For example, something like "I've kept an eye out for freaky stuff for so long now... it just doesn't feel right to relax." sounds like something a teenager might say, while "I've looking out for freaky shit for so long now that I can't relax" sounds more like somebody more used to strife like a soldier or a hardened criminal, and so on.

>> No.6637046
File: 26 KB, 241x256, IMG_5595.png [View same] [iqdb] [saucenao] [google]
6637046

Is it a good idea to just post to webtoon and tapas without having any type of following anywhere else? You can’t build a good following by just posting on there, to get the maximum amount of reach, you’d have to have building blocks on twitter, instagram, etc right?

>> No.6637048

>>6636858
You dun goofed anon...

Blurring screentones is actually a bad idea imo... may as well leave the greys as regular greys since you're not printing or the like.

>> No.6637069

>>6637048
>Blurring screentones is actually a bad idea imo
Why? Screentones have a different look to flat grays. Some people want that look.

>> No.6637093

>>6637046
Yes you need to market on multiple platforms to link to the main platform you host on

>> No.6637104

>>6637093
why? Isn't that against Webtoon's interest. Wouldn't Webtoon want the cream to rise to the top?

>> No.6637148

>>6637104
If you want to attract readers you need to do some marketing yourself
Webtoons isn't gonna shill your comic across the internet unless it's already a huge moneymaker

>> No.6637150

>>6637148
The more they promote good comics, the more people will come to their site. The more traffic, the more money. Of course it's in their interest that good comics rise to the top, on their own, in the platform

>> No.6637151

>>6637150
But if your comic isn't already popular they're not going to shill it for you.

>> No.6637153

>>6637151
why? The more they promote good comics, the more traffic their site will have. I think it's a huge mistake if they aren't working on discoverability within their site.

>> No.6637154

>>6637150
Yes, the more they promote good comics. How do they find good comics? They can't read everything, it has to rise to the top somehow. Therefore, you need to do the work yourself, at least early on. Such is self-publishing life.

>> No.6637157

>>6637154
I guess, that's one of the pitfalls of having a humongous webcomic site. If it were a tailored magazine, you would know every comic in that magazine met some standard of quality. You could call up editors and show your work, and submit to their competitions, so they wouldn't miss a single good comic.

>> No.6637178

>>6637153
Are you like 5 or something?

>> No.6637182

>>6637153
You're just a disposable asset to them anon.

Haven't you heard of how shit they treat their authors? 10 authors quit the abuse, another 1000 line up. There's no shortage of people better than you.

>> No.6637185

>>6637178
you sound like a stupid webtoon businessman

>>6637182
yeah, webtoons is shit. Breaking news.

>> No.6637302

>>6636637
>export at lower resolution
can you please tell me more about this. like say I drew something on a piece of paper a scan it on my printer to get a digital version. whenever I the file on paint net the file seems to be huge. am I supposed to make it smaller or something? please help I am noob

>> No.6637306

>>6637302
Never used paint.net but most image manipulation or drawing software has a button to export the file as a jpeg/png/gif/whatever. When you hit this button it'll typically pop up a series of export options, among which is typically an option for the size you want the image to be. For example, when I export a csp page I usually export as a jpg at 25% of the original size, since any higher is pointless for viewing on a webpage.

>> No.6637313

>>6637306
thank you for reply. guess I’ll get csp now. but holy shit these programs are expensive. csp wants me to put down 200 for the full version. and then I gotta get a drawing pad or something.
is paint net really so bad. it’s not like it’s mspaint right

>> No.6637323

>>6637313
>is paint net really so bad. it’s not like it’s mspaint right
I never said it was bad, I just said I've never used it. I'd say if you don't even know what exporting an image means then you probably shouldn't be throwing $200 at a program.

>> No.6637328
File: 303 KB, 1200x675, 1682985598606059.jpg [View same] [iqdb] [saucenao] [google]
6637328

make more manga you weebs

>> No.6637332
File: 173 KB, 472x723, file.png [View same] [iqdb] [saucenao] [google]
6637332

>>6637328
I'm making plenty of manga. If anything I think I need a break.

>> No.6637347
File: 43 KB, 1025x1015, balltone.jpg [View same] [iqdb] [saucenao] [google]
6637347

>>6637048
shitty image quality adds to authenticity since so many people are used to reading garbage quality low-res jpegs on online-manga-reader sites

>> No.6637352

>>6637328
I'm doing a comic until I'm good enough for manga

>> No.6637425
File: 19 KB, 162x178, EikichiISCrying.png [View same] [iqdb] [saucenao] [google]
6637425

>>6636897
>Sorry anon I lied
>so I have no credibility whatsoever.
That's all i needed to hear, i hope that you are happy after playing with me

>>6636926
Thanks anon... and i agree, is just that i get a tunnel vision when we talk about phrasing that i get stuck on that a lot, but not only in english, in my mother language as well, does anybody has a good advice for that, i tried to look on my own, but didn't find anything besides "how to write characters with anxiety" type of bullshit

>> No.6637436
File: 23 KB, 377x251, EFA286B4-227B-4F98-A740-92B1CACDF93B.jpg [View same] [iqdb] [saucenao] [google]
6637436

>>6637352

>> No.6637464

>>6637352
There are well drawn western comics out there. Conversely there are badly drawn but popular manga out there. Lastly manga is just comics but in Japanese.

>> No.6637484
File: 991 KB, 996x1095, 66B961C9-7439-4D23-A890-4E725D079FCE.png [View same] [iqdb] [saucenao] [google]
6637484

>>6623219
I’ve got ideas but no way to draw digitally at home atm. Too lazy to get consistent awith trad again

>> No.6637518

>>6637048
:(

>> No.6637656

>>6637332
No rest for the wicked, anon!

>> No.6637783

>>6637656
This is how you get to burnout and you end up not making manga for even longer.

>> No.6638023

>>6637352
Kek

>> No.6638312

>>6637783
those who burn out don't make it

>> No.6638345

Anyone work on stuff knowing they'll never achieve more than maybe 10 regular readers if they're lucky?

>> No.6638375

>>6638312
If you're not joking, that's a very naive mindset.

>>6638345
Anon 10 readers is an incredibly low bar. A comic doesn't even need to be good to get 10 readers.

>> No.6638413
File: 2.02 MB, 900x1435, 1.jpg [View same] [iqdb] [saucenao] [google]
6638413

inking the final batch of pages for Oi vol 3. After this book is done I'm going to try to work on a soccer manga one shot.

>> No.6638416
File: 1.84 MB, 900x1478, 2.jpg [View same] [iqdb] [saucenao] [google]
6638416

>>6638413

>> No.6638470

Next thread doko da?

>> No.6638502

>>6638470
We're only on page 5 dude. This isn't /tv/ or whatever, it's still got around another 24 hours before it archives.

>> No.6638526

>>6638375
>Anon 10 readers is an incredibly low bar. A comic doesn't even need to be good to get 10 readers.
unironically very encouraging. Also, yeah, I was joking about the burnout, but only slightly.

>> No.6638908

Before the thread falls off page 10 can anyone recommend the best website to read raw untranslated popular mangas? I want to compare onomatopoeias to their English designs.

>> No.6638909

>>6638908
When it comes to raws, downloading is your best option. There's a bunch of sources, but most popular manga will have raws on nyaa.

>> No.6638913

>>6638909
Was hoping a comprehensive site existed like all the options there are for translated work, but I'll take what I can get. Thanks fren

>> No.6639155
File: 162 KB, 667x625, goots.jpg [View same] [iqdb] [saucenao] [google]
6639155

Is there a consistent method in which the hair is made or do the assistants spend hours creating every single one?

>> No.6639168

>>6639155
The latter.

>> No.6639211

>>6639168
I dont know if you're right. I would have guessed the former. but you dont really need to draw hair that detailed.

>> No.6639218

>>6639211
Anon they're doritos with some brushstrokes for rendering. It's really not that complicated, just a tad time consuming. Somebody's gotta do it.

>> No.6639233
File: 102 KB, 720x416, berserk-manga-2_custom-b20949b0b521b41928ecaeec6b2691ab0c407408.jpg [View same] [iqdb] [saucenao] [google]
6639233

>>6639218
>It's really not that complicated, just a tad time consuming
I agree. but overall Berzerk has a lot of time consuming details. from what I've seen. did Kentaro Miura have an autistic attention to detail or was it assistants?

>> No.6639435

>>6639155
>>6639168
>>6639211
>>6639218
>>6639233
This is a HUGE fucking reason why I'm learning Japanese. It's not just to be a mangaka in Japan. Sometimes, the information needed to create manga is ONLY in Japanese. Interviews with Miura, how he managed his studio, how other mangaka manage their studios, what they all look for in their assistants... it's all in fucking Japanese!!! This goddamn language barrier... translators don't translate obscure shit like this!

If you don't speak Japanese, all your information about Japan will be second hand, forever

>> No.6639738
File: 2.57 MB, 2816x2112, p1250914-walking-sausage.jpg [View same] [iqdb] [saucenao] [google]
6639738

>>6639435
It would be great to learn Japanese. I have tried and given up many times.
At this point it seems like a waste of time, and time would be spent better focusing on my art.

>> No.6639877
File: 1.82 MB, 540x588, 1638590010448.gif [View same] [iqdb] [saucenao] [google]
6639877

>>6638502
Now
Where
The
Fuck
Is
The
New
Thread

>> No.6639902

>>6639435
The lovely thing about manga is that actually no, you really don't need a whole lot spelled out for you. Or at least you shouldn't. So much of the work is obvious on the page itself, at least enough to figure it out on your own. Does it really make any difference to you what was drawn by Miura and what was drawn by his assistants? Either way somebody drew it.

>> No.6640068
File: 1.12 MB, 1280x2299, 1667635926835.png [View same] [iqdb] [saucenao] [google]
6640068

>>6639738
>It would be great to learn Japanese.
good luck

>> No.6640137

>>6639738
https://learnjapanese.moe/

This is the recommended guide by most people learning Japanese on /jp/

>> No.6640231

Does anyone get a jpeg with brighter image when exporting from csp? The image is like 50% brighter when opened in image viewers but reverts to normal when opened in csp. These are all b&w pages btw. I've already tried removing the color profile option at the exporting setting.

>> No.6640314
File: 191 KB, 860x657, 352-3529021_illustration-clipart-png-download-anime-boy-nosebleed-transparent.png [View same] [iqdb] [saucenao] [google]
6640314

New Thread:
>>6640304
>>6640304
>>6640304