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/ic/ - Artwork/Critique


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File: 1.95 MB, 3000x3800, ILLUSTRATION -1 Vertical.jpg [View same] [iqdb] [saucenao] [google]
6579862 No.6579862 [Reply] [Original]

What you guys think?

>> No.6579873

>>6579862
Go -> >>6576355

>> No.6579885

>>6579862
goblin tomboy a cute but you got the face real wrong
you need to draw through, and don't cheat the other eye by putting hair over it

>> No.6579936
File: 1.83 MB, 3000x3800, ILLUSTRATION -1-2 Vertical.png [View same] [iqdb] [saucenao] [google]
6579936

>>6579885
there is no cheat sir, the character has naturaly hair on that part. the angle naturally wouldnt let you see it..

>> No.6579939

>>6579862
very bright pub. I like my pubs dimly lit.

>> No.6579952
File: 132 KB, 408x434, 1673184393763988.png [View same] [iqdb] [saucenao] [google]
6579952

Looks terrible, her colors are artificial and the lighting has nothing to do with the background.
There was a lot of construction, but not enough care about the overall shapes/silhouette, you're thinking only in 3D and forgetting the 2D element.
The biggest tellers are the hanging sash and the mouth. It looks work was put into making it 3D, but not into making it pleasant.

The eye looks painted on, because anime eyes need to be abstracted to work.

Also is it just me or are the bottles slanted on the shelf? Why?

All in all, an ambitious project, you got it maybe 80% right, but the things you didn't get right made it uncanny.

I'm guessing you used a 3D model for this, because the sense of perspective doesn't match the lower quality of individual elements.

In that case, it's more like you got 30% right, left 50% in the hands of 3D and now you have the most important 20% to grind.

Make sure to watch these for a basic understanding on what you're doing:
https://www.youtube.com/watch?v=7fLV5ezO64w
https://www.youtube.com/watch?v=gwLQ0cDb4cE

>> No.6579954

>>6579862
This is what you get for prioritizing imagination over proper observational drawing.

>> No.6579956

>>6579862
I don't like it. I don't like the subject matter. I don't like goblin women.

>> No.6579959

>>6579936
that haircut wouldn't look the way it does in the illustration especially since it's not on the side but just a chop in the middle. you should understand that bangs roll over, like they're a horizontal cylinder over the face, they're not plastered on top of the face. You'd see the brow ridge of the other eye from that POV.
As someone else also pointed out, you didn't give the near eye proper depth as well, so it looks painted on
what was the lineart like, with construction? I can tell you what went wrong with it but I can tell you that using a skull model for reference would've solved a lot of the problems with the face (even just a human skull that doesn't match the goblin face)

>> No.6579962

I gotta tell you though that this is a really tough piece. The pose is tough, the perspective is tough, the subject is particular. This kind of shot contains almost every single problem you will face as an artist (pose, weight, anatomy, perspective, etc.) so it's perfectly OK if you didn't do well with it. I'd find it tough as well.

>> No.6580731

>>6579862
did u just blur a photo for the bg?

>> No.6580739

I like the ambition, don't ever lose that.
But please spend some time smoothing out your style. In particular, your colors are very muddy and the composition isn't very eye catching.
I really want to see you do well anon, I love goblins and shortstacks so seeing other artists tackle it is always a treat.

>> No.6580740

>>6579862
Your coloring is shit. You have patchy shading and didn't bother cleaning up your shadows or highlights. You have no rendering doing on where the soft and hard edges apply to your forms. Also Can you draw the head without the hair? For me it seems like you don't understand 3d forms properly.

>> No.6581174

I bet it looked good in lineart.
Post that instead