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/ic/ - Artwork/Critique

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File: 42 KB, 1930x457, xiataptara.jpg [View same] [iqdb] [saucenao] [google]
6566557 No.6566557 [Reply] [Original]

How does one learn to work like this? My workflow is very much just drawing construction stuff, then lines, then coloring from there with rendering on layers. Just going straight to painting seems to me like it would be a lot more efficient, especially for studies. However my brain is completely confused by how you can just do stuff without carefully building it up first.
How does a drawing guy learn to be a painting guy? Is it just that these guys are so damn skilled they don't need to construct anything first, or is there some fundamental techniques to this kind of workflow?

>> No.6566566
File: 83 KB, 600x739, speculars.jpg [View same] [iqdb] [saucenao] [google]

Well here he has started with a silhouette and built up forms and corrected it as he goes. It's a bit like sculpting with light and shadow. Learning how to represent light is one of the most important things here.
pic rel from https://www.androidarts.com/art_tut.htm

>> No.6566569

NTA, Adding to the reply


>> No.6566596

I see this video as pretty important too:
You gotta start practicing with basic distillation before moving onto tones, otherwise you’ll always be unsatisfied with how it looks.

>> No.6566638
File: 434 KB, 1586x1440, EXAMPLE.jpg [View same] [iqdb] [saucenao] [google]

same anon as >>6566596, but not the previous one

This is an old unfinished study I did starting with the distillation technique. I did a simple line sketch to get the general shapes (though it's usually not recommended). Then I painted the basic shapes with values that weren't too extreme but also were discernible against the backdrop. Most of it was just carving out the edges with the two values. Then I rendered a little using a brush with slight dilution setting, and added a little of a lighter value, and a little of a darker one.

I helps a lot if you practice ditching the line approach (unlike I did here lol), where you don't do actual drawing but use two different values to create hard and soft edges. I'm still getting the hand of this myself.
Sinix and CTRL Paint have some useful stuff.

>> No.6566702

Interesting stuff, thanks anons.

>> No.6566764

Start working with charcoal, do still life.

>> No.6566767

I found gold in the dumpster,thank anons

>> No.6569381

>Learning how to represent light is one of the most important things here.
I feel like just reading this line got me already thinking differently.

>> No.6569418

I learned a lot from this

>> No.6569959
File: 399 KB, 1337x1072, treefrog.jpg [View same] [iqdb] [saucenao] [google]

Just reading through that and trying to apply some of it. Maybe I can get this. Should probably try doing something much simpler though.

>> No.6570027

he does carefully build it up
just not with lines.

>> No.6570040
File: 157 KB, 361x517, file.png [View same] [iqdb] [saucenao] [google]

Thumbnailing (even when doing studies) will help you with this sort of thing. Before I even begin to think about the form and structure I like to do thumbnails of the direction I am heading. It helps to check the composition, values, colours etc before you even start. Gives you a road map of sorts.

It's even easier digitally because you can play around with these values so easily and try out a ton of different ideas. I often will do digital thumbnails before starting a traditional piece.

I personally think painting helps immensely for drawing in general as it really forces you to understand light and colour and how the two interact.

>> No.6570127

shapes, details, and lighting
get good at negative space, forms, and over paint.

>> No.6570530

I love stuff like this too OP, but I'll be very very very honest with you.

A lot of the Jap dudes that do Dark Souls type stuff like this just photobash a fuck ton. Even the ones straight out of FZD concept art school use and abuse the shit out of reference.

That being said, I will offer my advice as I love aspiring for the same thing and have scoured over so much fucking content on this topic.

Learn how to construct simple shapes. Learn gesture. Learn figure mannequins, either in the simplified Loomis style forms or even in boxes (Literally Kim Jun Gi did everything in boxes in perspective aka that's his trick). Learn portraiture. Learn lighting. Do painting studies.

Take the same figure and run it through the steps above. The first times it will look awful and even if each part sucks, you will learn so much through each time.

Plus you're probably doing this digitally so who cares, just add layers.

Anyway, my point is to grab some video courses on the topics above, grab a 3D model poser app, and have fun with it.

The better content to look out for and occasionally skim would be the Watts Atelier stuff. Try to torrent that stuff if you can.

Also skim the Nicoledes book but ignore the crazy schedules. His ideas are gold.

You got this bro. If you have a presence online, link it here, would love to add you as Im into the same thing.

>> No.6570714

Thanks for the tips. We'll see how well this goes. As is evident from the shit on my "presence online", I also love spreading myself thin chasing different kinds of things.
But there's a lot of good material in this thread and I'll surely at least learn something diving into this.

>> No.6570726

Is painting ez mode a meme after all?

>> No.6570727

looks like he entirely photobashed/used a 3d model between 1 and 2

painting is drawing except instead of lines you use masses. play with charcoal or big digital brushes and you'll understand how to carve shapes out of big blocks of mass. this also teaches stroke economy

>> No.6570753

Since there's been a bit of discussion, here's a link to the timelapse the op images are from:

>> No.6571059

Just checked out your stuff. It's very good so far, keep pushing bro. You're doing the right studies as I can totally feel that kind of concept art vibe from these pieces.

Very good stuff and it's good you asked about the stuff earlier. If you learn to rig stuff up even as mannequins at first just to get the poses and proportions right, that will help improve your art a bit.

You're gonna do great bro.

>> No.6571139
File: 35 KB, 400x225, 3c70ddf8-3845-47c2-ba30-444239daf033_text.gif [View same] [iqdb] [saucenao] [google]

>drawing is basically useless for painting
T-thanks /ic/

>> No.6571161

That first piece on the far left would cause me stop drawing for a week

>> No.6571172
File: 44 KB, 850x400, 1663368252127226.jpg [View same] [iqdb] [saucenao] [google]


>> No.6571178

lmao dude nice time skip at 41s

>> No.6572340
File: 420 KB, 1104x724, nodraw.png [View same] [iqdb] [saucenao] [google]

>My workflow is very much just drawing construction stuff, then lines, then coloring from there with rendering on layers. Just going straight to painting seems to me like it would be a lot more efficient, especially for studies. However my brain is completely confused by how you can just do stuff without carefully building it up first.
Just do it.
This is literally my first attempt at it, and to my astonishment it came out much better than anything I ever tried with actual drawing.

>> No.6574939

Didn't even realize that. The painting after that is still really sketchy though, it would be still nice to see the process in that part, even if it was 3d or photos or something like that.

>> No.6574948

my advice is to work with color directly, don't do grisaille shit
t. started with grisaille shit
color works rather differently than straight up monochrome values because different colors create a similar gap to values. I'm one of those people who enjoy shadows that are of more of less the same value as the lit areas but mostly different in temperature. working with temperature is a lot nicer than working with values. my paintings are all high key though, so take that with a grain of salt. if you want to do realism you probably need another approach

>> No.6574960

Agreed, I started with color and felt bad for all these people trying to make appealing color with layer modes.

>> No.6574982

FUCK multiply
one of the worst gayest traps of digital

>> No.6575205

Agreed, but I think it's okay to make a very rough sketch with grays and then moving to proper color.
The dumb move is completing the drawing as greyscale.
It takes so much damn time to fix a completed drawing and shake off that distinctive look.

>> No.6575287

The magic trick only possible in digital art:
Make a rough grayscale painting until you're happy with the composition and feel. Then use gradient maps to turn grayscale into color, being mindful of setting the general atmosphere. Now start refining it by using color.
Last part is where you should spend the most time.

>> No.6575297

gradient maps are great but I honestly just go straight from lines to color
muh style lends itself to it though

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