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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 39 KB, 310x310, Pixel_Art_Cat_with_Zoom-in_Detail.png [View same] [iqdb] [saucenao] [google]
6446581 No.6446581 [Reply] [Original]

>> No.6447527

>>6446581
Favorite pixel art tools, everyone? Anyone used Libresprite over Aseprite? I know Libre is undergoing some changes.
Do you use a dedicated software (including old abandonware) or have you adapted another art/photo program for your pixel needs?

>> No.6447538

>>6447527
I remember using aseprite back in the day but it felt barebones.
That seems to really be the crux of pixel art, either the tools are too limited, or you need to adapt a real program and deal with any issues that come when using it for something it wasn't meant to.

>> No.6447544

>>6447527
read the catalog, newfag

>> No.6448682

>>6447538
Aseprite has come a long way. I bought it about a year ago. It's considerably robust and could easily replace everything if you wanted a streamlined workflow for your pixel art.

>>6447544
Shut the fuck up, little boy.

>> No.6450696
File: 517 KB, 280x280, sageidle.gif [View same] [iqdb] [saucenao] [google]
6450696

>> No.6450846

>>6450696
cute, but you could probably get rid of the middle cloud in the back, it clutters things up.

>> No.6450875
File: 245 KB, 544x632, F251E138-A2CA-445B-B595-A5C019036B86.gif [View same] [iqdb] [saucenao] [google]
6450875

>> No.6450876
File: 419 KB, 616x338, FF7043CD-AF5D-4BAF-AAEF-DC667E51AB67.gif [View same] [iqdb] [saucenao] [google]
6450876

>> No.6450894
File: 1.84 MB, 622x423, 17EA1618-4019-478F-A1C8-7EF769DAB418.gif [View same] [iqdb] [saucenao] [google]
6450894

>> No.6451632
File: 482 KB, 3840x2160, Telestiaa.png [View same] [iqdb] [saucenao] [google]
6451632

53h drawing, original canvas size 1920x1080

>>6447527
Personally I use paint.net to draw because its so simple and relaxing to use for me. But if i animate obv aseprite is the best choice. Lol is libresprite like a lesser version of aseprite but its free?

>>6450696
cute

>> No.6451635
File: 188 KB, 1920x1080, ChronoInspired.png [View same] [iqdb] [saucenao] [google]
6451635

>>6451632
also did this chrono trigger art remake a few days ago

>> No.6451739
File: 13 KB, 642x512, grafx2-win32_ue0egrlC8X.png [View same] [iqdb] [saucenao] [google]
6451739

>>6447527
I'm waiting for the new version of libresprite to release before trying it again. It makes more since to just build aseprite at the moment.

I haven't seen anyone bring this up Grafx2 so Let me recommend it. It's lightweight and has enough tools
to be useful without overwhelming complete beginners, and it's also FOSS if that's important to you. It styles itself after deluxepaint so it has more of an old-school look, big plus for those that are nolstalgic. Overall just a solid program that I feel deserves more love.

>> No.6451945

>>6451635
how do i get started with stuff like this? good job

>> No.6452019
File: 473 KB, 2744x2968, no3qfcquvot01.gif [View same] [iqdb] [saucenao] [google]
6452019

i am apparently very stupid. can someone explain what skipping certain outline pixels is supposed to convey? with some sprites they do it a lot, with others they either barely do it or they just don't. sometimes they literally just skip 1 pixel. i don't understand what they were doing here. (though it does look cool.)

how do they decide when to skip a pixel and when not to?

>> No.6452038 [DELETED] 

>>6452019
Selective outlines, or "sel-out"
Nice to use if an outline will look too bold and harsh fully pixeled. Similar to suggested lines in drawing.

>> No.6452231

>>6451945
What do you exactly mean? Like JRPG pixel art style or higher res pixel art? Anyway, just practice singular objects like a tree or a chest till you get good enough at rendering and shading in the pixel art style you want and then just be patient and make a lot of them to create a drawing.

>> No.6452251
File: 698 KB, 1012x1132, 140D5F82-F85F-4BE9-BD93-DB4DC0B46DFC.gif [View same] [iqdb] [saucenao] [google]
6452251

>> No.6453551

>>6451632
>>6451635
I love this. Zooming in on large-scale pixel art like this is so fulfilling.
>Lol is libresprite like a lesser version of aseprite but its free?
It's actually a fork from when aseprite's dev team split due a disagreement or something. Apparently they're taking it down a new angle, and I guess whatever it is will resemble their Dotto webapp.
>>6451739
This one gets slept on a lot and it's got a port on everything, including android. I think the UI intimidates people.

>> No.6455650

>>6446581
>Pixel Art Thread OP 12/30/22(Fri)18:02:16 No.644
bamp

>> No.6456733
File: 147 KB, 1920x1080, BlashphemousFanArt.png [View same] [iqdb] [saucenao] [google]
6456733

11h of work, was fun

>>6453551
Glad you like them! High res pixel art is my favorite, I hope I'm gonna get good enough in the future to make the best high res pixel art the world has seen :)

>> No.6457910

Started trying to do pixel art with pro motion ng and actually making things recognizable as what you're trying to draw is so hard bros
Would post my work but currently at doctor's office

>> No.6457995

>>6457910
I have something that would help, colors play a bigger visual role in pixel art then in other art mediums in terms of visibility and clearness, use a premade palette bro: https://lospec.com/palette-list

>> No.6460880

>>6451945
1) learn minimuzation, what is absoluelty required

to look snes/ps1 style pixel art, you are going to be working sub 720p resolutions for the art itself

this says 1080p but really its 480x270

then you also go into do you want limited pallets or do you want full color, both work but one is more authentic to what people think pixel art is.

>> No.6461392

>>6456733
Very nice! I like the staircase in the background

>> No.6461596

Does anyone here use ProMotion or know any pixel art software that allow for "color cycling"?

>> No.6461742
File: 241 KB, 844x654, treerat.png [View same] [iqdb] [saucenao] [google]
6461742

pic of my squirrel i drew in MS paint

>> No.6461747

Drawing pixel by pixel is autism
Back in the day they scanned in pictures and it was just the nature of the codecs that made it look the way it did.

>> No.6461754

>>6461747
They only did that for the bigger images, like full screen backgrounds and the like. And even then it wasn't all artists/studios who did that.
You sure as fuck can't make something like the SMB mario sprite and animate it by scanning some drawings.

>> No.6461758

>>6461747
It's also less tedious than you might think. No different from making a pencil drawing "stroke by stroke".

>> No.6462591

>>6461747
>Drawing pixel by pixel is autism
When you are limited by resolution and color, you have no other choice if you want it to look good. It's like a combo of drawing and solving a puzzle.
t. pro

>> No.6462670

>>6462591

Use AI pixel art model.

>> No.6462684
File: 107 KB, 680x680, Fjj202aXEAIm4Rp.jpg [View same] [iqdb] [saucenao] [google]
6462684

>>6462670
Pixel art was killed by the combined powers of a pajeet and one bald dude.

>> No.6462909

>>6462684
>selling plugin for Aseprite for 65$
Leak when?

>> No.6463034
File: 9 KB, 528x186, starters.png [View same] [iqdb] [saucenao] [google]
6463034

>decide i want to do proper digital art over just pixel art bc i wanna make a living off of my art someday
>do pic related on a whim for fun
>gets more attention than all of my non-pixel art stuff plus they all took me way less time and effort to make
i love drawing in all sorts of mediums but i'm almost mad at how i chose to specialize in this one specifically as a kid
>>6451632
jesus christ this is massive
i have some nitpicks regarding stuff like the the mountain in the middle and the wings but then you've got the clouds and the grass which are just perfect texturing. great stuff
>>6452019
g1's sprites are very janky generally speaking but those are usually just highlights/used to convey shapes better or soften them. if i had outline bulbasaur's ear in its entirety in my sprite then i'd lose that teeny bit of nuance and would make it look a lot more catlike and angular when i want it to look more nubby and natural. it's just something you have to feel
>>6461747
actual retard detected, you can tell when something's been scanned and when it's been done by hand

>> No.6463493

>>6462684
How so?

>> No.6463498

CSP doesnt have color indexing, but is it worth with to try to use it?

>> No.6463853

>>6463498
Only if you already have it. There are pixel artists that find the workflow better, but it's not the best tool. It does have a good brush library.

>> No.6463866

>>6462684
nice self shill astro. your tool sucks

>> No.6463873
File: 24 KB, 384x384, 5C599734-E31E-4750-ADA1-833425C0234F.jpg [View same] [iqdb] [saucenao] [google]
6463873

>> No.6465603

>>6450875
i feel like the grass has too much depth

>> No.6465964
File: 6 KB, 480x480, can.png [View same] [iqdb] [saucenao] [google]
6465964

Posting my better pieces from last year

>> No.6465966
File: 16 KB, 800x800, thrownweaponsbg.png [View same] [iqdb] [saucenao] [google]
6465966

>> No.6465968
File: 8 KB, 512x512, goose.png [View same] [iqdb] [saucenao] [google]
6465968

>> No.6465971
File: 862 B, 480x320, Ff4FbKZXkAEDhvQ.png [View same] [iqdb] [saucenao] [google]
6465971

Also /ic/ has a pixel art general, but its been infrequent the last few months here is the OP for that.

Previous thread [Link to previous thread]

> Rules:
- Resize your images before posting!
- Binary art allowed if its low resolution.
- Converted/Photobashed images are not allowed.
- NSFW allowed.

> Resources
How do I learn pixel art ?
Where do I learn those things?
What software do I use ?
Where can I share my work ?

Check this out
https://pastebin.com/BK9s37m7 (embed) (embed) (embed)

# TOOLS
http://graphicsgale.com/
https://www.getpaint.net/
https://www.aseprite.org/
https://www.piskelapp.com/
http://grafx2.chez.com/

# TUTORIALS
https://2dwillneverdie.com/tutorial/
https://lospec.com/pixel-art-tutorials
https://pixeljoint.com/forum/forum_posts.asp?TID=11299
http://pixeljoint.com/forum/forum_posts.asp?TID=24744
https://saint11.org/blog/pixel-art-tutorials/
https://twitter.com/Sadface_RL
https://bandygrass.tumblr.com/

# COMMUNITIES
http://pixeljoint.com/
http://pixelation.org/
https://www.spriters-resource.com/
https://dotpict.net/

>> No.6466120
File: 51 KB, 1080x607, 1667706083155618.jpg [View same] [iqdb] [saucenao] [google]
6466120

>>6461747
>Drawing pixel by pixel is autism
Why yes, thanks for noticing, how could you tell?

>> No.6466124
File: 156 KB, 640x640, 1506653654144.jpg [View same] [iqdb] [saucenao] [google]
6466124

>>6462670
>Use AI

>> No.6466833
File: 1 KB, 256x256, 21368660.png [View same] [iqdb] [saucenao] [google]
6466833

>>6465971
>Assprite

How about LibreSprite?

>> No.6466844

>>6466833
Still don't know how to feel about Aseprite license change
On one hand, paid app with open sourced code is extremely based, on other it's way gay to switch license and prohibit forks/compiled executables
And like, is buying Aseprite should mean that one should also support Krita if he uses it? Because Krita is way more free as in freedom.

>> No.6467988

>>6466844
What about it? Also i tried libresprite and feels really clunky.

>> No.6467997

>>6467988
>What about it?
Aseprite was GPL2 free and open sourced software
Then at some point repo owner decided to change the license so you cannot share compiled project/make any code changes other than for personal use(so killed all forks) and sell software on Steam
Libresprite is using last repo before license change

>> No.6469156
File: 7 KB, 336x248, creature.png [View same] [iqdb] [saucenao] [google]
6469156

:)

>> No.6469161
File: 9 KB, 134x214, small-world-1.png [View same] [iqdb] [saucenao] [google]
6469161

something

>> No.6469522
File: 281 KB, 2400x1350, FOrO4nfWUAMF-Cf.jpg [View same] [iqdb] [saucenao] [google]
6469522

>> No.6469768
File: 29 KB, 640x640, FmRCr7TaUAAT9lb.png [View same] [iqdb] [saucenao] [google]
6469768

>>6465971

>> No.6471813

>>6469768
Cursed poster. Real pixel art gets ignored in favor for schizo shit like this that gets many replies cause "we rebels" >>6469161
>>6469522
>>6469156

>> No.6472826
File: 1 KB, 128x128, smolportrait.png [View same] [iqdb] [saucenao] [google]
6472826

>> No.6472828
File: 7 KB, 512x384, carefultightrope.png [View same] [iqdb] [saucenao] [google]
6472828

>> No.6472830
File: 1 KB, 128x128, smolportrait (4).png [View same] [iqdb] [saucenao] [google]
6472830

>> No.6472831
File: 1 KB, 128x128, smolportrait (3).png [View same] [iqdb] [saucenao] [google]
6472831

>> No.6473588
File: 72 KB, 1481x988, halfassedsharks.png [View same] [iqdb] [saucenao] [google]
6473588

Did some pixel art for my new game recently, what do you think?

>> No.6473593
File: 23 KB, 850x583, penguin-star.png [View same] [iqdb] [saucenao] [google]
6473593

>>6473588
It kinda looks better when zoomed in

>> No.6473595
File: 109 KB, 1335x743, sunset.png [View same] [iqdb] [saucenao] [google]
6473595

>>6473593

>> No.6473702

>>6473588
>>6473593
>>6473595
fucking cute, love it

>> No.6475180
File: 119 KB, 2528x4536, frmiu-1.png [View same] [iqdb] [saucenao] [google]
6475180

It's been a really long time since I last posted here

>> No.6475489

>>6473593
>>6473595
kill yourself AI poster
>>6473702
nobody on IC talks like this or is that retarded to compliment you.

>> No.6475505

>>6475489
The fuck are you talking about nigger

>> No.6475638

>>6475489
It's not AI it's just shit pixel art

>> No.6475644

>>6475638
If you're gonna call it shit then at least tell me why, I want to improve

>> No.6475701

>>6475644
No point listing the basics of pixel art, you are too beg to get actual crit when you don't even bother with the full shape outline of the shark. Just redo the shark for example as a singular piece where you actually respect the basic rules of this medium.

>> No.6475721

>>6475701
The shark is the single thing out of this entire picture I didn't have time to finish. I even said it's shitty in the title. I know about it. But what about the other 90% of the contents in the screenshot?

>> No.6475742
File: 52 KB, 246x245, averagepepefag.png [View same] [iqdb] [saucenao] [google]
6475742

>>6475721
And yes, I know that the gradient on the icebergs is too smooth, I just couldn't find the color reduction filter in Krita. Also, the colors haven't been fully reduced yet (there is no consistent color palette here). But I'm still really proud of how this all turned out (especially the transparency/frost effect on the ice) and I'm not gonna let you crab me without providing any meaningful feedback whatsoever you dipshit.

>> No.6475820
File: 277 KB, 1664x1664, 4A055A65-094B-4DC1-8AB6-6D6E70096805.jpg [View same] [iqdb] [saucenao] [google]
6475820

>>6475701
I don't respect your rules, I am free

>> No.6475821
File: 969 KB, 1536x1536, 01605564-EEEA-43E9-8D88-ABDCAC6CBCA0.jpg [View same] [iqdb] [saucenao] [google]
6475821

One more of my freedom

>> No.6476051
File: 6 KB, 512x384, historicalfiguresocrates.png [View same] [iqdb] [saucenao] [google]
6476051

>>6475742
Not that anon, but my critique would be as follows. Don't use varying thicknesses when making lined pixel art unless your tapering to a point, you can have a 1 pixel clean outline,blocky jagged 1 pixel outline, even have outlines tha are multiple pixels thick, but within one sprite's outline the thickness should be uniform.

>> No.6478227
File: 1.24 MB, 3840x3240, Progress.png [View same] [iqdb] [saucenao] [google]
6478227

>>6446581
Made this progress pic today :)
bumping so the thread wont get deleted

>> No.6480016
File: 2 KB, 400x532, sword.png [View same] [iqdb] [saucenao] [google]
6480016

>>6446581
dont really know what im doing

>> No.6480270
File: 22 KB, 700x700, crystalscover.png [View same] [iqdb] [saucenao] [google]
6480270

I drew this in paint.net, vaguely inspired by the scrap brain zone from sonic.

>> No.6480273

https://discord.gg/WupnxCgyys

Join pixel art server

>> No.6480295

Is pixel art a viable career choice in digital art? I know there are decent games out, but are there enough jobs out there and are they even paid well?

>> No.6480541

>>6478227
Very, very cool anon, but the bottom left pic has such a big resolution that it doesn't really feel like pixel art anymore
>>6480016
You need to give it more texture

>> No.6480702

>>6480295
Viable if you live in a 2nd or 3rd world country
There are very few jobs
You need to be in the top 0.5% to make as much as the top 5% 3D modelers.

>>6480541
Glad it doesent feel like that anymore, hella based if you ask me.

>> No.6482261
File: 27 KB, 800x750, TestTestTest.png [View same] [iqdb] [saucenao] [google]
6482261

>>6446581
Little bit of concept

>> No.6483683
File: 7 KB, 727x716, batgurlnew.png [View same] [iqdb] [saucenao] [google]
6483683

bat character. had posted an older version of her some pixel art threads back. maybe you remember it. maybe ya don't.

>> No.6485137

I find it funny that pixel art, being the more computerish style of producing digital artworks, is the one that AI has the most trouble with

>> No.6485170

>>6485137
They have less data to work with. Think how many 'mistakes' regular AI art has in the hands, shoulders, etc. They are working with tens of thousands of pixels there and thousands can be wrong

But with pixel art, even ONE wrong pixel can ruin the whole art. theres no room for mistakes

>> No.6485202

>>6485170
Also, a lot of the AI trains off of the upsized work, which is why it looks like an absolute mess. I can't imagine seriously wanting to clean up that shit and use it for a game when making something from scratch would be much,much faster.

>> No.6486719
File: 146 KB, 811x835, That man.jpg [View same] [iqdb] [saucenao] [google]
6486719

>> No.6489396

Who are some good pixel artists to follow? I love looking at good pixel art.

>> No.6490432
File: 647 KB, 665x332, flowee.png [View same] [iqdb] [saucenao] [google]
6490432

just a flower thing, trying to replicate the style of Yoshi's Island
absolutely no idea how to draw so animating is not something I can really attempt

>> No.6490434
File: 12 KB, 1768x848, ghoste.png [View same] [iqdb] [saucenao] [google]
6490434

>>6490432
in replicating the style of the game which uses a lot of black outlines, it's kind of difficult to have details be just 1-2 pixels
in this image for example the stem of the pumpkin would have a black outline that's far greater than the stem itself, which would look ugly, but it's kind of necessary to have it be there

>> No.6490438
File: 37 KB, 1904x900, egge.png [View same] [iqdb] [saucenao] [google]
6490438

>>6490434
another example of the black outline being a detriment. I prefer the middle egg since it allows a bit more shading, and it looks a lot less busy, but if I was being true to the game it would look like the one on the right

>> No.6490440
File: 15 KB, 1664x920, eyee.png [View same] [iqdb] [saucenao] [google]
6490440

>>6490438
not keen on this one but fuck it

>> No.6490667
File: 2 KB, 147x147, 147pixel.png [View same] [iqdb] [saucenao] [google]
6490667

>> No.6490733
File: 3 KB, 200x200, toof.png [View same] [iqdb] [saucenao] [google]
6490733

>> No.6490760

>>6490438
The eggs are too large and they lack detail. Look at how much detail (texture + form) is packed into a much smaller shy-guy

>> No.6491433
File: 27 KB, 400x200, 82DDB7FE-C90C-4A1B-A9BA-58F0ED5135EF.png [View same] [iqdb] [saucenao] [google]
6491433

Did this a month ago for /v/.

>> No.6492956
File: 189 KB, 1280x720, v_tan.webm [View same] [iqdb] [saucenao] [google]
6492956

One day I'll be able to probably do animation... I hope. (﹏)

>> No.6493049
File: 3 KB, 847x700, cerebus.png [View same] [iqdb] [saucenao] [google]
6493049

>> No.6493833
File: 119 KB, 1920x1080, Buildings.png [View same] [iqdb] [saucenao] [google]
6493833

Cute little houses

>>6490733
HAHA this one is just too cool

>>6491433
Nice! Good job

>> No.6495863

>>6493833
The shadow incorrectly cast by the chimney on the green roofed house hard triggers my autism, but thank you for the nice picture.

>> No.6496164
File: 103 KB, 768x832, tileset.png [View same] [iqdb] [saucenao] [google]
6496164

Made these ages ago when I wanted to ape LISA. Really not a fan of how noisy some are, but I do still like a handful of them.

>> No.6496330

>>6496164
based LISA enjoyer, looks good

>> No.6496345

>>6496164
holy SOVL

>> No.6496614
File: 2 KB, 500x500, WhaleSample.png [View same] [iqdb] [saucenao] [google]
6496614

>>6495863
Omfg I forgot i flipped it, thanks lol

>> No.6498784
File: 188 KB, 556x804, cloak shading.jpg [View same] [iqdb] [saucenao] [google]
6498784

How is the shading technique on this done? is it like the old mspaint spray brush or painstakingly done by hand?
can it be done on pro create?

>> No.6499514
File: 79 KB, 814x788, ezgif-3-16c0d91604.gif [View same] [iqdb] [saucenao] [google]
6499514

low beg but i had fun making this

>> No.6499523

>>6478227
You're the creator of these?
I had a few of your works saved for a while as inspiration for the art I'd eventually use in my game.
Great stuff man, you're awesome.

>> No.6499548

>>6498784
looks like an algorithm, e.g. floyd-steinberg dithering

>> No.6499552

>>6485137
AI already completely solved pixel art though what the fuck are you talking about?

>> No.6499636
File: 1.27 MB, 2880x1752, Screen Shot 2023-01-31 at 10.26.46 PM.png [View same] [iqdb] [saucenao] [google]
6499636

this stuff is hard lol. never tried it before but it's fun
pls enjoy lumpen kirby

>> No.6499781

does anyone have resources for top tier pixel art i can study from?

shitty tabloids pollute google searches so it's hard to find actually good ones

>> No.6499783

>>6499636
I always had issues with using Aseprite with my wacom bamboo, couldnt get it to only recognize the screen i am using and no pressure sensitivity, which means pixeling is chunky.

>> No.6499801

>>6499552
you can't say that without posting a good AI pixel image

>> No.6499811

>>6499523
Yes, thank you! Can I ask you how you came across them?
>>6499781
Here is my folder with the best pixel artworks imo: https://easyupload.io/c3xn1h

>> No.6499832

>>6499811
appreciate it alot homie

>> No.6499968

Hey guys so I have problems with making tileable tiles ?
Anybody knows like a good video or other resource ?

>> No.6500774
File: 3.20 MB, 4032x3024, DB2F53CC-E40B-4B57-A80B-AF0375CA7FB9.jpg [View same] [iqdb] [saucenao] [google]
6500774

Anyone interested in this one?

>> No.6500835

>>6499968
I mean whats the issue broski, you gotta specify it.

>> No.6500939
File: 51 KB, 1032x891, avatar1.png [View same] [iqdb] [saucenao] [google]
6500939

>> No.6501233
File: 99 KB, 3568x3360, Sprite-0022.png [View same] [iqdb] [saucenao] [google]
6501233

>>6499514
still low beg but i learned a lot from making it a map

>> No.6501584
File: 349 B, 49x49, 49.png [View same] [iqdb] [saucenao] [google]
6501584

>> No.6501663

>>6462684
Pretty sure this already existed as a paint shop pro filter.
It' was just as bad then.

>> No.6501664

>>6461747
>Back in the day they scanned in pictures
Pictures drawn in graph paper, square by square. And still had to edit them anyway.

>> No.6501666

>>6473593
Kill the doubles and it'll be neat

>> No.6501669

>>6499552
>auto shaders are shit
>aliasers and anti-aliasers are shit
>tweening is shit
>even indexing can be wonky
AI is an ape throwing shit at a canvas with high resolution art, but it's barely even monocelular when it comes to pixel art.

>> No.6503254

>>6499811
>Yes, thank you! Can I ask you how you came across them?
Google really likes you.

>> No.6503506
File: 17 KB, 632x631, 2-2-2023 b.png [View same] [iqdb] [saucenao] [google]
6503506

this is my very first-pixel art as I read through pixel logic, would love some critiques on this :)

>> No.6503522

>>6503506
What is it?
What's it for? A game? Top-down, sidescroller?

The piece looks fine but it's hard to critique because there's not much to it - try animating it or making it part of a bigger piece

>> No.6503637

>>6503522
It's not a part of anything really i just wanted to try it out since it's something that i always liked but never got around to doing. I will try to move on to more complex things soon.

>> No.6505728
File: 67 KB, 2016x1296, stupid dumb kid.png [View same] [iqdb] [saucenao] [google]
6505728

>> No.6505842

First three attempts making pixel sprites.

I have no prior experience with animation, but I wanted to animate them for fun.
All I got is CSP for now, but would I benefit from buying Aesprite? What can it do that CSP can't?

>> No.6505844
File: 50 KB, 847x847, pixel_sproots.png [View same] [iqdb] [saucenao] [google]
6505844

>>6505842
Forgot image

>> No.6505975

>>6505842
Aseprite is overated and doesnt really handle stabilization and mouse and tablet velocity that well.

>> No.6506275
File: 8 KB, 1575x600, 1bitshort.png [View same] [iqdb] [saucenao] [google]
6506275

Practicing :)

>> No.6506682 [DELETED] 
File: 7 KB, 237x239, 2-4-2023.png [View same] [iqdb] [saucenao] [google]
6506682

>>6503506
another pixel of an oc but i made him move

>> No.6506684
File: 22 KB, 256x256, 2-4-2023.gif [View same] [iqdb] [saucenao] [google]
6506684

>>6503506
another pixel of an oc but i did alittle walking animation

>> No.6507594

>>6461742
>>6465968
cute

>>6475820
cool, i like this style

>>6490432
these are cute, i see the yoshi island inspo but its unique too :)

>> No.6509431
File: 177 KB, 778x629, ermac_pixelized.png [View same] [iqdb] [saucenao] [google]
6509431

Cheated a little with a noise filter. This stuff is fun :)

>> No.6509664

>>6505842
The only thing Aesprite gives you that CSP doesn't is pixel perfect lines, which is a huge timesaver. You can get that on free alternatives like Libresprite and PixilArt.
I used to use CSP for pixel art, but the brush engine is too enthusiastic to lay points down, and there's next to no color management for controlling palettes.

>> No.6509681

>>6509664
I should add that Aseprite has color and palette management, unlike CSP. Color and contrasts are what carry pixel art, so that's important.
That being said, unless you're looking to get away from CSP, you should look up the pixel tools in the assets store if you haven't done so already. They're fun to play with.

>> No.6509871
File: 51 KB, 3000x3000, inktoberFish.png [View same] [iqdb] [saucenao] [google]
6509871

did this a long time ago, haven't done anything as big as this since

>> No.6510101
File: 2 KB, 192x192, 358.png [View same] [iqdb] [saucenao] [google]
6510101

Currently learning pixel art by deconstructing pokemons and adding my own small touch to it
many skilled artists ITT, very inspiring

>> No.6513042

>>6446581
Pixel Art bros...it's over. AI got us.
https://astropulse.gumroad.com/l/RetroDiffusion
https://twitter.com/realastropulse?s=21&t=pp5rHZ7IOFKwndQUXkAxEQ

>> No.6513506

>>6513042
You are late >>6462684
Pretty gloopy, but could be salvaged for use? But the time spent salvaging you could probably make a whole new sprite. From my experience trying to fix AI art, you start making changes, and once you fix one bit, more issues jump out at you.

>> No.6513508

>>6513042
>Selling stolen art.
Get these guys to court asap.

>> No.6513885
File: 104 KB, 1200x675, 5dd56442270ae5c7db93c17e856710fd.jpg [View same] [iqdb] [saucenao] [google]
6513885

>>6513042
>promotional images look good
>actual images that show the usage of the plugin look like shit
AI art is literally the equivalent of fast food advertising.

>> No.6514408

>>6452251
the front pantograph of the passing train is higher than the rear one

>> No.6514444

>>6509871
I like it bro

>> No.6514458

is there an AI model for pixel art yet?

>> No.6514466

I want to check out graf2x, but I'm having trouble installing it. The only download page that works for me is the one with nightly builds, and when I try to run it, I get an error saying that "libgcc_s_dw2-1.dll was not found" and that reinstalling may fix it. Reinstalling did not fix it. This happens with both the installers and the portable zips. Is there some step I'm missing, or am I just downloading the wrong version? I'm on Windows 10.

>> No.6514615
File: 54 KB, 3000x3000, inktoberWisp.png [View same] [iqdb] [saucenao] [google]
6514615

>>6514444
thanks

>> No.6514936
File: 9 KB, 768x544, peppiro.png [View same] [iqdb] [saucenao] [google]
6514936

>> No.6515309
File: 6 KB, 640x400, ForXW2VaAAAzocX.png [View same] [iqdb] [saucenao] [google]
6515309

>>6514936

>> No.6515330

>>6500774
yes

>> No.6515671
File: 44 KB, 810x883, image-42.png [View same] [iqdb] [saucenao] [google]
6515671

>Just realized I can just draw lineart normally in CSP and then compress the drawing to use as an outline for my sprites in Asprite
Holy shit what a game changer it almost feels like cheating. It ain't great but it's way better than what I had before. I'm just concerned I'm building up a bad habit and it's going to fuck me later

>> No.6516023

>>6515671
Hum, Aseprite has the reference from file option that allows you to use any image at its original resolution without losing detail, as a background, easy for spriting.

But assprite has dogshit velocity for the mouse and tablet use, so i use CSP because i just cannot go back to any other apps for pixel lineart, even if SAI has the better one, yes i said SAI2 and not Assprite.

Keep looking up for LibreSprite tough.

>> No.6517066

>>6500774
Very much so.

>> No.6518782
File: 4 KB, 448x608, reimu mad.png [View same] [iqdb] [saucenao] [google]
6518782

any feedback?

>> No.6519845

yo why is pro motion ng so hard to get used to?
also why do i find it so hard to draw like, anything in pixel art? i'm pretty shit at regular art, i barely know perspective and only a little bit of anatomy but trying to translate anything to a 64x64 grid seems kinda impossible. i gave the first parts of pixel logic a read and reference it when i can, but nothing ever really looks right
i think part of it is i have no idea how to "sketch" with pixels or something similar, but idk how to bridge the gap

>> No.6520752

>>6518782
Not from me. Cute and good contrast. My favorite detail is the single pixel as her thumb.
>>6519845
Don't fall for the meme that pixel art is for people who can't draw. A lot of people will sketch at normal rez and shrink it down to trace over or clean up (or both) because pixel art is still miniature art, which is all about summarizing. Try what >>6515671 did. It'll give you a base point.

>> No.6521867

>>6513042
meh, I enjoy more seeing artwork from real people, knowing that they practiced a lot to get to the level they're at.

>> No.6524698

bump

>> No.6524752

>>6519845
Do master studies of pixel art. That's how I got my start, and how I got... good.

>> No.6525996
File: 30 KB, 1280x960, train (320x240).png [View same] [iqdb] [saucenao] [google]
6525996

>> No.6526199
File: 4 KB, 256x256, Emojis .png [View same] [iqdb] [saucenao] [google]
6526199

>> No.6526617

How should opacity be used? I was using it for a lighter color for AA until I realized that was stupid.

>> No.6526634

>>6526617
wouldn't it be ok for exterior AA? you could then change the BG color as you wish and AA would hold up.

>> No.6527007
File: 4 KB, 600x600, bone slime.png [View same] [iqdb] [saucenao] [google]
6527007

was doing the lospec daily with daily pallet but i haven't a clue how to make the slime not look flat. wherever i put highlights it just doesn't look right. i also hate symmetry, everything always looks off

>> No.6527291

>>6527007
that second grey colour on the bones is way too close to the first one, either increase their contrast or make it all one colour desu

>> No.6528170
File: 34 KB, 3000x3000, 18AF692A-4B0E-4FCB-9A86-039D071043AE.png [View same] [iqdb] [saucenao] [google]
6528170

before

>> No.6528174
File: 1.70 MB, 1200x1200, EA4FDB2D-5919-41AD-9BDB-F1FEF8D9F4FE.gif [View same] [iqdb] [saucenao] [google]
6528174

after

>> No.6528229

>>6528174
>>6528170
>>6527007
>>6526199
>>6525996
>>6514615

Mediocrity gets praised, whil actual effort gets shitgnored.

>> No.6528237

>>6528229
which is which in those posts

>> No.6528282

>>6528229
You can put effort in and still be mediocre. All the quoted images look close in skill level.

>> No.6528305

>>6528282
your statements still make zero sense. nobody knows what you're trying to say

>> No.6528485
File: 531 KB, 1027x1006, smash4_by_abysswolf-d8g48y5.png [View same] [iqdb] [saucenao] [google]
6528485

>> No.6528495
File: 122 KB, 3840x2160, Ghibli study Arietti by 2bears3bears.png [View same] [iqdb] [saucenao] [google]
6528495

>>6478227
First image kinda reminds me of this.

>> No.6528951

>>6514408
it's a tram and it only needs one to touch the wire

>> No.6529384
File: 15 KB, 400x400, 1342669814744.png [View same] [iqdb] [saucenao] [google]
6529384

Any software with a pixel brush and stability similar to SAI or Paint for pixel art/oekaki?
On ipad you can get pixaki, but the stupid program can't refer the lineart layers when it comes to paintbucket the flat colors.

>> No.6529458
File: 267 KB, 341x396, 1556759780781.png [View same] [iqdb] [saucenao] [google]
6529458

How do I pirate asperite?

>> No.6529473

>>6529458
you don't need to pirate it, you're free to compile it yourself: https://github.com/aseprite/aseprite/releases

>> No.6529553

>>6529384
If you're on an ipad and you're aiming for pixel painting/oekaki-like but with what you're asking (referring to other layers), then CSP or Procreate. If you were on android, I could at least recommend Krita.

DESU though (I know you didn't ask but it may at least be helpful for others) I've stopped using separate layers for lines and colors for this style, even at such a high resolution, and a lot more locking transparency (I still use separate layers for different objects I'm doing scenes and such, and it's easy enough in pixel art to slice parts away if you want to animate). Not everyone's workflow is the same, but doing pixel art for a while made me realize a lot of high bit techniques bloat the medium's workflow. My lines, when I use them, are cleaner with this approach, too.

>>6529458
If you fail with the compile, you can also use LibreSprite if you want something close to Aseprite.

>> No.6529892

>>6529473
>>6529553
I don't want to install visual studio just for this, unless anyone has a better idea seems I'll have to try libresprite

>> No.6529955
File: 3 KB, 256x128, 12.gif [View same] [iqdb] [saucenao] [google]
6529955

Hello I am new to this website

>> No.6529973

>>6529955
welcome
please upload a bigger version

>> No.6530051
File: 21 KB, 256x256, cat.jpg [View same] [iqdb] [saucenao] [google]
6530051

>>6529892
You don't need visual studio at all to compile aseprite. Also Krita just werks.

>> No.6530173

>>6529553
I appreciate your advice, but Clip studio nor Procreate can manage Paint or SAI's pixel brush smoothness.

>> No.6530233

>>6530173
I'd recommend Pixel Studio, but I don't think it lets you refer to layers for fills. Other than that, it's a pleasant drawing experience.
IIRC Medibang's pixel brush and IbisPaint's pixel brush might be closer to SAI's binary tool, and they should have what you're looking for.

>> No.6530353

>>6530233
As you said, the Pixel studio brush is what i'm looking for. Alas it doesn't refer to other layers. Sadly Medibang's nor IbisPaint are not what i'm looking for.
Kinda wondering if working on one layer is quicker than working on multiple for oekaki-like illustrations.

>> No.6530404

>>6530353
>>6530173
CSP has pixel brushes that allow you to do just that, particularly, magic bucket tools.

>> No.6530583

>>6513885
Just report AI off-topic posters

>> No.6530587

>>6530173
>>6530404
Yeah you just need to turn off anti-aliasing.

>> No.6530631

>>6528485
holy nice

>> No.6531294
File: 1.61 MB, 750x750, 750.png [View same] [iqdb] [saucenao] [google]
6531294

doing the most brainlet-proof stuff I can think of to get back into the swing of it and not burn out within a day
need to try animating but I struggle to visualize things, even if it's as simple as getting these guys to walk

>> No.6531410

>>6531294
amoung alert
amoung spotted on first row

>> No.6531541
File: 866 KB, 684x432, 23921838183813123.png [View same] [iqdb] [saucenao] [google]
6531541

>>6531294
more goobers

>> No.6531720
File: 8 KB, 1365x714, file.png [View same] [iqdb] [saucenao] [google]
6531720

>>6530587
>>6530404
My main complain is that CSP, Photoshop, Medibang, IbisPaint pixel brush gives this extra dots of pixel on a pen stroke, while Paint and Sai's gives less extra dots.

>> No.6532005

>>6531720
CSP is actively promoting that you can do pixel art in their software, but won't make a dedicated pixel-perfect feature to actually clean up jaggies, or have it set as a default like in SAI.
I've tried to make several pieces in CSP, but the amount of cleanup that you have to do makes the process longer than it needs to be. Yes, the Pixel Megapack and dither shaders are nice, but they don't solve the main problem. You can also use the line correction slider to clean up, but it only works for the linework stage itself. It's useless for those of us who like to blob and silhouette.
I've been doing more and more pixel art over other kinds of digital art and coming closer and closer to canceling my CSP sub after a few commissions are out of the way. If I need to do anything higher res, Krita is there.

>> No.6532259
File: 131 KB, 1920x1080, NES2.png [View same] [iqdb] [saucenao] [google]
6532259

>>6528495
Yuh, these are both from the same Ghibli movie called World Of Arriety

>>6531541
kek really cute

>>6529955
nice dithering anon, almost looks real! :D

>> No.6532290
File: 90 KB, 1920x1080, NES.png [View same] [iqdb] [saucenao] [google]
6532290

>>6532259
also here is the NES 1, i reused the fence and the sky from here.

>> No.6532438

>>6532259
this is nice, the clouds, gate and castle all look nice. the ground seems a bit too detailed for the NES and clashes with the rest a little, but maybe that's just me

>>6532290
also nice, but a bit hard to read what's going on with the leaves at the upper-left, and the planet is a bit too detailed. might look better without the white outline

>> No.6532471

>>6532005
You paid CSP for pixel art only?

>> No.6532529
File: 1 KB, 184x136, dickassbird.gif [View same] [iqdb] [saucenao] [google]
6532529

>>6531541
Aseprite told me that .gif doesn't support tags, is that normal?
it didn't let me use the ping pong tag I wanted, so I had to click ping pong manually in the export tab, I imagine that'll be a pain in the ass
this gay guy here didn't seem to have any issue with it: https://youtu.be/B0enS9BJne4?t=590

>> No.6532595

>>6520752
will do my best to always remember, anon o7. also thanks for the compressing art tip, has helped me a decent amount
>>6524752
any masters you recommend? i've been looking at mark ferrari's stuff recently but i'm not really super involved in the pixel art world so there's a lot of names i probably don't know

>> No.6532689

>>6452019
As far as when the outline of a sprite becomes hard or soft, I'd think of it like Goldilocks.

Step 1) Do an all black outline. Too harsh.

Step 2) Start softening the shape with values, might to a little overboard. Too soft.

Step 3) Add black pixels in select areas and keep zooming in and out until it looks "just right".

And eventually, when you've figured out the first few, you'll find your own way to make the rest look consistent and it'll take less time for each new sprite.

>> No.6532710

https://www.youtube.com/watch?v=ywIfhavpQrQ

>> No.6532746

>>6532471
No; I've used CSP for years for making my prints and commissions. I only recently got back into pixel art and began with what I had at my disposal. I just find it weird they're promoting it as a pixel art tool when it's the worst possible option. I use Aseprite on my PC and Pixel Studio on mobile.

>> No.6532832
File: 4 KB, 224x248, testboi2.gif [View same] [iqdb] [saucenao] [google]
6532832

>>6532529
>>6531541
testing, this fucked up on discord and made the eyes glue together when looking left to right, not sure why
shouldn't have added so many frames to the end, would look better as a quick close, and too much eye wobble frames
will polish it up tomorrow

>> No.6532852
File: 12 KB, 356x512, Fhx-Vz1XkAAOPMW.png [View same] [iqdb] [saucenao] [google]
6532852

>>6532595
I don't actually know the names of the artists I copied, I started young, copying sprites right off my gameboy screen into mspaint. Street fighter 3 was the first "master" I copied from.
In recent years, I've learned from observing https://twitter.com/AndroidArts sprite remakes. Arne's pic rel is a good example.
I'm not involved in the pixel art world either, pixel art has mainly been for making sprites for games(hobby dev) for me.

>> No.6533218
File: 1.01 MB, 660x807, Raikou.png [View same] [iqdb] [saucenao] [google]
6533218

>> No.6533279
File: 47 KB, 512x878, Untitled.png [View same] [iqdb] [saucenao] [google]
6533279

>>6533218
You will never be a pixel artist

>> No.6533844

i can't draw, i think it would take me years to get to a decent level, what i'm able to do right now is primary school retard tier.

i read this on the wiki:

"Learn to draw. Pixel art is only a medium, like paint or charcoal. It has his gimmicks but still relies on the same fundamentals as any other medium."

is this the final truth? if one wants to become "decent" at doing pixel art one must be "decent" at drawing?

>> No.6533884

>>6533844
not that i have much anatomy knowledge but i find it very hard to apply my drawing knowledge to pixel art. all though recently found out that people will just sketch at a higher res and then downscale it, but that feels like cheating to me

>> No.6533922

>>6533844
It is true, nobody likes to hear it, but it is true. I usually don't give critics on pixel art because most of the time the problem is on the drawing and is unrelated to the pixel art aesthetic.
You can learn all there is to know about the rendering techniques, reading Pixel Logic or just watching youtube vids.

>> No.6533976
File: 697 KB, 1905x778, 9999.png [View same] [iqdb] [saucenao] [google]
6533976

>>6533844
>if one wants to become "decent" at doing pixel art one must be "decent" at drawing?
overall yeah, but it depends entirely on what type of pixel art you intend to make; for example NES style pixel art would be considerably easier to create and would require less artistic ability than 32-bit and higher
although having said that, it'd be easier to create appealing pixel art in any resolution if you're skilled in drawing, color theory etc, I just mean that you can get away with knowing less at lower resolutions
the best measurement is likely to just draw what you want to draw right now, see how it goes and where it falls short, and then tackle that shortcoming, rinsing and repeating this process
for what it's worth, I suck shit at drawing and I made these. pretty much have to restrict myself to keeping it simple otherwise I get lost:
>>6532832
>>6531541
>>6490432

>> No.6534032

>>6533884
Downscaling is how a lot of pixel art from back in CRT times were made. After it was scanned in, you'd still have to clean it up and fix the colors. One person even pointed out that it's a good way to find textures and details you may have never considered to emulate later on. It's also easier for some people to imagine certain details in high res and go from there.
I used to downscale, but I'm getting more into the habit of just doing my entire workflow on the pixel level because I'm finding it less technical and more fun. I will say that I start on a large-ish canvas and start working in a pixel size that I want, and go from there.
There was one artist who sketches in pixel at a higher resolution and downscales from there.
>>6533218
>244761 unique colors
lmao clean your shit, promptslave

>> No.6534039
File: 4 KB, 224x248, slam3.gif [View same] [iqdb] [saucenao] [google]
6534039

>>6532832
cleaned this up and added more stuff. the eye bounce was way too slow originally and had too many frames
haven't been doing the thing where you draw over old frames with a semi-transparent layer of the previous frame (onion skinning?) so I've been making it unnecessarily difficult
this might not look like much but it's the best I've done so far, pretty happy with it, first real animation

>> No.6534056

>>6533218
her boobs look weird

>> No.6534061

>>6534056
they aren't in my mouth

>> No.6534135
File: 4 KB, 480x480, Codzilla.png [View same] [iqdb] [saucenao] [google]
6534135

>>6446581

Thoughts?

>> No.6534147
File: 5 KB, 480x480, 16772918002412602.png [View same] [iqdb] [saucenao] [google]
6534147

>>6534135
think it might look better without all the seemingly random dots, doesn't really inform the form or anything, distracting
other than that, looks nice

>> No.6534637

>>6462684
I kinda want to try this one out to see if it could quickly generate insignificant background clutters and then I could just take pieces and bits from frankenspritting and create things that I do want. Could use the imperfect things generated as prototyping instead. But no way I'm paying $65 to try out shit that might not produce results that I want. The examples like always are all cherrypicked and probably dont even line up with what the user had in mind.

>> No.6534659

>>6515671
>>6515671
Lol. I've done that since ages ago.
Draw roughs somewhere else, and then import and trace over your drawing in pixel format.

>> No.6534714 [DELETED] 

>>6534637
I searched it on twitter, almost nobody using it. His upcoming img2pixel converter may be useful? but don't give that AIfag your money!

I recently got back into pixel art after a long break, my latest work might be too good to post here though.

>> No.6534715

>>6534637
I searched it on twitter, almost nobody using it. His upcoming img2pixel converter may be useful? but don't give that AIfag your money!

I recently got back into pixel art after a long break, my latest w.i.p might be too good to post here though.

>> No.6534822

>>6533218
is this a pixelization over 2d art ot what?
pixel filter is not a pixel art anon, it just make all image one big ugly mess

>> No.6534827

>>6533279
thit one looks like shit pixelization too

>> No.6534838

>>6533218
Eh, looks nice for the untrained eye but that's NOT pixel art. With that much noise and grains it's obvious it's a picture going through some filter. Someone who does pixel art would be able to tell that this is an image someone run through a filter because of the too much color palette, unnecessary dithering or overly used anti-aliasing and whatnot.

>>6534715
I take a look at some other samples of same picture variations that it produced. Realized that if you lay them on top of the other, eventhough it is literally the same thing, every other pixels changed slightly (be it dithering, anti-aliasing, some noise here and there, some pixels that aren't supposed to be there, etc). Consistency is even more a big issue with pixel art.

>> No.6534842

>>6534827
it is, I was mocking them. I just grabbed it from sdg /g/ and ran it through a filter

>> No.6534845

>>6533976
Dong some mugen shit in the past that now my preferred resolution and detail for a game character is something similar to Melty Blood. Not the current HD one. I honestly find the older Melty Blood looks more appealing.

>> No.6534866

>>6534842
even worse lol
ai art is unbelievably boring, at least by now, it is new "same face" but to all image at whole even if actual ai pictures is different all looks same.

>> No.6534898

>>6534866
theirs is AI with filter too.

>> No.6535166
File: 6 KB, 1130x690, l.png [View same] [iqdb] [saucenao] [google]
6535166

>>6534039
more bullshit. not sure about the violet

>> No.6535550

>>6533844
I was able to draw pixel art when I was even more of a beg, so yeah pixel art does kinda have a 'art for people who cant draw' ring to it. I havent drawn pixel art for years now though so I probably want to give them a go some time.

>> No.6535612
File: 7 KB, 768x384, 12A.png [View same] [iqdb] [saucenao] [google]
6535612

>>6529973

>> No.6535636
File: 6 KB, 1000x1000, golems beeg.png [View same] [iqdb] [saucenao] [google]
6535636

alright, here's all my stuff so far
>>6535166
>>6534039
>>6532529
>>6531541
>>6490432
>>6490434
>>6490438
>>6490440
pic related is definitely me lacking in art skills, can't construct or anything so it all feels flat and weird. I have an idea in my head but can't actually draw it, and animating these two would be a nightmare
is Brent Eviston's course still recommended these days or is there something better? I can get it for free, could just do with learning how to think in 3D and such

>> No.6536170

>>6529955
Looks nice anon

>> No.6536269

>>6535636
I can recommend this as a good start, you have to actually do the exercises though
https://www.youtube.com/playlist?list=PLqR-aNpyEIVd91GCwsyOS3oRn6eoRhyio

>> No.6536364

what does pyw mean?

>> No.6536528

How much color theory do I need for pixel art and what's a good resource to learn it?

>> No.6536558

>>6536528
OG Gameboy artists needed very little...

This page seems to cover a good amount of what you'll want to know
https://pixelparmesan.com/color-theory-for-pixel-artists-its-all-relative/

>> No.6536568

>>6536364
post your work

>> No.6536585 [DELETED] 
File: 4 KB, 256x256, mercwippixeled.png [View same] [iqdb] [saucenao] [google]
6536585

>>6536568

>> No.6536596
File: 5 KB, 512x512, mercwippixeled2.png [View same] [iqdb] [saucenao] [google]
6536596

>>6536568

>> No.6536624

>>6536596
holy kek

>> No.6536676

>>6536596
Based

>> No.6539004

>>6536596
i get the same feeling when i see a talented artist and all they draw is fetish porn

>> No.6539164

>>6465971 any insta or something? I like your iconography

>> No.6539167

>>6536596
how do you managed to make it more appealing than the original? kek

>> No.6539297
File: 5 KB, 579x339, lich.png [View same] [iqdb] [saucenao] [google]
6539297

ice: how does it work?

>> No.6540010
File: 1009 KB, 1079x1207, 1671067425244.png [View same] [iqdb] [saucenao] [google]
6540010

>>6513042

>> No.6540011

>>6540010
Another grifter to block. Thank you.

>> No.6540015

>>6540010
Idiot. Now all his non ai work will be suspicious.

>> No.6540049

>>6540010
>get face and hair from SD
>redraw everything else
...what's the point?

>> No.6540104
File: 160 KB, 1000x854, witch.gif [View same] [iqdb] [saucenao] [google]
6540104

looking for some feedback friends

>> No.6540107
File: 925 KB, 1000x1209, ski.gif [View same] [iqdb] [saucenao] [google]
6540107

>>6540104
this ones pretty messy i know

>> No.6540125

>>6540010
>AIshill

Fuck off, that dont even look decent even with manual cleanup.

>> No.6540260

>>6536596
Holy based

>> No.6540418

>>6539297
the blue parts are nice but i feel like you need to make the grey part better, probably needs a bit of saturation

>> No.6540421

>>6540104
very comfy, i really like the shading on the back wall
reminds me of monkey island somehow

>> No.6540538
File: 3.41 MB, 3982x2986, 20230228_220905.jpg [View same] [iqdb] [saucenao] [google]
6540538

Get on muh level

>> No.6540571
File: 1.26 MB, 1000x885, overandout.png [View same] [iqdb] [saucenao] [google]
6540571

>>6540538

>> No.6540576

>>6540571
You didnt use a TV at 240p did ye?

>> No.6540601
File: 35 KB, 950x594, CharmanderPokeDay.jpg [View same] [iqdb] [saucenao] [google]
6540601

>>6539164
here

https://twitter.com/0memega

>> No.6540614

>>6540576
no it's fake. crtview from itch.io, and AI pixel art from https://github.com/AUTOMATIC1111/stable-diffusion-webui-pixelization
There was discussion yesterday, I found the PC-98 style image on twitter >>6539580
and was taken aback a bit, AI pixel art being pretty damn bad til now.

This was a sort of "know your enemy" experiment. I added real dithered gradients and fixed a few spots, and used the crt effect to help obscure flaws. There is a little more it would need to hold up to all scrutiny, but fixing pixel art is so much easier/quicker than fixing other AI art, it has me fearing a time in the near future where a lot of what we see is suspicious, and not detectable due to the restricted color palettes and low resolution.

>> No.6540783

>>6540614
I mean, pixel art is literally just like, what, 128x128? Depending on your resolution obviously. There's a reason even a game dev who dont/cant/wont draw are still able to produce pixel art

>> No.6540991

>>6540783
I can't remember the reason exactly, but last year there was talk of ai being unable to do good pixel art for some complex reason based on how stable diffusion worked, and it seemed legit. I wanted to believe...

>> No.6541187
File: 587 B, 160x160, ratto7.png [View same] [iqdb] [saucenao] [google]
6541187

how many of you use a tablet to do pixel art?
I don't have any particular skill, pic related, but I find it harder to feel out the form and make mock spheres in a '3D' space with a mouse

>> No.6541208
File: 21 KB, 512x385, 1677418380192443.png [View same] [iqdb] [saucenao] [google]
6541208

>>6540614
>FakeCRT app
>AI

Shame on you, seriously, dont come here ever again.>>6540614

>> No.6541230
File: 284 KB, 485x200, rattoee.png [View same] [iqdb] [saucenao] [google]
6541230

>>6541187
also, does this even remotely read as a rat? trying to work in 16x16 and 1-bit, might read a bit better on the right but trying to avoid color
wanted it to look like it's lying back with a fat stomach, but it kind of looks like some weird seal-dog thing

>> No.6541234

Why you guys make art and purposely make it worse?

>> No.6541235

>>6541234
pyw

>> No.6541239

>>6541230
With the colors it reads exactly as you described

>> No.6541245

>>6541235
What is pyw?

>> No.6541293

>>6541245
oh no

>> No.6541325

>>6541293
What?

>> No.6541438

>>6541208
what is wrong with fakecrt?
>>6540538 this yours?

>> No.6541455

>>6541230
Work on having a clear rat silhouette. At this res, you may need to go for more iconic rat shapes. It's hard to tell the pose, I read it initially as having a skinny neck, rather than a round belly.

>> No.6541469
File: 3 KB, 742x557, 1Bit_Rat_Attempt.png [View same] [iqdb] [saucenao] [google]
6541469

>>6541455
*I made an attempt to show what I mean

>> No.6541559
File: 1 KB, 160x160, Smolmaus.png [View same] [iqdb] [saucenao] [google]
6541559

>>6541469
That looks better, 1-bit art is about using negative space to your advantage and how good the silhouette is.
>>6541187
I use a mouse. I have a tablet, an iPad to be specific, but it doesn't feel right doing pixel art with it. Maybe for higher resolution pieces, but no.

I went in the opposite direction with your piece, making it a bit more cartoony,making the head larger and putting emphasis on the ears.

>> No.6541620

>>6541559
Another thing to try is ask someone "what do you see" without telling them what it is.

>> No.6541646

>>6541187
You can easily use a mouse for pixel art. I was doing that when I was still a beg about 8 years ago. Now I am playing around with my tablet for pixel art and stuff like longer strokes became easier and faster to draw. But it seems like I'd rather draw loose sketch the regular way, downscale it and trace over the pixels.

>> No.6541729
File: 3 KB, 160x160, rat leg22.gif [View same] [iqdb] [saucenao] [google]
6541729

>>6541469
>>6541559
nicely done. how'd you get the preview to be borderless by the way, first Anon? also fuck it here's one more, gif edition
supposed to be doing some kind of handstand thing with its legs dangling freely in the air
silhouette is definitely important at this low res and only 2 values. fun exercise

>> No.6541739
File: 2.95 MB, 3085x2314, 20230301_173258.jpg [View same] [iqdb] [saucenao] [google]
6541739

>>6541438
Yes, >>6540538 its my sprite work, based of other artist pics cause its an excersice job, but done manually of course, so is this one.

>> No.6541740 [DELETED] 
File: 526 KB, 1080x1080, BD49EA55-E2F3-4E4E-8FA2-9CFEA0FD850B.png [View same] [iqdb] [saucenao] [google]
6541740

Artificial Academy 2 General /aa2g/ #1270
Disappointment Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host
See image: >>417590465

Previous Thread:
>>417810273

>> No.6541913

>>6541729
cheers.
it's not borderless, it's just large/zoomed out, then cropped, the grey in the middle is the left of the preview border

Very cool gif! reads well.

>> No.6542001

1st time here sad to see pixel art threads aren't more active

>> No.6542018

>>6542001
We need calls to action or something
weekly themes?

>> No.6542092
File: 1.03 MB, 2180x1646, 20230302_004641.jpg [View same] [iqdb] [saucenao] [google]
6542092

>>6541739
>>6540538
Hey anon, i gave this a try, i read some tips on the SAI2 thread

>> No.6543006

>>6542092
Cursed post, thanks for ruining the thread.

>> No.6543334
File: 3.29 MB, 480x270, MageGopherGIF.gif [View same] [iqdb] [saucenao] [google]
6543334

370 frames, pretty cool huh?

>>6532438
Nah, you are right with the ground, was thinking I might have to make a brown shade green or something.

>> No.6543424

>>6446581
all digital art is pixel art
>:^)

>> No.6543532 [DELETED] 
File: 151 KB, 866x1200, vga-miku.jpg [View same] [iqdb] [saucenao] [google]
6543532

>>6543424
Objection!

>> No.6543538
File: 228 KB, 1980x1222, vu46h70df3e71.jpg [View same] [iqdb] [saucenao] [google]
6543538

>>6543424
Objection!

>> No.6543558

>>6543538
analog tech

>> No.6543578

>>6543558
digital art though. made in vector software.

>> No.6543647

>>6543424
All art is pixel art because of atoms and particles

>> No.6543650
File: 140 KB, 476x368, tree.gif [View same] [iqdb] [saucenao] [google]
6543650

>> No.6543674

>>6543650
imagine going for a swim and you go a little too deep and fall out hahahaha
cool pic

>> No.6543690
File: 19 KB, 1280x720, Cars.png [View same] [iqdb] [saucenao] [google]
6543690

>>6543650
>>6543674
Man, imagine jerking off there hahahahahahahahhahahahahahahahahahhahahahahahahahahahha

>> No.6543698

>>6543690
I did

>> No.6544911
File: 21 KB, 256x688, shantalia2.png [View same] [iqdb] [saucenao] [google]
6544911

Havent posted on my twitter yet cause i am not at home

>> No.6544934

>>6544911
Just posted it to my twitter and reddit, thanks bro

>> No.6545290

>>6544934
You fucking thief.

>> No.6545619
File: 49 KB, 340x510, coolguy.gif [View same] [iqdb] [saucenao] [google]
6545619

cool guy sitting in his chair. programmer art for a small game

>> No.6545630
File: 277 KB, 270x200, 1673487052762439.gif [View same] [iqdb] [saucenao] [google]
6545630

Not sure who made this but I've always thought the animation was really nice

>> No.6545856

>good sprite art gets shitgnored or shitpost
>garbage gets praised
>Schizo prevails

This is why /ic/ is a dissapointment.

>> No.6545865

>>6545630
its rotoscoped off a japanese variety show

>> No.6545870

>>6545865
but it is nice, i like the smear frame hands

>> No.6545874

>>6545865
https://www.youtube.com/watch?v=J1IRw2UrpLk

>> No.6546591

>>6545874
monkey lip hamada

>> No.6546717
File: 11 KB, 960x453, sktchup-room3.png [View same] [iqdb] [saucenao] [google]
6546717

work in progress

>> No.6548775
File: 3.43 MB, 640x360, GopherMining.gif [View same] [iqdb] [saucenao] [google]
6548775

>>6543334
more of these guys

>> No.6549071

>>6548775
>>6543334
bump limit reached but good stuff