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/ic/ - Artwork/Critique


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File: 1.63 MB, 881x1246, ping pong world champion of 2046.png [View same] [iqdb] [saucenao] [google]
6432606 No.6432606 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS wide using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
Read the sticky

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous Thread: >>6427352

>> No.6432667
File: 626 KB, 1247x1305, 1671684376021854.png [View same] [iqdb] [saucenao] [google]
6432667

I have been trying to learn the face past anime bullshit. First attempt at construction was a little wrong. Overlaid to see what was fucked up, and redrew. Not sure if that's cheating but I am trying to learn where I am fucking up.

>> No.6432683
File: 1.89 MB, 3508x1833, 1837F729-13C9-42D6-A3BE-6144D4534567.jpg [View same] [iqdb] [saucenao] [google]
6432683

>>6432667
You should be attempting to draw the image.
Then trace over the image.
Then try to draw the image again.
Then try to apply what you learned in a new image entirely.
Also working on painting and I need to study backs to make Midna’s look right.
Goal is to make it look like twilight is peeking through.

>> No.6432697
File: 2.08 MB, 4000x3000, 20221216_053927.jpg [View same] [iqdb] [saucenao] [google]
6432697

I drew this ! desu , critique is welcome

>> No.6432704

>>6432697
Very nice, careful with your perspective though

>> No.6432707
File: 3.88 MB, 8598x6071, 242236A1-8963-485D-AA27-73A40C213227.jpg [View same] [iqdb] [saucenao] [google]
6432707

>>6432307
Mechas? Sadly, no. This is my first attempt at featuring a mech. Rendering is not my thing but I will try my best.

>> No.6432727

>>6432606
>drawing with loomis and getting to 100 boxes
i would quit if I couldn't see demonstrable applications of the exercises improving my "skills," sometimes the grinding starts to grate. want to hold off on the Bammes animal books until I get to the appreciable point in drawabox though, so i have the "grounding" in perspective, but it couldn't hurt to peek ahead and draw some badass ligers

>> No.6432733

>>6432704
thankyou

>> No.6432769
File: 3.97 MB, 2507x3447, pppp.jpg [View same] [iqdb] [saucenao] [google]
6432769

how can I improve my hair shading? I don't understand what colors to use or what shapes the shadows should be

>> No.6432796

>>6432769
https://raidesart.tumblr.com/post/628449890572304384/so-many-of-you-asked-for-a-tutorial-on-how-i-paint/amp

You have only midtones no darks.

>> No.6432809
File: 1.36 MB, 1670x1041, 111521312512312.png [View same] [iqdb] [saucenao] [google]
6432809

tried drawing abaddon the despoilt brat from wh40k

>> No.6432816

>>6432796
do I also have that issue with the clothes/skin or is it mostly just the hair?

>> No.6432834

>>6432816
Yes. Layer grey over it. Then change the layer into a color layer. You'll see it.

>> No.6432835
File: 369 KB, 1000x707, doodle05.jpg [View same] [iqdb] [saucenao] [google]
6432835

>> No.6432847

>>6432835
I think these look good but could someone with more experience help me out with the "many lines" or chicken scratches? I get that it's supposed to go something like gesture into form into anatomy, so the lines are leftover from "feeling out" the gesture, but is the many overlapping "feel out" line thing a stylistic choice or necessary one? Is it possible to enact some line economy and use the minimum possible lines in the gesture form anatomy pipeline or is that something masterful that people worry about later, or utilize digital art to do now? Or am I way off base and missing something?

>> No.6432854
File: 238 KB, 1200x920, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6432854

I don't think I'm feeling the form bros

>> No.6432897
File: 2.83 MB, 2089x2873, ppppp.jpg [View same] [iqdb] [saucenao] [google]
6432897

>>6432834
thank you anon I think I get it now c:

>> No.6432902
File: 102 KB, 850x850, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6432902

>>6432854
think it's easier to just make them up

>> No.6432910

>>6432897
This is still not dark enough. The shading isn't much different from the original.
Block in the midtone. Then the dark. Then the brights, then the highlights.

>> No.6432941
File: 1.01 MB, 1233x1405, dorf.png [View same] [iqdb] [saucenao] [google]
6432941

Drew my expedition leader from my new Dorf Fort. I've always enjoyed the detailed physical descriptions the game gives everything, practically begging to be doodled.

>> No.6432972

>>6432847
If the line is good it's good, that was just me sketching.
I think the better you get the faster you get the right lines and then you can start playing with how many lines or how thick you make them from the start
With the ones I made I'd have to make another layes and do the lines again this time in one stroke
Sounds like common sense to me but whatever

>> No.6432980
File: 2.84 MB, 2089x2873, pppppp.jpg [View same] [iqdb] [saucenao] [google]
6432980

>>6432910
So midtones are basically desaturated color, and the darks are midtones but darker. How do you know where to put the midtones? They are supposed to transition into the darks right

>> No.6432990

>hold a pencil
>become conscious about the way I'm holding my pencil
>hand gets really weak
>can't really hold a pencil anymore
How the fuck do I fix this? It's like manual breathing but for my hand, really pisses me off.

>> No.6433034

>>6432980
it is copy language. but usually mid tone is not a shadow. I guess you can reversengener it somewhat - like you decide lighting and simplify it/express it in 3 tone. I'm not helping

>> No.6433080
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6433080

>> No.6433084
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6433084

>> No.6433086

>>6433080
>>6433084
well on ur way :)

>> No.6433094
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6433094

>> No.6433103
File: 1.68 MB, 1036x1642, Christdesert.png [View same] [iqdb] [saucenao] [google]
6433103

open to idea on how i can improve this composition

>> No.6433106
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6433106

I cant demonstrate how to do it, or how you must approach it , I'm explaining language

>> No.6433113

>>6432980
i wouldnt listen to that guy who was trying to give u advice. the hair goes dark enough. the darkness of your shadows depend on the ambient light in the area, which is a lot of light based on the rest of your figure and how dark the shadows go everywhere else. you can darken them, but thats mostly for design purposes, composition, to make shapes WITH the darks. but if thats not what you are going for, then its ok to have shadows that dont go way dpp, your shadows are ok as they look, value wise, unless again, you are trying to make composition with your shadows like i did with my composition sketch here
>>6433103
but the mood of your painting is not like that. lighting determines mood. if you want a serious mood, go for dark shadows, if you are doing cute anime girls, you dont need strong dark shadows and dramatic cast shadows and shit. it looks ok.

to answer your question about the "problem" your having with the hair, unless you articulate it another way i dont see a problem. the most important thing is that the hair looks natural and it fits to the painting, if it didnt fit it would look like it was cut out of a magazine or something. but it works, honestly it looks fine and matches the rest of your painting in terms of lighting, values and brushwork so i wouldnt worry about it. hair DOES get dark, because its reflective, but you went dark enough as far as im concerned.

>> No.6433116
File: 1.59 MB, 3989x2761, IMG_20221222_183508~2.jpg [View same] [iqdb] [saucenao] [google]
6433116

Roast

>> No.6433128

>>6433094
:D

>> No.6433133

>>6433116
Specifically. Any idea how to make the mountainside believable in watercolor? And from just a non watercolor perspective, what's wrong with the mountainside?

>> No.6433137

>>6433116
tsunami?

>> No.6433140

>>6433116
Looks like tsunami about to destroy that town

>> No.6433142

>>6433137
Ahhhhhhh :(

>> No.6433146
File: 58 KB, 327x210, smaurizio_th.jpg [View same] [iqdb] [saucenao] [google]
6433146

>>6433116
Here's the reference ahahaha

>> No.6433148

>>6433140
It does

>> No.6433205
File: 136 KB, 467x299, file.png [View same] [iqdb] [saucenao] [google]
6433205

:)

>> No.6433225
File: 402 KB, 800x830, doodle06.jpg [View same] [iqdb] [saucenao] [google]
6433225

>> No.6433319
File: 1007 KB, 3322x2227, IMG_20221222_201452~2.jpg [View same] [iqdb] [saucenao] [google]
6433319

>>6433205
Thank you ^^. I didn't really do much to the mountains this time and afraid to go back to add purple so I'm just gonna leave them blue like that

>> No.6433326
File: 2.83 MB, 2089x2873, pppppp.jpg [View same] [iqdb] [saucenao] [google]
6433326

>>6433113
thank you for the advice. Youre right the overall composition was important

>> No.6433332
File: 1.45 MB, 1125x1773, B7E778B4-E26B-4800-80E9-515C612F8829.jpg [View same] [iqdb] [saucenao] [google]
6433332

shitty sketch I did without references, clear errors with the right arm and generally stumpy proportions but I had fun doing it. any other input appreciated
>>6432941
sick, I’ve been meaning to try drawing some stuff from my own df game

>> No.6433370

>>6433326
hot

>> No.6433373
File: 28 KB, 600x413, collage.png [View same] [iqdb] [saucenao] [google]
6433373

please respond

>> No.6433391
File: 252 KB, 865x1286, IMG_20221221_192205.jpg [View same] [iqdb] [saucenao] [google]
6433391

Any tips, mistakes things to fix/work on? I've been focusing on a lot of figure drawing as a "proper" practice and drawing anything I want for fun. I kinda want to get more into perspective and clothes since it's something I really want to focus on, but It's a bit intimidating. I'm thinking about just focusing in figure drawing a bit more before getting into anything else, since I want to get decent at anatomy/construction/proportions. There's a lot I want to learn, and I guess there's no set in stone path, but I feel like I'll try learning a lot at the same time and lose focus into what's more important first.

I'll probably start reading Figure Drawing For All It's Worth, I gave it a couple glances a few weeks ago but It was a bit intimidating at the time.

>> No.6433399

>>6433391
lower legs look thin like a chicken leg

>> No.6433445

>>6433399
Thanks. That makes sense, I don't focus a lot on legs and whenever I'm drawing them it feels a bit weird. That puts a lot into perpective, I'm guessing I don't know where calf ends properly so the leg ends up thiner than it should. I'll probably focus a bit on legs today.

>> No.6433532

>>6433205
What program do you use to make these?

>> No.6433563
File: 363 KB, 1446x2039, dsad.jpg [View same] [iqdb] [saucenao] [google]
6433563

Hands look uncanny
Anyone who can give me a red line?

>> No.6433639
File: 1.71 MB, 2223x2223, Please Help.png [View same] [iqdb] [saucenao] [google]
6433639

Hey can someone give me some advice on the rendering of this? I like the way the left side looks I just don't know how to proper place the highlights. The light is going a bit above her forehead from the top.

>> No.6433696
File: 1.39 MB, 1455x2039, Illustration24.png [View same] [iqdb] [saucenao] [google]
6433696

>>6433563
Still a beg so take this with a grain of salt but the right breast doesn't follow the forms very well. Something like this. AGAIN I'm perma beg so this is not going to be perfect advice but this is what I see. Study anatomy some more and you'll get there. Also the shadows aren't consistent with each other.

>> No.6433702
File: 110 KB, 850x1550, 320512041_888227792195378_9022198794864783074_n.jpg [View same] [iqdb] [saucenao] [google]
6433702

>>6433696
I honestly just copied it

Anyway. I found the problem was the arm was too long

This angle is so weird and difficult

>> No.6433703

>>6433563
Working on your proportions some more would help as well. As well as studying forms more.

>> No.6433803

>>6432707
Different anon. You've got a talent for this, or it's a fluke. Mech I mean. Maybe I'm old fashioned, but fuck rendering, your lines are pleasing. Feels more organic.

>> No.6433808

>>6432990
Try something to distract you. Singing or something.

>> No.6433812

>>6433373
No

>> No.6433849
File: 824 KB, 2560x1440, 187.jpg [View same] [iqdb] [saucenao] [google]
6433849

BEEEEEEEEG. Kill me

>>6433373
my response is... research head to body ratio, both for how wide shoulders should be and the chest height
>>6433332
thats respectable knight. its just a bit flat on various places
>>6433326
i am not fan of all the blurry edges but otherwise it has the holy trinity: soul + cute + coom
>>6433319
the version with tsunami was more eye + imagination catching :-)
>>6433103
i cant help you but i kneel. very original!
>>6432990
get a pen grip
>>6432847
all 3 out of 3 art books i have read so far said the same thing: less thinking, more drawing. Some people naturally converge into bold single line and some keep the many light lines. both lead into same results in the end.
>>6432809
bit blurry but i kneel
>>6432697
nicolaides would be proud anon
>>6432727
anon... you forgot to PYW the boxes

>> No.6433872
File: 3.44 MB, 4000x3000, IMG_20221222_182639.jpg [View same] [iqdb] [saucenao] [google]
6433872

>>6433849
I feel like I can do everything but the "Xray leg" so that's something at least. There's plenty of boxes left to figure that out though. Sorry for the lack of resize.

>> No.6433931
File: 1.08 MB, 1000x1000, Xmas.png [View same] [iqdb] [saucenao] [google]
6433931

Please ignore the size faggotry I'm doing a christmas thing for somewhere else. Does the hand placement work? I can make this pose with my own hand if I raise my elbow and twist my wrist but I'm not sure. Also anything else that's bad, I'm looking to improve above anything else.

>> No.6433938

Some of Loomis'instructions have me thinking I should take a step back and learn these forms. He goes over the ball but then pretty much skips ahead to the cube and pyramid. I get that they're "easy" shapes but I've just spent 30 pages with the ball and drawn 50 ball-based things, do I need another set of skills here?

>> No.6433943

>>6433931
is that supposed to be her hand? it's very unnatural

>> No.6433946

>>6433943
Fuck what's a good hand position for this

>> No.6433947

>>6433938
the more I learn the more I realise everything is literally just fundamentals

>> No.6433957
File: 19 KB, 600x600, st,small,507x507-pad,600x600,f8f8f8.jpg [View same] [iqdb] [saucenao] [google]
6433957

>>6433946
This but the other way

>> No.6433959

>>6433947
I might just be dumb but he didn't really dwell on any fundies. I guess I need a course literally on forms and shapes lmao, fair enough.

>> No.6433961

>>6433931
I think the hand pose would be very uncomfortable for a regular person unless it were someone else's hand. Maybe try a position where the elbow would be between them, like him resting on her open palm or thumb. I also think the chin is still too far out. Most people don't jut out their jaws when they pucker their lips. Those muscles are all around the mouth. Try looking up "How to Draw a Character's Profile" by Naoki Saito. He explains a few different ways to do it with guide lines.

>> No.6433986

>>6433961
I'll check It out thanks!

>> No.6433987
File: 19 KB, 535x432, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6433987

>>6433946
something like this?

>> No.6434010

>>6432606
I don't understand the diff between sketching and lineart. When I make a new drawing, I just start drawing with the pencil tool and that's it, just recently I started adding the pen tool where I go over the pencil lines all over again. but I keep both in my final drawing. idk what I'm doing

>> No.6434012
File: 120 KB, 1000x1027, Drawing.jpg [View same] [iqdb] [saucenao] [google]
6434012

>draw from a reference with heavy perspective
>take a pic of my drawing, overlay it on the reference, see it's off
>realize that i have the paper tilted relative to my body so the angles i'm seeing and the angles i'm drawing are off
>throw out page, take 2 with more angle checking and paying attention to the paper orientation
>feel that it's better, take a pic to check again which is in pic related
>it's off again
i've been free handing all of the lines which hasn't been helping but i'm getting filtered by trying really hard to have good accuracy, feeling good when i draw it, then seeing i'm way off which really destroys my motivation to keep drawing. i do a bunch of simple studies and never anything like an entire room put together so i wanted this to be a study of a complete room but i feel like this is too much at once for a /beg/ like myself

>> No.6434015

>>6433987
Thanks resting on the palm could certainly work

>> No.6434020

>>6434012
Maybe a ruler and measuring the angles until you improve line accuracy? It's really hard doing a 1:1 perfect replication from just visual

>> No.6434117

>>6434012
Do you understand perspective? Your source is in 3-point perspective (most obvious in the verticals of the bookcase compared to the opposite corner of the room).

At least draw the corners and edges of the room to start with.

>> No.6434197
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6434197

>> No.6434214
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6434214

>> No.6434222
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6434222

>> No.6434246
File: 708 KB, 1000x1556, subres.jpg [View same] [iqdb] [saucenao] [google]
6434246

Too lazy to go any further with this, perspective is a bit fucky in spots and could have done with some darker values.

>>6434214
Looks a bit too scribbly to be readable for me.

>>6434012
I found "perspective made easy" to be helpful. I'm all for freehanding but I find at least drawing a horizon line in helps me.

>>6433931
I think it'd be more natural to have her holding him like a microphone you size fetish creep.

>>6433332
Looks cool, I'd like to see an inked version. I feel like the style of shield doesnt really fit with the rest of the outfit.

>> No.6434271
File: 230 KB, 814x685, image_2022-12-22_231308344.png [View same] [iqdb] [saucenao] [google]
6434271

>> No.6434292
File: 3.90 MB, 2480x1860, 95E5841D-D241-47B2-88DB-7D6AFF7910BE.png [View same] [iqdb] [saucenao] [google]
6434292

>>6433106
>>6433326
I wanted to see how it would look if it had stronger shadows.
I think yours looks a little dull. But I want to see the overall opinion.

>> No.6434310

>>6434292
hot

>> No.6434325

>>6434292
One with crazy ramblings and pictures and one who wanted to you push contrast are different people. I was just trying to explain what words mean not what you need to do. I think it has fine contrast and cute girl. maybe you can tidy up it a bit to look less sketchy but this up to you.

>> No.6434340

>>6434325
I’m not the guy who made this. I wanted to see what the contrast vs no contrast looks like. I think you can go either way, but I think the contrasted look reads better.

>> No.6434345

>>6434340
its funny
About this one, I think I like added shadows but do not like yellow spots. yellows I assume was supposed to be brighter but it almost darker.

>> No.6434359

>>6434345
Yellow is supposed to be the sun’s light. But I think it starts looking like the evening. So yeah the yellow could be brighter.

>> No.6434433

>>6433563
My man, you keep drawing those really ugly ears/jaws, I think you should work on that, it's not a lot of work and it will make your stuff look way better

>> No.6434513
File: 3.41 MB, 3508x2480, Practice 44.jpg [View same] [iqdb] [saucenao] [google]
6434513

posting wip here because the mechanization general is fucking dead or they ignore me.

>> No.6434524

>>6434513
There might not be much to say if it’s not done. There aren’t any huge issues,

>> No.6434533

>>6434513
It's cool. How do you do backgrounds?

>> No.6434558

>>6434533
A mix of brush strokes in the shape of trees and leaves split in multiple layers so i can apply different amounts of blur to create depth. Nothing fancy, really.

>> No.6434633
File: 669 KB, 2480x3508, 561B389D-522B-4B76-AB72-11ACEE128089.jpg [View same] [iqdb] [saucenao] [google]
6434633

I missed drawing Wuya. So here’s something I’m working on.

>> No.6434764
File: 157 KB, 622x645, Screenshot 2022-12-23 011101.png [View same] [iqdb] [saucenao] [google]
6434764

Working on a wolf-man (again)

>> No.6434813
File: 3.43 MB, 2152x803, 121212.png [View same] [iqdb] [saucenao] [google]
6434813

comic for a game

>> No.6434834

>>6434271
Yowza.
Humana humana

>> No.6434841
File: 372 KB, 900x559, pyw.png [View same] [iqdb] [saucenao] [google]
6434841

I recently realized that I rarely ever do copies of existing art, I usually just use references and do my own thing with them. I think it's because I get bored following someone else's shit, but idk. Should I do it anyway, or keep drawing my own stuff and try to improve that way?

>> No.6434844

>>6434841
Copying things you like makes you familiar with how they do things and you can incorporate that in your own work.

>> No.6434846
File: 64 KB, 464x569, ana.png [View same] [iqdb] [saucenao] [google]
6434846

>>6434841

>> No.6434847
File: 59 KB, 492x563, swim.png [View same] [iqdb] [saucenao] [google]
6434847

>>6434846

>> No.6434852

>>6434847
Somehow reminds me of Stefania Ferrario

>> No.6434858
File: 682 KB, 1004x910, painting_exercise14.png [View same] [iqdb] [saucenao] [google]
6434858

Probably my last painting of the year.

>> No.6434859
File: 261 KB, 1291x1308, a7.png [View same] [iqdb] [saucenao] [google]
6434859

>>6432606
Been working on this for too long, think this is the 3rd revision. What do you guys think?

>> No.6434864
File: 249 KB, 594x1000, file012.jpg [View same] [iqdb] [saucenao] [google]
6434864

today's stonehouse

>> No.6434865
File: 41 KB, 480x600, 316644992_1182112876043871_2800452730611936781_n.jpg [View same] [iqdb] [saucenao] [google]
6434865

>>6434852
It's the short hair probably

>> No.6434866

>>6434858
ooo well done!
>>6434859
good anon, nice linework!
>>6434864
keep it up anon!

>> No.6434889

Been slacking for a while now and I just can't find the motivation to pick up a course and stick with it, so I've been thinking of going with a payed one, thinking the cash I spend on it would be an extra incentive. Anyone here have any experience with payed courses (hopefully with artist feedback) that they can recommend.

>> No.6434920
File: 1.98 MB, 3000x2500, 81920064-D701-41C5-9DB9-5131C5B0421D.png [View same] [iqdb] [saucenao] [google]
6434920

How does this look? It’s the Mari Lwyd. Trying to finish this painting before Christmas.
>>6434889
Only guy I look at is Christophe Young’s free tutorials on YouTube.

>> No.6435013
File: 294 KB, 894x1280, 5CECF7C8-ABE1-4F24-81F1-F28898481C91.jpg [View same] [iqdb] [saucenao] [google]
6435013

>> No.6435087

>>6434920
Seems nice anon

>> No.6435112
File: 429 KB, 1172x1270, bHp2baZ.png [View same] [iqdb] [saucenao] [google]
6435112

How's this coming along so far?

>> No.6435133
File: 2.52 MB, 3896x2742, IMG_20221223_145757~2.jpg [View same] [iqdb] [saucenao] [google]
6435133

Is this any good?

>> No.6435170

What exactly is thumbnailing? I thought it's when you look at the CSP preview window to see how good your picture looks like as a thumbnail, but apparently it's more like prototyping your character designs.

>> No.6435191

Does anyone know about good resources for learning 3D form or how to think in 3D?

>> No.6435240

>>6435170
it is prototyping of anything. main idea is drawing small and simple but a lot of variations. you explore instead of committing to first that come to mind, and they can be made fast and give what is overall impression without digging into details

>> No.6435262

then you pick what you like the most of what you was able to come up with and realize it as full drawing. I never do that but this is what idea of it

>> No.6435339

>>6435240
>>6435262
Ah, so that's what it is. Thanks

>> No.6435366
File: 352 KB, 1280x1067, 9587B55E-7341-477E-A75C-4DF508AE6392.jpg [View same] [iqdb] [saucenao] [google]
6435366

>>6434920
I think I’m done this. How did it turn out?
>>6435133
Is this a study?
It looks good.

>> No.6435371
File: 600 KB, 1200x835, doodle07.jpg [View same] [iqdb] [saucenao] [google]
6435371

>> No.6435382
File: 2.82 MB, 2089x2873, pppppp.jpg [View same] [iqdb] [saucenao] [google]
6435382

>>6434292
thanks anon. I think it looked dull because the shading was too messy and blended together. I tried changing the shapes of the shadows/highlights to be more defined like yours and it looks a lot better now

>> No.6435460
File: 825 KB, 990x825, bricks.png [View same] [iqdb] [saucenao] [google]
6435460

>> No.6435473

>>6435366
It looks good. What creature is that supposed to be?

>> No.6435489
File: 3.46 MB, 1880x2000, B5076441-C924-4B04-8AE7-4F43F3CB5647.png [View same] [iqdb] [saucenao] [google]
6435489

>>6435382
Maybe add a background and I’ll be able to judge it better. But I’d say the highlights should look like this guy’s since she’s on a beach or somewhere sunny.
The way you defined the hair is better. But you also smeared the light everywhere in the hair. Clear defined shapes really help.
Maybe look at the artist Gloss. He has big hair shapes. And less refinement of the hair if that’s what you’d prefer.
>>6435473
It’s a Mari lwyd. They are an Irish creature that goes around with groups of drunk men asking to be let in. It’s a horse skull on a broomstick.

>> No.6435499

>>6435489
this is nice anon, what layer modes are you using?

>> No.6435513
File: 1.23 MB, 4361x3508, 2A6696CD-5165-4CED-8194-8CD5535F22E0.jpg [View same] [iqdb] [saucenao] [google]
6435513

>>6435499
I didn’t make it. But on procreate it seems like it’s the vivid light setting.
Here’s a side by side of the shadows.

>> No.6435548
File: 1.13 MB, 2513x1682, IMG_20221108_143305~2.jpg [View same] [iqdb] [saucenao] [google]
6435548

>>6435366
No it was supposed to be a finished colored drawing. This is the fineliner underdrawing

>> No.6435557
File: 59 KB, 564x635, 1661103389291.jpg [View same] [iqdb] [saucenao] [google]
6435557

twitter views are making me feel self concious

>> No.6435562

>>6435548
Under drawing is great.
Coloring is patchy. Sky has no color either.

>> No.6435567
File: 288 KB, 761x1014, wecwdwd.jpg [View same] [iqdb] [saucenao] [google]
6435567

some sketching ideas. Wanted this mechanical mosquito to be like shooting toxic gas around and some guy about to kill it

>> No.6435569

>>6435191
Anatomy for Sculptors

>> No.6435659
File: 307 KB, 1666x1109, Screenshot 2022-12-23 133940.jpg [View same] [iqdb] [saucenao] [google]
6435659

My most recent

>> No.6435667

Im watching vilppu's anatomy lectures before I do the "using anatomy" part of the manual. Is this necessary? I don't mind doing the anatomy first but I'm getting impatient especially since my copy of the manual arrived a couple days ago.

>> No.6435676
File: 3.09 MB, 4000x3000, 20221223_202955.jpg [View same] [iqdb] [saucenao] [google]
6435676

Self portrait

>> No.6435725

>>6435567
Gmi make it.
>>6435659
Cool horse
The dude doesn't match the dynamism of the horse though
>>6435676
Resize your images please this also doesn't flip it.
Try making lines for the nostrils instead of circles.

>> No.6435753
File: 89 KB, 687x517, Screenshot 2022-12-23 152626.jpg [View same] [iqdb] [saucenao] [google]
6435753

>>6435725
>Cool horse
Thank you, after practicing horses a bunch I think I finally got the hang of drawing them
>The dude doesn't match the dynamism of the horse though
Alright thank you, if I exaggerated the movement like picrel would it be better and more dynamic? I was looking at cowboys at rodeos and how they lean back to counterbalance when the horse is rearing or jumping forward to not fall off

>> No.6435763

>>6435753
>I was looking at cowboys at rodeos and how they lean back to counterbalance when the horse is rearing or jumping forward to not fall off
Yea figured as much but that would imply he didn't have his horse under control
Pretty sure the knight and horse would be as one after all the training they did dialy and the horse would not run off when he doesn't expect it.

>> No.6435772
File: 266 KB, 600x399, movement forward.jpg [View same] [iqdb] [saucenao] [google]
6435772

>>6435659
>>6435753
I'd do it more like this

>> No.6435778
File: 3.83 MB, 720x404, 1650753940609.gif [View same] [iqdb] [saucenao] [google]
6435778

>>6435763
>>6435772
Thank you both, I appreciate the feedback

>> No.6435802
File: 276 KB, 800x537, Good yule to all.jpg [View same] [iqdb] [saucenao] [google]
6435802

>>6435778
They're both me kek

>> No.6435828

>>6435725
Yeah sorry, will resize it next time.
lines for the nostrils? But my mirror displayed them as circles on my actual face. Thanks for the advice.

>> No.6435834
File: 3.11 MB, 1854x1143, file.png [View same] [iqdb] [saucenao] [google]
6435834

>> No.6435852

>>6433103
This is amazing good work anon
Just a suggestion but maybe if you wanted to make the angel wings and land extend over the black boarder for a cool effect.

>> No.6435933
File: 1.81 MB, 2440x3523, 20221223_215338.jpg [View same] [iqdb] [saucenao] [google]
6435933

Found a bunch of drawings I made back when I was around 15 or 16 years old. Haven't really done much drawing since then but I want to redraw some of them. Where can I improve and how?

>> No.6435940

>>6435933
enz on gol

>> No.6435956

>>6435834
I like where it's going. You haven't lost the comfy feel of the basic lines from the earlier iteration. I thought you would make it suck by expanding on it, bit I'm pleasantly surprised to be wrong.

>> No.6435997
File: 1.65 MB, 1280x904, file.png [View same] [iqdb] [saucenao] [google]
6435997

rate this

>> No.6436018

>>6435460
Maybe make her tits squish out more since they're resting?

>> No.6436055
File: 485 KB, 1188x940, 2.png [View same] [iqdb] [saucenao] [google]
6436055

>> No.6436066
File: 1.98 MB, 3430x1715, Illustration54.png [View same] [iqdb] [saucenao] [google]
6436066

Hello /IC/, I am currently for the first time making a serious attempt to improve my anatomy and male character drawings. The following are my studies of today. The first two are copies of other artist and the third is my own attempt with reference. Please critique and tell me how I can do better, because I want to improve. Thank you kindly

>> No.6436173

>>6435567
Gun's angle is all wrong, it should be more than 90 degrees

>> No.6436210

Where can I find high quality references for arms?

>> No.6436211

At what point am I supposed to convince people that I don't have the ability to draw? How many years do I have to draw before you people admit that it's impossible for me?

>> No.6436213

>>6435802
Nice viking, do you have a blog?

>> No.6436216

>>6436066
why not use a male reference?

>> No.6436226
File: 135 KB, 700x476, 122322b.jpg [View same] [iqdb] [saucenao] [google]
6436226

>>6435133
>>6435548

it's good anon, I know it's trad but next time I'd focus on the values some. Here's what I'd do. Ignore the colors, I was trying to get better lighting and values

>> No.6436233
File: 71 KB, 650x900, 1671842237500058.jpg [View same] [iqdb] [saucenao] [google]
6436233

LOL

>> No.6436254

>>6436233
It's true. AI is for the White Man.

>> No.6436267

>>6436173
Not to mention the trigger finger is the same as the ones gripping. It's not even about trigger discipline (who says the guy has any), it's that there's no space for the trigger to exist.

>> No.6436294

>>6436055
did you render it with just hrb

>> No.6436328

Not gonna lie, I'm on like page 30-32 of Fun With a Pencil and the idea of making and combining simple forms into Loomis' cartoons is slightly beyond my ability. Like I've got plenty of things drawn with his technique but there was pretty much buildup to the switch. I can tell that this switch is the crux of his technique though. Any thoughts? Maybe I need something more like "here's how you draw simple forms in perspective?" I can't make anything look good when I follow Loomis' stuff and it feels like symbol drawing.

>> No.6436374

>>6436328
>switch
I never read that book. Can you show me the pages in question? I'm curious now!

>> No.6436459

>>6436374
I don't have them digitally but up to about page 30 he's like "here's a circle... Here's a sphere... Here's some simple shapes, now see how they all make a rudimentary face?" Then right after practicing that for a while he makes a hard transition into basically low-poly but realistic faces and he's like "try it out!" Like I get where he's coming from but you've ONLY talked about spheres and ellipses, you didn't segue at all into cubes and pyramids, let alone how to combine them or work then with an artist's eye. Feels like you'd need some other skills to make use of this.

>> No.6436484

>>6436459
So, it's the origin of "the test of the fucking owl?'

>> No.6436488

>>6436459
>Don't have them digitally
You got a camera in your phone, yes?

>> No.6436517

>>6436484
I didn't know this was a thing but yeah that's about right.
>>6436488
You'll have to source it digitally, one page doesn't really do it justice. I'd be filling up the thread with pictures of Loomis' book, illustrating his buildup to the "ellipse" technique and then the smash cut to "you can draw polygonal faces right?" section.

>> No.6436566
File: 1.90 MB, 2440x3523, 20221224_025253.jpg [View same] [iqdb] [saucenao] [google]
6436566

>>6435933

>> No.6436573
File: 771 KB, 2290x1288, c10.png [View same] [iqdb] [saucenao] [google]
6436573

>> No.6436591

>>6436573
NGMI-tier

Are you actually gonna draw anything? Or just keep copying "studies"? Draw something your own.

>> No.6436594

anybody going to do the proko drawing basics course when it starts? was thinking of buying it myself

>> No.6436611

>>6436591
Are you retarded? Studying is how you get good. Is someone who copies the images of bridgeman, Loomis or Vilppu drawings also NGtMI?

>> No.6436663

>>6436611
New meme going around that if you don't draw complete works that means you aren't actually drawing and you are ngmi. Ignore him

>> No.6436670
File: 146 KB, 1280x1020, prebeg ngmi art.png [View same] [iqdb] [saucenao] [google]
6436670

>>6436611
Loomis and Vilppu are memes, just draw instead of wasting times drawing hinges and shit. Look up a dynamic pose on stock images, draw that instead. Much more helpful. What the fuck does drawing circles help with musculature or definition?

>>6436663
>new meme

Found the pre-beg schizo and his drawings.

>> No.6436688

>>6436611
>Is someone who copies the images of bridgeman, Loomis or Vilppu drawings also NGtMI?

Correct. Imagine just copying drawing hinges and sticks and squares. What does it matter if you can't even apply it?

>> No.6436695

>>6435997
Clean/10

>> No.6436696
File: 76 KB, 736x490, kim.jpg [View same] [iqdb] [saucenao] [google]
6436696

>>6436688
It's interesting to see you disregard Vilppu some meme and construction drawing as something that isn't applicable, when these are fundamentals taught by masters.

>> No.6436702
File: 752 KB, 1720x1644, Japanese art teacher is inspired by western artist.jpg [View same] [iqdb] [saucenao] [google]
6436702

>Loomis and Vilppu are memes
Meanwhile their books are taught to beginners world wide

>> No.6436704

>>6436696
I don't care what any "master" says. Thinking art is something like STEM that is learned methodically is why you're never gonna make it. There is no "right" way, no "set" way. You just draw and hone that craft, gaining and discarding as you go, incorporating new techniques, experimenting. But yeah, you're really good at drawing cubes and hinges and mannequins, and that's the best you'll get.

>> No.6436707

>>6436704
You're like the music retard who thinks "learning theory stifles xher creativity"

>> No.6436711
File: 475 KB, 1360x1920, Japs use American artists for studies.png [View same] [iqdb] [saucenao] [google]
6436711

>>6436704
>I don't care what any "master" says.
Of course (you) don't

>lines to circles, spheres to boxes. You can add detail to your model bit by bit with this pattern, without getting caught up in the details. ""It's a very natural approach to learning""
I think I'll stick to what the masters say.

>> No.6436716

>>6436711
I make more than enough via my Patreon, Ko-Fi, and commissions, and I never studied any "masters", just drew what I wanted to draw. And I agree, stick to being a beginner :)

>> No.6436719
File: 81 KB, 200x200, Max bait.gif [View same] [iqdb] [saucenao] [google]
6436719

>>6436716
Suuuure you do.

>> No.6436724
File: 2.95 MB, 2001x2873, ppppppp.jpg [View same] [iqdb] [saucenao] [google]
6436724

>>6435489
I adjusted the levels so it contrasts more. A lot of the shading is very messy so I repainted stronger shapes over it. Thank you for the help. From now on I should focus on establishing well defined shapes instead of randomly putting down colors

>> No.6436761
File: 172 KB, 372x442, 1629178114449.jpg [View same] [iqdb] [saucenao] [google]
6436761

>>6436716

>> No.6436886

>>6432707
do lip studies brother.

>> No.6436890

>use drawing tablet
>have to reach over it to manipulate keyboard
>left side gets sore after many hours of drawing
how do I alleviate this? I lean on my side to sort of reduce the strain but it's not a comfortable position
considering getting one of those GAYMER half keyboards just to use with photoshop

>> No.6436995
File: 1.95 MB, 3000x2500, B4A86AA7-3AA2-49E4-BC8B-6CE400C71E92.jpg [View same] [iqdb] [saucenao] [google]
6436995

>>6435366
Alright on I’m done.

>> No.6436997

>>6436724
This is nice! Great work fixing it anon. Kudos.

>> No.6437057

I really want to start copying artists to make my own style but there's so many styles I like and I don't know what to do

>> No.6437113

>>6434813
more like DORK and DORKER soj ack ack ack ack

>> No.6437118
File: 157 KB, 1072x1097, 20221224_025348.jpg [View same] [iqdb] [saucenao] [google]
6437118

>>6432606
Is ther anything notably wrong with the angles here?
How do I get the support for the balcony in the left to look in line with the rest of the picture?
And most important of all how do I get my drawings to look visible in photos god damn it.
It's WIP ofc there's going to be more buildings and more doodles of people and shading. I'm proud I made this drawing looks less sterile than other of my vanishing point drawings.

>> No.6437121

>>6435828
I mean they could be round cirlces but I doubt it.
Either way aethetically it's better to make then minimal lines.
>>6436213
Thanks!
No blog yet sry

>> No.6437124

>>6436066
Take your time and draw the muscles individually.
We can't tell wether you get the underlying anatomy when you stylize.
The arms are too long from what I can tell

>> No.6437137

>>6436294
Yeah, basically
It's the only brush i use but i have two variants of it — with and without opacity

>> No.6437139
File: 639 KB, 1072x1097, perspective.jpg [View same] [iqdb] [saucenao] [google]
6437139

>>6437118
The vanishing points are too close to each other
Pick ones that are off the page, tape some paper underneath it or do it on a bigger size paper underneath
It's really blurry so idk what's going on on the left side but I'd just make up a perspective to make the balcony pop out.
Ink it in with pen or just ballpoint pen WITHOUT a ruler. This will help you the most in the whole drawing process.
Hope this helps.

>> No.6437144

>>6437137
>>6436055
Always love your stuff even if they're mostly studies.

>> No.6437167
File: 1.25 MB, 1000x1000, apple attempt 1.png [View same] [iqdb] [saucenao] [google]
6437167

followed along the proko med's map video

>> No.6437183

I've made a mistake spending years sketching instead of rendering, what are some good ressources to start to learn how to paint?

>> No.6437189

>>6437139
Ok yeah I must remake the straight lines up.
Except the house, that's intentional.
Also why do you think the vanish points are too close togheter. Tommorrow I'll take a betterpick and you'll see which balcony I'm talking about.

>> No.6437213

>>6437183
pyw

>> No.6437217

>>6437183
me too anon, I have a solid lineart right in front of me and I'm dreading coloring it

>> No.6437219

>>6436995
Well, that's certainly interesting. I'm not trying to be a certain way about it. I just mean it's interesting.

>> No.6437223
File: 1.32 MB, 4160x3120, IMG_20211213_204224501.jpg [View same] [iqdb] [saucenao] [google]
6437223

>>6437183
I have the opposite problem. I'm pretty good at rendering from painting miniatures and now I'm learning to sketch.
You could try buying some coomer minis and paint, but I'm sure there's cheaper ways.

>> No.6437236
File: 98 KB, 720x683, Screenshot_20221222-213321_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6437236

henlo, looking for critique

>> No.6437237
File: 105 KB, 720x692, Screenshot_20221222-213303_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6437237

>>6437236

>> No.6437238
File: 91 KB, 561x437, Screenshot_20221220-143940_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6437238

>>6437237

>> No.6437240
File: 2.00 MB, 2501x1173, ep8-1.png [View same] [iqdb] [saucenao] [google]
6437240

>>6437238

>> No.6437244

>>6437144
Thank you
It's actually mostly imagination stuff like in this pic only two top left girls were referenced

>> No.6437247

>>6436704
Anon seems pretty upset that someone isn't drawing the right way for someone who insists there's no right way, feel free to PYW

>> No.6437254

>>6436995
I spend like an hour trying to fiddle with it, but I didn't like it. Most of the issues that I struggled with were the composition, it's an interesting idea, but the elements are placed awkwardly and the framing of the door and the character around this creature don't add much to the overall image.
Also I'd suggest doing some sketching of the creature itself in different views, I couldn't make sense of the how is the pelt placed on the robe, maybe just wrapping it around the neck and shoulder would work. Also the arms and overall pose of the creature have a weird read, it's both perspective and pose to be honest, I'd advice drawing the overall structure before even rendering it, thinking about the creature size and it's relationship with other elements should be a priority as well.
The christmas tree is interesting and detailed but next to the creature is competing for the attention, as it's an overcast setting it becomes hard to balance things out but a cheap trick is lowering the saturation on less important elements.
Those snowflakes and other photoshop effects bring down the quality of the image, I'd remove them. The silhouette of that character could be a kid, but I'd still make it bigger, it doesn't add much to the image atm.
Overall it has nice ideas, the background, the tree, the brushes and texturing in those looks decent, but it's affected by the composition itself and doesn't mesh well in some areas, practice your composition with small thumbnails, that way you don't commit and avoid spending hours trying to salvage it, look at movies frames for inspo.
One last thing, think about the mood or what you want people to feel from your image, I don't know if it's intending to be horror or just mysterious or strange, but I don't feel in any particular way about it. See paintings related to the themes you want to have as reference, it could help, overcast settings are kind of hard to do so there's nothing wrong with using direct reference for it.

>> No.6437270

>>6436216
Dunno. its just a book of poses i had lying around. the models are all women.
>>6437124
Thank you. Is there a particular way im supposed to be doing this? Im trying to learn to simplify at first and then be able to draw any angle i want. people like marc brunet/krenz make me jealous

>> No.6437345
File: 639 KB, 2480x2132, F81A65E6-BBF0-402A-B602-7FD28ACE3C34.jpg [View same] [iqdb] [saucenao] [google]
6437345

I just tried painting this, it got weirder looking as I went on.

>> No.6437376

>>6437121
Okay thanks, I'll keep that in mind.

>> No.6437377
File: 182 KB, 423x418, 55.png [View same] [iqdb] [saucenao] [google]
6437377

I don't know what that picture was supposed to be about

>> No.6437389
File: 220 KB, 309x330, test3.png [View same] [iqdb] [saucenao] [google]
6437389

>>6437240
shameless self bump

>> No.6437410

>>6437377
This composition looks much better. The picture is just a Mari lwyd coming to your home trying to get drunk(sing for your alcohol) and celebrate Christmas with you. I wasn’t aiming for a creepy or strange mood, it wasn’t originally meant to be a full image. Just a single character.

It’s just a horse skull on a broomstick. It doesn’t have arms and usually a group of guys are with it. I was paid to make this, and all they asked for was a character. There wasn’t any directives given besides that. No background etc. My goal was to make it look cute and have it done by Christmas. Big eyes, big head, small body. I should of pushed the head to body ratio. It’s usually 7ft or more tall. But I wanted it to be small like a child.
>>6437254
Your advice is great, and I’ll keep it in mind. I’d try to redo the entire composition but I don’t think I’d be finished in time. But I’ve been looking it over repeatedly trying to see if I can do little fixes. Thank you again.
Maybe they’ll commission me again to do a character design with goals in mind.

>> No.6437428
File: 620 KB, 1992x1322, current skill level.png [View same] [iqdb] [saucenao] [google]
6437428

Comparing a skilled art mutual I admire to my own art, what do you think I am lacking when it comes to speed and general knowledge of the body? Right now I only do 1-2 minutes long gesture drawings for 20 minutes on and off, and I am just 40 pages into "Figure Drawing: Design and Invention". Outside of those two, I don't have much proper practice when it comes to figure drawing knowledge (for now I am focusing on Perspective made easy, 50 pages in and I am understanding everything fine + my sense of space is developing quickly). Also, should I limit myself to gesture drawing like other people recommended me to do in the past? I'd honestly side-study proper anatomy and get used to full blown observational drawings of the body that can take up to 1 hour too.

>> No.6437440

>>6437428
You know how you get better at Chess? You play long games where you have the opportunity to think deeply, and then spend hours analyzing each of those games to find your mistakes. This will naturally make your blitz chess better, even though you aren't directly training speed. The reverse is not true, and it's the same with drawing. Taking 3+ hours to work on a study should be the norm, not a sign of weakness. Some of my best studies from the last year I would say took between 20-40 hours. Once you learn how to work deeply, your quicker gestural work will naturally improve.

>> No.6437443

>>6437428
What she >>6437440 said
Speed should be secondary and a result of practice with all things.

>> No.6437509
File: 1.23 MB, 3000x2500, DC8693C7-5527-45A3-A1B8-2122A2EB022B.jpg [View same] [iqdb] [saucenao] [google]
6437509

>>6437254
>>6437377
How does this come across?

I’m attempting to make your perspective as the adult opening the door to a very loud and annoying Mari lwyd. Maybe it looks so off is because it’s the center of the image and it wasn’t very expressive?

>> No.6437555

Does anyone have any good 'year in review' templates? I want to see how much I've regressed.

>> No.6437562
File: 1.95 MB, 3014x2086, jill.png [View same] [iqdb] [saucenao] [google]
6437562

working on something for a friend, any critics?

>> No.6437586

>>6437562
Her lower body is much smaller/thinner than her upper body.

>> No.6437608

>>6437586
thanks, its failed foreshortening i think

>> No.6437614
File: 2.19 MB, 3014x2086, jill.png [View same] [iqdb] [saucenao] [google]
6437614

>>6437608
oops dropped the picture. Looks much better now, thank you

>> No.6437650

>>6437509
Yes, is generally adviced not to have your focal elements on the center, it just makes everything feel disjointed.
Watch this video:
https://www.youtube.com/watch?v=rYOox8E8ohc&ab_channel=MarcoBucci
It's important you figure your elements in the painting as much as how the light is gonna play out, if it's something nice or wholesome, the kind of thing you'd see in a children's book, then you may want to have some warms in there, obviously an overcast scene is gonna prove difficult to give you that, so you either fake a light source, or make it night time and enhace that warm. There are ways to make an overcast scene look cozy, like a clean composition. I think >>6437377 is a safe way to go, and definitely having the character next to the door cutting that boring 90 degree angle is interesting enough to lead the eye between the two elements interacting. Yours right now is a bit strange because the hand in the other side makes for some impossible anatomy on the character between the door frame and the door with the person.
I'd play with the pose of the creature a little bit more and point it's face towards the person at the door, if it was holding something or doing some sort of playful gesture that'd be a nice addition as well, find reference for cheering or singing poses.
I'd also advice looking at Devin Korwin's Creative Fundamentals Vol.1, it's a PDF file and you can find it in a book thread around here, it deals with some fundamentals knowledge artists should have even before painting anything.

>> No.6437680

>>6437650
Thanks a ton. I definitely won’t be able to get this done by Christmas but hopefully she’ll like what I submit to her.
I haven’t done thumbnailing before. I usually draw the character then the scene around them. And that’s obviously why the composition is bland.
Another thing I see wrong is I don’t have a mood color set. I try to go for realism instead of mood and that’s killing my art. I noticed all the more cartoony artists I follow all thumbnail before they draw too.
The guy in the video described a lot of the bad habits I have. Thank you so much for the help. Merry Christmas!

>> No.6437689

How do I not use alcohol markers like a retard? I try shading with them and it's like I get the same value no matter what pressure I apply

>> No.6437766

>>6437680
Just forgot to mention, remember you can play with your canvas size and ratio, it's very common for artisits to use the standard A4 canvas size vertical/horizontal but there are more options, this will directly affect your overall composition in terms of what you can or can't do within your limited space (more on that on Devin's book), it's worth to keep an eye out for that, it will flex your composition muscle. Also keep an eye for perspective, the horizon line and the angle of your camera "shot", as previously mentioned movies deal with this and provide some masterfully execution that's very valuable to study as an artist (google "FilmGrab"just look out for good movies and shows, even animation, there's an overlap as you may have noticed), as for a YouTube channel, Moderdayjames is a good place to learn from, Perspective Made Easy book is a friendly introduction as well, and Marshal Vandruff's 1994 course should have you covered on the basics.
Good luck and Merry Christmas to you too anon.

>> No.6437820

>ask a simple question in Twitter replies to a piece of art
>they 100% saw it because there were only two and they liked the other one
>ignored
Shit like this makes me want to rope

>> No.6437842
File: 451 KB, 1488x2266, 09B91C17-3B5E-45EC-ABB9-FD0E1EA63E3F.png [View same] [iqdb] [saucenao] [google]
6437842

>>6432606
Finally started fundies. Found a video did the basic tutorial, blender doughnut equivalent
Did it turn out ok? I think if I try to do a pose once a day I should hopefully improve

>> No.6437869
File: 181 KB, 952x723, ss.png [View same] [iqdb] [saucenao] [google]
6437869

Working on construction, mostly following along with Moderndayjames while referencing Bridgman and I'm getting some good results. Still need to work on understanding my landmarks though.

>> No.6437874

>>6437869
That is good how long did it take you to get to that level

>> No.6437878

>>6437874
I've been seriously studying since August, with some gaps here and there due to illness or exhaustion
The fundies are the longest mile, don't get discouraged if you feel stuck

>> No.6437881
File: 435 KB, 1375x696, 2.png [View same] [iqdb] [saucenao] [google]
6437881

>> No.6437922
File: 10 KB, 204x259, 1661253581778.png [View same] [iqdb] [saucenao] [google]
6437922

>> No.6437934
File: 466 KB, 1004x1339, PXL_20221224_220911956.MP.jpg [View same] [iqdb] [saucenao] [google]
6437934

Didn't have time to draw Bridgman today but I was able to color a picture with my niece.

>> No.6438020

>>6437934
Human contact>>>grinding
Good on you, anon.

>> No.6438035
File: 277 KB, 1280x1024, 2022-12-24.jpg [View same] [iqdb] [saucenao] [google]
6438035

merry christmas begbros. this is what i am currently practicing. i levelled up portrait wise, but i think i have to step back and focus more on perspective and line economy. finding planes in bigger shapes is getting easier. also really proud of the birb.
>>6437881
really cool
>>6437934
based

>> No.6438044

>>6438035
I like the birb too

>> No.6438107
File: 318 KB, 1700x1600, Illustration31.jpg [View same] [iqdb] [saucenao] [google]
6438107

new drip? ima add hair later but what yall think abt the desgin?

>> No.6438416
File: 1.03 MB, 3072x2770, 20221224_235532.jpg [View same] [iqdb] [saucenao] [google]
6438416

>>6432606
I really should kill myself and do a flip.

>> No.6438419

>>6438416
Porqueeeeeeee

>> No.6438421

>>6438416
why your verticals are in a revers perspective, it was already pointed out to you

>> No.6438437

>>6438416
Merry christmas by the way.

>> No.6438445

>>6438421
Ok I do need to change that leaning house. My fault for being lazy.

>> No.6438690
File: 328 KB, 1200x849, 12.23.2022.png [View same] [iqdb] [saucenao] [google]
6438690

thumbnailing with random image

>> No.6438805

>>6436566
Just going to bump my drawing and hope somebody critiques it and tells me where I could improve.

>> No.6438827

Hey /ic/
I'm having a hard time drawing the eyes and nose and would appreciate if someone could point me towards a course or book. I already used Steve Huston's head course and while it helped me with drawing the head shape I feel lost with the features.
Proko wasn't very useful.

>> No.6438855

>>6438827
Try Giovanni Civardi - Drawing Portraits Faces And Figures or Gary Faigin - The Artists Complete Guide To Facial Expression, maybe Burne Hogarth - Drawing the Human Head

>> No.6438860

>>6438805
well, it's a picture of a skelly holding a scythe and it looks like you considered value when you drew it. so, that's good, you're able to draw readable subject matter and it conveys a message! what is probably putting people off from commenting is that it's not a current sketch or work. you have a lot of options in which will lead to rapid improvement and it all comes down to learning and applying fundies. take a look at the sticky and watch some videos on perspective. looking forward to seeing more skellies (or boxes) from you.

>> No.6438871
File: 1.02 MB, 1000x1000, Itadaki_Yasu.png [View same] [iqdb] [saucenao] [google]
6438871

>>6438805
the design of the character is cool, but everything else needs to be addressed, right now it's looking 2d and much like symbol drawing, you have a basic sense about the existence of light and shadow, but this doesn't reflect on the forms or the angle of a light source. Watch these:
https://www.youtube.com/watch?v=3uEtdDvK6Xo&ab_channel=Proko
https://www.youtube.com/watch?v=-dqGkHWC5IU&ab_channel=Proko
Try to get familiar with constructing objects with basic shapes thinking about 3D space, and dip your feet into perspective, 1 and 2 point will directly benefit the way you see objects in space, it's a good idea to invest your time in it. When you get a better feel for space, as practice you should try to change your view from a side to a top down a view, generally you want something in the middle of those. Try drawing objects around the house and get familiar with this idea, pic related is an example of a good angle to practice, instead of flat and frontal view.
Shading gets a little a bit more complicated, but if you understand the basics you'll develop a sense for which values belong on your form depending on where the planes are facing, think about it as a low poly model first.
https://www.youtube.com/watch?v=xcCJ2CU-bFw&ab_channel=MarcoBucci
I'd suggest to hammer these concepts as much as you can, and then when you're good at that start studying reference directly, like the human skeleton (and whatever you want to draw), obviously try parts of it, not everything at once, it takes time, but you'll understand its strucutre and will naturally move away from symbol drawing.

>> No.6438929

>>6437440
Based chess anon.
Brb going on a 5 hour blitz binge, surely this will get me closer to breaking 1800 chess.com rapid.

>> No.6438951

>>6436566
It's asymmetric and not in a good way, it feels like it wasn't planned much. The scythe isn't very straight and woobly which adds onto the feeling of the drawing not being planned.
The skull looks off, is he supposed to be looking down? if so then it lacks any kind of perspective
>>6436066
If you want to study male anatomy then use a man posing or else you're going to do a lot of guestimation

>> No.6438960

I'm 25M. How do I become a nude model for a qt art girl?

>> No.6438998
File: 343 KB, 528x384, 1324690363001.png [View same] [iqdb] [saucenao] [google]
6438998

>>6432606
My art idol liked my post on Twitter this morning. Not a reply to his work but my own work. I was shocked when I saw the notification. I'm still pretty damn /beg/.
Best Christmas gift I've ever gotten.

>> No.6439016

>>6438960
work out and act very gay

>> No.6439101

>got a screenless wacom tablet for christmas
i'm hoping to still do pen and paper drawings especially since i'm new but it'll be nice having easy access to layers, a color wheel, screentones/effects, and the like

>> No.6439134
File: 223 KB, 800x1101, Ilustracion825.png [View same] [iqdb] [saucenao] [google]
6439134

Opinions? Should i change something?

>> No.6439210
File: 1.95 MB, 4096x3072, IMG_20221225_224149770~2.jpg [View same] [iqdb] [saucenao] [google]
6439210

>try drawabox
>find out I can't draw lines for shit
>get bored
>doodle
I rack disciprine.

>> No.6439212
File: 3.22 MB, 2992x2992, IMG_20221225_181418.jpg [View same] [iqdb] [saucenao] [google]
6439212

First time using soft pastels

>> No.6439220

>>6438690
man I really need to start incorporating rendering into my sketches, where did you learn to do it on digital?

>> No.6439227

Why are all of you so shit at art you should kill myselves!

>> No.6439250
File: 559 KB, 1065x576, plagiarism.png [View same] [iqdb] [saucenao] [google]
6439250

>> No.6439253

>>6439227
How to draw from immigration

>> No.6439307

Help, I started learning and now I can't stop trying to parse everything I look at into geometrical objects.

>> No.6439318

>>6439307
I think this happens to everyone. It's weird watching movies now because I notice anatomy more on people

>> No.6439361
File: 927 KB, 2560x1440, 188.jpg [View same] [iqdb] [saucenao] [google]
6439361

Hello BEG. In the past 5 days i have drawn once. I have to stop this NGMI course and go back into GMI grind! Happy holidays!

>>6439307
just wait until you start measuring everybody if they are 7 heads tall or more
>>6439250
cute anime girl
>>6439210
drawbox is only for the hardcore autists, pick up better course/book. Yes every single one of them is better just because it is making you to draw more appealing things
>>6439101
anon... you forgot to pyw your first digital doodle
>>6438998
good for you anon! but now you have to post that work
>>6438827
if you struggle to draw X then find reference of X and draw what you see. Its all about observation and trusting your eyes
>>6438416
Its very BEG like but nothing horrible. Next time dont put vanishing points so close to each other. Usually only 1 VP can fit onto your canvas, the other 2 are always out of it so you have to imagine them in distance while pointing the lines towards them
>>6438107
looks like normal medieval hero to me + bald
>>6438035
looking good
>>6437689
https://www.youtube.com/watch?v=51Xup7hsnA0
>>6437240
The critique i can offer is that you are one of the "real" artists who go for the feeling first and foremost and low-key ignore any technique like composition or ability to convey the message. Try to ease up on the special effects and put less stuff into your pictures while making sure at least the main object is recognizable. Remember: less is more. Be elegant and with less noise and less objects on the canvas try to tell the same message. Out of the 4 pieces i only like the man with planet instead of head. But its so fuzzy and weirdly cropped so even that has room for improvement
>>6437167
except the fuzzy edges its very solid and soulful apple
>>6437057
sort the artists, make your top 10. Then merge the styles into one or two?
>>6436890
put the keyboard sideways?
>>6436328
i think loomis book at the starts tells you to read perspective book first. Try Dynamic Bible by Peter Han
>>6435997
INT

>> No.6439363
File: 483 KB, 1024x1024, Logo.jpg [View same] [iqdb] [saucenao] [google]
6439363

Trying to do vector art / logos / funny chibi shit BUT UPSCALING THE PICTURE MESSED WITH IT.

please give feedback tho

>> No.6439385

>>6439363
It's cute desu

>> No.6439399
File: 2.28 MB, 2964x3851, 427A74F0-41CB-428F-AA3E-BBC2F1EC49E6.jpg [View same] [iqdb] [saucenao] [google]
6439399

Gettin there bruhs

>> No.6439422
File: 203 KB, 1000x1000, TheSweetRelease.jpg [View same] [iqdb] [saucenao] [google]
6439422

>> No.6439450
File: 195 KB, 712x459, greenknight study2.png [View same] [iqdb] [saucenao] [google]
6439450

Do you think colour picking is okay for just starting to learn colours? I tried to get the colours right with my eye but that wasn't going anywhere

>> No.6439454
File: 276 KB, 1488x2266, 0F1EB963-6440-4225-B3FC-1527A993730E.png [View same] [iqdb] [saucenao] [google]
6439454

>>6432606
Is there anything I should change before continuing further? Going for a Venus body

>> No.6439466

>>6439454
Cut the torso slightly lengthwise

>> No.6439486

>>6439363
It's cute are you a girl by any chance haha?

>> No.6439495
File: 610 KB, 1169x1600, cropped_statue.jpg [View same] [iqdb] [saucenao] [google]
6439495

How many hours of practice does it take to escape symbol drawing?

>> No.6439496

>>6439495
have you tried the upside-down thing?

>> No.6439497

>>6439495
Good taste hope you make it, draw circles tubes and boxes, don’t even think of adding details not even clothes. Just create the main frame then add from there. You don’t build a house by painting the nonexistent walls first

>> No.6439505

Is crosshatching the only way to shade using straight lines?

>> No.6439540

>>6439361
Yeah I usually put the other vanishing point (still haven'tfigured out how the third one is supposed to work) out of the drawing itself but I had a retard moment and decided to try 2 very close ones to see what woukd happen. I'll try drawing a monument next time or conversely try to do gesture. No Idea how to do gesture but I'll try to google it.

>> No.6439553
File: 613 KB, 1308x876, file.png [View same] [iqdb] [saucenao] [google]
6439553

I feel kinda silly jumping into really unfamiliar shapes like kemono with more cartoonish shapes when I can't properly draw human bodies/hands...

>> No.6439613
File: 536 KB, 2160x1620, CE8043B2-134F-411D-A02E-3ACA83F02E99.jpg [View same] [iqdb] [saucenao] [google]
6439613

Day 3 on Peter Han

>> No.6439619

>>6439212
my final message

>> No.6439625
File: 1.92 MB, 2048x2560, drawing3938230.jpg [View same] [iqdb] [saucenao] [google]
6439625

>>6432606
anons how does this look

>> No.6439627

>>6436591
lmao most anons have already developed their style before they can even reach high /int/ which ironically is the sole reason why they will always stagnate.

>> No.6439639

>>6433116
you see those dark spots on top of the mountain yet they are invisible in your painting. don't be afraid of contrast. shape your objects with values and not contours like you did with the building spike

>> No.6439643

>>6439625
that's a very nice self protrait

>> No.6439645
File: 83 KB, 833x829, 1643351696697.png [View same] [iqdb] [saucenao] [google]
6439645

>> No.6439688

>>6439645
HEY!
You can't do that!
Three drawings on one image what are you doing?

>> No.6439727
File: 910 KB, 1024x1024, Logos2.jpg [View same] [iqdb] [saucenao] [google]
6439727

>>6439385
>>6439486
yea but im a brown girl from brazil so no white guys want me

>> No.6439731

>>6439727
Didn't ask but ok...

>> No.6439759

Question
How do I improve my proportions??
Every time I draw something it seems off like I feel that body parts that I draw are off in comparison to other body parts

>> No.6439763
File: 454 KB, 1752x1272, 00000000002.jpg [View same] [iqdb] [saucenao] [google]
6439763

Trad chads ww@?
been enjoying some doodling lately. Gonna start practicing watercolor and inking next year

>> No.6439775
File: 265 KB, 800x450, tapir.jpg [View same] [iqdb] [saucenao] [google]
6439775

>>6439763
I like the rodent thing, it looks like a tiny tapir.

>> No.6439780
File: 125 KB, 850x1060, 1672031787.png [View same] [iqdb] [saucenao] [google]
6439780

>> No.6439819

>>6439422
The lines coming out of the crotch ruin it. Makes it feel juvenile.

>> No.6439834

>>6437614
Cool, now her arms look too thin. But this is looking good.

>> No.6439839

>>6439819
Thank you, do you think it would read like she's having an orgasm without it? (yes I know that's not how it works)
>>6439780
I think the edge on the head should be softer

>> No.6439853

>>6439763
I really like the way you draw faces.

>> No.6439891

>>6439839
The concept is a hat on a hat. Pick one thing to draw.

>> No.6439898
File: 234 KB, 519x314, Screenshot_20221226-092044-635.png [View same] [iqdb] [saucenao] [google]
6439898

>>6439763
>trad
Doodle using (surprisingly good) cheap pen and notepad while my wife cooked breakfast.
I'm starting to feel like I just need to keep cranking these out as they get slightly less shitty over time.

>> No.6439906

>>6439839
>do you think it would read like she's having an orgasm without it?
If you want to make it more explicit, add curled toes.

>> No.6439910
File: 223 KB, 1980x2039, B4C58336-6E2B-4E5D-B1B3-45A2BD8A562C.jpg [View same] [iqdb] [saucenao] [google]
6439910

I colored my chicken.

>> No.6439927
File: 483 KB, 627x651, drap3.png [View same] [iqdb] [saucenao] [google]
6439927

second try on drapery rate

>> No.6439933

>>6439910
Nice cock bro

>> No.6439949
File: 512 KB, 529x620, Screenshot_20221226-111552-980.png [View same] [iqdb] [saucenao] [google]
6439949

And then sit like this happens. I put I lot of time into something shitty just because practice, but I do a bad job because it's already shit, but I want to finish it.
I think it's time to draw from a photo reference again. I don't enjoy it, but it makes a less shitty result.

>> No.6439958
File: 1.85 MB, 640x640, 1666597715868135.webm [View same] [iqdb] [saucenao] [google]
6439958

>>6439949
Stop drawing faces, you're too beg for it, period.
You're chicken scratching, symbol drawing and smearing shading everywhere praying that it works (it doesn't)
You need to start really simple. Practice drawing straight lines, circles and ovals. Move on to simple shapes/structures like boxes, spheres and cylinders afterwards (check out simple perspective rules for this).
Don't even think about shading and coloring before that.

>> No.6439966

Got Bridgman's book for Christmas. I don't quite understand what he means with rhythm, does anyone have a clearer explanation of what he means?

>> No.6439970

>>6439958
don't waste your breath bro he's a lost cause

>> No.6439972

>>6439966
You're not suppose to read the words, but basically it means opposing curves

>> No.6439980
File: 2.07 MB, 1920x2715, rob-vital-rob-vital-adventurex2.jpg [View same] [iqdb] [saucenao] [google]
6439980

>>6439970
I see. I'm hardly on /ic/ these days, so I don't know the new resident schizos/crabs. Thanks for the heads up.

>> No.6439985

NEW THREAD
>>6439984
>>6439984
>>6439984

>> No.6440049

>>6439927
sex

>> No.6440052

>>6439970
t.permabeg crab nigger
>>6439980
I'm on here less than you.

>> No.6441599

>>6435112
gross