[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

View post   

File: 361 KB, 1307x1920, F140D0D0-8484-49C9-B0BD-F0358CEC0F3D.png [View same] [iqdb] [saucenao] [google]
6241058 No.6241058 [Reply] [Original]

The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>6222036

Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Understanding Comics
Making Comics
Manga in Theory and Practice: The Craft of Creating Manga
Story: Substance, Structure, Style and the Principles of Screenwriting
2000AD Script Book
Even a Monkey Can Draw Manga

Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Full MANBEN Series link: https://mega.nz/folder/9h1mUYSJ#8sJoO57nMP_JhjnujBXkpQ
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos

>> No.6241059

Some western / indie publishers of Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Noir Caesar ( https://www.noircaesar.com/ )
> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
> Seemingly series-based only.
> No "magazine" style updates; series are updated on their own schedule.
> Seems less regular than Saturday AM, but also seems larger in terms of readership.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if http://www.antarctic-press.com/html/submissions.php is anything to go on.

Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.

Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites

>> No.6241063

Other open comic publishers:

Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.

Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.

Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.

Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq

Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).

Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/

>> No.6241066

Current Contests:

Tottori: https://www.pref.tottori.lg.jp/mangacontest/

Magic international manga contest: https://www.shibuya-productions.com/en/magic/magic-international-manga-contest.html,73

Webtoons: Call to Action

4-koma Contest:

How (You) can help /mmg/:

> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effortposts that help you for posterity.

>> No.6241068

The OP page is from the manga Series Axed! by Maki Kouji.

>> No.6241080

Thank you for making da thread.

Daily Reminder: If you have any concerns or thoughts or worries about your life, don't just lie there and worry. Get a piece of paper and draw pen lines, focus lines, and speech balloons while worrying


>> No.6241286

What programs would you all recommend I use?
I want to create pencil shading on my characters and background. Haven't found a way to do that in Blender, so I'm thinking maybe GIMP.

>> No.6241316

When do you think the next SMA contest is going to be?
The last one was one month or so ago right?

>> No.6241318

thank u for the advice anon.

>> No.6241339
File: 1.11 MB, 850x1675, page 25.png [View same] [iqdb] [saucenao] [google]


So, read my comic.
Also, I'm posting on Tapas, Webtoons, Comicfury, Pixiv, Tumblr (well, kinda), any other sites I should be aware of? I plan Deviantart and maybe Mangadex in the future.

>> No.6241341
File: 198 KB, 850x1333, page 26.jpg [View same] [iqdb] [saucenao] [google]


>> No.6241354

What would you say are some good examples of overlapping storylines/narratives which sort of reach a climax simultaneously? That sounds dirtier than I intended...but you get the idea.

>> No.6241597
File: 454 KB, 1306x957, 2022-04-07 (1).png [View same] [iqdb] [saucenao] [google]

are comics not allowed

>> No.6241603

Well I have been informed that nobody here is trying to get published in Japan and nobody here is trying to look like an authentic Japanese manga (also nobody here is trying to be a professional or better in any way at all), so sure.

>> No.6241663
File: 285 KB, 634x1030, 2022-08-27 (2).png [View same] [iqdb] [saucenao] [google]

cool, i just started on this one

>> No.6241814

The term is subplots. A good example of subplots imo is Avengers Infinity War.
A tip for subplots is to write them as their own storyline with hints of it connecting to the bigger plot then they either connect at one point or both pay off.

>> No.6241838

how do you decide on title/name of your comic?

>> No.6241849

Think of cool name, that has a nice ring to it, then try putting parts of that name into the story.
I usually name the story first then write it. Since a title to me makes or breaks the feel of the story.

>> No.6241961

I'm so tired from work, I don't have any energy left to draw.

>> No.6242024
File: 385 KB, 1400x2000, chp00_11.png [View same] [iqdb] [saucenao] [google]

Been a rough day so far, got this done. Been trying to write the next chapter which actually has dialogue and that's been going alright but it gets awkward trying to keep pacing events between chapter lengths. I considered saying fuck the manga format and just letting the story flow on it's own, but the restrictions sort of help me keep an active awareness of the story as it develops.

>> No.6242074

What program do you use? I like the style a lot.

>> No.6242076

I'll give it a read anon.
Looks interesting

>> No.6242105

Thank you, I use Krita with a circle pixel brush usually at 4.00 px size. I use my Z and X to change brush size and C to flip from brush and eraser on the fly

>> No.6242118

Cool I'm gonna check it out.
I was using blender for doodles, but when I tried making more complicated drawings the limits of the grease pencil were pretty clear, for my skill at least.

>> No.6242211
File: 376 KB, 689x997, 1.png [View same] [iqdb] [saucenao] [google]

does anybody here have participated any contests before? how the japanese contests work? do you prefer them or the western ones?

>> No.6242320

Never heard of them before. What are they like and how long are the comics usually?

>> No.6242488

cool, what is it about?

>> No.6242769 [DELETED] 
File: 1.06 MB, 1920x1080, concept_couch2.png [View same] [iqdb] [saucenao] [google]

First time poster here on /ic/.
Alright anons, do you think this style is acceptable?

I tried Krita for the first time and it was everything I needed. I combined it with GIMP for some post processing (editing curves and cranking contrast) to highlight the assets I wanted to attract people's attention to.
Thanks again for recommending Krita lad.

>> No.6242775
File: 1.05 MB, 1920x1080, concept_couch2.png [View same] [iqdb] [saucenao] [google]

First time poster here on /ic/.
Thoughts on this style? Is it acceptable?

I tried Krita for the first time and I think it's everything I was looking for. I combined it with GIMP for some post processing (editing curves and cranking contrast) to highlight the assets I wanted to attract people's attention to.
Thanks again for recommending Krita anon.

>> No.6242786
File: 1.86 MB, 2019x1450, COMIC DRAFT 3s 3-4.jpg [View same] [iqdb] [saucenao] [google]



>> No.6242790

Great work with the characters.
Where'd you learn to draw people? Got any resources on that?

>> No.6242805

nah i just draw em.

>> No.6242806

any tips on improving your art?

>> No.6242809

The setting is a desert prison planet
filled with the scum of the universe.
Prisoners with the highest bounties are
forced to be prison guards to create some sort of balance. With an exploding collar and
a gauntlet that shows the next target to kill,
these "guards" have a limited time to follow orders.

>> No.6242813

Good instinct.

>> No.6242835

Yeah. I'm thinking kino.

>> No.6242845
File: 2.36 MB, 3224x6142, lisette design doc.jpg [View same] [iqdb] [saucenao] [google]

find an artist you like and copy 'around' them
(you like how they depicted a hand, copy that hand. add it to your own artwork. next time you want to draw a hand in that gesture you have already done the legwork and you can draw the rest of the owl. or hand in this case.)

build an internal database of references that you can draw upon at any time. most importantly:

Ask literally anyone else because I am not an expert or qualified to being dishing out advice, maybe ask me again when I finish this project.

pic related: is my ever growing resource of everytime I draw my chick (and i like it enough to add to the folder)

>> No.6242866
File: 1004 KB, 1000x750, couch.jpg [View same] [iqdb] [saucenao] [google]

The bags look AI-generated and their rendering style is not consistent with the rest of the piece. Seriously, your art will have infinitely more appeal if you just draw it yourself, even if you aren't quite able to render on that level of detail yet. It would honestly be better if you referenced a photo and copied it verbatim, at least then you would learn something.

The perspective of the scene is messed up, making it hard to judge the relative sizes and distances of the objects in the scene. It took me a while to figure out what was even behind the bags. Pic related is a reference photo that should help you out. Note the direction of the wooden planks and the direction of the depth lines of the couch, how they all converge towards a single vanishing point. A beginner's book on perspective will explain more.

The couch should have some kind of shadow (ambient occlusion) where it meets the ground, and it should either have legs, or it should be clear that the bottom edge is part of a fabric cover. Right now the seat of the couch looks like it is very low to the ground.

Since you colored the panties pink, I assume you wanted that to be the focal point. As it is now, it does not stand out very much. The light pink is about the same value as the surrounding gray. Try adding more contrast to the values like there is in the bags.

Also, Krita does have curves, located under Filters -> Adjust

>> No.6242870

This is great! Are you publishing this anywhere?

>> No.6242886

Perfect thanks for the feedback.
Fug, I should've put shadows under the couch for sure, glaring mistake with that. The only leg that was visible was covered by the bag, so that doesn't help.
I drew the couch first then just imported it to GIMP to mash everything else in there from separate files. I'll avoid that next time and try rough sketching out the whole scene before to try to get better perspective.
>same value as the surrounding gray. Try adding more contrast to the values like there is in the bags.
I'll try that thanks.
I think I've found a way to emulate the shading on the bags too. Using that shading brush and blurring in steps. Gonna give that a test right now.

I'll take a break and maybe post again tomorrow. Appreciate it.

>> No.6242888

thank you for the advice, your art is wonderful

>> No.6242918

Good advice.

>> No.6242932

It seems the lore is getting nuts. By the way, it should be governmental not governmamental nor governamental unless that is intentional for comedic effect or for some other reason. Also ....pudding..... very nice....

>> No.6243351

Thanks I really appreciate that
Not like for real or anything, but I do post all the pages here htt ps://apse. webcomic. ws/

>> No.6243363

The art is incredible, especially the last couple of pages. Spiffing drawings!!

>> No.6243597

There are too much words in this page lol. It’s a comic not a bargain bin novel.

>> No.6243860
File: 29 KB, 429x260, pudim.png [View same] [iqdb] [saucenao] [google]

basically a puppet NGO
fucking brainlet

>> No.6243933

Ignore this anon. But I would recommend making it better formatted to make reading it easier. The text is a bit small to read at times.

>> No.6243947

thanks for the advice

>> No.6243965
File: 160 KB, 500x700, Sketch_249_Manga_Hallie_resize.png [View same] [iqdb] [saucenao] [google]

I want to break into the South Korean Manga Scene. I liked Dorothy of Oz, Beast 9, and Aflame Inferno plus I follow a bunch of these artists on Twitter/Facebook. I just hope it's less stressful and less saturated than the Japanese scene.

>> No.6244316

Why do you want to publish in foreign markets, anon? As someone who has little interest in Asia, I don't understand.

>> No.6244319

Manben episode archive

>> No.6244327

Thanks for sharinganon.

>> No.6244330

maybe they are korean

>> No.6244437
File: 194 KB, 475x358, r.png [View same] [iqdb] [saucenao] [google]

>have basically complete story + characters for a comic
>beg who takes forever to crap out a single mediocre drawing

this is true pain

>> No.6244462
File: 100 KB, 360x202, 1632831199549.png [View same] [iqdb] [saucenao] [google]

It's something that is been in my mind since I was in middle-school actually. I loved some Japanese franchises since I was little, like a lot of us here, but there was some negativity back then to western made manga style franchises (now the problem is that the market is shrinking, and will continue to do so).
I never really had an interest in "making manga in Japan" because even back then in middle school I had been hearing that the market over there is ridiculously saturated plus artists get pay too little and that the job is too stressful (and more recently I've read about artists from Japan telling younger artists to look for work elsewhere). However, Rangarok Online was extremely popular back then in middle school, and it was a Korean Anime style videogame franchise, based from a Korean Manga, and you could usually find Korean titles sold alongside Japanese titles in the manga section of bookstores, it seem like this is true also in Japan, I think Japanese people don't really care if it's "authentic Japanese manga" if they like it, they like it. That's when I thought that maybe Korean publisher will know better how to sell this things.
Not Korean, but in recent times there's been a huge influx of Korean people to my hometown, because of Hyundai and Kia factories. I've been taking classes, but I think I'll still need a translator, finding one in my city won't be a problem.

>> No.6244464

I'm not beg anymore but the best thing you can do is just accept that it's going to look like shit for a while and draw it anyway. If you put effort into making every page look good, you'll learn from having to draw all the difficult shit that you typically avoid. The worst thing that'll happen is you'll be disappointed in it later when you've improved.

>> No.6244783

Has anyone found whether doing "reverse storyboarding" helped? (aka copying the compositions and panelling from a comic or movie) I'm afraid I'll just waste time rote copying, without learning anything

>> No.6244857
File: 2.05 MB, 2020x1442, 5-6 draft.jpg [View same] [iqdb] [saucenao] [google]

cont. x2

>> No.6245030
File: 99 KB, 300x233, 1619561841821.gif [View same] [iqdb] [saucenao] [google]

I wanna ask what that anon asked about the magic contest deadline, actually those 10 days would come handy since my elbow still doesn't fully heal so i haven't been able to get back on track

Also i wanted to ask what the distinction between a first chapter, a one shot, and a short story, i mean lately while i have been gathering info and one thing that i got wrong, it was that 1 scene= 4 pages instead of 1 scene = 1 to 4 pages

>> No.6245483

Did you find more info about the magic contest in their site? I only found the email stuff.

>> No.6245774
File: 326 KB, 1400x2000, chp00_12.png [View same] [iqdb] [saucenao] [google]

I have unlocked the ability to use screentone patterns. I'm thinking about making this first chapter a few pages shorter than a typical manga. I want to go back and forth in time with this character and eventually bridge the gap, so I'm itching to make the first transition and this seems like a good spot to end this part on. decisions decisions

>> No.6245995

why is the right page so badly formatted? I can't tell what I'm looking at.

>> No.6246028
File: 589 KB, 2800x2000, anon_manga_panels.png [View same] [iqdb] [saucenao] [google]

If you pay close attention... Manga panels have thinner space between horizontal panels and thicker space between (the white is gonna be thin between a panel next to it, and thick in the panel bellow). 8 panels is a little too much but some artists manage to do that, 4 or 5 is more normal, and keep it to 2 or 3 rows of panels. That sort of layout will make things look more like an "Authentic Manga." Look up Doxy Onta, he has a video about manga panels and speech balloons.

>> No.6246058

Thank you for the advice. I had a lot of trouble paneling this page because it was the result of combining two different pages due to pacing issues. I'm going to leave it as is and try to learn from the mistake moving forward.

>> No.6246064

seen. and I agree, redoing it. thanks!

>> No.6246102

Great use of grey tone shading.

>> No.6246136

>learn from the mistake moving forward.
gmi fren.

>> No.6246143

man, the paneling and contrast makes such a monumental difference, that's insane.

>> No.6246194
File: 440 KB, 1481x1488, practice1.jpg [View same] [iqdb] [saucenao] [google]

I'm trying to practice inking more as it's one of the most time consuming parts when creating manga for me, I'm used to mostly drawing illustrations and paintings so I can see how the process between both type of linearts can vary a lot.

>> No.6246217

Beautifully done, I look forward to seeing more of your work

>> No.6246314

thank you! my goal is to be able to complete a one-shot before the end of the year, I'll try to share some of my progress as I go. I hope we can all make it

>> No.6246608

>All works published in MANGA Plus Creators instantly participate in 'Monthly Awards', a continuous contest in which winners will be able to get published in MANGA Plus and Shonen Jump+ App! There will also be monetary prizes given to all winners.
This potentially changes the game right?

>> No.6246745

Will the landlord buttfuck her?

>> No.6246785
File: 1.35 MB, 1481x1488, kkk.png [View same] [iqdb] [saucenao] [google]

very nice, the values are well balanced in the image with the inks and tones.
the only thing I'd suggest is that the etched areas look a little messy, I'd try to make your lines perpendicular when etching into tone.
Very lovely though!!

>> No.6246858

Holy fuck, this is our time to shine.

>> No.6247014

>As someone who has little interest in Asia, I don't understand.
You at least understand capitalism, don't you? There's currently a lot more money in the asian comic scene, and thus more opportunity to make a living from comics. It's no different from any other industry that has little local demand, if you want to find work in that industry you have to follow the demand.

Sweet. I already upped my stuff, but there's no discovery on this site yet other than newest, so I've been buried already. If I hadn't already been hired to do somebody else's comic I'd be all over this, but ain't got the time now. I hope skilled guys actually take this opportunity to make something really good so the platform can will actually succeed, without that this will likely fizzle out after the initial hype. We already have the same few dudes posting their stuff right away, but they all post their stuff everywhere anyway so there's no real reason to read it on mangaplus unless it's the only one they uploaded to with an actual reader.
Anyway, fingers crossed this picks up steam and attracts real talent.

>> No.6247108

thank you anon, I was using the default tone brush in csp but I will try that instead.

>> No.6247184
File: 171 KB, 1768x1256, F3BD1009-9609-411F-81D8-12712552F5D1.jpg [View same] [iqdb] [saucenao] [google]

Figured this would be a good place to ask as a lot of people here probably have the software. I have a friend offering to front me the money for Clip Studio Ex before they go to their monthly service model. Would it be worth it or is Krita catching up? I’ve only just started using Krita so I don’t really know how it compares to clip.

>> No.6247200
File: 1.18 MB, 1079x810, 1655486402040.png [View same] [iqdb] [saucenao] [google]

>There's currently a lot more money in the asian comic scene
>if you want to find work in that industry you have to follow the demand

>> No.6247221

I wouldn't say it's impossible to make money, or even be successful as a mangaka, but I can say for certain if you're trying to get into this for the money, you'll quickly find yourself in a hell of your own making. Same with any creative profession.

>> No.6247259

Some of us gotta eat.
>just make comics in your spare time!
And take a decade to finish a simple story? No, I'll pursue it full-time, thanks.
>I can say for certain if you're trying to get into this for the money, you'll quickly find yourself in a hell of your own making. Same with any creative profession.
So can I. It sucks, but starving or having no time to pursue comics sucks more.

>> No.6247364

An stablished mangaka earns about 25 USD per page. If you are making a monthly title and it's a 35 pages long chapter you'd be making 850 USD, and if you hire assistants in order to meet dealines the money to pay assistants will come out of your own pocket, some assistants make about 10 USD a month and are left with a huge chunk of the work, I've read that many quit after just a couple months.

In Korea on the other hand, Lezhin pays like 1800 USD to their artists. Plus royalties depending on how well their webtoons fare. And I assume is the same for other webtoon sites. Don't know about Taiwan or China but I assume it works about the same.

You can be a successful mangaka, just not in Japan.

>> No.6247528

I don't know much about krita but I've been using csp for a few years now and I what I can say about csp is that it has many tools that help you make easier the process of manga/webtoon making and save you some time. You can also make decent illustrations and there are a lot of tutorials out there you can take advantage of

>> No.6247639

What monthly service model? You'e buying a new version.

>> No.6247669
File: 710 KB, 850x1211, page 26.png [View same] [iqdb] [saucenao] [google]

next two pages! you should totally read my comic guys.

>> No.6247670
File: 811 KB, 1224x886, page 27b.png [View same] [iqdb] [saucenao] [google]


>> No.6247700
File: 620 KB, 886x771, 1642395510254.png [View same] [iqdb] [saucenao] [google]

How would you draft something like pic related without any knowledge of perspective or anatomy?

>> No.6247734

> An stablished mangaka earns about 25 USD per page. If you are making a monthly title and it's a 35 pages long chapter you'd be making 850 USD, and if you hire assistants in order to meet dealines the money to pay assistants will come out of your own pocket, some assistants make about 10 USD a month and are left with a huge chunk of the work, I've read that many quit after just a couple months.
What the fuck? I guess it’s really just all about volume sales.

>> No.6247735

Uh. You don’t. At best you pose some 3d assets to help you.

>> No.6247744

yeah that's what I thought

>> No.6247747

Unfortunately 3D posing takes forever.

>> No.6247753

i'd just learn perspective and anatomy

>> No.6247755

If there was a big cheat that combines speed and being able to draw any scene without having any experience, it would be well known. 3d posing is still leagues better than nothing.

>> No.6247760

I intend to however by the time I learn that I'll have probably forgotten all my ideas. I guess it's 3D or nothing for the time being.

>> No.6247930

>probably forgotten all my ideas
if only there was some way to preserve that information physically, maybe with a combination of visually distinct symbols

>> No.6247942

You mean writing? It doesn't do it justice IMO.

>> No.6247949

writing your ideas down doesnt do them justice?

>> No.6247973

Yeah personally I don't think it does. Some mangaka don't even write scripts and mostly do rough drafts from what I've heard.

>> No.6247977

How would you guys upgrade the manga format to be more zoomer friendly?

>> No.6247984

isnt that what webtoons done?

>> No.6247991

Nah that is more like making comics more zoomer friendly. Paneling is what makes manga special and that is kind of out the window with Webtoons

>> No.6247998

Is Korea not in Asia now, anon? Nobody in that reply chain was specifically talking about Japan.

Nothing is stopping you from doing rough drafts. Do you think their drafts are anything like the finished manuscript? They look like schizophrenic children's drawings.

>> No.6248021

From what I heard, a draft can be highly detailed or just a few scribbles. So long as it's preliminary version of the finished work then it's a draft.

I've tried doing the bare minimum (to my own standards) and had a lot of trouble with it. I know if I come back to my rough draft a few years later I'll likely have no idea what I was trying to do which pretty much makes drafting with a low skill level kind of pointless unless you're okay with vague ideas.

>> No.6248033

I've been doing comics for close to a decade and storyboarding is still a struggle. It's where you're working out most of the translation from concept -> execution, so it always will be the toughest part. Everything else is mindless gruntwork in comparison.

>> No.6248054
File: 1.59 MB, 1464x1087, ln.png [View same] [iqdb] [saucenao] [google]

This is some illustration I did for a short novel of mine. How can I make it look more like ''authentic manga''?

>> No.6248065

By using only black and white (monochome) and improving your drawing skills.

>> No.6248090
File: 355 KB, 1400x2000, chp00_13.png [View same] [iqdb] [saucenao] [google]

Only 2 more pages to go. Rate my quaint little village?

>> No.6248161

Where to upload comics?

>> No.6248168


>> No.6248224

Yeah, I went ahead and jumped on it. My friend said I could pay him back whenever (or not at all, but I quickly turned that down), and I’d rather have a stable version of it that isn’t going to require a monthly fee like 2.0. I mostly do 2d/3d hybrid animation in Blender, but when I do straight up illustrations I’ve always preferred CSP.
In 2023 they are apparently going to shift over to the service model of CSP. They said they’d continue supporting people who own older versions of the software with updates, but not features unless you switch to the subscription model.

>> No.6248261
File: 127 KB, 640x640, 1184055330.jpg [View same] [iqdb] [saucenao] [google]

total noob here, i can draw some illust but never a manga page
how do i learn about panelling/scene placement?
just wing it until it looks good? or is there something i can read or watch to learn about them?

>> No.6248281

It's nice, do you usually put perspective lines or do you freehand it all? I'm having trouble with drawing background scenes similar to yours.

>> No.6248292

Just wing it. There's no guide, and almost no universally applicable rules other than generally horizontal gutters should be smaller than vertical gutters.

>> No.6248298

I think studying works that you love can help you, you can analyze the way the authors worked on their panels and study their storytelling style.

>> No.6248324
File: 203 KB, 1930x1931, E2EA4moXsAIeOPq.jpg [View same] [iqdb] [saucenao] [google]

Not sure what you are talking about.
I'm the guy that posted the frog meme.
I'm agreeing with the guy that said there's a big market for comics in Asia, that's why I was talking about artist salaries in Korea and Japan.

>> No.6248328

I just read the new CSP 2023 updates in detail, and yeah, now I'm disheartened, but the software is too good to give up. I tried Krita, and it feels like a child's toy in comparison.

I'm thinking of just switching to trad anyways, so I have original art. Someday I want to be in Japan and with assistants, so the work will go quick.

>> No.6248340
File: 427 KB, 1118x733, jokanhiyou touhou fujiwara no mokou 28f8e6346c813d27d4f3567bad342eda .jpg [View same] [iqdb] [saucenao] [google]

aight guys thanks for the answers, im gonna doodle something and then compare it with some works that i like and see what work and what's not working and start from there

>> No.6248611

Trying to make an outline for a first chapter of a miniseries (of sorts). I get frustrated because I feel like theres so much I can change when it comes to presentation, so I go back and forth in my head instead of making the rough and moving on. I assume it's a perfectionist type of thing, despite the fact it's meant to not be perfect. I have this issue when I try to write as well. It's a pretty hard thing to get over.

>> No.6248615

>like a child's toy in comparison.
a software with as much or more feature as csp and ps is a childs toy
why do i get the feeling some anons are shilling csp on purpose just to get off at the thought of people not trying out new shit or having to pay

>> No.6248660

Yes this could be for sure.
This could be for aspiring mangaka what indie publishing did for aspiring authors. Or at least a path for it. I work in publishing and know a lot of successful authors who are completely indie.
Hopefully that same discovery/exposure can happen through these platforms.
But that said, the biggest hurdle is the time investment for making manga versus a written book.
It's much harder and demands a lot more to just put out a single chapter of manga versus a written book. So keep working on your processes and workflows anons.
Also think about how you'll get a following of readers too as you're making your manga.

>> No.6248662
File: 33 KB, 657x527, 1648430569484.jpg [View same] [iqdb] [saucenao] [google]

>having to pay
I'm never paying—can't make me.

>> No.6248827
File: 39 KB, 689x646, vilsketch.png [View same] [iqdb] [saucenao] [google]

For this specifically, all I did was guesstimate the perspective. It's easier to do with lots of cartoony hills so long as you keep the vanishing point in mind. If I did a big city type thing, I'd probably look for references of the sort of angle I was wanting and then plot it out myself with cubes. If the basic cube perspective is right you'll be able to bs a lot of the building details just by sticking with the basic forms.

>> No.6248964

A lot of time Toriyama was kind of winging it with both perspective and anatomy, though.

>> No.6248977

And it worked out because he had knowledge of perspective and anatomy.

>> No.6249006

This. And it doesn't take months and months of grinding to be able to make scenes in perspective. The more effort you put into making your work look good, the more you'll naturally incorporate your understanding of perspective, anatomy, and form. From my experience, having the eye to see something is off about your drawing means you already have that fundamental downloaded (especially if you can tell exactly what is flawed) but you haven't applied the understanding enough to execute it. Do maybe a page or two of perspective focused doodles, using your imagination to come up with harder exercises based on what you know and what you're unsure of like abstract shapes in perspective or taking detailed chunks out of simple forms. Practicing extreme things like fish eye perspective will teach you a lot.

>> No.6249012

>mfw I can finally draw decently
>mfw I can finally write a good story
>mfw somehow now that hardest part is fucking speed lines, vfx and lettering.

>> No.6249020
File: 354 KB, 696x470, peak_hxh.png [View same] [iqdb] [saucenao] [google]

If Togashi can get away with this panel 350+ chapters in, you can get away with amateur formatting for a while.

>> No.6249031

If anything he earned it tho lol
Can't believe I completely disregarded such a small but important part in storytelling.
I see myself constantly questioning.. Hm should I add some vfx, I think its obvious, no need,
Do I blur ? Do I just use parallel lines? Do I scribble the fist punching? Where does it stop? Etcetc

>> No.6249035
File: 723 KB, 1788x1400, 1655430920788.png [View same] [iqdb] [saucenao] [google]

I feel similarly. I don't want my somewhat serious project to look like cape shit or a subpar shonen manga.

>> No.6249095
File: 99 KB, 500x686, FLPiSJYUcAsN-9C.jpg [View same] [iqdb] [saucenao] [google]

What are some artists that do good machinery? I'm looking for something to study.

>> No.6249123

It's going to look subpar simply because you're at a skill level where that's something you're concerned with. Part 1 of Jojo is a perfect example. Araki didn't care about it looking perfect he just did the best he could and spawned a multi-part series that he still works on to this day. When you stop caring about how others perceive your skill level you will improve drastically. Be conscious of your skill, but don't let it stop you from progressing the story.

>> No.6249239
File: 259 KB, 1290x742, DFLV3DHW0AAnnat.jpg [View same] [iqdb] [saucenao] [google]

It's kinda scary you say that. Echoes what I've been thinking about perfectly. I have the ability to say it's not good enough, but that don't mean shit, because if I just keep practicing and don't start making, then you're probably never going to make something you can look at and be satisfied with.

I'm making it a point to begin wholesail on the project by the beginning of 2023, if not earlier. I can see myself going back in a couple years and redoing the earliest parts out of sheer embarrassment, but bet every artist on the planet would do that if they could.

Now if only I could make a pen that doesn't look like shit.

>> No.6249329

looks very comfy

>> No.6249342

Making comics scares me, what if I'm considered the next Chris chan?

>> No.6249371

If you're worried about being chris chan, you're not chris chan, and never will be.

>> No.6249669
File: 88 KB, 750x563, 1649042852356.jpg [View same] [iqdb] [saucenao] [google]

>the next Chris chan
you'll need more than shitty drawings for that... a hell of a lot more than that...

>> No.6249693


>> No.6249785

I'm checking their website and they have many contests for shoujo manga style works, and they say that age and nationality don't matter, but I assume works must be submitted in japanese

>> No.6249822

I want to go with a simple premise and a straightforward story just for a practice run, but I have a real hard time simplifying anything down. All my story ideas turn into very complicated concepts quickly. Anything simple just ends up being a rehash of a million previous stories.

>> No.6249915
File: 1.09 MB, 1889x984, Page (1).png [View same] [iqdb] [saucenao] [google]

Haven't posted in a bit.

>> No.6250108

name of the character and manga?

>> No.6250144

looks like Tezuka but i could be wrong.

>> No.6250150

id say its go nagai not tezuka

>> No.6250159

Easy solution.
Prompt: Style of teztuka and go nagai

>> No.6250304

Can anyone figure out the copyright of this shit?
I'm guessing that you'll own nothing and have to be happy about it or whatever lol if prizes involve being published on some Jump app.

Afaik Shueisha are such jews about copyright that they'll take the rights to future aspects to your story, including all characters etc. So if you were to have planned some future plot event, you could no longer use something resembling that in another project. Just seems kind of shady because the copyright shit is not anyway clearly on their site or the FAQ

>> No.6250372

The contest never work like that and copyright doesn't work like that either. Unless you sign a contract saying you're willing to give away your copyright. The site not mentioning it means they have no copyright over your work, you can sue them if they misuse it.

>> No.6250575
File: 1.39 MB, 2356x4096, 20220825_140500.jpg [View same] [iqdb] [saucenao] [google]

Anyone here know any colored comic artists that post their process/streams?
Pic rel is pretty simple but very appealing, but I've also seen some extremely detailed webtoons and it'd be nice to see how they work

>> No.6250631
File: 1.63 MB, 1199x782, qwertyuiopoiuytrewq.png [View same] [iqdb] [saucenao] [google]

I was going to re-scan after finishing 50 pages but it's probably better to get the edits and font right first. I upped the contrast, though I wasn't sure what font to go with so I went with anime ace because an irl person told me to and I remember an anon said the previous font was bad, but he didn't give a rec so I went with my irl's suggestion. I also thought a lot more about the bubbles and have been trying to give more ample width based on how much text would be in the bubbles while balancing horizontals and verticals bubbles, but I'm still pretty bad at planning and estimating how to accommodate the text.

Is this better? Should I go forward with these settings for the rest of the pages?

>> No.6250634

Who are you favorite manga artists? Maybe try studying their work and see how they choose tones, render, and hatch or do linework.

>> No.6250690

I like it anon, I think it's looking much better, both the art and text are easier to read. I'm looking forward to reading the rest of it

>> No.6250709
File: 779 KB, 2540x3508, escanear0027b.jpg [View same] [iqdb] [saucenao] [google]

a long time ago I made this whole page with chinese ink

>> No.6250794

How long does it take for you to draft your story? I kind of have a general outline of where I want to go, but it feels like I do 3 pages and then just hit a block until something decent comes to me again days later.

>> No.6251789
File: 254 KB, 1400x2000, chp00_14_wip.png [View same] [iqdb] [saucenao] [google]

what are you working on today?

>> No.6252534
File: 22 KB, 400x568, Buzzcut girl s.jpg [View same] [iqdb] [saucenao] [google]

Plot synopsis / planning.

>> No.6252547

probably around a year ago someone posted an image with a list of several mangaka from Shonen Jump (Toriyama, Inoue, Boichi, etc.) who all participated in an interview answering how long it took them to do a nemu. Some of them took 3 days, some 4. To the anon who posted it, if you're still around, I'd appreciate it if you posted it again.

>> No.6252651

Anyone know how to make a good cover page?

>> No.6252660

Draw a nice picture and leave space for the text. Make sure it's eyegrabbing, as that's its primary function. Online a good cover will be 90% of the reason anybody clicks your comic.

>> No.6252765

Study some Frazetta illustrations, everything he painted was basically an ideal book cover. Especially pay attention to his composition. And don't just kinda replicate it, straight up rip off the composition 1:1. No one really tells you this but you can completely copy compositions from other artists it's fine.

>> No.6252779
File: 309 KB, 1400x2000, chp00_14.png [View same] [iqdb] [saucenao] [google]

Finally got this done. My brain is undulating with vigorous neuron energy pulses from having to process this town's geography at multiple angles.

>> No.6252785

>My brain is undulating with vigorous neuron energy pulses from having to process this town's geography at multiple angles.
Fun ain't it? Few things leave me as mentally drained as a day of drawing comics.

>> No.6252841
File: 3.23 MB, 3024x3024, 007AA230-8FCC-4C58-B0AA-21BCE8070994.jpg [View same] [iqdb] [saucenao] [google]

Just made this, how do you guys decide on paneling? Does it just come with a feel or the story or is there a theory behind how to lay out your panels?

>> No.6252844

Panelling is an extremely involved subject, tying into both story and the presentation of story (cinematography, pacing, mood, etc.) I'm still trying to improve my panelling myself, by copying other manga and reading books like 5 C's of cinematography, but it's a long process.

>> No.6252845

I just do it and if it sucks then I do it again until it doesn't suck.

>> No.6252871

You can learn a lot about pacing and paneling by studying animation storyboards and good films.

>> No.6252897

>calls someone a brainlet
>can't even proofread his own writing

>> No.6252911

Some stupid cunt who likes to go shopping has to he the most boring protagonist for a story I could imagine. This is some Archie comics horseshit. Also, who the fuck is this bitch talking to? She's talking to herself the way no one does!

>> No.6252983

I can't tell what's going on, it feels like a collage of random images without much connection.
A good way to understand panels is that they're meant to showcase different moments in time during a story. For example, if a character is meant to be changing emotions, you must use composition and panels space to showcase that. The bottom panel is a great example, it's a close up shot that tells you a strong emotion.
However, each panel should make sense with the previous panel. Here, it's hard to tell what is happening without context.

>> No.6253027


>> No.6253031
File: 6 KB, 344x146, avgn.jpg [View same] [iqdb] [saucenao] [google]

>Some stupid cunt who likes to go shopping has to he the most boring protagonist for a story I could imagine. This is some Archie comics horseshit. Also, who the fuck is this bitch talking to? She's talking to herself the way no one does!

>> No.6253511

Fuckin lol

>> No.6253563
File: 441 KB, 1077x1304, 1662086302673598.png [View same] [iqdb] [saucenao] [google]

Not that anon, but i agree with him, and something that might help you is that i read that the right number of panels was something between 6 or 8 panels per pages

>> No.6253981

Looks super comfy

>> No.6254212
File: 2.83 MB, 1560x2205, 02c.png [View same] [iqdb] [saucenao] [google]

Finished the second page to Ludger of the Rot last night. I used more ballpoint in this one, such as the background of panel 1. Four more pages to go.

>> No.6254367

Really like your style bro

>> No.6254432
File: 514 KB, 662x959, 5D8DA0F1-841E-42EA-AA5D-DD7D9DDD10DF.jpg [View same] [iqdb] [saucenao] [google]

God I suck so much, have no motivation. But here’s a drawing for a chapter cover.

>> No.6254448

I like it it feels cute and endearing. I'd say just keep studying the fundies and you'll make it

>> No.6254509

>Really like your style bro

Thanks man. You might enjoy the next few pages, when the crazy shit happens.

>God I suck so much, have no motivation. But here’s a drawing for a chapter cover.

Sorry to hear about your lack of motivation, man. I hope you keep truckin' on, though. The chapter cover looks nice. I get a melancholic longing from the character, like he shared an intimate experience with a loved one involving dragonflies, and now they serve as hurtful reminders. (Or maybe I'm being too much of a pessimist lmao. Either way, great hatching!)

>> No.6254549

Thanks for the tips I appreciate the feedback and I will continue with those settings. Don't expect much as the story can be a snooze fest because the focus is more so on character interactions and not so much on action scenes or cool stuff and I'm not a writer either.

>> No.6254557

I like the dragonflies and the cover is interesting at least to me, I would definitely want to read it. Maybe you can add a few details at the top corner, like little marks so it's not too empty but minimalist enough to balance everything going on in the bottom. Just keep drawing bro you'll get better and it looks pretty intriguing so far...
Very cool, I remember you posted a link to a comic of yours earlier, will try to read when I can.

>> No.6254594

>Very cool, I remember you posted a link to a comic of yours earlier, will try to read when I can.

Thx! And cool, that'd be very appreciated. I also got a li'l something planned for October, too. It's an annual tradition of mine lol.

>> No.6254615
File: 924 KB, 1420x2000, tira11.png [View same] [iqdb] [saucenao] [google]

I did this about 1 hour

>> No.6254748

that font sucks

>> No.6255153
File: 3.02 MB, 1920x2560, newcover2.png [View same] [iqdb] [saucenao] [google]

Would you click this?

>> No.6255263
File: 335 KB, 409x479, ref.png [View same] [iqdb] [saucenao] [google]

The color and style look alright but the character's anatomy is pretty broken which is hard to ignore with them being the focus.

>> No.6255336

how many of you don't even read manga that much and are only getting into making a manga because you have no chance of making your own anime?

>> No.6255477

I personally wouldn't but the general public will.

>> No.6255516

appreciate you homie, i will try to work hard along by fellow anons!

>> No.6255543
File: 210 KB, 800x456, 800px-Tokyo-Mirage-Cutscene-Storyboard-5-48.png [View same] [iqdb] [saucenao] [google]


The lines are too thick, the colors are garish, the anatomy is incredibly spotty - the shoulders are alright and show a level of unerstanding that the rest of the figure doesn't, but the hands look like they were ripped straight from a story board and the pose is completely broken, the face looks like sometying that'd be scribbled on a classroom whiteboard, and the insects are designed like childrens drawings, with hatching that follows suite.

I know it sounds like I'm being incredibly harsh, but as a passing observer looking for shit to read, these are some of the thoughts that would go through my head at a glance. And its a shame, because the image is theoretically very evocative, with some interesting repeating motifs. But you need to make your art more appealing and more expert - obviously, easier said than done, and the only way to look truly experienced is to actually experience things, but you can try.

>> No.6255555


>> No.6255586

I vastly prefer manga. Most anime these days are so soullessly made, even if the source material is pretty good. I also tend to like black and white artwork far more, because I think it takes more skill to really make it look good than coloring. People just tend to unquestionably accept color, even if it looks like shit. This is the problem with a lot of western comics, but way too many people just want color of basically any quality, even if it sucks.

>> No.6255647

Personally no. It's beg but it has soul, I can see there being an audience for it.

>> No.6255732

Anybody else have a difficulty concentrating? Sometimes it actually feels physically painful to stay focused on drawing.

>> No.6255744

Yes 90% of the time. My respect for mangaka has gone through the roof.

>> No.6255931

Mangaplus creators seems kind of half baked.

you can't even edit submissions

>> No.6255942

looks cool to me, and I like the arrangement of the elements

>> No.6255994

As someone who doesn't care too much about art style as long as the story is good enough to make up for it, maybe. I would probably read the synopsis or first few pages just to see the mood because I think some of the creatures in the cover seem interesting. The concept from first impression seems rather unique and bizarre which I like, but I agree with the other anons that the art could use some improvement and the style itself isn't my cup of tea. I would say work on the anatomy first, especially the face because faces are really important in comics for obvious reasons and often in thumbnails too. I think some of the thick lines are fine because some people can make it work, but I do think you could change line weight here and there. For example changing background lines to separate the foreground from it. Also be careful of your tangents, they can really draw attention to unintended spots away from the intended focus.

>> No.6255996

nevermind, It's just hidden in a weird place. still feels really slow

>> No.6256091


>> No.6256102
File: 284 KB, 1400x2000, chp00_15.png [View same] [iqdb] [saucenao] [google]

FIRST CHAPTER DONE! Think I might take it easy for the rest of the weekend then start storyboarding the next one.

>> No.6256105

sidebar>dashboard>works>check info>>episode list>resubmit.
it deletes the stats so only do it if you NEED to I guess. I didn't have my 2 page spreads split into separate pages and had to re-edit them.

wonderful. congrats on your first

>> No.6256114

In the future make sure stuff is right before you hit upload. There's a preview of how your images will line up when you upload them and pick between horizontal and vertical display, so use it!

Just try not to lose momentum homie.

>> No.6256117

Its leiji matsumoto

>> No.6256130


>> No.6256163

Thanks for the answer.
Good job! Definitely going to try and read it when I can.

>> No.6256387
File: 770 KB, 760x587, CrazyTrain.png [View same] [iqdb] [saucenao] [google]

Any advice on kicking my own ass into gear and actually drafting a script?

>> No.6256395

Just do if for the idea of one day printing yourself a volume of your comic and actually being able to read it in your hands!

>> No.6256397

Is it a problem of focus or of skill?

>> No.6256402

I'd sooner die than print this stuff, but I get the notion.

I have neither experience nor the best focusing ability, but the only way I'll get experience is by doing it. When it comes to actually sitting down and getting work done, I tend to start my creative warm ups for the day by practicing art, and then just keep doing that.

>> No.6256408

Disconnect your internet. Right now.

>> No.6256410

I don't know I haven't touched my draft since may 1st.

>> No.6256449

I printed my shitty 50 page comic and don't regret it because it proves I did something.

>> No.6256482

Does anyone have any tips or resources for better backgrounds? I’m still improving my perspective, but I just never know what to put in scenes.

>> No.6256503

How to print it?

>> No.6256542

Are mmo isekais still popular with the youth?

>> No.6256588

Define youth

>> No.6256615


>> No.6256672
File: 380 KB, 826x1240, 1662272711331681.jpg [View same] [iqdb] [saucenao] [google]

I found this manga on /v/ and it makes me sad. If you capable of making semi realistic manga why would you want to waste your time and skill on parody shit like this instead of something more meaningful? I mean there are people who spend their entire life practicing just to reach this level but some people use their talent to make fun of themselves

I don't understand

>> No.6256681

If people aren't tired of them already they will be before long.

Some people just like comedy, dude. What's wrong with that?

>> No.6256690

/ic/ is so slow bros...

>> No.6256863

I used Maxim to print it.

>> No.6256876

it's a feature

>> No.6256901

my back is killing me, now i can finally get the real togashi experience

>> No.6257028
File: 326 KB, 800x1241, 1640039975277.jpg [View same] [iqdb] [saucenao] [google]

Making people laugh is the purest form of good. If you spend your creative life trying to create deep, emotional, ""meaningful"" things, you'll lose sight of what's important. EVERY creator injects humor and lightheartedness into their creative palette.

>> No.6257039

I know how you feel. Typically people with a lot of technical skill lack creativity and imagination.
What is up with this dialogue

>> No.6257047


>> No.6257125
File: 147 KB, 828x455, 1631109551908.jpg [View same] [iqdb] [saucenao] [google]

>I know how you feel. Typically people with a lot of technical skill lack creativity and imagination.

We get it, you have a very shallow ability to appreciate fiction.

>> No.6257136
File: 3.70 MB, 1920x1289, 1648995924016.png [View same] [iqdb] [saucenao] [google]

Am I wrong? Take pic related. Very talent but mostly just draws dinosaurs and realistic pokemon.

>> No.6257145

I'll argue that drawing Dino's takes a lot of creativity as the artist has to interpret a lot and choose what works. The pokemon example showcases good creative choices instead of just rendering it one way, it has patches of scales and smooth skin.

>> No.6257154

He can get away with it because he is already 350+ chapters in

>> No.6257158

then don't make autistic trash comics and actually put some effort into learning how to draw.

>> No.6257163

being able to draw well doesn't really guarantee any comic success, maybe if you're drawing for someone else, but not if you're creating your own thing, there are lots of comics that look great and nobody cares. So might as well do what you enjoy if you're going to do it and that's probably what he enjoys.

>> No.6257199
File: 102 KB, 408x581, no!!.png [View same] [iqdb] [saucenao] [google]

>i have one example therefore it is "typical"

>> No.6257200

I mean I've seen it quite a few times. Obviously I'm not going to save it and remember every artist.

>> No.6257236

paneling with dialogue is harder than i expected it to be

>> No.6257862

lifting weights will help (unironically)

>> No.6258087


Yes, you are wrong. let people make what they want to make.

Also terrible example because Palmers realistic pokemon drawings landing him a position as a style consultant for Detective Pikachu.


What should he be drawing with his MASSIVE amount of skill instead. what do you (a literal who) deem more worthy of his time.

Why are Michelin star chefs making omelettes. they should be making highly complex dishes! it's a waste of their talents!

Why are skilled screenwritters making comedies! they should be making gritty T.V dramas! it's a waste of their talents!

Get real dog.

>> No.6258094

I agree with your conclusions, but i don't agree with your spacing. fuck off to reddit

>> No.6258095

I don't think you know what creativity and imagination means.

>> No.6258106

well please illuminate us O' enlightened one.

>> No.6258108

This is a stupid thing to argue about...

>> No.6258110
File: 90 KB, 1080x1080, boomer.jpg [View same] [iqdb] [saucenao] [google]

Looks nice already, study your fundies and you'll be pretty alright. Also study how other manga artists use different screentones, the noise-like filter doesn't really fit well.

>> No.6258114

this, mangaka needed a job. why would anyone turn down working on an adaptation of such a successful franchise. artsy crabs love to pretend money isn't a factor.

>> No.6258141
File: 2.87 MB, 2000x1490, com.png [View same] [iqdb] [saucenao] [google]

It's just two people talking but I wanted to make a self indulgent little comic so I drew it out today. I worked in a small novelty notebook with the panels already drawn in which saved me time, but forced me to work with the layout given. I looked forward to inking it traditionally, but I realized the pages are too thin and it would bleed through. I might ink it and add backgrounds digitally, but I got it out of my system for now. It was interesting working in this way, and since it was so small I had to change how I thought about drawing. It was fun!

If you recognize the male character, no you don't.

>> No.6258149

I love the art style you have going on

>> No.6258391

This kind of mindset is the reason why media industry is dying.

>> No.6258407
File: 123 KB, 276x398, asagi inquisitive.png [View same] [iqdb] [saucenao] [google]

Media industry is dying?

>> No.6258660

actual brainlets...what are you even doing here retards?

>> No.6259176

How much worldbuilding do you do? Do you enjoy the process and if so, what inspires you?

>> No.6259190

I want to but I'm too retarded for it

>> No.6259195

I only do as much world-building that's relevant to the main characters. Anything outside of that is unneeded. I enjoy it mostly because I can be very subtle with it. As for inspiration, my surroundings help a lot with trying to understand the world I'm making.

>> No.6259197

Personally I don't do anything. I just think about making manga all day while being too lazy to do it.

>> No.6259269

kek same.

>> No.6259407
File: 424 KB, 557x800, testarossa.jpg [View same] [iqdb] [saucenao] [google]

Working on my 4koma webcomic, will probably work/rework this first page for the next week so I can use it as a style sheet to follow.
Reads left to right, columns before rows.


>> No.6259412

Image source?

>> No.6259539

That's kind of a weird way of paneling. I was confused at first, until I read your post. It isn't really intuitive to basically any region to panel like that, as far as I know.

>> No.6259792

>columns before rows
Please do not do this, panel in the natural reading direction for whatever language you're writing in.

>> No.6259807
File: 107 KB, 1199x1536, MILK.jpg [View same] [iqdb] [saucenao] [google]

How do I learn good action choreography? I'm working on my first proper project past some practice pages and hoping with a long chase scene - probably a bad idea, but fuck it, I've waited too long.

>Inb4 read manga
Yes yes I'm doing that. That goes without saying

>> No.6259811

it's how the Japanese do it.
Use panel flow and composition to your advantage. If your eye naturally lands on one spot, use that for the next action scene and so on. The last panel should cleanly lead into the next page without confusion.

>> No.6259830 [DELETED] 

>it's how the Japanese do it.
No, they do not. Text is often done vertically, but not panel progression.

>> No.6259853

By reading manga and practicing. And aim for readability over flair.

>> No.6259859
File: 39 KB, 640x628, 1632544483349.jpg [View same] [iqdb] [saucenao] [google]

>drawing look like legit anime/manga
>Probably puts some actual published illustrators from Tokyo to shame
You are an Asian American aren't you?

>> No.6259862
File: 146 KB, 320x240, 1659525409545912.gif [View same] [iqdb] [saucenao] [google]

>He'd rather say his entire race was inferior to another than admit he's bad

>> No.6259869
File: 22 KB, 262x262, GappySmile.jpg [View same] [iqdb] [saucenao] [google]

>Wahhh, Asain American!!!!
Holy kek.

>> No.6259870

Do you guys just post things online or are you trying to get published by some publisher or something?

>> No.6259907

>it's how the Japanese do it.
You're not writing in Japanese or Japanese readers, you're just going to confuse the people who would actually be reading it. Why do think the Japanese do it that way?

>> No.6259911

It's how they read, top to bottom, right to left.
Most 4-Koma manga are vertical, so doing it the way anon did is confusing.

>> No.6259958

Steve Lichman

>> No.6259968

I have no interest in publishers. If I wanted a boss and deadlines I could've just stayed working a bullshit 9-5. Being a "professional" mangaka is basically playing a death game where you slowly sacrifice the creative integrity of your work to fight a losing battle against established mainstream giants. I will have better luck with a niche following that likes me enough to give some money.

>> No.6259970

Pretty much this. Plus, there are so many outlets that you can just publish your own books these days if you really want to, that's probably far less soul-crushing since you can do it all at you own pace.

>> No.6259972

I agree with you but man do I wish the things I create could have a chance at becoming animated someday.

>> No.6259978


Absolutely based take, anon. What's the point of "making it" if you're just going to kill your own work, your own creative soul?

>> No.6259983
File: 233 KB, 851x780, 1655679466769.jpg [View same] [iqdb] [saucenao] [google]

I get your point, but I want an editor who roots for me and is as invested in my series as I am. I want connections to other mangaka and I want my series to be animated one day, like >>6259972

Pipe dream tho

>> No.6259990
File: 257 KB, 1196x1195, 1643831303258.jpg [View same] [iqdb] [saucenao] [google]

I don't have time to get work published, nor would I want to, even without all the creative restraints. It is a lot of paperwork, a lot of jiggery-pokery, a lot of the lowest and most embarassing forms of amateur art. It's the same vibe scrolling deviantart gives, but put in a professional setting, it makes me feel embarrassed. And that's not me dissing amateur artists - I am one, and so was my favorite artist, and so was yours. But half of this shit I can just imagine some scruffy suit looking over, bleary-eyed, sweat dripping from every pore and I can only feel bad for them. Regardless of how good you are, you have to start at the bottom.

>> No.6259993

hey one mans pipe dream is another's reality

>> No.6260017
File: 255 KB, 590x602, 1656013709967.png [View same] [iqdb] [saucenao] [google]

humans are strong, because we have the ability to change ourselves. We are those humans!

>> No.6260028

I only post on /ic/

>> No.6260320

everything I post on manga plus gets taken down for copyright infringement without specific pages. I'm pretty sure they thing I'm stealing my own comic from someone else.

>> No.6260347

What's your comic?

>> No.6260612

Easy for you to say when you don't have to worry about feeding yourself and family

How much do you think niche follower is willing to donate you? hmm? 2 digit per month?

>> No.6260625
File: 126 KB, 600x955, BlueDragonRalGrad_07022009_154609.jpg [View same] [iqdb] [saucenao] [google]

>it's how the Japanese do it.
No, it's not. Rows are always before columns. Don't confuse yourself just because their writing is vertical.

>> No.6260629

Get a real job and do comics on the side. OR, get a job doing comics in your own country where you actually have a chance. If you're going to slave away drawing for someone else, you might as well do it for an audience who speaks your language.

>> No.6260633
File: 199 KB, 1080x790, 4koma title chapter exemples.jpg [View same] [iqdb] [saucenao] [google]


Heyo 4koma anon here,
The format doesn't matter that much at this point since the panels will all be chopped up and put as single images for Instagram and vertical scrolling.
But the format I'm using is pretty standard for 4koma even among officially translated works, I'm just using this to keep everything organized, although if it ever were to be printed, I'll bother with it then.

It might be a bit confusing because it's a chapter title page, but they're the most common type of presentation for a 1st chapter page in 4komas.

I'm also using "MANGA TIME KIRARA" submission guidelines magazine as a reference for board size etc. etc. (a magazine that exclusively only publishes 4komas).
I put some refs as example.


No my friend, 100% not asian, keep practicing you can do it!

>> No.6260648

>Rows are always before columns.
Except for in 4koma.

>Get a real job and do comics on the side.
Comics take too long to make, you'll never be able to actually tell your story if you take that approach. Comics are kinda all-or-nothing unless you stick to shorts.

>> No.6260719

So get faster.

If comics take too long to make to make them while holding a regular job, how are you going to make money with NO regular job while you're taking all that time to make your comic?

>> No.6260790

Not him, but I see his point on the parody side at least
I love comedy (my favorite comics are Lupin III, One Piece, Calvin and Hobbes, the Peanuts, etc) so I never think someone's "wasting" their skills on comedy, but I do think dedicating your art career to making parodies or fanart of other people's works shows a lack of creativity; I don't think that's necessarily the case for the guy who made that Elden Ring comic since he probably draws other stuff, but there are so many Twitter illustrators who are content making Nintendo or flavour of the month anime fanart for eternity

>> No.6260870

>dont have to worry about feeding yourself and family
>comics take too long
jeez anon, maybe youre just not meant to do this

>> No.6261065

For anons who want to draw and talk with other anons about art

>> No.6261146

Does anyone has good screentones?
making them manually is a nightmare.

>> No.6261256

Krita has some included in the bursh patterns

>> No.6261444

>just almost finished learning photoshop
did I make a dummy dumb dumb choice?
would you recommend me using both softwares?

>> No.6261465

I'm sorry anon. Photoshop is literally dookie from a butt. Though it never hurts to learn different programs because you'll take something from the experience either way. I started with an ancient thing called photostudio, then gimp, then photoshop cs5-cs6, then sai, then bounced between them uncomfortably until eventually settling with Krita a few years ago which ended up feeling just right for me. As PlagueOfGripes once said, photoshop has an annoying tendency to try and "help" you with some of its features and really only ends up being annoying. As for using both, I'd say no unless photoshop has some really unique effect filters or something that you absolutely must have for whatever you're doing. I do all my drawing in Krita. The last time I opened photoshop was either to look at the frames of a gif or to make some retarded meme.

>> No.6261733

I feed myself with comic work. It's true that comics take too long to do as an after-work thing. Unless we're just talking about fairly low-effort doodle comics then yeah, comics really do take too much time to make after a full-time job. Maybe a part time would work, but even still you're severely underestimating the time commitment a decent release schedule is for your comic. Obviously if you're fine with just a page every other day then you won't understand but for those of us who aspire to put out work at a rate comparable (not necessary matching) that of pros then no, doing it on the side isn't an option.

>> No.6261844

>put out work at a rate comparable with pros
you mean those people who are literal slaves to the deadline for pennies? if you want to be a slave then be one.

>> No.6261859

"Comparable to pros" meaning "frequent enough that readers won't simply forget you exist between updates".
Anyway, you're deflecting. It takes crazy hours to put work out at a good pace, how much you get paid for those hours isn't relevant to the point.

>> No.6261867
File: 269 KB, 515x505, 1649997762521.png [View same] [iqdb] [saucenao] [google]

>Drawings look professional and legit AF
>Asian Jeans turns out to be a meme
>Encourages others to keep drawing
You truly are the rarest pepe anon.

>> No.6261905
File: 382 KB, 900x1280, 1634356720348.jpg [View same] [iqdb] [saucenao] [google]

But I need to do it. Because just my luck, I chose to have a story following a band.

>> No.6261913

Lol, the project I'm working on now has lots of crowds too. Sucks.

>> No.6261980

I just finished writting the script for the one-shot I'm planning to draw, it's 53 pages long but I think I can narrow it down to 45 pages so I'll be working on editing it now, truly I admire the people that can draw a storyboard without writting a script

>> No.6262875

Got my 2nd chapter boarded this morning. I learned how to pace the script out better by plotting out key events on multiple pages at a time. Only had to cut a few lines out, but mainly because it was less immently important stuff that could be said or done in a later chapter. What's everybody been up to lately?

>> No.6263229

>Hate everything I make
?Keep looking at every panel and thinking there's a better way to do this, I need to restart everything from scratch
How am I supposed to keep moving forward?

>> No.6263296

can you post an example of your work?

>> No.6263297

Post what you have, because the solution depends on how shitty it actually is. The line between bad and inexperienced is a blurry one. The solution may be to stop and study fundamentals of art and/or storytelling. But you also might be good enough to push through and get better as you go.

>> No.6263478
File: 392 KB, 1146x1756, 1611787017167.png [View same] [iqdb] [saucenao] [google]

What ever happened to Westernopanon?

>> No.6263490
File: 9 KB, 235x217, 1631489697594.jpg [View same] [iqdb] [saucenao] [google]

I don't think he ever posted in these threads, but I did save his webtoon link.

>> No.6263546
File: 3.01 MB, 2000x1470, dick head.png [View same] [iqdb] [saucenao] [google]

Thank you!
I know my panels are wonky but I like it...

>> No.6263557

>realization hits that I have to draw crowded urban environments for my series to work

>> No.6263672

I like your style, are you studying a particular mangaka?

>> No.6263723
File: 500 KB, 690x1012, file.png [View same] [iqdb] [saucenao] [google]

Not him, but gee I wonder.

>> No.6263808

I think the composition within the panels look a lot better now with the finalized speech bubbles, but I do feel as if the art style lost a bit of the dreamy and elegant character from the traditional sketch but it still looks nice.

>> No.6263816 [DELETED] 

Hey, the fact that I'm making a self insert comic about my husbando is supposed to be secret. SHUT THE HELL UP
Don't listen to that other anon I've never seen that character in my life
I agree 100%. I feel bad about it but not bad enough to learn to ink it in a way that works better lol

>> No.6263819
File: 926 KB, 2000x1517, dick headd.png [View same] [iqdb] [saucenao] [google]

Hey, the fact that I'm making a self insert comic about my husbando is supposed to be secret. SHUT THE HELL UP
Don't listen to that other anon I've never seen that character in my life
I agree 100%. I feel bad about it but not bad enough to learn to ink it in a way that works better lol

>> No.6263902

What kind of stuff do you release? With a publisher? Crowdfunding / patreon?

>> No.6263925

I got hired to draw a comic that's being written by others. These are still early days and the exact method of release is still up in the air, but as long as the money stays good I'm not really concerning myself with that stuff. For now I'm just focused on drawing it. I believe the general plan is to stay indie, since funding doesn't seem to be an issue.

>> No.6264090
File: 347 KB, 1133x1600, xfgxfg.jpg [View same] [iqdb] [saucenao] [google]

I wanted to make the next thread but the range ban on my ISP prevents me from making threads. (T-mobile wifi) I was gonna use this image, and i think it would be cool if the next op used it, but they don't have to uwu

>> No.6264102

You got it buddy.

New thread: