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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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6203309 No.6203309 [Reply] [Original]

Today's /beg/ challenge: Draw a raft spider

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:

New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
- Keys to drawing
- The Art and Science of Drawing
- Perspective Drawing Handbook
- Vilppu Drawing Manual (and literally any other book made by Glenn Vilppu)
- Figure - Design and invention
- Pen and Ink
- The Natural Way To Draw

RECOMMENDED BOOKS FOR INTERMEDIATES:
- How to Draw by Scott Robertson
- How to Render by Scott Robertson
- Color and Light: A Guide for the Realist Painter by James Gurney
- Morpho: Anatomy for Artists (and Literally any other book made by Michel Lauricella)
- Anatomy for Sculptors

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous thread >>6201001

>> No.6203313

>>6203309
>No anons previous work in the OP
What is this faggotry?

>> No.6203315
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6203315

critiques on the painting?

>> No.6203320

>>6203315
He looks like a more handsome version of me and that annoys me.

>> No.6203347

>>6203313
Sorry. I just copied the format of the last thread, where the daily challenge was used with the OP

>> No.6203349

>>6203315
what's this course called? i remember this guy looking way better but i watched like 3 years so maybe i just got better

>> No.6203350

>>6203347
It's all good friend. Just seemed strange that the thread previous from that one used the old formatting but it suddenly changed, which flared my autism.

>> No.6203353
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6203353

>>6203349

>> No.6203360

>>6203353
Oh it's been only a year
That face always felt so uncanny since it's not symmetrrical and kinda flat

>> No.6203361

>>6203353
Is this course doable on trad?

>> No.6203404
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6203404

>>6203309
I drunkenly sent a dm to my senpai telling him how much I love his art and that I want to be just like him. I feel embarassed, should I delete it and pretend nothing happened? I don't want to come off like a freak and I don't want to come off as some entitled fan. I don't know what I was thinking.
Also I wanna draw that spider but I need to watch some tutorials on adding details. My last challenge with the cat came out awful.

>> No.6203411

>>6203404
Don't worry about it. If he finds it weird and ignores you, he never deserved you to start with.

>> No.6203414
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6203414

>>6203404
>I need to watch some tutorials on adding details.
That's not really what you should be focusing on at this point. Rather than watching those tutorials, just draw the spider 10 times. You did fine with the cat. The only thing that really sticks out (literally) is the face. I spent 5 seconds in paint and slightly moved the mouth and nose, and this is the result. Looks a little wonky, but as you can see, your cat was pretty neat.

>> No.6203416

>>6202793
>Fellow engineer or just /o tourist?
I like mech stuff and wanted a real reference. Engines have a nice intricate aesthetic.

>> No.6203417

>>6203414
Thanks. I also like the little correction you made. I'll draw the spider and post it.

>> No.6203427
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6203427

>>6203309
I might try adding some details but i'll probably destroy the drawing in the process so here it is

>> No.6203431

>>6203427
Very nice, anon. Don't be afraid to ruin your drawing. Just try shit out. Or just redraw it and experiment on that instead. Get into a learning mindset. Only way to get better at something is by doing it. If you keep on doing good work like this, you'll have hundreds and thousands of drawings like this and even better ones.

>> No.6203439
File: 320 KB, 1616x2048, 20220802_095307.png [View same] [iqdb] [saucenao] [google]
6203439

>Post on social media
>Get 1 like
I thought i did really good bros...I know I'm not entitled to likes but a little feedback would be nice.

>> No.6203442

>>6203439
Give me your blog, I will retweet the stuff I like.

>> No.6203443

>>6203439
The scar and eyes are quite familiar.

>> No.6203444

>>6203442
@20Shua on twitter and insta. Thanks

>> No.6203445

>>6203439
I like it, anon. The thing is that most normies don't really give a shit about art, and the dedication required to get good at it. People who do like art has millions of artist to look at, so standing out from the crowd is really difficult. Either way, you should just keep posting. Not posting makes your chances at receiving likes equal to zero.

>> No.6203446

>>6203439
You have to draw pinups and coom to get likes and I'm not even exaggerating. It's literally the only way.

>> No.6203448

>>6203443
Yea she's War devil from the Chainsaw man manga

>> No.6203452
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6203452

>>6203439
>download fanart from reddit
>repost on social media with minimal changes
>get 1 like
That's 1 like more than you deserve.

>> No.6203453

>>6203448
I mean yeah but i dont really care for it, i used to do it, thats how i got my current followers

>> No.6203454

>>6203452
How do you know it's not the same person?

>> No.6203455

>>6203452
Dumbass that's my twitter, someone posted it on reddit

>> No.6203456

>>6203454
He's fucking dumb

>> No.6203470
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6203470

Thoughts? He's a character for my new comedy webcomic

>> No.6203472

>>6203470
I like it, any colored drawings?

>> No.6203477

>>6203472
Nope none, i dont know how to color lol

>> No.6203485
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6203485

I think I'm ready to move on from drawing boxes, whats next?

>> No.6203486
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6203486

>>6203427
>>6203431
bals deep

>> No.6203494
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6203494

some figures

>> No.6203502

>>6203494
how

>> No.6203521

>>6203502
boxes, unironically

>> No.6203528
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6203528

>>6203309

>> No.6203537
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6203537

>> No.6203548

>>6203309
>https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
the new sticky is so based, thx anons hopefully you keep improving it; i'll be posting my shit here going in from scratch.

>> No.6203550
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6203550

>>6203309
How to improve gesture drawing? Through what and how do you study the human figure and head?

>> No.6203551
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6203551

>>6203470
Sovl

>>6203439

Just keep at it. As long as it good and you make enough of it, clout will come

>> No.6203588
File: 1.23 MB, 4800x3300, spider drawing.jpg [View same] [iqdb] [saucenao] [google]
6203588

>>6203404
>>6203417
Here's the spider. Took me an hour and a half.

>> No.6203638

>>6203537
nice

>> No.6203648

>>6203485
these boxes are nice actually. You can move on to anything you want to actually draw anon

>> No.6203666
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6203666

>> No.6203684
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6203684

Just sketches also name my oc's!

>> No.6203685

>>6203684
Jonathan, Alice, Devin

>> No.6203696

>>6203684
Jose, Mary, Geronimo

>> No.6203701

>>6203502
the power of coom is strong

>> No.6203729
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6203729

this little lewd pose has taken me about eight hundred hours, the attempt on the right is my most successful one so far. i have zero idea how to check arms for proportion when they are pointing in different directions, i went for what i thought is the closest approximation. i ain't got no ref either. anyways, is it workable yet?

>> No.6203755
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6203755

Accidentally posted in the old thread

Anyways, be brutally honest

>> No.6203762

>>6203439
Unironically
>no colors
Normies love color. It's basically a requirement unless you're God tier.
Other than that though it's just kinda a boring pose. The foreshortening is cool but that's the only thing going on really. Her body is a straight rod down and her face is just there. No blood or effects or anything cool. Just a foreshortened pose.

It's a good exercise but it's not a surprise it wasn't well liked.

>> No.6203774

>>6203755
Everything looks like the same texture. Your lines could be straighter too, theres too much curve on things like the stairs and floor. If it's intentionally I'd say push it more, as is it just looks slightly off.
Perspective gets kinda wonky toward the back as well.

Biggest thing I'd say is just vary up your hatching some more, everything just kinda blends in together

>> No.6203795
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6203795

still don't know what im doing
too comfy in the beg comfort zone

>> No.6203799

>>6203774
>If it's intentionally I'd say push it more, as is it just looks slightly off.
Yeah, it's not intentional. I just got cocky and decided to do stairs with minimal sketching beforehand.

By varying up my hatching do you mean adding entirely new patterns or just like, cross hatching and stuff? Not sure how to say this in English.

Anyways, thanks for the critique, cheers bro

>> No.6203802
File: 683 KB, 1024x715, 22-08-08 1k.png [View same] [iqdb] [saucenao] [google]
6203802

day 2 of actually trying to draw shit
There is something very satisfying about the physical process of just putting pencil to paper. But when I'm trying to get stuff to 'look right' a frustration sets in. It's like my brain is getting in the way of my hands.

>> No.6203803

>>6203799
yeah different patterns, vary up the distance between the lines and directions, etc
if that's hard just add some bigger white barriers between things to break it up.

>> No.6203807

>>6203762
I already guessed that it's cuz of colors lol also here's the completed piece >>6203439 (YOU) not that it's any different lol. Any tips on coloring

>> No.6203808

>>6203807
pick a color
click the bucket
click the image

>> No.6203809

>>6203803
I plan on getting thinner rapidographers one of these days, this was done with 0.1 only and I'm trying to find 0.02 or something like that. That will probably help.

>> No.6203818

>>6203808
Buy a rope
Buy a stool
Stand on stool
Rope around neck
Jump

>> No.6203820

>>6203802
>Day 2
Looks pretty good for day 2. What did your work look like before you started drawing seriously?

>> No.6203833

>>6203818
he's just gonna land on the ground with a rope around his neck
sm h anon

>> No.6203835
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6203835

>>6203309
thoughts?

>> No.6203845
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6203845

>>6203818
It takes literally 3 seconds and will get you 10x more likes.

>> No.6203846

>>6203845
I can also do this Sherlock! But this is not appealing, it's not unique...no mood

>> No.6203852

>>6203820
Thanks. My work? Like drawings? It was mostly DBZ fan art from when I was a kid. I haven't drawn recreationally in probably about 15 years at least (currently 30), outside of occasional mspaint meme comics.

I've watched/read a lot of drawing instruction over the past decade, which probably helps a bit. e.g. I would not have put any line weights anywhere if it weren't for a video I watched. Drawing is something I've been interested in doing for a long time, I just always came up with some shitty excuse for why I should put it off.

>> No.6203853

>>6203846
>it's not unique
>draws character from manga
lmao

>> No.6203855
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6203855

Capeshit attempt

>> No.6203858

>>6203853
It's called fucking fanart u retard, are u ok? Colors can still be unique while the character isn't

>> No.6203860

>>6203858
Maybe just learn to color normally before trying to muh style

>> No.6203869

>>6203860
Ok ok that makes sense you're right

>> No.6203871
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6203871

>>6203309
cute lil spooder :3

>> No.6203872
File: 299 KB, 1102x1200, IMG_0546-1.png [View same] [iqdb] [saucenao] [google]
6203872

My friend didn't get the context of this, i thought i made it pretty clear, thoughts? Do u get it?

>> No.6203875

>>6203872
Impostor syndrome

>> No.6203883

>>6203875
Yep. Thanks!

>> No.6203896
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6203896

>>6203245
>you dont see it portruding like that all the way to the shoulder
You do if the subject is thin, but the edge is too hard and shadow too dark on the collarbone given the artstyle.

>> No.6203897

>>6203446
I haven't had anything actually pop off but my posts with the most likes were SFW fanart of a wholesome manga. The mangaka even liked them (which I imagine she does for all tagged fanart of her work, but it's still gratifying to know someone who created something you like saw your art of it).

>> No.6203900

>>6203872
I also read it as being about impostor syndrome, but I think the context of where you've posted it (ie in /beg/) sort of preconditions the audience (eg me). It could just as reasonably be read as him sending positive messages (symbolized by positive emojis) to someone insincerely and feeling guilt over his fraudulence, rather than receiving those positive messages but suspecting they're insincere because he feels like a fraud. Nothing makes it clear that he's an artist (or musician or writer or any other artistic occupation that might be subject to impostor syndrome) except the fact that it's on a board for artists.

>> No.6203901

>>6203871
>>6203802
>>6203588
>>6203528
>>6203486
Nice work. You're all gonna make it.

>> No.6203906
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6203906

>>6203901
thank you
nice with some positivity on /ic/ for a change

>> No.6203913
File: 1.90 MB, 1210x1345, 5229142B-6F1A-4962-B6EC-BB8E4E5F7CCE.png [View same] [iqdb] [saucenao] [google]
6203913

>>6203309
Here is my spider, thanks thread-anon!

>> No.6203918

>>6203795
If you draw this on mspaint and make it ultra ironic (something like smoking a bong in the sewers) you could get a trillion zoomer twitter followers

>> No.6203931

>>6203900
>Nothing makes it clear that he's an artist (or musician or writer or any other artistic occupation that might be subject to impostor syndrome) except the fact that it's on a board for artists.
Huh, i didn't think of that...How do i make it clear thar he's an artist?

>> No.6203934

>>6203931
I dunno, have a sketchbook in his other hand or something

>> No.6203935
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6203935

>> No.6203937

>>6203934
King behavior thanks

>> No.6203939

Day 976 of procrastination. I'll practice properly tomorrow. Really...

>> No.6203945

>>6203494
I am going to copy this until construction clicks on my mind.

>> No.6203947

>>6203537
Very cute, anon. This looks a thousand times better than the stiff emo boys standing up straight.

>> No.6203948
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6203948

>> No.6203951
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6203951

>>6203939
You have an hour to post a drawing

>> No.6203953

>>6203939
thanks for this post anon, I was stuck in a quick dopamine loop and this got me to switch over to my tablet and start drawing

>> No.6203962
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6203962

>>6203953

>> No.6203964

>>6203962
Ignore the quote, it was an accident.

>> No.6203968

>>6203951
He has 30 minutes to post a drawing

>> No.6203969

>when you enjoy buying art supplies more than actually using them
aaaaaaaaaaaaaaaaaaaaaaaaaa

>> No.6203971
File: 81 KB, 914x472, 1612731372058.jpg [View same] [iqdb] [saucenao] [google]
6203971

>>6203969

>> No.6203975

>>6203939
>Many years ago
>Each day, tell myself the life I'm living now is not my real life
>I just haven't gotten started yet, the life I was meant to live will come around eventually, once I get my shit together
>Fastforward to today
>Spend time each day practicing the things I want to improve at, am seeing noticeable gains
>Force myself to do the things even if I don't want to or am having an 'off' day
I have retroactively proved my past self correct. I did eventually get my shit together, and I did eventually begin to live the life I wanted. Moral of the story? Procrastination genuinely works, keep at it.

>> No.6203994

>>6203913
Yo das a nice spoider

>> No.6203997
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6203997

>> No.6204001
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6204001

Thinking of watching Huston's head tutorial today, but it's three hours. Can someone give me a basic runthrough of what it will teach me?
I already know the proportions of the head. I want to learn something new.
https://www.youtube.com/watch?v=2T7cDY7YDsg

>> No.6204003

>>6204001
Sit down and watch the full three hours. There are no shortcuts.

>> No.6204006

>>6204003
dont respond to the schizo

>> No.6204008
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6204008

>> No.6204010

>>6203309
What are some good brushes for clip studio paint? I know at the end of the day it's the artist not the tool but I'm wondering what you guys use

>> No.6204014
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6204014

>> No.6204030

>>6204010
Brushes are fun to play with and some artists have premium brush packs that actually automate a lot of their process, but most of the best brushes come with the program. Turnip pen (hard round), soft (soft round), noise (a kind of textured soft round), and hard and soft erasers. Most of the eclectic brushes you'd go out and download are either particle effects (eg Diamond Crystal) or textures (like watercolour brushes).

>> No.6204051
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6204051

Do you guys have OC, or do you feel it's too pretentious for your skill level?

>> No.6204060

>>6203315
He looks a bit too shiny.
>>6203404
>the dm
If you're friends with him, he'll surely be happy to hear it. If he doesn't know you very well, you can explain that you were drunk but you still think his art is good
>art
Don't worry about putting in so many lines for fur. You can simplify it into shapes (try making all those little lines one big jagged line, if that makes sense?) This comes with practice.

>> No.6204066

>>6204051
Yes
No
There's nothing pretentious about having an OC, people who don't even draw have them

>> No.6204070

>>6204051
I don't even know how I would make one

>> No.6204072

>>6204060
Nah not friends and am just one of his 50k+ followers. I just comment on his art and he hearts it like I assume he does for everyone.

>> No.6204077
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6204077

>>6204051
Yes. Working on episodes for her and hired a couple of voice actresses for like 50 bucks each.

>> No.6204083

>>6203439
Props for trying out foreshortening.
There's a line near her chin, and I assume it's to show the underside of her neck. However, the way you've positioned the eyes and nose, the face is not rotated. Nitpick, but where is her ear? It's located in the middle of the head in a side view.
You've added small dash lines to the elbow, and fingers which is strange because they don't appear elsewhere. It makes the arm feel out of place. You accentuated the arm with thicker lines. However, shouldn't the focus be her stabbing her own head? If I came up with this piece, I'd make the head and knife have thicker lines. I could be wrong.
Finally, her eyes are colored which is strange since nothing else is. I'm assuming this is a wip problem. Despite all this, I like what you were trying to do.
>Get 1 like
>I thought i did really good bros...
Not to sound mean, but I found out this harsh fact during middle school when I posted my shitty MS Paint adoptables to Deviantart.

>> No.6204088

>>6204077
Can you post your trad realism work? I want to see how much it affects stylization.

>> No.6204096

>>6204088
I'm a /beg/ that's trying to improve my draftsmanship. I've drawn since I was a child but always doodle tier work. I have never actually studied real drawing and it pisses me off so I have been dedicating a lot of time to practicing.
I drew the spider
>>6203588
My goal is to draw as well as professional cartoonists and character designers. It isn't even about entering the industry. I just want work that I'll actually be proud of.

>> No.6204098
File: 296 KB, 1150x940, spider.png [View same] [iqdb] [saucenao] [google]
6204098

>>6203309
My spider

>> No.6204102

>>6204098
Gawd DAMN

>> No.6204104

>>6204077
Is this going to be wholesome or do you have something horrible in mind for her?

>> No.6204107
File: 383 KB, 1000x458, ships.png [View same] [iqdb] [saucenao] [google]
6204107

haha I drew a spaceship today

>> No.6204109

>>6203470
Have you ever heard of values? Grey, black, white etc. If you're afraid of color try filling it in with those. If you're afraid of the fill bucket, use a brush and glob it on, brother. I like the design a lot.
>>6203486
spider!! aaaah
>>6203494
Middle down, the one with twintails, has really short arms. Really, all of their arms except for top left and right have freakish arms. I don't like anime nor coom but it's getting there pretty well
>>6203550
Look in the archives anon, there are gesture sites that time you but I don't know the names of them. Looking at real people is really good, and you should read Fun with a Pencil by Andrew Loomis. Most fun artbook I've read.
>>6203551
The attacking boxer is near perfection, but the one being hit, his face is eh. Can't remember what artbook this was, probably a Marvel one, but it said that you should draw the moment after someone is being hit because it feels more powerful to the audience. But your humans are leagues better than me

>> No.6204110

>>6204104
It's a weird bastard mix of sweet and tasteless. It's an adult cartoon through the lens of an adorable little girl. Though the adult aspect won't be from swearing/sex/violence but from the subject matter. I don't think there's any curse words in the scripts written

>> No.6204123

>>6203588
>>6203666
<3
>>6203729
Take a picture of yourself doing that pose. I honestly have no idea what you're trying to accomplish.
>>6203795
>comfort zone
well then get outta there!!
>>6203802
>But when I'm trying to get stuff to 'look right' a frustration sets in
That's normal. You should flip through Drawing on the Right Side of the Brain, it talks about that. I think.
>>6203835
I'd like to see more detail on the armor and the hair, it would make a nice piece even better.
>>6203855
>thumbnail
streamers, confetti
>picture
oh no
In all seriousness, I don't know what he's tearing apart but it looks sick, nice blood detailing. For the head, he has no forehead. Did you draw the head before you drew the mouth? Because a corner of his mouth is touching the edge of his head.

>> No.6204133

>>6204107
Nice

>> No.6204136

>>6204003
I want to know when it gets to the good bit. I've sat through at least an hour of this video a couple of times, and every time it just repeats what I already know. Eyes halfway, nose middle, mouth in between chin and nose. I want to learn the necessary knowledge to understand my proportions in bigger detail, so that I can see the small mistakes in >>6204001 relative to the change in angles. The first part of Huston is essentially what you learn in Loomis, whereas I want to train my eyes to see better. Then it gets into Master studies which I don't see the point.
I'll try to go through it again anyway but I just don't see the point.

>> No.6204138

>>6204136
Also I would like to point out that it does not use reference, so it's hard to draw along.

>> No.6204140

>>6204136
>>6204138
Plus, it doesn't teach what I want to know most. The ratio of chin to circle. I want to get the chin the right size the first time, it doesn't teach how to measure it.

>> No.6204142

>>6203913
Extremely nice colors.
>>6203948
Very chunky, I like the shapes. It's kind of scary looking, because most of the buildings are in shadow.
Very nice, very cute. What material is her pants?
>>6203997
Her pose is a flying kick, which assumes that she's moving through the air. However, parts of her body aren't moving with this in mind, so it looks stiff. For example, her watermelons should be pushed up more. I think where they're attached to the body is ok, it's that they should be jiggled up. Another is her hair, it should be blowing in the wind. Interesting what you're doing with the colors.

>> No.6204148

>>6204051
no one is 'too skilled' to make an oc, they're fun!
>>6204072
Just say that you were drunk, if you don't treat it like a big deal than I'm sure he won't.
>>6204077
Nice design >>6204110 sounds like a cool idea but I feel sorry for her already.

>> No.6204156
File: 988 KB, 2560x1440, 78.jpg [View same] [iqdb] [saucenao] [google]
6204156

Begs, this is it: the last 2 pages tomorrow. And the last mega projects should last a FEW WEEKS and span MULTIPLE full piece drawings??

>>6204107
It looks deceptively simple but there are details in it. This could honestly be in popular indie game
>>6204098
very good form
>>6204008
i like it
>>6203997
I kneed in front of your confidence in picking such color palette
>>6203962
it would look better with different background color
>>6203948
better quality than average manga
>>6203913
next time add black spots bellow legs to imply that its not floating midair, otherwise its good. with your painting skill, why dont you attempt simply shadows?
>>6203755
i kneel

>> No.6204162
File: 481 KB, 1636x880, gesture.png [View same] [iqdb] [saucenao] [google]
6204162

I need clarification on the meaning of gesture. In Huston's video, he goes through the "gesture" of the head and says that there are two gestures: one for the head and one for the face.
https://youtu.be/2T7cDY7YDsg?t=490
How is this gesture? All he's talking about is the measurement of the two. In what way is this gesture, like with gesture drawings? What's the definition of gesture in his case and why is this important.

>> No.6204169
File: 138 KB, 725x866, file.png [View same] [iqdb] [saucenao] [google]
6204169

>>6204162
>>6204162
Everyone has a different way of thinking or what they consider gesture. Here are the two gestures are the head and the face, G1 and G2. look at my example

>> No.6204171
File: 1.33 MB, 903x1177, 370.png [View same] [iqdb] [saucenao] [google]
6204171

>>6204156
>it would look better with different background color
I like this tone of yellow too much, it's kinda that
disgusting 70's sex offender yellow so I think it fits with kid velma.

>> No.6204174

>>6204169
I don't get it. He says there is "movement" but he's drawing a static head. Doesn't seem that important but just wanted clarification, he could have just said measurement.

>> No.6204176
File: 192 KB, 1133x1143, desert witch.png [View same] [iqdb] [saucenao] [google]
6204176

>>6204051
OC as in Original Characters or Original Content? You should be drawing the latter no matter your skill level, proclivities or longterm goals, imo. There's no reason a beginner should not draw the former. I'd consider myself /int/ but I draw almost exclusively original characters for myself, and other people's characters for drawthread requests primarily on /tg/. But I never really had a fanart phase or whatever (most of the fanart I've ever drawn has been in the last year, and it's been like five pieces), and I started out drawing OCs and only shifted into drawing from reference for practice when I got more serious about art years later.

>>6204070
Character design is really fun, though. Even taking other people's descriptions of their characters (like in /tg/ drawthread requests) and finding ways to interpret them is fun. It's definitely one of the skills I think most artists should cultivate, though really it's a few distinct skills I think, which are in turn based on fundamentals (of design, which have some overlap with drawing fundies) like shape language and semiotics.

>> No.6204177
File: 188 KB, 747x865, file.png [View same] [iqdb] [saucenao] [google]
6204177

>>6204174

gesture is important because it is the connection between the forms. without gesture, you cannot connect the forms.

>> No.6204178

>>6204162
Gesture is made to express an idea or meaning.
>gesture of the skull going back and the face going down
So he's drawing his "idea" of what a head looks like in a simplified manner ie. Drawing a line back for the skull and a line going down for the face. It's his way of simplifying the head.

>> No.6204185

>>6203855
That blood splatter brush looks so crappy imo. Also way too bright-red. I think the part you drew isn't too bad (triangle feet look lazy but I think cartoons get a certain degree of a pass for laziness) but the blood covers up a lot of what you drew anyway.

>> No.6204201

Was searching for sketching videos and stumbled upon this guy. Thoughts?
https://www.youtube.com/watch?v=bdmZteDzISI

>> No.6204210

I'm having a fucking breakdown
I need to understand construction and 3D shapes to do figure drawing but none of the books I have cover it and the only other resource i have that does is Drawabox which is endless grinding. What the fuck do I do to just learn how to draw prisms and shit

>> No.6204213
File: 99 KB, 966x548, gesture1.png [View same] [iqdb] [saucenao] [google]
6204213

>>6204177
>>6204178
Okay, thanks. I still don't really see the point of calling it gesture but after going through it drawing the arrows I found a use for it. By going through the gesture motion it makes sure that you are drawing the line in the same shape as your reference by making you conscious about it. So I guess that helped.
I finally finished the first 20 minutes, am I doing right? When will I get to the part that will help me draw >>6204001 ?

>> No.6204224
File: 31 KB, 720x480, download.png [View same] [iqdb] [saucenao] [google]
6204224

>>6203666

>> No.6204226

>>6204213
looks good apart from hairy lines

>> No.6204229

>>6204226
I know lines are hairy but I'm doing it on purpose. Hampton emphasized that hairy lines demonstrate movement, and I'm making it a habit because I like the look of hairy lines. I also switched from 2H to 4B because it's easier to erase.

>> No.6204238

>>6204229
Are you sure it was hairy lines (short strokes with a bunch of dead ends hanging off along the length of any curve) and not restated lines (multiple long strokes going back and forth over the same general area)?

>> No.6204251
File: 599 KB, 1263x1488, asfasfa.jpg [View same] [iqdb] [saucenao] [google]
6204251

How my fellow permabegs doing.
I've got a bad case of the Mondays.

>> No.6204253

>>6204251
A little fucking depressed but it's 4:30 am, good night.

>> No.6204255

>>6204229
It's a good idea to look into bettering your line control.

>> No.6204256

>>6204251
>/int/ posts clearly /pro/ work
>haha I'm a total /beg/
why are /int/s all like this? this is why I never post here.

>> No.6204258

>>6204256
His drawing is decent but it's high /beg/ or low /int/. There's no fucking way that's /pro/ (no offense to him)

>> No.6204259

>>6204238
>>6204255
I can only use the artist grip because of carpal tunnel, so it's hard to get long lines at certain angles.
I wonder if there are any Wacom pens that allow artist grip btw?

>> No.6204261

>>6204259
No, but I think apple pencil does.

>> No.6204262

>>6204258
ive seen worse drawings get commissioned

>> No.6204263

>>6204261
Oh nice. Gotta save up for that then I guess.

>> No.6204277

>start Hampton
>attempt to copy some of the diagrams just to get a feel for the concepts
>none of them come out even remotely looking like they do in the book, even the basic forms
what do I do here

>> No.6204283

>>6204277
I tried Hampton and found his gestures barely resembled people. Like, I copied his drawings and tried to make a human out of it and the proportions were all over the place. Pelvis sticking out, etc.
I think you should only begin gesture once you're at least mid int. Leave it for now.

>> No.6204302

>>6204283
I just want to understand basic forms
I haven't even gotten so advanced as to be doing cubes and spheres yet, please help me

>> No.6204312

>>6204283
Can you post an example of mid int?

In general I never understand these skill levels people just throw out there. Especially when people start conflating studies with actual work.

>> No.6204321

>>6204302
Mid int is basically really good. Better than >>6204251
Just avoid Drawabox. Start by copying reference drawings, cosplay photos, etc. while studying Loomis on the side. You can choose to either focus on improving body structure or face. Loomis has methods for both.

>> No.6204323
File: 27 KB, 600x600, 1639084894752.jpg [View same] [iqdb] [saucenao] [google]
6204323

>>6204251
I haven't drawn since Friday

>> No.6204327
File: 2.49 MB, 2354x3000, hikari tenticals.jpg [View same] [iqdb] [saucenao] [google]
6204327

This is one of my first times drawing porn. How can I make this more appealing? And what are some things ya'll dislike about this drawing?

>> No.6204330

>>6204321
>Just avoid Drawabox
Drawabox is the only resource I know of that has a decent suite of exercises for shit like cubes, spheres, cylinders, etc.
Right Side and FWaP both skip over it entirely as far as I can tell and Hampton has literally one page of exercises for all of the above. Right Side has a segment on perspective and then immediately jumps into shading and the rest don't touch on it at all. It's not that I'm using Drawabox because I like Drawabox, it's because it's the only thing that I've found here that actually provides the extremely basic materials I need at the moment.

>> No.6204331

>>6204323
Why not draw the spider in the OP?

>> No.6204332

>>6204327
Conceptually up my alley but the boobs need some work and that left leg looking bad. Facr needs working on as well.

Anatomy aside though. Porn is very energy and gestural focused. This is just a girl sitting on a mass of tentacles, its too casual. You don't need to go the generic route of super focusing on penetration or flopping boobs but you need to have some force to it, either by thrusting or from her own orgasms/grinding.
Better angles and foreshortening also help give it energy. Typically straight on perspective like this feels boring to look at.

>> No.6204335

>>6204330
Learning to rotate cubes in your head is a nice skill but it won't help you draw faces or bodies as much as you expect. Feel free to finish the course, but if you don't have the patience it can really kill your passion for drawing. Just look at the work of the author of DAB.

>> No.6204340

>>6204335
I know it won't totally complete the process but gaining an understanding of basic forms and perspective is going to be really fucking helpful later when I'm working on Loomis and Hampton because at the current point I'm at I can't even copy their diagrams well. I can't expect myself to craft anything even vaguely resembling an actual humanoid if I can't draw a cube, and at the moment I can't and it always comes out looking 2D.

>> No.6204345
File: 135 KB, 1060x1500, 4aO8azeR40hlGtBVHQTr.jpg [View same] [iqdb] [saucenao] [google]
6204345

>>6204340
>I can't expect myself to craft anything even vaguely resembling an actual humanoid if I can't draw a cube
That's not true though. Try to copy this for starters.

>> No.6204358
File: 331 KB, 503x946, ApplicationFrameHost_0KxIFtXL4k.png [View same] [iqdb] [saucenao] [google]
6204358

r8 this advice

>> No.6204362

>>6204358
>Reddit
Advice discarded

>> No.6204370
File: 540 KB, 561x1006, art advice on how to practice.png [View same] [iqdb] [saucenao] [google]
6204370

>>6204358
Fixed

>> No.6204374

>>6203494
Draw something else besides "fate". That doesn't inspire confidence and they ain't sharing. Nice tits.

>> No.6204379

>>6204156
Noice. I like the horse/unicorn.

>> No.6204382

>>6204251
realizing that if that is considered "low /beg/" then I am utterly beyond salvaging

>> No.6204395

>>6204358
Seems like fine advice, even if it is from reddit. I've never done Bargue but it's supposed to be good from what I hear, Bridgman's a classic, I've never heard of Vanderpoel. Might induce burn out going through all of that at once, but go for it man.

>> No.6204409
File: 2.15 MB, 2938x4032, 20220808_231336.jpg [View same] [iqdb] [saucenao] [google]
6204409

>>6204345
I've honestly got no idea what that thing on her left side is.

>> No.6204420

>>6204409
Good job. Take a break, rest your eyes, then open it on paint and flip it horizontally. That way you can see the errors you made much clearer. Learn to use plumb lines for your next piece. Mastering plumb lines will take you a long way, so make that your focus. It's when you pick two relative points to measure out placement and distances.

>> No.6204429
File: 627 KB, 2000x1125, b30.png [View same] [iqdb] [saucenao] [google]
6204429

>> No.6204431
File: 373 KB, 538x710, gesture2.png [View same] [iqdb] [saucenao] [google]
6204431

Need help. On Hampton part 2 and I'm having trouble with symmetry for front view faces. Looks fine first glance but actually isn't. This is a matter of process, not skill. I definitely have the skill but I'm skipping a step somehow and Hampton doesn't teach it.

>> No.6204434

>>6204431
Sorry meant Huston*

>> No.6204436
File: 392 KB, 1658x1433, golem study.png [View same] [iqdb] [saucenao] [google]
6204436

Something seems wrong with my golem.
1. How do I get better at line pressure control? Some lines are thin while others are thick for some reason. Should I lift weights?
2. Is it worth using perspective for every single rock? Asking because it seems like a hassle, so I just eyed it for now.
Using clip studio btw.

>> No.6204437
File: 1.33 MB, 1523x2080, v2.png [View same] [iqdb] [saucenao] [google]
6204437

focusing on trying to get realistic values from imagination, no references at all, and im fucking feeling miserable about it this looks like shit man

>> No.6204439

>>6204420
>plumb lines
I'm not familiar with this concept but I'll read up on it. Thank you very much for the advice and particularly the exercise. I know that fundamentals are important but sometimes it feels too easy to lose the forest for the trees and forget to actually draw.

>> No.6204442
File: 110 KB, 1029x1029, it is over.jpg [View same] [iqdb] [saucenao] [google]
6204442

>doing upside down stravinsky
>get about halfway into it
>start connecting two different parts that I've already drawn
>they're disconnected by about an inch at the meeting point

>> No.6204443

>>6204437
it's nice
but I think there shouldn't be any hard edge inside shadows, the shadow under his chin and the cast shadow on his chest should merge together

>> No.6204445

>>6204431
Also anybody noticed that Asians have smaller jaws than Caucasians? Huston says to make the jaw half of the circle/head but I always have to shorten the jaw otherwise it won't match the reference.

>> No.6204446
File: 78 KB, 1080x1350, fbdc1e7e075c4cefbe5e21fc4251ed7f.jpg [View same] [iqdb] [saucenao] [google]
6204446

>>6204445
Wait this girl isn't even Asian, but I had to shorten the jaw. Am I doing it right?

>> No.6204465

>>6204431
Oh I just did some research and found out why it's never symmetrical. Artists use rulers apparently. But isn't that cheating or does everyone else do it too? Seems like fair play, but I would rather be able to do it intuitively if it's possible.

>> No.6204482

>>6203309
Anon if you insist on making new threads at least put /beg/ in options so it's easier to find.

>> No.6204485

>>6204335
It actually will help him a lot if he uses construction.

>> No.6204489

>>6204429
>>6203494
are you the same?

>> No.6204496

>>6203502
based and being impressed by mediocre ill proportioned figures as long as they have le anime face pilled.

>> No.6204497
File: 227 KB, 700x986, figdrawing.jpg [View same] [iqdb] [saucenao] [google]
6204497

am i supposed to grind the first part or just flip through his oil paintings? The exercises just involve me tracing motion lines or tracing a silhouette and adding some cylinders.

Also half the tracing exercises are done in colored chalk so I can't even see through a single sheet of tracing paper.

I just skipped to the second part where he starts drawing simplified anatomy.

>> No.6204504
File: 2.09 MB, 2208x1701, v2.png [View same] [iqdb] [saucenao] [google]
6204504

I completely redrew my picture from yesterday, I actually really like it now

>> No.6204505

>>6204489
nope

>> No.6204507

>>6204504
Berry nice

>> No.6204512

>>6204496
What's wrong with it? Looks perfect to me.

>> No.6204514

>>6204496
uh oh someone mad lol

>> No.6204554

>>6204148
https://files.catbox.moe/e1kkr1.mp4
A little trailer I put together today after 2 hours of fundie practice.

>> No.6204559
File: 461 KB, 1118x792, photoshop_CZXbE6ABmE.png [View same] [iqdb] [saucenao] [google]
6204559

>>6204512
i cant go over all of them but generally the arms are very tiny and lack any sort of anatomy. the closer hand looks flat and the middle finger being above the index seems unnatural, its an awkward pose to put your hand in. the back one in this one has a lot of gestural quality though so i like it.
pubic mound is higher than where the gluteus terminates in profile.
pectoral inserts into the upper arm
ribcage issues that i pointed out in picrel
tits dont ALWAYS wrap around the ribcage but you can exaggerate that cause it usually looks more appealing, especially with huge ones like those

not exhaustive at all, im sure theres more that could be said but thats all i have off the top of my head. ofc my redraw isnt perfect and parts could be redesigned to be more appealing/gestural but my goal was making the anatomy more obvious

>>6204514
yes sorry i should have been nicer but a lot of good art here gets ignored because it doesnt have le anime face.

>> No.6204569

>>6204482
>catalog
>search for /beg/
literal mouthbreather

>> No.6204578

Is practicing 30 minutes trad gesture drawing + 30 minutes digital gesture drawing a bad idea?

Should I stick to one medium?

>> No.6204588
File: 67 KB, 1062x947, F650F1AC-1071-47A6-8054-CC23F21C89BA.jpg [View same] [iqdb] [saucenao] [google]
6204588

>>6203427
>>6203486
>>6203528
>>6203588
>>6203802
>>6203871
>>6203913
>>6204098
Noice spiders frens

>> No.6204596
File: 1.54 MB, 4000x3000, IMG_20220809_105526.jpg [View same] [iqdb] [saucenao] [google]
6204596

It seems I can draw all the ugly burly men from this book but nothing that looks somewhat pretty. I'll move on to something else now

>> No.6204598

>>6204578
It’s fine to switch it up if you want. The medium shouldn’t really make much of a difference.

>> No.6204620

Anons please inform: is this actually fast improvement for 60 days? It seems practically no better, at least for the final, colored product. Most of it seemed really awful honestly. I'm not sure why everyone in the comments is sucking him off
https://youtu.be/FH9rSm_QD2Y

I mean I'm a peak /nodraw/ who hasn't drawn in over a year and barely drew before that, but I feel like I could easily surpass this in less than a month. Maybe not with colored shading since color is hard and I think it would just make my art worse to color it, but almost definitely with just sketches

>> No.6204623

Please just tell me what the fuck does crab mean

>> No.6204628

>>6204623
I think irl crabs will drag other crabs back down into a crab bucket (which is where they are after being caught)
So basically it's someone stuck at a similar or lower level than you trying to put you down and demotivate you, probably because they find it easier than actually improving themselves (granted, it kind of is)

>> No.6204639
File: 1.00 MB, 1318x750, gesture4.png [View same] [iqdb] [saucenao] [google]
6204639

First time drawing a face in profile view.
Am I int yet?

>> No.6204640
File: 456 KB, 698x412, 1634583622599.png [View same] [iqdb] [saucenao] [google]
6204640

>>6204445
>anybody noticed that Asians have smaller jaws than Caucasians
>schizo has never seen what asian bitches without surgery/filters/makeup look like
top kek

>> No.6204644

>>6204620
>but I feel like I could easily surpass this in less than a month.
I don't think you can. I don't mean it's not possible, I just mean you specifically.

>> No.6204645

>>6204639
Lol. Lmao even.

>> No.6204647

>>6204098
How do I hatch like this?

>> No.6204650

>>6204644
Alright, I'll rephrase it. I feel like basically anyone could surpass that in under a month

>> No.6204658

>>6204650
>I feel like basically anyone could surpass that in under a month
I would say that theoretically most people could, but very few could do it in practice. Learning to draw is hard work. It requires effort and dedication few people have. Especially when you're starting later in life. Which is why people like me with a ruined coomer brain end up as /permabegs/

>> No.6204661

>>6204650
>>6204658
Also, saying a month doesn't mean much. A dedicated person could draw for 10 hours a day for 2 weeks and improve extremely quickly, while someone could draw for 20 mintues a day for 3 and not notice a lot of changes in the competancy.

>> No.6204663

>>6204645
PYW.

>> No.6204664

>>6204663
I'm not that anon, but not being a master at drawing doesn't mean that you can't differentiate between a /beg/ drawing and a /int/ drawing.

>> No.6204665

>>6204663
>>6204639
>average pyw poster

>> No.6204669
File: 1000 KB, 1332x754, gesture5.png [View same] [iqdb] [saucenao] [google]
6204669

>>6204664
>>6204665
PYW. Profile view, trad. Let's see if you're any better.

>> No.6204673

>>6204658
>>6204661
Those are extremely fair points. I suppose my original statement should've come with an asterisk that read "assuming said person actually puts in effort"
Maybe I was harping too much on the time spent instead of what was actually done. But yeah, I do have to give the guy credit for actually grinding those 60 days

>> No.6204682

>>6204669
the actual shape of everything is solid. Good eye for that, at least!

>Smudge shading
I know people shill for this crap but seriously, don't. Shade with your pencil, not your finger... unless those are just normal smudges.
In which case, you need to learn to keep the page clean.
Learn proper posture and hand position. This isn't like a giant deal that you need to be stressed over, but just keep some common sense about hand placement. If you're desperate and simply can't figure it out for the life of you, get some wax paper and put it between your skin and the lines you've placed.

>The hair
Your rendering is off here. You have not developed good pressure control. Notice how as you went back and forth with your pencil, certain areas have blotches of darkness and others don't? (Pic related).

Practice shading simple shapes (circles, squares, rectangles, triangles etc) in a single, EVEN hue. Make only a single pass, swiping back and forth, keeping constant pressure from one side to the other and without taking your pencil off the page from start to finish.

Aim for the final product to have no visible pencil lines at all. It should be a smooth and flat shade. It should not be darker at the ends of each swipe, you should not have some swipes be darker in tone than others. It takes practice, but that's a great way to develop pencil skills.

I'd also say over all you're pressing WAY too hard. If you want darker shading, generally you just do either multiple passes with controlled technique, where and how you want it, OR just switch to a softer pencil. With proper pencil technique, you barely need to press at all.

But otherwise yeah, this is a great start.

>> No.6204684

>tfw never get critiqued

>> No.6204685

>>6204684
you got any work itt?

>> No.6204687
File: 877 KB, 1332x754, 1660041685692775.png [View same] [iqdb] [saucenao] [google]
6204687

>>6204669
>>6204682
>forgot a quick reference
might help to have a few of the pressure variances pointed out. Look back at your pencil work and you'll notice how out of control your technique is. That's where I'd say you need to improve, since you clearly have a good enough sense for shape already.

>> No.6204688

>>6204685
Yes.

>> No.6204691

>>6204688
>Doesn't point to it.
Ah, well then, very nice. Carry on.

>> No.6204692

>>6204682
Thanks anon I will try to do that.
Unfortunately I don't know how to get my white charcoal pencil working (doesn't draw over the pencil for hair highlights) and I don't want to do that thing where I shade a dark background in order to make the face stand out, so I'm not sure how to draw without pencil lines.
But solid advice anon I will do what you told me. Currently going through the Huston video. I had trouble with symmetry here >>6204431 seems like my profile view is better.

>> No.6204698

>>6204692
>Unfortunately I don't know how to get my white charcoal pencil working
That's possibly because you're supposed to be using that with charcoal, not graphite. Pencil is a bit waxy in texture for what it lays on the paper, so rendering on top of it doesn't perfectly. (Even less so when you're pressing too hard.)

>I had trouble with symmetry
Draw a lot of circles until they're perfect.
After drawing a circle, go over it several times and try to keep the lines perfectly overlapped.

After every one, look at it, consider in what ways it is not perfectly circle-y, and reflect on the body mechanics that resulted in that inaccuracy. Fix that lack of precision through reflection and further practice.
Do similar stuff for straight lines (Draw a line, repeat over the same line several times, keeping the repeats as accurate to the original as possible. Do this with as long a line as you can while keeping all repeats accurate.), and simple arcs, and more complex curves later. And leaf shapes, where each side is an identical arc, etc. Muscle memory is important to build up.

A lot of asymmetry comes from not building up enough precision and muscle memory, so that when you try to render reflections of similar shapes, your hand ends up producing different curves than what was intended.

>> No.6204703

>>6204692
>>6204698
oh, and do the circles IN BOTH DIRECTIONS (clockwise and counterclockwise), along with the lines, arcs and other shapes (left to right *AND* right to left)
would hate to slam together 1000 hours of practice and forget to build up half the entire skill base.

>> No.6204715

>>6204658
>people like me with a ruined coomer brain end up as /permabegs
Pyw

>> No.6204718

>>6204664
Mind if I ask what is the non tautological difference between a beg and an int?

>> No.6204723

>>6204718
>non tautological difference
Don't use words you don't understand.

>> No.6204726

>>6204723
I know what a tautology is, do YOU know what a beg/int is?

>> No.6204729

>>6204726
beginner / intermediate in regards to art skills, it's not that complex. it's subjective and art is nebulous so exact definitions will vary a lot from person to person.

>> No.6204730

>>6204327
What that other anon said with perspective and angles. Do ones that exaggerate boobs/butt and it'll come out real coomy.

>> No.6204732

>>6204729
That is tautological because it's true by definition and everyone knows it. You're not contributing anything to what the reader already understood. Do you personally have a specific set of skills associated with each word or do you just expect people to understand the concrete meaning you're assigning to them? Let me guess, you're not the anon I originally asked.

>> No.6204734

>>6204732
And yet we can still communicate. /beg/ and /int/ are just especially so. When I say to picture a beetle in your head, we probably don't think of the same exact species but its general enough to get the idea across. There's nothing even close for art skills standards. No I wasn't that anon.

>> No.6204737

>>6204734
>No I wasn't that anon
The point is moot then, because he was clearly talking about a shared though unknown concrete standard.

>we can still communicate
Can we? The fact that I sincerely need an answer for this question suggests the opposite, and I'm quite sure I'm not the only one.

>> No.6204750

>>6204327
I know it's not what you were going for, but this piece is nice, in a non-coom cute way. The neutral expression and relaxed pose give her a very casual look.

>> No.6204758

>>6204327
imo all the dripping slime is more gross than appealing but I got no libido so what do I know. Your edges are very rough and kinda indistinct; It would look better with harder edges regardless of whether you're going for realism or cartoonishness. Also not really selling the foreshortening on her left thigh so it kinda just looks like her leg is stubby and bent at an odd angle. The hair drapery is good though and so are the feet.

>> No.6204760

>>6204737
i dont know about other anons, but for me /beg/ are people who haven't properly learned fundies or are are newer to the process of learning, while /int/ has a decent grasp on them. judging art objectively is hard, so i can only do so by being subjective and drawing comparisons.

>> No.6204774

>>6204437
No matter where you are, there will almost always be some (perceptually) pure white or pure black (usually both, but practically never neither) within your viewing plane irl. Every time I say this some uppity /beg/ who thinks they know literally anything starts screeching that that isn't true and you should paint entirely with midtones (ie 3 to 7 or something), but just look around you and find the spot of pure bright white and/or pure dark black. Start doing it wherever you go- You'll quickly realise it's easy. Most of the time you can even do it while focusing on a single subject, like this man. You can literally SEE this in real life, so ignore the schizos who say it doesn't work that way. This is because your eyes adjust gradually to whatever you're looking at to include both very light and very dark values, so everything above a certain value (for example) doesn't blend together into a white blob.

I'm pretty sure the "don't use pure white or pure black in paintings" meme came from someone misunderstanding a painter's advice not to tint their shadows with plain black because it results in a muddy, lifeless look. If you look at the work of master painters, you'll see pure whites and blacks in almost every piece; when you don't see one you will always see the other, and it will be to evoke a particular mood, as in the Mona Lisa, which has no pure whites and gives an intimate, subdued impression (though even that may simply be due to the paint decaying- highlights in the painting may have originally been white). If you don't use pure black or pure white ANYWHERE in a painting, it should be because you're still using very nearly pure black and/or white, but with a slight colour temperature (eg a cool white or warm black, as you would see in lights and shadows in indirect light outside on a clear day).

With all that said, your darkest value here is WAY too light and should either be black or much closer to black.

>> No.6204800
File: 1.69 MB, 2180x930, 371.png [View same] [iqdb] [saucenao] [google]
6204800

>> No.6204808

You are all niggers I hope you get lynched and you’re art sucks.

>> No.6204810

>>6204800
This isn't beg

>> No.6204811

>>6204808
Don't worry, anon. You'll get around to drawing tomorrow. Just take a break today, like you did yesterday, and the day before, and the one before that.

>> No.6204813

>>6204808
No more dreams only seethe now

>> No.6204814

>>6204811
Art is for faget like you

>> No.6204820

>>6204808
>you’re
yore welcome.

>> No.6204822

>>6204810
I spiritually identify myself as a /beg/ so it's okay.

>> No.6204824
File: 242 KB, 894x1280, 3D0BED78-42B3-4380-ADCA-2FDC736CBCF0.jpg [View same] [iqdb] [saucenao] [google]
6204824

That didn’t work out.

>> No.6204836

Are /beg/ threads the best threads on /ic/? Feels like it's the place with the least amount of crabs and has the most people who actually enjoy drawing and improving.

>> No.6204838

>>6204836
No. You’re just a retard. I’ve been crabbed in these threads from the very start.

>> No.6204839

>>6204822
You will never be beg again

>> No.6204841

>>6204838
seems like being crabbed has turned you into a crab. it truly is a vicious cycle of crabness. dont worry, anon. evene crabs can make it if they put in effort, just like everyone else.

>> No.6204852

>>6204839
Complain all you want, truth is we are connected, like in the hit movie from 96 Fled, staring Laurence Fishburne and Stephen Baldwin.

>> No.6204898

Step 1: want to learn how to draw
Step 2: spend 5 hours every day watching tutorials and reading art books
Step 3: draw for 20min a day for a week
Step 4: give up
Step 5: wait 1 year and repeat from step 1
If you ever think you're not going to make it, realize that you're already way ahead of a /permabeg/ like me as long as you just keep drawing.

>> No.6204912

>>6204852
calling yourself a beg when you aren't is toxic.

it tells people who're worse than you that they're farther away from their goals.

and it tells you that you're worthless.

all of that's emotional thinking. you aren't a beginner. you're painting shapes of color. beginners trace shapes with llines.
you have line width variation. begs don't control that they just get tapered ends.

you might feel like a beg because you're scared of what you think it'll mean to admit you're int.

>> No.6204923

>>6204912
Not that anaon, but these threads are for beg/ & /int/, no?

>> No.6204946

>>6204839
Not necessarily true. Not him but I went from being easily high /int/ with traditional lineart to being a trash /beg/ with digital. And then I remained a total /beg/ with rendering until just recently; I understood lighting but none of the other technical aspects, as I'd only ever shaded with hatching outside of pencil shading volumes as practice, and rarely at that. Whenever you shift to a new skill or medium you go back to being a /beg/ for a while, for better or for worse.

>>6204923
He's complaining that the person said they spiritually identify as a /beg/ or something. Of course that was a tongue-in-cheek response to someone saying "not /beg/" so you do have a point.

>> No.6204957

>>6203485
How long did it take you to draw those boxes?

>> No.6204963

>>6204898
>Step 2: spend 5 hours every day watching tutorials and reading art books
>Step 3: draw for 20min a day for a week
Why don't you just draw along with the tutorials? I feel like that'd dramatically increase your draw time.

>> No.6204964

>sunday: nonsensical family drama; couldn't draw
>monday: migraine from stress; couldn't draw
>today: go to draw, lines are shit, not really thinking properly and processing information
>tomorrow: back to dealing with family bullshit again
bros... go on without me

>> No.6204973

>>6204964
Just draw, friendo. Forego perspective and good lines. Don't worry about values or color. Just draw. Put pen to paper and move the pen. Drawing can be very relaxing and almost meditative if you draw with an empty mind.
https://youtu.be/MJYGFwGhHnA?t=137 something like this. Just remember. Your drawings don't have to be good for you to allow yourself to enjoy the process of creating art.

>> No.6204987

>>6204963
Because I don't actually like drawing. I just like the thought of being good at drawing. The bigger question is why I keep trying when I've already realized this.

>> No.6204990

>>6204912
https://www.youtube.com/watch?v=LOZuxwVk7TU

>> No.6204991

>>6204973
it usually is the most therapeutic thing for me, today i just feel really on edge and stressed, can't focus or really just turn off my brain

>> No.6204994

>>6204957
I've been drawing for a year but focused on perspective more than most. IMO freehanding a stack of boxes is one of the hardest perspective challenges because making it look like there is a floor is not easy.

>> No.6205016
File: 1.82 MB, 1790x1450, spider.jpg [View same] [iqdb] [saucenao] [google]
6205016

no idea why i dont like how it looks, rendered like plastic maybe.
I tried to paint webs in too but nothing worked, i will try it again

>> No.6205022

>>6204898
I hope you're making this post as a psychological trick to crystallise that thought into something you actually take to heart so you can improve, because not only is there an obvious solution to your problem, you literally stated the solution. Just flip the times, spend 20 minutes reading and five hours drawing. You don't need that much direction to draw well, you just need SOME direction so you aren't just making meaningless doodles and learning nothing but line control. And once you have the basics books can sometimes teach you something fascinating but are really less useful than doing studies (unless you're doing studies of illustrations in the book, of course).

>> No.6205026

>>6204964
Not even /beg/ but in a slump right now too. Every day something comes up or I doze off as soon as I start drawing at night because I had a long day or I just don't feel like drawing, and I feel guilty when I do start to draw because there are more important things I'm supposed to be focusing on, like lining up a winter job (I'm a seasonal worker).

>> No.6205031

>>6205026
it's fucking hard when you actually want to draw but some bullshit gets in the way and stops you, because then you feel guilt for not doing it; i have forced myself to power through it and despite still not really having the right mind, it is helping a bit

i'm somewhere between /beg/ and /int/ and i genuinely do want to keep learning and improving, i don't even have anything specific in mind that i want to draw because i love the idea of being able to just draw whatever comes to mind or what i see

and lately my entire life has just gone to shit and everything is accumulating stress and free time

>> No.6205038

>>6205031
Something I read in On Writing Well by William Zinsser and always share with people complaining about creative blocks was his advice on working through writer's block. I think it applies to any creative endeavour, and if I didn't have objectively more pressing and survival-related concerns presently I would put it into action with my current slump.

He frames his method within the context of a panel he did with another writer. The writer in question was not a career writer, but had a moderately successful novel or something, and when they were asked how they dealt with writer's block, the other writer's answer was that he just left for a while and came back when he felt like writing again, whether that was in an hour or a week. Zinsser's answer, as a career writer who would starve if he didn't keep writing, was the exact opposite: He would sit down and just write. It doesn't matter if what you write is good or bad; if it's bad (and it often will be), you can just trash it. But you need to get whatever intrusive thoughts are making it difficult to apply your craft out of your head, and at the same time you need to regain your momentum, so you just start writing until you're back in the groove, and I've found the same applies to drawing (and probably everything else).

I think this is also one of the many strengths of gesture drawing. It's a low-commitment, low-time-investment way of drawing from reference that works out most of your fundamentals at the same time and functions as a warmup to get out of any block you're stuck in.

>> No.6205045

>>6205038
yeah i've been trying to get back into that mindset actually, last month i lost my dog that i grew up with and now am dealing with family + preparing to move somewhere, i ended up just dropping everything and lost all motivation, drawing again was the only thing that i could actually tolerate and i've just been hard at it almost daily since, everything else has suffered and i'm slowly pushing myself back into it via force

the most annoying part of not being able to do something isn't not doing it out of your own decision, but when other areas of life step in and stop you, whether it's work or family or money or some shit

i used to be a journalist a long time ago and read a lot, i still write even, so i might buy that book to check it out just for fun, thanks

for a really good book on things such as motivation, society, and the way we think, check out Rollo May's Man's Search for Himself

>> No.6205049

any tips on thinking in 3d with faces? i can copy faces pretty well but i want the freedom to create faces in any angle. there is some kind of mental block with faces

>> No.6205050

>>6205049
https://anatomiaartistica.files.wordpress.com/2014/09/michael-hampton-figure-drawing-design-and-invention-1.pdf

faces part of hampton is pretty good

>> No.6205081
File: 1.67 MB, 2180x930, 371.png [View same] [iqdb] [saucenao] [google]
6205081

>>6204800

>> No.6205084

>>6204277
>attempt to copy some of the diagrams just to get a feel for the concepts
Which?

>> No.6205094

>>6205016
nice

>> No.6205097

>>6204898
How long have you been doing it, friend?

>> No.6205098

I try drawing tutorials for 2 hours and my hand starts to hurt.
What do?

>> No.6205101
File: 72 KB, 399x262, The-Overhand-Grip.png [View same] [iqdb] [saucenao] [google]
6205101

>>6205098
learn to hold a pencil

>> No.6205110

>>6205101
Is this a beg trap...
Also doesn't work for digital

>> No.6205115

>>6205110
writing grip is not for drawing.

>> No.6205122

>>6204647
Hatch along the form. Probably best to also do some studies of artists whose hatching you like to get a better idea of how exactly to go about it.

>> No.6205124

>>6205101
How? All the artists I see use a writing-like grip.

>> No.6205126
File: 44 KB, 750x750, d380fb7e558f215754148c1c98a24450.jpg [View same] [iqdb] [saucenao] [google]
6205126

>>6205124
>Only watches artists without classical training.

>> No.6205138

>>6205098
Stop death gripping the pencil, you should be able to use whatever grip without hurting you hand.

>> No.6205139

>>6205098
also you might just not have the muscle conditioning to be able to sustain drawing for two hours.
If it starts hurting, stop. Don't injure yourself. Take a break. Drawing takes a ton of very small muscle groups that get fatigued just like any other muscle, and when they get fatigued and you keep going, bad shit starts to happen in your tendons.

>> No.6205140

>>6205139
But people told me they drew at least 2 hours every day. If I can't manage that, how am I supposed to improve?

>> No.6205142

>>6205140
>But people told me they drew at least 2 hours every day. If I can't manage that, how am I supposed to improve?
Draw for less time until the small muscle groups develop enough endurance.

Seriously. This is the same for every damn industry: If it starts to hurt, stop.

>> No.6205143

>>6205140
stop giving a shit about how others draw and for what period, if you practice you should see progress, it doesn't matter how long it takes; there's no need to rush it

>> No.6205149

>>6205140
for clarity's sake:
You will be drawing for 0 hours a day for weeks or months straight if you develop any serious tendon issues. Be smart.

>> No.6205156

>>6205142
>>6205143
>>6205149
Bullshit. They didn't say they worked their way up to that, they said that was their MINIMUM, and it can be up to 10 hours.

>> No.6205159

>>6205110
It's strictly for pencil-sketching and both useless and unused for both inking and refined pencil drawing. However, if your hand is hurting, you should try gripping your drawing implement differently. You're probably gripping it too hard and pressing your hand into the drawing surface too much.

>> No.6205165

>>6205156
I'm sure they didn't tell you that they breathe while they work, either, but I guarantee you they don't hold their breath for at least two hours a day. Don't be stupid.

>> No.6205175

>>6205156
>Bullshit. They didn't say they worked their way up to that, they said that was their MINIMUM
They're lying faggots who are trying to make themselves sound cool.
Unless they were previously like guitarists or something before taking up drawing, nobody comes into this field with the muscle conditioning to do marathon drawing sessions.

Take breaks. Listen to your body. You'll get there, stop stressing over it. Stress makes you do stupid things. Powering through pain and muscle fatigue is a *great* way to develop chronic injuries.

>> No.6205179

>>6205175
Well then, what are the best tips on drawing as in the physical activity of holding a pen properly?

>> No.6205186

>>6205179
Regular hand and finger stretches.
Avoid death-gripping your drawing implement. Your hand and arm should be relaxed while drawing.
Draw with light or medium pressure. Use softer leads or repeated passive to achieve darker values, not hard pressures. If you are indenting the paper, you're doing it wrong.
Get a stress ball and squeeze the shit out of it in your spare time.

Endurance, especially in those tiny fine motor muscle groups, can only really be built up over time.

>> No.6205188
File: 154 KB, 1117x551, her.jpg [View same] [iqdb] [saucenao] [google]
6205188

>>6204800
kino

>>6204504
Not my cup of tea, but there's nothing "bad" on the pic, nor any "good". Nevertheless, is a great place to be at.


Sketch. Trying to color more stuff

>> No.6205197

>>6205179
Do wrist curls and other forearm exercises, that shit fixed all my wrist issues.

>> No.6205213

>have full time job
>can only draw an hour every day
>pro artist has 8 hours a day to draw at least
>pros day more in one day than me in one week

its not fair bros. i wish i could no life art

>> No.6205233

>>6205213
At least yu don't have to wear chuuni wrist bandages

>> No.6205248

New Thread
>>6205242
>>6205242
>>6205242

>> No.6205421

>>6204559
looks extremely unappealing now, like some twitter tranny anatomy

>> No.6205578

>>6203486
>>6203427
This is a study so don't worry about 'destroying it.' The less precious you are with your works the easier and better it will be for you in the long run.

>> No.6205588

>>6205213
I quit my job recently and I have been like drawing like 10+ hours a day now even though things are taking me just as long. I mean it's like cool, but at the same time it's...a lot, still. Dont recommend unless it's something you REALLY need to do.

>> No.6205890

>>6205421
I like it more than the t-rex hands kek

>> No.6206190

>>6205213
I kind of agree but at the same time he pointed out a lot of things you totally lack, left one is a bit unappealing but right is both extremely unappealing and also prebeg symbol drawing tier.

>> No.6206191

>>6206190
Meant to respond to >>6205421

>> No.6207106

>>6205890
and now she has chimpaze arms lmao

>> No.6207187

>>6203309
Wife

>> No.6207224

>>6207106
He just did it to show the anatomy of the arm because they were stickfigure tier. He literally said it himself but you're mad your anime doodles got mogged

>> No.6207259

>>6207224
>your anime doodles
he didn't reply to op which I don't even know if he saw it
I'm just tired of fags who seeths every time at anime faces because their art is totally unattractive and they don't get any (you)

and worse than that they belittle the guy's work and try to "correct" it with ugly proportions that look like a victim of holocaust

>> No.6207272

>>6207259
Oh shit you really are a seething pbeg, Jesus

>> No.6207281

>>6207272
so show us how things are done and pyw

>> No.6207288

>>6207281
Post yours, you're the one shitting on people's art. For what its worth the other guy did too but he had the balls to phw, you don't

>> No.6207292

>>6207288
>beg calling others pbeg

>> No.6207302
File: 182 KB, 581x588, 1886.png [View same] [iqdb] [saucenao] [google]
6207302

>>6207292
>still no work posted
Yeah, seething pbeg indeed.

>> No.6207306

>>6207302
Also that IS my work in case you think it isn't because I forgot to explicitly mention it.

>> No.6207339
File: 821 KB, 917x1174, 111.jpg [View same] [iqdb] [saucenao] [google]
6207339

>>6207302
you fags will seethe anyways because >muh anime face

>> No.6207345

>>6207339
This is mid as hell, an AI could have made this kek. At least learn how to draw an appealing anime face for your next doodle

>> No.6207352

>>6207345
says the guy who post studies as his work
and on top of that with fucked up anatomy
learn the shape of the triceps tendon
the traps and rhomboid would bulge on right and bottom pose

>> No.6207357

>>6207352
For someone who waxes poetic about muh appeal you sure know how to make the blandest most generic art ever. Enjoy being irrelevant forever, literally dalle 2 will mog your wonky deformed anime girls in a few months

>> No.6207358

>>6207339
It gets worse the longer I look.

>> No.6207364

>>6207357
and yet the mid deformed anime girl
will be more popular than anything you draw
deal wih it, I'm out

>> No.6207367

>>6207364
Yeah in your head maybe.

>> No.6207773

>>6207339
Pretty

>> No.6207802

>>6207302
Sus too but found nothing.

>>6207339
This is some chink porn artist who deleted his pixiv acc and the drawing you posted is a few years old. Next time you try to steal work try to not post something that was on pixiv because saucenao archives the tumbnails. Just look it up on SauceNao and look up SinV on r34 and danbooru. You are a huge pussy for not posting your actual work though.