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/ic/ - Artwork/Critique

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File: 99 KB, 826x900, crtpls.jpg [View same] [iqdb] [saucenao] [google]
6198824 No.6198824 [Reply] [Original]

Been working on this for 3 days straight and I'm feeling a little stuck. I feel like it's an upgrade from the previous works but I feel like I can make it just a little better, however everything I try to fix, it just makes it look worse, and I also don't want to overblend, so i stopped for now. What would you add, what would you change? Feel free to critique harshly if you please. Thanks.

>> No.6198846

you've done enough, get better at drawing and make onother piece

>> No.6198881

Try to find a hammer that big. Or a big dumbell and take weight off from one side. Then try holding it like in your picture for few seconds. You'll then understand.

>> No.6198882

At this point investing more time into that would be just polishing a turd

>> No.6198887

needs more giant shoulderpads

>> No.6198911

DALLE you ngmi

>> No.6198915

Nice perspective on that hammer btw...

>> No.6198919

3 days? move on, you'll look back on this months or years later and cringe at the fact you cared at all

>> No.6198920

Is this a shitpost unironically?

>> No.6198925

looks like the path is too small for his feet, unless he's doing a sort of gay balancing-walk then the next step looks like its going to fall on the grass

>> No.6198930

Add clouds

>> No.6199138

Yes, I know what you mean, doing more sketches and focusing on the studying aspect leads to better and faster improvement, I do that, but once in a while I try to to do something more "finished" and really play with it and change stuff and insist on it, I found that it can help (if you don't focus on the polishing aspect and really work it and keep changing stuff). I just wanted to get more opinions on this, there's always things you miss out by yourself.
Yeah... you got a point. Thaks.
I feel like it looks off also because of the weird design, I will change it and this time maybe look at some reference
>post actual work up for critique on the artwork and critique board
kek (no it's not, but I didn't see any critique threads, except for /beg/s, so i made a thread)
idk but now that you point it out the path is kinda ugly I should change somethin about it

>> No.6199389
File: 6 KB, 300x168, indexsss.jpg [View same] [iqdb] [saucenao] [google]

the hammer is almost the same value as the mountains behind. Add clouds like this to separate it from the background.

>> No.6199408
File: 81 KB, 820x894, IMG_20220805_212819_966.jpg [View same] [iqdb] [saucenao] [google]

i gotchu sempai

>> No.6199529
File: 220 KB, 1920x1375, b36c3c102478797.5f37662f6c799.jpg [View same] [iqdb] [saucenao] [google]

loot at the values

>> No.6199659

>How to take this a bit further?
By stopping to try and copy Warcraft so damn desperately.

>> No.6199670

the hammer facing straight down looks weird

>> No.6199860
File: 765 KB, 826x900, not warcraft.png [View same] [iqdb] [saucenao] [google]

You are doing good work Anon here is how I would change. I think the elements of the picture too detached from each other and the lighting shadows are lacking.

You got good composition, foreground, midground, background. The one part is really off is how the hammer and the mountains behind it blurr together.

Keep doing your thing!

>> No.6199872

whats the story ?

>> No.6199952
File: 91 KB, 826x900, crtpls 2.jpg [View same] [iqdb] [saucenao] [google]

It's a remake of something from 2017, that's why it's a warcraft style character. I wanted to focus on the technical aspect, not originality of design, but you're right, I should stay away from copying warcraft.
I forgot about that...I'll pay more attention next time I promise
I changed the values, I might have fucked up saturation in the process, but I think the values are better now and clouds would only add unnecessary details.
Tried fixing it
You actually took time to paint over, thanks a lot dude. I'll keep tweaking the lighting and post an update, in pic rel I didn't see your reply. Thanks a lot.
>notwarcraft.jpg kek
Wanted to remake an older piece from 5 years ago, the original didn't have any background so I made him into a hiking warrior sort of thing (hence the trail mark on the stone), thought it would help to put him in some context, I always do simply standing characters.
I hope I got it right this time. A bit better than previous at least.

>> No.6199983

His body posture looks way more natural like that definitely an improvement.

>> No.6199991
File: 728 KB, 826x900, clouds.png [View same] [iqdb] [saucenao] [google]

Wispy clouds like this, is more what I was meaning, the pic was just an example.
Not so needed now the hammer is darker. But it does help separate the stone.

>> No.6200014
File: 744 KB, 826x900, birb.png [View same] [iqdb] [saucenao] [google]

Bonus: I thought adding something in to show the scale of the guy might be a good idea.

>> No.6200015

Good improvement anon, environment could use better shape design but other anons probably pointed that out by now, just surfing by

>> No.6200018
File: 587 KB, 835x486, 2.png [View same] [iqdb] [saucenao] [google]

Don't like the composition so i would atleast extend it

>> No.6200035
File: 506 KB, 889x486, enhance.png [View same] [iqdb] [saucenao] [google]


>> No.6200085

Really good helpful tips, thanks for responding. Will post an update. Thanks again!

>> No.6200141

Personally, I think whats holding it back is that everything has a similar matte texture. Digital art gets difficult when it comes to this, but I think if you worked on rendering metal and fur a little bit each day you’d make huge strides. Maybe get some textured brushes or photobash some of the textures. Good luck bro, it looks great so far.

>> No.6200708

Yeah it's a good idea, I'll keep it in mind. Not sure what to add, the bird might be too distracting, I'll see
Yes I'll have to practice landscapes. And arm anatomy I think.
Yeah, the hammer is on the same line with the stone, also the big landscape lines, all point to the left behind the character and it kinda takes away the focus a bit, or maybe I looked at it too much and I'm gettig tired. I tried fixing the composition by playing with the background, I feel like it helps a bit. I might modify the stone, make it taller or shorter. Will see.
I try to make my own textured brushes, but I use them rarely. I tried using them a bit on the stone and grass. Maybe I'll follow this up with some texture practice.

>> No.6200722
File: 104 KB, 959x900, crtpls 2.jpg [View same] [iqdb] [saucenao] [google]

Forgot pic. I worked the same time and the progress is smaller, so I think I'll leave it for a while and jump on something else, then hopefully come back to tweak it a little. Thanks for all the help, any more tips you got are welcome and I owe you one, you really helped me. Thanks a lot.

>> No.6200983
File: 110 KB, 1126x1057, IMG_20220806_201154_110.jpg [View same] [iqdb] [saucenao] [google]

Anatomically, the figure is a mess. The upper half is in a 3/4 view, but the abdominals are viewed face-on. The hips are nonexistent. The figure's left leg is too long and thinner than the right leg, even accounting for perspective/foreshortening.

>> No.6200997

The shadow from his hood needs a small amount of reflective, like a very small ligher value on his forehead.

Also I don't get what he's walking on, stairs? If yes then ignore me but no then there maybe some things need fixing. Like the forefront lines of the road/grass need to raise if you get me

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