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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 1015 KB, 3722x2322, 1655556431489.jpg [View same] [iqdb] [saucenao] [google]
6120272 No.6120272 [Reply] [Original]

IF YOU ARE A /BEG/INNER OR /INT/ERMEDIATE IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RECOMMENDED BOOKS FOR BEGINNERS:
- Keys to drawing
- Perspective made easy
- Figure - Design and invention
- Pen and Ink

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

https://www.youtube.com/watch?v=a3uxMdokX68

PREVIOUS THREAD
>>6115529

>> No.6120281

Honestly, Fun With a Pencil gets good once you reach the expressions section. I found there was so much more direction given to what you're supposed to achieve than when you're just drawing blookshit. There's a stark upgrade to my drawings from that point on.

>> No.6120283
File: 1.45 MB, 1000x752, the lads.png [View same] [iqdb] [saucenao] [google]
6120283

Drawing on company time

>> No.6120302

>>6120283
Based. Good shapes, the marks look very intentional too, nice work.

>> No.6120306
File: 1.55 MB, 3024x3300, IMG_20220620_140506~2.jpg [View same] [iqdb] [saucenao] [google]
6120306

>>6120283
Agree with other anon, based. The owl kinda fucked though.

I put some watercolor on this guy today

>> No.6120311
File: 255 KB, 620x793, 1639220926741.png [View same] [iqdb] [saucenao] [google]
6120311

>> No.6120312

Is it just more is the way Loomis constructs cheek contours kinda weird?

>> No.6120316
File: 46 KB, 896x670, space ack.png [View same] [iqdb] [saucenao] [google]
6120316

>> No.6120325

>>6120302
Thanks!
>>6120306
I like the color. Turned out well. I agree with the owl, I realized that I fucked the head but decided to keep pushing through. Everything after was me rushing to get done before quitting time.

>> No.6120348
File: 735 KB, 1519x1055, ippa4.png [View same] [iqdb] [saucenao] [google]
6120348

I put some effort into the background.

>> No.6120372
File: 353 KB, 1103x1575, 987gyubjnuvyuhjk.png [View same] [iqdb] [saucenao] [google]
6120372

quick warmup

>> No.6120373

>>6120348
That`s nice.

>> No.6120376

>>6120283
Draw an Owl.

>hehe

Messy+ inconsistent strokes.

>> No.6120377

>>6120372
Well, that`s basic...

>> No.6120383
File: 236 KB, 800x685, 1654774316970.png [View same] [iqdb] [saucenao] [google]
6120383

>>6120311

>> No.6120415
File: 845 KB, 1080x1920, Screenshot_20220620-200411_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6120415

I'm trying to build structures out of my mind, how is it anons?

>> No.6120425
File: 45 KB, 719x1000, Hawkwoman Sketch Colored 1k.png [View same] [iqdb] [saucenao] [google]
6120425

This is really cool. Okay, I'll post it here since making my own thread keeps getting 0 responses.

>> No.6120434
File: 101 KB, 658x825, retardo.jpg [View same] [iqdb] [saucenao] [google]
6120434

Drawing symmetrical face is impossible

>> No.6120436

>>6120306
I especially like this one.

>>6120415
Surprisingly well drawn feet for your level. And I like the touch of glisten in the eyes. I noticed a little shading, but oddly inconsistent. My advice would be to ask yourself, where is the light source? Keep up the good work. :)

>> No.6120443

>>6120434
That looks great even though it's trannime

>> No.6120447

>>6120443 thanks but
Trannime?..

>> No.6120456

So I'm doing Brent Eviston's book and I'm at the second chapter where he has you drawing spheres, cylinders, etc. I switched to the overhand grip but I struggle to get crisp lines which is a problem when drawing the ellipses necessary to make spheres. Is this normal? Am I holding the pencil wrong? It feels like I'm getting too much side and not enough of the tip itself. I did a bit of drawabox before and I used fineliner so this looks wrong. I can post my work if what I'm saying is unclear.

>> No.6120457

>>6120283
Nice pencilwork with the raven, you have good textures.
>>6120306
Putting brown in his hair would improve this piece. The shading in the ear and on the collar is good, so spend some time on your next piece making the shadows darker.
>>6120312
I'm a Loomisfag and I don't get it either.
>>6120383
Schnoz! I wanna see how this would look if the face was more detailed.
>>6120415
Normally, a big jacket like that would be resting on the body. When he puts his hand in his pocket, where does it go??

>> No.6120458

>>6120312
*is it just me

>> No.6120461
File: 419 KB, 4000x2832, steel cupid small_005_006.png [View same] [iqdb] [saucenao] [google]
6120461

Opinions?
https://mega.nz/folder/QsQHERxY#CJxIpUWFMbKoyuBSvjPDeg

>> No.6120464

>>6120457
I'm the anon that drew the guy with a jacket, I'm still struggling with drawing other properly, I know how they would look but can't transfer it to paper.

>> No.6120470
File: 400 KB, 1125x1500, IMG_0406.jpg [View same] [iqdb] [saucenao] [google]
6120470

little anatomy practice, I have a habit of making the shoulders too big

>> No.6120472

>>6120425
>>6120440
So many white dots... I think you used a brush with opacity not at full because, in her body, it's not all the way filled in. Your hawkwoman is incomprehensible, please don't use MS Paint. And make your canvas bigger unless you're going for pixelart.
>>6120434
If the body were tilted a little higher, than it would match the head. I think the face looks fine desu.
>>6120461
The figure is really good, I love his? design. The objects are flat tho. With the speech bubbles, is the robot guy speaking? Because on the second page, he's throwing a kiss but not singing it. I think this is a context issue on my end.

>> No.6120484
File: 2.62 MB, 4608x3456, IMG_20220606_003346.jpg [View same] [iqdb] [saucenao] [google]
6120484

So, what do you think?

>> No.6120487

>>6120484
actually pretty decent

>> No.6120492

>>6120472
I used MS paint deliberately. All the white dots are intentional. It's not all the way filled in, deliberately. Sometimes I use my off-hand and a wonky mouse to get extra scribbly lines. But this one I used my right hand and tried to draw it with a mixture of well drawn and derp.

>> No.6120498

>>6120472
I don't spend too much time on backgrounds in scenes like this where the figure is moving or there is a lot of dialogue. The attention is away from the background in these cases
Lettering is actually a lot more difficult than I thought it was. The second page was difficult with the singing notes and trying to fit them in the speech bubbles. On the second page he is singing a parody of my town by frank sinatra as an ode to his town schidhorl, which is a shithole full of germans.

>> No.6120533
File: 242 KB, 881x880, 200622 - heartless sketches.png [View same] [iqdb] [saucenao] [google]
6120533

Is there any merit to just doing doodles?

My heart is not in these at all - but I sometimes see little sketch pages and I'm always drawn to the goofy doodles

>> No.6120545
File: 128 KB, 716x990, AADC0D40-F32C-4FEF-B79E-FE4420F49B3F.jpg [View same] [iqdb] [saucenao] [google]
6120545

Skleton

>> No.6120547
File: 6 KB, 216x216, 200622 - dragon.png [View same] [iqdb] [saucenao] [google]
6120547

>>6120425
It doesn't look like pixel art - like at all?

It just looks like a rough sketch that's shrunk down

Pixel art really only has one rule - and that's purposeful pixel placement

You can make pictures of any size, use any colours but the pixels should be purposeful - on your piece theres just random colours, random white parts - it's just messy

I suggest using a colour pallet, and a smaller canvas and look at things on the spriters resource.

Work your way up to big pieces - you can't just draw something and shrink it down, it won't look good

>t. a crop of a sprite I made

>> No.6120551

>>6120545
This is rad

Any inspirations? I loove the way you rendered the skull, it has sharp planes like a ps1 model

>> No.6120552

>>6120415
Kind of formless, really. You'll figure it out.
>>6120484
Try drawing on unlined paper.
>>6120533
Doodling is good for warming up. It can sometimes lead to good ideas.

>> No.6120558
File: 811 KB, 2592x1456, uploaded 075.jpg [View same] [iqdb] [saucenao] [google]
6120558

>>6120547
It's literally the opposite of shrunk down. It's messy on purpose. I used a custom color pallet.

The only thing I would probably change is maybe reduce the amount of white pixels. There are a little too many. And also, this was a fairly quick piece, so I could definitely put some hours into it instead of just half an hour. Here is a drawing I spent 6-8 hours on and inked then photographed rather than using mspaint.

>> No.6120561

>>6120547
The thing about art is that there are no rules. Art is literally the expression of creativity, and following any kind of rules or copying any pre-established style is somewhat contradictory to that imo.

>> No.6120574

>>6120561
I'm beginning to see why you receive no reaponse from your work

>> No.6120577
File: 432 KB, 849x913, 206022 -mungus.png [View same] [iqdb] [saucenao] [google]
6120577

>>6120434
the girl looks good - but the amungus figure looks a little warped to me - unless you're purposely making it look down?

>> No.6120579

>>6120551
Thanks anon
Doing a thing where I’m fucking around with proportions, I’m usually drawing super cutesy soft stuff otherwise

>> No.6120585

>>6120577
I tried to make it bends a little with leggs going forward and up a little
But to be honest i didn't think to much about amogus that much while i was drawing it

>> No.6120591

>>6120561
rules may be the wrong term - guidelines maybe?

Like yeah you can do what you want, but don't go stretching the limits until you know how to do the basics y'know?

Check out pixel logic as it will be a good guide on teaching the process

Also you made >>6120425 in MSpaint? that might explain the blotchiness - don't use anything other than the basic pencil tool - or just pay the 15 bucks for Aseprite like everyone else - It's a good tool and if you are considering doing pixel art seriously, it's definitely worth it

I've been a paid artist for multiple paid game projects and the workflow is great

>> No.6120604

>>6120591
My approach to rules in general is at first you need to learn them, and then you can understand when to break them. I started doing pixel art with derp art with my off hand. Eventually I got better with my off hand than my good hand. Sadly I lost a bunch of stuff when my computer was damaged. But I'm always experimenting. I am really fond of MS Paint desu.

I'm also working on a video game, which I won't do derpy at all, and plan to have nice crisp sprites. Out of curiosity, could I see some of yours?

>> No.6120607
File: 1.44 MB, 1828x1668, 9C78B618-A1C5-4956-B42D-1059FA8D820D.jpg [View same] [iqdb] [saucenao] [google]
6120607

>> No.6120609
File: 15 KB, 1000x548, Jabba-Fettx1000.png [View same] [iqdb] [saucenao] [google]
6120609

>>6120591
Here's one where the white pixel count is ideal. This is an old one I did years ago.

>> No.6120637
File: 560 KB, 1201x1201, 6.png [View same] [iqdb] [saucenao] [google]
6120637

>> No.6120639

>>6120607
You are very good. Mind telling a bit about yourself?

>> No.6120641

>>6120639
I'm trans not sure if that matters.

>> No.6120643
File: 146 KB, 713x1025, 850344AF-B171-4006-9748-E3D03AE30C41.jpg [View same] [iqdb] [saucenao] [google]
6120643

Another spookster, silly vampire man

>> No.6120652
File: 295 KB, 908x1268, IMG_3429.png [View same] [iqdb] [saucenao] [google]
6120652

roblox!!!!!!!!!!!!!!!!!

>> No.6120658

>>6120643
very high quality

>> No.6120660

>>6120652
minecraft is better

>> No.6120666

>>6120652
>>6120660
Want some candies?

>> No.6120667

>>6120607
I really like these anon, i feel the form

>> No.6120672
File: 483 KB, 676x927, bunbun.png [View same] [iqdb] [saucenao] [google]
6120672

Hi

What should I study/practice/improve, besides everything?

>> No.6120704
File: 136 KB, 483x643, upside down line drawing picasso.png [View same] [iqdb] [saucenao] [google]
6120704

Do I suffer heavily from symbol drawing? Im a complete beginner and I think this drawing tablet is too small for my hand which made me a little lazy on some of the details and I guess thats part of the reason.

>> No.6120711

>>6120704
Lol, are you seriously trying to pass that off as yours?

>> No.6120713
File: 373 KB, 2480x3508, upside down picasso.png [View same] [iqdb] [saucenao] [google]
6120713

>>6120704
>>6120711
No I saved both on my desktop which means I accidentally switched them out when posting.
Here is the one I meant to post.

>> No.6120717
File: 118 KB, 1080x720, IMG_20220613_133454_457.jpg [View same] [iqdb] [saucenao] [google]
6120717

A dragon I drew then painted on Photoshop

>> No.6120720

>>6120713
Ah, okay. Well that's actually not too bad. I've never tried an upside drawing myself. What did you use to draw it?

>> No.6120723

>>6120713
Oops, sorry, you said you used a drawing tablet. I definitely would not say you suffer heavily from symbol drawing. What sort of aspirations do you have for drawing?

>> No.6120728
File: 328 KB, 1920x1080, mpv_kMCMHeQ0f7.jpg [View same] [iqdb] [saucenao] [google]
6120728

>>6120720
I forgot the name of the tablet but intuos draw or something. I bought it used at a really really cheap price so I can't complain. As for the program I simply used Krita.
>>6120723
I am in love with a fictional character and I want to produce art of her where she does all sorts of cute and funny stuff such as playing gmod with the viewer. Stuff I can't find other people doing of her.

>> No.6120757

>>6120415
He's floating. Look at some Bridgman and some TB Choi, watch a matessi FORCE video and pay attention to how the muscles of the legs are in opposition with themselves to create tension and provide stability.

>> No.6120761

>>6120728
Work on your accuracy, find fanart you like of her and copy it dilligently. Learn your fundies (gesture, perspective, construction, simple anatomy) and try to build your copies from the ground up, then try a few on your own. Remember to check angles, proportions, plumb lines, and negative space.

>> No.6120770
File: 312 KB, 1119x1313, bbf71d0b21ef4710b8fe868db1aedbb0.jpg [View same] [iqdb] [saucenao] [google]
6120770

>>6120761
Thank you. I will screenshot this post and take the advice to heart. I might also have to look at getting another tablet and probably some paper.
I personally believe color theory and the ability to draw clothing will be essential as well for this character. Her signature hoodie and the color palette of it all is something I cannot go without.

>> No.6120773

>>6120639
What would you like to know?

>>6120667
Thanks anon, appreciate it

>> No.6120777
File: 47 KB, 389x407, elf drawover.png [View same] [iqdb] [saucenao] [google]
6120777

>>6120073
He's giving you some advice to help you get good. That means he sees a path to victory for you, but it's up to you to follow it. It's also only as long as a 4chan post (2000 characters or less). Pic is just a quick drawover and cleanup combining what I saw with what he did (mostly the same stuff, like the chin, jaw, back of head and mouth issues and the lack of traps, which are very easy to draw in and add a lot to the headshot imo; also your head was still too short after lengthening it).
>>6120110
Also don't post on /ic/ if you don't want critique. There are drawthreads on many boards and an entire board for just drawing, /i/.

>> No.6120781

>>6120704
This post was accidentally very funny so there's that anon

>> No.6120783
File: 62 KB, 389x407, with underdrawing.png [View same] [iqdb] [saucenao] [google]
6120783

>>6120777
and with the underdrawing added back in (I was also practicing with the liquefy tool to correct the sketch, so I erased it entirely as I went along since it wasn't the original sketch anymore)

>> No.6120784

>>6120672
poses and design, just to have a wider variety of reference and silhouettes to work from, it makes it both unique in terms of character, you can tell their personality by their pose and by how they dress, your character looks smug from the face alone, which is great, but you can always do more with the body, there's other ways to do it with color and values, but that alone is an entire subject of its own, best to do is to see other artists you like and how do they solve their paintings.
Also having a sense of your shape design (at least confidence with lines) is a good goal to have, and you'll get it from drawing more characters and having a feel of how you tend to design them with your shapes, inspiration from other artists plays a role here too.
Overall looks pretty solid

>> No.6120785
File: 965 KB, 2421x3160, wqergwgv.jpg [View same] [iqdb] [saucenao] [google]
6120785

>>6120272
i drew today...

>> No.6120791
File: 104 KB, 1000x424, 433 rs.png [View same] [iqdb] [saucenao] [google]
6120791

>>6120785
Pretty good anon, do you not draw most days?

>>6120773
NTA but how long have you been drawing? I like your stuff

>> No.6120794

>>6120728
That's cool, but that's way more specific than what I meant by aspirations. I meant like, if you just want to draw for fun, or if you want to be a professional artist, graphic designer, or along those lines. You sorta answered my question though, I guess. So, you want to make personal projects, like with that fictional character you're fascinated by? Or are you planning on making that as an indie game developer, or for a company?

Because I think there's very different advice to give for people who just want to draw for fun, those who want to be artists, and those who want to draw for a career in something else like graphic design or game development.

Not that I'm an expert or anything. I personally am pursuing art as an artist and also want to make indie games. Right now I have an art project on the go, which should take me some months, and do art for fun on the side, like the mediocre pixelated Hawkwoman, and am also taking courses in JavaScript (which is what I'm working on right now, while I'm getting a little distracted by 4chan). :)

>> No.6120795
File: 200 KB, 1276x897, A938DB33-DFE6-44F7-838C-AD9BC19AAE51.jpg [View same] [iqdb] [saucenao] [google]
6120795

2 tone study

>> No.6120801

>>6120791
>Pretty good anon, do you not draw most days?
oh no, i draw everyday, is just that today was pretty tiresome, and i wasnt feeling like drawing. but, thankfully, at the end i was able to make something
also thanks, and nice character designs

>> No.6120809

>>6120791
I've been drawing for almost exactly 2 years now, thanks to the countless lockdowns. Lost the past 6 months of progress due to multiple eye surgeries, but I'm trying to get back in the groove again. Wish me luck!

>> No.6120810
File: 3.97 MB, 4000x2832, steel cupidstbd_007_008.png [View same] [iqdb] [saucenao] [google]
6120810

>>6120461
Storyboard for next page

>> No.6120811

>>6120809
>2 years

Wow anon, you're doing really well. Mogging me really.

>> No.6120812

>>6120809
Why are you using 54 lines where one or two will do?

You need to learn line confidence

>> No.6120819

>>6120811
To be fair, I had a ridiculous amount of free time with classes being fully online

>> No.6120820

>>6120791
>>6120809
>>6120811
>>6120812

I agree, that's really good for 2 years. And this guy does make a good point about line confidence. I almost didn't even notice because a lot of your lines are confidently drawn, but some of them have oddly sketched lines where most of it is crisp. But yeah, keep up the good work.

I would say for shadows on the ground, try to do more than just put a shade under the character. Try to make the shadow the actual shape of the figure if you can. Also, it would be nice to see some texture. :)

>> No.6120823
File: 422 KB, 650x755, anatomy7.png [View same] [iqdb] [saucenao] [google]
6120823

Some late night anatomy stuff, idk why but i can't get my head over obliques.
They are relative simple to draw but confusing at the same time.

>> No.6120824

>>6120820
>>6120812

Sorry I actually meant to reply to this guy >>6120810
with the line confidence point. That guy's lines are bretty good (of course there's always room for improvement.

>> No.6120827

>>6120819
Oh no for sure, I just haven't made nearly as much progress in the last 2 years despite having plenty of free time. Way to go man! Keep it up!

>> No.6120829 [DELETED] 

>>6120820
I'm 99% convinced this guy >>6120812 was replying to >>6120810 because I don't see any line confidence issue with >>6120607 u never know tho

>> No.6120831

>>6120829
yeah lmao
>>6120824

>> No.6120833

>>6120820
I do have a bad habit of leaving in some shitty sketches here and there, I'll try to clean them up a bit more! Thanks for the tip anon

>>6120827
You too anon, keep posting more of your work here!

>> No.6120853
File: 2.38 MB, 3000x4000, IMG_20220324_171427.jpg [View same] [iqdb] [saucenao] [google]
6120853

>>6120812
Line confidence is a meme and it actually takes more time to be smooth with lines because you have to think before you make your marks.
I already have good enough line confidence.
When I storyboard I like to work as loose as possible.
I don't spend more than a second with my pen on the screen a lot of the time if I am trying to find the form of something especially if it is foreshortened.
This helps me be fast with construction which is important for not taking 5 years making these pages.
The idea that every line you do has to be perfectly crisp is cope.
Some can be smooth, some shitty, whatever works best. I do smooth lines when I render it anyway. No point doing a good line when you are just going to have to draw another one over it.

>> No.6120858

>>6120785
bunny drawergmi gmiggmi

>> No.6120859

>>6120853
Lmao no, there's pretty bad line confidence there too.

Getting fast and making good lines is definitely possible. They don't have to be perfect, they just look better when they are intentional.

Restatements are fine too, but you only need to restate once or twice.

What's cope is you making excuses for your shitty ass lines

>> No.6120863
File: 212 KB, 1183x833, B0B27D4F-D6E4-44C0-B077-C64E3A992D5C.png [View same] [iqdb] [saucenao] [google]
6120863

>>6120795
Think I’ll probably stop here with this one. Fun exercise to train seeing light/shadow then working details in.

>> No.6120870
File: 2.81 MB, 4000x1846, IMG_20220608_195845.jpg [View same] [iqdb] [saucenao] [google]
6120870

>>6120859
That wasn't me trying to prove my line confidence to you.
That was me showing you an example of gesture where my line """confidence""" isn't good but I still capture the gesture.
It doesn't matter what the lines look like on a storyboard. And I can reinstate how many times I want. If I can't figure something out it's just a lack of experience with figure drawing issue.
sneed cope and seethe

>> No.6120873
File: 146 KB, 1080x810, PURE.jpg [View same] [iqdb] [saucenao] [google]
6120873

>>6120833
There's always room for improvement. During lockdowns I lost my job and was on EI, and I was playing video games all day every day instead of doing anything productive. I thought, what if I spent 6-8 hours a day doing art instead. So I spent 6-8 hours on one drawing two days in a row, but couldn't do it the third day. When I spent that long in one day working on one drawing, it was amazing how much improvement I noticed. When you really focus as hard as you can on every detail, it really is incredible.

>> No.6120875

>>6120870
Damn, dunked on the nonce

>> No.6120885

>>6120875
What about him suggests a nonce? Unless you recognise his posting style from /lsg/ or something. I think you meant dunce.

>> No.6120892
File: 56 KB, 1124x628, jimlee.jpg [View same] [iqdb] [saucenao] [google]
6120892

>>6120875
No dunking intended
Line confidence meme needs to be called out.
/beg/cels will go up to jim lee or karl kopinski and say his line confidence needs improving. What next? They need to use loomis heads?

>> No.6120895
File: 100 KB, 1080x524, IBelieveInUnicorns.jpg [View same] [iqdb] [saucenao] [google]
6120895

This took me 6 hours.

>> No.6120900

>>6120895
post ref

>> No.6120905

>>6120900
If you mean post the reference, it's from the movie I Believe in Unicorns, and the actress is Julia Garner.

>> No.6120909

>>6120892
You kid but I've actually seen begs criticise karl kopinski and KJG for exactly this reason, it's the funniest thing

>> No.6120915

>>6120870
That's a pretty good drawing.

>>6120892
There is quite a distance between what is on this picture and what's on your storyboard. Most of the lines are confident, and have a purpose even if they are restated. A lot of lines in your storyboard are pointless

But hey point taken, if your actual comics look good after and you're not taking too long to put them out I guess your workflow can look however.

>> No.6120920
File: 183 KB, 800x707, g27.png [View same] [iqdb] [saucenao] [google]
6120920

2 minute gestures

>> No.6120932
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6120932

>>6120915
Honestly it depends what I'm doing.
With very dynamic figure drawing like this I have little idea what I'm doing from imagination.
Jim lee is a pro and knows what he's doing
In my view this is the difference.
The time I spend thinking is much more than the time I spend doing my scribbles I find.
Hopefully over time I will improve my clarity with more practice and studying.

>> No.6120942

>>6120932
I honestly think the only thing holding you back in your graphic novel is the writing. Your character is humorous, your drawing is acceptable, but writing is actually the most important thing. You're not just drawing, you're telling a story. And honestly, from what I've sampled so far (I saw one of your finished panels earlier today), it just seems pointless. You obviously want to draw a graphic novel. But what story are you trying to tell? Where's the substance? Where's the literary structure, and the character development?

>> No.6120944
File: 306 KB, 1000x1000, loomis12.png [View same] [iqdb] [saucenao] [google]
6120944

Gonna force myself to read Loomis cover to cover, actually do the exercises, and post them here.

Fun With a Pencil: Part 12

Man, bottom right feels different than the other 2, but not sure what I missed since it's pretty late. Oh well, at least I got another one done today.

>> No.6120945
File: 252 KB, 670x800, poe.png [View same] [iqdb] [saucenao] [google]
6120945

am I feeling the form yet

>> No.6120947

>>6120944
Is his face supposed to be recessed? I ask because at least it looks recessed from every angle.

>> No.6120949

>>6120672
Looks like you're at the point where you should be finding artists you admire who do what you want and making a huge collection of their work to copy and study from. Find your ten favorite pieces for starters and see what you can learn from them.

>> No.6120953

>>6120777
>>6120783
>Also don't post on /ic/ if you don't want critique.
As I mentioned in earlier thread. I'm more frustrated with the fact I have a lot to learn, critique is fine.

Drawthreads exist, but nobody will care about drawing if it isn't good.

Thanks for help.

>> No.6120954

>>6120785
Nice buns!

>> No.6120962
File: 330 KB, 1181x1181, 1655781532828.png [View same] [iqdb] [saucenao] [google]
6120962

So, I draw men 99% of the time but I've been trying to improve at female faces recently, this is my latest attempt, I'm keeping it simple until I start feeling more comfortable drawing them

>> No.6120964
File: 249 KB, 1200x1439, IMG_0372.png [View same] [iqdb] [saucenao] [google]
6120964

>> No.6120978

>>6120944
Loomeme claims another victim

>> No.6120979

>>6120964
Do yourself a favor and draw a box around that thigh, show me how it's placed in perspective

>> No.6120980

>>6120947
Yeah, wanted to give him a very square jaw when playing around with form in the beginning, and it turned out recessed in the end.

>> No.6120988

>>6120979
thunder thighs

>> No.6120990

>>6120962
Larger lips. there is an indent between nose and mouth, mouth and chin. Larger chin.

Female jaws are actually more flat than males. It's flat at the chin, then ascends at about 30 degrees until just before the ear, where it almost goes vertical.

The reason woman's jaws look more feminine despite being straighter is that their head and facial features in general are all smaller than males.

>> No.6121000
File: 137 KB, 1280x960, head angles.jpg [View same] [iqdb] [saucenao] [google]
6121000

>>6120990
>>6120962

I actually think the small lips look fine. My issue is with the eye, and the chest. The chest looks a bit manly. The eye looks like it's on the front of the face instead of the side. It looks like the head is drawn at one angle, and the eye is drawn at a completely different angle.

>> No.6121006

>>6120990
Thanks for the critique anon, and well small lips is sorta just part of the design tho I understand why one could think it's not intentional what with this being a /beg/ thread and me drawing weeb stuff
>>6121000
>The chest looks a bit manly
Yeah, it's out of habit, definitely need to work ln that, as for the eye yeah I see it now, thanks anon

>> No.6121015

>>6121006
You're welcome. :D

It's hard even to place why exactly the chest looks manly, but I think it's the lack of top and side of the breast. It's a very subtle thing.

Out of curiosity, can we see one of your recent drawings of a man?

>> No.6121016
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6121016

>> No.6121018

>>6121016
I like that mouth, and see no issue with it personally. If anything it's a bit of a stylistic choice.

>> No.6121019
File: 30 KB, 740x380, 2019-06-ce-corner_tcm7-256880_w1024_n.jpg [View same] [iqdb] [saucenao] [google]
6121019

>> No.6121024

>>6121018
Thanks anon! Yeah it's an "anime" inspired look so the lips are pretty small, but I'm fine if it's not everyone's cup of tea, specially on an art board, I appreciate his criticism regardless.
>>6121015
Thank you! And hey hopefully I'll figure out how to unmanlify her chest with practice haha. As for posting a guy well to put it bluntly it's pretty much all smut, so I won't share one out of courtesy but I've not gotten complaints from my audience, even if I'm still to pro level at male anatomy either, just more experienced at it. I might drop by with a sketch or something specifically to share here tomorrow since tonight I'm pretty sleepy

>> No.6121026

>>6121019
A picture of the size of one person's mouth literally means nothing. Mouths come in all shapes and sizes.

>> No.6121028

>>6121024
Lots of women have small breasts, but I think a slight indentation near the collar bone and maybe a crease line near the armpit would probably do it.

Take care and brush your hair.

>> No.6121035

>>6121028
Will keep that in mind next time, thanks anon!

>> No.6121036

>>6121026
They come in shapes and sizes IE they exist. Anon didn't draw the upper lip at all and he didn't descend the mouth into the face. The mouth always travels into the face visually with black because it casts a harsh shadow.

Further he needs to indent under the nose and under the mouth. By trying to give his face the super mega ugu kuwai chin 1cm in size he gives the opposite effect and gives her a bird face.

>>6121019
Has a defined chin and is kawaii uguu as any human looks.

>> No.6121037
File: 1.04 MB, 2000x1743, ricca boats 8.png [View same] [iqdb] [saucenao] [google]
6121037

>> No.6121041
File: 84 KB, 900x675, Toucan.jpg [View same] [iqdb] [saucenao] [google]
6121041

Here I go again trying to make it

>> No.6121046

>>6121041
i think you should go brighter in some areas

>> No.6121065

>>6120785
bnuuy

>> No.6121074

>>6121046
I agree

>> No.6121082

>>6121036
Oh I see. Heh, it's so subtle I didn't even really notice. Yeah, could do with a slight touch up there.

>>6121041
Until I sized it up, I actually thought that was just a photograph of a real bird for a second there. Not too shabby.

>> No.6121086

How do you keep things proportionate when foreshortening?

>> No.6121106

>>6121086
If you can't fully see in 3d yet, rings/coils are a good place to start.

>> No.6121111

>>6121024
It's still too small when the eye is that big in perspective, leads to an awkwardly proportioned face. Also people have mentioned the chest but the back is also just too big, take a look at some of wlop's works, he has a few in the angle you're trying iirc.

Honestly though, if you come back to the image with fresh eyes and just use push/pinch/expand tools in the right places, you'd probably get to where you want as well.

>> No.6121119

>>6121106
How do you train the ability to see in 3D?

>> No.6121125
File: 733 KB, 964x673, 1654365255719.png [View same] [iqdb] [saucenao] [google]
6121125

doodling a background using the daub brush, didn't use a ref and looks messy but I guess it's better than an empty white space
the character will stand to the right of the monstercan

>> No.6121126

>>6121119
Geometric shapes and shading.

>> No.6121128

>>6121119
Personally did it through a combination of photography and 3d modeling. Once you understand how a camera works, you really start to make big gains on perspective, size, what the fuck a focal length does. All good stuff. But, some illustrators and whatnot never do this, sometimes they train with what I'll consider more classic methods like perspective boxes.

Great thing about 3d modeling though, you have to train both camera understanding and 3d, or know photographic principles beforehand. All the important parts like focal lengths, depth of field, etc. are there for you to study without buying a camera or resorting to a phone (wouldn't recommend it as having a zoom lens will help you push and see what happens to an image at both ends of the range). But yea, lots of ways to do it, but I found this quickest for me.

>> No.6121149

How do i stop staring at the white screen in front of me and actually do something

>> No.6121184
File: 1.20 MB, 910x973, Screenshot 2022-06-21 091051.png [View same] [iqdb] [saucenao] [google]
6121184

literally my second ever sketch, just wanted to know if this is jumbled up shit or if I should finish it, either way this is fun as fuck n gl

would appreciate some quick tips on symmetry, and drawing these detailed robots, especially giant 200+ meter figures. idk if I wanna get into loopis pdf or whatever, do you have any tips/material for mecha's?

>> No.6121188

>>6121184
instead of replicating exactly what you see, try to think of the reference as three dimensional. Build up the form of the reference from basic 3D shapes. Otherwise, your drawing will always look flat

>> No.6121196

>>6121188
Woah... That's insane advice, your right it is flat
So i have to visual what I'm copying in my own head as a 3D object, then use 3D geometrics as a base to draw over.

>> No.6121203

>>6121184
At least finish the sketch as a study. If you learn something it's worth it even if the final product isn't the greatest.

>> No.6121204

>>6121125
You can always play with varieties of greens for the trees, same for the rocks and the sky, you can use it for the purpose of variety, but also for separating planes like foreground, middle ground and background, the hierarchy is simple but should be established pretty early, something like saturated to less saturated is a safe rule of thumb.
Look at Ghilbi paintings and try to break down the process, here's one video from an actual master doing it, you can see he hasn't it all figured out but he decides based on what his brushstrokes inform on the canvas, they are leads to where to take his painting (admittedly he planned this scene beforehand but he didn't know exactly what colors to use), it's a good chance to learn how the problems are solved to come to a final piece.
https://www.youtube.com/watch?v=FTZhMGMe3SU&ab_channel=VeryInformative
https://www.youtube.com/watch?v=RQXCQdh-f5c&ab_channel=OlofStorm - Digital process of a background, still useful

>> No.6121217
File: 81 KB, 708x879, 1637755961349.png [View same] [iqdb] [saucenao] [google]
6121217

>>6120457
Im the guy that drew the fella with the big nose.
i detailed the face more. I hope you like anon!

>> No.6121242
File: 3.93 MB, 586x438, day 21 - wnd particles_3.gif [View same] [iqdb] [saucenao] [google]
6121242

>>6120604
>Out of curiosity, could I see some of yours?
I assume you mean game screenshots sprites?

I can't show some stuff as it's under NDA

But here is a clip of a personal project I was working on last year

>> No.6121264

>>6121242
That's a few times nicer than I was expecting. I was thinking more along the lines of sprite sheets, but this is just as good as a sample. You certainly are at a professional level. I hope to get there soon. I do struggle with procrastination, and I'm working on learning code before I start designing the actual sprites.

I love the way you've layered foreground and background too, and animated various aspects of the character's sprites differently. You actually nailed everything.

Do you have some finished projects? I would love to actually play it. I don't care what level it's at, like even if it's some old project in alpha, as long as it's playable.

I'm also extremely fascinated by game theory and the concept of what a game is. It's kinda weird to me that so many people follow a conventional format for making a game. Video games have so much untapped potential in spite of being an over saturated field.

>> No.6121266

>>6121149
Start by trying.

>> No.6121267
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6121267

I feel stuck.
It's like I stopped progressing since 2-3 weeks, and I'm drawing everyday.

Any suggestion for some studies / work to do?

>> No.6121268

>>6121267
Try entirely different styles. Don't stick to just one style.

>> No.6121270

>>6121267
You could also start working on things that are missing from your drawing. For example: Background. And besides characters, draw more objects.

>> No.6121271

Are the eyes in the middle of the fucking head or not?

Also the cheekbones + cheeks are a nightmare to draw when it's not from the front, I just simply don't get it at all.

>> No.6121272

>>6121271
Yes, the eyes are in the middle of the head. Did you check out the thread's sticky? Google head angles, there are tons of great references from drawing books to draw from. Also look at photographs of movie screenshots from different angles and try to draw them.

>> No.6121289

>>6121266
yes yes i know the schtick but how

>> No.6121293
File: 724 KB, 903x795, samurai.png [View same] [iqdb] [saucenao] [google]
6121293

I want to find out where i am right now. I'm trying to find my process to do fantasy character comissions. What do i need to focus on? I really need to start working asap, so any advice is more than welcome.

I'm a self learned trying to make a living of comissions. This is not a super polished piece, but it took me 3 hours to make it from scratch, using reference for pose but stylizing the character and changing the face.

>> No.6121304

>>6121293
lmao is that teal'c from stargate?

>> No.6121306

>>6121304
Tek’ma’te jaffa kek

>>6121293
Lighting is very very muddy, color harmony in general should be worked on.

>> No.6121307

>>6121304
It's a character from a fantasy world i write some fiction an maybe a comic. He's a swordsman that found a futuristic laser sword (in this world, an ancient magic artifact). I'm going to do more stuff with the design to make it more interesting, but this is me getting "the basic" idea out...

>> No.6121309

>>6121289
How do you try? By making an effort.

Maybe you could elaborate on what you're struggling with?

>>6121293
I would start by going from working 3 hours on a piece to working 8 hours on a piece. When I was in high school I won competitions. I spent 40 hours on each piece. If you want to get paid, I'm just saying, I wouldn't commission you for that 3 hour piece. Think of it as a job. How much do you want to get paid an hour? If you worked a regular job, you'd work 40 hours a week, and you'd hope to get paid maybe $500 dollars? Try spending an entire week on one piece that you could potentially sell for $500. Just treat it like a job. Work on it 8 hours a day, take breaks, take a lunch break, and have your evening like if you got home from work.

>> No.6121311

>>6121307
That wasn't my question nigger was the reference teal'c from sg1?
Character is generic imo
>>6121306
And a ching chong to you my brother

>> No.6121316

>>6120945
looks great! But I think the ear is a little high and the neck fades into trap muscles I think a little early -- unless this guy is a massive bodybuilder with a pencil neck

Was there a reference? Can you post it?

>> No.6121319

>>6121311
He just told you it's an original character, you autist.

>> No.6121321

>>6121309

Challenge Accepted. I'll try to put more hours into some drawings and see what kind of result can i get. I got the impression that if i wanted to do comission i needed to make a good enough drawing in 3-4 hours. Maybe if i get a little less worried about time and see what it comes out, i can get a more honest picture of my whole knowledge in one image.

>> No.6121322

>>6121264
my released games aren't that great - but "nothing" and "just passing" which are both on newgrounds are probably my most popular ones

don't get too excited though - I don't break any boundaries with these, they are as generic as they come, but people seem to like them

>> No.6121323

>>6121321
That's the spirit my boy. And don't forget to show us the results. I'm really curious to see how it turns out. :D

>> No.6121324

>>6121322
Well, I can't help but be a little excited, even if they turn out crap. :D

>> No.6121326

>>6121309
>Maybe you could elaborate on what you're struggling with?
The whole thing. How do i start, how do i do

>> No.6121327

>>6121326

Well, what do you want to accomplish? And you mentioned a blank screen, so are you drawing on a computer with a stilis, or paper and pen?

>> No.6121332

>>6121322
You're so modest. I'm just playing "Nothing" and it's way more than as generic as they come. It's elegantly simplistic, and it starts with a creative concept right off the bad. The level design has range and makes use of all available space, the sprites are crisp, the movement is smooth, it has texture, balance, it has everything you could ask for in a game of its caliber. It's always a good idea to downplay things like that, for sure. I can tell you're a very intelligent and sincere person. This makes me happy.

I love retro style games, and I spend a lot of time looking for free ones. Games of this quality are rare.

>> No.6121334

>>6121322
The character even looks up when you press up, sits down when you press down. Most people are too lazy to code that level of detail, and you did even for such a basic game. I've seen a bunch of those contests where you have 48 hours to make a game. But this is already better than 99% of them.

>> No.6121340

>>6121293
This is already high enough quality to get some commissions if you can stomach marketing yourself. Also consider, if possible, diversifying your income streams as much as possible. Set up a ko-fi to take tips, a twitch where you draw and talk to the chat (which is both advertising and an income stream) and a patreon with gated content you work on when you don't have commissions and aren't streaming, for example, and not just zelle or paypal for taking commission fees. Speaking from experience it sucks living paycheque to paycheque as ANY kind of freelancer, and at least in the US you get absolutely fucked come tax season as a freelancer too. Your defense is to build as much of a buffer between yourself and starvation as you can. Don't worry about some shitty kid thinking you're greedy for trying to dodge homelessness.

Anyway it also looks pretty cool but there is some stuff you could improve for sure. Biggest thing would be harder edges on some highlights and shadows- especially cast shadows (as opposed to self-shadows) and highlights on smooth/glossy surfaces (that concentration of light on his skin suggests gloss but the soft edges make it look blurry and flat). Also more value contrast in the shading in general- On his hakama especially in this case it could use some MUCH darker shadows so it doesn't just look like a grey blob. Not a lot of anatomy on display but it looks ok. Do some rendering studies.

>>6121319
That's obviously not the line of inquiry. He's not asking if it IS Teal'c, he's asking if anon used Teal'c's actor as a face reference while drawing because they look very similar. It's the eyes, brows and jawline, mostly.

>>6121309
>12 dollars an hour
Sad. Also I don't think a lot of people are willing to fork over $500 for a commission of their fantasy character regardless of quality, unfortunately.

>> No.6121341

>>6121327
Essentially I just want to draw furshit. I'm on a computer and i've got a drawing tablet

>> No.6121344
File: 723 KB, 1920x1920, Elora copy.jpg [View same] [iqdb] [saucenao] [google]
6121344

I asked how to draw on a different thread, got told to 'just draw'. So I did. how is this helping exactly.

>> No.6121357
File: 295 KB, 794x980, powergirl.jpg [View same] [iqdb] [saucenao] [google]
6121357

>>6121340
>Sad. Also I don't think a lot of people are willing to fork over $500 for a commission of their fantasy character regardless of quality, unfortunately.

12$ is not necessarily bad. When you're starting out, working for yourself, doing what you love, and working from home, 12$ is a lot better than serving coffee with a shitty boss for $15 an hour. Once you get some experience and get yourself established, and get more skilled, then you can charge more. And yes, people absolutely will pay $500 for art. People will pay a lot more than that for high quality professional art.

This mediocre Power Girl is selling for $462 dollars. I don't think you should be giving advice if you don't know what you're talking about.

>> No.6121361

>>6121344
Well it's a little misleading. If you drew that then you already know how to draw. You just want to learn how to draw better. That's what the sticky in the first post is for. If you want to improve your skill in general, try that upside down Picasso exercise. But if you just want to draw Fur, then try another character, or try that same character in a different pose. Maybe think of not just the character, but a motion, posture, or activity the character is performing. The most obvious thing lacking in that drawing is shadow. Try shading it. Shading gives objects dimension and shape. You could also try drawing a background. If you want to improve gradually over time, try gradually increasing the level of detail. For example, add lips, fingernails, nostrils, muscle tone, texture to the fabric and fur, things like that. Hope that helped.

>> No.6121371
File: 20 KB, 904x492, nothing 01.png [View same] [iqdb] [saucenao] [google]
6121371

>>6121322
Twas fun. I enjoyed it. :D

>> No.6121377

>>6121361
>If you drew that then you already know how to draw
I mean, sure, I know how put pen to paper, or pen to tablet, but thats my first 'just draw' thing that isnt like a cube or some shit. I dont think that counts as 'already knowing how to draw', does it?
>try that upside down Picasso exercise.
I did do that before, but it was preeetty wonky, should I try it over and over till its accurate?
>The most obvious thing lacking in that drawing is shadow. Try shading it.
Yea, i've never shaded anything before, just didnt try it here. Though i guess I could. Might try tomorrow.

>> No.6121388
File: 711 KB, 1411x901, krez.png [View same] [iqdb] [saucenao] [google]
6121388

>>6121344
You're actaully not that bad - it's just your accuracy

Obviously if you want to draw from imagination you need to learn the forms and proportions, then perspective and lighting etc

But if you are starting out and want to improve accuract keep drawing like you are - but remember to check and measure your lines

Aim to draw shapes, rather than one to one lines - i.e. an arm is a tube in 3D space

this will build up your knowledge on 3D

You may want to look up the Krenz technique - I've been trying to find a reference to the exercise, but can't - maybe it's not Krenz - but you effectively draw a shape around what you want to draw, then look for shapes within that which are simpler to copy - pic related

>>6121371
:)

>> No.6121389

>>6121357
>traditional media
>popular character with a broad audience
>comparable to digital drawings of nerds' DnD characters
Completely different ballgame. No need to act so condescending when you're so wrong.

>> No.6121395

>>6121344
https://www.youtube.com/watch?v=--t2P0pwUH0

>> No.6121399

>>6121377
That definitely counts as drawing, and it's not half bad either, for a beginner.

If you want to draw another upside down exercise, I'd suggest not doing the same one again. But go back through the sticky and pick another exercise. I wouldn't suggest trying to do them all, unless you're training hard to become a professional artist. But look for an exercise that interests you. You have to draw what you want to draw or else you'll get bored and won't want to draw.

>Yea, i've never shaded anything before, just didnt try it here. Though i guess I could. Might try tomorrow.

Glad to hear it. :)

>> No.6121401

>>6121389
>Completely different ballgame. No need to act so condescending when you're so wrong.

Hey, if you can tell me how I'm wrong, I'll apologize. Do you want me to show you a picture of a blue square that sold for millions of dollars?

>> No.6121402
File: 246 KB, 708x708, Croc.png [View same] [iqdb] [saucenao] [google]
6121402

>>6120283
Me too, anon. Doing anything on company time is just better

>>6120545
Real nice

>>6120607
>>6120643
Great expressions

Just doodling today, this guy gave me a good vibe

>> No.6121407
File: 766 KB, 694x674, Drizzt.png [View same] [iqdb] [saucenao] [google]
6121407

>>6121389
Oh, that's what you meant by fantasy character.

Does this qualify? Will you concede now please?

>> No.6121413
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6121413

>> No.6121423
File: 172 KB, 496x896, fdsfds.png [View same] [iqdb] [saucenao] [google]
6121423

What am I learning by doing these basic solid figures? I can't even do that correctly.

>> No.6121425

>>6121423
you start to learn proportion of the figure, just keep on grinding but make sure you are doing from a ref so you can compare.

>> No.6121427

anyone have a good tutorial on how to draw the various facial features at different angles?

>> No.6121429
File: 397 KB, 963x1263, gestures 2.jpg [View same] [iqdb] [saucenao] [google]
6121429

>>6121413
I don't understand gesture man

Am I supposed to go wild with the lines and exaggerate the pose or just make it look like a "quick sketch" that I can draw over w/ construction if I ever want to finish it. I dont fucken know.

>> No.6121433

>>6121427
thats something you can't get a tutorial for just grind and keep drawing faces from different angles
just remember to keep in mind how space works, its a bonus if you abstract things into 3-dimensional shapes as you draw them

>> No.6121435
File: 1.21 MB, 1920x1080, 1638846716412.png [View same] [iqdb] [saucenao] [google]
6121435

>>6121427
https://www.youtube.com/watch?v=QBv5z0Y2odE

>> No.6121437

>>6121429
the whole point of gestures is to capture the essence/proportion of the pose as fast as possible with minimal lines-- i dont know what youre confused about it seems like you have it down from what i see

>> No.6121439

>>6121401
Nah, just show me a digital OC commission that sold for at least $500.

>> No.6121441

>>6121433
>>6121435
The duality of man.

>> No.6121443
File: 104 KB, 900x954, 465245.jpg [View same] [iqdb] [saucenao] [google]
6121443

>>6121439
guess how much this sold for

>> No.6121444

>>6121429
exaggerate a little as if youre drawing for animation, you want to get proportions right but mostly convey the movement ad action of the pose, it isnt supposed to be a 100% accurate drawing like a normal figure drawing is

its like you go balls to the wall with conveying dynamic movement with gesture, that when you scale it back for proper drawings some of that looseness will still be present and your proper drawings will look more natural instead of rigid

look at yoh yoshinari sketches for animation to see how much flow his drawings have, thats result of being good at gesture, his a good artist to try and copy to understand gesture better

>> No.6121448

>>6121441
Drawing and painting are skills, they can be learned, broken down, explained and perfected through repetition and deliberate practice. Yes, it's hard but it's also a rewarding journey.

>> No.6121450
File: 1.31 MB, 1231x1670, IMG_20220621_152502.jpg [View same] [iqdb] [saucenao] [google]
6121450

What's the worst aspect? Other than the backgrounds 'cause fuck that stuff.

>> No.6121456

>>6121443
NFT shit? Maybe you would have had a point there six months ago.

>> No.6121460
File: 497 KB, 1733x2048, dancers.jpg [View same] [iqdb] [saucenao] [google]
6121460

Feeling some improvement.

>> No.6121462

>>6121460
Ok mini Marc, work on the lines and you're well on your way.

>> No.6121464

>>6121443
its furry so let me guess, 1k if it had more content like a turn around more expressions etc maybe 2k

but for real i hope im wrong, otherwise if that shit is even above 100 bucks im becoming a furry artist

>> No.6121467
File: 1.09 MB, 1066x1200, enviroment010.jpg [View same] [iqdb] [saucenao] [google]
6121467

Anyone have any texture resources how to do them?
Or is it all just photobashing and the right kind of brushes?

>> No.6121473

>>6121464
20k lmao

>> No.6121474
File: 91 KB, 636x905, muhoc.jpg [View same] [iqdb] [saucenao] [google]
6121474

>>6120942
That's probably because there is no writing or structure whatsoever.
I don't have any notes.
I just know how the story plays out in my head and then I draw it.
Personally from my 6 pages so far I thought I was building up to a little something interesting. But it's good to get an outside opinion like this especially on the story. See pic rel was when I was thinking about this last year.
So I will give you a brief summary of this chapter (subject to change and may not fit in one chapter):
>zero emerges from tub of mystery substance without his kidneys
>harasses bdsm sexbot demi/dmitri
>she directs him to selena, a netrunner who larps as a sorceress
>he leaves and gives an exposition on demi's background
>he then shows the town of schidhorl with the frank sinatra parody
>he then meets pagliacci, a sad clown who mysteriously appears to try and sow defeatism in everything
>he then btfoes pagliacci and continues his walk
>some exposition on how the town of schidhorl is an unkown location in englandshire plagued with german tourism at the turn of the 22nd century due to the new european trend of scheizekino, the original inhabitants made so much money from the tourism boom they all left somewhere nicer
>he then finds selena's shop
>goes in down a spooky staircase and we see the industrial pipework and haphazard electrics
>meets selena and skurg, skurg is a giant roided german skinhead being mind controlled by selena acting as her guard however he occasionally tries to sell his antisemitic literature
>blah blah blah roasts selena and skurg bit of comedy
>selena directs him somehow not sure how yet
>we meet DUK, a useless robot under selenas control who wants to be useful, he only produces random useuless objects, he leaves with zero because he wants to help retrieve his kidneys
>leave and then meet the knights errant manletus (roaming midgets with scrap metal knight helmets) who are looking for the fair maiden (selena)
cont.

>> No.6121482

>>6121474
>knights errant manletus offer a trusty steed in return for her location (a tiny motocompo)
>they cram onto the motocompo and drive away
>however they are harried by a GNAU as they are on a stolen vehicle
>the GNAU is the garreth nichols assault unit, negro clones based after the latest homosexual negro rapper sensation garreth nichols. they act as the police force having replaced the actual police in the year 2117 after the great banishment (more on this later)
>find the location a lair full of old tech piled up like a cave
>here there is some build up of tension not sure how
>they enter further and are being stalked by something spider like
>suddenly erica appears, a german with doctor octopus arms who is practicing dissection play a new unique form of bdsm
>then demi storms in to fight her as erica is the #1 threat to the bdsm community
>big fight erica loses but gets away
>zero retrieves his kidneys
>suddenly a portal appears (related to the black substance at the beginning somehow) and zero is teleported to the hood realm
Then the next chapter zero is in the hood realm, a realm of perpetual darkness where life is hard. in the year 2116 the socioeconomic gap between blacks and whites became so large 50% of all negroes were banished to the hood realm in a great dimensional rift opening in central liberia.
The black substance is called negronium, which is a major plot device which is competed for by the various factions for its quantum properties. I wont give more details as it would spoil the plot.

>> No.6121485

>>6121462
>mini marc
ffs
>work on lines
Hoping you could expand on that quickly. These dancers were just done as sketches. I added some colour for shits. Do you think I need to strive to have cleaner lines with a sketch?

>> No.6121486
File: 506 KB, 1024x614, Golovkin-vs-Monroe.png [View same] [iqdb] [saucenao] [google]
6121486

any glaring issues (anatomical or otherwise) with this before I move on to painting?

>> No.6121487
File: 24 KB, 1024x576, fbsinwtddo6iwpvmpyd6o4odpmtwks6f_hq.jpg [View same] [iqdb] [saucenao] [google]
6121487

>>6121473
pls say you lying, pls say you lying pls say you lying

>> No.6121490

>>6121487
look it up if you don't believe me

>> No.6121494
File: 62 KB, 276x206, 1613067265178.png [View same] [iqdb] [saucenao] [google]
6121494

>>6121473
Fucking nice anon, how did you manage to make them pay that much for a single drawing?
also good art btw.

>> No.6121495

>>6121487
It's an adoptable. They're like proto-NFTs, same concept but without the blockchain shit (so actually not a past-date concept like >>6121456 suggests, but just as baffling).

However, someone didn't pay 20k for that art. They paid 20k for the rights to that CHARACTER. I don't know how the fella makes it work but if you think you can butt into that market then godspeed, brother.

>> No.6121496

>>6121485
Not him but you should always strive to improve everything you do, not just in art but in life in general. Even the little things count.

>> No.6121497
File: 342 KB, 1048x1372, frazmm.jpg [View same] [iqdb] [saucenao] [google]
6121497

>>6121450
Probably the lighting. It depends on your style but I think it would be beneficial to think about colour and light more to add more drama.

>> No.6121501

>>6121497
I'm so glad mannerism never really died. Most kino counterculture art movement in all of history.

>> No.6121508

>>6120372
seeing as this shit is the only stuff you draw its hardly a warm-up is it? you might call this a finished piece by your standards man

>> No.6121524
File: 150 KB, 916x845, beg.png [View same] [iqdb] [saucenao] [google]
6121524

This is the first time I've drawn anything In over 13 years (back when I was in high school)

I want to get back to drawing and learn how to do it properly, but I'm scared its too late for me (31 y/o)

>> No.6121532

>>6121524
You're already better than some of the people here so I'd say you have good potential to keep growing.
If you don't have a wife/kids/other big responsibilities to drag you down and you can fully dedicate your free time to art then you can still reach a good level.

>> No.6121539

>>6120372
I bet the pinkfag is SEETHING right now. Good job, soda! Show them who's boss!

>> No.6121540

>>6121532
as someone with a wife and 3 kids (4th on the way) at 31 y/o, you can definitely do it with a family. In fact, I've found from personal experience and from friends in similar situations, you become better at valuing your time when you have less of it. I draw more now (and with more purpose) than I did 5 years ago when I didn't have kids or a full time career.

>> No.6121541

>>6121524
It's never too late. Older you get the harder it is to learn but you clearly still have a grasp of the basics to make up for it and 31 is still young anyway. It's way harder starting from scratch even if you're a kid.

>> No.6121550
File: 276 KB, 1229x751, 1_year_ago.png [View same] [iqdb] [saucenao] [google]
6121550

>>6121524
never too late man, I'm 29 and started a year ago
>pic rel
this is where I was at a year ago and now I'm here >>6121486
I still have a long way to go but if you put in the work you can definitely make progress, age means nothing

>>6121541
>Older you get the harder it is to learn
personally, I haven't found this to be even remotely the case, in fact I learn better now because I understand the processes of learning better

>> No.6121552
File: 33 KB, 428x450, 1634455568463.jpg [View same] [iqdb] [saucenao] [google]
6121552

>>6120784
>>6120949
Waaht te fuck bros
I'm a /prebeg/ and I don't know wtf I'm doing
and you're telling me that it looks solid and to focus on character design
i dont even know fundies!

>> No.6121557

How do I give more depth to the eyes? I'm past the almond eye symbol drawing stage but they still look very flat

>> No.6121558

>>6121552
>I'm prebeg
You're either fishing for compliments or you copied your picture. If you created that, you know that you're not prebeg. There are lots of errors with proportions but cmon now.

>> No.6121562

>>6121558
okay maybe not prebeg, maybe just beg
but is a fact
I didn't study anything and have very little practice relatively
I don't really care about compliments I just wanna know what I'm doing
>or you copied your picture
i followed a reference, but loosely. the pose in particular is made up
>There are lots of errors with proportions
yea! so what are they

>> No.6121568
File: 136 KB, 1144x858, 23e4d79a-c6ca-4d9b-bb41-c7e88e9f6db8.jpg [View same] [iqdb] [saucenao] [google]
6121568

>> No.6121570

>>6121562
nta but it's often difficult to critique a stylized character without knowing the ref or what you were aiming for with its looks. post a figure study if you want a more accurate/in-depth critique

>> No.6121573
File: 402 KB, 648x602, Screenshot 2022-06-21 at 11.08.57 AM.png [View same] [iqdb] [saucenao] [google]
6121573

>>6121562
the most glaring to me is the length of the upper arm. The elbow should line up with the bottom of the thorax, not the hip. If extended down, your character now could almost touch her own toes.

>> No.6121572

>>6121570
Alright brb

>> No.6121576

>>6121550
>personally, I haven't found this to be even remotely the case, in fact I learn better now because I understand the processes of learning better
It's a general thing backed by empirical evidence, but yes, too many people read that as meaning that it's exactly the same for every person and some people even buy preposterous myths like "it's impossible to learn a new language after age 12." For that matter, too many people use it as an excuse to be complacent.

>> No.6121585
File: 430 KB, 633x909, bunbunknight.png [View same] [iqdb] [saucenao] [google]
6121585

>>6121573
oh

>> No.6121590
File: 157 KB, 658x656, 210622 - angle of face.png [View same] [iqdb] [saucenao] [google]
6121590

>>6120962
I feel like the angle of the face doesn't match that of the eye and tiara

>> No.6121591

>>6121585
Still wrong, hardly any different. When arms are extended, you should be able to comfortably cover your crotch, not your knees. But like the other anon said, it's hard to critique a stylized cartoon, especially not knowing the reference. Maybe she has super long baboon arms, idk.

>> No.6121594

>>6121591
Welp, I will draw all these rabbits 1000 more times in my lifetime, no use in polishing a turd

>> No.6121595
File: 630 KB, 652x1518, g9d6i8.png [View same] [iqdb] [saucenao] [google]
6121595

>>6120672
an earlier leporid individual

>> No.6121597

>>6121594
its honestly good brother. Spending some time learning proportions and anatomy is something we all have to do.

Though i want you to post the ref you used for this, and then maybe I can give you more helpful pointers.

>> No.6121600

are you saying you went from >>6121595
to >>6121585 in two days?

I saw these in the OC draw thread, and just assumed someone drew your bunny girl

>> No.6121605
File: 8 KB, 257x310, haha.png [View same] [iqdb] [saucenao] [google]
6121605

>>6121597
https://files.catbox.moe/ttirpi.png
I had a tendency to cram 10-15 cool ref images onto one sheet, then try to copy various things from each, which resulted in a monstrous frankenstein of incohesion
So for this I mostly only copied lower body. Everything above belly button is made up
(also ears are from another wabbit but I think that part's ok)

>>6121600
Yeah these are both mine
picrel is my og bunny spearmaiden doodel,
then a few days later I tried harder in photoshop.
And then yesterday made a new blonde one

>> No.6121610
File: 253 KB, 1172x951, figure_exercise36.png [View same] [iqdb] [saucenao] [google]
6121610

Practicing some more extreme angels

>> No.6121612
File: 27 KB, 540x425, tumblr_fe40b437256823812893c1112f647e22_6bc21b41_540.jpg [View same] [iqdb] [saucenao] [google]
6121612

>>6121610
Looks nice and clean

>> No.6121620

>>6121610
I'm something of an extreme angel myself

>> No.6121627

>>6121486
Deltoid on the left looks a little mushy, but I figure you'll tighten everything up when you move to painting

>> No.6121638

>>6121610
Did you use hyper angle 3?
Post ref

>> No.6121642
File: 115 KB, 533x800, l_01.jpg [View same] [iqdb] [saucenao] [google]
6121642

>>6121638
They're from the first Hyper Angle image set, I think you can still find it in the art books thread.

>> No.6121644
File: 102 KB, 533x800, l_04.jpg [View same] [iqdb] [saucenao] [google]
6121644

>> No.6121645
File: 103 KB, 533x800, h_01.jpg [View same] [iqdb] [saucenao] [google]
6121645

>> No.6121665
File: 1.68 MB, 1920x1920, gunther.png [View same] [iqdb] [saucenao] [google]
6121665

>>6121450
I think this looks very good and my critique is more stylistic but it seems strange how much you've painted him but have kept harsh black lines on some parts and then removed them on others, e.g. comparing the back of his head vs the front. I think removing the lines and then working on those harder edges from a purely painting standpoint would make your work better. Your rendering is good but inconsistent.

>fuck backgrounds
Just try them

>> No.6121690
File: 590 KB, 1859x991, aaaaa.png [View same] [iqdb] [saucenao] [google]
6121690

I forced myself at rendering and it didn't went very well.
Any other advice on... the whole thing?

>> No.6121699

>>6121690
that's not rendering

>> No.6121707
File: 1.87 MB, 2732x3494, F5D7F6FA-123C-4D14-9E07-01A34F740CEB.jpg [View same] [iqdb] [saucenao] [google]
6121707

Noob here. I’m trying to learn to draw manga-style. Gib critique pls

>> No.6121711

>>6121707
stop drawing anime and do gesture drawing

>> No.6121714

>>6121707
The bird is nice
Everything else needs work

>> No.6121715

>>6121714
I know it needs work; I'm a total noob. care to elaborate, though?

>> No.6121718

>>6121715
Construction, anatomy, and pose all need work.

>> No.6121719

>>6121718
so practice gesture?

>> No.6121720

>>6121642
>>6121610
Hands on glass I feel there is a balance issue. Check the position of the ribcage in relation to the pelvis. Also the hand on the left isn't making proper contact with the glass. Check the pose, the arm is in tight and the hand is more stretched. Your version it looks like jazz hands.
Squat is ok. Maybe missing a little volume in the calf muscle it sucks a bit of tension out of that leg pressed on the screen.
Hands outstretched I see no major issues, maybe a few janky fingers. I would say just check the foreshortening of her thighs. You did them too long and then use that as a reference point for her feet which are now tiny.

>> No.6121722

>>6121719
Read sticky

>> No.6121723

>>6121699
Ahh?
Well, then I "put some values down", I guess.

>> No.6121725

>>6121690
Have more balls
Use darker tones. More contrast
Use colour even. Look up warm and cool colours. Honestly I don't know why the sticky doesn't show beg's basic colour theory.
Draftmanship is fine enough. You just need balls

>> No.6121727
File: 59 KB, 212x480, 1479778224255.png [View same] [iqdb] [saucenao] [google]
6121727

>>6121539
i don't fight the pinkanon anymore i decided not to bother them on their quest to get better, in fact they said in their own thread they were taking a break from posting here to focus entirely on studying
>>6107105

>> No.6121729

>>6121501
Could say it's not even counter culture.
Hogarth would say it's the only way to do art.

>> No.6121734

>>6121707
what makes this manga

>> No.6121737

>>6121725
Heh, I see what you mean anon.
Thanks for the honesty, I'll try that out then.

I never done colouring, is there a "best" process?
Flat colors > shadows / lights on another layers with multiply / screen?
Only black and white, and coloring with a new "color" layer?

>> No.6121739
File: 2.79 MB, 1716x1718, Screenshot 2022-06-21 at 1.33.54 PM.png [View same] [iqdb] [saucenao] [google]
6121739

Don't care so much to 'grow my following' but looking for buddies. https://twitter.com/kiwskii

>> No.6121740

>>6121739
son of bitch i meant to post this in the self promotion thread lol. please ignore

>> No.6121743

>>6121600
>you went from this to this in two days
Are you implying that the second one's better or worse?

>> No.6121747

>>6121720
>her feet which are now tiny
Didn't notice that at all, thanks anon

>> No.6121751
File: 264 KB, 653x555, file.png [View same] [iqdb] [saucenao] [google]
6121751

it looks like im 15 and this is my school art submission dear god its cringe

>> No.6121752

>>6121739
well at least he draws lips

>> No.6121754

>>6121690
Work on your proportions, the dude looks like a midget (maybe that was your intention though dk) also practice hands and feet

>> No.6121760

>>6121751
There's nothing cringier than cringing ant your own cringe, also make your shadows darker.

>> No.6121768
File: 1.89 MB, 1000x1413, cover - Copy.png [View same] [iqdb] [saucenao] [google]
6121768

>>6121737
When I colour digitally I either have used cell shading or just painted with gouache
All rendering is based on two values. If you can break down lighting in to two simple values then you have a solid base.
It helps to get the general colour of the background first decided on as it looks weird for something all lit up in darkness.
Cell shading I just do flat base, then poly select and fill with another darker value (but not with black) then add highlights. Simpler the better
With full colour, never mix black in to make something darker unless there is a hard cast shadow there or something. Use dark blues or purples or reds whatever works for the feel you want.
Highlights are very important to add a feeling of form. But don't overdo it.
Painting I do sort of the same, base colour, then I add some reflected light. Say if I had a warm or cool hue coming from somewhere I add that first a little, then I add strong shadow value, then I go to the intermediary values. And then just play around with shit. Painting can be quite imprecise.
My painting isn't so good and I don't do it much however.

>> No.6121793

>>6121751
kill the part of you that cringes
wagmi

>> No.6121824
File: 354 KB, 1268x612, file.png [View same] [iqdb] [saucenao] [google]
6121824

>>6121760
>also make your shadows darker

>> No.6121862
File: 249 KB, 862x840, ronin.png [View same] [iqdb] [saucenao] [google]
6121862

Thoughts?
Second drawing in over 13 years

>> No.6121874

>>6121862
His toupe is about to slide off, and his ear is about to be king of the hill.

>> No.6121876

>>6121874
Oh I see why you mean hes wearing a toupee, I imagined it as if he had a scar on the temple, where the hair doesnt grow.

The ear is absolutely off place youre right.

>> No.6121885

>>6121316
no ref lmao, it's from imagination. Thanks for the advice! I tend to misplace the ear a lot.

>> No.6121922

>>6121485
Well, yea. You're trying for a clean lines, but they show a lack of anatomical knowledge, so many lines seems to start or end at weird places. A sketch should be loose, capturing the feeling/mood/pose not the linework you think goes there, or else you end up with what feels like a bad tracing.

>> No.6121957
File: 290 KB, 806x773, ronin2.png [View same] [iqdb] [saucenao] [google]
6121957

>>6121862
>>6121874
Hopefully better

>> No.6122012

>>6121824
Use those big juicy highlights anon, go crazy, hell maybe even #ffffff with that one.

>> No.6122022
File: 617 KB, 1195x675, file.png [View same] [iqdb] [saucenao] [google]
6122022

>>6122012
this is going to sound stupid because 'who tf am i' but the highlight literally is basically pure white and imo it did not look good in the painting

>> No.6122029

>>6122022
Think that looks great, compared to >>6121751 though, the highlights look insanely muted for such a reflective surface. If you just cleaned up the shadows on the white highlight version, perfect. If it's still too white, try throwing in the tiniest bit of yellow into the white and pull the saturation ever so slightly down.

>> No.6122033
File: 144 KB, 633x375, file.png [View same] [iqdb] [saucenao] [google]
6122033

>>6122029
yeah imma have to disagree, even the highlight on the photo looks bad lol, its just so jarring, its pure white its retarded looking

>> No.6122038

>>6122033
ngmi

>> No.6122039

>>6122038
just personal preference in my own artistic eye tripfag

>> No.6122042

>>6122033
Yes it is pure white. What makes a highlight convincing is the saturated yellowish border around it. Pay attention to that. It doesn't just go from orage to white.

>> No.6122044

>>6122022
Anon, make the dark parts of the pepper darker.

>> No.6122051
File: 405 KB, 1341x629, file.png [View same] [iqdb] [saucenao] [google]
6122051

>>6122044
? ive gone too far dark on some parts so im not sure what you mean

>> No.6122053

>>6122051
god this really does show how bad it is lol, the photo is so bulding with forms, and mine is just so flat in comparison, especially round the stalk because its so muddy and my shapes are bad

>> No.6122079

do people actually draw the whole eyeball and then layer the rest of the eye on top? the fuck
I hate youtube tutorials

>> No.6122080

>>6122053
You aren't pushing the values enough, the left side needs a darker patch in it where the ridge indents

>> No.6122084

>>6122033
I think you should look at the fresnel and reflectivity of a bell pepper because that's just how they look. But alright man, you do you.

>> No.6122095
File: 926 KB, 1394x612, pepper_repaint.png [View same] [iqdb] [saucenao] [google]
6122095

>>6122051
Look at the back of the pepper as well as the area next to the stem, they're a lot darker than in your painting. The reason this is happening is because you're not separating the different areas of value very well. In terms of the color, your pepper is very muted compared to the ref, you're also missing the transition of red to yellow the brighter an area gets, this happens near the highlight and on the stem. The color part you'll improve with practice, for now focus on separating the values. I've made a repaint to hopefully demonstrate what I mean.

>> No.6122096

>>6122079
that is what they visualize when drawing an eye. You just have to do it enough times until you can skip most of it.

>> No.6122110

>>6122095
Bro he won't take the advice, the highlights are too bright, not his "style" lmao. A for effort though, hopefully he'll eat his words and actually take a look at what you've done though.

>> No.6122147
File: 1.24 MB, 3264x2448, F189EDC4-1D43-4209-AB97-5EEB9A89C0BA.jpg [View same] [iqdb] [saucenao] [google]
6122147

how broken is the pose?

>> No.6122150

>>6122147
Not horrible but it is probably a bit exaggerated, she looks like she's gonna tip over anon.

>> No.6122151

>>6122147
sorry for the sideways post

>> No.6122161

>>6122150
yeah I meant to push it a bit, noted that it might have gone a little too far! thanks, friend.

>> No.6122171

>>6122161
Ye! Love the energy in the pic, totally know the crazy anime perspective you're going for hah. Hope you keep at it bud, those volumes are solid as hell.

>> No.6122217

How the fuck do I get better at hatching? Do you do it from the wrist?

>> No.6122229

>>6121439
Alright, but if you tack on another qualifier after that I'm done.

>> No.6122239

>>6121267
honestly I don't understand how people can be stuck. just like... look at your work, see some aspect that you don't understand that well, and study it? like I was studying facial muscles, eyelids most recently to improve expressions

>> No.6122264

>>6121439

Alright, thankfully some else already did.

>>6121443
>>6121464
>>6121473


Why are you even tacking on a bunch of qualifiers? Why does it have to be fantasy, and digital?

>> No.6122271

>>6121467
can do either photobash or texture brushes or both

do you have the ref for that btw

>> No.6122278

>>6121474
>That's probably because there is no writing or structure whatsoever.

I figured.

>I don't have any notes.

That's a serious problem.

>I just know how the story plays out in my head and then I draw it.

You're confusing a plot for a story. What you have is a sequence of events, and that's not a story.

>Personally from my 6 pages so far I thought I was building up to a little something interesting.

You definitely have something interesting. The only reason I'm even speaking up is because I can see the potential. I think you should take what you have so far, as concept art and an initial rough draft, and now sit down and flesh out the story, and then start over. If you do that, I think you have the potential to make something that will actually fly off shelves.

You have a character driven narrative. Your protagonist looks like a badass, and you've got a hot babe eye candy with a sympathetic draw. Reminds me a lot of Dorohedoro.

Ask yourself a few important questions. Who is this guy? Where did he come from? Where is going? Where is he/what is this world? Wandering around aimlessly is fine. Your character can be a looser, or a drifter, or whatever. But if you yourself, as the author, are aimless, that's not good. It's important to criticise yourself, understand yourself, and put that into your story. Criticise your characters. Otherwise this will only appeal to people with low IQ's who understand nothing about the meaning of life.

Your character doesn't even need to figure out what happened to his kidneys, and he doesn't even need to successfully protect this babe. But the audience at least should get some insight.

Hope that helps, and I look forward to your future work.

What do you call it? What's the title?

>> No.6122288

>>6121482
Sorry, didn't see this part. Okay, so he finds his kidneys, but what happened to them? Why'd they take them? How'd he find them? Stumbling across them isn't really a great way to go about it. If you do that, then you really need to criticise your protagonist more, because he's approach to life seems rather shallow.

Here's the problem with a lot of unrealistic fantasy. They don't understand the nature of consequences in life. In life you can believe whatever you want. You can have whatever world view you desire. But the one thing you can't change are the consequences. Whatever you choose, will result in certain consequences. That's where you need to understand life and criticise your character. Otherwise it's an escape where you want to be able to do whatever you want and have everything still just magically work out in the end.

The thing about all the blacks being banished to the gheto and all that, is really weak. You may want to read about some similar historical events so that you can understand how that sort of thing plays out in the real world. Cuz right now it kind of sounds like some delusional libtard bullshit from a world view based on CNN.

Dig a little deeper.

South Africa, for example, is a great place to draw material from. It's the murder capital of the world, and has insane levels of historic racism. But you need to read up on it and dig deep for material. I would also suggest you check out some master class on literary structure or something along those lines.

>> No.6122298

>>6121524
Na, it's not too late. You don't have to think like you're training for the Olympics or anything. :D

Check out the documentary Crumb (1994). There's this great scene where he's talking to his son about getting better at drawing. It's like, they're not talking about anything high and lofty, just getting better at drawing.

Check out the OP's sticky my dude.

>> No.6122310

>>6121707
It's a little bit wonky, especially the bird is perched on. If your hand is rotated so that you can see all the fingers and knuckles at that angle, you won't be able to extend your finger straight out to the side like that. Try doing it with your own hand and look at it in the mirror. Now hold your hand and imagine you had a bird perched on your finger. You wouldn't hold your hand in such a rigid manner. You would hold your hand in a more comfortable manner. Try drawing that. I personally would have a bit of a curve to my finger. Your guy looks more like he's pointing at his own face than holding it up for a bird to perch on.

>> No.6122315

>>6121739
I particularly like the Valkyrie, but maybe a little less Botox. It's always funny to me when people draw their women with breasts that look like they have implants, or faces that look like they've had plastic surgery. Unless that's what you're actually going for, try to draw them more natural looking.

>> No.6122318

>>6122239
Well, the average person barely has enough IQ to follow basic instructions. I worked at a homeless shelter for 8 years. This was an extremely common interaction:

Client, "Where's the dorm?"
Staff, "Up the stairs to the second floor, wait for the buzzer, then turn left, down the hall, and it's on the right."
Then we watched on the security cameras as they walked to the third floor and came back down telling us they couldn't find it.

>> No.6122335
File: 81 KB, 349x274, file.png [View same] [iqdb] [saucenao] [google]
6122335

>>6122095
this is amazing thank you!

>focus on separating the values

this is the biggest thing that the grey viewer showed me, it became all messed up


>>6122110
i just dont think pure white in a photo/painting looks good :) you have to change your painting to what you think looks better, learn to simplify, take out pieces, add pieces, reframe, inject new colour etc

>> No.6122386
File: 152 KB, 611x669, file.png [View same] [iqdb] [saucenao] [google]
6122386

did one more

>> No.6122395

>>6122335
>inject new color
>adds in dirty brown for lights instead

By the way, the value of that brown, darker than the highlighted red in your image so idk what to tell you when it's just plainly wrong. Hell the bottom of the image is brighter than the "highlights" so you're obviously ok with using brighter colors so what's with this weird obstinacy?

>> No.6122399

>>6122278
>>6122288
I don't think about it
With comics, the more I think about it the worse it gets
6 pages in I am not divulging much big philosophical peepeepoopoo.
After pagliacci runs away I was planning a little shakespeare parody with a dead duck where he goes:
>alas poor yorquack! I knew him pagliacci!
>an avian of infeathernite jest!
Basically he reflects on his mortality like hamlet, however, transmutes depression to humour. Pagliacci is the antithesis of this where he is perpetually depressed but uses humour as a mere mask. Throughout the story zero will impart numerous lessons to pagliacci like this.
The missing kidneys are purely a mcguffin. I don't know what I'm doing with that yet.
Niggers in the hood realm I'm not even trying to make much of a point of anything. I just have an urge to draw racist caricatures of black people given the monochrome format I am using. I don't know anything about black people and don't want to pretend I do.
There is also a lot I am not telling you because I don't want to spoil it.
Style of this comic is pure stream of consciousness.
If I were to analyse myself at all I draw purely from my own life experiences and the things I see as a generic middle class zoomer growing up being brainwashed by modern industrial society.
Essentially the whole thing is a big satire of life, society and just a general creative outlet for me. The name of the comic is steel cupid. I chose this because the main character throughout the story acts as a kind of psychopomp in that he brings about situations and realisations within the other characters who develop through their own delusions in relation to the world.
His entire character is devoid of weakness. That is the point. He is in effect a monster.
Pagliacci, the sad clown, will point this out eventually in an exchange. His philosophy being shallow is related to this: he is an element of pure absurdity which gives him strength.

>> No.6122404

>>6122395
because theres a difference between bright colours and pure white you retard

>>6122386
do these highlights please you?

look youre clearly butthurt that i didnt like your critique, you can fuck off now

>> No.6122406
File: 2.20 MB, 2224x1668, 4F2DEA61-0C54-4949-BDC8-BB0D32506068.png [View same] [iqdb] [saucenao] [google]
6122406

Also drawing on company time, what a rush

>> No.6122408
File: 811 KB, 978x960, beg.png [View same] [iqdb] [saucenao] [google]
6122408

>> No.6122419

>>6122278
>>6122288
I also appreciate the effort and interest in my work so far even though it is only 6 pages.
I think in time you will see my intentions fully realise. I am not going to take your advice before I finish this chapter. To me this is more poetry. I don't think about it too much and it feels more authentic.

>> No.6122422

>>6122399
>If I were to analyse myself at all I draw purely from my own life experiences and the things I see as a generic middle class zoomer growing up being brainwashed by modern industrial society.
nta but that's honestly a deeply relatable source of inspiration/desire to create. I respect you for going trough with it.

>> No.6122426

>>6121729
It isn't counterculture now because it's been around for so long. Although on /ic/ there's often a based retard ready to flip shit if every muscle isn't just so or a torso is too long or a calf is curved enough to suggest the bone has a pronounced curve, and to be fair, there's a kind of dumbass modern version of mannerism that circulates ("it's not a mistake, it's my artstyle!" to things that look OBJECTIVELY trash and unappealing).

>>6121739
Seeing all these together I realise you have some pretty bad sameface syndrome going on. Same mouth, same nose and very nearly the same eyes, plus same head shape. IMO bottom left is also the only one that looks like she's "supposed" to have that face.

>>6121824
>>6122022
Notice in the ref how the shadow gets VERY dark right next to the pepper and is otherwise pretty light. Also the self-shadows are much darker in the ref and help give it a sense of form (it also has glossy highlights which make it looks smooth and reinforce the form) while on your painting it's all 2 similar values so it looks like a blob. I would've assumed the guy was talking about the self-shadows but maybe he wasn't.

The highlight only looks off in your painting because the shape is off so the highlights feel slapped on top instead of turning the shape into a form (the lack of shadows on the pepper don't help) and you don't have the bounce highlights, the blue reflection on the left of the pepper. It only looks weird to you in the photo because you've never really LOOKED at glossy highlights before.

>>6121862
I think it's sketchy and unpolished. From the construction lines you obviously learned construction and remember how to use it, and it has basic verisimilitude and appeal (though the left side of his face is a little shorter than the right side because his chin is rotated off-centre), but don't just make light pencil sketches. Commit to a piece, even if it's just a headshot like this. Clean it up, colour it, maybe ink it.

>> No.6122440

>>6122406
Blog?

>> No.6122443

>>6121399
>>6121344
Tried to copy artists shading, bit messy and felt inefficient, but that feels like it'll get better with practice.
I have to say, it does look a lot better, but the process also highlighted how inaccurate the drawing is from the reference, i'll have to work on that

>> No.6122446
File: 754 KB, 1920x1920, Elora study shaded.jpg [View same] [iqdb] [saucenao] [google]
6122446

>>6122443
lmfao forgot pic

>> No.6122457

>>6122264
That is digital and sold for over $500 but it is neither an OC nor a commission. I haven't tacked on any qualifiers. I said
>I don't think a lot of people are willing to fork over $500 for a commission of their fantasy character regardless of quality
(in reference to a digital artist who said he wanted to do fantasy character commissions with an OC as an example, so digital OCs are implied) and you posted a traditional media painting of a popular non-fantasy character. Then I reiterated
>traditional media
>popular character with a broad audience
>comparable to digital drawings of nerds' DnD characters
And you at least posted a fantasy character this time, because even though you clearly haven't been reading my posts (only bothering to write this on the offchance it prevents someone else from being misled by you, because it's clear you don't intend to read anything I write and haven't from the start) you at least recognised the letters "DnD," but once again posted a traditional media painting of a popular character, completely ignoring that it was not a commission (I assume the Power Girl was also an auction, but I don't know for certain), not digital and not someone's OC (which they would commission). Then I once again reiterated
>Nah, just show me a digital OC commission that sold for at least $500.
And someone posted an adoptable, which is digital, but is not an OC (it's an IP being sold; it's original in the same way literally all characters are original, but it is not an "OC" in the sense we use it as a meaningful distinction between a first- or third-part character and a buyer's character), isn't a commission (it was also sold via auction), and is not the art being sold (it's the rights to a character design being sold). Nothing posted has met the original conditions, the conditions have not changed, and you're being deliberately abstruse.

>> No.6122464
File: 343 KB, 916x1536, IMG_3432.jpg [View same] [iqdb] [saucenao] [google]
6122464

bbbbbbbbbbbbbbbbbbbbbbbbbb

>> No.6122469

>>6122457
*obtuse not abstruse

>> No.6122475

>>6122422
Mostly because I have nothing else to go off of.
I feel this generation is making mostly effete trash. I don't really like any of it. From souless bauhaus calarts to pastel sugar coated steven universe erectile dysfuntion cartoons.
If I was to make manly hokuto no ken style manga or conan style frazetta paintings it would be entirely inauthentic to myself. Robert e howard and frazetta lived their work in rural texas and brooklyn. I admire this work in a way but I have the humility to say this is not me at all.
Me and my generation in my economic situation, we have nothing real. We are pampered and told we are special happy people and given everything on a plate. The media lies to us we are in some wonderful struggle for social justice and some big gay utopia and we can only hope for perpetual expansion of this western bean bag cushion society. Meanwhile we complain on twitter and leddit about muh boomers and muh cost of living. Acting so indignant.
I have nothing but disdain for my zoomer generation.
Naturally I have an urge in art to satire everything of this generation. I don't see myself as doing anyone a favour with this. I just draw because I have the ideas running havoc in my head otherwise. I draw a lot of inspiration from r crumb and his vision of the hippie and civil rights movements of 60s and 70s.

>> No.6122481
File: 417 KB, 790x776, 220622 - redline.png [View same] [iqdb] [saucenao] [google]
6122481

>>6122408
arms are a little short, and nose looks a bit wonky

But not bad

>> No.6122487

>>6121727
RIP, my condolences dude.

>> No.6122488
File: 437 KB, 1000x1000, loomis13.png [View same] [iqdb] [saucenao] [google]
6122488

>>6120944
Gonna force myself to read Loomis cover to cover, actually do the exercises, and post them here.

Fun With a Pencil: Part 13

This was the part about changing a face's proportions with distortion, so I only had to draw the top right and used Krita's warp tool on the rest. Hooray for shortcuts.

>> No.6122496

>>6122475
A respectable worldview.
>If I was to make manly hokuto no ken style manga or conan style frazetta paintings it would be entirely inauthentic to myself. Robert e howard and frazetta lived their work in rural texas and brooklyn. I admire this work in a way but I have the humility to say this is not me at all.
This part sums it up. It's probably for the best to see your vision realised if the desire to create is so deep, even if the final product fails in some regards or isn't as remarcable. All in all I'll be following the project. Also just gonna note Zero is a cool design.

>> No.6122500
File: 242 KB, 1181x1181, 1655853570403.png [View same] [iqdb] [saucenao] [google]
6122500

Hey /beg/, it's me again with another attempt at drawing a girl

>> No.6122502

>>6122500
I like her, is that the mom from that one FotM anime with the cute pink hair kid

>> No.6122512

>>6122502
Thanks anon, and nah it's a friend's character tho I accidentally feel like I made her look like an anime Kristen Stewart

>> No.6122544
File: 112 KB, 1920x1080, juzo.jpg [View same] [iqdb] [saucenao] [google]
6122544

>>6122496
>It's probably for the best to see your vision realised if the desire to create is so deep, even if the final product fails in some regards or isn't as remarcable
If you mean manly conan style cartoons, I don't have desire to make this stuff much. I think as an artist or storyteller if you make something you should be true to yourself and your own experience. Too many young artists try too hard to make something that isn't them. It becomes a bit of regurgitation when all a young artist experiences is other peoples art. This reason is why I think most strong masculine characters are always some le edgy guts rip off for this reason. They project their own tragic elements of their personality on to a strong character to self insert and justify their weakness. Very gay.
I just love to create really and make funny stories. I am glad you like my project. I apprentice as an electrician in heavy industry. So I draw a lot of cable tray, panels, cable glands, lights, consumer units, pipework etc. I also lived in some concrete shithole areas so this inspires the setting.
Zero's design is robbed a lot from juzo inui from no guns life.
I might do some frazetta style paintings soon. I have some ideas. It's good to take a break from shitting out pages sometimes I suppose.

>> No.6122551

>>6122544
No actually, I mean this comic is your vision realised. It's a sum of all your life experiences after all. Also, the fact that you're inspired by your irl profession is cool. That usually gives genuine and solid art.

>> No.6122567

>>6122551
Wouldn't say inspired by my profession much. It's just work and a good skill to have (if by the end of my time I will be any good at it). I just stare at this shit all day so I can't help but draw it.
But my comic there is no failure as far as I am concerned. I just make it for myself to laugh at really and anons here seem to enjoy a little as well.
Social media makes us young zoom zooms think we need to have a """successful career""" or be the next big e celeb. I fell into that trap in my teens. Becoming an adult is all about learning humility a lot for me. I've noticed even among the young zoomers of down to earth blue collar type stock I work with they are spice boys a little doing brosplit gym routines and wearing hugo boss under their boiler suit.
But here I see a lot of young anons like me being bitter nerds thinking they can only draw and this is all they amount to. Very ngmi attitude.

>> No.6122618
File: 194 KB, 823x761, image_2022-06-21_220322901.png [View same] [iqdb] [saucenao] [google]
6122618

>> No.6122620

>>6122404
>>6121751
You come in here like this, wailing and begging for help and attention with that pathetic shit, and call me the retard when you can't even into values. You can't hide behind "that's muh style" on the job when you don't even know the rules you want to break.

Look man, I'm not trying to be a dick but when you keep yelling what's essentially 1+1 = 3, it's frustrating (In my original post I said go crazy, perhaps use white as an extreme, but I even gave you the option to pull to yellow later as natural lights are warmer). Your original pic is better, just try doing value studies to see what everyone else is mentioning with the shadows, because that's all just values, just like the lights man.

>> No.6122630

>>6122567
Well, doing it for yourself is indeed the best, I suppose. I also went with that approach for my art. Godspeed to you, anon.

>> No.6122633
File: 673 KB, 1280x1280, Untitled421_20220621200752.png [View same] [iqdb] [saucenao] [google]
6122633

haven't posted here in a while.
probably for the best

>> No.6122636
File: 161 KB, 768x1024, 1631972835798.jpg [View same] [iqdb] [saucenao] [google]
6122636

What software do you recommend for this type of messy pain style? I can draw this miku but I never used color before, I don't know how to capture this kind of energy with colors

>> No.6122681

>>6122620
bro i literally just said i dont like 100% white in my paintings...i never said my values are good and i said multiple times theyre muddy because i havent done good shapes, also pyw.

>> No.6122692

>>6122681
>values are maddy because bad shapes
...What?
How are those things correlated at all?
Your values are bad because you made bad values. And you refuse to improve them.

>> No.6122697

>>6122692
pyw

>> No.6122702

>>6122697
->
>>6121585

>> No.6122706
File: 122 KB, 416x600, file.png [View same] [iqdb] [saucenao] [google]
6122706

>>6122702
anon, i...

>> No.6122707

>>6122706
Exactly

>> No.6122708
File: 91 KB, 480x360, file.png [View same] [iqdb] [saucenao] [google]
6122708

>>6122702

>> No.6122712

>>6122707
exactly what nigga your values are garbage here, theres zero shadow shapes or form, th eone semblance of form is the shield and the rest is carried by line weight, this isnt a painting its a filled in linedrawing

>> No.6122717

>>6122712
oh my bad, you have two shadow 'shapes' for the knees

>> No.6122718
File: 347 KB, 1142x1600, VGuLM8dWiKc.jpg [View same] [iqdb] [saucenao] [google]
6122718

>>6122712
Exactly I'm on the same level as you, I don't know what I'm doing either, that's why right after this bunny post I have taken advice from more experienced artists and was grateful and humble about it
And you, despite us being comrades in /beg/dom, refuse this simple wisdom and instead relish in arrogance
You with your pepper act like you already figured everything out, for some reason

>> No.6122722

>>6122712
alzo you're wrong, there is shading on the legs, on the torso, ears, face, shoulderpads and sword.
But that's beyond the point....

>> No.6122727
File: 308 KB, 1260x658, file.png [View same] [iqdb] [saucenao] [google]
6122727

>>6122718
>You with your pepper act like you already figured everything out, for some reason

nope, my shit is grabage, the only one who acted mighty in any of this is you who thinks your 'advice' was any good, i dont refuse wisdom from those who actually provide some

im sorry but youre delusional if you think we are on the same level, my paintings are garbage and yet youre somehow even worse

>> No.6122728
File: 1.10 MB, 2560x1440, 42.jpg [View same] [iqdb] [saucenao] [google]
6122728

BEEEEEEEEEEEEEEG

>>6122636
>software
The word you are looking for is brush and maybe brush settings/dynamics. With messy brush you get messy image just like you posted.

>>6122633
I like it

>>6122500
thumbs up

>>6122335
Are you doing keys to drawing: draw pepper exercise? Mr. pepper anon?

>> No.6122731

>>6122728
>Mr. pepper anon
no im not but post yours i wanna see fellow pepper bro!

>> No.6122732
File: 749 KB, 724x993, E370F671-1419-430D-9ACA-FEE91FB52941.jpg [View same] [iqdb] [saucenao] [google]
6122732

>>6122681
I don’t want you to fail bud, and for the 50th time you don’t have to use pure white, just anything brighter and warmer than YOUR chosen values.

>> No.6122739

>>6122727
>your 'advice' was any good
I didn't give you any advice, this was the first post addressed to you by me
>>6122692

But still, you can't know what advice is or isn't good until you apply it. You are a beg. You need to trust non-begs.
>my paintings are garbage
Contrary to popular belief, self-loathing actually is not humility. You are still arrogant and not humble. You will not learn anything this way.
>I come into a beginners thread to ask for advice
>aah people give me advice
>how could this be happening to me!

>>6122732
Fucking this
colors are not absolute, they change in relation to surroundings

>> No.6122744

>>6122727
You are comparing a complex figure with many elements, to what essentially is a sphere, and yet still your pepper looks more flat, especially the left one. There's no shadow on it, it's just a grey blob with highlights.

>> No.6122746
File: 159 KB, 371x534, file.png [View same] [iqdb] [saucenao] [google]
6122746

>>6122732
>you don’t have to use pure white, just anything brighter and warmer than YOUR chosen values

i agree with this, also work on persepctive we are looking at the can straight on yet we can see the whole top of the can, if that were the case then the cans vp would be going away from us

>> No.6122748
File: 1016 KB, 2560x1440, 15.jpg [View same] [iqdb] [saucenao] [google]
6122748

>>6122731
As you wish mr. pepper.

Btw i find your arguments with other anon(s) utterly silly. Its just a pepper. There isnt really much to do while drawing it.

>> No.6122751
File: 79 KB, 1000x1000, lilith.jpg [View same] [iqdb] [saucenao] [google]
6122751

>>6120672
I found more shit in my folder

>> No.6122752
File: 216 KB, 886x573, file.png [View same] [iqdb] [saucenao] [google]
6122752

>>6122744
sure heres a more complex figure

>>6122748
solid pepper, that apple core looks amazing i love the forms

>> No.6122759

>>6122752
There is very little difference between darkest and lightest parts of the image, especially on the star wars nigga.
https://www.youtube.com/watch?v=BTYGWfiZnMA

>> No.6122763

>>6122759
>especially on the star wars nigga.

yeah for sure i didnt push it far enough, its one of my weakness, sometimes i can get 'scared' with values and not be fondiednt enough to make a statement

>> No.6122766

>>6122763
Do it in reverse. Start with a super contrast monochrome. Put pure whites down, put pure blacks down. Then work towards the middle.

>> No.6122767

>>6122763
*confident

>> No.6122768

>>6122746
You can actually get this type of perspective with a high focal length lens, but yea the top needs to be flatter, top is painted muddy with no depth, missing shadows, etc. It’s an older piece (haven’t painted in a while) but thought I’d make a point with the colors/light of this one. I’d probably drop in a nice shadow to show the can’s top indentation too, maybe I’ll revisit this.

>> No.6122771
File: 201 KB, 816x384, file.png [View same] [iqdb] [saucenao] [google]
6122771

>>6122766
its what im trying now, just block in the darkest and lightest values first, but again i didnt push it enough maybe

>> No.6122775
File: 4 KB, 257x196, F5D29B34-E46A-4655-ADFA-A758667BCC2C.jpg [View same] [iqdb] [saucenao] [google]
6122775

>>6122739
Indeed they do, pic related is pretty cool, first time I saw something more scientific really push home a point of art for me.

>> No.6122788

>>6122771
Looks good, now move down in forms. Look at the bottom of round bit of the bepper and notice it gets dark, but ambient light slightly lifts the bottom of the round bit. Then keep working down till satisfied.

>> No.6122795

I want to be frens with daddies but hate discord.

>> No.6122885

>>6122310
thanks anon, this is helpful.

>> No.6122889
File: 91 KB, 900x675, candle.jpg [View same] [iqdb] [saucenao] [google]
6122889

This was too hard. But I tried anyway

>> No.6122912
File: 153 KB, 1117x815, 1F709661-8C5C-45DE-B7AB-6D504681C6F5.jpg [View same] [iqdb] [saucenao] [google]
6122912

>>6122889
Good but bit too fuzzy imo so I think u should leave a few hard edges. But idk I'm also learning.

>> No.6122916
File: 59 KB, 1024x678, istockphoto-456244791-1024x1024.jpg [View same] [iqdb] [saucenao] [google]
6122916

>>6122912
I like your style anon. All the translucency is messing me up I think I need more experience

>> No.6122919
File: 1.22 MB, 1401x986, -290.png [View same] [iqdb] [saucenao] [google]
6122919

ended up looking kind of gouache-y

>> No.6122928

>>6122916
You've chosen a pretty tough subject to paint ngl, but you're on the right track. Now you just need to be judicious with your hard vs soft edges choices

>> No.6122929

>>6122919
So good I'm gonna cry

>> No.6122943
File: 88 KB, 720x900, 2022-06-21_02.jpg [View same] [iqdb] [saucenao] [google]
6122943

i heard somewhere that this is bad to do? like that trying to copy anatomical references gives you bad proportions as compared to an illustrative guide to anatomy from an artist?

>> No.6122976
File: 868 KB, 1476x2233, rake 9.png [View same] [iqdb] [saucenao] [google]
6122976

>> No.6122981

>>6122457

You're just not clear with your wording. I'm not psychic, so I didn't initially realise by "their fantasy character" you meant the Fantasy genre, or an OC. But it's all totally irrelevant. You were just discouraging someone from pursuing art commission, and there are so many examples of people making vast sums of money at it. The fact that you can't concede the point because you want to be so absurdly specific is irrelevant. I'm not going to spend a long time looking for such a specific example when it's a moot point in the first place. I'm done talking to you. I just wanted to make sure that guy wasn't getting discouraged by a moron like you who clearly has no idea what he's talking about.

>> No.6122985

>>6122443
>>6122446

It's a subtle thing, but makes a huge difference. I'm glad to see you're improving. :)

>> No.6122999

>>6122985
I'm doing the same pic with borders to help like >>6121388 said. It's looking a lot better so far. I'll get this done, shade it to practice that, then move to different poses and shit. Thanks for your help btw.

>> No.6123001

>>6122399
>>6122419
>>6122475

I definitely get the vibe of ideas running havoc in your mind, and stream of consciousness. There's nothing really wrong with that. I like Crumb too. Do you have somewhere you upload them, like a twitter or deviantart? I wouldn't mind checking out the other pages you've made and following as you continue to make more.

>>6122999
My pleasure. I'm glad you managed to get past the Writer's Block.

>> No.6123006

>>6122500
I really like the expression and the hair. The two things that stand out to me in regards to improvement are the eyebrows and the eye lashes. Eyebrows aren't flat like that unless the brow is furrowed, but she seems to have a very melancholy expression which doesn't match. The eyebrows should be arched.

The last time I was really focused on drawing female eyes, I noticed that eyelashes are way more subtle than you might expect. It looks like she has insanely thick mascara, and again, there should be an arc.

The nose could also use a bit of work around the nostrils.

Keep up the good work. :)

>> No.6123052
File: 848 KB, 907x612, file.png [View same] [iqdb] [saucenao] [google]
6123052

Just got into drawing, is it autistic that I use 3D shapes out of instinct to help me get the correct shapes? Like I can't just line art a whole cat, I need 3D shapes for all its parts/perspective and its also time consuming

>> No.6123053
File: 655 KB, 888x601, file.png [View same] [iqdb] [saucenao] [google]
6123053

>>6123052

>> No.6123072

>>6123052
Might be autistic to do it on instinct but it's an effective and somewhat popular workflow. Moral of the story is not everything that's autistic is wrong.

>> No.6123082

>>6123052
anon this is just construction, one of the most basic fundies. doing it on instinct puts you ahead of like 80% of /beg/ already. so no, it's not autistic, this is literally what every beglet should be doing

>> No.6123101

>>6123052
It's not autistic at all. It's absolutely standard and most art books teach you to do this. It means you have good intuition if you just did that naturally.

>> No.6123110
File: 275 KB, 768x1024, tumblr_4d07efa99fd44565cdf3b7001b1e3bb4_5ed55497_1280.jpg [View same] [iqdb] [saucenao] [google]
6123110

>>6122271

>> No.6123116
File: 816 KB, 487x910, file.png [View same] [iqdb] [saucenao] [google]
6123116

I present my minecraft GF

>> No.6123120
File: 2.39 MB, 2170x781, file.png [View same] [iqdb] [saucenao] [google]
6123120

>>6123072
>>6123082
>>6123101
Thanks anons, i couldnt be fucked to read a book lol. I'm just gonna draw and shit post. pic rel is a quick attempt at line art without the roblox autism, i think im good at perspectives, i just need to ... draw for more than 2 days

>> No.6123130

>>6123120
>couldnt be fucked to read a book
>i think im good at perspectives
you're not gonna make it very far if you don't study, there's other options than books but i wouldn't recommend excluding the vast wealth of knowledge books contain. also don't convince yourself that you're better than you are, your perspective isn't terrible for prebeg levels but you definitely need to learn the fundamental aspects of it if you wanna improve

>> No.6123137
File: 780 KB, 1920x1920, Elora copy 2 Shaded.jpg [View same] [iqdb] [saucenao] [google]
6123137

>>6123001
>>6122999
>>6121388
Did it again, this time with borders and guidelines. Looks much better, though still a bit off.

>> No.6123138

>>6123130
the problem is there's an overwhelming amount of information spanning from centuries and so many guides, wikis, courses, playlists, books, recommendations, steps that I'm literally paralyzed and end up either shifting between articles/books or getting into procrastination hell from the amount of information. Again I think this is just me being merely days into this hobby and probably gonna find the perfect course to just roll with

>> No.6123147
File: 79 KB, 960x653, 1644365347146.jpg [View same] [iqdb] [saucenao] [google]
6123147

any tips on how to make a sort of trail-cam colour effect on a drawing?

>> No.6123152
File: 43 KB, 961x310, trail cam.jpg [View same] [iqdb] [saucenao] [google]
6123152

>>6123147
It is tricky....

>> No.6123156

>>6123147
Actually I looked up a tutorial on it, first you need to turn the picture into black and white to remove all the color, then you can use a channel mixer and output to green, then color balance, use gaussian blur, distort with grain. It should have a slight blur, heavy grain, and acid green color. Anyway yeah, just google tutorials.

>> No.6123158

>>6123156
thanks could you link the tutorial?

>> No.6123175

>>6123147
I'd say make it balck and white put some green over top and some kind of grainy filter. Just guessing here.

>> No.6123179

>>6123147
Or look for night vision effect tutorials on google.

>> No.6123183

>>6123158
I mean, I just googled night vision effect tutorial. The instructions are sound, but the guy's voice is annoying as can be.

https://www.youtube.com/watch?v=sPzsLKZVUQA&ab_channel=BlueLightningTVPhotoshop

>> No.6123195

>>6123179
>>6123183
thank

>> No.6123273

>>6123001
I don't use social media. I really just don't like it at all.
All I have is this mega drive
https://mega.nz/folder/QsQHERxY#CJxIpUWFMbKoyuBSvjPDeg

>> No.6123296
File: 1.12 MB, 3006x4096, Untitled_Artwork 2.jpg [View same] [iqdb] [saucenao] [google]
6123296

Attempted something different/more ambitious in terms of perspective.

>> No.6123318

>>6123296
the limbs look terrible but good effort

>> No.6123417
File: 266 KB, 1236x1222, ggwg.png [View same] [iqdb] [saucenao] [google]
6123417

why is posing so hard

>> No.6123426
File: 834 KB, 1080x2460, Adroit.png [View same] [iqdb] [saucenao] [google]
6123426

Putting things on spheres are hard, how do you do it better? Is there some way of measuring it after you do your construction? Redline plz :)

>> No.6123459
File: 1.24 MB, 2113x3613, IMG_20220622_154846~2.jpg [View same] [iqdb] [saucenao] [google]
6123459

Still trying to learn to draw heads, this time in a flatter anime style.
What level is this, where do I improve?

>> No.6123467

>>6123459
looks great, can you draw that from every angle? if not do that

>> No.6123472

>>6123459
They look great! Don't worry about "levels", that's just some /ic/ bullshit.

Just keep at it, try doing them from different angles. Keep trying different styles, too- you'll learn a lot that way. Copy from refs as much as you can, start addding shading and color. Good work anon!

>> No.6123487

>>6123467
>>6123472
Thanks guys, I keep putting off drawing the same character from different sides since I'm still a scrub but I guess it's time to learn.

My main goal for now is figuring out a clean, " anime " style thats not childish but still aesthetic. What a pain in the ass.

>> No.6123744

>can't even perfectly draw the same character again
>supposed to draw it from different angles
Okay I'm fucking done for today, tomorrow I'll work on symmetry and copying.

>> No.6123748

Yo
Where is the next thread
We about to kicked

>> No.6123824

>>6123296
start of fingers is just before thumb ends for bigger fingers, and same length as final thumb joint for pinky.

>> No.6123872

>>6123137
huge improvements though

Keep going, try it again once with the guideline and then try it again without - then compare it to your very first one

You'll likely notice you've already begin training your eyes and made better accuracy

>> No.6123903

>>6123273
Cool, well I bookmarked it so I can keep tabs on your progress. Keep up the good work mate.

>> No.6123905

>>6120372
Is this the googly eye schizo? I haven't visited /beg/ for a while

>> No.6123908

>>6123296
They're not that bad, except for her left hand (the hand on the right from the viewer's perspective). The arm is fine, but the hand doesn't match the perspective.

>> No.6123912

>>6123183
>the guy's voice is annoying as can be
Sounds like it was made by an AI

>> No.6123920
File: 288 KB, 1151x634, 220622 - robocat.png [View same] [iqdb] [saucenao] [google]
6123920

>>6123426
not sure how to explain this - think of the head as a sphere - don't just draw a line across the sphere, draw it right round, and draw the facial features based on those guidelines

>> No.6123928

>>6123905
yeah, that's them

They actually posted something a little better the other day - like with a pose and a bit of effort

It's a shame, because you can tell they can make better stuff

>> No.6123988 [DELETED] 
File: 3.99 MB, 2129x1266, rsz_coyo.png [View same] [iqdb] [saucenao] [google]
6123988

I have no idea how to continue a drawing from roughly this stage forward, any tips?
Also general crit

>> No.6123991
File: 171 KB, 1179x885, 229622 - deer in the spiderverse.png [View same] [iqdb] [saucenao] [google]
6123991

>>6123147
What a cool picture

First time drawing an animal - normally draw people - only used this reference

critique and help please

>> No.6123994
File: 1.04 MB, 1065x633, rsz_1rsz_coyo.png [View same] [iqdb] [saucenao] [google]
6123994

I don't know how to continue a drawing from roughly this stage onwards, any tips?
Also general crit

>> No.6124000

>>6123994
I can see now that the snout goes more forward and less down

>> No.6124028

>>6123994
It's decent for your level. I think the main thing you should focus on is increasing the level of attention to detail. If you want to get better in general, just focus on drawing exercises. You could also explore other styles of drawing besides realism, like abstract, surrealism, cartoon, etc...

>> No.6124047

>>6123994
try and fix any problem areas you notice, add color, or attempt a redraw from imagination/in a different style

as for a crit, you need to observe the negative spaces around the subject better and utilize construction for features like the snout otherwise they appear flat and out of place. be aware of the line thickness you use, for example, outlining the shadow gives it a strange appearance like that half of the coyote was sliced off or its fur is matted down instead of just being in shadow.

i like to recommend people towards John Muir Laws on youtube for animal drawing, his production value for videos is kinda low but the content is amazing. in general I think it's smart for begs to start drawing animals instead of humans because the mistakes you make in proportions is much less noticeable than it is with humans so it gives you more confidence with your drawing

>> No.6124053

>>6124028
>>6124047
Thanks for advice anons. I would add detail but I have no clue how to even begin drawing fur, it's intimidating.
Yeah I definitely should have began with strong construction

>> No.6124077

BUMP

>> No.6124085
File: 206 KB, 757x796, 23d482486d847d150383aad0a28b26e8.png [View same] [iqdb] [saucenao] [google]
6124085

i don't get how to paint highlights, i always just cheat and just slap a soft round brush to create a slight gradient

>> No.6124133

page 9 bros

>> No.6124134

So when is someone going to make the next thread?

>> No.6124162

>>6124133
>>6124134

NEW
>>6124160
>>6124160
>>6124160
>>6124160

>> No.6124399

>>6123920
Wow! Awesome job, definitely gonna do that from now on. I tried to do it with the picture I made by it never really looked right. Thanks!

>> No.6124480
File: 237 KB, 1920x1080, mpv_8fN4fWJLIc.jpg [View same] [iqdb] [saucenao] [google]
6124480

>>6120794
I just want to draw for fun. Or rather if you want to separate it into three levels of skill with the
>fun > artist > career
I am between the fun and artist part. I don't want to get really serious about drawing. Maybe after I have reached my current goal but I won't even consider it before that.