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/ic/ - Artwork/Critique


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File: 384 KB, 640x480, map_animated.gif [View same] [iqdb] [saucenao] [google]
6021806 No.6021806 [Reply] [Original]

Previous thread >>5939397

> Rules:
- Resize your images before posting!
- Binary art allowed if its low resolution.
- Converted/Photobashed images are not allowed.
- NSFW allowed.

> Resources
How do I learn pixel art ?
Where do I learn those things?
What software do I use ?
Where can I share my work ?

Check this out
https://pastebin.com/BK9s37m7(embed)

# TOOLS
http://graphicsgale.com/
https://www.getpaint.net/
https://www.aseprite.org/
https://www.piskelapp.com/
http://grafx2.chez.com/

# TUTORIALS
https://2dwillneverdie.com/tutorial/
https://lospec.com/pixel-art-tutorials
https://pixeljoint.com/forum/forum_posts.asp?TID=11299
http://pixeljoint.com/forum/forum_posts.asp?TID=24744
https://saint11.org/blog/pixel-art-tutorials/
https://twitter.com/Sadface_RL
https://bandygrass.tumblr.com/

# COMMUNITIES
http://pixeljoint.com/
http://pixelation.org/
https://www.spriters-resource.com/
https://dotpict.net/

>> No.6021818
File: 4 KB, 448x308, pixelpaintprocess.png [View same] [iqdb] [saucenao] [google]
6021818

it took me at least 20 minutes to copy the style of another pixel piece to make something that mimics armor. just one leg of one sprite. most sprites aren't mirrored.
I might complete the one frame but the timesink isn't a good idea for (currently) 46 frames in the spritesheet, that could grow to over 100. before I have a semi-finished game that is.

>> No.6022344
File: 11 KB, 640x640, New Piskel (3).png [View same] [iqdb] [saucenao] [google]
6022344

>> No.6022418
File: 2 KB, 506x506, PD-0007.png [View same] [iqdb] [saucenao] [google]
6022418

Bump

>> No.6022421
File: 3 KB, 506x506, PD-0008.png [View same] [iqdb] [saucenao] [google]
6022421

Made this guy today, happy with how he turned out.

>> No.6022479
File: 7 KB, 800x1200, Snale.png [View same] [iqdb] [saucenao] [google]
6022479

You will never make anything better than this. How do you cope peasants?

>> No.6023035
File: 5 KB, 688x688, trophy.png [View same] [iqdb] [saucenao] [google]
6023035

>> No.6023499
File: 3 KB, 506x506, PD-0009.png [View same] [iqdb] [saucenao] [google]
6023499

>>6022479
When upscaling your work try to preview it first, so it won't take the entire page when clicked on. Nice work, otherwise!

>> No.6024635
File: 168 KB, 688x688, garnish.gif [View same] [iqdb] [saucenao] [google]
6024635

>> No.6025009

>>6023499
this guy
>>6022479
is lying, it's shit.
>>6024635
I imagine a thick sauce fluid would flow in a different way but pretty piece nonetheless

>> No.6025341
File: 3 KB, 506x506, PD-0010.png [View same] [iqdb] [saucenao] [google]
6025341

>> No.6025351

What resolution is the picture on OP. 128? There are good examples out there of 128 pics? Seem so rare.

>> No.6025365

>>6025351
I don't understand this question, the op pic is already on his original resolution meaning that it was drawn on a 640x480 canvas.

>> No.6025384

>>6025365
Does this even qualifies as pixelart?

>> No.6025475

>>6025384
Yes it does. Pixelart works can be of any size. What actually matters is what is drawn on a canvas, not it's size.

>> No.6025507
File: 89 KB, 128x128, dudeman.gif [View same] [iqdb] [saucenao] [google]
6025507

here's a full cycle I did of this guy. I'm not sure what I'm doing with him.

>> No.6025523

>>6025384
Pixel art has a very recognizable aesthetic but is not like it has hard rules, basically is just people imposing artificial rules on themselves, the fewer the colors and the smaller the resolution you made your drawing the more it will look like pixel art. But with larger pieces people will not immediately recognized it as pixel art because it doesn't look like they would expect, so it depends who you ask i guess, for artist who draw pixel art this obviously looks like it, but for most people my guess is that they look at that gif and just think of it as a "landscape" or a "landscape with a childish look".

>> No.6025559

>>6025384
I disagree with the other two anons, pixel art is characterized by the pixels being distinguishable and at that resolution they blend together already

>> No.6026259
File: 1 KB, 260x260, Sprite-0018.png [View same] [iqdb] [saucenao] [google]
6026259

>>6025507
Always remember the golden rule of pixelart - ALL pixels should be of equal size!

>> No.6026325
File: 32 KB, 144x144, blackandwhiteelf.gif [View same] [iqdb] [saucenao] [google]
6026325

>> No.6028411
File: 404 KB, 1088x1478, 150102.png [View same] [iqdb] [saucenao] [google]
6028411

bump

Dmitry (loop hero)

>> No.6028565

is it true that tracing is allowed in pixel art?

>> No.6028918
File: 33 KB, 1200x600, Jabbers.png [View same] [iqdb] [saucenao] [google]
6028918

I've made some improvements.
What do you guys think

>> No.6028920
File: 33 KB, 1200x600, Jabbers.png [View same] [iqdb] [saucenao] [google]
6028920

>>6028918
Slight edit

>> No.6029088
File: 638 KB, 1080x2400, Screenshot_20220425-180649.png [View same] [iqdb] [saucenao] [google]
6029088

>>6028565
Tracing, tracing your own art

>> No.6029211

>>6028918
>>6028920
I think that this is one of the most disgusting pixel art creatures I've ever saw. Reminds me of the Devourer from Overlord 2 somehow.

Colors are way better now, (but you need to tweak saturation and maybe values in greens and blues) but there's still some problems with jaggies and the way you shade things. As I wrote before - try to work with 4-color version of your drawing at first, it will help you to see your problems better!

Good luck!

>> No.6029246

>>6029088
>pixel art done on one layer
Nah fuck that shit, I move things around all the time or make stuff as isolated assets and place them into the scene and cutting and cleaning every time would take up a fuck ton of time. I also do versions of assets overlaid on top of each other so that I can quickly revert to an old version if I find I don't like a change I made.

>> No.6029316

>>6029246
Oh i totally agree, I also keep my layers separated. I must've skipped over that part, or maybe I just vehemently ignored it

>> No.6029373
File: 6 KB, 512x512, TABLE.png [View same] [iqdb] [saucenao] [google]
6029373

>> No.6029571

>>6022421
Long neck

>> No.6029611
File: 998 B, 43x55, pixel_try_darkerer.png [View same] [iqdb] [saucenao] [google]
6029611

>>6023499
Ahh love these warm palettes so much. Very cute anon.

>>6022479
I've cried myself to sleep each night just to cope, your excellency.
Unironically though, it has a certain charm to it. :0

>> No.6029645
File: 39 KB, 600x600, ee0.jpg [View same] [iqdb] [saucenao] [google]
6029645

>>6029571
Yeah, maybe it's a bit too long

>>6029611
Thank you very much! Upscale your work before posting it (like 400% for your pic)

>> No.6029999
File: 3 KB, 506x506, PD-0011.png [View same] [iqdb] [saucenao] [google]
6029999

>> No.6030014
File: 3 KB, 506x506, PD-0010.png [View same] [iqdb] [saucenao] [google]
6030014

>>6025341
Improved background a bit, the sea was way too primitive

>> No.6030032

>>6030014
you know you sameface?
>I feel bad sending criticisms when my art is worse so here's the disclosure

>> No.6030053

>>6030032
>you know you sameface?

Because I posted several different drawings of the same character, you mean?

>> No.6030063

>>6030053
no, one of the guys above also looks like the girls.
basically the biggest distinction between them is the hair imo

>> No.6030070

>>6029088
Source please, kind gentleman

>> No.6030072

>>6030063
Oh, I see. I'll try to work on it then. Thank you!

>> No.6030106

>>6030070
https://b-ok.asia/book/3702751/35441c

>> No.6030110
File: 552 KB, 2560x1440, 2022-02-08_21.55.32.png [View same] [iqdb] [saucenao] [google]
6030110

I make pixel art for my mc world. How is it?

>> No.6030154

>>6030032
Why is samefacing bad? It's common in manga and cartooning.
DESU, after seeing the work they've been posting across multiple threads, their characters look very distinct, especially given the limited detail in the medium.

>> No.6030387

>>6030014
Is there a system behind your outline coloration? Usually disconnected outlines are done for AA reasons, it seems honestly more or less random with your work. Either that or your AA color choices just aren't the greatest. I think your work would greatly profit from lighter aa colors for the skin and more continuous outlines in general.

>> No.6030398

>>6025559
no, it is charactersized by the artist having pixel-level control, meaning that the pixels are all individually meaningful. This is the reason for low palette counts, because huge palettes often have basically duplicate colors which is a sign of careless technique.
The discussion is years old though. If you wanna trigger pj, ask "what qualifies as pixel art?" and watch the shitstorm unfold. Every. Time.

The OP image is by Fool, and he's one of the masters, the big pieces are just big effort.
And tiny changes on the pixel level do still make all the difference, that's what clusters are all about after all. My landscapes couldn't work either without painful detail work, and I rarely work small.

>> No.6030410

>>6030154
I can only refer to manga/anime since I'm uneducated about cartoons.
I dislike sameface because it's seen as a lack of skill on the creators side and lowers the quality of the work. people IRL don't look the same, unless it's family members of first degree. sometimes it's used as a creative tool and of course I don't have a problem with that. I think sameface is pretty generally disliked, it's not just me.

Yeah, it's not critical and the limitation of pixels is a contributor to the issue but perhaps there's something to be done.
>their characters look very distinct
to you, anon may choose to believe me or not, I'm fine either way.

>> No.6031564
File: 2 KB, 506x506, PD-0012.png [View same] [iqdb] [saucenao] [google]
6031564

>>6030387
I try to develop my own style of coloring and AA. I prefer darker outlines with 2 pixel AA which smoothes the lines greatly.

I still work on my palette, so some colors are subject to change.

>> No.6032656

>>6031564
I see your current outline style as the biggest weakness in your drawings, it seems random and as if you didn't fully grasp the technique behind aa yet. You gave great potential but please overthink the random breaks in your lines.

>> No.6032661
File: 48 KB, 239x353, closeencounters.gif [View same] [iqdb] [saucenao] [google]
6032661

>> No.6032679

>>6032661
this is really nice.

>> No.6032708
File: 385 KB, 800x520, dom.gif [View same] [iqdb] [saucenao] [google]
6032708

my first attempt

>> No.6032765
File: 11 KB, 800x400, hugeCrabRobot.png [View same] [iqdb] [saucenao] [google]
6032765

general design. I'm aware it's very unfinished.
lines indicate curvature and/or light zones.

>> No.6033642
File: 12 KB, 640x640, New Piskel.png [View same] [iqdb] [saucenao] [google]
6033642

Chaos Faction 2 character

>> No.6033707
File: 184 KB, 1024x1024, dive.gif [View same] [iqdb] [saucenao] [google]
6033707

>>6032708
That's fantastic

>> No.6034037

>>6033707
Give the frames different lenghts o that you can actually really see the animation, and you need to work on your shading, as in stronger contrast and clearer light sources. You have some good texturing techiniques but they become muddy in the end quickly. Maybe very dark outlines could help (because you dither so much), otherwise I'd have suggested big clusters but that's just not suiting your style.

>>6032708
Nice start, the grass animation looks a bit odd and maybe some swaying for the tree could help. Some of your colors (the yellowish green on the floor with it's two brighter pixels) don't make that much sense to me in the big picture, and seeing how the whisps have aa I wonder why nothing else has or alternatively they should lose theirs. But a good start.

>> No.6034039

>>6032765
I see where you are going, and I can already recommend doing it at half size, because this big the detail clean up is just going to kill you

>> No.6034043
File: 58 KB, 390x246, winteryportrait5colors.gif [View same] [iqdb] [saucenao] [google]
6034043

>>6032679
Thank you!

>> No.6034476
File: 3 KB, 506x506, PD-0013.png [View same] [iqdb] [saucenao] [google]
6034476

>> No.6034516

>>6032661
When i opend i magined the grass would be animated too, but it looks wonderful already
>>6032708
Very heart warming
>>6032765
Id make the cannons wider

>> No.6034680

>>6034516
it's rocket launchers

>> No.6034829

is it allowed to trace the stuff I did in 3d or is it cheating?

>> No.6034885

>>6034829
No one cares what is your workflow, if you make your work correctly no one is going to be able to tell anyways. If you want to use filters here are some tips i can give you: the things you need to watch out for are color count and dither patterns if the picture has too much anti aliasing is a dead give a way that it was made with a filter, the solution is to reduce the colors or sometimes separate the colors on the original drawing to have more control, with a color replacement tool you can also reduce the "steps" of the anti-alias, with respect to dithering i will advice to not use it, there are a lot of dither algorithms but they 9/10 times will look too complex for a human to pull off. And remember then after the filter you are only starting there is a lot of clean up to do if you want it to look good.

>> No.6034887

>>6030110
Very comfy

>> No.6035898

>>6034037
No, you're absolutely right, I'm barely getting into fundamentals (college hw basically halted that immediately). Do you have any tips on finding light sources and shadows that I could use now

>> No.6035921

>>6035898
For a start, imagine the light source coming from the top right, slightly in front. That's kind of a standart position for illustrations often as it gives nice shadows. Honestly the most helpful thing then is to just take your desk lamp and move things into the corresponding position to analyze and understand how their shadows work, and transfer that to drawing.

Generally in pixel art, also study the technique of artists you like/think are doing a good job/masters. That's pretty much the only way to figure out how to attempt some things.

>> No.6036715
File: 8 KB, 500x500, Randomcrap.png [View same] [iqdb] [saucenao] [google]
6036715

>> No.6037438
File: 14 KB, 972x627, Sprite-0020.png [View same] [iqdb] [saucenao] [google]
6037438

>> No.6037470

>>6037438
they look like they have smallpox

>> No.6037557

>>6028918
Takes me back to childhood, I can hear the Contra sfx.

>> No.6037693
File: 85 KB, 1540x1540, Characters.png [View same] [iqdb] [saucenao] [google]
6037693

Newbie here, looking for feedback

>> No.6037987
File: 16 KB, 696x1236, DoL test2.png [View same] [iqdb] [saucenao] [google]
6037987

Trying to remake DoL sprites with every piece having 4 colors. Criticism is highly appreciated.

>> No.6038055
File: 11 KB, 1532x384, Characters1.png [View same] [iqdb] [saucenao] [google]
6038055

>>6037693
The spider looks good but the humans look creepy, i made some examples changing the eyes but look for more sprites on that size to use as reference. And you are using to many colors some of those values are way to close there is no need for them.

>> No.6038505
File: 12 KB, 180x168, Morpheus.gif [View same] [iqdb] [saucenao] [google]
6038505

>>6037987
Looks nice. So much so I can't think of any criticisms

>> No.6038577
File: 46 KB, 960x2220, treasure_guardian.png [View same] [iqdb] [saucenao] [google]
6038577

Not finished, but damn I really overestimated how time consuming this would be

>> No.6038748

>>6038577
how long did it take you?

>> No.6038760

>>6038577
Try to move your darkest shadows a bit into purple, and to reduce your color palette. If you can reuse some colors between the skull and armour it'd be ideal, since the brownish parts are lacking red from the firelight so far.

>> No.6038764

>>6037987
Right is a big improvement over left. Quick suggestions I can see at first glance though: Move the mouth one pixel to the right.
Get rid of the tangent line of the bikini top and neck by moving one or two px of the bikini top left line a bit, which will also give her chest more volume. Get rid of the two pixels for her right shoulder or alternatively add another so that they look like a cluster rather than odd AA. Maybe dark blue for her eyebrows rather?
Keep going mate, good job

>> No.6039395
File: 16 KB, 698x396, Omicron 61.png [View same] [iqdb] [saucenao] [google]
6039395

Another new drawing this it is a massive automaton based off Huitzil from Darkstalkers. Also I'm thinking about animating it but I am hesitant because of the size

>> No.6039491
File: 1 KB, 215x321, Screenshot 2022-05-02 4.19.52 PM.png [View same] [iqdb] [saucenao] [google]
6039491

>>6021806

>> No.6039542

>>6030106
does anyone have the updated 2022 edition of Pixel-Logic?

>> No.6039634
File: 960 B, 23x36, disanimated.gif [View same] [iqdb] [saucenao] [google]
6039634

nvm

>> No.6039686
File: 2 KB, 413x410, Screenshot 2022-05-02 6.30.23 PM.png [View same] [iqdb] [saucenao] [google]
6039686

>>6039395
looks really good

>> No.6040332

>>6038760
I'll definitely just try to make the palette differently once I'm done with this semester and have more free time

>> No.6040337
File: 42 KB, 1528x1920, treasure_hunter.png [View same] [iqdb] [saucenao] [google]
6040337

>> No.6040349
File: 50 KB, 550x389, Niedersachsen.png [View same] [iqdb] [saucenao] [google]
6040349

Finished this last night, for the price of being tired as fuck today. 33 colors total, I feel it might be a few too many colors.

>> No.6040351

>>6040337
You really gotta check your color ramps. The contasts on the mask are all super low yet the ones on the pants very high, and the shoes have way less detail and contrast than the rest to boot. I feel like using outlines would be a good help for you to get a hang of clean-up and contrast, when you feel you mastered those you can get rid of outlines again.

>> No.6040697

>>6040351
I'll do it, do you think the issue is that i rely too much on premade color palettes?
But i also want to add these are just pixel dailies, so i have only a day to do them, and i was already getting close to the time limit, i get too ambitious, and that comes to bite me back. Not that excuses my flaws, just thinking about it now I could've used some green to lower the contrast, i think.
>>6040349
UUUGH it so good

>> No.6040712

>>6040697
I think that you seem to divide your colors into categories, you have a few separate blues, then reds etc for example. Probably picking some random palettes from lospec that seem ugly to you at first glance would be a good practice, in forcing yourself to make them work you will get some practice in ways of color re-use that don't come easily from intuition. Like finding ways to shade with unusual colors and make them look different in context to keep the palette tight.

And thanks for the compliment! Replied to me twice

>> No.6040761

>>6040349
For a picture with 1 hue yeah i would say a ramp with 34 colors it's a little excessive, but honestly it just look like you use posterize on a photo. Less colors make it smaller.

>> No.6040782
File: 12 KB, 398x312, u.png [View same] [iqdb] [saucenao] [google]
6040782

look half the colors half the resolution and is looking more like pixel art, just a posterize filter without doing any cleanup

>> No.6040797
File: 102 KB, 800x800, deepwoods200.png [View same] [iqdb] [saucenao] [google]
6040797

>>6040782
The difference is in the sky tho, as in just color reduced photographs of course can't do clusters. It was an attempt to go at photorealism but have an actually crisp and nice sky. Wanted to do the opposite technique-wise to my previous picture in a few regards.

>> No.6040800

>>6040782
>looking more like pixel art
oh, I misread you. "Looking more like pixel art" is a moot point to me when this was an attempt at seeing how far I can go with realistic clouds without using dither.
But ye it's more of an experiment every now and then, I go more painterly and lower color usually, fits most purposes better in the end.

>> No.6040953
File: 6 KB, 1280x2048, FRzRRqlXIAQ3Rje.png [View same] [iqdb] [saucenao] [google]
6040953

Sword

>> No.6041058
File: 76 KB, 1032x768, 23.png [View same] [iqdb] [saucenao] [google]
6041058

>>6040797
>as in just color reduced photographs of course can't do clusters
im not sure what you mean by this, but i passed again with your pallet on a similar resolution and the filter didn't even use 10 of the colors, 34 is a lot of colors but you do you

>> No.6041062

>>6040953
not bad, push yourself by making something crazy; something that you aren't even sure you can make. it may be shit, but you'll learn something from trying, I promise

>> No.6041071

>>6041062
Thank you anon, I'm a beginner in pixel art. I'll continue to push harder to make my pixel art look better. In the very least, I'm glad this piece is slightly better than the rest of my twitter posts.

>> No.6042043
File: 4 KB, 225x405, cyclopsPixel_BIGtest.gif.png [View same] [iqdb] [saucenao] [google]
6042043

first time doing pixel art in a long ass time. trying to balance detail and readability. how'd I do?

>> No.6042190

>>6037987
here's my criticism
I HECKING LOVE FRECKLES
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM

>>6040337
great face and neck area, nice design. would make for a fine action game enemy.

>> No.6042545
File: 168 KB, 1280x1940, venus 6.png [View same] [iqdb] [saucenao] [google]
6042545

I made this art piece 2 years ago in art class for my exam.

It was my first time doing pixel art (it's super fun art style to play with)

>> No.6042561

>>6042545
thumbnail looks so good you could sell it as miniature art card

>> No.6042563
File: 25 KB, 2048x2048, FR7dT7nVIAAuTI-.png [View same] [iqdb] [saucenao] [google]
6042563

>>6040953

>> No.6042843
File: 17 KB, 1216x800, Flint2.png [View same] [iqdb] [saucenao] [google]
6042843

>> No.6043212
File: 45 KB, 335x256, pokemon-platinum-screenshot.jpg [View same] [iqdb] [saucenao] [google]
6043212

How did they do this 3D sprite thing during the DS era? Is it just low res models ported into the game or is it pixel art? I love the weird uncanny effect it gives off.
Sorry if this is a retarded question stuff like this is probably way below my level but I'm curious

>> No.6043260

>>6043212
Low poly 3D model and a fog shader

>> No.6043274

>>6023499
love this, thanks for sharing anon

>> No.6043283

>>6028411
beautiful

>> No.6043810

>>6041058
16 is the keyspot, but would be nice to not go overboard 480p vertically and practice better color picking with blue or red hues the darker the shade, oh and dithering, otherwise it would look like a regular pboto shrinked.

>> No.6043814
File: 74 KB, 1620x1080, FR_GeRtVgAAt-qY.png [View same] [iqdb] [saucenao] [google]
6043814

Did some gba mockup wip

>> No.6044017

>>6043814
cute!

>> No.6044973
File: 41 KB, 636x512, file.png [View same] [iqdb] [saucenao] [google]
6044973

Ever draw a canvas? This one is for GBC-limited art (the empty slots below the canvas are for background and sprite, go read up on how GBC can handle 56 colors at once). I came up with the idea when I realized that Aseprite wasn't able to have a limited palette of this size nor would I be able to have a limited palette per layer/sprite.

Yes I stole the Shining Force 2 menu border and the chessboard texture, sue me, Camelot.

>> No.6045193

>>6044973
>would I be able to have a limited palette per layer
true

not true per sprite, although when you close/open the files the palette resets to default , so if you want multiple palettes it's better to do this somewhere on your sprite(hidden layer) and load palette from sprite.
> Aseprite wasn't able to have a limited palette of this size
it does if you refer to the left side charts.
you can have a lot more than 56 colors in a palette and you can also stretch the window to be 8 color wide, if that's your intention.

>> No.6045394

At what resolution does pixel art just become regular digital art? Like at some point you can't even tell it's pixelated with intent, no?

>> No.6046093

>>6045394
Never, if it's done by manually editing the pixels it remains pixel art even if it's indistinguishable from a photo

>> No.6047015

>>6045394
Around the same time a mural becomes a painting.

>> No.6048616
File: 36 KB, 1072x1024, High Radiation.png [View same] [iqdb] [saucenao] [google]
6048616

Fake screenshots are my hobby

>> No.6049515
File: 7 KB, 128x128, Sprite-0001.png [View same] [iqdb] [saucenao] [google]
6049515

Rate?

>> No.6049611

>>6049515
the light tone should be darker(preference)
the dress doesn't look like it covers the butt when "relaxed"
the torso seems too small (extend 10+ pixels to the right, maybe)

>> No.6049890

>>6021806
How do I start? I can barely do regular art and I need to make sprites for an RPG.
Is Krita okay?

>> No.6050544
File: 111 KB, 1280x720, 0000000.gif [View same] [iqdb] [saucenao] [google]
6050544

>>6049890
You only need to change a couple of settings first go to brush presets and pick the pixel art brush, then click on one selection tool (like rectangular or freehand) and on the tool options change the mode to pixel selection and uncheck anti-alias lastly go to the transform tool and on the filter option select nearest neighbor.
I recorded this with the record docker on krita and if you look closely on some parts it looks blurry because i forgot to change those two settings and move some things around.

>> No.6050676
File: 8 KB, 1024x1024, organivc.png [View same] [iqdb] [saucenao] [google]
6050676

>> No.6050938
File: 39 KB, 1200x1200, pixil-frame-0 (1).png [View same] [iqdb] [saucenao] [google]
6050938

>>6050676
Pretty good tomato

>> No.6051043
File: 3 KB, 256x240, Image60000.png [View same] [iqdb] [saucenao] [google]
6051043

first time giving pixel art a try, I think the cloud and tree came out pretty good, but the mountains are a bit wonky, any advice?

>> No.6051083
File: 1 KB, 128x128, Image90000.png [View same] [iqdb] [saucenao] [google]
6051083

>>6051043
also, made this little guy, it's kind of a greek hoplite or something

>> No.6051118

>>6048616
If you're doing GBC limits, you can only have ten sprites per horizontal line before glitches happen. Just in case you're going purist as possible.

>> No.6051141
File: 8 KB, 640x576, Whatever this is.png [View same] [iqdb] [saucenao] [google]
6051141

>>6049890
Personally I started with PDN before deciding to put down a few quid for Aseprite. Pixel art for games is a completely different skillset from digital art. My style involves me sticking to a fixed pallet and working within those limits which forces me to come up with more creative methods to get the details I want. This one for instance was made with Rosy-42. The biggest difference in pixel art at a low scale is that many details are implied. For example, the woman's face is just four pixels and the water is just speckles in darkness that is the same color as the dark sides of the brickwork. Read the tutorials in the OP, especially Saint11's and Sadface_RL's, a chunk of theirs are focused on game art.

The best advice I can give you is "Finish the artwork, even (and especially if) it sucks dick".

>> No.6051142

>>6043814
soul

>> No.6051189

>>6051043
The shadows of the mountains looks like it has been smeared all over. The tree look ok-ish, you just need to adjust the height.

>> No.6051836

>>6051141
not that same person
But where do you usually search up for pallettes and how do you decide which to use?
Also I have a few questions going in my head,
I am creating a a 2d platformer and J want to implement a outfit system
How do I go on this on the art side?
Draw outline of shirts, hair colours, eye colours etc. separately and later merge them?
or is there any simple way?
no bulli pls i am still new to art in general

>> No.6051878
File: 14 KB, 134x256, file.png [View same] [iqdb] [saucenao] [google]
6051878

>>6051836
>But where do you usually search up for pallettes and how do you decide which to use?
Lospec or I look up sheets on The Spriter's Resource and derive them from that. Here's a present for you, every 15-bit color in one pallet (the reason it's not 16 is because the last bit is used for transparency toggle).
>I am creating a a 2d platformer and J want to implement a outfit system
With great difficulty. Each one would have to be its own sprite that is overlaid on the protagonist sprite. You can get away with color variations but you'll ultimately need a method to generate large amounts of sprites at once and this is beyond my skillset. If you understand code, look at the disassembly of Terraria and the program Mirsario made to generate sprite sheets for armor.

Anything involving animation is seldom done simply, better off asking on gamedev threads on other boards.

>> No.6051966
File: 33 KB, 655x722, unknown.png [View same] [iqdb] [saucenao] [google]
6051966

>>6037438
Nicolay is that you ?
Your artstyle remindes me of how a friend of mine draws . he talked about a game project he was making, it was an visual novel set in 50's america

>> No.6051999

>>6050544
beautiful

>> No.6052033

>>6028411
Ball Chin Frog King, my beloved
Late but excellent work.

>> No.6052067

>>6051878
>Lospec or I look up sheets on The Spriter's Resource and derive them from that. Here's a present for you, [...]
oh, interesting, thanks for the pallet and help
>You can get away with color variations but you'll ultimately need a method to generate large amounts of sprites at once
hmm yeah i was thinking the same thing
>If you understand code, look at the disassembly of Terraria and the program Mirsario made to generate sprite sheets for armor.
yeah i guess i was just write program to do it in a simpler way, lookup table and something, well gotta work on it
Again thanks for the tips!

>> No.6052069

>>6052067
will just write*

>> No.6053080
File: 11 KB, 506x506, Sprite-0024.png [View same] [iqdb] [saucenao] [google]
6053080

>>6051966
A VN in 1950's USA? That sounds like a lot of fun, you can DM to me on Twitter if you want to discuss it.

>> No.6053535
File: 206 KB, 1024x512, Ciw1mxg.png [View same] [iqdb] [saucenao] [google]
6053535

How do you know what color to use? I mean, how to know is one color of a group of pixels is right or hue, saturation or value shoud be changed a bit? I know it's more subjective and the right color depends on the artist, but still, is there some kind of formula for beginers to color theory so they don't make blatant mistakes in coloring their works?

>> No.6053545

>>6042545
is it a requirement to be a libtard to go in to art classes in america or do you become one after joining

>> No.6053553
File: 1 KB, 224x224, 1650215263741.png [View same] [iqdb] [saucenao] [google]
6053553

>>6053535
>is there some kind of formula for beginers to color theory so they don't make blatant mistakes in coloring their works?
the only piece of advice that applies in this mechanical manner is about shading, after you've picked your main color: when coloring highlights you want to not only increase the brightness of the color you're using, but also shift it a bit towards the warm region of the color palette, and likewise when applying shadow you want a darker and colder color. in general a big part of coloring well is knowing how the material you're coloring behaves in the real world, if you can capture the shine of metal with bright highlights and solid shadows for example it's going to look good whatever its main color is (in fact if something looks good in greyscale you are already halfway there with coloring well)

>> No.6053689
File: 2 KB, 224x224, 14634263463.png [View same] [iqdb] [saucenao] [google]
6053689

>>6053553
Tried coloring you pic to see if i got it right. But I also made highlights less saturated and shades more saturated. Still don't feel confident about final result and this is not even the first attempt. And btw, what about if my main color was red? What color shoud my hue be shifted towards in that case? Same question about blue since those are warmest and coldest colors.

>> No.6054066

>>6030032
It's alright to call something bad without being able to do it better yourself. It's way easier to notice mistakes than make something that's perfect.

>>6030154
Nothing wrong with it if it's something you choose to do, but lot of artists do it either unconsciously or because they can't do anything else or both. People don't look the same so you should try to vary the faces unless it's a distinct stylistic choice to make them all look the same.

>> No.6054147
File: 3 KB, 224x224, 1637283989537.png [View same] [iqdb] [saucenao] [google]
6054147

>>6053689
I'll give my take on it while we're at it (I didn't handpick each color, I just used some colors from my prebuilt palette). in my case, I deemed that selling the feeling of shine on the gem was worth using pure white exclusively for it.
>what about if my main color was red?
in this case the tip applies retroactively, to avoid using a 255R and a 255G for your starter colors so that you leave yourself some room to warm/cool colors (which isn't a hard rule, but usually a palette with colors that saturated is for heavily stylized works, meaning that the shading will be nonstandard as well)

>> No.6054169

>>6021806

I fucking love Pixel Art, you guys have no idea how much I love this shit, but I'm clueless about how to go about learning it, all the resources in this thread and out there are incomplete...

>> No.6054351

>>6054169
Just buy/pirate Pixel Logic

>> No.6054395
File: 12 KB, 600x400, portrait_4.png [View same] [iqdb] [saucenao] [google]
6054395

I learnt how to do pixel art from /ic/.

I wanna get better! Pixel art discords and stuff like that are really elitist and dismissive. Thats why i like only interacting with /pag/

>> No.6054409
File: 6 KB, 512x512, daily2.png [View same] [iqdb] [saucenao] [google]
6054409

I think pixel art is easier to make when its done in one of those retro top down or sidescroller styles.

Making a digital piece with a "pixel art filter" is harder to make pretty. But its still do-able!

I havent managed to do it yet...

>> No.6054419
File: 4 KB, 344x72, unknown.png [View same] [iqdb] [saucenao] [google]
6054419

I made some colourful tiles! Each one is 162 and has 4 colours

My fav ones are the water and dirt tiles

>> No.6054482

>>6054395
>>6054409
I don't think that anyone here would really care if you use a filter, but that is not the case on a discord server. A good way to check if you are achieving the look is posting there and seeing if someone call you out, but for now there are still things that look out of place.
Your biggest problem is that you added dithering on the filter. If you wanted the details on her belly to show instead of adding dithering, a better solution would have been to change the contrast or the gamma until it shows.
Also, the resolution is pretty big which is fine but with big resolutions it is better to reduce the color count to have a more oekaki look, or you can also reduce the size and keep the color count.

>> No.6054902

>>6054169
>>6054351

>>6030106
it comes up every thread, might as well add it to the OP next time.
>>6054419
nice color palettes and details, well done. I think the standard in 2d games is 32x32 if you care about that.

>> No.6055260
File: 9 KB, 1024x1024, frankenstein.png [View same] [iqdb] [saucenao] [google]
6055260

Can't wait to be done with finals, i really want to test this
>>6053553
Advice myself

>> No.6055815
File: 33 KB, 1280x1280, Forest border.png [View same] [iqdb] [saucenao] [google]
6055815

Found a template and read up on Aseprite's tilemap tools. It needs a lot of work on the user-friendly side but I bashed this out in like 15 minutes.

>> No.6055828
File: 3 KB, 256x256, template7final.png [View same] [iqdb] [saucenao] [google]
6055828

>>6055815
https://opengameart.org/content/seamless-tileset-template
Here's the template.

>> No.6055852

>>6054351
>Just buy/pirate Pixel Logic
>>6054902

Thank you so much anons, I just torrented Pixel Logic, and this book is really cool.

>> No.6055858

>>6043814

>Sakura Card Captor

That brings me good memories, thank you anon

>> No.6055875

>>6021806

Can I use a mouse to draw instead of a tablet?

>> No.6055892

>>6055875
You pretty much have to use a mouse for individual pixels, but lay in and blocking is easier with a tablet, not impossible with a mouse, just frustrating

>> No.6055900

Any way to do animation with "layers"? I want to make a couple of 2-3 frame movement loops on a piece, but then have a linear 20+ frame action on top of that, without having to merge its frames with the small loops. For example

>simple 2-3 frame loop of sea waves going back and forth
>simple 4-5 frame loop of water mill revolving
>in the same scene character is doing an action that takes 20 frames like walking from one end of the screen to the other while the waves loop in the background

I don't want to merge the frames because I want to be able to edit them in a modular way

>> No.6055959

>>6055900
As far as i know, software that can do this are: Aseprite and Promotion (both paid). For free Krita, Opentoons (you will need a tutorial, but it has the best timeline) and pixelorama.

>> No.6056296

>>6055959
Thanks, I'll check them out

>> No.6057068
File: 821 KB, 1025x736, 1578835401557.png [View same] [iqdb] [saucenao] [google]
6057068

>spend 50 hours on a piece
>don't like it anymore

>> No.6057124

>>6057068
you should be happy, your visual skill improved in the duration of that drawing.

>> No.6057982

It's been a long while since i'm here.
Is the schizo that spam his crazy "pixel art" drawings still around?

>> No.6058022

>>6057982
Yes, but he doesn't really post here, he usually has his own thread

>> No.6059866
File: 1.05 MB, 800x800, The Beach Boys Love You 1977.png [View same] [iqdb] [saucenao] [google]
6059866

Is this a pixel art?

>> No.6059869

>>6059866
if you were able to shrink it to 80x80 without losing information, yes. but you can't.
some squares have more than 1 color, and you have the grid lines, where pixel art is just the pixel data. it's closer to a mosaic.

>> No.6060344
File: 75 KB, 3644x800, REConquest 4 Party.png [View same] [iqdb] [saucenao] [google]
6060344

So I have making pixel art for about 2 years now and I decided to make some improvements on some older sprites that made. What do you guys think?

>> No.6060347
File: 15 KB, 2600x400, Legendary Heros.png [View same] [iqdb] [saucenao] [google]
6060347

>>6060344
Older versions for comparison

>> No.6060366

>>6060344
Definitely an improvement imo, great job

>> No.6062429

>>6060344
They all look better except for the last guy, on the old one it was clearly a mechanical chair now I don't really know what it is.

>> No.6064420

>>6021806
Bump

>> No.6065257

One final final and I'll be putting more time into pixel art

>> No.6066555
File: 3 KB, 80x80, madge.gif [View same] [iqdb] [saucenao] [google]
6066555

kept small on purpose

>> No.6066557
File: 53 KB, 460x199, setB10.gif [View same] [iqdb] [saucenao] [google]
6066557

nvm

>> No.6067856
File: 22 KB, 222x131, setC6.gif [View same] [iqdb] [saucenao] [google]
6067856

>>6066557
also nvm.

>> No.6068703
File: 16 KB, 1024x1024, toon.png [View same] [iqdb] [saucenao] [google]
6068703

>> No.6068747

>>6066557
>>6067856
Not sure if schizo or trying to use machine learning to generate tilesets.

>> No.6070012

>>6068703
lewd

>> No.6070469

>>6021806
source on pic related? looks comfy

>> No.6073257

>>6066555
nice trembling

>> No.6073744

>>6022421
nice ,what resolution you worked on?

>> No.6074294

>finish coloring the model
>use photoshop to darken/lighten areas
>reduce amount of palette variation back to 10-20 colors and the darkened areas become samey-looking shadows
Are there faster or more optimal methods of adding mass-shadowing than this?

>> No.6074350
File: 12 KB, 863x597, tank.png [View same] [iqdb] [saucenao] [google]
6074350

>> No.6074366
File: 5 KB, 648x660, FQL8kA_XIAQ_Ksd.png [View same] [iqdb] [saucenao] [google]
6074366

a wario sprite i did a while ago

>> No.6074368
File: 39 KB, 2560x1920, sunlight-1.png [View same] [iqdb] [saucenao] [google]
6074368

>>6074350
Very nice

>> No.6074370

>>6074366
This is also really dope

>> No.6074443
File: 17 KB, 1024x1024, sunkenshiuop.png [View same] [iqdb] [saucenao] [google]
6074443

>> No.6075934
File: 15 KB, 400x263, best-anti-aliasing.jpg [View same] [iqdb] [saucenao] [google]
6075934

>>6025559
Complete ass shit, by this logic every oldschool video game isn't pixel art because if you saw all of the stage assets in full on screen it wouldn't be pixel art because now the pixels are "too small"

Note: If there's no anti aliasing, it's pixel art. It can't be any clearer, alias means pixelated.

>> No.6075958

>>6043814
Not washed out enough.

>> No.6076136

>>6075934
false opinion, pixel art commonly uses anti aliasing, but as hand placed pixels, not with an automatic algorithm.

>> No.6076544

>>6074366
I always thought you'd have to use a darker color of the same hue to antialias, but you proven me wrong in my assumption, great job.

>> No.6077733
File: 10 KB, 582x377, 325w5.png [View same] [iqdb] [saucenao] [google]
6077733

How do I into pixel art bros? I wanna make a game, but I don't know how to pixel art, and I'm basically beg at drawing as well.
Also, I don't know how to paint/draw landscapes ;__; I need to learn so goddamn much before I can actually produce the stuff I want

>> No.6077799

>>6077733
patience, read the stuff in OP, practice a lot. copying tutorials is no shame and will drill in the foundations you can apply in an original manner later.

>> No.6078665
File: 1 KB, 64x64, oc donut steel.png [View same] [iqdb] [saucenao] [google]
6078665

Wanted to make my own fantasy sword
I probably should have used less colors, and a ref, but whatever. I had fun

>> No.6079286
File: 4 KB, 480x300, 3221.png [View same] [iqdb] [saucenao] [google]
6079286

I had a clever idea this morning in order to practice pixel art
Recreating pokemon sprites while adding my own touch to it (can add features, dithering, use another palette and so on..)
I get to practice fundamentals and apply what I've learned directly to the source of my learning

>> No.6080678
File: 6 KB, 480x300, 3222.png [View same] [iqdb] [saucenao] [google]
6080678

>>6079286
thread seems pretty dead right now. I'll keep it alive..

>> No.6080713
File: 4 KB, 565x356, wip.png [View same] [iqdb] [saucenao] [google]
6080713

Cursed image

>> No.6081083
File: 12 KB, 600x420, 3223.png [View same] [iqdb] [saucenao] [google]
6081083

>>6080713
had fun

>> No.6082245
File: 5 KB, 415x300, 3224.png [View same] [iqdb] [saucenao] [google]
6082245

Went kinda ham on this one.
I guess this is my thread now

>> No.6082462
File: 9 KB, 916x843, lol_pixels.png [View same] [iqdb] [saucenao] [google]
6082462

trying rando shit when im bored

>> No.6082534
File: 3 KB, 200x184, 325252.png [View same] [iqdb] [saucenao] [google]
6082534

More practice, building on the wacky design I established earlier >>6082245
. Trying to figure out how to horns

>> No.6082546
File: 11 KB, 1024x1024, rift.png [View same] [iqdb] [saucenao] [google]
6082546

Myst

>> No.6084027
File: 877 B, 64x128, run.gif [View same] [iqdb] [saucenao] [google]
6084027

bigsel ard

>> No.6084230

How do I get good at pixel art

>> No.6084253

>>6084230
See
>>6054351
>>6021806
Also reference stuff from spriter's resource

>> No.6084284

>>6084253
I've read every page of pixel logic. I understand concepts behind the art but it didn't tell me how to get better

>> No.6084344
File: 185 KB, 1833x656, pixelart.jpg [View same] [iqdb] [saucenao] [google]
6084344

>>6084230
Pixel logic is not going to teach you how to draw, people hate being told this, but pixel art is not some magical new thing, it is just drawing. You need to learn the fundamentals like everyone else. Pixel art is more similar to painting than to making line art, so i would start with some lessons on digital painting like Marco Bucci on youtube, and if you don't Marco then try vilppu. This may be cliché, especially on /ic, but even the guy of pixel logic will tell you this.
And I know some people are going to say that copying sprites will teach you, but I wholeheartedly disagree. I'm not saying that making master studies is useless because that is not true, but the usefulness of them is greatly diminish when making pixel art because coping a sprite is trivial. Any beginner can do it perfectly just by counting how many pixels a line has, for example.

>> No.6084379

>>6084344
So how the fuck do I learn to draw?

>> No.6084387
File: 116 KB, 1080x673, Screenshot_20220530-171737.jpg [View same] [iqdb] [saucenao] [google]
6084387

What

>> No.6084476
File: 6 KB, 500x500, gigafatass.png [View same] [iqdb] [saucenao] [google]
6084476

I started another piece, who knows if I'll finish it.
I like the face I designed, that's a first(kinda).
try'na learn about drawing folds I guess. can apply to other materials like clothes later.

>> No.6084509
File: 2 KB, 254x368, pixelart.png [View same] [iqdb] [saucenao] [google]
6084509

Critique? Gotta leave the house for a bit, going to finish when I get back.

>> No.6084720
File: 3 KB, 385x551, pixelart2.png [View same] [iqdb] [saucenao] [google]
6084720

>>6084509
Back, update

>> No.6084769
File: 5 KB, 577x740, pixelart3.png [View same] [iqdb] [saucenao] [google]
6084769

>>6084720

>> No.6085059

>>6084769
nothing to critique imo, great piece.
on a second thought maybe the hair could have a bit more texture and flow but it's personal preference.

>> No.6085067

>>6084769
arms looks abit orangutangy

>> No.6085921

Out of curiosity, is it actually alright if I ask for simple, basic bitch, made-for-retards prompts in this thread for what to draw? I'm literally only now starting to try doing some pixel art stuff after watching various stuff on youtube and reading a few tutorials but I am generally horrible at starting stuff out on my own until I get my feet wet with the very basics. I'm talking like, pure kindergarden tier stuff because I am have never learned to draw shit in my life so I don't even have any experience with that to fall back on.

>> No.6085964
File: 10 KB, 1440x640, Free Cow Sprites.png [View same] [iqdb] [saucenao] [google]
6085964

>>6085921
If you want prompts or ideas of what to draw i would recommend doing dailies (from twiter or lowspec)or if you want to draw game ready assets, i would recommend you to go to itch io or some other website with free tilesets (pic realted was taken from itch) pick one and try to create your own version of it. I don't think spamming the thread with simple drawings is a good idea because no one is going to give you feedback on them. I think it would be better to try to compile a bunch of drawings and then ask feedback on that.

>> No.6085987

>>6085964
Ooh, I didn't realize there were dailies stuff on twitter, at least more basic and beginner friendly stuff. The one account I saw was more of a vague setting prompt than anything else which seemed a bit too advance for me. Link me if you can, please. And didn't realize itch was showing off tilesets from projects, thanks anon

>> No.6085998
File: 19 KB, 328x622, WIPpy.png [View same] [iqdb] [saucenao] [google]
6085998

wip

>> No.6086001

>>6085987
@Pixel_Dailies on twitter
lospec()com/dailies/ they post on discord

>> No.6086034
File: 2 KB, 108x216, kurisu.png [View same] [iqdb] [saucenao] [google]
6086034

made a Cristina today

>> No.6086563

>>6085998
why hello there emanon

>> No.6087584
File: 6 KB, 262x649, Jun01-07:04.png [View same] [iqdb] [saucenao] [google]
6087584

>>6084769
two revisions, also a new wip coming up

>> No.6087585
File: 3 KB, 477x403, Jun01-07:06.png [View same] [iqdb] [saucenao] [google]
6087585

>>6087584

>> No.6087591
File: 21 KB, 182x182, snake.gif [View same] [iqdb] [saucenao] [google]
6087591

>> No.6087596
File: 24 KB, 147x147, waspst.gif [View same] [iqdb] [saucenao] [google]
6087596

>> No.6087598
File: 16 KB, 147x147, waspt.gif [View same] [iqdb] [saucenao] [google]
6087598

>> No.6087603

>>6087598
Wow nice animations

>> No.6087825
File: 1 KB, 124x182, latinav3.png [View same] [iqdb] [saucenao] [google]
6087825

>>6087585

>> No.6087827
File: 2 KB, 248x364, latinav3x2.png [View same] [iqdb] [saucenao] [google]
6087827

>> No.6087838

>>6042545
i guess you would've failed the exam if you didn't blackwash european art

>> No.6088262

>>6087827
feels too much foreshortening on the left arm.

good job with the work so far!

>> No.6088293

>>6084344
What do you think about this with respect to voxel art? If I'm working in an environment like that of Minecraft's (yes, I know) in which something like perspective doesn't really exist because I don't have to project a 3d environment onto a 2d plane, what kind of path do you think should be taken in order to learn and improve as opposed to traditional two dimensional art?

>> No.6088333

>>6084284
Do art, do it again, keep doing it, and finish a piece no matter how fucking bad it is. A good way to start is to restrict yourself to say a gameboy color or NES pallet. Realize that many details in pixel art are implied and not explicit.

>> No.6088436

Asperyte, Graf2x, or Pro Motion NG?

>> No.6088489

>>6088436
>Asperyte
kek

>> No.6088749

>>6088293
Different medium, I don't know
>>6088436
At the moment, aseprite is the most popular software and that comes with tons of tutorials and add-ons made by third parties (like exports to engines or things like that). In terms of functionality, promotion has more features but it is a really weird software, you really will need to google how to do even basic stuff. And Graf2x, i don't really want to badmouth free software but let's just say that is a really old school software that is familiar for people who have been doing this for a long time.

In general all of this are really awkward pieces of software especially if you come from things like photoshop or CSP. So if this is your case i will recommend using the software that you already use, just create a brush without anti aliasing and use it for erasing and drawing. And only when you need features like animation, grids for isometric or color indexing start to look for other software.

>> No.6088806

>>6088436
paint.NET

>> No.6089917
File: 284 KB, 1632x920, eye robot designexport.png [View same] [iqdb] [saucenao] [google]
6089917

WIP progress, right to left because it didn't work as I planned. right is not my illustration and is after a certain pokemon.

>> No.6090340
File: 55 KB, 2560x2632, purple.png [View same] [iqdb] [saucenao] [google]
6090340

>> No.6092635 [DELETED] 
File: 346 KB, 1024x1024, lechonk.gif [View same] [iqdb] [saucenao] [google]
6092635

something simple

>> No.6092660
File: 346 KB, 1024x1024, lechonk.gif [View same] [iqdb] [saucenao] [google]
6092660

something simple

>> No.6093201
File: 1 KB, 427x518, 0_6-1.png [View same] [iqdb] [saucenao] [google]
6093201

I unpacked and made gifs from a bunch of hinako assets, she's a fighting game character.
there's also some VFX if anyone's interested.
https://www67.zippyshare.com/v/mhkrHSbN/file.html

>> No.6093211

>>6092660
Same energy >>6088996

>> No.6094050
File: 9 KB, 400x400, openclose.gif [View same] [iqdb] [saucenao] [google]
6094050

light reflectopm on the claw should probably be slimmer

>> No.6095398
File: 30 KB, 952x1920, demon.png [View same] [iqdb] [saucenao] [google]
6095398

Spent too long on this, still needs some fixes here and there

>> No.6095716

>>6095398
ONE vibes (I consider this a compliment)
a mangaka if you don't know who it is.

>> No.6096180
File: 4 KB, 100x100, Sprite-0002.png [View same] [iqdb] [saucenao] [google]
6096180

beginner here I did this a while back

>> No.6096185
File: 46 KB, 546x502, 1651602480628.jpg [View same] [iqdb] [saucenao] [google]
6096185

>>6096180
fuck how do I make this bigger am I retarded?

>> No.6096572

>>6096185
What program are you using

>>6095716
Thanks, I love one so I'll take it as a compliment

>> No.6097124
File: 57 KB, 1920x1488, wealth.png [View same] [iqdb] [saucenao] [google]
6097124

>> No.6098880
File: 11 KB, 358x336, helmet.png [View same] [iqdb] [saucenao] [google]
6098880

my main effort was to indicate shape via light, i'd appreciate criticism.

>> No.6100582
File: 55 KB, 2560x1920, test_time_line.png [View same] [iqdb] [saucenao] [google]
6100582

>> No.6101117
File: 37 KB, 1494x1108, file.png [View same] [iqdb] [saucenao] [google]
6101117

I feel like I make my heads too circular, usually it's fine for cartoony lower res faces that need a little more space for expressions but sometimes I do it for high res, i think it is especially noticeable if it's tilted

how could I remedy it?

>> No.6101488
File: 54 KB, 840x892, Felicia.gif [View same] [iqdb] [saucenao] [google]
6101488

>>6021806
Next thread under # COMMUNITIES add
https://spritedatabase.net/

Can find some complete sprites sheets than can't be found on spriters resource there.

>> No.6101846
File: 13 KB, 199x200, images (5).jpg [View same] [iqdb] [saucenao] [google]
6101846

>>6101117
In a higher res you should have more space to work with so it should (theoretically) be easier to shave down the chin a bit into a narrow/wider v shape. Even if it's just a few pixels deep it makes a big difference. It's just going to be a lot of trial and error.

Personally, tend to try making my heads a bit more bean-shaped when in 3/4ths perspective to give the mouth some space while keeping the top a bit flatter.

Phoneposting or I'd show you what I mean visually with my own stuff, but I found something similar online.

>> No.6102106
File: 359 KB, 1024x1024, svmu.gif [View same] [iqdb] [saucenao] [google]
6102106

>> No.6102261
File: 12 KB, 90x87, setE4.gif [View same] [iqdb] [saucenao] [google]
6102261

nvm

>> No.6102457
File: 95 KB, 441x467, absolute cancer.jpg [View same] [iqdb] [saucenao] [google]
6102457

>>6021806
how the FUCK is Clip studio unable to make any symmetrical ellipse at low resolutions. Like what is even happening here. The Selection and the figure tool both give the same infuriating results.
Does anyone know how to fix this?

>> No.6102604
File: 98 KB, 960x720, @arinatan.png [View same] [iqdb] [saucenao] [google]
6102604

>>6102457
Don't have any fixes but I know your pain. I swapped over to asesprite after not liking what I was getting from CSP or GIMP tools. They're generally great but the extra features become more hinderance than help at the pixel-by-pixel level from my experience.

Trying to replicate art I like as I find it to get back into practice. Shading is especially hard, I consistently leave it either too subtle or way too hamfisted.

>> No.6103203

can and should i make pixel animations in photoshop? i want to get started on learning pixel art and animations, but i've already mastered the interface for photoshop and i don't know if i need to use and learn the software in the OP to get the best quality.

>> No.6103614

>>6103203
I was on the same situation before and i have tried all of these programs before, and let me tell you, out of the programs on the op the only one that has more animation features than photoshop (That is to say more than the bare minimum to make and animation) is aseprite.

I had some experience before with animate, so i try to look for something similar but for pixel art most programs are really bare bones. In my opinion, if animation is important, there are basically 2 options:
Krita
Pros: hands down the best timeline, layers, is easy to animate on 2s-3s,moving frames and adjusting timings is easy, and you can animate on fps. Which is the standard so you can use animator resources. Also has some basic twining that can be useful for testing walk in circles and stuff like that. Free. Great onion skin.
Cons: It will feel really awkward to use because the programs has a really weird eraser, weird mask layers, weird transform tools for multiple frames, even if you change the shortcuts the program just behave differently. Not aimed at pixel art, so you will need to change some settings to work on pixel art.
Aseprite
Pros :has layers, color indexing, you can get it close enough to the shortcuts on photoshop, so it feels familiar. Hold frame.
cons: Ugly as sin. Paid. Timeline doesn't have basic features like removing a single frame for just one layer. Use ms instead of fps (as far as i know, the only animation program that do this)

There is also pixelorama that has similar animation features than aseprite but is missing a “hold frame” feature, so is a little odd to use. This is hard to explain on text but let's say that you are on krita and have a drawing that is exposed for 5 frames, if you need to make a correction you only do it on 1 drawing, and it updates on those 5 frames. On pixelorama you make the correction and then copy and paste the drawing on the other 4 frames.

>> No.6104180

>>6103614
What about Pro Motion NG?

>> No.6104710

>>6104180
As basic as it gets, you have onion skin and layers. Same as piskel, graphicsgale, firealpaca etc. And that programs is just a mess, i was honestly surprised that it doesn't have a lasso tool.

>> No.6104834
File: 3 KB, 768x128, sky_grad.png [View same] [iqdb] [saucenao] [google]
6104834

Alright, so this is probably a dumb noob issue, but I am having really big fucking problems with understanding dithering.
I want to make a dawn/sunset from/to night transition and while I think the day/night dithering looks at least decent (please note that I am severely limited by the palette I have to use) I just can't get the transition right.
I have tried many different ways already and this was on its way to "click", but it kinda didn't.

so tl;dr: How to properly apply dithering on those "curved" transitions or just how to make this look nice?

>> No.6105744
File: 407 KB, 1024x1024, yoshi_eggs.gif [View same] [iqdb] [saucenao] [google]
6105744

>> No.6106154
File: 119 KB, 460x646, A5B8``C4``D2E3``F1.gif [View same] [iqdb] [saucenao] [google]
6106154

Nevermind.

>> No.6106893
File: 8 KB, 400x296, rrg.png [View same] [iqdb] [saucenao] [google]
6106893

Gen 7's Rainbow Rocket Grunts. Please critique, Pokemon's selective black outline in some cases are a mystery to me. Sometimes they appear to occupy the darkest part of the sprite in terms of shading, other times they seem to clarify the more confusing adjacent regions, they seem unnecessary in some cases, but they're there anyways.

>> No.6107210

>>6104834
Try Index Painting. Complex dithering patterns usually are made this way.
https://youtu.be/7Q36EyvaYG8

>> No.6107495

>>6104710
lol?

>> No.6107655

>>6089917
Oh shit, isn't your reference there by inawon?

>> No.6107684

>>6107495
am i missing something? i just downloaded the beta and i don't see anything else for animation. But they finally added selection tools, nice.

>> No.6107890
File: 876 B, 32x40, ripli2.png [View same] [iqdb] [saucenao] [google]
6107890

>> No.6108774
File: 4 KB, 400x300, pk.png [View same] [iqdb] [saucenao] [google]
6108774

>> No.6110439
File: 46 KB, 400x600, anya.gif [View same] [iqdb] [saucenao] [google]
6110439

>> No.6110558

anyone got any topdown recs?
I don't want to be ripping off pokemon. It's very tempting, but I think I can go past the 2heads characters.

>> No.6110835

>>6110558
FF
GTA2

>> No.6110860

>>6110439
Clownfag?

>> No.6110865

>>6110835
Minish cap
Cadence of hyrule
Boktai
Super star saga

Those in my opinion are the best top down pixel art to pull from

>> No.6110896

>>6104834
Desaturate your colors
Don't use pure black
You're transition will look 10x good

>> No.6111101
File: 14 KB, 592x649, file.png [View same] [iqdb] [saucenao] [google]
6111101

>>6021806
Sorry, but got nowhere else to ask.
Would a pixel artist be offended if offered to pay 1$ per tile in a 16 bit tileset? Not asking for Metal Slug level of detail.

>> No.6111250

>>6110860
it is i

>> No.6111677

>>6111101
at the level of detail you posted I estimate <=10 unique tiles an hour which is poverty wages, I don't think you'll do well with that.

>> No.6111762

I know this is vague as fuck but I have to preface that I haven't done pixel art in years and I understand I'll have to do a lot of practice to pick this direction up...
BUT.
My ideal project will look like grandia. I've always adored the game and I'm refinding my love for it. Does anyone know where I can find asset rips to study? Or know any similar styles in media?

>> No.6111777

>>6111677
Thanks, getting an idea about tile per hour makes this much easier to calculate with.

>> No.6111810

>>6111762
https://www.spriters-resource.com/playstation/grandia/
Grandia doesn't have much, but there are other sets to study here. Hope it helps!

>> No.6111854

>>6110835
>>6110865
Bless you.

Do you guys use Spine for animating or do I just go with Aesprite's way?

>> No.6112102

>>6111854
I've never heard of Spine being used for pixel art, but more for vector graphics. It'd probably be better to use aesprite

>> No.6112186
File: 2.24 MB, 318x256, Applefatdotgov.gif [View same] [iqdb] [saucenao] [google]
6112186

>>6111854
You can use tools like Spine Pro or spriter to do MGS-style rigging. Here's an example of Appleheck's work using a mix of hand animation and spine from his thread:
https://pixelation.org/index.php?topic=69966.0

>> No.6112196

>>6112186
wtf I meant MS/Metal Slug, not MGS

>> No.6112233

>>6112186
I believe dragon marked for death also used this, and the game looks great.

>> No.6112427

>>6111810
Thank you very much! Even having just a little bit of an archived collection of assets is helpful when compared to me just taking hundreds of screenshots :')
I really appreciate you anon thank you very much

>> No.6113478
File: 1 KB, 546x159, Crap.png [View same] [iqdb] [saucenao] [google]
6113478

>> No.6115098

test

>> No.6115116

>>6112427
Your welcome! Your request reminded me to look it up. I love Legend of Mana's style so that gave me a chance to study it.

>> No.6115222

Is there any reliable way to clean up pixel JPEGs?
I'm thinking about removing number of colors, but it might take a lot of time to guess correct number of colors

>> No.6115228

>>6103614
>Aseprite
>Paid
Just compile it's yourself and give fuckers zero pennies for being fags with license
https://github.com/aseprite/aseprite/blob/main/INSTALL.md

>> No.6115230

>>6087596
Wow, that's cool.

>> No.6115269
File: 2 KB, 108x507, Light Bottom Left.png [View same] [iqdb] [saucenao] [google]
6115269

Moved on from drawing 3D shapes to shading
Light is supposed to be from the bottom left
How does it look?

>> No.6115527
File: 18 KB, 672x672, litwick.png [View same] [iqdb] [saucenao] [google]
6115527

>> No.6115556

why can't I fucking draw

>> No.6116579
File: 513 B, 64x64, Dog2.png [View same] [iqdb] [saucenao] [google]
6116579

https://i.natgeofe.com/n/4f5aaece-3300-41a4-b2a8-ed2708a0a27c/domestic-dog_thumb_4x3.jpg
How did it come out?

>> No.6117054

do modern day pixel art manga or webtoons exist?

>> No.6117146

>>6117054
I only know about this on the manga side
https://comic.pixiv.net/works/7646

>> No.6117334
File: 12 KB, 640x640, poryz.png [View same] [iqdb] [saucenao] [google]
6117334

>>6116579
You can most definitely tell it's a dog, it reads just fine in that department, the next step would be to find a palette and fill it out

>> No.6117458
File: 103 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6117458

Does anyone know of a way to emulate a DMD? I wanted to try making some images in the style of a pinball display but they don't look quite right raw.

>> No.6118011
File: 743 KB, 1024x1024, flare.gif [View same] [iqdb] [saucenao] [google]
6118011

>>6115527
Aww I saw yours in pixel dailies, great job

>> No.6118012
File: 26 KB, 1024x1712, surreal.png [View same] [iqdb] [saucenao] [google]
6118012

>> No.6118022
File: 165 KB, 1024x1024, horns.gif [View same] [iqdb] [saucenao] [google]
6118022

>> No.6118033
File: 9 KB, 1024x1024, meadow.png [View same] [iqdb] [saucenao] [google]
6118033

>> No.6118034
File: 13 KB, 1024x1024, noble.png [View same] [iqdb] [saucenao] [google]
6118034

>> No.6118036
File: 517 KB, 1024x1024, luxuryitem.gif [View same] [iqdb] [saucenao] [google]
6118036

>> No.6118058

>>6118033
I don't know what you were going for but that looks like a wet turd
>>6118012
very nice

>> No.6118064
File: 11 KB, 128x128, slidle.gif [View same] [iqdb] [saucenao] [google]
6118064

>>6118011
Thanks, man.
>>6118012
I really like this piece.

>> No.6118311
File: 24 KB, 2000x2000, New Project.png [View same] [iqdb] [saucenao] [google]
6118311

cactus

>> No.6118610

When using Aesprite, is there a way to delete everything inside a shape/object and just leave the outline?

>> No.6118938

>>6118610
Hm, the only thing i think you could do is use FX to create an outline for inside in a different color and then select the inside and delete

>> No.6119704

New thread?