[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 56 KB, 527x552, 1592612811330.jpg [View same] [iqdb] [saucenao] [google]
5126020 No.5126020 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH!

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it.
Previous Thread: >>5123065

>> No.5126028

How can I apply gesture to loomi's mannequins?

>> No.5126029

>>5126028
why are you still using that

>> No.5126030

>>5126029
>why are you still using that
Am I supposed to stop using loomis mannequins after a while? Why?

>> No.5126038
File: 152 KB, 826x942, 204.png [View same] [iqdb] [saucenao] [google]
5126038

more hunky guys

>> No.5126047

Digifags, what are your keyboard shortcuts like? I've been setting up my CSP to use my numpad mostly, with 4,6 as undo redo, 8,2 as brush size, 7,9 as rotate, 5 as cycling between brushes, 0 as pan, +,- as zoom. Anything else important to have on hand?

>> No.5126048

>>5126030
you can still use it but you should start to slowly go away from that. The mannequins are a rough guideline of proportions of the figure, so the more you draw the better you can eyeball the proportions of a figure.

>> No.5126058
File: 255 KB, 650x487, mannequin.png [View same] [iqdb] [saucenao] [google]
5126058

>>5126048
Here is a page from loomis's book. It feels odd to learn how to draw the mannequin and then add layers to it for the body and then supposed to forget it.

>> No.5126064
File: 189 KB, 755x646, skullconstruction2.png [View same] [iqdb] [saucenao] [google]
5126064

Hey anons I've progressed considerably since you've recommended me Scott Eaton for the skull construction, this is my current progress.

Is this a good enough foundation to start practicing the stuff that's on top of the skull? any feedback would be appreciated.

>> No.5126079

>>5126058
you are suppose to learn the proportions of the body that is what that mannequin is for. You are not forgetting that part, try and watch some of jeff watts live video on youtube you can see he doesn't put a mannequin down.

>> No.5126101
File: 428 KB, 850x1169, mannequin2.png [View same] [iqdb] [saucenao] [google]
5126101

>>5126079
Should I just treat loomis as something completely separate from how vilppu and hampton do figure drawing?

>> No.5126105

>>5126101
nta but I don't think its separate at all. Loomis' figure drawing book is like a starter anatomy book. Use Vilppu's process of drawing (going from the general to the specific, from gesture to simple forms to detailed forms) to draw Loomis' mannequins.

>> No.5126108

>>5126047
I use the spacebar, option, shift, command buttons to navigate the canvas and change my brush-sizes. Never really got used to hitting a button over and over again to zoom in and out.

>> No.5126109

>>5126101
you can think of it as a foundation, many modern teacher uses loomis teaching one way or another

>> No.5126163
File: 26 KB, 401x253, 1569057432384.jpg [View same] [iqdb] [saucenao] [google]
5126163

>mfw the sketch ends up looking better than the inked version

>> No.5126169

>>5125778
Whoops, didn't see your initial reply anon. Regardless, wanted to thank you for your post.

>> No.5126176

>>5126163
this happens to me as well, try learning hatching it might help.

>> No.5126203
File: 970 KB, 2368x1738, stroller_dick.jpg [View same] [iqdb] [saucenao] [google]
5126203

I don't know

>> No.5126204

>>5126163
I think it's because the rough sketch leaves more to the imagination. I wouldn't worry about it. Just have to improve your penwork.

>> No.5126205

>>5126047
a brush
s selection
f mirror
q dynamic brush
w bucket fill
1 to 5 are brushes presets
the rest is the default shortcuts on krita

>> No.5126208
File: 778 KB, 2550x3510, Imagen (87).jpg [View same] [iqdb] [saucenao] [google]
5126208

I'll burn this later
thoughts?

>> No.5126209

>>5126203
That is absolutely disgusting, to circumcise a baby.

>> No.5126221

I'm having a retard moment: if you took a camera and filmed yourself at different angles but just kept the camera level and moved your head around, versus moving the camera itself around your head, is there a difference between the two? Like do you get the same reference? I do know the neck is going to be moving when you move your head instead, but what is a better way to understand the head?

>> No.5126227

>>5126163
thigh up the sketches before you ink it

>> No.5126237

What are some good hatching resources?

>> No.5126246
File: 206 KB, 951x531, 1570286929014.jpg [View same] [iqdb] [saucenao] [google]
5126246

MY WRIST HURST FUCKer

>> No.5126279

>>5126237
take a hatched drawing you like and spend 3-4 hours copying it, duplicating it exactly.

That's what you'll have to end up doing anyways, one way or the other. The strokes have to be done, and the minutes have to pass.

>> No.5126289

>>5126246
IT IS FUCKING OVER ANON!!!

>> No.5126292

>>5126246
its okay anon we can make our wrist hurt together.

>> No.5126294

what do you draw when you're so bad you can't draw what you want to draw

>> No.5126301

>>5126294
Do gesture practice. Simple, quick drawings that capture the essence of the person and their action.

>> No.5126307

>>5126294
just call it a doodle

>> No.5126318

>>5126294
Copy art u like and it will look nothing like it so u can call it your own.

>> No.5126324
File: 182 KB, 765x784, Tundra oc.png [View same] [iqdb] [saucenao] [google]
5126324

How do I make her appear to be sitting on the bed instead of floating

>> No.5126327

>>5126324
align their perspective

>> No.5126329
File: 86 KB, 960x451, skullplanes.png [View same] [iqdb] [saucenao] [google]
5126329

Been trying to break the skull down into planes/simple shapes

>> No.5126332
File: 49 KB, 640x640, 116971832_666327410632184_7410046676613943394_n.jpg [View same] [iqdb] [saucenao] [google]
5126332

>>5126324
perspective

>> No.5126343

>>5126332
Coom

>> No.5126346
File: 66 KB, 1280x720, LISTEN.jpg [View same] [iqdb] [saucenao] [google]
5126346

>>5126038

204 heads and what have you learned so far, if any?

>> No.5126352
File: 8 KB, 400x400, tegaki.png [View same] [iqdb] [saucenao] [google]
5126352

>>5126324

>> No.5126364

>>5126324
You have to treat the forms of the body the same as you do the forms of the surface, which means applying the same perspective rules. You're doing some basic foreshortening on the bed already, so apply that idea to the body.

>> No.5126369
File: 228 KB, 765x784, Tundra oc.png [View same] [iqdb] [saucenao] [google]
5126369

>>5126327
>>5126332
hmm Don't really wanna change the pose or perspective. I can't figure out what background fits that pose. Does this make more sense or am I still hitting perspective issues.

>> No.5126376
File: 10 KB, 400x400, 5HEEJ412.jpg [View same] [iqdb] [saucenao] [google]
5126376

I know there's a million posts on this site about it, but Ive been taking Schoolism as a beg without the critique classes, just the pre recorded videos. Do you think they could be of any use? I went for seeing as how other art related instruction is too expensive for me.

>> No.5126381
File: 212 KB, 834x906, 1554986981514.jpg [View same] [iqdb] [saucenao] [google]
5126381

>>5126369
Lol you're wasting everyone's time. Please fuck off.

>> No.5126391

for people who wanna draw animals n stuff. https://x6ud.github.io/#/ pretty cool site where you can move a skull around at different angles and it'll search for animal head pictures at that angle.

>> No.5126406

Where are you supposed to find references for very specific drawings?

>> No.5126408

>>5126406
pinterest

>> No.5126440
File: 119 KB, 630x622, p21.png [View same] [iqdb] [saucenao] [google]
5126440

Bros, I haven't been slacking I swear. Here's a couple more Bridgman figures. Going for less "clean detail" and aiming at accuracy and speed. each of these took no more than 30 minutes, the non-stiff one took 15-20 mins. refs are in the bottom left (in case it's not clear which is which

>> No.5126458

>>5126369
Congrats, you completely missed the point.

This is what I don't fucking understand, why is everyone so married to a few lines they made? You're literally trying to rework a whole picture just because you don't want to erase a few mediocre marks that you've decided are too precious.

Scrap it, start over. And then scrap whatever you make after that and start over just because you can.

To every other beginner ITT, I'm going to tell you something you need to hear and internalize because it's literally the most important thing you'll ever learn; DON'T FALL IN LOVE WITH YOUR WORK. Never make an excuse to keep a line, a mark, or a scribble you made before. Paint over it, throw it out, do it all over again. If you can't or won't, then you're playing the wrong game.

>> No.5126462

>>5126440
are you using construction

>> No.5126463

>>5126458
This is particularly true of digital art imo. Like the biggest advantage is that you can edit the fuck out of it without destroying anything.

>> No.5126471

>>5126463
Beginners often feel like anything that they make that manages to look good was the result of luck (it usually is) and that if they destroy it and start over they won't be able to capture the same thing they did. Which is true, but it's also the entire point.

That's what people don't understand about grinding out fundamentals, doing gestures and life drawing and repeating construction exercises over and over. They think that if they just do the act, they'll become better at the end of it, but that's not the point. We do it because the goal is to be able to recreate the same drawing or painting over, and over, and over and have it be the same every time. Because it shouldn't be luck, it should be intentional and careful application of a skill. That's what they miss.

If you did it once, you should be able to do it again. And if you can't do it again, then you never did it the first time.

>> No.5126475

>>5126471
Yeah I've had this realisation already. I've gotten to the point where I can be happy with some drawings, but all I've done is increase my chances of something coming out alright, not actually produce things because of consistent effort.

>> No.5126483
File: 312 KB, 1000x1000, p21-wire.png [View same] [iqdb] [saucenao] [google]
5126483

>>5126462
yeah. well, my own flavor of it, I'm not doing the block thing that you sometimes see (except for hands), though I do rotate my main masses (head, ribcage, pelvis).

>> No.5126503
File: 57 KB, 765x784, 1610421366144.jpg [View same] [iqdb] [saucenao] [google]
5126503

>>5126369
top-down view is what you need. not sure why others give you shit instead of answering a simple question. but they are also right, you should learn perspective if you want to avoid problems like this in the future.

>> No.5126506

>>5126440
This is good, keep going. You're on the right track.

>> No.5126508 [DELETED] 
File: 170 KB, 800x600, 1610157862639.png [View same] [iqdb] [saucenao] [google]
5126508

I'VE FAILED AGAIN
To live is to fail, over and over, no escape.
Existence is cold and cruel, if only I could show the other monkeys, the other mammals what I've felt, art!
If only everyone could feel the freezing sensation of being alive, of being aware, of failing. I'm as Lucifer written by Dante, stuck in hell, chained and punished.
Free me from this bondage, radiation and heat giving way to the heart. That we live and believe in this way, I'm young and alive. Am I soulless? I hate this body, being a mammal makes me want to puke.

>> No.5126523

>>5126169
No problemo, friendo

>> No.5126525

Is the Villpu course people talk about the one that's called Drawing Manual and has those 12 1-2 hour videos?

>> No.5126528
File: 977 KB, 383x211, 1592675544898.gif [View same] [iqdb] [saucenao] [google]
5126528

>>5126508
bitch

>> No.5126541
File: 148 KB, 1390x1000, 1609735829054.jpg [View same] [iqdb] [saucenao] [google]
5126541

I don't feel like I'm getting it, this is tiring, any optimism has once again, been utterly crushed.
80/100 so far, was busy with other stuff but those last 20, it's painful to go on like this, I'll do them but there's no faith in progress right now. What's the problem? I don't get it. I try to see the lines that make motion break them down into others if I have to, but alas, no progress, no flow.

>> No.5126545 [DELETED] 
File: 87 KB, 512x512, 1591263844533.png [View same] [iqdb] [saucenao] [google]
5126545

Waves made of defeat and failure are bound to wear down the shaky foundations, if they can even be called that, or my current skill level at this consensual emotional manipulation, so far I've done nothing that can be called art, I'm just on practice and this practice session lasts for as long as it needs to last, yet there's no progress. There's only one answer to this issue? Me, I'm the issue, I'm the common link between one failure and another, this is all my fault.

>> No.5126550

>>5126545
This self-ridicule is ironically egotistical

>> No.5126555

how come the schizo always starts to sperg at this hour?

>> No.5126556
File: 212 KB, 1152x1860, 1580886975380.jpg [View same] [iqdb] [saucenao] [google]
5126556

>>5126550
Others get gesture on their first attempt, I've seen it here on /beg/ yet there's not a single hint of understanding in mine.
Either art or death will give me honor and freedom.

>> No.5126557

@5126508
@5126545
does this [group of]fag[s] always crap up these threads? or is really lame whine-poetry now legitimate artistic practice?

>> No.5126558

>>5126246
based not drawing from the shoulderer

>> No.5126559

>>5126556
Didn’t ask, faggot

>> No.5126567

I'm surrounded by twitter artists wannabes, there's no passion in you.

>> No.5126571

>>5126541
>>5126545
>>5126556
this is just irritating. You aren't infamous. You aren't a meme. No one appreciates your posts. Schizo-scribble-poster is infamous and a meme. People recognize him and /ic/ would be a lonelier place if he left. But no one would miss you if you stopped posting. You're egotistical, selfish, bratty, and cry like a whiny child. There is nothing redeemable about you, whether you are trolling or not. You are an ugly person, from the inside-out. Go grow up. Put on your damn pants and go outside.

>> No.5126577

>>5126391
thank you anon

>> No.5126583

I'm sorry. I was too harsh. But please stop posting.

>> No.5126586
File: 1.13 MB, 2448x3264, 1610384553394.jpg [View same] [iqdb] [saucenao] [google]
5126586

I was wondering if someone could give me some advice on construction or maybe redline this for me. I know there are a lot of issues and i should probably study or reference more. Plus i have to work on my chicken scratch and shape language. But i wanted to try a large lady for fun and hopefully i can get some advice to improve and learn from.

>> No.5126605 [DELETED] 
File: 280 KB, 966x797, SmartSelect_20210112-000240_Read Chan.jpg [View same] [iqdb] [saucenao] [google]
5126605

The truth is that I want to suck black dick

>> No.5126611

When's the best time to make the transition to digital drawing?

>> No.5126612

>>5126586
its beautiful. But why did you build her torso with 3 masses instead of the 2 masses for the ribs and hips? It's all just exaggerated in a bit of a confusing way, is all. Michael Hampton could really help you, just as a base that you could start with and build on

>> No.5126617

>>5126611
All of the fundamentals are the same, particularly while you're not rendering. It shouldn't actually matter, though some number of months in trad first probably helps to not get you too distracted by some of the digital bells and whistles.

>> No.5126619 [DELETED] 
File: 201 KB, 1014x989, SmartSelect_20210112-000825_Read Chan.jpg [View same] [iqdb] [saucenao] [google]
5126619

I have a micropeen and am fat

>> No.5126624

>>5126612

Oh the reason for that was I saw a tutorial somewhere that suggested using a circle for the belly area if you wanted to draw plus size people. Yeah I know the sketch is kind of confusing but if people want to give me advice and critique I'm cool with that. I know there is a lot of work to be done before I can draw nice designs.

>> No.5126633

>>5126624
i guess, from the back you wouldn't really do that. You would just see the two masses of the ribs and hips. not entirely sure though, I don't draw fat people that much. Best way is to study from reference

>> No.5126640

>>5126633

Yeah thats fair, It was my first attempt at a larger character so I still need to practice and figure out some stuff. I do plan to try studying some more later since there was a lot of stuff I'm not happy with in the sketch.

>> No.5126641
File: 625 KB, 480x270, 1604204273754.gif [View same] [iqdb] [saucenao] [google]
5126641

Done with gesture.
>>5126571
>>5126583
I had the perfect image for this but I lost it, so this is the part where I either fuck off or I go "wah wah anon I didn't mean to be like that", Nope. Sweetheart, let me tell you something, your entire existence and being, everything you are is just text on a screen, you exist for as long as I have this thread open and no more, so never get the idea that whatever you say that's now what I ask for, that it matters, it doesn't, be as harsh as you want to be, truth is, I don't give a fucking shit.

>> No.5126650
File: 470 KB, 686x614, 1610427593550.png [View same] [iqdb] [saucenao] [google]
5126650

>>5126369
>>5126324
Fixed ur problem bro, that'll be $299+tip.

>> No.5126652
File: 164 KB, 980x976, cadegril.png [View same] [iqdb] [saucenao] [google]
5126652

First ever amine gril, can people who actually know what they're doing tell me how to draw one? I've done the construction that everyone and their mother has a tutorial video on, but they just come out super /beg/ looking. I know this isn't inked/colored, but it still just looks like total poo too me. I really don't want to trace though, unless that's the way you're supposed to learn how to do it.

>> No.5126657

>>5126641
solipsism is so lonely anon. I'm real!

>> No.5126658
File: 158 KB, 872x908, cadegril_no-meme-mouth.png [View same] [iqdb] [saucenao] [google]
5126658

>>5126652
w/o meme mouth (it was cuter in my head)

>> No.5126661

>>5126641
meds

>> No.5126674
File: 6 KB, 223x226, minivil.jpg [View same] [iqdb] [saucenao] [google]
5126674

>>5126641
>>you exist for as long as I have this thread open
then what's the point of fucking crying here and asking if you're talentless? you say you don't care, but you're here, every /beg/ thread, every day, to bitch and moan about some basic fundies. you think you're sound dramatic, but you just sound like a faggot. kill yourself.

>> No.5126677

>>5126641
also, that's literally just coping. Not something you should admit to, boy

>> No.5126679
File: 165 KB, 980x976, 1610433091547.png [View same] [iqdb] [saucenao] [google]
5126679

>>5126652
>nose too big
>eyes to small and close together
>face shape probably a bit wrong
>mouth too big
/begweeb/ here, no idea if this helps you. Probably shouldn't give advice but whatever.

>> No.5126683

>>5126679
I'm sorry dude but you didn't make it better

>> No.5126684

not a beginner but I might as well be with this question

I throughout my time as an artist I have NEVER done studies or any major practice. I've never had much time to do it and I've just drawn a lot until I got good enough. I get the same couple complaints about my art but never actual help with how to go about fixing it. what kind of things can I do to practice art outside of just drawing until I get good?

>> No.5126686
File: 49 KB, 563x727, 1580546753944.jpg [View same] [iqdb] [saucenao] [google]
5126686

Can't believe I lost that pic, I guess I'll try to draw it again, funniest pic ever I swear, that shit eating grin is literally my fav thing
>>5126657
>>5126661
>>5126674
>>5126677
chile...you need to calm down
https://youtu.be/GWtfOHBF1_w

>> No.5126693

>>5126686
>faggot bringing tay-tay into his shizo rambling
concession accepted

>> No.5126698

>>5126686
anon, its easy to make people mad. It's hard to be a good person!

>> No.5126703

>>5126679
Original drawer here,
I think the eye-jawline ratio is better here, the minor details make the whole thing in aminay it seems

>> No.5126709

>>5126658
the skin fang is also a meme mouth

>> No.5126713
File: 1.18 MB, 4874x1021, file.png [View same] [iqdb] [saucenao] [google]
5126713

i drew some heads, any crit?

>> No.5126715
File: 22 KB, 400x277, 1604316849685.jpg [View same] [iqdb] [saucenao] [google]
5126715

>>5126693
>>5126698
rent free

>> No.5126721

>>5126709
Yeah, I know, but it’s less memey. At least I can’t make that face in ascii :3

>> No.5126724

>>5126713
the noses are kinda flat, at an angle they usually spread across more of the face

>> No.5126725

>>5126558
nigger how am i supposed to draw from the shoulder when the drawing tablet's surface is too small to allow for that?

>> No.5126727
File: 317 KB, 1372x1176, warmup 2.jpg [View same] [iqdb] [saucenao] [google]
5126727

symbol drawing
skewed perspective
bad proportions

ahahaha it feels so good to start to be able to notice the mistakes I'm making in a structured way

>> No.5126728

>>5126713
You’re way above my level, so don’t take this as an attack (faces are super touchy anyway):
A lot of the noses are a bit off, can’t put a word to it, but just give it a little practice to iron them out.

Lack of symmetry is hurting you, particularly in 4th from right, just be careful with it

>> No.5126730

>>5126713
Rubbish, back to fundies.

>> No.5126750

>>5126679
Moe is not the only form of anime that exists.

>> No.5126754

>>5126728
>>5126724
thank you i'll work on noses.

>> No.5126769

>>5126483
>>5126440
Have you watched 'Modern Day James's on using Bridgman?

He has a few other videos where he applies bridgemans methods to his drawings. One he draws a creature for bloodborne and the other is about exaggerating anatomy.

Even if you're not interested in those subjects it's still worth watching to see how he applies bridgeman to it.

>> No.5126770

is michael hamptons analytical figure drawing course the same as his book? am i missing out on anything from the book if i just go with the video course as a beginner?

>> No.5126777

>>5126770
the videos shows demonstrations of how he executes them, I don't think you need his course but I needed since retarded

>> No.5126779

>>5126727
Praise be the Omnissiah

>> No.5126780

>>5126777
ah gotcha. i'll just download them. having a ref on what he means seems useful

>> No.5126781

>>5126440
disregard other anons. You are not ready for bridgeman, and you certainly should NOT be copying it. Go through keys to drawing than proko's figure course. After that you might be equipped enough to tackle bridgeman

>> No.5126786
File: 34 KB, 446x595, sketch.jpg [View same] [iqdb] [saucenao] [google]
5126786

an attempt was made

>> No.5126791

>>5126641
I'd say you're a pseud, but somehow you fail to convince me of even that. You are as crappy a writer as you are an artist. If these pedestrian concepts are the most profound thing you can entertain then you are right. You will never succeed as an artist. Dumb dumb

>> No.5126795

>>5126786
practice tone bars with your pencil. Instead of shading, draw the outlines of the shadow shapes and also the highlights. Ideally, as a beginner, you want to only use 3 values. Shadow, midtone, highlight.

>> No.5126801

>>5126727
looks cool

>> No.5126819

>>5126795
thanks i've been trying to practice that but i wasn't sure how to define the outline of the shadows for the clothing so well

>> No.5126820
File: 1.03 MB, 2524x1481, rsz_1-11-21_p9_2.png [View same] [iqdb] [saucenao] [google]
5126820

Today's doodle. I didn't even get close to finishing this one.

>> No.5126823

>>5126786
Not too shabby but boring design

>> No.5126826
File: 204 KB, 391x348, chrome_2021-01-12_10-20-14.png [View same] [iqdb] [saucenao] [google]
5126826

w-what could it be bros?

>> No.5126829

>>5126826
shitty clickbait title but there's good workflow tips in there

>> No.5126844
File: 286 KB, 1460x676, ref.jpg [View same] [iqdb] [saucenao] [google]
5126844

>>5126801
thanks! not accurate to the ref though :(

>>5126779
even in death I serve the omnissiah

>> No.5126860

>>5126819
you would benefit from studying drapery then

>> No.5126873

>>5126508
Shut up retard

>> No.5126878
File: 36 KB, 500x316, 875523003_e1f1353f12.jpg [View same] [iqdb] [saucenao] [google]
5126878

>>5126686
I NEED TO COOM DOWN
TO MY BASEMENT
I NEED TO GROPE SOME BOOBA

>> No.5126990
File: 505 KB, 1536x2048, friendsart.jpg [View same] [iqdb] [saucenao] [google]
5126990

My friend made this and I already gave her my thoughts but I wanted to get some outside opinions, any critique for her?

>> No.5127001

I'm confused as to why there are so many different ways to figure drawing. Am I supposed to follow just one or combine them all together?

>> No.5127015

>>5126203
midget mother.

>> No.5127039

>>5126346
>what have you learned so far
how to draw heads, and generally think in 3d forms and planes

>> No.5127043
File: 1.87 MB, 2450x2342, file.png [View same] [iqdb] [saucenao] [google]
5127043

studying noses, i don't know how to make these better.
I really suck at rotating it and putting them in weird positions.

>> No.5127049
File: 920 KB, 2803x1789, 76FA6036-8010-4154-ADAB-BEBC5D5A2C63.jpg [View same] [iqdb] [saucenao] [google]
5127049

Can I get help with the tummy area and shoes? I've tried my hand at sneakers but theyre such an enigma to me.

>> No.5127051

do i really have to learn the human skeleton to draw cool action poses? just learning the skull and basic shapes for the pelvis and ribcage should be enough, no?

>> No.5127057

>>5127049
do you know how to draw feet

>> No.5127065
File: 36 KB, 442x435, D2F11967-1BEF-4CCC-B6DD-39CA77C9A344.jpg [View same] [iqdb] [saucenao] [google]
5127065

>>5127057
Outside of feet-shaped blobs, not really

>> No.5127066

What's a good way to do form studies

>> No.5127079
File: 287 KB, 1274x911, lawman.jpg [View same] [iqdb] [saucenao] [google]
5127079

Critiques are well appreciated

>> No.5127090
File: 178 KB, 1000x1000, fanart-1.jpg [View same] [iqdb] [saucenao] [google]
5127090

>>5126020
got no response last time

>> No.5127096

>>5127090
how come one eye is looking at me and one is looking to the side

>> No.5127102

>>5127096
oh right! thanks for pointing that out. Im not able to find actual flaws in my work, only superficial ones

>> No.5127119

>>5127102
If you aren't doing it already try flipping the canvas horizontally every so often, or take a break for a few minutes then come back to it.
I think you did a decent job with the values on the skin but the hair looks dirty; you have too many shadows and lines all over it so they don't really come together to convey anything. I also think you should have some highlights but that depends on the lighting I guess.

>> No.5127133

>>5126294
rocks, insects, cartoons, etc

>> No.5127157

>>5126721
:}
:7
1:

>> No.5127198

>>5126990
Something about the middle drawing doesn't look quite right, the proportions are a bit fucked I think, on the arms, but mainly noticed it on the breast because the perspective on it doesn't seem quite right either, upper body just feels like it's detached from the rest of her.

>> No.5127200
File: 186 KB, 2500x3500, massenzio black.png [View same] [iqdb] [saucenao] [google]
5127200

Any critique?

>> No.5127208

>>5126781
So I’ve had someone kinda warn that bridgman is a bit advanced anatomically, but I’ve had 3-4 people say that this is a decent exercise. I don’t know what indicators would imply that I’m good enough for bridgman, but what makes you say that it’s not time for that yet? Not saying I’m “good” or whatever, but I feel like I’ve at least got some proportional practice and forming out of what I’ve done so far. What’s your thought process? Are you recommending something that worked for you?

>> No.5127221

>>5127200
you're like almost out of /beg/
i think its your hands and feet

>> No.5127227

>>5127200
Line control and shading, use lambert scale.

>> No.5127233

>>5127043
You're vastly overcomplicating things anon, break it down into fewer, simpler shapes.

>> No.5127288
File: 176 KB, 506x792, CLIPStudioPaint_2021-01-13_00-24-09.png [View same] [iqdb] [saucenao] [google]
5127288

>> No.5127299

>>5126713
is this from reference? you did a good job on lips and noses, but you don't really understand the shape of the face. particularly cheek bones, and eye sockets are wrong, and mouth isn't round like it's supposed to be. the easiest way to remedy it is to learn to draw a good skull from different angles. good job for practicing, though.

>> No.5127307

>>5126652
1. learn proportions
2. learn to draw appealing face shape
3. learn to draw appealing features

In order to make face shape and features appealing, you should make lines of very deliberate shape. this depends on the style that you want to achieve and angle you're going for. the easiest way to learn this shit is to study other art. but under any circumstances, absolutely do not trace. tracing is extremely detrimental to learning, it's just a waste of time. instead, you should either copy or draw from memory, and better yet, both.

>> No.5127309

>>5127043
study your own nose in the mirror, it will make more sense.

>> No.5127451
File: 784 KB, 2500x3500, 1610460849465.jpg [View same] [iqdb] [saucenao] [google]
5127451

>>5127200
Yeah. Black blobs of ink should be used computationally. Usually, sticking with one direction of the lighting helps with that. Notice how the image now suddenly has a focal point, while it didn't before.

>> No.5127456

>>5127451
>computationally
compositionally. I meant to say compositionally.

>> No.5127463
File: 535 KB, 944x1218, Massenzio low res.png [View same] [iqdb] [saucenao] [google]
5127463

>>5127200
Here's it fully colored, used some Moebius pages and art as a reference. Trying to get down that old French/Euro comic feel, biggest inspos are Druillet, Moebius, Otomo and Akihiko Yoshida.

>> No.5127469

>>5127451
Thank you, I started studying lighting very recently and so I don't have that much of a grasp, even if it is important to my style

>> No.5127486
File: 2.14 MB, 2000x2500, Untitled_Artwork.png [View same] [iqdb] [saucenao] [google]
5127486

Why does hair always turn into such garbage for me. Any good pointers or tutorials I should watch that would be helpful?

>> No.5127495

>>5127486
I don’t have any tutorials or anything, but I read once that (at least in aminay styling) you’re supposed to focus on the SHAPE of the hair, and not focus on every strand. For what looks good, you just have to look around and collect examples of hair you like

>> No.5127501
File: 115 KB, 960x1280, IMG-20210112-WA0013.jpg [View same] [iqdb] [saucenao] [google]
5127501

What do you think

>> No.5127516
File: 669 KB, 2332x1694, Scan.jpg [View same] [iqdb] [saucenao] [google]
5127516

tried doing an anime style background painting what yall think

>> No.5127534

>>5127495
Thanks. I tried out some occlusion shading this time too... I like the results but it made hair even tougher

Back to the fundies I guess

>> No.5127541

>>5127469
i think it's hard to learn inking from comic books, ironically enough. comic artist will break lighting for the sake of composition all the time, and considering all forms are flattened, it can be very hard to understand why they did it and how to apply it to your own work. i think, studying from life yields better results, and that's how most of good comic book artists studied as well.

>> No.5127545

>>5127501
it's decent, but toy planes really drag the whole piece down.

>> No.5127549 [DELETED] 

Okay so I wanted to tilt the head down a little and thought I did a decent job but after getting up and sitting back down I don't feel like it does look tilted anymore.

Is it just me? If not, any advice?

>> No.5127553

>>5127516
Doesn't look anime-style and doesn't look like suitable background for animation. Where would you even place characters? Apart from that, it just looks like there's a bunch of completely naked trees, because the next row starts immediate in the spot where canopies of the previous row should be.

>> No.5127555
File: 390 KB, 1092x790, Majestic Failure.png [View same] [iqdb] [saucenao] [google]
5127555

Okay so I wanted to tilt the head down a little and thought I did a decent job but after getting up and sitting back down I don't feel like it does look tilted anymore.

Is it just me? If not, any advice?

>> No.5127570

what is the bsst vilppu course

>> No.5127574

>>5127555
Looks a bit tilted to me. You usually show a small tilt with the ear position and the nose angle. Using nose can be a bit ambiguous, because the tip of the nose can already be naturally angled depending on a person. In your case, nose looks like it indicates a tilt, but it can also be interpreted as a straight face. Ears would really help, but doesn't look like adding them is possible.

>> No.5127591
File: 89 KB, 421x345, SMKunwM.png [View same] [iqdb] [saucenao] [google]
5127591

dont know what to do
learn values, practice grayscale and then move onto colours or try learning celshading?

>> No.5127603

>>5127574
>Ears would really help, but doesn't look like adding them is possible.

Yeah, I think adding the helmet is what really broke the illusion for me as it hid the ears, which were positioned to be raised above her brow-line as a tilt will do.

The other thing that seems to makes a tilt obvious is hair but again I can't show that either.

I clean up the sketch and ink but when I get to the head I'll try and mess around with the features a little more. If not I guess I can remove the helmet and explore what kind of hair the character has.

Thanks for the tip about the nose. I honestly didn't consider how much of an indicator that could be.

Maybe if I lower the brows a little more to obscure her upper, squinting, eyelids a little more? I don't know. I'll have a fiddle.

>> No.5127632

I'm starting out doing pure drawing from life. Is there any point in studying fundamentals besides perspective and proportion? I mean - I try not to chicken scratch, but I'm so new to this that doing anything like adding value would just be polishing a turd if the underlying structure isn't right. Are perspective and proportion the most important thing for transferring a 3D object to 2D?

>> No.5127635

>>5127591
learn to draw

>> No.5127671
File: 48 KB, 634x562, 5ce588e0c8341.jpg [View same] [iqdb] [saucenao] [google]
5127671

are most of the people here actually learning from those established tutorials and guides? Do you think I could get good just by drawing stuff that I see in front of me?

>> No.5127706
File: 25 KB, 582x461, 1599383267217.jpg [View same] [iqdb] [saucenao] [google]
5127706

>>5126791
idc

>> No.5127708
File: 102 KB, 600x600, 1582730600426.jpg [View same] [iqdb] [saucenao] [google]
5127708

not a writer, would never want to be one, sounds boring
>p-pedestrian
is that after or before your next anime pinup?

>> No.5127713

>>5127591
learn the plains of the head

>> No.5127714
File: 85 KB, 571x426, penstandthingfuck.png [View same] [iqdb] [saucenao] [google]
5127714

Ok so im a retard and need help
the first step in the sticky is keys to drawing and right side of the brain

does that mean I have to grind until I can replicate real life/ photos perfectly? like when can I move on?

Or do you move on after you did all the exercises and then you just add life drawing to your warmup before you start your studies for the day?

I guess im asking the same thing as >>5127671

>> No.5127723

>>5127671
Generally speaking, whatever /ic/ suggests is typically the opposite of what you should do. This board is a cesspool of misinformation and bad advice. Grinding tutorials and art books and doing nothing but study after study is an incredibly inefficient way to learn. Tons of people here are so focused on doing just that, and many of them are still going nowhere. You can look through the draw threads and social media blogs and see for yourself that most people

IMO - the #1 thing you can do to improve is to simply see a drawing through to completion. Most people on /ic/ cannot bring a single project to completion. If you're going to "draw stuff in front of you", make sure you work on it to a point where it could actually be considered a finished piece, and not just a half-assed 30 minute "study".

>> No.5127732

>>5127495
>collect examples of hair you like
my parole officer says i cant do that anymore

>> No.5127772

>>5127723
that seems like a good idea. I admit that I usually give up when I sketch something and it doesn't look the way I wanted. So I thought that drawing stuff in front of me over and over again might help against my symbol drawing syndrome.
Besides that, when I listen to interviews of established artists, usually they say that they just loved to draw stuff and that it was the only thing they did. That sounds like the right approach honestly

>> No.5127789
File: 140 KB, 537x395, 2L4JQ1v.png [View same] [iqdb] [saucenao] [google]
5127789

>>5127713
oh makes sense
adjusted them somewhat, left still looks wonky but they look bit better i guess

>> No.5127808
File: 2.34 MB, 2954x3938, 20210112_142142.jpg [View same] [iqdb] [saucenao] [google]
5127808

Perspective is fucking hard. However, I'm glad I did this exercise since now I know where I'm weak and it still looks kind of cool. Fucked the corners up royally though.

>> No.5127883
File: 178 KB, 717x504, aaaaa.png [View same] [iqdb] [saucenao] [google]
5127883

have only been drawing animegirls so tried something new, lips are really hard

>> No.5127926
File: 162 KB, 575x1064, goblin.png [View same] [iqdb] [saucenao] [google]
5127926

goburin

>> No.5127941

>>5127233
crab post

>> No.5127952

>>5127671
I think it's alright if you want to devote more time into studying than finishing pieces so long as your study regimen eventually leads to what is essentially finishing pieces. That is, trying to emulate lineart of artists you like, learning how to render, etc. It can take hours to finish a piece and if you're lacking in so many fundamentals like proportions or gesture then it's not going to be an efficient way to study. You should work towards finishing pieces, but I don't see how grinding studies when you're a /beg/ would hurt much at all unless you're just comfort zoning and not moving on onto stuff like values or lineart because "my figure drawing just isn't there yet."
Not to call out the other anon either, I agree with him mostly, but don't let the take way be going down the route of "just draw" because there are so many awful artists that do just that for years upon years and NEVER improve too. Waaaaay more of them than the studies-only crowd as well. It won't hurt grinding fundamentals and studying so long as you have good habits.

>>5127714
>does that mean I have to grind until I can replicate real life/ photos perfectly?
Like photo-realistically? No, unless that's something you want to do. You want to create a decent replica of the thing you're studying, but don't chase perfection. It's just something that takes practice, especially using sight-seeing tools like negative space and such. What helped a lot with me is doing my own redlines where I overlayed the referenced on top of my drawing to see where I went wrong. Ideally you'll want to be decent enough to just freehand the proportions of the reference without too much measuring.
>when can I move on?
Whenever you want, really. I don't suggest reading an art book like a normal book. You don't need to finish it nor do you even need to start from the first page if you know what you're looking for. The key is knowing what YOU think will improve your skills and working on it for the day.

>> No.5127976
File: 157 KB, 810x877, satsuki2.jpg [View same] [iqdb] [saucenao] [google]
5127976

>open door
>see this
>wat do?
Yeah, I know, run for the bomb shelter...
Was almost done with lineart of everything but hands and feet, then wanted to correct her hips cause they looked too fat, not on-model... Then remembered I wanted to have her wear high boots, so I sketched those, but don't quite feel I know what I'm doing... especially with the left foot... I probably fucked up the angle... Also haven't decided where the part with the arrow is supposed to be, behind her leg or covering it. I think the latter. It would add the dynamism.

>> No.5127981
File: 88 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5127981

>>5127632
What is your ultimate objective? Generally speaking, if you want to draw only still life, for example, there's obviously no point for you to study anatomy, but if you want to draw humans, you have to learn it Construction and composition are useful regardless of what you draw. Perspective, proportion, and values are important if you want to have realistic renders. Color doesn't really matter for realism, it only matter for aesthetics. if you're just starting to learn perspective, you should practice drawing cubes until you get it. Make a small cube out of paper and draw it.

>> No.5127985

>>5127671
You can, but it's not guaranteed and it will take you forever (like 15-20 years of drawing every day for hours).

t. anon who didn't use any guides first 10 years of drawing.

>> No.5127998
File: 182 KB, 1721x900, fedpsid.jpg [View same] [iqdb] [saucenao] [google]
5127998

Trying to get into digital painting. Spent 10 hours on this portrait study, tried my best to achieve likeness and match colors, but failed miserably. Would appreciate any kind of critique or feedback.

>> No.5127999
File: 113 KB, 704x368, reference.jpg [View same] [iqdb] [saucenao] [google]
5127999

>>5127998
Reference

>> No.5128019

>>5127998
proportion, measurement, choose colors before starting the painting like you would traditionally and stick to it until you are 80% done with the painting

>> No.5128024

>>5126586
could you perhaps be... craving my mcnuggies?

>> No.5128054

>>5128019
>choose colors before starting the painting
Thanks, anon. How many colors I should choose to start with?

>> No.5128068

>>5127998
Receding hairline

>> No.5128072

>>5128054
the less color the better as beg, put your focus on values -> saturation -> colors, to make things easier for you to learn. don't be afraid of grayscaling your images to help you visualize if the values are off

>> No.5128074

how can you tell if you're getting better at art from a week to week basis

>> No.5128077

>>5128074
Compare or overlay your drawing to the reference

>> No.5128086

>>5127998
>>5127999
compete /beg/tard here, I feel like you ended up drawing her as a male. Is it cause of the hands or the nose bridge?

>> No.5128087

>>5128077
Did you reply to the wrong person?

>> No.5128088

>>5128087
No

>> No.5128114

>>5128088
Did you reply to the wrong person?

>> No.5128120
File: 694 KB, 1412x2068, upsidedownguy.png [View same] [iqdb] [saucenao] [google]
5128120

I just drew the upside down in the wiki, ples rate. Not sure what this actually does for me, kinda messed up on the arm on one side and well the head is way off too lol

>> No.5128152

>Learning figure drawing
>Learn loomis
>Learn hampton
>Learn vilppu
>Learn proko
>Learn everyone
Am I supposed to combine them all together or just use one?

>> No.5128156

>>5128074
I count the parts that are absolute shit, the ones that are just bad but will probably be decent next year, and the occasional line or shadow I didn't fuck up because statistics say I should get one of those every now and then.

Weekly progress is when the column on the right grows faster than.the others.

>> No.5128159

>>5128114
Im not even the same guy retard

>>5128152
Never take information from separate sources. Consume only from one source, whether it’s food, news, or art teachers. Pick one and stick with it till death. For me, it’s rice, Fox News and vilppu. Don’t fuck with a proven formula

>> No.5128165

>>5128152
I admire the purity of sticking to one source like the other anon says but it's good to figure out what works for you. No rules, just tools, as Master Vilppu would put it.
He's pretty much all you need for figure drawing and gesture though.

>> No.5128166

>>5127998
I am just a beg but I think that you are trying to do to much at once, like if you had done a color study of a simple object or gray scale face in a simpler position, you would have learned more in less time and got a better result.

>> No.5128169

>>5128120
not sure how we rate that exercise every beginner struggles on that. You are suppose to start thinking in relationship with everything that's there, like where is the shoulder compare to the arms.

>> No.5128170

>>5128159
>>5128165
What am I missing out on if I don't decide to follow the vilppu route or the proko route or the hampton route? Am I going to be hurting myself in the long run?

>> No.5128171

>>5127998
It's pretty good by the way. Not to diminish what the other anons are saying but I felt like it was worth mentioning. Just tighten up some of your design elements. You're on the right track.

>> No.5128174

>>5128170
I guess that's just the leap of faith you need to take, anon. Though don't stress yourself out too much. Proko's focus is more anatomical last time I checked so there's no harm in studying him like I did while also using another figure drawing teacher like Vilppu. Hampton is fine as well, he's basically in the same field as Vilppu in my opinion just a bit more mechanical in his process.
There's no harm in experimenting in my opinion. Ideally you'll pull together what works for you and create your own process.

>> No.5128175

>>5128152
Have you ever found yourself only understanding something when a friend explains it? vs a professor

Here's the truth about learning from books and videos and learning in general
Everyone is a different kind of learner and usually, the first lecture won't be what gets someone to understand something. Think about grade school and how you learned.

The benefit of a teacher/tutor/mentor is that they are able to scaffold information and create scenarios designed for you to help you understand something. They can answer questions for you

Videos and books don't have that benefit, so its not a waste of time to read/watch the same subject explained by someone else. You learn faster when information is recontextualized or explained differently.

>>5128165
are you saying this because after several different teachers he's the best one? Because that has to do with you already coming in with information when taking him.

>> No.5128178

>>5128074
I compare my previous drawings with the new ones, but my improvement is not linear and bearable noticeable. I have to get back months to see any improvement at all. but it is moving up, that is what matters to me.

>> No.5128181

>>5128074
start off small

>> No.5128183

>>5128175
>are you saying this because after several different teachers he's the best one? Because that has to do with you already coming in with information when taking him.
I don't think I'm following completely, but I tried a few methods and teachers for a while before coming back to Vilppu and suddenly understanding him a lot more. That's why I advocate experimenting with lots of sources that are available to you. Though I'll also champion getting bit cozy with a few main sources for each fundamental just so you don't end up getting stuck in the rut of "which book/video/teacher is the best?"

>> No.5128184

>>5128086
another beg here, to me is the bigger and more squarish face

>> No.5128195

I get that gesture is recommended by hampton and vilppu to loosen up and learn to feel the pose rather than drawing the contours. But why doesn't loomis do the same thing? He jumps straight into the mannequin without doing the river like waves that the first two mentioned teachers do. Why is that? That is what confuses me.

>> No.5128197

>>5128152
I try learn from everyone but I space it a bit to not mix it up.

>> No.5128216

>>5128195
maybe gesture is a recent thing?

>> No.5128237

>>5128216
>>5128195
Gesture is a scam, whenever you ask them to post a pro that does it, not a single example

>> No.5128247

>>5128237
>Gesture is a scam
Explain

>> No.5128274
File: 676 KB, 1178x1193, 711241E0-4AB7-4435-A2C3-743775723432.png [View same] [iqdb] [saucenao] [google]
5128274

Is the crotch supposed to be there?

>> No.5128278
File: 246 KB, 1837x1996, 1600119360412.jpg [View same] [iqdb] [saucenao] [google]
5128278

So how do you draw clothes? Do you use construction for this?

>> No.5128280
File: 1.46 MB, 3508x2480, 89343212.jpg [View same] [iqdb] [saucenao] [google]
5128280

>> No.5128282

>>5128278
on top of body

>> No.5128300

>>5127208

Bridgman is for people with a general understanding of anatomy looking to simplify. Go through whichever figure and anatomy books recommended in the sticky or generally on /ic/. There are a few so do what you prefer, loomis, hampton, hogarth, proko etc. ( or go through them all lol).
It is after these that you may benefit from Bridgman's book.
Looking at your copies, none are accurate. Your proportions are wrong and you are missing Bridgman's cues about conveying the forms. This is exactly why Bridgman is terrible for beginners.

>> No.5128316

>>5127043
use reference brah

>> No.5128318
File: 525 KB, 1868x2669, _20210112_171014.jpg [View same] [iqdb] [saucenao] [google]
5128318

>>5126020
Uploading this here before I try to paint it in digital

>> No.5128357

>>5127723
recommendations in the sticky have been around for a while. /ic/ used to have many great artists who learned this way. The problem is the general attitude has change on /ic/ (anime was not welcome for instance). The books are essentials, but people drew from life and reference.

I only half agree with you. 'Completed' pieces should be attempted frequently. It however needs to be balanced with serious study of the fundamentals.

>> No.5128370
File: 2.57 MB, 5884x2756, Illustration.jpg [View same] [iqdb] [saucenao] [google]
5128370

quick form sketches I did this morning

>> No.5128372
File: 3.29 MB, 4032x3024, 1610496845727455938201374100117.jpg [View same] [iqdb] [saucenao] [google]
5128372

This took me about an hour lol. I'm looking to increase my speed so I'm wondering what steps you guys take when drawing a figure?

>> No.5128377

>>5128372
Sorry for the coomer art. I can't spoiler shit on my phone

>> No.5128381
File: 182 KB, 1721x900, fedpsid2.jpg [View same] [iqdb] [saucenao] [google]
5128381

>>5128068
>>5128086
>>5128184
Very helpful, thanks. Is this maybe a bit better? I tried to fix the hairline, make her features a bit bigger to make her more feminine and get rid of the squished face. I also better blended colors and slightly fixed the anatomy on the hand.

>>5128166
This is true, you can learn a lot from rapidly doing a bunch of smaller drawings, but I feel like challenging yourself to do a bigger project once in a while is also important, because it forces you to fix your mistakes and polish it up as best as you can, and also helps you build drawing dexterity. I do plan to focus on smaller sketches and thumbnails for a while before I attempt something like this again.

>>5128171
Thanks, anon. I appreciate it.

>> No.5128391

>>5127952
>You don't need to finish it nor do you even need to start from the first page if you know what you're looking for

True, but anon should finish all of Keys to Drawing + every exercise

>> No.5128399
File: 60 KB, 640x640, 1595086627789.jpg [View same] [iqdb] [saucenao] [google]
5128399

Anyone else using 3D programs for getting their references?
I can just pose the model however I want, in some cases animate it to, change the angle/perspective by moving the camera around then then using that as reference for what I'm drawing. Works pretty well, at least when I need something custom made.

>> No.5128420
File: 56 KB, 730x892, 1606235432854.jpg [View same] [iqdb] [saucenao] [google]
5128420

>>5128282
WOW!

>> No.5128425

>>5128420
Body = Construction

>> No.5128429

You're supposed to draw the construction right on top of the gesture bro.

>> No.5128432

>>5128381
With the hairline the reference is kinda small but it looks like her hair on the left comes down more and fades into the head much closer to the brow. Yours cuts a bit too high imo and makes her forehead look huge.

>> No.5128439

>>5128278
these are questions that might be answered by, I don't know, a book?

Go ask in the book thread for a rec, Hogarth's book on drapery is pretty nice.

>> No.5128459
File: 465 KB, 2010x1896, 1587916647622.gif [View same] [iqdb] [saucenao] [google]
5128459

>>5128425
>>5128439
21ST CENTURY STARBUCKS MAN
Thanks!

>> No.5128462

>>5128459
kys schizo

>> No.5128466

How do you draw boobs?

>> No.5128477
File: 182 KB, 1721x900, fedpsid3.jpg [View same] [iqdb] [saucenao] [google]
5128477

>>5128432
I see what you mean. How about this?

>> No.5128485
File: 192 KB, 621x813, MAZrN89.png [View same] [iqdb] [saucenao] [google]
5128485

>try to do smooth values instead of cell shading
>destroy everything
how the FUCK do I do this

>> No.5128489

>>5128477
Much better.

>> No.5128491

>>5128278
Just draw a naked body, then draw clothes on top. That's an extremely popular method used by almost everyone, including pro comic book artists and Japanese animators.

>> No.5128496

>>5128489
Cool. Thanks for the tips

>> No.5128506

>>5128485
understand the laws of light before you start shading

>> No.5128516
File: 812 KB, 2032x2048, 29899449-EF1E-4317-88F9-B046633C05B9.jpg [View same] [iqdb] [saucenao] [google]
5128516

>>5126020
I have drawn the same way for years and I realized the other day I’m far too “comfortable” with the way I draw. It’s mediocre and lacks technique, and it’s just plain bad. How do I break out of this and actually sharpen skills that will help me?

>> No.5128517
File: 549 KB, 1744x2048, 91398C7A-E9F9-470E-BAD7-5561003A2C16.jpg [View same] [iqdb] [saucenao] [google]
5128517

>>5128516

>> No.5128521
File: 746 KB, 1721x900, 1610496948706.jpg [View same] [iqdb] [saucenao] [google]
5128521

>>5128381
tard back. Just a bit more things you needed to do, blended the nose a bit, what I realized about your hands is that you don't need to put so much detail in it especially if its on a woman. no clue it helps since I havent done painting kek

>> No.5128522
File: 320 KB, 1920x997, C43E687A-F51D-464A-8F90-B2B29754CD40.jpg [View same] [iqdb] [saucenao] [google]
5128522

>>5128516
And another I’ve done.

>> No.5128529
File: 695 KB, 1721x900, fedpsid4.png [View same] [iqdb] [saucenao] [google]
5128529

>>5128521
The problem with hands is that the anatomy is busted, knuckles in particular. I took a really close look at the reference and tried to fix them myself. Looks a bit better, I think. And you're right, blending is definitely something I need to work on, nose is a good example. But I still want those chunky hard edges in, just need to know where to put them.

>> No.5128530

>>5128491
How do I draw a naked body? My last attempt was disappointing

>> No.5128535
File: 126 KB, 827x942, 205.png [View same] [iqdb] [saucenao] [google]
5128535

>> No.5128541

>>5128530
Got to learn anatomy. Start with big shapes first, like pelvis, and rib cage, then muscles of the arm and torso, then legs. There are a bunch of good books on that. Also, proportion. Without knowing either, drawing convincing clothing is pretty much impossible.

>> No.5128543
File: 987 KB, 2560x1440, painting-forest-fantasy-art-artwork-jungle-mythology-swamp-wetland-screenshot-2560x1440-px-habitat-natural-environment-computer-wallpaper-607219.jpg [View same] [iqdb] [saucenao] [google]
5128543

>>5126020
How do I start to get into painting environments / backgrounds?
I know it's a very broad question, I've already started (trying) to do some studies. I'm not looking for a magical formula or anything like that, just wanted any advice I could get, since I'm quite lost desu. Everything I do looks like dogshit and I don't know what direction to take.
I've tried to focus more on values at the moment

>> No.5128545
File: 136 KB, 810x877, satsuki22.jpg [View same] [iqdb] [saucenao] [google]
5128545

>>5127976
Well, did the hands and more or less the boots, also cleaned up the rest somewhat
Still no critiques?

Still struggling with the foot on the left. I added these shading lines to make the form more clear, still looks unconvincing, does it?
Yeah, the other ankle is probably too thin, and both boots should probably have the knee crease.
Should I make her waist thicker? Leaving it thin is on-model, but perhaps there's a point when being too on-model is autism...
The hair isn't going to look like sheets of paper, don't worry. The lineart there is more of a guide for coloring, most of it's gonna go when I color. I wanted to try doing this one without lineart at all, starting with color right away, but guess I'm still not confident enough for that.

>> No.5128547
File: 149 KB, 1375x1000, 1587540084012.jpg [View same] [iqdb] [saucenao] [google]
5128547

How can I check if I'm improving with faces?
>>5128541
Doing the Loomis mannequin right now, not that inspiring but it should work fine for now, right?

>> No.5128549
File: 156 KB, 742x930, 111.png [View same] [iqdb] [saucenao] [google]
5128549

>> No.5128551
File: 186 KB, 801x901, mima-kobi-stroller-black-72.jpg [View same] [iqdb] [saucenao] [google]
5128551

>>5127015

>> No.5128561

>>5128516
There's three things you can do to push your stuff further:

1) Learn your fundies. Pretty self explanatory. Pick an area where you most struggle: perspective, anatomy, values, etc, and start practicing it every day. You will see an improvement.
2) Add more details to your work. In general, more details = more realistic piece and more interesting piece. BUT it only works if the base drawing underneath is solid. You obviously have some base skills, so push yourself by adding more details in, anatomy, more figures, background objects, little elements of clothing like zippers and seams, etc. It takes a lot of patience and dexterity. Pick a target, like a style or a look you want to achieve, and force yourself to get there. Even if at some point you don't know what to do, just stop and think about it, there is always something.
3) Try to draw a different subject matter, like cars, planes, animals, castles, whatever. Try something you think kinda cool but never tried before. Try to incorporate it into your usual themes.

>> No.5128564

>>5128547
>How can I check if I'm improving with faces?
If you drawing from reference, then how close is the likeness? Easiest to check if you're drawing the same person every time, but different picture. For example, if you're doing self-portraits, you will probably see some visible improvement after like 5 or 10.
If your drawing from imagination, then how close it is to what you want to achieve? Try more complex angles and gestures, see if you can do it. Always challenge your boundaries.

>> No.5128569
File: 466 KB, 1321x1253, file.png [View same] [iqdb] [saucenao] [google]
5128569

2 point perspective. Can i put stuff right of the right vanishing point or left of the left vanishing point or not? do the object become one point perspective then?

>> No.5128587

>>5128543
I'm in the same boat, anon, horrible at doing environments and want to get better at it. Tried some studies, failed miserably. What I'm realizing now, is that it's not that I just can't paint backgrounds, I can't draw them either. And you can't really make a good painting of something you can't even draw. So my plan is to do a bunch of rapid sketches of environment from life and from imagination for a month or two, before I start to dive into proper painting studies. Not sure if this info is of any use to you, hope somebody with a bit more experience can chime in.

>> No.5128590

>>5126786
great talent!

>> No.5128592

>>5128569
>Can i put stuff right of the right vanishing point or left of the left vanishing point or not
You can't. Well, nobody would stop you, but it's like trying to clean a window by hitting it with a hammer. It's just kinda makes no practical sense and you're using your tools incorrectly. Vanishing points are not some set in stone sacred dots, you literally yourself decide where to put them and their purpose is to unify the perspective of all objects in a scene. You can also have several sets of vanishing points in a single scene, you don't need to have only 1. If you want to go outside of your set of points, add another set of points specifically for that new object. But you can't still use the old set if you went outside it.

>> No.5128599
File: 279 KB, 614x1081, 01_12_std_bg.png [View same] [iqdb] [saucenao] [google]
5128599

>>5128587
yeah, I also thought of doing basically thumbnails, figured it would be the fastest way to figure out my biggest mistakes, but boy it's gonna take time
Haven't feel this /beg/ in years. I guess I haven't really gone out of my comfort zone lately

>> No.5128607
File: 296 KB, 1024x498, 1610504314292.png [View same] [iqdb] [saucenao] [google]
5128607

Tried to draw a spaceship in perspective. Thoughts? I didn't clean up the construction lines but also the wings seem fucked up. I tried to follow a point on the arc in perspective but the ship's right wing seems to have a deeper arc than the left one. I've only been drawing for like a week and a half so idk how to identify anything other than "it looks different"

>> No.5128609

hello! i am trying to learn the fundamentals! My plan is to learn perspective, then proportion, then light, then composition in that order.
For perspective im just doing basic perspective grid practices then i plan on sketching over photography.
My first question is if this seems like a good start, and my second question is what a good start on learning proportion is. As far as books go i have purches loomis' fun with a pencil and also perspective made easy by norling.
thanks in advanced!

>> No.5128624

>>5126221
Not sure if this helps, but consider a sphere with one point on it. If you rotate the sphere the point moves in whatever way. You can also match this by moving the camera around the sphere. If you want to visualize it, you move the camera along its own sphere with it's origin at the center of the head sphere and its radius out to the camera. The camera always looks to the origin

>> No.5128626

>>5128609
>am trying to learn the fundamentals! My plan is to learn perspective, then proportion, then light, then composition in that order.
Good
>just doing basic perspective grid
Good
>plan on sketching over photography
Bad plan. Any kind of sketching or tracing on top of a photo is not really useful for learning, You will just waste your time and retain very little info, unless you really know what you should look for in that photo. It's much better to just put the photo in front of you and draw it from scratch. Or go outside and draw from real life. Another good tool for learning perspective is drawing a cube. Make a cube from paper, and go to town, try to make a realistic drawing of it.

>> No.5128629
File: 191 KB, 729x2480, download.jpg [View same] [iqdb] [saucenao] [google]
5128629

>>5128609
this is all you need really, make the head bigger or smaller depending on the character.

>> No.5128630

>>5128626
okay! thanks anon! any advice on starting proportion down the road?

>> No.5128634
File: 3.12 MB, 3120x4160, IMG_20210112_180321.jpg [View same] [iqdb] [saucenao] [google]
5128634

Advice for drawing more hours without getting bored/tired? I'm a /beg/ grinding fun with the pencil if that helps. I start around 10am and am already tired by 6pm, I take pomodoro breaks and for eating/shower.

>> No.5128635

>>5128607
Check the perspective line of where the second curve of the wing begins so that they line up.

>> No.5128641

>>5128630
Yeah, when it comes to proportions, always look and do mental notes on what lines up with what. For example, realize that elbows line up with your waist, your ear almost perfectly lines up with your nose, etc. Those would be your markers when drawing, they will help you place shit correctly, and they are more important to know then how much heads is in everything. Heads are literally useless for foreshortening. They are important to know, but you wouldn't be measuring them most of the time.
Also, focus not only on vertical, but on horizontal proportions also. Meaning, how thick different parts of the body are in relation to each other.

>> No.5128651

>>5128641
thanks anon, although your answer made me realize i used the wrong word in my question. what i MEANT to ask about was a good introduction to studying anatomy, not proportions. Your advice was still needed though so thank you still!

>> No.5128653

>>5128635
Got it looking better, thanks anon

>> No.5128666
File: 96 KB, 1024x959, kaerou2_by_maikeru01_dec5r4m-fullview.jpg [View same] [iqdb] [saucenao] [google]
5128666

>>5128318
my painting skills are fucking nonexistent.

>> No.5128670
File: 48 KB, 1024x959, kaerou_by_maikeru01_dec5m81-fullview.jpg [View same] [iqdb] [saucenao] [google]
5128670

>>5128666
i was pretty happy with the sketch but i gotta learn how to paint. this is embarrassing.

>> No.5128678

>>5128651
Find a good video course that teaches you skeleton and shape of its major elements like skull, rib cage, pelvis, and spine, as well as where exactly those bones can be seen under the skin. Those points are crucial landmarks for drawing convincing figures, and they can help with proportions as well. It's also very important to learn the exact shape of bones and not just guess, which is why video lessons are better than just books. Vilppu has an excellent set of paid anatomy lectures. Proko is decent, free and on YouTube. Both are not the only good ones out there, look around until you find a course that clicks.

>> No.5128683

>>5128678
thanks anon. ive watched a bit of proko already so ill check him out first. now would you suggest studying anatomy before gesture? sorry if thats a dumb question. art has a crazy amount of topics it seems

>> No.5128695
File: 501 KB, 1080x2032, Screenshot_20210112-200526_Chrome.jpg [View same] [iqdb] [saucenao] [google]
5128695

>>5128683
Not the same dude but you can also check out Aaron Blaise/Creature Art Teacher's anatomy course next time it goes on a big sale (I think I got it for like $1 when quarantine started, I'd upload it if my up speed wasn't 100Kb/s). It goes over groups of the body and has a section on gesture. Might be less detailed than vilppu or proko but it would at least be a good start. $50 right now if you have money burning a hole in your pocket tho

>> No.5128696

>>5128695
thanks anon! im not sure if i can snag that right now but im gonna bookmark it incase it goes on sale again

>> No.5128697
File: 87 KB, 1024x959, 1610506197502.jpg [View same] [iqdb] [saucenao] [google]
5128697

>>5128670
Sorry to say, anon, but I really feel like your painting skills are not the problem here. You need to get a better grip on foreshortening. Doing figure drawings should help.

>> No.5128698

>>5128666
What's your process for digital painting from trad works, Anon?

>> No.5128699

>>5128670
Forgot to say, though, I really like the idea behind the piece. And I like your color choice, cool stuff.

>> No.5128718

>>5128697
anon, i appreciate your red line, but you know as well as i do that if i painted over your version, that wouldn't make it a good painting. i don't even think i chose colors. shadows are blue, light is yellow. i just did the values first and then overlaid 2 colors.

>>5128698
process? lol i just took a picture with my phone, uploaded it to ic, copies and pasted into gimp, and then traced the lines into a new layer above the sketch. then you can put a white background under.

>> No.5128721
File: 71 KB, 1284x635, CLIPStudioPaint_2vimqGtvyd.png [View same] [iqdb] [saucenao] [google]
5128721

This is supposed to be gesture but it doesn't look right to me. I already have quickposes set at a minute each, should I just draw faster? Give myself more time?

>> No.5128723
File: 104 KB, 698x721, pelvis_plane.jpg [View same] [iqdb] [saucenao] [google]
5128723

What causes this plane change? Is the top of the pubic arch responsible?

>> No.5128732

>>5128516
you're stuck using your left brain; just going through rote motions

use your right brain more; understand the shapes, not just the contour lines. Understand what you're trying to communicate to the viewer.

>> No.5128739
File: 726 KB, 1289x1802, 2020-12-01 figure.png [View same] [iqdb] [saucenao] [google]
5128739

>>5128683
not the anon you're replying but I'm replying because this seems to be the biggest beg trap ever

do not study anatomy in-depth (as in beyond what the major surface muscles are) before trying to learn the how and why of gesture. it really is putting the cart before the horse. gesture teaches you to simplify complex figures and think of them as one flowing, inter-connected piece. what most beginners really need to do is to learn how to simplify the figure to make it easier to understand and draw (this is why the Vilppu/Huston/Hampton/etc style of constructing ontop of the gesture for everything works so well).

with most things in art you want to work from the general to the specific. so with focusing so much on the minor details of anatomy and trying to apply all this knowledge to figures you are drawing, you are in reality making this shit far more complicated than it should be at first because you are ADDING information to it, so you get lost in the details and you lose focus on what is actually important (the overall action of the pose/character). once you got the overall gesture and basic masses in perspective of the pose figured out, then you can concern yourself with the anatomical details if they're neccesary to make it more convincing. and besides, in most people you can't see all the muscle separations unless they're super diced.

if that doesn't convince you, then maybe the fact that it wasn't until i started incorporating beginning every drawing with a gesture that I was able to draw from imagination consistently. because like drawing what you see, gesture drawing also helps you simplify the ideas into your head to make them easily drawn.

>> No.5128740

>>5128370
>Based gal-o sengen

>> No.5128744

>>5126020
Going through the google docs, are there any good references of multiple people interacting together?

>> No.5128745

>>5128721
Draw faster, so you have to commit the line and do it fast, try 30 seconds for a bit and loosen up

>> No.5128746

Best way to study the skull? What's an study? How to study other artists and their style the proper way?
>>5128564
I'll post more faces soon

>> No.5128752
File: 24 KB, 840x472, notimpressedpepe.jpg [View same] [iqdb] [saucenao] [google]
5128752

>>5128535

ngmi start making an actual rendered portrait unless you want to stay /beg/ forever.

>> No.5128755

>>5128718
>but you know as well as i do that if i painted over your version, that wouldn't make it a good painting
The point of the redline wasn't for you to paint over it, it was to show you one possible way to do better foreshortening for this pose. Honestly, if you care about improving underlying drawing, I urge you to open 3d model, pose it, and use it as a reference.

>> No.5128760

>>5128466
loomis!

>> No.5128765

>>5128746
>Best way to study the skull?
The best way is to but an actual skull from an art store and draw it many times from multiple angles. Second best way is to find a good set of anatomy video lectures on how to draw skull.
>What's an study?
A study is when you carefully copy a reference while making a mental note of all patterns and details that you notice and fixing all mistakes. Construction is also often used to help you analyze the form.
>How to study other artists and their style the proper way?
You carefully copy their work while making a mental note of all patterns and details that you notice and fixing all mistakes.

>> No.5128769

>>5128723
Yes, but you can also check by just touching yourself

>> No.5128771

>>5128634
how many hours do you want to draw?

>> No.5128772

>>5128739
thanks anon! so worry about gesture for now to get the overall flow of the image down and worry about adding details later? got it

>> No.5128777
File: 118 KB, 826x790, geymex081.jpg [View same] [iqdb] [saucenao] [google]
5128777

>>5127555
theres a lot to take into account when you are tilting/rotating the head, since you need to basically move every part of the head/face and as the other anon said some parts almost look the same if they are tilted just a bit, this is where you need to pick what lines to emphatize to show the desired form, the eye shapes in both pics look the same just like the nose, you just moved down but it's shape is the same just like the lips that's why it doesnt look right.

for that angle the key parts imo is the nose bridge, eyes , lips, and jaw. if you tilt the nose bridge you automatically need to change the eyebrows, eyes and nose, if you move the nose you also move the lips and jaw so it's not that hard to visualise it, you jsut need to know the form of each part of the face

>> No.5128786

>>5128521
how the fuck is shit like this getting posted in beg. this is legitimately professional level painting. i understand you can still imrpove and you have questions but what the fuck ic. is there even a point in having other threads besides the beg thread if this is going to get posted in the beg thread?

>> No.5128868
File: 255 KB, 678x689, file.png [View same] [iqdb] [saucenao] [google]
5128868

how are you supposed to paint chins

>> No.5128869
File: 137 KB, 736x1086, 0e12a269a01cadbd646e26395a6f3f9b.jpg [View same] [iqdb] [saucenao] [google]
5128869

I just finished a course on perspective and I'm kinda lost on what I wanna do next. I sort of want to start reading How to Draw just so I can get perspective all the way down but I also want to either start drawing landscapes or people. I have resources for anatomy but what should I look at for landscape drawing/painting? I obviously can't right now but I want to draw things like pic related eventually and just sprawling landscapes in general. If it's any help I'm using CSP and trad, not together, just doing both depending on how I feel
Also it probably doesn't matter where I start, but any recs out of the 3 for HTD, landscapes, and anatomy?

>> No.5128888

>>5128786
people probably tell them to go to /beg/ unironically

>> No.5128917

>>5128739
>if that doesn't convince you, then maybe the fact that it wasn't until i started incorporating beginning every drawing with a gesture that I was able to draw from imagination consistently.
Same. Gesture is cheat mode for faster drawings AND drawing from imagination. Once it clicked for me I've been doing 3x more studies/drawings a day and having fun doing it. Learning how to simplify complex forms and choose good design choices (action, shapes, etc.) has helped me a ton even if I'm still a /beg/let.

>> No.5128918

>>5128917
what book/course made it finally click for you?

>> No.5128920
File: 404 KB, 1466x909, CLIPStudioPaint_gKq8lft9wx.png [View same] [iqdb] [saucenao] [google]
5128920

Alright, I grabbed a pose, trying to get the gesture out of it, then trying to turn that into 3d forms. Not super concerned with accuracy to the reference per se, just with the process. How am I doing?

>> No.5128924

>>5128920
for the gesture one, did you just draw the outline of the pose?

>> No.5128925

>>5128924
No, I wasn't trying to get the contour, so much as the feel of the pose, and tried to keep myself to simple curves of straight lines.

>> No.5128929

is it better to study multiple fundamentals at once or to focus one at a time?

>> No.5128930

>>5128929
You can't completely "master' one fundamental at a time, but nor can you study everything at once. Do several drawings focusing on one fundamental, then change to a different one for the next several drawings, all the fundamentals build and interact with eachother.

>> No.5128936

>>5128869
Oh, I was also thinking of doing Brent Eviston's the art and science of drawing. There's a lot I can do so I just don't know what to do desu

>> No.5128940

>>5128918
Vilppu. I put in an effort to really understand how he uses gesture and what he means by feeling the form, especially his "studying, not copying" mantra he would often use. I would often do studies of his drawings from both his NMA course and some of the other older videos he's made that you can find in some of the archives. Studying other artists from this board and other art places helped a lot too (oftentimes not even via drawing, it'll usually be me eyeballing how they simplify things like legs and arms). I studied Vilppu months ago and while I learned a lot and liked him it didn't click for me until I dedicated time to learn from him last month.
Before that month I studied from Hampton and Bridgman. Proko for anatomy as well. Bridgman in particular probably helped me see the planes on the human body better, which may have eased me into Vilppu's method.
Honestly just being loose and simplifying forms is really all it is, but Vilppu's an excellent teacher to study from when you need help.

>> No.5128959

>https://www.youtube.com/watch?v=wgDNDOKnArk
This practice applies to my tablet too right?

>> No.5128967
File: 240 KB, 746x1014, headwarmups.jpg [View same] [iqdb] [saucenao] [google]
5128967

3 hours of drawing and the only decent thing was one of the first warmups i did. Fuck I am aimless and don't know what to do next.

>> No.5128969

>>5128695
>>5128696
I've decided to upload the course but I don't know how long it's gonna take. If this thread is still up by the time it's done I'll post again, otherwise I'll post in the next /beg/ thread

>> No.5128974

>>5128969
Started uploading, estimated time is ~13 hours but I can't upload while people are awake because it kills the network so it'll be done tomorrow night probably

>> No.5129000

>>5128959
depends on how much you're fighting against you tablet

>> No.5129025

>>5126020
I feel like a retard, even when I follow guides on how to draw like loomis it feels like none of it sticks and I forget immediately after I'm done

>> No.5129030

>>5127051
was the question that dumb, bros?

>> No.5129031

>>5128777
Thanks man, this is really helpful.

>> No.5129039

I tried to watch vilpu's drawing tutorials it's way too fucking much. I can't stomach it.
The videos are 90 minutes each and there's 30 of them, he draws slow and I can't stay focused.
I draw everything he does and take notes too but most of the time i'm just listening.
I even tried watching in 20-30 minutes chunks, even then I can't stay focused.
I've watch two videos so far and I've learn nothing that I haven't learnt before. Anatomy, following the form of the body. I know it all already. I don't know what I'm meant to take away from this.
It's fucking impossible for me.
I give up.

>> No.5129048
File: 213 KB, 2067x1000, 1582053594997.jpg [View same] [iqdb] [saucenao] [google]
5129048

This is bullshit, I can't get gesture, I can't do it.
Am I wasting my time with gesture? AGAIN?
>>5128760
Fuck you
>>5128765
Don't know if I can fucking do it

>> No.5129049

>>5129039
I just can't stay focused and learn from video resources in general, sticking to written stuff honestly helps me a lot.

>> No.5129052

>>5129048
I know what you're thinking, to keep my sanity I just did whatever, gesture is not something I'm going to get.
the pencil ones are the serious attempts using whatever Proko told me

>> No.5129055
File: 120 KB, 1274x1004, 1598137232561.jpg [View same] [iqdb] [saucenao] [google]
5129055

>>5129048
What's the reason for this? I should be better by now, I should be

>> No.5129056

>>5129048
who cares how you feel, keep drawing

>> No.5129062
File: 141 KB, 774x944, 1607185250676.jpg [View same] [iqdb] [saucenao] [google]
5129062

Another day wasted, couldn't even do the loomis thing, one drawing from imagination, ONE, and it's unfinished to top it all off.
Ever seen corporate art? defined shapes, flat colors, soulless, wanted to do that and here it is, I failed, I know where I fucked up but failure is that, it sticks. Soulful corporate art, pathetic.
>>5129056
You've seen my gesture, it's useless

>> No.5129063
File: 28 KB, 402x574, CLIPStudioPaint_9q8mimks10.png [View same] [iqdb] [saucenao] [google]
5129063

>>5129048
>>5129055
Just FEEL the forms bro. You're putting too much contour in your gesture.

>> No.5129064

>>5129062
why not go to the vent thread?

>> No.5129065

>>5129063
>>5128920
Like your outlines? I can't feel the form, why do you think I'm so obsessed with flat art? I can't grasp the form, never have, don't think I'm about to start now.

>> No.5129070
File: 109 KB, 1000x1375, 1605883081581.jpg [View same] [iqdb] [saucenao] [google]
5129070

150 gesture drawings, 100 yesterday, 50/100 today, 100 a day? It's impossible, I don't even know where to start now.

>> No.5129075

>>5129065
My first one was not very good gesture, there's too much contour in that as well. What about forms can't you grasp? Can you draw a basic cube sphere and cyilander?

>> No.5129076

>>5129055
thank you for using a name so I can finally filter you

>> No.5129081

don't reply to the schizo, he asks for help, but ignores it just to bitch the next day.

>> No.5129083

>>5129070
Not my taste in subject matter, but has soul for sure. GMI.

>> No.5129085

>>5129075
I can do them but they don't look right, practice and I did heavy grinding never fixed them at all, I might be able to do them sure but can I use them to build something? No, I can't..
>>5129076
Tough luck asshole.
>>5129081
I've been doing everything I can to improve.

>> No.5129093
File: 90 KB, 739x790, 1606993820852.jpg [View same] [iqdb] [saucenao] [google]
5129093

>>5129083
It's an album cover, not from imagination.

>> No.5129173
File: 196 KB, 992x681, Upside down drawing picasso.png [View same] [iqdb] [saucenao] [google]
5129173

I'm not sure what I'm supposed to do know, i'm trying to follow the sticky. Should I just continue with copying until my symbol drawing habit is gone?

>> No.5129196

>>5129173
Now you look at keys to drawing, or drawing on the right side of the brain (your choice)

>> No.5129206

>>5129173
you just have to understand what you did anon and try keep that mindset, just move on to primitive shapes and lines

>> No.5129207

>>5129196
Thanks!

>> No.5129262
File: 1.41 MB, 1396x943, spaisley.png [View same] [iqdb] [saucenao] [google]
5129262

>>5127049
i think I figured it out now

>> No.5129394

>>5128929
study your weakest point until it is not your weakest point, then study your new weakest point. that is how I do it.

>> No.5129407

>>5129055
if you drew you avatarfaging thing you would whine and get some gains at the same time, think about it.

>> No.5129423

NEW THREAD

>>5129419
>>5129419
>>5129419
>>5129419
>>5129419