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/ic/ - Artwork/Critique


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File: 161 KB, 473x509, 1605818366159.jpg [View same] [iqdb] [saucenao] [google]
5123065 No.5123065 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH!

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it.
Previous Thread: >>5119031

>> No.5123067

du du haha

>> No.5123071

Vilppu or Hampton?

>> No.5123075

>>5123071
Yes.

>> No.5123078

>>5123071
Both work the same

>> No.5123084
File: 356 KB, 1999x2560, 81HgLUI8n+L.jpg [View same] [iqdb] [saucenao] [google]
5123084

Saw this in one of the older threads, anyone tried it?
How does it compare to Loomis?

>> No.5123097
File: 176 KB, 637x699, 137610502_142201797588429_7023458644500308272_n.png [View same] [iqdb] [saucenao] [google]
5123097

Day 40-ish since I started, I read a few Loomis books and just learned hands from Proko.

First attempt at hands. I know the proportions are fucky all over and the line art and shading are lazy, those weren't the focus.

The hands, the fucking hands. Proko style construction makes them so fucking lumpy.

Is there a guide to softer, more graceful hands? When I try to soften the features they turn into cartoon sausages.

>> No.5123107
File: 140 KB, 1000x947, yikesssss.jpg [View same] [iqdb] [saucenao] [google]
5123107

>>5123065
Cute lady Wojak!
Don't sketch while hungry bros... sises and etc.
Made a sketch for this while hungry yesterday night and not happy with how it turned out. I keep tweaking things, and it keeps looking cringe.
Something's so off about her right arm and its sleeve.
Time to have a nice dinner while watching animu and sketch something new.

>> No.5123108

>>5123071
Hampton is basically another guy teaching Vilppu

>> No.5123112

>>5123107
probably the shadows

>> No.5123114

>>5123071
Vilppu has 12 lectures on fundamentals of figure drawing. Hampton has like 2. Hampton is useful for drawing anatomy after you learn the real anatomy from someone else like Eaton though.

>> No.5123134
File: 135 KB, 1280x1280, IMG_20210110_214611_043.jpg [View same] [iqdb] [saucenao] [google]
5123134

Any critique on this in general?

>> No.5123137
File: 56 KB, 676x676, 20210110_114638.jpg [View same] [iqdb] [saucenao] [google]
5123137

>>5123134
The reference

>> No.5123138

>>5123114
>>5123108
>>5123078
What do you anons think of proko? What about mike mattesi? How good are they for gesture and figure drawing?

>> No.5123139
File: 95 KB, 724x660, skull.png [View same] [iqdb] [saucenao] [google]
5123139

>draw the skull from any flat angle
>piss easy baby shit
>turn the skull even slightly on an off angle
>everything youve learned about construction becomes fucking moot
i hate these autistic things

>> No.5123151

>>5123138
Mattesi is a ceiling raiser not a floor raiser (not for /beg/s) and Proko isn't a teacher. He just kind of info dumps random shit he remembers from copying Watts for 7 years. The other guys have lesson plans that they've developed over years (or even decades) of teaching.

>> No.5123174

>>5123139
Then you're not learning construction bro.

>> No.5123206
File: 436 KB, 1280x1280, 1610315983094.jpg [View same] [iqdb] [saucenao] [google]
5123206

>>5123134
Just resized it, can't help but feel like your perspective was off/lumbar in her spine was nonexistent

>> No.5123209
File: 1.99 MB, 3929x2947, 20210110_172427.jpg [View same] [iqdb] [saucenao] [google]
5123209

Starting some perspective studies. Anons recommended the 1994 Marshall Vandruff videos and they're great so far. Practicing what I learn in the videos by then going to Drawabox and re-reading his lesson and practice homeworks.

I was fucking blown away at the way Vandruff explains how to find the other side of a room or face by just tracing a line across the surfaces of the box. It makes so much sense but it's something I didn't think about.

>> No.5123215

>>5122707
Looking pretty good, anon. You're on the right track. Just move onto adding more anatomy and form on the gesture when you're ready to move on in the future.

>> No.5123217

>>5123065
best hair painting tutorial?

>> No.5123289
File: 438 KB, 1332x795, photoshop_2021-01-11_00-44-26.png [View same] [iqdb] [saucenao] [google]
5123289

just got a drawing tablet and been testing it out

>> No.5123296

>>5123209
got a link to those perspective vids? can't find it on cgpeers

>> No.5123302

>>5123296
https://marshallart.com/SHOP/all-products/all-videos/1994-perspective-drawing-series/

$12 was a really fair price I thought, $1 per like 30-40 minute lecture.

>> No.5123307

>>5123302
wanna be a pal and use a google extension to download the vids then upload them? :^)

>> No.5123320
File: 129 KB, 784x1133, whtw2.jpg [View same] [iqdb] [saucenao] [google]
5123320

tried to gesture out an ashin skaven while gaming.. it's hard because the model keeps fucking moving

>> No.5123343

>>5123296
It's on cg

>> No.5123344
File: 60 KB, 445x642, 3674136894a2b0a5f1eadaac4f19a862.png [View same] [iqdb] [saucenao] [google]
5123344

No references, only construction

If I squint really hard it almost looks decent
Am I fucking something up?

>> No.5123353
File: 1.67 MB, 1668x2388, 0234695F-6580-453E-BCA6-861FDCD77BFE.jpg [View same] [iqdb] [saucenao] [google]
5123353

>> No.5123354
File: 38 KB, 657x527, 1541004218197.jpg [View same] [iqdb] [saucenao] [google]
5123354

>>5123343
really? can't find it

>> No.5123364
File: 195 KB, 1250x1250, 1580741716982.png [View same] [iqdb] [saucenao] [google]
5123364

Drawing this from imagination made me kinda happy

>> No.5123371

>>5123344
Right is slightly wall-eyed maybe?

>> No.5123438

I've been taking commissions for fetish stuff, but every so often a client attempts to talk to me about the specifics of what gets his rocks off, unprompted, and when its irrelevant to the commission at hand.

Id rather not hear what gets some 50 year old furry horny, but I also dont want to risk losing customers. Would telling these people im not interested in talking about said topics be unprofessional, or should I just grin and bear it?

>> No.5123441

>>5123438
don't gotta read that shit, bro. whenever a furry starts to sperg like that, just give generic responses like "haha yeah".

>> No.5123472

>>5123441
Thats what i've been doing, but I wasnt sure if being flippant like that would make them less likely to work with me in the future. Thank you though.

>> No.5123503
File: 250 KB, 900x837, ODST_Tomboy.png [View same] [iqdb] [saucenao] [google]
5123503

I want to draw tomboys with guns, how get better?

>> No.5123504

>>5123097
>Is there a guide to softer, more graceful hands?
draw a bunch of hands

>> No.5123514

>>5123307
it's 12 dollars bro

>> No.5123540
File: 67 KB, 1000x1000, rsz_erzv5gexyag5ewy.jpg [View same] [iqdb] [saucenao] [google]
5123540

may i have a critique on this? i used a 3d model for it. is this wise? if not does anyone have any advice for learning poses and body proportions?

>> No.5123563
File: 154 KB, 659x547, gesture.png [View same] [iqdb] [saucenao] [google]
5123563

Some timed gesture/figure stuff. Still lots to learn. I think I'm going overboard and fucking up my """shading""" even with the time constraint as an excuse, but I only started doing yesterday really.
I think Vilppu has some lessons on this maybe. I like how he can add in tone so quickly during his quick gesture drawings.

>> No.5123566
File: 168 KB, 868x932, 203.png [View same] [iqdb] [saucenao] [google]
5123566

>>5123209
>how to find the other side of a room or face by just tracing a line across the surfaces of the box

what do you mean by this?
tried a more anime edgy face today

>> No.5123596

>>5122493
>you removed a lot of the gesture instead of adding more
Wait how?
I bent the figure more and added more curves. Isn't that how I'm meant to add gesture. Can you show me how you would do it?

>> No.5123624
File: 2.62 MB, 4032x3024, IMG_20210110_165955231.jpg [View same] [iqdb] [saucenao] [google]
5123624

Did some gesture from the new animators sketchbook, can someone critique? still relatively new to gesture
I (think) that the left/top page is better than the bottom but not sure why/how/if it actually is

>> No.5123633
File: 1.24 MB, 768x1024, pazuzu.png [View same] [iqdb] [saucenao] [google]
5123633

Hey /beg/ doodled my boy Pazuzu and inked him with a cheap pen. Wanted to try an artstyle I've never done before, still taking courses...

>> No.5123638

>>5123633
not gonna critique i just wanted to say i appreciate you attempting jamie hewletts artstyle. his style is similar to what id aspire of mine.

>> No.5123642

>>5123596
Not that anon but I'd say that the original model had a pose that was *fine* enough on its own. In terms of choosing not to copy the model exactly I would have just focused on emphasizing the stretch on the right side of the body and the slight compression on the left side. It's... a bit hard to explain, and if I wasn't eating now I might whip up some shitty gesture to show what I mean, but when it comes to gesture and choosing not to copy contours the best route is to find what the model is actually doing and make it more clear than even the reference itself. She's resting a lot of her weight on her right arm for example, so focusing there with lots of compression near her shoulder/shoulder blade would be nice, for example.

>> No.5123646

>>5123566
the bridge of the nose should be angled inwards. study the planes of the face more

>> No.5123650
File: 55 KB, 414x640, 7958F03D-1A3A-4300-8797-F617A7900C0C.jpg [View same] [iqdb] [saucenao] [google]
5123650

I don’t feel so good.

>> No.5123657

>>5123646
yeah his left eye needs to be more concave into the face as well which will rotate it, right now its just facing dead on, i was being lazy and rushing and i saw these mistakes after cause im retarded

>> No.5123659

how can I achieve passable, if not good, lineart? any tips pls?

>> No.5123662

Why are there so many different methods to gesture drawing?

>> No.5123670
File: 51 KB, 800x600, bell pepper.jpg [View same] [iqdb] [saucenao] [google]
5123670

I've been struggling with symbol drawing so I started the exercises in Keys to Drawing. I'm on the bell pepper exercise, I don't really have a lot of experience with shading and wanted an opinion on this first try.

>> No.5123671
File: 40 KB, 750x500, orange-green-pepper.jpg [View same] [iqdb] [saucenao] [google]
5123671

>>5123670
Reference pic

>> No.5123675

>>5123662
Gesture drawing at its essence is basically "make the simple drawing look good." Maybe that means bending the pose more, or adding some slight form and anatomy, or maybe even adding some boxes or other shapes to show the 3Dness more. It's basically grinding down the essence of drawing to its simplest form and it's up to the artist to show what that means to him.

>> No.5123678

>>5123675
What step comes after gesture? Isn't it called construction?

>> No.5123680

>>5123678
It can be. Construction is more a tool to help understand the planes of the drawing better.

>> No.5123681

>>5123670
Now all I can think of is
https://www.youtube.com/watch?v=s2q-ZIlfB0E

>> No.5123683

Might not be the right place to ask, but does there exist a school where complete begs can go and learn to draw in the world? I feel like I'm incapable of self teaching.

>> No.5123685

>>5123680
Take vilppu for example. What order does he do a figure drawing starting from gesture?

>> No.5123687

>>5123670
Use a big brush when you're laying down your shading. What program are you using?

>> No.5123689

>>5123687
Clip Studio Paint

>> No.5123690

>>5123134
The tail should be less thick at the base of her lower back and the japanese sweat drop looks out of place (should be higher at the side of her forehead, otherwise it might look like a tear).
I like your style. Make a blog or twitter account eventually.

>> No.5123694

>>5123307
bro I would if it was a famous youtuber or artist clearly making a ton, but this guy doesn't seem that big and it's hosted on his personal website. I pirate like fuck, but getting good at art is something that means a lot to me and I'm not about to be jewish when it comes to smaller teachers just trying to make a buck.

If someone else will upload them to give you, I can't control that so w/e, but I really don't feel comfy actually sharing this guy's stuff. For a friend I know IRL? Maybe, but random anons? Feels really like I'm robbing the dude.

>> No.5123696
File: 341 KB, 877x981, vilp.png [View same] [iqdb] [saucenao] [google]
5123696

>>5123685
Vilppu usually does a gesture and does stuff like wrapping lines to show forms and his construction is often more organic than just hard boxes and such though like pic related he'll make use of stuff like cylinders and boxes too.

>> No.5123697

>>5123694
anon is the one being jewish since its only 12 dollars

>> No.5123701
File: 165 KB, 614x465, thicc.png [View same] [iqdb] [saucenao] [google]
5123701

>>5123696
His usual process tends to look more like this. Lines that show form.

>> No.5123702

>>5123696
Now let me ask you this? How important is mannequinization? Is that just something only some figure drawing artists do?

>> No.5123704

>>5123702
Can be useful to know how the body is broken down. Not necessarily something you need to do in a real drawing though. You just need to know the planes and how the body parts slot together. That's sort of what Vilppu teaches anyway.

>> No.5123707
File: 155 KB, 1024x1001, 4chan image.jpg [View same] [iqdb] [saucenao] [google]
5123707

I don't like the background at all, how can i fix it?

>> No.5123708

>>5123704
So mannequinization is more of a learning tool rather than something you have to do in figure drawing?

>> No.5123709

>>5123134
This also helps a lot >>5123206, otherwise the character would have an extremely short torso.
Very cute either way.

>> No.5123711
File: 212 KB, 1152x1860, 1579224348733.jpg [View same] [iqdb] [saucenao] [google]
5123711

I don't seem to understand Keys to Drawing, why why? WHY?

>> No.5123712

>>5123708
Usually yeah, maybe with some mix and matching. I like using cylinders for my thighs. Use whatever works for you. :)

>> No.5123714
File: 125 KB, 614x384, skullconstruction.png [View same] [iqdb] [saucenao] [google]
5123714

Scott Eaton made a lot of lightbulbs go off in my head, thank you anon who recommended it yesterday

>> No.5123715
File: 37 KB, 611x348, 8c99b30c785e9af132a2339f22900287.png [View same] [iqdb] [saucenao] [google]
5123715

>>5123344
>>5123371
Hmm, I think you're right.
I tried adjusting it a bit. Tilted the eyes more towards the ear and slightly moved the pupils. Hopefully I didn't make things worse

>> No.5123718

>>5123714
why'd you watch/read?

>> No.5123720

>>5123711
Looks fine. I think most people move on instead of finishing/lingering too long though.

>> No.5123725

How do I get better at drawing waifus bros? My drawings look like utter shit unless I have a reference I can't draw something new

>> No.5123732

>>5123718
I'm going through his Portraiture & Facial Anatomy course, there's a lot of information to unpack but he covers some things that I haven't seen anyone else cover

>> No.5123737

>>5123725
your anatomy have to be above descent so atleast high beg, then you need to learn how to stylize it at least the face and that shit requires to have some int tier 3D thinkerinoo, so set your goals accordingly to these steps i guess...

>> No.5123740
File: 180 KB, 1611x1415, 1605412822409.jpg [View same] [iqdb] [saucenao] [google]
5123740

>>5123720
fine? I doubt that

>> No.5123748
File: 415 KB, 1500x1000, 1592038518935.jpg [View same] [iqdb] [saucenao] [google]
5123748

>>5123740
Vilppu sucks as a teacher, god I hate this piece of shit bastard. He sucks

>> No.5123751
File: 38 KB, 600x450, angel.jpg [View same] [iqdb] [saucenao] [google]
5123751

>>5123748
YOU DARE MOCK OUR GOD

>> No.5123765

>>5123751
>You drop to your knees before gods
>I drop them, pop 'em right between the eyes

>> No.5123769

>>5123748
based

>> No.5123777
File: 210 KB, 1245x846, study.jpg [View same] [iqdb] [saucenao] [google]
5123777

>>5123065
Did a musclechub study. Thoughts?

>> No.5123783
File: 1.06 MB, 1500x2100, drunkaf.png [View same] [iqdb] [saucenao] [google]
5123783

>>5123671
>Sketch
>Get Midtone background
>Block/Paint in Value shapes

Play with it, take your sketch or line art, duplicate it, and jsut go to town. on playing with values, it's fun and you're already doing great, son.
https://www.youtube.com/watch?v=0Dbf63YnkeA&ab_channel=Proko
https://www.youtube.com/watch?v=zC3OxonJcXQ&ab_channel=SinixDesign

>Softly blend soft shadow transitions, leave sharp contrast shadows as hard edges.
>Rinse and Repeat

It's like playing with playdough or clay, You keep cutting and softening it until you get where you wanna be. It can start out messy as fuck, then you can add and subtract as you need to.

You're getting a good idea of what to look for. Some extra advice, make a new layer above your ref image on the canvas, color it black completely, set the layer options to 'hue' instead of normal, it'll give you a grey scale that'll be easier to see the shading.

>> No.5123789

>>5123777
checked, work on your line confidence as well as your construction and shapes. you're missing a lot of the bulge by just focusing on the lines you see, you need to take into account the volume as well as line weight and how that's gonna change things.

>> No.5123790

>>5123642
So make the action more clear.?
I thought the action was the pinch on the left side

>> No.5123802
File: 121 KB, 850x702, 16101472616071.jpg [View same] [iqdb] [saucenao] [google]
5123802

is this how you move objetcs in 3D?

>> No.5123808 [DELETED] 
File: 167 KB, 420x469, 1588400613888.png [View same] [iqdb] [saucenao] [google]
5123808

>>5123671
>>5123670
This looks like a shit practice and it is practice yet I never get this kind of post >>5123783
Not even a you're getting a good idea of it
Is it due to being talentless?

>> No.5123812

what's with the avatarfag

>> No.5123813

>>5123808
It's because you're a crab, anon

>> No.5123815

>>5123813
Lies, I don't comment on the work of others, I really couldn't care less about others unless I'm comparing myself to them

>> No.5123817

>>5123815
You just called that guy's practice shit, tsk tsk anon
In all seriousness I feel for you. I have posted asking for feedback in a few places and I never really get anything either.

>> No.5123818

>>5123707
The scooter is huge in comparison to her. Compositonally everything is too close to the edges so everything feels crammed in. So make the scoots smaller and extend the sky and ground. Sun is too low and looks forced in there. Add more sky to the top if you want to include the sun. Exaggerate the foreshortening on the legs more. The rendering is quite nice tho

>> No.5123820 [DELETED] 
File: 9 KB, 178x219, 1595951301491.jpg [View same] [iqdb] [saucenao] [google]
5123820

I can't draw from imagination, can't even finish it because it looks like shit, below deviantart level, help? Am I talentless?
>>5123817
I'm comparing myself to them and I'm right.

>> No.5123823

>>5123783
Assuming this is your image then you picked a horrible picture to explain the concept. Not only it's a veg that's scattering light, the B&W conversion made it really flat. Then you ignore the obvious spherical shapes that combine to form the pepper and the only thing that can describe the shape in mid-high tone in your reference, the highlights, are plopped ramdomly on the example, instead of following the shape.

>> No.5123825

>>5123820
yeah, you're talentless. give up and fuck off

>> No.5123828
File: 149 KB, 1375x1000, 1592726232942.jpg [View same] [iqdb] [saucenao] [google]
5123828

>>5123825
I'll post evidence then.

>> No.5123829 [DELETED] 
File: 120 KB, 1274x1004, 1591701814551.jpg [View same] [iqdb] [saucenao] [google]
5123829

>>5123828
What makes me talentless?

>> No.5123831
File: 3.87 MB, 4608x3456, 20210110_230256.jpg [View same] [iqdb] [saucenao] [google]
5123831

Other thread is dead, this one's better.
Tear me to pieces and try to guess the reference.

>> No.5123833

how do I learn to draw in 1 hour bros

>> No.5123835 [DELETED] 
File: 130 KB, 1000x1375, 1593898432656.jpg [View same] [iqdb] [saucenao] [google]
5123835

>>5123829
Never or rarely draw bodies, since I feel like I have no talent for it, failed

>> No.5123834

>>5123829
idk, you tell me. you're the one who always shits up these threads with your crying.

>> No.5123837
File: 109 KB, 1000x1375, 1583081456673.jpg [View same] [iqdb] [saucenao] [google]
5123837

>>5123835
failed horribly

>> No.5123838

How do I get drawn naked by a cute art girl /ic/?

>> No.5123841
File: 49 KB, 955x439, 1597356509417.jpg [View same] [iqdb] [saucenao] [google]
5123841

failed at countours, another attempt has been made, failed
Topic
cancelled and locked

>> No.5123842

>>5123838
Find one who does fat fetish comms

>> No.5123844
File: 977 KB, 2160x1620, AB321630-A5BD-4387-873C-AD08E55E6615.png [View same] [iqdb] [saucenao] [google]
5123844

>> No.5123845
File: 163 KB, 786x693, 1582564455891.jpg [View same] [iqdb] [saucenao] [google]
5123845

My hand drawing a while ago is better than this one >>5123711
done yesterday, reason?
>>5123834
A satisfactory answer hasn't been given, results are still inconclusive.
Asking again
What makes it so?

>> No.5123849

>>5123845
there will never be a satisfying answer, faggot. that's life. sometimes you just don't have the art bone, move on.

>> No.5123852 [DELETED] 
File: 276 KB, 1893x1398, 1603100320188.jpg [View same] [iqdb] [saucenao] [google]
5123852

Head construction remains inferior to the competition.
Results are lacking, failure, prolonged failure.
Topic remains as FOCUS
Issues:
>Unable to perceive form > foreshortening
>Unable to imply form > only draws outlines
>>5123849
Not a satisfying answer, lack of evidence to back up claims, asking once again
What is the reason over me having no improvement despite practice?

>> No.5123853

>>5123845
My number one piece of advice is to stop avatarfagging and whining. Then people will take you more seriously. This is genuine advice so if you reply bitching at me then I'll know you're truly lost

>> No.5123859
File: 160 KB, 1326x963, 1586131052734.jpg [View same] [iqdb] [saucenao] [google]
5123859

>>5123853
Irrelevant to artistic skills, others and their perception of the self is not relevant to art skills. Please provide only acceptable answers within the context of the question.

>> No.5123862
File: 11 KB, 86x89, bab.png [View same] [iqdb] [saucenao] [google]
5123862

>>5123852
>lack of evidence to back up claims on why i suck
wew

>> No.5123864
File: 84 KB, 955x439, 2o1dn9ig.jpg [View same] [iqdb] [saucenao] [google]
5123864

>>5123841
you are supposes to go trhough the forms retard

>> No.5123865
File: 318 KB, 1178x1193, 1BE23C2B-A34C-4D57-BF64-428924FB68F8.png [View same] [iqdb] [saucenao] [google]
5123865

How’s this

>> No.5123866

>>5123859
it is relevant if you want people to give you "acceptable" answers

>> No.5123868
File: 77 KB, 1000x728, 1591374664853.jpg [View same] [iqdb] [saucenao] [google]
5123868

>>5123862
>>5123866
You must provide evidence of your own, there's no "artistic bone" to be found in the body, this is childish and there's no argument.
Provide a meaningful and related answer.
>>5123864
How can one go through the form? Please explain.
Gratitude shown.

>> No.5123874

>>5123852
I don't really have a dog in this fight, but I think you should back up from these threads for a few weeks, go to a nice park or nature preserve with a sketchbook and just draw shapes, forms, and motions that spark your interest.
Dunno if this is your hobby or something you want to make a career out of but it sounds like you're placing a higher emphasis on perfectly capturing things in a specific fashion instead of taking parts of the world you find interesting and interpreting them artistically. If you'd rather do the former you're probably better off switching to photography for the sake of your sanity.

>> No.5123877

>>5123868
>>childish
>said the person who always cries in beg every week

>> No.5123880
File: 178 KB, 1729x1000, 1597098047835.jpg [View same] [iqdb] [saucenao] [google]
5123880

>>5123864
What's the axis? How can you define it? How can you be sure of the placement? Where do you even start? What about separation?
>>5123877
Visit the nearest counselor.
>>5123874
Advice is incompatible with mission and timeline, drawing must be mastered still gratitude shown.
Question, is time being wasted with current practice? Keys To Drawing
See
>>5123711
>>5123740
>>5123828
>>5123829
>>5123859
and pic related.

Question, how can motion be drawn?
Figure Drawing? Gesture?
Question, am I talentless?

>> No.5123883

>>5123880
answer, yes

>> No.5123885

>>5123880
These are pretty good.

>> No.5123889

>>5123715
That helped yeah. Hmm.. If right side is supposed to be looking at camera, you should probably lower the pupils cause she's currently looking at a point above camera; higher head tillt means she needs to look down. If this is intentional then no further criticism

>> No.5123890

schizo hours

>> No.5123892 [DELETED] 
File: 481 KB, 1280x808, 1601185265604.png [View same] [iqdb] [saucenao] [google]
5123892

>>5123883
Typing style and reply dissimilar to >>5123874
Assumed to be >>5123877
Discarded.
>>5123885
State your reasons.
>>5123874
>but it sounds like you're placing a higher emphasis on perfectly capturing things in a specific fashion instead of taking parts of the world you find interesting and interpreting them artistically.
Research, advice and replies would agree on observational drawing being the first thing to be developed, art for the sake of art, such as drawing from imagination and stylization come after, trajectory of artists would seem to agree.
Example, Picasso
Do you agree with this?

>> No.5123898

>>5123892
waaaah waaaaaaaah

>> No.5123900
File: 2.56 MB, 3120x4160, 20210110_232153.jpg [View same] [iqdb] [saucenao] [google]
5123900

starting to think im incapable of thinking in 3 dimensions. i may have a crocodile brain

>> No.5123902

>>5123900
How long have you been drawing?

>> No.5123903
File: 3.93 MB, 5055x4939, flcfinall.jpg [View same] [iqdb] [saucenao] [google]
5123903

>>5123818
i made some changes to the proportions and perspective of the vespa, i thinks it looks a bit better now, what do you think?

>> No.5123904

HOW DO YOU DRAW FROM IMAGINATION

>> No.5123905
File: 204 KB, 780x1040, IMG_20210108_162216.jpg [View same] [iqdb] [saucenao] [google]
5123905

Fun with pencil and copy fan art :'( , thoughts?

>> No.5123908

>>5123905
Number 8 and 9, how long have you been at it?

>> No.5123912

>>5123903
cool. good perspective anon.

you could work on your color theory. looking a bit muddy which takes away a lot from the atmosphere.

>> No.5123914
File: 160 KB, 181x191, sneed.gif [View same] [iqdb] [saucenao] [google]
5123914

>>5123711
>>5123740
>>5123748
>>5123808
>>5123820
>>5123828
>>5123829
>>5123835
>>5123837
>>5123841
>>5123845
>>5123852
>>5123859
>>5123868
>>5123880
>>5123892
sneed

>> No.5123915

>>5123914
bro??? how is this possible??

>> No.5123919
File: 139 KB, 612x798, 1590631022313.png [View same] [iqdb] [saucenao] [google]
5123919

WIP. Having a hard time measuring proportions and feeling form when there's so many conflicting shapes. Still don't feel comfortable drawing faces and smaller details too.

>> No.5123921

>>5123908
Tldr ahead and I'm ESL;
Lurking art learning stuff for about 10 years ago (with long breaks) and had painting class on highschool around 7 years ago but I never took art seriously, just hoarded books and courses. Realized videogames are very unhealthy and wanted to replace them with art, so I started copying at loomis at the start of this year... I suck at studying hopefully something sticks and I can improve.

>> No.5123923
File: 124 KB, 828x1280, BF5532AA-031D-4BF4-987E-08557806B162.jpg [View same] [iqdb] [saucenao] [google]
5123923

>>5123650
Ever feel like the body doesn’t make any sense or maybe you just don’t what they are anymore

>> No.5123924
File: 95 KB, 828x1280, C95A567D-1481-4020-8955-C13E07E8EF5E.jpg [View same] [iqdb] [saucenao] [google]
5123924

>>5123650
The hip is not possible I say

>> No.5123925
File: 166 KB, 1024x1472, 1588523178659.jpg [View same] [iqdb] [saucenao] [google]
5123925

>>5123919
Here's the ref. If anyone has any pointers I'd appreciate it

>> No.5123928

>>5123914
I refuse to believe this

>> No.5123933

>>5123902
bout 4 years
going back and trying to re learn everything since im horribly out of practice

>> No.5123939 [DELETED] 
File: 354 KB, 561x613, 1604552792215.png [View same] [iqdb] [saucenao] [google]
5123939

Seriously how do I draw from imagination?
>>5123933
>>5123921
Thanks, with those answers I avoid feeling bad if I consider your stuff to be better than some things I've done.

>> No.5123943
File: 514 KB, 782x841, file.png [View same] [iqdb] [saucenao] [google]
5123943

How did i do?
Any critique or what should i focus for the next one?

i did another figure drawing i pinched her forward and stretched her back because i felt that if i leaned her back she'd fall over. I showed my gestures and tried to focus more on what the body part would look like from that angle as well as paying more attention to proportions.

>> No.5123947

>>5123829
are you trolling or mentally ill

>> No.5123949

>>5123928
Whether or not you believe it is sneed.

>> No.5123951

>>5123947
I'm not trolling, I'm prone to being hostile though.
Are you asking because you have advice to give me?

>> No.5123952

>>5123951
just draw a lot man you get to a point where you can look at a reference and just draw it. to get there you just draw a lot. first 6-9 months are rough but power through.

>> No.5123953

>>5123919
>>5123925
Legs and hips are decent. The figure breaks down around the chest and shoulders. Both upper arms lack form. Hands too small.
Find better ref. Top half of that figure is really janky. Can you draw decent human figures? If not I wouldn't recommend using armored figures like that since the additional forms make it even harder. or at least break it down into a skeleton and add the forms on top.

>> No.5123955
File: 206 KB, 1920x1080, 1605676140595.jpg [View same] [iqdb] [saucenao] [google]
5123955

>>5123892
>State your reasons.
It just looks nice. The lines look confident, especially on the bag, and there's a good feeling of weight as well. The guy is pretty well-done too. Obviously it's nothing professional by any means, but the hands look fine and you're showing an understanding of the planes of the head. Tighten some of your skills up and introduce some nice rendering or lineweight and these will look really good.
>Research, advice and replies would agree on observational drawing being the first thing to be developed, art for the sake of art, such as drawing from imagination and stylization come after, trajectory of artists would seem to agree.
Example, Picasso
Observational drawing is nice to have but it can be a bit of a dead-end for a lot of people. Drawing from imagination and stylization shouldn't be something you leave for the end, it should be something you practice as well unless you're really deadset on photo-realistic studies of the human body. Things like making use of interesting shapes, lineweight, shading, and various other things that make a drawing look "good" all fall under stylization. Even in a very realistic drawing of a human figure stylization will come into play. It'll come in play a lot, actually. That's the whole essence of gesture theory after all, making good use of straights and curves, etc.

I really do feel bad kind of encouraging posts like these that really take up the thread and drown out other discussion, but I feel like I have to because you're obviously improving. So let that conflict within me be proof that I'm not pulling your leg when I say your drawings look fine. Just keep practicing.

>> No.5123957

>>5123953
Can you say what's wrong with the chest? And no I don't have any figure drawing knowledge whatsoever; should I shelve this and come back to it later?

>> No.5123960

>>5123939
>>5123955
>Seriously how do I draw from imagination?
You'll need an understanding of what something looks like and how it works. For the human body this knowledge will need to be intimate and it will requite a lot of practice. Studies to help train this skill would be understanding the form of the body (cylinders for legs, arms, etc.) and anatomy so you know how to build the body meat by meat, muscle by muscle, fat by fat.
The best technique seems to be avoiding doing copies and doing true studies where you try to break down *why* an artist drew or painted what he did instead of just the *how*. This would mean that instead of just drawing that weird bulge on the top of a thigh when studying off someone else's drawing maybe instead try to identify what causes that bulge. Instead of just copying the shape of the shadow in someone's painting try to understand why it looks like that, and you'll probably get an answer as simple as "well, because it's curving around the form of the breast." It's all just trial and error really. I'm not amazing at drawing from imagination but I've seen gains for the first time by following this approach.

>> No.5123965

>>5123957
Chest needs to be wider and rounder.
>should I shelve this and come back to it later?
Probably. Vilppu and Michael Hampton helped me a lot with my figures.

>> No.5123968

>>5123965
Okay, thanks anon.

>> No.5123971

>>5123960
>>5123955
I understand, thanks. Would you mind if I were to post copies of fanart and drawings from imagination, no matter how shit they are as evidence on what needs to be improved? Would that be ok and I've been told to do bargue plates, should I?

>> No.5123975

>>5123971
>Would you mind if I were to post copies of fanart and drawings from imagination, no matter how shit they are as evidence on what needs to be improved?
Feel free, we're all /beg/ here. Though on that note I'm not super amazing either. I'm just regurgitating my limited knowledge to the best of my repertoire.

>I've been told to do bargue plates, should I?
I've never done them before so I can't really say, but I think they'll be really useful in developing my values perhaps so I might give them a go as well. I don't know too much about the plates but they seem to be good drawings someone called Bargue made, which is nice because that means all the big decisions have been made for you and all you need to do is practice your accuracy and try to understand why he chooses a line here and a shadow shape there. Hmm, maybe I'll do some tomorrow.

>> No.5123985
File: 76 KB, 640x1024, 32729482467_7f179fc85f_b.jpg [View same] [iqdb] [saucenao] [google]
5123985

>try to do some 1 minute gestures
>come across this pic
>can't capture that left leg for the life of me
how would i go about it, bros?

>> No.5123990

>>5123889
Probably just gonna leave it as is but you're right about her looking up too much

Thanks for the help anon

>> No.5123996

>>5123985
Any attempts worth sharing, anon?

>> No.5124012

>>5123990
your welcome

>> No.5124014

>>5123996
no. i keep erasing it in a fit of rage

>> No.5124017
File: 562 KB, 970x1007, file.png [View same] [iqdb] [saucenao] [google]
5124017

>>5123206
>>5123134

>> No.5124019 [DELETED] 
File: 170 KB, 800x600, 1595161152453.png [View same] [iqdb] [saucenao] [google]
5124019

It looks like trash

>> No.5124029
File: 18 KB, 344x342, 1606354107284.jpg [View same] [iqdb] [saucenao] [google]
5124029

How the hell do you guys break things into planes?

>> No.5124040
File: 293 KB, 1330x1952, 1590241436255.jpg [View same] [iqdb] [saucenao] [google]
5124040

That's why I never draw bodies, I literally can't, I don't know what to do so I just never do them
>That way you'll never improve
Want me to talk about talent again?
She was supposed to look cocky you know, like a biker but this is trash. So why was it fun?

>> No.5124047 [DELETED] 
File: 103 KB, 512x512, 1602848657054.png [View same] [iqdb] [saucenao] [google]
5124047

>>5124040
MAYBE I'm that fucking talentless

>> No.5124051 [DELETED] 
File: 173 KB, 425x499, 1579747210204.png [View same] [iqdb] [saucenao] [google]
5124051

>>5124047
But I don't want to give up
so how do I improve

>> No.5124060

>>5124017
Thanks.

>> No.5124063

>>5124060
The body is still too short in my opinion and I was too lazy to fix it, just dont forget that even in that perspective the ribcage and hip would be visible

>> No.5124070
File: 470 KB, 480x640, file.png [View same] [iqdb] [saucenao] [google]
5124070

>>5124029
The first step is knowing how a box works. It has a front plane that faces you, a back plane on the opposite side that you shouldn't naturally see, and side planes that you might see on the, well, side. Pretty simple right? Well, most 3D things can be simplified into a box in a way. A leg has a front, back, and four side planes when you think about it. It's just a really long cardboard box that UPS left on your porch one morning.
Well, not everything is LITERALLY a box, that's the issue. Many things, especially organic objects have parts of them that can be broken down into planes. However, in essence there are still front and side planes (you don't need to worry about back planes because you shouldn't be seeing them). So the trick is just simplifying something until it's just a box and then getting more and more complicated as your studies and anatomy skills (in the case of planes of the human body) increase. Asaro head studies are great for this.

>> No.5124071
File: 543 KB, 964x718, 1610030980037 (1).jpg [View same] [iqdb] [saucenao] [google]
5124071

I asked a question about the pelvis a few days ago, just managed to check the answer in a previous thread. Someone posted this, it was super helpful, thank you. Where is this from?

>> No.5124074

>>5123777
i would encourage you to use wrapping lines to "feel the forms" and stay away from symbol drawing.

>> No.5124075
File: 133 KB, 372x512, gesture.png [View same] [iqdb] [saucenao] [google]
5124075

>>5123996
tried again after a mini cool off break. still looks like butt, feelsbadmang.

>> No.5124082

>>5124040
>>5124051
Cute Heather. Are these all from imagination? Regardless, I don't see anything too outstanding (in a bad way) with these, at least for a place like /beg/. The most I can suggest is just keep practicing. Take your time in experimenting with what works when you look at art other artists have made. What are the techniques you can steal from them? Are you having trouble drawing legs? Well, just look at how other people have solved their problems.
There's some minor stuff I can nitpick like Molly's mouth being a little bit crooked unintentionally maybe but it's just stuff that you'll work out with more time and practice. Maybe use some construction techniques to make some parts feel less flat? The bottom left drawing in particular. It could use a little bit more depth like something that'd show the side of the torso instead of the relatively blank surface that's only has a tie for residence. For that kind of pose it'd be nice to see the turn of the body as it relaxes on one side. Some room for foreshortening on the figure's right arm too. Though that's just my feeling. I probably couldn't do that much better.
You're braver than by actually drawing faces. I'm such a little bitch when it comes to that. I keep putting it aside because I'm afraid I'll get too worked up with it and forget to do more figure studies.

>I don't want to give up
This attitude is why I feel a bit compelled to help you out even when you always pull yourself down. Most people this hard on themselves give up by now, so I'd consider it a shame when someone with some talent for art acts like you do. Well, at least by my definition of talent being someone who chooses not to give up. That's the real ingredient for success imo.

>> No.5124084

>>5123707
>>5123903
The scooter looked much better when it was large, she is a girl after all, presumably from the anime style you're using, a smaller one. So the scooter being large made sense, no offense to the beg who advised you but he had no clue what he was talking about and basically just gave you an uneducated opinion rather than actual advice. One thing you could have done was simply exaggerate the perspective, lower the viewing angle to stretch objects as they reach towards the sky. Sort of have a "wormhole" effect on the sun.

>> No.5124091

>>5124040
>all these negative words scrolling across all your work
Dude, you need therapy, for real, I sincerely mean that as helpful advice. What you're doing is textbook self sabotage. Writing "FUCKING TRASH" and other negative comments on your work doesn't serve you in any way. Maybe you think it's funny or it's just habitual at this point, but you're just doing yourself in. What would honestly help you a shitload is if you replaced all this negative crap with positive reinforcement instead. Instead of writing "PURE FUCKING TRASH" write "I'M TRYING MY BEST", or something to that effect.

>> No.5124092
File: 322 KB, 1330x1952, 1602715249945.jpg [View same] [iqdb] [saucenao] [google]
5124092

>>5124082
Oh no, they're not all done by imagination
Heather - copying fanart
Reluctant hacker - Reference
Molly - Imagination
>A tie
It was supposed to be a jacket opening, oh dear.
I'll try to see what to use to improve, I've never done drawings from imagination like this, I mean, it looks below deviantart level, I want to draw like the guy from Alita, so yeah.
Don't think I have the spark right now
Well enough about that, thanks

>> No.5124099
File: 2.58 MB, 3264x2448, 1597974512591.jpg [View same] [iqdb] [saucenao] [google]
5124099

>>5124091
It's a reflex, keeps me honest.

>> No.5124105

4 months masturbated

>> No.5124112

>>5123865
Head needs to be turned to the right more; left elbow shouldn’t be higher than the head; there should be no visible space between the right bicep and forearm; the lines are chicken scratch and too thick

>> No.5124120
File: 49 KB, 473x512, cmulx7pc6ghlftiyspnenculnqvw5hwl_00[1].jpg [View same] [iqdb] [saucenao] [google]
5124120

>>5124084
Those vespas are tiny. Literally the size of a bicycle. Even an asain female's feet can reach the floor when sitting on one.

>> No.5124121
File: 369 KB, 768x768, 1609704165147.png [View same] [iqdb] [saucenao] [google]
5124121

>>5124120
>>5124084
small or large??

>> No.5124123
File: 34 KB, 395x457, thatthigh.png [View same] [iqdb] [saucenao] [google]
5124123

>>5124092
>It was supposed to be a jacket opening, oh dear.
Ah, no shame there. I think the confusion was with the collar actually. I thought I saw a knot but now that I look closer it doesn't really look like a tie. Though I suppose if this is an area you want to improve you can, for example, just look at what an drawn open jacket looks like and just emulate the effects used there. Maybe crumple the jacket just enough to see it lifting off the body?
Drawing can be such a bitch. I've been and am in your shoes. Somethings I think I'm such crap and that I should give up while I'm still ahead, but deep down I know that art is my calling and I can't live without it. It's such a curse sometimes. However I look forward to the happy days when I feel like I've learned something, or the cool shit I'm going to draw 5 years in the future when I look back to these times with some fondness. I'm still waiting for happy times. Sometimes you just need to smile because that's all you can do.
>Alita
Good taste. I've only seen the movie but I really want to read the manga sometime since my friend has been suggesting it.

>>5124075
Yeah, I'm getting negged by this pose as well. Did a quick gesture sketch and mine feels off too. I think if I could get the "knee" just right I could show off the foreshortening better.

>> No.5124124

>>5124121
buy one for reference bro... we are artist after all or well check youtube

>> No.5124130
File: 1.33 MB, 2500x2500, flat2.jpg [View same] [iqdb] [saucenao] [google]
5124130

idk 3 hours and made it up.

>> No.5124134
File: 71 KB, 1000x1034, Stuff.jpg [View same] [iqdb] [saucenao] [google]
5124134

>>5123985
I guess you could also just describe the leg with one long smooth c-curve to start with to keep it really simple.
But i think theres enough form and foreshortening to be relevant for the gesture, so it depends on personal preference I guess.

>> No.5124135

>>5124071
Bammes

>> No.5124138

>>5124123
>>5124134
thx for these bros. i feel like i'm starting to see now

>> No.5124141

>>5124130
terrifying face

>> No.5124143

>>5124130
>>5124141
Seconded. Makes me think of Onision.

>> No.5124148

>>5124130
harder edge on the near breast and an occlusion shadow beneath it to indicate its form

>> No.5124154

>>5124121
I'm gonna have to side with the small anon. my first thought when I saw the picture was that the bike looked way too massive

>> No.5124172 [DELETED] 

>>5124123
Can anyone master drawing? Draeing is fun, that piece of shit was fun but that's not all. I'll redo it, more version of that drawing, learning more, tomorrow. Just wanted to ask again, any resource I should use, I don't want to waste my time, I've got a deadline.

>> No.5124175

>>5124123
Can anyone master drawing? Drawing is fun, that piece of shit was fun but that's not all, it's not enough, I hunger for more. I'll redo it, more versions of that drawing, learning more and more, tomorrow.
Just wanted to ask again, any resource I should be using, book or course? I don't want to waste my time, I've got a deadline.

>> No.5124180

>>5124175
>has a dead line
>literally no clue what to do
what the fuck?

>> No.5124182

>>5124143
>>5124141
i wish to die
>>5124148
i was thinking something like that would be better, yeah. Gomenasai

>> No.5124189

>>5124180
Deadline means expected progress anon.

>> No.5124194
File: 67 KB, 255x630, study.png [View same] [iqdb] [saucenao] [google]
5124194

A quick 5-10 minute figure before bed.

>>5124175
>Can anyone master drawing?
I doubt it. Even if a technical mastery could be perfected humans would be too imperfect to objectively judge it, even the artist themselves.
>I'll redo it
It doesn't hurt to fix things, but be careful about getting caught in a loop and overworking a piece for an unduly length of time. Sometimes the skill just isn't there yet to reach the ambition for a drawing, you know?

>any resource I should be using, book or course?
Vilppu works well for me. He's my master/sensei if I had to narrow it down to one teacher. I had to put in the hours last month in particular for it to click, and I still have a lot to learn though.
Hampton's book is good though he can be a bit too mechanical to study from for my tastes. Pretty good anatomy resource though because of that.
Proko's anatomy course is nice. Easy to digest and doesn't take too long to go through. Just need to watch the videos while you eat or something.
Bridgman is great but I still have trouble deciphering it at times. I think he (alongside Vilppu) helped me feel the form though because of his focus on planes.
This is more broad, but collecting nice lineart pieces helps a lot too. I've been studying nice shapes artists use for anatomy.

Deadlines are nice, so long as you're willing to be realistic and push them back a bit too. I was hoping to be good by the time last Christmas rolled around, but maybe it'll take one Christmas more for that to happen. I haven't even been doing this for a year yet after all.

>> No.5124199

>>5124194
I mean getting good at it, you know the level I'm talking about.
Vilppu, I don't know, I think he's a hack, can'ts stand the guy or if not, not working for me at all. I mean been drawing for almost 5 months now or maybe 5 but I'm still on Keys to Drawing and nothing to show for it, I need to hurry the fuck up. Mayne I'll use Proko.
Wait, how long have you been drawing for, less than a year, mind posting something finished?

>> No.5124202
File: 525 KB, 1317x1303, 300B72C8-F8C1-47AC-B9AF-DED7BD24B308.png [View same] [iqdb] [saucenao] [google]
5124202

>>5124199
>villpu is a hack
Lmao

>> No.5124203
File: 1.06 MB, 760x530, bikegirl.png [View same] [iqdb] [saucenao] [google]
5124203

>>5124121
Intuitively, my brain feels as if the second one is way to small. Just vague feelings but the second one feels like if she were to stand up, the tallest point of the bike would come up to maybe upper thigh. I think this feeling comes from the brain comparing the height of the bike to the height of her upper body, her ass to her head is both on the same level as the bike and her back seems relatively straight.

But perspective is a lie so do whatever looks cooler.

>> No.5124225

>>5124121
it looks 10x better larger, honestly I have no clue what this anon is talking about, I've ridden these vespas and I'm 6'2", according to this guy I would be hunched over with my knees to my face, he's just flat out wrong

>> No.5124228

>>5124070
Very helpful, do you have any resources you could recommend that might help me out?

>> No.5124232
File: 239 KB, 380x741, lgu.png [View same] [iqdb] [saucenao] [google]
5124232

>>5124135
I don't think google knows who gotfield bammes is

>> No.5124234
File: 815 KB, 1500x2220, rsz_1-10-21_2.png [View same] [iqdb] [saucenao] [google]
5124234

doodles

>> No.5124279

>>5123823
>>5123808
Check image file, I think the dude was drunk.

>> No.5124292

>>5124234
fundies

>> No.5124399
File: 97 KB, 903x485, smooth.png [View same] [iqdb] [saucenao] [google]
5124399

Smoothbrain here, I don't understand what Hampton is trying to teach me. Should I just keep doing gesture till I 'get it'?

>> No.5124410
File: 775 KB, 1000x1039, Painting2.jpg [View same] [iqdb] [saucenao] [google]
5124410

Opinions?

>> No.5124433
File: 3.34 MB, 2048x1073, D3812C16-96E8-41AC-80D2-B264F9D93296.png [View same] [iqdb] [saucenao] [google]
5124433

>> No.5124481
File: 295 KB, 736x992, e498e1198f41603c57198e4f3e7a9e31.jpg [View same] [iqdb] [saucenao] [google]
5124481

What csp brushes are the closest to this style of coloring? I try to emulate it using a normal one but in the end it looks like a 90s american indie comics, it feels to digitalized.

>> No.5124483
File: 718 KB, 1404x988, SAT-D3 .png [View same] [iqdb] [saucenao] [google]
5124483

>>5124481
My art for reference

>> No.5124496
File: 135 KB, 1300x765, for.jpg [View same] [iqdb] [saucenao] [google]
5124496

How the fuck do I draw extremely foreshortened figures? I just can't get them right

>> No.5124544

>>5123065
How do I paint this good?
Looking for a wise anon to point it out.

>> No.5124548

>>5124496
Practice

>> No.5124559

>>5124481
The watercolor brushes in CSP

>> No.5124576

>Learn how to use triangulation to get perfect proportions
>Now suddenly feel the need to do it for every single point I make, and am drawing WAY slower because of it

>> No.5124584

What's the point of mannequinization in figure drawing??

>> No.5124587

i don't understand vilpu what do i do?
He talks about the feeling the forms but i don't understand, my drawings look shit

>> No.5124591

>>5124587
Vilppu said "no rules only tools". You just need to keep watching his videos and reading his book until it all makes sense.

>> No.5124593
File: 1.06 MB, 1900x1012, s.jpg [View same] [iqdb] [saucenao] [google]
5124593

is the composition good bros

>> No.5124598

>>5124591
until what makes sense?
I don't get what i'm meant to be learning. I see him talking about feeling the flow, no rules only tools and he just draws these amazing figures. I don't understand what I'm meant to take from it.
Also which book and video?
I just found his videos on youtube https://www.youtube.com/watch?v=pa_2rL1K1mg and I'm reading his 1996 drawing manual.
Anything else?

>> No.5124604

>>5124598
have you tried and watch his course videos? If you look on the video course thread here or the IC thread on the torrent board you can find some of his videos.

>> No.5124617

>>5124483
Your pilot is super cute! What way to construct drawing you use?

>> No.5124629
File: 309 KB, 785x757, Sneed.png [View same] [iqdb] [saucenao] [google]
5124629

>>5123825
Based fuck him and his inflated ego.
He is like a crybaby, constantly yammering and craving for attention.
>>5123947
Both.

>> No.5124655
File: 200 KB, 684x494, Cy4z22E.png [View same] [iqdb] [saucenao] [google]
5124655

How do I replicate this chalky, pastel brush effect on the hair? Is it just a specific brush or a technique?
It seems simple so I may be overthinking it but I'm unsure

>> No.5124658
File: 48 KB, 1080x607, 1610107798079.jpg [View same] [iqdb] [saucenao] [google]
5124658

>>5124099
Stop being edgy 'muh mental illness' kid. Just because it's trendy on internet dumpsters like twatter doesn't mean you need to conform to trash like them. Do some sports, have a drink. And have some sex.

>> No.5124661

>>5124655
>use a chunky pastel brush
or just a soft brush

>> No.5124668
File: 266 KB, 1206x616, file.png [View same] [iqdb] [saucenao] [google]
5124668

>>5124604

Do you meant these?

I had them for a while, do i go through all of them?
Do i draw along side him or just listen?

>> No.5124670
File: 181 KB, 750x736, 1588866228268.jpg [View same] [iqdb] [saucenao] [google]
5124670

>>5124658
>have some sex
Is it that thing in the refrigerator?

>> No.5124675

How to sketch without using chicken scratch?

>> No.5124678

>>5124668
those and the NMA version if you can find them. Go through them once, you can do one a day or something like that. Then start drawing and see what you need to improve and go over that video again.

>> No.5124680

>>5123670
HOLD ON THERE ANON.
DRAW FROM LIFE!!
It's essential to do the exercises in Keys to drawing from life (unless Dodson specifically states to do it from a picture). You will stunt your progress. Best of luck.

>>5123711
You aren't taking to time to SEE. Feel the line, use those internal ques he talks about. Try drawing completely without looking at the paper. Blind drawing is essential here. Think about the lines, not the drawing.

>>5123802
Yeah pretty much. You can do some projections as well to get a feel for the different sides of the face, legs etc,etc.

>> No.5124682

>>5124675
Either slow down and plan or learn the fundamentals. Doing some timed gesture drawings also help you focus on what in important.

>> No.5124688

>>5124678
wait all of them?
That'll take like a month Is there a watching order for them, can i just do the drawing manual ones. I can do that in two weeks

>> No.5124693
File: 154 KB, 675x599, 1604306985605.png [View same] [iqdb] [saucenao] [google]
5124693

>> No.5124696

>>5124688
lol, you don't have to do them all right away. You can't learn how to draw well right away this take time and practice. Just go with whatever pace you feel like but make sure you do it consistently. You can start with the drawing manual, I think that also goes along with the his book.

>> No.5124702

>>5124696
alright thanks

>> No.5124772
File: 1.66 MB, 800x1066, degas.png [View same] [iqdb] [saucenao] [google]
5124772

can someone give me a rec on a pencil that holds a fine point but can get deep blacks?
I was doing this degas study with a shitty 6b and I was more focused on getting the fucking thing to work than copying degas' strokes

>> No.5124781
File: 259 KB, 1560x2080, rsz_img_20210111_175556.jpg [View same] [iqdb] [saucenao] [google]
5124781

can't seem to figure out where to place the axes

>> No.5124851

>>5124593
Sheep on the right a tad close to the endge, I'd expand the canvas there by a third of an inch at least and draw some background there. Otherwise not bad.

>> No.5124854

>>5124496
Imo, weird angles are overrated and need to be used sparingly

>> No.5124859
File: 1.48 MB, 5291x3964, horse 7.jpg [View same] [iqdb] [saucenao] [google]
5124859

>>5123065
Anything too weird with this drawing? He's carrying a pig's head in his hand

>> No.5124867

>>5123943
The figure you drew is too short, all her limbs are too short. Also the back should be tilted more backwards

>> No.5124879

>>5124410
A bit flat looking. Perhaps it's the camera's fault, but... I don't see that the mountains are actually far away. Instead it feels like some escheresque perspectve-fuck thing where the waterfall in the middle of the picture is somehow at the same distance from me as the one at the bottom. Get what I'm talking about?

>> No.5124914
File: 659 KB, 2016x1512, 20210111_123259_50.jpg [View same] [iqdb] [saucenao] [google]
5124914

Any advice on what to do to add depth to the clouds? I was thinking put blacker up front, midtone grayish to the midground and white clouds as sky opens up in background. However, I'm not sure how to go about it and didn't want to ruin it attempting without a plan.

Alphonso dunn videos use curved lines along the cloud shape. 8d have to fill in the volume for larger ares more to mimic that. Shipwright does straight lines in different directions but more his own style consistent entire image. Phillip Harris is similar to Dunn but more refined and detailed. Franklin booth is insane and can't really replicate his work.

Any ideas on lines I could use to go darker to light for these clouds from bottom to top?

>> No.5124945
File: 1.13 MB, 3264x2448, 6A52B415-C50D-470D-A417-0643EAB41D56.jpg [View same] [iqdb] [saucenao] [google]
5124945

I was wondering if someone could give me some advice on construction or maybe redline this for me. I know there are a lot of issues and i should probably study or reference more. Plus i have to work on my chicken scratch and shape language. But i wanted to try a large lady for fun and hopefully i can get some advice to improve and learn from.

>> No.5124955
File: 368 KB, 859x1109, Untitled2.png [View same] [iqdb] [saucenao] [google]
5124955

Can't get the pose right.

No matter what I do her right leg always looks/feels like it's behind the left.

Fuck

>> No.5124979

>>5124496
boxes

>> No.5124988

>>5124955
her right leg or the leg in the right?

>> No.5124989
File: 351 KB, 692x838, 2021-01-11 11_29_42-Window.png [View same] [iqdb] [saucenao] [google]
5124989

Are sketches like this really done in one go or are they done in some sort of iterative process? All the lines seem to be placed just right, no construction.

>> No.5124994

>>5124989
it's not as hard as you think broski

>> No.5124995

>>5124988
right leg

>> No.5124999
File: 163 KB, 1000x551, day01.png [View same] [iqdb] [saucenao] [google]
5124999

First day after long break, starting again

>> No.5125017
File: 120 KB, 859x1109, b6a6p614.jpg [View same] [iqdb] [saucenao] [google]
5125017

>>5124995
your pic rght now is 1, which is okay for that pose, if you want to put the left leg behind the right one while maintaining the angles the right leg should be almost stright otherwise it would look like 1, but this pose looks stiff as fuck

>> No.5125022
File: 25 KB, 338x507, 402156C8-615A-46B1-81CF-63036F51AA12.jpg [View same] [iqdb] [saucenao] [google]
5125022

>>5124994
GIMME A P

GIMME A Y

GIMME A W!

>> No.5125036

>>5124999
Hey man, thanks for the input.

(1) is definitely what I was going for but something about it just seems odd to me. Like her right leg looks too small or something

or that maybe I haven't angled the leg to see enough of the front of the knee

Or that the shin should be adjusted so it's more parallel with the ground.

Maybe a combination of each.

>> No.5125059
File: 52 KB, 620x702, b6a6p6141.jpg [View same] [iqdb] [saucenao] [google]
5125059

>>5125022
my first attempt, i don't draw straight line that often and im still beg so if i put some actual effort it's really easier than i though

>> No.5125072
File: 63 KB, 971x565, 27B6FC65-88A5-440D-AA06-3CE91F0C4FB1.jpg [View same] [iqdb] [saucenao] [google]
5125072

>>5125059
>nailed it

>> No.5125091
File: 864 KB, 1074x625, Capture.png [View same] [iqdb] [saucenao] [google]
5125091

could someone critique this? trying to use loomis method

>> No.5125100

>>5123084
tried this, i think it overcomplicates a lot and makes stuff look somewhat stiff. probably just my shitty opinion though, seems to work fine for some people

>> No.5125106

>>5123820
imagination is overrated, copy mix poses, colours, designs from other people.

>> No.5125116

>>5125072
>cant refute anything

yeah im pretty much gmi

>> No.5125119
File: 239 KB, 610x608, composition 1.png [View same] [iqdb] [saucenao] [google]
5125119

Opinion on this composition?

>> No.5125122

>>5125116
Can’t and didn’t are different things friendo, it wasn’t worth my time. If you can’t see why your drawing is not good and how fundamentally different it is from the original work then any comment I write isn’t going to help you

>> No.5125126

>>5125119
I fucking hate these retarded leg positions animuppets draw, why do all anime girls look like they’ve got rickets. Other than that it’s a nice drawing

>> No.5125134

>>5125122
>deflecting this hard
sorry sweetie your artist's stryle is piss easy

>> No.5125138
File: 447 KB, 1884x1669, figure drawing.jpg [View same] [iqdb] [saucenao] [google]
5125138

>> No.5125142

>>5125134
baby hurty cus their arty is shitty

>> No.5125148
File: 344 KB, 737x737, bingus.png [View same] [iqdb] [saucenao] [google]
5125148

>>5125126
Tried to fix it, might pass to the proper sketch now.

>> No.5125156

>>5124781
it looks like you're not being sketchy enough. Drawing perfect circles is difficult so you want to be loose and ghost over the same line multiple times to create the sphere.

The issue isn't the axes, the issue is that the problem circles are lopsided as fuck.

>> No.5125168
File: 203 KB, 512x512, 1610325061362.gif [View same] [iqdb] [saucenao] [google]
5125168

>>5125142
>noooo its impossible to do it
>pyw
>i-it doesn't count
>y-you are shitty anyways

it's always a pleasure to btfo gigabegs, easiest (You)'s of my life

>> No.5125171
File: 422 KB, 869x1000, 1582732985547.png [View same] [iqdb] [saucenao] [google]
5125171

>> No.5125183

When it comes to figure drawing, is "construction" and "mannequin" the same thing?

>> No.5125191
File: 557 KB, 1920x1386, building-a-drawing.jpg [View same] [iqdb] [saucenao] [google]
5125191

>>5124989
>>5124989
Learn basic construction. Drawing perspective by brehm has good teaching on it as well. Image is from Francis ching architecture books. Practice and won't need lines or can hide in drawing.

>> No.5125195

https://www.youtube.com/watch?v=zt3XZdHY8qA&list=PL3MxkMIAeuf36McqpjrpzvttMkaYFAIP_&index=3
Is trying to draw along to these good for a beginner? Or would you recommend something else.
Im not sure if I shouldnt get more knowledge on perspective before I try those

>> No.5125196

Anyone has a source for drawing eyes?
I keep trying to do the good all copying but it always pisses me off before I do much, weird round shapes just fry my brain, should i like do they eye boxy and then add the roundness or how should i simplify an eye in order to understand it?

>> No.5125209
File: 35 KB, 1008x652, fourthreefour.png [View same] [iqdb] [saucenao] [google]
5125209

ms paint is kinda fun

>> No.5125211
File: 680 KB, 800x965, ho.png [View same] [iqdb] [saucenao] [google]
5125211

>> No.5125214
File: 86 KB, 677x909, 11 1 2021.jpg [View same] [iqdb] [saucenao] [google]
5125214

>> No.5125235
File: 750 KB, 2126x1417, 17.png [View same] [iqdb] [saucenao] [google]
5125235

Why do figure drawing artists like loomis not use gesture? He uses these fancy mannequins which I don't see other figure drawing artists do.

>> No.5125256

>>5123820
>below deviantart level
lmao, nigga, have you ever actually been to deviantart? Chill out

>> No.5125264

>>5125171
What's that line in the middle, did she put her booba on her knees?

>> No.5125270

>>5125214
breathtaking post

>> No.5125274

>>5125264
no, i'll remove it

>> No.5125312

>>5124496
Practice and knowing the planes and forms of the body. Also being able to combat your brain's autism to want to straighten out foreshortened limbs is great too.

>> No.5125319

HOW DO I STOP THINKING ABOUT DRAWING AND ART LIKE AN EGYPTIAN AND LEARN TO OVERLAP SHIT ALREADY?! WHAT IS WRONG WITH MY BRIAN?!

>> No.5125321

>>5124593
The first thing I looked at was the wolf's(?) butt, so if that's something you don't want maybe play around with the image more. It's kind of the closest part to the viewer and two other larger animals are staring in that direction so it's also leading my eye to it.

>> No.5125333

>>5124668
>Do i draw along side him or just listen?
Another anon but I made some gains by drawing along with him. Not at the same time mind, I spent time listening to his lesson and then studied his drawings. His NMA videos are pretty good too, more concise as well.
Though in regards to feeling the form it's all about drawing while keeping in mind that the objects you're drawing are in 3D with front, side, and back planes basically. That's why he says not to copy because then you're just following 2D contours. Try your hardest to imagine the 3D body (or more simply boxes) rotating in your head or, using Vilppu's suggestion, imagine an ant walking across the shape of a body part.

>> No.5125342
File: 861 KB, 1500x1000, untitled1.png [View same] [iqdb] [saucenao] [google]
5125342

Horrible execution, especially with the girl in the middle. But at least I got to practice drawing hands. Inspired by Zdislaw Beksinski.

>> No.5125345

>>5125235
If mannequins are so important why doesn't vilppu draw them?

>> No.5125349
File: 802 KB, 1268x1390, file.png [View same] [iqdb] [saucenao] [google]
5125349

>>5123097
as a beg this is how I do:
I break the hand down into big shapes (red) then I draw the rest of the hand inside it (blue). trying to use the least amount of lines and curves possible. real hands are full of curves and bumps but they don't look good in a cartoon style.

>> No.5125352

>>5124989
>>5125059
Yeah, I'm with this anon. Take someone with more experience and especially someone that takes his time doing this and he can make a sketch like that no problem. You'd maybe need to block in the main shapes at most, the rest is just sight-measuring. It isn't exactly the most line perfect sketch, it's all the details that just improve the visual appeal.

>> No.5125359

>>5123084
Its an ok book, mostly about how to manniquinze the body and gesture. It dosent really teach about proportions and stuff like that so I think you get more from loomis, but thats not to say you can't use both.

>> No.5125365

>>5125235
Gesture is sometimes just not that important for some artists, especially if they rely heavily on depicting their references somewhat accurately which I imagined Loomis did since he worked on some contemporary pinup-y stuff and drawings of beautiful posing women. Modern day portrait artists that use a lot of filters and effects wouldn't use gesture much for example. Vilppu likes to draw from imagination and has worked in the animation business so gesture is more important to him. Imagination drawing and cartoons/anime is important to a lot of /ic/ artists so gesture is therefore really important to them as well.

>> No.5125366

>>5125036
replied to the wrong person
>>5125017

>> No.5125375

>>5125365
Let me ask you this. Did vilppu ever use mannequins? Because I pirated proko's course that has mannequins as part of it and wanted to know how important it was.

>> No.5125387

>>5123353
nice

>> No.5125393

>>5125375
When he draws gesture and wants to add construction tools like cylinders then I guess it's like a mannequin. See here >>5123696
Vilppu just prefers a more organic approach I guess since he's mentioned before about being disappointed in artists that get too rigid and technical with construction.

>> No.5125394

>>5125119
ok

>> No.5125401
File: 71 KB, 1280x720, figure.jpg [View same] [iqdb] [saucenao] [google]
5125401

There is more than one way to do figure drawing. Loomis and vilppu have their own different methods with a bit of overlap between them.

>> No.5125405
File: 535 KB, 1024x1226, 20210111_142047.jpg [View same] [iqdb] [saucenao] [google]
5125405

I need critique y'all. Spit on me and make me cry (please be constructive though I really want to improve and I need to know wtf I suck at).

>> No.5125409

>>5125405
Right eye looks a little weird.

>> No.5125414

>>5125409
Thank you!

>> No.5125437
File: 149 KB, 1700x2000, shadows.jpg [View same] [iqdb] [saucenao] [google]
5125437

Help

>> No.5125450

>>5125437
Have you tried to stop being a scaleyfag and find Jesus?

>> No.5125453

>>5125450
Don't need to because I only drew this because of the Towergirls thread.

>> No.5125455

>>5125437
>no penis

SOULLES

>> No.5125475

>>5125366
Oh shoot.

Thanks man, I didn't even realise.

>> No.5125479

>>5125405
your art would look pro if you learned lighting

>> No.5125494
File: 180 KB, 507x738, bingus mecha.png [View same] [iqdb] [saucenao] [google]
5125494

>>5125148
continuing the piece, drawing mecha is fucking hard and it took me a long time to draw this, but it was worth it.

>> No.5125501

>>5125209
Based. I'm still wishing for an ms paint mod with layers.

>inb4 paintnet
paintNET's GUI fucking sucks and the brushes are not the same as the ones in ms paint

>> No.5125523
File: 169 KB, 954x943, figures.png [View same] [iqdb] [saucenao] [google]
5125523

I don't really know what I'm supposed to be doing to practice at the moment. I've been doing a mix of like 2 minute gestures and some longer mannequins, but I don't really think I'm getting anything out of it. I feel like I quickly lose anything I learn in courses and what's sticking isn't enough to do the sort of stuff I want to be able to.

>> No.5125531
File: 255 KB, 1992x2144, 1599803345942.jpg [View same] [iqdb] [saucenao] [google]
5125531

So I did some gesture, 40 but I'm missing 60.
Watched Proko and I want to ask, am I getting it?

>> No.5125532
File: 388 KB, 2089x2800, 1595176283174.jpg [View same] [iqdb] [saucenao] [google]
5125532

>>5125531
Why am I even doing this? What am I going to gain out of this?

>> No.5125535
File: 325 KB, 2048x2160, 1588668433349.jpg [View same] [iqdb] [saucenao] [google]
5125535

>>5125532
On second thought, don't think I'm getting it

>> No.5125537 [DELETED] 
File: 116 KB, 658x658, 1587603127244.jpg [View same] [iqdb] [saucenao] [google]
5125537

>>5125535
>>5125532
>>5125531
This is FUCKING BULLSHIT

>> No.5125541

>>5125523
>>5125531
>>5125532
>>5125535
>>5125537
There's a million different ways to do figure drawing.

>> No.5125545

>>5125312
>Also being able to combat your brain's autism to want to straighten out foreshortened limbs is great too.
that's so hard, fuck

>> No.5125552

>>5125531
>40 but I'm missing 60.
Is this a joke? Why not draw another 100? How are you ever supposed to become another if you can't even draw a few hundred gestures

>> No.5125561 [DELETED] 
File: 201 KB, 500x516, 1596022273983.png [View same] [iqdb] [saucenao] [google]
5125561

>>5125552
Busy with music atm, will get back on it soon.
Give me something to draw and time, anon!

>> No.5125569
File: 222 KB, 958x961, figures.png [View same] [iqdb] [saucenao] [google]
5125569

>>5125523
Something I also struggle with is how I do lines in general. I can't seem to draw anything loosely, try to make every line the perfect contour and enclose all the shapes, which makes it really hard for me to do little details. Part of it I think is that I don't know much about digital art and I'm probably not using a brush suited to that, but it's a mindset I don't know how to get out of. It's been particularly noticeable when I try to draw clothes and all the little folds.

>> No.5125585
File: 1.29 MB, 1500x1500, bingus mecha sketch.png [View same] [iqdb] [saucenao] [google]
5125585

Any critique on the sketch?

>> No.5125587

>>5125585
yes, it has too much soul.

>> No.5125588

Thoughts on drawabow.com lessons?

>> No.5125589

>>5125569
Nah it's nothing to do with the brush you use really, it's more about learning how to control your line weight and getting a feel for how to apply it. The best advice I could give as someone that was just as confused as you are about why my line art looked shit and analyzed what the difference in mine is compared to "pro" looking sketches, is all in the line weight.

Just mess with randomly making some contours thicker and others thinner. That should help you start to see how much it makes a difference. After you realize this, then you start to figure out which ones to bold and which ones to leave light, and it starts to look far more dynamic. The ones on the bottom in that picture look nice, now try making some lines where the folds are, a bit thicker than the ones on the outside.

>> No.5125601

THAT BAD HUH
I SEE

>> No.5125615

There is more than one way to do figure drawing.

>> No.5125627

>>5125589
It seems like most of the art I like has a lot more consistent line weight. They're definitely still using pressure since occasionally you see the lines taper, but by and large I struggle to not have every line bother taper in and out. When I've tried drawing with thinner lines and using more consistent line weight however it has it's own problems. It's all very confusing to me.

>> No.5125631
File: 465 KB, 2010x1896, 1603795750469.gif [View same] [iqdb] [saucenao] [google]
5125631

I swear I'm going to explode, there's an objective quality to getting something, is that present or not? To add, then what way should I be fucking using? And to add even more, why am I doing this?

>> No.5125649

>>5125479
Thank you!!

>> No.5125651

>>5125479
Also do you mean lighting in my drawing, or like the photo lighting quality?

>> No.5125679
File: 120 KB, 1290x924, 1585484876170.jpg [View same] [iqdb] [saucenao] [google]
5125679

The absolute state of my drawings from imagination

>> No.5125687
File: 102 KB, 600x600, 1589712351648.jpg [View same] [iqdb] [saucenao] [google]
5125687

>>5125679
people refuse to help, why? How to improve in this?

>> No.5125715

>>5125679
>>5125687
Draw more
Try books about perspective, form, and consturction.
Draw more
Try to finish and color drawing
Draw more
Take charge of your own learning and stop relying on anonymous strangers and
DRAW MORE

>> No.5125720

I can't believe that I improved after drawing a lot instead of looking for other how to draw books and tutorials

>> No.5125731
File: 158 KB, 1024x768, 1608745603296.jpg [View same] [iqdb] [saucenao] [google]
5125731

>>5125715
>Take charge of your own learning
I did that and then 4 months happened
>Try books about perspective, form, and consturction.
Perspective made EASY?
LOOMIS?
WHAT?
>Try to finish and color drawing
Will do, posting on next thread
Anything I can draw?
>DRAW MORE
JUST DRAW IS A MEME
IT'S DRAW BUT IN A SMART WAY

>> No.5125756

>>5124228
I think Bridgman helped me? I believe he puts a big focus on planes in his work, it's why his artwork looks the way it does. Just being mindful and practicing a lot, plus making use of wrapping lines around forms, was a big factor for me though. I grinded on it last month.

>> No.5125769

>>5125091
Pretty good, anon. I'm bad with heads so I can't give much critique but I believe the head in the reference is tilted down a bit more than yours. But honestly maybe it's a good thing you didn't just copy the ref exactly because your ear seems more anatomically accurate than it.

>> No.5125772

>>5125731
God damn your mindset is absurd.

Improvement is incremental, you’ll get “eureka” moments but only if you’re actively doing stuff. The books you listed are good, but you don’t just work through them once (except maybe fun with a pencil) but maybe come back to them here and there to refresh a concept.

(Famous artists cartoon course also works a lot like an actual course with homework and might get you thinking creatively)

Consciously working on specific concepts (like perspective, construction, etc.) is smart enough for “just draw” to work as an approach. And there’s a fair bit that you’ll get just by exploring and seeing what works.

> Anything I can draw

Wow.

>> No.5125775

>>5125545
>that's so hard, fuck
Believe it, friend. On the bright side, it's mostly mind games and not really something you need to figure out too hard like shape design and such. When, say, drawing using a reference you need to almost remind yourself that, say, the thigh you're drawing happens to look kind of like a fat triangle in this pose instead of what you imagine a thigh to be in your head.

>> No.5125778

>>5125588
First few lessons are fine but I dropped it eventually. It was a bit too technical for me and his insistence on perfect lines and drawing ONLY with your whole arm was giving me actual pain.
Not bad for a total beginner though. It's what I used before coming onto /ic/.

>> No.5125779

Anyone have a good introduction to CSP brushes and stuff? I've just been using the default Darker Pencil and Opaque Watercolour, but I don't have a brush for doing anything like shading or rendering. I'm not focusing on rendering or shading yet but I want something that can do simple shadows.

>> No.5125784

>>5125779
>simple shadows
Fiddle around with the g-pen maybe. A hard round brush is nice because it's easy to use one value when shading. Though I sort of use a modified darker pencil for draft and rendering. Not too much success mind, but that's more on my lack of skill.
I find that just experimenting around with the settings with a hard round brush as a base is always nice. It's hard to be satisfied with someone else's brush.

>> No.5125790

>>5125679
Nothing really to comment on other than just keep practicing. Drawing from imagination is going to look like ass for a long while before it gets good, but it's just good practice to show that you're absorbing information instead of just being a photocopier.

>> No.5125804

>>5125784
I was thinking of something like a tutorial for making good brushes. For example I still don't get what the difference between a pen and a brush is in CSP.

>> No.5125821

>>5125804
Ah, I don't have one on hand. As far as I know, the default csp pens are just hard round brushes, no pressure opacity, maybe some size opacity. Think about a real life pen, it's usually just one solid colour right? Whereas a regular pencil can go very, very light to very dark depending on how much pressure or overlap you use. In CSP they're all brushes though. That's just the universal term. If someone mentions something like "pen" or "watercolour brush" then it's just a brush with a specific connotation.

>> No.5125829

>>5125821
Right, so the Pen/Pencil/Brush distinction is just to help categorise what you'd want to use them for. I do see it now, that it's mostly a scale of how opacity ties in with pressure too.

Is there anything like best practices for that? I've heard people say to avoid using pressure for opacity, but I wouldn't know why not. I'm not familiar enough with the digital workflow to see what rendering usually looks like.

>> No.5125855
File: 178 KB, 1134x1489, mateusz-michalski-value-study-skeleton.jpg [View same] [iqdb] [saucenao] [google]
5125855

>>5125829
People often tell beginners to avoid pressure opacity when painting/rendering for the first time because they're better of focusing on simple values instead of diving into stuff like blending and the sort. For a two value study it's pretty much necessary. You can start using opacity again for painting when you know how to control your values though.
I'm not too experienced either but it comes down to a lot of experimentation. I buckled up and decided to make my own brush based on what I think other artists are using and whatever fixed problems I had. For example, I wanted to go lighter for my drafts, so I made my pen have much less opacity/density when I put less pressure on my screen, but I also didn't want to make my lines too small when they're light too, so I added a minimum value to my pressure size.

>> No.5125895
File: 179 KB, 761x359, 5854589156513.png [View same] [iqdb] [saucenao] [google]
5125895

Here

>> No.5125919

>>5125333
>Also the back should be tilted more backwards
I already mentioned that I decided to make it tilt forward by pinching it at her front and stretch her back, i even put arrows showing that.
Should I not have made it tilt and copied the form exactly?

>> No.5126004

>>5125779
https://youtu.be/bZbJYAVmghk

There ya go famalambingbong

>> No.5126009

There is a million ways to do figure drawing.

>> No.5126022

new

>>5126020
>>5126020
>>5126020

>> No.5126037

>>5126009
name 26000

>> No.5126319

>>5123852
>What is the reason over me having no improvement despite practice?
mental problems?! a bad mental health can negative impact your learning.

>> No.5126435

>>5125588
A lot of people try it and end up hate drawing because of it. Quite technical for some so it takes out the fun for some people. If you aren't enjoying it, just stop and move on to something else. Like the other anon said the first chapters are great for anyone. Just don't grind 250 boxes and shit if you hate every second of it. and don't rush through it either.

>> No.5127087
File: 178 KB, 1000x1000, fanart-1.jpg [View same] [iqdb] [saucenao] [google]
5127087

>>5123065
made this