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/ic/ - Artwork/Critique


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File: 4 KB, 219x250, 1588521064491s.jpg [View same] [iqdb] [saucenao] [google]
5119031 No.5119031 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH!

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it.
Previous Thread: >>5115258

>> No.5119037

>>5119031
that's some gold for the op pic

>> No.5119039
File: 58 KB, 557x479, CLIPStudioPaint_kfd0hXSY9K.png [View same] [iqdb] [saucenao] [google]
5119039

Crit me please.

Also, I'm having an issue with the anti-aliasing fucking my colouring. I lay in flats by using magic wand selection and then dumping, but it leaves an ugly layer of the antialiased colour/line. What's the best way to fix this? (Using clip studio)

>> No.5119055

>>5119039
select, expand selection, fill

>> No.5119057
File: 373 KB, 523x517, gestureadvice.png [View same] [iqdb] [saucenao] [google]
5119057

>>5118934
Yeah. I think your skill with proportions/anatomy is fighting with your gesture a little bit. Don't be too afraid to show the form since it can help show the action and makes it easier for you to tell if something is off. Though this is just stuff you'll get better at with practice.
I don't know what model you used, but for poses like these it's always nice to show the thigh coming up and really pushing the swing of the hips. That's 90% of the important parts of the gesture for a pose like this. On that note, don't be afraid to really simplify the arms as well. I just learned that last week myself. Much easier to worry about the bumps and forms of the muscles afterwards.

Never done one of these redlines or whatever before, so forgive me for this crude example. Legs can be such a bitch to draw.

>> No.5119062
File: 295 KB, 4800x3600, cat girl 1 draft 1.jpg [View same] [iqdb] [saucenao] [google]
5119062

This is the first picture I've made that I'm proud of. It's definitely not good but its better than what i've done before

>> No.5119067

Would someone be willing to crit an NSFW WIP? Solo girl, nothing too degenerate there. Yeah, I know, there's a special thread for porn, but it seems kinda dead, also I posted it there yesterday and the only crit I got was very vague. Would be very grateful for a redline too.
Here's the wip:
https://files.catbox.moe/7kysv5.jpg
And here's the character I was trying to draw:
https://files.catbox.moe/2b4hbl.jpg

>> No.5119072
File: 362 KB, 1366x768, Screenshot from 2021-01-08 16-39-00.png [View same] [iqdb] [saucenao] [google]
5119072

pose practice. 4x10min. Trying to add form without losing gesture. Did I succeed anons?

>> No.5119076

>>5119072
now, set opacity to 30%, make a new layer and decide which of the fuckton of lines you wanna keep

>> No.5119083
File: 124 KB, 700x847, test2.jpg [View same] [iqdb] [saucenao] [google]
5119083

Tryna improve gestures

>> No.5119092

Should I aim to use 0 smoothness when drawing digitally? How the fuck I am supposed to draw cubes with no smoothing?

>> No.5119094

>>5119083
Really good, anon. Do you have any quick tips for stuff like legs or whatever comes to mind?

>>5119072
My first thought was that it's a bit messy, but I see that you're feeling the form and retaining the gesture. So you're definitely succeeding in your studies. Keep it up!

>> No.5119126
File: 791 KB, 1100x1026, 08-01-2021.png [View same] [iqdb] [saucenao] [google]
5119126

I'm trying my best

>> No.5119128

>>5119031
what happened to heydrich man

>> No.5119133

>>5119126
Post the reference you used

>> No.5119134
File: 142 KB, 647x1000, 1586929810815.jpg [View same] [iqdb] [saucenao] [google]
5119134

>>5119133
yes some things were fucked up

>> No.5119172
File: 737 KB, 1302x1546, 20210108_200431.jpg [View same] [iqdb] [saucenao] [google]
5119172

Making rocks look natural is kinda hard

>> No.5119175
File: 187 KB, 903x949, 201.png [View same] [iqdb] [saucenao] [google]
5119175

eyes look pretty symbol here but itll have to do

>> No.5119176

>>5119092
i don't think there's anything wrong with using a low amount of stabilization

>> No.5119178
File: 357 KB, 1366x768, Screenshot from 2021-01-08 19-08-39.png [View same] [iqdb] [saucenao] [google]
5119178

>>5119072
>>5119076
>>5119094

why it looks worse the more i clean it.
where did it go wrong anons

>> No.5119179

>>5119178
looks fine bro

>> No.5119183
File: 157 KB, 684x731, xs3Er99.png [View same] [iqdb] [saucenao] [google]
5119183

Seizo Fukumoto
Still suffering with symbol drawing

>> No.5119187
File: 301 KB, 600x800, 86921637_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
5119187

>>5119031
As an absolute /beg/ i just did step 1 of the stick guide. I know it looks like shit but do I suffer from symbol drawing? The guide didn't really tell me how to recognize it. also sorry for the grid paper didn't have anything else nearby

>> No.5119191
File: 27 KB, 474x526, treino2 08012021.jpg [View same] [iqdb] [saucenao] [google]
5119191

Having a hard time to put some other angle to the torso, any tips?
Well, more training for me.

>> No.5119192

how to learn clothes anons

>> No.5119195
File: 189 KB, 1102x1960, shit.jpg [View same] [iqdb] [saucenao] [google]
5119195

This drawing is basically just a test. How do I make it look like the sides of the nose, the bottom of the nose with the nostrils and the part below the brow ridge look like they're going inwards?

>> No.5119196

>>5119178
its worse because when theres a mess of lines your brain just picks the best ones, when you have to go in and mark the one you want then its not up to interpretation anymore, basically scruffy lines is a crutch, make every mark on the page count and have a reason anon

>> No.5119198
File: 255 KB, 480x532, 1601319888440.png [View same] [iqdb] [saucenao] [google]
5119198

>>5119191

>> No.5119199
File: 1.21 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5119199

>>5119191
use some basic land marks for starters

>> No.5119206

>>5119196
do people actually put clean lines down in the first pass though? i usually have no idea where lines should go unless i lay down a couple.

>> No.5119209

>>5119206
just comes down to individuals work flow desu

also in the example you just done i think it does look better but you gotta think when you remove a lot of inner lines it can lose some of the form like on the ninjas arm, this is when you would regain the form from rendering

>> No.5119211

>>5119209
also dont take what im saying as truth as all i do is draw one fucking face a day so yknow

>> No.5119214

>>5119206
oh and one more thing, line work/weight is a complete different skill set and just takes time to learn, dont sweat too much itll come just through drawing more and more

>> No.5119225

>>5119198
>>5119199
Nice! Thanks!

>> No.5119246
File: 2.80 MB, 2160x1620, 20CEF4D1-BFEA-46DE-9E1D-DABB34B9C8F5.png [View same] [iqdb] [saucenao] [google]
5119246

I’m doing a color study of a birb

>> No.5119249
File: 977 KB, 1800x1800, catgerineb.jpg [View same] [iqdb] [saucenao] [google]
5119249

How should I go about coloring her hair here? I already tried a few different ways and none seemed to work

>> No.5119259

>>5119249
dude you gotta chill with the air brush

>> No.5119270
File: 328 KB, 1600x1138, 1112233.jpg [View same] [iqdb] [saucenao] [google]
5119270

A timed gesture study I did from this video
https://www.youtube.com/watch?v=hXVnwARYmqo

Figures on the top row took roughly 30 seconds each, everything else is 2 minutes, except the more detailed sitting figure in the center that actually has face and fingers. That one took 5 minutes. Is this shit reads at all? I'm really struggling with the 30 second ones.

>> No.5119271
File: 206 KB, 825x424, g.png [View same] [iqdb] [saucenao] [google]
5119271

How do I capture the movement of this pose better? She's moving in and hugging her legs, but I can't seem to show that happening in the gesture.

>> No.5119276

>>5119271
Add stomach. Half of this gesture is in tensing the stomach.

>> No.5119293 [DELETED] 
File: 988 KB, 640x1136, 025C3F85-CDB1-48C5-B9BB-7C170DDC7732.png [View same] [iqdb] [saucenao] [google]
5119293

>>5119259
Yeah, I’m thinking about scrapping my whole approach to it and just doing something simple like this. Do you think it would benefit from it?

>> No.5119296
File: 110 KB, 455x720, file.png [View same] [iqdb] [saucenao] [google]
5119296

>> No.5119297
File: 67 KB, 640x784, 3C8B0B2D-402E-4742-90DC-36CE81AF25AE.jpg [View same] [iqdb] [saucenao] [google]
5119297

>>5119259
Yeah, I’m thinking about scrapping my whole approach and doing something simple like this. Do you think it would benefit from it?

>> No.5119309

>>5119126
>>5119134
Shorten the nose and raise the mouth.
Then fix the right (our right) nostril and it'll definetly help.

>> No.5119323
File: 789 KB, 1100x1026, 08-01-2021.png [View same] [iqdb] [saucenao] [google]
5119323

>>5119309
Thanks. I think this is better

>> No.5119327

>>5119031
Is only drawing from photo/video reference bad? Will I develop bad habits vs. drawing from live reference?

>> No.5119330
File: 157 KB, 1100x1026, 13EEE1E0-EF6D-48F3-9A98-28957A06712E.jpg [View same] [iqdb] [saucenao] [google]
5119330

>>5119323
When you draw, flip your canvas every once and awhile and you’ll see if your drawing is leaning, which her face was

>> No.5119334

>>5119327
others will disagree with me but imo there's not much difference between the two. the feel exactly the same to me in terms of drawing process so idk why people keep saying they are so different. anyways pretty easy to setup a simple still life with random stuff around your house to see if it helps you more.

>> No.5119336
File: 320 KB, 684x533, sorry for quality.png [View same] [iqdb] [saucenao] [google]
5119336

trying to not worry about anatomy so much and just trying to capture the figures pose with simple shapes. how'd i do?

>> No.5119347

>>5119334
try drawing real people instead of just objects for you to see it's much easier to visualize depth than in a photo

>> No.5119350

>>5119330
Thanks. I also fixed the jaw on the left, I'm pretty happy with the result now
I switched from Sai 2 to Photoshop just a few days ago and after getting over the technical hurdles it's really incredible how many things you can do with this software

>> No.5119361

>got myself a tablet
>draw like a toddler
huh, do I just do regular practices until I get used to it?

>> No.5119364

>>5119361
yes you will get used to it

>> No.5119371

please critique>>5119296
i tried constructing with cylinders for the limbs but it still looks weird.

>> No.5119376

>>5119371
beg here but the torso is too short. look at where the shoulder are compared to the hips
I'd say the calf or her right leg (our left) is too big compared to the thigh too

>> No.5119382
File: 129 KB, 455x720, file.png [View same] [iqdb] [saucenao] [google]
5119382

>>5119376
the torso is too short?
Isn't the ribcage meant to be same length as the end of the rib cage to the crotch?
That's what I've always learnt.

>> No.5119383

>>5119382
I mean yes, but in that case it is the legs that are too long compared to the torso.

>> No.5119396

>>5119297
I think it would. A lot of the uncanny feeling of it comes from trying to do a realistic render on very cartoony linework. If the hair were more realistic the more blended look would actually work imo.

>> No.5119418
File: 177 KB, 791x1280, BAAC7D22-ADCF-4398-BB39-5BA8C4F0A0AB.jpg [View same] [iqdb] [saucenao] [google]
5119418

Happy Friday everybody!

>> No.5119424

>>5119396
Dude you just told them to change their approach and that they’re original approach would work if they finished shading the hair

>> No.5119429

>>5119067
feel free to disregard if these differences are intentional. I'm unfamiliar with the character, so just going off your reference.
Right side drawing:
Toes, hair, and arms look on point so far, good job.
Nose is wider than reference.
The chin is longer than reference, which is exasperated by the tilt of the nose which i'm unsure if it's correct.
The diddling hand is more rounded-off than the reference, understating the finger joints whereas the reference exaggerates them with an inward curve.
Shirt looks a bit big on her and comes down a bit a bit far down her waist.
Given the angle, we should probably be able to see up her shirt a little bit.
The heel of her left foot implies a different angle than the rest of the foot, which should probably face more to her left.
I don't know what her eyes are supposed to look like when open so I can't comment on that.
Her left breast looks a bit flattened compared to her right.
Left side drawing:
Mostly everything on point so far, getting nitpicky now.
Right arm may be slightly thicker than her left arm.
Nose might be tilting very slightly too high.
You've got yourself in a tricky pickle with the hand here, can't really advise except to find a good reference

I'm liking the left-side a lot, looking forward to seeing the finished piece Anon.

>> No.5119430
File: 22 KB, 372x770, Children of Women.png [View same] [iqdb] [saucenao] [google]
5119430

Why do I feel like I am wasting my time just coloring stuff? Should all of my drawings be bare bones sketches at most? Should I not finish my drawings? I feel okay about the drawing but I probably waste too much time or I am too slow and mess with little details that are very minor but they add up a lot and then take a lot of time to fix in total.

>> No.5119465
File: 262 KB, 784x1248, facial proportions.jpg [View same] [iqdb] [saucenao] [google]
5119465

how are my proportions? something feels off..

>> No.5119468

anyone got a guide or ref sheet that shows what muscles actually get bigger when you start to work out? or should i just stare at different athletes or somethin

>> No.5119475

>>5119429
Great points, thanks!
The nose being bigger is intentional, I wanted stuff to be clear without much zooming in, and to use slightly thicker lines. When I started doing lineart for this I was stressing about my lines being too thin and unclear a lot.
>Given the angle, we should probably be able to see up her shirt a little bit.
I think it's tucked into her skirt and was going to express this with shading, though the ref isn't that clear on this to be honest.
>Her left breast looks a bit flattened compared to her right.
I thought that the right one is supposed to be pushed slightly up and to the left as it's pressed against her shoulder.
>Right arm may be slightly thicker than her left arm.
Indeed, the left one used to be even thinner and I've already 'fattened it up', looks like I should do it again.

Generally, I like the left one way more too, but with the right one it's a bit of a 'sunk costs' feel since I already did hair, letters on the shirt (those seemed like the hardest part because of perspective warping) and some shading. There was also a certain idea in the request which made having two versions sensible. So I'm definitely going to finish at least the left one, though perhaps after a break. The requester has bailed and randoms from the drawthread dissed it, so I kinda lost motivation and moved on to another piece yesterday. But today decided that, since I've spent so much time on this one, I should at least try to get a proper crit. Thanks for giving me hope!

>> No.5119476

>>5119430
Its ok to finish some drawings. But its a better use of time to not spend too much time polishing and rendering. You'll learn quicker with more mileage. And coloring is time spent without gaining much mileage. Its fine to spend a little time on it though. Finishing pieces gives you an idea of where you are at skill wise, and seeing a completed piece you did can help with motivation. It shouldn't make up the bulk of your practice though.

>> No.5119478

>>5119134
bad photo to work from

good photo=/=good drawing reference

>> No.5119479
File: 210 KB, 569x672, p20-2.png [View same] [iqdb] [saucenao] [google]
5119479

posting an update, can I get some critique?

>> No.5119484
File: 744 KB, 1600x1200, Illustration3.jpg [View same] [iqdb] [saucenao] [google]
5119484

So I'm working on my first piece of digital art. I've colored nothing before this and did pretty much everything trad and black and white. How's it looking so far? I just have to finish six up. Maybe add some moths around the lightbulb. (also I'm not keeping my sig down there)

>> No.5119485

>>5119484
Why is it you suck at drawing everything else except the girl from little nightmares and apparently lightbulbs.

Do all of us a favor and stop drawing shitty anime girls and just do wholesome toons and shit.

>> No.5119488
File: 136 KB, 1100x1280, BB27ED5C-0931-479F-ABDA-B4E58738FC65.jpg [View same] [iqdb] [saucenao] [google]
5119488

>>5119418
There. A girl and a raccoon. Done for the weekend.

>> No.5119494

>>5119484
How the fuck is that your first digital painting?

>> No.5119499

>>5119336
Pretty good. You made the figure almost look like it's powerwalking somewhere instead of just doing a silly pose. The base gesture for the model is already pretty exaggerated, so it's nice that you "tamed" it in your drawing.

>> No.5119501

>>5119475
>I thought that the right one is supposed to be pushed slightly up and to the left as it's pressed against her shoulder.
That comes across. Was mostly just thinking the top outline of the breast should be higher / rounder, as it looks like some of the breast's mass has been lost instead of redirected. I'm /beg/ though, so take my anotomy advice with a pinch of salt.
>thanks!
Your welcome. Right-side isn't the most attractive piece in my eye, but it looks like you've found your way with the left. May you have greater success in your future coom pursuits.

>> No.5119514

>>5119479
Her waist feels too pinched I think, though that might be just because the hip is really sticking out far. It puts a lot of gestural pressure in that region. I like your legs though. I feel like Bridgman is working well with you there.
I have to ask, have you tried applying these studies in other figure drawing exercises? Unless Bridgman's style is your main goal it could be helpful to vary things up.

>> No.5119535 [DELETED] 
File: 181 KB, 1120x1736, Male1-1 2 2.jpg [View same] [iqdb] [saucenao] [google]
5119535

second attempt

>> No.5119536
File: 373 KB, 928x1150, 1604930108485.jpg [View same] [iqdb] [saucenao] [google]
5119536

>>5119535
First attempt from a month or so ago. Mind you I hardly paint or draw, this was just with a few hours of value practice.

>> No.5119544

>>5119514
Well, now that you mention it, I’m really only doing this whole thing because another anon ref.ed a blog that implied that you’ll become okay at human drawing if you draw this whole book twice (it’s kinda big if you haven’t read it yourself). I still intend on doing that, and I post the updates because I figure any content is good content on /beg/. My real goal is to be able to reliably draw comicbook-looking heroes (think like Spider-Man, Venom, the Hulk), as well as some anime-styled characters (goku, 80s-90s anime like gundam), including sexual stuff, and have it be at least worthy of not immediately scrolling past. I’m a mech-eng, and I do technical drawings by hand enough to very accurately put down what I’m thinking, at least in an isometric drawing. But I like drawing, and boobs, so I just want to get better and be friendly with other anons. I mean, if you have good suggestions for how to grind anime heads (I was planning on just attaching the styles heads to these sorts of figure drawings, obv not so classical looking, but I’m drawing for anatomy atm) I’d appreciate it, and it’ll break up the monotony of all the figure drawings in posting here. I also drew a rag a day or two ago to shake things up, maybe I’ll draw a duck (like the bird, not an autocorrected dick) or a pinecone to keep things fresh.

>> No.5119545

>>5119535
The image looks horizontally squished on my screen, but damn, I thought this was a professional vidya rendering when I first saw it, I think you’ve graduated /beg/ lol

>> No.5119548

>>5119418
>>5119488
beautiful stuff fren

>> No.5119560
File: 277 KB, 582x933, Male1-1 2 2.jpg [View same] [iqdb] [saucenao] [google]
5119560

>>5119545
I resized it

>> No.5119567

>>5119484
Its dogshit, stop posting

>> No.5119569

>>5119485
>>5119567
Crabs. PYW

>> No.5119576

>>5119544
Seems like you have a guideline set up for yourself, so good on you. I only brought my comment up because it can be tricky to go from doing studies of figures that other artists have drawn to making drawings where you have to come up with your own lines and shape design decisions. It's something I struggled with in the past.
I'm pleased that you're varying up what you draw too. I'm a bit inspired by it. I'm personally too focused on the naked human form.

>good suggestions for how to grind anime heads
I think the best way about it is getting decent enough at drawing the planes of the face and immersing yourself in nice anime drawings you like. I think when people focus too hard on acquiring an"authentic anime" style they make the same mistakes they criticize western animators/artists of making. Just do a lot of experimentation with great anime artists and their styles until you find a look you like. Experimentation is the grind I'd say. There's so much going on in the face that you can't just boil it down to "well, anime eyes have to be BIG and you can NEVER DRAW NOSES" etc.

>> No.5119591
File: 250 KB, 569x672, 1610168389634.png [View same] [iqdb] [saucenao] [google]
5119591

>>5119479
What the fuck are you doing rounding up Bridgeman? Blockiness is not a fucking style, it's a teaching tool. There is a reason why his sketches are so blocky and so minimalist at the same time. Literally every single line is drawn to show you the position of the certain body part or muscle. There is no fluff here. When you round it out, you loose all the important landmarks and turn your figure into an amorphic blob. Look at pic related:

1) Green line is drawn between two little hooks. Those hooks are the corners of the pelvis, they are both completely parallel and line up with each other, this indicates that the pelvis of the figure is straight. In your drawing you misaligned them and they go in different directions, This makes it hard to determine exact position and direction of the pelvis
2) Purple lines are sides of the rib cage. See how they are roughly straight and parallel, and it clearly shows the direction of the rib cage?
3) Blue line shows the bottom of the rib cage. You lost the angle on the right side, so now it's unclear where the bottom is exactly.
4) See how the top of the stomach muscle (red line) lines up with the rib cage and the bottom lines up with the pelvis? That's where it attaches. I'm not sure what it's doing on your drawing.
5) Highlighted some important anatomical details in orange. Literally the whole anatomy of the knee in two simple lines, you completely ignored it. The way shoulder and chest muscles connect and work, the way neck muscles work, the way hip muscles work, etc.

Literally every single line of this drawing teaches you something about anatomy. It is designed that way. I get that as a beginner, it's impossible to grasp everything. And you don't have to. This shit is layered, if you don't know much, you can just pick up big strokes, if you are more experienced, you can look at details. But the point is, you should never ever round the fucking thing up. Because you will learn nothing like this.

>> No.5119596

>>5119576
>so much going on in the face
Yeah, that’s what’s killing me. Even just between the more mainstream animebros like Toriyama and Miyazaki there are books worth of generic anime facial features. It’s daunting how many different flavors there are (for eyes at least, there are only like 3-4 noses I’ve seen lol, and 2 of those are from jjba).

Also facial angles and expressions. Shit. I have no idea how animators can make characters, and animate them so that each frame of a scene has a uniquely identifiable character, with no tracking flaws, it’s fucking nuts, ESPECIALLY the old stuff. Fucking legends.

>> No.5119602
File: 29 KB, 800x1014, ic in a nutshell.png [View same] [iqdb] [saucenao] [google]
5119602

>> No.5119606

>>5119057
I don't have the model pic on hand but I think it looked more like yours than mine
When you say that it's nice to show the thigh pushing the swing of the hips, what exactly do you mean?
thanks for the advice with the arms
Also your redline was good (from what I can tell) dont worry

>> No.5119610

>>5119591
>>5119591
You must be the anon that commented that I should pay attention to every line before, now I feel a bit embarrassed. I put some fluff in for funsies (the breasts specifically, the rest I embellished just because it made it a bit better on the eyes).

Not arguing with you, but I do want to ask some questions/defend myself a little:
>1
I canted the pelvis a few degrees because it felt natural with the knee position (one kneecap was slightly higher than the other, and the bend at the hip didn’t seem enough to account for it), I start out with a skeletal wire underneath the figure w/ribcage to set gesture, I can post that later to show what I was thinking (phoneposting atm)
>2
My skeletal rib cage that I mentioned matches up with what you drew in purple, the breast embellishment is actually a layer over the line that you’re referencing at the models left chest (I just wanted prettier breasts, I’ll keep it cleaner for critique in the future)
>3
Yeah that ones bad, I might be able to say “but muh ribcage wire”, but it’s still badly portrayed there
>4
Same as 3, the lines that you see there are actually intended to be the rib opening at the bottom of the rib cage, but they’re shallow compared to the ref
>5
I went off model for the knees, though I tried to shade the two quads connections (you can see in the left leg)

But I get it now, kinda needed the “wax-on is actually not for waxing my car” scene to play out.

Should I be timing myself and posting here for people to say I’m taking too long? I’m assuming these are more like advanced scale drills in a music class, maybe I shouldn’t be detailing them so much. Also, should I not be putting a wire skeleton beneath the model beforehand and just start with the actual sketch outline?

Now I feel like I’m doing this the wrong way lol

>> No.5119626
File: 318 KB, 705x909, butts.png [View same] [iqdb] [saucenao] [google]
5119626

I've been doing quick paintings to wrap my head around the shapes of the face. I have absolutely no idea how hair works. How can I improve the face? What the fuck is hair?

>> No.5119627
File: 618 KB, 705x692, gestureadvice2.png [View same] [iqdb] [saucenao] [google]
5119627

>>5119596
Yeah, I need to study more faces as well since it's really harder, but let's keep it up. Even as daunting as it is, I think the overall variety of anime faces means there's a lot of fun styles you can pick and choose from. At least, that's how I look at it optimistically.
Ganbatte, anon.

>>5119606
>When you say that it's nice to show the thigh pushing the swing of the hips, what exactly do you mean?
Oh, pardon for not being too clear with what I wrote. I mean that you should push your thigh up AND emphasize the swing of the hips better. Two things. Let's split them up to make it easier.

>Thigh
I imagined that the model's thigh was a bit more foreshortened than what you drew, so that's what I went with. It can be a bit tricky, but try imagining a cylinder when drawing a thigh raised up like mine.
Specifically, when I mentioned "pushing the thigh" I was something referring to pointing the thigh in the direction of the gesture. The model is moving her hips to our right, so it looks kind of nice for the thigh and knee to follow that movement. imagine the gesture moving like a river down the body, creating an s-like rhythm.

>Hips
In my drawing I emphasized the hips swinging by drawing it with a simple s-curve. Your drawing shows a nice overlapping form, but it creates an awkward "junction" that kind of stalls the flow of the gesture. Maaaybe imagine it like how a car could drive down my line without stopping but a car driving down the lines you use for your hip would reach an intersection and then need to stop before making a left hand turn (or worse, go down the wrong road). Our eyes kind of work like that when looking at a drawing. Though let's not get too pseudo-scientific now hehehe.
Oh, and the line also helps round out the female form better too. It's probably the most important line I made in my initial redline.

And yeah, arms are a bit tricky for me still as well, but choosing to simplify them has helped me a lot.

>> No.5119636

>>5119627
Thanks for the help, that made a lot of sense and it looks a lot nicer with your advice
Good luck on your journey anon, we're all gmi

>> No.5119642

>>5119636
We'll all get there someday, fren.

>> No.5119643
File: 361 KB, 789x768, image.png [View same] [iqdb] [saucenao] [google]
5119643

>> No.5119647

>>5119643
Anon you’re so close, literally off by one. Just reposition the mouth and it’s money. Couldn’t tell you where, but that’s all it needs

>> No.5119680

>>5119499
yeah, i know in gesture you're supposed to exaggerate a pose, but i kinda took vilppus words to heart and decided to edit the pose in a way that seemed right to me.

>> No.5119691
File: 1.10 MB, 2904x2129, IMG_20210109_000332379.jpg [View same] [iqdb] [saucenao] [google]
5119691

Tried doing a hand without reference (from this angle anyway).
People say to use boxes and cylinders for construction like it's really easy, but it's still hard (or at least non-trivial) to me to place boxes and stuff in space correctly in relation to everything else. Maybe that's normal or maybe I'm retarded.

The hatching is not the most realistic, and I lost some detail in the shadows, but I like how it looks lol

>> No.5119692
File: 1.02 MB, 1600x1200, ayla.png [View same] [iqdb] [saucenao] [google]
5119692

Did this for practicing rendering, which one looks the best?

>> No.5119694

>>5119680
Based Vilppu. You made the right choice. Gesture, like any tool in art, should be used to make something look nice and appealing. If you had exaggerated the model's pose even further he'd be practically horizontal. Though I suppose you could make it work by shifting his weight around in places on his body.
Tools not rules, after all.

>> No.5119695

>>5119692
I like the first one. Feels comfy and has soul. I suppose that's the power of strong, simple values.

>> No.5119697

>>5119692
1>2>4>3 imo

>> No.5119831 [DELETED] 
File: 463 KB, 2000x1101, rsz_1-8-21_p7.png [View same] [iqdb] [saucenao] [google]
5119831

>> No.5119833
File: 28 KB, 354x367, mayamaya.png [View same] [iqdb] [saucenao] [google]
5119833

i drew mystic maya from ace attorneyyyy
linework on paper > tracing/color in photoshop (LOL)

to u these look sloppy n shitty but i think they turned out good in comparison to what i normally produce

>> No.5119837
File: 515 KB, 1624x1068, rsz_1-8-21_p7 (2).png [View same] [iqdb] [saucenao] [google]
5119837

>> No.5119882

>>5119484
Why do you never improve?

>> No.5119898

>>5119484
It looks lazy and uninspired, like you don't have an ounce of creativity or fundemental skill.

>> No.5119901

>>5119083
These are great, doubt you're gonna get any real input in /beg/
The only one that is kinda bugging me is the one in the top right, I maybe would have played with the twist and forward tilt of the upper torso a bit more but it just might be one of those poses where you can't really find a elegant way of doing things no matter what you do.

>> No.5119944
File: 533 KB, 1516x1000, 2021-01-09-03-Gesture-60s.jpg [View same] [iqdb] [saucenao] [google]
5119944

60 second gestures from reference. Any tips for foreshortened figures?

>> No.5119946

>>5119465
your nose should be a little longer

>> No.5119955

>>5119626
you got to work on proportions, look at your mouth and the nose. Try mirroring the image to find those mistakes.

>> No.5119958

>>5119944
hatching or drawing an outline of where the shadow would be.

>> No.5119973

>>5119944
you might want to check out sycra's video called something like foreshortening with the coil technique.

You want to be using cross contours to be describing how the forms behave in 3d space.

>> No.5119981
File: 520 KB, 1516x1000, 2021-01-09-04-Gesture-2min.jpg [View same] [iqdb] [saucenao] [google]
5119981

>>5119958
Cheers, seems to help quite a bit.

>>5119973
Thanks.

>> No.5119988

>>5119569
Don't have too, cope

>> No.5119991
File: 141 KB, 1925x1000, stuff.jpg [View same] [iqdb] [saucenao] [google]
5119991

>>5119336
Think you did pretty good my dude

>> No.5120017
File: 580 KB, 1265x670, howthefuck.png [View same] [iqdb] [saucenao] [google]
5120017

Sorry but how the FUCK am I supposed to draw a gesture of this pose in a minute? Pic related was the best one I could draw and it took 2 minutes.

>> No.5120020

>>5120017
thats not too bad. You'll learn how to draw quicker the more gestures drawing you do and also when you study the fundamentals.

>> No.5120029

>>5120020
What would you recommend as good fund. exercises? I draw at least one still life daily. I've read Drawing on the Right Side and Fun with a Pencil.

>> No.5120034
File: 543 KB, 496x648, 1588119803569.png [View same] [iqdb] [saucenao] [google]
5120034

What is this flat, blocky, irregular shapes type artstyle called? I keep seeing it on early 20th century jazz album covers and such.

>> No.5120042

>>5119691
The thumb looks like it's growing from the palm rather than sideways from the thenar eminence.

>> No.5120071

>>5120034
probably based on art deco stuff from the 20s and 30s

>> No.5120120

>>5120017
As a fellow /beg/ I think it’s just a practice thing, my layouts take like 5-10 minutes, so you’re already 3-5+ times better than me :^) .

Also, this IS a chick right? I think I can see her smallish boobers. Her face is absolutely gorgeous, damn. She might just be my type, but damn what an attractive face.

>> No.5120123

>>5120120
Yeah she's hot. She looks very German or Dutch.

>> No.5120134

2 years doing portraits and figure drawings,
grinded every day for at least an hour most of the time more

still fucking suck, portraits and figures have improved a lot but i can't draw anything simple and charming for the life of me

>> No.5120169

>>5119610
>I canted the pelvis a few degrees because because it felt natural with the knee position
Understandable, but if you take this pose and look at yourself in the mirror, you will see that your pelvis actually barely tilts.
>Should I be timing myself and posting here for people to say I’m taking too long?
Honestly, 10-15 minutes should be enough for you to copy one figure. There's no point in fiddling with details and doing fancy shading or anything like that. Also no point in agonizing over proportions. Since you're doing them rapidly, you will get more accurate and faster over time. I say, 15 minutes a figure, 4 figures in an hour is a good workload for a day, should allow you to work through the whole book in like a month or so.
>Also, should I not be putting a wire skeleton beneath the model beforehand and just start with the actual sketch outline?
I would say, put it in. It makes things a lot easier. But try to look at the drawing and check all the angles to see what is actually there. Where is the correct position of the rib cage and pelvis in particular.

>> No.5120185

>>5120029
I just watch vilppu course videos and do figure drawings.

>> No.5120186

>>5120134
what books or video courses have you used?

>> No.5120198

>>5120134
post your work

>> No.5120235

>>5120169
Thanks anon, I lost sleep waiting for this reply lol. Golden input

>> No.5120308
File: 82 KB, 436x662, bard sketch.png [View same] [iqdb] [saucenao] [google]
5120308

Anything wrong with this before I turn it into a full drawing?

>> No.5120575
File: 2.23 MB, 3000x4000, IMG20210109153942.jpg [View same] [iqdb] [saucenao] [google]
5120575

First time drawing seriously since I was a kid, hoping to develop with more practice and study.

Will post another, any advice would be appreciated.

>> No.5120577
File: 1.98 MB, 3000x4000, IMG20210109160341.jpg [View same] [iqdb] [saucenao] [google]
5120577

>>5120575

>> No.5120589
File: 372 KB, 1788x2828, Dog bard.png [View same] [iqdb] [saucenao] [google]
5120589

Finished the drawing, looking for feedback in general and what I should work on

>> No.5120602

>>5120575
>>5120577
what did you want to draw? If it figure drawings than you should read one of the beginners books in the artbook thread or if you want to watch a video you should look at some videos in the video course thread.

>> No.5120604

>>5120589
Like the simple colors of it and there is no major mistakes that I can see, maybe the instrument.

>> No.5120609
File: 105 KB, 1468x1882, 0A7BE07C-B474-4551-A6DC-78BB9381BC9F.jpg [View same] [iqdb] [saucenao] [google]
5120609

I got a lot of shit wrong in this piece, but it’s the first time I’ve painted something without it becoming grotesquely muddy and losing the concept all together.

>> No.5120621
File: 95 KB, 414x591, heads 09.png [View same] [iqdb] [saucenao] [google]
5120621

is this construction going right or am I missing something?

>> No.5120663
File: 248 KB, 832x1040, Duo of Painted Failures 2.png [View same] [iqdb] [saucenao] [google]
5120663

Okay finally had time to get the ink done and throw down some flats before bed.

Issue is I'm not really sure where to go from just flats.Could anyone point me to any guides or resources. Youtube vids I could follow along with to get a grip of digital painting and rendering?

I'll post a reply with my current 'style' goals

>> No.5120668
File: 854 KB, 1196x692, Colour&render ref.png [View same] [iqdb] [saucenao] [google]
5120668

>>5120663
I know they're not all the same style but anything like pic related as a starting point to go from where I'm currently at would be great.

>>5120609
Nice reds. They look really good man, especially against the muted blues, greys and blacks of the rest of the piece.

>> No.5120670
File: 17 KB, 198x198, Michelangelo_-_Creation_of_Adam_(cropped).jpg [View same] [iqdb] [saucenao] [google]
5120670

>>5120663
>armor boobs

>> No.5120673
File: 36 KB, 329x327, IMG_20210103_145831.jpg [View same] [iqdb] [saucenao] [google]
5120673

>>5120670
Yeah, they're pretty shapeless and bad but I got tired of fiddling with them.

Pic related was the ref I made.

>> No.5120682
File: 3.37 MB, 1920x1080, 45713.png [View same] [iqdb] [saucenao] [google]
5120682

>>5120673
give them normal armor. seeing women wearing actually useful armor is pretty hot and not this "hit my tits" cosplay shit

>> No.5120690
File: 306 KB, 1500x1075, 1490059789213.jpg [View same] [iqdb] [saucenao] [google]
5120690

>>5120682
I agree but that's just what 40k is my man

Practical armour + underdress is pure aesthetic appeal

>> No.5120698

>>5120668
Thanks dude! I’m digging your character concepts, they’re looking cohesive and the color scheme. Pushing the contrast by making a blue or red darker might help it pop more, but I still think it’s strong. I watch a lot of speed paints myself, this channel is pretty good. Nothing nice and technical though.
https://youtube.com/c/MireysArt

This is Sycra’s video, it’s a lot more technical.
https://youtu.be/zC3OxonJcXQ

>> No.5120714

>>5120690
sorry i meant>>5120668
my bad

>> No.5120716

>>5120714
>>5120663
i meant this. fuck

>> No.5120748

>>5120134
What's simple and charming to you? Maybe you should study that as well? I don't mean to be condescending but if you've improved by drawing portraits and figures then logically studying other facets of art would work the same way too.

>> No.5120768

>>5120670
>>5120682
There was literal penis amor and abb plate, there's nothing wrong with boob armor

>> No.5120793

>>5120768
it's just not practical. it focuses force inwards to the chest and heart area which is lethal. armor should deflect blows and mitigate the force not amplify it in one place

>> No.5120800

>>5119691
If you’re having trouble placing them in space correctly some perspective work might be beneficial to you

>> No.5120827
File: 837 KB, 1472x1200, 6tomyri.jpg [View same] [iqdb] [saucenao] [google]
5120827

>>5120682
>>5120690
Imagine actually thinking there was no historical boob armor. There was. Females also wore dresses over it almost always. Most of these drawings are 15 century. A dick armor got also really popular a bit later (16 century). Joan of Ark is a notable exception, as she wore a male armor. And the reason for it is because she was raped by her soldiers when wearing a female armor and a dress. She was then burned at the stake for wearing male armor, no dress, and having short hair (basically dressing like a boy), so it was a lose-lose situation for her. And yes, boob-shaped armor is practical as fuck and the only people who say otherwise are those that never held a real sword or wore a real piece of armor in their life.

>> No.5120838

>>5120716
>>5120827

>> No.5120848

>>5120793
https://www.youtube.com/watch?v=lBtvS5yhTA8&ab_channel=Shadiversity

https://www.youtube.com/watch?v=6KHz0qWQA9I&t=60s&ab_channel=Shadiversity

>>5120716
Thanks for the links man. I appreciate that you didn't give up in the face of adversity either.

I like that first link as far as time lapses go. It's still sped up but it's not the sanic levels they normally are.

>>5120827
Oh I agree with you man. Boobplate isn't as ridiculous a notion as most people would think.

I was just saying that tastefully done/practical enough looking boobplate + underdress is where it's at for women.

Now if the armour had a massive heart-shaped hole or some shit between the tits that would be another story.

>> No.5120869

>>5120848
>I was just saying that tastefully done/practical enough looking boobplate + underdress is where it's at for women.
Here, I agree. Armored bikinis, get that shit out of here. But anatomically shaped armor, both male and female, can look really cool and be practical at the same time. It's just kinda bothers me that modern Western mainstream media pushes the single, androgynous body type for females as somehow being inclusive. What about curvy women? What about fat women? What about really skinny and tall women? Why the fuck is every female should literally look the same and how is this inclusive? Androgynous or male looking armor or military wear is used to push that shit all the time.

>> No.5120904

>>5120793
Your parroting that same debunked BS that all the anti boob plate people do which is total horseshit. Nothing that is going to glance off the armor with the initial hit is getting through to wherever it reflects to, if it was going to get through it wouldn't glance It would just go through.

That exact non problem already exists with a lot of armor at the hip joints.

And again, protruding codpiece armor that wasn't practical at all but they wore it to battle anyway for aesthetic reasons, they didn't give a fuck. They had impractical shit added to armor all the time simply for aesthetics, abb plate is an example.

If enough women fought in history to warrent armor tailored to them they 100% would have made boob armor, probably with nipples as well.

>> No.5120906

>>5120869
Women fighting bus already unrealistic, why not have plate bikinis? Its magic n' shieet

>> No.5120914

well fellas sorry to bother but i want to draw but idk where to begin, i only know how to make stick men, and i would prefer digital art but i cant afford a table rn, so it would have to be keyboard and mouse.
if anyone has tips or tutorials and which programs to use it would be great!

>> No.5120922

>>5120906
Not him, but sense of disbelief is always a thing to take in consideration even in fantasy settings.
Like how it can make more sense for dragons but not a random black or Asian guy in a medieval fantasy setting of Norway.

Plate bikinis only stop making sense when the male equivalent are covered head to toe anyway. Everyone being hot regardless of gender is the best decision

>> No.5120924

>>5120904
those were ceremonial

>> No.5120928

>>5120922
I hate the "because dragons that means diversity also makes sense?"

Putting dragons in your setting and using that as a way to excuse any inconsistency is lazy and retarded.

And if you are going to make a medieval nordic setting why are you putting blacks and asians? If I made an Indian or Chinese setting, fantasy or otherwise, it would be sensible to represent that people and culture as they are if I'm using their myths and history to create a setting. In fact you'd get called out for "white washing" if you didn't represent then accurately.

>> No.5120929

>>5120914
Just start with a pencil and paper while waiting for a tablet. I think you can get a decent tablet for around 50 USD on amazon. If you what to learn how to draw you can start with any of the beginner books in the sticky or the artbook thread. If you want to draw people you can watch vilppus videos, you can find that in the video course thread.

>> No.5120941
File: 519 KB, 4800x3600, female anatomy practice 1.jpg [View same] [iqdb] [saucenao] [google]
5120941

Some anatomy studies from references today! Somewhat proud of the one with the red

>> No.5120943

>>5120941
stop chicken scratching

>> No.5120949

>>5120941
not bad, try to do some timed gesture exercise to help with the chicken scratch.

>> No.5120955

>>5120943
Can you explain what's wrong with chicken scratch if it isnt lineart? Not trying to be rude or anything just the curiosity of a /beg/
>>5120949
By timed gesture exercise you mean taking like 30 seconds and trying to emulate a figure's gesture with simple lines?

>> No.5120958

Best resource for learning how to draw non-organic, geometric forms? Want to get better at drawing armour and cars.

>> No.5120966

>>5120955
yeah 30s 1, 2, 5, 10 minutes. It helps you focus on drawing the main lines that captures the gesture. Once you learn where you need to put your lines you will slowly stop chicken scratching.

>> No.5121013
File: 342 KB, 2286x1600, watfuck.jpg [View same] [iqdb] [saucenao] [google]
5121013

Been trying to practice by drawing from poses, this is one that I've been messing with for awhile now. I swear understanding space starts feeling so hard looking back and forth from one to another after awhile, everything looks WRONG

>> No.5121031

>>5120906
If your setting somehow explains why bikini armor is a better form of protection then a full plate, then be my guest, by all means. If it's not explained, then how can you take a story like that seriously? Characters are literally gimping themselves for no reason. And it's not only limited to females. Naked males are equally stupid. And I'm not advocating for going full realism on armor and weapons either. You can have ridiculous fantasy shit, but it should make practical sense in-universe. See Attack on Titan as an excellent example of a fully fictional combat gear with some tasteful aesthetic that makes sense and enhances the story.

>> No.5121045

>>5121013
Your proportions are wrong (legs and arms too short, body too long, head and neck too small, boobs too big). Instead of drawing silhouette, do construction.

>> No.5121086

>>5119484
Look up some references like light bulb, sitting on the ground, a rain mac and then try to draw the piece again.

It can be hard to read what going on in the centre and the hood looks like a triangle. If it's easier focus on drawing heads and hoods so then it's more legible. Maybe colour the girl, too?

Don't give up and keep drawing. Try to polish your ideas.

>> No.5121089

>>5121013
yea so you are just drawing contour, the best approach to this is doing a block in method, look up youtube tutorials.
but the real big brain move is realizing that contours dont exist and form creates contour, therefore, you need to draw the form first.
look up glenn vilppu

>> No.5121109

>>5119350
Im not sure if youre trolling or not, but if you want to learn how to draw portraits begin by learning value using the egg method first, your values are very bad in your post.

>> No.5121116
File: 118 KB, 846x514, headattempts.png [View same] [iqdb] [saucenao] [google]
5121116

I've been following an anons advice and paying more attention to the proportions and the overall shape of the head, is this a step in the right direction?

is there other things I should focus on?

>> No.5121121

>>5119991
thx for this! really helped

>> No.5121125
File: 295 KB, 1205x1789, legz.png [View same] [iqdb] [saucenao] [google]
5121125

>> No.5121137

so, what's a good video that demonstrates gesture drawing and how it should look? cuz i'm reading hamptons book on figure drawing and i understand that gesture is the flow, movement, etc, but i'm kinda confused on how i should go about it. first he says never to use straight lines, but then he uses them in the book and on his demos.

>> No.5121148

>>5119172
have you tried looking at natural rock formations that have the same thing.

>> No.5121158

>>5121137
vilppu in action

>> No.5121166

>>5121158
you think i should just learn from vilppus book instead? or is hamptons perfectly fine

>> No.5121167
File: 101 KB, 828x1280, A11BC348-8781-4537-967A-607B161957E6.jpg [View same] [iqdb] [saucenao] [google]
5121167

I’m so high

>> No.5121170

>>5121166
whatever works for you anon, hammypton also tells you if it doesnt work just modify it to your liking

>> No.5121173

lolwow

>> No.5121174

>>5119083
good stuff anon

>> No.5121178

>>5121116
You're putting the top of the zygomatic arch too high. It lines up with the bottom of the orbit. Maybe learn skull construction from Scott Eaton's facial anatomy skull lesson if you can.

>> No.5121181

>>5119191
watch the angles of the body. clavicula bone isnt positioned like that. its slightly angled for an instance. same with the head. otherwise its a decent study.

>> No.5121193

>>5121178
I'll check it out and post an update, thanks!

>> No.5121226
File: 122 KB, 1286x1460, Shaak Ti Sketch.png [View same] [iqdb] [saucenao] [google]
5121226

I like doing fanart but I'm not too satisfied with anything. Am I retarded or just in need of guidance?

>> No.5121265
File: 292 KB, 901x1562, file.png [View same] [iqdb] [saucenao] [google]
5121265

am i doing 3 point perspective right?

>> No.5121289

>>5121265
yea its wrong
look at the box in the middle, notice how the front most, top plane is completely parallel to the horizon line. this cant be as that must have a vanishing point. your bottom vanishing point is your primary axis, and the remaining planes should adhere to the other two points, and note, not just one of the points, because that would make it 2 point perspective. that is why this is filled with a bunch of 2 point perspective boxes and 3 point perspective boxes. you need to keep this in a closed environment if those are the rules you are setting for yourself.

>> No.5121316
File: 555 KB, 1450x2867, 63CC0BEF-24FC-4F8C-8AFC-E81ADDE84D3B.jpg [View same] [iqdb] [saucenao] [google]
5121316

Hey guys I’m a fetus. Do I have talent?

>> No.5121339
File: 133 KB, 628x920, 202.png [View same] [iqdb] [saucenao] [google]
5121339

tried a profile and fuck me its bad, eyes are all sorts of fucked

>> No.5121342
File: 1.18 MB, 1066x1600, file.png [View same] [iqdb] [saucenao] [google]
5121342

Does anyone know how to make her ass look good? My attempts just keep ending up either too round or flat or an awkward combination of the two. This angle/pose is always tricky for drawing butts for me.

>> No.5121346

>>5121125
memory?

>> No.5121350

>>5121342
Just feel the form bro

>> No.5121352

Anyone got a good roadmap? I have no idea what to start learning first

>> No.5121354

>>5121350
It's more of a stylistic thing I'm looking for.

>> No.5121357

>>5121352
Keys to Drawing and Perspective Made Easy are nice places to start. Dipping your toes in Fun With a Pencil is fine too, though I never finished it and I think most people don't either. After that hit up a good teacher to study under like Vilppu.
The rest is mostly up to you and how you want to experiment, fill in the gaps of your knowledge.

>> No.5121363

>>5121357
I'll give 'em a shot, thanks

>> No.5121377

>>5121354
Post cheeks. I personally hate everything I draw but I’m sure I’ll like yours

>> No.5121379

>>5121289
thank you, can you show me how that box is meant to look?
I don't quite understand how it's meant to be.

>> No.5121382

>>5121339
This isn’t bad. Really shouldn’t be harsh on yourself

>> No.5121383

>>5121379
not op but that IS how its meant to look, its just a box in 2d, to change it to how its 'meant to look' would just be a new cube at that point

>>5121382
thanks lad

>> No.5121388

aaah I can't get sizes right. Whenever I draw from reference I make things too big or too small in comparison

>> No.5121390

>>5121388
just do some measurements? use plum lines? use negative space?

>> No.5121395
File: 246 KB, 750x1334, 12AF39FE-442C-4A3D-999F-5151BF966C0E.jpg [View same] [iqdb] [saucenao] [google]
5121395

10 minute figure, is it any good?

>> No.5121402

>>5121289
gimme 15 minutes ill give u a proper guide

>> No.5121425
File: 246 KB, 855x617, formsiguess.png [View same] [iqdb] [saucenao] [google]
5121425

Am I studying form correctly?

>> No.5121429
File: 76 KB, 500x647, hhh.jpg [View same] [iqdb] [saucenao] [google]
5121429

>>5121425
Those ellipses are shit. Ellipses don't come to a point, they're nice n round.

Spend some time drawing ellipses

>> No.5121430

>>5121395
right leg is way too low

>>5121425
dont pinch the ends of those wrapping circles

>> No.5121449
File: 478 KB, 901x1562, fdgfc.png [View same] [iqdb] [saucenao] [google]
5121449

>>5121379
ok 2 replys for you. one showing you how what you are doing is wrong, and how it should be drawn.

>> No.5121456

>>5121390
Even measuring with my eye it's not even close still. I'm just retarded.

>> No.5121457

>>5121430
Jokes on you. It isn’t low enough. Look at the shoulders

>> No.5121461

>>5121449
Thank you, i think understand now.
I can't put a block directly facing me, i thought i could but it makes its own vanishing point

>> No.5121462
File: 615 KB, 901x1562, aaa.png [View same] [iqdb] [saucenao] [google]
5121462

>>5121379
this is how 3point perspective is correctly handled, its a little visually messy as i did it in like 30 seconds but, every axis has to adhere to one of the vanishing points. just so you know, 3 point perspective can create extreme exageration/fish eye effects, and honestly is rarely really needed. basically this is a closed system, that obeys three vanishing points, so if you are working in that system, you MUST obey they laws set out or youll end up with a mess.

>> No.5121464

>>5121461
yes exactly. every object in real life will have its own vanishing point. systems like 3pp and 2pp are closed systems used for a practical outcome but dont necessarily reflect reality so dont get trapped in their framing.

>> No.5121465

>>5121429
Sauce?

>> No.5121475

>>5121465
D'amelio's Perspective Drawing Handbook

A little more in depth than Perspective made easy, but less introductory.

>> No.5121477
File: 143 KB, 682x735, deliverjuche.png [View same] [iqdb] [saucenao] [google]
5121477

Took a little bit, but whatever.
Trying to find a style similar to Otomo.

>> No.5121482
File: 94 KB, 1066x1600, h6c2fcl0.jpg [View same] [iqdb] [saucenao] [google]
5121482

>>5121342
tried

>> No.5121486
File: 717 KB, 864x1799, 24ef516b-bfa5-4f0e-969a-cb657600051b.png [View same] [iqdb] [saucenao] [google]
5121486

Is this a decent pose?

>> No.5121491

>>5121486
lmao

>> No.5121493

>>5121486
>Next, you

>> No.5121495

>>5121491
>>5121493
Wtf are you guys even talking about?

>> No.5121502
File: 366 KB, 1040x1176, F88160AA-0843-4B34-B5C1-BA2387935B35.jpg [View same] [iqdb] [saucenao] [google]
5121502

>>5121495
>you chattin’shit mate?

>> No.5121513
File: 31 KB, 507x676, Strabisnky.jpg [View same] [iqdb] [saucenao] [google]
5121513

>>5119187

>> No.5121531

>>5121513
This exercise has a rather simple purpose really, and there's not much to do past the simple benchmarks.

They are:

1. Everything is in the drawing
2. Lines and angles are directly observed and copied to some level. (no marks made not in the drawing)
3. The student did not flip the drawing til the end.

You seem to have failed the benchmarks somewhat, but I honestly think you've gotten as much as you can from that exercise. Move on.

>> No.5121576
File: 65 KB, 372x563, twistthatbooty.png [View same] [iqdb] [saucenao] [google]
5121576

>>5121377
Sketched up a new one quick

>>5121482
Thanks a bunch, anon. I think I still messed things up a lot but I like the decisions you made to emphasize the butt more. The model's pose isn't very flattering.

>> No.5121602
File: 630 KB, 1936x1200, facesidebyside.png [View same] [iqdb] [saucenao] [google]
5121602

Just started watching ctrl+paint, did this in csp. anything I should know going forward?

>> No.5121614

>>5121602
Value is relative, always paint your background value, you need that dark grey as a reference point and are getting lost because of the white background

You need to draw good forms in order to render those forms through paint. Unironically Loomis.

Lastly, you also need to up your observation skills.Dodson maybe.

>> No.5121623

> ITT people that clearly are not beginners

>> No.5121628

>>5121614
thank you I will look into them!

>> No.5121636

>>5121623
Who are you referring to, anon?

>> No.5121646
File: 1.28 MB, 1168x1057, bwabwbaa.png [View same] [iqdb] [saucenao] [google]
5121646

>> No.5121652

>>5119062
looks like you smushed features onto a base, consider expanding the types of faces you draw

>> No.5121653

>>5119196
this and lines offer some variety and signs of movement within a work

>> No.5121660

>>5119072
>>5119178
Some improvements from cleaning up, the bottom left figure in particular. Like the other anons said, just practice on making your clean lines look neat when you're ready to do them. Good work.

>> No.5121662
File: 297 KB, 1850x1600, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
5121662

>>5121342
Had a go at this. I spent embarrassing amount of time on getting the angle of her face and still not sure if it's quite right.

>> No.5121665
File: 383 KB, 700x700, Illustration1.jpg [View same] [iqdb] [saucenao] [google]
5121665

>>5119031
I think I finally realized how to do smooth render

>> No.5121674

>>5121665
I wanna fuck this Mashu.

Also, you are not /beg/ anymore.

>> No.5121677

>>5121674
>you are not /beg/ anymore
I just didn't know where to post it, all I do for render normally is purple multiply layer with 50% opacity

>> No.5121684

>>5121665
>I think I finally realized how to do smooth render
Share your secret, onegai

>> No.5121685

>>5121684
Soft g-pen, hard g-pen for hard edges, and blur tool that I never used before for smoothing

>> No.5121694

What fundies do I need to git gud at before I can start learning figure drawing? I wanna start drawing people already

>> No.5121697

Does anyone have any good sources that teach digital value/basic rendering studies? I don't want to go full render-mode yet, but I feel like it wouldn't hurt to find new ways to bring out the form in my anatomy too.

>>5121685
Is a soft g-pen just a hard round brush with opacity/density settings I take it?

>> No.5121702

>>5121685
Thanks. That's what i figured, now need to wrap my head around the process itself

>> No.5121703
File: 103 KB, 621x697, 1242135235.jpg [View same] [iqdb] [saucenao] [google]
5121703

>>5121697
I used this one. Don't mind the second one name it uses g-pen as the base, it's just completely flat brush with pressure sensitivity on for hard edges

>> No.5121705

>>5119126
You’re only drawing the features, start with the basic shapes.

>> No.5121707

>>5121703
Thanks a bunch anon. I've built a good "all-round" brush I've been using lately but it's always nice to incorporate what other people have too.

>> No.5121708
File: 827 KB, 990x833, tttt.png [View same] [iqdb] [saucenao] [google]
5121708

that was a fun drawing

>> No.5121719

>>5121462
thank you

>> No.5121730
File: 212 KB, 1152x1860, FAILUREpractice.jpg [View same] [iqdb] [saucenao] [google]
5121730

>>5119031
Yet again, I've failed, I've failed and failed like no one else, I'm tired of being talentless, do you have any idea what I feel? Defeat, that I know and over again. I can't grasp volume, 3D, or the form, I can't grasp values or depth, I can't grasp shadows, I'm tired, the dream is getting colder and colder while those less deserving are thriving, I tried to draw another hand based on the KEYS TO DRAWING exercise, 13 or 14 minutes and it's inferior to the one I did before, tried faces and failed, failed again. DRAWING FROM IMAGINATION? I can't, I can't even do what others post as "shit" to inspire me, it looks like shit, it's not even able and I mean it, to be finished, it's hot trash. Am I talenless? What's the reason of this hell? I literally can't draw from imagination, it looks horrible, it looks below the "shit tier" of others, I don't even know what I have to do and I can't do it again since it's so crushing and people refuse to help me.

>> No.5121744

>>5121730
I'm starting to see a lot of soul in your work, anon. I just wish you didn't have to tear yourself down the way you do. The hand has an appealing charm to it and I see you're feeling the form on the head, and it'll look much, much better once you overcome some of the symbol drawing issues.

>> No.5121750

>>5121730
I didn't read your whole post cause it's too pathetic to read. From the looks of it, you understand that your art is bad, thats better than the person who "likes" their art and continues to pump shit out at garbage quality. You'll get there if you quit being such a lil bitch about it and actually how to draw faces. You skipped that and went straight to shading. You're taking too much on at once.

>> No.5121753

>>5121646
The eyes look pretty good

>> No.5121755

>>5121730
Jesus fucking Christ you've been here for more than half a year and you still haven't changed your dogshit attitude. Just get the fuck out of here with your pity parties and MY TALENT bullshit.

>> No.5121765

>>5121750
You should read it, it gave me a good laugh.

>> No.5121772

>>5121730
>What's the reason of this hell?
"Keys to drawing" is like a bible of not being able to draw from imagination. Everything in it is antithesis to being able to draw from imagination. No wonder you can't do it.

>> No.5121774
File: 184 KB, 947x624, .png [View same] [iqdb] [saucenao] [google]
5121774

Why does my drawing look so bland? Is it just the shading or am I doing something else wrong?

>> No.5121775

>>5120924
They weren't though

>> No.5121777

>>5121774
flat forms
no line weight
colors don't compliment each other
all materials look the same

>> No.5121779

>>5121086
The girl wasn't done yet, this is just a WIP. I still have to color and render her skin and do all of the shading on the coat.

>> No.5121783
File: 306 KB, 606x900, latest-56.png [View same] [iqdb] [saucenao] [google]
5121783

>>5121086
Also the hood is supposed to be a triangle, it's based off this character. I'll look into some more references though, I tried to use some for that lightbulb but it seemed I'm not very experienced yet.

>> No.5121784

>>5121777
>>5121774
Adding to this, your drawing doesn't have weight to it. She's laying down but her bangs are near horizontal, for example

>> No.5121785

>>5121783
Don't make her good a triangle it looks bad

>> No.5121792
File: 870 KB, 1463x2250, rsz_1rsz_1-9-21_2.png [View same] [iqdb] [saucenao] [google]
5121792

Thoughts on today's doodles?

>> No.5121794
File: 1.59 MB, 2160x1620, C058D1CC-A469-4C13-AC70-EF72D329F9F4.png [View same] [iqdb] [saucenao] [google]
5121794

When studying figure, should I take it further than this?

>> No.5121797

>>5121794
for context I just want to paint cute anime girls and dragons

>> No.5121810

when people tell you to study the shapes of artists you like, do they mean like how they draw limbs? bodies? hair?

>> No.5121823
File: 2.54 MB, 3120x4160, 20210110_030006.jpg [View same] [iqdb] [saucenao] [google]
5121823

Following Hamptons book, feel like I'm starting to understand what he means about line flow

>> No.5121826
File: 235 KB, 1052x794, Living Grim Failure.png [View same] [iqdb] [saucenao] [google]
5121826

>>5120663
Trying to internalise perspective so I can throw out scenes that are 'close enough' quickishly.

Does anything about this look glaringly wrong? I know the lines are a little wonky due to haste and some of the forms, like the vent, need to be more solid.

I feel that the guys feet aren't planted as firmly as they should be, but other than that?

The chick is also meant to be a head taller than the guy. Does this look like the case or does it look like she's floating?

>> No.5121833

>>5121823
I still don't understand how he draws his legs though, how the fuck does he do it?

>> No.5121836

>>5121826
I dont mean to shit on you but it seems like you've been fiddling with that drawing for a week. You need to get more mileage by doing many more drawings.

>> No.5121850

>>5121836
I feel the same way man honestly.

But I also know I have to tackle learning to paint and ink digitally at some point so I figured I would practice it on this sketch.

You're right that that i should probably be shitting out more sketches and linework in between though.

I guess it's just hard to know how I should divide me time and energy.

>> No.5121890
File: 592 KB, 1300x1550, gestures.png [View same] [iqdb] [saucenao] [google]
5121890

im at the stage where i really struggle with legs

>> No.5121897

>>5121665
What are you using for an outline?
Looks like a pencil brush?

I usually just use g-pen with low aliasing, but I like the rougher look of your outline in the finished picture. Reminds me of an animation cell.

>> No.5121920
File: 2.57 MB, 3120x4160, 20210110_044106.jpg [View same] [iqdb] [saucenao] [google]
5121920

>>5121833
I think a part of it is anatomical understanding, but Im really trying to wrap my head around the use of asymmetry and repetition to represent the legs as well

>> No.5121928
File: 112 KB, 392x836, file.png [View same] [iqdb] [saucenao] [google]
5121928

any critique?

>> No.5121940
File: 851 KB, 2160x1620, 403E2423-17BC-4A6F-8C13-E40FA920AE22.png [View same] [iqdb] [saucenao] [google]
5121940

>> No.5121944
File: 78 KB, 750x741, 1596304561651.jpg [View same] [iqdb] [saucenao] [google]
5121944

oh fuck bros, the gains are hitting, shit is clicking in a big way, the slippery ballpoint pens i bought and didn't like a few months ago suddenly feel like the nicest things in the world to draw with, ooohhhh god

>> No.5121945

>>5121928
UUUUOOOOOHhHHHH!!!!!!!

>> No.5121994

>>5121940
The arm on the right looks short. Notice how the joint is horizontally at the same level with her hairline.

>> No.5121995

>>5121994
thank you. now that I look it seems obvious

>> No.5122013

>>5121794
>>5121797
I suppose it wouldn't hurt to apply rendering techniques to your figure to show the form of the anatomy more (shading, values, etc.). It's good practice. After that just study how your favourite artists make appealing stuff and that's basically it.
Otherwise just experiment. Push the proportions, play with shapes. Whatever you want that looks good to you and hopefully other people.

>> No.5122015

>>5121850
I'm a dummy that doesn't finish his drawings but if I had the sense to do something like that I'd probably just warm up with gesture drawings or some basic studies before diving back into the main piece for the day. Nothing too hard but still enough work to say that you've learned some things.

>> No.5122024
File: 1.16 MB, 2160x1620, 9A085662-5581-4FC7-9C8B-E7F6984F68B5.png [View same] [iqdb] [saucenao] [google]
5122024

>> No.5122029

>>5122024
sorry for the spam. ill chill out.
>>5122013
I'll try doing that from now on

>> No.5122032

>>5122024
This was like the only model picture I saved becuase she's so goddamn pretty. Holy shit.

>> No.5122034

>>5122032
Yeah I might try rendering this one for that reason haha

>> No.5122050
File: 529 KB, 615x887, file.png [View same] [iqdb] [saucenao] [google]
5122050

i took advice from last time i posted and i tried doing construction before doing the contour as well as adding more gesture than the figure. I didn't copy the pose that much but followed the action.
How did i do?
I did some quick shading, i can improve on that but how did i do for the rest?
Do I have the right idea.

>> No.5122061
File: 1.45 MB, 2480x3508, milestone 6 10 jan 2021.png [View same] [iqdb] [saucenao] [google]
5122061

Just started learning hands, watching Proko and reading Loomis.

How do I make my hands more graceful?

>> No.5122063
File: 7 KB, 220x220, FnMrEglGAa8.jpg [View same] [iqdb] [saucenao] [google]
5122063

>>5121785
But...her head is supposed to be that way...

>> No.5122105

>>5122061
Buy a sketchbook and fill it with hands in different positions.

>> No.5122113
File: 30 KB, 683x771, mann.jpg [View same] [iqdb] [saucenao] [google]
5122113

Learning to draw the figure, is there such thing as learning the wrong mannequin?
In other mannequins there's the moveable part between torso and pelvis, but it's just one part in this one

>> No.5122198

>>5119484
Bad lighting

Bad line art

Bad character design

Bad perspective

Just bad

>> No.5122223

>>5122050
well you some what capture the pose. The pose is leaning more than your drawing, causing you contour to change. Have you tried and watch vilppu do gesture drawings. If not I would suggest you do it will help you a lot, you can find it on youtube should be a video around 20 plus minutes.

>> No.5122236

>>5122050
It's good. I think, you're on the right track. Your body ended up being too short because the angle of the rib cage is wrong and the rib cage itself is too small. But that is something you just have to pay closer attention to in the future. Other than that, good job.

>> No.5122238
File: 101 KB, 1037x854, brokenhands.jpg [View same] [iqdb] [saucenao] [google]
5122238

Trying to figure out how to draw a hand pointing forward and getting frustrated by the minute

>> No.5122239

>>5122113
No there is nothing wrong with learning from a mannequin. The more moveable ones are good for more unique pose and gestures. Just try looking at models and real people as well.

>> No.5122246

>>5122238
how close is the hand to the viewer? The closer the hand the less we could see of the arm, depending on the angle of course.

>> No.5122250

>>5121792
It definitely has that 'Westerner draws anime' feel to it. But definitely good effort. Keep it up.

>> No.5122251

>>5122223>>5122236
Ok so my proportions were wrong.
What else should i have done differently other than focus on proportions?
I was told not to copy it exactly so i changed it pose and made it bend more and add more gesture.

>> No.5122258

>>5119484
That hood is shit, the fuck is with pyramid head?

>> No.5122263
File: 49 KB, 451x819, brokenhands2.jpg [View same] [iqdb] [saucenao] [google]
5122263

>>5122246
Not not supposed to be necessarily in the viewer's face but still kinda stretched forward, like the arm is bent roughly 90 degrees at the elbow. A cartoony, exaggerated perspective and hands are something I'm trying to figure out at the same time at the moment

>> No.5122265

>>5122061
hands are the least of your concern right now

>> No.5122269
File: 1.27 MB, 3264x2448, back_study.jpg [View same] [iqdb] [saucenao] [google]
5122269

>>5121166
i gave up on hampton's book and went to huston
i've still got a long way to go but huston taught me more about figure drawing very quickly than hampton
hampton also lacks exercises, and a lot of knowledge in his book is really smashed together.
i believe his book is supposed to be for people who already have a lot of drawing skill, or who got his other course, or is meant to be used with an instructor
looking back at it i can't imagine learning much of anything as a beg from his book without an instructor

>> No.5122275

>>5122251
there is nothing wrong with changing the pose but you did it awkwardly. If she is meant to be sitting up more then the left arm should be more straight instead of bending. You got to keep in mind of what the body is doing and change it accordingly. Also be mindful of the perspective it could also mess up the pose.

>> No.5122388

>>5122275
oh, i see, i have to be mindful of the new pose i'm making, thank you I'll keep that in mind

>> No.5122405

>>5121744
>>5121755
>>5121765
>>5121750
Fuck you, soul? There is no soul there I want skill.
No shit I cant into values, I cant into form.
https://youtu.be/JFJC_sj7s_I
>>5121772
How to solve this issue? Am I talentless?

>> No.5122437

How do I stop drawing the contours and draw what I feel when doing gesture?

>> No.5122458

>>5122405
You are the actual worst fucking poster I've ever seen on this site. You've spent literal months complaining about the exact same shit over and over and over again and haven't taken a lick of advice anyone has ever given you and you haven't changed your worthless fucking mindset in the slightest. All you do is keep seething over muh talent nonstop. Seriously just get the fuck out.

>> No.5122466
File: 103 KB, 512x512, 1602702932280.png [View same] [iqdb] [saucenao] [google]
5122466

>>5122458
What are you going to do huh? What are you gonna do? Think Im going to cry over being "your worst poster of the year" Get over yourself HAHAHA
I don't give a shit what you think of me, hell, you don't even exist to me
So either tell me what's the problem and the solution or fuck off because I leave when I want to leave and right now the condition is GET BETTER GET GOOD

>> No.5122468
File: 199 KB, 640x603, 1604316824970.png [View same] [iqdb] [saucenao] [google]
5122468

The mindset is irrelevant, I can do it even if it's painful
BUT WHAT MAKES ME UNABLE TO IMPROVE? AM I IMPROVING OR NOT? IM NOT
Its all talent, history is written by winners the losers are History

>> No.5122478

>>5122466
>>5122468
I'm not telling you shit, because you've been told why your attitude is so godawful countless times before and you haven't learned anything. Rather than spending another few months ruining the thread with your mentally ill monologues you should just accept that you don't have any talent at this point and just fucking grind.

>> No.5122491

>>5122478
Grind> GRIND? AND NOT IMPROVE AT ALL
ITS NOT WORKING
What makes me talentless? JUST SAY IT

>> No.5122493

>>5122251
even if that is the case, you removed a lot of the gesture instead of adding more be missing the squash and stretch of the torso.

>> No.5122689
File: 718 KB, 1404x988, SAT-D3 .png [View same] [iqdb] [saucenao] [google]
5122689

I did this freehand, in less than an hour, and without using any reference when I was supposed to study Druillet's style, wtf....

>> No.5122691
File: 307 KB, 1404x936, SAT-D3 B&W.png [View same] [iqdb] [saucenao] [google]
5122691

>>5122689
Black and white version

>> No.5122698

>>5122689
>>5122691
This is rather nice, I like it.

>> No.5122707
File: 394 KB, 2266x1495, gesture-practice-2.png [View same] [iqdb] [saucenao] [google]
5122707

Critique please anons.

>> No.5122722

Hey guys, I wanna be a gay furry porn artist. Where can I find reference pictures of big beefy dudes??

>> No.5122760

>>5122707
Not bad try watching vilppu do gesture on youtube to get an idea on what to focus on.

>> No.5122763

>>5122722
the /hm/ board

>> No.5122799

>>5122760
I actually tried to emulate him as much as possible lmao. Drawing multiple, continuous and fluid lines and going over the forms. What do you think is missing?

>> No.5122801

>>5122799
knowledge of anatomy really, just draw more gesture and you'll get better at it.

>> No.5122866

>>5122689
cute, though whys the girl green?

>> No.5122930
File: 187 KB, 780x1040, IMG_20210110_140333.jpg [View same] [iqdb] [saucenao] [google]
5122930

It looks human

>> No.5122944
File: 39 KB, 464x619, fuckingellipsesman.jpg [View same] [iqdb] [saucenao] [google]
5122944

>>5121425
More shitty ellipses I gues, but I am having a lot of fun doing these!

>> No.5122966
File: 257 KB, 1250x1192, IMG_20210110_141750.jpg [View same] [iqdb] [saucenao] [google]
5122966

>>5122930
Tldr ESL questions ahead;
Me again, Im reading fun with the pencil and copying the circle heads, is that book good for /begs/? What's a good way to study the book and for how long should I stick with it? Also crit my goku.

>> No.5123014
File: 64 KB, 610x866, CLIPStudioPaint_0hoYKEp4v3.png [View same] [iqdb] [saucenao] [google]
5123014

I'm trying to construct, but I feel like I'm way off. Do I have the generally right idea and it's just grinding and feeling the forms, knowing the proportions more, or am I just completely going in the wrong direction here?

>> No.5123044

>>5123014
do you have a reference? you should be using a reference when learning construction

>> No.5123048

>>5123044
Isn't the point of construction to be able to draw from imagination?

>> No.5123066

>>5123048
well yeah eventually, but how tf you gonna initially learn where things go?

>> No.5123068

new

>>5123065
>>5123065
>>5123065

>> No.5123962

>>5121897
It's g-pen with pencil texture applied

>> No.5124565

is the face any good

>> No.5124566
File: 117 KB, 1267x842, big.jpg [View same] [iqdb] [saucenao] [google]
5124566

>>5124565
forgot pic