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/ic/ - Artwork/Critique


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5105583 No.5105583 [Reply] [Original]

tell me your most profound art wisdom that you have discovered that resonates the most with you. something that's deeply personal, and say it in this thread even if it sounds like schizo babble

>the scribble is the truth. it's the core of every drawing. the scribble is the life essence. unleash the pencil wildly on the paper while visualizing whatever it is that you're thinking about, don't think about the pencil, just spray the scribble in a trance state just draw as if your imagination is possessing the pencil
>look at the scribble and see within that scribble the SOUL of the idea that you want to express
>lower the opacity and bring work it into an understandable drawing while trying not to lose the soul that your scribble generated

>> No.5105586

>>5105583
Do the opposite of what /ic/ tells you.

>> No.5105589

>>5105583
gaps.

>> No.5105590

didnt finish reading, just draw

>> No.5105593

Most tutorials (tu-tour-derails) are meant to improve what you were trained on how to do. If you weren't the kid with talent ignoring the art teacher in class while doodling away in your composition book you will, by nature, will be to-tour-derailed by """teachers""".

>> No.5105608

if you do not think you have talent, quit.

>> No.5105646

The most efficient way of mastering fundies is by necessity. If you want to learn them like math formulas, you're gonna have a bad time.

>> No.5105715

If you don't enjoy the grind, you're ngmi

>> No.5105734

You should try to have fun while drawing

>> No.5105737

Software doesn't matter. All you need is hard round brush.

>> No.5105738

If you can't put down the videogames to draw you should just give up

>> No.5105759

>>5105738
Nothing wrong with gaming if you drew for the day.

>> No.5105763

>>5105583
sculpting is good practice
talent is real

>> No.5105797
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5105797

None of us are ever making it. try and have fun every day, be glad you can do what you can, and if one day some weeb gives you 10$ that's just a nice bonus.

>> No.5105803

>>5105583
making art =/= making money, so if you want to make money out of this shit trace autistically

>> No.5106060

>>5105583
Copy everyone, then forget everyone

>> No.5106065

Have fun

>> No.5106075

>>5105583
anon discovers gesture

>> No.5106479

From big to small. That is all

>> No.5106488

every line is super important and changes the whole picture. every line moves around and navigates the space you draw in. you gotta exist within each drawing

>> No.5106574
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5106574

>the faster you draw the more energy your art has
>spending too long on a piece will make you sick of looking at it and want to scrap it, so work faster
>everything has gesture. faces, hair, clothes, bodies, etc.
>supplement drawing from imagination with reference, not the other way around

>> No.5106579

>>5105583
Honestly, I started seeing more improvement after I made a point to sit down and study line weight, along with making a conscious effort to stop chicken-scratching. It forced me to focus more on the lines I was making. I started internalizing the same question before making a line: "Why am I making this line? What is it for?" And if I couldn't answer, I knew what I needed to study next. Really it just boils down to being more aware of what you're doing instead of just drawing doodles without a thought or purpose to them.

Also, this might sound crazy, but my sketches started improving after getting a red lead mechanical pencil to use on white paper. It's not a meme, for some reason I find it more fun to draw now using it. Copy what the pros do, even if you're not sure why they have things setup the way they do yet.

>> No.5106582

>>5105737
Based hard round poster

>> No.5106690

>>5105583
manage negative space
draw lots of curves
use a slightly thick brush for conceptualizing
lineweight is nice
have fun

>> No.5106692

>>5105583
Do NOT get lost on a specific part of your piece. Do NOT focus too long in one spot. Always look at your piece as a whole, from a distance. Zoom way out, step away, look at it through the reflection of your black phone screen. Harmony and composition matter more to the eyes than accuracy. How you fill the canvas, the negative vs the positive space, is so fucking vital. As well as how you balance the colors. Work by chipping away at random spots, jump around. If you focus somewhere too long you'll lose sight of the whole.
I remember an art teacher in college telling me not to include a certain object in the corner of my still life. I didn't understand her then. Now I see that it was just a formless blob on my canvas corner. It didn't read as anything. It actually took something away from my overall compositional quality. I was rendering what I was looking at, but you don't need to show every single thing you see. Make your decisions based on how it will look as a whole.
Stop being lazy about backgrounds, they are as much a part of your piece as the subject. Think about how they'll fill in the space around your big titty anime bitches before you even start drawing. Add some stuff into the foreground while you're at it. Balance the space. In fact, color your backgrounds first. Try it now by drawing a character into a random picture from google. It makes coloring the subject so much fucking easier to have an established, colorful world for it to be in. Fuck around with color adjustment sliders until things start looking harmonious. Eventually you'll catch on to all the ways colors mingle and the illusions they create. Anything can turn into any color in the right situation.
All this shit changed my life.

>> No.5106696

Do whatever you can get away with.

>> No.5106698

>>5105583
None of your work will be perfect so quit trying to create perfection

>> No.5106715
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5106715

>>5105583
No matter how hard you try, if you don’t have talent people will scoff at your best attempts no matter how long you’ve been at it and whether or not your stuff is decent.

Maybe it’s that those with talent can create things that are visibly effortless and thus more appealing. I just don’t know. All I know is that I’m low on this ladder and a life of suffering waits for me ahead

>> No.5106731

>>5106579
I hear you. I bought a 2mm lead holder and I enjoy drawing way more just on account of using a fancier pencil.

>> No.5106738
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5106738

https://www.youtube.com/watch?v=_Ns3wVcFmjI

>> No.5107428

>>5105583
Try to draw something without taking the orn from the paper.

>> No.5107948

I'm glad manga-like illustrations are so popular, it will be much easier to get noticed once I draw things in a different style.

>> No.5107970

>>5105583
Not every drawing that you make needs to be shared
Even if is cringe or fucking weird don't think about it

>> No.5110104

>>5105583
i don't like sharing my secrets with a bunch of yous

>> No.5110466

Try everything because you'll need it

>> No.5110477

>>5105583
caffeine and edging combined are the most powerful fuel

>> No.5110539

>>5105583
There is no significant difference between art and entertainment; just make something you like.

>> No.5111924

>>5105583
No rules only tools.
Hard round is king.
Style is achieved after first understanding reality.
Value is more important than color.
Gesture is more soulful than construction.
Fundamentals are just rules you learn so that you can break them with style.
Technique is important.

>> No.5111935

>>5105583
The longer you spend drawing, the more chance you will discover something that improves your process.
You can also improve while visualizing. I wonder if all great artists may be physically drawing 8 hours but visualizing for 16?
Fail rapidly. That's why artists who pump out lots of art quick improve quick because they can quickly see what works and what doesn't
Bad art is just a habit. The habit of neurons firing the same way over and over again. You must deliberately experiment and do new things in order to grow.

>> No.5113830

>>5105583
HOW DO I GET FOLLOWS?????

>> No.5114051
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5114051

>>5105583
embrace monke, train arms, swing sticks. Pencils are just shorter sticks, if you get good and find fun in swinging longer sticks, you will carry that over to shorter stick.

>> No.5114947

>>5105583
>If a child has many toys, it will get tired of them and break them; if a boy has many prints he will merely dawdle and scrawl over them; it is by the limitation of the number of his possessions that his pleasure in them is perfected, and his attention concentrated.
>If the child shows talent for inventing or grouping figures, the parents should neither check, nor praise it. They may laugh with it frankly, or show pleasure in what it has done, just as they show pleasure in seeing it well, or cheerful; but they must not praise it for being clever, any more than they would praise it for being stout. They should praise it only for what costs it self-denial, namely attention and hard work; otherwise they will make it work for vanity's sake, and always badly.

>> No.5114948

>>5106738
tl;dw?

>> No.5114976
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5114976

Gesture is Soul.

>> No.5115179

I was arrogant. There are no shortcuts. Fundamentals *are* what you do.

>> No.5115226

i was not arrogant, i did not do fundies i just drew anime for 12 years and now i have 5 digit twitter following.

>> No.5115250

>>5114976
Gesture is the spirit of a picture

>> No.5115525

>>5106579
>>5106692
noted

>> No.5115875

>>5105583

Never draw people with dark value of skin as a beginner

[spoiler] they are stinky niggers, if you draw niggers you will get negative gains cos they will steal it just like they steal money [spoiler]

>> No.5115897

>>5115226
that's impossible, if your work looks good you *did* fundies

>> No.5115939

>>5105583
-That even if you're good at drawing, there's always an Asian who is better than you

>> No.5115979
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5115979

>99% of artists will never "make it" in terms of a career or profession, since the demand isn't large enough for the supply. There's a tremendous amount of good, even fantastic, artists out there, but anyone contracting artists already has a list of names, and will likely never know/have no need for yet another.
>That's okay, though, since the whole point of "making it" is to finally achieve a happiness with what you create. All else is irrelevant once you reach that point.
>The best way to learn how to draw is the way you enjoy. If you find grinding practice sketches boring, then don't do them. Just draw what you want instead; you can always go back and redraw old/crappy work in the future.
>There is no silver bullet to learning art, no magic book or tutorial that will guarantee skill for everyone. You must find what works best yourself, for you are the only one who can know that.
>Backgrounds aren't any more or less difficult than characters/figures. It's just often that artists learn how to draw the latter before the former, resulting in an undeveloped skill. Both can be just as easy as each other, but just like multi-character pictures, it will always be more time-consuming.
>Work back to front on characters, and front to back on backgrounds.
>If you are a traditional artist, buy a couple aluminum T-squares: one for the length of your sketchpad, the other for the width. They're insanely useful.
>Work the whole page instead of going from detail to detail. Instead of completely finishing the face before moving onto an arm, work away at the entire body in "layers." Construction lines, silhouette, anatomy features, clothing, details.
>Your eraser is as much a drawing tool as the graphite of your pencil.
>Don't be ashamed of cutting corners or using special tools to make it easier to achieve your desired results; you're only hurting yourself if you do. Use everything: experiment, have fun.

>> No.5115991

>>5115875
ok cracker

>> No.5115992

>>5115875
Gotcha, based post!

>> No.5115999

Immerse yourself into art you wanna make. Don't be a retard and spend time laughing at shit art, like in cringe or beg threads, that actually will eat up your gains. Always look above and ignore the rest.

>> No.5116007

>>5105583
The thing that fucked me up more than anything in the beginning was that I thought you had to draw fast all the time. Whenever you look at any video online of anyone drawing, especially pros, they usually draw really fast and barely ever pause to think. So I thought that’s how I should be drawing all the time, and then I wondered why everything I drew was a scribbled mess.
Some of that speed is just video editing to make tutorials and demos look better, and some of that speed is just genuine skill built up from years of experience. Either way, it’s not something that a new artist should try to emulate if it’s not giving them results. Drawing is a lot more fun and my work looks a lot better when I take as much time as I want to to plan out what my drawing will look like, consider different alternatives and next steps, etc.

>> No.5116008

>>5115999
This is a massive truth both for art and for everything else in life. Surround yourself with good things and strive to be good. Ignore the bad things, they’ll only drag you down.

>> No.5116742

>>5105583
Nothing profound but I've found that these bits of advice really helped.
>Focused learning is the key to getting better, not mindless grinding. Similarly, approach your own artwork critically but not negatively. Instead of repeating I suck or NGMI, identify why the piece doesn't work and focus on fixing that area using any resource you need.
>It's okay to take small breaks while practicing, and taking a day or two off from drawing if you've been consistently studying at a daily pace has been found to help increase your ability.
>Learn from any resource you can get your hands on. Books, videos, webpages, info charts, art from masters, everything and anything works. If one artist can't explain a concept well, find another source that can explain it better.
>Tracing is not inherently wrong. It's only wrong if it's your only source of practice, or if you publish your traced drawings.
>The hardest part of drawing is getting the time and devotion to sit down and do it.

>> No.5116763

>>5105586
>>5105589
>>5105646
>>5105715
>>5105734
>>5105763
>>5105797
>>5106698
>>5115999
What these guys said

>> No.5116819

>>5115979
>Work back to front on characters, and front to back on backgrounds.

what? can you dumb this down? what does it mean to work back to front on characters. design how they look from behind first? background im assumign you mean do the foreground before the shit in the very back

>> No.5116825

>>5105583
everything is a competition even if others wont recognize it

>posted by certified gmi

>> No.5116854
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5116854

Spend 10~15 minutes thumbnailing your ideas and you'll save yourself hours of compositional troubleshotting.

Spend 30 minutes making a colorsketch as well.

Stop punishing yourself for not drawing. Instead, draw whenever you feel guilty, as a declaration to yourself that you care.
Unless there is something really important and that you can't postpone. But those events are not very common and don't take all of your free time, so learn to spot when you're running away.

>> No.5117491

>>5116854
>Spend 10~15 minutes thumbnailing your ideas and you'll save yourself hours of compositional troubleshotting.
>
>Spend 30 minutes making a colorsketch as well.
I kneel

>> No.5117497

>>5117491
Sorry, little buddy, I don't speak Fortnite.

>> No.5117498

>>5117497
You don't need to, you speak English and can decipher this figure of speech anyway.

>> No.5117507

Enjoying, like really enjoying the process is more important than being satisfied with the finished piece. If you hate the process, try different mediums, find what resonate with you.

>> No.5117509

>The truly serious task of art…[is] to save the eye from gazing into the horrors of night and to deliver the subject by the healing balm of illusion from the spasms of the agitations of the will.

>> No.5118860

if you are not on the spectrum you are ngmi.

>> No.5120226

>>5105737
Switching to a rectangular brush improved my art by 300%. I'm sad I fell for the hard round meme for so long