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/ic/ - Artwork/Critique


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5027939 No.5027939 [Reply] [Original]

Wow a lot of hentai threads today. So I was wondering; what's the best way to go about character customization in a game; mainly clothing and body shape? color palettes are easy. I was thinking hard about if I should go either 2D or 3D. Maybe 3D with 2D textures? most 3D CGs don't look very good, the skin looks like playdough, as for 2D I was thinking of using Toonboom, but again 2D has the disadvantage where you need to redraw the clothes and body modifications for each perspective unlike 3D where you get free camera perspectives and even the positions are easier to assemble.

>> No.5027944

>>5027939

What type of game are you looking to make?

>> No.5027992

>>5027944
Either a 2D top-down StardewValley or a 3D WoW/Runescape/Stardew Valley mix with horror elements. But I'd add 2D simulation+animation pics in a 3D game and vice versa.
But I'm really in the concept stage, I don't want my programmer to come up at me and say "Ah too late, you wanted 2D in a 3D game and 3D in a 2D game, nope can't do it, I already rendered it and everything, the engine can't handle the pureness that is 2D"

>> No.5028624

Gonna ask this on /3d/ and /vg/ as well.

>> No.5029881

bumpss

>> No.5030555

bump

>> No.5030580

>>5027939
Most cheap games are 2d with animations. But most of those frames aren't drawn by hand and are instead helped along by the game engine.

>> No.5030584
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5030584

>>5027939
>Wow a lot of hentai threads today.
Yes this is coomer board for artists