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/ic/ - Artwork/Critique


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4978842 No.4978842 [Reply] [Original]

How do you balance art and video games? (Or any other hobby in general) I haven't played league in years and I'm dying of thirst

>> No.4978849

>>4978842
You don't, art takes up all the time

>> No.4978857

>>4978842
I got bored of games, there's nothing new there.

>> No.4978860

>>4978849
Fpbp

>> No.4978867

>>4978842
play it in the evening when you don't have energy to draw

>> No.4978883

Have a schedule and a timer every time you. I usually give 3-4 hours of drawing (study/personal projects) and draw every 40mins and have a 10min break. When I'm done I play vidya if I can spare time

Also stop playing LoL OP. I quit that shit cause it literally did nothing for me

>> No.4978886

>>4978842
I just find the time because it’s important to me.

>> No.4978887

>>4978842
Video games are good for inspiration and relaxing your brain. Keep track of how many hours a day you draw and try to keep that as a daily goal. Burning yourself out by thinking you have to be always “on” is going to hurt productivity, learning to draw is mentally demanding and just like going to the gym you have to give your muscle the time to rest and rebuild.
I don’t play video games very often but if I’m not drawing I’m consuming art, or what I’ll do is watch a movie and let my hand draw what ever it wants and not really pay attention to what I’m doing. I think that’s useful for getting drawing in when you are not in the mood or simply want to do something else.

Creativity flows when you are relaxed.

>> No.4978890

You choose 1 anon.

>> No.4978892

>>4978890
This makes no sense, how many art jobs exist in the game industry?

>> No.4978898

>>4978892
Dude I went to college with works in concept on WoW now, never played games, legit thought they were a waste of time. It's only been two years, I wonder if he still thinks vidya attracts losers...

>> No.4978900

>>4978898
Kind of bad that blizzard has people working on concept art for a game they’ve never played

>> No.4978901

>>4978892
The answer is not many. Too many artists, not enough jobs.

And say you master 2D naked drawing, well you'll need clothes, and drapery and architecture, plants etc. And say you master all that then what about perspective, values, composition. And if you master that, then what about values and colour and light? And if you master that, then what about what happens when you have multiple light sources? What happens when mirrors and metal are involved? What happens with furries and with animals? Scales? Cities? Apocalyptic sites? Loads of trees? What about imagination drawing?

And you master that and it's still not enough because you need to know Photoshop, zBrush and Maya. But oh no, you will need something for cloth modelling. And some art jobs require that you know how to code? Do you know retopo and uv unwrapping? Do you know 3dsmax? Do you know fluids and caustics? Do you know how to use renderers such as Arnold, Octane, Redshift, Keyshot, Corona and Vray? Do you know VFX like Nuke and Houdini and Fusion and After Effects? If you're an illustrator, do you also know about Indesign and Illustrator? Do you know Modo, Mudbox, Rhinocerous, 3dCoat? What about Blender? What about Eevee and Cycles? What about knowing how to code because sometimes jobs also require interfacing with the program via scripting in say, Blender or Maya? And if you are working with, say, VFX, you will need a solid math foundation and an understanding of physics on top of coding.

And what happens when applications no longer get used in industry? Well you'll need to learn a new one.

I'm literally learning about fucking sewing patterns right now because I need that for a cloth simulator. Fuck sewing patterns.

>> No.4978905

>>4978898
Now that he made it there is no sense in him not playing video games. He whole point is to draw enough to get to the point where you make it and can then do leisure fun again. Not to abstain yourself from consumption forever.

>> No.4978906

>>4978901
Chill out man you absolutely do not need to know all this stuff, it all depends on what your goals are professionally.
They don’t want someone who’s exceptionally good at 1 or 2 things.
It’s obviously not expected of a character designer to know how to model cloth physics. Someone who’s a really good concept artist is going to have a totally different skill set than a really good sculptor or something.

I’d you’re trying to be a concept artist or character designer and you’re spending time fucking around in a 3D software I’m sorry you’re being a retard.

Pick ONE thing and get really good at that. A really really good concept artist is a million times more valuable than a guys who’s good enough at allot of things

>> No.4978915

Don't play competitive multiplayer games. They are a waste of your time. Videogames won't help you improve.
Play singleplayer games if you can't do without.

>> No.4978917

>>4978906
My point is that art in itself is not just "a" hobby, it's "the" hobby. Art improvement is super slow and there is infinite depth and infinite breadth where it comes to improving your craft. If you spend a lot of time playing videogames, then you can be a good artist, but you won't be a great artist. (Plus the job prospects are close to nonexistent, you're fighting for them vs a bunch of others who have been drawing all their life and probably who do have one or two skills such as 3D and especially with COVID around prospects are at an all time low)

>> No.4978945

>>4978842
Ausfag with euro friends here, wake up to play with my friends in my morning, I draw during the day while everyone's asleep then come night play some more with the bros before bed. The NEET life is a good life, just gotta hope that porn money comes soon before it all ends.

>> No.4978949

>>4978842
I don’t have to really, I play arcade style games like tekken or skate games. Once in a blue moon I’ll play a story game through but it’s gotta be really good and I binge it for like a week or 2. That’s super rare though. With arcade style games you can just pick it up whenever and it’s the same thing over and over again. I don’t feel gaming takes up any significant amount of my time. I’ve got a retro emulator set up too which falls into the same category as arcade games for me. Play it probably once every few months

>> No.4978966

>>4978917
That is simply not true, I have family members who are professional artists. One is in design and the other one is in fine art. Fine art guy sells some paintings for 60k he’s in his 40s living in a paid off house and unironically plays a few hours a day on a ps4 playing fallout

I don’t understand why people on this site think so black and white

>> No.4978971

>>4978966
i've decided i want to be a fine artist. here i was thinking i could make it with furry porn.

>> No.4978981

>>4978971
Just do what you want. He’s successful because he makes the paintings he wants and found a way to make it work over a life time of working towards a goal. My advice is pick a goal for the art you want to make and focus your soul on it.
Beating yourself up over playing a video game every now and then has a bigger psychological cost on creativity than the lost time just playing a game and enjoying.

The relative I’m talking about still paints for the majority of the day, but he’s still a human and spends time relaxing with games and movies

>> No.4978982

>>4978966
Yeah, but you know the thing about painting traditionally, it's not like the canvas is going to evolve into something new in the next couple of years. If you're talking about an art job in the gaming industry, you've probably heard about the huge changes in technology recently. Machine Learning. AI. Nvidia actually came up with a machine learning thing called Gaugan that was trained on Flickr and can literally come up with landscapes even if you only feed stick figures into the program. I'd argue that in some ways, your family member who is into Fine art might, in some ways, have more job security than as a game designer.

New applications come and go. A while back, Modo was the next new thing. And now it's Blender. Although the core industry programs might be mostly static, I do think that learning new techniques etc is important. Especially as there's been such a huge influx of 2D artists when 2D drawing applications became more accessible on phones, ipads, mobiles, laptops, computers etc when prior to the big tech boom when tablets were so much more scarce. Now, to stay competitive, people also need 3D skills. I think design is much more, I don't know, rooted in reality than jobs like illustration or concept design which depend on the boom and the bust of the entertainment industry.

In any case, you do make some good points.

>> No.4978984

>>4978966
I’m sure your fine art relative didn’t waste his teens and 20s playing 6 hours a day while drawing 10 minutes a week like most of /ic/.

>> No.4978990

>>4978857
just play hentai games instead.

>> No.4978991

>>4978966
>I don’t understand why people on this site think so black and white

That's all they draw in.
Don't fool yourself into thinking people here are creative just because it's an art board.

>> No.4978996

>>4978991
Do perspective and Scott Robertson's technical drawings and tell me that art is a very creative subject. In actual fact, it requires almost mathematical precision in some areas.

>> No.4979006

>>4978996
Did I say it's only creative? No, I don't think so. Analytical ability goes hand in hand with creativity.

>> No.4979011

>>4978996
>In actual fact, it requires almost mathematical precision in some areas.
No, it doesn't. You don't need to treat those books like bibles, and the information within are only meant to help you EYEBALL perspective, anyway.

>> No.4979015

>>4979011
I wouldn't generally say that. For technical artists designing cars and architecture those techniques should probably be followed to the t.

>> No.4979018

>>4979015
I would generally say that, because technical artists and architects aren't looking for critique on /ic/ so my words have no chance of ever reaching them.

>> No.4979022

>>4979018
>so my words have no chance of ever reaching them
I'm a technical artist

>> No.4979023

>>4978982
Listen man to me this just sounds like excuses, worrying about all that and thinking about all the circumstances on why you can’t do this or that, doesn’t help you actually get anything done. Pick a direction and go, you have to make your own path in life regardless of what you choose. Don’t shoot yourself in the foot thinking all the reasons why you can’t or couldn’t do something.

>>4978984
No he was into skateboarding then, still is now. But again, he did study art in highschool, and then went to art school. He studied art for a few hours a day and filled the rest with part time work and relaxing. Don’t assume what people are doing with their time. Even if you spend 2 hours a day on art you will make progress, the quality and direction of that progress depends on the person. Stop fucking thinking about the circumstances of yourself or others this peeves me so much I see it everywhere on this board.

>> No.4979025

>>4979022
Then I sincerely apologies for any confusion I may have caused with my brash words.
If you're NOT a technical artist, then it's fine to eyeball perspective.

>> No.4979036
File: 13 KB, 400x400, 5oADPx-1_400x400.jpg [View same] [iqdb] [saucenao] [google]
4979036

>>4978842
VIDEO GAMES?

>> No.4979046

>>4978857
Dark Souls

>> No.4979061

>>4978842
have some standards.
>...and you'll discover that sometimes you have one, maybe two interesting titles out there, but most of the time there's a big fat 0 (zero) games worth your time.
helps with saving some money too.

>> No.4979078

>>4978842

I use to try and balance my time with games, once I got serious about art and had to compete with other artists I realized that I couldn't keep my head over the water unless I spent those hours improving

These days I feel guilty when I play anything, on sundays I 'force' myself to play 2-3 hours to get my mind off things

Drawing and painting is the worst possible career choice if you want be great at it and value free time, it's either or, especially when you're not established

>> No.4979264

>>4979046
how the fuck is that new? That genre has been milked dry

>> No.4979268

>>4978842
>become too depressed to enjoy games anymore
>allow being horny to become your only remaining energy
>draw porn

any questions?

>> No.4979404

>>4978842
I allow myself 2 hours of vidya or 1 hour of anime (two 25 minute episodes)/manga for every 6 hours of drawing.

>> No.4979407

>>4978842
Use video game screenshots as base of your art

>> No.4979439

>>4978842
You set a timer, or do art as a job.

>> No.4979463

>>4979268
Literally me. I find that drawing with my dick out and porn on the side monitor improves my focus.

>> No.4979845

>>4979268
is that you in the OP pic?

>> No.4979938

>>4978842
work when it is time to work play when it is time to play.

>> No.4979939

>>4978887
that's a good idea anon

>> No.4979955

>>4979015
Scott Robertson's books are redundant nowadays. If you're doing creative illustration, you'll never use advanced perspective guides and plotting because it's too rigid. If you're doing technical design, you'll be using 3D and will never touch advanced perspective guides and plotting because it has too much margin of error and is significantly slower. Anyone still reading his books are quite honestly wasting time.

>> No.4979966

>>4979955
ur so wrong its funny

>> No.4979970

>>4979966
No I'm not. But feel free to provide reasons to why you think so.

>> No.4979985
File: 235 KB, 1600x900, 74972338.jpg [View same] [iqdb] [saucenao] [google]
4979985

>>4979970
round stairs exist

>> No.4979999

>>4978842
Draw fan art of video games.

>> No.4980004

>>4978842
I do all my hobbies, sometimes one more than others for some time, then another.

>> No.4980007

>>4978900
No one making the other games ever played them either

>> No.4980014

>>4979985
...and? Once again, in illustrative work eyeballing it would be perfectly fine since it doesn't need to be 100% correct whereas, if you do need it to be 100% correct, 3D will be used instead as it's more reliable. Regardless, you will not be using scott robertson's construction methods and, hence, it's redundant.

>> No.4980032
File: 77 KB, 680x397, 98b539156d33f765ded49fa880d575b5.jpg [View same] [iqdb] [saucenao] [google]
4980032

>>4980014

>> No.4980034

>>4980007
>>4978900
Hi I'm millennial and we got into art or coding or music because we wanted to make video games, then around 2005 the video games got eyed by Hollywood and became industry and all the failed artists work for video games now.
>Lacking originality, business drive, decent at work but not so creative?
Join video games.

>> No.4980036

>>4978842
>unironically being addicted to ASSFAGGOTS
retardation can't be cured

>> No.4980042

>>4980014
Do you think because you can eyeball perspective you don't need to learn perspective? Might as well skip construction because you can just eyeball it, oh wait, you need to understand how shit works and practice before you eyeball everything

>> No.4980055

>>4980032
The fact you don't realized this was heavily eyeballed only reinforces my point.

>> No.4980081

>>4980055
>>4980042

>> No.4980083

>>4980042
Except I'm not talking about perspective? I'm talking about scott robertson's book which covers complex construction mechanisms aimed mostly for understanding how to construct (i.e. implement) perspective. But when it comes to perspective concepts the book is very bare bones and leaves a lot to be desired.

>> No.4980090

>>4980083
To clarify, the book is not very good to improve your -understanding- of perspective. Rather, it's more focused on how to execute it through construction methods which, for the reasons I've already outlined, are mostly redundant.

>> No.4980092

>>4980083
These complex construction mechanisms is your thought process, you shouldn't be drawing these construction lines every time you draw a car fucking retard

>> No.4980204
File: 70 KB, 813x912, Capture6.jpg [View same] [iqdb] [saucenao] [google]
4980204

>>4980092
Except... they aren't? They are very specific methods to make sure perspective rules are precisely respected in drawings. Particularly aimed towards hard surface, architectural and mechanical design. Pic related is the content one should expect from the book. It has nothing to do with thought process and all to do with very accurate relative measurements and guiding lines. You're certainly not thinking of pic related when eyeballing something of similar nature.

>> No.4980211

>>4980204
Do people always draw 7-8 heads to the side of a figure drawing whenever they need to draw a figure just because a figure book did it?

>> No.4980219

>>4980211
No, and that's exactly my point. The 7 heads measurement for figure drawing is, in my opinion, equally autistic and redundant. You will either have the room of error to just eyeball, or you will use newer tools in the form of 3D to make sure everything is as accurate as possible. At one point the information in scott's book was invaluable for industrial designers, just like at one point it was crucial for artists to have the knowledge on how to mix their own paints from various pigments and ingredients. It just so happens that now that information is no longer necessary as it is all outsourced to third parties who focus exclusively on it and do it for you (in this case, paint makers and 3D software), hence, redundant.

>> No.4980220
File: 73 KB, 750x719, jfmstu234.jpg [View same] [iqdb] [saucenao] [google]
4980220

>>4978842
>Phase 0: procrastinating on art to play vidya
>Phase 1: try to "balance" vidya and art
>Phase 2: quit vidya, only art
>Phase 3: balance art and health activities to combat onset of depression
>Phase 4: balance art and crippling depression induced naps
>Phase 4: full larval stage crippling depression, detached observation of degrading art skills
>Phase 5: achieving all artistic goals in your dreamscape, irreversible coma

>> No.4980221
File: 51 KB, 517x516, 1600309651752.jpg [View same] [iqdb] [saucenao] [google]
4980221

>>4980220
I'll either make it or die trying.

>> No.4980225

>>4980204
What book is that anon? Sry for spoon feed beg

>> No.4980229

You don't. You drop all things besides drawings and reach your end goal. Then you realize it wasn't worth it in the end. You were happier scribbling your /beg/ shit 8 years ago.

>> No.4980230

>>4980225
It's ok, the book is "Scott Robertson & Thomas Bertling - How to Draw ~ Drawing and Sketching Objects and Environments From Your Imagination"

>> No.4980233

>>4980219
You do realize the reason books teach you the head measurement is for people who never drew to know that when his figure seems smaller or bigger he will know how to fix it. Knowing the shit scott teach will let you spot something wrong and promptly fix it. As for 3d programs making his shit useless that's completely nonsense, otherwise concept art for complex environments or mechanical objects would be made in 3d and not 2d, yet here we are using 2d because it's straight up faster to shit out 3, 6 ,10 different designs of the same object than modelling it over and over again even if that object is complex, this might change one day, but 3d isn't fast enough now to take out 2d out of the industry

>> No.4980239

>>4978842
I wasted so much of my life playing videogames it's insane. Looking at the stuff i do now just makes me cringe thinking "what if i put those 400 days of wow game time into drawing instead". And that's not even taking all the other shit I've played through out the years into account. I can't even open a game now days without throwing up of anxiety.

I do play Higurashi still tho...

>>4980230
Thank you anon, looks really cool and useful.

>> No.4980242
File: 13 KB, 189x350, 1579919732474.png [View same] [iqdb] [saucenao] [google]
4980242

>>4980239
>what if i put those 400 days of wow game time into drawing instead
shut up shut up shut up shut up shut up shut up

>> No.4980255

>>4980233
>3d isn't fast enough now to take out 2d out of the industry
For sci-fi stuff it is, according to people I've talked to who seem to know their stuff. Making spaceship designs and similar in 2d is a hassle since you need really skilled people on the job who might be hard to get. Making revisions of the deigns is also a lengthier process then most 3d concept stuff since they're built with premade parts, bought or downloaded for free over the internet. While if you made it in 2d you'd need to reconstruct everything and noodle the deign out (which is cancer complex in most scifi settings). 2d is still king for everything organic such as character stuff or environment. Also you're fucked if you work traditionally and don't know this stuff.

>> No.4980259
File: 265 KB, 1280x881, fred-augis-tumblr-o4jvzt29zb1s9v32ho2-1280.jpg [View same] [iqdb] [saucenao] [google]
4980259

>>4980233
Well, I disagree that the seven head method and scott's construction methods are useful when it comes to developing your capabilities to eyeball and correct mistakes from eyeballing. I believe the better alternative to develop said skills is to simply get mileage from using reference in your eyeballing attempts. However, this is personal opinion so I will concede that it depends on how you prefer to approach the learning process.

As for the programs making his techniques useless, they do make them useless, but not for the purposes you listed. His construction methods were always useless for fast, iterative design. When it comes to that, eyeballing was and still is strictly used until you narrow down the design direction. What his techniques were useful for was the accuracy of the designs, making them useful for product, industrial, and especially architectural design; all of which now replaced by CAD as opposed to technical drawing. When it comes to concept art, pic related is what you should expect from the iterative design and, as you can see, measurements aren't prominent as it's all pretty much eye balled, so once again his techniques aren't really useful in that front regardless of 3D prevalence.

>> No.4980260

>>4980242
Gotta face reality before the noose is the only way out.

>> No.4980261

>>4980255
photo exists

>> No.4980272

>>4980255
>>4980259
you have seen scott draw right?

>> No.4980274
File: 496 KB, 2896x2896, 20200229_234730.jpg [View same] [iqdb] [saucenao] [google]
4980274

>>4980239
Same but 300 days of ffxiv
It was pure escapism. Now I doom post about wasting too much time with vidya in discord

>> No.4980282
File: 481 KB, 1637x1158, Duelist test 2.jpg [View same] [iqdb] [saucenao] [google]
4980282

>>4980261
And? It's a useful skill to know if you're a artist. It's not that hard to learn new things anon. It just adds to your pool of knowledge making you more confident in your ability.
>I'm a engineer but i don't care about learning mental math since there are calculators.
>>4980272
no

>>4980274
We're all gonna make it anon. I just hope I'll get good before I get too old and have to neck it. I don't even know how good I need to be to make any shekels out of this.

>> No.4980287
File: 277 KB, 798x596, cd209558ff67a432545a6f475b212f62759a625e61765b694ebc8b80d654142c.jpg [View same] [iqdb] [saucenao] [google]
4980287

>>4978857
katawa shoujo

>> No.4980290
File: 78 KB, 640x480, AC5LA3.jpg [View same] [iqdb] [saucenao] [google]
4980290

>>4980272
Yes and, curiously enough, here's some recent examples of him doing iterative drawing. As you can see no real measurements or guiding lines used, but eyeballing.
https://www.youtube.com/watch?v=8XkgWIM73vg
https://www.youtube.com/watch?v=09oL4KY5p3I

So not even he really uses the techniques he himself wrote a book about anymore.
Not anything to do with the discussion, but pic related is some concept art from armored core 5 just because I felt like posting it. It's really good but you can probably see it's mostly eyeballed as well.

>> No.4980299
File: 123 KB, 530x453, image-779113.png [View same] [iqdb] [saucenao] [google]
4980299

Imagine if books didn't go thoroughly on their process, but when they do the method is too over complicated. Just learn the process, then "skip" the process after you have it fill your brain. kjg is a nice example of skipping most of the process and going straight to the drawing even though there is a lot of things going in his mind while drawing, just because a book looks complicated, inefficient and slow, doesn't mean that putting it in practice and mastering it will not change that

>> No.4980301

>>4980290
>>4980299

>> No.4980305

>>4978842
I enjoy drawing more than playing videogames. It's a waste of time with no benefits.

>> No.4980322
File: 136 KB, 817x967, Capture7.jpg [View same] [iqdb] [saucenao] [google]
4980322

>>4980299
The problem is how effective they are at translating a process into day to day usage. With scott's book the process and measurements are so streamlined and precise, that you're really learning the process itself rather than how to train yourself to draw and understand perspective. The book is extremely poor when it comes to actually understanding perspective concepts. Oddly enough, even loomis is far more relevant at teaching what scott is trying to in his book.

You can't really "skip the process" if what you train yourself into is on very precisely following a process in the first place, rather than on what the underlying mechanisms of the process are and how you can use them in your applications. I'm certain kim jung gi haven't practiced by autistically measuring everything he drew. It was very likely far more loose such as drawing whatever he was looking at, and then comparing his drawing to his reference mentally while keeping in mind various concepts such as how perspective works, without actually measuring everything to such an absurd degree.

>> No.4980325

>>4980287
>new

>> No.4980326

>>4980282
How old are you?

>> No.4980331

>No movies, shows, or games
>1 hour of reading before bed every night
>Remaining free time drawing

>> No.4980336

>>4980326
25, looking for a retirement home soon.

>> No.4980340

>>4980336
Ah
I too am insecure about being almost mid twenties. Turning 24 next august and I feel the dread sinde im merely a beginner

>> No.4980344

i play video games that i can either drop out of whenever i want or are relatively short, 15 mins at most
fast and easy way to decompress then go work on art again. league is just a moodkiller and a complete timesink especially if you lose or something

>> No.4980345

>>4980331
that's not good for you anon. You're better off reading comics. It'll benefit you more as an artist.

>> No.4980348

>>4980340
Feel you man, it really is a struggle. I'll have to get a junior position as anything art related really fucking soon or i won't be able to qualify as junior even with my chronic babyface.

Also, post some stuff man, I won't judge.

>> No.4980349

>>4980340
i thought the same but realized if I keep caring about what other people think it'll only hinder me.

I started reading into Stoicism and it really helps, honestly think about it this way... Do you wanna give up doing what you wanted to do just because others look down on you bc of ur age? Do you wanna die having the regret that "if only I had done ___ or ____" ???

There's absolutely nothing more painful than regret, we already go through it everyday the more we regret instead of doing, the more lost we will be.

There's always something you've experienced in your life that you can eventually use to your advantage because it counts as experience, this could be the things that can give soul to your art that others could severely lack despite having better drawing ability.

Okay, back to work my allotted time for 4chan is almost over. Goodspeed anon

>> No.4980356
File: 346 KB, 1214x2048, 20201104_204856.jpg [View same] [iqdb] [saucenao] [google]
4980356

>>4980348
I post in beg
>>4979942
>>4980118
>>4980349
For me it's not about giving up due to age, it's trying to reach a certain level I'm happy with before I'm living completely alone when my father is gone, we currently live in our owned home but I know he won't be around forever and I do want to become a better artist before it's time for me to fully take the wheel. I currently help with bills and buy my own things bug I know these peaceful neet free lancing times won't be around forever

>> No.4980368
File: 775 KB, 1671x940, preheresy worldeater painting done jpg 40%.jpg [View same] [iqdb] [saucenao] [google]
4980368

>>4980356
>I'm living completely alone when my father is gone, we currently live in our owned home but I know he won't be around forever
Fuck man, i'm literally in the same spot. Neetbux will have to do for me until i'm good enough, if ever. Your stuff isn't really beg tho man. Just use reference for hands and feet and your stuff is really good. Do you make money form commissions? I'm still too unsure to even set up a insta account.

>> No.4980371

>>4980368
Holy shit i realized how small the spine is lmfao.

>> No.4980378
File: 406 KB, 850x1235, __sigui_queen_s_blade_and_2_more_drawn_by_oda_non__sample-405166f02336dcfeb8762c349fdecf2c.jpg [View same] [iqdb] [saucenao] [google]
4980378

>>4980368
Yeah I have trouble with basically every limb. I'm just glad I'm passed the phase of wanting to hide hands and feet behind things because of how badly they'd turn out. I don't use my own as reference since I feel its not helping me much after some attempts. I dunno. Id like to draw hands like oda non one day
And yes I do commissions, depending on how hard I work I make 450-750 a month or so
I don't use insta but it seems like it has a lot of of underaged users and cliques that won't get you support unless you pretend to be a cute girl or something. If you want to get into commissions I recommended starting a twitter, leave whatever pol and pronoun shit out of your bio, and just post your art. Then go to other sites and cross link your blogs as you upload stuff, even stop by groups that interest you and do some free drawings for fun. 4chan actually has a lot of kind people, you'll end up making friends and meeting new clients if you take part in communities that share your interests

>> No.4980384

>>4978842
grow up and remember that vidya is a childrens' hobby

>> No.4980385

Mostly just have to hit the point where you're art is good enough that the praise you get from posting to social media gives more dopamine than vidya.

>> No.4980389

>>4980378
Thanks for the tip man, I'll try making a twitter when i gathered up some stuff worth posting.

>> No.4980402

>>4980384
But Hideo Kojumbo make political games and political is for grown men like me

>> No.4981956
File: 143 KB, 960x640, 1586917613635.jpg [View same] [iqdb] [saucenao] [google]
4981956

>>4978842
routine, i always draw at around 8pm to 1 pm, the rest of the day is for work, but i rarely game in the 1st place tho lol

>> No.4981966

>>4978842
You probably wouldn't even draw if you had all day free anyway, just give up

>> No.4981974

>>4978887
that's right, because drawing isn't just drawing process - you can imagine and spin objects or forms in your head, man, even when reading manga can passively teach you some techniques
so you shouldn't worry, as long as you're alive you're improving

>> No.4981977

>>4978842
play video games on the weekend do your hobbies during the week

>> No.4981978

Gaming is for retards

>> No.4982020 [DELETED] 

>>4978849
Throw a lets play on in the BG and draw. You just killed two birds with one stone.

>> No.4982022

Throw a lets play on in the BG and draw. You just killed two birds with one stone.

>> No.4982077

>>4978842
Play games or watch show/movie
Find character I like
Obsess over character
Draw character

>> No.4982093

>>4980034
>failed artists
you're a fucking idiot, quit talking about something you'd never ever even get a job doing. Concept artist is extremely competitive, the idea that failed artists do it is pretty fucking stupid

>> No.4982134

>>4978842
Generally you shouldn't just mindlessly play games. Try to improve at a game each day for like an hour. I spend 5 hours on art and 2 on climbing in league. I have no obligations however so how you manage time is obviously going to be different if you do.

>>4981978
based retard

>> No.4982143

>>4982134
it is for retards who either didnt grow or is addicted to something made to turn them addict, if you play games and is an adult you should kys out of shame

>> No.4982168

>>4982143
It’s my time, I can spend it however I please.

>> No.4982178

>>4982143
it's actually ironic that you are incapable of seeing the value in it and yet you call those that do retarded

>> No.4982206

>>4982178
yeah, sure, go play your little games thinking you're getting something in return other than entertainment