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/ic/ - Artwork/Critique


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4973925 No.4973925 [Reply] [Original]

What's the best way to start drawing comics?
Should i start learning anatomy first, shades, bgs and composition in order to start or should i just start drawing the comic with all type of errors trying to improve from page to page?

>> No.4973940

>>4973925
just start and learn along the way

>> No.4973945

>>4973940
Thanks man, i will take your advice.

>> No.4973946

how much drawing experience you have and how good you want your comic to look like

>> No.4973971

>>4973946
To be honest, almost nothing.
The comic will be improvised just to practice gesture and well, how to tell a story.
As for the style itself, i'm trying to go for a cartoon style at first, something simple. Hoping to go for something more complex in the future, step by step.

>> No.4974002
File: 3.70 MB, 1819x9927, Akira Hiramoto Comic book works.jpg [View same] [iqdb] [saucenao] [google]
4974002

Ever since the moment everyone in the english internet learned that you can buy 3D models of Prison school characters online in Japan stores, everyone assumed that Hiramoto has been tracing models.

You can trace all the 3D models the world can offer, and yet you still have to compose them to make them look good.

I just posted this because it's obvious that he started making serialized comics with skill that amount to almost nothing just like OP said his position was.

>> No.4974081

>>4974002
Wow, that's really an amazing evolution.
First example is already impressive for me since i have less than that, but i hope to reach that level at least.

>> No.4974173
File: 195 KB, 1080x1350, thealexrossart_123299191_290444288744433_7371680386724973398_n.jpg [View same] [iqdb] [saucenao] [google]
4974173

You have to be the most obnoxious leftists possible or become a tranny with purple or green hair.

>> No.4974174

>>4974002
Something is off in the later 2018-2020 work.

>> No.4974179
File: 135 KB, 900x805, IMG_20201026_205011_482.jpg [View same] [iqdb] [saucenao] [google]
4974179

>>4974173
Herr Bernie, sniffed your daily dose of coke yet?

>> No.4974195

>>4974179
>daily dose
I don’t think you understand how come works

>> No.4974196
File: 18 KB, 300x400, 1EB18C12-0499-47C0-B4FF-A4664DD2E583.jpg [View same] [iqdb] [saucenao] [google]
4974196

>>4974195
*coke

>> No.4974205

If you're a total beginner drawing comics isn't that helpful. You need to learn both the fundamentals and what the world around you actually looks like (anatomy, animals, clothing, etc)

I'd start out with 75% fundamentals and 25% comics at first, and shift the ratio over to majority comics as you progress.

>> No.4974892

>>4973925
1.concept design and writing skills
2. Visual Storytelling and layout composition skills
3.clear readability

Literally everything else is arbitrary

>> No.4974936

>>4974892
Not OP but I have the writing skills of a wet blanket. I can draw but I can't write.

>> No.4974941

learn to write before anything. even an ugly comic can be good if the writing
Even with all the skill in the world, you're gonna hate your comic if you don't know how to write your story
i recommend invisible inking to understand basic story structure
Anatomy and shades are important but not as much as gesture and composition

One thing also to remember is that comic book artists aren't usually the greatest of illustrators on average but what they all have in common is they have really strong fundamentals and visual libraries.
That means study your perspective and gesture. All the other fundies also. And expression and storyboarding obviously too

but the last thing you want to be as a comic book artist is to be a renderfag.

Comicbook art is kind of a huge undertaking that might not be worth though. It kind of exposes just how little you know how to draw. That's why fundies are so important

I honestly tried jumping into comics before knowing anything, spent a year and a half trying to make my baby and i'm pretty sad how it ended up but i guess i wouldn't be so determined to get good if i didn't fail at everything

>> No.4974951

>>4973925
>>4973971
I started drawing comics, and while I wouldn't say I'm a particularly good illustrator I would certainly say that I feel like I improved a lot from when I first started. Comics are an excellent practice tool so long as you don't stay in a comfort zone with them. Don't copy/paste, don't stick to the same camera angles, don't just draw the same things every time. You have to challenge yourself in order to improve, and for the purpose comics are great.

>>4974205
You can learn the fundamentals while and by drawing comics. Drawing comics is basically not much different from just drawing normally, the main difference is that you have motivation to finish pages and move on to the next by virtue of having a story to tell.

>> No.4975237

>>4974936
Then you should really learn how to write

>> No.4975263

>>4974951
This. Drawing comics is great practice because it kinda forces you to attempt drawing things and perspectives you otherwise would not

You have to get proficient at drawing EVERYthing to draw good comic books.

Also, why was OP pic deleted?

>> No.4975432

>>4974941
i honestly hate myself for being a fuck up guys

>> No.4975494

>>4973925
you should learn how to just draw first.