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/ic/ - Artwork/Critique


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4893632 No.4893632 [Reply] [Original]

How do you git gud at drawing from imagination and without reference?

>> No.4893634

>>4893632
Don’t Draw

>> No.4893636

By drawing more

>> No.4893640

>>4893632
Draw a lot from reference until you have memorized enough to do it by yourself

>> No.4893641

>>4893632
awful OPPic, it's not funny and it's beg

>> No.4893686

Again, for the 1000th time. By masturbating a lot. Post-nut clarity makes things easier.

>> No.4893687

just read more hard round asian jeans

>> No.4893693

draw from life. a lot. then draw from memory.

>> No.4893705

>>4893641
actually, it's quite funny.

>> No.4893739

>>4893632
Speaking of the slowest and most retarded way to git way ever happened to nosebro?

>> No.4893741

>>4893739
* git gud,what

>> No.4893744

>>4893632
IF YOU CAN'T DO IT NOW, YOU WILL NEVER BE ABLE TO DO IT

>> No.4893747

>>4893632
draw from imagination

>> No.4893756
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4893756

>>4893640

>> No.4893762

>>4893756
but there are a gazillion things in the world to memorize, how am i suppose to draw each of them to be able to be a concept artists drawing things that don't even exist

>> No.4893766
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4893766

>>4893762
Nobody can draw everything in the world, anon.

>> No.4893767

>>4893762
by spending your time drawing until of wasting it here shitposting.

>> No.4893779

>>4893762
You learn to make up things by understanding the basic structure of similar things. How do you expect to understand the structure of something without drawing or studying it?

>> No.4893781

>>4893762
Learn basic perspective / structure. Cubes cylinders spheres.

Once you can do that, you just sketch from mind, go back and construct in 3d from basic solids, do final drawing and detail.

>> No.4893808
File: 49 KB, 609x628, mailman.jpg [View same] [iqdb] [saucenao] [google]
4893808

>>4893762
you think carpenters make shit outta thin air? they need wood from trees to work on
you can't literally create things from nothing, things have to come from other things
study the craft of drawing, learn the process of breaking things down into simple forms and working up from those forms, and when you internalize that information and process you can fuck around with making and unmaking whatever you set your eyes on (you can make this happen faster by actually understanding the subject you're drawing, be it studying human anatomy, or the reasons why products are designed the way they are (some scissors being made for specific situations, for example), Kim Jung Gi demonstrates that on some Kazone videos on YouTube)
you won't become a Kim Jung Gi unless you can spend 10 years or so furiously drawing like he did but you'll get somewhere nice this way

and if you're complaining about there being a gazillion things in the world to memorize you're either intimidated by the journey ahead of you (which, fair, it's not gonna be easy or quick a thing to do, but you have to be perseverant) or you're being a little bitch, in which case you're NGMI unless you can cut the whining and start working on your art ASAP

>> No.4893929

>>4893632
every artist has something called a visual library, think of it as like a bunch of ideas and shapes in your head that you can recall anytime you want
it's sort of like memorizing references or poses and then adjusting and reusing them. like you draw a torso so much and have so many references in your head that you just intuitively know what it should look like.
don't try to actively memorize references though, it's just something that happens when you get familiar with a subject. just study references at your own pace, look at a variety of subjects, and eventually you'll build a visual library large enough to create whatever you want without having to use an image as a reference.

>> No.4893935

>>4893762
concept artists can draw things that dont exist because they borrow elements of existing things and combine them together to make something new. unicorns dont exist, but people didnt need it to. they took a horse and put a horn on it. same with eldritch monsters, you just make a figure and add tentacles or whatever to it.

>> No.4895500

>>4893739
im at around 1800 hours of drawing more or less. Learning rendering a bit right now. I'll post something on my twitter later tonight for you.

>> No.4895519

Draw from reference to build your Visual Library.

Use Visual Library to draw from imagination.

>> No.4895529

>>4893762
If there's something you want to draw that isn't within your visual library, go find a reference.

If it's something that doesn't have a direct reference, find the closest things to it and use their details to flesh out the design.