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/ic/ - Artwork/Critique


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File: 522 KB, 4096x2560, EIf6X28U0AAUTc0.jpg [View same] [iqdb] [saucenao] [google]
4877368 No.4877368 [Reply] [Original]

Is it possible to learn this power?

>> No.4877370

Literally fundamentals of lighting you stupid weebshit fuck

>> No.4877372

you’re literally posting the infographic explaining how to do that, you stupid fucking faggot

>> No.4877373

>>4877370
Any retard can shade a ball, can you shade a knee?

>> No.4877374

>>4877368
Anatomy or ambient occlusion? Bro just do some studies

>> No.4877398

>>4877373
Yes, I studied anatomy unlike you, so a knee is no longer a mistery to mee, do the same, you useless piece of garbage.

>> No.4877410

>>4877368
Everything got easier once I dropped "coloring" from my vocabulary. It's all just painting.

>> No.4877421

>>4877398
Pyw

>> No.4877423
File: 1.31 MB, 498x372, 1A0B78C9-A302-4610-9E65-FE4A14A6AC62.gif [View same] [iqdb] [saucenao] [google]
4877423

>>4877373
>would you shade a knee?
>I’d shade a knee.
>I’d shade a knee hard.

>> No.4877425

>>4877398
Why do you write like you have a stick up your ass the entire time?

>> No.4877429

>>4877425
Because the low IQ of this board makes me reeee

>> No.4877433

>>4877425
because he literally does

>> No.4877452

What kind of brush is this done with? Hard airbrush?

>> No.4877455

Somebody paint that knee (with the hard round brush) and flex on us please

>> No.4877483
File: 659 KB, 710x710, 1589404711938.png [View same] [iqdb] [saucenao] [google]
4877483

>>4877373
learn the planes of that knee you fucking krab retard. stop making retarded threads

>> No.4877488

>>4877483
>an /ic/ thread died for this
You're welcome

>> No.4877490

>>4877455
It was obviously done with a square brush though.

>> No.4878009

>>4877483
STFU, he is right, every book always shows you a fucking cilinder or a ball, like ''here, this is how you shade a ball, now try with this very complex fucking human body'. Fuck you.

>> No.4878018

>>4877370
>>4877398
Pyw

>> No.4878019

>>4877423
keked

>> No.4878055
File: 22 KB, 620x389, 1584580049226.jpg [View same] [iqdb] [saucenao] [google]
4878055

>>4877452
>Hard Airbrush

>> No.4878100

>>4877423
It puts the shading on it's skin or else it gets the hose again

>> No.4878116

>>4878055
Not him, but a hard airbrush is a thing. Airbrush means a continuous flow, as opposed to only making a new stamp once the stylus moves enough according to spacing. A soft round brush isn’t an airbrush, either

>> No.4878160

>>4878055
what's it lol

>> No.4878230
File: 185 KB, 901x1593, 1599632720084.jpg [View same] [iqdb] [saucenao] [google]
4878230

>>4877368
I used to think it was super complicated its literally like 5 steps, the rest is not being visually retarded and understanding forms

>> No.4878235

>>4877368
Not from a Jedi

>> No.4878244

>>4878230
this, shading is easier than drawing as long as you solve the objects forms in the drawing

>> No.4878297

>>4878230
How dark is the shadow supposed to be? I get the different amounts of light part but my values always come out weird

>> No.4878556
File: 29 KB, 695x602, air.jpg [View same] [iqdb] [saucenao] [google]
4878556

>>4878055
>her airbrush doesn't have varying levels of hardness

>> No.4878574

>>4878556
>her

>> No.4878594

>>4878055
soft triangle brush chads where you at?

>> No.4878627

>>4878230
I really don't get. From when I should make my shadows blue, red or green as in the pic to how have color blend properly as in OP's pic

>> No.4878663

>>4878230
>ambient light
>invisible in main light
is this true? it's not the first time that someone says this, bucci etc. but when I try irl like putting a red pen close to a white matte sheet in direct light I still see the reflected red on the paper for exemple

>> No.4878677

>>4878627
You should read James gurney color and light.

>> No.4878690

>>4878677
Is this okay for people who still struggle to light things like op? I looked at that book and it seemed like it assumed a high level of knowledge but maybe I just don’t know how to study it

>> No.4878702

>>4878690
The only thing you should really master before you get into that book is values. If you can easily do an accurate value study without color picking from your reference but rather doing it by eye alone, you're ready to get into that book.

>> No.4878736

>>4878702
Are there any good books you’d recommend to help with value?

>> No.4878747
File: 3.96 MB, 1545x1526, 1574185688193.png [View same] [iqdb] [saucenao] [google]
4878747

Lightchads can you explain why do intersections of planes get lighten up like this?
pic from robertson's book

>> No.4878750

>>4878736
Not him, but if you're just getting started doing digital painting, of course, you should first learn to draw at a competent level, then I'd say the best resource for absolute beginners is ctrlpaint or just youtube tuts and "beginner" stuff.

Books are a lot more complicated and definetely require a good understanding of the fundamentals and other, more basic components of art. honestly, if you're just starting out, it'll just make you want to pull your hair out

>> No.4878760

>>4878750
I already can draw, I'm just color retarded. Ctrl Paint outside of layers seems very photoshop specific and the brushes on CSP don't even behave in the same way. I can only make hard edges since I still can't blend colors at all

>> No.4878772

>>4878760
>very photoshop specific
Well, it is what you make of it. There's plenty of good theory and general painting advice on the site, Which I believe is more important than brushes and techniques, anyways, there's lots of CSP specific stuff on yt and such

>> No.4878780

>>4878760
I use CSP and it's not. You're just retarded then. This was in CSP >>4878556. Digital painting is digital painting

>> No.4878783

>>4878747
Look at the direction the light is coming from and think real hard about it

>> No.4878787

>>4878760
I moved from photoshop to CSP and I promise you thats bullshit. Take some time to learn the program and find where the soft brushes are.

>> No.4878811

>>4878747
think about the type of material this is and think really hard where the light source is coming from

>> No.4878818

>>4878747
it's a beveled edge. all the mech and renderfags are so fucking stupid they can't learn how real life works

>> No.4878837

>>4877433
Ugh, that's so hot

>> No.4878859

>>4878787
Where is the round hard brush and how do I stop having wierd tapering at the start and end of my lines? Honest question

>> No.4878869
File: 1018 KB, 1585x844, 1585861100843.png [View same] [iqdb] [saucenao] [google]
4878869

>>4878783
>>4878811
is this the highlight? what's the explanation for the HL being on the edge between light and shadow planes?
where is the highlight on a cube?

>> No.4878876

>>4878869
the light in that image is coming from top right, intersections forms a small spherical point, part of that spherical happens to face the light source, compare those intersections with light with those intersections facing away from the light in that same image
also, get a new brain upgrade, yours too slow

>> No.4878877

>>4878869
>where is the highlight on a cube?
the cube has a different material

>> No.4878878

>>4878877
>the cube has a different material
and by that I meant compared to >>4878747

>> No.4878895
File: 651 KB, 1134x926, 1590466049371.png [View same] [iqdb] [saucenao] [google]
4878895

>>4878876
>intersections forms a small spherical point, part of that spherical happens to face the light source
a shit an edge is just a bunch of small planes, I see it now thanks
>get a new brain upgrade, yours too slow
true, I just started learning
>>4878878
So if the cube was the same material as merc wip the highlight would show kinda like pic related?
The thing that I don't understand is that the cube and the sphere are the same material but one reflect the highlight and one doesn't

>> No.4878914
File: 34 KB, 845x438, color.jpg [View same] [iqdb] [saucenao] [google]
4878914

>>4878859
Make the hard round and soft round. you can even use the same brush and just adjust the hardness.
https://youtu.be/bZbJYAVmghk?t=54

You can use just the soft to mix or the blur color mixing. It doesn't matter. I came from PS and it works almost the exact same way.

>> No.4878948
File: 80 KB, 387x413, IMG_20200920_160235.png [View same] [iqdb] [saucenao] [google]
4878948

>>4878914
I followed the video and it didn't work. I still have soft edges at the start of a stroke when using the "hard" brush. And so does the video apparently now that I think about it.

>> No.4878951

>>4878948
turn off the color mixing

>> No.4878966
File: 58 KB, 670x474, IMG_20200920_161445.png [View same] [iqdb] [saucenao] [google]
4878966

>>4878951
It IS off. The color doesn't even mix it just the start and the end of a stroke become soft for no good reason

>> No.4878998

>>4878966
that's what it's supposed to do

>> No.4879003

And yet, /ic/ insists that all is needed is just 'hard round brush', despite digital art being 90% made using custom specialized brushes.

>> No.4879029

If this is so easy how come you can't do it?

>> No.4879189

>>4878869
It's called a reflected light annon, although that's a shadow side the material itself reflects ambient light from the adjacent surface.

>> No.4879197

>>4879003
It can be done with a hard round brush, it's what I use whether it's a $50 or $600 commission or just quick sketches. Learning new brush will complicate your life.

>> No.4879201

>>4879189
he's not referring to the reflected light, he meant the edge of the cube.

>> No.4879220

>>4878297
The usual rule is "halfway to black" if you take the entire range of values. If you have restrained your value range it's halfway to whatever your darkest value is.

>> No.4879223

>>4878818
This exactly. The only non-retarded reply.

>> No.4879327

This thread is the living proof begtards doesnt even bother learning fundamentals, they are too dumb and lazy so they just want the "tricks" to be spoonfeed to them, that way they can get back to their anime and vidya, read a fucking book niggers, this is basic light and color shit for fuck sake.

>> No.4879336

>>4878663
They are talking about the sky.

>> No.4879347

>>4879327
Right? In a thread that should be about either gradient mapping or color these fuckers are challenging each other to draw a god damn knee and arguing over which brush is best to use.

>> No.4879403

>>4879347
if a retard can't use a basic round brush how can you expect them to comprehend color or gradient maps lol

>> No.4879408

>>4877398
did you write mee on purpose to rhyme with knee? I hope you did.

>> No.4879421

>>4879336
No, they’re talking about light reflected off of anything. The image literally says “light reflecting off objects in the surrounding area” and has green light reflecting off of flora onto the down facing planes.

>> No.4879423

>>4879327
I've noticed this about any thread about color and light, it's hilarious

>> No.4879426

>>4879347
Brainlet here, what is a gradient map?

>> No.4879427

>>4879327
But why can't you draw or pyw tho?

>> No.4879431

>>4878895
>So if the cube was the same material as merc wip the highlight would show kinda like pic related?
Yes the edge would look something like that, but not because of a difference in material. It's because all edges in real life have a bevel and that is a 3d cg cube.
>The thing that I don't understand is that the cube and the sphere are the same material but one reflect the highlight and one doesn't
The so called highlight is just a reflection of the light source. If the material was a perfect mirror the highlight would be in the same place.

>> No.4879491

>>4877398
>>4879408
I'm dying just at the though of this pun being intentional in in this context

>> No.4879520

>>4879491
I kneel

>> No.4879710

>>4879327
I want to learn the fundamentals but I don't know which book or teacher covers these properly. There seem to be plenty for figure drawing, anatomy or perspective but when it comes to painting is all about tooling???

>> No.4881080

>>4879426
google is ur fren

>> No.4881537

>>4878747
fresnel effect

>> No.4881934

>>4878747
>intersections of planes
It's not an intersection of two planes, but a single plane being bent, which means there is continuous range of angles at the bend. Because it is a range, it is more likely for the highlight to be somewhere in it.

>> No.4881937

>>4877370
Fag he talking bout rendering process itself

>> No.4881941
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4881941

>>4878055

>> No.4881945
File: 497 KB, 245x200, 1600078768631.gif [View same] [iqdb] [saucenao] [google]
4881945

>>4878055
Ic be like

>> No.4881995

>>4879426
GoOgLe tHiS pLs