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/ic/ - Artwork/Critique


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4795993 No.4795993 [Reply] [Original]

I’ll start
>Skips fun with a pencil for loomis heads
>only practices fundamentals
>doesn’t read the sticky
>How to draw
>Drawing in the right side of the brain
>Drawing for fun

>> No.4796000

>>4795993
My style

>> No.4796003

>>4795993
Oh god why do I relate so much to that image.

>> No.4796010

>>4795993
I don't know why you guys keep on roasting that hard wokring annon. Gains are slow but he will make it

>> No.4796023

>>4795993
>I’ll start
>>Skips fun with a pencil for loomis heads
>>only practices fundamentals
Loomis sucks balls and grinding fundies is retarded.

>> No.4796025

>>4796023
pyw and show true way of just draw

>> No.4796026

>>4795993
I don’t find the pieces in the pictures that bad. There are literally dozens of loomis shitters who didn’t even last half that long

>> No.4796027

>>4796025
No, I want to have less competition

>> No.4796033

>>4796027
very nice

>> No.4796034

>>4795993
>doesn't use the hard round brush

>> No.4796037

>>4796023
One word: pyw

>> No.4796068

>>4796023
Loomis is good but only if you have the basics down

>> No.4796074

>>4796010
Not even roasting him I am just listOmg the traps the crabs tell people like do loomis head or read how to draw when those /begs/ aren’t ready as they can’t even draw a line that doesn’t wobble or a convincing circle. Another one I hate is don’t read drawing on the side of brain or don’t do drawabox those are extremely helpful for complete begs.

>> No.4796090

>>4795993
Hard Round Brush

>> No.4796095

The imagination drawing are quite good. The collage just shows what jealous cunts roam this board

>> No.4796101

>>4796026
>>4796010

it's not looking good for you fellas on the make it scale.

1 - 5 years of studying and you can tell the anon has not let their original vision come through yet, there's a clear case of study sickness

2 - 1.5 hours per day is nowhere near enough time to see significant progress anyway, but for 5 years, the anon should have gotten way further.

3 - line exercises are a complete waste of time, learn good lines from drawing a lot and being mindful of your lines


also despite the OP's retarded opinion, this anon is a good example why drawing for fun is a requirement to be GMI

>> No.4796102

>>4795993
Making these threads?

>>4796034
>>4796090
What is this meme, i've seen it posted around the board frequently for a while now?

>> No.4796109

>>4796010
Isn't it a chick?

>> No.4796119

>>4796010
at that rate, It would take another 30 years for him to make it

>> No.4796122

I think this image trying to illustrate the 'look he draws amazing from ref but shit from imagination' is kind of off. Those drawings from ref aren't really anything crazy. I'd say they're at the same level as his ones from imagination.

>> No.4796125

>>4795993
man how does this happen. Is loomis/fundies really a meme?

>> No.4796126

>>4795993

biggest filter:

actually drawing

>> No.4796127

>>4796125
YES.
You do loomis and fundies when you noticed that your skills are lacking for the things you actually want to draw. it is SO FUCKING DUMB to grind in art.
the only book I can recommend for total beginners who never drew before is keys to drawing but thats it. you need to draw what you enjoy otherwise you get filtered by the grind study meme.

>> No.4796128

> doesn’t understand observation and reference are a necessary part of building a visual library

> comments harshly on others people’s art but doesn’t post their own for criticism

> defends against all forms of constructive criticism instead of seeing what can be learned

> doesn’t set learning goals, plans or any form of structure to their progress

>> No.4796131

>>4795993
how does he draw now ? Any link to his DA?

>> No.4796133

>doesn't finish anything, waits till he is "good enough" and keeps grinding things he doesn't even want to draw
yes anon. I am talking about (You).

>> No.4796134

>>4796128
> doesn’t set learning goals, plans or any form of structure to their progress
Fuck

>> No.4796135

>>4796101
How is my opinion retarded if you can’t draw fun for you won’t progress.

>> No.4796136

>>4796101
Did he really practice just 1.5 hours each day?

>> No.4796141

>>4796125
Loomis is a trap for beg who don’t know how to make non wobbly lines or shapes and fundies need to be supplemented with fun drawing and finishing projects to actually absorb them. They aren’t memes it just nobody tell people how to apply them

>> No.4796158

>>4796141
so basically if you're /int level there's no need for loomis, and you can just go on about copying and studying from other artists you like?

>> No.4796159

>>4796141
>They aren’t memes it just nobody tell people how to apply them
so, meme.
Yes.

>> No.4796164

>>4795993
>Drawing for fun
I am pretty sure the guy in OP's pic has been successfully avoiding drawing for fun since he began.

>> No.4796165

>>4796158
if you are int then loomis will help you fill the gaps of some things you dont know.
by you question you are a beg, just draw

>> No.4796183

Feels like rendering > Lineart.
Normies love a mediocre rendered drawing much more than a black & white drawing with mediocre lineart.
Is lineart just a meme?

>> No.4796212

Draw 250 boxes

>> No.4796574

>>4796183
I mean, if you're referring to whatever the general population likes more, then yes, rendering >>>>> lineart.
But normies aren't everything. You should also focus on your own interests within illustration. So if lineart is your thing then go for it, but obviously just remember that the only people you're going to impress is other artists (and yourself).

>> No.4796583

>>4796574
>>4796183
the fuck are you two on about, anime and cartoonish styles are far more popular than non-lineart rendering
if you mean that people like coloured drawings more than ink then yes, but that’s not a matter of rendering

>> No.4796587

>>4796583
But obviously normies prefer a sub-par drawing as long as it has good rendering (color, shading, material use), rather than a black-and white Kim Jung Gi sketch. That was the point.

>> No.4796590

>>4795993
May be if I work hard enough in 10 years I'll be where he was in 2014

>> No.4796602
File: 1.79 MB, 3508x2480, 1424926864294.jpg [View same] [iqdb] [saucenao] [google]
4796602

>>4796119
and?

>> No.4796608

>>4796602
Talented would get there in 2-3 years

>> No.4796611

>>4796608
and?

>> No.4796638

>>4796611
People who obsess over how to get good in an incredibly short timeframe are almost always younger kids who don’t have a good frame of reference or reality towards the merits of time and effort. To a teenager, 5 years might be a third or a fourth of their life so it seems daunting; to someone who’s 40, it’s only an eighth. So when you tell a young person ‘Your effort will pay off in 5-10 years’ they can’t conceive of deferring gratification or success that far off and you get crazy posts like ‘I’m gonna kms because some person got good in one year’ or ‘How much do I have to grind to make it in a year’ and so on.

>> No.4796666

>>4795993
I think the reason the artist in the op pic failed is that he didnt really stretch his boundaries with the exercises, theyre mostly basic stuff made pretty, those pivots or whatever they're called , he didnt really bother to dig into the anatomy, or perspective.... his cubes and stuff are just very basic stuff....
If you want to improve you need to go to uncharted territories with everything, try longer cubes ,shorter cubes, cubes from different points of view, etc. this can be pretty much applied to anything... You don't really need a fuckbunch of books to improve, unless you dont want to ever get creative and just want to regurgirate data that is given to you instead of generating data...

>> No.4796688

>>4796666
Whoa man... That's like... So deep...

>> No.4796735

>>4796133
What's wrong with that?

>> No.4796740

>>4796587
again, that’s not rendering, that’s colour

>> No.4796742

>>4796740
rendering includes color and shading idiot

>> No.4796747

>>4796740
to clarify, I’m staying that a piece with good line work and even flat colours would fare better than a rendering focused painting without lineart
people just want colour, not rendering

>> No.4796751

>>4796742
no it doesn’t, you fucking retard, greyscale rendering is still rendering
the critical element is COLOUR, not the actual rendering

>> No.4796753
File: 33 KB, 609x635, 1574557240375.jpg [View same] [iqdb] [saucenao] [google]
4796753

>>4796751
https://www.youtube.com/watch?v=M5xrXfuukL4
>Rendering in visual art and technical drawing means the process of formulating, adding color, shading, and texturing of an image
get fucked retard

>> No.4796758

>>4796753
no it isn’t you stupid faggot, flat colors aren’t rendering

>> No.4796762
File: 38 KB, 409x500, 1590231726869.jpg [View same] [iqdb] [saucenao] [google]
4796762

>>4796758
yes it is, per definition. Generally speaking, everything about a drawing except the linework is rendering. Look at Scott Robertsons "How to Render" book. Guess what it's about? Shading, lighting, and coloring. NOT linedrawing.

>> No.4796764

>>4796762
Nigger, half the book teaches how to render without color.
COLOR =/= RENDERING

>> No.4796768

>>4796764
bitch listen. Color is rendering, but it's not the only form of rendering. A pear is a fruit, but it's not the only fruit.

>> No.4796770

>>4796762
there is no definition for rendering in art, it’s an appropriated term
by definition, drawing literally anything in any way whatsoever is rendering

>> No.4796772

You guys talk about the dumbest shit sometimes.

>> No.4796773

>>4796770
that makes no sense, people obviously use it to mean shading and coloring, so we have a term for the parts of drawing that does not include the linework. Otherwise why the fuck have the word at all.

>> No.4796778
File: 25 KB, 546x474, B0909C5F-31E9-4F75-AF70-0EBAEDCD2BD3.png [View same] [iqdb] [saucenao] [google]
4796778

>>4796768
here’s your rendering, bro

>> No.4796787

>>4796773
rendering literally just means depiction
to render is to depict
it was brought over from 3d
the definition you’re claiming says it means what you think it means literally doesn’t exist

>> No.4796791

>>4796666
nobody beholded this quads?

you guys are stupid niggers
go choke on your fucking wacom pen

>> No.4796793

>>4796773
crack open a dictionary dude

>> No.4796796

>>4796787
again:
https://www.youtube.com/watch?v=M5xrXfuukL4
>Rendering in visual art and technical drawing means the process of formulating, adding color, shading, and texturing of an image

and the Scott Robertson book called "How to Render" about coloring and shading, which is in stark contrast to his book "How to Draw" where he focuses on linework. Why do you think he used the word "render" which according to you is synonymous with "drawing" if the book is specifically not about linework?

>> No.4796808

>>4796796
do you understand what the word “definition” means?
protip: it doesn’t mean some faggot on youtube
robertson’s book is about rendering volumes and light, it is not about color, you stupid faggot.
> Building on what Thomas Bertling and I wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this new book shares almost everything we know about how to render light, shadow and reflective surfaces.
>Before getting started, there are a few important things to understand about how this book is organized. It is divided into two major sections: the first explains the physics of light and shadow. You will learn how to construct shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity ond how to render a very wide range of materials utilizing this knowledge.
>This book is about the fundamentals of light, shadow and reflectivity.
Rendering is TECHNIQUE.

>> No.4796825
File: 618 KB, 800x619, f7b.png [View same] [iqdb] [saucenao] [google]
4796825

Using the lack of owning expensive items as an excuse for not draw when you can't even do the basics with white paper and pencil.

>> No.4796837
File: 65 KB, 500x338, b150bb71827d3903f74d852d2ece86ecd0ab259459d0a9f7738ef600e2b54e86c9c451ed5128c6958dd35a3fadb3cc1207c78ec7967eea702febae11ed51f9ae88e82f1c591a156f4edf48d23e190972c86d23808f9e7d03c4bf17fe6bd8281b.jpg [View same] [iqdb] [saucenao] [google]
4796837

Not caring about being nice

>> No.4796838

>>4795993
Just drawing whatever for your first year

>> No.4796840

Refusing to drop chan culture shit. If you can't act like a normal human being you will never be able to network enough to have a stable income or any sort of recognition.

>> No.4796841
File: 88 KB, 965x584, s4s_progress.png [View same] [iqdb] [saucenao] [google]
4796841

>>4796837
this

>> No.4796848
File: 117 KB, 640x892, DC71279E-7D02-4734-87E8-CAE57FA24FDA.jpg [View same] [iqdb] [saucenao] [google]
4796848

>>4796666
Devilish

>> No.4796885

>>4795993
how can you draw that long and still never grasp proportion?

>> No.4796907

>>4796125
fundies are good, they just never moved on from like chapter 1 of fundies for whatever reason, its just all drawing shape and lines and circles

>> No.4796917

>>4796136
Thats barely my warm up

>> No.4796943

>>4795993
>tfw I have triple the stack and just as bad
Not gonna even post it. Don't want to become even more of a laughing stock. But talent isn't real guys

>> No.4796951

>>4796943
talent is real, dont fall for loomis zealots bait
now im curious, post at least your most recent, best work

>> No.4797055

>>4796943
Pls realize that appeal is incredibly important to study. The sooner you accept that appeal is as critical as anatomy and perspective then you will start to improve. Idk what ic's beef with admitting the truth is

>> No.4797127

>>4796602
soul vs soulless

>> No.4797132

>>4797055
how do you study appeal? isntt it subjective?

>> No.4797133

>>4797055
I don't know how to improve anymore.

>> No.4797135

>>4796183
D-did i opened a can of worm??
I just want to clarify that by saying rendering, i do mean those with colors, not just grey shading or light.
And it only applies to mediocre drawings, not those as good as Kim Jung Gi or other pro levels.

>> No.4797147
File: 298 KB, 673x789, appeal.png [View same] [iqdb] [saucenao] [google]
4797147

>>4797132
There's some formulas/tricks behind it though.
like pic related.
this is from bert dodson's keys to drawing
There's plenty of tips and tricks that help you take note of making appealing arts.

>> No.4797156

>>4796951
how about having talentand also applying loomis methods?

>> No.4797162

>>4797132
Absolutely is subjective. You can study what you find appealing and take the chance of not finding a market but being self satisfied OR you can study what is common and already appeals to a large audience for guaranteed marketability but ultimately less success than a unique style. Unique style is always risky but pays off much more than going with what’s already established. I recommend studying what’s already popular then later on transitioning to what you genuinely like.

>> No.4797174

>>4797156
if you're truly talented, you create your own method.

>> No.4797329

>>4795993
this is the scariest image ive ever seen. is there an opposite/counter-image? like one of an /ic/ anon who was rubbish and became great, or do they just not exist?

>> No.4797333

>>4795993
I think the issue is lack of direction. Grinding blindly without an end goal can do this to anyone. I see huge gains by artists who try to imitate techniques of their idols, again and again, even if shitty, eventually their going to make a breakthrough out of sheer desire and hard work.

>> No.4797334

>>4797329
Not necessarily rubbish but are a lot of examples if you look at galleries on pixiv, twitter of mid-/beg/s improving to /adv/. The artists are just too humble to show off their progress.

>> No.4797373

>>4796611
what if you got corona or some other meme disease before making it? we're all racing against time

>> No.4797408

>>4795993
difference me and that idiot in the op
>do something
>it's trash
>check how good artists do the thing and copy them
>do the thing pretty correctly from now on
NGMI If you're reinventing the wheel

>> No.4797411

>>4797329
It should be a lesson draw for fun equally as much as you study. I don’t mean have fun ethier I mean play around with the knowledge you studied for about 1-3 hours per day. The common mistake people make is thinking fun drawing should feel fun in the beginning. It very uncomfortable but once you get over it and can consistently do it your gains will sky rocket

>> No.4797532

>>4796135
OP listed drawing for fun as a sign of NGMI, that's what i was referring to being a retarded take

>> No.4797535

>>4797408
so many miss this vital step, and i don't understand why it's such uncommon advice

>> No.4797638

>>4795993

>>4797626

>> No.4797641

>>4797408
How is OP reinventing the wheel? If he gonna copy good artists does that also count as reinventing the wheel?

>> No.4797644

The strongest filter is laziness of people.

>> No.4797705

>>4797535
>and i don't understand why
They have don't understand how to consciously improve and are consequently vexed (and often turn into crabs) when people who are actively learning blow by their SEVEN YEARS HAND DRAWN in two weeks of directed effort.

>> No.4798089

>>4797638
Actually a good post
But I think it speaks to a bigger problem on /ic/ I think that advanced artist are recommending advance books to /begs/. At least for me that was my issue I couldn’t use loomis because I barely knew how to draw, use refrence, and copy/study work. When I stepped back and read the keys to drawing and doing draw a box things started to make more sense. On top of this doodling and sketching for entertainment outside of study really helped me absorb my study knowledge into semi useful things I can use for my own projects. I think if anyone on /ic/ of any skill level wants to get better they have to make a plan, constantly critique their own work to find their weaknesses and strengths, and read/watch the whole book/video. They also should doing art everyday even if for a few minutes. Also find people who are better then you copy and try to figure out what makes the drawing work or look nice.

>> No.4798204

>>4798089

You see, one of the biggest problem is that people usually don't have a plan.
Most of them study random stuff with no purpose.
Your approach is good because you apply it to personal work. And when you notice you suck at something, you study that specific thing because you WANT to improve that part of a personal project.

>> No.4799756
File: 142 KB, 1379x765, 12435347.jpg [View same] [iqdb] [saucenao] [google]
4799756

>>4796131
He doesn't draw anymore

>> No.4799801

>>4799756
I feel incredibly sad right now.

>> No.4799855
File: 2.24 MB, 1639x855, Capture.png [View same] [iqdb] [saucenao] [google]
4799855

>>4799756
>>4799801
Your boy is still going strong on twitter as of may of this year and has his own blog, He's gonna make it someday.

>> No.4799868

>>4796638
day-old post but i needed to read something like this, thanks. i stress too much about how slow my progress is compared to others.

>> No.4799908

>>4799756
>He doesn't draw anymore
He doesn't draw anime anymore

>> No.4799998

>>4796735
Look at the OP

>> No.4800001

>>4796133
fuck fuck fuck

>> No.4800392

The stack in OP picture isn’t even that much. You would be surprised at how much pros created before they made it, but these „one year to make it“ simps hate to acknowledge that

>> No.4800404

Is there any record on how much the guy in OP pic drew per day? I suspect it wasn’t for more than three hours each day

>> No.4800407

>>4800404
It was 1.5 hours per day

>> No.4800415

>>4800407
It sounds a lot when you are busy, but at the grand scheme of things it’s almost nothing. Over five years you get under three thousand hours in which isn’t a lot. If that guy lurks here somehow he should ramp up the hours per day to four or five to make significant progress

>> No.4800472
File: 549 KB, 680x510, cheering speedwagons.png [View same] [iqdb] [saucenao] [google]
4800472

>>4799855

>> No.4802124

>>4795993
>go to his blog
>look through some of the entries
>""*sigh* another unproductive month, i only got one page of doodles done the entire time..."
i think i can see the problem

>> No.4802512

>>4797147
isn't this composition?

>> No.4802746

>>4795993
where did this guy go wrong? grinding fundies instead if making art?

>> No.4803483

>>4802746
bingo you can't just practice and expect to get better with actually drawing finished works

>> No.4803489

>>4795993
Posting in /ic/

>> No.4803494

>>4803483
But how exactly do you draw "finished" work? What does that even mean?

>> No.4803539

>>4803494
Uh you finish the drawing Cleanly or at least tight instead of leaving it a sketch. Retard.

>> No.4804240
File: 123 KB, 475x475, 079.png [View same] [iqdb] [saucenao] [google]
4804240

>>4795993
if you find a place where youre working consistently, with deadlines and a team you will improve rapidly just through sheer necessity believe in yourself!

>> No.4804264

>>4795993
>Drawing on the right side of the brain
If you don’t understand the value of this, yet you decided to post a list of «useless shit», you have some serious dunning-krueger.

>> No.4804369

>>4795993
Just one of the countless proofs that art is based on inherent genetic and innate talent.

>> No.4804373

>>4795993
I have teen of these stacks standing in my cellar alone

>> No.4804378

>>4804373
Ten

>> No.4804472

>>4795993
shitpost on /ic/

>> No.4804474

>>4795993
>Skips fun with a pencil for loomis heads
Literally almost every professional in the industry

>> No.4804561

>>4799855
:')

>> No.4804870

>>4795993
You got a better resolution image of that greenhouse drawing? Honestly the OP image has some pretty good lights/darks and dynamic colors in the environment drawings, that's one of the better looking greenhouse drawings I've seen.