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/ic/ - Artwork/Critique


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File: 319 KB, 1080x672, FB_IMG_15971410346810168.jpg [View same] [iqdb] [saucenao] [google]
4785698 No.4785698 [Reply] [Original]

Who the fuck decided that drawings being "clean" should be the standard? Because I say we should revert the paradigm. Polished is both harder and looks worse than a sketch, I guess it serves as a base for rendering but there could be a new standard with messy rendering as well.

But the general public expects crystal clear drawings and artists keep aiming at polishing their art until it's devoid of life perpetuating the stereotype and I'm literally

>> No.4785699

>>4785698
your post is the equivalent of a 300 pound fat girl whining about beauty standards. that image is a cherrypicked example

>> No.4785702

>>4785698
I agree that sketches normally have more soul, sometimes I really just wanna render right after the sketch, fuck line art.

>> No.4785708

nope you're just dumb and doing lineart wrong.
you're just choosing the wrong lines and erasing the right ones, also lineart doesn't necessarily mean less lines or more clean, you can keep multiple lines that accomplish the same purpose from your sketch as long as it retains the readability and feel.
pic in your OP is cherry picked as fuck.

>> No.4785712

>>4785698
>comparing a good sketch to an absolute crappy lineart

>> No.4785714

>>4785698
i am pretty sure the lineart is not by the same person who did the sketch, too many wrong lines

>> No.4785719

You should try experiment with line weight and adding tiny details

>> No.4785725

>>4785698
I used to have the same inner dillema.
It depends on your style and your audience.
If you want to draw crude web comics or album covers for metal bands, go ahead, clean linework doesn't add any value there.
But remember that a drawing is very rarely a finished product. A finished product is an illustration, a game asset or a gallery painting - all of which prefer clarity over personal expression.

Good luck anon, I wonder if you manage to find a style that leads to an appealing finished product and doesn't rely on clean lines - it's no easy task.

>> No.4785726

Terrible example OP. Do better.

>> No.4785754
File: 831 KB, 1310x933, .png [View same] [iqdb] [saucenao] [google]
4785754

>>4785698
ngmi

>> No.4785770

>>4785712
The sketch suck too tho

>> No.4785774

>>4785754
>good sketch
>dull lineart
>good render
mfw I always scrap drawings at the lineart step because I believe them to be unfixable...

>> No.4785784

>>4785698
Sketchy lines trick stupid people into thinking the drawing is better than it is, and only beginners find it preferrable because it's closer to what they can do themselves and therefore more relatable to them. More experienced artists and people with more developed tastes rightfully recognize chickenscratch for being the crutch of a beginner that isn't sure where to put their lines.

>> No.4785794

>>4785784
you dont even understand the words you are using retard

>> No.4785797

>>4785794
Coping /beg/.

>> No.4785850
File: 157 KB, 504x699, 66354495-816B-4941-AE9A-CBE112E25064.png [View same] [iqdb] [saucenao] [google]
4785850

>>4785698
Learn to paint fggt

>> No.4785853

>>4785850
that neck lol

>> No.4785857

the line art sucks because it has no line weight. that makes it look like shit.

>> No.4785859

>>4785850
ayy lmao

>> No.4785875

>>4785857
You can make good lineart with uniform line weight.
OP's image sucks because it is a beginner badly using the pen tool to clean up a sketch where nothing was in the right place to begin with.

Look at how wobbly the ellipses of the barbell are. Look at how the boobs look like they're just a bunch of random boob-ish shapes from different angles and poses cobbled together. Look at the hands, the arms, the butt, the crotch. Look at the lifeless expression, and flat, wide set facial features. Really the only thing that looks okay here is the hair. It's just a terrible drawing made by someone that doesn't even know how to use their tools properly.

>> No.4785880

>>4785850
Like the face

>> No.4785881

>>4785853
Pyw

>> No.4785884

>>4785774
The lineart is dull since it lacks line control, which is fine in this case since it got painted over.

>> No.4785890

>>4785698
>the manga
>the anime

>> No.4785902

>>4785881
He's right, you dumb crab. The angle of the line on the left is wrong, the neck is way too long, and there hair coming down obscures where the line for the back of the neck should be at a tangent, which has the effect of making it look like the neck is extremely thick too.

>> No.4785905

>>4785902
the hair*

>> No.4785914
File: 29 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4785914

>>4785902
>the neck is way too long
That's where you're wrong, idiot crab.

>> No.4785920

>>4785914
But this video got famous because the guy had an extremely long neck.

>> No.4785921

>>4785914
>get called a dumb crab
>I know, I'll call them "idiot crab"!

>> No.4785938
File: 51 KB, 1096x875, test.png [View same] [iqdb] [saucenao] [google]
4785938

>>4785698
you should try finding your own style/technique for lineart instead of just imitating what you think all artists do. Clean lines with no lineweight don't really fit you, anon

>> No.4785944

>>4785938
Not op but what you said got me curious. Wht styles are fit for clean lines?

>> No.4785946

>>4785938
Naisu
OP will probably mistake the hatching for being 'sketchy' though. I find it amsuing that you didn't correct the hand mistakes though.

>> No.4785947

>>4785921
>green text
>green text

>> No.4785948

>>4785938
basado

>> No.4785949

>>4785944
what*

>> No.4785953

>>4785944
Styles with fine details, delicate shapes, precise linework, etc.

>> No.4785955

>>4785953
>Styles with fine details, delicate shapes, precise linework.
Please post an example, now im interested.

>> No.4785956

>>4785944
not the anon you're asking to, but lineart with constant weight is known as "ligne claire" in european comics. it's a staple of Herge's style, amongst others

>> No.4785960

>>4785947
Yes anon, and this text is BLAACK, and the post number is BLUE!
Good job!

>> No.4785970
File: 1.68 MB, 1280x1810, 1565255387398.png [View same] [iqdb] [saucenao] [google]
4785970

>>4785944
It's honestly hard to tell. I usually associate fine lineart with a rendering style that is bubbly/heavy stylized or has tons of different shades in. Usually you either put emphasys on color render OR the inking; if you do both you end up with an overworked mess like a lot of superhero comic pages end up being
>>4785946
maybe anon won't since you explained it! And yeah I honestly didn't care to fix the sketch. It needs a 2nd sketch to begin with

>> No.4785976
File: 473 KB, 1280x1653, 2db62c590264ab9bafb8eaf5fb73bd62.jpg [View same] [iqdb] [saucenao] [google]
4785976

>>4785970
while an example of simple coloring + intricate lineart would be moebius' portraits

>> No.4785979

>>4785970
>if you do both you end up with an overworked mess like a lot of superhero comic pages end up being
I think it also has a lot to do with the fact that inks and colors are often done by different artists. If they don't understand each other, the colors can contradict the message the ink is trying to convey

>> No.4785981

>>4785955
Nothing off the top of my head, but I'll let you know if I think of an example.

>> No.4785986

>>4785981
Alright,thanks.

>> No.4785987

>>4785979
absolutely true as well. It doesn't help that a lot of colorists aren't artists to begin with, but either tech or graphic design guys.

>> No.4785997

>>4785850
Why is it always the /beg/s that have the most confidence?

>> No.4786012

>>4785997
Dunning-Kruger effect.

This doesn't belong in /beg/ though

>> No.4786022
File: 1.69 MB, 498x278, cd0ad193253651204119944be14292edbcc607861746372093b656cbedbd3100.gif [View same] [iqdb] [saucenao] [google]
4786022

>>4785997
holy shit, this is next level crabbing

>> No.4786096

>>4785997
>that
>beginner
uh huh.

>> No.4786111

>>4785997
That explains your confidence recently.

>> No.4786173

>>4785997
The irony lmaoooo

>> No.4786203

>>4785698
lrn2 lineweight. stupid newbie.

>> No.4786253

>>4785698
Your own fault for not knowing how to hatch properly.

>> No.4786376

>>4785850
gib blog pls anon

>> No.4786486
File: 207 KB, 700x1063, d6cshn3-a96ec0d2-b45d-4de3-bee3-5d5d048df669.jpg [View same] [iqdb] [saucenao] [google]
4786486

>>4785698
You're going to struggle with this until you start focusing on line weight, while not impossible to do a good uniform line weight, it is far harder.
You also want to check for tangents like her hair touching the armpit, and calf merging into her shorts.

>> No.4786516

corrent me if I'm wrong but the way I would "clean' that sketch is lineart the tummy, arms and a bit of the face, because they are less expressive about the movement that's being implied in the pic. all of those rough lines seem to imply movement and action, whenever is intentional or not; specially the verical short lines

the boobs, weights and legs should be slightly polished, and by that I mean linearting over the principal lines of the character,

>> No.4786533

>>4786516
What are you even trying to say here?

>> No.4786553

>>4786376
https://twitter.com/HIT_KUNN/

>> No.4786578

>>4785698
Nobody seems to understand that doing lineart is not just tracing your sketch

Think of it more like carving out your drawing from the sketch. You are imparting form into the sketch. The sketch is all about energy and capturing the moment. It’s fast and made to jot down the idea. The lineart is the finalization of the sketch.

The lineart in OP is 1 dimensional, but you can make the lines 2 dimensional to define the 3 dimensional form. Every line is used to indicate 3D form so use an extra dimension to make the lines into shapes.

>> No.4786650
File: 62 KB, 635x1200, D0K49LtU8AAvCm7.jfif.jpg [View same] [iqdb] [saucenao] [google]
4786650

>>4786553
Pretty nice art, thanks for sharing.

>> No.4786659

If you don't paint directly over a cleaned sketch you are literal garbage at art

sketches shouldn't be made into lineart it literally always ruins the soul unless it's specifically manga or something with a focus on ink.

>> No.4786664
File: 96 KB, 1030x606, Hiremy.Hirschl.Adolf.Souls.on.the.Banks.of.the.Acheron.jpg [View same] [iqdb] [saucenao] [google]
4786664

Lol imagine this with lineart it would absolutely tank it

>> No.4786667

I don't know about you but my lineart always look much better than the sketch.

>> No.4786669

>>4786667
>doesn't post an example

I don't believe you

>> No.4786683

>>4786650
I like your image

>> No.4786687

Sure sometimes but the OP's picture is just shit lineart.

>> No.4786689
File: 82 KB, 742x729, 15.png [View same] [iqdb] [saucenao] [google]
4786689

>>4786669
Alright, but have a wip because I never keep sketches.

>> No.4786693

>>4785698
Your sketch is crosseyed.

>> No.4786720

>>4786689
An unfinished gesture isn't a 'sketch' bro..

>> No.4786723

>>4786720
Isn't a sketch a rough idea? If not then I don't know what it is.

>> No.4786725

>>4786720
No rules, just tools

>> No.4786729
File: 228 KB, 1208x600, d2h06no-26351256-9eae-4b5e-be6b-8b86894379c3.jpg [View same] [iqdb] [saucenao] [google]
4786729

>>4786723
..a sketch is a sketch when it's finished - the left image you posted is half gesture half construction. I guess by some technical definition you could say it's a sketch but 99% of people who use that word in the art world aren't talking about what you're thinking. These are sketches in the way everyone is using the word

>> No.4786731

>>4786486
What the fuck is that descriptive art mess.
>closer = more weight
No but their second guess on light source/shadow = thicker lines is the correct observation.
>recessed area = thicker line
Again, thicker lines on shadow, not because it's recessed.
>thicker where multiple lines or shapes intersect
No it's shadow again. Also "sometimes" is a synonym for "I don't understand".
>denser objects should have denser line art than soft and fragile objects
We have learned nothing.

If this was written by the artist of this, they need to shut up and just draw more fun things because their brain starts and ends in their fingers.

>> No.4786733

>>4786720
Yes it fucking is.

>> No.4786735

>>4786733
pyw

>> No.4786739

>>4786689
>>4786723
>>4786733
yeah bro a piece of wet dough with raw cheese on it is going to technically be better after you bake it but there's still no point in not making the dough round and furnished with good toppings. Like no shit you didn't even finish the sketch of course the lines will look better that's clearly not the point of the OP lmao. You can't sap the soul out of a sketch that doens't have any aha

>> No.4786748
File: 62 KB, 860x725, 1594491976610.jpg [View same] [iqdb] [saucenao] [google]
4786748

>>4786729
Anon, again, no rules, just tools
Your sketch only needs to be as clear and detailed as you want it to be, not like anon is drawing detailed characters like you posted

>> No.4786749

When is a sketch finished?

>> No.4786754

>>4786749
when some guy on /ic/ says it is

>> No.4786768

>>4785698
Your post reflects a larger problem common to /ic/: you're illustrators who want to illustrate in anime/manga style, you're not making actual anime/manga.
Anime and manga are commercial products. There are practical considerations arising from the need to reproduce this art cleanly. You might be pleased with your sloppy sketches, but they're not going to work in the context of a full comic page, or as a single frame of an animation that requires 25,000 such drawings.

>> No.4786839
File: 901 KB, 2000x1323, Illustration3.jpg [View same] [iqdb] [saucenao] [google]
4786839

I feel like I just added my own mistakes in trying to correct some things but I'm a lazy bastard and didn't want to take the time when I'm 90% sure you know where the anatomical mistakes are. Sorry for the phone in

I would just say to vary your line weight (like lots of other people have said) but also I wasn't fully sure what direction she was moving in so it made it hard to determine where to put the weight in the lines

idk if you use csp but if you do, using vector layers for your lines and the 'correct line width' tool can be an easy way to experiment with line weights without having to redraw your lines.

>> No.4786878

>>4786729
a sketch can be anything man, if all you need is a line of action and then you can start painting on top of that, your little line can be your sketch

>> No.4786964

>>4785699
fpbp

>> No.4786980

>>4786731
he posted his work, you didn't, why should i take your bullshit over his?

>> No.4786988

>>4786739
>food analogy

>> No.4786990

>>4786735
Why?

>> No.4786992

>>4786839
bold of you to assume that this us OP's art

>> No.4786995

>>4786980
That's just a 7 year old file taken off of deviantart from a quick google. Same name as the default download file name.
My criticism is that the artist can't analyse his own technique.
PYW for disagreeing with me if I have to post mine for pointing out how that artist got that result.

>> No.4787001

>>4786689
honestly the only things that improved in the lineart are the hand and torso but that's just because you didn't finish them on the sketch.
I like the expression and proportions of the face as well as the relationship between the neck and head way more because they feel more natural.
also you lowered the hip in the lineart which makes the pose less dynamic.

>> No.4787011

>>4786995
>pyw
i haven't made any claims i need to back up so why should I?
hell, let's say i'm a complete /beg/ who just started drawing and am seeking advice about lineart, if i'm presented with your analysis and his, why should i consider taking your advice while you're not confident enough to illustrate it with an example?
For all i know you could be full of shit and the artist can analyse his technique perfectly.

>> No.4787025

>>4787011
The image says "I drew an apple" when all that's on display is a pear.
I called it a pear.
I didn't call drawing an apple wrong. I even said the art was good.
If you're a /beg/ you can take my advice or his and eventually get the result you want. As a /beg/ you need to realise a lot of "advice" is subjective and takes a lot of liberties for good reason or personal style.

Given how upset you are, either you posted that image and you're upset I called bullshit on the analysis, or you're suffering second hand embarrassment. I don't know what's worse for you to admit to.

>> No.4787030

>>4787025
I'm not upset i'm genuinely looking for a reason to take anything you're saying seriously and you're not offering any.

>> No.4787032

>>4787030
You're taking a google search image poster over someone who can actually analyse things?
You're cute.
Remember to practise every day and don't come back here. You deserve better than this place.

>> No.4787038

>>4787032
>over someone who can actually analyse things?
wasn't much of an analysis bro
the image poster gave concrete examples to demonstrate what he was saying. you didn't.

>> No.4787039

>>4787038
Brah. Braaah.
The image says closer = heavier lines when the top of the closer hand is as thin as the leg on the right and there are fifty thicker lines for further away things.
Stop trying to cope and just start drawing for fun.

>> No.4787044

>>4787039
You are not very bright.

>> No.4787051

>>4787039
by closer to the camera he clearly meant as in objects in the foreground. as in the fingers.
everything else is "further away" compared to the fingers on the left
>b-but there's thicker lines here
he goes out of his way to explain every exception to that rule and you still can't follow.

>> No.4787052

why the drooling retards always come to /ic/?

>> No.4787114

>>4787052
Because no matter what they may say, most artists are drooling retards themselves. Me included.

>> No.4787134

>>4785997
That’s not beg fucking crab lol

>> No.4787327

>>4785698
line weight nigga

>> No.4787330

>>4785997
fucking retard

>> No.4787498
File: 124 KB, 1151x720, 20200812_101651.jpg [View same] [iqdb] [saucenao] [google]
4787498

>>4785698
No one does line art like does dumbass. . Why does beg always complain shitty things instead of studying them.

>> No.4787548

>>4785850
Every time I try to paint it looks terrible though. Thats why I stick to line art with simple coloring and shading techniques.

>> No.4788518
File: 732 KB, 885x1023, IMG_20200812_035123.png [View same] [iqdb] [saucenao] [google]
4788518

>>4785970
>>4785976
If I'm mainly interested in drawing the way I already am, just BETTER, is it worth learning rendering at all or should I still to just shading with black

>> No.4788558

>>4788518
Is pic related your art? I personally think rendering is worthwhile to learn, even if you don't want to be a painter, because it gives you a better understanding of form which could then be applied to your drawing.

>> No.4788696
File: 508 KB, 1758x1403, 1574287402748.png [View same] [iqdb] [saucenao] [google]
4788696

Who the fuck decided that drawings being"sketchy" should be the standard? Because I say we should revert the paradigm. Sketchy is both unfinished and looks worse than a lineart, I guess it serves as a base for paintings but there could be a new standard with careful painting as well.

But the general public expects dirty-ass drawings and artists keep aiming at scratching their art until it's devoid of life perpetuating the stereotype and I'm figuratively

>> No.4788726

>>4785698
just have clean line variety

>> No.4788732
File: 64 KB, 440x686, hardish round.jpg [View same] [iqdb] [saucenao] [google]
4788732

>>4786553
based
https://twitter.com/HIT_KUNN/status/1290509910061379595

>> No.4788744
File: 234 KB, 750x1334, 1559612256987.jpg [View same] [iqdb] [saucenao] [google]
4788744

>>4788696
>and I'm figuratively
10/10

>> No.4788751

That's just an example of a drawing without tones

>> No.4788756

>>4788558
yes it's mine

>> No.4788810
File: 25 KB, 321x322, I could fuck that.jpg [View same] [iqdb] [saucenao] [google]
4788810

>>4788696
I wanna fuck that dragon

>> No.4788820

>>4788696
honestly this
my sketches tend to be very clean and simple and I envy artists who post their messy, soulful doodles, but it looks so impractical as an actual sketching technique

>> No.4789074

>>4786749
When you have enough to start a final drawing/painting over it.

>> No.4792385

>>4785976
Man this shit is inspiring, minimal flat colors and using the inks to trick the mind into seeing different shades of color is wonderful

>> No.4792394

>>4785698
I agree. The masses have no taste

>> No.4792423

>>4785698
i use to just paint over the sketch and it not only looks worse but also takes more time, cuz you can't just fill inside the lines with base colors.

>> No.4792440

>>4785698
Other than the chickenscratch your sketch is unironically better than your lineart. Line weight alone makes a huge difference in the depth of a drawing. Unless you're going to basically paint over it almost entirely I suggest learning how to draw lines correctly

>> No.4792474
File: 385 KB, 900x1350, omencat2.png [View same] [iqdb] [saucenao] [google]
4792474

>>4785698
FUCK YOU OP I love my extreme clean lines

My lines are always better than my sketches, and you know why? Because I dedicate myself to my lineart. I don't like needless line weight and clutter on my canvas

You guys need to focus on capturing the SOUL of your sketches. That's all you need. Of course your style also matters a lot and sometimes doing super thin/clean lineart is not worth it, but whatever

>> No.4792490

>>4792474
Based

>> No.4792695
File: 78 KB, 573x581, workoutofalifetime.png [View same] [iqdb] [saucenao] [google]
4792695

>>4785698
ah fuck, i tried to get clean lines and i fucked up.

>> No.4792701

>>4792695
based coomer

>> No.4792708

>>4785754
Hey robaato, shouldn't you be having your monthly suicidal meltdown right now?

>> No.4794827
File: 39 KB, 410x408, 1447913957706.jpg [View same] [iqdb] [saucenao] [google]
4794827

>>4792695

>> No.4795355

>>4785698
I really do love looking at artist's sketches, and I love sketching, but simply giving up and wanting the world to change instead of yourself because you can't be bothered to learn how to make good linework is a really bad attitude.
I'll fully admit that I've fallen into the trap of being lazy and not completing sketches because sketches are easy and fast and fun, and doing clean lineart seemed like a chore. But in the end I'm holding myself back and not bringing my art to its fullest potential by neglecting the skill of making good clean linework that retains or even improves upon the qualities of the original sketch. It is me that is lacking, not the whole world. Creating good looking inks and clean lineart is a skill that needs to be practiced to get better at, so practice.

I believe the secret is, instead of trying to "trace" your sketch, is to think of it as creating an entirely new drawing when you're inking/cleaning up. Approach the lineart with the same fresh, loose mindset you have when you're sketching. Sketching directly with ink brushes is also a good way of learning to think with and play with lineweights. Using a thick line to ink with also forces you to be more decisive when placing your lines.

>> No.4795370

If we can have people blasting shit out of their ass onto a canvas, then you can have your dirty drawing and be happy with it.

>B-but people need to accept.
>>4785699

>> No.4795549

>>4785698
This picture proves that the amount of scratchy lines a sketch normally has causes whoever (that isn't the original artist) to not know which line is the correct one... Out of all the lines you could chose, you chose the wrong ones.

The bottom right is all knee and thigh, the ass is not visible there. The shoulder looks too big on the lineart. The list continues. You only improved the left tit.

Why did you replace the thigh-high sock with a kneesock? This truly enrages the coomer in me.

>> No.4795563
File: 37 KB, 720x708, 1581122392187.jpg [View same] [iqdb] [saucenao] [google]
4795563

>>4795549
>This picture proves that the amount of scratchy lines a sketch normally has causes whoever (that isn't the original artist) to not know which line is the correct one.

>> No.4795644
File: 253 KB, 1190x841, 202-2.jpg [View same] [iqdb] [saucenao] [google]
4795644

>> No.4795661

>>4795644
C

>> No.4795673

>>4785698
>Who the fuck decided that drawings being "clean" should be the standard?
Printers.
Linework is a skill separate from the skills used when sketching. They need to be practiced like any other, though you'll naturally practice sketching more than you'll practice finishing sketches as you won't finish all your drawings, so you naturally will have more practice with sketching than with finishing.

>> No.4795715

>>4795661
U

>> No.4795765

>>4795715
L

>> No.4795766

>>4795765
I

>> No.4795769

>>4795766
N

>> No.4795770

>>4795769
A

>> No.4795772

>>4795770
R

>> No.4795797
File: 1.06 MB, 1939x1354, klk001.jpg [View same] [iqdb] [saucenao] [google]
4795797

>>4785698
Clean up is actually a really difficult skill to master
It requires the understanding of which marks should be kept as is, which should be altered, which should be discarded, and which should be added. It requires and understanding of the subject matter and the purpose of the finished cleaned up piece.
What the artist here did was line over the areas where he simply needed the contrast to distinguish the objects from one another with a homogeneous line.
This is Mathematically Correct, however, our word is a physical one, each mark also represents elements of light, shadow, and distance.
This is the exact reason why we draw the top of the eye with thickness, where the bottom of the eye and the sides often get none. If we ever were to just outline them like that they would look like they have mascara, the same reason why we do small breaks in the lips, or don't usually draw nostrils. However, this all depends on how you use the lines, if you have something with a lot of lines and details, than maybe nostrils, or line under the eye won't look out of place (example :Takeshi Koike).
You see how the front knee has a thicker darker line than the rest of the figure? This helps imply distance, and make it look like its a lot closer to us, something the clean up artist didn't try to replicate in the clean up, on the other hand, the face looks slightly prettier in the clean up, so he did a good job there. Another mistake the clean up artist made was making her pony tail go medusa, where before it fit with the physical motion she was doing.
The reason why this example in particular is so extreme is because the sketch is already almost perfect for capturing the weight, contrast, and motion of the subject. All he really had to do was to clean up the obvious editing and fully erase the partially erased stuff as well as correct the fingers and clean up the line on the weights a little bit.
In case this is yours, OP, keep it up, ganbare.

>> No.4796103

>>4795772
Y

>> No.4796155
File: 994 KB, 2810x2008, StrongGurl.png [View same] [iqdb] [saucenao] [google]
4796155

>>4785698
1. You're using a deadweight line. It doesn't look good in b&w, it's more common for color pieces.
You can compensate for the stiffness of it by drawing more loose. But imo for b&w having some width variation is always better.

2. Sketch with the tool you will ink. In digital, you don't have any good reasons to do otherwise.

3. Don't aim for perfection. 99% of the time good lineart isn't as clean as you think it is. Especially in digital, where you don't have some natural texture provided by ink and paper.

>> No.4796278

>>4795644
The colored one is off model.
Even if it's a downshot the feature of the face are too high. And the neck is too short.

>> No.4796281

>>4785698
draw however you want who fucking cares
shut up faggot

>> No.4796296

>>4785997
cackled at this post

>> No.4796718

>>4796155
Get a load of this absolute /beg/

>> No.4796750
File: 366 KB, 320x240, 1588540522651.gif [View same] [iqdb] [saucenao] [google]
4796750

>>4785698
There's a joke in the anime Kakushigoto where the mangaka main characters says something like this and decides to deliver the raw sketches to the editor and almost gets fired

>> No.4798184

>>4786659
Lineart is a product of traditional art, paints and colored inks don't play nicely with pencil on paper.

>> No.4798348

>>4795644

>>4795661
>>4795715
>>4795769
>>4795769
>>4796103

>> No.4798371

>>4796750
>Kakushigoto
theres an anime of that? wew
>not animated by SHAFT
one job

>> No.4799010

>>4788732
how do i make the ps hard round brush in cps?

>> No.4799018

>>4799010
it's easy as shit. follow this except her mixing stuff
https://youtu.be/bZbJYAVmghk?t=53

>> No.4799024

>>4799018
thanks mate

>> No.4799035
File: 278 KB, 1000x1198, H7A29Z0.jpg [View same] [iqdb] [saucenao] [google]
4799035

Sketches have three main advantages over lineart for beginners

>undefined lines means your mind picks out the one that looks the best
>amount of lines suggest depth
>lightness and boldness variance of the lines suggest depth

Lineart strips away all of these, and the replacement techniques are harder to master and require more knowledge and patience. However if you're not planning to render, color, or shade the drawing, I see nothing wrong with a respectable sketch, even the best clean lineart can look dull and flat sometimes.

>> No.4799039

>>4785698
Left has shading and seemingly dramatic lines, right doesn't.
Learn to render properly and stop making shit threads.

>> No.4799055

>>4786748
Based Vilppu poster

>> No.4799101

>>4799035
>three stitches instead of two
0/10

>> No.4799235

how do you not go crazy fixing the little errors in the line work?

>> No.4799252
File: 178 KB, 1300x776, 02ADB49B-EC9C-4DC2-AA25-B80C8BAA0181.jpg [View same] [iqdb] [saucenao] [google]
4799252

>>4799035

>> No.4799259
File: 515 KB, 719x693, 1532238287936.png [View same] [iqdb] [saucenao] [google]
4799259

>>4785698
>comparing a sketch with lineart that ommits detail and shading

>> No.4799337

>>4798371
>kakushigoto
>not animated by SHAFT
Good. Its better because its not animated by Shaft.

>> No.4799496

>>4785698
Simply flipping things around to their opposite doesn't automatically make them better, you dumb fuck commie retard.

>> No.4799570

>>4785699
/thread

>> No.4799572

>>4785997
pyw

>> No.4799580

>>4788696
Based

>> No.4799922

>>4799235
Use vector layers

>> No.4799942
File: 1.45 MB, 1730x1027, shitpiss.png [View same] [iqdb] [saucenao] [google]
4799942

>>4785944
Absolute /beg/ retard so take my shitpost with a grain of salt.
The styles that fit well with clean lines are shit and piss.

>> No.4799947
File: 523 KB, 1115x1600, 0112-007.jpg [View same] [iqdb] [saucenao] [google]
4799947

>>4799942
As i'm not a complete nigger i'm going to post the opposite of clean lines.

>> No.4800107

>>4785997

Are all the replies to this post a same fag? That shitty digital painting is beg as fuck

>> No.4800149
File: 831 KB, 794x993, 337c2a3a45aa7d0db9a857f25703f542.png [View same] [iqdb] [saucenao] [google]
4800149

>>4785698
I don't like lineart unless it's for a technical drawings.
Though it can look nice if it's done more stylistically but the clean look like you showed in the OP image is not appealing.

>> No.4800566

>>4799947
look terrible

>> No.4802237

Everyone is a beg except me.

>> No.4802507

>>4785698
>Polished is both harder and looks worse than a sketch

Sure thing beg.

the reason why sketches often look better is because begs don't undersand gesture and design and they rely on vague forms to mask their beggery, but as soon as that mask comes off and its exposed in its true form with line art then you'll be able to see how terrible their drawings are.

as for your pic, the sketch looks better because it depicted the movement, tension, and feeling of that entire pose accurately. If you had any sense then you'd put those same movement lines on the line art.

>> No.4804056

>>4788518
>Deadbolt
pretty great taste, anon.