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/ic/ - Artwork/Critique

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4779833 No.4779833 [Reply] [Original]

please just tell me how to get better at coloring digitally. or at least with techniques. all i know is add a flat color, shade, and done. it never comes out like in pic related

>> No.4779850

hard round brush

>> No.4779859
File: 1.10 MB, 3000x3000, dlodd.png [View same] [iqdb] [saucenao] [google]

like whisking an egg

you gotta touch little and tap tap tap

blend and smooth hards into soft gradient patches and then go over with hard

>> No.4779868

>and tap tap tap
Do not do this. This is why your strokes are so shaky and scratchy looking.

>> No.4779875

light, shadow, bounce light on shadows, occlusion shadow, highlights

all you need

for skins add some red because blood where shadow and light meet

>> No.4779880

those spheres tutorials are so fucking useless.

>> No.4779894

Nah, you’re just too retarded.

>> No.4779897

Nahh ur just fkin stupid

>> No.4779898

Nah you’re right, that guy is bad

>> No.4779909

He's drawing skin, not a storm in a glass sphere from 1997, Christ.

>> No.4779913

Nah yeah they are

>> No.4779915

But that red lady is shinier than skin is

>> No.4779918

>it never comes out like in pic related
Do more value studies and shut the fuck up. If you can't even do something as basic as your pic related it means you're just a beg fuck. Go practise values and ignore color for the moment.

>> No.4780029


>> No.4780070


derp what is ALL SURFACES

>> No.4780085

sam nielson
i keep spamming this and none of you fuckers listen
stay beg forever then, fuck this place

>> No.4780179

>sam nielson
most of his courses are on lighting which is definitely an important aspect but it won't help this anon with blending. You can do proper lighting and still suck at blending

It really be like that tho. Flat color, shade, HIGHLIGHT (you kinda skipped that one).
> never comes out like in pic related - we can't help too much if we don't see what you're doing (unless picrelated is yours)

>> No.4780188


>> No.4780303
File: 71 KB, 600x857, +_5edb09acbce74928c5d8c2db489002cf.png [View same] [iqdb] [saucenao] [google]

cope some more

>> No.4780439
File: 289 KB, 550x775, 1596356718145.png [View same] [iqdb] [saucenao] [google]

Just fucking steal your colors from better artists till you figure it out. Nobody's gonna take a color picker to your shit and cancel you because you borrowed a pallete.

>> No.4780440
File: 106 KB, 1000x592, Eeje9AGUcAIgHl_.jpg [View same] [iqdb] [saucenao] [google]


>> No.4780442

then how would you do it then?

>> No.4781229
File: 386 KB, 1249x622, paint.png [View same] [iqdb] [saucenao] [google]

Use Ctrl Paint. Hard round and soft round, the sinix vid in first reply. Albedo, shadow, and bounce/ambient are the main sources of light.

Learn to use RGB color sliders for color instead of just HSB/HSV. Read Lin ran's color tutorial, Sycra also made a video on it. The sliders clearly move in a pattern you'd understand if you understood color picking with RGB sliders.

>> No.4781293

i-is this Kino?

>> No.4781356

Pic source?
I remember that it's out of a game/VN but I forgot its name

>> No.4781363

Never mind. Found it.


>> No.4781447

Whats sycra vid about that tut? Read it and didn't really get the advantage of the sliders over the color pick

>> No.4781828

It's in the name: stroke.
You should be stroking the canvas, not trying to scratch it or chip away at it. Smooth, fluid motions, as long as you can manage, that follow the forms.

>> No.4781865
File: 317 KB, 800x1254, listen_u_gasolina.jpg [View same] [iqdb] [saucenao] [google]

hey how can I up my color game? still looks kinda flat? or western comics coloring style i guess?

>> No.4781906

dicks are so smelly
why do women and faggots love it?

>> No.4781932

you better hope they keep loving it, or you'll be a permavirgin....permanently!

>> No.4784452

You are missing a shade of red.

>> No.4784644

Wash your penis nigga

>> No.4784648

maybe he's saving it for the One

>> No.4784659

>doesn’t get his mom to clean his dick with her mouth

>> No.4784667


>> No.4784715
File: 186 KB, 800x1254, 1596999489879.jpg [View same] [iqdb] [saucenao] [google]

Forget about colour until you have value down. If you look at this in greyscale you can see how flat the values are.

You also have no consistent light source. Her boobs and face are lit from top left, her left arm and torso is lit from top right and the way you lit her hair makes it look like the back of her skull is glowing yellow.

>> No.4785074
File: 63 KB, 749x499, E13CBAE1-0153-43EE-8672-B7BF6A2C9B56.jpg [View same] [iqdb] [saucenao] [google]

The answers is light + shadows.

Also colour palette
IE using the palette from a picture of a raspberry blueberry ice cream cone for a person.

>> No.4785077
File: 2.11 MB, 1125x1395, A47C359C-7AFB-4896-B401-F4AB1644EE44.jpg [View same] [iqdb] [saucenao] [google]

It’s not the colours it the lack of defined light and shadows.

They are much stronger in reality compared to your picture

>> No.4785080

color sphere fight, I vote for number two.

>> No.4785124

correct. there are 4 shades.

>> No.4785135

have you tried showing?

>> No.4785149

You have to reference real life. Look at the color and lighting of a real photo, understand why it's doing what it's doing and apply the color the same way in your art.

>> No.4785404

unironically ngmi

>> No.4785481

Pyw crab.

>> No.4785823

'pyw' is a crab mentality.
Not even that guy.

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