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/ic/ - Artwork/Critique


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File: 394 KB, 1200x849, 69218745_p0.jpg [View same] [iqdb] [saucenao] [google]
4755857 No.4755857 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Previous Thread:
>>4737026

>> No.4755884
File: 124 KB, 365x512, naruto and gamakichi.jpg [View same] [iqdb] [saucenao] [google]
4755884

What are some good pixiv artists with an amazing grasp of color theory?

>> No.4755885

>>4755857
Whoever drew this can't draw hands

>> No.4755887

>>4755885
Post your hands.

>> No.4755902

>>4755885
What?

>> No.4755908

>>4755857
I miss Siro being relevant.

>> No.4756404

Any tip to get my proportions right when copying ?

>> No.4756448

>>4756404
Dorian Iten's accuracy guide was really really helpful in teaching me to copy better.

https://www.dorian-iten.com/accuracy/

>> No.4756481

>>4755908
Who?

>> No.4756550

What happened to grind anon. I miss his snarkiness oddly.

>> No.4756605
File: 104 KB, 525x700, medabots study.jpg [View same] [iqdb] [saucenao] [google]
4756605

I did some studies from Medabots today. the show's style is very elegant, super simple designs/drawings but they're all solidly drawn. lots of traingles and sharp angles, too. you can tell the designs were done by an animator.

>> No.4756611

>>4756550
Greysketch tranny?

>> No.4756661
File: 363 KB, 825x1009, Screenshot_20200728-215657_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4756661

Trying to figure out these head formulas they use
I hate how ugly it looks when I take a picture of it. All the paper and pencil texture stands out too much on camera.
I think it's because I draw too small
Pic is the size of my thumb pad

Recommendations for your favorite resources on faces?

>> No.4756666

>>4756661
draw bigger i promise it will come in handy. had/have the same problem

>> No.4756668
File: 85 KB, 508x575, 1580612946556.jpg [View same] [iqdb] [saucenao] [google]
4756668

>>4756661
loomis

>> No.4756737
File: 345 KB, 1848x1288, cbt.jpg [View same] [iqdb] [saucenao] [google]
4756737

space juan is my god

>> No.4756745

>>4756481
The girl in the OP picture.

>> No.4756767

>>4755884
I didn't think it was amazing color theory until I saw that small shade of green on the black gloves. Now he's genius

>> No.4756791

>>4756448
Not anon you're responding to but you sir are a saint. Been trying to get my copying acurate maybe this will help. Ily anon~

>> No.4756797

>>4756737
pretty cute mokou, is a from imagination or just a copy?

>> No.4756820

anybody have any tutorials on drawing shoes / sneakers?

>> No.4756875

>>4756820
Can't you basically study real shoes and then just stretch their proportions a bit and/or make them a bit rounder

>> No.4756912
File: 550 KB, 792x1200, Emilia_feet_SFW-version_COMMISSION.png [View same] [iqdb] [saucenao] [google]
4756912

I'm almost done

>inb4 why do you post it if it's not finished
Thread is young, ez exposure

Last thing to do other than background polish is the wrinkles on the right foot
______________
Same question I asked in the last thread, only now considering this rendered version:
>How much should I charge?
and
I'm actually offering many different versions (no panties, different facial expressions, changing the color palette, futa, cum on feet, creampied...):
>How should I price them?
Like, 10% per version or something like that?

>> No.4756924

>>4756912
fucking STOP posting this you FREAK

>> No.4756937

>>4756912
>I'm actually offering many different versions
That seems like quite a bit of work. I'd focus more on what the customer actually wants and not mention too many option unless you really think it would be financially worth the time.

>> No.4756939

>>4756937
>That seems like quite a bit of work
The examples I listed are precisely the ones that would literally take me less than 15 minutes. Independently at least. Combined probably a bit more

>> No.4756943
File: 1.38 MB, 2915x2436, 일러스트2.jpg [View same] [iqdb] [saucenao] [google]
4756943

.

>> No.4756944

>>4756939
I only mention it because your prices are already on the cheep side for the time it takes you, but I guess it's like being paid for practicing which is nice. Post finished version when you finish if you can. I'm interested in your progress.

>> No.4756973

>>4755302
So adjust according to the curvature of the head.
>>4754720
gesture drawings then?

>> No.4757013

>>4756912
>how much charge
20 x number of hours it took to complete as a minimum
You may need to speed up

>> No.4757426
File: 44 KB, 768x717, v23f.jpg [View same] [iqdb] [saucenao] [google]
4757426

>>4756797
>copying
it's from imagination

>> No.4757548

>>4757426
Explains why it looks western
Sorry but you have to be Japanese for anime to look right

>> No.4757621

Anyone have any downloads or megas of Kozaki Yusuke's books?

>> No.4757623

>>4757548
*takes a big shit on your desk*
oh...um...
oopsie.

>> No.4757648

>>4756912
Not answering your questions or anything but I think you should really add some sharp shadows, it'll make the picture pop a lot more and add depth and in general look pretty good I think.

>> No.4757699

>>4757548
At least Asian. There’s plenty of good Chinese, Korean, and Taiwanese artists who can pass.

>> No.4757850

>>4757426
How did you learn to draw so well from imagination? Maybe I'm just brainlet.

>> No.4757863

>>4756912
Nice work! I just recommend getting rid of the copious amount of lines on the foot to our right. It doesn’t match the smooth, simplistic style you have at all.

>> No.4758035
File: 2.64 MB, 2550x1675, 1592270080434.jpg [View same] [iqdb] [saucenao] [google]
4758035

For years, I have yet to see a single tutorial about japanese rendering methods in this shitty useless general, I love it.
Everytime I ask it's just "ayy lmao just add shadows and light to flat colors!"
Meanwhile every nip process breakdowns I see have like 8 different phases.
I really fucking hate it.

>> No.4758287

>>4757850
Try not being a retarded beginner for starters

>> No.4758290

>>4758287
It didn't work so well the first time but I can try again if that's what will help.

>> No.4758320
File: 33 KB, 540x720, 1595565436397.jpg [View same] [iqdb] [saucenao] [google]
4758320

>>4756912
>pillowshaded footfaggotry

>> No.4758324

>>4756912
man this is gross

>> No.4758339

>>4758035
Just look at most mangakas when they add color. They paint the base colot and just add the lighter parts and some lights, simple as shit and looks great.

>> No.4758369

>>4758339
Fine but how do they add colors to a greyscale sketch?

>> No.4758526
File: 878 KB, 1860x2432, night elf.png [View same] [iqdb] [saucenao] [google]
4758526

from towergirls thread

>> No.4758791

>>4756912
the constrast is so low in the shading on my shitty lcd monitor, that it's hard to make out what's going on

>> No.4758796

>>4757699
nah, they lack the same 'spark'

>> No.4758870
File: 99 KB, 512x706, medabots study02.jpg [View same] [iqdb] [saucenao] [google]
4758870

>>4756605
I did a few more studies from Medabots, mostly from the production pose sheets that someone sent me and a sakuga compilation. the angular-ness of the drawings makes them pretty fun to draw.
>>4756661
drawing large and then shrinking the image always makes an illustration look better. many comic artists work on paper that's almost twice the size of what it's going to be published at.
>>4756737
this looks cool, there are some nice hair shapes and the jaw shadow works well. wouldn't mind seeing it tied down a little more, there are a lot of stray lines
>>4758369
I think usually people render out all the shadow and highlight areas and then slap down some flat colours on a multiply or overlay layer. >>4758035
illustrates the concept fairly well, where there's the flat colours (second image) the tones (fifth image) coloured light (seventh image) and then all of them overlayed on top of each other (ninth image)
>>4758526
looks nice, I like that you're using shadows instead of lines for some of the finer details, like the definition of the forearm muscles and build up of muscle on the bent legs. the body looks a little blobby and amorphous, I think because of the lack of any straight lines. there are a lot of hard, bony landmarks on the body that can help ground the anatomy, like the elbows, bottom of the rib cage, clavicle, etc. if everything looks curvy, nothing looks curvy

>> No.4759102
File: 404 KB, 1359x1216, sz.jpg [View same] [iqdb] [saucenao] [google]
4759102

>>4757850
are you a brainlet because you can't draw well or you don't know if my drawing is shit, what it made a difference for me was thinking about the forms rather than outlines after that my drawing started looking less shit

>> No.4759111

>>4759102
blog?

>> No.4759114

>>4759102
>the crab seanigger is back
oh no no no

>> No.4759116

>>4759102
hey anon, what did you study to draw like that?

>> No.4759125

>>4759102
wtf so good

>> No.4759127

>>4759102
If you dont already have a blog can you make one? I want to make you my source of inspiration because the reason why I want to draw is to draw stupid shit, like coom art and itll be fun to follow your progression.

>> No.4759129 [DELETED] 
File: 320 KB, 500x564, 1588777921424.png [View same] [iqdb] [saucenao] [google]
4759129

>Post big animay tiddies
>hurrdurr so good blog COOOOOOOM
Kill yourselves.

>> No.4759130

>>4759129
pyw

>> No.4759132

>>4759129
Kek, suckle on this cockle if you're just gonna eat ass like this.

>> No.4759136

>>4759129
>animey tiddies
yes we are in the /ASG/ thread, we are here for that
the head is well constructed, it has gesture and form, the perspective look good, i could only complain about the lineart but it's obvious that is just a sketch.
if you are not even interested in how that anon learned to draw like that and only feel envy you are NGMI.
post your work btw

>> No.4759144 [DELETED] 
File: 654 KB, 1885x767, fags.jpg [View same] [iqdb] [saucenao] [google]
4759144

>>4759136

>> No.4759150

>>4759144
OH NO NO NO

>> No.4759151

>>4759144
>it's mikufag

>> No.4759152

>>4759144
NOOOOOOOOOO

>> No.4759157

>>4759144
>[Deleted]
Embarrassing

>> No.4759162

The chad space juan [sic] anon
The virgin mikufag

>> No.4759164
File: 9 KB, 250x250, 1553724009766.jpg [View same] [iqdb] [saucenao] [google]
4759164

>>4759144
>mikufag

>> No.4759172
File: 38 KB, 1280x720, 1576867877468.jpg [View same] [iqdb] [saucenao] [google]
4759172

>>4759144
at least you didn't show her dong

>> No.4759179 [DELETED] 
File: 663 KB, 1292x884, bend over bitch.jpg [View same] [iqdb] [saucenao] [google]
4759179

>>4759172

>> No.4759190 [DELETED] 

To the tranny nigger that keeps deleting shit will you fuck off

>> No.4759205

>>4759179
The Hacker: is a person who reaches a level of skill that is good enough and says "great i'll just keep doing the same thing over and over, always the same procedure and i never grow" this person camp out on a level of progression, you know that you are a hacker if the hacker does not like to be in the presence of people better that than them, because they feel shown up.

>> No.4759238

>>4759205
By: Marshall V.

>> No.4759243

>>4759238
yes, i heard marshall talking about of leonard's book on mastery and the personality trait remind me of mikufag

>> No.4759268
File: 621 KB, 1280x1904, 68a8a06711327fb5bfe10914a6969393._SX1280_QL80_TTD_.jpg [View same] [iqdb] [saucenao] [google]
4759268

Beginner here. I'm thinking about copying Shotaro Ishinomori to get a feel of simple shapes. Is this a good idea or should I try to replicate something more detailed/complex to start?

>> No.4759274

>>4759102
When even that stubborn turbofaggot mikutag is seething with envy you know you are doing something right

>> No.4759312

>>4759102
Thinking about the forms instead of the outlines. I oughta practice that.

>> No.4759399

>>4759268
If you can already do that with simple forms, even if awkwardly, then it's not the worst idea there is, but if you're really just starting then you'll probably develop some bad habits.

>> No.4759409

>>4759102
How do I get this good?

>> No.4759430
File: 175 KB, 314x340, 20200205_102322.gif [View same] [iqdb] [saucenao] [google]
4759430

>>4759274
I missed the whole thing, too bad :(

>> No.4759433

>>4759430
cute

>> No.4759489
File: 449 KB, 1240x877, 일러스트.jpg [View same] [iqdb] [saucenao] [google]
4759489

.

>> No.4759701

>>4759102
imagine thinking this is good. aight, im outta this shithole filled with beggars

>> No.4759753

>>4757548
Can you show me a western artist (a good one) trying to replicate anime in comparison to a Japanese person drawing anime?

>> No.4759765

>>4759701
See you next week.

>> No.4759767

>>4757548
>Sorry but you have to be Japanese for anime to look right
You sound like one of those people that thinks all anime looks the same

>> No.4759788
File: 122 KB, 396x600, COMMISSION-Emilia_feet_SFW-ver.png [View same] [iqdb] [saucenao] [google]
4759788

>>4758791
Did a quick shadow+AO pass

>> No.4759790
File: 21 KB, 362x555, heade.jpg [View same] [iqdb] [saucenao] [google]
4759790

from mangamaterials head drawing video

>> No.4759791
File: 531 KB, 607x753, abl00bl00.png [View same] [iqdb] [saucenao] [google]
4759791

>> No.4759812

>>4759791
Blog?

>> No.4759838

>>4759812
Don't have one
>>4756737
>>4759102
based space jin bro

>> No.4759850

>>4759838
Go make one before you regret it

>> No.4759855

>>4759850
What? Why

>> No.4759859

>>4759791
What's wrong with her boob?
Did she have a failed enlargement surgery?

>> No.4759883

>>4756924
>>4758320
>>4758324
Should I take this retards as cope or did I just post in the wrong thread? I think that footfaggotery is mellow enough to not be in the "Alternative Stylization/Coom" thread, and hell, that illustration is literally SFW

>> No.4759885

>>4758870
Thanks man, I'll play around with layer styles some more. I'd expected someone to bring up gradient maps but I guess it's not what it is this time.

>> No.4759889

>>4759855
Someone will steal your work

>> No.4759926
File: 1.00 MB, 3120x3120, IMG_20200730_193247_145.jpg [View same] [iqdb] [saucenao] [google]
4759926

>> No.4759929

>>4759855
Not just >>4759889, but you could be making money for something you're doing now for free

>> No.4759935

>>4759102
I'm a brainlet because I can't draw from imagination. How were you able to start thinking about forms? Did you just start grinding out forms from imagination or did you use any resources like a book? Any technique that you learned? Thanks based space jin anon.

>> No.4760001

>>4759883
>this retards
QUIET Paco.

>> No.4760018

>>4758870
(night elf critique)

Thanks! I never would have even thought about that, I'll apply that to my next drawing

>> No.4760043

>>4759929
not him but how the fuck do you make money from this?

>> No.4760117

>>4760043
Are you seriously asking that? There's so many "artist" that make shit 1000 times shittier than this >>4759791 and yet get commissioned or have enough patrons to make a living. Difference might be that even though they're really fucking bad, they're not absolute braindead and actually post their work online

>> No.4760123

>>4760117
Where do they start anyyay?
I wanted to make money as well, but my deviantart of 2 months old only have 3 watchers even though i posted frequently.

>> No.4760138
File: 327 KB, 1080x1552, 1572137105531.jpg [View same] [iqdb] [saucenao] [google]
4760138

>>4760117
Yeah maybe if they draw furry or some other meme, otherwise I don't believe it
I just gave up personally, I don't think I'll ever make money with my art so I just focus on trying to gitgud instead and it's better, more relaxing that way. When your mind is too busy making sense of what you're trying to learn, there's no more space to think about money or business.
If the other anon want to do that, I think it's fine.
But yes he should still post some of his work online otherwise it's a waste (especially since he's this good) and less opportunities for critiques.

>> No.4760152
File: 79 KB, 1280x1045, IMG_20200719_181329_120.jpg [View same] [iqdb] [saucenao] [google]
4760152

>>4760138
I-M GOING T-TOOOOOOOOOO COOOOOM

>ballisticng

>> No.4760162
File: 173 KB, 911x700, 1581396364575.jpg [View same] [iqdb] [saucenao] [google]
4760162

>>4760152
Oh shit, what's up based bngbro

>> No.4760199

>>4760123
Well, sorry to flex on you, but I started 1 month ago and have 60 watchers. Maybe it has something to do with the fact that I only post fanart, and that it's coom fetish fanart. My second post got 150+ likes in less than a week

My guess is that you don't do enough fanart or don't have a narrow enough niche (doesn't even need to be fetish/NSFW, just a niche, like Pokemon)

And you have to be good. Almost forgot about that one

>>4760138
Search for "commission" in DeviantArt and sort by "Most Recent". You're right that there's a lot of furfags, but without much effort you can find someone worse than >>4759791 that got payed for their shit. I take back the "make a living" statement and replace it for "make more than 200$ a month" which is still very decent considering their skill in this oversaturated market

>> No.4760206

>>4760199
Post your cooom stuff? I'm curious

>> No.4760243
File: 230 KB, 577x290, delet.png [View same] [iqdb] [saucenao] [google]
4760243

>> No.4760290

>>4760162
Begging and trying to git gud

>> No.4760327

>>4759102
what's the matter anon? why haven't you replied after all this praise and discussion? are you going to say me that that was just a copy?

>> No.4760334

>>4759791
superb nice drawing, watch out from the pelvis area her right leg doesn't work like that, the stomach is supossed to cover that part of the pelvis and the leg is badly connected, besides that i like your style, ganbare anon

>> No.4760475

>>4760290
story of my life
Good luck man

>> No.4760487

I heard there was some guy who started drawing when he was like 20 and after 3 years he managed to get into Ghibli, and later wrote a book about he learned to draw. Does anyone know what I'm talking about? Is the book available in English?

>> No.4760499
File: 184 KB, 500x490, 1568734544920.png [View same] [iqdb] [saucenao] [google]
4760499

>>4760487
>drawing when he was like 20 and after 3 years he managed to get into Ghibli

>> No.4760566
File: 102 KB, 1399x512, 12135161535.jpg [View same] [iqdb] [saucenao] [google]
4760566

>>4760487
yes, he has a blog but it's in japanese

>> No.4760580

>>4760566
Shit, guess it's time to learn moon runes.

>> No.4760715

/asg/ is there a recommended order for learning how to draw / using the resources? I jumped straight into figure drawing following hampton and pin2d while ignoring everything else a while back and I just keep worrying that wasn't a good idea.

>> No.4760865

HOW DO YOU 'FEEL THE FORMS'
I DON'T FUCKING GET IT

>> No.4760868

>>4760865
asian genes

>> No.4761022

>>4760865
just draw everything flat, it's manga
>tfw can't stop overrendering everything

>> No.4761041
File: 132 KB, 1033x665, flclstudy01.jpg [View same] [iqdb] [saucenao] [google]
4761041

>>4758870
I did some studies from FLCL of the action sequence at the end of the first episode. I just thought some of the poses were interesting. I tried to treat it more like life drawing or figure drawing, so I focused on the gesture more than being on-model
>>4759268
I think that'd be a pretty good idea. when you're first starting out, it can be difficult to draw anything because you have no basic artistic groundwork to jump off of. this can make even doing studies hard. using already established artists to help build your visual library/style will inform your studies and make the process much smoother, I think. that artist's work is nice and simple, easy to read, and very expressive, so it could make a good starting point. I just wouldn't be too precious with it, and be very open to change, otherwise you'll end up clinging to that artist's bad habits as well
>>4759489
looks good, grinding proportions and basic studies like this is very important I think. the drawings themselves are maybe a little sterile, I think it might help to find some more expressive/lively references
>>4759790
>>4759926
looks cute, keep going. maybe you're erasing/deleting the sketches, but don't forget to use at least some kind of construction

>> No.4761044
File: 73 KB, 587x636, flclstudy02.jpg [View same] [iqdb] [saucenao] [google]
4761044

>>4761041
I did this drawing too, but I found it hard to fit it all into one image/post

>> No.4761118

>>4760199
>only post fanart
>coom fetish
>you have to be good
>narrow enough niche
Yep, that explains so much.
I'm still learning, so i guess i won't limit myself to any genre or niche yet.
And i don't intend to post coomer art if i can't even draw a proper body yet.

>> No.4761171

>>4760715
Just learn perspective and you will be fine

>> No.4761193

>>4760865
you have to be japanese sorry bro

>> No.4761227

>>4756605
>>4758870
Neat, but I am a bit sad that you didn't draw any of the bots

>> No.4761233

>>4759102
>thinking about the forms rather than outlines
...thinking in 3D objects, yeah?

>> No.4761242

>>4759274
Which one was his post?

>> No.4761285

Best resources for learning construction for anime bodies?

>> No.4761287

>>4761285
Just use real world references.

>> No.4761297

>>4761285
1st Learn perspective
>Best resources for learning construction for anime bodies?
Michael Hampton Figure Drawing
https://www.youtube.com/watch?v=Llrf8CG0i5s

>> No.4761404

>>4760206
I'm >>4756912

twitter.com/FlarelessRoam

>> No.4761441
File: 218 KB, 760x1023, iturngreenidie.png [View same] [iqdb] [saucenao] [google]
4761441

Thoughts before I throw flats and shade?

>> No.4761443

>>4761441
Yeah, uh, where are her eyebrows?

>> No.4761445

>>4761441
I don't think the perspective on the eyes should be so extreme as to make one eye that small. Either that or you lack some clue as to whether she's squinting or not.

>> No.4761447

>>4760566
>Talent is not real
LOL, fuck the crabs.

>> No.4761719

I can't draw hair at all

>> No.4761725

>>4761441
fingers are too detailed to be attractive.
Less is more.

>> No.4761804

>>4755857
Where do you guys post your art? Are there any sites where you won't be harassed by trannies for drawing big titty anime girls?

>> No.4761824

>>4761804
To my server where no-one van see it.

>> No.4762224

>>4759102
Pretty funny how right he was.
I dont have the balls to post my shit yet but thinking in forms has not only made it easier to draw shit but also made my work better. Seriously start doing it.

>> No.4762225
File: 608 KB, 1396x1478, yukar.jpg [View same] [iqdb] [saucenao] [google]
4762225

felt inspired by anon's mokou drawings and decided to try something at least somewhat close to jin's style
anyways here's a yukari

>> No.4762235
File: 8 KB, 184x184, snib.jpg [View same] [iqdb] [saucenao] [google]
4762235

>>4762225
0/10
Not enough frills
Not enough ribbons

>> No.4762347

>>4761725
i disagree

>> No.4762428

>>4762347
not everybody enjoy man hand.

>> No.4762584

Can I get some hair construction tutorials?

>> No.4762689
File: 548 KB, 745x873, red.png [View same] [iqdb] [saucenao] [google]
4762689

>>4759791
might as well post this here too even though i already did on disc

>>4761441
you should worry about developing good form and linework first, right now its very stiff and flat

>>4762584
just think of them as ribbons and pull fun shapes out once you find the overall flow

>> No.4762711
File: 141 KB, 1300x957, 10.jpg [View same] [iqdb] [saucenao] [google]
4762711

>>4762225

>> No.4762746

>>4762689
Im having problems with the scalp part of the head and hair, not the ends

>> No.4762754

Big /beg here. I see the word copying thrown around a lot. However people tell me I shouldn't make a outline and should construct using shapes instead. Does conventional figure construction not carry over to the anime style? Or is it just constructed different

>> No.4762767

>>4762746
maybe you should post an image

>> No.4762771
File: 135 KB, 1268x884, 1592760653458.jpg [View same] [iqdb] [saucenao] [google]
4762771

>>4762428
>having visible fingernails and lines at the joints of the fingers is a "man hand"
Shut the FUCK up you autistic moenigger.

>> No.4762844
File: 105 KB, 1597x1073, EeCupshX0AEWhCN.jpg [View same] [iqdb] [saucenao] [google]
4762844

>>4761242
The ones that he baleeted, like a lil' bitch-made nigga

>> No.4763080
File: 1.89 MB, 2428x3000, reim.png [View same] [iqdb] [saucenao] [google]
4763080

>>4762225

>> No.4763123

>>4762771
not him or a moeshitter but its true
especially in anime, more form lines = more wrinkles

>> No.4763183
File: 35 KB, 924x1196, dumb hair.png [View same] [iqdb] [saucenao] [google]
4763183

>>4762767
I really have no idea how to place hair on a head in anime style

>> No.4763260
File: 216 KB, 600x856, efpw7bw2hzw31.png [View same] [iqdb] [saucenao] [google]
4763260

>>4763123
I call horseshit.
Look at how Kohei Horikoshi, Hiromu Arakawa, Tite Kubo, Ryoko Kui, and Masashi Kishimoto draw hands, just to name a few. They don't skimp on hand detail at all. Obviously there are manga artists that are more minimalistic in that regard, but still. To say that if the hands have any level of detail past moeblob worm fingers means that they're ugly man hands is pure, unadulterated fucking autistic bullshit and I for one am sick of it. Weeaboos and their pathological obsession with unblemished, perfect minimalism has got to fucking stop. They're like whiny, pissy little children that refuse to eat anything except overly processed junk food like chicken tendies. Or that one woman that wouldn't eat anything at all besides cheesy potatoes and actually cried and nearly vomited when they tried to get her to eat some ham or single stalk of broccoli. It's actually fucking pathetic, and I completely despise them to my very core. FUCK weeaboos. They don't love art, they just hate real life. That is all.

>> No.4763285
File: 222 KB, 800x1035, dorothy.jpg [View same] [iqdb] [saucenao] [google]
4763285

>>4755857
how can I fix my Dorothy?

>> No.4763341
File: 207 KB, 1000x1365, 11233214214.png [View same] [iqdb] [saucenao] [google]
4763341

>>4755857
trying to find a style, i think i'll try to make the heads more small

>> No.4763476
File: 442 KB, 1885x767, file.png [View same] [iqdb] [saucenao] [google]
4763476

>>4762844
Let this be a reminder to crab fags

>> No.4763484

>>4763476
MODS

>> No.4763496
File: 83 KB, 518x661, harukostudy03.jpg [View same] [iqdb] [saucenao] [google]
4763496

>>4761041
I did a few more studies from FLCL again, more poses and stuff. I think next I want to focus on some of the more cartoonish and exaggerated poses that they do.
>>4763183
I think it would help to look at some actual real life hairstyles to see where hair naturally parts and flows from. people who have straight hair are the easiest to study since everything's very clear. studying how other manga/anime artists stylize hair can help you understand what shape language looks appealing also
>>4763285
I think in the show her face is a little longer, and her hair has much more volume. I might try a rough redline a little later tonight. I think what you have reads perfectly well as the character, so I don't think there's anything that particularly needs 'fixing'

>> No.4763525

>>4763496
>studying how other manga/anime artists stylize hair can help you understand what shape language looks appealing
This is exactly what I need

>> No.4763547
File: 962 KB, 2439x1790, IMG_E7530.jpg [View same] [iqdb] [saucenao] [google]
4763547

I've been copying Little Witch Academia character models. It's fun, but I haven't drawn since May due to classes

>> No.4763550
File: 2.62 MB, 5560x1868, original.jpg [View same] [iqdb] [saucenao] [google]
4763550

>>4763260
>Post My hero academia
>But too blind to notice that there's obvious difference in hand details as well.
It's drawing techniques 101.
The very very first basic knowledge and lesson in drawing anime hands.
I can't believe you're too stupid to realize that.

I'm sorry, but you must be gay, or in the closet if you think manly hands are attractive and that feminine hands are moeshit.
Anime is all about pushing perfection to the maximum, and even over the limit, that's why there's the term anime eyes, because they are way over the limit that it doesn't make sense to real life anatomy.
And to minimalism, you must be fully retarded as well.
Look at how manga/anime is drawn. It's fucking minimalism to the very core.
All the unnecessary details are removed.
Look at your own post, she doesn't even have a fucking nose.
And that's what anime is about.
Minimalist, clean lines with bare minimum details.
You are the reason those ugly western anime is created.
You needed to be stopped.
Leave anime alone and go draw your tumblr art.
Fucking retard that need to attack others with difference taste with strawman.
You're the pathetic fucks.
You don't love art, you just hate others that think differently.
You are Art Hitler.

>> No.4763579
File: 232 KB, 760x1023, ab7p2kx601.jpg [View same] [iqdb] [saucenao] [google]
4763579

>>4761441
probably too late but those raptor fingers on the left need a fix, you also have a problem knowing where the joints in the nuckle are this is obvious in the right hand these fingers look like potatoes they lack structure and the wide of the fingers in the left hand is almots twice of her wrist, looks like a dino hand. lastly the eyes look flat and its because you are not depicting well the curvature of the face and eyesockets, theres more things that could be done better but these 2 are your bigger problems and maybe try to make the forearm less bulky in the left arm.

>> No.4763590

>>4762689
Holy shit. Don't redline anyone ever again. This is literal mis-advice.

>> No.4763609

>>4762689
>shrunk the tits
ok pedo

>> No.4763621

>Practice hands from reference while trying to deconstruct them as well
>Several times for months exclusively
>Still cannot do decent hands at all and actually got worse
Help

>> No.4763628

>>4763621
You can't draw them from imagination or reference?

>> No.4763639
File: 112 KB, 1080x1080, 1589310657124.jpg [View same] [iqdb] [saucenao] [google]
4763639

>>4763621
just think in 3d bro

>> No.4763644

>>4763628
From ref they are okish albeit lumpy and broken. From imagination they are all around wrong

>> No.4763651

>>4763644
Do you always deconstruct them? how long does one take you? pyw if possible.

>> No.4763675
File: 76 KB, 456x589, dorothy.png [View same] [iqdb] [saucenao] [google]
4763675

>>4763285
sorry, I didn't use your image as a base so this might not be all too helpful. like I wrote in my other post, I think adding some volume to the hair would help make her feel more on model. if you look at her in the show, she's actually got more of a round bob cut which never really goes past her jawline, it's cut pretty short. you've given her a really sharp modern look here. broadening the face might help too, you've got her features all in the bottom half of her face when they're usually more evenly proportioned. her nose and mouth tend to be higher, which makes her chin a little on the larger size.
I went through some clips of the show to reference from, and actually her model changes quite a bit... sometimes she's more cutesy and other times she looks more mature.

>> No.4763734

>>4763644
post hands

>> No.4763742
File: 697 KB, 393x914, image.png [View same] [iqdb] [saucenao] [google]
4763742

>>4763651
>>4763734
Just did a quick one with the only pencils and paper I have at hand. Top is from ref and the moment I want to do anything different with it (like opening the hand) everything that wasnt crystal clear becomes shit or lost (such as the upper section of the palm or the fingers proper scale or shape in this case) Im aware of the overall proportions there should be but the moment anything isnt super obvious everything suffers. Even line confidence.

>> No.4763743

>>4763621
>>4763644
Why do people post stuff like this without showing us examples? How is anyone supposed to help you if we can't see where you're going wrong?

>> No.4763779

>>4763742
To be honest they look fine, just need more polishing

>> No.4763797
File: 3.81 MB, 1920x2597, 1596252371990.jpg [View same] [iqdb] [saucenao] [google]
4763797

Dont worry, even shaft fucking butchers anatomy to the point you could do better!

>> No.4763800

>>4763779
I disagree. The copied one looks barely passable, bottom one is clearly broken. Polishing it would be polishing a broken turd. On top of everything im failing to attain a proper understanding of the forms to be able to draw hands even when thats exactly what im consciously trying to do.

>> No.4763808

>>4763800
You have the classic artists flaw.
Just finish the hands. Doesnt matter if its shit. Just finish it. Then try it again. Repeat until you got it. You'll be stuck in hell if you always downplay your work and think its shit. Yours is better than what I could ever hope to do. Harness your skill.

>> No.4763814

>>4763808
You are not helping.

>> No.4763820

>>4763808
I will do more proper hand practice when I get home today. Even if I really appreciate the input you seem to have the very same flaw you spesk of and in the end I don't think your answer does me nor you any service.

>> No.4763821
File: 221 KB, 1160x1600, 24.jpg [View same] [iqdb] [saucenao] [google]
4763821

>>4763550
Niggy, look at the female hands in your pic. Now look at >>4761441 and tell me, just try and tell me that there isn't a similar level of detail between the two.
Of course I can tell the difference between how Horikoshi draws men's and women's hands, he obviously doesn't draw them the same. But even the women have nails, visible knuckles, lines and folds in their hands.

And while there's a great deal of subtlety and minimalism in japanese art only certain styles are "minimalism to the core". Many, including the previous examples I gave in the last post, can have very detailed artwork despite the stylization. Kouya ni Kemono Doukokusu, seen in picrelated, has incredible artwork with tons of anatomical detail that is stylized to fantastic effect. Japanese art uses a lot of implication of underlying forms, and they have a great sense for appeal, whether that's for the grotesque or the beautiful or even both at the same time, and they know what to leave in and what to leave out to achieve a desired effect. Western artists, at least the good ones, are plenty capable of that too, see Frank Frazetta's drawings of women in ink. So don't tell me how they make the donuts, I'm pretty well aware of that. Yet still I say, fuck weebs and fuck moefags. I don't hate moe at all, but these spergs that recoil in horror at anything that's not perfectly sanitized and cute and min-maxed femininity to the nth degree are honestly fucking stupid. Case in point, the whole reason I went off in the first place, this giga-niggerfaggot here >>4762428 hurr durr not everbody enjoy man hand when the hands were only just detailed enough to show the joints and fingernails. It's literally just a step away from being moesausages, fuckin', erase the fingernails, a few lines, and smooth and taper them. Bam, K-On mitts. And this turbocharged, multi-ass-fucking faggot has the audacity to call them "man hands". The absolute fucking s t a t e.

>> No.4763826
File: 41 KB, 400x386, 1446849818466.jpg [View same] [iqdb] [saucenao] [google]
4763826

>>4762689
>dunning kruger /beg/ thinks he is in any position to attempt redlining
Just remember these are the people critiquing your art and giving you art advice

>> No.4763827

>>4763800
Alright then, somebody red line it

>> No.4763831

>>4763826
Yeah. That faggot Ren is the textbook definition of dunning kruger.

>> No.4763841

>>4763821
t. mad ass closet gay

>> No.4763875
File: 157 KB, 894x626, Screenshot_20200520-145926_YouTube.jpg [View same] [iqdb] [saucenao] [google]
4763875

>>4763841
>Anon: Become Salty

>> No.4763882
File: 34 KB, 1024x576, fba1349d6277e1684cf3a26b903995d21b72631f_hq.jpg [View same] [iqdb] [saucenao] [google]
4763882

Any good references of characters breaking down in anger done well in the anime style? Only one I can think of is diarmuid

>> No.4763906
File: 92 KB, 762x639, flclstudy03.png [View same] [iqdb] [saucenao] [google]
4763906

>>4763496
tried doing a more finished drawing based on the style from FLCL. I think it's less successful than my other attempts, but I wanted to just finish it and move on
>>4763547
looks great, they have very distinctive shadow shapes on the show so I'm glad you're including them too. I've found drawing frames from the actual show tends to yield more lively results, model sheets can be a little sterile. it's like the difference between how a character "should" look and how a character is actually drawn in practice
>>4763742
neither of these look particularly bad, you shouldn't be so hard on yourself. maybe it's the underlying technique of drawing hands that you're having trouble with. have you followed any tutorials or watched and videos on the subject? understanding how a hand works and how the different parts act and connect is important, no amount of cross contour lines will help you if you don't get how it all fits together. also, don't forget to draw hands from real life as well. draw your hands. use a mirror to draw them from angles you don't normally see, etc.

>> No.4763923
File: 5 KB, 227x222, tired.jpg [View same] [iqdb] [saucenao] [google]
4763923

>>4763800
>. Polishing it would be polishing a broken turd.
can these people die already

>> No.4763960

>>4763906
it's the underlying technique of drawing hands that you're having trouble with.
This is the case. As well as failing to understand and internalize its form and how to create it
>Have you followed any tutorials or watched and videos on the subject?
I have. Plenty of them. Hands are interesting in the sense every single person seem to have different ways of constructing them. Im trying to consume as many approaches as possible to find any commonalities that resonate with me
>Don't forget to draw hands from real life as well
I do. Thanks for the advice. I go from copying artists to drawing real life hands to instructional material then trying to deconstruct some using the approach into attempting rotations or drawing from imagination. But its not doing little for me and Im actually getting worse.
>>4763923
No

>> No.4764117

>>4763906
Looks nice anon

>> No.4764236
File: 52 KB, 647x1000, 15962356773272.png [View same] [iqdb] [saucenao] [google]
4764236

>> No.4764243
File: 112 KB, 647x1000, 15962356773283.png [View same] [iqdb] [saucenao] [google]
4764243

>>4764236

>> No.4764368

>>4764243
that's not how the ribcage works

>> No.4764522

>>4764368
Can you redline it?

>> No.4764578

>>4764522
seriously?
go look at a human skeleton

>> No.4764582

>>4764368
>>4764578
Classic /ic/. This is why you don't ask for critique here.

>> No.4764646

>>4764582
But he isn't wrong though.

>> No.4764668

>>4764646\
pyw + redline

>> No.4764671

>>4764646
He's not wrong but he's not helping either. Anyone can see what's wrong but if you're a stupid /beg/crab you don't know what's right either.

>> No.4764677

>>4764668
Not posting work again with that tranny lurking here.
>>4764671
How is suggesting to use a reference not helping you drooling retard?

>> No.4764688

>>4764677
It's no different from spewing loomis or google it
Using reference is common sense. Telling people to use reference doesn't help at all.

>Not posting work again with that tranny lurking here.
Oh, you're a schizo. Nevermind.

>> No.4764746

>>4764243
Michael Hampton Figure Drawing
Pag 30
Pag 108
https://www.youtube.com/watch?v=zH5w2ZBXXxM
>>4764368

>> No.4764825

>>4763579
Did you correct the line of the top of the eye? Or are you saying he got it wrong.
I'm having trouble with this specifically
Not my image though

>> No.4764887

>>4764746
tnx

>> No.4764888
File: 23 KB, 385x391, hands.jpg [View same] [iqdb] [saucenao] [google]
4764888

>>4755887
>Post your hands.

>> No.4764961

>>4764888
Are you the same faggot who thinks lobsters are crabs?

>> No.4764986

Fuck Australians.

>> No.4764987

>>4764986
pyw

>> No.4764994

fuck exo all my homies be hatin on exo

>> No.4765044

>>4763906
Thanks. I started working with a nibbed pen, but I've switched to a fountain pen. It seems to blot less.

>> No.4765180
File: 150 KB, 760x1023, g4k2rkmh.jpg [View same] [iqdb] [saucenao] [google]
4765180

>>4764825
oh no, i put that line there because the eye alignment was kinda straight insteand of wrapping the face i should have used the same angle, heres a better example i think, i should add the hair in the front does't wrap the head that well either, it looks flat/traight like the eyes but im not hair expert tho

>> No.4765192

>>4765180
She that's one of the confusing things killing me right now
I don't have the picture but images showing planes of the head always show the slice of the eyes as 2 spheres inside a flat wedge cut out. And so I though of the eyeline as a flat plane from and to both outside corners of the eye.
But it's actually curved from side to side like the mask/shield models for the face. It's not just the eyes that are curved, right?

>> No.4765220
File: 92 KB, 512x681, harukostudy04.jpg [View same] [iqdb] [saucenao] [google]
4765220

>>4763906
>>4763496
I did some more studies from FLCL today. I decided to focus on faces and expressions instead of poses. I like how close the bottom of the mouth gets to the chin in a lot of their drawings, thought it was kinda neat

>> No.4765222
File: 41 KB, 960x557, big_cb7f91ddea.jpg [View same] [iqdb] [saucenao] [google]
4765222

>>4765180
>>4765192
See how the left shows a linear cut out

>> No.4765224
File: 187 KB, 1128x664, D9twWvAUcAInH4310.jpg [View same] [iqdb] [saucenao] [google]
4765224

>>4765192
the eyes are parallel in a straigh line, but the corners of the eye sockets are open to the sides just like the eyelids which makes it look curve,

>> No.4765245

how does one achieve good line quality with pens in clip studio, am able to do lineart well on paper except for digital mediums, my pen art tend to look worse than the sketch unless I use more paint like brushes. I want to be able to draw in pen and ink

>> No.4765272
File: 34 KB, 960x540, lighting.jpg [View same] [iqdb] [saucenao] [google]
4765272

How do I achieve realistic lighting, like this?

>> No.4765328

>>4765245
Are you using stabilization? Which pen are you using?

>> No.4765332

>>4765224
I think I see now
The eye height in the middle stays the same but the outside and inside edge form of the eye and head change how eye outline should be drawn then?

>> No.4765347
File: 21 KB, 910x412, Brush.jpg [View same] [iqdb] [saucenao] [google]
4765347

How do I change the brush tip(circle) to triangle/square brush in CSP?

>> No.4765384

>>4765272
What do you like about this?
I don't think this lighting is by any means realistic because, well anime. But I get your point I think.

I think I'm qualified enough to give you approximately the "correct" answer (if I put some hours of research into this very specific case).

But let's keep it simple: on "layer mode" use "Add", or see whatever blending mode works best. "Add" is a great way to start.

>> No.4765436
File: 728 KB, 1061x591, QkMHJlH.png [View same] [iqdb] [saucenao] [google]
4765436

I'm trying to mimic the art of these electroswing compilations, but my drawings ends up kinda bland, even with anatomically correct proportions. What kind of effects and techniches are common for this type of digital animey art?

>> No.4765449

>>4765436
pyw

>> No.4765567
File: 3.39 MB, 3438x3888, animefacialexpressions.jpg [View same] [iqdb] [saucenao] [google]
4765567

>>4755857
This week I decided I need to work on emotional facial expressions. every character I draw has the same empty look on their face like they're bored so first I just tried to draw an angry face and it looked like shit, and I realized it all comes down to the eyes. The mouth is open or closed, frowning or smiling, but the eyes alone can tell you everything. so I did some studies of my own face while wearing my dumb covid mask and they came out good. happy sad and angry clear as day from only the eyes. then today i wanted to try with anime faces. so i just went through my reference folder and pulled out some with clear emotional expressions on their face. and i drew 5 of them before i noticed that i can't tell at all what emotions they're feeling without the mouth. Maybe it's as simple as saying "anime people aren't real people." and that's the end of the discussion, but I wanted to do an experiment and see if you can tell with the mouth covered what emotions these characters are displaying.

>> No.4765569

>>4765436
So where exactly is your art falling short? Colors? Lines? Pose/Gesture? You don't know at all? Post an example of your work if you could. From that pic I'd say it's just anime art with clean, thin linework, and cool colors. Honestly, that one in particular isn't even that good looking, so if this is what you're aspiring to I'd recommend you aim a little higher.

>> No.4765576

>>4765567
Huh? All of these eyes seem super expressive to me, unless you cherry picked ones where somehow the expression in the eyes doesn't at all match the mouth. Most of these look calm/resolute, angry, or sad. A few of them look embarrassed.

>> No.4765579

>>4765567
anger is kind obvious because of eyebrows but sometimes theyre smiling and it changes the meaning. confidence or maniacle laughter are different from anger. shock/surprise is very easy also. same with over the top sadness. but theres really no difference in my opinion between that bored look and happiness and being in love or nervous or afraid but not sad.

>> No.4765596

>>4765567
>eyes alone
You must be autistic.
Now remove the eyebrow too.
Eyes alone doesn't tell much shit.

>> No.4765598
File: 62 KB, 854x112, loomis.png [View same] [iqdb] [saucenao] [google]
4765598

>>4765567
>>4765596
Here's my experiment to your retarded ass.
Tell me every emotions in the picture with only their eyes.
Fucking dunning kruger schizo.

>> No.4765609

>>4765596
>>4765598
notice how i didnt black out the eyebrows.

>> No.4765621

>>4765220
Looks great. How do you usually start your drawings? As in, do you construct the head first and build from there or what

>> No.4765804
File: 117 KB, 1073x771, flclstudy04.png [View same] [iqdb] [saucenao] [google]
4765804

>>4765220
I did a few more cleaned up drawings. I guess they're fine on their own but they're both a little boring. the style makes it look like the character, but the facial proportions are still way off.
>>4763960
forgot to reply to this earlier, but if you're not seeing much progress it doesn't hurt to turn your attention to something else. hands are very complicated, they have their own specific structure and gesture, so if you're not very strong when it comes to constructing things and building convincing gestures it can sort of put a 'skill cap' on what you can do. maybe try doing some figure drawing with a slight emphasis on getting down the 'idea' of the model's hands. it doesn't have to be a super detailed drawing, but try and get feel for how the hand relates to the wrist and the arm and how it connects to the rest of the figure. something like that.
>>4765621
hey, yeah I usually start with the head just so I have some sort of reference point. with those sketches, since they're literally just the character's face, I constructed the head and jaw, then placed the features, then focused on the details like the hair and neck and accessories. for full body drawings I'll still start with a simple ball for the head, again just so that I have some kind of size reference point, but then I'll flesh out the gesture for the body and the rest of the figure before going back and constructing the rest of the head

>> No.4765805
File: 110 KB, 592x1214, flclstudy05.png [View same] [iqdb] [saucenao] [google]
4765805

>>4765804
here's the second drawing I did

>> No.4765853

>>4765805
Damn good anon
What's your goal?
Did you learn to draw regular people first as well?

>> No.4765858
File: 102 KB, 892x834, beppasmile2.jpg [View same] [iqdb] [saucenao] [google]
4765858

mouth is hard from this angle

>> No.4765890

>>4765805
How do you get such clean lines?

>> No.4765900
File: 1.23 MB, 2117x1614, 151.jpg [View same] [iqdb] [saucenao] [google]
4765900

>>4765853
thanks, the goal is just to learn how to draw in a more appealing way. the studies have helped me get a 'feel' for how the artists on the show may have drawn which I think has helped my own drawing process somewhat. I did learn how to draw a normal figure first yeah, I used to go to figure drawing sessions somewhat regularly before COVID hit
>>4765890
I use Adobe Flash, which is a vector based program with no options for opacity. I think the hard flat black is what makes the lines look clean, mostly. I also draw fairly zoomed in, so when I zoom out the imperfections are lost
>>4765858
this is a hard angle, I tried to do a redline but it came out shitty. I think you might be losing the curve of the mouth as it wraps around the face. it's hard, too, because from below the mouth wants to curve downward but a smile makes it curve upward. the shapes cancel out awkwardly. here's a page of sketches by Yoh Yoshinari with a bunch of up angle faces that you might find helpful. good on you for attempting it!

>> No.4765911

>>4765804
>Figure drawing
How do I exactly practice this? When I do time boxed gesture I end up with gestured blobs and I have no idea if I did it right or wrong at all so no idea how to practice properly either.

>> No.4765912

>>4765900
How did you draw like before doing the flcl style?

>> No.4766131
File: 465 KB, 3000x3000, MEGAMIND.jpg [View same] [iqdb] [saucenao] [google]
4766131

i always either draw the circle too big or the face to small after outlining. any idea how to fix this and stop my drawings from looking like megamind clones?

>> No.4766158

>>4766131
do not copy lines,learn 3d forms

>> No.4766168

>>4766131
LOOMIS + grinding

>> No.4766173

>>4766131
also, you need line confidence. switch to paper and ink every sketch, you will quickly learn how to do long lines. also do peter han dynamic sketching, is in the course thread

>> No.4766203
File: 182 KB, 1200x1200, IMG_20200802_131959_241.jpg [View same] [iqdb] [saucenao] [google]
4766203

>>4766131

>> No.4766227

>>4766131
Another poor soul fallen to the crab trap.
This is what happened if someone followed the stupid shitty outdated sticky.

>>4766158
>>4766168
Shitty advice.
Might as well to tell that anon "Just Draw Lol4head"

>>4766173
More shitty advice.
Don't care about line confidence before you can even draw correctly.
Yes, it's good to have it , but it's not so urgent that you need to divide your attentions for that now.

>inb4 pyw
no, i'm not gonna bother posting for crabs that will shit on me regardless of what i posted.

>> No.4766232

@4766227
shitty bait son get a life

>> No.4766236

>>4766232
>shitty bait
Then answer me this.
Why do every new beginner that came to /ic/, get pointed to the sticky, came back and draw these ugly heads that's out of proportion?
You crabs are clearly retarded and have zero idea how to teach others drawings.

>> No.4766240

>>4766131
I feel bad you are getting shitposted for no good reason. Im not good myself but hope this helps. Put some line markers to measure where things should be roughly. Eyes should be around the middle of the head volume and the brow line should be the widest part of the skull

>> No.4766241

@4766236
>explain to me how to learn art
no tnx

>> No.4766262

>>4766227
you didn't post any advice so you must know nothing

>> No.4766324
File: 19 KB, 261x215, soy.png [View same] [iqdb] [saucenao] [google]
4766324

>inb4 pyw
>no, i'm not gonna bother posting for crabs that will shit on me regardless of what i posted.

>> No.4766373

>>4766158
>>4766168
>>4766173
>>4766240
Thankyou anons for the advice, it really helps! The diagrams that >>4765180 did also help me see what I should be doing vs what I am doing. Tysm

>> No.4766379
File: 1.95 MB, 4160x3120, 20200802_191448.jpg [View same] [iqdb] [saucenao] [google]
4766379

>>4759926

>> No.4766419
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4766419

>>4765900
these are really good anon thanks but i can already draw the mouth in a neutral position. im trying to learn emotional expressions from weird angles. thing is i hate artists like ilya where everything they draw is just a cute face devoid of emotion. i want to make characters who feel human. even when i look through my own reference folder probably 80% of it is people just staring off into the distance with this serious or "im too cool" look on their face. like what a teenager would think looked "deep" on a movie poster. And yea it looks good but i wanna branch out. i dont want to be limited. we're supposed to be artists. emotion is our business.

>> No.4766576

>>4755857
How the fuck do I copy? I thought it was just looking at something and copying it, but apparently you gotta use construction and all that shit, but I don't see any good explanations on it.

>> No.4766615
File: 159 KB, 1074x890, heeed.jpg [View same] [iqdb] [saucenao] [google]
4766615

how can i improve my heads?

>> No.4766616

>>4766615
copy more anime

>> No.4766631

>>4766615
Loomis.

>> No.4766645

>>4766631
but that's realism

>> No.4766647

>>4766615
Stop symboldrawing

>> No.4766650

>>4766645
No, it isn't. Just look at fun with a pencil. If you are able to draw what's in fun with a pencil you will be able to use the same method regardless of style.

>> No.4766656

>>4766645
At first I was drawing to coom. Now I can't stop stop looming. I'm feeling the form so much that I gonna... I gonna LOOOM...

>> No.4766721
File: 72 KB, 659x550, heeed.jpg [View same] [iqdb] [saucenao] [google]
4766721

>>4766650
these things?

>> No.4766726

>>4766721
Right. Now you should be able to draw anime perfectly.

>> No.4766727

>>4766726
t-thanks

>> No.4766895
File: 190 KB, 375x424, 1582911352896.png [View same] [iqdb] [saucenao] [google]
4766895

>>4766615

>> No.4766965
File: 1.31 MB, 1400x2027, Eea8gfaUcAAoFRH.png [View same] [iqdb] [saucenao] [google]
4766965

>> No.4766976

Should I delete my reference/coomer folder? I have over 30k pictures saved right now, I just kind of save everything that is interesting, there's some cool art there but also a lot of coom material, the thing is that I never used them to coom and rarely use them to references. I was thinking about just focusing on artbooks or drawing books for a while.

>> No.4767060

>>4765911
Pls respond :(

>> No.4767089
File: 113 KB, 716x537, HUFF HUFF HUFF.jpg [View same] [iqdb] [saucenao] [google]
4767089

>>4766965

>> No.4767114

>>4767060
https://www.youtube.com/watch?v=sSzB3ESpfE0

>> No.4767142

>>4765347
make your own materials and make brushes out of those.

>> No.4767149

>>4766615
>falling for the crab trap.
NGMI

>> No.4767165

>>4765567
yes, eyes are expressive. play with the eyebrows, eyelids, and size of the iris.
the size of the iris can really change the fundamental look of a style or a character.
as for expression, the amount of white you can see above and below the iris usually indicate how open the eyes are, i.e. how surprised the character is.
partly cover the irises with the eyelids (especially the top) and you get the opposite impression where the character is more on the calm side.
the the shape of the eyelids can indicate what muscles are being pulled and further imply some sort of expression.

it's all pretty basic. but have fun experimenting with it.

that being said, the eyebrows also do a huge amount of work. arguably more than the eyes themselves.
you have to master both though if you want to get good at expressions.

>> No.4767209
File: 140 KB, 388x206, loomisgay.png [View same] [iqdb] [saucenao] [google]
4767209

>>4766615
you have to find the proportions of your references. different artists use different proportions.

>> No.4767394

>>4767209
almost nobody works in this style anymore. 99% of modern anime heads can be constructed with loomis

>> No.4767406

>>4767394
But Loomis is a meme and not required for drawing anime face

>> No.4767671

>>4766895
please don't look at me like that

>> No.4768121

where can I post my loli work?
I'ls still starting and I wanna post so I can build a following with general NSFW works but including loli
Is that banned in twitter?

>> No.4768137

>>4766965
great work anon

>> No.4768145

>>4768121
Pixiv
It's not banned on twitter but you might get shit from SJWs/pedos if they find you, you should try to git gud and get a good following first before really lewding any lolis on twitter or else the leftist mob could just mass flag your account. Even if you had like 100k followers I'd still only keep it ecchi and link to pixiv instead

>> No.4768155

>>4768145
>git gud
>post ecchi on twitter
>post loli works on linked pixiv account


Sounds reasonable. I'm not really afraid of SJWs cancelling me, like they're gonna buy my shit anyway tho. Anyways thanks bro!

>> No.4768184
File: 214 KB, 1440x1440, IMG_20200729_235819.jpg [View same] [iqdb] [saucenao] [google]
4768184

>Still stuck in hand drawing practice limbo
AAAAAAA!

>> No.4768215

>>4768145
>>4768155

Maybe you wouldn't have to worry about "essjaydubyas" and cAnCeL cUlTurE if you didn't draw or endorse literal child pornography? Did you ever stop to think about that?

>> No.4768228

>>4768155
good luck

>>4768215
Shut up, pedo.

>> No.4768232

>>4768215
Stfu tranny

>> No.4768369

>>4763906
>>4765804
>>4765805
FLCL has so much soul, why did you make these so souless?

>> No.4768429

>>4768215
Well since drawings and children are exactly the same thing, I might as well go abduct some children to take pictures of. Also, if anything drawn is the same as doing an actual act I may as well blow up airplanes with banana shaped missiles and smack people in the face with nunchucks like my 10 year old self drew.

>> No.4768433
File: 128 KB, 911x905, flclstudy06.png [View same] [iqdb] [saucenao] [google]
4768433

>>4765805
>>4768369
thanks, I tried again and posted to the alt thread but forget to post it here
>>4765911
a lot of folks suggest doing 30 second or 1 minute gesture drawings, but these time limitations are challenging even for professional animators. when starting out with figure drawing, I wouldn't use a timer and would just try to copy down the model accurately. sometimes timed drawings are nice because they force you to move on and stop dwelling on a single drawing for too long, so if you do want to time it I'd set the timer for 10, 15 or 30 minutes.
>>4765912
just in some cartoonish western style
>>4766615
when the face is eye-level with the viewer it looks fine, but things seem to be getting wonky whenever you try to tilt the head up or down. I would try doing some studies of what the head tilt looks like in real life, or how other artists tackle the same problem ( >>4765900 might help you)

>> No.4768436

>>4768433
Sorry if you answered this before anon. I guess you’re studying that style. But what’s your end goal with it?

>> No.4768447

>>4765911
>>4768433
>a lot of folks suggest doing 30 second or 1 minute gesture drawings, but these time limitations are challenging even for professional animators. when starting out with figure drawing, I wouldn't use a timer and would just try to copy down the model accurately.

Sorry but this is awful advice. The point of gestures is to capture the weight and flow of a pose, hence the short times. For figure drawing in general (not just gestures), the line of action website has a class feature where breaks are included, you start with quick poses and ease into longer poses after your hand/arm is warmed up.

I think a better way to learn is to just split your time 50/50 with gestures first, then work on drawing the full figure after you're warmed up. I'd also say always timing yourself is good, after you gain more confidence, you can start with time limits and you'd have a better understanding of your abilities and what you need to improve on.

>> No.4768486

>>4767394
are you illiterate?

>> No.4768502
File: 26 KB, 574x661, 34263462346.jpg [View same] [iqdb] [saucenao] [google]
4768502

First time drawing on tablet and using CSP
Whats a simple brush/pen I can use for linework? I tried to mess around with every default brush and pen but they were either too sketchy or too dragging for my taste

>> No.4768516

>>4768502
Unpopular opinion, but try putting your stabilization lower.

>> No.4768568

>>4768502
i like darker pencil and turnip pen

>> No.4768813
File: 140 KB, 612x695, heed.jpg [View same] [iqdb] [saucenao] [google]
4768813

is this head okay now?

>> No.4768869
File: 1.13 MB, 1024x1513, 34.png [View same] [iqdb] [saucenao] [google]
4768869

>> No.4769220

>>4768433
>>4768447
My real question is how do I figure out if Im doing it right when it comes to figure drawing? If I'm doing something like a master copy or a color study I can always compare it to the original. When it comes to gestures it has to capture weight and flow yet I really don't know if Im achieving this at all or if my gestures should have less or more detail, as drawings most of the time they look horrid when time boxed and on long timeframes they still end up rigid.

>> No.4769222

>>4768813
looks pretty darn nice. is that you asuka fag? in my opinion the jawline is not quite right but its hard to say exactly why. it looks like the way AF draws mouths and chins. however her torso is weird. you should be able to see her back under her armpit. i think shes too thin. eyes and hair are really nice though and skin render and lines look nice.

>> No.4769229

>>4769222
It's not asukafag because this guy can actually do decent lines.

>> No.4769438

>>4768215
dilate!

>> No.4769491
File: 49 KB, 775x837, 1552678931554.jpg [View same] [iqdb] [saucenao] [google]
4769491

>tfw start feeling forms i didn't know i could feel

>> No.4770008

>>4769220
Find an artist whose gesture drawings you like. Work towards having your own gesture drawings look like that.

>long timeframes they still end up rigid.
That's precisely why I said it was awful advice to suggest not using a timer at all, the short time frame forces you to get the whole figure down fast, as you do more gestural studies you get better and better at nailing the weight/flow. Don't even worry about details of your gestures if you're still /beg/, and yes they will look like shit when you're just starting out. When I was in school taking figure drawing two times a week, my teacher emphasized on marking out anatomy landmarks in our gestures, you could start with that. He also emphasized to always mark down how long each pose was so we could track our progress and improvement.

>> No.4770597
File: 630 KB, 874x1360, Ed8nN0lXYAAwXfp.png [View same] [iqdb] [saucenao] [google]
4770597

>>4769229
i see what youre saying but the mouth and chin are uncanny. my autistic retard sense is tingling off the charts.

>> No.4770722
File: 599 KB, 3395x1500, images.jpg [View same] [iqdb] [saucenao] [google]
4770722

Not sure if this is the right thread, but are there any guides or resources that teach how to draw in a style similar to Enkyo Yuichiro?

>> No.4771124
File: 86 KB, 960x960, 1595291211368.jpg [View same] [iqdb] [saucenao] [google]
4771124

>>4769491

>> No.4771739

>>4770722
Read the OP

>> No.4771852

New Thread:
>>4771849
>>4771849
>>4771849