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/ic/ - Artwork/Critique


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File: 1.67 MB, 3840x2160, faces marina russian.jpg [View same] [iqdb] [saucenao] [google]
4722987 No.4722987 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous thread >>4717264

READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4723021
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4723021

>> No.4723024
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4723024

>>4722987
I'm not going to make it anons, this is all I've drawn in like 2 weeks.

>> No.4723054
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4723054

can someone help with proportions, holy shit

>> No.4723059
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4723059

>>4723054
>t

>> No.4723167
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4723167

>>4722987
I'm going through Hamptons figure drawing book. I know the lines are dark. For some reason I thought it would be better to use ink instead of pencil.

>> No.4723299

How do I render skin and other materials, I often see bad artists with shit figure drawing but they seem to render well

>> No.4723345
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4723345

I do not understand perspective and no material I have tried has gotten through my thick skull.... Its over bros..... ngmi

>> No.4723355
File: 945 KB, 909x1139, proportion.png [View same] [iqdb] [saucenao] [google]
4723355

>>4723054

>> No.4723402

>>4723345
Go to /vent/

>> No.4723412

>>4723054
>that face
ayy lmao

>> No.4723416

>>4723345
did you tried marshal course?

>> No.4723426
File: 41 KB, 800x450, oogaboogaaa.jpg [View same] [iqdb] [saucenao] [google]
4723426

>>4723345

horizon line grug's eye level

vanishing point go to horizon line - thing smaller when far away until vanish

thing above eye level taller than grug, grug can see bottom
thing below eye level shorter than grug, grug can see top

low eye level, thing look taller than grug, grug am looking up at things
high eye level, thing look shorter than grug, grug am looking down at things

>> No.4723427

>>4723345
This is me as well. Help.

>> No.4723444

>>4723345
>>4723427
https://drawabox.com/

>> No.4723473

In reply to >>4722490
Its not "backhanded". It's the truth. A beginner in art has grasped basic concepts and applied them. For example, these two >>4723167
>>4723024 have a decent grasp on anatomy, and a good understanding of how to break down the human body into simple shapes. Meanwhile, you will have people who just came here to post a figure or whatever symbol drawing, completely not comparing their own work to the actual examples they we're given from the teachers and instead come to /beg/ to ask others questions about if they did it right. Sure, you want a nudge in the right direction, but make sure you can atleast create something that is nugd-ible to begin with. You wanna start getting better at art? Thats fine, but the sticky has everything you need. Once you grasp what the Loomis head really is, once you grasp basic human anatomy, etc etc, then you go to /beg/ and ask if what you're doing is completely correct since as you advance, things become more complicated.

If you try a realistic portrait and it ends up looking really unrealistic (because little do you know, you did symbol drawing), then you should just go read the loomis book and use his instruction to figure out why your mistakes are indeed mistakes

I dont mean to make anyone feel bad when I say this, but there is a reason that so many pieces go uncritiqued here. They are drawings that have no art theories applied to them whatsoever, and if you dont understand theory, then how hard would it be to explain every mistake?

All you have to do is notice the difference between a high level /beg/ compared to a low level /beg/. The disparity is fucking huge compared to a high level /int/ and a low level /int/. It shouldnt be such a huge gap. Anyways, thats my rant.

TL;DR: Grasp basic theories before you come to /beg/ and learn to apply them atleast somewhat or else you are just creating saturated content that cannot be critiqued effectively.

>> No.4723474
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4723474

>>4722987
How is it so far?
Fucked up the guns big-time.
Wondering how I can do the gas cloud, probably some Maru pen shit

>> No.4723475
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4723475

>> No.4723479

>>4723474
Second panel is the only one from a reference. Third panel is gonna be gas creeping over no man's land.

>> No.4723510
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4723510

>>4723474

>> No.4723512
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4723512

>>4723510

>> No.4723521

>>4723473
i made >>4723167

Bro I am literally drawing from the first 2 pages of Hampton's figure drawing book. If you have it, use it. cubes and cylinders.

>> No.4723527
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4723527

This didn't get any feedback last thread

>> No.4723529
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4723529

Attempted to draw things I found around my room. A cup, a wireless charger, and a pencil sharpener.

I feel like I really goofed on the sharpener and I can't figure out how to make the cup not look as flat as it does.

Also the line above wasn't meant to be seen as a horizon line. I was just dividing those skulls from the other stuff

>> No.4723563

I'm making an schedule for everyday drawing and painting practice, can I get some topics? I'm thinking in a lot of stuff

>> No.4723581
File: 53 KB, 1080x1080, IMG_20200714_093848_810.jpg [View same] [iqdb] [saucenao] [google]
4723581

Never use white out for highlights. Good way to ruin a sketch.

>> No.4723604
File: 348 KB, 2048x2048, IMG_20200714_093647_262.jpg [View same] [iqdb] [saucenao] [google]
4723604

>>4723581

>> No.4723627

>>4723527
flat
bad linework
shadows exist (not here tho)
coomer shit

there, you got it, hope it helps

>> No.4723645

>>4723527
There's no form or structure to it, it looks like you just guessed what the human body looks like and tried to draw a contour drawing of it. See what this guy is doing? >>4723167 Those basic skeletons are nothing but some cubes and cylinders and they look more human than what you've drawn. Unironically if you had spent the amount of time you've spent on reposting the same symbol drawings on watching Vilppu or Hampton instead, you'd have shat out something better than that already. https://mega.nz/folder/8qA2FLDQ#9ADn1WRz-YcH7H9M3i11dg

>> No.4723674

>>4723444
>444
each face of a box has 4 comers => face = 4
and you can only see 3 faces at time => 3 x face(4) = 444

draw a box is the best confirmed!

>> No.4723689
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4723689

>>4723645
What the fuck even makes you guys happy? I got hammered here back in November, took a life drawing class in college, my professor told me I can draw a human just fine. I think it looks fine, I'm actually quite proud of it. But you're just hear to hammer art and not give any valid criticism. If you wanna see my old art that got hammered back in November, fine, pic related, but let me just say I can draw a human. But all I am is just a failure to you guys, so I don't think it'll do jack shit.

>> No.4723708

>>4723689
If you're here to be praised you are in the wrong place. It's not that people will never acknowledge good skill here. You can see the plenty of praises/not begs when someone of an /int/ level posts a pic.

The problem is that you aren't that good. Your professor is trying to be supportive, that can be good but harmful if you become complacent and actually believe you're good enough.

Either develop thicker skin or quit ahead of time.

>> No.4723719

>>4723708
That asshat literally said a bunch of boxes look more human than my art, people praise the simplest of shit on this board

>> No.4723720

>>4723689
You should be able of drawing the human figure using a construction method without issues, don't know why you're bitching so hard

It's just that you can't draw by eye yet. It looks bad

>> No.4723722

>>4723708
And I'm also not going through hour long videos of shit I did in person in a fucking class, I already know this shit, I don't need it spoonfed again

>> No.4723725

>>4723719
they do look more human than your art. they have more gesture and character, grow up

>> No.4723728

>>4723720
Are you talking about the old art? That was from months ago

>> No.4723735
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4723735

>>4723728
If you want to pretend your figure drawing is impeccable be my guest, but it's not the truth.

>> No.4723737

>>4723735
I'm not saying it's perfect, it's far from perfect, but I'm just looking for anatomical help and not hammering.

>> No.4723745

>>4723689
>my professor told me I can draw a human just fine
Well that's it then. Why are you here for critique in the /beg/ thread? You've clearly mastered figure drawing. Pack your bags and go home. There's nothing more for you to learn.

>> No.4723748

>>4723737
>I want advice
>it looks bad, do Vilppu
>I can draw a human, I already know this shit, stop hammering me, I don't need to get spoonfed

seems you didn't want advice them

>> No.4723751

>>4723748
What I'm already saying is I already did that shit in a 3 fucking hour a day art class. I don't need Vilppu.

>> No.4723759

>>4723751
Then draw a figure right now from reference. I'll give you the benefit of the doubt and say maybe you're just bad at drawing from imagination. If you can draw a coherent figure from ref then we can critique from there, but posting lumpy anime blobs are hard to critique when basically nothing about them is correct.

>> No.4723763

>>4723751
I don't think so. Your figure has a dislocated shoulder among other big issues. This is not something you can fix for example improving your linework or rendering. It's an anatomic/measuring problem.

>> No.4723765
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4723765

Started Hamptons anatomy recently, need to get to the arms and legs part and do more gesture drawings aaaaaa

>> No.4723766

>>4723751
>average wolexarch shipper | they/them |

go back to tumblr, you literal fucking faggot.

>> No.4723781

>>4723527
>>4723689
Assuming you aren't trolling I know you probably follow some artists on Twitter who have a decent grasp of the male form. Look to them and learn.

>> No.4723796

>>4723765
The leg sticking up is a little long, but I like how her lower body looks. Head looks long too, not sure if the hair is supposed to stick up this much. Remember the back of the head exists, look over your head construction.

>> No.4723797

>>4723444
why follow drawabox when the person teaching that trash cant draw himself.....

>> No.4723802

What’s the key to nice looking lineart? A common thing I see in /beg/ posts, myself included, is really dull, black Lineart that makes everything look flat. I dread ever polishing anything because I know as soon as I start using a pen tool I’m going to hate the result

>> No.4723808

>>4723802
Lines are always too tick, and black. Considering lines don't exist in nature yeah of course they look offputting.

Most non-bw artists try to remove them or make them stand out less by using a multiply layer or outright painting on top of it. Besides of course using as thin lines as possible.

>> No.4723817

>>4723751
>>4723759
>to prove you don't need Vilppu, draw from a reference
But learning to draw from imagination is the whole point of learning from Vilppu.

>> No.4723823

>>4723473
i was ranting about this the other day and someone just called me a dick, people really be drawing there first ever face and coming here like what do i work on guys? work on it all, read the fucking sticky ffs, how can we critique when its just a full mess? you need some sort of semblance so we can pick it apart and actually give advice

>> No.4723846

>>4723817
Sure, but he starts out by teaching you to draw from models and references. This guy probably took some dogshit community college class or something. That's why I said maybe he's just bad at drawing from imagination right now, either way he'd benefit from Vilppu or Hampton or literally anyone that's not gonna pat him on the head and say "wow anon that looks good! here's your A for showing up to my class on time everyday!". The way Vilppu teaches is great because he doesn't sugar coat it, my favorite quotes from him are him just saying shit like "There's no magic tricks or anything, if it looks wrong then fix it."

>> No.4723858

>>4723527
ok lets do a real critique.
flat anime face where the features are not placed correctly. bizarre hair that doesnt look like hait at all. hands too small, neck too wide. 2 dislocated shoulders. nipples too high. balls too small, legs too short, nonsense hip bones. flat tail. left wrist is nonexistent and figers are too short. stripes on the socks fo not follow the contour of the leg, theyre just straight across. barely any shading whatsoever. no demonstration of any perspective whatsoever, no feet, no values, where is the light source? there is almost nothing for you to be proud of here. at all.

>> No.4723864

>>4723765
lmao those feet.

>> No.4723869
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4723869

wanted to have a go at a more glossy, shiny surface

>> No.4723874
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4723874

>>4723759
Alright then, here you go.

>> No.4723879

>>4723797
Anon...

>> No.4723882

>>4723874
>If you can draw a coherent figure from ref
Well we know the answer to that...

>> No.4723891

>>4723874
>i dOnT nEeD ViLpPu

>> No.4723893
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4723893

>>4722987
I need to do more of these, but pushing the shapes further. I can never get myself to do it. Every time I push I end up just erasing and reigning it in but I see others like Silver and Arriaga and their work's great and the proportions are so pushed. Why I can't I get myself to do it?

>> No.4723894

>>4723891
Fuck off. I'm done. Goodbye.

>> No.4723899

>>4723894
I'm done just done with this board. I quit in general.

>> No.4723902

>>4723893
Would unironically recommend reading the first part of fun with a pencil if you haven't already.

>> No.4723905
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4723905

Mind the coomer aspect.

This is still in sketch phase, so I left some details for later. I'm not sure if I should just scrap this pose as it seems a little unbalanced?

What also bugs me is making the "left" leg less weird and how much I fucked up the lower torso.

>> No.4723907
File: 1.56 MB, 2480x3496, just draw.jpg [View same] [iqdb] [saucenao] [google]
4723907

wanted to do a 30min challenge, altough I ended up stretching it to 45

How did I do? I'm mainly trying to kill symbols nd such, I should really get to trying the upside down drawing thing

>> No.4723909
File: 58 KB, 493x493, 1587086334566.jpg [View same] [iqdb] [saucenao] [google]
4723909

>>4723874
GTFO
Shame!!!!

>> No.4723912

>>4723905
im beg but this is fucking awesome, can you post some more of your stuff?

>> No.4723916

>>4723874

You don’t need vlippu, you need loomis.

>> No.4723917

>>4723874
I snorted

>> No.4723918

>>4723907
I like it, lighting looks good. Did you use a ref for this?

>> No.4723922
File: 72 KB, 731x1024, just draw ref.jpg [View same] [iqdb] [saucenao] [google]
4723922

>>4723918
thank you
Yeah I used this image, but I didn't even bother with likeness, I can still only do that on paper

>> No.4723935

When drawing directly from reference, how much construction should be used? Last thread I saw some people mention that you should just be measuring angles and things like that rather than constructing the whole loomis head and stuff

>> No.4723936

>>4723874
hey bro, why are you so much into contours. the other guys were telling you that your issue is a lack of construction and you didn't post any construction at all. you could have a perfect eye and be able to copy refs perfectly through contour (you don't) and you'd still not be able to draw from imagination.

I mean, I've only been drawing for a year and I'm shit at it >>4723893 so my opinion doesn't count much but you really shouldn't be reacting this way to criticism. You're just gonna get crabbed more.

>> No.4723940

>>4723935
It depends on what your end goal is. Do you want to be able to copy photos? Or do you want to learn how to draw from imagination?

If the former, you don't really need construction if you can measure distance and angles correctly (construction might even hurt you if you're really after likeness). If the latter then constructing from reference will help you when you construct from imagination.

>> No.4723947

>>4723874
>blobby contour drawing
Ok you're just trolling us now.

>> No.4723948

How do you draw guidelines or construction lines for a side profile?

>> No.4723952

>>4723936
I used construction, I just erased it because I thought it would make it look messy

>> No.4723954

>>4723940
what a straightforward answer, thank you anon

>> No.4723955

>>4723936
And plus they're not giving me criticism, they're just saying "ShAmE" and "i SnoRtEd" like that'll help me at all.

>> No.4723956
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4723956

>>4723948

>> No.4723958

>>4723956
Thanks anon, do you have one for the body as well?

>> No.4723971

>>4723952
Construction is what gives the figure form and life. You could construct a great figure then just trace the outline and erase all the construction and it would still look like liquid ass, and I can tell from the figure you posted that your construction is really off. The model is leaning into her hip which means one side should jut out while the other pulls in a little, and that doesn't come across at all in your drawing. Drawings like that just look like you tried to poorly trace the model rather than analyze and construct the form. Her legs are two different sizes, there's no gesture, you flattened most of her curves (most notably her hips and thighs), her pose in the ref is very curvy and flowing and yours is someone standing straight up, you even straightened out her head which has a slight tilt in the ref. Look at her right arm, it bends slightly behind her then flows back out to follow the contour of her thigh, but since the thigh you drew is way flatter, you also drew her arm as basically just hanging straight down from her shoulder.

>> No.4723976

>>4723956
how far down is the eye from the eyebrow? or is it just halfway down the whole head? and is the eye line the bottom or the middle of the eye?

>> No.4723977

>>4723971
Thanks for the actual advice, anon.

>> No.4723982

>>4723971
not the anon youre replying to, but "You could construct a great figure then just trace the outline and erase all the construction and it would still look like liquid ass" is a problem im worried about. How do you make drawings still look good when you want to polish something? As soon as i erase my construction the drawing looks even worse, as you said

>> No.4723992
File: 153 KB, 376x560, backanatomy practice1.png [View same] [iqdb] [saucenao] [google]
4723992

what do you think of my back anatomy?

>> No.4723998

>>4723952
Your construction was poorly measured then

>> No.4724000
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4724000

>>4723982
I'm still pretty /beg/ myself which is why I'm speaking from experience on that one. I think it comes from just doing better construction, and IMO just leaving all the contour lines and none of the little bumps and ridges will probably always look bad. If you look at clean and competent lineart, they always still have little details that give the figure life and form, for example the little bumps where the knees come out, small lines where ribcage may be visible, knuckles on the hands, creases at the top of the thighs, etc.
This is a figure I did some days ago. I had done a bunch that day and this is the only one that I think came out alright. I actually erased a lot of the construction but kept all the form lines and stuff and tried to add little details to it. It still looks not great but I'm still trying to iron out all the kinks in my drawing methods. I'm also turbo ass at drawing faces and hands still.

>> No.4724002

>>4723874
>>4723952
It doesn't matter how messy the construction is as long as it conveys information, like the action of the figure and its orientation in space. There's no point in constructing if all you're going to keep is the outside contour. What matters in figure drawing is what you learn, not making a pretty picture.

>> No.4724006

>>4723982

I struggle with this too in practice, but in theory I believe the most important parts of inking over your construction are line weight and a little bit of how you place the lines.

Line weight can account for light and shadow hitting the form as well as sometimes actually suggesting something is 'heavier' with thicker lines.

Clever placement of certain lines, such as where parts overlap, can also imply form. If you can suggest some cross-contours with certain lines that helps. Like as a lazy example, if you have to choose between drawing someone with or without a bracelet, it's very easy to show form with the bracelet because it wraps around the wrist, which might otherwise just basically be two lines and could imply a less rounded shape.

Simple contours generally always look pretty flat and ugly, it tends to LOOK like it's been traced.

>> No.4724007

>>4724000
thanks king

>> No.4724009

>>4724006
>Line weight can account for light and shadow hitting the form as well as sometimes actually suggesting something is 'heavier' with thicker lines.

Oh I should also note that differences in line weight can also imply perspective, and how close something is to the viewer, usually with thicker lines for closer forms.

>> No.4724012

>>4723992
Looks pretty good construction-wise! I also like the use of accented line weight.

I guess I'd suggest doing a somewhat cleaner one so you're more certain about how different areas relate and connect (along with doing a shitload of drawings from refs so construction hammers in - lmao).

I'm curious though, are you following a certain book/technique in this or is it just a random study?

>> No.4724036
File: 141 KB, 460x463, backanatomy practice2.png [View same] [iqdb] [saucenao] [google]
4724036

>>4724012
I'm kinda retarded and bought into the whole kim jung gi and draw box style of construction without actually following any lessons and trying to reverse engineer it. The coof forced me to hunker down and spend some time trying to understand how to use it properly. Also using the anatomy for sculptors book to help with learning how muscles look and attach. This one in particular I referenced a picture in the anatomy for sculptors book and did my best to reconstruct it and compare it with the muscle breakdown in the book. Here's another one, top left was a similar one to before with reference from the book and the rougher one on the bottom is from a picture i found on google images.

>> No.4724053
File: 454 KB, 2480x1104, 10hands_7_13_20.jpg [View same] [iqdb] [saucenao] [google]
4724053

Any hand experts in today? I've been trying to up my hand game but I don't feel like I'm progressing much. I feel like the hand is so complicated and there's a lot of little forms and details that my brain refuses to "get". Is there a resource out there that's specifically good for learning hand construction?

>> No.4724054
File: 1.83 MB, 6037x4318, leo zodiac.jpg [View same] [iqdb] [saucenao] [google]
4724054

My first furry. Idk why but it looks off. Can I get some feedback?

>> No.4724067
File: 1.81 MB, 3948x2788, handful drawings.jpg [View same] [iqdb] [saucenao] [google]
4724067

I am no where near where I should be for studying art the past 10 years. My quality is all over the fucking place, and my best pieces are heavily 1-1 referenced, because I've discovered i'm incapable of drawing from imagination, and I think it's genetic because I i'm falling into human printer mode, there's just vague blurriness in my head to translate onto paper and i'm just deluding myself, I don't know where to go from here at all, nothing sticks and 99% of it is lost as soon as I go to bed and wake up the next day. I used to do 7-8 pages a day in 2016-2018 and i'm starting to slow down because i'm not seeing shit and i'm scared to fucking death I just don't have ""it"" and I should have been an accountant or something of the like and i'm not seeing any results from anything.

My main issue is not quantity, or WHAT to study, it's just that I actually have no clue at this point what I haven't gone over that is my critical issue, I'll brainstorm "oh it's forms oh it's shading oh it's _" and go to that book or video or podcast or interview looking for "the thing" i'm missing that is causing me so much trouble, but I'm starting to think this is like a severely autistic person deciding to go into advertising and have the dream of being a charismatic salesman like Billy Mays or some shit when he should live the dream of being a Janitor somewhere. UNLESS I'm missing something absolutely critical that would change everything, because I don't have direction, i'm just stumbling around like a blind person and the things I do study don't stick at all. "go study [art fundamental here] will get me to grab a few books off myself filled with years of page bookmarks and pages of notes off my shelf and saying "maybe it will sink in this time", and i've been demotivated many times before, but I've never actually been this close to feeling so lost and stupid that I would seriously re-arrange my room and dumpster all these worthless drawings and art books.

>> No.4724084

>>4723581
>Good morning Chrono!

>> No.4724090

>>4724054
Looks really good imo

>> No.4724096
File: 51 KB, 1000x800, dd.jpg [View same] [iqdb] [saucenao] [google]
4724096

>>4724053

>> No.4724102

>>4724067
I know nothing about digital art, but can't you watch some drawing streaming and get some ideas?

>> No.4724110

>>4724096
I understand the arcs of the fingers and stuff, it's the details I'm having trouble with. That's why I was wondering if there was a good resource that goes into detailed hands and not just basic ones.

>> No.4724119
File: 115 KB, 768x768, 8oYVrV6Uv2.jpg [View same] [iqdb] [saucenao] [google]
4724119

/asg/ is ded, so ill ask here as well:
What do you guys practice alongside copying and recreating stuff you like?
Also, where do you usually get your references from?

>> No.4724123

>>4724110
did you try looking at your own hands? not trying to be a smartass just if you need a hand, you got two.

>> No.4724128

>>4724110
I wouldn't think about the details when you draw things like 1, 2, 8 and 10. All of them are stiff

>> No.4724140

>>4724119
>What do you guys practice alongside copying and recreating stuff you like?
Mostly exercises like the dynamic sketching ones
>Also, where do you usually get your references from?
I download manga pages from mangadex or take screenshots from anime I watch. Danbooru works to.

>> No.4724149

>>4724128
So what should I think about? I don't disagree but I feel lost when tackling hands in general. I can make a loose hand gesture and I can turn that into an undetailed anime hand looking thing, but I want to be able to do more than that.
>>4724123
I normally find refs of other hands unless I'm trying to draw them from imagination. All the ones I posted were from a ref, which may have been to my detriment since some of them seemed like they were posed intentionally to throw you off, like number 10 which was staged in a way that made all her fingers look the same length to me.

>> No.4724151

>>4723912
I appreciate it! Unfortunately quarantine made me laze off for weeks and I've just started to get back into drawing last month. Most of it is garbage (or coom) doodles at this point, though I could probably use this sketchy "mode of production" to make some original shit. Especially since I finally got a tablet that is pretty decent.

Other recent stuff which is kinda decent is mostly some charcoal portraits and figures I did for uni. I might either post those, or about 30 of them I have left to do.

If I manage to get something done, I might sign it with a red star and a letter M.

>> No.4724160

>>4724119
HANDS!!!!!!!!!!!!
>Best to start learning them as soon as possible.

>> No.4724162

>>4724149
should also keep in mind that pictures got some weird perspectives too due to lighting and lenses so honestly your own hands are one of the best things to study. Might be uncomfortable twisting them around but if you're looking for details and stuff, probably your best bet other than an actual anatomy book.

>> No.4724169
File: 478 KB, 1000x706, 1578762412167.png [View same] [iqdb] [saucenao] [google]
4724169

I gave up on the hair, I figured making it look good with individual curls would take more time than I was willing to spend.

Can I get some critique? I feel like I could have done better with the eyes and lips; to me they look kinda cartoony and out of place. Also think I could have gone darker with some of the values, especially with the shadows on his eyes.

>> No.4724173
File: 304 KB, 2480x1104, handy.jpg [View same] [iqdb] [saucenao] [google]
4724173

>>4724053
study shape appeal not hands. No one gives a fuck about anatomy. And overlay lines more to show 3d shapes. I don't even know what the fuck is going on with half of them man. Tried to make the 10 with my own hand and I couldn't

>> No.4724179

>>4724162
I guess I'll be looking for an anatomy book or something, I think you're right about the photos not being great for refs.
>>4724169
The eyes and lips look out of place because of lack of contrast. You're spot on about not going dark enough with some of the values. In the reference there's dark shadows around the eyes and on the whites of his eyes, and it gets even darker in the tear duct, in yours you used too many midtones so the eyes look like flat stickers. Same with the lips, the values are just too flat so all the depth and form is lost and it looks like a big pair of cartoon lips stuck to the face. Another small critique, I think you've made his chin too pointy and narrow compared to the reference. You did pretty good on the texture of the side shave and the depth to the ear.

>> No.4724182
File: 575 KB, 1920x1080, jateed the snail gasser.png [View same] [iqdb] [saucenao] [google]
4724182

>>4722987
How about this one guys?

>> No.4724192

>>4724169
If you could drag your grayscale over the ref, you could use it to compare it to your drawing, to see between which grays you should be aiming to

>> No.4724218

>>4724179
>>4724192
Thanks anons, me not going dark enough seems to be a recurring trend

>> No.4724219

>>4724169
too much soft brush. and many darks not dark enough like you said.

>> No.4724226
File: 1.55 MB, 5312x2988, 20200714_221535.jpg [View same] [iqdb] [saucenao] [google]
4724226

my first manga style drawing ever! what do you think?

>> No.4724239

>>4724226
Looks good. Mouth doesn't look under the nose tho.

>> No.4724243

>>4724239
thanks! ill make sure to change that :)

>> No.4724249

>>4724067
youre full of shit. this is bait. you havent been studying art for 10 years.youve been drawing as a hobby.

how many years into study was it before someone told you that nipples are placed dead center of the pecs?

>> No.4724258

>>4724169
you should change the background to match. it will be so much easier to compare apples to apples. values are relative in your brain. your picture isn't darl enough beause you are comparing it to a white background. pretty good for beg though.

>> No.4724269
File: 199 KB, 928x1070, handstudything_7_14_20.jpg [View same] [iqdb] [saucenao] [google]
4724269

>>4724173
>>4724162
Unironically helpful posts. I tried some studying on my own hand. It still isn't good but I feel like it was a step in the right direction. Note: my hands aren't this fat I just drew it poorly.

>> No.4724286

What's the best software for digital painting? I only have CSP and Corel Painter cause that's what came with my Wacom, but I've only tried CSP so far. Does it really even matter?

>> No.4724302

>>4724269
leave space beetwe fingers. The more the better. Don't render anthing with pencil if you can't even draw the shape. Learn shape appeal. Don't use curves like never, before you learn why you shouldn't use them. Then you can probably use them, because you know when to use them. Watch some videos on simplifying the hand. Don't use those boxes, most of you begs think that the world is just a box. No, the world isn't a box. Shape appeal is everything. You jsut put a line throug the finger, and hope it will imply the wrinkle. It doesn't work like that, a wrinkle is a 3d object. I don't know why u guys study bridgman and other shit from shitty books, when you can watch videos of guys showing you like they do it. And let me tell you, nobody draws boxes. Like all you need to learn is shape appeal. You can even make the index finger longer than the middle and it will still look better than boring, rendered hand from a photograph.

>> No.4724319
File: 1.97 MB, 3120x4160, IMG_20200714_235911505.jpg [View same] [iqdb] [saucenao] [google]
4724319

Can I skip chapter 2 of keys to drawing? the whole "hand of the masters" thing seems a little unproductive.

>> No.4724333

>>4724319
yeah

>> No.4724336

>>4724302
I watched https://www.youtube.com/watch?v=I0iZCGtVa8I and he literally starts with simplified box forms and Vilppu does something similar. Can you explain why this method is bad in more detail? I've seen plenty of videos about simplified hands and almost all of them start with a box/square for the hand then a sweeping box or something similar to map out the fingers etc.

>> No.4724342
File: 2.39 MB, 3120x4160, 20200714_022557.jpg [View same] [iqdb] [saucenao] [google]
4724342

Posted this in the previous thread but it ended before getting any critiques.

>> No.4724354

>>4724336
he doesn't start every hand by drawing a box. He just shows you that the hand is a box. When he draws he thinks about a shape. You can transform the anatomy in any way you want to make the shape appeal. Suprise suprise that's what the bridgman does. That's why you would rather study him than someone that draws the hands perfectly, because his shapes are more appealing. Angular, not rounded, show the 3d sphere more. You can't just draw some boxes, and think to yourself
>okay, now I understand the hand
The drawing is about appealing to the eye. All you need to think is shape appeal. His drawings are appealing because of that. His outline gets darker when he wants it, and get lighter when he wants it. He doesn't draw a bump because
>oh, this is where the bump is
he draws a bump because it looks appealing. It breaks the rythm. Most of his hands taper to much, but it doesn't matter because a tapered box is more appealing that a hotdog. It's appealing because of shape appeal, not because of anatomy or learning the shape of the hand.

>> No.4724373

>>4724354
I get what you're saying now and I feel like we're more on the same page than you think. My end goal isn't necessarily to draw photo realistic hands or anything, I want to draw hands in a way that just looks good. It's hard for me to figure out which details to exaggerate, which ones to do accurately, what shapes to use and where etc. I guess it's something that comes with experimenting a lot? I thought there might be a good resource that explains more in detail how to draw appealing hands, but most of them are just "draw this shape then this one" which is fine, but then my hands just look like their hands. Vilppu's hand video was surprisingly undetailed considering how in depth his other anatomy videos are. I watched Proko's hand video a while back and if memory serves he basically has you start with really basic blocky hands but I could never get those to look good either. Do you think it's better to do hand gesture drawings a lot first before placing the forms into it?

>> No.4724384

>>4724373
angular shapes look better. Boxes are easier to get a 3d feeling for. When you draw a sphere, and don't shade it perfectly (which will be your case because you are a beg), it will look like a circle. Triangles are appealing because they have a natural balance. Shapes that have a rhythm, follow a pattern look better than natural ones. Middle finger likes to be together with the ring one. In relaxed position they should be together. Leave a lot of space beetwen the fingers, they don't have that much space beetwen them, but a lot more than most of us think. When you want to show a simple finger, use a box that tampers towards the end. Muscles should be shown by traingular shapes. Try to redraw one of the hands he has drawn, but do it perfectly. You understand? Don't just get a "feel" for it, but redraw it perfectly. Take a screenshot, draw on it. Or try to construct it. Try to put all the lines in the same width, and think why some of them are lighter. Might take an hour to do it, but you will understand more about his shapes, and lines than by trying to think about the box

>> No.4724449

>>4723905
I can't make sense where the floor is, looks like it is floating

>> No.4724490

>>4724384
Thank you for your replies.

>> No.4724575
File: 179 KB, 1011x930, send nudes.png [View same] [iqdb] [saucenao] [google]
4724575

>> No.4724608
File: 690 KB, 1200x1600, pekora_01.png [View same] [iqdb] [saucenao] [google]
4724608

critique

>> No.4724609
File: 75 KB, 445x469, art.png [View same] [iqdb] [saucenao] [google]
4724609

Im not sure about the arm position...

>> No.4724620
File: 257 KB, 867x900, headpats.jpg [View same] [iqdb] [saucenao] [google]
4724620

>> No.4724622
File: 162 KB, 1284x806, ss+(2020-07-15+at+12.57.23).jpg [View same] [iqdb] [saucenao] [google]
4724622

>>4723869
tried another one. i wanted to specifically focus on the colours and reflections of the balloon and im kind of happy with how it turned out. i got lazy with the dress and hair

>> No.4724642

>>4724084
would you believe i've never played chrono trigger? I just know Toriyama's style from DragonBall. All have same face. ><

>> No.4724645

>>4724620
your shading makes everything look like its made of dog fur

>> No.4724646

>>4724622
the left bump should begin right after the thumb. Now it looks more like a plushie than a baloon. On the picture I can see through it near the head, which makes it clear that this is a baloon, in your picture even in pressure points where the "skin" of it should be lighter, there is no light coming through.

>> No.4724648

>>4724622
use little blur or spray tok around those hihglights. otherwise it doesn't look like reflection. it just looks like cum.

>> No.4724676

>>4724119
>What do you guys practice alongside copying and recreating stuff you like?

I draw what I would be drawing if I was good, the stuff that makes me want to draw. Which is illustrations and concept art. It hurts a little not being able to pull it of tho.

Also, where do you usually get your references from?
I save every image that I think might be useful in the future, but I end up just searching online because it is faster.

>> No.4724704
File: 934 KB, 1536x2048, picasso.png [View same] [iqdb] [saucenao] [google]
4724704

I've been drawing for a long time but I'm still pretty ass so I'm trying to read through the Loomis book now. I'm wondering, though: when people draw the Loomis head, do they draw it in the same style as the drawings in the book? It's a pretty distinct style so I wasn't sure if I should try and just stick to his old guys with strong chins and big noses-shtick or just use it as a base for faces that look more like what I already (poorly) draw.

>> No.4724707

>>4724342
your color choice gives the subject a sickly appearance, and either the nose is very low or the jaw is protruding very far

>> No.4724708
File: 650 KB, 3024x4032, IMG_20200714_173251_compress54.jpg [View same] [iqdb] [saucenao] [google]
4724708

Loomis pg 46

>> No.4724729

>>4724067
>there's just vague blurriness in my head

I heard this shit here all the time. where this come from? this idea that you need to be able to visualize things in you head to be able to draw from imagination? like do you need to visualize to draw a straight line on paper? do you need to visualize to draw letters?

>> No.4724743
File: 69 KB, 750x750, 14.07.20.2 alt2.jpg [View same] [iqdb] [saucenao] [google]
4724743

>>4724646
>>4724648

thanks fellas, ive tried to fix what youve brought up. Im having trouble noticing where the light is coming through desu, but ive tried my best here.

>> No.4724744

>>4724620
you're almost out of /beg/, i can feel it

>> No.4724763
File: 189 KB, 564x527, file.png [View same] [iqdb] [saucenao] [google]
4724763

>>4724608
there are many stuff wrong but the shape of the limbs (almost 8 shape) is the worse offender in my opinion.

>> No.4724774

>>4724743
Looks better to me

>> No.4724776
File: 234 KB, 1357x1345, _20200714_205528.jpg [View same] [iqdb] [saucenao] [google]
4724776

What's wrong with my goku?

>> No.4724783

>>4724776
Eyes too wide
Head too round

>> No.4724786

>>4724609
>arm
the left one of the blond guy seems a little long, but the rest seems fine

>> No.4724790

>>4724620
that neck looks thick as fuck

>> No.4724797

>>4724776
Face is too squashed and needs to be longer, Eyes are way too wide, he needs more cranial volume at the top of his head under his hair.

>> No.4724804

>>4724704
I would say try sticking with the loomis style, because this way should be easier to tell how well you are doing.

>> No.4724806

>>4724645
I'll smooth it out a bit thanks

>>4724744
I hope you're right senpai!

>> No.4724851
File: 225 KB, 1000x483, 71420a.jpg [View same] [iqdb] [saucenao] [google]
4724851

>>4724776
I would focus on getting the features to fit right on the head and make sure the shape of the head is correct underneath the hair. Right now the features are drifting a bit.
Here's my take. Hope it helps explain how I plan where to put features. He's way off model though.

>> No.4724855

>drawing a street as practice for the vanishing point
>I don't know how to draw houses and it looks like dogshit
Woah, how humbling and crushing

>> No.4724871

What do you do when you have burnout days?

>> No.4724880

>>4724871
Burnout is in your mind

>> No.4724898

What did I need to know before I paint?
Also what materials do I need?

>> No.4724902

>>4724898
Values

>> No.4724929

I see the light of villpu now, why bother with anything else but him and perspective for now

>> No.4724969
File: 117 KB, 1644x1090, Starboy-Weeknd.jpg [View same] [iqdb] [saucenao] [google]
4724969

First attempt at Oil painting, how can I improve?

>> No.4724971

Really just ranting but I don't understand the appeal of drawabox. The fucking wall of text is fucking impossible. And why the fuck is Peter Pan's videos somehow not mentioned anywhere except in IC when it's similar and superior because it does not have that fucking all of text of nothing. Even in /ic/ I have to dig for awhile to even find that there is an alternative.

And this is for you googling like me that is looking for a DRAWABOX ALTERNATIVE. SEARCH FOR PETER HAN's DYNAMIC SKETCHING 1. IT'S THE SAME THING BUT EASIER TO DIGEST WITHOUT THE WALL OF TEXT.

>> No.4724981
File: 334 KB, 1161x600, 71420c.jpg [View same] [iqdb] [saucenao] [google]
4724981

>>4724620
Thats pretty good. Just keep an eye on the way forms overlap in that perspective. Especially around the eye socket area. The head looks a little long too. For the shading I would stay away from the jagged lines unless you're trying to describe a texture, like hair.
I tried getting the shadow shapes to describe the form a little bit more.

>> No.4724989
File: 134 KB, 920x618, kekperspective.jpg [View same] [iqdb] [saucenao] [google]
4724989

>>4724871
-Form Intersections
-Organic Intersections
-Rotate boxes,cylinder and spheres
-https://www.deviantart.com/nsio/art/Nsio-Practices-Practice-with-Planes-843117117
Shade Basic Forms
and
<---this

>> No.4724996

>>4724971
KEK KEK KEK
https://www.youtube.com/watch?v=fUsOsKBiQfo&feature=youtu.be

>> No.4725002

>>4724620
Are you going for anime style? Make the neck 3 times thinner

>> No.4725004

>>4724971
ive been drawing for a year and havent touched either dynamic sketching or drawabox. im not great but ive definitely gotten better

>> No.4725010

>>4725004
>ive been drawing for a yea
can you rotate a SIMPLE box/sphere/cylinder in all angles?

>> No.4725012

>>4724981
>>4718490

>> No.4725018

>>4725010
i think so. ive never sat down and grinded perspective at all, i remember being taught it when i was younger though

>> No.4725020

>>4723976
Eyeline is the middle of the eye. Additionally you can also lay a line for the bottom of the eye socket if you'd prefer.

Also the eye is on the same level as the ear hole, which is also on the same level that the neck connects to the back of the head. The cheekbone also begins at about the same height as the eye's outer corners.

>> No.4725021

>>4725018
dowit!
show me that I dont need perspective :^)

>> No.4725024

>>4725010
Not him but I have seen the people using drawabox. They already have some background, they have not completed it aka quit or even started or have been trying to do it for months with some going beyond a year. If I need to spend months to years just to do boxes, I might as well not try learning drawing at all.

>> No.4725027
File: 149 KB, 768x576, EcKU9jcXsAE9Rdg.jpg [View same] [iqdb] [saucenao] [google]
4725027

>>4725021
im setting myself up for embarrassment here. i want to be clear i never claimed to be any good, just better than when i started

>> No.4725028

>>4725018
I think so and actually doing has a huge gap

>> No.4725043

>>4724855
if it was from imagination try using references
if it was with references try a master study

>> No.4725047

>>4724855
https://www.youtube.com/watch?v=7HC3eA5uk8k&list=PLMXbAPr21di8ARBkUTkho1YNq4O7h0wyQ&index=3

>> No.4725049

>>4724971
>wall of text
not everyone hates reading anon

>> No.4725054
File: 97 KB, 362x362, asdasgdfsgdf.png [View same] [iqdb] [saucenao] [google]
4725054

i drew a picture of my friend! idk how to draw facial hair in a way that doesnt just make the subject look dirty

>> No.4725061

>>4725049
I have read medical books my whole life. This is the first time I find reading something this annoying and judging from the people's experiences and reviews I have read online, I am not alone. There are some parts where just a few lines will be enough but nope it had to be a paragraph or even two or three. You know what I thought the first time I tried reading it? The one that wrote this really like the smell of his own fart.

A 30 minute video with minimal talking I might add has the same information as a FUCKING WALL OF TEXT FUCKING SEPARATED BY MULTIPLE PAGES is incredible. Only the most retarded fanboy can defend it.

>> No.4725065

>>4725024
>If I need to spend months to years just to do boxes
boxes are just a part of the first lesson tho

>> No.4725076
File: 477 KB, 1000x1414, Test.jpg [View same] [iqdb] [saucenao] [google]
4725076

>>4722987
i'm suffering

>> No.4725077

>>4724971
>The fucking wall of text is fucking impossible.
MIN 19:20
https://youtu.be/7MV-bJz1dcw?t=1160

With all my respect to Marshall
I'd say DAB is a beta version of the Marshall's perspective course

>> No.4725081

>>4725024
>>4725065
>If I need to spend months to years just to do boxes
>boxes are just a part of the first lesson tho
and
you need to master the boxes to master the cylinder and spheres
by: Marshall

>> No.4725085

>>4724971
DAB
Lesson 1: Lines, Ellipses and Boxes
Boxes
>These 1, 2 and 3 point perspective systems do not exist. It's a simplification of the concept intended to help beginners learn, but one that I find to be extremely limiting. When I was first learning perspective, it was something that confused me for years, and I've seen the same in many of my own student.

this shit helped me a lot
I think Peter Han doesn't teach this

>> No.4725099

>>4725061
>There are some parts where just a few lines will be enough but nope it had to be a paragraph or even two or three.
example?

>> No.4725101

>>4725081
your point?

>> No.4725102
File: 140 KB, 1220x707, kami nigger gun.gif [View same] [iqdb] [saucenao] [google]
4725102

Can I learn to draw with a mouse?

>> No.4725114

>>4725102
Yep
Ex:
twitter.com/zel_sama

>> No.4725138

>>4724783
>>4724797
>>4724851
thanks anons!

>> No.4725156
File: 385 KB, 1166x768, dumb skulls.png [View same] [iqdb] [saucenao] [google]
4725156

How is this?

>> No.4725157

>>4725076
Right dudes jacket is tilted too much, maybe needs to be longer too

>> No.4725172

>>4725156
me at the bottom

>> No.4725215

When I draw from photo reference, should I be aiming to make my drawing larger than the photo? Usually I draw 1:1 side by side so I can measure proportions easier, but is that a crutch?

>> No.4725257

I'm still a /beg/ and I've mostly learned about perspective. From this point, what should I be learning if I want to get into animation?

>> No.4725293

>very new to digital drawing
>only prior experience is with sketching with pencils
>finish a digital sketch
>want to make it look 'final' and put lineart over it
>it always looks like complete shit compared to the sketch
I honestly don't get it. I see other artists do lineart just fine that always looks as good or even better than the sketch, but whenever I try it all goes to hell.

>> No.4725327
File: 73 KB, 1200x848, 66b7b2e13d392e4e168cf0cedeb06be3.jpg [View same] [iqdb] [saucenao] [google]
4725327

>> No.4725443

>>4724642
Do you want to be my girlfriend ?

>> No.4725487

How long are you actually ale to draw as a total beg?

I'm doing drawabox and using my shoulder and I can't really handle more than 30-40 minutes at a time. I did 1.5 hours yestereday and like the muscles above my elbow felt super tired and sore to the point of hurting.

Is this normal due to just being weak or could this be indicative of my posture being wrong?

I'm using a drawing board with the paper being almost perpendicular to me vertically.

>> No.4725506

>>4725487
It takes time to build up tendon strength. I jumped from drawing 3 hours a day to 7 hours a day because of a cancer scare/existential crisis and now I have tendonitis. Seriously, don't shock your body. Stop drawing when it hurts.

>> No.4725523

>>4724790
>>4725002
I will definitely work on that

>>4724981
thank you so much for the redline! this helps a lot senpai

>> No.4725540

>>4725215
>Drawing 1:1
That's a crutch. It's a style of drawing called "sight-size". I suggest you get out of it as fast as possible.
>measuring
That's okay for a beginner, but if you ever want to draw imaginatively, you should start thinking 3 dimensionally. Constructively. Starting resources for this is Loomis, Hampton, Vilppu.

>> No.4725545

>>4725257
I'd suggest lots and lots of figure drawing, to learn how to draw human beings. My personally recommendation is Vilppu, but Hampton is equally great. Draw a lot from the model, constructively and using their process, and draw a lot from imagination. The aim is to develop your organic construction skills. 3 dimensional drawings.

>> No.4725548

>>4725540
Fuck, well time to retrain myself before it's too late. I'm still only on chapter 3 of Keys and I'm doing what I can to keep proportions right. I'll start with Loomis after I finish keys

>> No.4725761

>>4725540
sight size is not a crutch wtf are you talking about, its an amazing teaching tool

>> No.4725767

>>4725540
>>4725548
>>4725761

https://www.youtube.com/watch?v=QKHC2Llt1PE

an example of why its not a crutch imo, its just referencing

>> No.4725783

>>4725327
i like this. i dont know what else to say. the proportions are good, the face and body are appealing stylistically.

>> No.4725785

>>4724708
jesus. please learn something else. idk where youve been but loomis is a meme because his cartooning was terrible.

>> No.4725799

>>4723689
Man I wrote a really long post for you but it just got lost or something. Guess you'll get the short version now.
You have to accept that other people are more objective about your work than you are, even though emotionally it's hard to do. They are not shitting on you for no reason, they are telling you the truth. Do a side by side comparison of your work and work from your favorite artist and see where you can improve. Work on one small thing at a time.

>> No.4725853

>>4723722
>I already know this shit
"to learn and not to do is really not to learn. To know and not to do is really not to know."

>> No.4725855

Something I never really know about, is it "worth" drawing stuff when you're not applying any lesson or point to improve to it? I'm just starting out and I don't know spending time drawing something that's too much for me to handle properly and isn't a study or drills is going to help me in the long run or just make bad habits. I guess what I'm asking is that does just drawing by itself help you improve as compared to actively doing improvement exercises, or is it just an enjoyment/mentality thing?

>> No.4725860

>>4725855
it depends mentally how you spend the time just drawing, if youre using a reference and comparing then yeah over time youll pick up the shapes and forms etc, obviously nothing in comparison to actually revising/learning but you will improve, if you never use refernece and just doddle on a page and dont think much then no you wont really improve, your line work will get better as that comes down to mechanics which is just ultimately time drawing but youre not just going to randomly stumble upon the right proportions of a face are you, you have to actively be working on something to improve it

>> No.4725863

>>4725855
but yeha i do think that just drawing inbetween studys is good as youre on a subconscious level applying what you learn, you need a mix of learning, drawing with reference vs drawing from imagination, so yes to answer your question it is worth drawing with no lesson in mind from time to time just to get a feel of progress and not become too reliant on references

>> No.4725864

>>4725860
Usually I draw by reference, but loosely. I was just thinking about it when I was trying to draw some skulls and realising I don't have any of the construction techniques and felt like I was just putting down lines on the page and hoping they came out right.

>> No.4725909

if you knew how those guys that give you "advice" are drawing, you wouldn't even come to this thread. Just draw what makes you happy, you will get better in no time. You don't need to read 20 books to lift up a pencil. That's just stupid

>> No.4725920

>>4725909
Why are you here, then?

>> No.4725921

>>4725853
Thanks for the input, Sun Tzu

>> No.4725985
File: 94 KB, 948x844, 23.png [View same] [iqdb] [saucenao] [google]
4725985

did a more rough stylised approach cause im lazy today

>> No.4725999
File: 241 KB, 915x777, bow.png [View same] [iqdb] [saucenao] [google]
4725999

i like the right more, i feel incapable of clean lines

>> No.4726017
File: 83 KB, 1126x399, facecritplz.png [View same] [iqdb] [saucenao] [google]
4726017

I'm a long-time doodler, only haphazardly self taught until recently. I've been working on fundamentals - Loomis, draw a box, etc. I also decided to try copying from references, as my old work tended to be badly stylized. I thought I'd come here for some advice on the effectiveness of this method, and critique on a quick piece I did today.

On the left are old drawings, done without any references. On the right is what I did just now, with ref obviously. Thoughts?

>> No.4726031

>>4726017
yeah far right is clean and nice improvement, that blue drawing is fucking soul though

>> No.4726051

>>4726031
Far right is the ref, mine is to the left of it.

thanks for the soul comment lol made me smile

>> No.4726066

>>4723689
This has to be bait

>> No.4726067
File: 125 KB, 1077x844, an.png [View same] [iqdb] [saucenao] [google]
4726067

>>4726017
well this is the biggest difference

>> No.4726076

>>4724302
Can you suggest resources for hands anon

>> No.4726089
File: 182 KB, 2336x2182, gesture.png [View same] [iqdb] [saucenao] [google]
4726089

>>4726067
Ah, yes. This tendency to "lean" is something I need to be more attentive of. It happens a lot... I've been working on gesture a lot these days as well and I think I need to reel in the curviness a little.

Simple markings like the ones you made there seem like a pretty simple way to identify such issues, thanks!

>> No.4726093
File: 1.61 MB, 2703x2703, IMG_20200714_233445_782.jpg [View same] [iqdb] [saucenao] [google]
4726093

>

>> No.4726111

>>4725855
>does just drawing by itself help you improve

yes, as long you are pushing yourself, failure is the best teacher after all.

not to say that you shouldn't do studies and shit tho. but you should be drawing what you would be drawing if you were already good too.

>> No.4726118

How do I get into mechas

>> No.4726127

>>4725909
>don't listen to everybody else, I am the only one right

>> No.4726129

>>4726118
probably perspective and dynamic sketching and some moderndayjamesvideos
https://www.youtube.com/watch?v=li2qw57PqZI

>> No.4726141

>>4726127
show your drawings. Let's see this book knowledge

>> No.4726149

>>4726118
1- Master perspective and construction aka Drawaxbox
2- Design, so you can draw appealing mechas
https://www.youtube.com/watch?
v=ZluGXgpdJj4&list=PLflflDShjUKF_7w4YTmpjGO27iuyHDpDu&index=1
https://www.youtube.com/watch?v=cPjwkvtm3Wk&list=PL061807315B6A230A

>> No.4726152

>>4726149
https://www.youtube.com/watch?v=uEgCsWyOyCo&list=PLflflDShjUKF_7w4YTmpjGO27iuyHDpDu&index=2&t=0s

>> No.4726163
File: 1.26 MB, 2410x1636, img422.jpg [View same] [iqdb] [saucenao] [google]
4726163

>> No.4726171

>>4725999
probably because you changed too much from the sketch, lots of small details that build up, like that chunk of meat between the strips it is much more bigger in the sketch


also you lost the some line variation

>> No.4726174

>>4725257
i don't know shit about animation but found this stuff the other day in the sticky, seems relevant for it. http://www.floobynooby.com/comp1.html
Mostly gesture, storyboarding and composition.

>> No.4726200

>>4726118
normally the cockpit has a door

>> No.4726297

>>4723874
anon. This is an outline. You made an outline. This isnt a figure. this is a polygon with curves.

>> No.4726405
File: 79 KB, 720x1280, Practice.jpg [View same] [iqdb] [saucenao] [google]
4726405

>> No.4726476

>>4726067
yours looks SO westabooish. the eyes are too close together. the eyelids look gross. the nose is not cute. the mouth is too low. i mean... your sense of 3d is there. you understand how to place features on a skull. but you don't know how to draw appealing anime. less is always more, cuter is always better.

>> No.4726480

>>4725985
dont ask us how to improve and then tell us that you are being lazy. no one wants to help you if you arent even going to put the work in.

>> No.4726486

>>4726480
i didnt ask how to improve??

>> No.4726503

>>4725156
giv critq

>> No.4726625

>>4725761
>>4725767
I just feel like if I get too used to relying on my pencil and rulers to measure proportions, I won't be able to do it with my eyes. I want to be able to draw something not to 1:1 scale and be able to tell intuitively whether or not the proportions are correct

>> No.4726640

Does anyone have pictures of someones work before drawabox vs after? Im interested in how much mileage it actually gets a beg.

>> No.4726669
File: 156 KB, 540x600, 151.png [View same] [iqdb] [saucenao] [google]
4726669

Hi /beg/

any tips/thoughts?

>> No.4726690
File: 53 KB, 938x666, Annotation 2020-07-16 002812.png [View same] [iqdb] [saucenao] [google]
4726690

>> No.4726722

>>4726669
Draw the same character under a different angle , I am a beg too.

>> No.4726796
File: 713 KB, 765x803, 1586966599437.png [View same] [iqdb] [saucenao] [google]
4726796

I'm nearing the end of chapter 3 of Keys and honestly I can't even tell if I'm learning anything. Rather, I feel like I'm only distilling every reference into a collection of lines and shapes that are solely meant to be copied.
Who cares about anatomy and perspective and the "why" when all I need is in the photo reference? Just copy the lines and values and try to match your drawing as close to the reference as possible. What fucking fundies bro don't think about it, just trust your eyes and copy the lines and colors it's so easy lmao.
Why does this feel so wrong?

>> No.4726804

>>4726796
try to draw a hulk from reference. Or a flying man. Or a rat man. Or a zombie. Or anything really that isn't a portrait

>> No.4726859

>>4726804
If you think it will help I'll try, but what does it really matter what I draw when I only see everything as a somewhat organized assortment of lines and values anyways? Especially all those things, since they don't exist in real life so I'd only be copying from another artist's representation of them in the first place.

>> No.4726867

>>4726859
you don't understand me. What did a person that drew the hulk for the first time think about? Or a zombie? You think they went to carve a person? Or get fucking buff to draw themselves, and just color themselves green? you are a beg man, don't think just learn. Your not supposed to think because you have stupid ideas like those right now

>> No.4726888

Why does Keys want to apply texture and shading when I know nothing about it
Oh and I also cant measure distances for shit

>> No.4726902

>>4726888
>>4707139

>> No.4726908
File: 924 KB, 897x602, ronnie.png [View same] [iqdb] [saucenao] [google]
4726908

Here I am after one year, finished "drawing on the right side of the brain" and loomis "fun with a pencil", wondered if im starting to get anything right yet, started drawabox and gonna check into this vilppu motherfucker as well

>> No.4726940

>>4725156
Pretty good. Don't be afraid to simplify and push the contrast a bit. I would clean up the edges too.
Check out the refs, they have some sharp edges between light and dark.

>> No.4726944
File: 211 KB, 1000x794, 71520a.jpg [View same] [iqdb] [saucenao] [google]
4726944

>>4726940
Forgot to attach

>> No.4726955

>>4726908
Learn more about measuring

>> No.4726960
File: 740 KB, 1442x1444, 472935BD-B2AB-4ABF-B0FF-360F5823CD58.jpg [View same] [iqdb] [saucenao] [google]
4726960

anything look off before I continue? Especially concerned with the eyes I seem to keep messing them up when I do portraits

>> No.4726984

>>4726960
Mouth-nose

>> No.4726988
File: 12 KB, 214x513, Akane_luke_armor_color.jpg [View same] [iqdb] [saucenao] [google]
4726988

thoughts on what I can tell my friend to improve his questionably mediocre anime art?

>> No.4726995
File: 102 KB, 633x758, deadinside.jpg [View same] [iqdb] [saucenao] [google]
4726995

>>4726902
gonna be real lads brent filtered me pretty hard today with the egg drawing, my arm simply does not move like that

>> No.4726998

>>4726995
You didn't practice enough ellipses then.

>> No.4727002

>>4726960
His left eye seems placed too low

>> No.4727004

>>4726995
make sure your posture and arm is within a good and not making harder to draw for you

>> No.4727008

>>4726998
i'm actually pretty decent at drawing circles/ovals but it's just the top of the egg that fucks me up. i notice i have a lot easier time drawing horizontally than vertically tho

>> No.4727012
File: 56 KB, 380x400, image.png [View same] [iqdb] [saucenao] [google]
4727012

>>4727008
Then you know what to practice now.

>> No.4727017
File: 21 KB, 1024x427, 1591782527255.jpg [View same] [iqdb] [saucenao] [google]
4727017

everything i draw is so fucking flat ive been drawing for months and nothing i draw has any depth or dimensionality it all looks like paper cutouts

>> No.4727071

>>4727002
>his
god damn it

>> No.4727073
File: 189 KB, 693x1540, 1594401400929.jpg [View same] [iqdb] [saucenao] [google]
4727073

>>4727017
its time anon

>> No.4727078

>>4726625
well yeah if youre doing a side by side reference obviously just use yours eyes, dont bust out your fucking ruler lol until after and you want to see how well you did

>> No.4727091
File: 63 KB, 214x513, 71520b.jpg [View same] [iqdb] [saucenao] [google]
4727091

>>4726988
Could use some contrast in values and color. Here's my personal preference.

>> No.4727096

>>4726902
Very well then, thanks

>> No.4727098

>>4726796
you think the man who drew the hulk didnt have references?? he just used pictures of buff dudes, or normal people that he blew up, a rat man, you just get a reference of a rat and a man and combine, i know what youre saying but desu ultimately everyone just uses references, and for comics they were massively copied from live references

>> No.4727105

>>4726796
you need fundies to understand the object in 3d so you can properly translate it to the page and to the viewer

>> No.4727133

Why can I play some videos on the mega site (like the vitruvian course) but others (vilppu's) are download only?

>> No.4727148

>>4727105
I'm not arguing the importance of fundies, I'll force myself to learn one way or another but for now I just feel like I'm not absorbing anything beyond monkey see monkey copy

>> No.4727157

>>4727148
the key to drawing honestly isnt practice. Its learning what works, what is and what isnt. I gaurantee you if you simply learned theory for 2 years straight, memorizing everything while only gaining mileage through filling sketchbook pages with 4000 pencil strokes a day, you would become a good artist. Obviously, nobody has the sanity necessary to complete such a task, but my point is: If you arent memorizing what you learned and actively using the knowledge, then there is no point to even pick up a book to begin with.

>> No.4727210

>>4726960
eyes look too far apart

>> No.4727247
File: 564 KB, 1000x698, More-hands.jpg [View same] [iqdb] [saucenao] [google]
4727247

Yup, some more hands, slowly reaching the middle of this book. I'm always like "I'm gonna do 25 pages today" but then just 10 pages end up taking me like two hours

>> No.4727260

>>4727091
Thank you!

>> No.4727267

>>4727247
cool hands anon, keep it up

>> No.4727280

Turbo week one BEG here so my b if dumb question but if I'm trying to learn how to construct bodies and using refs of other people's drawings to do it, am I allowed to post those online for criticism?

Also is trying to infer what the body looks like underneath say a dress a good practice method? I've been trying to construct bodies that are partially hidden under clothing as a semi draw from imagination but also having a ref at the same time so I'm not just copying.

>> No.4727296

>>4727280
Just draw nude refs to start, it's way easier than trying to guess what the body looks like under the clothes.

>> No.4727297

>>4727280
It depends, do you know how you're supposed to construct it or are you just winging it?

>> No.4727308

>>4727247
did you copy this or draw from life?

>> No.4727312

>>4727091
Would you be interested in fixing more of the art?

>> No.4727333

>>4723604
This is amazing

>> No.4727339

>>4727308
They're from Bridgman's Book of a Hundred Hands, I dig his style a lot so I'm trying to incorporate it. I have some drawn from ref and imagination too

>>4727267
thanks man, I will

>> No.4727348

>>4727280
Post what you've drawn, not only construction can get critiques but also your lines, measurment, flow, etc

>> No.4727356

>>4727348
First time drawing in my life so I'm not really sure if it's worth to post anything I draw since it's going to be so shit anyways, figure I have to get some experience in and then see what I'm doing wrong later.

>>4727297
I looked up how a few artists do construction, but obviously I'm still new as fuck so I probably don't fully understand what I'm doing. Just trying to build some type of understanding using a mixture of both copying a reference and trying it out myself to retain information.

>> No.4727391

I'm going through Keys right now, should I be supplementing it with something or can I just focus on the projects it gives me for now?

>> No.4727413
File: 51 KB, 392x619, 03DB38ED-089E-412E-A971-366BFF38A3E8.jpg [View same] [iqdb] [saucenao] [google]
4727413

Anyone have experience with The Natural Way To draw? Looks good and it has pre-set schedule.

>> No.4727422

Doing Keys but I repeat a bunch of lines which breaks the rules so I'll start the drawing over

>> No.4727471

which one is better for an absolute beginner?:
>Keys to drawing
>Drawing on the right side of the brain

>> No.4727488

>>4726944
thank you

>> No.4727506

>>4727471
Keys, the other one is fucking boring and full of pseudo-science

>> No.4727548
File: 227 KB, 803x917, whydoineedtoresizedammit.png [View same] [iqdb] [saucenao] [google]
4727548

When do you decide between a render and simple cel shading in anime style drawings?
I can't figure out if it would look better one way or the other. Though I know that Rendering is my bigger weakness.
or is a mix of the two alright?

>> No.4727594
File: 292 KB, 1024x1280, IMG_20200617_182545_589_copy_1024x1280_2.jpg [View same] [iqdb] [saucenao] [google]
4727594

trying this again. simple characters standing around, wanted to see if i could make a high angle perspective look decent. is there anything glaringly wrong with their positioning, or with the perspective itself?

>> No.4727607
File: 1.15 MB, 2442x2540, 1576540190648.jpg [View same] [iqdb] [saucenao] [google]
4727607

Keys to Drawing, Eyes
fucked up one eye and more stuff I'm not seeing, got to be faster though

>> No.4727625

>spend the whole day watching drawing tutorials and lessons on youtube
>don't actually draw

>> No.4727676

>>4727625
Are you taking notes and trying to internalize the information or are you passively watching it?

>> No.4727678

Alright, I'm 2 weeks in and feeling fucking pumped because while I'm still trash things are beginning to click so I can actually learn this stuff.
I'm starting to able to actively think in terms of form instead of line but sometimes slip and start drawing symbols/line instead of the forms I see. Does anyone have any personal exercises or anything to reinforce seeing objects as form?

>> No.4727685

>>4727676
I'd like to say I'm doing my best

>> No.4727697

As a beg, is it normal to get exhausted? Not burned out, but after a couple weeks I'm hitting this issue where I'll watch videos after reading whatever chapters I managed to work through, but the learning for 2-3 hours means I can only crank out 2-3, maybe 4 pages of studies on it before I get a headache.

>> No.4727700
File: 281 KB, 700x394, canvas[1].png [View same] [iqdb] [saucenao] [google]
4727700

>>4727685
Your best?
https://www.youtube.com/watch?v=gXDSxgDUv-c

>> No.4727770
File: 139 KB, 1200x1200, sketch-1594883632260.png [View same] [iqdb] [saucenao] [google]
4727770

R8 this on a scale of 1 to 10, or gib helbfvul gritique plz.

>> No.4727777

>>4725027
It's not that bad, you seem to be grasping how perspective and form works. Although it still seems you have difficulty drawing what you see, specially judging by the proportions. Practice more gesture too, figures are looking a bit stiff. Keep working on it everyday and in a month or two you'll see a lot of improvement.

>> No.4727790

>>4727280
What do you mean, "am I allowed"? Who'd stop you? Is it child porn or something?

>> No.4727798

>>4727133
It depends on how the video is encoded.

>> No.4727813
File: 227 KB, 1000x786, 1586405015253.png [View same] [iqdb] [saucenao] [google]
4727813

I have been looking at this image for exactly an hour and I'm still too scared to make the first stroke or draw the first basic shape. I tried to force myself to just start it already, but then I resized it and overlayed to see how I did and she was too wide so I deleted it.

>> No.4727949

>>4727813
you're supposed to make mistakes

if you want motivation, go to pixiv and look at the newest submissions from all users

>> No.4727953
File: 76 KB, 584x670, toriyama hatching.jpg [View same] [iqdb] [saucenao] [google]
4727953

new threado >>4727951
new threado >>4727951
new threado >>4727951

>> No.4728006

>>4727548
just grab a small part and do the two then compare it

>is a mix of the two alright?
no

>> No.4728009

>>4727594
it is okish, at least not stand out to me

>> No.4728031
File: 211 KB, 1912x824, A bit of thinking.png [View same] [iqdb] [saucenao] [google]
4728031

Behold, a monstrosity spawned of bordom

>> No.4728527

>>4728031
thumbnail looked like a broken CD

>> No.4729254
File: 761 KB, 800x1000, A507489A-71E8-4592-8AAB-9215ECC8385F.png [View same] [iqdb] [saucenao] [google]
4729254

I know this probably isn’t very this thread but I want to get better at scratchy Ralph steadman style art has anyone got any tips?