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/ic/ - Artwork/Critique


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File: 39 KB, 583x490, pricing.png [View same] [iqdb] [saucenao] [google]
4714360 No.4714360 [Reply] [Original]

PYW and people will tell you what you should be charging for commissions. Don't be like this guy (but also don't sell yourself short, anon)

Can be sketches to fully rendered & background'd pieces. Be honest and give crit instead of saying "$0 lul"

>> No.4714366 [DELETED] 
File: 750 KB, 1200x800, ETBekS3WkAUdvBl.jpg [View same] [iqdb] [saucenao] [google]
4714366

This is this guys work. It's good though I hate furshit, but christ, knowing someone would have to pay $5000 for it is depressing.

>> No.4714376
File: 1.06 MB, 1000x1651, dw.png [View same] [iqdb] [saucenao] [google]
4714376

>>4714366
>he gets paid 5000 by someone
>normal price is 500 usd
>that means he doesnt need to take a commission in long since he made 10x the price of a normal commission
its actually a good scheeme, also Miles is the Gucci from furry, its a sign of status more than a piece of art
now rate me : c

>> No.4714378

>>4714376
To me there are so many better actually kino furry artists though, that charge normal rates. Like @stealthnacho or @kokimantarou

>> No.4714383

>>4714360
Not even nsfw? Yea there’s absolutely no reason to not cash in on furfags.

>> No.4714384
File: 362 KB, 750x861, 03868EC1-CFA0-401B-BDD7-DDC16B0FE523.jpg [View same] [iqdb] [saucenao] [google]
4714384

>>4714360
Damn, if anyone ever complains about me having $100 fullbody commissions I’ll just show them these artists

>> No.4714386

>>4714376
-$2

>> No.4714387

>>4714360
>>4714366
>tfw you weren't born a furry

>> No.4714389

>>4714360
>>4714366
so... has he ever even done a commission? I can't imagine anyone paying so much, even furries

>> No.4714393
File: 229 KB, 800x800, goku.webm [View same] [iqdb] [saucenao] [google]
4714393

Hum, I leveled up in term of style and animation, this is around two years old but curious to know how would you guys price it.

>> No.4714399
File: 70 KB, 1024x1024, cake.png [View same] [iqdb] [saucenao] [google]
4714399

>>4714360
how much?

>> No.4714403

>>4714389
You're joking right

>> No.4714404

>>4714393
Pretty good, 300/400 USD, where did you learned after effects animation?

>> No.4714406

>>4714360
>>4714366
damn, how much of a fucking brainlet do you have to be, to spend that amount of money on pixels you can NEVER, EVER, own. fucking furrys are giga yikes .

>> No.4714408
File: 28 KB, 350x350, Broccoli.jpg [View same] [iqdb] [saucenao] [google]
4714408

>>4714384
>Gravely underperforms in numbers with the lone exception being that exact tweet.

>> No.4714412
File: 20 KB, 87x89, Capture.png [View same] [iqdb] [saucenao] [google]
4714412

>>4714384

>> No.4714413
File: 64 KB, 1024x1024, chloe_03.png [View same] [iqdb] [saucenao] [google]
4714413

I don't feel like I'm ready for coomis yet, but how much could I sell something like this for?

>> No.4714414
File: 115 KB, 1024x510, 1526366518-542.png [View same] [iqdb] [saucenao] [google]
4714414

>>4714360

>> No.4714415

>>4714404
Character animation was made with Spine ( I was more like an /int/ tier at the time i did that, lots of mistakes), I only composed everything on AE. Electricty is basicaly a tutorial I follow on youtube, simple particle world for smal details in the background, and the rocks are basic translations, nothing fancy.
Long story short I learned spine and after from youtube mostly.

>> No.4714416

>>4714403
i get that furries pay a lot but that's an outrageous amount for a drawing

>> No.4714420

>>4714416
He is an status symbol, is no longer art, a Ferrari is just a fancy car but nobody buys them for being a good car, wrap your head around that and you will understand

>> No.4714424

>>4714360
pretty expensive but they obviously wouldn't do commissions otherwise so if anyone wants one enough, they'll pay it
not bad

>> No.4714429
File: 10 KB, 249x222, 1527029632197.jpg [View same] [iqdb] [saucenao] [google]
4714429

>>4714420
>nobody buys them for being a good car
limit the range of your opinions to art

>> No.4714437

>>4714420
I sure as shit hope you're a woman

>> No.4714442

>>4714420
It’s one thing if it was a tesla, but a Ferrari?

>> No.4714443
File: 19 KB, 973x980, first-chan.png [View same] [iqdb] [saucenao] [google]
4714443

>>4714413
You have a lot to learn about choosing colors and pixel art rules in general. I would try to use a pre-set palette for now from a site like lospec and focus on the basic pixel art fundamentals (that site has a lot of good tutorials). This piece contains jaggies, unnecessary dithering, true blacks/ true whites, and some unusual selective outlining. If you fixed these issues solely even, the whole piece could go up in value quite a bit. As far as your anatomy there is also a lot of work to be done, but aiming for these high res pieces is admirable. I'm saying all of this as a fellow lewd pixel artist. Right now I'd price your art at the minimum wage of where you are living, for each hour of work done. I really don't mean to be overly harsh but just trying to give the honest feedback that I would have liked to hear in the past, and this sort of pricing can get you more buyers. I'm glad to see a lewd pixel artists on this board, it's pretty rare to see pixels at all here.

>> No.4714444

>>4714420
But... He isn't even that popular

>> No.4714448
File: 23 KB, 408x400, s7O14Ys.jpg [View same] [iqdb] [saucenao] [google]
4714448

>>4714387
>tfw furfag
>very poor
>strongly dislike drawing porn

>> No.4714451

>>4714448
Wtf are you me?

>> No.4714524

>pricing thread
>no pricings
Grumble grumble

>> No.4714622
File: 2.87 MB, 2500x2542, WendigoWitchWaifu (tipsypaipai).png [View same] [iqdb] [saucenao] [google]
4714622

How much is reasonable for this?

>> No.4714628

Unrelated to furries....well not completely
Has anyone heard of success of doing commissions for d&d or /tg?

>> No.4714647

>>4714628
im pretty sure its a big market, but where do you get thoose? for the coomer pics you can go to /aco/ but the /tg/ is for drawthread only, so people actually dont pay for thoose, and no idea for the dungeos and dragons one, is there any other groups to get commissions from?
I also need money ;_;

>> No.4714653

>>4714622
I like the lighting/shading but the anatomy is really unappealing.
Just follow the your countries hourly wage and how long it took you to draw the piece, then add on how much more you think it's worth.
For me personally I'd pay 80~100$ for that image which is honestly underselling it. I don't know what the normies would go for.

>> No.4714656

>>4714628
there are lots of people who draw dnd character commissions regularly

>> No.4714658
File: 625 KB, 1080x1080, BNA fanart color.png [View same] [iqdb] [saucenao] [google]
4714658

how much would you pay for something like this? im totally new at commissions so i have no idea what this kinda thing goes for

>> No.4714659
File: 237 KB, 613x750, riven.png [View same] [iqdb] [saucenao] [google]
4714659

>>4714658
or this

>> No.4714691

>>4714622
15 bucks, it doesn't look finished

>> No.4714706
File: 68 KB, 1024x1024, tats.png [View same] [iqdb] [saucenao] [google]
4714706

>>4714443
Thanks a lot for your thoughtful response, I agree that I still have a lot to learn in terms of pixel art theory and drawing fundamentals in general. Don't worry, I don't think your critique is overly harsh, I think it's exactly what I wanted to hear. Nice art btw.

>> No.4714710
File: 2.30 MB, 1920x1080, belle delphine is back1.png [View same] [iqdb] [saucenao] [google]
4714710

Where would my stuff be priced? I do coomer stuff in general and I've probably been underpricing myself.

>> No.4714712
File: 2.12 MB, 2000x2250, example.png [View same] [iqdb] [saucenao] [google]
4714712

>>4714710
another example of a less detailed tier I offer

>> No.4714714

>>4714710
I like the texture and how it feels your pic anon, but for the love of Vilppu almighty take a fucking anatomy book and some gesture course, right now id pay 10 usd as is, but if it was with correct anatomy and keeping the feeling and texture of the lines id pay 60+ usd

>> No.4714723

>>4714712
Your stuff could be used in webcomics. The higher quality ones. I could imagine this selling for 30 to 50. The style is appealing, and the coloring feels old but fresh. Hard to describe it. It’s not really detailed though so if you had more detail it could go up to the hundreds.
I can’t rate coomer shit though. So pricing there could be anything.

>> No.4714724

>>4714360
Depending on how long it takes him to do these pieces, those prices aren't unreasonable at all. Most online artists wildly undersell themselves, which makes people think shit like $20 commissions is a fair price.

>> No.4714729
File: 2.58 MB, 2480x3508, 4470F3A4-0EA4-4279-9C03-498D96BB42A1.jpg [View same] [iqdb] [saucenao] [google]
4714729

Is it at least appealing looking?

>> No.4714734

>>4714729
Not really, but it might sell at an arts and crafts fair.

>> No.4714735
File: 556 KB, 1000x1250, example 2.png [View same] [iqdb] [saucenao] [google]
4714735

>>4714714
I can definitely agree, her back is 100% broken- I had rushed it and really didn't want to stare at Belle Delphine for longer than I had to. Here's a more accurate representation of my anatomy/typical perspective I do for pieces (pic related)

>>4714723
Yeah, this is actually a character for an upcoming oneshot I'm working on, I'm glad that you associated the style with webcomics. It's not going to be colored at first though, since it's mainly a test to see whether I should hire writers or not for these sorts of things (it's going to look more like pic related at first). If the narrative is good, I'll be coloring it with that palette.

>> No.4714745

>how much should I charge for this?
>what about this?
>is this good enough to charge a lot of money for?
Y'all need this book:
https://www.amazon.com/Graphic-Artists-Handbook-Pricing-Guidelines/dp/0932102166

If nothing else, you should be thinking about time worked + materials used. If a piece takes you 20 hours to make, and you sell it for $100, then you have just told people that your skilled labor was worth $5/hr. Does that sound fair to you? And if you're making something for a business to use repeatedly, there are additional fees that you need to consider for licensing and copyright purposes.

>but I'm not very good yet
Then get better. But don't undersell yourself, because that hurts all artists that want to make a living off of their craft.

>> No.4714763
File: 62 KB, 800x600, sketch - 2020-07-10T222819.752.jpg [View same] [iqdb] [saucenao] [google]
4714763

ngmi bros, but in theory what can I get for this?

>> No.4714775
File: 393 KB, 1920x1105, cc.jpg [View same] [iqdb] [saucenao] [google]
4714775

Am I charging too much? I make niche fetish art and I'm unsure about my pricing.

>> No.4714781

>>4714775
I’d pay you 200 not to draw that shit.

>> No.4714786

>>4714775
How many hours does it take you to make each tier, including prep time? Divide your listed prices by the number of hours and see if it looks reasonable to you.
Are you using any traditional materials for the base drawing? If so, add the cost of all of those to that total.

>> No.4714790

>>4714775
are people paying you? then your prices are okay
dont undersell yourself like a russian mongoloid or some shitskin pajeet.

>> No.4714804

>>4714710
At least $70-80
>>4714712
At least $40-$50
I like your stuff, add a little more squash & stretch.

>> No.4714817

>>4714729
Looks good, but imo, there's too much empty space. If you want a quick fix you could crop it, but adding more detail to the background might also help. Maybe darkening the areas that aren't near the fish and shark, so that it brings more focus to the fish and the shark. Not sure how to explain what I mean, so I hope that that helps any.

>> No.4714824

>>4714817
It wasn’t the finished image. I was just practicing sharks and marlin. But I just wanted to know if the style looked appealing. Thanks for the review.

>> No.4714827
File: 588 KB, 1176x1571, 773BD8BF-153A-481F-884D-C72DD35AC5E8.jpg [View same] [iqdb] [saucenao] [google]
4714827

>>4714824
>>4714817
This was more my stuff.

>> No.4714833

>>4714786
I took into account the amount of hours needed per tier and calculated the price based on that + my desired entry-level income if I were doing this as a regular full-time job (25 dollars per day). The issue is that I'm not getting that much work atm. I'm relatively new at this so maybe my lack of positioning in the market may have something to do with it but there's also the issue with the skill-price ratio which is what I'm unsure about. Maybe I should stick to my prices a bit more and see how it fares out.

>>4714790
Yeah, people are paying but not as many as I'd like. I don't want to undercharge as that would hurt other artists in my line of work but I don't want to overprice either.

>> No.4714876
File: 66 KB, 200x200, 5123451.png [View same] [iqdb] [saucenao] [google]
4714876

>>4714384
show the retweet and like ratio too increase your credibility.
If it were me, I would tell the commissioner to direct message @Alise_Aydin since she's hold responsibility in her claim and do the lawyer work for me.

>> No.4714892

>>4714360
These prices make me think he's a professional illustrator, not just some guy painting waifus. businesses do pay that much for illustrations.

>> No.4714901
File: 5 KB, 256x256, ztb.png [View same] [iqdb] [saucenao] [google]
4714901

>>4714443
where would you rate mine pixel senpai would people buy this

>> No.4714905

>>4714901
This is gorgeous. At least 30. Just due to simplicity. It could easily go for higher. How much time do you spend on it?

>> No.4714913

>>4714905
thanks, maybe 10 hours over the course of a week, I have terrible concentration when doing pixel art work for 30 seconds get distracted for a few minutes

>> No.4714916

>>4714913
Your stuff could easily reach 100 depending on what you make. You gotta work on your focus though to maximize your profit.

>> No.4714925

Look at this "luxury art" https://olivaresart.com/shop/

>> No.4715027
File: 260 KB, 1440x1440, suggestion on price.jpg [View same] [iqdb] [saucenao] [google]
4715027

would anyone be able to give me an estimate on what a fully painted + shaded drawing from me would price? I'm pretty comfortable in this style, so Id prolly wanna sell art in this style until I get better at other art styles.

>> No.4715032

>>4715027
You'd be hard pressed to find someone that would pay more than $10-20 USD for that level of work.

>> No.4715039

>>4715032
is it style or just need to learn more of art to get better?

>> No.4715211

>>4714735
It might be a style thing but I think you are pushing the perspective a bit too much, it looks like she is 50ft tall

>> No.4715233

>>4715039
It’s both, plus popularity and subject matter.

>> No.4715239

>>4714389
this is a VERY POPULAR artists. there are many people wanting his works so his comissions slots being stuffed up pretty quickly

there is even an interview with him on russian side of Youtube where he talks about how he works and how many people want his work but its on russian language:

https://www.youtube.com/watch?v=q_1VHR6wVqw&t=4s

>> No.4715250

>>4715239
I think a much more interesting discussion to know how he does it rather than why. How come he’s huge on FA when there are better artists out there? Is it his style, luck, marketing skills, or something else? (Bonus question: Where the fuck do people get the money to pay for those YCHs? Like, goddamn son)

>> No.4715258
File: 634 KB, 1668x2224, F3B0B6EC-6616-4FAC-8641-D9843D85AD0A.jpg [View same] [iqdb] [saucenao] [google]
4715258

How much would something like this go for? I was doing stuff like this for $30 before but I’ve started wondering if it’s really worth that much or not.

>> No.4715265

>>4714892
He's not, he draws over-rendered zootopia porn where every character looks like a vinyl figurine. The only real quality to his work is that, for some reason, a lot of people really want to fuck that style of rendering.

>> No.4715268

>>4714790
>dont undersell yourself like a russian mongoloid
Miles-DF from OP-post is a russian mongoloid that currently lives in small russian town where people having 200$ per month, amerifat.

>> No.4715270

>>4715258
I'd pay 50, if I had the money.

>> No.4715277

>>4715258
$70-$80

>> No.4715283

>>4715233
fair, ill keep working on it. thanks

>> No.4715286

>>4715258
You're gonna make it

>> No.4715306

>>4715211
>it looks like she is 50ft tall
I think that's the idea.

>> No.4715346
File: 2.89 MB, 3000x3000, Okita souji page 1.png [View same] [iqdb] [saucenao] [google]
4715346

>>4714360
What should I be charging for my art, I tend to under sale myself from lack of experience in doing commissions.

>> No.4715364
File: 1.17 MB, 2048x2048, 14798B52-968E-4A6D-B1F6-9428E3E8623D.jpg [View same] [iqdb] [saucenao] [google]
4715364

this was $40

>> No.4715365

>>4714628
Most genuine d&d fags aren't super interested and the hipster 5e types are only interested if it's cheap imo, your mileage may vary tho.

>> No.4715387

>>4714366
Fur looks like shit. Or to be precise like human body hair. Completely screwed up piece of trash.

>> No.4715391

>>4714366
>knowing someone would have to pay $5000 for it is depressing.
is it because its not going into ur pocket?

>> No.4715397
File: 249 KB, 528x528, Untitled49_20200711120947.png [View same] [iqdb] [saucenao] [google]
4715397

Here I am with burning ass fire ant
>pricing? nvm

>> No.4715402

>>4714622
probably half of what your supposed to sell it for if nobody knows you, so 40-50 usd

>> No.4715407

>>4715364
Shit that's cheap for something like that

>> No.4715408

>>4714712
I've seen artists on Twitter with around 20k followers who make drawings of this quality or less who start at 100$ and more. It really just depends on how popular/big you are and this goes for basically anyone posting in this thread.

>> No.4715409

>>4715258
How do you do this soft rendering?

>> No.4715411

>>4715409
smudge the shit and blur the shit

>> No.4715415

>>4715270
>>4715277
>>4715286
Thank you anons, I'll try charging higher than I was.

>>4715409
I use a Procreate, use a pen or pencil and then with the smudge tool set to hard airbrush and go crazy. I normally draw over some smudged parts since I draw on one layer most of the time.

>> No.4715435

>>4715387
pyw faggot

>> No.4715439
File: 3.20 MB, 5940x4200, 3A7BCE13-B6C6-4729-B713-5B15BACC7951.jpg [View same] [iqdb] [saucenao] [google]
4715439

I’m not sure I want to open commissions, I’m wondering what my art at it’s current level would be worth though

>> No.4715441
File: 1.54 MB, 4200x5940, 2B2274AB-D8EF-4DE2-832D-F2F671B9F940.jpg [View same] [iqdb] [saucenao] [google]
4715441

>>4715439

>> No.4715447
File: 29 KB, 1481x1107, 2020-07-11-05-17-24.png [View same] [iqdb] [saucenao] [google]
4715447

>>4715415
like this?, that technique is not easy. for you to weld it like that is damn good.

>> No.4715450
File: 2.88 MB, 3781x2837, 901CC45C-014A-47A1-9EC1-60CDE8351955.jpg [View same] [iqdb] [saucenao] [google]
4715450

>>4715439
I can also color but due to my colorblindness I rather not lol

>> No.4715451
File: 852 KB, 1236x1964, barkmaker1000.jpg [View same] [iqdb] [saucenao] [google]
4715451

>> No.4715453

>>4714712
around 10

>> No.4715454

>>4715258
around 10

>> No.4715455

>traced bodies
yikes

>> No.4715456

>>4715447
Yeah something like that. It takes a bit to get the hang of, but I found that having the smudge set to 80% opacity or so makes it a bit easier to work with. I'll also use a lighter pencil stroke or lighter pen color if I don't want it to be as strong of an effect.

>> No.4715462

>>4715456
ok coo,thank for the tips man. I'll try it on some of my stuff.

>> No.4715469
File: 475 KB, 1000x1000, mariannewip3.jpg [View same] [iqdb] [saucenao] [google]
4715469

I neglected this one but it will have to do for now.

>> No.4715472

>>4715027
Are you going for the Darkest Dungeon/Mike Mignola look?

>> No.4715473
File: 134 KB, 775x1200, 64362464.jpg [View same] [iqdb] [saucenao] [google]
4715473

>>4715027
This is inspired by Bourassa's style, isn't it? I'd suggest you to not rely too much on the blacks for everything, I barely see the character, try to separate it with a gray or a dark blue, use rim lights and compose the image always mindful of these contrasts, dark vs light and so on, also use a textures layer for easy and quick detail. If you want to bring it to fan art try to make it stand out, I can't tell you what this would be as this is personal but doing characters and background, even if is just a logo like the FFVII one, does a lot for the image, see pic related for a clear example of all of this. As pricing goes, I don't know, it could range from character design to one with a background? see how long it takes you and look for an artist you like and see his pricing, you should try to keep it realistic, and if starting out you may want to lower it a bit.
>>4714622
You need to work on your composition, that'd be your priority right now, it seems like a character design that turned into something else but got halfway through, the background throws the image off with the lack of detail, and the deer seems like got in the frame by accident. try to do more thumbnails and look for reference of splash art or simply TCG art to understand how it works, it's mostly about the palette and getting the point across with clear shapes and values that are clear to read. You'll need to learn composition and colors and probably figure drawing, armor, props, and textures and some perspective while learning some background design, if you're more about characters you can cheat a bit but is up to you.

>> No.4715479

>>4715364
That's a cool ass picture. I'd pay $75 or a little more for something interesting and dynamic like that

>> No.4715480

>>4715258
post more

>> No.4715486

>>4715364
with some more refining and popularity I could easily see this worth over $150 or higher

>> No.4715644

>>4714360
>Don't be like this guy
You clearly have no idea how commission pricing works lol.

Demand sets your prices. If people are willing to pay that kind of money, then your art is worth that kind of money. FUCKING PERIOD.

>> No.4715646

>>4714384
Yes, and you will stll keep having the same rates, cause the quality of your art means jack shit when it comes to its value.

>> No.4715992
File: 1.77 MB, 799x1000, smuggirlsubahibismall.png [View same] [iqdb] [saucenao] [google]
4715992

>>4715407
>>4715479
>>4715486
Thanks anons!
I feel the quality varies a lot so I don't feel good charging more than what I do

This one was $65

>> No.4716019

>>4714366
This is nothing. There are lots of people who paid millions for scribbles on a canvas

>> No.4716041

i hope one day i'll be able to pull off 600$ dollars/mo

>> No.4716053

>>4716041
based polish anon and his mememagic.

>> No.4716068

>>4715644
>FUCKING PERIOD.
t. Alisa Aydin

>> No.4716117

>>4714360
>Don't be like this guy

Why not?

If he can sell one drawing to an autist and it covers him for the equivalent of like 250 drawings, why would you not?

If I were drawing furshit I'd much rather draw one very expensive drawing than 100 reasonably priced ones.

He's basically a luxury goods provider, selling things at a price way more than they're worth because the people who can afford it will buy it practically because it's so expensive.

>> No.4716123
File: 1.52 MB, 820x1069, Untitled50_20200711205334.png [View same] [iqdb] [saucenao] [google]
4716123

Le /beg style fuckery
>get the shit done under four hours

>> No.4716134

>>4716123
0

>> No.4716143
File: 42 KB, 657x527, IMG_20200711_210703_205.jpg [View same] [iqdb] [saucenao] [google]
4716143

>>4716134
Enough is enough

>> No.4716177

>>4714901
Pixel anon here. It's cute! I think the biggest flaw is the pose, he looks kind of like he is mid stride/ falling over. Otherwise you have the proportions and details down. For things like the teeth in the mouth I would selectively outline with a dark red/purple instead of the dark grey. I like your shadows too, but you could push values a bit more as well as hue shift (google "hue shift pixel art") would bring it up a notch. I would charge $40 for this, but you really need to work on getting faster. This should be taking you 2 hours or so after practice. Try to identify where you are spending the most time- if it is just getting proportions to look right, then work on your general drawing ability some more. If it's just manipulating pixels then that will get stronger and faster over time. GL pixel friend

>> No.4716280

>>4715258
What’s your social media/blog for art?

>> No.4716526

>>4715365
I sell in the 150€ for a character. I get a decent flow of commissions, usually all in the higher tier (full renders) . DnD is defo doable.

>> No.4716531

>>4716526
But where do one gets thoose commissions?

>> No.4716541
File: 1.45 MB, 1200x900, Illustration183small.png [View same] [iqdb] [saucenao] [google]
4716541

>>4714360
Still /beg/ but may as well find out how much people would pay.

>> No.4716553

>>4716541
0

>> No.4716557

>>4716541
This shit is worthless

>> No.4716562

>>4716557
>>4716553
Thanks, now PYW, I'll rate yours in return

>> No.4716566

>>4716562
It's already posted, now rate them all.

>> No.4716573

>>4716566
0

>> No.4716587

>people still making posts saying "how much is this drawing worth???"
HOURS WORKED + MATERIALS USED
This is not complicated. Give yourself a fair wage and do the fucking math.

>> No.4716614

>>4716587
>HOURS WORKED + MATERIALS USED
digital artists on suicide watch?

>> No.4716618
File: 1.94 MB, 2000x2500, Quinns spread.png [View same] [iqdb] [saucenao] [google]
4716618

>>4715211
>>4715306

Here's the unedited version- she's supposed to be big lol so I'm glad my perspective reads like that. Enjoy an unreleased patreon exclusive :]

>> No.4716619
File: 524 KB, 598x600, 1580417795600.png [View same] [iqdb] [saucenao] [google]
4716619

>>4716614
>charge by the hour plus my thousand and 500 dollars worth of equipment
No

>> No.4716637
File: 445 KB, 1800x2250, enjoy_my_guy.jpg [View same] [iqdb] [saucenao] [google]
4716637

>>4716618
Love your artwork, especially the gentle stuff. I'd say I'm a huge fan but that almost doesn't seem appropriate.

>> No.4716647

>>4716177
I was going for a creepy/wobbly animatronic walking towards you pose maybe the bright colors distract from that, i'll look into hue shifting some more thanks

>> No.4716648

>>4716587
I don't even know why you would even try to get a serious answer from shitposting retards. If you really want to know a fair price for your stuff, then go on Twitter and find someone of similar skill who does commissions.

>> No.4716720

>>4714735
Do I really have to be the guy that has to point out incorrect asshole placement?

>> No.4716723

>>4716619
You do understand that you're supposed to try to pay yourself back for the equipment cost over multiple commissions, not just one... Right? Like you shoot for charging enough extra over the course of a year. Not per fucking commission.

>> No.4716729

>>4716720
I was thinking it too. It looks really weird

>> No.4716833

>>4716614
No, because digital artists don't pay for materials in the first place. Unless you're selling prints, in which case it's the same deal.
It's not like you make some kind of profit by using materials.

>> No.4716897

>>4716833
>>4716614
computers, software and electricity.

>> No.4716942

>>4716897
Those aren't materials. Computers and software are tools, electricity is fuel.
And before you try it, no, paint is not 'brush fuel'.
Materials refers to what the thing you are selling is made of.
Yes there are other costs involved with digital (hardware, software), just like there are other costs involved with traditional (studio space, tools, cleaning supplies).

>> No.4716957

>>4716942

I think you should still factor that into expenses when it comes to producing art.

Just because instead of buying paint you bought a photoshop license doesn't mean the photoshop license wasn't an expense in producing the art.

>> No.4717119

>>4716957
Sure, and that should factor in to the wage that you set for yourself, but not an individual commission or sale. If you use $50 worth of paint on a commision, you add $50 to the price. If you use a $1500 drafting table, you adjust your wages appropriately, but you don't tack $1500 onto a comission.

>> No.4717134

>>4715451
I’d pay $40 for a character like this.

>>4716541
I would not pay for this

>>4715441
A solid $10-15 for this kind of line art.

>>4715364
I’d pay at most $50 for this. If you sold these for $35 each you’d probably have a good workflow and income.

>>4715346
Coomers will pay anything if you’re niche enough. Pretend you’re a dominant woman and they’ll give their bank accounts to you. Objectively for two characters I’d pay $5 because there’s porn everywhere of better quality I suppose.

>>4715258
It’s worth a hard $65 . Don’t undersell yourself or people will think your art is cheap.

>>4714901
I’d pay $35-$40 for a character like this.

>>4714729
I’d pay $45 for your artistic abilities in mind, but you won’t sell anything because it’s not a very nicely done composition. Sailfish are awesome; you can do much better than this if you sink more time into your pieces.

>> No.4717149

>>4717119
it's pretty insane that you'd have to explain this but then again, the faggot who posted this had an anime avatar

>> No.4717207
File: 191 KB, 2047x1037, EcYpePUU0AAJkmY.jpg [View same] [iqdb] [saucenao] [google]
4717207

>> No.4717208
File: 449 KB, 900x1440, ESTUDO1Charcoalcrayon2.jpg [View same] [iqdb] [saucenao] [google]
4717208

This is a test study because i just started digital. It's from imagination and no references. Im planing on painting portraits. 1h and a half at max but i didn't time it, probably would work around 8 for a comission. Not necessarily monochrome since i can paint it. Im aware of the mistakes i made but i didn't construct it normaly as i would for something serious. Been thinking something in between 15 - 30 dolars the hour and do different kinds os drawings/paintings for the respective amount of time involved

>> No.4717216

>>4717208
>UM GUYS HERE'S A SHITTY HALF ASSED SKETCH GUYS IT'S NOT PERFECT ONLY SPENT AN HOUR HYUKHYUKHYUK I SWEAR I CAN PAINT AND MAKE IT LOOK BETTER THO HONESTLY

If you want a serious response, post finished work. You could fool a normie to pay you $5 if you did this on charcoal and paper but nobody is going to spend a single fucking penny on this garbage.

>> No.4717222

>>4717216
Fair enough. I wont work 8 hours to prove you shit tho, if you think its not enough information rate something else on the thread. The unnecessary amount of anger you're feeling for an image is crazy.

>> No.4717227

>>4715450
Do a painting like this, sell it for a couple thousand

>> No.4717228

>>4717222
>I wont work 8 hours to prove you shit tho
So you just came here for attention then, fuck off

>> No.4717236

>>4717228
Mine wasn't the only sketch in the thread, if you want to rate it for what it is and say it's worth nothing im fine with it. I did not have time to finish it and if i ever do, this thread will be lost somewhere in the archive either way. It's not very far from being finished. It just has some out of place lines and is far from looking "clean". Its pretty close to what it would be if finished, so i tought maybe you could get the idea of what im going for with the style and etc. You're mad for no reason.

>> No.4717296
File: 91 KB, 609x900, chris' priestess oc.jpg [View same] [iqdb] [saucenao] [google]
4717296

>> No.4717400

>>4716573
>>4716541
Ngmi

>> No.4717422

>>4715472
Ahh yes! Sorry just got back to this thread. Yeah i has recently played a ton of DD and FF7 which is why I did them in that style

>> No.4717426

>>4715473
Yeah that’s Ana amazing piece. I’ll try to strive to that more. The more I tried to learn that style the more nuanced I realized it was then just black shadows. I’m gonna keep working on it!

Sorry just revisited this thread after a long day. But thanks for the tips, I’ll keep em in mind!

>> No.4717432

>>4715472
>>4715473

Also thanks for the artist names! Gonna check those guys out!

I just hope I can get a commission eventually, it’s seriously stressful just thinking about it. I’m ok confident on posting my work on websites/social media but when it comes to actually start thinking of it with a price tag I’m pretty nervous to ask ( prolly a part of it is because I do need to get better)

>> No.4717468
File: 70 KB, 192x264, 1539567719619.png [View same] [iqdb] [saucenao] [google]
4717468

>charging less than $50 for anything

>> No.4717828

>>4714360
this dude legitimately just taking advantage of mentally ill people and revelling in it
good on him for having the skill and hubris to pull it off but being in denial of this fact or sidestepping it just irks me

>> No.4717831

>>4717468
Shhhh don't tell them

>> No.4718412

>>4714444
>isn't popular
>80k watchers with almost every post breaking thousands per good pic
>causes hundreds of artist to change prices because he said to
yeah not popular at all

>> No.4718457
File: 2.12 MB, 1748x1311, xbc22.jpg [View same] [iqdb] [saucenao] [google]
4718457

>>4714360
sure i'll bite

>> No.4718471

>>4714360
It's pretty cringe seeing a lot of artists respond to this discussion with "We have to help smaller creators!!!" when they won't even bother retweeting their art.
>>4718457
$80-$90 (no I'm not shitposting, you charge more per extra character)

>> No.4718473

>>4718457
blog

>> No.4718479

>>4718471
Are you saying $80-$90 in general, or because there's already three characters in that pic and it would be just $30 if it was just one?

>> No.4718483

>>4718479
$60 for a full body flats of one character, $15 per extra character. You could always charge more ofc

>> No.4718517
File: 59 KB, 700x266, leehoo_suicideboy_cover_by_nyami070617_dd6rjk5-350t.jpg [View same] [iqdb] [saucenao] [google]
4718517

>>4718471
>>4718479
>>4718483
according to procreate i spent 29.5 hours on that ;-;

>>4718473
nellipher on twitter

>> No.4718519

>>4715992
Do you have a blog to share? I really like your art style and backgrounds

>> No.4718535

>>4715451
the other feller said 45. I'm going to say that's very much on the low end. If you're fulfilling a request and not just providing an image for a commission, you should be able to charge 80 or more for this. Of course, buyers are another story.

>> No.4718548
File: 44 KB, 600x592, promoguy.jpg [View same] [iqdb] [saucenao] [google]
4718548

>>4718517
>30 hours
Holy shit nigger

>> No.4718767

>>4718517
dude that should not take 30 hours unless you were spending a lot of time experimenting with the colors/poses etc.
which to me looks like may be the case since the lineart looks not super clean and the coloring style doesn't seem complicated
in which case you should post sth you spent less time on since obvi you won't get to refine commissions to the same extent unless you're offering to get paid by working time instead of per piece

>> No.4718798
File: 2.79 MB, 3092x2195, milk question mark s.png [View same] [iqdb] [saucenao] [google]
4718798

>>4718767
i don't have a consistent workflow and experimentation is a constant part of my process

this took like twelve hour

>> No.4718816

>>4718517

I'd be interested in knowing how it looked at like the 3hr mark.

>> No.4718835

>>4718798
iktf
But I'm getting real tired of that.

>> No.4718836

>>4714366
It is not good.

>> No.4718857

>>4716562
Why are you mad?

>> No.4719030
File: 1.42 MB, 1000x1000, SkeletonMETAL_2.png [View same] [iqdb] [saucenao] [google]
4719030

>>4714360
How much for my awful perspective skills, bros? I was thinking charging $45 for something like this.

>> No.4719040

>>4719030
$1

>> No.4719047

>>4719030
>$45 for something like this.
i charge 120$ for shitty cell-shading character
so yeah...what a low quality b8 because you can't be this dumb

>> No.4719049

>>4719030

$45 feels like a lowball for a fully rendered piece, how long would it take you to make?

Don't lowball yourself to the extent that you'd be better off at McDonalds.

>> No.4719065

>>4719049
>>4719047
Took me about 7-8 hours. Not looking to do art as a full time gig though, but I do want to get some commissions from people who like dark dumb shit like myself.
I've seen plenty of people better than me charging less for something like this.

>>4719040
I could get a chicken nugget for this. Worth it.

>> No.4719074

>>4719065
Because imposter syndrome, anon. Also can you link those artist that are better than you? Still being a hobbyist doesn’t mean you should have low prices. Your work could be easily sold for 200+, besides that’s basically free money.

>> No.4719076

>>4719065
So you're charging 5$/hour ? Do you have a slave fetish or something?
Good pic tho

>> No.4719079

>>4719065

I say you're better off advertising prices a little higher first, you can always do discount sales/events if you're not getting many commissions.

It's far easier to cut prices than raise them, as a rule, and people will think they're getting a deal instead of getting ripped off. People will often evaluate your work based on how you do, and if you assume it's not worth much, so will they.

>> No.4719180

>>4717207
>too much of a little bitch to draw a swaztika

>> No.4719184

>>4719030
Dude, stuff like that is 250+ on the low side, stop being such an idiot, let me guess, you are either spic, some flip or russian.

>> No.4719213
File: 274 KB, 569x895, goła baba elf.png [View same] [iqdb] [saucenao] [google]
4719213

my dream income is 600$ a month

>> No.4719221

>>4719030
why did you do this to beksinski

>> No.4719233

>>4714366
Well, time to pander to the furry croud

>> No.4719238

>>4719213
600$?
That's my rent with bills in the winter and I live in poland...

>> No.4719241

>>4719213
keep dreaming loser ngmi

>> No.4719242

>>4719238
>he rents
I pity you

>> No.4719244

>>4719238
I live with my parents

>> No.4719249

>>4718519
yeah!
https://twitter.com/pantsu_ripper
thanks anon

>> No.4719486

>>4717207
$0
There’s no reason to buy this when there are other free options.

>>4717208
0$
It’s unfinished and there are cheap, accurate, nicer portrait artists everywhere. You won’t sell imaginative portraits unless they’re interesting.

>>4717296
This lineart is worth a solid $7 at most. It looks traced because there is no line weight.

>>4718457
Coomers will pay anything if it’s their fetish and they’re devoted. In reality it’s worth $0 because hentai is free everywhere

>>4718798
Looks not much different than your average artist from tumblr, though it’s obviously skilled. I’d pay $20-$30 for a NON PORN character concept.

>>4719030
You don’t understand the appeal of beksinski at all and a band that would use this art rather than something else is quite literally amoeba tier, but if I hired you to do a more serious concept with your rendering abilities I’d probably pay $120. I would pay $24 for this piece.

>> No.4719512

>>4719030
If I wanted to commission artwork for a novel, how would I contact you?

>> No.4719577

You know, I just thought of something.

Let’s say an artist sells prints of their digital art at a convention’s Artist Alley for, idk, $15 a print.

Now let’s say that artist goes home to his regular freelance life. He gets commissioned, via DM or email to do an original digital painting. Does it make sense to charge, idk $200+ for an original digital painting if the customer would only be receiving that artwork as an image file, when you’ve been selling prints for $15?

Yes, I know, the cost is for the time and work put in making that digital painting. I’m not denying you should get paid for your service.

But think about it. You can only hang digital art on a wall when it’s printed out.

Should traditional art cost most since customers expect a physical deliverable of the artwork?

I’m not bashing digital art. I’m just thinking if it’s worth to charge a shitload for your work that will eventually just be delivered as an image file. That artist can then create multiple prints of that painting and sell it at artist alley for $15 a piece. Unless there’s a signed agreement that states either party can’t do that of course.

Not sure if what I’m saying makes any sense.

>> No.4719590

>>4719577
Tl;dr ver
Is it worth charging a shitload for artwork that can only be delivered as a high-res image file? That same image can be printed as prints or be sent to multiple people. With traditional art, that one image is a true original and you can literally hand it to your customer if you wanted to. You can’t physically hand a customer their digital painting unless in the form of a print.

>> No.4719605

>>4719577
I think it has to do with location and materials. But I think if I was charged for a painting, I’d price it the same whether it was painted with acrylics or with photoshop. It’d probably take the same amount of hours to complete, regardless of medium. However, if the customer wanted to keep the tangible piece to hang on his/her wall, I would charge more for the cost of the canvas, and for physical ownership. And an additional shipping cost if it needs to be mailed.
The digital equivalent would be giving the customer a super high res ver of the image.

This is for personal use. There’s different rules for artwork being used for business, like a logo or book cover.

>> No.4719612

>tfw nobody rates you ;_;

>> No.4719682

>>4719612
Which is yours?

>> No.4720359

>>4714376
For a bw shaded sketch that is also kink friendly? I’d see 40-50USD being reasonable.

>>4714413
This is very cute but I don’t see many people wanting a comm similar to this. Maybe try making actual sprites?

>>4714658
3 characters/half body with simple shading; I could see someone paying 40USD for the dude and an extra 30 (15 each) for the bitches. So maybe 70USD? Your style is very simple so I’m assuming you didn’t spend too much time on this, but with the simplicity, you should practice proportions more before taking comms. The dudes arms and hands are killing me.

>>4714659
Do not do commissions like this. It’s very ugly.

>>4714710
80USD. I would price it at 100 but that ass is incredibly bad. Your lines and colors are awesome and you draw faces very well.

>>4714712
Cute! Simple shaded color sketch/half body: I’d price it at 70-80USD in your style.

>>4714729
Absolutely! How long did this take you? I could see this being at least 100USD easily.

>>4714735
I still love your lines! I appreciate the daring perspective too, although the butthole looks low lol. I could be wrong! 50-60USD.

>>4714763
Another example, please?

>>4714775
Nope. Especially since you’re obviously kink friendly. I’d bump those prices up desu.

>>4715027
Way too dark to really see the art.

>>4715258
LOVELY! You could charge 30-40USd for this easily. Your skill deserves more than that, imo. But as a base price, 30-40...

>>4715346
Half body/1 chara/color: 50 + 25 per extra character. Full body/1 chara/color: 80 + 30 or 40 per extra character. You’re still kinda amateur but I could see people wanting your porn.

>>4715364
Way too underpriced! This should have been over 100. It’s really pretty. I love it.

>>4715439
You’re better than you think you are. I could see people wanting this kind of style for t-shirts, tats, or album covers. Don’t undersell your shit and price it accordingly by the time it takes you to complete it. Do not give yourself min wage.

>> No.4720363

>>4715451
Rendering is very good. Style is appealing, although overall piece is very boring. I’d price this at 80-100USD.

>>4715469
It’s hard to price based on a wip. But if this was the finished piece, as a bust, I could see people paying 30USD for this. You’re in the bottom level of INT but are definitely good enough to take comms, as long as it doesn’t take you forever to complete it, for your sake.

>>4715992
Fuck me, this is also very good. You underprice you’re stuff a lot. 100+ would have been what I’d pay you for this.

>> No.4720370
File: 243 KB, 1358x1896, DCB3115D-9799-4103-A9C6-06986BFBBFCD.jpg [View same] [iqdb] [saucenao] [google]
4720370

>>4714376
/beg/ here. I don’t understand the point of redlining the vanishing lines AND the feet if the feet dont follow the vanishing lines.

>> No.4720376

>>4716123
You’re not ready. Practice more, friend.

>>4716541
You’re also not ready.

>>4717207
Really good! I saw this on twitter earlier this week. Fullbody lineart+flats is easily 70 for me at your skill level. That is, assuming more than a blob for the head is drawn.

>>4717208
This is not appealing, friend. Post a better example maybe? The values are too dark for me to see anything.

>>4717296
Top level BEG. I wouldn’t open comms at this time. But if you must, as one needs money, I’d charge 15-20USD for this.

>>4718457
120-150USD easily. EASILY. God tier, and kink friendly. You’ll get a lot of customers. I would personally pay more.

>>4718798
150USD min. Still simping on your art desu.

>>4719030
Woahhhhh. 300USD min. How long did this take you?!

>>4719213
Cute! Hands need some work but she’s overall very appealing. Like how you color,so though this look like a wip. I’d charge 60USD, since the style is so simple and looks easy to finish.

>> No.4720377

>>4715258
Would people seriously pay 50+$ for this ? It takes me less than 20 mins to make something like this.

>> No.4720386

>>4720377
these threads are useless because people are just assigning a score to the drawing with an arbitrary $ next
all the time you see cases of people who are low rated because their drawing is /beg/ but have sold the thing for 400$ because it was fucked up futa porn

>> No.4720387

I appreciate anons who rated everything up here, thanks!

>> No.4720399
File: 676 KB, 1228x2000, normally charge 30 may up it to 40 or 45.png [View same] [iqdb] [saucenao] [google]
4720399

>>4714360
Honestly need to know if i should even be taking commissions for the scribbles i do. I've taken a few, people want their shit drawn.

Normally i'll charge 30 for a something like this, but I've been thinking of increasing to 40 or 45. I need to brush up on my anatomy and such.

Thanks!

>> No.4720425
File: 617 KB, 806x1151, osa.jpg [View same] [iqdb] [saucenao] [google]
4720425

Not coom, about 4 to 5 hours of work so, minimum would be 70-80 but I'd like to think I could price this kind of render for maybe 150?
Also note that I work fast and reply fast, usualy there's 2 days max between agreement and final product, can it increase my rates in terms of service quality?
Opinions?

>> No.4720468

>>4720386
Fucking this. It has been explained multiple times ITT that this isn't how it works, and retards still keep posting "how much is this drawing worth???" without reading the thread.
And to make matters worse you have Dunning-Kruger mongoloids like this faggot >>4720370 thinking he's some kind of authority on the topic and mass replying to people.

>> No.4720480

>>4720425
>Not coom
anon...

>> No.4720484

>>4720480
Well this need to be a factor in your pricing, there's the coom tax that can increase your rates by x1,5...

>> No.4720489

>>4720484
Kill yourself you fucking Redditor.

>> No.4720495

>>4720480
explain how it’s coom

>> No.4720523
File: 206 KB, 502x949, Yu_Narukami_render.png [View same] [iqdb] [saucenao] [google]
4720523

$50 is the lowest you can sell something for and still have the money received be useful to you for the time spent working in it. However, that doesn't mean $50 is expensive. Far from it. Its a baseline price.
>Sketch
You should be aiming for $50-$70 for a detailed sketch(make it look good despite being unpolished, you can't complain if people don't want to buy missing body parts and scribbly lines) Not everybody buys sketches though so try not to focus on them and make some finished works.
>Lineart
$80-$100 on average. Your lineart should be mostly clean and easily readable. If your lineart and sketch stage are the same, then the same rules apply.
>Grayscale/Flat Colors/Colors and Shading
$100-150+ at this level of completion. People tend to pay more for colors over grayscale. Full shading usually goes for more than cel shading because it takes longer. These pieces usually take at least a couple hours to complete so charge accordingly.
These are all base prices and should raise as you improve. Art is a luxury. Don't let (((people))) make you work for less than fast food employees for skilled craft work.
If you don't think your art is at least worth
$50, dont take commissions yet. Get your skills to a place where you can comfortably charge that amount.
Undercharging hurts other artists by making retards complain about realistic prices and especially you.
If yo get a following of penny pinchers, they will call you a jew for trying to raise your prices regardless of how good you are at that point. How much you think you're worth is important to. If you KNOW you can get someone to pay hundreds for your work, go for it. Its all about self respect.

>> No.4720536

>>4720425
>Osamodas
Blog?

>> No.4720557

>>4720425
$200

>> No.4720581

>>4720399
Offbrand Diives, still comm though
>>4720386
This retard knows, but still this threads is just to gauge an e
Stimated rate, not the final one, inflation spergs have none to commission that they are up to pay way more than the real price of the art just to get something.

>> No.4720587

>>4720523
Nigger 50 is less than my normie coworkes make with their 5 long degree at university, here where I live 50 USD for a couple hours or work is only made by doctors and such, not everybody lives on europe or murica

>> No.4720591

>>4720587
>not everybody lives on europe or murica
people who pay for art do

>> No.4720594

>>4720587
Thats good. Charge those prices and aim at 1st world customers. You will be wealthy wherever you are. Im pretty sure people in poorer countries aren't intent on buying drawings anyway.
As I said, art is a luxury.

>> No.4720609

>>4720587
>third world shitter
You know can have American and europe audiences, right?

>> No.4720632

>>4720468
Huh?
>>4720370 here. How am I what you said?
I asked a /beg/ question about perspective and feet.

>> No.4720652
File: 1.47 MB, 1730x2221, lio.jpg [View same] [iqdb] [saucenao] [google]
4720652

how much

>> No.4720662

>>4720652
Nothing, because I am not gay
But you should be charging $150-$200 for this

>> No.4720669

>>4720652
absolutely repulsive

>> No.4720675

Remember, everything that coomers may like, is more pricey.

>> No.4720725

>>4720669
I want to lick Lio's abs.

>> No.4720727

>>4714775
You're a con artist. There's literally no way you can justify charging an extra $35 to go from flats to simple shading. It couldn't have taken you 5 minutes to add a slightly darker tone like that.

>> No.4720730

>>4719076
Lmao

>> No.4720742

>>4720727
You're an idiot. It's not about how long it takes in this case, it's about how much more appealing the picture becomes.

>> No.4720755

>>4720632
Responded to the wrong poster, sorry.

THIS is the mongoloid: >>4720376

>> No.4720768

>>4720742
Sorry to break it to you bucko but there's barely any difference and it looks just as amateur and chicken scratchy. At least polish that awful lineart, making 'niche' art doesn't give you the right to be a scammer

>> No.4720770

CHARGE BASED ON AN HOURLY RATE, YOU IGNORANT FUCKS
PRICES ARE NOT A RATING SYSTEM
I know artists hate doing math, but this is ridiculous.

>>4720742
>It's not about how long it takes
Fucking moron.

>> No.4720787

>>4720770
miyazaki isn't going to charge 5 dollars for a drawing because it only took him 5 minutes
time is mostly irrelevant unless you're actively working on a project for someone or just trying to make sure your paid what your owed for something that took a long time to make
what matters is the outcome

>> No.4720802

>>4720787
this, but retards will never know, also non artist dont know how to shade a picture, what are they going to do? shade them themselves? fuck no, they have jobs, familty, hobbies, other shit, they dont have time to learn drawing or fiddle around with PS, they preffer to pay you 35+ for 5 mins of work, which for them would be hours and hours of frutration, most people dont even know how to operate Photoshop for fuck sake, dont thinka s an artist when selling art, artist rarely sell art to other artist, a fellow drawfag can shade their own pics (thats what I do, I only buy inks) but normalfags DONT, you massive mongoloids.

>> No.4720831

>>4720787
Imagine comparing Miyazaki's skill set to jar jar tits fag

>> No.4720891
File: 204 KB, 592x800, 20200713_113724.png [View same] [iqdb] [saucenao] [google]
4720891

always wondered

>> No.4720902

>>4720787
Miyazaki doesn't do comission, you retard.

>> No.4720905

>>4720891
DO THE MATH

>> No.4720912

>>4720891
0, it's shit

>> No.4720920
File: 2.72 MB, 1414x2000, vampirina_by_dfer32_dcwkqny.jpg [View same] [iqdb] [saucenao] [google]
4720920

If I get to this level, how much does this may cost?

>> No.4720946

>>4720920
$200~$400
Assuming 20 hours of work and is a 3rd worlder.

>> No.4720970
File: 1.07 MB, 2195x2195, IMG_20200714_004344_475.jpg [View same] [iqdb] [saucenao] [google]
4720970

Drawn on my phone lmao
Guess my rates

>> No.4720974

>>4720891
imo $20-25
thats what ive seen other commissions go for with this similar style
if you get some decent mileage this can easily become a 1-2 hour job, implying you haven't already

>> No.4720976

>>4720970
>lmao I just discovered contour lines im so clever LOL
>le super surreal shit bro im so lit right now I can see the psycosphere dudeeeee on my dreamssss
0, its shit, boring, generic and thinks its better than it really is.

>> No.4720978

>>4720976
Salt is real

>> No.4720981

>>4720978
Cope

>> No.4720994

>>4720970
let me explain this to you, this drawing of yours is not coomer shit, so it wont pass as easily, it has to be appealing in some way, which is not, what is the appeal here exaclty?
>shitty beg contour lines
>symbol drawing eye
>meme generic seen a thousand times eye of "inner struggle"
>horrible jarring "background"
what is even the point in here? what did you wanted to say with this? everything on this pic ocntradicts itself, I bet you though it was a masterpiece when you finished it but it is not, good as practice maybe but I dont see how someone would pay for something like this, personally I wouldnt pay shit for it, and I have commissioned a lot of art for my DnD and novels.
see this guy for example >>4719030
pretty good, it tells something, it fits the motive of metal being over the top Duke Nukem level over the top, I can see this as a trash metal cover for a big band easily, while your is just a "meh" bland doodle of absoutely nothing.

>> No.4720999

>>4720994
thrash metal*, phoneposting got me again.

>> No.4721043

>>4720994
Stfu nigger

>> No.4721054

>>4721043
Fuck off faggot, that is your reply? Are you seething this hard over a critique? NGMI and i'm glad

>> No.4721246

>>4720974
>an ESL and a Redditor
Kill yourself twice.

>> No.4721263

>>4720359
>Absolutely! How long did this take you? I could see this being at least 100USD easily.

I really appreciate the feedback you're a sweetheart. It took 30 mins. I wanted to try out a new style for painting. And I just like sharks and Marlins.

>> No.4721271

>>4721246
>an ESL and a Redditor
where the hell did this come from??

>> No.4721934

>>4721271
From you spamming Reddit memes, you impressionable faggot.

>> No.4721937

>>4721246
>>4721934
God dammit

Meant for: >>4720994

>> No.4722070
File: 818 KB, 2021x2797, Chloe-0008.png [View same] [iqdb] [saucenao] [google]
4722070

I wanted to post something new since I've posted this one so often already, but I'm extremely slow, and this thread seems like its about to die...
this took me about 12 hours but I ended up with only 1 like. any tips on what went wrong besides it being furshit?

>> No.4722081

>>4722070
>it's furshit
>pose is boring as hell
>background is just grey
>shading is half-assed
I don't even like furshit but if you drew a better pose and either committed to flat colors or full shading it'd have appeal.

>> No.4722090

how much

>> No.4722094
File: 318 KB, 1361x1348, 3EC1C89F-09A2-46F3-AA3E-D169DB66A2DD.jpg [View same] [iqdb] [saucenao] [google]
4722094

>>4722090
art didnt get attached oops

>> No.4722124

Why does every retard and their mother think they should charge based on hour? It's not the commissioners fault you take 20+ hours to make a render. That shit should take you less than 8 hours at most.

Quit making the customer take the cost because you're slow as fuck. Work on efficiency, not quality. The commissioner doesn't give a fuck how long you take it. Work on producing quality work in a good amount of time.

No render should take anything longer than 8 hours. If it does, then you're NGMI. Keep working on those gestures for shits sake.

If you take anything more than 3 hours on something as simple as a sketch , then you need to stop accepting commissions and go back to the drawing board. Practice more and stop giving out mediocre artwork. You're only hurting your brand.

>> No.4722128

>>4722081
I always pussy out of full on rendering a piece to the best of my ability... i definitely need to work on that
I should've mentioned I had somewhat of a background with a bookshelf, but i ended up not saving it when i had to update my laptop. im kinda kicking myself i didnt just redo it, as it was really not that much in the first place...thanks anon

>> No.4722129

>>4722070
Consider this. Either your rendering is top notch, beautiful colors, values etc and you can have a pose like your picture, or either you stick to flat colors but there NEED to be something interesting.
At some point I think it's about respecting your audience, producing value. People like to spend time on a picture because there's something interesting, a meaning, little details that you discover. Or it can be a super dynamic scene that tells a story.
If you don't have rendering skills to make your picture an eye candy, you need to step up your story telling skills in term of what you draw.
You won't like a dish if it's cooked without any salt, spices or flavours that make it tasty or different, and art is no exception.
You probably expected likes because you went out of your comfort zone, you worked on your cloth details skill etc, but people care about the final result, not the hardwork behind.

>> No.4722141

>>4722124
Charging by how long it takes you on average makes sense though. Time is money, retard, and if you're undercharging for the amount of time it takes you to draw and render or whatever the fuck then you're better off flipping burgers at McBurgerking's or whatever.

>> No.4722144

>>4714360
Double edged sword. When artists start making that much, I imagine companies owning IPs will start suing for any fanart profits.

>> No.4722158

>>4722141
Although at some point I understand his point. You can't expect a professional to spend more than an hours on a sketch. If you take 3 hours for a sketch then you're not pro and it's not really honest to make people pay for your lack of efficiency.
The first levelup you make when you work in a studio is not your rendering or whatever, but the speed at which you produce content, because otherwise you'll lose your job lol

>> No.4722160

>>4714360
Is that his way of saying he doesn't do commissions, or do depraved weirdos actually spend thousands of dollars of their hard earned money on his uninteresting trash?

>> No.4722161

>>4722141
if it takes you 12 hours to render and it still looks like horse shit, you might AS WELL be flipping burgers at mcburgerkings bc you’re ngmi until you get more efficient

>> No.4722162

>>4722129
definitely agree with all of those points,
I got tired of working on it after a failed save, and the end result is definitely more hollow than I intended it to be. i'll definitely try applying this to the current piece i'm working on, thanks for the crit

>> No.4722166
File: 23 KB, 300x300, s-l300.jpg [View same] [iqdb] [saucenao] [google]
4722166

>>4714413
Looks good to me, bro. Go for it.

>> No.4722174
File: 75 KB, 600x600, hellboi.jpg [View same] [iqdb] [saucenao] [google]
4722174

>>4722162
No probs, one last bit of advice though. If you don't have the confidence to render with many values, think contrasts. There's nothing more boring to the eye than weak contrasts.
In pic related there's like what, 5 maybe 6 colors? But it's so freaking rich in contrasts and details that you get hooked instantly.

>> No.4722175
File: 33 KB, 644x431, Law-of-Diminishing-Returns.jpg [View same] [iqdb] [saucenao] [google]
4722175

>>4722141
You can spend as much time polishing a turd, but at the end of the day it's still a turd.

Literally work on making your art look good and appealing in a smaller time span, then charge whatever the fuck you want.

Law of diminishing returns you fucking retard.

>Work on your speed so you can put more portfolio tier art in a smaller time frame
>Charge more money for producing quality work in less time
>Rake in the dough

Did I simplify it enough for you? Here's a picture in case it wasn't clear enough, dumbass.

>> No.4722185

>>4722158
Maybe me and you extrapolated very different points from that ranting post. I thought he was deriding people for charging based on how long it takes to finish a piece on average. For example, if you usually take 6 hours to render a full drawing so you charge something like $120 for a fully rendered commission($20/hr) as opposed to being some dipshit that charges like $60($10/hr, hardly worth the time and effort).
>>4722175
>>4722161
These posts seem like they were made by fuming crabs that are trying to find an argument where there is none. No one said anything about taking 12 hours to render or making shitty art.

>> No.4722199

>>4714393
you could probably get hired by some mobile game company, they use art like this all the time

>> No.4722220

>charge that much for commission
>doesnt want to pay for the programs they are using
>just pirate it
If you do this go fucking kill yourself

>> No.4722351

>>4722220
calm down, adobe shill.

>> No.4722369

>>4719030
You would make something like this for 45$? Drop blog plz

>> No.4722402
File: 2.05 MB, 4096x3557, EB823BCC-1EFC-478A-8D50-56608CC9DE8B.jpg [View same] [iqdb] [saucenao] [google]
4722402

So my rules are that I don’t draw anything nsfw (I Rlly hate that shit) and I havent grasped mechanics or humans yet. What would this be worth??

>> No.4722409

>>4720363
>>4715469 here, it's a wip but it's where I'm hitting a wall. What do you think my weak points are?

>> No.4722423

>>4722351
adobe sucks. ipad pros are where its at and theres “no” adobe there.

>> No.4722425

>>4722351
if youre pirating software, brushes, textures and have the money for it, you deserve to have your work stolen from you

>> No.4722469

>>4722402
You’d probably be better off asking a furry discord for actual prices.
Art like the bottom middle could work as a style to suit a wider audience, but then the rest of it seems more degenerate than you might intend, especially since you don’t like nsfw. i’d pay $15 for the tanuki. 0$ for everything else

>> No.4722481

>>4722469
Thank you for the input anyway! I’ll look for one.

>> No.4722499

>>4722402
>>4722481
top right looks nice, by itself i can see it for $20
if you can get a background for it easily $35+
its really cute and nice

>> No.4722585

>>4722094
It's simple and cute. Love the colors. 30 at the lowest just due to simplicity.

>> No.4722671
File: 75 KB, 320x240, HNI_0079.jpg [View same] [iqdb] [saucenao] [google]
4722671

It'll be a while until I actually do commissions, but I'm curious about what I can aim at with my current style

>> No.4722674

>>4715644
You ended it like a twitter roastie, but I respect the enthusiasm

>> No.4722733

>>4722124
Fucking idiot.
Time is money. Saying 'lol just get faster' is moronic, because even if you are fast as shit, you still need to be charging an hourly rate. If it took more training to make a piece, then the rate should be higher. Otherwise you are just fucking guessing.


PRICING
IS NOT
A RATING SYSTEM

>> No.4722739

>>4714710
>>4714712
Get in with skateboard companies and the like and make lewds for their decks and stickers and whatnot

>> No.4722750

>>4722185
Even $20/hr is an extremely low wage for an artist. You can make $20/hr at an entry level office job that requires ZERO PRIOR TRAINING. Every moron in this thread that thinks ANY commission is only worth $20-$40 doesn't know what the fuck he's talking about.
If you are even considering charging such a low wage for something, you need to either raise your confidence or raise your skill level, because that shit is untenable.

>> No.4723616

>>4722750
>You can make $20/hr at an entry level office job that requires ZERO PRIOR TRAINING
Where the fuck do you live? Around here any no skill office job starts at like $12-$15/hr. I make more money than that working at a fucking grocery store.

>> No.4723661

>>4722750
Dude unemployment rates are through the roof, stop living in delusional land

>> No.4723764

>>4720727
>>4720768
>>4720770
>>4720831
This poster >>4720742 (which I guess is the same that brought up Miyazaki) is not me. The reason behind the price jump is that it doesn't take me 5 minutes to figure out shadows. Maybe it's a matter of inexperience but, in any case, it takes me considerably more time to work shading than just flats, so the big increase is there for two reasons: to take into account that time and to filter the amount of commissioners that go for those upper tiers. Regardless, I get your points and will take them into consideration. Thanks for your feedback.

>> No.4723862

>>4715473
>This is inspired by Bourassa's style, isn't it?

You mean Mignola's style?

>> No.4724214

>>4723616
>Where the fuck do you live?
A place with a low cost of living. You're not counting a callcenter as an office job, are you? Because I'm talking something like logistics.

>>4723661
And?

>> No.4724247

>>4722423
ayyyy, ipad bros unite!

>> No.4724471

>>4716587
>HOURS WORKED
So if I work very slowly on purpose I can ask for more money?

>> No.4724503

>>4724471
No one will track your hours, retard. So if you draw faster you'll make more money, faggot. Have you ever tried using your brain, you dimwit?

>> No.4724694

>>4724471
>Give yourself a fair wage
>BUT WHAT IF I TRY TO CHEAT THE SYSTEM?
Moron.

>> No.4725365
File: 495 KB, 1100x1556, Roderick FA s r.jpg [View same] [iqdb] [saucenao] [google]
4725365

I like drawing shorty old men floating in a blank void.

How much would something like this worth for you dear anons?

>> No.4725436

>>4725365
A. How long did it take you?
B. What would you consider a fair hourly wage for skilled labor that required years of training?
C. How much money did you spend on materials to make it?

Multiply A by B
Then add C
That's how much it's worth.

>> No.4725528

>>4725365
I could see you work as a Boardgame or RPG Illustrator, with that you'll easily get ten times more than with online comissions.

>> No.4726897
File: 3.70 MB, 4032x3016, IMG_20191120_222342.jpg [View same] [iqdb] [saucenao] [google]
4726897

>>4714360

>> No.4728010

>>4720376
I'm honestly surprised anyone from here follows my twitter, but thank you. I really should open commissions sometime