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/ic/ - Artwork/Critique


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4647333 No.4647333 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4643730


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4647346

>>4647333
fuck off stupid beg

>> No.4647362
File: 126 KB, 720x828, Screenshot_20200613_013825.jpg [View same] [iqdb] [saucenao] [google]
4647362

My sense of style is so irreversibly fucked that every single face that i draw looks like a bad jojos knockoff, its insane, i cant help it, no matter what, id reference other styles but i cant find anything that i like that is not neotenous generic anime cutesy face, i dont know what to do

>> No.4647365

>>4647362
how about drawing real people

>> No.4647366
File: 98 KB, 720x859, Screenshot_20200613_004124.jpg [View same] [iqdb] [saucenao] [google]
4647366

>>4647362
ive recently tried using my pencils, im bot that dissapointed, but there are obvious flaws thatbi dont know how to fix, any help/books to read?

>> No.4647367
File: 119 KB, 720x951, Screenshot_20200613_004116.jpg [View same] [iqdb] [saucenao] [google]
4647367

>>4647366

>> No.4647368
File: 124 KB, 720x842, Screenshot_20200613_004107.jpg [View same] [iqdb] [saucenao] [google]
4647368

>>4647365
ive tried, but i just revert to that style subconsciously, its a constant conflict becaus im happy whith whatvi see so i dont feel the need to change it, but then i come back and notice it immediately

>> No.4647372
File: 101 KB, 720x790, Screenshot_20200613_004140.jpg [View same] [iqdb] [saucenao] [google]
4647372

>>4647362
at least it doesnt happen as much with bodies, since i hate the way that sraki draws anatomy, here i tried to froseshorten and draw feet, it was just a quick doodle

>> No.4647379

>>4647367
stylizing way too much the arms look flat compare to the shirt so i can tell you need to do more studies of form to make drawing easier for yourself
the colour face is good if you did as a study but the first face is way too manly
it just lacks appeal

>> No.4647382
File: 131 KB, 720x946, Screenshot_20200613_004132.jpg [View same] [iqdb] [saucenao] [google]
4647382

>>4647362
lastly, i have this two drawings since i wnated to grind some hips, but i feel that somethings off and i cant put my finger on it

>> No.4647383
File: 282 KB, 1700x2200, 200612hamptonanatomy.jpg [View same] [iqdb] [saucenao] [google]
4647383

>> No.4647389

>>4647383
What's the point of this if you're completely misunderstanding the muscles? At least trace it or something.

>> No.4647391

>>4647379
ok ill keep my eye out for fave proportions, an maybe i need to start using some references when drawing clothes, but my complaint was more about the coloring, i cant find any useful information online about how to identify the coloros of a reference and how to blend some colors to create tone

>> No.4647408
File: 163 KB, 1152x864, rsz_img_20200612_192958.jpg [View same] [iqdb] [saucenao] [google]
4647408

I have a question, I always hear about this man named Brian on this site and everyone tells him "begone cumfarti" can someone please tell me who Brian is?

>> No.4647414

>>4647383
the left buttock is turned towards tge camera WAAY too much that dio in the clutes cannot be seen from that angle, the lats insertions in the lower back are too high up, you forgot about the teres and the infraspinatus and the obliques dont go that far back

>> No.4647417

i need friends or a group

>> No.4647421

>>4647389
I thought it was meant to put your construction to practice, but I do agree that tracing before doing one of these might be a good idea. Hampton might not draw muscles as if he had traced them but he's got much more control of what he's doing than I do.

>> No.4647429

>>4647417
hey bro, so do i, i have a friend that draws, but he is fixated on not improving and isnt reading any of the books that i sent him

>> No.4647433

When I post my drawings I never get replies

Am I supposed to ask for crits or tell people to be brutal and give me scathing criticism?

>> No.4647435

>>4647417
>i need friends i need a friend group i need to be in a group i need friends

why are f*moids and low t spergs like this

>> No.4647439

>>4647414
thanks for the feedback anon, may I ask how you learned anatomy and if there's a book you recommend? I'm thinking of using zarins to get a better grasp of unstylized anatomy since I find Hampton's style hard to replicate

>> No.4647442

>>4647433
don't post if you don't know the utmost basics. where's arnold when you need him.
we expect you to know basic fundies and stuff in the sticky

>> No.4647444

>>4647168
helo?

>> No.4647461
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4647461

>>4647439
i spent a lot of time on /fit/ looking at naked muscular men (nohomo) ,that gives a lot of different variants on the same muscles, besides that there is also middle school tier anatomy diagrams like pic related, also, hogarth and bridgeman are also very good at anatomy, but theyre very stylezed, an di also have a taste for the One Punch Man manga artist, i cant recall his name right now

>> No.4647465

>>4647442
>don't post if you don't know the utmost basics
How do I know what I don't know if no one ever replies to me

>> No.4647468

>>4647433
talk about what it is exactly that you want help on, imagine going to the doctor an just sitting in his office completely naked

>> No.4647473

>>4647468
I would feel a little silly if I post a total turd and ask how I did the foreshortening, when I know the perspective sucks, the anatomy sucks, the linework sucks, and everything sucks.

>> No.4647475
File: 656 KB, 1153x1177, 06122020-2.png [View same] [iqdb] [saucenao] [google]
4647475

>> No.4647482

>>4647473
if something is completely wrong then people will check you on that and then youll know what to work on, also, why be embarrassed on 4chan? literally no one here will ever have any impact on your life

>> No.4647483
File: 380 KB, 1883x1500, 13.jpg [View same] [iqdb] [saucenao] [google]
4647483

gestures and quick sketches

>> No.4647517

>>4647482
>if something is completely wrong then people will check you on that
No one replies to me though
>why be embarrassed on 4chan?
Im not embarrassed to show my work but I am reluctant to repost my art because I dont want to be one of those whiny autists who begs for criticisms on the same turd a dozen times, if only for the fact i dont want a reputation on here for being an obnoxious sperg.

>> No.4647532
File: 447 KB, 2100x1500, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4647532

is my gesture ok
where do i go from here
more loomis?

>> No.4647534
File: 54 KB, 799x798, poop.jpg [View same] [iqdb] [saucenao] [google]
4647534

>>4647333
one of my first pixel arts

>> No.4647540
File: 157 KB, 1262x494, how_perspective of tilted box.jpg [View same] [iqdb] [saucenao] [google]
4647540

Hello, so I understand how to plot the 2 VPs in 2P-perspective boxes when the boxes are standing upright... (2 VPs and 1 set of parallel lines)

But what if the box is tilted diagonally and not upright? How do I determine which set of lines will vanish to a point? Should there be a 3rd VP? Sorry if this is a stupid question.

>> No.4647566
File: 32 KB, 388x437, Screenshot_20200613_030924.jpg [View same] [iqdb] [saucenao] [google]
4647566

>>4647365
ok, ive used reference from one of those mannequin apps, is this better, does it still look like a jojos ripoff?

>> No.4647569

So is that "Copy an absurd number of works from an artist you like" thing a meme or does it have any merits?

>> No.4647579

>when you've watched so much anime that you can't stop copying anime styles
"references," bro!
ecks dee

>> No.4647581

>>4647569
builds style, but youll have to diversify, your style develops by mixing different things form different artists using your own taste

>> No.4647583

>>4647569
In my opinion, this method is mostly useful for the purpose of staving off the demoralization that happens as you slowly climb your way out of the /beg/ hole. Being able to make art you find appealing should be a high priority, unless you have god tier levels of self discipline and can subjugate yourself to endless studies without losing motivation

>> No.4647585

>>4647579
Why would anyone want to draw realistic people?

>> No.4647591
File: 356 KB, 789x806, 1591438928578.png [View same] [iqdb] [saucenao] [google]
4647591

What did he mean by this?

>> No.4647594

>>4647585
Ngl, I ironically asked myself that same question.
I've wanted to stick with realism, then I realized that I really don't find reality all that appealing anymore. 3D women. 3D people, in general.

But, anime is weeb af. I hate the people associated with that community more than anything else, except furries. But, I'd smash Anna Nishikinomiya with the force of a 16-yrar-old virgin.

>> No.4647597
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4647597

My head fucking hurts from the hangover, but I think it was worth it

>> No.4647605

>>4647597
massive underbite, big mouth and boxer nose

>> No.4647612

>>4647581
I guess it'll build style but is it a really efficient way to spend your limited time? Sounds like something you'll do to fill those 14 hours a day goals when you're tired to do anything else desu
>>4647583
>the demoralization that happens as you slowly climb your way out of the /beg/ hole
Is this really a thing?

>> No.4647614

Every time I pick up a new discipline, I have a bad habit of going spartan mode for the first week or two. As in, it'll completely consume my thoughts and I'll spend 8+ hours every day on it, but then I'll have one day of burnout and don't do it, and after that one day I can't pick it back up again.

>> No.4647630

>>4647612
>Is this really a thing?
Is what really a thing? Feeling demoralized as you spend months and months straining yourself for hours a day to barely even graze the title of 'mediocre'? Yeah it can hurt ones pride. Why wouldn't it?

>> No.4647636

>>4647612
i agree that only doing that is a waste of time, but after youve done enough fundamentals and you want to begin stylizing that is the way to go

>> No.4647644

>>4647636
bruh the most demoralizing thing for me is when MY FUCKING FLET TIP PEN STARTS DRIFTING 2 DAYS AFTER I BOUGHT IT, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, WHY TTE FUCK DOE STHIS HAPPEN, IM JUST TRIYING TO DO SOME FUCKING STUDIES AND ADVANCE MU FUNDIES AND THEN MY 0.8 SUDDENLY TURNS INTO A 0.05

>> No.4647649

>>4647630
>>4647644
missclick, it was ment for you

>> No.4647663

>>4647483
which site

>> No.4647669

>>4647644
If thats your biggest hangup/problem then youre doing pretty well for yourself

>> No.4647672
File: 2.17 MB, 1944x2592, IMG_20200612_214147.jpg [View same] [iqdb] [saucenao] [google]
4647672

laugh at me

>> No.4647690
File: 147 KB, 425x779, Cagggpture.png [View same] [iqdb] [saucenao] [google]
4647690

owo

>> No.4647691

>>4647672
Hahahahahahahaha

There you got your wish

>> No.4647696

>>4647669
not really, im still very bad at buildings and my proportions are clunky, also im not good at drawing animals or cretaures , but i can push through the frustration when i fail in those regards, but nothing kills my flow more than a felt tip pen that fails

>> No.4647702

>>4647690
sausage body, you need more figure drawing

>> No.4647705

>>4647672
draw bigger you coward

>> No.4647716

>>4647705
dont feel like it :^)
I don't even have faith in this l00mis shit in the first place
why would I put more effort into it?

>> No.4647721

>>4647716
if you dont want to improve why would you come here in the first place

>> No.4647724

>>4647721
>straw-manning
I didn't say that.
Re-read the post.

>> No.4647755

>>4647724
drawing bigger is a must for complete beghiners, its not so we can see better

>> No.4647762
File: 104 KB, 1500x2000, poca.jpg [View same] [iqdb] [saucenao] [google]
4647762

why is my line art so fugly?

>> No.4647768
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4647768

imma draw

>> No.4647775

>>4647755
it's almost like you're just talking past me and just are executing a program you think best fits this context

>> No.4647776

>>4647762
because you're using a tool with opacity i think

>> No.4647782

>>4647775
So you wanted some attention? Pretty sad

>> No.4647783

>>4647775
wtf are you talking about bruh?, youre shit, you dont get to ask for specific advice, you dont need it, just do what youre told and youll becone better, even if its slightly inefficient youre still gonna end up in a better place than where you are now

>> No.4647787
File: 490 KB, 1182x764, ninjas.png [View same] [iqdb] [saucenao] [google]
4647787

for minute long gestures, is this fine?

>> No.4647792
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4647792

>>4647775
Nigga you funny

>> No.4647808

>>4647776
wow, youre right, thanks

>> No.4647824

>>4647672
You gotta draw bigger, nigga. Bigger.

>> No.4647843

>>4647672
big draw

>> No.4647898
File: 422 KB, 2000x1776, image.jpg [View same] [iqdb] [saucenao] [google]
4647898

>>4647768
And the prequel

>> No.4647917

>>4647776
Sorry it's because i got a song ain't got a melody

>> No.4647946
File: 23 KB, 320x320, 1588007461538.jpg [View same] [iqdb] [saucenao] [google]
4647946

>>4647898
>>4647768
>image
heres a tip if you want to fool people at least change the filename so i'ts not obvious the auto filename done by your browser

>> No.4648005

>>4647946
Dumbbass nigga I'm just sharing "artwork"
>/ic/ - Artwork/Critique

>> No.4648044

>>4647787
i don't think so, but to be fair that reference isn't too good for practicing gesture

>> No.4648070
File: 119 KB, 414x640, E2E4EC77-6B63-403D-8547-D95B28C76663.jpg [View same] [iqdb] [saucenao] [google]
4648070

Nigga I’m so high!

>> No.4648079
File: 947 KB, 2448x3264, Botched.jpg [View same] [iqdb] [saucenao] [google]
4648079

>>4647333
I done fucked up /ic/
I accidentally made a damn pog champion...

>> No.4648087
File: 247 KB, 1920x534, werwerwer.png [View same] [iqdb] [saucenao] [google]
4648087

gesture, one on left 10min, one on right 5min

>> No.4648093
File: 541 KB, 914x865, 54634646.png [View same] [iqdb] [saucenao] [google]
4648093

does tracing really help? I feel like Im just cheating myself instead of trying to draw free hand

>> No.4648094

>>4647362
> generic anime cutesy face
> literally looks like a tranny from the 80's

I can't seem to find the anime in this one

>> No.4648097
File: 161 KB, 603x757, will.png [View same] [iqdb] [saucenao] [google]
4648097

Hannibal is on Netflix so I've been doodling while I watch.

>> No.4648098

>>4648093
Yeah but instead of tracing contours you should be tracing the construction of these forms

>> No.4648105
File: 53 KB, 500x713, 6453645.jpg [View same] [iqdb] [saucenao] [google]
4648105

>>4648098
Could you elaborate a little more if you wouldn't mind? I am beyond a brainlet at drawing and this helps. Thanks.

>> No.4648106

>>4647366

A lot is off here
Eyes, weirdly oversized it's like fucking wider than the mouth.
Forehead feels like it was a front pic but then the face is slightly turned, so shading. There's almost no 3D in there ,it's very flat.
Mouth isn't the right angle either

It's 6am so won't start to draw lines over it but I think you get the idea. As for how to fix it, excercise? And decide for a style. The lashes are almost anime, but the eyes and the rest seem like you're trying to go for some realism.
Imo it's good to make sure the shapes and forms are correct before moving on to shading, let alone coloring.
So it's the same as always, learn the anatomy first, so you can actually build the body.

>> No.4648111

>>4648105
You're basically tracing the outline of the figure. You won't learn anything until you figure out how all the limbs, muscles and joints fit together on a real human body. Or at the least learn how to break figures down into basic shapes

>> No.4648112

>>4648106
I need to start drawing basic bitch looking thots in trad because they are always guaranteed multi paragraph crits. Every time

>> No.4648127

>>4648112
oi whatever does the job huh

>> No.4648136
File: 247 KB, 2048x2732, IMG_1695_1.jpg [View same] [iqdb] [saucenao] [google]
4648136

sketching without reference

>> No.4648149

>>4647702
what is sausage body?

>> No.4648151

>>4648149
it means you didnt divide the pelvis and rhe rib cage and made a big long sausage body

>> No.4648157

Do you digital guys use a drawing glove or anything? My stupid sweaty hand keeps causing friction on the tablet

>> No.4648161

>>4648157
Don't rest your hand on the tablet???

>> No.4648170
File: 191 KB, 1111x532, dsds.png [View same] [iqdb] [saucenao] [google]
4648170

studying hampton rn. Need critique

>> No.4648180
File: 857 KB, 1566x2234, e9hbx38x.jpg [View same] [iqdb] [saucenao] [google]
4648180

>>4648105
feel the form while you trace and then try to feel the form by yourself while referencing, the thing is that you may need to learn some anatomy if you want some accuracy in the muscles otherwise just draw the forms

>> No.4648181

>>4648161
My arms are weak and also my hand is shaky as fuck

>> No.4648184

>>4648170
His head construction is kind of ass so don't blame yourself. I'd recommend you to draw heads from quickposes so you get a better feel on face proportions.

Maybe use his method, then adjust the mouth-nose-eyes positions so your heads look more human.

>> No.4648190

>>4648180
This shit is so inspiring. All I want to do is be able to casually draw like this. Thanks for the advice anon, Ill use it.

>> No.4648194

>>4648180
You can't feel the form when tracing. When you trace the only thing you do is drawing contours, and that's as plain as it gets. Feeling the form is literally drawing something you can see as 3D.

>> No.4648211
File: 261 KB, 2048x1824, D4lzb6DWkAAjaFa.jpg large.jpg [View same] [iqdb] [saucenao] [google]
4648211

I was trying to figure out the contruction for this but I don't get what the hips and the spine are doing, can someone redline or show me what they do on angles like this?

>> No.4648220
File: 699 KB, 1024x1441, 10-7.jpg [View same] [iqdb] [saucenao] [google]
4648220

>>4648194
>being so ngmi that he can't even feel the form in a fucking real life pic

ughhh jinkies

>> No.4648227
File: 1.90 MB, 1435x811, jesus.png [View same] [iqdb] [saucenao] [google]
4648227

>>4648211
Well don't study from this first of all. Getting construction from this will do what exactly? It's not like there's infinite amount of videos/pics to study from with that exact same pose.
>inb4 b-buh steven universe milf
and i know pic related isnt 1:1 but case n point it took me 3 mins to find only because i know of the pornstar's name alone.

>> No.4648230

>feel the form
>i.e feel the displacement of forms relative to each other
gee thanks vilppu

>> No.4648231

>>4648220
no idea what the point of this
you are barely drawing just tracing
>inb4 it looks good at the end

>> No.4648235

>>4648231
What if that's a study and not a use for a rough?

>> No.4648240

>>4648235
even as a study you are wasting a lot of time but idk like i care
a lot of people trace and care more about the results rather than learning how to draw

>> No.4648243
File: 27 KB, 400x400, 1590978035301.jpg [View same] [iqdb] [saucenao] [google]
4648243

>>4648240
>study
>waste of time
>>care more about the results rather than learning how to draw
what? Isn't learning how to draw FROM studying the RESULT that people strive for?

>> No.4648245

>>4648227
>Well don't study from this first of all. Getting construction from this will do what exactly? It's not like there's infinite amount of videos/pics to study from with that exact same pose.

I'm trying to do studies from 2D characters though, like /asg/ does for anime, and just like you said I can find the same pose with a a human model, this is the first I found I liked of 2D work.

I'm just trying to figure out how to draw less realistically and stylize more.

>> No.4648246
File: 1.89 MB, 1500x2000, 1589183384192.png [View same] [iqdb] [saucenao] [google]
4648246

>>4648245
>PEOPLE DONT STUDY FROM REAL LIFE AND TRANSITION IT INTO 2D
>B-BUT /a/
NGMI DUE TO /a/UTISM

>> No.4648247

>>4648243
ya thats not a good study
it is possible to study in a wrong way
it be way better if you broke it down into 3D shapes like cubes and cylinders, tube men or doing a life drawing of it.
way better than tracing on top of the drawing
you are mostly learning how to trace rather than drawing

>> No.4648250

>>4648211
That example isn't quite well constructed. Ribs and Hips are warped.

>> No.4648251

>>4648247
Why not break down the body with a layer ontop and break the placement and landmarks down? People have digital design software that allows them to do this anon.

>> No.4648252

>>4648194
When you get good enough, you can feel the form with anything

>> No.4648253
File: 436 KB, 1365x1600, nb4filenameiswrongjune13.png [View same] [iqdb] [saucenao] [google]
4648253

Need advice on the lighting. I placed light source somewhere above and right. Missing a brush to make fishnet stockings so will add to that later.

Doesn't it just feel too plain?

>> No.4648255

I do study from real life though, I'm trying to experiment anon. How to fuck am I supposed to develop style if I don't deviate from drawing realistically?
>>4648250
even better I just want to know how the hips, middle and lower spine, and where the legs connect looks like construction wise at that angle. I learned to construct hips by making a kind of underwear shape but that gets weird at these foreshortened angles.

>> No.4648256

>>4648251
thats what i meant by people care more about the results rather than learning how to draw
listen we are going in circles
if you wanna use short cuts go ahead idc but learning how to identify landmarks and form without placing a layer on top of picture is better than putting a layer on top of the reference always
it makes you a stronger drawer

>> No.4648259

>>4648255
ARE YOU LEARNING STYLE OR ANATOMY ANON. DONT YOU DARE FUCKING SAY ITS BOTH, BECAUSE YOURE ASKING HOW THE HIP/SPINE AND TORSO WORKS. AND GUESS WHAT LEARNING FROM PearlXisXbestXgem ON TUMBLR ISNT GOING TO HELP WITH THAT RETARD

>> No.4648261

>>4648259
I'm just trying to have some fun drawing anon, jesus

>> No.4648263
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4648263

>>4648256
So are you arguing over morals of an artist or the fact getting into art has become way more nuanced over the years because of free to use software, hotkeys and tablets, thus making the old school way of developing as an artist obsolete? Because giving easier avenues to recognize the human body in the google era of the modern world shouldn't be frowned upon.

>> No.4648267

>>4648263
holy shit
you sure love to defend your way of doing things huh
maybe tracing on top of a image to find the form and landmark is easier than using the image as a reference and on a seperate window or paper
im not defending
just try not putting a layer on top of the reference and see if you get the same results
you are taking the easy way = improve less

>> No.4648268
File: 46 KB, 475x338, 722764e30a6320653eb4d408962c4f9c_bicep-and-tricep-drawing_475-338.jpg [View same] [iqdb] [saucenao] [google]
4648268

>>4648267
Why
are you
hitting enter at weird times
and tracing it down, knowing how/where muscles fold, where bones lie when it's crystal clear is beneficial and you should (if you'd actually care about improvement of others) promote it. Again, tracing and breaking the body down to geometric shapes and then tackling it from memory with what you studied in mind is exactly what you should be shilling.

>> No.4648273

>>4648268
lmao idc ngmi
trace away!!
>PUTTING A LAYER ON THE REFERENCE IMAGE IS ACTUALLY BETTER THAN PUT THE REFERENCE ON ANOTHER SCREEN
lmaoooo these begs are so fuckinf dumb why do i even try to help hahahaha

>> No.4648274

>>4648273
>lmao idc ngmi
god women are such fucking children, fucking my way or the high way cunt shouldn't even bother tackling art.

>> No.4648278

>>4648274
>"hey maybe dont trace use the reference on another screen"
>*rant about tracing and defend tracing*
"im right"
lmaoooooooooo fucking retard

>> No.4648281

>>4648278
>looooool hahaha
Calm down becky and post your work dumb cunt.
Also explain how what I said is detrimental you absolute sow(possible tranny).

>> No.4648283

>>4647475
A couple of things, but for beginner is good.
-Place more details on the arms, or hide them behind better shadows.
-The prespective on the knights arm is funky. Push the shoulder in between the hairs or make a different angle for the knight. Tip- you can make a small window for the face, by the arm pushing away the hair making it a bit more emotional.
-If you gona add those dark lines at the edges be more bolder with them.

>> No.4648284

>>4648281
you should draw on top of your referenxe like you do every 8 hours a day because it is a waste of fucking time
too bad your retard brain cant understand why that is easier than looking at the reference on another screen and feeling the form and finding landmarks etc etc
you dumb dumb brain just wants it easy so need to trace ON TOP HAS TO BE ON TOP
you cant find muscles unless it is ON TOP you HAVE to trace

>> No.4648287
File: 1.22 MB, 1339x1000, 1584290104908.jpg [View same] [iqdb] [saucenao] [google]
4648287

>>4648284
>referenxe
>called her out and now she's seething
>makes assumptions like crazy
>like doing things the hard way because of some unspoken artists rhetoric
>still doesn't explain how breaking bodies down is bad
>still hasn't posted work
>ho is still mad
top kek

>> No.4648290
File: 57 KB, 1000x727, IMG_1676.jpg [View same] [iqdb] [saucenao] [google]
4648290

>>4648170
No real critique here, except just to be less sloppy, and to keep grinding. You're still screwing up the basic structure, so draw lots of skulls. Proportions are getting out of wack.

Here's what I fixed in my redline
1. Left one: nose isn't in the middle.
2. Left one: brow and chin aren't in proper perspective
3. Left one: You're squashing the face vertically. It's too narrow.
4. Left one: Cheek bones aren't in perspective
5. Left one: Eyes are too close to brows
6. Middle one: eyes aren't in perspective
7. Middle one: Nose too wide
8. Middle one: eyes aren't in perspective
9. Middle one: Jawbone disproportioned
10. Right one: (I don't have much to say, since a downview is pretty hard, just observe those more. The curvature in perspective is pretty specific and can only be learned by drawing lots of skulls from life.)

All in all, just keep practice, and the issues will take care of themselves

>> No.4648292

>>4648287
>like doing things the hard way because of some unspoken artists rhetoric
LMAOOOOO
hahahahahahahhaha
this is what beg coomer artists believe
ngmi
it isnt because it makes you a better drawer and tracing you dont learn anyhing ya it is some "code" hahahahaha

>> No.4648293

>>4648292
>dumb esl subhuman trash still not posting work and is still seething
you can't make this shit up.

>> No.4648294

>>4648253
Were you using a module or something.

Firstly why part the hair if you are going to add the ear.

The hair is too shadowy compared to the bodies shadow. Either extend the body shadows or withdraw the hair ones.

Add details to the eyes(shine, a bit of discoloration at edges and colder colours so it will stand out against the already red tone face.

>> No.4648295

>>4648293
what art work did you post some traced shit from reference hahahahahah
ya you posted your "work" lmaoooo

>> No.4648298

>>4648295
>hue hue niggress still mad

>> No.4648299

>>4648298
>"i trace 8 hours a day!!"
>"dont trace"
>*rage and defend tracing and how non tracing and using refenence as an actual reference is some old artisic code not because it improves your skill"
lmaooooooo
fucking retards i swear
ngmi

>> No.4648301

>>4648299
>lmaoooo
>LMAOOOOO
>lmaooooooo
You know repetition is a sign of both anger and or autism?

>> No.4648305

>>4648301
fuck off ngmi stop being so mad you have to reply lmaoooo

>> No.4648306

>>4648305
Nah, I wanna see how far you can stretch this material out before you head out and shit up another thread/board.

>> No.4648307

>>4648220
Dude, you are destroying any style you could have added. The art matter is how much faults you give it. We have cameras and software if we wanted to do such a basic trace.

Trace while you are training, but when showing stuff, show your style of your eye.

>> No.4648310

>>4648306
uh oh another anon commenting about your tracing
time to defend your tracing methods

>> No.4648311

>>4648307
thank, thats what ive been trying to say for the past 20 minutes.

>> No.4648317

>>4648311
>like doing things the hard way because of some unspoken artists rhetoric
no you werent
you actually think tracing is a good way of learning how to draw
lmaooo ngmi

>> No.4648319
File: 730 KB, 900x1100, bronard.png [View same] [iqdb] [saucenao] [google]
4648319

>>4648317
I don't trace, and I don't discourage those that do either. I also wanna see your work, at least a sketch you've recently started.

>> No.4648324

>>4648319
is your super sketchy think srsly the only thing you have to show me to prove to me you are good at art
well i knew i was talking to a ngmi

>> No.4648328
File: 1 KB, 397x36, jesus.png [View same] [iqdb] [saucenao] [google]
4648328

>>4648324
give us one more before not posting your work

>> No.4648330

>>4648294
A module?

Good catch on the ear. Almost van gogh'd the piece.

when you refer to the body shadow are you referring to the torso or lit. everything else.

I haven't added highlights or an overlay filter yet.

>> No.4648331

When drawing torsos should i use the spine or a central bisection as reference for its position?

>> No.4648340
File: 169 KB, 815x1579, Screenshot_20200613-023917_1.jpg [View same] [iqdb] [saucenao] [google]
4648340

>>4648328
so fucking annoying to prove to some ngmi who traces
sorry i use old methods to PROVE to art old gods

>> No.4648344
File: 34 KB, 567x567, 1549802397144.jpg [View same] [iqdb] [saucenao] [google]
4648344

>>4648340
That's cute, by any happen stance did you ever happen to drawfag for Maplestory2 specifically /ms2g/ when it came out? I think I remember your style.

>> No.4648347

>>4648330
Well its a mix. You go from super thin on the skin to super thick to the suit. I suggest adding another color(white or another darker tone)

>> No.4648351

>>4648344
nope i only started posting on /ic/ last two month
i started drawing only 2019

>> No.4648352

>>4648351
So what's with the tude? What's with the ego and this sense of no-it-all-ism?

>> No.4648357

>>4648352
it isnt ego
what part of tracing isnt a good form of studying compare to using reference as an actual refernce so hard to understand
anyone would understand what that means rather than say "oh you are using old hard methods for no reason so dumb"
it increases your drawing skill greatly if you train your eye when doing studies and tracing doesnt improve your skill that much
it isnt some magical concept im saying but again you will reply with saying how im wrong etc etc and actually this and that

>> No.4648363

>>4647362
doesn't look anime to me at all. looks very western

>> No.4648366
File: 1.96 MB, 2315x1573, 1591918940059.png [View same] [iqdb] [saucenao] [google]
4648366

>>4648357
>one year of learning and is already popping off like a prodigy
>it increases your drawing skill greatly if you train your eye
You don't train the 'eye' you train your brain. Hand eye coordination isn't training the hand or the eye. It's muscle MEMORY. Getting visual aide and indicators for where bodyparts lie is all mental. Getting used to grasping your pen/brush and relying on the wrist or shoulder is mental. Saying, looking and studying from another screen is better because it's 'training your eye' is more than vague, it's incorrect. Especially when understanding how other artists draw it's helpful.

>> No.4648374
File: 11 KB, 285x650, circles.jpg [View same] [iqdb] [saucenao] [google]
4648374

Why do my circles suck?
yes, I am using my shoulder not my wrist, and yes I have practice doing circles in grids but still I hate how they come out (I got the stabilizer set at 30 on CSP)

>> No.4648376

>>4648374
turn down your stabilizer to like, 7-6

>> No.4648382
File: 250 KB, 1478x699, circles 1.jpg [View same] [iqdb] [saucenao] [google]
4648382

>>4648376
its just as bad?

>> No.4648390

>>4648382
Hmmm, what tablet are you using (also maybe try 3?)

>> No.4648398

>>4648390
a cheap huion

>> No.4648414
File: 254 KB, 1280x1811, piirsin.jpg [View same] [iqdb] [saucenao] [google]
4648414

Some background: I have aphantasia and most of the time I do intuition art, aka. I have vague idea but not clear picture in mind.

These are some pieces I have drawn in these couple of months as exercise.

I tend to get stuck on tiny little details and overshadow until everything turns into "grimdark" and I just go with it, although I'd love to draw "brighter" art.

How can I stop getting frustrated when my drawings do not look like how I want them to look?

Also, I have this fake pride in not using references, but I know it'd help me improve, how to let go of that?

>> No.4648419
File: 25 KB, 414x640, 64BB5B7A-BBBF-4A2F-B6D0-DA508E1FB058.jpg [View same] [iqdb] [saucenao] [google]
4648419

So late! I sleep now.

>> No.4648422

>>4648390
I think I'm getting diminishing returns here, you do know the CSP stabilizer goes from 0 to 100 right?

>> No.4648423

what fucking hand motion must I do to stop having little curves at the beginning and ending of lines

cant fucking stay still

>> No.4648425

>>4648422
I was thinking in terms of paint sai.

>> No.4648426
File: 48 KB, 600x1120, N Elf 1.png [View same] [iqdb] [saucenao] [google]
4648426

>> No.4648445
File: 1.21 MB, 2048x1536, selplshelp.png [View same] [iqdb] [saucenao] [google]
4648445

>>4647333
i'm trying to become a coom artist.

How would I go about shading this? The ass looks really flat...

>> No.4648468
File: 432 KB, 567x392, 1583553601997.png [View same] [iqdb] [saucenao] [google]
4648468

How do I approximate the circle to represent the cranium?
How do I approximate the size and the angle of the side circle? Does it need to lean at the same angle as the way the whole head?
Do the horizontal lines representing the hairline, eyebrows, and nose all need to have the same curve and trajectory?
Does the cross on the side circle need to go through its vertical and horizontal center?

Please help I am really confused. I watched the Proko video but I don't get it still.

>> No.4648481

>>4648094
yeah, i know, its either this or a generic anime face

>> No.4648495
File: 24 KB, 261x253, Screenshot_20200613_104842.jpg [View same] [iqdb] [saucenao] [google]
4648495

>>4648106
here sthe reference, yeah im right there with you in terms of proportions, but its mainly because i dont get that many shots at redrawing the basic shapes since if i erase too much it would ruin tye paper, that will evnetually fix itself as i become better, but what im looking to get advice on is how tu use the colored pencils to create tone and different colors, as you can see, the og is nothing like what i did in terms of colors

>> No.4648527
File: 276 KB, 900x810, 2020-06-12 13_51_27-Window.png [View same] [iqdb] [saucenao] [google]
4648527

>> No.4648529
File: 134 KB, 566x621, 2020-06-13 05_32_11-Window.png [View same] [iqdb] [saucenao] [google]
4648529

>>4648527
Current drawing!

>> No.4648535

Any book on how to draw hair ?

>> No.4648549

>>4647540
https://www.youtube.com/watch?v=jlJ6rwj3PKg

>> No.4648553

>>4648445
>/beg/s who devote 100s of hours into studying rendering and how to draw anime eyes instead of focusing on perspective , anatomy , gesture

As a fellow /beg/ I just have to ask, why? When I see anime art with gorgeously drawn eyes and sausage limbs, I want to scream WHY

>> No.4648558

>>4648553

From my experience i learned faces first and there are alot of references for faces. compared to limbs where that take more concentration and understanding

>> No.4648563

>>4648553
eyes make the drawings, i feel.
Especially when it comes to porn.

The anatomy is fucked, yeah. I didn't really think much on it besides "Ass and feet on wall".
You like the eyes tho? That makes me very happy.

>> No.4648564

>>4648558
I didn't mention faces or heads. Learning heads makes sense. But geting down extremely detailed glittery anime eyes should not be a big priority.

>> No.4648566

>>4648563
I dont think the eyes in that specific example are very good, just because they're small and not he focus of the image (composition?). but I think based on the little mugshot of this anime girl, it's clear you can draw detailed anime eyes to a good extent.

>> No.4648567

>>4648566
I phrased this poorly. I dont mean to sound rude. Im salty b/c you draw anime eyes and most things better than me.

>> No.4648568

>>4647614
Same. Not sure how to get over that.

>> No.4648573

>>4647614
>>4648568

Thats how life works. You have to make these things a daily habit

>> No.4648575
File: 19 KB, 322x259, disbitch.jpg [View same] [iqdb] [saucenao] [google]
4648575

>>4648567
>>4648566

it's oki. We're all gon make it.

>> No.4648582

I'm doing keys to drawing, and while I get what it's trying to say about symbol drawing and all that, I feel like I'm not really learning to draw. Like my technical skills are total ass. Will they improve if I continue to grind, or are they something I need to be conscious of?

>> No.4648602

>>4648582
Continue through the book, youll learn everything you need to start. As far as technical skills go, JD Hillberrys drawing realistic textures in pencil.

>> No.4648619
File: 57 KB, 254x726, 1547283339317.jpg [View same] [iqdb] [saucenao] [google]
4648619

>>4648468
Please respond

>> No.4648625

>>4648468
>How do I approximate the circle to represent the cranium?
Egg shape, small in front large in back.

>How do I approximate the size and the angle of the side circle? Does it need to lean at the same angle as the way the whole head?
Look at head anatomy. That side circle goes along the muscle on the side of the head.

>Do the horizontal lines representing the hairline, eyebrows, and nose all need to have the same curve and trajectory?
Not the same curve necessarily but they need to be in the same perspective, yes.

>Does the cross on the side circle need to go through its vertical and horizontal center?
It should line up with the jaw bone, at the halfway point horizontally on the head.

>Please help I am really confused. I watched the Proko video but I don't get it still.
Yeah you should try learning a little anatomy it might help you understand better. Alternatively go read some Loomis because that's all proko is regurgitating.

>> No.4648631

>>4648625
Thanks anon, this was my first attempt so I'll look into anatomy

>> No.4648635

>>4648245
>I'm trying to do studies from 2D characters though, like /asg/ does for anime
Ok but you've already ran into a problem, you're using an artist who uses poor construction and then you're asking us to redline it to show you how they draw. Be independent and figure it out yourself, or realize there are limitiations to learning from a drawing.

It's like that game of telephone, you'd draw the best drawing directly from reference, how would you think a drawing turns out if it's a reference of a reference.

>> No.4648659
File: 227 KB, 1000x692, B1F9718E-7C34-45AC-BA9A-4765AE869D61.jpg [View same] [iqdb] [saucenao] [google]
4648659

just going to call this one finished. not sure if i got the 'looking up' perspective right

>> No.4648691

>>4647782
I may as well be talking to a wall.
>>4647783
>I know better than you what you need.
Spoken like a true authoritarian retard.
>>4647792
10/10 advice You helped me so much

>> No.4648703
File: 218 KB, 564x800, foo.jpg [View same] [iqdb] [saucenao] [google]
4648703

still bad, i will practice more

>> No.4648711

>>4648703
I hate this

>> No.4648715
File: 981 KB, 1046x1776, coom.jpg [View same] [iqdb] [saucenao] [google]
4648715

how is my /beg/ tier coom art so far?

>> No.4648717

Where's Arnold when we need him the most

>> No.4648728

>>4648079
Really wish some one could give me some constructive criticism. I know the face is fucked and the hands are claws, but I would appreciate some decent advice for remedying this.

https://www.youtube.com/watch?v=RGR7m0Upv4o&list=FLk_EhWm4uE8Xtzx82cVwWqA&index=9

>> No.4648732

>>4648728
Women's torsos are usually longer
Her forearms are Abit too long
Face is busted
Solution is to study a construction method and really pay attention to the proportion landmarks

>> No.4648735

>>4648732
Alright, any schools of thought you subscribe to for good concepts on construction?

>> No.4648741

>>4648735
They're all mostly similar
I'd head over to the video sharing thread and pick one
Will Weston, Hudson, or even Proko if you want something simple, Loomis has one, Villipu gets recommended alot but haven't watched him myself yet

>> No.4648745

>>4648715
>gay art
permabeg detected

>> No.4648746

>>4648741
I have proko, I really need to do more life drawing.

>> No.4648747

>>4648745
gay, /beg/ and proud

>> No.4648749

>>4648717
i miss him

>> No.4648751

What happened?
I suddenly lost pen pressure in Krita.
Tried checking it in wacom tablet properties, the pressure is still there.
Tried drawing in SAI and the pressure still worked.
But now in Krita, the pressure is always maximum.

Anybody met this problem before??

>> No.4648768

>>4648267
It really depends on the person and what you trying to do tho. Slapping a layer on top of something helps with learning. It gives a beginner a safety net, and thus raises confidence. What's so bad about it? It's not like once you used this technique you're forbidden from everything else.
I'm sure you did learn how to divide large numbers on paper but that doesn't stop you from grabbing your phone when you need to actually divide large numbers.

>> No.4648771

The answer to almost everyone's questions is Loomis

>> No.4648774

>>4648747
ok, no one cares
it was just a joke relax, NPC

>> No.4648777

>>4648771
so, basically just do your own thing and draw a lot
got it

>> No.4648778

>>4648340

there's quite a lot of fuckups in there tho

>> No.4648782

>>4648774
so was I :(

>> No.4648784

>>4648481
stick to the anime then, trannies are scary

>> No.4648787

>>4648495
I'm not sure how to respond. The colored pencils should pretty much do the same shading job any other pencil would, just.. with colors. So basically until you get your shapes and proportions right, you can't really expect good results from the colors either

Anyway there's a lot of good material on YT, Proko has some tutorials on colored pencil tech, maybe it's worth looking into it. I still think you'd need to get the basics right tho

>> No.4648808

>>4648777
i didnt say that

>> No.4648821

>>4648808
Who did loomis learnt from?
Either
>His teacher is better than loomis
or
>Loomis figured out by his own, which mean you should be able to too

>> No.4648846

>>4648784
ill force myself to draw realistic proportions to see if i can unfuck my shit up and then ill absorb some more conventinal way of slylizing women, maybe if im lucky ill end up with something that stills satisfies me and is not completely fucked

>> No.4648857

>>4648787
yeah, im not saying that the proportions are ok, and ill definitely be working on that, its just that when i see other people drawing with pencil colors they always end up looking so vivid and they have a lot of imagination when painting tone, using colors in ways that are completely counterintuitive and achieve something that looks very good, like using green when painting red hair, or using dark blue when shading skin, and i dont know where did the get that knowledge, but i didnt know that proko had a course on colored pencils, ill chech it out

>> No.4648859

>>4648821
I think in fun with a pencil he said he made up his construction method, which is really impressive

>> No.4648860
File: 1.83 MB, 3840x2160, DSC_0278.jpg [View same] [iqdb] [saucenao] [google]
4648860

face practice

>> No.4648862 [DELETED] 
File: 1 KB, 93x125, File.jpg [View same] [iqdb] [saucenao] [google]
4648862

I need advice

>> No.4648865

>>4648468
look at real skulls

>> No.4648868

>>4648414
self-control and sheer willpower

>> No.4648871

>>4648821
or maybe he was set on the right track by his teacher and then he developed better ideas knowing what his teacher taught him,aka how human knowledge expands itself, you fucking moron

>> No.4648872

>>4648862
learn how to post bigger images

>> No.4648873

/beg/ here. how to draw less stiff bodies and poses? any tips and tricks appreciated

>> No.4648874

>>4648860
horrifiying

>> No.4648876
File: 451 KB, 1536x2048, F394081D-F95C-4DB2-9F69-AC8B558E1A53.jpg [View same] [iqdb] [saucenao] [google]
4648876

>>4648872
I’m a retard here’s a bigger version

>> No.4648877

>>4648874
some are cute
I think the combo of hatching and shaky lines reduces cuteness and gives it a more horror vibe though

>> No.4648879

>>4648873
>short answer: read the sticky

>long answer : sketch the figure using gesture drawing instead of structure skeletons + read the sticky

>> No.4648883

>>4648873
Use motion lines and look at references. I like to use anime figurines for reference. They usually have very dynamic and fun poses.

>> No.4648884

>>4648876
if the lines had more confidence this would be pretty nice

>> No.4648887
File: 2.26 MB, 3840x2160, ariana richards x8.jpg [View same] [iqdb] [saucenao] [google]
4648887

>>4648874
how to make less horrifying?

>> No.4648888

>>4648883
>>4648883
also, quickpose

>> No.4648889

>>4648879
>>4648883
thanks guys, I have never tried gesture drawing before. also i've used an anime figure as a ref once before and i liked the end result

>> No.4648892

>>4648887
proportions, anytime that something organic looks horrifiying is because of proportions, you hit that uncanny valley if you are not good at them

>> No.4648894

>>4648887
do you ever do digital rendering?
I think if you had some soft shading it would make them much cuter instead of the hard line shading

>> No.4648896

>>4648877
junji ito on nightmare-DMT

>> No.4648901

>>4647597
She can still anex me whenever she wants

>> No.4648903

>>4647672
>2.17 MB, 1944x2592
>tiny ant drawing

HAHAHAHAHAHA
at least let us laugh at the right things ;^)

>> No.4648904

>>4647597
If Gru had a biological daughter

>> No.4648907

>>4648691
what a fucking fag, kys immediately

>> No.4648908

>>4648703
this is true art, highly amusing

>> No.4648909
File: 654 KB, 1400x1785, r crumb.jpg [View same] [iqdb] [saucenao] [google]
4648909

>>4648079
Reminds me of Crumb.
Actually there's another artist that did similar grayscale renderings of large women sitting on men's faces. Yours reminds of that artist.

>> No.4648910

>>4648884
Ok thanks for the advice, I think i’m going to transform it into digital so i can make more confident lines and color it

>> No.4648911
File: 429 KB, 898x1280, 23f175c3c0040ae7c9b0ccb08d726ffa.jpg [View same] [iqdb] [saucenao] [google]
4648911

>>4648896
>guys how do you like my kawaii girl

>> No.4648912
File: 239 KB, 465x709, Namio Harukawa.jpg [View same] [iqdb] [saucenao] [google]
4648912

>>4648079
>>4648909
found it

>> No.4648914

>>4648876
Looks great. How long does each one take?
Are you doing live or 2D reference?

>> No.4648916

>>4648909
diamond nipples, lmao

>> No.4648917

>>4648914
Thanks, it took me few hours to fill the page (i’m really slow)
I’m using photos (nude references)

>> No.4648919

>>4648911
bruh ito never ceases to spoop my shit up that dude is something else

>> No.4648922

>>4648917
All the subtle little curves really make them look good

>> No.4648931
File: 1003 KB, 1108x1108, FaceApp_1592060013514.jpg [View same] [iqdb] [saucenao] [google]
4648931

>>4648912

>> No.4648937
File: 9 KB, 326x316, A4E3F780-B1EF-478F-AA10-A9231EBEAACD.jpg [View same] [iqdb] [saucenao] [google]
4648937

>>4648290
>>4648184

Thanks

>> No.4648941
File: 244 KB, 1036x1154, da3.png [View same] [iqdb] [saucenao] [google]
4648941

>>4648931

>> No.4648962

>>4648857
That's a lot more about color theory and blending. Again YT (but a bunch of other pages too rly) has quite some material, try looking for stuff like "blending with colored pencil" and similar search terms.
Color theory, color harmony, quite useful things and it'll help you understand how those surprising colors still work

>> No.4648966

>>4648903
Holy fuck

>> No.4648968
File: 102 KB, 2480x3508, 2020-05-29 Hand Shape.png [View same] [iqdb] [saucenao] [google]
4648968

>>4647755
Not him, but why do we need to draw bigger?

Here's what I can do right now, still trying to get to the "copy reality reliably" stage.

>> No.4648973
File: 1.69 MB, 498x278, kwekh.gif [View same] [iqdb] [saucenao] [google]
4648973

>>4648931

>> No.4648974
File: 616 KB, 1432x607, summ of the hours of figure drawing stuff woo its shit.png [View same] [iqdb] [saucenao] [google]
4648974

The more I look at this the more I want to throw my shit out.
End result of 3 ish hours of a figure drawing livestream VOD and this is the best I can do with the final 15 minute pose.

>> No.4648980

>>4648974
>figure drawing livestream
Doesn't that defeat the purpose? You don't get any depth perception using a monitor.

>> No.4648983

>>4648968
it forces you to become more confident in your lines, to scribble less and to draw with your shoulder/elbow, its also clearer

>> No.4648984

>>4648980
Fuck if I know but all my actual sessions and shit has been shuttered for 3 months now what am I meant to do ask my fatass housemate to pose for 2 hours on end?

>> No.4648987

>>4648974
3 hours, damn, thats ruff

>> No.4648996
File: 2.52 MB, 4032x2268, 20200613_162505.jpg [View same] [iqdb] [saucenao] [google]
4648996

Appreciate any critiquing of these

>> No.4648999

>>4648984
>>4648974
How is this different than using a photo? The model adjusts themselves and makes it more challenging or something?

Are you paying for that live stream?

>> No.4649002 [DELETED] 
File: 1.01 MB, 1366x804, gestthth.png [View same] [iqdb] [saucenao] [google]
4649002

if i gesture like this it's fine right. just do line of action, and all the joints is good?
so just do this for some hours i'll see progress right?

>> No.4649006

>>4648999
https://www.youtube.com/channel/UCOVNvkn-f6BW18AvplWI8YA
It's literally just this lol

>> No.4649007

>>4648529
>>4648527
Stop posting in /beg/ for your own sake. You don't deserve to be in this cesspool

>> No.4649017
File: 449 KB, 2100x1500, Background.png [View same] [iqdb] [saucenao] [google]
4649017

>>4648974
we are all shit
it is not a big deal
get comfortable with it

>> No.4649043

>>4648751
check in settings whether you have windows ink turned on or not

>> No.4649047

>>4649017
thank u for the encouragement anon.

>> No.4649109

how do you think a picture?

>> No.4649140
File: 639 KB, 1920x1080, Screenshot (90).png [View same] [iqdb] [saucenao] [google]
4649140

ive just bought a drawing tablet (huion h1060p) and been experimenting with it. this is my 3rd day of using it and i did this study of a cheetah. how can i go on about shading it so it looks at least somewhat okay?

>> No.4649145

>>4649140
I don't think shading fur is the best way to start shading, try doing boxes or cylinders first

>> No.4649146
File: 60 KB, 600x400, 1584727297107.jpg [View same] [iqdb] [saucenao] [google]
4649146

>>4649140
please tell me you didnt buy it because someone from here told you so

>> No.4649151

>>4649146
I bought the same one
it was cheap as balls, large, and works fine

>> No.4649152

>>4647532
You keep doing gesture as part of your daily drawing to build up a mental catalog of poses. You never "stop" gesture, it's always useful for training your mental imagery.

>> No.4649156

>>4649146
no i watched a bunch of reviews and it seemed like the best option for my budget. whats wrong with it?

>> No.4649173

Hey, wanted some advice before I posted a new thread. Would this be the board for identifying artists or brands? I found a dope piece of vintage artwork today but can't seem to find much information about the artist or company. Would that pertain to this board or should I post elsewhere?

>> No.4649186
File: 565 KB, 1410x2048, EJvqAc1UUAE2H-h.jpg [View same] [iqdb] [saucenao] [google]
4649186

>>4649156
a lot of people who have that model have a problem with the tip of the pen, which it needs to be pushed down quite a bit before the tablet starts responding/reading, making smoth lines hard for that reason a lot of people tend to make these short lines to form a larger one instead of doing it in one stroke, i know chicken scratch is a thing but i hardly see this problem being this bad with wacom users and is usually with huion. can you make lines like this without lifting your pen and varying the pressure

>> No.4649190

>>4649173
people hardly know anything aside from coomer art, but i think the board is mean to be only for posting your work and critique but theres no mods here so you can do whatever you want

>> No.4649196
File: 811 KB, 1063x649, SmartSelect_20200613-134319_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4649196

>>4649190
Damn. This is what I'm trying to identify. Do you think there would be a better board for this?

>> No.4649198
File: 860 KB, 1689x1409, spooky.png [View same] [iqdb] [saucenao] [google]
4649198

hi

>> No.4649203
File: 270 KB, 1920x1080, Screenshot (91).png [View same] [iqdb] [saucenao] [google]
4649203

>>4649186
i didnt felt any problems like that

>> No.4649206

>>4649196
/wsr/ maybe

>> No.4649231

>>4649140
You need to stop chicken scratching

>> No.4649233
File: 635 KB, 1101x1482, what do.jpg [View same] [iqdb] [saucenao] [google]
4649233

Ahhh... I made her look scary... How can I improve this?

>> No.4649245

>>4649231
how do i do that? if i try drawing long straight lines it always gets wobbly.

>> No.4649246

>>4649245
think about them then draw them fast in one stroke

>> No.4649247
File: 670 KB, 1200x2671, stage3.jpg [View same] [iqdb] [saucenao] [google]
4649247

catgirls are cute

>> No.4649252

>>4649245
You can also make a second layer over your concept and try and trace it with clean lines

>> No.4649269

>>4649247
is that you chris chan?

>> No.4649279

>>4649233
Flip your canvas more
Those eyes are wonky as fk

>> No.4649283

>>4649269
;3

>> No.4649287

>>4649233
You need to lower the eye on the left and the nose. There's too great a distance between the nose and mouth. Check the angle of the eyes on the ref. The eye on the left is lower, but you made it higher on yours.
Observe how the features on the face relate to each other more closely next try

>> No.4649293

>>4648703
what was your mindset when drawing this creature

>> No.4649304
File: 281 KB, 128x128, geese cube.gif [View same] [iqdb] [saucenao] [google]
4649304

Are there any bookmarks for the exercises in the beginner books? I know it's a weird question but it's a chore to have to sift through the BS in the right side of the brain book.

>> No.4649310

>>4649233
I'm beg, but from what I see, you are not getting the values correctly, in the reference, the shadow on the right side of her face is darker than the left one, but if you check your drawing the two sides are equally dark.

Also here's a trick, use your pen to measure: look at your reference and put the pen parallel to the lowest point of both eyes to see if they are at the same height or not.

Also, flip the canvas or use a mirror, lol

>> No.4649312

>>4649279
Thank you! I’ve actually never flipped my canvas before. But I will try to now to see if it helps.

>>4649287
This is really helpful. I knew there was something up with the left eye but I didn’t really think of the nose-mouth area... Thank you so much for your advice.

>> No.4649313

>>4649304
just skip the first chapter

>> No.4649335

>>4649310
Thank you so much! I’ll be studying more about values tomorrow, so hopefully I’ll make some improvements.

About the flipping of the canvas... Another anon actually suggested that. May I know what I’m supposed to achieve with this technique?

>> No.4649341

>>4649007

I don't think im out of /beg/ yet
Plus i like talking to people here

>> No.4649342
File: 2.47 MB, 2205x2137, unfin crow.jpg [View same] [iqdb] [saucenao] [google]
4649342

>>4648912
I want to take this comparison as a compliment, but I know for a fact that I fucked up on the face.
Admittedly the picture I made is only 4x5 inches, but people have and do make great small art, I need to get good.

>> No.4649348

>>4649335
You know that feeling when you draw something, go to sleep, and then the next day the drawing looks like shit? That's because after a certain amount of time spent on a single piece, your brain gets used to that image, and so you can't notice obvious mistakes.

Flipping the canvas accelerates that process, so spam it a lot as if you were quicksaving in Skyrim.

>> No.4649361

>>4647663
line of action

>> No.4649385

>>4649348
Gotcha. Thanks so much again!

>> No.4649389

Stop typing like that

>> No.4649428

new
>>4649425
>>4649425
>>4649425

>> No.4649720
File: 471 KB, 1523x2006, Freak Critique.jpg [View same] [iqdb] [saucenao] [google]
4649720

I just started drawing "seriously" before the Corona wiped out Western Civ.

Did some DrawBox and Loomis.

I'm trying to work on getting better at gestures and details.

This one took about ten minutes, looking for feedback on how to be more clean and detailed.

Thanks frens