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/ic/ - Artwork/Critique


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4639956 No.4639956 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4636185


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4639962

Anyone got a mega link to SFM collections so I can use them as ref?

>> No.4639966

Is Feng Zhu right? Are burnout fags NGMI?

>> No.4640040

>>4639966
I mean his method probably works but some people got their arms injured doing those numbers non-stop, it's not for everyone at least in the beginning

>> No.4640042
File: 164 KB, 1000x1333, IMG_20200609_150002230.jpg [View same] [iqdb] [saucenao] [google]
4640042

Hi, i would aprecciate it if someone helped me with the placement of the eyes.

>> No.4640066
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4640066

>> No.4640074
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4640074

>>4639956
How much do you guys think GI can bench? I’m convinced he lifts, if only a little

>> No.4640093
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4640093

I'm here for memes.
Some ass over at /r9k/ told me to come here and essentially called me a "noob."

Tell me what's up with this sketch so far and where I'm going wrong, please.
If you can post references to places from where you're drawing your criticism, that'd be fantastic.

>> No.4640096
File: 120 KB, 774x1239, 1578857383678.jpg [View same] [iqdb] [saucenao] [google]
4640096

Everyone in this thread, draw this figure.

>> No.4640099

>>4640096
Draw her yourself if you need to coom to her so badly

>> No.4640105
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4640105

>>4640093
Mouth is massive, the cheekbone doesn't actually stand out like that, the eye is nearer to the nose than the edge of the face, ears are too small

>> No.4640107

>>4640099
lol
It's an exercise. They're trying to get us to do impromptu art, I guess.
But, I'm here to work on MY art; not art for or of someone else.

>> No.4640110

>>4640105
Gotcha, thanks so much !!

>> No.4640117

>>4639956
post 3 references dummie

>> No.4640128
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4640128

>>4639956
What exactly is symbol drawing, and how do you know that you're doing it?

>> No.4640133

>>4640042

Watch

https://www.youtube.com/watch?v=1EPNYWeEf1U

There isn't one right answer of where the eyes should be placed, think about what you are trying to achieve with this drawing. It would help if you give more details about the piece weather this is a study from reference or something from your imagination.

>> No.4640139
File: 400 KB, 844x1500, 20200609_224353.jpg [View same] [iqdb] [saucenao] [google]
4640139

Just something drawn in Takehiko Inoue's style. Looking for mistakes that I may have missed.

>> No.4640144

>>4640128

Symbol drawing is drawing the idea of something rather than drawing an accurate representation of it.

If you've played Charades where you are drawing, the optimal way to play it is by drawing symbols. They are the quickest way to communicate through drawing what something is, although the symbol you are drawing may not look like anything like the real thing, an example of this would be a heart.

>> No.4640165
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4640165

>> No.4640175

>>4640165

Cute painting.

Did you use reference for this? the image overall looks rather flat, and could do with some shadows to describe the form. If you squint at the image the body almost blends into the page.

>> No.4640190

>>4640139

Hi, I wanted to get a bit more information to then try and give you some advice.

What is your aim from drawing this, were you using reference to study the artists style or making your own piece in his style?

>> No.4640199
File: 110 KB, 270x480, rsz_1screenshot_20200609-171922.png [View same] [iqdb] [saucenao] [google]
4640199

>>4640175
This is my reference.

>> No.4640204

>>4640199
ah this is a good example of symbol drawing
not that it isnt a cute lil painting lol

>> No.4640208

>>4640190
Its something original, just in his style.

>> No.4640209

>>4640133
Thanks for the advice, it's just that i always have problems when placing the eyes.
To answer your question, it's from my imagination.

>> No.4640211

>>4640099
>>4640107
You're never going to improve quickly, if you're this picky about drawing.

>> No.4640246

I feel like gesture studies are a waste of time because I'm still too much of a /beg/. If I do a gesture drawing and then try to sketch over it, I will always without fail totally fuck up the body/limb proportions. I always end up drawing Lanky Kong looking people with really long arms and really long torsos. My only saving grace is that I am (usually) able to draw correctly proportioned construction mannequins in stiff poses but that defeats the whole purpose of gesture studies?

>> No.4640248

>>4640211
You're probably right.

>> No.4640265

>>4640209
Using reference will always be a big help! You can't imagine everything and reference should always be there to help you.

Just having some reference should help your eye placement problems.

>> No.4640286

how should i work on poses. right now i do 20 minutes of 1 minute poses and then 20 minutes of 2 minute poses. the 1 minute poses are horrible and i don't feel like they're helping. the two minute poses are much better. should i drop the 1 minute poses? when and why do i try 1 minute and 30 second poses?

>> No.4640308
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4640308

Does anyone have any advice on how to achieve this kind of linework? Clean, smooth, pressureless, like out of a coloring book
Is there a tool i'm unaware of that can facilitate this pristine look? i use high stabilizer and i still have such a fucking hard time attempting clean lines

>> No.4640312

>>4640308
vector graphics

>> No.4640334

>>4640286
new masters academy session go like five 1 minute poses, three 2 minutes poses, two 5 minute sposes and one 10 minutes pose
I think the 1 minute poses are just to warm up and find the main gesture of the figure, I do stick figure with a flat torso at that stage

>> No.4640336

>>4640308
pen tool maybe? idk really tho, I've never used it but looks like stuff you'd do in illustrator

>> No.4640343

>>4640334
You should be doing the same thing with gesture at the start of all of those different timed poses.

>> No.4640349

>>4640246
I feel like gesture drawings and anatomy studies should be approached separately. Gesture exercises aren't meant to be used as base for a more detailed drawing, the point of gesture drawings is to capture gesture aka. the flow of a pose ONLY, without going into any kind of detail. It's meant to exercise the feel of a pose, to avoid stiffness, not to improve on more technical skills like accurate proportions, that requires a different kind or exercise. I suggest you keep working quick poses for gesture and then some slow studies on the side to slowly train your eyes on anatomy accuracy. Working on the two separately is the way to go to avoid overwhelming yourself in my opinion.

>> No.4640353

I'm a /beg/ even in terms of /beg/. I'm trying to do gesture drawing right now. What should I also be working on?

>> No.4640371

on quickposes there's a hand section. do i "gesture draw" hands? how does that even work?

>> No.4640383

I'm too goddamn tired to draw today, how do you all manage to draw when you aren't feeling up to it?

>> No.4640385

>>4640353
i know it's almost a meme here at this point but that Loomis book in the sticky is a solid starting point

>> No.4640388

>>4640308
vectors, curves, guides and all that. i'd bet money that most of that wasn't freehand.

>> No.4640391

gonna finally listen to you fuckers and do the fucking "fun with a pencil" book or whatever the fuck its called, gimme 10 minutes to sketch this shit up

>> No.4640393

>>4640383
its like lifting, you force yourself to do it anyway

>> No.4640396

>>4640383
a puff of weed helps me get over my anxiety and fear of failure.

>> No.4640399
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4640399

>>4640096
quick drawing, too lazy to do a head

>> No.4640400
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4640400

new style test testing styles

>> No.4640401
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4640401

>>4640096
god help me this doesnt look right at all

>> No.4640403
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4640403

How can I make legs be attached here? What else is there that looks off?

>> No.4640423

>>4640400
Shift her left eye back into the skull. Compare the two eyes. Maybe move the nose a little as well.

>> No.4640425
File: 206 KB, 1515x2525, hmasryrter.jpg [View same] [iqdb] [saucenao] [google]
4640425

>>4640199

>> No.4640434

>>4640401
i think its your shoulders and your neck, shoulders look a bit on the smaller side but the head looks pretty disjointed, i dunno im just throwing out shit

>> No.4640435
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4640435

>>4640391
fuck done, he looks fine for a 10 min sketch, but im open to getting shit on thats why im here in the first place :D

>> No.4640443
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4640443

I totally fucked the cast shadow.

>> No.4640445

Are there any websites that let you put specific clothes on a model? I've been looking all day for decent "dressup" sites and they're all either extremely simple games made for little kids or creepy websites that look like they'd give me viruses every second

>> No.4640448

>>4640400
I like how those 3 little lower lashes always lets me know who it is

>> No.4640450

>>4640445
shopping sites?

>> No.4640452

>>4640450
like what?

>> No.4640455

>>4640391
hell yeah get that Loomis

>> No.4640458

>>4639956
How to stop my hand from hurting when doing the Dynamic Sketching and DAB line exercises? I'm drawing from my elbow.

>> No.4640478
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4640478

So, it turns out I have a high digit ratio

>> No.4640512
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4640512

I wanna die

>> No.4640520

>>4640478
>that index to ring ratio
I see you trannie

>> No.4640549

>>4640512
It's not that bad. Make your lines thinner and it should improve lots

>> No.4640568

Does anyone else have artblock before even starting? Throughout the week I’ll get inspired and take notes on things to try, exercises to do etc. But I can’t bring myself to sit down and do it and I get disappointed in myself and mope and find excuses to put it off or do nothing about it. Anyone have a similar experience and could offer advice or examples of how you got over it?

>> No.4640573

>>4640568
just draw something bro, nothing is actually stopping you
maybe you don't want to but that's another thing

>> No.4640580

>>4640568
Yeah I just draw anyways

>> No.4640594 [DELETED] 
File: 111 KB, 300x450, CommanderAstra.png [View same] [iqdb] [saucenao] [google]
4640594

Is it cool to hide the arms like this? Perhaps I should go for a more dynamic pose?
I dunno what I'm doing anymore but I really like the chest and cape part

>> No.4640597

Is there any sort of trick when it comes to getting an extremely foreshortened pose/in general relatively accurate? Even if more foreshortened than said pic? Yes I know animu but it's just an example of the kind of poses.

>> No.4640598
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4640598

>>4640597

>> No.4640600
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4640600

>>4639956
Cartoon Study

>> No.4640621 [DELETED] 
File: 114 KB, 304x450, CommanderAstra.png [View same] [iqdb] [saucenao] [google]
4640621

Is it cool to hide the arms like this? I don't know what I'm doing anymore but I like the chest and cape parts, maybe I should do a more dynamic pose?

>> No.4640627

>>4640265
Thank you for the advice man, really appreciate it

>> No.4640634

>>4639956
any good material on character design?
im not the best at backgrounds and anatomy or perspective but i fell like i have somewhat solid enough experience to tackle what i have been wanting to make all along
thing is, i dont exactly want to draw 50s style magazie funnies, i can already see a design as 3d shapes, hell sometimes i doodle in paint using the bezier tool and some circles i throw around as reference

>> No.4640640

how did you learn to draw clothes? if i keep doing anatomy studies ill never learn.

>> No.4640641
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4640641

I can't handle this hatching. I know I should work on form and accuracy and line quality first but once I'm actually ready to study values and shading I don't think I can do it this way again.

>> No.4640649
File: 70 KB, 645x693, gottablast.png [View same] [iqdb] [saucenao] [google]
4640649

baja brainblast

>> No.4640662

>>4640649
Have you read Fun with a pencil yet at any chance? Because you should need it.

>> No.4640674

>>4640662
I'm making fun of this and giving up, i shat it out in 15minutes.
this isn't a drawing i want critique on just throwing shit on the wall

>> No.4640680
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4640680

This is the best hand ive ever drawn. Please shit on it for me

>> No.4640685

>>4640621
>>4640594
is this like a crappy copypasta i didnt hear about?

>> No.4640694
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4640694

Is my OC good? Have I gmi?

>> No.4640698

>>4640680
i mean you asked for it

the gap between the pinky and the ring finger is whack, the pinky itself is whack (at least the tip of it is) the middle of the middle finger stands out as it looks like it possess no muscle mass, the ring finger and middle finger look like their conjoined, the palm lines do not fit at all.

also you should stop smoking, clean up your cards and take that mug to the kitchen and load it in the dishwasher, that or wash it by hand

>> No.4640700

>>4640694
heh, gottem

>> No.4640703

>>4640698
nah really appreciate that criticism. I drew my own hand which is probably part of why it looks so poor
and the smoking is to fight off alcoholism. I hate it but its too hard to stop

>> No.4640706
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4640706

trying Vilppu's building bodies with spheres exercise

>> No.4640709
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4640709

>>4639956
How the fuck do you draw women? I'm not done with this so if you see any weird shit, can you please tell me?

>> No.4640711

>>4640649
I think I saw you post on the previous /beg/ thread.

try looking at references. Pick an image from your favorite artist or from real life and break them down.

>> No.4640714

>>4640709
Reiq has some helpful tutorials on youtube to get you started.

>> No.4640720

>>4640597
you will have to go down the rabbit hole of drawing in perspective

>> No.4640724

>>4640703
fair enough, but would it kill you to get some sleeves for those cards anon?

>> No.4640726

>>4640724
its bulk, everything of value is sleeved away

>> No.4640735

>>4640435
good job bro. keep grindin'. <3

>> No.4640744
File: 270 KB, 700x700, z5l89rkxh6g11.png [View same] [iqdb] [saucenao] [google]
4640744

>>4640349
>Working on the two separately is the way to go to avoid overwhelming yourself in my opinion.
I can't even do one without overwhelming myself. Every gesture study video lecture Ive watched, I am fighting back angry tears by the second round of exercises because all I am doing is making helpless scribbles that don't even look like the model I'm supposed to be drawing, so I just go back to rote copying shitty anime that at least makes me feel good. And I won't even bother to describe how miserable anatomy study makes me.

>> No.4640745
File: 3.44 MB, 4608x3456, 20200609_224034[1].jpg [View same] [iqdb] [saucenao] [google]
4640745

I'm gonna have an aneurysm if I have to draw another fucking blook AAAAAAAAAAAAA

>> No.4640769
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4640769

any tips for a film-noir/punk/crosshatched style?

its kind of what im aiming for here but i have a hard time with transitioning the shades and achieving the angular look.

>> No.4640774
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4640774

>>4640096
can't shade for shit

>> No.4640776
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4640776

>>4640698
Heres my reference if that helps show why some stuff looks the way it does
I get the gaps look weird but in the picture you can see that there really are gaps

>> No.4640788
File: 512 KB, 784x512, Screenshot (111).png [View same] [iqdb] [saucenao] [google]
4640788

>>4640042
Here you go anon!

I recommend sketching out the nose, eyebrows, and the top of the orbicularis before trying to figure out where the eyes go.

also, the skull is more like an egg with flattened ends.

>> No.4640791

>>4640776
you seemed to have like over done it though, but the biggest thing is the palm lines, looks like you put it on the ball of your hand almost your wrist even

>> No.4640797
File: 171 KB, 1143x1143, IMG_20200609_213446_216.jpg [View same] [iqdb] [saucenao] [google]
4640797

>> No.4640806

>>4640791
thats fair, im not entirely happy with how they turned out either

>> No.4640808

Is sketchfab the best site to use realistic 3d models for reference? What are some of your most used models/sites?

Preferably free

>> No.4640813
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4640813

please i need advice, i am terrible

>> No.4640826

>>4640813
Work on primitives.
Boxes, spheres/blobs, cylinders, etc.
Learn to measure.

>> No.4640833
File: 28 KB, 814x377, 22-08-07-images.jpg [View same] [iqdb] [saucenao] [google]
4640833

>>4640744
Ok now i'm 100% sure you're confused about what gesture actually is.

People usually think gesture drawing looks like [pic related]. This is not gesture drawing. This is the drawing of a puppet with guide lines over it.

>because all I am doing is making helpless scribbles that don't even look like the model i'm supposed to be drawing
Again, gesture is not supposed to look like a presentable human being. You're not drawing a person, you're drawing what the person is doing with their body and nothing more, no unnecesary details like faces and fingers, only movement. So gesture IS supposed to look like helpless shitty scribbles because you're not drawing details and body parts, you're just scribbling the idea of movement.

If this is a little hard to understand take a calm read at this and look at the visual examples. It explains some cool stuff.
http://www.ingetang.com/praxis/the-natural-way-to-draw-intro/the-natural-way-to-draw-part-1/section-1-contour-and-gesture/

>> No.4640834

should I begin figure drawing by doing 30-60s sketches or more time like 5 minutes for more detail?

>> No.4640836

>>4640834
uh, I mean gesture drawing

>> No.4640840
File: 109 KB, 414x640, D8B621FD-BBAA-4D28-9825-6A591CE4DFF5.jpg [View same] [iqdb] [saucenao] [google]
4640840

I should probably put this in the porn art thread. But there’s no nudity. Or quality. I wish I was dead. If I draw myself dead will it happen? I remember drawing a comic of someone killing me when I was in kindergarten. Is it normal to wish to die when you’re so young?

>> No.4640852
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4640852

>>4640840
maybe, maybe not, these kind of questions really arent for a /beg/ thread though anon, thats the kind of stuff you should probably talk to a psychiatrist about, get help senpai, your gonna make it ^_^

>> No.4640853
File: 68 KB, 1024x1024, DhDRp-QXUAAQfmJ.jpg [View same] [iqdb] [saucenao] [google]
4640853

what makes this seal so shiny and wet?

>> No.4640854
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4640854

last one for tonight, idea really latched onto me so i added a little extra loomis pls dont come and murder me

>> No.4640856
File: 1.77 MB, 452x335, giphy (1).gif [View same] [iqdb] [saucenao] [google]
4640856

>>4640853
>shiny
>wet
i think you answered your own question there anon

>> No.4640860
File: 55 KB, 839x427, 25C02134-15AA-4292-BFD9-944CFD1968C0.png [View same] [iqdb] [saucenao] [google]
4640860

hey can anyone help me with this one? its supposed to have a little bit of a retro feel, but i know the dress and the lighting are really bad.

>>4640840
i think your art is really sweet. i love your lines and your style. the left forearm is too short though.

>> No.4640868
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4640868

>>4640856
How do i go about coloring something like that? where do i put the white?

>> No.4640869
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4640869

critique?

I wasn't too sure to add the coracobrachialis on the left arm

>> No.4640880
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4640880

>>4640868
no clue anon, theres a segment in the sticky that can help if you havent already read it but other than that i cant really help ^_^; sorry bout that, i was just meming a bit

>> No.4640890

>>4640854
I like it it's really cute

>> No.4640915
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4640915

I've been reading/watch Micheal Hampton's stuff recently and trying to nail the gesturing technique I still feel theirs something I'm not doing

>> No.4640940
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4640940

>>4640833
Unforuntately you are wrong. I know precisely what gesture studies are. Look at this guys ~1 min gesture studies
>>4637439
You are lying through your teeth if you are going to tell me "gesture is not supposed to look like a presentable human being." Those are exactly what gesture studies look like. I fucking told you. I've sat through vilpu and hampton video lectures. I know what I should be doing should look like. And I'm telling you. My gesture studies are retarded fucking scribbles that take 10 mins to even get to a point where they are 1/10th as good as other peoples 1 min gestures.

>> No.4640961
File: 34 KB, 638x479, 00-23-06-images.jpg [View same] [iqdb] [saucenao] [google]
4640961

>>4640940
cool, now take a look at this. This is also gesture.

the sketches you linked have some details that make them look more polished but aren't necessary to what gesture essentially is, like ears, hair buns, guidelines for eyes and even friggin nipples. If your skill still doesn't reach that level then try something more rudimentary and go up from there. If you compare yourself to ppl who have more skill and speed than you you're fucked. avoid that and just try to work at your own pace.

>> No.4640968

>>4640788
Wow, i was ok with a simple tip, but this is awesome! Thanks for the help man.

>> No.4640971

>>4640915
How long did you take to do these? Something I'd suggest is looser lines if they're just gesture drawings for practice. I found it pretty successful to add more of the form after putting down the lines for the movement of the figure. Save the more controlled lines for detail work in more finished drawings.

>> No.4640982
File: 199 KB, 506x900, 20200610_024238 (1).jpg [View same] [iqdb] [saucenao] [google]
4640982

don't know how to draw arms and legs ywt. Any advice

how is the chest area and how do you twist the oblique muscle

>> No.4640993

>>4640982
You just have to get an anatomy book and draw from it man.

>>4640915
With gesture, you still have to pay attention to the proportion of the figure you're drawing. I think that's what you're lacking most at the moment. Knowing anatomy will also help with gesture, so cycle through the whole book frequently, don't get bogged down with one chapter.

>>4640869
Don't worry about the coracobrachialis dude. Work on learning to draw forms properly in perspective. You're at a stage where studying anatomy wouldn't be too helpful. You've better off doing Proko's "mannequinization" exercise right now. Look it up on youtube.

>>4640834
>>4640836
There's no rule to it. I've personally never done 30 sec or 1 min poses, ever. I normally warm up with half an hour of 2 or 3 minute poses, enough time for me to lay in structure properly. Then I move on to whatever work I have to do that day.

>> No.4640996

>>4640993
>You just have to get an anatomy book and draw from it man
I-i don't know what to take from this.

>> No.4640998

>>4640597
there are lots of techniques in scott robertson's book about moving things around in perspective. im sure a few would be applicable.
kim jung gi said on a stream he thinks of the box around a person when drawing them with foreshortening. he then drew a long box with a lot of foreshortening and drew a human figure in that box, with the pelvis at the midpoint.

>> No.4641002

>>4640996
the whole point of an anatomy book is to teach you how to draw arms and legs...

>> No.4641009

>>4641002
i understand that but the loomis books and other books i have don't go too into the oblique muscle so i was asking for other peoples advice.

>> No.4641013

>>4640776
bruh is that a complete set of the original bionicle in the background

>> No.4641021
File: 363 KB, 900x683, testA.jpg [View same] [iqdb] [saucenao] [google]
4641021

second try. please i need advice,

>> No.4641025

>>4641021
you're not even following the guidelines you drew on the ref

>> No.4641029

>>4640813
love original. can you post it ?

>> No.4641032

>>4639962
Anyone? No SFM Hoarders here?

>> No.4641056
File: 281 KB, 1394x1280, progress.jpg [View same] [iqdb] [saucenao] [google]
4641056

Hello. This is my progress so far, what do you guys think? I'm tired of drawing faces, think I'm going to start figure drawing now.

>> No.4641068

>>4641013
yes it is

>> No.4641078
File: 276 KB, 985x1231, 44e6087298f83e8e239d31dad7849a15.jpg [View same] [iqdb] [saucenao] [google]
4641078

>>4641056
forgot to post. batman is obviously copied from this one. compared to the original it's way uglier.

>> No.4641090
File: 656 KB, 1500x683, 1591773600455.jpg [View same] [iqdb] [saucenao] [google]
4641090

>>4641021
work on angles i guess

>> No.4641093

>>4641056
>>4641078
why don't you just learn how to measure bro

>> No.4641100

>>4641093
i'm trying, bro, i really am.

>> No.4641114
File: 37 KB, 289x650, mina.png [View same] [iqdb] [saucenao] [google]
4641114

her body is broken and I got lazy and didn't draw the left hand, but at least I think I got the proportions right this time.

>> No.4641122

>>4641100
Post which metod of measuring you're studying because you clearly tried to do that batman by eye

>> No.4641130

>>4640961
This is a retarded question but what do gesture studies help with?
My drawings are all stiff and uninteresting, but that doesn't bother me. What does bother me is that my drawings take 5+ hours to churn out a single character in a stiff pose.

>> No.4641141

>>4641122
My method is: find the midpoint, mark it on the paper and guesstimate everything else by comparing it to the length between the top and the midpoint.

Yes, the batman drawing was rushed. I remember spending 1hour for it, of which 45min were used for hatching. But even the ones I spend 30min+ measuring don't look so good.

>> No.4641160

>>4641122
Recent total beginner here. Is there a resource I could read on measuring references? Every time I try to copy an image I always mess up the proportions for that reason.

>> No.4641216

>>4641029
seconding

>> No.4641228

>>4641160
Drawing on the right side of the brain explains this very well, you can skip the "scientific" explanation of you want, but that book is beginner's best friend.

>> No.4641230

>>4641228
nice ty

>> No.4641231

>>4641130
>This is a retarded question but what do gesture studies help with?
>My drawings are all stiff and uninteresting
Well that's exactly it lol. Gesture brings things to life, err to the more dynamic t. Hustons
>What does bother me is that my drawings take 5+ hours to churn out a single character in a stiff pose.
ur gonna hate me but tt really is raw practice. And prolly willing to let yourself loosen up more

>> No.4641232

>>4641160
Keys to drawing.

You could also check out the sight size drawing course in the video thread

>> No.4641235

>>4640993
can you crit >>4640860

>> No.4641252

When practicing by copying something like a simple drawing of a face, should I be doing construction? Or is it fine to just copy the lines?

>> No.4641272

>>4641231


I DON'T CARE that the poses in my drawings are stiff and uninspired.
I DON'T CARE that my fine-grain anatomy isn't that great and I just guess what muscles like the bicep and obliques are doing.
I DO CARE that I take 5+ hours to draw a single character in a stiff pose
I DO CARE that my general-level anatomy/proportion is so lacking that I have to spend hours drawing and redrawing the same character's limbs until the character appears to have correct proportions
I DO CARE that I can't actually draw or think in perspective and I basically draw the same few characters in the same 3/4 zoomed out perspective

So now that we consider the above, what is important and what should I be focusing on? If it matters at all, I force myself to draw from imagination mostly, and rarely use references.

>> No.4641282

>>4641272
Pick Vilppu
Draw from life and references
Develop a visual library

>I force myself to draw from imagination mostly, and rarely use references.
You're handicapping yourself and this won't benefit you in any way. If you can't draw what's in front of you then you won't be able to draw what's in your mind

>> No.4641289

>>4641141
Make a grid, the smaller the square the easier it is to measure. In following drawings increase the size of your squares, this way you'll develop your sense of measuring. After that it should be pretty easy to see all the horizontal, vertical and diagonal lines you need with using just the middle cross

>> No.4641314
File: 186 KB, 603x820, 2020-06-10 06_50_12-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
4641314

how do i draw legs? Anyone got any tips or references they go to?

>> No.4641332 [DELETED] 
File: 1.45 MB, 3008x3350, IMG_20200610_045025.jpg [View same] [iqdb] [saucenao] [google]
4641332

>>4641272
>>4641130
working gesture helps make shit look less stiff and uninteresting. Also speed. why else would people force themselves to draw quick poses. Oh and you should totally use references from time to time, it helps a ton

pic related i just shat these. both took five mins at most.

>> No.4641357

>>4641289
Hmmm, interesting. I saw people here complaining about how using a grid does not help at all and makes you stagnate. I'll give it a shot tho, thanks.

>> No.4641377
File: 516 KB, 1886x1703, file.png [View same] [iqdb] [saucenao] [google]
4641377

can somebody tell me what I'm doing wrong.

>> No.4641388
File: 133 KB, 552x669, 153992671278.png [View same] [iqdb] [saucenao] [google]
4641388

>> No.4641393

I'm never going to stop being a beginner am I?
I hate myself

>> No.4641397

>>4641314
Anatomy for sculptors helped me a lot

>> No.4641426
File: 588 KB, 1999x364, material_roughness_remap.png [View same] [iqdb] [saucenao] [google]
4641426

>>4640868
just draw what you see. it's not rocket science.
if you want to go deeper, look into realistic rendering techniques. https://google.github.io/filament/Filament.html is an excellent reference

>> No.4641442
File: 106 KB, 1243x823, file.png [View same] [iqdb] [saucenao] [google]
4641442

Are those fine for 30 sec?

>> No.4641502

>>4641426
thx anon, this looks like something i want to digest.

>> No.4641509
File: 83 KB, 634x900, chickenskratch.png [View same] [iqdb] [saucenao] [google]
4641509

>>4640096
I know I'm late
but please rate
proportions be damned

>> No.4641532

>>4641442
Shut the fuck up you little bitch. Your art is shit.

>> No.4641541

>>4640204
>ah this is a good example of symbol drawing
How so?

>> No.4641565

>>4641442
You focused on the right things, they're clean and you got some cross-contour going on.
You're good my dude.

>>4641532
Take your meds

>> No.4641574

>>4641532
autist

>> No.4641577
File: 464 KB, 619x1100, DSC_0227.jpg [View same] [iqdb] [saucenao] [google]
4641577

Hampton heads

>> No.4641581
File: 61 KB, 1200x600, drawing.jpg [View same] [iqdb] [saucenao] [google]
4641581

>>4641442
they do look quite stiff for gesture drawings though, try to find more continous motion and note the angle of the hips and shoulders

>> No.4641591

>>4641565
>>4641581
Really appreciate the replies.
>they do look quite stiff for gesture drawings though
Yeah that's what I was thinking. How much time does it took you to make one of the gesture in your pic? They're pretty impressive.
Btw, what's the deal with that retard? Not the first time he replies to one of my post.

>> No.4641602

>endless suffering
Why are we still here? Just to suffer?

>> No.4641621
File: 1.34 MB, 3839x1973, 1989089.jpg [View same] [iqdb] [saucenao] [google]
4641621

How does one capture the look and feel of medieval artwork? Is this something I could do if I'm really bad at drawing / painting?

>> No.4641624

>>4641591
I got those from the internet just to show you a good example, I'm not quite there myself yet but I'd say forget about how much you can do in a certain amount of time and just focus on getting the best gesture you can down, eventually you will get faster anyway, the main point of quick sketching should be to build your knowledge of how the body moves and add it to your work.

and he's nobody, it's a waste of time to even think about.

>> No.4641636

>>4640813
Dorian Itens Accuracy Guide

>> No.4641646

>>4641591
while >>4641581 is right about your 30 sec gestures being a bit stiff, comparing them to those gestures is a bit disengenous.
They're tight, structural and controlled yet fluid and rhythmic, which is simply not possible in a 30 sec timeframe. For those you're looking more at a window of 2-5 min.
As example here's some of vilppus 30 sec gestures https://www.youtube.com/watch?v=rbSuMvdluvQ
You can practice being more fluid and rhythmic with your 30 sec gestures but it's gonna be at the price of accuracy and control. (that's not a bad thing really if you think of it as an excercise instead of getting a pleasing result in the end)

>> No.4641664
File: 331 KB, 800x1200, 0080.png [View same] [iqdb] [saucenao] [google]
4641664

>> No.4641700

>>4641624
I'm trying to force myself to speed up the process since I'm usually quite slow, but yeah maybe I'll give myself a little bit more time to flesh them out.
>>4641646
Holy shit he's so fluid, I take way more time to think about my lines. I've been studying Hampton, is it worth it to take a look at Vilppu's stuff?

>> No.4641737
File: 335 KB, 2615x2477, 836121FF-589D-4A85-8269-A2A2D52BBFCE.jpg [View same] [iqdb] [saucenao] [google]
4641737

I have no idea wtf I’m doing or how to finish anything or get better. I own Fun with a Pencil and Drawing on the Right Side of the Brain I’m too retarded and impatient to learn much from them. I know I’m ngmi but just want to be good enough to have casual fun with it.

>> No.4641738
File: 32 KB, 686x385, 5063C0E5-9E98-4EEF-A109-12D5FC62F5EC.jpg [View same] [iqdb] [saucenao] [google]
4641738

>>4641737
Ref photo

>> No.4641741

>>4641700
>is it worth it to take a look at Vilppu's stuff
Always, vilppu is amazing.

>> No.4641746

>drawing for 1 week
>already have forearm pain
never even stood a chance...

>> No.4641755

>Draw a straight line
Okie
>Draw a straight line between two points
ARGH

>> No.4641761
File: 438 KB, 720x544, vlcsnap-2020-06-08-19h31m24s998.png [View same] [iqdb] [saucenao] [google]
4641761

>>4640600
Reference image

>> No.4641763
File: 1.63 MB, 3560x4000, Untitled_Artwork-1.jpg [View same] [iqdb] [saucenao] [google]
4641763

>> No.4641767

>>4641737
resize your images next time.
use a ref with better resolution, the “draw what you see” approach assumes you can actually see shit.
look at textures, hatching and/or contour lines to add depth to your sketch.
keep at it!

>> No.4641769

>>4641737
>I know I’m ngmi but just want to be good enough to have casual fun with it.
Give Dynamic Sketching a try, it should improve your lines and it's actually pretty fun imo (until you get to cars and planes, fuck those)

>> No.4641772
File: 1.63 MB, 3504x2552, IMG_20200609_112802.jpg [View same] [iqdb] [saucenao] [google]
4641772

Hey guys! Let me know what do u think!

>> No.4641789
File: 387 KB, 462x922, file.png [View same] [iqdb] [saucenao] [google]
4641789

I am deeply dissatisfied, but I just keep practicing and hopefully some day I'll improve.

>> No.4641803

Right side of the brain or Keys to drawing
RIGHT SIDE OF THE BRAIN OR KEYS TO DRAWING
WHICH ONE DO I START WITH AAA

>> No.4641805
File: 274 KB, 1500x1124, 10_June_2020.jpg [View same] [iqdb] [saucenao] [google]
4641805

AAAAAAAHH

>> No.4641826

>>4641772
the face on the left is good but i can tell your structure is not solid yet
the pants are flat and the feet isnt planted to the ground
do more volume studies and get that line to look solid and make it seem like it has form before jumping into shading
>>4641789
i know u are depressed but just do basic anatomy and perspective studies
it shows in your work you lack these

>>4641805
thinking way too much of anatomy and structure losing a shit ton of appeal
u need a good balance

>> No.4641843
File: 246 KB, 727x725, 15917615275010.png [View same] [iqdb] [saucenao] [google]
4641843

samurai hard

>> No.4641855
File: 37 KB, 445x659, file.png [View same] [iqdb] [saucenao] [google]
4641855

>>4640096

>> No.4642010
File: 85 KB, 200x200, 1579224133302.gif [View same] [iqdb] [saucenao] [google]
4642010

I often like to comb through /beg/ and see if there's any pieces I can help out with. However, I can't do that because there's little here to work with - this /beg/ thread in particular. You people need to pour more time into your work before you ask for a critique. Your incredibly basic sketches are not enough for anyone to provide real, substantial feedback.

>> No.4642013

Could anybody recommend some anatomy resources that cover the elbow really well? I'm studying arm/forearm anatomy but most of my study material doesn't go too much in detail about it, and doesn't explain why they draw it like that

>> No.4642020
File: 18 KB, 558x614, 1586283876483.jpg [View same] [iqdb] [saucenao] [google]
4642020

>>4642010
>i have to let them know they're too shit to be helped! that'll help them! reeeeeee

>> No.4642036

How do I stop worrying about making the perfect first mark or first line?

>> No.4642045
File: 37 KB, 1280x720, maxresdefault (3).jpg [View same] [iqdb] [saucenao] [google]
4642045

>>4642036

>> No.4642052
File: 728 KB, 2916x1276, progression.jpg [View same] [iqdb] [saucenao] [google]
4642052

>>4642010
pls gib tips on how I can attain Tetsuya Nomura's style and skills, thank you.

>> No.4642054

>>4642052
mirin the prog bruh

>> No.4642061

>>4642054
Thanks!

>> No.4642065

>>4642013
proko's got a good video on the forearm and joints in general. elbow is a hinge joint between the humerus and the two bones of the forearm - the radius and ulna.

then the ulna and radius of the forearm have their own joint that allows the radius to twist over the ulna. if you see an animation of the forearm, those two bones in your forearm twist over each other much faster than you might think, which causes some confusion as to their shape.

>> No.4642074
File: 168 KB, 618x478, 1586817291348.png [View same] [iqdb] [saucenao] [google]
4642074

>>4642052
>how I can attain Tetsuya Nomura's style
You can't. Don't try and chase another artist's style - you simply cannot and will not ever capture it. Seriously, it'll only leave to frustration.

You've done a decent job copying another portrait. But it looks like you're copying individual facial features and placing them where you think they go based on your ref. You're close, but the point is that you're not trying to draw, but rather trying to copy (and it shows). Listing what you got 'wrong' with your drawing wouldn't address the root of the problem.

Don't simply try and copy another artists style. Testsuya's style is their own unique interpretation of the fundamentals of drawing. You will never fully attain their unique interpretation, because you haven't practiced and explored the medium like they have. You need to embrace the joyous fact that you will have your own stylistic exploration to undergo.

>>4642020
Work on your reading comprehension. That's not what I was saying.

>> No.4642081

>>4640840
Sounds like you should KYS.

>> No.4642092

>>4642036
Your drawing will always somehow be imperfect no matter what you do. So don't worry.

>> No.4642093
File: 786 KB, 588x673, 1572226948909.gif [View same] [iqdb] [saucenao] [google]
4642093

>>4640776
Don't use your phone for such close-up reference photos, the focal lengths in those cameras distort the subject too much.

>> No.4642120

>>4640040
Imagine your arm getting injured from fucking drawing LMFAO

>> No.4642135

>>4642074
>You can't.
rip the dream
oh well, I'll still try. Thanks for the insight though

>> No.4642145

>>4642135
>lol didnt read
>You're close, but the point is that you're not trying to draw, but rather trying to copy (and it shows).
>You're close, but the point is that you're not trying to draw, but rather trying to copy (and it shows).
>You're close, but the point is that you're not trying to draw, but rather trying to copy (and it shows).
keep copying!

>> No.4642149
File: 263 KB, 1174x1080, 1590125354123.png [View same] [iqdb] [saucenao] [google]
4642149

Does anyone have a good resource on facial expressions? I've only found very shallow examples or explanations and I would like something more indepth.

>> No.4642206

>>4640776
goated albums, nigga

>> No.4642220
File: 164 KB, 1152x864, rsz_img_20200610_133209.jpg [View same] [iqdb] [saucenao] [google]
4642220

>> No.4642231
File: 652 KB, 2048x2732, 4F7D5301-68B1-445A-8BFF-B7251A420F9A.png [View same] [iqdb] [saucenao] [google]
4642231

>>4640096
Once I finished the lineart, I traced the original in red and overlaid it on my drawing to compare... Mistakes were made. I can see my improvement, though!

>> No.4642251
File: 1.82 MB, 2048x2732, Redline.png [View same] [iqdb] [saucenao] [google]
4642251

>>4642231
If anyone’s curious what my self-redline looked like...

>> No.4642263

>>4641282
>You're handicapping yourself and this won't benefit you in any way. If you can't draw what's in front of you then you won't be able to draw what's in your mind
I'm not saying you're wrong, but I've read multiple times from people that do a lot of drawing from reference say that they suck when it comes to drawing from imagination. I know that visual library is important for drawing from imagination at a high level, but what about if I just want to draw from imagination at a middling, mediocre level? It's not like human anatomy is a giant mystery. I feel like rotating people in my head into basic poses should eventually get easier if I force myself to only use imagination.

>> No.4642266
File: 157 KB, 307x621, expressions.png [View same] [iqdb] [saucenao] [google]
4642266

>>4642149
The best resource of all would be your own face on a mirror. That aside first thing that comes to mind is Scott Mccloud's comicbook books, theres a chapter where he goes a bit in dept about expressions.

>> No.4642275
File: 757 KB, 1080x1920, IMAG1121.jpg [View same] [iqdb] [saucenao] [google]
4642275

>>4640096
Here's my attempt. Still working on describing form using stroke direction.

>> No.4642424

>>4642275
The is pretty good. I think though you could benefit a lot from thinking about the figure as a series of boxes. A lot of your forms don't show their direction in space accurately, like the feet, knees, and shoulder girdle. A better understanding of bony landmarks and more effort in accentuating them would help with this as well.

>> No.4642468

How long has loomis been shilled on this board? 9 year now?

>> No.4642478
File: 57 KB, 686x326, download.jpg [View same] [iqdb] [saucenao] [google]
4642478

>>4639956
what do i need to learn to draw like this way. My loomis book doesn't teach me how to draw eyes well(1 page) and i wanna learn like this.
is this full shading art

>> No.4642491

>>4642468
>how long has the alphabet been shilled when learning to write

>> No.4642499

>>4642491
imagine using the alphabet. 大声で笑う。

>> No.4642522

>>4642478
1. Learn Head Anatomy
2. Draw lots of heads from reference
3. Copy that artist's drawings.

>> No.4642556
File: 628 KB, 1920x1080, IMAG1122.jpg [View same] [iqdb] [saucenao] [google]
4642556

>>4642424
Yeah, anatomy is my weak point. I'm only just beginning to truly study it after years of lazy stalemate.

>> No.4642590

>>4642478
I think most guys can draw that way once they get good enough. it's like the default style for westerners

>> No.4642612

The artist health thread is rare and elusive so I'll just ask here
when should I be using my wrist brace? I know using it all the time will make things worse through atrophy, currently I only wear it to bed. Should I use it for just general computer stuff like typing or only when my wrist is at rest?

>> No.4642667
File: 106 KB, 571x767, photo_2020-06-10_20-27-22-cropp.jpg [View same] [iqdb] [saucenao] [google]
4642667

This is before studying anatomy and all that,
or maybe subconsciously I was putting it in place

What MORE could I've included to make it livlier or just transfer more of the picture?

I would've preferred to do eyes differently, get the blue with a shade

>> No.4642669
File: 1001 KB, 1500x1500, COVER_-_AvrilLavigne.jpg [View same] [iqdb] [saucenao] [google]
4642669

>>4642667

>> No.4642670

>>4642667
well that's a pretty shitty reference for starters
dunno why you made her jaw like that though

>> No.4642673
File: 85 KB, 762x1000, post.jpg [View same] [iqdb] [saucenao] [google]
4642673

here's my first digital drawing
just flat colours case i'm not sure how to make shading look good yet

i'm usually quite unsatisfed with what i make, i see a lot of my common mistakes in this so it would be interesting to hear another opinion

>> No.4642676

>>4642670
I was trying to get shadow below it?

It just looked easy

>> No.4642712

>>4642676
It has barely any shadows, so a beginner would end up trying to make shades where there aren't, or make them darker than they actually are

>> No.4642753
File: 71 KB, 1000x1294, 200610renderedfigure.jpg [View same] [iqdb] [saucenao] [google]
4642753

>>4640096
I should have double checked my sketch before rendering. I'm happy with the way I pushed the thing on her leg, wasn't sure how to do the same thing on her arms and they ended up looking a bit flat

>> No.4642754

>>4642673

Looking good for your first digital piece.

If you are unsatisfied with what you're creating do you have a reference of what you want your art to look like? Reference other artists to find styles you like and do studies of them.

>> No.4642765

>>4639962
>>4641032
very vague request, please specify

>> No.4642767

>>4642673
This is really nice. I would work on making a more life-like pose, introducing tilts and twists between her head, ribs, and hips. That way you get more overlap and depth in your drawing too, as everything is kinda flat there. Abuse depth cues more. Draw the ribbon around her waist as an ellipse, not a flat line. Overlap her left arm over the torso, her left breast over her right breast. etc.

>> No.4642772

>>4642673
based

great colors

>> No.4642774

>>4642275
nice work anon

>> No.4642778

Whats the origin of crab? Why do people keep calling others a crab?

>> No.4642779

>>4642778
https://en.wikipedia.org/wiki/Crab_mentality

>> No.4642781

>>4642778
When fishermen catch crabs, they toss them in a bucket. The bucket can be full and few, if any, crabs will be able to crawl out of the bucket. Because crabs grab on to each other for whatever reason, meaning the crabs on top can not crawl away. If you are a "crab" then you are basically putting down and insulting others in an attempt to stop them from "crawling out of the bucket" or basically improving their art skills.

>> No.4642783 [DELETED] 

>>4642767
nice, thanks
that's a lot of the things i notice too, everyting i draw looks very stiff and flat
i feel like it cause i'm not too confident with my shapes and anatomy so it can get messy when i make elements interact, i'll keep working on making making it a bit more dynamic

>> No.4642785

>>4642767

nice, thanks
that's some of the things i notice too, everyting i draw looks very stiff and flat
i feel like it's because i'm not too confident with my shapes and anatomy so it can get messy when i make elements interact, i'll keep working on making making it a bit more dynamic

>> No.4642786

>>4642779
>>4642781
I mean, why do people start using the term?
Any screenshot of the origin?

>> No.4642788
File: 349 KB, 828x1280, 00FEDC34-FE9B-4A00-A2B8-2FE6AFC986B0.jpg [View same] [iqdb] [saucenao] [google]
4642788

I don’t get coloring.

>> No.4642792

>>4642754

it's usually the more i look at someting i made the less i like it
i can almost be kind of proud of what i made or feel like i improved at first but in the end i always find it lacking

>> No.4642795
File: 2.78 MB, 4032x3024, C9261399-44E7-406D-9727-A54425772175.jpg [View same] [iqdb] [saucenao] [google]
4642795

this is still my favorite thing ive drawn so far

>> No.4642796

>>4642786
Google it.

>> No.4642802

>>4642795

nice, looking cooler than the splash art

>> No.4642805

>>4642788
you are nowhere near beginner, /int/ please

>> No.4642813

>>4642805
I’m not falling for that one again!

>> No.4642817

>>4642676
I think you mad the jaw to small, and empashised the cheek bones :)

>> No.4642825

>>4642813
???

>> No.4642828
File: 644 KB, 1500x1026, nun163.png [View same] [iqdb] [saucenao] [google]
4642828

>>4639956
Any advice would be welcome

Trying to just like make game with a nun but not sure which one looks better and which coloring process winds up looking better.

>> No.4642829
File: 162 KB, 515x331, 1591579259997.png [View same] [iqdb] [saucenao] [google]
4642829

>coming to /beg/ when you aren't /beg/, just modest and fishing for compliments

>> No.4642833

>>4642828
This is really good, you're not beginner. I'd go with the left one though, it just instantly jumped out at me as being way better, in both design and drawing.

>> No.4642837

>>4642829
theres nothing modest about ints who post to /beg/. Its the exact opposite of modesty. You dont accidentally stop being /beg/. Everyone is extremely aware of how they rank relative to other artists. They just pretend otherwise.

>> No.4642840

>>4642833
Thank you anon hearing that made my day. Okay, I'm going to go with that process then and keep working on my game.

Best of luck everyone.

>> No.4642842

>>4641160
The Charles bargue drawing course helps with measurement. It’s free online and has an intro to sight size measurement in the back

>> No.4642849
File: 391 KB, 750x1010, combo move.png [View same] [iqdb] [saucenao] [google]
4642849

>>4642828
why not a healthy combination of both?

>> No.4642850

I think these "you're not /beg/" posts are useless. people can just bruteforce their way by making a good piece after 10 bad ones and polish it so they can fish it for compliments. there is no way to know.

>> No.4642875

>>4639956
I saw this image a thousand times but only now realized it's GI vs ZU

>> No.4642876

>>4642849
Cool, I'll remake it again tomorrow following that idea.

>> No.4642903
File: 86 KB, 803x1000, 1.jpg [View same] [iqdb] [saucenao] [google]
4642903

>>4640096

>> No.4642909

Is it wrong to trace an object, and then use my tracing of that object as a reference?

>> No.4642915

>>4642909
Nope. That's one of the best ways to learn. When i was copying anime heads I would trace the construction of the head, without features and hair, then draw my tracing.

>> No.4642916

>>4642825
Somebody told me I was too good and then I got excited and then he said he was joking and he started laughing and so I cried and everybody at the coffee shop stood up and pointed at me and laughed and said “look at the beg, he’s never going to make it!” And I ran out of the coffee shop telling them they were all stupid jerks!

>> No.4642923

>>4642909
why don't you use the object as a reference for a start? a trace is a terrible reference

>> No.4642944
File: 537 KB, 1231x511, 1585725133076.png [View same] [iqdb] [saucenao] [google]
4642944

>>4642915
>>4642923
I was asking because sometimes it gets kinda hard to discern the actual outline, so when I single out the specific lines I want to draw, it gets a bit easier to see the angles and the proportions and general shapes. I understand I probably shouldn't rely on this very much, though. I won't be getting this correct by freehand yet anyways.

>> No.4642949

>>4642944
lines don't exist in reality

>> No.4642975
File: 155 KB, 867x900, kagamine_len_headpats.jpg [View same] [iqdb] [saucenao] [google]
4642975

Continuing

>> No.4642992

>>4641763
I like these Anon the shapes on top right are good. however to me it feels like your characters are shifting between stylized and realistic, especially for the left and bottom left, the girl on the left has fairly simplified cartoony features but then when you look down her skirt and shoes are detailed

>> No.4642995

oh god i realized all ive ever been doing is copying
no wonder im not getting much better

>> No.4643003

>>4642975
from memory?
how is this beg

>> No.4643009

>>4642875
It was never an competition, it was never a fight, it was a bully. Gi wins hands down.

>> No.4643015

>>4642975
len is such a good boy, this is what he deserves. pls dont forget to give him pupils tho

>> No.4643017

>>4642944
It's fine.

>> No.4643040

>>4642765
Anything by the works of Colonel Yobo, BlenderKnight, TsarChasm, yeero, Cakes, Rigid3D, Fugtrup and Leetrr(sp?) would be good.

>> No.4643053
File: 21 KB, 1024x427, 1591782527255.jpg [View same] [iqdb] [saucenao] [google]
4643053

>>4642975
>tfw you will never tousle len's hair

>> No.4643080

>>4640776
Nice hand, faggot.

>> No.4643087

This thread is extremely discouraging to me. This is the beginner thread? I'm struggling with circles, while you dicks are like "Yeah I guess I painted the Sistine Chapel but I'm not super satisfied with it."

>> No.4643098

>>4643087
Just draw more.

>> No.4643102

>>4642263
that's because they never try to draw from imagination. why would drawing from reference somehow destroy your ability to imagine? just do it first so that you learn how to actually draw what you see first. if you can't draw something in front of you you can't draw something in your mind

>>4643087
if you can't draw circles you have been drawing seriously for less than a few days. just draw and you will see gains

>> No.4643136
File: 1.76 MB, 1200x4870, Expressions.jpg [View same] [iqdb] [saucenao] [google]
4643136

>>4642149
I found this helpful.

>> No.4643191
File: 630 KB, 1920x1080, Mercanaries.png [View same] [iqdb] [saucenao] [google]
4643191

Im not to angry at this one. I know its in no way shape or form perfect though. I want to make my characters cartoony, but at the same time have not ridiculously wrong anatomy. Any suggestions to get closer to a point where it's cartoony and realistic at the same time?

>> No.4643246
File: 485 KB, 640x360, sword.gif [View same] [iqdb] [saucenao] [google]
4643246

animation thread died
rough keys timed out
tell me how the motion is
just need some critque before i move into inbetweens and cleans

>> No.4643264

any good character design resources?
I want to improve my general design.


>>4643087
The way I see it, you have 2 options:
Grind circles and become the best circler on /ic/
or stop taking your skills too seriously and draw.

It's discouraging having your skills not where you want them to be, but the improvement is powering through that and failing faster

>> No.4643273

>>4643246
The gesture is all too stiff. More extremes, more squash and stretch

>> No.4643280

>>4643273
i get the most extremes when he falls over i can squash him.
gesture is all too stiff is way too vague and u gotta red line some of the stiff drawings
it is like saying "drawing is bad all around"

>> No.4643297
File: 148 KB, 678x794, 1579712306801.png [View same] [iqdb] [saucenao] [google]
4643297

Took me four hours. How should I have approached this? Decided not to use traces as reference

>> No.4643299
File: 558 KB, 535x674, 1574956340135.png [View same] [iqdb] [saucenao] [google]
4643299

>>4643297

>> No.4643314
File: 48 KB, 820x808, color.jpg [View same] [iqdb] [saucenao] [google]
4643314

My tablet just arrived and did some color mixing studies. It was fun

>> No.4643317

>>4643297
>How should I have approached this?
Well what do you dislike about your work? What caused the most difficulty? Without much info it's impossible to read your mind dude. It's not as if you tried to do a masterwork either. Though I wonder why she has six fingers.

>> No.4643320

Is it normal to have days where you just can't draw anything decent no matter how hard you try? I honestly feel like I regress to drawing like a stroke victim from time to time.

>> No.4643333

>>4643317
I guess I'm just trying to practice proportions and angles right now. What I dislike most is how long it actually took me to do this; felt like I needed to repeat every stroke at least ten times before I could settle.
>six fingers
oops

>> No.4643338

>>4643333
that's probably because the original image is not very good for a study

>> No.4643344

>>4643320
Dude, same. Usually when I got barely any sleep I get like that.

>> No.4643346

i feel like im better at traditional than i am at digital, should i just draw all my sketches/layouts in real life and scan it and ink/color on computer?
how expensive can buying that much paper and pencils be?

>> No.4643365

>>4643333
Post something else you've drawn

>> No.4643370

>>4643333
With the six finger technique of goddess sakimi-chan herself, you will escape beg!

>> No.4643371
File: 793 KB, 947x1037, 1589502634498.png [View same] [iqdb] [saucenao] [google]
4643371

>>4643365

>> No.4643372

>>4641377
Beg here, you draw almost exactly the same way I draw. If you ever get better tell me how you did it. If I get better I'll let you know

>> No.4643374

>>4643346
I think it’s fine to do it that way. I like digital painting but I prefer trad sketching too.mi don’t see any reason not too unless you’d rather put your energy into improving your digital stuff

>> No.4643379

https://www.youtube.com/watch?v=kPoGRfyrBWU

Is this bad or a good tutoriale?

>> No.4643388

>>4643346
definitely much cheaper than a tablet. on a budget nothing beats pencil and paper

>> No.4643398

>>4643374
the only reason i made the switch to digital was because it seems like thats where the "industry" was going and wanted that experience, though now i dont care too much about a career and just want to draw. it's just digital has been such a hurdle for me, it felt like i had to start over from scratch with drawing, i have drawings from high school that look way better than anything i've done in digital
i might as well give it a try i suppose

>>4643388
definitely in the short term right? seeing as you only buy the tablet once, unless you can buy paper in lots of quantities for cheap that it would last you a long time

>> No.4643410

>>4643372
>>4641377
Thirded. At this level I think it's just a matter of continuing to draw the way you are drawing, thinking about the dimenionality of the figure as you draw, occasionally looking at references, and just riding out 1000+ hours

>> No.4643420

>>4643346
Paper is cheap as shit. I get 750 sheets of pritner paper for like 5$ at a local store. I don't think you could get through it fast enough for it to affect you financially.

>> No.4643423

How do i draw clothes?
Are there any good guides/books?

>> No.4643560
File: 655 KB, 987x1301, DB4B4FDB-67D8-4741-BA49-5271D447FCA4.png [View same] [iqdb] [saucenao] [google]
4643560

Any advice?

>> No.4643611

>>4643003
Had a lot of help from my friend. I still have much to learn

>>4643015
Thanks that's up next

>>4643053
Same senpai. Same

>> No.4643733

new

>>>>4643730
>>4643730
>>4643730

>> No.4643780
File: 406 KB, 1440x2866, Zonder_titel10_20200609172107.png [View same] [iqdb] [saucenao] [google]
4643780

Any critique is welcome!

>> No.4643893

>>4642975
Can you redpill me on how to ink and do linework like this?

>> No.4644370

>>4643420
dollar tree has sketchpads for $1 each that sell for like $4 on amazon. i just grab five of those every time i go in.

>> No.4644997
File: 517 KB, 956x1051, prya.png [View same] [iqdb] [saucenao] [google]
4644997

>>4641314

Done!