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/ic/ - Artwork/Critique


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File: 801 KB, 861x1120, 1574975961366.jpg [View same] [iqdb] [saucenao] [google]
4602294 No.4602294 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4599641

READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4602298
File: 666 KB, 2604x1920, 1590345676247.jpg [View same] [iqdb] [saucenao] [google]
4602298

Got ignored in last thread. Tell me if there's something off about this werewolf's body or pose. I tried to do it without a reference

>> No.4602301
File: 305 KB, 423x883, asunia newrawrar.png [View same] [iqdb] [saucenao] [google]
4602301

some changes

>> No.4602303
File: 197 KB, 2100x1500, anonrobohappy.jpg [View same] [iqdb] [saucenao] [google]
4602303

>>4602207
im just a /beg/ as well, but i did a little study on this torso
remember the spine arcs the ribcage forward in space and then it comes back at the tailbone
should help your torsos look more dynamic

>> No.4602306
File: 74 KB, 996x640, 1543184451560.jpg [View same] [iqdb] [saucenao] [google]
4602306

>>4602301
She has a butter face and no torso. Move onto the next piece this one's done for.

>> No.4602309
File: 55 KB, 564x1002, a876a58e11b2bf20d23cb52c796a5126.jpg [View same] [iqdb] [saucenao] [google]
4602309

>>4602306
well this was my ref

>> No.4602314

Reposting from the old thread.

Does anyone here draw with an iPad and pencil? If so, do you have a screen protector on yours? I have a generic one on mine and trying to draw on it is like a fucking slip and slide. I know you can buy 'paper-like' screen protectors, but apparently they absolutely shred the nib of your pencil and I don't want that. Any solutions?

>> No.4602320

>>4602309
There's you problem, why are you not using a real reference from a real world figure instead? They're both botched.

>> No.4602321

>>4602301
face composition is more well resolved with the stick in her mouth going to other way, but the linework messed up some of your values on the face
the eyes look too light

>> No.4602322
File: 1.56 MB, 2604x1920, 1590350514733.jpg [View same] [iqdb] [saucenao] [google]
4602322

>>4602298
Tablet is broke so I'm using a mouse to draw this

The head needs to shift slightly to the right. the left shoulder and the back look like they have no separation, try to draw an indention or crease in the bump to show this. The hands look a little too noodley, try to draw a sharp joint to indicate the wrist and knuckles. Lastly the foot either needs to come down a bit or you need to indicate that it is in the foreground with shading/contour lines. Its the same size if not slightly bigger than the other foot so it looks like he's standing on a rock.

Also +100 (You)s for the frog

>> No.4602330

>>4602322
Alright thank you anon. I always have trouble with legs for whatever reason so I'll keep working on that

>> No.4602338

>>4602322
Also what do you mean by contour lines? When I look it up I get like echolocation stuff

>> No.4602352

I shall also repost since I'm at a loss.
I'm starting drawabox and lesson 1/3 'The path of least resistence' is bothering the hell out of.
I was just getting less shit at copying stuff but when i try to use only my shoulder my pencil goes fucking everywhere. Could i just stop leaning my arm against the table so that it's free, and then just work on using my shoulder subconsciously, or is the right way to force myself to correct it manually?

>> No.4602361

Some anon said to in response to this that I should try 30 seconds and "one line only", does that mean just the line of action? Wouldn't that really be 30 seconds for a single curved line?

>> No.4602370

>>4602361
15 secs is enough but you have to put a little thought in it first. Try 30 sec first

>> No.4602371
File: 343 KB, 569x566, 21055a77249bf104c9503d3f237cc49c.png [View same] [iqdb] [saucenao] [google]
4602371

>>4602338
Again, this was with a mouse, so bare with me here.

This is what I mean when I say contour lines. You can use this technique to show the flow or rhythm of a bodypart, be it an arm, leg, finger ect. Without any contour it just looks very 2d and odd.

>> No.4602378

how are there people who dont know how to do one point perspective? you learn this in school

>> No.4602380
File: 200 KB, 910x717, Annotation 2020-05-24 152616.png [View same] [iqdb] [saucenao] [google]
4602380

I can kinda block in the shadow and light but how do I get the halftones without it looking splotchy? I know the reference is kinda shitty, do I just not bother with halftones except the most obvious patches?

>> No.4602383

>>4602380
the blend tool is your friend, anon

>> No.4602386
File: 883 KB, 4056x1872, IMG-20200524-WA0090.jpg [View same] [iqdb] [saucenao] [google]
4602386

Just finished this

>> No.4602396

>>4602386
I like the splash the sword leaves behind. The rest needs more loomis

>> No.4602398

>>4602370
Right, how long do I do that for? When do I know when to move onto 1 minute gesture drawings?

>> No.4602400
File: 73 KB, 1455x996, lights.jpg [View same] [iqdb] [saucenao] [google]
4602400

>>4602294

Greetings lads. I'm not a drawfag but I'm doing a 3D model and I want the texture to have the lighting drawn on it. I have a series of lights on the floor next to the wall, pointing towards the ceiling. I tried it irl for reference. The problem is that I don't even understand what I'm looking at. What the shape of the light on the wall is. Is there a tutorial for drawing light?

>> No.4602404

>>4602398
You can draw 1 minute already. The 30 sec drawings are there for you to see the overall gesture while the 1 minute leaves you time to draw contur lines over the figure and give it a sense of 3d like >>4602371
It's just the approach of 30sec drawings and 1 minute drawings thats different. The best way is if you got the gesture down. The one "sweep" you take to show how the figure moves. After you have this without thinking much about it you can move on safely.

>> No.4602419

>>4602400
Learning to draw light and how it behaves is 90% of what drawing is. Just copy the shape in this case.

>> No.4602422

>>4602380
Low opacity brush, many strokes to blend.

>> No.4602435

>>4602398
The point of drawing fast is to keep you focussed on getting the general shape and movement (gesture) right without getting mired in details. You stop doing it when you're happy with them.
After drawing a while and getting some feedback, you'll probably notice you're not happy with them anymore, so you go back to practising.

>> No.4602438

>>4602309
Your example has far higher value depth. Look more closely at your reference.

>> No.4602441
File: 490 KB, 1284x830, 30 second line of action 24.05.2020.png [View same] [iqdb] [saucenao] [google]
4602441

>>4602404
I'm worried I'm not quite gettign what you mean

>> No.4602453
File: 56 KB, 330x490, POWERUP.png [View same] [iqdb] [saucenao] [google]
4602453

You like her body?

>> No.4602455

>>4602301
The hard contours that are only in some places make the piece look disorganized. The face and jacket is drawn with softlight, but the body has outlines. Stick to one.

>> No.4602461
File: 425 KB, 2323x3145, EYySDTmUcAEBuSD.jpg [View same] [iqdb] [saucenao] [google]
4602461

>>4602455
im kind of inspired by Kyle

>> No.4602469

>>4602441
I'm not sure what the other guy told you to do, but look up some "gesture drawing" pictures. You want to draw a lot of those without spending a lot of time on each (30 sec, 1 min, whatever). The "one line" thing means you don't take your pencil off the paper, and is just a way to get used to flow.

But again, I'm not sure what you're trying to do.

>> No.4602472

>>4602469
>The "one line" thing means you don't take your pencil off the paper, and is just a way to get used to flow.
O h
Okay that makes more sense

>> No.4602476

>>4602453
looks good but it looks more like an inbetween frame in an animation than an actual drawing. if i saw this i would think someone paused on an action sequence in an anime.

>> No.4602480

>>4602472
Gesture drawing teaches you poses and anatomy. The faster you draw them, the more of them you can do, and the faster you learn. Good luck.

>> No.4602481

>>4602480
Problem is, what do I do if the lines don't line up, if the proportions go kablooey and I make things too stiff?

>> No.4602482
File: 1.48 MB, 1920x997, wendigo.png [View same] [iqdb] [saucenao] [google]
4602482

creepy, supernatural figure that comes in your time of need to offer power in exchange for your soul.
obviously the art isn't the greatest but I am looking to see if it captures that emotion of ominous intent. besides that, criticism welcome, but I know f'd up by not doing a full body pic.

>> No.4602488

>>4602481
not him, gesture drawing is for teaching you to make more expressive lines that aren't meant to line up or make the proportions exact, they add flow and appeal to your shapes (not just characters). with practice you'll take a pose picture, exaggerate (or 'push') the pose while still maintaining balance (by drawing counter-acting weight on opposite limbs, etc

>> No.4602493

>>4602482
literally just get rid of theeyes and nose and you've got a creepy motherfucker. this oks silly at the moment, if you wanna keep them, add the same strong shadows under the nose and eyebrow ridge you've used everywhere else

>> No.4602496

>>4602441
Read/watch Vilppu.

>> No.4602499

>>4602481
Don't take that rule too strict. It's about learning to flow instead of making lots of small lines, like this guy: >>4602453

Which is also my criticism for them; learn to draw with longer lines. It's scary and hard to control, but this looks like you're not confident in your lines.

>> No.4602522
File: 989 KB, 3193x1411, IMG_20200524_232400.jpg [View same] [iqdb] [saucenao] [google]
4602522

Did this small sequence for a comic for school, and while I think It came out alright, what could I do to improve in future regarding faces and expressions? Especially if I am looking to draw in an anime style inspired by Bengus and Yoshida

>> No.4602530

>>4602522
you can improve by not drawing in an anime style.

>> No.4602532

>>4602522
Your facial proportions are a little weak, likely because you're copying a style instead of stylizing your skills at realistic faces.

>> No.4602541
File: 34 KB, 390x350, 14836596.jpg [View same] [iqdb] [saucenao] [google]
4602541

>>4602530

>> No.4602572

>>4602320
What exactly is "botched" about that figurine

>> No.4602581
File: 109 KB, 1137x827, gestureadvice.jpg [View same] [iqdb] [saucenao] [google]
4602581

>>4602187
>>4602441
/beg/ here
Wasn't sure if I should post this bc I think I actually dropped the ball with this pose but maybe it's still helpful. Read Huston.

>> No.4602602
File: 325 KB, 1130x1007, madness.jpg [View same] [iqdb] [saucenao] [google]
4602602

I don't even know who i am anymore.

>> No.4602603
File: 626 KB, 631x640, photo_2020-05-24_17-47-36 crop.png [View same] [iqdb] [saucenao] [google]
4602603

I know I actually need to study structures and all that but this is what it is

>> No.4602604
File: 1001 KB, 1500x1500, COVER_-_AvrilLavigne.jpg [View same] [iqdb] [saucenao] [google]
4602604

>>4602603
This is reference..

>> No.4602630
File: 339 KB, 1275x1618, midpointplumbandlevel.jpg [View same] [iqdb] [saucenao] [google]
4602630

>>4602603
>>4602604
Keys to Drawing

>> No.4602641

>>4602603
bottom half of head is stretched vertically; top half seems fine

>> No.4602692
File: 3.69 MB, 4608x3456, IMG_20200518_205513.jpg [View same] [iqdb] [saucenao] [google]
4602692

Can anyone recommend me some site with dressed models? I kinda got tired of the exaggerated and unnatural pose you find in most of them and I'd like to start drawing some clothings

Also rate pls

>> No.4602705

>>4602692
https://quickposes.com/en/gestures/timed
clothes setting

>> No.4602708

>>4602581
>Read Huston.
Well I can watch Huston if Steve Huston is the guy you're talking about

>> No.4602714

>>4602705
Thanks mate

>> No.4602715

what is the least boring drawing exercise to you all
I need something to take a break from loomis and drawabox shit

>> No.4602722

>>4602715
Draw stuff you like, doodle random shit while listening to music/podcasts/whatever

>> No.4602725

>>4602715
apply loomis and drawabox to what u want to create, the paper is ur sandbox my frendo

>> No.4602728
File: 999 KB, 1010x1000, cultist with overlay.png [View same] [iqdb] [saucenao] [google]
4602728

Finding the middlepoint may help a bit but it doesn't feel like it

>> No.4602756

>>4602602
Another dime a dozen anime simp

>> No.4602765
File: 116 KB, 1010x1000, hood.jpg [View same] [iqdb] [saucenao] [google]
4602765

>>4602728
checking if your main landmarks line up on a 3D with the vanishing point then measuring them against head sizes is another way
done in imagination of course

>> No.4602795
File: 2.59 MB, 3000x2400, drawmw_01.png [View same] [iqdb] [saucenao] [google]
4602795

>>4602294
comer art

>> No.4602796
File: 358 KB, 770x1088, cirno.png [View same] [iqdb] [saucenao] [google]
4602796

day 3 of loomis, I'm liking the book so far.
how is this? what can I change or got wrong?

>> No.4602813
File: 358 KB, 728x1024, cirno.png [View same] [iqdb] [saucenao] [google]
4602813

>>4602796
made the hair closer to the head and changed facial stuff a wee bit

>> No.4602817
File: 257 KB, 600x1150, 0075.png [View same] [iqdb] [saucenao] [google]
4602817

>> No.4602818
File: 217 KB, 904x1004, 1580340874462.jpg [View same] [iqdb] [saucenao] [google]
4602818

>>4602813
>>4602796

>> No.4602821

>>4602795
*coomer

>> No.4602824

I don't draw digitally, but I heard that you get used to it after some time

>> No.4602829

>>4602818
very insightful anon! thanks for going out of your way to write this very valuable post! have a nice day!

>> No.4602835

>>4602400
can't you use the 3d software to emulate it?

>> No.4602846

>>4602813
gap between legs looks kinda wide

>> No.4602855
File: 181 KB, 1100x850, Scan_0146.jpg [View same] [iqdb] [saucenao] [google]
4602855

Mask on the right, working on Beelzebub from helltaker. Doing a flip it looks slightly off so I'll fix some of that.

Not sure how to get that smirk though at all. What you guys think, got any tutorials I can't seem to find any references on a open mouth smirk.

>> No.4602860
File: 57 KB, 394x640, 48264B46-3DE5-4699-93A4-B02D964BD68E.jpg [View same] [iqdb] [saucenao] [google]
4602860

Troll thing.

>> No.4602882
File: 1.37 MB, 3264x2448, IMG_20200524_165817.jpg [View same] [iqdb] [saucenao] [google]
4602882

Is there a less messy way to place a drawing or does it get less messy with more practice?

>> No.4602884

>>4602882
draw lighter and only put down dark lines when you are finishing, a lot of people like using pen, then just erasing all the pencil after

>> No.4602917
File: 66 KB, 500x700, anton chigurh.jpg [View same] [iqdb] [saucenao] [google]
4602917

What the?
The last thread is purged so fast.
Oh well, this is a repost.
For pic related.
Sorry...

>>4601564
What do you mean?
More sketches before i start drawing the lines?

>>4601660
So, do you mean i should start with the basic?
Or should i start drawing faces more and eventually i will be better at translating pictures into my drawings with more accurate lines?

>>4601848
Thanks for the suggestion.
Will look for his online video since i'm not gonna pay $900 for the online courses...

>>4602008
Yes, the strongest twins of the universe

>>4602017
Thanks for the suggestions.
I will look at it.
And i can even checkout with $0? Sweet!

>>4602040
well, i'm counting on you to spread this out then.
terrorize your enemy with this worst nightmare.
KEK

>> No.4602978

Anyone got the manga materials patreon mega from the last thread?

>> No.4602988

>>4602419

I can't even perceive the shape I'm seeing in my own picture. Before I shined a light I thought it'd be an elongated oval that fades the further from the light source you go.

>>4602835

It'd be more trouble than it's worth in this situation. I'm not very good.

>> No.4603021
File: 520 KB, 2095x2560, 91a0ITJd8LL.jpg [View same] [iqdb] [saucenao] [google]
4603021

>>4602988
read this or suffer

>> No.4603033
File: 1.71 MB, 1990x2860, IMG_20200525_032505.jpg [View same] [iqdb] [saucenao] [google]
4603033

is my artstyle really bad?

>> No.4603037

Do upside down gesture drawings work well?

>> No.4603041

>>4602796
Is this Figure Drawing for All It's Worth? I think I'm too much of a brainlet for that book.

>> No.4603046
File: 282 KB, 1568x1183, elder spiritcompresed.jpg [View same] [iqdb] [saucenao] [google]
4603046

>>4602294

>> No.4603053
File: 243 KB, 846x628, Annotation 2020-05-24 204313.png [View same] [iqdb] [saucenao] [google]
4603053

>>4603041
yes. just read lol

>> No.4603056
File: 3.11 MB, 2894x4093, fin finally.png [View same] [iqdb] [saucenao] [google]
4603056

>>4602294
I couldn't find the /int/ board so I might just well post it here and get some critiques.

>> No.4603057

>>4603056
looks good but the boobs and the blasses look off

>> No.4603058

>>4603037
Probably not

>> No.4603059

>>4603056
Looks like the panties are floating weirdly instead of being worn on her

>> No.4603060

>>4603057
oh shit the left boob looks small.
Thanks!

>> No.4603063

>>4603053
Okay I will try again, it's just kind of hard for me to concentrate. Thank you.

>> No.4603067

>>4602756
>dime a dozen
>simp

Disregard me, sure. You only giving me strength. I have nothing to lose. I'm gm.

>> No.4603094

>>4603056
these pencils looks painful

>> No.4603107

>>4602988
>I can't even perceive the shape I'm seeing in my own picture. Before I shined a light I thought it'd be an elongated oval that fades the further from the light source you go.
You're looking at a lamp that has a glass cap and a bunch of internal reflectors, there's no feasible way you can apply knowledge of physics to something like this.

In a case like this, copy it. Even 3D simulation would be hard, as you'd have to recreate the lamp.

>> No.4603111

>>4603033
Stop giving a shit about art style. Style is the personal way you bend reality, it's not anything to concern yourself with until you have a strong enough grasp on reality to be able to bend it correctly.

You can't change what you don't understand.

>> No.4603115

>>4603033
y r u drawing on grid paper bro?

>> No.4603116

>>4603033
how can I judge when all I see is a giant blurry grid

>> No.4603121

>>4603111
so is my drawing shit or not?

>> No.4603123

>>4603056
the legs and pelvis want to pivot to the viewer but the stomach hasn't earned it

>> No.4603129

>>4603037
Nah. Upside down drawing is to teach yourself to draw what you're actually looking at instead of the icon in your mind of what you think you're looking at.

You have an impression of what a chair looks like in your brain, which gets in the way when you try to draw a chair from reference.

>> No.4603130

>>4603115
>>4603116
i thought it was the best looking sketch i did today, to save on paper i to sketch on all types of paper...and i have finished my sketchbook and bc of corona i can't buy a new one

>> No.4603137

>>4603121
Compared to whom or what? You have some skill, but you got a long way to go if your goal is being a pro.

>> No.4603138

>>4603094
It's the Watts/Proko pencils! It looks like a medieval weapon but goddamn they work.

>> No.4603140

>>4602207
I'm a beg but I honestly really like it and I am so sad you're not getting any proper critique. The only thing I can say is that it's very flat. Be sure that you are drawing using form.

>> No.4603149

>>4603137
i'm not playing on being a photorealistic god, or sum shit, i'm asking if my art is appealing to the eye and if i should make changes on, for example, face structure

>> No.4603158

>>4603149
That's subjective.
I personally think the eyes are a bit sharp and the irises too small.

>> No.4603163

>>4603158
okidoki thanks bro :))

>> No.4603189

Can I get anyone's thoughts on Pin2D's figure drawing tutorials? Are they good or should I avoid them?

>> No.4603192

>>4603189
Japanese loomis

>> No.4603193
File: 42 KB, 414x640, DA2B4878-7D99-46DC-A75E-168EB4212736.jpg [View same] [iqdb] [saucenao] [google]
4603193

Angry raccoon thing.

>> No.4603197

>>4603192
I understand Pin2D's way on how to construct the figure (because it uses shapes ) better than Loomis' figures, do I just keep on practicing these figure drawings on random poses?

>> No.4603207

>>4603197
>drawing random poses
Use what you learned from pin2d and start grinding hundreds or even thousands of poses from reference. No method or trick will save you from that.

>> No.4603211

>>4603207
Sorry, when I meant random poses, I meant from random references I've found throughout the internet

>> No.4603213

>>4603211
yes

>> No.4603215
File: 698 KB, 1080x1920, IMAG1116.jpg [View same] [iqdb] [saucenao] [google]
4603215

My second attempt at drawing faces from reference. The eyes got fucked up in a few places, not gonna lie.

>> No.4603216

>>4603211
There’s two methods to getting good at poses, you draw tons of different poses or draw the same pose but from different angles. You should try incorporating both loomis and pin2d and see what sticks. A lot of /beg/ think jumping right to anatomy is a great idea but if you don’t want to feel like shit for the whole learning process you gotta start figure drawing first.

>> No.4603228

>>4603216
Thank you, I'm really struggling with trying to draw poses from different angles/perspectives with what I know from the mannequin frames right now. Do you have any tips for this or do I literally have to keep on grinding until I get it?

>> No.4603231

>>4603228
Have you already developed the sense to rotate a cube in any direction freehanded? Then there’s no issue beside drawing tons of poses using primitive forms. Even if you have the draw the same pose a couple of times until you get it.

>> No.4603235

>>4603228
That's all it is, understand the basics and grind until you perfect them.

>> No.4603236

>>4603231
>Have you already developed the sense to rotate a cube in any direction freehanded?
Unfortunately not.

>> No.4603240
File: 959 KB, 1783x2497, sukeban.png [View same] [iqdb] [saucenao] [google]
4603240

quick sketch, first time doing exaggerated perspective or whatever the fuck you call this, am I doing ok?

>> No.4603244

>>4603240
A crab would call you a furry. I'm here to tell you that you should stop avoiding drawing faces. It's painfully obvious that you have trouble drawing jaws and noses

>> No.4603245

>>4603240
do not know how accurate it is but looks convincing for me.

>> No.4603250

>>4603244
The character has a sphere head :(

>> No.4603251

>>4603236
Don’t fall for the 250 freehand boxes meme, go to sketchub and search for cube, if you have a 3d program like blender or sketchup then create yourself a cube, or just get a rubiks cube. You’ll have to draw it a couple hundred of times before you can really freehand it.

>> No.4603256

>>4602817
Mouth looks really weird but the rest looks great, you have soul

>> No.4603264

>>4603240
Pretty good. Arm too long, elbow should reach waistline. Dunno what's up with the sphere head, but it doesn't look very good. Head is also too small.

>> No.4603347

>>4603033
GO HOME FILTHY GRIDDER

>> No.4603372

>>4603240
I can FEEL the FORM

>> No.4603434

>>4603215
I recognize the reference, so I guess that means you did a decent job.

>> No.4603440

>>4603215
Can I get some feedback on this? Last one I drew was >>4598832

>> No.4603446

>>4603434
>>4603440
I am blind, sorry. How much of a mistake is it to draw random people in my image folder as references?

>> No.4603449
File: 2.17 MB, 1868x1080, redvulture.png [View same] [iqdb] [saucenao] [google]
4603449

thoughts? biggest thing i've done in a while

>> No.4603457
File: 802 KB, 2732x2048, 5573261A-9B5B-496F-A812-80065BA38353.jpg [View same] [iqdb] [saucenao] [google]
4603457

How long does it take to learn how to draw?
I bought drawing on the right side of the brain to chew through over the next few weeks.

First time using an iPad Pro.

>> No.4603462

>>4603457
all of it.

>> No.4603464

>>4603457
you will never be finished improving

>> No.4603468
File: 2.46 MB, 2000x1633, 25-05-2020 001.png [View same] [iqdb] [saucenao] [google]
4603468

Today's stuff

>> No.4603471

>>4603457
Till your deathbed.

>> No.4603474

>>4603449
This looks really cool but the render style crash between cel shaded and more painterly style. His head is way too vibrant too, i would darken the figure a bit and work on the background.

>> No.4603498

>>4603474
i agree, thank you

>> No.4603518
File: 691 KB, 1106x863, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
4603518

tonites droring

>> No.4603536

what's a good book for drawing clothing and drapery?

>> No.4603548

>>4603536
Im also interested in this.

>> No.4603556
File: 743 KB, 766x658, Sin título.png [View same] [iqdb] [saucenao] [google]
4603556

>>4602294
resolution is shit cuz i made it in mspaint, some tips beside stop using mspaint?

>> No.4603558
File: 342 KB, 458x533, 55555.png [View same] [iqdb] [saucenao] [google]
4603558

>>4603536
>swastika_guy.jpg

pictures of clothes and drapery

>> No.4603561

>>4603536
Swastika guy and also faac for the folds, swastika guy only talks about wrinkles but lesson 7 from Faac has folds.

>> No.4603566

>>4603558
>>4603561
thanks
>>4603548
I found on the artbook thread a big folder of clothing references

>> No.4603605
File: 71 KB, 527x640, 90BE1100-B010-494B-89F6-0C01DDBFA9A1.jpg [View same] [iqdb] [saucenao] [google]
4603605

I know no hands or feet NGMI basics loomis

>> No.4603608
File: 94 KB, 509x598, 99999999999999999.png [View same] [iqdb] [saucenao] [google]
4603608

do the hip the thigh ratio look does correctly or how long will it go to be?

>> No.4603618
File: 297 KB, 815x713, C8C60424-2C61-494E-9F8E-8B2A90E669BC.png [View same] [iqdb] [saucenao] [google]
4603618

Nice

>> No.4603619

>>4603608
what.
It's fine I guess.
stomach-hole is somewhat low I think

>> No.4603624
File: 3.74 MB, 288x432, ASTRApower.gif [View same] [iqdb] [saucenao] [google]
4603624

>>4602476
I liked the sound of that so I went and made it a small animation, quality died to be able to post it here though

>> No.4603649

>>4602301
>>4602309


Do you have any blog ? I always like your sketches and stuff>>4602314
even the not so well made ones

>> No.4603651

>>4603649

Sorry to drag >>4602314 in the post, I mess up lol

>> No.4603658 [DELETED] 
File: 190 KB, 700x535, 20200525_033139.jpg [View same] [iqdb] [saucenao] [google]
4603658

My attempt at that sailor moon redraw challenge.

>> No.4603673
File: 1.26 MB, 1200x1500, CCFBC2F6-57FD-4319-B0CB-C128836638D4.png [View same] [iqdb] [saucenao] [google]
4603673

I feel like there is something really off about this, pls help :,(

>> No.4603675

>>4603673
Im beg so take this with a grain of salt, but it looks flattened

>> No.4603681

>>4603673
fingers esp index and thumb are way too long, try putting the base of your index finger on your chin. should be length from chin to a bit above nose. your index finger is almost the length of the whole head

>> No.4603682

>>4603673
aside from that index finger being really long?

>> No.4603687
File: 183 KB, 700x571, 20200525_034406.jpg [View same] [iqdb] [saucenao] [google]
4603687

Forgot eyebrows

>> No.4603716
File: 241 KB, 544x341, 45453.png [View same] [iqdb] [saucenao] [google]
4603716

>> No.4603748

How do you do Hair. I don't even know how to get the abstract shape down and simplify it

>> No.4603778
File: 1.31 MB, 1200x1500, shadings06.png [View same] [iqdb] [saucenao] [google]
4603778

>>4603673
make the light more noticeable

>> No.4603782

>>4603748
Group the hair strands rather than doing them individually. You should do this using a large brush, it will add more volume to the hair.

>> No.4603783

>>4603649
https://twitter.com/dairenke_art

here is my blog but I don't post anything there cause nothing is good enough yet

>> No.4603785

>>4603681
Thank you anon

>> No.4603787

>>4603778
Ahhh alright alright.

>> No.4603796
File: 81 KB, 531x471, 56881334-AC37-4E32-B8FC-C7719897B061.jpg [View same] [iqdb] [saucenao] [google]
4603796

Working on mapping the face to mimic Gary Villarreal.

>> No.4603842

I have a medium wacom non-display tablet and I use SAI v2

What are some technical things in this setup that I should learn to do or avoid doing? Like how do I know when to draw things zoomed in, and when to draw things zoomed out? If I stay zoomed in for too long I start drawing things in a weird perspective. But if I stay zoomed out I dont draw that great. I also dont consistently draw at the same size. A make my canvas super huge but I often times have to resize my layer a few times as I go along.

>> No.4603957
File: 75 KB, 400x526, tumblr_mktca3eLpo1s9d4vlo2_400.jpg [View same] [iqdb] [saucenao] [google]
4603957

Does anyone have good tips for when you are searching for historical references -- like furniture/architecture/fashion etc..

>> No.4603961

>>4603957
Needless to say, visual references

>> No.4603991
File: 49 KB, 623x479, 1570379288195.jpg [View same] [iqdb] [saucenao] [google]
4603991

I'm trying to go from a sketch to a more finished render, this was a test on a nice pair of legs. What do you think?

>> No.4603993
File: 98 KB, 772x546, 1586132016790.jpg [View same] [iqdb] [saucenao] [google]
4603993

>>4603991
Sketch.

>> No.4604045
File: 2.87 MB, 1382x1842, tabletscreen.png [View same] [iqdb] [saucenao] [google]
4604045

Oh shit my Wacom Intuos Comic has taken a tumble and the screen has come slightly undone, how can I insert it again

>> No.4604050

>>4604045
push it back in and hope it works

>> No.4604094

>>4603842
Just never zoom in desu. Except maybe at the end to quickly fix mistakes.

>> No.4604099
File: 683 KB, 1080x1350, Untitled-2.png [View same] [iqdb] [saucenao] [google]
4604099

proko figure drawing course landmarks
is it what i supposed to do?
how shitty is it?

>> No.4604104

>>4603193
I like yours style, but the raccoon looks more surprised than angry

>> No.4604107
File: 2.28 MB, 1400x1200, 1580781338092.png [View same] [iqdb] [saucenao] [google]
4604107

Is this real?

>> No.4604127

>>4604107
No, it is a Touhou.

>> No.4604141

>>4604107
yeah, 茶んた on pixiv

>> No.4604156

>>4602314
On the off chance you're still here anon, I use paperlike on an iPad and have had no experience of it shredding my pencil; I feel like you'd need to be pressing really fucking hard for it to do so, and I have no idea why anyone would need to press that hard on it.

I've found it a lot easier to be honest, I know some people who have just gotten used to doing it without the protector but I really enjoy it, I'd say it's worth the £10 or whatever I spent on it

>> No.4604169

>>4604107
from 2014 to 2016 in two-tree years I think very real if person is dedicated enough.
even just trough osmosis if they look others and draw

>> No.4604181

>>4604107
bruh, that's 3 years, why wouldn't it be real?

>> No.4604183
File: 1.22 MB, 1097x906, 30 second one line 25.05.2020.png [View same] [iqdb] [saucenao] [google]
4604183

I;m not sure I'm getting what's meant by a one line gesture sketch

>> No.4604186

>>4604181
show me your art by year three

>> No.4604187

>>4604186
wait 2 years

>> No.4604190

>>4604186
amount of time passed is meaningless. its only show how older you become not how better
even kilometres of line drawn is more useful metric.

>> No.4604192
File: 603 KB, 1097x906, 28p9sk7y.jpg [View same] [iqdb] [saucenao] [google]
4604192

>>4604183
one line gesture is a meme, unless they meant to find the main gesture line

>> No.4604193

>>4604186
people at fzd get good in one year

>> No.4604199

>>4604192
Right, so should I start the gesture drawings with the line of action first then add the rest onto that?

>> No.4604200

>>4604193
people at fzd are already better than >>4604107
at 2016 when they join the school

>> No.4604208

>>4604200
not everyone, they accept people with very low drawing skills, read their faq or requirements to apply or something like that on their site

>> No.4604218

>>4604199
Yes. You could also draw a shape for the head and then throw the line down and go off of that from there. Whichever works for you.

>> No.4604233

>>4604218
Okay, I do keep making restatements to the sketch which muddies shit up, any way to dicilipne myself against doing that?

>> No.4604274

>>4603149
It looks like shit.

>> No.4604297
File: 1.18 MB, 4032x3024, VD.jpg [View same] [iqdb] [saucenao] [google]
4604297

Advices?
I'm following the book called "Drawing with the right side of the brain".
This is my first "serious" drawing.

>> No.4604298
File: 3.33 MB, 6032x4048, V - Copia.jpg [View same] [iqdb] [saucenao] [google]
4604298

>>4604297

>> No.4604303

>>4604297
>>4604298
pretty sure your first drawing doesnt mean shit, it's just to show you how good you got after the book is done

>> No.4604316
File: 112 KB, 700x554, sm.jpg [View same] [iqdb] [saucenao] [google]
4604316

should I feel bad about this?

>> No.4604347

>>4604316
yes

>> No.4604348
File: 47 KB, 500x500, loomis form.jpg [View same] [iqdb] [saucenao] [google]
4604348

Am i doing this right?
is this what i should do?

>> No.4604355

>>4604316
do you at least see your own mistakes? try to take those into account and do a second one

>> No.4604356

>>4604347
ok

>> No.4604360

>>4602530
Ah yes better to use western animation style, its unique! it looks horrible and absolute shit made by a 12 year old, but at least its their own style, because fuck being good and making things that look good, what matters is being unique!

>> No.4604361

>>4604355
mistakes like what? I know I got the expression wrong and my lines aren't good and the coloring is bad, what else?

>> No.4604380

>>4604348
hard to tell with only one face

>> No.4604382
File: 226 KB, 958x491, 1589416071257.png [View same] [iqdb] [saucenao] [google]
4604382

>>4603149
> i don't want to do realism like a GOD, i just want to do some silly lil easy fun anime ok haha give me asspats pls :O)
The NGMI starter pack right here.
It's this kind of attitude that will hold you back and make you never improve. I knew a guy like this back in HS, tried to help him understand some fundies like construction (though back then I had a poor grasp of it) and he did the exact same fucking "muh style" thing you just did. He never got any better at drawing. And the funniest fucking part of this is that I barely ever did "realism" or did life drawing, because I was a retard, yet I was still better than him back then and have only improved since.

Fundamental skills are what really matters. "Muh reelism" has nothing to do with it. Can you rotate that head and draw it from every angle from imagination, from above, from below? Or will the facial features shatter into a broken awkward mess if you try to move it away from that eye-level 3/4 angle? Could you foreshorten a limb, the torso? Draw a hand? Because I guarantee that what you're doing is merely copying symbols instead of understanding the structure underneath them. Feel free to try, and post the results. Prove me wrong.

The thing is you made a safe, easy clean drawing that did nothing to help you learn or show your limitations. Then you came here expecting to get praise because you were proud of your pretty anime drawing. I understand, I get it. But superfluous praise and criticism will get you nowhere. If you want asspats, go to deviantart, but do not expect them here.

>> No.4604385

>>4604360
ok, coomer

>> No.4604404

>>4604361
the anatomy she has a hunch back, it's like you didnt construct through your forms before rendering

>> No.4604420

>>4604316
try to put some shadows and some highlights at least. unless you are going for ligne claire?

>> No.4604422

>>4604382
I'm not that Anon but I feel like Im in an inbetween state of symbol drawing /beg/, and not symbol drawing /beg/. I do construction. I can draw crude approximations of hands and most body parts. I can rotate some things in 3D with minimal reference. Mostly parts of the body I have a sexual interest in. So I have a workable 3d model of in my head of these parts of human geometry. But when I try to draw anything more dynamic than stiff poses I feel my brain melting. Especially if perspective gets involved and especially if I try drawing two characters interacting. It's like a brain BSOD,

>> No.4604436
File: 175 KB, 569x815, oi.png [View same] [iqdb] [saucenao] [google]
4604436

Just shred my dreams senpai.

>> No.4604443

>>4603149
bro you gave us an unfinished pic with a fucking grid on it

>> No.4604444
File: 644 KB, 969x907, Keys to drawing first exercise.png [View same] [iqdb] [saucenao] [google]
4604444

dodson pls
Seriously though how do I gauge if I did well on this or not I still don't understand what the Goals are

>> No.4604454

>>4604422
Do at least an hour of gesture drawing every day. It'll do wonders for the stiffness. If you're into coomer shit then you can gather yourself a bunch of dynamic porn and pinup poses in a folder and use those for your gesture drawings as well.

>> No.4604479

Any tips or a cheat sheet on eye symmetry? How do I properly place pupils so they don't look cross-eyed? Especially at an angle I find it hard to get right instinctually.

>> No.4604494

>>4604444
The goal is to draw what you see in front of you and learn how to throw down a loose sketch before going in and doing your visual measuring and restating the accurate lines.

You're learning just one part of the whole drawing process with that exercise. Keep it up man.

>> No.4604498

>>4604494
So should I not retry it?
I have this problem on books and video courses when I'm learning by my self where I can't "move on" from a section, since I am annoyed that I'm still not "getting it".
Happened with Loomis Hampton and Robertson, worried that Dodson's book is going to be the next like this

>> No.4604501

>>4604479
Yeah think of it as two speheres in the head and they're one sphere size apart from each other. The middle of the sphere lines up with the ear as well as the spot where the back of the skull meets the neck muscles.

Try some skull studies and then try placing eyeballs in them like that to understand. They won't be perfect spheres when they're squished into an eye socket but you can kind of fudge that part just to learn the placement.

If you don't know any perspective I'd recommend at least learning to place cubes, spheres, cylinders and pyramids in 1-point and 2-point perspective so you're at least a little familiar with that shit.

>> No.4604513

>>4604454
Gesture is really hard for me. Not on a technical level. Which it still is. But the hardest part about gesture drawing is that it knocks me on my ass and humbles me. I draw the same stiff look anime character in the same few stiff poses over and over. But they look nice to me. When I try gesture drawing in a pose Ive never drawn I draw like I did on day 1 and it just hurts me on a deep emotional level

>> No.4604516

>>4604498
Do you remember the section about "looking, holding, drawing a line"? If you feel you have the look hold draw concept down well enough to remember to do it, then you can move on. If you don't feel you understand it well enough, or you realize you didn't do much look/hold/draw process at all in your drawing, do the exercise again until you get the feel of it.

>> No.4604529

>>4604513
I understand that. Gesture felt that way to me at first as well. Some days when I'm doing my first few poses in a set it's all shitty and awful. Other days I nail the first ones but start fucking them up by losing focus or getting distracted when the time increases. I've been doing this as a warm up every day for years and I still fuck up poses here and there.

You've just got to accept that gestures aren't meant to be pretty finished drawings, they're meant for you to quickly find the line of action and scribble out the limbs and masses of the body as fast as possible. Gesture is for teaching you how to convey motion, weight, and balance in the pose. It's for practicing the proportions and flow of the forms of the body as well, how every curve has a counter-balance and the way they flow into each other.

Don't get discouraged and stop doing it because it looks shitty. Keep going, because if you have the tendency to draw the same few stiff poses over and over, that's going to hurt you more than the humbling feeling from gesture drawing will in the long run. You will see improvement in your gestures if you work at it. You aren't going to get much out of the same stuff poses forever, though. Some day you're going to have to break away from it, and it's better to do it sooner rather than later.

TLDR gesture is your friend not your enemy, no matter how shitty it looks it's ok, you will improve with practice.

>> No.4604538

>>4604513
pyw
Complaining without even posting any of your piece will lead you nowhere.

>> No.4604544

>>4604107
I think 2014 is the best, is there something wrong with me?

>> No.4604551

>>4604544
no

>> No.4604555

>>4604544
2014 have some soul and then degrade in to coom

>> No.4604568
File: 9 KB, 228x221, 1589999404496.jpg [View same] [iqdb] [saucenao] [google]
4604568

I finally want to practice drawing (the human figure) from imagination but I can't come up with a pose/angle that doesn't strike me as generic or too easy

>> No.4604569

>>4604538
I dont want to attention whore or fish for pity crits. Im just another dime a dozen ngmi anime shitters. I post my work in these threads occasionally. generally I know what Im doing wrong. I just have too big of an ego to eat humble pie and do gesture practice

>> No.4604571

>>4604568
good luck trying to find a non generic pose in 2020

>> No.4604574
File: 251 KB, 546x395, file.png [View same] [iqdb] [saucenao] [google]
4604574

>>4604568
does this pose look interesting enough

>> No.4604586
File: 256 KB, 1000x1000, artflow_202005251316.png [View same] [iqdb] [saucenao] [google]
4604586

>>4604348
No. The goal is to draw the head like a ball, and the facial features like you're sticking little lumps of clay on it. You're drawing the head as a flat circle instead of a ball. Real helpful advice, I know.

Draw with a thinner line, and practice drawing lines on balls that make them look round. You'll get a feel for it soon enough, it's just one of those things that require you to fiddle and experiment a little to understand.

>> No.4604610

>>4604571
I mean really generic, stuff from NMA looks good to me

>>4604574
not really, I guess it's different from the usual but I don't like it too much, it gave me some ideas though

>> No.4604615
File: 1.63 MB, 1927x3645, DE19611D-E997-492B-B5E6-85682AB6468F.jpg [View same] [iqdb] [saucenao] [google]
4604615

Yes I know, the face and hands are shit.

>> No.4604622
File: 45 KB, 474x613, 777797789.jpg [View same] [iqdb] [saucenao] [google]
4604622

>>4604615

>> No.4604624

>>4604615
Do you not own printer paper or a sketchbook

>> No.4604637
File: 105 KB, 700x554, smsdh.jpg [View same] [iqdb] [saucenao] [google]
4604637

>>4604420
I tried some shading/highlighting but gave up cuz I don't know what I'm doing

>> No.4604639

>>4604624
I have a sketchbook but I hate its texture.

>> No.4604641

>>4604637
Q-quasimodo...? Who dressed you up as a girl, my man???

>> No.4604643

>>4604639
Do you not own printer paper

>> No.4604645

gimme ref please

>> No.4604650
File: 284 KB, 575x1000, img_20200525_110015-2.jpg [View same] [iqdb] [saucenao] [google]
4604650

I just drew a random anime girl

>> No.4604651

>>4604643
No

>> No.4604656

>>4604651
Do you not know where to buy printer paper

>> No.4604689

>>4603608
Pelvis too short vertically, navel too low (should be at waistline).

>> No.4604701

>>4604645
bump

>> No.4604704

>>4603991
You really need to know exactly what you're doing to make pure black white shading look good, because not having midtones makes it very hard to convey depth. As a result, your finished render looks rather flat.

>> No.4604707
File: 939 KB, 1783x2497, sukeban.png [View same] [iqdb] [saucenao] [google]
4604707

>>4603264
Thanks, I didn't notice. I tried to fix it, but I think I am a bit too stupid in this area to know how? Also the character is supposed to have a sphere head (and no nose), even if it looks dumb

>> No.4604709

>>4604099
Compare the two, find your mistakes, and make another hundred of them.

>> No.4604712

>>4604436
Im beg so take my advice with a grain of salt
Some parts are TOO realistic for that level of stylization. if you made the head a bit smaller it would look perfect for what I assume you're attempting.

>> No.4604722

>>4604233
One line is only to learn flow, not needed. The point of gesture drawing is to capture the shape and movement of the figure without wasting time on detail or shading.
Don't correct mistakes unless you have time left, just move to the next one.

>> No.4604727

>>4604298
It's alright, but I wanna see your thousandth drawing.

>> No.4604731

>>4604637
It's fine faggot, stop crying. Good art skills don't happen by themselves. Make another one.

>> No.4604733

>>4604348
Set your pen pressure to opacity anon.

>> No.4604756

>>4604569
You learned a trick, and now you're repeating your trick because it works, but when someone asks you to do something outside your trick, you fall apart.
It's like learning one sentence in French to impress a chick, but when she starts speaking French to you, you have to admit you don't speak it at all.

Start pooping out studies, it's not hard. Your gesture drawings will look like ass, but just like in an rpg game, every one of them will give you some exp, and if you make enough of them, you'll level up. All it takes is time.

>> No.4604760

>>4604733
doing this wont help him

>> No.4604761

>>4604568
Once you can perfectly nail generic poses is when you can start worrying about being a special snowflake about it.

>> No.4604765

>>4604707
nice dude

>> No.4604768
File: 21 KB, 387x461, 1587845799430.jpg [View same] [iqdb] [saucenao] [google]
4604768

>>4604761

>> No.4604772

>>4604645
bump

>> No.4604778
File: 117 KB, 500x372, everyday-im-suffering-make-1707274.png [View same] [iqdb] [saucenao] [google]
4604778

>>4604756
>Start pooping out studies, it's not hard.
h-haha, yeah, studies are t-totally easy h-hahahaha

>> No.4604783
File: 193 KB, 400x600, Astra.0014.png [View same] [iqdb] [saucenao] [google]
4604783

>>4604768
He's right you know, I said the same thing when one guy was asking for 3D modeling programs. No need to create a super duper unique pose at our level.

BUT I get where you're coming from. But tell me, can you actually be satisfied with that "generic pose" you're thinking of? Try to come up with one and polish it until it's interesting, that's the real challenge.
A character in a "DBZ power up" stance is generic as hell but it took me a lot of tries until I got it right (I think I did), even the most generic pose can be made to flow nicely with some gesture or something.

>> No.4604791

>>4604783
that's really cool art

>> No.4604793

>>4604645
Of what?

>> No.4604795
File: 1.13 MB, 1669x2459, sukeban.png [View same] [iqdb] [saucenao] [google]
4604795

>>4604765
Thanks, just finished it

>> No.4604797

>>4604791
Thanks, I made this animation >>4603624 to go along with it but I thought no one liked it

>> No.4604799

>>4604645
what?

>> No.4604802

>>4604797
(you)s aren't synonymous of liking

>> No.4604804

>>4604650
7 likes in a hour thats my new record

>> No.4604810

>>4604797
I actually don't like the animation, I don't know why though, I think the transitions/abbrasion give me a microheadache

>> No.4604813

>>4604641
Kek'd loud

>> No.4604822

>>4604810
Now that's good feedback. I'll remove the vibrations for the next one, it was an experimental thing

>> No.4604841
File: 1006 KB, 3507x1922, Cloud painting.jpg [View same] [iqdb] [saucenao] [google]
4604841

I feel like my edges might be too hard and the bits of serpent in the background might not have enough contrast in them to separate them. If anyone's got the time I would super grateful for a paintover.

>> No.4604843

>>4604841
Also I'm sorry for posting such a large image

>> No.4604855
File: 35 KB, 400x800, 0525.png [View same] [iqdb] [saucenao] [google]
4604855

how to improve this? why are my lines so shit? it was made using a designdoll model as reference

>> No.4604859

>>4604855
She got that holocaust survivor vibe.

>> No.4604861

>>4604795
Hey >>4603264 here. I quite like it. I think the issue with it is that the half above the waist has pretty standard perspective compared to the bottom half. I think something like pointing one arm at the camera or holding the club way back would have made the top half equally dynamic to the lower half.

>> No.4604863
File: 1.11 MB, 894x894, 1589209833232.png [View same] [iqdb] [saucenao] [google]
4604863

>>4604855
oh boy

>> No.4604868

>>4604863
I'm posting on /beg/ for a reason, man
what exactly should I fix there?

>> No.4604869
File: 59 KB, 960x902, 1580527397195.jpg [View same] [iqdb] [saucenao] [google]
4604869

>>4604863
>>4604855

>> No.4604871

>>4604841
Wrong thread buddy, this is /beg/

>> No.4604876

>>4604855
She had to do it to them

>> No.4604879

>>4604868
don't use 3d programs as reference, specially those that you can pose yourself, the anatomy is lackluster.
learn construction first

>> No.4604883

>>4604855
Be careful with design models, I would suggest you draw from photographic reference instead of having to fill in the blanks with your mind until you're comfortable enough to draw the human form and understand the muscle structures. There's a ton of amazing resources out there like: Dailyfiguredrawing; Line of Action; and New Masters Academy. Good luck with your figure drawing comrade.

>> No.4604886

>>4604855
Try drawing your lines a bit looser, they look really stiff right now.
Maybe make the head a bit bigger since the body looks really lanky.

>> No.4604897

>>4604886
I'm kinda aiming for fashion design style drawings, so I feel they're still not lanky enough

>>4604883
Ok, I'm mixing and drawing from anything atm since I'm super new

>>4604879
but what exactly is messed up in the anatomy?

>> No.4604899

>>4604855
>HAHAHA 3d modeling programs will make learning fundies irrelevant

>> No.4604905

>>4604897
Models have long legs. Not stretched torsos

>> No.4604906

>>4604899
If what >>4604897 says is true and he really is completely new to drawing, then I'd say he's already better than most people who have been posting here for a year.
3D solves everything for you, all you have to do is make your lines and color use appealing.

>> No.4604910

>>4604778
No, making them look good is hard, doing them is easy. The thousandth one will look miles better than you first one, I guarantee it.

>> No.4604912
File: 128 KB, 648x1430, lunk.png [View same] [iqdb] [saucenao] [google]
4604912

help

>> No.4604914

>>4604797
It's alright, but I'm not an animator so I dunno what to say about it. If you want backpats you're probably on the wrong site.

>> No.4604915

>>4604906
>then I'd say he's already better than most people who have been posting here for a year
he's just as bad as them retard

>> No.4604919
File: 29 KB, 324x388, AshitaNoJoe.png [View same] [iqdb] [saucenao] [google]
4604919

>>4604855
There's no real fixing to that, you gotta consider it the first sketch and now re-do it without copying.
That's why it feels stiff and empty, because you were copying the model as cleanly and accurately as possible.

With that done, now I'd do something like this red drawing, drawing loosely and mildly referencing the original pic but notice how the arms are different - because now I'm applying what I know about drawing to make something I think looks better (also the arms in that picture look really long to me, so I'd be using my own "anatomy knowledge" to correct it).
In your place I'd also be open to changing the pose a bit so it flows better.

>> No.4604923

I want to help someone again. AMA

>> No.4604928

>>4604919
thank you

>> No.4604930

>>460491
>that redline
is this bait

>> No.4604933

>>4604841
Where's the light coming from? The eye highlight says it's coming from straight ahead, yet the cloud says it's coming from the left.
My other complaint is the composition. The reason I didn't notice the back of the snake is because the head is so massive. Give that poor thing some breathing room.

>> No.4604934
File: 134 KB, 870x691, basedanon.png [View same] [iqdb] [saucenao] [google]
4604934

>>4604923
redpill me on drawing hands.I can do hands decently up close but from a distance they become a weird mess.

>> No.4604939

>>4604934
https://www.youtube.com/watch?v=l4jt0rmTo_c

>> No.4604974
File: 72 KB, 480x758, 1.jpg [View same] [iqdb] [saucenao] [google]
4604974

>>4604855
Your lines are shit because they're uniform.

>> No.4604983

>>4604974
MOMMY

>> No.4604987

>>4604912
Go draw from reference models for a while, then try again.

>> No.4604994

>>4604897
>I'm kinda aiming for fashion design style drawings
Learn to draw first. Style is bending reality, and you need to understand how to draw reality before you can bend it.

You cannot change what you don't understand.

>> No.4604997

>>4604994
You can definitely change things you don't understand.

>> No.4604998

>>4604876
kek

>> No.4605002

>>4604997
Well, you can break them. That's technically change, but it won't be pretty.

>> No.4605004
File: 1.83 MB, 3264x2448, 1F2C1056-CBAE-4EA4-B50E-B2C97C361A83.jpg [View same] [iqdb] [saucenao] [google]
4605004

>> No.4605007
File: 26 KB, 593x788, 5-25-2020.png [View same] [iqdb] [saucenao] [google]
4605007

>> No.4605009
File: 129 KB, 636x753, nosoul.png [View same] [iqdb] [saucenao] [google]
4605009

>>4605007
Imma, uh imma coom

>> No.4605015

>>4604987
If i make the pose in the mirror it looks roughly right for the upper body

>> No.4605019

>>4605015
I can help you if you want.

>> No.4605026

>>4605015
I get that, but you just need to draw a lot to get a feel for it. We can't help you with that.

>> No.4605029

>>4605026
I can>>4605019

>> No.4605034

>>4604974
>>4604994
thanks


yeah, I wasn't trying to stylize that figure, I'm just specially shit at torso and arms length, and either draw 4 heads tall or 10+ skellies

any advice on how to make lines less uniform?

>> No.4605039

Is no feedback a good thing on this thread?

>> No.4605046

>>4605039
yes and no

>> No.4605053

>>4605039
Seems like people go around and gang-rape the really absolute beg stuff and kinda leave everything else relatively alone. If you're int though they'll let you know also.

So no feedback is some kind of almost int.

>> No.4605060

Might have also been low effort or too boring >>4605039

>> No.4605065
File: 207 KB, 700x1063, 1.jpg [View same] [iqdb] [saucenao] [google]
4605065

>>4605034
Line thickness.

>> No.4605066
File: 124 KB, 600x1024, 20200524_132027-1_copy_600x1024.jpg [View same] [iqdb] [saucenao] [google]
4605066

Just finished my first month of drawing ~1hour per day. This is the best I can do for now. Currently on the 4th chapter of KtD. If anyone knows how the fuck can I learn to do values correctly, I'd be happy to hear.

>> No.4605067

>>4605029
Well start helping him then.

>> No.4605069

>>4605039
Which is yours?

>> No.4605077

>>4605066
Values are hard to do quick in pencil. If you wanna practice, you're better off using paint, charcoal, or digital.

>> No.4605083

new
>>4605081
>>4605081
>>4605081

>> No.4605089
File: 180 KB, 756x1008, 20200525_171043.jpg [View same] [iqdb] [saucenao] [google]
4605089

i still dont really understand why drawing upside down is supposed to help, but i cant for the life of me proportion stuff properly either way. i spend forever erasing just to get something remotely close to the original only to mess something else up later

>> No.4605094

Kill the thread by posting confessions

>> No.4605112

>>4605089
Here's why.
The problem with drawing a chair from reference is that you have an image in your head of what a chair looks like, which might interfere with your goal of drawing the chair. We often call those icons. You don't want to draw an icon of the chair, you want to draw what the actual chair looks like.

To counter this, you can draw the chair upside down. You don't see a lot of upside down chairs, so your brain can't skip to the image of the chair in your head, which forces you to draw the shape you're actually seeing.
Another common way to practice this is negative space drawing. You draw everything in the reference except the chair, and if you did it right, the end result will have a perfect silhouette of a chair. If it's crooked, you messed up.

>> No.4605121

>>4605094
I depend on erasing too much. I can't break free from chicken scratching

>> No.4605122

>>4604783
I'm just being silly but I get his point. Thank you. I'll try finishing some poses even if they seem to be a bit simple.

>> No.4605123

>>4605094
my skills are sub /beg/ and I think about bailing every single day.

>> No.4605124
File: 869 KB, 1820x2188, IMG_0141.jpg [View same] [iqdb] [saucenao] [google]
4605124

I tried copying this but I couldn't really get the proportions right. I just tried following the contours, but without taking any measures. Then I drew a cross in the middle of the face and I tried getting more accurate measurements with a ruler and the tip of the pen, and this time at least it resembles the reference, what's the right approach for copying? should I try to use an aid like drawing a few lines on the reference and then make precise measurements with the pen or the ruler? or should I work more on drawing the contours accurately only from what I see? I don't really know if I should try to draw as accurately as possible. I'm worried that I'm not or actively concentrating on the drawing if I use too many measurements, and I end up not really learning anything.

>> No.4605125

>>4605121
Draw lighter lines. Start with whispy ones and only darken once you're sure.

>> No.4605129
File: 1.89 MB, 3016x3024, IMG_0102.jpg [View same] [iqdb] [saucenao] [google]
4605129

>>4605124
this is my second attempt. also is my shading not dark enough?

>> No.4605133
File: 75 KB, 461x700, DzI2HJnUYAI-mfK.jpg [View same] [iqdb] [saucenao] [google]
4605133

>>4605129
this was my reference

>> No.4605147

>>4605129
You can see it's lighter than in the picture right?
You should try lightly sketching the proportions out first instead of just starting at one point and building out from there. That messes up the proportions.

>> No.4605190

>>4605147
yeah, I know it looks much lighter, but I think it’s because of the lighting in the pic I took, on paper it looks darker. what I meant to ask was if there’s not enough contrast between the values. but I guess I should practice copying the shapes right before I get into shading.

>> No.4605208
File: 203 KB, 1200x658, Cloud painting-Recovered.jpg [View same] [iqdb] [saucenao] [google]
4605208

>>4604933
Thanks a ton, here's what I've changed so far

>> No.4605219

>>4605190
Both value and proportion are important. The contrast seems too low.

>> No.4605237

>>4605208
Lighting makes sense now, much better, but the composition still need work. Gimme a sec, gonna fuck with it.

>> No.4605294
File: 208 KB, 792x434, cloud snake.jpg [View same] [iqdb] [saucenao] [google]
4605294

>>4605208
I'm not sure what's up with it coming out of a cloud, but the tangent between the cloud and its jaw is very awkward. The position of the snake's head is still rather claustrophobic as well.
The body of the snake is a good way to help create depth, and the fins/spines also help with the illusion because repeated objects getting smaller is a very effective way to trick the mind into seeing depth.

>> No.4605298

>>4605294
PS: I'm probably missing the intention of the piece, but I hope I'm making sense.

>> No.4605429

>>4605298
I kinda want him emerging from the clouds, so I'll probably have some cloud wisps and stuff coming out of his mouth. Originally I was just doing a painting of clouds, but I thought that was kinda boring so I put the serpent in. I totally agree the composition is cramped and the lighting was off. I'll send some more progress tomorrow.

>> No.4605438

>>4605429
>I'll probably have some cloud wisps and stuff coming out of his mouth
I was gonna suggest that, lol. You're good, keep at it.

>> No.4605454

been drawing for a while now, and I'm trying to understand the technical aspect of digital painting as in how to set up painting layers, when to change brush size and for what, what kind of brush to use when adding colors (airbrush, watercolor, blend tool, blur tool?) stuff like that. I'm using CSP, and I don't know how else to frame this question, I'm sure there is a better way. I haven't really found much, most of the stuff I find talks about how to think about the painting lighting wise and form wise and stuff like that. Can anyone throw me a bone here?

>> No.4606143

>>4602461
Fuck,
Made me Kek.

>> No.4606146

>>4603240
Just a /Beg/ but I really like this. Regardless of any flaws it may have, it looks cool.

>> No.4606148

>>4604727
Based response

>> No.4606282

>>4605089
You don't need to start drawing upside down yet

>> No.4606288

>>4604107
I like him but he still can't draw hands and fingers

>> No.4607304
File: 272 KB, 1200x676, Cloud_painting-Recovered.jpg [View same] [iqdb] [saucenao] [google]
4607304

>>4605438
Here's what I've managed to get done as of this morning. I added some clouds coming from his mouth and repeated the fins in the background as well as giving the composition a little more breathing room.