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/ic/ - Artwork/Critique


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4584251 No.4584251[DELETED]  [Reply] [Original]

How do you develop your own style?

Is it just through mileage?

>> No.4584258

>>4584251
More or less. You need a large visual library and you essentially pick and choose which parts of your influences you want to emphasize and work with. You can only really build up that sort of thing with mileage and study.

>> No.4584279

>>4584251
Nice try sycra

>> No.4584283

>>4584251
imagine those lips wrapped tightly around your.. silverware

>> No.4584289
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4584289

>>4584251

try harder prokopenko

>> No.4584308

>>4584251
too develop your own style, develop your own techniques

>>4584283
lips too big, needs to wipe off the lipstick smear

>> No.4584324

Copy off people and you gradually grow into your own way of doing things, like anything.

>> No.4584445
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4584445

There are two types of things we can refer to as "style".

1: The natural way in which you tend to draw/paint when pursuing your artistic development.

2: A conscious choice that imposes limitations or parameters onto your natural drawing style.

If you "just draw" you will probably eventually develop a natural style that people will come to recognize.

But if you wish to develop a "Trademark" style, then you have to make specific decisions to develop that style. Restricting color palettes, focusing on specific shape language, selecting repeating motifs, etc.

However, you cannot develop a style that is above your skill-level. If you want a "style" that looks like Michelangelo, but your normal drawings look like Adventure Time, it ain't happening.

That's the value of pursuing skills in realism. Not that you have to be a realist painter, but that the bigger your artistic vocabulary, the more options you have stylistically.