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/ic/ - Artwork/Critique


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4561301 No.4561301 [Reply] [Original]

I've been grinding anatomy for a few months, made some gains but I'm having a real hard time really grasping the 3d form of the body, my perspective skills are also non-existent. This book always get praised by pro artists. Last time I tried this(last year), I stopped drawing for 3 months. After looking through the archive, looks like this ins't uncommon for other brainlets.

Not gonna pussy out this time so I'll challenge myself to go through the first 6 chapters/100 pages starting tonight and over the weekend. Everything after chapter 6 seems unnecessary unless you're into vehicles/industrial design.

Hopefully I get something out this!

>> No.4561303

goal for tonight is to get to chapter 3. Gonna start in the next 30 minutes.

>> No.4561312

Good luck anon! Just make sure you don't burn yourself out and get discouraged.

>> No.4561313

gl OP. I'm also terrible with perspective and shit, so I think I'll give it a try as well.

>> No.4561347

>>4561301
Oh ho ho. Added to watchlist. Don't chicken out anons or you'll be shamed. Good luck, keep us posted.

>> No.4561361

>>4561301
Please, tell us what you get out of it.

>> No.4561373

>>4561301
I'm cheering for you anon! My perspective is dreadful so I know the feeling of wanting to improve it. Good luck on your studies and take care!

>> No.4561383

>>4561301
I'll join you anon, fuck it

>> No.4561498

Good luck Anon. Is this book for intermediates, or is it an introduction as well? (I really do not know)

>> No.4561521
File: 292 KB, 1920x1080, Hot_to_Draw_Exercice.png [View same] [iqdb] [saucenao] [google]
4561521

>>4561301
Glhf anon. Just remember, as long as your constructions lines are straight its not that hard.

>>4561498
Depends on your math skills I'd say. Are they shit -> this book is intermediate, try first "perspective made easy". If not, it can be used as a starter.
Why? 'cause some fundamentals explanations are a bit skipped or badly explained, like auxiliary VPs, but they can be extrapolated from the examples and exercices.

>> No.4561529

>>4561498
You need pretty much zero drawing skills to pick it up, just a decent 85+ iq brain. The question is more like whether you actually want to use the things it teaches. If you want to draw vehicles, machines, buildings, and such, look no further. If your goal is to draw humans, most of the book and the techniques you'll learn will be useless for you, other than the obvious fact that you'd be practicing a lot of perspective.

>> No.4561530

>>4561301
>Everything after chapter 6 seems unnecessary unless you're into vehicles/industrial design.
It make you practice the gained skills by drawing something more complex than a bunch of boxes. Do everything.

>> No.4561534

if you give up being autistic about this, i plan on grinding this for the next month a and a half starting next week, maybe we could work together or start a group study thread? Maybe "Learn how to draw OR DIE"

>> No.4561548

>>4561534
I don't wanna die tho...

>> No.4561559

someone post pdf and ill grind the first 6 chapters in 1 day

>> No.4561567

>>4561559
https://b-ok.cc/book/2725857/2c0d5b

>> No.4561582

>>4561301
but do you really need to? 3D is easy to pick up nowadays, do you really want to spend all that time learning how to render out basic geometric shapes in space? seems to me like it's a redundant skill at this point. on the other hand his halfway to black value method is really good though, practice that

>> No.4561598
File: 324 KB, 631x883, straightsand1point.png [View same] [iqdb] [saucenao] [google]
4561598

>>4561312
>>4561313
>>4561347
>>4561361
>>4561373
>>4561521
I won't let you down!


First image of the night. Parallel lines and 1 point perspective. I resized the line stuff down, posting an image of just line practice doesn't sit well with me. For the next one, I'm moving to 2 point perspective and practice more one point stuff.

>>4561582
Understanding! I don't know if I'll ever use 3D but I don't understand/never practiced perspective or building forms. I've always jumped to just trying to draw stuff. I don't think I'm getting the most out of my studies because of this lack of fundamental understanding!

>> No.4561638

>>4561598
you should read the perspective made easy book to learn the rules, then take a class on composition because eventually you'll need to break those rules

>> No.4561661

>>4561638
pyw

>> No.4561664

>>4561301
I think drawbox made a review about this book and how to use it. If u are interessed, give it a try.

>> No.4561685

>>4561638
for sure. I gotta know the rules before I break them tho

>> No.4561772
File: 192 KB, 632x880, 2pointandcurves.png [View same] [iqdb] [saucenao] [google]
4561772

2 point and curves.

>> No.4561777

>>4561772
don't forget to draw lightly the invisibles edges too

>> No.4561909 [DELETED] 
File: 174 KB, 603x752, persptechs.png [View same] [iqdb] [saucenao] [google]
4561909

>>4561777
thanks.

Done for the night. THe perspective terminology in chapter 2 was challenging but I think I understood the idea.

-don't place VPs too close together or you'll get a warped image(unless that's your intent)
-The larger the COV, the more warped the image appears closer to the picture plane.
-if the line of sight is parallel to the ground plane, the horizon line lowers and raises alongside the line of sight.
-the the line of sight is tilted, this creates a 3 or 5 point perspective
-vertical and horizontal lines on planes parallel to the picture plane dont converge. In 2 point perspective, verticals never converge.

I'm gonna have to reread some of it tomorrow, same with the dividing and multiplication of rectangles.

Last image of the night, ellipses and some of the perspective techs in chapter 3. Already found some use for the ellipses with placing heads in perspective, which is cool.

Not working tomorrow, so I should get twice as much done .

>> No.4561915
File: 174 KB, 603x752, persptechs.png [View same] [iqdb] [saucenao] [google]
4561915

>>4561777
thanks.

Done for the night. THe perspective terminology in chapter 2 was challenging but I think I understood the idea.

-don't place VPs too close together or you'll get a warped image(unless that's your intent)
-The larger the COV, the more warped the image appears closer to the picture plane.
-if the line of sight is parallel to the ground plane, the horizon line lowers and raises alongside the line of sight.
-the the line of sight is tilted, this creates a 3 or 5 point perspective
-vertical and horizontal lines on planes parallel to the picture plane dont converge. In 2 point perspective, verticals never converge.

I'm gonna have to reread some of it tomorrow, same with the dividing and multiplication of rectangles.

Last image of the night, ellipses and some of the perspective techs in chapter 3. Already found some use for the ellipses with placing heads in perspective, which is cool.

Not working tomorrow, so I should get twice as much done .

>> No.4561977

>>4561915
So how do you feel anon? Is the book really working?

>> No.4561996

>>4561977
it's only been 4 hours lol. The elipses in perspective stuff i can already find use for in drawing heads. Let me get through the constructing forms stuff tomorrow and I'll see how I feel ^_^

>> No.4562031
File: 39 KB, 900x1100, ultimate skill hax.png [View same] [iqdb] [saucenao] [google]
4562031

i just leveled up

>> No.4562350

>>4561530
If you don't mind me asking, how do you not get lost in the sauce when drawing people? I can draw boxes ezpz. Use a straight line tool and that's that. But when I draw people, or curves, or complex shapes, I can't imagine it in perspective. What's up with that? Does it come with time?

>> No.4562442
File: 1.91 MB, 1300x1000, 1484248799.kusuguttai_pensplatterblackwhite.png [View same] [iqdb] [saucenao] [google]
4562442

What a fucking waste of time. The whole fucking book can be boiled down to one axiom and a logical consequence:
>vanishing points exist
>if you play with them and use a bit of fucking common sense and your IQ is not less than 70, you can draw about anything
Literally, this shit is easier than basic geometry, because at least Euclid's stuff is based on 5 axioms, but in this fucking book is just 1 damn axiom, vanishing points exist, that's all, there's no more science to this, there's nothing to add to the book Brook Taylor wrote like 350 years ago, in order to draw you literally can do fine with the amount of knowledge and math from fucking 350 years ago. Whoever can't draw is literally a brainlet or has impaired cognitive processes. Fuck you all.

>> No.4562448

>>4562442
P

>> No.4562452

>>4561638
>breaking the rules of perspective
Lmao

>> No.4562470

>>4562442
Pyw

>> No.4562557
File: 98 KB, 720x509, ngbbs533ea98785988.jpg [View same] [iqdb] [saucenao] [google]
4562557

I've studied this book too.
probably the most in depth perspective book out there. I'd recommend first doing buildings/blocky vehicles to practice these skills with.

>> No.4562563
File: 193 KB, 720x509, bugs.jpg [View same] [iqdb] [saucenao] [google]
4562563

>>4562557
After vehicles/buildings the best way to practice is do some bugs. They are a bit like organic machines.

>> No.4562574
File: 240 KB, 720x509, Dino3.jpg [View same] [iqdb] [saucenao] [google]
4562574

>>4562563
After the bugs you can move onto more organic subjects like animals and humans. at that point you can effectively draw pretty much anything.

>> No.4562594

>>4561301
>tfw fell for the meme "fastest way to improve" picture and actually began learning to draw with this shit
He should be sued for misleading title

>> No.4562650

>>4562594
>He thinks figure drawing is all there is to art
ngmi

>> No.4562678
File: 482 KB, 977x661, 89572340895720525`151.png [View same] [iqdb] [saucenao] [google]
4562678

>>4561301
Listen to me anon, if your perspective skills are non existent you will most likely not get past the first chapter. robertson SKIPS alot of important things such as diagonal vanishing points and how to set up a cone of vision. Save yourself some pain and read Perspective made easy by Earnest Norling, then read Perspective for comic book artists by David Chealsea. Trust me anon, im saving you alot of trouble, I already read through half of it, pic related is something i drew a week ago. Robertson is too much for someone who doesn't get the basics. With your enthusiasm you can grind through the first two books easy.

>> No.4562686

>>4562678
when i say he "skips" , i mean he kinda skims through it without explaining much. Also i saw how much you did in the previous post, nice job and good luck anon.

>> No.4562772
File: 165 KB, 520x360, perspective.jpg [View same] [iqdb] [saucenao] [google]
4562772

>>4562678
I'd have to agree with this. I had a teacher its probably harder without.

>> No.4563390

>>4561685
>>4562678
like this anon said, perspective made easy is the way to go here

>> No.4563392

>>4562678
>>4562772
>>4563390
Noted. I'm already committed to grinding these 6 chapters, in any case, I can do perspective made easy the next weekend.

>> No.4563484
File: 252 KB, 1136x861, mirrorhoriz.png [View same] [iqdb] [saucenao] [google]
4563484

I'm confused. Isn't mirroring horizontals, literally just multiplying rectangles three times, then using the mid point of the 2nd rectangle as the "mirror point"?

>> No.4563493

>>4563484
depends on the plane of the "mirror"
if the distance to the plane of the mirror is exactly half the width of the rectangle, then yes. it will be in the center of the imaginary middle rectangle. however, imagine a situation where the mirror plane is at a more inconvenient distance and then try working it out

>> No.4563496

>>4563493
So, basically, I set the distance of the mirror point, then multiple around that?

Maybe I'm dumb, but I think Scott Robertson could have explained this a bit more elegantly.

>> No.4563497

>>4561582

I'm pretty shit at perspective so I can't speak with authority but I think having the skill is useful even if you might not use it to its fullest extent.

I think being comfortable enough with in-depth perspective to do it somewhat on the fly has a lot of utility, rather than needing to jump back to using a tool like 3d software every time something is a bit out of your comfort zone.

Not to say the 3d tools aren't also useful or should be avoided on principle, especially if you're planning a piece you know will take a long time and you want to make sure it's good. But if you want to add something spontaneously you should probably know how, or you're a slave to the tool.

>> No.4563500

>>4563496
yeah, basically :)

>> No.4563515
File: 30 KB, 386x402, i_ttly_understand.jpg [View same] [iqdb] [saucenao] [google]
4563515

>>4563484
>>4563493
ah, mmh, yes

>> No.4563521

>>4563500
thanks

>> No.4563796
File: 190 KB, 640x866, persptechs.2png.png [View same] [iqdb] [saucenao] [google]
4563796

perspective techs. Rough goings. Odd that when he starts on mirrord offset planes, he says to use a perspective grid, but perspective grids aren't touched until the next chapter. Maybe I wasn't supposed to practice, and just read? idk.

>> No.4564071

>>4562574
Are these dinos yours? They're great! Very inspiring!

>> No.4564091

>>4563796
You can practice everything
What i can suggest as well when you feel like you grasped/tackled something new to actually use it in a small drawing where you apply the study without guidelines or the book. If you feel like youre struggling, you can then deconstruct your own process to see what is going wrong (or right).
Thisll help you avoid any bad habits you may pick up such as subconsciously symbol drawing or doodling.
You can also check back and see how and if you can apply the teachings to a regular drawing. If you dont put the teachings in practice outside of studies you'll just stockpile a ton of new information and some of it may go lost when you work on something after the study. Instead of consuming the books at a record rate i'd suggest to use them as a warm up for the day and when going to sleep.

>> No.4564172

>>4563796
looks good.
the next chapter talks more about how to not use a gris but how to precisely setup it : use of lenses and getting a grid at a specific orientation, or how to rotate a grid by a specific amount of degrees.

>> No.4564287

i think i realized what was fucking with me on mirroring tilted planes. I kept tilting the mirror plane.

>> No.4564332

>>4562557
those wheels are seriously fucked

>> No.4564609
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4564609

yeah, I'm just gonna move on from mirroring tilted, rotated planes. THe mirroring rotated tilted planes is killing me. After trying for a couple hours I finally read the bottom of the page about how making the rotated, tilted, plane is difficult and watched the companion video about how to construct it with grids.

why is he talking about stuff that needs to be constructed with grids before even mentioning grids? baka.

>> No.4564615

is this book not meant to be read front to back?

Why is he telling me to draw something on page 43, that needs a technique taught on page 89?

>> No.4564616
File: 103 KB, 704x500, 2020-05-10 01_21_59-Scott Robertson, Thomas Bertling, Scott Robertson - How to Draw_ drawing and ske.png [View same] [iqdb] [saucenao] [google]
4564616

>>4564615

>> No.4564625

>>4562557
>most in depth perspective book out there.
>not even 3 points perspective
come on me brother

>> No.4564631

Always preferred Framed Perspective, frlt like he presented similar info more clearly, but Scott Robertson is still great.
Good luck!

>> No.4564703

made it to chapter 4. maaaan, reevaluating my approach. I think I'll take a look into Perspective made easy and the david chelsea book tomorrow morning before going back to this in the afternoon.

>> No.4564786

>>4562448
Y

>> No.4564787

>>4562678
>how to set up a cone of vision
how do you set up a cone of vision i legit dont get it or why the fuck it matters

>> No.4564993

OK story time.

I did a lot of studying from this book in summer of 2014.

My daily routine opened with a half hour of exercises from Chapter 1 to warm up. A page (I worked on 11x17" paper) of parallel lines, a page of point to point lines, a page of curved lines through points and two pages of ellipses.

Then I spent an hour on the perspective exercises from Chapter 3, mirroring, duplicating and dividing rectangles and boxes. Then I'd spend a good 90 minutes working on the complex form exercises from Chapter 6.

I'd also do two hours of gesture drawing and end the day with a half hour of free drawing. I did some other shit too. My goal every day was eight hours although I usually started to falter around six.

After a month I really started to burn out so I streamlined shit and basically just worked on the complex form exercises. My goal for a day was four hours but I rarely met it. Starting in September I began charting how many minutes a day I spent on art. In the New Year I refocused and started with a goal of 4.5 hrs a day, and every week I bumped that up a half hour to a maximum of 6 hrs.

My schedule at this point was a half hour of warm-up, an hour of perspective, an hour of anatomy, two hours of gesture, an hour of film study and a half hour of free drawing to end the day. I was to draw five days a week and have weekends off, but if I missed time during the day I had to make it up on the weekend.

I met my goal (give or take ten minutes) ten weeks that year. I had a serious depressive episode in February that made me blow off 26 hours of study time. Then on April 27th 2015 I woke up not wanting to be alive and my schedule fell apart. The last week I set a goal for myself was May 18th, after that I gave up the ghost. I had such a meltdown that I barely drew for the next two years.

My biggest mistake was overcomplicating shit and grinding too hard. I still haven't gotten back in that saddle.

>> No.4564994
File: 896 KB, 638x1064, Suicide.jpg [View same] [iqdb] [saucenao] [google]
4564994

>>4564993

My drawing log for the curious.

>> No.4565026

>>4564993
Jesus. But did you level up your art in the process?

>> No.4565041

>>4564993
Could you pyw so we can behold the power of grinding fundies?

>> No.4565061

>>4564993
>>4564994
Cautionary tale to beware the touch of the 'tism
Srsly though please post your work during this period

>> No.4565078

>>4564071
pretty sure he stole all the pics from feng zhu's site.

>> No.4565091

>>4565078
Why do people always feel the need to lie to shill their autismo """fundies""" books?

>> No.4565092

>>4565078
The anon was one of his students, actually. Seeing his improvement is very inspiring.

>> No.4565108
File: 814 KB, 1308x963, Shame.jpg [View same] [iqdb] [saucenao] [google]
4565108

>>4565026

The biggest gains I got were from February to June 2014, when every week day I listened to the Opie & Anthony show and did gesture drawings for the entire three hour show, only taking breaks when they did. The more I added to my routine the weaker my gains were and it basically got to a point where I wasn't improving at all.

A lot of the things I did learn mostly leaked out of me when I stopped practicing. I retained a lot of the theory but the practical skill went away. But to be honest I haven't drawn enough since then to even know.

>>4565041
>>4565061

This is a snapshot of where I was at. The 2014 piece is from when I was most passionate about art. Fall of 2014 I was pretty stoked. I wasn't good, but I was having a lot of fun drawing stuff and posting on /ic/. Spring of 2015 is when I wanted to die. This piece I posted and got roasted hard, and one Anon told me "The Batman drawing isn't very good either but at least you cared." That stuck with me because it was true.

>> No.4565111

>>4565108
How does one regain soul, bros? Is hard grinding not the way, do we need to keep applying what we learn to creating the things we love?
Thanks anon for exposing us to your story. I'm sure you've improved since then.

>> No.4565116

>>4565111
like the other guy said, probably caring
when I quickly shit up the latest trendy pinup while chasing clout on twitter I doubt my work show any soul
but when I do a piece of characters I love with a whole scenery and story it has soul
so how to regain it would be to draw something that you like

>> No.4565133
File: 268 KB, 5000x2000, 50mm lens.png [View same] [iqdb] [saucenao] [google]
4565133

>>4564787
>how do you set up a cone of vision
1- Place your horizon line
2- Draw a circle with its center on the line, this is your draw area, if you get outside of it the objects you'd be drawing in perspective will become too warped.
3- Place a vertical line that goes down from the center of the circle, thats your line of sight.
4- Now from the points where the circle intersect the horizon, draw two lines that intersects at your line of sight. Draw them so that the angle between them matches the lenses used (for a 50mm lens, the most common one, do 60 deg, for a 35mm, do 90 deg).
5- This makes a point at a specific distance from the center of your circle that represent your cone of vision. Thats the station point (SP)
6- Basically you put your references to add accurate VPs : Place your first VP somewhere on your horizon, connect it with a line to the SP. From there to place the second VP, draw a line that goes from the SP until it crosses the horizon, but draw it so that is perpendicular to the previous line.
7-Thats it! The angle between that new line and the vertical line also define the degree of rotation of the object you wish to draw. And when you have several sets of VPs the angle between them when drawing a line the the SP is also the angle betweens the objects on their respectives grids defines by these VPs.

Thats for a natural looking 2-point perspective
A 1 point and 5 points perspectives there will always be deformations. Since its equivalent to using a small lens.

For a 3 point perspective add a new VP somewhere on your vertical line, and move up the circle so that it stays inside the triangle formed by the the tree VPs. To know the exact tilt you'll be using, the procedure is a bit more complex, see here : https://www.handprint.com/HP/WCL/perspect4.html..

Hope it help!

>> No.4565494

OP here again. Reading through Perspective Made Easy. Norling's teaching is a like a loving grandpa compared to Robertson, who comes off like a robot ;)

>> No.4565710

>>4561301
You dont grind chapters in a day or two. Youbarwnt learning anything. Repetition is key. You need to spend time actually doing exercises and applying ehat youve learbed before moving on to more information overload.

>> No.4565711

>>4565494
yeah no shit, robertson's methods are based on old school industrial design. not super useful for actual artists

>> No.4565774
File: 167 KB, 583x781, pme.png [View same] [iqdb] [saucenao] [google]
4565774

perspective made easy. about 80 pages in.

>> No.4565832

Would anons say how to draw is the ideal book for an intermediate who's sort of half-assed art for the last 3-4 years? Are there others people would suggest instead?

I got out of pure /beg/ after a year or two then basically plateau'd because I just doodle a lot and have very little rigor. I'm trying to find a good book that can get me back on the path of actually learning art.

>> No.4565884

>>4565832
its a good book if you really commit and stick to it, same for perspective made easy. just make sure youre using the techniques in studies and drawings from imagination so you arent just practicing the book.

>> No.4566537
File: 187 KB, 548x721, pme2.png [View same] [iqdb] [saucenao] [google]
4566537

still going through perspective made easy. I'm not going back to Scott Robertson until I go through this, the david chelsea book.

Is framed perspective good?

>> No.4566664

>>4565108

Are you Paul Pope? 2014 looks really similar to him.

>> No.4566669
File: 138 KB, 1283x1468, yes.jpg [View same] [iqdb] [saucenao] [google]
4566669

>>4565494
>>4565774
hey anon, just came back to see how you were doing so far. I'm the guy who made the spiral stair case. Really glad you decided to read perspective made easy. I'm actually fucking proud of you. Don't look back now, you are doing great bro.

>> No.4566678

>>4566537
framed pespective is really good, but i havent read it fully, i just skimmed and read through david chealsea's book. If you are going this fast you might aswell read it too. Hell if you can take Eric Olson's course thats good too.

As for Robertson's book, i would highly recomend it to learn how to draw the brewers grid, its really good for drawing without any vanishing points. Having grids laying around made by you is also really good. What digital tablet are you using btw?

>> No.4566686

>>4566537
Personally I like framed perspective quite a lot. It's good for purposes outside of vehicles and machine drafting, and more building towards finished pieces. I think it has the basics and more the average artist needs to know. Been meaning to do a more thorough reread and actually do the practices.

>> No.4566695

>>4566686
Also for a beginners book I highly recommend sketching manga style: all about perspective. It's animu but all the fundamentals are there and quite well explained.

>> No.4566766

>>4566664

Damn that's complimentary I have a boner now.

>> No.4566803

>>4562442
drawing isn't math dipshit. if you bothered to take off ur fedora maybe you would've noticed the book is about fine-tuning your perception and mechanical skills so you don't have to pull out a calculator whenever u wanna drow an object
if you wanted to be done with something after learning only the underlying concept you may as well fuck off back to highschool

>> No.4566914

Anyone actually have the app ?
App store said it was non existent

>> No.4566958

>>4566914
the app sucks, its on android, just use the links provided by the book

>> No.4566986
File: 456 KB, 640x640, 1586469984976.png [View same] [iqdb] [saucenao] [google]
4566986

>>4563515
I just read it again and now understand what they were talking about anon

>> No.4567084
File: 175 KB, 587x776, pme3.png [View same] [iqdb] [saucenao] [google]
4567084

last image of the night.

In summary so far: started with Scott Robertson, made it 4 chapters, grasped some concepts.

Started Perspective Made easier and those same concepts are much more digestible. Might as well finish it . I've reached the cyclinders chapter.

I usually study anatomy during the week, so I might make this a weekend thread kind of thing. who knows. Definitely gonna stick with it and finish PME, then move on to Perspective for COmic Book Artists or Framed Perspective. Maybe I'll eventually return to Scott Robertson.

>>4566669
I won't let you down! Perspective and this type of construction has been a glaring hole in my fundamentals, might as well start fixing that.
>>4566678
>>4566686
I skimmed through it and the artwork is pretty amazing. Interested in volume two for the figures in perspective stuff too.

>> No.4567246

Is it recommended for a /beg/ to start with this or do I need some basic understanding of perspective?

btw I already did loomis and keys to drawing

>> No.4567250

>>4567246
Go with what the other anon is doing "perspective made easy" it was in the first 3 books to read, (which included two of the books you just finished)

>> No.4567284

>>4567250
Alright thanks, btw after I'm done with all those 3 what should I read next? or is it up to me to choose? Because I'm thinking of reading hampton's figure drawing once I'm done with the first 3.

>> No.4567291

>>4567084
Are you that guy who posted a lot of loomis figure studies?

>> No.4567505

>>4562350
simplify everything to basic shapes. Its a skill that requires practice.

>> No.4567886

>>4567291
hmm, maybe, I did a lot of loomis studies near the end of january but not really since then.

>> No.4567892
File: 3 KB, 224x225, 7BF6F2B2-C9A3-4CD9-AFFC-248D305EF6B5.jpg [View same] [iqdb] [saucenao] [google]
4567892

>>4565108

>> No.4567895

Can you please not make threads like these? Nobody cares and useful threads for other anons disappear because of this blogging of yours. Thank you

>> No.4567907

>>4567895
>useful threads for other anons disappear

you had me fooled until this part

>> No.4567908

>>4564786
W

>> No.4568087

>>4562442
Learn what an axiom is before pretending to know shit about maths please

>> No.4568144

>>4565710
Is it really so difficult to proofread your posts
Degenerates

>> No.4568168
File: 67 KB, 640x500, A8CDC203-F040-4A4E-8649-7E39D8FB3729.jpg [View same] [iqdb] [saucenao] [google]
4568168

>grinding fundies
Yeah let’s grind those guitar scales

>> No.4568172

>>4568168
every professional needs to know the fucking scales whats your point

>> No.4568202
File: 1.22 MB, 435x250, DisgustingSpiffyAmericancurl-small.gif [View same] [iqdb] [saucenao] [google]
4568202

AHHHHHHHHH LAST CLASS FINISHED I CAN GRIND NOW ITS TIME TO GIT GUD BROS.

>> No.4568331
File: 16 KB, 291x307, 3PPright.gif [View same] [iqdb] [saucenao] [google]
4568331

>>4565133
One of his 3pp method is completely wrong. I'm referring to the one on the Pic. For most it never comes to mind that you can pivot a vanishing line Measure point. The M points that you see rotating on the Pic with center P its wrong as it is just a measure point for P, not the right and left VPs. It's hard to explain exactly why it's wrong besides that fact, but I tested out with other methods that proved it out.

>> No.4568382

>>4568331
Why does autism on this scale even exist.
Who would EVER need to use this.

>> No.4568385

>>4568168
That's common music advice though.

>> No.4568389

>>4568382
kek you people see a few geometric shapes and get all defensive

>> No.4568396

>>4568382
Smooth brain

>> No.4568463

>>4562031
based

>>4562678
>Perspective made easy by Earnest Norling, then read Perspective for comic book artists by David Chealsea. T

I trust you but if im not pro in a week assassins will be after your head

>> No.4568777

The drawings in Framed ink 1 & 2 are fucking incredible holy shit. Mestre is one of the best draftsmen I've ever seen.

Dude is just FLEXING his anatomy and figure drawing in Vol 2.

>> No.4568840

>>4568331
i've seen every single fucking perspective resource ever posted on /ic/ get shit on for having some kind of error or incorrect information somewhere in it and handprint held up as "THE ULTIMATE PERFECT PERSPECTIVE RESOURCE USE THIS TO FULLY UNDERSTAND PERSPECTIVE" and now you motherfuckers are saying it's wrong too. no one actually, truly understands this shit.

>> No.4569565

>>4568202
dont burn out bro.

>> No.4569585

>>4561301
You aren't going to learn shit by grinding for three days

>> No.4569603

tfw brainlet and will never ever read this shit

>> No.4569879
File: 402 KB, 720x1560, Screenshot_20200512_121332_com.google.android.apps.docs.jpg [View same] [iqdb] [saucenao] [google]
4569879

How am i supposed to know how to place a perfect ellipse here? Fuck me im dumb i guess

>> No.4569921

>>4569879

Did you try reading the instructions?

>> No.4570116

>>4568840
People do understand it though. Extremely thoroughly. How do you think Blender and other 3D modeling programs work? How do you think they're able to take a list of points in 3D space and turn that into a 2D image on your screen? That's all perspective is, projecting 3D space onto a 2D surface. Someone had to write out the computer code to actually do that.

The problem is though that the only way to actually understand it is with MATH, i.e. with numbers and algorithms. All of the "perspective" guides for artists are just a bunch of wishy-washy tricks and shortcuts that exclude the formal mathematical understanding of how the geometry of 3D space actually works. Thus they end up in an uncomfortable middle ground where they're not actually of much use to anyone.

If you actually want to understand how perspective works, then grab a textbook on 3D graphics and start brushing up on your linear algebra. Otherwise, just do what most artists do and eyeball it when you can, and use a reference/3D software/photobashing when more accuracy is required.

>> No.4570120

>>4570116
learning math to understand perspective as an artist is just as retarded as learning anatomy to understand how to draw humans. it's going deeper than you need to

>> No.4570156

>>4570120
Well yeah, I'd agree. The guy said no one understands perspective and I said they do understand it very well, it's just that if you want to get the true understanding then you need to go to books for mathematicians and programmers, not artists. But artists don't need to truly understand it, they can get by with just some general guidelines.

>> No.4570745

>>4570120
Anon......you do need to learn anatomy to draw humans .

>> No.4572785
File: 2.59 MB, 3120x4160, IMG_20200513_130551.jpg [View same] [iqdb] [saucenao] [google]
4572785

>>4569921
I did. Obviously i'm missing something here, how am i supposed to know wich of these ellipses is right?

>> No.4572787

>>4570120
you need to know some anatomy to draw a compelling looking human body tho

>> No.4572794

>>4561301
>4 days 11 hours ago
So OP, how did it went? Did you improve? Have any examples of before and after?

>> No.4572900

>>4572785
Do i just have to eyeball it

>> No.4572923

imo, this book is way too technical for most people. whenever perspective gets too complicated just use a 3d program. Even if you have extended perspective drawing knowledge, 3d program will save you soo much time.

>> No.4572924

>>4572923
>just use a 3d model for perspective
>just use a 3d model for an anime girl
>you don't even have to draw
>just render a 3d model

>> No.4572941

>>4572924
not the same on all thoose cases, if you know how to draw manually a plane, and that takes you say 15 mins, and on 3d takes a couple secs, why the fuck you would like to do it manually? even the great artist of disney use 3d now instead of doing everything manually, just look at Armand Serrano youtube channel and see for youself, the important part is you MUST know how to do it manually, otherwise is just harmful.

>> No.4572961

>>4561301
I was able to use this book in my off time in my first job since we had a big draughtsman table and I had my A3 drawing pad/tablet/thingie.
I never got very far, kept failing to get the basic lines right or the ellipses, only as far as the ellipse mirroring. Then I got laid off and haven't had access to a big enough desk for A3 stuff since.

Good luck tho

>> No.4572976

>>4561301
It's been more than 3 days OP, post some before and after pics. Are you feeling the form yet?

>> No.4573034

>>4568331
>The M points that you see rotating on the Pic with center P its wrong as it is just a measure point for P, not the right and left VPs.
but it's not for making measure points, that's a different process altogether. what rotating on center P is for is getting an auxiliary viewpoint for the left and right VPs

>> No.4573194

>>4572785
I don't even understand what you are asking, anon. What's "right" to you? Do you want to achieve a 90 degree circle? Because if not, then any ellipse locked within a square is technically right in perspective

>> No.4573287

>>4573194
Nevermind, i got my answer a bit further along in the book. Sorry for polluting the board with my idiocy

>> No.4573338

>>4572785
They're both right, the ellipse depends on the square anyway

>> No.4573428

>>4572794
>>4572976


See >>4567084

I'm currently going through Framed Perspective vol 1. If the thread is still alive by Friday I'll post em up, if not, another thread.

>> No.4573703

>>4573034
You're right, never bothered reading. Something worth noticing, yet never said by the author is that any other point to any vanishing point can work as a Measure Point, it just has to lie on a same line as the VP and when measuring, to draw a parallel to that given line, is what he called an anchor line.

>> No.4575912

>>4573428
bumping for this

>> No.4576788

>>4561598
Lmaoo did the drawabox guy just fucking plagiarize this book? What a cunnybunny.