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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 509 KB, 2197x1041, C2xP8PQVEAU_dXI.jpg [View same] [iqdb] [saucenao] [google]
4415726 No.4415726 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0
https://youtu.be/t_IODIIYAe0

Make it Stick: The Science of Successful Learning:
http://gen.lib.rus.ec/book/index.php?md5=F0581EBF3D1D926E1A67127383C97350

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Effective Art Study Guide:
https://drive.google.com/file/d/1cK9q7oeFRE58MVaSgUql662iGqCXC8Ah

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Discord:
https://discord.gg/3bwdfRk

Previous Thread:
>>4408615

>> No.4415730
File: 618 KB, 2178x2463, CwbdL37UoAEVCOS.jpg [View same] [iqdb] [saucenao] [google]
4415730

https://twitter.com/ryusukemita

>> No.4415731

>>4415726
I sometimes wonder whatever happened to the original /asg/ founder.

>> No.4415790

>>4415731
probably he get tired of all the shitty discussions of copyfags vs fundifags

>> No.4415793

These threads are worth posting to or no?

>> No.4415800

>>4415793
be the change you want to see in /ic/

>> No.4415802

>>4415793
It's a double edged sword, post at your own risk.

>> No.4415809

>>4415802
Nvm me, thought this was the social media sharing one.

>> No.4415811

>>4415790
I doubt it. He kept posting these threads even when they got deleted.

>> No.4415934 [DELETED] 
File: 1.56 MB, 2268x4032, 20200309_184046.jpg [View same] [iqdb] [saucenao] [google]
4415934

>>4415487
fixed face. is this better

>> No.4415938
File: 217 KB, 506x900, 20200309_184046.jpg [View same] [iqdb] [saucenao] [google]
4415938

>>4415487
fixed face. is this better

>> No.4415956

Been asking this general for like, 2 years? about a good CSP drawing process and I never got any convincing replies.
I'm using like 100 layers per drawings, that can't be right.

>> No.4415961

>>4415956
Imagine stagnating for 2 years. Yikes. Just keep asking the question. If you haven't figured it out by now, you might just in another 2 years.

>> No.4415966

>>4415961
I stagnated for 1 year or so. Quality increased a bit but speed is my biggest problem. I'm as slow as the first day because I use hundred of layers.

>> No.4415967

>>4415956
1 - sketch
2 - ink
3- base colors
4 - shadow
5 - light
another batch of layers for background

>> No.4415970

>>4415811
Are we talking about aqua or the other person?

>> No.4415977

>>4415967
Thanks for trying but that's bullshit. What about the different colors for different parts of clothing, for hairs, eyes, etc? They need their individual layer so you can clip the shadow and light layers, and then more layers for different shadows, different highlight, and then more layers for ambian light, post process, etc

>> No.4415985

I feel like giving up.

>> No.4415991

>>4415985
post your work and the council will decide your fate

>> No.4415995

>>4415966
There is no definitive answer for this. However from the top of my head you can ctrl click your canvas to display which layer the thing is actually on and ctrl shift click or shift click to jump to that layer right away. Default bindings might be different however i dont remember

>> No.4415999

>>4415991
I need no council when my fate is obviously going nowhere

>> No.4416003

>>4415977
Color selection tool and select the color of the base layer, let's say the red boots, now paint what you need to paint for that. Repeat it for every other different base color.

>> No.4416010
File: 1.28 MB, 2721x1443, loomis grind.png [View same] [iqdb] [saucenao] [google]
4416010

my third chinese little girl reconstruction with help from /beg/

>> No.4416017

>>4416003
..damn, I feel dumb
Thanks.
I'll try checking the advenced way to select and force myself to use less layers

>> No.4416036

>>4415539
Where could I find it ?

>> No.4416038
File: 395 KB, 1537x2090, 49370C14-086C-4980-A3A4-C21081711BC3.jpg [View same] [iqdb] [saucenao] [google]
4416038

>>4416010
how do i loomis

>> No.4416042

>>4416038
https://www.youtube.com/watch?v=1EPNYWeEf1U&list=PL39135B8D190B7C97

watch the entire playlist and start by practicing the first video

>> No.4416088

>>4415985
I feel that every day.
Still here though.

>> No.4416099

We're all going to make it, bros.
Just keep drawing.

>> No.4416112

>>4416088
Exactly, I need to leave this place.

>> No.4416113

>>4416112
By "here" I meant I'm still drawing.
I don't mind /ic/.

>> No.4416117
File: 3.80 MB, 4608x3456, okaylol.jpg [View same] [iqdb] [saucenao] [google]
4416117

copy copy copy we don't need fundies

>> No.4416121

>>4415790
>all the shitty discussions of copyfags vs fundifags
I'm new here, so what really is the fastest and best way? Can't you just do both?

>> No.4416123

>>4416121
it's a fucking strawman battle, and if you're not a troll just ignore it and draw

>> No.4416129

>>4416121
>new
>not reading the sticky

>> No.4416131

>>4416121
Copying builds your visual library and raw intuition.
Fundies helps you systematize and clarify your intuition.
As long as you're drawing and actively trying to correct your mistakes then you'll get there eventually, it doesn't matter much what path you take.

>> No.4416161

>>4416121
Both sides of the argument need to realise that copying and fundies aren't mutually exclusive.
You copy something using the fundies.
You learn the theory behind the fundies, which are very simple, then you practice those fundies by copying.
There's no reason to practice each fundie individually like most people seem to be doing.
Why draw 1000 boxes to learn perspective if you can instad draw 1000 boxes while constructing anime drawings?
You'll build your visual library while also learning fundies.

>> No.4416188

I've been studying some Vilppu and I just watched that one video of Yoh Yoshinari drawing and realizing that he's doing the exact same thing Vilppu does. The way he uses his lines to lead the eye around, the way they flow into each other, the way he builds form even when it's more simplified than a normal human figure, it's the same stuff. The final contour arises out of the consideration he gives to the flow of the gesture and the form. All the same principles are at play.

>> No.4416197

>>4416188
Vilppu did get dragged into teaching animation long ago if you didn't know.

>> No.4416201

>>4416188
Any link m8?

>> No.4416205

>>4416188
Maybe to a certain degree but what Yoh Yoshinari does can't really be called gesture, it looks more like loose sketching and simplifying the forms.
Most animators work more with line of action than gesture. Although those do ofter get
confused even though they're different things.

>> No.4416210 [DELETED] 

>>4416201
https://www.youtube.com/ watch?v=2-0aucD8By0

>> No.4416214

>>4416201
https://www.youtube.com/watch?v=2-0aucD8By0

>> No.4416215

>>4415956
There is no right process. If 100 layers work out well for you, so be it

>> No.4416221

>>4416214
Thanks.
And where/how are you studying vilppu?

>> No.4416225

>>4416205
Vilppu's conception of gesture is closer to what people would think of as sketching. He specifically advises against the "strong graphic statement" of stuff like line-of-action or the kind of gesture Proko teaches and instead encourages using as many lines as you need to convey the action of the pose, and making sure you always pay attention to the flow. That's what I see Yoshinari doing.

>> No.4416228

>>4416221
A combination of his Renaissance Figure Drawing and the Drawing Manual. I'm gonna watch the Vilppu Studio stuff too because I heard it's better in some respects.

>> No.4416235
File: 382 KB, 506x900, cherry.png [View same] [iqdb] [saucenao] [google]
4416235

>>4415938
Better but face is chunkier than you want it to be, neck is curved (common beg mistake) but most anime girl front facing views have a straight-as-an-arrow necks. Hair is also weirdly round, should be more pointed at the end but also organic. Work on confident lines.

>> No.4416237

>>4416225
There's a difference between simply sketching and gesture.
Notice how Yoh mostly focuses on the contour while Vilppu strongly advices to not worry about contour.

>> No.4416252

>>4416237
But he's not actually worrying about the contour. He's worrying about the action and the form. The contour comes about as a consequence of the attention paid to those two things. He's analyzing and refining what he sees in his head, not copying it.

>> No.4416266

>>4416252
Whatever works for you. I wasn't trying to say that Vilppu's method doesn't work, I was just saying they're not that similar.
But if it works for you, go for it.

>> No.4416273

>>4416003
colour selection tool?

>> No.4416276

>>4415985

Don't give up, Anon. You might be at the lowest point of the learning curve; the point when you realize how much you don't know about something. This is the point you can truly tackle your short comings. I know its hard, but if you push though you'll come out stronger.

Keep going, Anon, you can do it.

>> No.4416287

>>4416273
Yeah, it's selection tool but with the setting to select the same color of an entire layer, ignoring if there are something between them.

>> No.4416345

>>4416228
>Renaissance Figure Drawing and the Drawing Manual
Not the anon that asked, but has it been uploaded somewhere?

>> No.4416393

When I'm starting Loomis is it fine to trace proportions? I tried doing it by reference but it resulted in an distorted abomination.

>> No.4416464

>>4416393
Its fine to trace, but try to copy it then draw it from imagination afterwards.

>> No.4416473

>>4416393
i'm not sure how to reply to this.
you're going to be drawing abominations for a while.
if you're starting with loomis, he begins with potatoheads that need no proportions, and i'm guessing it's for the exact reason you found.

no, it's not fine to trace during practice instead of learning to judge proportions.
but it is alright to make any marks you want on your reference to help clarify shapes and especially to make guidelines to measure against. also make sure you're actually measuring, not just expecting to eyeball at first.

>> No.4416476

>>4416393
Don't start with Loomis. Perspective and rendering first.

>> No.4416692

>>4416393
when you're watching tutorials or reading beginner books they're drawing at their full professional capacity.

You're supposed to draw everything much much worse as long as you're learning from your mistakes and try to improve

>> No.4416696

>>4416345
https://mega.nz/#F!rYhFlIQL!OX7slmxiS3Vn6JGsY9mUBw!aAw0lKzY

>> No.4416705

>>4416692
This explains so much.

>> No.4416753
File: 168 KB, 964x542, Famous Manga Artists Jojo's Bizarre Adventure Drawings - YouTube - 6_55.jpg [View same] [iqdb] [saucenao] [google]
4416753

this guy whyt manga has been drawing """anime"" for about and always pushes fundies and loomis, yet something about his art is """anime""" art is soulless, something seems to be missing. You can tell his drawings aren't authentic and made by a non-japanese person. Why do western struggle with this? I'm starting to honestly believe that learning Loomis and other fundienigger shit handicaps your aesthetic and forces you to perceive drawing in only one way.

>> No.4416767

>>4416010
looks promising
good luck anon

>> No.4416814

>>4416753
Araki's drawings compared to the one you posted have soul because he has better fundies, has been a serialized mangaka since he was 20, that's the best training you can have.

>> No.4416825

>>4416814
he's the only one, most mangaka learn by copying. Fundies only limit you

>> No.4416826

stop it stop it stop it

>> No.4416844

>>4416825
>he's the only one
No, he also learnt from copying

>> No.4416868

>>4416826
lol

>> No.4416887

If you feel like you can draw anime without fundies, then just fucking do it.
No point in arguing about it EVERY FUCKING THREAD.

>> No.4416965

What exactly do you guys mean by "fundies"?

>> No.4416968

>>4416965
People just keep poking the beehive.

More drawing, less arguing.

>> No.4416981

>>4416968
Nah I'm really wondering. Are fundies the fundamental like perspectives? Drawing boxes or something?

>> No.4416986

>>4416228
>>4416696
Wew this will take a while to dl
thanks

>> No.4417023

>>4416696
nice, didn't realize there was a mega for that set.

>1gb+ per file
fug

>> No.4417027

Just download Vilppu's drawing manual instead.
He even explains his method better in that than in the NMA course.

>> No.4417028

>>4417027
i liked the drawing manual series. i was just curious what was going on with the nma one and was too lazy to do a trial

>> No.4417033
File: 3.13 MB, 2286x1616, Illustration2.jpg [View same] [iqdb] [saucenao] [google]
4417033

drawing an anime eye from scratch by me

...if anybody is interested, i just never found a tutorial that doesn't automatically assume you can draw the black part it just kinda jumps in y'know

>> No.4417035

>>4417028
As far as I can tell there's not new information given in the NMA course that isn't in the manual.
If you need to see videos of how he does it, there are a lot on youtube for free.
Although the NMA ones are higher quality, so you might want to get it just for that.

>> No.4417043

>>4417033
you did that? can you draw from a different angle?

>> No.4417049

>>4417043

yeah a year ago, just found it on my hard drive

like in profile? well yeah I can make a tutorial for that too if you'd like but i feel like it would be slightly redundant.

maybe ill make one that combines vilppus head and eye tutorials as well, after you watch those videos you can pretty much draw anything on the head from any angle anyways

>> No.4417101
File: 65 KB, 408x409, Illustration2.png [View same] [iqdb] [saucenao] [google]
4417101

>>4417049

still works even digitally noice a year later kek

>> No.4417103
File: 1.03 MB, 2480x3508, q4ARliyLFouWRhb8I2j0WQSTL4yJxNI2eNaid08bORw.jpg [View same] [iqdb] [saucenao] [google]
4417103

>>4417043

>> No.4417104
File: 258 KB, 800x994, 1583162715070.jpg [View same] [iqdb] [saucenao] [google]
4417104

Is it fine to start from zero by learning heads? I heard some people say it was a bad idea but at the same time Loomis starts with heads in "Fun With a Pencil".
I'm just trying to find a progression that makes sense since I can't copy with 0 fundamentals.

>> No.4417108
File: 326 KB, 557x670, uguu.png [View same] [iqdb] [saucenao] [google]
4417108

>>4417103

uguu

>> No.4417116

>>4417104
Doesn't really matter what you start with.
Most people start with heads because that's the part that will really sell your drawing.

>> No.4417125

>>4417108
based

>> No.4417143

Any good character perspective tutorials? Or should I buy one

>> No.4417156
File: 18 KB, 406x308, 1582956223086.jpg [View same] [iqdb] [saucenao] [google]
4417156

are there any good coarses on writing and directing tv shows and anime

>> No.4417194
File: 155 KB, 1004x1266, 1555716884787.jpg [View same] [iqdb] [saucenao] [google]
4417194

>>4417143
Pls respond or the girl get it.

>> No.4417218

>>4417143
There's that one cirno artist, krenz and KJG. That's about it. Sakimichan has a few things on it too I think.

>> No.4417249

>>4417218
Thanks, krenz's stuff looks ok. I've also looked at guides by 'yuchenghong' but I dunno if it's good.
Anyway finding it all for free is the hard part.

>> No.4417320

>>4416464
>>4416692
How long should I practice the references and studies before I move on with each thing?

>> No.4417399
File: 523 KB, 1402x954, 5AIIk7yeCQ.png [View same] [iqdb] [saucenao] [google]
4417399

>>4417033
>>4417101
Anon I'm sorry, but your eyes scream Western anime

My eyes drawing practice btw

>> No.4417403

>>4417399
How do I gain your power level anon? Even that hair is wonderful. The face, everything.

>> No.4417440

>>4417403
I've drawn for 5-6 years already. My skill is just average, there's a lot of people improve faster than me in that period.

>> No.4417446

>>4417320
There's 2 ideas behind it.
One is to study and copy a ref until you got it 100% perfect.
The other is to study and copy a ref to the best of your abilities and then move on to the next.
Basically quality vs quantity.
I would advice to do a mix of both.
Do a lot of quantity work and every now and then really challenge yourself to get something 100% accurate.

>> No.4417449

>>4417440
>tfw you're way below average and there's people who are even faster
I'm at about 5-6 years too, but I draw like >>4415938

>> No.4417451
File: 513 KB, 1400x1900, cool.jpg [View same] [iqdb] [saucenao] [google]
4417451

Hey do you guys have any tips on animesque rendering. Usually I'm complimented for my rendering but it's not what i call anime quality

>> No.4417459

>>4417451
It's all about the edges and gradients. I figure they use a lot of lasso and tools to get perfect areas to brush over.

>> No.4417466

>>4417446
Thanks anon, there is much for me to do and I reckon that finishing Loomis will maybe even take a year. I will persist though.

>> No.4417470

>>4417451
How your rendering looks like?

>> No.4417475
File: 612 KB, 1000x1388, fubuki.jpg [View same] [iqdb] [saucenao] [google]
4417475

>>4417470
I'm the fubuki fag from last thread

>> No.4417478

>>4417475
That looks anime to me.

>> No.4417487

>>4417475
Looks fine to me. I see stuff like this on pixiv all the time.

>> No.4417495
File: 85 KB, 550x973, EFmxzUiUYAAvpKf.jpg [View same] [iqdb] [saucenao] [google]
4417495

>>4417487
>>4417478
I disagree i don't think it has the same polish as something like this

>> No.4417510

>>4417495
Well anime isn't about polish so that's a non-issue. It's a style. It looks anime. If you mean that this artist is more skilled, then yes. That's true. Your artwork isn't extremely skilled, but the style is there. You could always work on the fundamentals, but style is much more difficult. A lot of people can't even hit the look. It's a lot easier to progress if you can hit a certain look already.

>> No.4417571

>>4417495
If anything, I guess you could try using more hard edges in your shading.
I think what gives good anime art such a nice soft but somehow still solid look is the right mix between soft and hard shadows.

>> No.4417574

>>4417156
>are there any good coarses on writing and directing tv shows and anime
bump for curiosity

>> No.4417579

>>4417156
>>4417574
I don't know about any existing courses but I know that in april Steve Ahn is doing a storyboarding course.

>> No.4417581

>>4416696
Thanks!

>> No.4417584

>>4416965
https://www.youtube.com/watch?v=6Aplx3ETh6U

>> No.4417633

>>4417579
The same guy with an overpriced drawing cours that is just a shitty version of wht you can find on youtbe for free.

No thanks.

>> No.4417789
File: 1.31 MB, 816x807, something like this maybe.png [View same] [iqdb] [saucenao] [google]
4417789

>>4417495
If you want to go more for this style, try to focus on making gradients more. Your normal rendering is fine but the color of the skin and hair and clothing are all pretty separated. Notice how in that picture, the clothing and hair both somewhat fade into the skin. Once you have the gradients down for each part it's just a similar process to what you've already been doing. I believe in you anon!

>> No.4417837

>>4416276
I'm so close to give up. 3 years working hard on this and I'm still shit, started so late and I'm getting old, meanwhile so many 19 y/o artists are already pro level, what's the fucking point, there's so many artists who would do what I like doing but way better anyway.

>> No.4417843

>>4417789
Wow such a minimal change really did do a good job of capturing the aesthetic better. The contrast between the skin and hair was a problem that stood out to me upon finishing it, that I couldn't think of a solution for but this did just that thanks anon.

>> No.4417854

>>4417837
Slow and steady wins the race. Draw everyday for at least 30 minutes, every single day. And don't rush through fundies.

>> No.4417855

>>4417837
Those 19 year olds have been drawing since they were ten. Time in the lab is the only difference between you and them.

It doesn't matter how old you are, all that matters is how many hours of useful work you put in.

>> No.4417858

>>4417837
Don’t compare yourself to people who started early anon. Everyone learns at a different pace and started at different times. You enjoy it, so keep doing it. Who cares if others are better? Nobody else can make exactly what you want to make.
Post your work here so people can help you.

>> No.4417862

>>4417837
Maybe you have some 1 in 8 billion personality the rest don't, anon. I would want to see it that's for sure.

>> No.4417875

>>4417843
Happy to help! As the other anon mentioned, using more hard edges for your shading will help as well. For the hair highlights, I suggest using the lasso tool to make the shapes of the individual highlights, and then using a big soft eraser to blend out the bottom edges of them. One other thing is to try to align the highlights with the shape of the hair. In the case of the other picture you posted, notice how the highlights somewhat wrap around the back of the head. Try to keep that in mind when drawing each line of highlights. Cheers!

>> No.4417877

>>4417837
>>4417854
>>4417855
You need a good education and a good artist or mentor to critique work, train your eye, and lead you in the right direction. Without any of this you should just assume you won’t get far. You’re probably just wasting time trying to reinvent and figure out what a pro could tell you in 5 min.

>> No.4417881
File: 126 KB, 1200x678, TOufFrZ.png [View same] [iqdb] [saucenao] [google]
4417881

>>4417837
Post some of your work, I'm sure you're not as bad as you think you are.
You might just be in the valley of despair right now.

>> No.4417998

What the fuck. I've been looking at gesture completely wrong and my mind is blown

>> No.4418001

>>4417998
Do tell more.

>> No.4418004

>>4417998
are you feeling the form now?

>> No.4418017

Gesture is just a gay way of saying "stop drawing your figures like a stack of bricks"

>> No.4418030

>>4418017
Exactly.
Fuck the gays who called it like that, but I'm more mad at myself for not realizing this sooner.
With that said, what's the best and fastest way to get really fucking good at it?

>> No.4418036

>>4418030
I don't know.
You could just grind quick gestures for a while, but I don't know how efficient of a timesink that would be.
Just try to always think about asymmetry while drawing the body.
Whether that's the figure as a whole, or the individual muscles.
The asymmetry is really what's going to make your drawings dynamic.
But you have to make a concious effort to get that asymmetry, because we tend to draw everything as symmetrical as possible when we think of the figure.

>> No.4418040

>>4418036
Thank you, feels like you do know, that looks like a good start to me anyway. I'll also try to find more books and vids on the topic

>> No.4418041
File: 1.44 MB, 942x1177, name is nnnnoooo007 on insta.png [View same] [iqdb] [saucenao] [google]
4418041

>>4417475
>>4417495
Personally I prefer more of a "blotchy" type of rendering method, there's something about the simplicity of it that I like.
pic related

>>4417837
>meanwhile so many 19 y/o artists are already pro level, what's the fucking point

Yea well how long do you think they've been drawing for? 1, 2 years? No people like that have at least been drawing for 5/6 years so they probably started when they were around 13/14. Your age doesn't matter you just have to put the hours in, and make sure your remembering what you're studying, so maybe at the end of your study session try and draw whatever
you just drew without reference to make sure you remember what you learned

>> No.4418044
File: 28 KB, 320x249, BFAEE508-44F4-468D-A0FF-D7ADBC9B762D.jpg [View same] [iqdb] [saucenao] [google]
4418044

>>4415726
I love benedykt szneider stuff

>> No.4418046

>>4418044
He's really good (the game too)

>> No.4418394
File: 634 KB, 1200x757, 69696969.jpg [View same] [iqdb] [saucenao] [google]
4418394

>> No.4418394,1 [INTERNAL] 

>>4417633
>>4417579
idk is storyboarding the same as writing and directing im thinking about making a cartoon tv show

>> No.4418394,2 [INTERNAL] 

plus i dont want to run out of ideas when writing for the show

>> No.4418478
File: 33 KB, 428x465, 57e7502f240130df9c2d17c2975bc9d7.jpg [View same] [iqdb] [saucenao] [google]
4418478

>>4418394

>> No.4418481
File: 634 KB, 1200x757, 69696969.jpg [View same] [iqdb] [saucenao] [google]
4418481

>>4418394

>> No.4418484

>>4418478
Ooooh, nice thanks.

>> No.4418622

>>4418478
leeeeon
heeeeelp

>> No.4418624

>>4418622
kek

>> No.4418739
File: 2.23 MB, 3000x2000, 3-10-20.png [View same] [iqdb] [saucenao] [google]
4418739

stuck in sketch hell

>> No.4418741

>>4418739
>me
>also me
based selfcest

>> No.4418792
File: 581 KB, 1920x1080, IMG_20200311_041303.jpg [View same] [iqdb] [saucenao] [google]
4418792

Practicing daily from now on.

>> No.4418851
File: 793 KB, 679x887, 1571089798913.png [View same] [iqdb] [saucenao] [google]
4418851

Every time I try to use a sphere to construct the skull I end up putting a face plate somewhere by feel and in the end I'm missing the back of the skull, when I try to complete it by feel the result is more often than not lackluster. If I try to constrain the features within my original sphere the results are terrible. Please help me anime chads I feel like I'm missing something extremely obvious.

>> No.4418869

>>4418851
I started from nearly 0 and went straight to trying to do heads like you're doing, I finally decided to put that on halt and go through "Fun with a pencil" by loomis first. I feel like it's helping me already though I don't know what your level is.

>> No.4418881
File: 295 KB, 836x1200, i-007.jpg [View same] [iqdb] [saucenao] [google]
4418881

>>4418851
just learn to draw the skull from every perspective

>> No.4418891
File: 1.01 MB, 1231x777, 1583921145204.png [View same] [iqdb] [saucenao] [google]
4418891

>>4418851
>something extremely obvious
literally just a bigger circle.

>> No.4418933
File: 1 KB, 49x52, chrome_UbGZ7BJjsU.png [View same] [iqdb] [saucenao] [google]
4418933

>>4415726
PSA:

Clip Studio is 50% off for the next 5 days: https://www.clipstudio.net/en/purchase

>> No.4419021
File: 604 KB, 1200x1600, 11.3.png [View same] [iqdb] [saucenao] [google]
4419021

>>4418933
fuck yesssss
only have 2 months left of csp pro that came with the tablet.

>> No.4419054

>>4418891
If he made a bigger circle, he'd simply make the face too large again for that circle.
He needs to get the proportions between the face and the back of the head right, like actually measure it out a few times.

>> No.4419073

>>4419054
yeah, i agree.
that was the thought behind throwing a skull on as an actual reference of how cranium circles are supposed to be matching up.

>> No.4419076
File: 308 KB, 1248x1664, SMBZ wip.jpg [View same] [iqdb] [saucenao] [google]
4419076

>> No.4419220

>>4418933
How often do they have sales? I don't feel like I'm good enough to buy a tablet yet but I don't want to miss out on the sale.

>> No.4419224

>>4419220
pyw

>> No.4419240
File: 2.18 MB, 3024x4032, 1556447904806.jpg [View same] [iqdb] [saucenao] [google]
4419240

>>4419224
Please be gentle.

>> No.4419251
File: 70 KB, 1024x564, 2015_vs__2019_by_ampbatross.jpg [View same] [iqdb] [saucenao] [google]
4419251

>>4419240
Unironically you're about ready to start on tablet, though I'd get something cheap like a wacom intuous. I started off shit, pic related left is one of my first tablet drawings, but you can build your skill of drawing and getting to know Clip Studio simultaneously. You're already better at drawing than when I started, you just can't let it your tablet and software gather dust.

Practice your skills regularly, but you already knew that.

>> No.4419255

>>4419220
The sooner you start your transition from paper to a tablet the better because you will need to learn the disconnect between looking down at the drawing on paper and looking at the screen instead. Took about three months to become fully adjusted to it.

>> No.4419276

>>4419251
You're too kind. I also have one more question, Clip Studio is considered the gold standard correct? I do hear about it a lot but of course I never used it so I really can't have a comparison.
>>4419255
Noted, thanks.

>> No.4419288

>>4419276
I've actually never tried Clip before, I have Paint Tool Sai. At this point I'm very comfy where I am and I've gotten to know Sai really well. I have personalized keys that are second hand nature to me now on Sai, so I don't see myself switching any time soon.

With that said though, Photoshop and Clip are what I've heard have a lot of capabilities that Sai is limited to. I would go into this thinking that you're basically going to marry whatever program you sink your time into, because once you're used to it, it feels like dog shit trying to learn a whole new software after spending copious amount of time on another program. So I'd say try Clip, start off on a high quality software.

>> No.4419303

>>4419288
Appreciate your response, thanks.

>> No.4419404

>>4419288
Started with pirated photoshop (only for editing/photo montage, no tablet at the time). Went GIMP for a while. Then Krita in its early stages, stayed there for a good while, lots and lots of crashes but whatever, it was good.
Tried OpenCanvas1.1, MyPaint, Alchemy, CSP. Kept with Krita until I saw 2 features on CSP, vector layers and selecting something from another layer without changing layers.

The secret is working on shortcuts that works for you (I'm lefty so I customize it a lot) and using the same for every program. Making the UI similar as much as possible, for me just navigator+layer+tools+colors. And limiting to the basic round brushes.

Extra features are extras, as long as 90% for your work is made through the above you'll be able to migrate through programs without much discomfort.

>> No.4419956

>>4418933
Fucking hell, I just bought it at full price last night because my free trial expired and I didn't feel like pirating it just to buy it later

>> No.4419975

>>4418933
>50% off
>still expensive for me
being a third worlder hurts so much

>> No.4419988

>>4418739
I love your art. What did you study to get to where you are?

>> No.4420023

>>4419975
Use krita then. Still pretty good.

>> No.4420050
File: 162 KB, 407x407, 1542001961465.png [View same] [iqdb] [saucenao] [google]
4420050

>>4419956

>> No.4420196

>>4420023
I'm using the CSP cracked , but I'd like to have the updates

>> No.4420201

>>4419975
Third worlder here, bought it with the power of hentai illustrations and murican dollars.

>> No.4420428
File: 331 KB, 900x1312, doko.jpg [View same] [iqdb] [saucenao] [google]
4420428

Ok I just need a background and I'm done. I think my Rendering skills are much closer to what I was hoping for :).

>> No.4420435

>>4416753
this picture pisses me off, why did he add retarded western lips and nose in that

>> No.4420472

>>4420428
blog?

>> No.4420478

>>4420428
Wow that’s really good, could you recommend a tutorial for rendering? The way you shade and color is exactly how I want to do, but everything I paint in photoshop is never smooth like that. Always blotchy or streaky.

>> No.4420479

>>4420428
I love it, anon. Do you have a blog?

>> No.4420480

>>4420472
https://twitter.com/TheSpecialEdBoy

>> No.4420486

>>4420478
well I actually tried something different by shading on different layers as oppose to on rendering on one. I use the multiply and luminosity layers for help. I incorporated more hard shading and used the soft eraser for stuff like hair. I don't usually watch tutorials I mainly watch pixiv livestreams

>> No.4420487

>>4420478
Not him but you could try Sai or Clip Paint Studio, using the stabilizer tool. For Photoshop there's an add-on called Lazy Nezumi, which has the same purpose, though I've never used it.

>> No.4420554

>>4420428
>>4420480
Unironically use pixiv bro
My average shit usually get 100 likes/300 bookmarks and I think my art is not as good as yours
You are being severely unnoticed on twitter

>> No.4420555
File: 3.70 MB, 3850x2947, New canvas.png [View same] [iqdb] [saucenao] [google]
4420555

>> No.4420562

>>4420555
That looks awesome how did you make the second image so much more vibrant do you have a blog.

>> No.4420577

>>4420562
Thank you. https://www.pixiv.net/en/users/4967174

>> No.4420597

>>4420480
Man you're fast. Definitely going to make it.

>> No.4420600

>>4420555
How long did this take you?

>> No.4420602

>>4420600
About a week.

>> No.4420617
File: 621 KB, 439x689, h.png [View same] [iqdb] [saucenao] [google]
4420617

>>4419988
for the fundamentals, i studied loomis, hogarth, and norling, just like everyone on ic.
for stylization, mainly hirame and picrel

however, i think how you study matters much more.

a lot of anons on ic think that fundies are like a permanent pass to draw whatever you please. but the reality is that you're never done learning the fundamentals and you need to constantly review them to keep your work in shape.
i don't think i've ever seen anyone on ic talk about this, but whenever i do studies i take notes. just like any other subject it helps internalize the info

>> No.4420626

>>4420617
not him but I really want to start learning from Loomis myself where do you recommend I start
any is there like a specific tutorial or practice regimen?

>> No.4420638

>>4419220
They have sales, something like 2 - 4 times a year, I feel like.

>> No.4420642

>>4419956
I was gonna upgrade last month but some shit came up and I couldn't and then kind... forgot. So happy about that now.

>> No.4420643

>>4419276
>>4419240
Since you're doing anime/manga there's no better software. I tried PS but the brushes just didn't feel good. Switched to CSP and it stuck. And the asset store is top notch if you're looking for brushes, screen tones, effects, etc.

>> No.4420855

>>4419054
>>4419073
This is the exact issue I'm having right now.

>> No.4420858

>>4420626
Not him either but if you have 0 bases, fun with a pencil is probably a good place to start

>> No.4420901

>>4420201
teach me your ways, senpai

>> No.4420917
File: 523 KB, 1024x768, 2354543.jpg [View same] [iqdb] [saucenao] [google]
4420917

>>4415726
>>4415730
>Ryusuke Mita
It's a shame that never released his other mangas instead of Dragon Half and Darkhair Captured out of Japan
I still have some drawings when i'm trying to imitate his style around 10 years ago (pic related)
Made in Sai.

>> No.4420974

>be me
>can’t draw
>copy anime to draw anime
>but have to draw real people before cute anime grils
>copy people to draw people
>need to know how to draw to copy people
>can’t draw

wut do?

>> No.4421009

>>4420974
you can draw, you just can't draw well.

>> No.4421502
File: 602 KB, 3000x3000, lineart.png [View same] [iqdb] [saucenao] [google]
4421502

Tried to ink my sketch, what can I improve on?

>> No.4421515
File: 54 KB, 750x730, 1584035606802.jpg [View same] [iqdb] [saucenao] [google]
4421515

>>4421502
anatomy

>> No.4421518
File: 91 KB, 228x432, 1583869808212.png [View same] [iqdb] [saucenao] [google]
4421518

>>4420974
coomplain on /ic/

>> No.4421557
File: 94 KB, 406x612, 12.jpg [View same] [iqdb] [saucenao] [google]
4421557

groan
https://twitter.com/aya_katsudon/status/1237750278004170753?s=20

>>4420617
who's the artist in the pic

>> No.4421709
File: 203 KB, 707x1000, illust_80041577_20200312_091714.jpg [View same] [iqdb] [saucenao] [google]
4421709

how do i deconstruct this bitchs head. im on the 30thed failed head and still cant figure it out

>> No.4421724
File: 503 KB, 1109x586, Copy Anime Day 1.png [View same] [iqdb] [saucenao] [google]
4421724

Am I really learning somenthing by copying like this or should I focus on structure first?

>> No.4421731

>>4421724
I think you should have a set goal when you do a copy. What are you actually trying to learn? Did you realize anything? Try to make your own thing that looks like the art you copied

>> No.4421738
File: 438 KB, 713x1009, rfb5b6tv.jpg [View same] [iqdb] [saucenao] [google]
4421738

>>4421709

>> No.4421760

>>4421709
whos the artist

>> No.4421769

>>4421731
I'm specifically trying to understand anime faces and expressions because I can draw bodies relatively well. No, I did not realize something new. I'll try that.

>> No.4421785

>>4420617
Stupid question, but how would you take notes and apply it?

>> No.4421817

>>4421760
https://www.pixiv.net/users/5773248

>> No.4421854
File: 39 KB, 332x310, 1583871208026.jpg [View same] [iqdb] [saucenao] [google]
4421854

>>4421724

>> No.4421898
File: 61 KB, 491x640, 26F72FC2-D132-4E0B-B433-2111C5B79561.jpg [View same] [iqdb] [saucenao] [google]
4421898

>>4413624
today’s attempt. i should’ve made the jaw longer, and my lines are kinda shitty. what do i need to work on?

>> No.4421910

>>4421898
Look at your drawing. Look at your favorite artist. Now look back at your drawing. It should be damn obvious what you need to work on.

>> No.4421926

>>4421898
everything? I wouldn't even dare posting something like you here, copy that face 100 times, then post it again

>> No.4421948

>>4421898
Never forget
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.

>> No.4421956

>>4421898
stop attacking your paper, be gentle with it.

>> No.4422096
File: 198 KB, 465x273, illust_69617157_20200312_173907.png [View same] [iqdb] [saucenao] [google]
4422096

i tried

>> No.4422100

>>4422096
sauce on right

>> No.4422110
File: 133 KB, 600x800, illust_69617157_20200312_173907.jpg [View same] [iqdb] [saucenao] [google]
4422110

>>4422100

>> No.4422189

>>4422110
who is artist?

>> No.4422195
File: 864 KB, 1446x2046, illust_67406187_20200312_190319.jpg [View same] [iqdb] [saucenao] [google]
4422195

>>4422189
spacejin

>> No.4422324
File: 840 KB, 1600x900, day 7 study.png [View same] [iqdb] [saucenao] [google]
4422324

daily study

>> No.4422344

>>4422324
bad study, try drawing the same but from a different angle

>> No.4422371

>>4422324
Remember to get sleep so your gains maintain.

>> No.4422412

>>4422344
STFU crab

>> No.4422749

:(

>> No.4422916

>>4420617
that's it, i'm convinced hogarth is the key to anime gains

>> No.4422926
File: 872 KB, 1881x2400, 20200313_151352.jpg [View same] [iqdb] [saucenao] [google]
4422926

Opinions on the lineart? Should I draw her other eye now? Or fix the flat formless shading first?

>> No.4422927
File: 1.50 MB, 1800x1204, 2020-03-13 stars cropped scaled.png [View same] [iqdb] [saucenao] [google]
4422927

>>4422916
ABSOLUTELY BRO I LOVE HOGARTH, FINALLY CLOSE TO FINISHING ONE OF HIS BOOKS, VERY FUN EFFORT.

>> No.4422929

>>4422926
I'm considering adding more line weight to the parts which would be shaded darker

>> No.4422941

>>4422926
Id say anatomy, but thats not what you asked.
Flat shading is fine if youre going for an animated screenshot look. Id say fix the lineart first. Everything is the exact same weight except a few random things. If you genuinely want the lineart to be the same weight, id suggest using a bit of colored lines to break things up, such as making the lineart for the hair a golden color that stands out.

>> No.4422946

>>4422941
Oh, and add highlights if youre doing flat shading. Right now you have two different colors, the base and the shadow. Add a third.

>> No.4422952

>>4422941
>>4422946
Thank you for the suggestions. I'd prefer to make the lines different weight and all black, but colored edges exclusively for hair are definitely an option.

>> No.4422959

>>4422952
As for the anatomy, I'll try to change the position/length of the arms while I work on the lines. Thanks again.

>> No.4422979

>>4420617
>hogarth, and norling
I might be brain dead but where are those e-books? I know loomis is in the pastebin

>> No.4422991

>>4415726
>Copy anime references exactly
Does this mean trace, then after that draw from memory?

>> No.4423007

>>4422991
No, don't trace.

>>4422344
The point of copying references exactly is that it forces you to look at EVERY detail that went into a piece. Every variation in line weight, every little hook and curve, etc. All of these details contribute greatly to the final look and feel of a piece. If you construct your own inexact version using 3D primitives, you will inevitably overlook some of these details and therefore you will not be studying everything the piece has to offer.
It's about looking at the image as a representation of a 3D object vs looking at the image as an image. I think both types of studies are valuable and people should do both. It's wrong to say that one is superior to the other.

>> No.4423015

>>4423007
>No, don't trace.
Why, and if you don't trace how would you copy a reference exactly? Grid paper or something?

>> No.4423021

>>4423015
>Why
You're not training your observation skills.
>how would you copy a reference exactly
When I said "exactly" I didn't mean "it must be pixel perfect or you have failed", I just meant, "making a copy of the reference to the best of your ability", as opposed to what the other guy suggested where if you don't draw it from a different angle then it's a bad stidy, or what some people suggest where you should only use references as a basis for construction and not think about trying to match the reference exactly.

>> No.4423022

>>4423021
Ok but do you measure lines or anything like that?

>> No.4423025

>>4423022
If you want to, sure. Otherwise don't. Don't overthink it. Unlike some others I'm not too concerned about "wrong" ways of drawing. If you're drawing then you're probably fine.

>> No.4423041

>>4420617
>>a lot of anons on ic think that fundies are like a permanent pass to draw whatever you please. but the reality is that you're never done learning the fundamentals and you need to constantly review them
This nigga gets it, definitely gmi.

>> No.4423047

>>4421785
You never go to school before?

>> No.4423051

>>4421738
Your drawings obviously look nothing like the reference.

>> No.4423293

>HOGARTH
Ok where's the link for this dude's books?

>> No.4423298
File: 488 KB, 713x1009, c0hn7zl0.jpg [View same] [iqdb] [saucenao] [google]
4423298

>>4423051
The structure was pretty spot on, only the angle had to be more to the right.

>> No.4423301

>>4415726
bro...anime style = illegal now. bannable offense...

>> No.4423302

>>4423301
This is 4channel not cucktreon

>> No.4423310

>>4423302
>4channel
4chan bro

>> No.4423470
File: 142 KB, 800x935, ss2han.jpg [View same] [iqdb] [saucenao] [google]
4423470

How does he do it

>> No.4423820
File: 216 KB, 1000x1000, studies.jpg [View same] [iqdb] [saucenao] [google]
4423820

Something about this face is rubbing me the wrong way? not done yet but how would you fix this.

>> No.4423831

>>4423820
With Loomis.

>> No.4423836

/asg/ cucks, good luck making money from patreon with your copy shit, kek.

>> No.4423891
File: 249 KB, 1000x1000, 1584132496483.jpg [View same] [iqdb] [saucenao] [google]
4423891

>>4423820
either she's got a jawbreaker in her cheek or her zygomatic bone has run away from her eye.

>> No.4423922
File: 566 KB, 611x1097, asd.png [View same] [iqdb] [saucenao] [google]
4423922

>>4423891
Not him and I somewhat agree about that part but I think the issue if anything is her left eye (our right), it's too low on her face compared to the other one. Some artists tend to place the eyes quite far in (artist in pic is ザキザラキ)

>> No.4423934

Best hogarth book?

>> No.4423965

>>4420435
he says he loves bleach and adopted the bleach lips

>>4416753
and idk what ur talking about honestly i feel like if Whyt manga was some actual mangaka nobody would bat an eye for his normal anime art

>> No.4423970
File: 203 KB, 898x650, IMG_0720.png [View same] [iqdb] [saucenao] [google]
4423970

what do ya'll thiunk about my shit

>> No.4423971

>>4423922
the head is tipped lad

>> No.4423974

>>4423971
What's your point?

>> No.4424011

>>4423820
What's your hair painting process

>> No.4424142

>>4423970
The line art is the best of the three, spine is a bit less straight than I'd prefer but its not unrealistic and fine if that's your thing. The one on the left has her nose go to high and something about how the lips and eyes are colored seems weird to me.

>> No.4424171

>>4423970
Color choice is nice. I agree that the plain lineart one is the best. Shes also cute.
Im not a fan of the see through crop top and I think itd look better as just the black suit. I like the color for it though, and maybe you could incorporate that into the design of the suit and arm. Her design gives me conflicting views; is she supposed to be sneaky, as the bodysuit thing would imply? But then she has a giant robotic arm that sticks out. Also, thats a design i see a lot and i think it makes your design more generic. I think you should look at more robot arms (Genos from One punch Man, Zero from Drakengard 3, for examples) and try to create something that suits her better.

>> No.4424177
File: 101 KB, 485x680, file.png [View same] [iqdb] [saucenao] [google]
4424177

God, Kiyotaka Oshiyama's drawing class book is such a treasure. This is the art people submitted to him for his correction.

>> No.4424182
File: 254 KB, 482x680, file.png [View same] [iqdb] [saucenao] [google]
4424182

>>4424177
And his correction.

>> No.4424200

>>4423470
decades of drawing at least a page daily

>> No.4424223

>>4424171
Thanks for the feedback, her design is actually very much part of her story she's a sleek and extremely human android like Motoko from Ghost in the Shell, and the robot arm is technically a downgrade to her default body as her normal arm was destroyed. Thats why it looks kind of older and bulky. Her sexy leotard thing is actually her normal outfit because she was made by some rich guy as a sex doll, she added the goggles and cloak parts because she becomes a sniper later in her story

But the art related feedback thanks ill stick to my less clean linework it seems to flow out better and look more fluid overall

>> No.4424226

>>4424223
Not that anon but I really like her design, the big bulky arm makes her stand out and have nice shapes

>> No.4424239

>>4424223
I knew I got a Ghost in the Shell feel. The leotardish thing was a dead giveaway.
The design fits better with the backstory you gave. You should've included that alongside the design so people could give more specific critique though.
So its an older model? It currently sticks out due to the color and bulkiness, but I think you could push that even more, maybe some copper tones to make it look old and outdated. Other than that, good luck on the project.

>> No.4424314

>>4424239
Thanks! yeah it's supposed to be an old just cyborg arm as a replacement, will definitely play around with it some more

>> No.4424369 [DELETED] 
File: 164 KB, 532x517, 8B9FBEB4-DF03-4F5E-9149-DE9BC31E9ECD.jpg [View same] [iqdb] [saucenao] [google]
4424369

Stop drawing anime, you disgusting pedophiles.

>> No.4424379

>>4424369
>Based
Now focus on real art you retarded animeshitters.

>> No.4424414

>>4424369
this is the patreon shit right? imagine using patreon in the first place lulw

>> No.4424419

>>4424369
Why don't people just use crypto?

>> No.4424436
File: 42 KB, 500x500, 1583702693499.jpg [View same] [iqdb] [saucenao] [google]
4424436

>>4424369
>uploading your hot shit on P*treon
i only do pols and post cropped images there and release the uncensored on discorshit or twatter

LMAO
M
A
O

also fuck that korean insect

>> No.4424439

>>4415726
is op pic on the right watercolor? I love the purple color and the texture

>> No.4424451
File: 753 KB, 850x1200, utaaq4ep.jpg [View same] [iqdb] [saucenao] [google]
4424451

>Who said what about loli!? Huh!?!?
Rel. pic

>> No.4424461

>>4424436
Blog?

>> No.4424464
File: 221 KB, 590x600, 1.png [View same] [iqdb] [saucenao] [google]
4424464

>>4424451

>> No.4424507
File: 152 KB, 800x600, 1.jpg [View same] [iqdb] [saucenao] [google]
4424507

>> No.4424607

>>4424177
gib link pls

>> No.4424637
File: 301 KB, 808x1083, 13.jpg [View same] [iqdb] [saucenao] [google]
4424637

might as well post this here too

>>4423820
the only things i really notice are how flat the hair to her right looks and her hand

>> No.4424783
File: 1.02 MB, 879x783, 1583182028519.png [View same] [iqdb] [saucenao] [google]
4424783

I'm still having the same issue >>4418851 but more often than not when practicing I end up finishing the back side as a big circle after my small one. Can someone suggest me a good head construction for volume? I tried pin2d but even with that one I'm having issues.

>> No.4424786
File: 697 KB, 592x861, 1583182028520.png [View same] [iqdb] [saucenao] [google]
4424786

Also when I add hair the problem seems to be much less noticable but my construction is both unreliable and stuck in a very little number of angles

>> No.4424878

>>4424607
It's on e-hentai, lot of useful how to book on there actually. Just search "how to" tags
https://exhentai.org/g/1508582/e58c305af2/

>> No.4425115

>>4424878
thank you

>> No.4425212
File: 628 KB, 750x650, 1581465169112.png [View same] [iqdb] [saucenao] [google]
4425212

Is trying to learn analog drawing worthless these days? Whenever I look at art everyone seems to be doing digital.

>> No.4425253
File: 197 KB, 1844x1080, delet.jpg [View same] [iqdb] [saucenao] [google]
4425253

How do you get this color of lineart? I know that you can color over only the lineart via Clip Studio now (clipping) but how do you get this "chromatic aberration" effect?

>> No.4425268

>>4425212
Many pros in both the east and west sketch on paper and then ink/color on digital.

>> No.4425312

>>4425253
It's just a CA filter on the final image I doubt it's the brush itself.
Please don't do that. The only alternative I find acceptable is chroma aberration on the sides of the images at best

>> No.4425425

>>4425268
lots of pros also just sketch and ink on traditional as well

>> No.4425499
File: 1.64 MB, 1134x1577, 1039e03962af3bc26b3839dbd22d4505.jpg [View same] [iqdb] [saucenao] [google]
4425499

>>4425312
Any other suggestions to make lineart stand out with color? Like I said my only strategy is to literally cover over a clipped layer (or use a clipped gradient etc.)

>> No.4425537

>>4425212
the underlying principles are the same, and it costs way less to get started when you're just using pencil and paper that you already have around your house.

>> No.4425727

>>4425499
Is this your work?

>> No.4425731
File: 870 KB, 1536x2048, ESzoWwXU0AAoAOi.jpg [View same] [iqdb] [saucenao] [google]
4425731

>>4425212
dumbass

>> No.4425831

>>4425727
ofc no jesus christ it's pija

>> No.4425835

>>4425727
>>4425831
So any ideas on how to achieve something like that?

>> No.4425858
File: 122 KB, 500x635, nishi17.png [View same] [iqdb] [saucenao] [google]
4425858

First foray into digital. I'm green as hell and I also don't have any real programs to do digital art in. But here I am all the same.

>> No.4425861

>>4425731
>an inked drawing
>the obligatory stationary in the picture is a mechanical pencil
???

>> No.4426034

>>4425861
guess what tool was used prior to the inking step

>> No.4426102

>>4425861
do you think jr started with the inking

>> No.4426115

so how do you actually practice copying existing anime art

I feel like repeatedly trying to copye something and doing it badly isn't effective practic

>> No.4426163

>>4426115
If you just don't turn your brain off and try to make a good copy each time then you will get better at copying.
It worked for me anyway.

>> No.4426167
File: 1.00 MB, 992x1403, Bat4.jpg [View same] [iqdb] [saucenao] [google]
4426167

Alright, am I on the right path? It has been a full year since I've started to learn, I still turd polish a lot, it drives me insane.

>> No.4426176

>>4425253
>how do you get this "chromatic aberration" effect
Get your lineart layer and duplicate it twice. Colour the lines in one layer with turquoise/blue and the other with red. Put your black lineart over the other layers. Shift the blue layer a pixel or two to the left, and the red layer to the right. Voila, chromatic aberration. You can see this in your image if you look closely enough, although the artist kept it subtle by not moving the blue/red layers too far from the original.
I also kind of want to say they applied a very slight gaussian blur but I could be wrong

>> No.4426228

>>4426115
if you're struggling at copying you need to be more deliberate at measuring, and make guide lines and marks before you start in.

>> No.4426244

>>4426176
https://assets.clip-studio.com/en-us/detail?id=1751837
I find CSP auto action for chromatic abberation is very convenient, like the description says it works well with radial blur

>> No.4426324
File: 160 KB, 662x719, 72ea1db2ad961163add7e8c3854120e6.png [View same] [iqdb] [saucenao] [google]
4426324

So I've gotten pretty good at loomis construction for semi-realistic heads, but for me the construction method just breaks down for full on anime

Like take a look at pic related
That shit deviates so much from the standard you may as well not use loomis

>> No.4426339

>>4426324
Just use the potato heads from loomis for rounded anime face

>> No.4426353
File: 400 KB, 501x656, 19.png [View same] [iqdb] [saucenao] [google]
4426353

>>4426324
you understood nothing.

>> No.4426361

>>4426353
that page isn't even the loomis method though.

>> No.4426364
File: 156 KB, 800x1200, 1516307211267.jpg [View same] [iqdb] [saucenao] [google]
4426364

>lose motivation/inspiration for drawing
>take a week long break
>go on walks, catch up on other things
>still unmotivated/uninspired

Looks like this is it boys. It was fun while it lasted.

>> No.4426366

>>4426361
you understood nothing

>> No.4426367
File: 82 KB, 456x341, loomoid.png [View same] [iqdb] [saucenao] [google]
4426367

based loomis

>> No.4426373

>>4426167
Very nice, anon

>> No.4426391

>want to draw
>just want to play monster hunter gu
It not happening

>> No.4426422

>>4425858
Got a pixiv?

>> No.4426425
File: 334 KB, 1233x736, I tried.png [View same] [iqdb] [saucenao] [google]
4426425

>>4426339
I guess that works

>> No.4426565

>>4426324
loomis doesn’t work on real people either. everyone has their own proportions and bone structure that a single method can’t cover. in fact, the worst thing about loomis is he specifically teaches idealized comic book heroes that don’t accurately represent reality. what does work and what you walk away with is a simple baseline to modify as necessary. this is where anatomy, reference photos, and life drawing all come in.

>> No.4426567
File: 353 KB, 799x593, gf.png [View same] [iqdb] [saucenao] [google]
4426567

I sketched my gf Holo in her comfy coat

>> No.4426626

Should I study real human heads/draw portraits before doing manga head? Do you guys who studied real human heads alongside with or before anime find it helped you in your efforts to stylize?

>> No.4426667

>>4426626
Inevitably since Loomis and skulls in particular. I think you could get by if you drew a lot of those step-by-step tutorials though.

>> No.4426699

>>4426626
Id say do them both alongside each other so you can apply your knowledge of real human proportion to someone elses stylization and see how its manipulated.

>> No.4426770
File: 662 KB, 1920x1200, 031520.jpg [View same] [iqdb] [saucenao] [google]
4426770

someone told me my frills lacked depth
so i tried to get better at it

>> No.4426879
File: 624 KB, 836x1200, htdmf-7.jpg [View same] [iqdb] [saucenao] [google]
4426879

>>4426626
Yes.

>> No.4427295
File: 229 KB, 689x957, hhf.png [View same] [iqdb] [saucenao] [google]
4427295

>> No.4427437
File: 77 KB, 568x582, sai2_2020-03-15_17-45-24.png [View same] [iqdb] [saucenao] [google]
4427437

>>4426626
I'm practicing heads atm, and I'd compare anime heads with real heads to understand what the artist is thinking, and treating anime heads as 3d even though they usually aren't.

>> No.4427567

>Chapter 9
>Foreshortening
>drawing foreshortened poses is difficult
>The End

wow thanks loomis

>> No.4427631

>>4427437
Did you finally get what you wanted from studying torsos?

>> No.4427703
File: 679 KB, 1500x2000, 4BC77633-9B59-4858-A552-2B6A7D13CD38.png [View same] [iqdb] [saucenao] [google]
4427703

hey im working on this sketch i hope you can help me with it, im having trouble with putting stuff on the tray and keeping it in perspective, I hope this is the right thread, I posted in /beg/ and I think it's just gonna get buried.

>> No.4427717
File: 70 KB, 446x697, sai2_2020-03-15_19-30-02.png [View same] [iqdb] [saucenao] [google]
4427717

>>4427631
I think so? I might come back to it, but it all might be in the line skill.

>> No.4427723

>>4420555
The copying/referencing here is a bit....too on the nose here, making me think this is a fake.

I'm curious about your work-flow (with pictures!). (Do you have a blog as well?)

>> No.4427811

>>4427295
Pen and Brush settings?

>> No.4427818
File: 15 KB, 235x329, sai2_2020-03-15_21-12-44.png [View same] [iqdb] [saucenao] [google]
4427818

>>4427703
You're trying to learn too much at once. Learn to do it simple first. Pic related.

>> No.4427878
File: 147 KB, 917x586, my ink brush.png [View same] [iqdb] [saucenao] [google]
4427878

>>4427811

>> No.4427976
File: 249 KB, 1920x1080, 1582924321077.jpg [View same] [iqdb] [saucenao] [google]
4427976

>>4427878
>Photoshop

>> No.4427986

>>4427976
I don't see CSP or SAI with such superior brush settings.

>> No.4428074

>>4427976
>>4427986
Yea, its best app for digital drawing. I like csp for vector brushes but ps is
super fast with infinite posibilities. Suits my workflow well. Lack of brush stabilization isn't issue if you get good with it.

>> No.4428111

>>4428074
I have a pirated PS CS6, is it still relevant for doing stuff like you did, or do I have to pirate newer version? I bought CSP Pro on a whim though.

>> No.4428190

>>4428111
Im using cs6, newest version lagged for me when i was draging canvas with alt key for some reason.

>> No.4428381

New Thread:
>>4428380
>>4428380
>>4428380