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4347336 No.4347336 [Reply] [Original]

What other books about art fundamentals are good besides Loomis?

>> No.4347341

>>4347336
Boku no Hampton

>> No.4347357

>>4347341
His books look way better, why people choose Loomis then?

>> No.4347434

>>4347357
Hampton is more advanced desu

Just do Loomis then Vilppu then Hampton

>> No.4348902

>>4347434
Is it bad to skip Vilppu if all his books are like 100 dollars?

>> No.4348913

>>4348902
It's ok, Vilppu is for pussies.

>> No.4348916

>>4348902
Do you really need the books? The free video courses on the video course thread should do fine to be honest.

>> No.4348925

>>4348913

please post picture of your work.

>> No.4348928

>>4347434
Huston is a good starting point, making every mark count or his figure drawing videos

>> No.4348945

>>4347434
I find hampton more easy then loomis, i don't understand why loomis start with proportions instead of gesture, also his perspective lessons seems more confusing to grasp as a beginner.

>> No.4348959

>>4347336
If you are looking for art fundamentals, i would unironically recommend prokos videos, if you want to learn figure drawing, i would recommend his figure drawing course on cgpeers or check if they have it on the video courses thread, he explains easier, but the guy is a little insufferable. Check hamptom if you want to learn better gestures or combine the tools everyone offer, i like hamptom gestures since he explains it better in my opinion for example, but vilppu is king on that regard.

>> No.4348961

it depends on what you want to draw

>> No.4348962

>>4347336
Who's the artist of this delicious anime?

>> No.4348990

>>4348945
definitely agree with you, hampton so much better

>> No.4349012

>>4347336
R E A D T H E S T I C K Y

>> No.4349030
File: 284 KB, 500x500, 1572444431170.png [View same] [iqdb] [saucenao] [google]
4349030

Loomis is good all around and has a lot of good books, he was one of the first to systematize this sort of stuff so he's the most well known
Personally I consider Dobson the best beginner book, to get past the initial hump of being completely incapable of placing lines or seeing correctly, but you have to be careful not to become too dependent on reading the contour rather than form.
I havent read Perspective made Simple, but Robertson How to Draw is extremely good for perspective, minus how confusing the chapter about COV and setting up grids is, as well as how inherently dry the material is. It's also sort of bloated with chapters on stuff like drawing cars, vehicles, mediums to use.
Hampton is probably the best to get started with anatomy/gesture, he simplifies all the major muscular/skeletal groups and puts them into perspective really well. Bridgman/Anatomy for Sculptors is a good next step to get deeper into the anatomy, Bridgman in particular is important for how he depicts the "box" forms wedging and interconnecting together.
James Gurney Imaginative Realism is great for figuring out a workflow for creating things from imagination, finding ways to realistically set up lighting etc. just keep in mind Gurney is sort of a dinosaur and that methods like 3D modelling are probably better modern workflows.
Also from Gurney, Color and Light is extremely good, however its more about different lighting conditions and palette creation than really how to actually paint. I also hear Alla Prima is good but havent read it yet.
There are some books like Mattesi's Force, Framed Ink, etc. that I unfortunately havent read, but have heard enough about to recommend checking out.

In the artbook thread, all the books in the beginner MEGA are all extremely good.

>> No.4349216

Based Hogarth

>> No.4349221
File: 62 KB, 488x488, GUEST_59689766-e6e4-44f3-a536-c749bdc6020b.jpg [View same] [iqdb] [saucenao] [google]
4349221

>>4349216
Fuck forgot picture

>> No.4349222

>>4347336
Perspective made easy, keys to drawing, the drawing manual

>> No.4350707

>>4347336
Not if you wanna draw like Isu did it.

>> No.4353185

>>4349030
Thanks for the advice. I've honestly been stuck on where to begin with gesture it's hard to grasp for me personally. Also that chapter by Robertson was so complicated. I stopped, watched and read so many different things to grasp what he meant. So I guess I'll give his perspective another shot and start with Hampton on gesture.

>> No.4353200

>>4348902
what is Torrent?

>> No.4353232
File: 27 KB, 554x381, robertson.png [View same] [iqdb] [saucenao] [google]
4353232

>>4353185
apologies if this is confusing, but this is the way that chapter was summarized to me
1. put down a Station Point (SP) and Horizon Line (HL)
2. put down Vanishing Point #1 (this one is "Free")
3. put down Vanishing point #2 by drawing a 90o angle between the lines connecting both VPs and the SP
4. select the angle for your COV (increasing angle of COV = more perspective distortion)
Robertson personally recommends 60o (less for 1P) to minimize distortion, I was recommended about 80o~ for concept art purposes (more distortion = more dynamic illustration)
5. make another angle with the selected angle for your COV (here i use 60o just as an example)
6. draw a circle using that cone, everything in your image should sit inside that cone.

>> No.4353247

>>4353232
the main purpose of it iirc is just so you have "true" 90 degree angles in your boxes in 2pp and shit, because the angle of the 2vps combined if measured from the station point should come out to 90

>> No.4353256

>>4353247
the setup isnt that hard once you try it a few times, its mostly the way robertson explains things like COV theoretically thats confusing

>> No.4353423

>>4353232
Man what do you want to draw mostly? people or environments?

>> No.4353971
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4353971

>>4353232
Thanks for helping me. I'll be sure to save and use this when rereading the chapter today. Perspective is so hard to learn but I'll keep trying until I understand it.

>> No.4354017
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4354017

>>4353423
why not both? perspective is going to help you with figure drawing anyways, and there might come a time when you want to put your character into a backdrop. Or have them on a motorcycle. Or have them holding a gun. Or etc. etc.
I like doing character stuff but its still worthwhile to spend a weekend or so reading How to Draw.

>> No.4354154

>>4353232
COV = cone of view?

>> No.4354198

>>4349030
That's a lot of stuff. Is there some guideline for a real greenhorn?

>> No.4354202

>>4347434
Show me a finished Hampton piece.

>> No.4354216

>>4354154
yes

>>4354198
>>4345212
just start with Keys to Drawing, and then read whatever interests you out of the beginner MEGA

>> No.4354232

>>4349030
What about construction?

>> No.4354247

>>4354232
hard surface stuff -> how to draw, robertson
figures -> whoever you prefer the methods of (loomis, hampton, bridgman, hogarth, vilppu, etc...)

>> No.4354252

>>4354216
>just start with Keys to Drawing, and then read whatever interests you out of the beginner MEGA
Okay, but I'm in the same boat as this anon >>4354232
Which one for construction? And what are the differences between Hampton and Loomis in terms of gesture drawing?

>> No.4354257 [DELETED] 

>>4354252
I'm >>4354252 and that's quite a lot, can each artist's book be condensed in a few sentences on their approach?

>> No.4354258 [DELETED] 

>>4354247
I'm >>4354252 (You) and that's quite a lot, can each artist's book be condensed in a few sentences on their approach?

>> No.4354306

>>4354247
I'm >>4354252 and that's quite a lot, can each artist's book be condensed in a few sentences on their approach?

>> No.4354318

i'm in a similar situation to these other anons, i've read Keys to Drawing but i don't want to just be mindlessly copying what i see based on contours so i'd love to know where i can learn to draw still lifes with a construction/draw-through method

>> No.4354382

Bump

>> No.4354547

>>4354017
learn the rules of perspective, using 2 points is good for landscapes and buildings, but is more important to learn to draw a cube freehand with good enough perspective, if not you'll never would finish, think about it, if there is a trash can in your drawing, but what about if you draw a person jumping in a weird pose and kicking that can, those two would mean another 4 vp. For figure drawing is more important to be good at freehand, the cone of vision and distorted 3 to 4 vp is really advanced.

>> No.4354580
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4354580

>>4354547
what better way is there to learn intuitive perspective than to learn it formally

also adding VPs is piss easy, the first one is always free, then make another 90o angle, repeat for each new set of VPs you need
The COV also doesnt change at all either once its set up and you can reuse any grids youve spent 5 minutes making infinitely

>> No.4354587

>>4347336
I can't wait to draw like that bros.

>> No.4354603

>>4354580
>Also adding VPs is piss easy

Show me how is it done

>> No.4354614
File: 30 KB, 554x381, robertson.png [View same] [iqdb] [saucenao] [google]
4354614

>>4354603
1. add first VP for free
2. add another VP 90o away from it

this is literally in robertson

>> No.4354626

>>4354614
That works if you rotate a cube in is own axis but what about a flying cube, they send their vp vertically over the horizon line, if you add more objects like in an explosion you'll need more and more lines, i think we agree with knowing the rules, i just like to practice more without vp, then again i make a lot of mistakes, and have seen a lot of little mistakes in manga overall.

>> No.4354638

>>4354614
Nevermind this >>4354626
i think im drunk

>> No.4354908

>>4349030
>>4353232
>>4354614
Can you go in-depth about the setting up a grid part, please?

>> No.4354911

>>4354908
Or at least a little bit? I feel like I am at my wits end

>> No.4354932

>>4354908
>>4354911
I probably cant explain the grid setup any better than Robertson's dedicated chapter on the subject (Chapter 4 of How to Draw), I just happened to get a really good explanation of COV and VP setup once I passed along.

What is it in particular you're confused / struggling with about grid setup?

>> No.4354942

>>4354932
>What is it in particular you're confused / struggling with about grid setup?
Quite honestly, I don't even know. My brain is on fire and I originally came here for the cone of view explanation (which I also didn't get, why 90°?). Most likely due to increasing stress lately
I should probably take a break

>> No.4354976

>>4348945
>>4348990
Hampton before Loomis imo

>> No.4355011

>>4354976
yeah not sure why I've seen a few people saying hampton is more advanced