[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 876 KB, 895x1280, himera.png [View same] [iqdb] [saucenao] [google]
4327310 No.4327310 [Reply] [Original]

Ok I want to get VERY technical about this just so people don't think I'm just begging to get spoonfed.

There is a pretty large abundance of books on how to draw the human body, and a few regarding animals. To draw an anthro character, however, regarding EXCLUSIVELY to the part of the head, requires a whole new level of perspective, anatomy and thought beyond simply pasting an animal snout onto a human skull or, even worse, just parting the whole animal head into the human cervicals.

The distribution of volume between a human and an animal cranium is enormous. Humans possess a lot of space above the sphenoid bone, and while one can easily match the zygomatic bone between a human and a canine or feline skull, it soon comes clear that the curve at which the nasal bone gets adhered to the frontal bone, and the shape of the frontal bone itself, differs greatly.

Some famous artists like NatalliedeCorsair simply do what I call "the mask approach", which consists in drawing the human skull and then merely replacing the maxillar and the mandible for feral ones. However, the ending result is kind of... unappealing.

Thus, one has to meddle with blind experimentation when trying to find a middle term between both distributions. The feral skull is meant to "hang" all the time in angles closer to the 310-320° angle, the muscles supporting it are different to the human ones, etcetera. There is no single guide I have found beyond insipid tutorials on how to draw furry heads, nobody has explored this to the techical level in which, for example, Loomis has done in regards to the human face.

I wish I could have an analytical approach to furry heads the same way I can have with human or feral ones. I wish I could read some serious book regarding this instead of having to just mindlessly experiment and copy the art from the artists I like. Can you, gentlemen, please show me a pdf that can contain a deeper study on this?

>> No.4327316

Just draw. Combine them with feeling and intuition. No need to go building a new functioning organism.

>> No.4327318

>>4327316
With regards to the head and only the head, it DOES feels like building a new functioning organism, and my intuition hasn't been strong enough to do it myself yet.

>> No.4327321

>>4327318
Don't get too overwhelmed with the technical side of art. Even though artists should learn human anatomy to a very technical level, when we go drawing humans we don't think in bones and muscles. We just think in shapes. This is after we get good at human anatomy.

So go learn humans, and go learn the animals you want to draw, and combine them. There are a thousand right ways to combine any two things, its up to you as an artist to make it an appealing design.

>> No.4327328

>>4327310
Asshole

>> No.4327336
File: 174 KB, 500x638, its-just-my-art-style-me-irl-29722413.png [View same] [iqdb] [saucenao] [google]
4327336

>>4327310
>a whole new level of perspective

>> No.4327409
File: 430 KB, 1504x2048, EOR59CvX0AAMT8L.jpg [View same] [iqdb] [saucenao] [google]
4327409

It just has to be solved through intuition- knowing how to draw human and animal structures helps. I typically just use Loomis heads but add a rectangle where the nose connects to the brow.

>> No.4327417
File: 95 KB, 800x1289, olya-bossak-img-6299.jpg [View same] [iqdb] [saucenao] [google]
4327417

Reykat does well with combining human/animal aspects.

>> No.4327578

>>4327417
Reykat is one of my favorite. For some damn reasion russians make the best art.

>> No.4327593

>>4327409
I am a logical person, I was always bad at drawing, I was sort of making progress by having an analytical-logical approach, but this part defeats me, I guess I can just try and do a purely empirical approach like every artist recommends me to... how frustrating

>> No.4327697

>>4327336
Unironically

>> No.4327722

>>4327409
Fuck thats hot.

>> No.4327728
File: 643 KB, 1000x753, 1579894000651.jpg [View same] [iqdb] [saucenao] [google]
4327728

>>4327593
>I am a logical person
>I was always bad at drawing
>I guess I can't just try and do a purely empirical approach like every artist recommends me to... how frustrating
Pic related literally proves you wrong. Imagine thinking you're some super genius when turns out you're yet just another dellusional retard of the bunch looking for excuses

>> No.4327759

>>4327310
Sounds like you need to get out of your own way dude. Stop thinking about it like some kind of intellectual problem. Literally just COPY artists who do it in a way you think looks good until you have a satisfactory result. JUST DRAW. Right now some kid who just think furry art looks cool is making better drawings than you because he draw it for several hours a day. Flush your ego down the toilet and start drawing.

>> No.4327813

>>4327578

The reason is that they stuck with tradition whereas in the West art became "smear your booger on the wall and bullshit something about feminism or whatever to make it art", and because of it they still have good art education. In the West, traditional art education has been largely destroyed.

>> No.4327840
File: 154 KB, 685x1023, 4572139239_5b415215bb_b.jpg [View same] [iqdb] [saucenao] [google]
4327840

>>4327310
I can tell you as a fact that animal anatomy is FAR more forgiving than human based purely on that we're more familiar with the latter.
Animal anatomy can be studied intuitively, as long as you have decent fundementals and construction.

>> No.4327851

same crazy furryfag anon everytime
can you ip ban this fag

>> No.4327856
File: 107 KB, 960x960, 1576829561734.jpg [View same] [iqdb] [saucenao] [google]
4327856

>>4327593
>Trying to make good art relying on 'logic'

>> No.4328295

>>4327728
When did I call myself a genius? All I said was that my brain wasn't wired with visual-intuitive skills and instead with analytical ones.
>>4327759
I'll do just that then, even when it scares me
>>4327840
I hope so, anon-kun

>> No.4328299

>>4327856
I mean, all the great painters did kind of rely on logic to do their stuff

>> No.4329654

Its intuitive, and counterintuitive at the same time

>> No.4329779
File: 1.34 MB, 829x1274, days2fd-399ec00e-b3fd-4abc-a23c-8cf011ad5ab3.jpg [View same] [iqdb] [saucenao] [google]
4329779

>Ok I want to get VERY technical about this just so people don't think I'm just begging to get spoonfed.

There is a pretty large abundance of books on how to draw the human body, and a few regarding animals. To draw an anthro character, however, regarding EXCLUSIVELY to the part of the head, requires a whole new level of perspective, anatomy and thought beyond simply pasting an animal snout onto a human skull or, even worse, just parting the whole animal head into the human cervicals.

The distribution of volume between a human and an animal cranium is enormous. Humans possess a lot of space above the sphenoid bone, and while one can easily match the zygomatic bone between a human and a canine or feline skull, it soon comes clear that the curve at which the nasal bone gets adhered to the frontal bone, and the shape of the frontal bone itself, differs greatly.

Some famous artists like NatalliedeCorsair simply do what I call "the mask approach", which consists in drawing the human skull and then merely replacing the maxillar and the mandible for feral ones. However, the ending result is kind of... unappealing.

Thus, one has to meddle with blind experimentation when trying to find a middle term between both distributions. The feral skull is meant to "hang" all the time in angles closer to the 310-320° angle, the muscles supporting it are different to the human ones, etcetera. There is no single guide I have found beyond insipid tutorials on how to draw furry heads, nobody has explored this to the techical level in which, for example, Loomis has done in regards to the human face.

I wish I could have an analytical approach to furry heads the same way I can have with human or feral ones. I wish I could read some serious book regarding this instead of having to just mindlessly experiment and copy the art from the artists I like. Can you, gentlemen, please show me a pdf that can contain a deeper study on this?

git gud fgt

>> No.4330332

>>4327310
literally just deconstruct your favorite anthro stuff until you get the shapes down. you're going to need to trace/highly reference other people's work for a while but eventually if you take notes and pay attention you can find enough pieces to build the puzzle (after making shitloads of really rough sketches, just like everyone else.)

depending on the level of realism you're going for, referencing real pictures of the animal the anthro is based on helps as well.

>> No.4330477

>>4327813
Do Russian artists make anime meme art like modern westerners?

>> No.4330484

>>4329779
If here isn't any, and you want to do it, it's up to you to figure it out for yourself. Hell, if you already know that much, why not just experiment until you get the result that you wanted? You can't expect a book on every single thing that exists

>> No.4330525

>>4327310
I don’t know about this one senpai

>> No.4330752

>>4330332
Thank you very much for this advice

>> No.4331003

>>4327409
Artist?

>> No.4331040
File: 38 KB, 588x559, bff13122aa49eb196474099a641d3cfa.jpg [View same] [iqdb] [saucenao] [google]
4331040

It's easy bro just learn this one weird trick

>> No.4331044

>>4327310
If you're aiming for realism, just study the animal's head directly and along with the essential features of that animal, subtly add more human characteristics in the face that aid expression, like stronger facial muscles, distinct eyebrows, white lively eyes, and a more dynamic mouth, all constructed over the feral animal's skull to keep the essence of the animal intact. If you're after a more stylized look, it's really all in the shapes. You don't have to copy certain animals exactly or study their anatomy as seriously as a biologist, but you do need to study them so you can find their essential shapes and characteristics, using those findings to experiment with shapes, simplifying them and combining them with anthropomorphic proportions and features. In addition to the above, you can also learn so much by just studying artists who draw in ways you find appealing and want to emulate. Look at their sketches and process, copy what they do, and after getting the feel for it, try making your own drawings using the techniques you learned, not being afraid to change anything that you think would improve it or make it easier to do.

>> No.4331071
File: 1.48 MB, 1060x1300, 1578231230970.png [View same] [iqdb] [saucenao] [google]
4331071

>>4327310
>>4327417

You can't just slap an animal head onto a human body, it ends up going right into the uncanny valley.
You either go the anime route and make the head flat and simplified and leave the body (what most porn does), or you keep the head animal and change the body to fit it, what any good sfw artist and mainstream stuff like zootopia does.
Or you just go extremely cartoony to the point where there's no real anatomy to speak of anyway, that works as well

>> No.4331139
File: 119 KB, 628x617, 1534662362831.jpg [View same] [iqdb] [saucenao] [google]
4331139

>>4327310
Wait, wasn't there a thread exactly like this a week ago?