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/ic/ - Artwork/Critique


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File: 70 KB, 564x564, 1983337f62e0407f0061f376b537d155.jpg [View same] [iqdb] [saucenao] [google]
4292014 No.4292014 [Reply] [Original]

Guys what are fastest ways to shade and or render a drawing? I mean both digitally and traditionally, with pencil. It seems to me that groundwork sketch can be done relatively quickly but the shading and the fine details take centuries, which slow down the rate of production quite significantly.

(art is Karl Kopinski's)

>> No.4292041
File: 811 KB, 1203x1600, Vagabond_Sumi_p143.png [View same] [iqdb] [saucenao] [google]
4292041

>>4292014
Fastest way would be to draw with a brush and use a style with heavy blacks and ink washes like pic related.

>> No.4292055

Thanks! Do you know any famous artists who do it like this?

>> No.4292063

>>4292055
This >>4292041 is by Takehiko Inoue of Vagabond fame. He draws with a brush but his usual style consists of intricate hatching and cross hatching for detail instead of washes. I'll post a few more.

>> No.4292064
File: 199 KB, 880x1436, Mignola.png [View same] [iqdb] [saucenao] [google]
4292064

>>4292063
Mike Mignola is a text book example of shading with strong blacks.

>> No.4292066
File: 820 KB, 1280x618, taiyomatsumoto.png [View same] [iqdb] [saucenao] [google]
4292066

>>4292064
Taiyo Matsumoto

>> No.4292067

There is problem with this style. It is barely readable. It takes time looking at these images to understand what's going on. What if I used gray paper or limited the blacks to absolute necessary levels?

>> No.4292068
File: 1.32 MB, 2358x1515, sean gordon murphy.jpg [View same] [iqdb] [saucenao] [google]
4292068

>>4292066
and Sean Gordon Murphy. He doesn't really use washes but he renders mostly with large areas of black.

>> No.4292073

I really like Gordon Murphy. This is more what I am looking for. You can see more stuff here and it is less blindingly dark.

>> No.4292075
File: 399 KB, 1280x1805, goya2.jpg [View same] [iqdb] [saucenao] [google]
4292075

>>4292067
Readability comes down to composition and how you arrange the light and shadows. I just used some more extreme examples to give you an idea. In terms of technique I think it's one of the faster ways to complete an image.

>> No.4292080

Thanks man. I took my notes.

>> No.4292099

>>4292080
Happy to help lad.

>> No.4292281

In digital, I do this:
sketch
base coat (a color mask, really)
shade with hard brush on a new layer
smoothing/countours on a new layer
highlights on a new layer
final linework on a new layer

>> No.4292330
File: 177 KB, 612x1000, 860621_10151456443079621_863407405_o.jpg [View same] [iqdb] [saucenao] [google]
4292330

>>4292014
Daniel Chavez (daniol) has great technique in this area. He's really good at executing on 1.) Establishing a local/midtone to "set the stage" for how he wants the rest of his forms and values to read and 2.) Using his darkest and lightest values for contrast and to push/pull forms in space.

How you apply values and rendering to your work is going to be entirely based on your style and what you're trying to communicate in your work. Sometimes in order to make forms read correctly and to properly imply texture and changes in planes you're going to have to get in there and really hatch out some subtle lines, but like the other examples anon posted you can accomplish a lot with a solid composition and going for a more shape design/graphic approach with the values that matter most.

>> No.4295697
File: 81 KB, 500x649, 3147a1bde3c89ca4b9a65ad4a1cbefbe.jpg [View same] [iqdb] [saucenao] [google]
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