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/ic/ - Artwork/Critique


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File: 820 KB, 1333x763, intvi.jpg [View same] [iqdb] [saucenao] [google]
4281895 No.4281895 [Reply] [Original]

Not quite beg but far from Pro? please use this thread to post daily studies, pieces for critique or ask for advice, blah blah. For everyone that just dont like beg and draw threads, or whatever. Just fucking draw.

RESOURCES
current video thread: >>4228784
current artbook thread: >>4268695
https://pastebin.com/dRTfxPYb
https://pastebin.com/YGUwF1qY
the ancient sticky >>1579290

some angry anon reminded me that the /int/ thread died so here we go again

>> No.4281899

>>4281895
Let it stay dead.

>> No.4281901

>>4281895
Threads probally died cause int is so ambigous

>> No.4281904
File: 468 KB, 1000x720, longdafriendsy.png [View same] [iqdb] [saucenao] [google]
4281904

i have a long time before i am where i want to be skill wise. the only reason i am posting in this thread and not the beginner thread is because i rarely get critique in beg threads. say anything you want about this i just want to improve (one thing i am interested in is how you guys like the colors i use).

>> No.4281906

>>4281901
I dont use /beg/ because im not beg anymore and I dont like /draw/ because both absolute begs and more advanced guys post there and its usually a chaotic trashpile. So i guess this is the middle ground. All the previous /int/ threads were actually good (except for these 3 anons that keep arguing about the /int/ thread itself). Its not about humblebragging or whatever, its just for people that dont think they fit in the same thread with pros, thats all. I dont think theres any need to analyze that. Everything has a "low, medium and high" level

>> No.4281909

>>4281904
You arnt drawing the features of the background objects correctly, did you draw guide lines?

>> No.4281910

>>4281906
No it died, since there weren’t many artist that actually fit in /int/. So many retarded /begs/ keep posting there and change /int/ into an another /beg/.

>> No.4281919

>>4281909
i did not use guidelines, that is something i need to work on doing. thank you for the feedback anon i appreciate it

>> No.4281926
File: 765 KB, 1000x720, crit1.jpg [View same] [iqdb] [saucenao] [google]
4281926

>>4281904
well let's see
1. composition - i think the lower right part could really use something extra, right now everything is visually squished in the left part. you could balance it out more. i pasted the symbol randomly but i hope you know what i mean
2. brightness - definitely too dark, its hard to make out any details except for the head and hand
3. if we can see the nose from below then we can see the jaw from below as well. i made little tweaks to the face, i know it could be your style or whatever but this is what i would fix personally

>> No.4281937

>>4281926
Nah it isn't a stylization thing its just me being mindless. I appreciate this critique a lot especially the brightness part. thank you

>> No.4281957

>>4281901
>>4281904
I think it mainly has to do with the fact that drawing is hard to learn but easy to master.

Once you actually get out of /beg, it’s much easier to learn new things rather than getting stuck in the many traps that /begs find themselves caught up into.

Basically, what I’m saying is, if you have the ability to pull yourself out of /beg, I don’t think you need much help to get into adv—or the help to get there won’t be found here.

I think this board is better for /begs that genuinely don’t know what the hell to do because of the cesspool of trash information found all over YouTube and the fact that the only critique they ever get is “this is shit” because it’s so bad that it will take a lot of time to really breakdown what’s wrong with it and point the beginner in the right direction.

Ints, on the other hand, get much better critique because it’s easier to give critique to an int that has a few minor mistakes rather than a /beg who needs to be given an entire book on explaining what is wrong with their drawing.

Until someone actually sits down and REALLY teaches people how to draw, rather than exploiting beginners for self-promotion, this board is going to be full of /begs.

>> No.4282049

>>4281957
That’s why /int/ is pretty much useless and should stay dead. There’s barely any /int/ artist on this board to make such a thread like this one. Like 90% of this board are just /begs/. With the lack of /int/ artist, it’s better if they use draw threads or /alt/ instead of making a thread specifically for them.

>> No.4282740
File: 269 KB, 1000x664, 01235g.jpg [View same] [iqdb] [saucenao] [google]
4282740

Some shit from yesterday.

>> No.4282888
File: 1.27 MB, 3024x4032, 20191230_233411_compress85.jpg [View same] [iqdb] [saucenao] [google]
4282888

Update for that one anon that liked it
Wip
Only 2 more heads left

>> No.4282899

>>4281895

that image belongs in /beg/

>> No.4284129
File: 779 KB, 1420x1690, 1577828076793_Untitled-Artwork.png [View same] [iqdb] [saucenao] [google]
4284129

this feels /beg but, on beg threads, people just say 'it looks fine, but the composition is off', and id like advice a bit firmer than that

>> No.4284274

>>4282888
Top left and bottom right heads are great the others are iffy.

>> No.4284296

>>4284129
Probably /alt/ but I don't post there so idk. I'd give his lantern a color. It looks weird being pure white and it's not clear that it's a light source with it blending into the background.

>> No.4284311

>>4284129
Yea that’s definitely /beg/.

>> No.4284325
File: 598 KB, 640x480, C571F5A9-8130-443C-81EF-7AEB320F7EFE.gif [View same] [iqdb] [saucenao] [google]
4284325

wip

>> No.4284349

>>4282740
Really like the style/texture, especially in the hair
Right side of pic is a bit dark, like her shadows are blending into the background. Might suggest a bit of backlighting, to make her silhouette pop more

>> No.4284354
File: 1.66 MB, 2974x2230, image.jpg [View same] [iqdb] [saucenao] [google]
4284354

Haven't done much pencil work in a while, so lay it on me

>> No.4284358
File: 215 KB, 1205x904, image.jpg [View same] [iqdb] [saucenao] [google]
4284358

>>4284354
used a crappy JPEG for reference, in case anyone wants to compare

>> No.4285589

>>4284354
I'd say you drew it too small. It looks decent in a thumbnail but when you try to see it on full screen it transforms into a mess.

>> No.4285595

>>4284325
breddy good. What program do you use?

>> No.4285630
File: 659 KB, 1420x1690, 7e8e2151-d80f-47f5-8a37-de0f072a8992.png [View same] [iqdb] [saucenao] [google]
4285630

>>4284129
Still fucked but you get the idea.
You need to sketch the skeleton and figure before you put on the clothing.
Baggy clothing don't hide shit anatomy.

>> No.4285783

>>4285595
thanks. good old fashioned pencil on paper and photoshop to make the gif

>> No.4287502
File: 462 KB, 1080x673, scifihang_002_output.jpg [View same] [iqdb] [saucenao] [google]
4287502

I tried learning blender to block out an environment for the first time.

>> No.4287507

>>4287502
very nice

>> No.4287545

>>4282740

face proportion is unappealing.

>> No.4287549

>>4287502
super cool, the only thing that doesnt match in my opinion is the rendering of these plants on left, its so rough compared to the rest that it brings viewer's whole attention to that area, maybe tone it down a bit/smooth it out/use less saturated colors/less textured brushes ?

>> No.4287904

>>4287502
That green rug or whatever it is has bad perspective. It's breaking the neet symmetry of the room. Also the scientist is leaning back too much, looks like she could fall on her ass at any moment.

>> No.4287920
File: 48 KB, 600x800, MM1batD (1).jpg [View same] [iqdb] [saucenao] [google]
4287920

/tg/ drawthread request going slowly

>> No.4287962

>>4287920
looks really good, when you’re done could you post a higher res scan of it? it’s kind of hard to make out the details at this size.

>> No.4288271
File: 164 KB, 1280x960, swilps.jpg [View same] [iqdb] [saucenao] [google]
4288271

Having to light a face that itself is the only light source was pretty ambitious of me. Not really satisfied with it. Any tips?

>> No.4288398

Critique on this? First time drawing full background in awhile, but it feels flat and generic. Lack of distinct source of lighting & color is definitely part of it.

Additionally, reqs for books on composition?

>> No.4288399
File: 316 KB, 990x868, tg_delf.png [View same] [iqdb] [saucenao] [google]
4288399

>>4288398
I'm a retard, lost the file

>> No.4288407

>>4288398
Your perspective knowledge is non existent. That's why it looks flat.

I don't feel that any book can teach competition well. Just do a ton of thumbnail studies of paintings and movies, keeping in mind the story and why the comp is right for it.

The book Vision by Hans bacher is very good though.

>> No.4288416

>>4288399
Perspective is off

>> No.4288429
File: 119 KB, 650x785, 5AC1926A-1D4B-4EFE-A182-8A6D8B36A824.jpg [View same] [iqdb] [saucenao] [google]
4288429

>>4288398
Like >>4288407 mentioned, you have some perspective issues. The legs of the chair don’t match the ground plane, items don’t appear to be scaled appropriately, etc. I’m not really posting to comment on that though.

In my experience, composition is all about building the image such that your focal point occupies the most “visual real-estate.” To give something more real estate, you build contrasts around it: you make it more detailed than other parts of an image, bigger or smaller, a contrasting color, etc. This isn’t an absolute obviously, but it’s a good rule of thumb when you’re starting to think about composition.

Your composition should thus have something of a visual hierarchy: let’s say they cute elf is the #1 focal point, and the background environment is #2. But, as it is right now, there’s no compositional discrepancies between the elf and BG give it that purchase of visual real-estate. Even something like cropping the canvas can help here, such that she physically occupies more of the canvas space rather than sharing it equally with less-important background details. It also generally feels a bit more “cozy” to have a more cropped/crowded scene, which is what I think you’re trying to go for here.

Does that help at all? I feel composition can be really hard to teach to others, especially if you are coming from a place of intuitive understanding/feeling about it.

>> No.4288449

>>4284354
Honestly? It looks like a half baked practice sketch. Your darks are too dark to have any understanding of light and shade, your trees look like awful squiggles, your bridge looks all the way off.... I mean I get you want to start working on backgrounds but do another one with some time in it.

>> No.4288453

>>4287904
Look closer, it looks more like a tucked in techno area instead of a rug. >>4287502
What throws me off of this is the tubing. The lighting suggests that they don’t function like laboratory tubes. I don’t think it would be such a problem if you didn’t have that bright green area on the left side. Your lighting is somewhat compromised because of that green splotchy mess on the left. Either show the reflection of light correctly on that side or leave it be. I dig the perspective and background work, and how you are using shadows and reflections well. That lime green just doesn’t look appealing compared to the rest of your composition. Either use it as a focal point or leave it the hell alone. Small nitpick: that scientist doesn’t look great. Revisit her a little? Her lighting is good, but somethings wrong with her proportions. Pretty neat dude.

>> No.4288455

>>4287920
Alright, that’s nice. Time for the finished version.

>> No.4288457

>>4288271
If you’re making something that creates its own light source look at night lights and how they are illuminated and mimic the feeling of those. If something is creating its own light source it’s bound to be luminescent. This way you understand where you should place your yellows and whites with your light sources. Make a plan of attack and do sketches to plan out first next time. It’s a nice illustration,not crazy about the proportions of the face. The eyes look a little too far apart and the left side of the face is a little wonky.

>> No.4288460

>>4288399
Why is the fireplace not following the same direction as the background? The chair is hella off. Did you use a grid before drawing this? I mean you have details in here, and while I’m not particularly crazy about elf’s the character isn’t rendered badly. The combo of no grid plus a pretty lackluster composition with no clear shadows and lightsources makes this fall flat. Look up comic book grids and use it. Noting irritates people more than bad perspective. Good attempt!

>> No.4288594

>>4284325
you have been posting this exact same 'wip' for weeks now with no changes at all. i recall also seeing this in the animation thread months ago, but the /ic/ archive is only detecting 3 of your posts. what is your endgoal? if its done stop saying its a 'wip'

>> No.4288609

>>4281895
I have been focusing on anatomy for the past few weeks now, and I really feel like it has been helping me to build people. however i asked myself if it has ever been my goal to draw people realistically and have decided it really isn't. I know learning new things wont hinder me from drawing cartoons but I worry I may be misusing my time. For example, I don't know how much learning every muscle in the forearms will help me, however I also didn't initially see the relation between the pectoralis major and the 'armpit'. When should I stop? Is this one of those "take what you want from them" sorts of instructions or will this deeper understanding help me to make more convincing animations/figures?

>> No.4288614
File: 461 KB, 1280x980, AE9B2BA0-8B09-4A77-B272-44503EF50D6A.jpg [View same] [iqdb] [saucenao] [google]
4288614

Thoughts on this one I made?i had loads of fun drawing this piece, and I’m lookin for an unbiased opinion

>> No.4288706

>>4288614
the silhouette could use some more detail, but in overall i love it. tackle these hands anon.

>> No.4288719
File: 302 KB, 1237x1600, LoomisLandmarks2.jpg [View same] [iqdb] [saucenao] [google]
4288719

>>4288609
The purpose of learning muscles is being able to draw mindfully, so that you're not "guessing" a bump or a curve should be here or there; Instead you just know that a certain musle should be there. But if you reach the same effect by studying reference or copying someone's work or by any other method, you do you. Some people find it easier to learn the muscles, some people just remember the "landmarks" visually (picrel - landmarks described in loomis; note that he isnt using any anatomical names here, just describing the visuals). Some people rely on visual library, some people rely on understanding, some people just go with intuition. Many, many artists draw the figure correctly without ever thinking about anatomy, they just trained themselves to get the visual landmarks right.

It should become a "built-in' feature for you - you wanna draw a figure, okay, so you automatically draw this bump, that curve, etc. Remember that any studies you do should be done with intent of *memorizing* and getting used to drawing the subject of your study, don't copy mindlessly.

>When should I stop?
When you don't have to "guess" anything and feel confident about your ability to draw the body in a convincing way.

> I worry I may be misusing my time
Again - the most important, most recognizable "landmarks" will help you with both realism and stylization. Don't focus on the tiny details if you don't want to create super realistic, detailed figures. Just ask yourself: am I able to draw this body part "right"? If you're not, study only until you're able to get it right. Then you can move on. Look and stylized drawings and super realistic drawings and figure out what they have in common - that's what you wanna learn.

And most importantly, don't be afraid to rely on your intuition, you know what's best for you. And remember to keep it all fun and enjoyable, all studies and no personal work is one of the worst thing you can do to yourself as a developing artist.

>> No.4288822

>>4281895
Honestly Loomis head never worked well for me. There's something about relying on a circle that just fucks me up. How do you guys go about making your heads?

>> No.4288840
File: 69 KB, 800x807, loomis head.jpg [View same] [iqdb] [saucenao] [google]
4288840

>>4288822
dont know if it will help you but im studying loomis heads right now and its not a circle, its a sphere. i find it helpful to imagine the horizontal lines "wrapping" the sphere, i drew a little diagram in the upper right corner to show what i mean

>> No.4288974

>>4288840
Thanks anon. You're right I should've said sphere.
I have a heavy anime background and only draw females, to give an idea on what the problem may be. I'm planning on studying with Steve Huston soon since I know he goes about it a different way.

>> No.4289017
File: 178 KB, 656x987, RRZweTR.jpg [View same] [iqdb] [saucenao] [google]
4289017

i never do finished pieces and it's definitely showing, anyone have some pointers/tips on how to approach late-stage renders?

>> No.4289026

>>4289017
btw my ideas going forward are to block in the background more evenly and super dark, fix the clouds, unify the foreground detail, and rework the edges on the armor detailing

>> No.4289163

>>4288974
yeah that's okay, all these methods arent a strict instruction you should memorize and follow from a to z, theyre just examples of how the authors simplify 3d forms. if you dont feel a method dont use it, you have to find one that feels intuitive for you. you dont even have to use any consruction methods if you can draw the head by using your intuition and memory. i like steve huston's book a lot, especially the chapter about values, he generally doesnt use strict methods that are hard to memorize so this book might be just the thing for you.
and dont worry about your animu bg. copy some drawings of dudes from whatever book you like a couple times and you will learn how to do it. i find it much easier to draw dudes now after my little study, and all i did was copy 5 heads from loomis book and draw 3 from imagination.

>>4289017
i think in late stage its good to zoom out to check how the thumbnail looks, because over rendering can lead to losing a clear sihouette and creating a lot of noise. thats what i do at least. for example maybe you could've left the background less rendered to allow the figure to pop.

>> No.4289227
File: 3.44 MB, 2550x3300, kek.png [View same] [iqdb] [saucenao] [google]
4289227

My shit looks like I'm trying to hard to be a concept artist but I'm very bad at it, any advice?

>> No.4289245

>>4288822

i find using boxes much more helpful for constructing the head, much clearer perspective and plane change indications

>> No.4289295

>>4289227
>Im trying too hard
There is never trying too hard.
Keep polishing your skill if you like what you do.
Change how you draw if you don't like it.
Looks alrighty, though.

>> No.4289716
File: 587 KB, 1200x1766, F0WaN1c_FINAL.jpg [View same] [iqdb] [saucenao] [google]
4289716

>>4289163
Yeah you're definitely right, I had always planned to fill in the background but it ended up being really distracting partly because of the pencil grain.


Oh well, I just did a few touch ups and I'm gonna move on

>> No.4289735
File: 300 KB, 699x1280, 35122D5C-A668-472D-A2A6-EBB93EAE7FBB.jpg [View same] [iqdb] [saucenao] [google]
4289735

>>4288706
Will do thanks for the advice man!

>> No.4289738

>>4289227
A concept artist can be somewhat mediocre if his concepts are genuine, seductive and groundbreaking. Mr. Halo armor with a flashlight face does not meet the aforementioned criteria.

>> No.4289797
File: 1.67 MB, 3015x4096, received_2490544937680163.jpg [View same] [iqdb] [saucenao] [google]
4289797

Any thoughts?

>> No.4289831

>>4289797
how did you do it the hatching?

>> No.4290237

>>4289797
Her eyes are small and beady. She also has donkey lips. The hands are a bit over exaggarted with their bumpiness but I guess you were going for that style.

>> No.4290986
File: 3.20 MB, 2661x1668, C2045023-F66F-4BF5-AB82-FAFBD335FDBB.png [View same] [iqdb] [saucenao] [google]
4290986

Doing some character design practice by designing a Fremen from the Dune series from start to finish.

>> No.4290994

>>4289797
i agree with the other anon that her eyes look somekind small, but those are just drawing problems, your technique is fine, maybe you should just think more how to do some parts, to make more deep in certain zones like the lips.
I mean, just work more in your technique, is in a good path, and for the drawing make some revisions before start with the inks/pencils: put the image far away to look, you can also take a picture and put it in photoshop or some program or in the same smartphone and flip the image, things like that.

>> No.4293312
File: 757 KB, 1080x1350, AAA.jpg [View same] [iqdb] [saucenao] [google]
4293312

>>4281895

>> No.4293318
File: 420 KB, 1080x1350, Artboard 1.jpg [View same] [iqdb] [saucenao] [google]
4293318

>>4293312

>> No.4293353

>>4289797

those eyeballs looks like glass or is that what you're going for?

>> No.4293363
File: 414 KB, 1092x782, jhk.jpg [View same] [iqdb] [saucenao] [google]
4293363

>>4289797
like this maybe?
there are other things but that was something that stood out

>> No.4293383
File: 760 KB, 1234x784, Study_5_1_20.png [View same] [iqdb] [saucenao] [google]
4293383

>> No.4295126
File: 2.70 MB, 2100x1200, genestealer_holiday_FINAL.png [View same] [iqdb] [saucenao] [google]
4295126

a little late but finished this

>> No.4295566

If anyone has it, can you please upload the stuff from
Scott Robertson
"How to draw" and "how to render"

I am looking for these books and the mega links in the pastebin have been dead since like 2016. I want these books digitally and I can't seem to find them anywhere not physical.

>> No.4295575
File: 1.20 MB, 1466x1240, Study_6_1_20.png [View same] [iqdb] [saucenao] [google]
4295575

>> No.4295576

>>4295126
a background would pull this drawing together and take it really far. just some snow on the ground even it looks unfinished

>> No.4295597

>>4295576
yeah I was going to and then I realized I fucked myself, the background should have been completed first, the edits on all the different layers would make it impossible to make an aesthetic background, for next time absolutely, thank you.

>> No.4295643
File: 1.31 MB, 2855x3904, 20200107_010819_compress90.jpg [View same] [iqdb] [saucenao] [google]
4295643

Oh god the bottom left head.
Its fixable. Hopefully.
I should see a therapist.

>> No.4295663

>>4295126
Could use some lightening brush to separate the back layers of monsters and give it some atmosphere. Right now it's all the same value.

>> No.4296172
File: 217 KB, 1000x1000, girlsnew.jpg [View same] [iqdb] [saucenao] [google]
4296172

I wonder if there any point of quick studies like this one

>> No.4296430
File: 186 KB, 1902x1004, posture725.jpg [View same] [iqdb] [saucenao] [google]
4296430

>>4296172
dunno. But they look nice

>> No.4296464

How do you make the transition from sketches with basic coloring to painting? I'm tired of my work being some /alt/, Diet Toriyama bullshit. I want to make stuff like Suemi Jun.

>> No.4296480

>>4296464
well you can look up any process videos from artists you like, they post them to gumroad patreon etc. i mean i dont know what else i could recommend, its a complex thread and everyone seems to have their own workflow. also some nice process videos on youtube. https://www.youtube.com/user/SheppardArts/videos she has a 3 part series where she goes from a rough sketch to thumbnailing to a finished painting

>> No.4296499

>>4296172
I think they're a good way to bridge the gap between warm-up gestures and doing a full piece.

>> No.4297003

>>4296464
you need to transition from thinking with lines to thinking in shape and value/color. Do value based thumbnails, study artists process, paint a shit ton. What can we say?

>> No.4297044

>>4297003
>What can we say?
No need to be rude. Thank you for the advice.

>> No.4297665
File: 910 KB, 1054x1240, Study_7_1_20.png [View same] [iqdb] [saucenao] [google]
4297665

>> No.4297670
File: 622 KB, 1181x653, 3.jpg [View same] [iqdb] [saucenao] [google]
4297670

how do I get gooder at shape design?

>> No.4297680

>>4297670
work more graphically at first and think about what kind of shapes best suit the design.

>> No.4297706
File: 65 KB, 713x1000, tootheyes.jpg [View same] [iqdb] [saucenao] [google]
4297706

thoughts?

>>4297670
not sure what you mean exactly by shape design, but the purplish flats of the hills in the center and right seem to break the flow of the terrain. looks good otherwise m8

>> No.4297712
File: 907 KB, 1023x1200, j.jpg [View same] [iqdb] [saucenao] [google]
4297712

Tried to push the colors

>> No.4297757

>>4297680
>>4297706
thanks brehs

>> No.4297899
File: 1.30 MB, 2576x2068, artrade tuchi.jpg [View same] [iqdb] [saucenao] [google]
4297899

Art Trade I did recently, I made it in 4 hours aprox.
What art your thoughts regarding style/rendering?

>> No.4298779
File: 1.23 MB, 2523x1952, artrade tuchi2.jpg [View same] [iqdb] [saucenao] [google]
4298779

>>4297712
nice armony you got there! try rendering a little more the volumes, your going pretty god.
>>4288614
shillouette is fine, and I also like the colors you have there, maybe you could detail some unclear forms to give a little bit of story/context to de thing you got.

>>4287502
fascinating, try to render the bushes wall on the left. It looks like botanic lab, pretty awesome.

I fixed the sketchy lines of my last post and tried rendering more, what are your thoughts?

>> No.4299927

>>4288614
Nice job, blog?

>> No.4299937

>>4288614
Fantastic colours, the silhouette is pretty good imo, where the image breaks down for me is when I open the full size and see that the detail of the torso just looks like an incomprehensible formless mess.

Don't get me wrong, I'm a fan of busy and vaguely defined detail when done right, but there are few things you're missing, firstly and most importantly the details don't really follow any form; they make his torso look essentially like an organic cuboid, try to introduce some flow and general anatomical form (I'm not saying add pectoral and ab forms, but make the details at least follow some kind of organic form.)

Secondly, none of the details really take priority so you don't really know where to look, when you don't know where to look you simply lose interest and look away. Try adding some hierarchy of contrast into the overall flow of the details.

You should have 1 main SMALL area of focus (probably close to the head if you want the focus on the head, or away from the head if you want to create a balance.) then you want to have a LARGE area of minimal contrast, basically surface level noise that doesn't detract from the focal point(s). And in between that you want a MEDIUM area of medium level contrast that serves as basically a buffer between the aforementioned areas. So overall you want to have the effect of having focal points wherever you want to focus the viewers attention, then you want medium level detail surrounding that and generally around your forms, and the majority of space to be occupied with detail that doesn't really stand out at all and serves purely as detail without attracting the viewers attention directly.

>> No.4299944

>>4289227
To expand on the previous guys comment about "mr halo armour with flashlight head", he's spot on, but could be worded in slightly more productive way.

Basically a concept artists job is not to make pretty paintings and spend hours and hours on polishing details, in fact that would probably get them fired pretty quickly for wasting time. There IS Value in presenting beautiful work, but that is of secondary importance to the design itself. So I would say that sooner rather than later you need to start developing your visual library, which means studying EXISTING designs and things in the real world that interest your and are of value in the industry you're interested in (probably video games, for the sake of argument) so it's worth studying medieval armour, sci-fi armour, guns etc, and anything that tends to be very common in the medium you're interested in, as well as having your own interests that make you stand out from the crowd (could be post-apocalypse, whatever, as long as you can add something unique to the genre).

So while it's important to keep studying painting techniques to better visualise and present your designs, if your rendering is great and your designs suck, you are going nowhere, so focus mainly on visual library development as your priority.

>> No.4300003
File: 2.95 MB, 4696x2710, ALIEN_PLANET152~2.png [View same] [iqdb] [saucenao] [google]
4300003

>>4281895

AY rate my fucking creature wip bois, any thoughts on this guy? He has a special adapted mouth, that let's him eat lots of grass, he compacts it into a pellet and spits a digestive enzymes into it before he grinds it down and eats it as a gross fucking grass jelly. He can also eat roots and tough plant matter if needed (as well as small animals).

I call him dingus.

>> No.4300251
File: 443 KB, 1000x488, ngmichann.png [View same] [iqdb] [saucenao] [google]
4300251

Did my own version of this. I took some liberties with the pose and experimented a bit though did get lazy with the other arm, I was so tired at that point so I just decided to wing it. I mostly focused on her torso and pelvis since those have always been my biggest weaknesses and usually the reason for my stiff anatomy.

>> No.4300265

>>4296172
Cute art, i like it except the fatties. I'm doing something similar, i don't know how it's helpful though. Maybe helps you draw faster and gets you used to finishing work

>> No.4300373
File: 337 KB, 1200x931, siren4-1 (1).jpg [View same] [iqdb] [saucenao] [google]
4300373

>> No.4300390

>>4300003
that skeleton is very skillfully drawn. Nice job.
It's hard to picture your creature eating grass though. You know, having such a short neck and such long legs

>> No.4300800
File: 68 KB, 1920x1080, 8CE1265D-987B-4074-A0BB-D91C05580F2B.jpg [View same] [iqdb] [saucenao] [google]
4300800

Sphere renders from imagination, number 2 does not look right to me, particularly the reflected light.

>> No.4301668
File: 314 KB, 1024x1471, m_o_t_h_e_r_by_artistic_tsuna_ddnzs1s-fullview.jpg [View same] [iqdb] [saucenao] [google]
4301668

Anyone good at drawing kinda fantasy like forest scenes? This was supposed to be psychedelic and layered to begin with, hence the background, but like aside from that, I really want to draw weird mushrooms and fantasy plants but always feel I fall short :/

>> No.4301742
File: 43 KB, 1002x1354, comic_1bed.png [View same] [iqdb] [saucenao] [google]
4301742

I'll post it here to see if I am sent back

>> No.4301878

>>4301742
You have no idea how to draw people or any other living thing for that matter. The style is great but it is also great at covering up your lack of fundamentals.

>> No.4301924

>>4301878
What? He's dunking on 98% of ic

fucking beg

>> No.4302044
File: 241 KB, 1984x1488, IMG_20200110_181753-1984x1488.jpg [View same] [iqdb] [saucenao] [google]
4302044

Pls crit me bros

>> No.4302074

>>4301668
>>4302044

/Beg/

>> No.4302081

>>4302074
based

>> No.4304351

>>4301668
How was this made?

>> No.4304387

>>4297706
I like the idea behind your drawing, but overall the piece looks a bit messy. You should focus more on designing your shapes and building contrast around the areas of interest, where you want the viewers eyes to fall. Currently there doesn't really seem to be a focal point to draw attention.

For example looking at the shoulder area, I don't really know what's going on. The general shapes can be understood, as in it is a shoulder, but most of the details don't really make any sense.

Try to be mindful when designing your shapes and try to think them as forms in 3D space.

>> No.4304394
File: 96 KB, 1080x762, 79387233_579735689489074_2454451672925040514_n.jpg [View same] [iqdb] [saucenao] [google]
4304394

Around one hour figure drawing study, any thoughts?

>> No.4304401

>>4304394
This is well done but work on some smaller anatomical things such as the feet and the hands. Still too pointy in some areas such as the back of the left foot or some parts of the hand. The breast and the hair could also use work

>> No.4304412

>>4304394
contour lines are sloppy and don't emphasize key points of the figure, values are muddy and unclear, overall the drawing lacks elegance. try to block out and design areas of value with intention

>> No.4304418

>>4289797
apart from the style being diet Baizley that people liked a lot more in 2009... the main problem I see is that the lips are are off and dont really track with the perspective of the rest of the face.

>> No.4304446

>>4304418
>>4289797

problem is that the lips nose and eyes are all out of alignment from each other

>> No.4304492
File: 1.65 MB, 1500x1250, assface.jpg [View same] [iqdb] [saucenao] [google]
4304492

First ever attempt with oil painting. Quite crude and amateurish, but could have turned out worse.

Any anons here painting with oils or other traditional mediums? Got any tips for a beginner at painting?

>> No.4305123
File: 1.06 MB, 3264x1840, 20200112_121719.jpg [View same] [iqdb] [saucenao] [google]
4305123

>>4281895
Which bobs are best?
How do you draw bobs?
Are mine good?

Sorry if its rotated the wrong way my phone does that sometimes.

>> No.4305452

>>4305123
>>4302044
>>4301668
I’m sorry but these are /beg/

>> No.4305459

>>4305452
pyw

>> No.4305469
File: 86 KB, 1111x1126, mybestwork.png [View same] [iqdb] [saucenao] [google]
4305469

>>4305459
here it is

>> No.4305475

>>4305469
at last I truly see brilliance.

>> No.4305480
File: 180 KB, 418x509, TwBxDEP.png [View same] [iqdb] [saucenao] [google]
4305480

I feel like something is wrong in his face but I don't what (the ear still isn't finished)

>> No.4305483

>>4305480
I don't know what*

>> No.4305487

>>4305480
his left eye looks slightly lower than his right, nose is perfect but his mouth seems misaligned and just a bit too low.

>> No.4305499

>>4305480
His mouth doesn't look like it's connected to the rest of his face. Focus on the lips, the ears look fine.

>> No.4306270
File: 524 KB, 3670x3467, dragoncave.jpg [View same] [iqdb] [saucenao] [google]
4306270

How do you get past this stage of the painting and finish the artwork? I’m always struggling to draw the details of things and usually we are talking about pin ups or floating heads. For this reason I always stayed in my comfort zone and drew until I reached the details part but now I want to seriously get my first full illustration done. Any tips (also regarding composition, anatomy, light or whatever you see)? Thanks a lot

>> No.4306281

>>4305480

nose a bit too low which made the mouth low too.

>> No.4306303
File: 137 KB, 700x702, SketchHunterr.gif [View same] [iqdb] [saucenao] [google]
4306303

i need critique pls, how can i improve my perspective understanding? Scott Robertsun only?

>> No.4306542

>>4306303
whatever that thing is it’s amazing. blog?

>> No.4306632

>>4305480
I like it allot, very expressive.
>>4305487
>>4305499
>>4306281
I don't see it hombres.

>> No.4306718
File: 420 KB, 1000x1250, IMG_20200113_022913_223.jpg [View same] [iqdb] [saucenao] [google]
4306718

C&c pls

>> No.4307406

>>4301742
I wanna see more, anon.
Insta, twitter, etc.?

>> No.4307415

>>4306303
I really like it anon it reminds me a lot of the Fenghua Zhong's perspective paintings.

>> No.4307467

>>4301878
you're right, you know.
>>4307406
this is 3 panels from http://thelowestsphere.co and i have other blogs in the blog channel >>4302202

>> No.4307688

>>4301878
what should i study to learn these things for real btw

>> No.4307793

>>4307467
cool but I don´s see anything new
post more stuff, anon

>> No.4307803

>>4307793
k

>> No.4307861

>>4305480
i think its the mouth

>> No.4308557
File: 254 KB, 1174x1460, 3F3D466A-1EAA-4795-9F6B-E1A6335AC7A3.jpg [View same] [iqdb] [saucenao] [google]
4308557

Perspective exercise. Boring stuff.

>> No.4308616
File: 208 KB, 1174x1460, ED8DC78A-A44D-4C57-8D79-F4A581E20E3A.jpg [View same] [iqdb] [saucenao] [google]
4308616

>> No.4308899
File: 387 KB, 1447x1291, CtrlPaint Render Exx FINISHED.jpg [View same] [iqdb] [saucenao] [google]
4308899

Rendering excercise. I'm very happy with the result.

>> No.4308905
File: 730 KB, 1000x1000, mona.png [View same] [iqdb] [saucenao] [google]
4308905

haven't posted here in like a month, some of the best 30 days i've had, missed you tards

>> No.4308940
File: 816 KB, 1037x1260, int2.png [View same] [iqdb] [saucenao] [google]
4308940

>>4308899
I think you were a bit too reliant on the airbrush. There isn't enough edge variation, which would add some more interest, instead everything is just soft. Next time you should try adding in some hard and lost edges to add some visual variety.

>> No.4308977

>>4308940
Top: Disgusting smattering of paint
Bottom: Nice smooth ball representing exactly what I wanted to draw

Nice.

>> No.4309004

>>4308977
Top: Dynamic brush work and interesting variety that retains viewers interest, blending seamlessly artistic vision and the integrity of the subject.
Bottom: LOL AiR BrUsh

>> No.4309052
File: 381 KB, 3670x2609, 1578872259184.jpg [View same] [iqdb] [saucenao] [google]
4309052

>>4306270
did a very quick repaint to make the composition a bit more dynamic, making the dragon the focal point. Hopefully it can give you a bit of inspiration. Also the details get easier with time, just have to keep practicing rendering things out.

>> No.4309093
File: 1.92 MB, 900x1056, riggi riggi 3.png [View same] [iqdb] [saucenao] [google]
4309093

Here's an ink sketch I did. Feels really noisy and no one seems to know what's wrong with it. Tips?

>> No.4309108
File: 1.34 MB, 3264x1836, 1531999973527.jpg [View same] [iqdb] [saucenao] [google]
4309108

>>4281895
Just got back into drawing after 3 years. How much did I devolve from this..

>> No.4309109
File: 2.31 MB, 4032x3024, 20200113_085819.jpg [View same] [iqdb] [saucenao] [google]
4309109

>>4309108
To this

>> No.4309214

>>4309109
This is the first thing you ve drawn in 2 years? Is better than anything i ve ever made for sure.

>> No.4309409
File: 186 KB, 768x960, 82414477_606303129926806_484174493661528064_n.jpg [View same] [iqdb] [saucenao] [google]
4309409

watercolours and ink

>> No.4309469

>>4281895

Is drawabox.com a good place to start as a complete beginner?

>> No.4309475

>>4309108
>>4309109
Bargue plates and imagination drawing are a useless comparison. Second one has weak values though

>> No.4309486

>>4309093
unclear gesture, unconfident, scratchy linework, no sense of form, hands are straight symbols, perspective on the table typewriter and rock dildo are completely fucked

>> No.4309495

>>4309486
you have a problem with my art bro? pyw loser.

>> No.4309502

>>4309495
>asks whats wrong
>gets told whats wrong
>gets butthurt

nice

>> No.4309505

>>4309469
nah dude dont do it, its exhausting and wont teach you anything else than drawing boxes. there has been a whole thread about this recently. check the creator's art, he's really below average

>> No.4309526 [DELETED] 

>>4304387
holy fuck, stfu pyw if you think you are better than me.

>> No.4309548

>>4308940
Thank you!
I just noticed that in the cast shadow of the vase' top, I blurried it too much.
I understand what you are saying, today I'll do another and I'll apply what yo said.

>> No.4309552

>>4309093
This belongs to /beg/
No offense whatsoever.

I subscribe what >>4309486 told you.

>> No.4309556

>>4309093
This belongs to /beg/

Also this >>4309486
Git gud

>> No.4309612

>>4309475
>Bargue plates and imagination drawing are a useless comparison. Second one has weak values though

You re right, i didnt even realize that. Yeah I know, i only had a b2 pencil and couldnt get it that dark on that paper

>> No.4309661

>>4309052
Thanks a lot anon, you surely gave me inspiration. Also, I have a better understanding of what it takes to make a dynamic composition: simply put you need to have a really defined foreground, middleground and background.

>> No.4309789

is it possible to make all outlines thinner in photoshop without redrawing or erasing them?

>> No.4309816
File: 85 KB, 870x720, CtrlPaint Render Exx 2 fiinished2.jpg [View same] [iqdb] [saucenao] [google]
4309816

>>4309548
Its me again, I did this.

>> No.4309833
File: 593 KB, 3500x2544, escanear0019b.jpg [View same] [iqdb] [saucenao] [google]
4309833

elf

>> No.4311007
File: 125 KB, 1037x820, Rembrandt_-_Belshazzar's_Feast_-_WGA19123.jpg [View same] [iqdb] [saucenao] [google]
4311007

>>4309816
It's pretty good, but as that anon said, it's too plain, try using lost edges and using sharper brushes, it's the brush work where your art shines, otherwise it'll look very generic, and I suggest you look at some Rembrandts, he was really good at that.

>> No.4311326
File: 770 KB, 1500x1138, PostApocDoodle.jpg [View same] [iqdb] [saucenao] [google]
4311326

Haven't posted here in probably 4 years. Started posting my daily morning doodles to insta a few days ago, figured i might as well post them here too.

Lighting practice.

>> No.4311334

>>4311326
Fucking tight, share your insta please

>> No.4311352

>>4311334
Thanks dude
@artbytobias

>> No.4311385

>>4309833
cute

>> No.4311386

>>4308557
>>4308616
It looks like Vilppu had some influence here. You could have gone a lot worse

>> No.4311387

>>4305480
the right part of the face appears longer than the left

>> No.4311393
File: 385 KB, 3510x2550, escanear0011b.jpg [View same] [iqdb] [saucenao] [google]
4311393

the girls

>> No.4311409
File: 252 KB, 700x591, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4311409

does this look WROOONG?
please help it will be printed on the back of hundreds of books dont let me fuck it up

>> No.4311418

>>4311393
is the middle one's titty out??

otherwise, sexy.

>>4311326
this looks fucking awesome, it ls very convincingly traditional paint but im guessing you're a digital artist
It looks really cool and I don't have much to say about it thats bad. I like the ambiguity of it a lot, but maybe addding a little more detail in the character's costume and maybe just slightly more in the face would take it to the next level.

>>4309816
good render, nice blending. you should use sharper edges though. if you tackle something more complicated the lack of edges will really be an eye sore. try using the pen tool to create sections where you can paint in and/or use the lasso tool

>>4309409
cool but needs more detail in the face
you see how the stuff outside of her looks more sharp and detailed? I think her face as the focal point should be more detailed and -in focus- so i would have tighter edges instead of those dry brush marks

>>4309109
the second one thumbnail doesn't look as good but when clicking on it at least it is an interestign compsotion (not sure if a study from photo or if its from your imagination) dont pity or beat yourself up for quitting for three years, just get back on the horse if this is actually what you want
also im really sick of this meme, you can't really compare two pieces of artwork-like-at all. the fact that you are probably shows that you're not drawing enough, you have to compare a BODY of work, not just one single speck amongst the bunch. as far as I'm concerned even if these were three years apart they're still from the same body of work since the arm was your second to most recent (im guessing) and the man was your most recent

>> No.4311423

>>4311409
the right eye iris is more big than left eye

>> No.4311428

>>4311418
yes is a tit

>> No.4311483

>>4311418
>>4311326
Thanks man. Definitely agree with you. Seeing as it's a practice in lighting, i didn't focus on anything else. If i were to finish it, i would add more detail to everything. That always takes away from the energy and expression though.

>> No.4311494

>>4311409
is just a sketch, but the expression dont look very appealing

>> No.4311495

>>4311409
that face is a fucking laugh riot
she legit looks like disabled fish

>> No.4311497

>>4311495
im LITERALLY FUCKING LMAOING DUDE
HAHAHAHA
LAUGH RIOT

>> No.4311499

>>4311495
>>4311494
How do I make "lips slightly parted" appealing?
I don't disagree, it started out as a guy and I think some of those hard edges are coming through.... I'll smooth it out and try to make it more appealing in the next stage

>> No.4311505

>>4311497
whoa buddy you might want to get outside for a minute and take a breath

>> No.4311535
File: 661 KB, 3508x2550, escanear0009b.jpg [View same] [iqdb] [saucenao] [google]
4311535

fantasy girl

>> No.4311539

>>4311505
sorry it was just such a laugh riot i couldnt stop literally loling lmao

>> No.4311542

>>4311499
Get rid of the chelsea grin for a start. the "lips slightly parted" has more of a pouty and sultry appeal. the jaw and lower face muscles should be pretty relaxed too, otherwise it looks like shes forcing her mouth open while smiling like a dufus.

>> No.4311547

>>4288614
Front pager here.

I love this. Haven't seen stuff like this since the mid 90's.

>> No.4311657
File: 136 KB, 600x535, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4311657

>>4311542
Okay I tried.

The lower one-
What's a convincing way to draw hair blowing in the win where it doesn't look as ugly as it really does in real life?

>> No.4311659

>>4311657
lol

>> No.4311664
File: 963 KB, 2600x1900, 66036874_699280330523780_7617394597064343552_n.jpg [View same] [iqdb] [saucenao] [google]
4311664

could anyone throw some critique or advice for this? im planning to ditch using lines and shit for shadows cuz i cant achieve something that looks well with it

>> No.4311675

>>4311659
why is everyone laughing at me today desu ;-;

>> No.4311683

>>4311664
His face needs some work. Is he looking directly down? His eyes look like they are looking directly down, but instead of him looking at something towards his feet his eyes are focusing on his chest. When people look down at something on the ground or something below them they move their head too, not just t heir eyes.
If he's NOT supposed to be looking down then you just need to pull his eyes up a bit and totally move his irises.
The forehead and placement of the eyes implys that the head is slightly downturned, especially the forehead, but the contour of the face on the far side isn't tilted, its straight up and down. The allighnemnt of the nose and mouth are also straight up and down. So basically the eyes aren't really matching.
The line work in the gloves and arm bands is really nice, its the best part of the piece. The shoulder pauldrons are also nice. It seems like you have some skill in some areas but are lacking in others, I see you are photobashing in the background and I think it looks cool with the lineart in the front, I'm wondering if you "cheated" though and used photo overlays on the figure and so some parts of the figure are coming through and others aren't.

>> No.4311694

>>4311683
He's supposed to be on a hill but you're right, didnt really know where to remove some distance in his head to show he's more bent but i think putting the skulls brow lower could work. I like fucking around with details but i can never get a good enough resolution for it to not be pixelated and be too much of a waste of a time. Yeah i cheated, i dont really draw background but without it it was kinda naked, so i just took a photo used some filters in sai and filled in some spaces to be darker. I can post something more if you're willing to help

>> No.4311700

>>4311657
Have you been told that it is full of mistakes, in the eyes, the body looks like a man and looks horrible. but you don't seem to pay attention or are you autistic?

>> No.4311715

>>4305480
>elliot rodger cosplays as guts

>> No.4311727

>>4311694
Sure, I'm willing. I think that the photobashing looks cool in the background, I was just wondering if you relied for it in the figure at all where the hands are because they look better than the other parts, in which case I wouldn't advise you to do any photobashing in the figure for consistancy's sake. If youre not using it in the figure, carry on then. I think the backgrounds of Oyasumi Pun Pun are also photobashed and they look cool, theres other examples too.

>> No.4311731

>>4311700
Okay edgelord calm down

>> No.4311743
File: 559 KB, 891x890, Przechwytywanie.png [View same] [iqdb] [saucenao] [google]
4311743

>>4311727
then i'll just paste it in first. i did it with this one here but i dont think it went much better. had to kinda cut it cuz of the size limit. and still, i think some shadows are shit and im making a drawing right now gonna to be a place to experiment with new stuff

>> No.4311750

>>4311657
I don't want to sound mean but /int/ isnt for you. Go back to /beg/

>> No.4311754

>>4311743
Yeah, in this one its not really working out for a few reasons.
1- The perspective of the photo doesn't seem to match the perspective of the figures, though its hard to tell with them being close up, something just feels off. I think the horizon line or eye level in the photo is very low, because we are looking up so far into the cieling of the building. The horizon line in drawing though looks to be more at about the middle since we're not looking up at the man.
2. I don't know much about photobashing but I feel like this might not have been the best photo to choose because of the odd over arching shape, it may be easier if you pick more recognizeable objects to the human eye. The photo part is supposed to be somewhat blurred and ambigious. The purpose of the photo should be to add texture where it would normally takes hours and hours to do it by hand, and where you would lose accuracy by hand.
I think the treees are working so much better because theres not really much perspective to worry about and because they're so recognizeable to the human eye.

I think based off of the drawings you may not be ready for photobashing, instead, I would encourage you to learn how to draw in perspective. That will help you if you want to do it in the future because it will help you line up the figure better. Its not good to take shortcuts because it leads to inconsistancies.

>> No.4311756

>>4311750
?
I don't really undersand whats so incredibly wrong with it, its just a sketch but could you redline it for me?

>> No.4311757

>>4311756
>>4311750
>>4311657
Also I should state-
I'm not really going for a sexy waifu look, she's just supposed to look normal. She shouldn't look UGLY but I'm really not trying for some kind of Adam Hughes beautiful face girl. Its just for an advertisement.

>> No.4311770

>>4311754
yeah im not worried about that, it was just a throwaway thing to add. i've never really drawn backgrounds cuz i just want to focus on characters so if you'd add something about them it would be great. i still fight with the balance of how realistic or cartoonish i want them to be when it comes to faces, and with bodies if i dont think something i draw doesnt look good i get some refs, both here are based on some two fighters i found on google

>> No.4311795

>>4311770
>just want to focus on characters
You still can't just learn to draw characters without using perspective. That's also silly, are you always going to draw characters with a plain white or photobashed background? I guess if you're a hobbyist that's fine but don't think about going pro with that outlook.

I'm not sure what to say about the figures, I would just keep grinding and learning anatomy. I think something that is working against them is the scratchyness of the shadows. If you want to use hatching as shadows then you'll have to focus a little more on making the lines wrap around the figure more accurately and also doing it maybe with a thicker lineweight so it doesn't look so scratchy.
The girl in the front looks more posed but the guy in the back looks like he's too relaxed to in the middle of a fight. His eyes are half closed, your eyes would never be half closed if you were fighting someone unless it was mid-blink.
I also once again feel like, disregarding the background, the perspective on the guy is off. It seems like he should be up a lot higher than the girl instead of only a head above her, considering she is bending her legs and he is a man so is naturally taller. If he is crouching you could imply it more by showing his legs more. I also feel liek we should see below his jawline, though that is a more challenging angle to draw.

>> No.4311801

>>4311795
the most i want to do is draw a comic or sth but mostly as something for myself. will something like drawing just lines for perspective work or should i just work with photos?

he's supposed to be looking kind of tired and mostly just barely bothered by the fact that he has to fight

yeah when i matched the pictures his legs got covered up too much, he's supposed to be in a small lunge

thanks for help dude really appreciate it

>> No.4311828

>>4311801
If you're really just drawing it for yourself than doing stress too much, and don't come here because people will tear you apart and make you lose motivation.
Its up to you whether you want to use photos or not, but you won't be learning anything using them.
If you want some help learning quick perspective backgrounds I highly reccomend Marshal Vandruff's perspective videos (12 hours for 12 dollars, worth the buy) or Ctrl Paint's easy persepctive course where he tries to help you not resort to using a lot of vanishing points and set up.
If you want to learn perspective for your figures look into Loomis of course and just keep practicing breaking ndown figures. Break them down with "wire frames" and you'll get really good at crosshatching, as a wireframe could amost be one large crosshatching over the whole figure.

>> No.4311830

>>4301742
1st frame is almost unintelligible
2nd frame is unintelligible
3rd frame reveals lack of fundies

>> No.4311835

>>4311828
yeah there was already one autist in one thread that just said a bunch of things without explaining anything and boasted that he's better so you know, typical, although i'm more harsh on myself with this stuff

i'll definitively look into that thank you

>> No.4311848
File: 828 KB, 1536x2048, jimmy.jpg [View same] [iqdb] [saucenao] [google]
4311848

>>4281895
not sure if I belong here but recently been getting more serious about drawing

sorry for all the heads

>> No.4311852

>>4311848
have you because it seems like youre just doing the same thing over and over still

>> No.4311855

>>4311848
griesa

>> No.4311859
File: 1.90 MB, 5000x4000, 9EC1B69C-FD93-4C61-9314-F8920C7316EE.jpg [View same] [iqdb] [saucenao] [google]
4311859

Crits please, not done

>> No.4311860

>>4311852
they're doodle that I do while working or whatever, I'm getting back to doing studies righ now

>>4311855
huh

>> No.4311881

>>4311848
get serious about drawing some bodies and a goddamn background or two

>> No.4311898
File: 2.21 MB, 2480x3508, serie.jpg [View same] [iqdb] [saucenao] [google]
4311898

>>4311852
>>4311881
>>4311848
Yeah, doing more stuff now
doing a short comic

sketch for a page

>> No.4311931

>>4301742
I think your biggest issue right now is too much noise.
If you add that much detail everywhere there is no real vocal point for your eyes to be guided towards so it ends up being unintelligible.

>> No.4311954
File: 1.06 MB, 2048x2732, 3856BB35-F829-42E5-B646-B023DFE1672F.jpg [View same] [iqdb] [saucenao] [google]
4311954

I feel like a beginner again, lately.

>> No.4311994
File: 196 KB, 418x509, elliotrodgercosplayingasGuts.png [View same] [iqdb] [saucenao] [google]
4311994

>>4305480
I think the main issue was the bottom part of the face being too long, and the side of the face being a bit wonky

>> No.4312479
File: 2.73 MB, 4500x3600, file.png [View same] [iqdb] [saucenao] [google]
4312479

>>4281895

>> No.4312487
File: 109 KB, 700x1039, RtTW6x6.jpg [View same] [iqdb] [saucenao] [google]
4312487

TODAY

>> No.4312488
File: 1.66 MB, 800x1155, short-blonde.png [View same] [iqdb] [saucenao] [google]
4312488

>>4306718

Any critics out there?
Here is my new painting.

>> No.4312489

>>4312487
composition could be better, like the texture.

>> No.4312494
File: 385 KB, 339x500, guts.png [View same] [iqdb] [saucenao] [google]
4312494

>>4311994
While I appreaciate the effort you made to fix it I think I'm just going to change his left eye and fix some of the values in his lips, the face is supposed to be a little long with a very strong jaw, either way I appreaciate the crit.

>> No.4312500

>>4312488
I love this! I'm not sure why. Really cool!

>> No.4312533

>>4312500
dubs to dubs. Awesome! Thanks!

>> No.4312919

>>4312479
The woman on the left who has her leg flexed has that leg longer than the other.

>> No.4312921

>>4312487
Was it half finished? It is also very well built

>> No.4312948

>>4311859
head looks too alive. try making it paler with its mouth open. the upper back of the horse is odd, like it was a dinosaur with all the extended vertibre. add some shadow underneath the sword arm, it's getting lost.

>> No.4312954

>>4311954
You're just rushing. forms fine, right hand is fucked, don't use long vertical hatching on legs, makes them look flat.

>> No.4312956

>>4312479
unless you have a sock fetish, draw the damn feet.

>> No.4313078

>>4312921
yeah it was just a daily sketch i filled in a bit and i liked how it turned out

>> No.4313788
File: 3.72 MB, 4224x5632, IMG_20200115_182305.jpg [View same] [iqdb] [saucenao] [google]
4313788

I don't know if this is beginner or intermediate.

Can I get some help please? I know it looks bad but I don't know how to improve.

I've plateaued.

>> No.4313804

>>4313788
Low-mid /beg/

Go study the book anatomy for sculptors, draw every picture in the book. Study turning and rotating simple forms in perspective. Do some value studies. And then see where all that gets you. I bet if you stick to it you'll stop plateauing

>> No.4314210

>>4313788
The should be /beg/ >>4313788

>> No.4314224

>>4313788
my man looking like he has a UFO behind his back

>> No.4314249
File: 169 KB, 1000x1000, smashfa2.jpg [View same] [iqdb] [saucenao] [google]
4314249

holy FUCK this was frustrating to get out. took all damn day redoing the poses and i missed the hype train. oh well at least im happy with it atm

>> No.4314251

>>4314249
Jesus Christ. you should commit to delete yourself from the life server.

>> No.4314263

Is the midtone the same as base color or local color

>> No.4314265

>>4314251
and you should probably learn to to stop being a no life virgin loser lol

>> No.4314491
File: 604 KB, 3492x2544, escanear0022b.jpg [View same] [iqdb] [saucenao] [google]
4314491

>> No.4314860

>>4314491
holy fuck that dick in the first pic is that banana

everything looks cool though dude nice anatomy

>> No.4314962

>>4314491
>Posting months old work
Why? Havent you made something new since this?

>> No.4314972
File: 415 KB, 1200x868, comp.jpg [View same] [iqdb] [saucenao] [google]
4314972

i know one anon said high beg in the skill tier thread but thread died before i could get additional feedback

any anons have thoughts about what should i study to improve?

>> No.4314994

>>4314972

start collecting art that you love. separate it into what you love about that piece render,composition, colors, design etc etc...

and do studies of those. at least one a day then experiment with imagination stuff.

>> No.4315004

>>4314994
that's a good idea, i have thousands of pieces i've saved i could use for that

>> No.4315118
File: 570 KB, 510x536, jokie.png [View same] [iqdb] [saucenao] [google]
4315118

recently finished this with colored pencils. how did it turn out?

>> No.4315157

>>4314962
I have already published characters in this thread, but I still did not do them in sexual poses.
I will see if I do them

>> No.4315160

>>4314962
these are my other drawings of characters
>>4311535
>>4311393
>>4309833

>> No.4315181
File: 964 KB, 1055x1564, Illustration2.jpg [View same] [iqdb] [saucenao] [google]
4315181

>> No.4315184

>>4315118

you can impress normies with that.

>> No.4315187

>>4315118
Pretty gud my dude. Is that all pencil or did you use something else too?

>> No.4315386
File: 642 KB, 1190x2000, barkmaker5.jpg [View same] [iqdb] [saucenao] [google]
4315386

>> No.4315401

>>4315386
i love rendering on her hair and the highlights on her face, blog?

>>4315181
it kinda gives me this Instathot Art vibes but i do like the sharpness and simplified shapes. shading on the standing model is weird though, a little pillow like/lacking color. but nice in general, blog?

>> No.4315414

>>4315401
first one
https://klinckfoster.tumblr.com
https://www.instagram.com/klinck_foster/
https://twitter.com/ArtKlinck

>> No.4315418

>>4315414
ahh i already follow ur my fav ic artist. keep it up dude

>> No.4315424

>>4315386

head is too big

>> No.4315496

>>4315184
Dude yee, hopefully i can make some money from them

>> No.4315497

>>4315187
Thank you my dude! Colored pencils and some charcoal for the shadows

>> No.4315664

>>4306270
the answer is weaponized autism (self discipline). I love your knight's stance, it's perfect for a pants-shittingly-huge dragon

>> No.4315786

>>4309109
I feel depressed by looking at it. I love it. Good job

>> No.4316476

>>4315401
Thanks, ill try to pay more attention to that.
https://twitter.com/DulapArt

>> No.4317222
File: 290 KB, 590x503, face.png [View same] [iqdb] [saucenao] [google]
4317222

Is there a guide to painting faces from imagination.

>> No.4317274
File: 1.82 MB, 2500x1500, yessongs.png [View same] [iqdb] [saucenao] [google]
4317274

>> No.4317464

>>4315118
7.5/10
>>4315181
7.5/10
>>4315386
finish it then we will see
>>4317222
yeah, dont

>> No.4317561
File: 520 KB, 3000x1686, CtrlPaint Render II Exx 1.jpg [View same] [iqdb] [saucenao] [google]
4317561

>>4309816
I appreciate your comments, I'm trying hard to get good at rendering cause I'm too reliant in linework and I don't even like how I do lines digitally.

I think that in order to work with lost edges I need a scene with a lot of contrast of light/shadow as the painiting you posted, and that is not the case for the practices I'm doing. But I'll try to practice them with the same drawings to see how I do it.

This is a practice without lighting reference, there is only an indication of the direction of light. I tried to apply what you recommended about less airbrush. What are your thougths?

>> No.4317589

>>4300251
I'll applaud that the experimentation with the torso isn't awful but I would suggest steering closer to the reality of things. Unless you were /trying/ to make her look malnourished, then I'd say that much is legible.
Neck flows into the back of the skull really weird.
And add some definition to the legs, those cankles are fucking abysmal.

>> No.4318168

>>4317464
yeah, dont

>> No.4318186
File: 1.50 MB, 2937x1240, crit4.png [View same] [iqdb] [saucenao] [google]
4318186

>>4295575
ask yourself: does the light value on her cheek really convince me that there is a lightsource? or does it look like she put paint on her face?

>> No.4318350

>>4318186
are you the person that "fixed" that geralt a while ago? bc this is another smudgy mess with wrong values

>> No.4318366
File: 365 KB, 829x331, Ref_picture.png [View same] [iqdb] [saucenao] [google]
4318366

>>4318186
Guess I should post the ref

>> No.4318401

>>4315181
Good edge control. Would love to see a time lapse of these.

>> No.4318452

>>4311830
what fundies do i lack the most / should brush

>> No.4318554

>>4308940
Top reminds me of Catbib

>> No.4318575
File: 778 KB, 3000x3000, CtrlPaint Render II Exx 2.jpg [View same] [iqdb] [saucenao] [google]
4318575

>>4315414
Bro your art is amazing, following u already!

I'm thiis guy >>4317561
again lmao, bumping all these studies, I'm fucking sick of sucking on render.

>> No.4319062
File: 936 KB, 1281x1445, 3.png [View same] [iqdb] [saucenao] [google]
4319062

>>4281895
looking for some advice on how to make this scene a little more interesting, and some advice on lighting

>> No.4319077

>>4318554
rip catbib

>> No.4319260
File: 173 KB, 600x1347, 7e3001dec6720953d37730904648425b.jpg [View same] [iqdb] [saucenao] [google]
4319260

Hey everyone not exactly on intermediate level just yet I don't think but some of you may be able to help me with a couple of questions.

How important is to draw the "mannequin" and guide lines (don't know exactly how you call it, it's something like pic related) when drawing a character? I usually just do some rough soft lines and refine them until they're how I want. Whenever I try to draw using a mannequin my drawings come out very stiff, even more than usual.

Does switching to digital accelerate the learning process by much or is it just for convenience?

>> No.4319267

>>4319062
Absolute man child cave

>> No.4319275

>>4319267
thanks, very helpful anon

>> No.4319296

>>4319260
>How important is to draw the "mannequin" and guide lines
Depends on how good you are. The better you are the less need you have for them. Can you do a turnaround of a complex human pose without constructing it from ground up? If no than you probably will need em for a long time yet.

>Whenever I try to draw using a mannequin my drawings come out very stiff, even more than usual.
That probably means you have problems with anatomy or gesture.

>Does switching to digital accelerate the learning process by much or is it just for convenience?
No. In fact for learning you are better off using a ballpoint pen cause it can't be erased.

>> No.4319313

>>4319296
>Can you do a turnaround of a complex human pose without constructing it from ground up?
Definetely not of a complex pose. Is there a best model of mannequin or can I do whatever?

>That probably means you have problems with anatomy or gesture.
I don't think it's anatomy since it's pretty much the only thing I've tried to study because I actually find it quite fun in contrast with other things. How do I practice gesture? Just try to draw some poses?

>> No.4319314

>>4319062
Rendering and shadows. Don't know if that's the style you're going for but everything looks flat despite the exagerated perspective.

>> No.4319327
File: 910 KB, 1162x1308, 7.png [View same] [iqdb] [saucenao] [google]
4319327

>>4319314

rendering and shading are by far my weakest skills. here's an update.

>> No.4319373
File: 625 KB, 3264x2448, c02f131c206f39b8b19f361b6d919ecf.jpg [View same] [iqdb] [saucenao] [google]
4319373

>>4319327
Not much I can say about rendering, especially since it's quite dependant on shading, you just gotta study the textures of the things you're trying to paint.

Now for the shading. On the bottom image you should probably make the whole room darker and make the luminosity of the monitors and christmas lights reflect off of more surfaces like the walls, curtains, and the shelf in the back. You kinda did a little bit of that on the desk and chair. If you look at pic related you can see how just a little bit of light changes the color of the whole ambient, they don't just create "bubbles of light" like the christmas lights in your image, they bounce off of surfaces.

You need to base your shadows on your light sources. In your image the main light source is coming from the monitors, so the shadows of the monitors themselves, the desk, the figures, and the shelf make no sense. Hard to tell because of the perspective, but the chair is projecting a shadow on the ground that should be visible in the bottom right corner.

>> No.4319391

>>4319373

Thank you! I really appreciate this.

I think I'm going to take some reference pictures tomorrow to study where the light is hitting in the room. I haven't done much beyond portraits and character art so shading an environment has been kind of daunting.

>> No.4319519
File: 1.01 MB, 1600x1200, Baron1_19.jpg [View same] [iqdb] [saucenao] [google]
4319519

>>4281895
Worked on this last few days. It's a boss getting crit from Darkest Dungeon.

>> No.4319614

>>4318350
Are you the one i critiqued? Bc ngmi :(

>> No.4319615

>>4318366
Ref doesnt matter here

>> No.4319616

>>4319614
>>4318350
in all seriousness though: im not the geralt fixer.
and please paint over my wrong values if you have time. im still learning too

>> No.4319663
File: 2.02 MB, 1366x2224, 3D42EA5E-C0B0-47ED-BB8C-98E5E3AB0E7D.png [View same] [iqdb] [saucenao] [google]
4319663

>>4281895
Continuation of Fremen Stillsuit design

>> No.4319779

Just, how do you know what level you are?...

>> No.4319840

>>4319313
>Is there a best model of mannequin or can I do whatever?
Use whatever works for you. I use 3 shapes for head, torso and pelvis and then add stick arms and legs. Some people like something more robust. Whatever clicks. Check different figure drawing books and take from them what you like.

>How do I practice gesture? Just try to draw some poses?
You need to identify and simplify the main arc/movement of the figure. It's hard to explain in words. Watch some videos on how it is done. Gesture works not only for humans and the like but also inanimate objects like smoke, water and so on.

>> No.4319848

>>4319663
dune sucks

>> No.4319859

>>4319848
No it doesn't

>> No.4319888

>>4319859
yeah it does
/beg/-tier taste

>> No.4320124

Uni got me so busy this year I got kinda rusty. I'd like to take this chance to re-learn some fundamentals, since simple shapes are harder for me, as in I can't draw the two same circles or I can't do a perfect square.
Rec me some book or video, please.

>> No.4320133

>>4319663
dune is cool and good actually. do you have a blog?

>> No.4320151

>>4281895
dang, the how to render link doesn't work.

>> No.4320165

>>4319519
Looks really good so far. Post updates.

>> No.4320261

>>4320133
Thanks fellow patrician. I mainly use Instagram ATM and I'm taking this Fremen design through to a final rendered design for a personal project.
https://www.instagram.com/heretic_artwork/

>> No.4320269

>>4320124
Drawabox

>> No.4320391
File: 2.81 MB, 2480x3508, serwip.jpg [View same] [iqdb] [saucenao] [google]
4320391

>> No.4320394
File: 2.53 MB, 2480x3508, systemet.jpg [View same] [iqdb] [saucenao] [google]
4320394

>>4320391
>2

>> No.4320395
File: 1.10 MB, 2480x3508, dexhandblack.jpg [View same] [iqdb] [saucenao] [google]
4320395

>>4320394

>> No.4320455

>>4318186
SOUL /// SOULLESS

>> No.4320535

>>4318186
really bad paintover.

>> No.4320561

>>4320395
You need to do hand studies my man

>> No.4320877
File: 586 KB, 820x572, grik.png [View same] [iqdb] [saucenao] [google]
4320877

>>4281895
I have been playing way too much of the god of war series

>> No.4321208
File: 2.26 MB, 2003x1065, йууцйуйуйуйууй.png [View same] [iqdb] [saucenao] [google]
4321208

Advice me on colors

>> No.4321255
File: 176 KB, 1121x1386, FB33FE30-E02A-4A29-A72B-8B7A6BF677D4.jpg [View same] [iqdb] [saucenao] [google]
4321255

Body studies.

>> No.4321277

>>4320535
are you memeing? please do a correction then. spoiler: you cant

>> No.4321732
File: 910 KB, 1160x1131, leeka.png [View same] [iqdb] [saucenao] [google]
4321732

Hello. I'm not fisihed yet, but i would like to receive some critique before final rendering, can you please help me, anon?

>> No.4321899

>>4320391
>>4320394
>>4320395
Good shit. I love it.

>> No.4322457

>>4321732
whats the story here? Theres no context for such an expression.