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/ic/ - Artwork/Critique


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File: 608 KB, 1200x691, 74724305_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
4274725 No.4274725 [Reply] [Original]

How does one copy someone else style?
>but Anon, you should have your own style!
Fuck that, I think this looks phenomenal and I just want to make stuff like it.
Or seriously, at least how does one get influenced by someone else style?

>> No.4274726

>>4274725
Tracing and copying, retard.

>> No.4274730

>>4274726
Should I keep tracing over every single piece he produced? is that the only way or is it even enough?

>> No.4274731

>>4274730
You sound like a total beginner. It's no use trying to imitate their style when your fundamentals are not up to par. Post your work.

>> No.4274742
File: 537 KB, 596x811, First drawing.jpg [View same] [iqdb] [saucenao] [google]
4274742

>>4274731
I'm a beginner and I'm going through the fundamentals but at the same time it feels way too slow like this

>> No.4274752

>>4274725
Style is just the artist's own preference of character proportions, line weight, shape design, color palette, etc. and general aesthetics. But your work will never look like theirs if you don't have the same or higher level of fundies. Copying style on its own is pretty easy, there's a bunch of sakimichan and ruanjia clones on dA, pixiv, and artstation.
>>4274742
From that drawing you don't have the same understanding of face forms and forms in general as Yoneyama Mai.

>> No.4274754

>>4274730
not him..
you dont copy someone style from tracing, you do it from knowing distant between feature of body and size of them comparsion to one another.

ex: the eyes are 2/3 high of the ear and 1/4 length of eyes distants from ear in front perspective view.

>> No.4274767

>>4274752
I guess I should probably not rush things and understand the fundamentals first then start studying the way she uses forms. right?
Also my drawing might be bad but seeing how trash it looked when I started I'm quite happy with it as I didn't use any reference nor did I have an idea planned for it.

>> No.4274779

>>4274767
Yeah but you also need to understand the proportions of the character in this artist's style which is a big part of why it's appealing.

>> No.4274780
File: 538 KB, 743x1046, 1540618220212.jpg [View same] [iqdb] [saucenao] [google]
4274780

The way I understand it, "style" is a preference for certain elements in execution or subject matter. Execution is the most surface level aspect of style. It ranges from the types of shapes and forms an artists uses (sharp and defined vs soft and elegant) to the way one composes their images. Color harmonies are also a big part of style. To start with, I'd suggest studying the artist's work in detail and then incorporating what you like into your own works. Do it often enough and it becomes second nature.
If you're asking how to copy these higher-level things, then you are probably in the /beg/ or /int/ range and would benefit from learning to copy from reality, since that is what all stylization draws from. Once you've got a good handle on drawing and painting as you see things, breaking down and replicating the style of another artist will be a cinch. I'd advise against tracing, since that doesn't help develop your eye---and merely imitating an artist with phenomenal work won't yield results of the same calibre.

>> No.4274802

>>4274725
Tracing and copying are ways of paying closer attention to someone's work and spot the little details. How were the lines made? How did she blend this? What's the underlying structure of this model? How did he build this composition and so on? It's a process of analyzing and reverse engineering, in a sense.

>> No.4274810
File: 798 KB, 601x569, received_1298652540217224.png [View same] [iqdb] [saucenao] [google]
4274810

>>4274754
>>4274780
>>4274779
As a /beg/ who made this thread out of frustration, I think I finally understand how it should be and I appreciate your comments. Instead of focusing on finding shortcuts, I should focus on improving my general art feel by studying first.

>> No.4275752

>>4274725
yikes

>>4274726
yikes

>> No.4276935

>>4274780
I wouldn't say that tracing is necessarily a bad thing. It has its benefits, and I can say that I have personally benefited from it. Sometimes if you're having a hard time understanding and replicating something, tracing over it and decluttering the model/image/whatever helps you get a better understanding of whatever it is you're looking at. Of course, this is only helpful if you actually approach it in a way that will help you glean information from the process, so mindless tracing is not the proper way to go about it, but tracing CAN help in some situations.

>> No.4276954

>>4274725
knowing the process, and figuring out how to commit to it so that you make all the same steps and decisions in your art (and spend the same amount of time).

Really developing a process and routine, and having real control over your workspace. Also keep your body in check, if you want precision, 'care free' motor-skills, taking care of your emotional state and body is a must, plus you'll be more confident irl anyways and will develop more interests.

>> No.4276960

>>4274742
this honestly is a decent start for an absolute first drawing

>>4274780
this

stylization is just a specific artists method of "interpreting" reality into an artistic image. worry more about getting your fundamentals down, and learning to draw from life. study other artists you like while doing this and you'll naturally find what type of visual language (i.e. style) you like to use

also don't trace, it seems faster but you train your eye and learn more from copying by sight and comparing proportions/shapes

>> No.4276962

Just try and draw a 1-1 copy of their work and you'll learn all their techniques.

e.g.
>>4271921

>> No.4276964
File: 558 KB, 1000x1400, 1569644412055.jpg [View same] [iqdb] [saucenao] [google]
4276964

>>4274752
not just the same level of fundies but also it has to be the same degree of interest into the subject matter/technique and thats why i think its almost (if not )impossible to have the same style it can be something close but not the same

>> No.4277170

>>4274725
being able to imitate any style would actually be a very useful skill

>> No.4277243

>>4276964
Who's the artist?

>> No.4277255
File: 6 KB, 248x203, images.png [View same] [iqdb] [saucenao] [google]
4277255

>>4274725
>this looks phenomenal

>> No.4277278

>>4274780
Good advice

>> No.4277292

>>4276960
>this honestly is a decent start for an absolute first drawing
It's obviously not a first drawing

>> No.4277632

>>4274810
Exactly, good luck anon and I'm glad you learned something useful from this thread!

>> No.4278245

>>4276964
Her left leg is making my head hurt. I can't figure out wtf is going on with it

>> No.4278279
File: 1.32 MB, 1272x1632, Capture2.png [View same] [iqdb] [saucenao] [google]
4278279

Try it out, but don't expect to ever truly inherit elements of another's style.

"I want to draw anime" because it's special and different to you, but why do you find it appealing?

That asian person is just being themselves, and that doesn't mean anything deeper to them beyond the drawing itself. They're just singing in their own voice.

Maybe you should just try being yourself, drawing from your own experience and maybe someone else will find your style cool.

Go ahead and say I'm wrong, but take it from someone who popped adderall after adderall determined to fuse two things i liked: anime and christian imagery. The end result is that you will lose yourself, and end up with nothing but a soulless parlor trick.

But I guess if you are determined, you can achieve anything. I ended up with a lot of artwork I can safely say that I think is cool, but I don't really think of it as my own.

I also drew D.va getting dicked a lot, cause that's what I like.

Also If you go to any drawthread outside of /ic/, most people will want to see X in Y style, which is an opportunity to once again parlor trick again.

>> No.4278558

>>4278279
link to that guy's pixiv?

>> No.4278698

>>4278558

pixiv dot me slash desgardes

>> No.4278823

>>4274725
Become art literate. You will have a much easier time if you can describe what you're looking at accurately and concisely.

>> No.4278842

>>4277243
some random on drawr

>> No.4278864
File: 605 KB, 579x764, Screen Shot 2019-12-28 at 9.26.09 AM.png [View same] [iqdb] [saucenao] [google]
4278864

>>4274725
what i do lately is take two artists are cool and try to draw the characters, motifs etc of one in the style of the other and vice versa. it basically forces you to separate their design choices from their surface technique, it's really easy to get caught up in the latter and you see all the time when people try to paint like mullins & dice. imo that's the most surefire way to end up as a cheap clone.

this wip is still pretty embarrassing but i've learned a lot working on it, mostly that hellboy's proportions are really fucking weird.
>https://e-hentai.org/s/fa2bb0c088/1186708-73

>> No.4279627
File: 298 KB, 784x744, 3 years of improvement.png [View same] [iqdb] [saucenao] [google]
4279627

>>4274725
Fundies mixed with copying pictures of the style you want to draw like. You'll develop your own style since perception, mind and body will inevitably affect how you draw.

Studying fundies is actually the faster path to getting good since the other path is just banging your head against a wall until you hopefully pick up some fundies or realize you that need fundies and start studying them later then you would have.

>> No.4281011
File: 45 KB, 640x640, 69855434_3011768115564178_2235616047945093093_n.jpg [View same] [iqdb] [saucenao] [google]
4281011