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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 2.35 MB, 1128x798, DyzZ3n9VsAA-k0Y.webm [View same] [iqdb] [saucenao] [google]
4197655 No.4197655 [Reply] [Original]

>Animation Thread Discord
https://discord.gg/Ju9NuWN

>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>Books basic program tutorials, etc.
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

>Anime .gif/.webm repository
https://sakugabooru.com/post

>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

Previous Thread: >>4158110

>> No.4197897
File: 181 KB, 1280x720, Bouncy Ball!.gif [View same] [iqdb] [saucenao] [google]
4197897

>>4197655
First animation I've ever done! I'm happy at bare minimum I've taken the first steps to getting this started.

I instantly realized that I messed up in the beginning before the first bounce, needs more curve and other things. After the first bounce, tho, I think it was aight for a first attempt. I should probably remove frames after the impacts. I tried to emphasize the impacts by warping it onto the floor and having debris come off the floor, but I think there's a frame too many.

Also, I forgot to add a background, I need to do that next time.

I'm gonna check out those exercises to improve, because I really want animation to become a part of my life. Once I got past the knowledge barrier on softwares and found one I like okay (TVPaint v10), I finally got off the ground.

>> No.4197948

>that nanachi gif from previous thread got me banned on tumblr because something-something minors
Impressive

>> No.4198006

Does Procreate 5 have a release date yet? I only have an iPad and don't want to waste time trying to mess around with a mouse.

>> No.4198461
File: 137 KB, 560x315, Isabel Run Animation.gif [View same] [iqdb] [saucenao] [google]
4198461

>> No.4199474
File: 3.13 MB, 606x808, output_8L9gjS.gif [View same] [iqdb] [saucenao] [google]
4199474

How do you people get consistent lines across multiple frames? I'm literally shining a lamp through a glass pane and hoping the pages line up but I keep fucking up parts like the hair/eyes with different strokes each time.

The jitter is due to using phone camera to compile this, ignore that.

>> No.4199714
File: 110 KB, 720x405, felix walk.gif [View same] [iqdb] [saucenao] [google]
4199714

ok folks i made a walk cycle
not the best, but it gets the job done

>> No.4199725
File: 153 KB, 1200x900, Dgm8d9OUwAA-IKw.jpg [View same] [iqdb] [saucenao] [google]
4199725

>>4197655
>https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug
no longer active

>> No.4199727
File: 143 KB, 1200x900, DgobqtIUYAEl9oS.jpg [View same] [iqdb] [saucenao] [google]
4199727

>> No.4199783

>>4198461
very quirky run cycle, anon; that weird pause in frame 7 or 8 could use some work

>> No.4199785

>>4197948
care to share or link it here again?

>> No.4199790

>>4199474
Practice. Also, by animating only the things that need animation. If something isn't moving, you shouldn't draw it. Wait until it needs to move.

>> No.4199880

>>4197948
that was a rabbit.
anyway forget tumblr. go twitter and newgrounds

>> No.4199926

Does anyone have the link to the Animators Survival Kit? My focus has improved a lot as of late, and I want to make this NoFap November count.

>> No.4199941

>>4199714
Thats real peppy, love it!

>> No.4199953 [DELETED] 
File: 1.07 MB, 450x450, sib0PFhfGfbFf9H3.gif [View same] [iqdb] [saucenao] [google]
4199953

>> No.4200052
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4200052

>>4199880
After purge I visited tumblr once a week to upload a sfw pic and check 2 artists who for some reason only using tumblr and I liked them, so not a big deal, I migrated to twitter long time ago
>>4199785

>> No.4201660
File: 1.13 MB, 560x315, Isabel_Run_Animation.gif [View same] [iqdb] [saucenao] [google]
4201660

>> No.4202648

I remember seeing a tutorial about animating bouncing breasts, but now I can't find it anywhere; do you guys have it?
I think author of that tut also had some other tutorials about tentacles and other lewd things on his blog.

>> No.4202782

>>4201660
Still runs "slowly" : there's a moment where she decelerates, so the pace loojs strange.
>>4202648
No. And stop thinking with your pants so much.

>> No.4202815

>>4202782
I'm thinking with my wallet, not my pants. Porn sells.

>> No.4202840

Where can I learn sakuga?

>> No.4203079

>>4202840
Can you be more specific
http://www.pelleas.net/animators/

>> No.4203122

>>4202840
just study kino baka

>> No.4203124
File: 185 KB, 1024x768, 51E.jpg [View same] [iqdb] [saucenao] [google]
4203124

>>4199474
animators use a registry to keep the pages lined up, you should be able to fashion one with wood and a hole puncher.

>> No.4203125
File: 261 KB, 1024x768, C0B.jpg [View same] [iqdb] [saucenao] [google]
4203125

>>4203124

>> No.4203984
File: 109 KB, 605x302, Screenshot_20191111_174859.png [View same] [iqdb] [saucenao] [google]
4203984

should i be remaking all of these examples? or just the ones i feel like i dont 'get'? i dont want to spend too much time copying examples but at the same time i feel like im flying through this book and am worried i might be missing the point. i definitely do some examples i just see these ones where he slightly changes something and wonder if im supposed to actually copy this or just somehow keep it in mind

>> No.4204093
File: 299 KB, 1280x720, animation test1.gif [View same] [iqdb] [saucenao] [google]
4204093

My first try at animation. Way more fun and easier than I expected

>> No.4204200

>>4203984
You should work through the book like they were assignments if you want the most gains. This goes for any educational book, you can't absorb the knowledge without putting it into practice.

>> No.4204535
File: 2.82 MB, 856x480, 4.webm [View same] [iqdb] [saucenao] [google]
4204535

remember to exaggerate

>> No.4204550
File: 736 KB, 384x240, HNI_0005.gif [View same] [iqdb] [saucenao] [google]
4204550

>> No.4204644

>>4197655
anyone animating in photoshop?
has this been cracked -> Animator's Toolbar Pro?

>> No.4204656

>>4204550
poor sakamoto

>> No.4205226

>>4204535
>character is in fisheye perspective
>backgrounds are not

>> No.4205393

>>4205226
it's almost as if use of caricature is a thing

>> No.4207724

>>4204535
What if I want to exaggerate that my character is boring and expressionless?

>> No.4207749

>>4197897
did you intend on turning the ball into a cock towards the end? nice tho

>> No.4207852

>>4204535
what anime is this?

>> No.4207902

>>4207852
Looks like legend of korra but could be wrong

>> No.4207970

>>4207852
Tokyo Godfathers
>>4207902
kek

>> No.4208069
File: 2.77 MB, 1280x720, lib_sinc_test4.gif [View same] [iqdb] [saucenao] [google]
4208069

still on work, i post the complete animation tomorrow

>> No.4208423

>>4208069
You could exaggerate pose of that wizard dude more. Unless you're >>4207724

>>4202648
Bump.

>> No.4208784
File: 592 KB, 475x480, procreate1.gif [View same] [iqdb] [saucenao] [google]
4208784

Yesterday Savage released some codes for the Procreate 5 beta. I got one and the animation assist it's simple but very interesting to use.

So I want to ask, where do I start?
I have some knowledge in drawing and digital painting and rn I'm studying anatomy to get better in general.

I began to read the Animator Survival Kit but IDK If I have to start with something more easy, for example with other books or doing the 51 exercises from the OP.

I want to add that I like the style of the animation that starts at 2:23 in this video https://www.youtube.com/watch?v=ornXZGEFcds
because of the fluidity and the use of perspective. I guess this style is gonna be difficult to master but If someone has some tips, that would be great.

>> No.4208995

>>4208069
Ravioli, ravioli, give me your blog'ioli!

>> No.4209081

>>4208784
>I began to read the Animator Survival Kit but IDK If I have to start with something more easy
Animator Survival Kit at the beginning explains that you should learn how to draw before learning how to animate. Do that. "Learning" 2d animation when you struggle with drawing is a waste of time.

>> No.4209087
File: 609 KB, 640x480, jenny-shirt-raise-2.gif [View same] [iqdb] [saucenao] [google]
4209087

Made this in like an hour and a half, trying really hard on cutting down time so I can make animations really quick.
I think I'm finally understanding how timing frames work, although I keep adjusting it later on. Is it normal to constantly tweak the timing of certain frames? Should I practice getting the timing perfect first, or will that just be something that comes with experience?

>> No.4209111

is adobe animate good to start with animation?

>> No.4209462

>>4208995
https://twitter.com/SukkMadikk

https://www.youtube.com/watch?v=WCiS5w6QR7Q

>> No.4209862
File: 123 KB, 500x500, PISSED OFF AMBITIOUS WALK.webm [View same] [iqdb] [saucenao] [google]
4209862

this is my most ambitious animation, an example from the animators survival guide. can i please get some critique? i dont feel like i used the speed up or slowdown from the ball bouncing example at the very beginning, and i dont know how i would. also i didn't draw frames that weren't on the timeline he gave which im not sure if i was expected to put inbetweens or if this was what an animation on '2s' is. does it look alright? how could i improve

>> No.4209876

>>4209862
It looks like someone from a ministry of silly walks who's really pissed off about his humongous haemorrhoids.

It just doesn't look natural, nobody walks like that. I'd suggest acting out how he's supposed to walk (in front of a mirror or recording yourself) and exaggerating movements that you see in your reference instead of inventing them from your imagination.

>> No.4209878
File: 273 KB, 703x862, Screenshot_20191115_024507.png [View same] [iqdb] [saucenao] [google]
4209878

>>4209876
i appreciate the criticism but the book is definitely not focused on realism, i dont think it looking stupid is specifically the problem with it

>> No.4209902

>>4209876
Why aren't you into live-action then? That's as natural as it gets

>> No.4209916

>>4209902
Why aren't you into abstract art then? You won't have to care about making things natural or believable at all.

>> No.4209934
File: 2.93 MB, 960x720, art babbit goofy.webm [View same] [iqdb] [saucenao] [google]
4209934

>>4209916
not him but since when was that the goal of animation? of course i still feel like i have a lot to improve on, im not trying to say my animation looked natural. but im definitely not my own inspiration, the book is specifically encouraging the artist to push away limitations, to do things a camera couldn't, to make cartoons, at least in this part of the book

>> No.4210543

>>4209876
So I'm assuming you animate in realism then? Each and every wrinkle, poor, and hair? How long have you been working on your project? Sounds like something that'd take an entire lifetime.

>> No.4210663

>>4209916
I'm the anon that replied to you.

Believable and natural are not the same thing you dingus

>> No.4211097
File: 24 KB, 522x366, khonjin.png [View same] [iqdb] [saucenao] [google]
4211097

https://webm.red/h9E6

Getting back into animation after just drawing for a bit. The final thing's gonna be a little longer, but I just cut off what I've got done so far. Thoughts?

>> No.4211109

>>4211097
i cant believe hes fucking DEAD

>> No.4211177

What are the vertical timelines I see on this rough animations?

https://twitter.com/MattWilliames/status/1195369989231874049

>> No.4211211
File: 540 KB, 2163x2560, Animator's Survival Kit.jpg [View same] [iqdb] [saucenao] [google]
4211211

>>4211177
Holy shit, do people even read this book anymore?

>> No.4211421

>>4209878
>>4209902
>>4209934
>>4210543
>>4210663
>>hey Anon, that doesn't look good, you should use more references
>n-no you dingus, that's my style, it's supposed to look like that!
Heh. Classic beginners.

>> No.4211431

>>4211421
Except he didn't say it like that faggot "hey Anon, that doesn't look good, you should use more references"

He said:
>It looks like someone from a ministry of silly walks who's really pissed off about his humongous haemorrhoids. It just doesn't look natural, nobody walks like that

Somebody already animated it https://www.youtube.com/watch?v=5EZcVfuYWbU

It's one of the walk from the Animator's survival kit book that says you should try exaggerating movement regardless of the anatomy, as you can see he is breaking a lot of joints. It is silly and of course nobody walks and it doesn't look natural but that doesn't make it bad, it works as a silly thing.

>> No.4211432

>>4211421
>never actually explains what is wrong with the animation
i asked for critique not advice

>> No.4211495

>>4211432
Isn't advice on how to improve a part of constructive criticism?

>> No.4211497

>>4211432
And he did explain what in his opinion is wrong with it - it doesn't look natural.

>> No.4211800
File: 85 KB, 960x443, Facial-Distortion-Extreme-Close-Up.jpg [View same] [iqdb] [saucenao] [google]
4211800

>>4205226
did you know that when you get close to a camera distortion happens?

>> No.4211927

>>4209862
-way too rough, clean it up a little, specially the key poses
-torso and legs change proportion
-it slides back a little sometimes
its not and ambitious animation, just a book example

>> No.4212298

>>4211177
NORM??

>> No.4212324

>>4197655
The 2nd MEGA link is down.

>> No.4212374

>>4211495
they are two different things. pointing out something wrong (critique) and then saying "heres how i would have done it" (advice) for example is very different from giving the canned advice "look at references lole". he just didn't like the books style, because i immediately posted my reference (from the book) and then he dismissed it

>>4211497
that isn't an explaination. how would i improve from just knowing the whole thing doesn't look right? especially when he dismisses the book entirely in the next post, despite basing my animation on the books example, i dont even know if his problems are actually problems.

>>4211927
it is my MOST ambitious animation as in i spent the most time on it. i do see what you mean, i notice in mine the body parts vary a lot more which may be why it doesn't look as weighty, they aren't following any arcs of motion. and now i do see how it looks like he is going backwards, the heel slide i tried does not look good. i think the book said fast movements need more frames, maybe that is the problem with that. thank you

>> No.4212759
File: 917 KB, 800x1200, spinspin.gif [View same] [iqdb] [saucenao] [google]
4212759

crit anons

>> No.4212765

>>4212759
Is this horoscopes or based off ref or what? It's giving me weird vibes

>> No.4212766

>>4212765
>horoscopes
Sorry I meant rotoscoped

>> No.4212773

>>4212766
nope, imagination.

>> No.4212802
File: 308 KB, 220x293, optical-b1.gif [View same] [iqdb] [saucenao] [google]
4212802

>>4212773
You lying piece of NGMI trash.

>> No.4213361
File: 131 KB, 853x480, rough.gif [View same] [iqdb] [saucenao] [google]
4213361

here's a rough running

>> No.4213435

>>4212802
I hope you're joking

>> No.4213858
File: 46 KB, 600x589, b5f.jpg [View same] [iqdb] [saucenao] [google]
4213858

>>4212802
>can see it turning in both directions

>> No.4214698

Is it too late to learn animating in mid 20s? Also, is using cheap pen tab at first okay? Idk just in case if I give up in the way...

>> No.4214799

>>4214698
>is it too late
I hope not. That's what I am trying to do.
In your late twenties the problem with learning new stuff isn't lack of neuroplasticity - it's not a big issue yet. The problem is the lack of time. It's just really difficult to find time and energy when you're working full time and taking care of your family.

>> No.4214811
File: 169 KB, 1065x902, 1569965611881.jpg [View same] [iqdb] [saucenao] [google]
4214811

>>4214799
>when you're working full time and taking care of your family
yeah haha

>> No.4214962

If I wanted to animate characters fucking for the sole purpose of earning some extra patreon money for my broke ass, what's the most inexpensive software to do that in that's still reasonably decent/user friendly?
Wouldn't mind if that lazy tweening/"after effects" cutout animation style was an option but I'll be drawing everything from scratch so I might as well hand-animate.

>> No.4216546 [DELETED] 

>>4214962
Pirate Flash. Did pic related in Flash, it`s a great program for hand drawn animation spite of what people say

>> No.4216550
File: 461 KB, 800x450, walk cycle test.gif [View same] [iqdb] [saucenao] [google]
4216550

>>4214962
Pirate Flash, Did pic related in flash, it`s a great program for hand drawn animation spite of what people say

>> No.4216821

>>4213858
>I'm just like most people
well done, son

>> No.4216827

>>4214698
>Is it too late to learn animating in mid 20s?
What the hell is with this 'too old to draw' meme I've been seeing exclusively on /ic/? Creating art isn't a physical competitive sport lol
If that is your mindset before you even start, might as well find something else. You'd just be wasting your time jut making excuses for yourself

>> No.4216845

>>4216827
Post your art.

>> No.4216876

You clearly have no grasp on how perspective works.

>> No.4216912

>>4213361
Frame stays too long when the feet make contact with the floor. Some smear might give a little more punch to the animation

>> No.4216922
File: 117 KB, 560x315, schlatt walk WIP.gif [View same] [iqdb] [saucenao] [google]
4216922

>> No.4216923
File: 129 KB, 560x315, schlatt walk WIP2 wo cape.gif [View same] [iqdb] [saucenao] [google]
4216923

>>4216922

>> No.4216924
File: 132 KB, 560x315, schlatt walk WIP2 w cape.gif [View same] [iqdb] [saucenao] [google]
4216924

>>4216923

>> No.4216941

>>4214698
>Is it too late to learn animating in mid 20s?
I want to learn how to animate good so I can make sprites for my video game. I think it isn't, time is the biggest problem for me now.

>> No.4216954

>>4216924
Really good, you have a problem with wiggle lines and the hair could use some follow though, also some inbetweens

>> No.4217016

>>4216954
gotcha, thanks

>> No.4217652

>>4214962
>If I wanted to animate characters
I had an answer until I read
>fucking
you degenerates don't need useful info.

>> No.4218065
File: 356 KB, 876x563, anime_dpi.png [View same] [iqdb] [saucenao] [google]
4218065

>>4197655
Been checking some anime production vids and, if I'm understanding this correctly, the pencil frames get scanned at 960 x 1600 resolution with 144dpi, then they get indexed to 4 colors + background for quick bucket coloring and then blurred/anti-aliased on After Effects to get rid of the jaggies.
Is this correct? What would be the digital-only equivalent?

>> No.4218091

>>4217652
Boning loops have a faster turnaround than any other kind of animation I'd be able to build a patreon around, just being pragmatic.

>> No.4218257

>>4218065
in digital you press the render button and you are done, why are they still using paper?

>> No.4218896
File: 698 KB, 1280x720, 6cbd4bd1.png [View same] [iqdb] [saucenao] [google]
4218896

>>4218257
Because drawing on paper is far more easier than drawing on a tablet. This is because drawing on a surface is easier if you know where your hand is, thanks to hand-eye coordination.
With a tablet you have to "relearn" how to draw without looking at your hand, which most animators don't have the time to do.
Also, believe it or not, most animation studios don't have the money to buy Cintiqs, so pencil and paper is the fastest way right now.

>> No.4219069

>>4216550
I would but I've got an actual licensed version of Photoshop on my PC and apparently when you mix licensed Adobe stuff with pirated Adobe stuff is when the software starts phoning home, so I'd like to see what's out there before I deal with that. I know PS can animate in a pinch but the interface for it is a bit wank.
I'm also just sort of curious about what everyone's using. A quick search turns up a lot of free software that looks good for sketching but none of it looks like it'd be any use for finished work.

>> No.4219242

So, much like this Anon: >>4214962 I too would like to take my art to the 'next level' and would like to apply my skills in animation. I'm familiar with flash and toonboom, but haven't touched anything in a while.

I'm currently using gimp and paint tool sai for my illustrative needs and am in need of a FREE and SIMPLE animation program that I can do at least three things in:
-Import stuff from my other drawing and photo editing programs into.
-Import sound onto the storyboard/timeline, so I can better track animation.
-Export my animations so they can be easily uploaded or put into other vid editing software.

I've been recommended BLENDER and OpenToonz, but I'd like to hear what the Animators here actually use.

>> No.4219255

>>4218896
sauce?

>> No.4219304

>>4219255
Local girl ruins everything.

>> No.4219577
File: 407 KB, 960x540, myd csp anim.gif [View same] [iqdb] [saucenao] [google]
4219577

clip studio paint on ipad is actually pretty solid for animating on the go

>> No.4219594

>>4219577
"get a load of THIS guy!"

>> No.4219905
File: 184 KB, 336x560, 21111.gif [View same] [iqdb] [saucenao] [google]
4219905

Wip, will do something with hair because I have no idea how her fire hair looks in motion

>> No.4219950

>>4219069
The big ones are Flash, Toon Boom and TVPaint. Krita is free and has some animation options.
Dont use PS to animate, lacks a lot of tools for animation.

>> No.4219961
File: 950 KB, 1920x1080, mushroom guy_Animation.gif [View same] [iqdb] [saucenao] [google]
4219961

>>4218896
I worked in the industry for about 4 years now, all the studios use tablets, some even use pen display tablets if they are fancy.
It`s not hard to use a tablet, a little practice and it becomes second nature, drawing on paper is great but it is way slower, you cant scale or deform your drawings, you cant rotate your drawing, you need to erase and do it all over again, plus it takes a loooot of space to store that amount of paper and you need too hire actual people to scan it, store the finished animation and keep a record. It`s just not worth it digital is faster and cheaper in the long and short run.
I cant speak for Japanese studios though, never worked on one, they are slave drivers and penny pinchers for what i heard.

>> No.4220650
File: 32 KB, 998x945, timing chart explanation.png [View same] [iqdb] [saucenao] [google]
4220650

>>4211177
After reading this I actually realized I had no idea what they meant either, even after reading The Animators Survival Kit. So I looked up a few videos to figure out how it works. Here's a quick explanation to save anyone else the trouble. This probably comes clear to most people but I'm stupid.

>> No.4220857

>>4201660
In the middle step the left leg never straightens long enough

>> No.4220865

>>4209111
It's the easiest. I'd also recommend following Harry patridge's flash tutorials they really help.

>> No.4220875

>>4220650
yea it should be called spacing chart, not timing chart. Confused me at the start too

>> No.4220881

>>4209862
My internet's not letting me see the webm right now,but the most important part of a good walk is the up and down motion the head and waist create in unison, so focus on that then make sure the pose matches

>> No.4221325
File: 22 KB, 560x420, Timing chart.gif [View same] [iqdb] [saucenao] [google]
4221325

>>4220650
Beep boop. At the end of the day, animation is all about understand how to manipulate the eye and understand physics and shit.

>> No.4221374
File: 517 KB, 1213x829, krita-4.2.0-screenshot[1].png [View same] [iqdb] [saucenao] [google]
4221374

Does anyone here use Krita?
After a couple days of searching and looking around; Krita seems like it has everything I need to make animations.
-It's has a ton of support and tools for illustrating.
-It's free.
-It allows you to import audio on a separate timeline so you can better track animation.

>> No.4221495

>>4201660
Reminder that once your foot lands on the ground you momentarily slow down and once you push your self with the other leg your movement accelerates.Keep that in mind to fix the timing since it looks so even.

>> No.4221620
File: 207 KB, 336x560, 21113.gif [View same] [iqdb] [saucenao] [google]
4221620

>>4219905
Update, half way through I realized I have no idea how fire works

>> No.4221704
File: 8 KB, 179x282, 1562237869833.jpg [View same] [iqdb] [saucenao] [google]
4221704

>>4214799
>working full time
>taking care of family

>> No.4221747

>>4204550
what software did you use?

>> No.4221884

Is there a simple animation software? All of these are really goddamn intense.

>> No.4221924
File: 98 KB, 960x540, warmup anim.gif [View same] [iqdb] [saucenao] [google]
4221924

>>4221884
Adobe Flash MX 2004. Adobe literally gives away licenses to use. All you need to understand is how to make new frames and new blank keyframes.
https://youtu.be/pXvZUqoNBNI

Pivot Stick Figure Animator. Just a program to move stick figures around. Just the canvas and a "Next Frame" button

>> No.4222090

>>4221374
can you assign the eraser to a shortcut key yet?

>> No.4222242
File: 185 KB, 1280x720, warmup anim3.gif [View same] [iqdb] [saucenao] [google]
4222242

practice thing

>> No.4222303

>>4213858
i can only see it clockwise

>> No.4222315

>>4222303
update: i can see it counter now after looking at the arm but now i cant see it clockwise anymore

>> No.4222322

>>4197655
>https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug
That link is dead.

>> No.4222328 [DELETED] 
File: 2.39 MB, 1000x1000, ShadyMaple.gif [View same] [iqdb] [saucenao] [google]
4222328

>> No.4222336
File: 2.39 MB, 1000x1000, ShadyMaple.gif [View same] [iqdb] [saucenao] [google]
4222336

>>4221374
I used it to make this. Not very smooth but thats an issue with my skills.

>> No.4222343

>>4222090
yeah
https://www.reddit.com/r/krita/comments/9rzyqi/assign_the_eraser_hotkey_e_to_a_useful_eraser_tool/

>> No.4222382
File: 47 KB, 700x367, 72025b4aaccdd011e82c3930d19c9523.jpg [View same] [iqdb] [saucenao] [google]
4222382

>>4222242
that trow looks really weird, i don`t really understand whats going on. Is he spinning?
I would recommend looking for some reference, take a video of yourself doing the action, helps a lot

>> No.4222411

>>4200052
what's even wrong with this
it's not explicit
it's not overly sexualized
there's barely any sexual implication, it's about as lewd as holding hands lol

>> No.4222845
File: 3 KB, 124x124, 1551896308853s.jpg [View same] [iqdb] [saucenao] [google]
4222845

>start reading animators survival kit
>oh boy here we go time to get good
>"learn to draw before you read this book fag"
>close book

darn.

>> No.4222904

>>4222845
What did you expect? No really, what the fuck were you thinking? That you can just animate without drawing?

>> No.4222930

>>4222845
No fucking shit animation requires drawing you braindead simp.

>> No.4222951
File: 1.97 MB, 390x215, 0000.gif [View same] [iqdb] [saucenao] [google]
4222951

>>4222845
there's no need to hold of from learning how to animate. don't make the obvious mistake a lot of newbies do. you will get a lot better a lot faster, if you experiment and venture out into all disciplines.

>> No.4222955
File: 24 KB, 419x420, 12354565476567.jpg [View same] [iqdb] [saucenao] [google]
4222955

>>4222845
Oh no it's retarded

>> No.4222995

>>4222845
had the same experience.
learning to draw now. wasted 3 years of my life and i'm still /beg/

>> No.4223006

>>4222845
If you want to animate without knowing how to draw your only option is stick figures in Pivot

>> No.4223366
File: 24 KB, 400x225, 1560053655671.jpg [View same] [iqdb] [saucenao] [google]
4223366

>>4222845

>> No.4223413

>>4222845
you dont need to draw good to be a good animator. Look at stickman animations

>> No.4224154
File: 820 KB, 1280x720, pipscared.gif [View same] [iqdb] [saucenao] [google]
4224154

quick animation of one of my characters. tried to actually go pose-to-pose with this one

>> No.4224162

>>4223413
>Can’t do anything else other than pivot.
NGMI

>> No.4225582
File: 16 KB, 263x211, 77029794335.png [View same] [iqdb] [saucenao] [google]
4225582

>>4223413
>Imagine willingly limiting yourself.
Why would you ever want that for you or anyone else, Anon?

>> No.4225878

>>4202648
I know /ic/ doesn't like Jazza, but he has a half hour tutorial on the topic.

>> No.4225886
File: 10 KB, 547x296, BirdLoop1.gif [View same] [iqdb] [saucenao] [google]
4225886

>>4209081
>tfw you did exactly that and are hoping to still make it anyways

>> No.4225887

>>4209087
Tweaking timing is about 50% of animating.

>> No.4225893

>>4209862
I'd like to see the poses pushed even harder and a little more horizontal progress with each stride. I love the incongruity between his goofy ass walk and angry face.

>> No.4225911
File: 31 KB, 199x270, 1548197937988.jpg [View same] [iqdb] [saucenao] [google]
4225911

>>4222845

>> No.4225912
File: 128 KB, 547x296, BirdLoop1.gif [View same] [iqdb] [saucenao] [google]
4225912

>>4225886
Hopefully this version actually moves.

>> No.4226134

>>4225886
pottery

>> No.4226158

>>4203124
>>4203125
Where did you got those pegs?

>> No.4226161

>>4199474
Maybe you're a little insecure of this, but I absolutely love it. Something about the crazy energy really pulls me in, with every line being redrawn.
Don't know why, this speaks to me for some reason.

>> No.4226496
File: 1.94 MB, 1000x1250, 2111sd.gif [View same] [iqdb] [saucenao] [google]
4226496

>>4221620
It's done, turned out better than I expected

>> No.4226510

>>4226496
damn rock thats pretty good

>> No.4226511

>>4226510
haha thanks

>> No.4226539

>>4224154
This is bretty cool

>> No.4227719

>>4226496
up the tempo up a little bit
https://www.youtube.com/watch?v=8OyRL48ADjQ

>> No.4227723

>>4222845
>read book on how to tap-dance
>"learn how to stand on your feet before reading this book"
>close book

fucking scam

>> No.4227853

Why does Krita's brush feel so fucking terrible. It has a REALLY strange feel to its stabilizer, and even when it's on 0% stabilizer it still feels different to what I get in 0% stab with SAI. I like its UI a lot though, it's pretty intuitive. By any chance, does anyone have an animating software recommendation that feels even better? I don't particularly care about performance at this point (I don't plan on doing big projects yet)

>> No.4227910

>>4227853
tvpaint has the best raster brush feel, hands down
there's a version of opentoonz with mypaint brushes that seemed promising, but the file structure and interface in that program is really idiosyncratic idk if anyone's actually using it for full digital animation

>> No.4229181

>>4203124
>>4226158
same here
what are those?

>> No.4229931

>>4226158
>>4229181
dunno, have them lying around but you can use whatever fits

You can buy professional pegbars if you like, but they require a special hole puncher.
Lightfoot LTD sells them

>> No.4230041

>>4220650
>>4221325
I just now understand what this thing does! I was confused as "timing chart" made it sound like you held each frame for however long the spaces are. You calling it a spacing chart actually made me understand what it really is.

>> No.4230298

How difficult is it to learn Toon boom harmony? I just want to do simple puppet animations, ie: Peppa pig, Aqua Teen Hunger Force, Archer characters standing around talking.
Most toon boom vs adobe anim. comparisons say tb is better, but harder to learn. Apparently you can even get certified as toon boom trainer. But is it so much harder than adobe animate? Unless it takes 10 times as long to learn, or I find myself fighting complex features all the time, I think I'll go for tb. Any insight? Thanks.

>> No.4230351

>>4230298
The learning curve for TB is pretty steep from all I've seen, but it pays off if you understand it really well. Studios love animators who are experts at the standard software, but TB is on a whole other level. If you have the money, and you're also confident that you're going to be using MOST of the tools that TB supplies you, then I say to absolutely go for it. IIRC there's an animator who often visits these threads who spent over a month just watching and studying TB tutorials before he even dove into it. That animator is currently doing some pretty good gigs.
Adobe Animate is a completely different beast altogether. It's SUPER easy to pick up since there's information and tutorials all over the internet for all of the most basic and complicated things. Anybody can sit down for a couple days, press a bunch of buttons, and figure out what each little function does pretty quickly. Adobe Animate works in symbols, drawings, and objects. Symbols are just a container which have an entirely new animation timeline inside of it, in which you can go inside of and animate things. From the outside, you could manipulate the scale infinitely and everything inside scales just the same. It's basically like nesting and making a precomp in After Effects. Little do most people know is that Adobe has fixed the brush tool quite a while ago, and it's actually really fucking competent for linework. It's just that all of the options for puppet animation are kind of limited. Moving shapes around and going through dozens of nests to draw a new asset for a single motion you'll never do again is really stressful in the long run, but it gets the job done.
The only thing that's truly different between the two is their flexibility and their user. If you're still figuring out animation, go with Adobe. If you're a professional animator who knows exactly what they need and what exactly they'll be doing, go for TB.

>> No.4230377

Are there any good video examples of basically the constructive preston blair procedure in exhaustive detail?
I have problems with maintaining volume and correct arcs. Im doing it on paper if it makes any difference.

>> No.4231087
File: 49 KB, 392x500, 9780240810331-us.jpg [View same] [iqdb] [saucenao] [google]
4231087

Is this book bad ? I'm asking because it seems to cover as much as the Animator's survival Kit yet I never heard about it

>> No.4231181

>>4231087
Have a link? I've never heard of it either.

>> No.4231245

>>4231181
https://www.amazon.com/gp/product/0240810333/ref=dbs_a_def_rwt_bibl_vppi_i0
>510 pages
And then there's this one which seems to be focused on digital
https://www.amazon.com/Animation-Pencils-Pixels-Classical-Techniques-dp-0240806700/dp/0240806700/ref=mt_paperback?_encoding=UTF8&me=&qid=

They both seem to have a lot of content in them so the fact that they appear to be under the radar (at least to me) make me wonder if I should be suspicious of the content.

>> No.4231257

>>4231087
Just look up the author's work. And judging from what I've seen it seems like cheap Saturday morning cartoon tier stuff (and not the good kind).

>> No.4231860

>>4231087
total garbage

>> No.4232324
File: 150 KB, 1200x675, sterner gify.gif [View same] [iqdb] [saucenao] [google]
4232324

heres some good fun

>> No.4232367

>>4231245
>>4231181
Both books are available on library genesis.

>> No.4232407

Any tips on studying character acting? I feel like im too autistic and emotionally stupid to animate any convincing acting that doesnt look stiff and forced, my acting skills IRL are bad too. Would taking an acting class help my animation? I have no idea what to do

>> No.4233035

Anyone remember tlcarus? He used to post here a few years ago and just seemed to vanish. https://twitter.com/tlcarus

>> No.4233090
File: 148 KB, 450x446, sxelptp.jpg [View same] [iqdb] [saucenao] [google]
4233090

Sup guys. So my macbook of 9 years is acting up and crashing and battery is fucked. Gonna splurge for a new laptop this cyber monday. Switching back to Windows. But I remember buying a Lenovo and adding ram for no reason, because it couldn't handle video editing. I googled "surface book Adobe Premiere" and it's a bunch of blog posts and forum threads about it not handling it. Do any of you guys use a laptop? What do you suggest?
>>>>>/g/73779514
Also any tips for where to buy one for Cyber Monday?

>> No.4233275
File: 1.36 MB, 1700x1116, jp.jpg [View same] [iqdb] [saucenao] [google]
4233275

>>4231860
Any suggested DVD's I should watch for a decent primer on animation?

>> No.4233374

>>4233275
The Animator's Survival Kit DVDs, of course.
The 2D animation courses by Dermot O' Connor on Lynda are surprisingly informative too
https://www.linkedin.com/learning/instructors/dermot-o-connor

>> No.4233383
File: 410 KB, 953x536, thnx.png [View same] [iqdb] [saucenao] [google]
4233383

>>4233374
Cheers!

>> No.4233706

>>4222411
> expecting a company ran like tumblr to make sense

>> No.4233716

>>4204093
Learn to draw first.

>> No.4233718 [DELETED] 

>>4222845
Book is a total meme, only read if you want to throw your dreams of being an animator instead. Read Preston Blair instead.

>> No.4233779
File: 233 KB, 1200x710, hRITVGb1Q8.webm [View same] [iqdb] [saucenao] [google]
4233779

I just got Adobe Animate. Why are the lines shifting after I release them? You can see here that the stem of the arrow lines up, but as soon as I let go of the mouse button it shifts. I've tried object mode on/off, pencil, brush, different pencil/brush sizes and shapes, smoothing low, high, etc. I cannot get rid of it.

Ignore cursor being in top left, that's just sharex fucking up

>> No.4233781

>>4233779
nvm fixed it, set dpi scaling for animate.exe to System and it works fine.

>> No.4233937
File: 74 KB, 640x480, Ex9.gif [View same] [iqdb] [saucenao] [google]
4233937

started work on the exercises in the OP, here's number 9

>> No.4234135
File: 1.05 MB, 900x1002, stupid-stinky-thot-Jalter1.gif [View same] [iqdb] [saucenao] [google]
4234135

>>4197655
Wip

>> No.4234151

>>4234135
Needs to feel more impact when the dick bottoms out inside of her.

>> No.4234160

>>4234135
Very nice

>> No.4234162

>>4234160
thanks dude

>> No.4234163

>>4234151
Right this is going to be slower when it's finished, so there wont be much force pushing her.

>> No.4234367
File: 763 KB, 540x381, 4ff016a2c288745db0f80c9492f7466b.gif [View same] [iqdb] [saucenao] [google]
4234367

What do I have to do to animate like this?
https://bahijd.tumblr.com/

>> No.4234386

>>4234367
Thumb nailing and practice

>> No.4234624
File: 1.04 MB, 1255x943, Screen Shot 2019-11-30 at 2.26.41 PM.png [View same] [iqdb] [saucenao] [google]
4234624

Does anyone know of a post-processing method to achieve some subtle differences in line weight like in pic related (or pretty much any hand drawn animation)? I'm going over my lines using this method https://youtu.be/RbGgaqrYvow and I don't like the sterile looking lines that it creates but tracing by hand is too time consuming.

>> No.4234643

>>4234624
Is there no pen pressure setting in whatever software you use?

>> No.4234688

>>4234643>>4234624

Nevermind, I just realized there is a setting for randomizing the thickness of the line tool that was just kinda hidden, and yeah it has pen pressure but the line tool isn't affected by it

>> No.4234694

>>4224154
Otacon?

>> No.4234972

>>4234367
To know how to draw

>> No.4235346
File: 3.51 MB, 370x230, shithead-action.gif [View same] [iqdb] [saucenao] [google]
4235346

>>4234972
Knowing how to draw is crucial, but keep in mind that he also made pic related when he wasn't as skilled. Attention to movement comes foremost.

>> No.4235540
File: 372 KB, 640x480, doremy.gif [View same] [iqdb] [saucenao] [google]
4235540

>> No.4236021

Sooo... not exactly animation-related, but I was commissioned to board a couple of scenes for a live-action tv show

The boards are done, but the client wants them compiled as an animatic for timing purposes to different beats in the background music he also provided.

I always assumed animatics were only for animation storyboards. Are animatics for live-action a thing? Does it have a different name?

>> No.4236354

>>4236021
Not this Anon but I'm planning to storyboard my first short 3 to 4 minute cartoon, are there any tips I should know?

>> No.4236396

>>4235346
jesus christ bahi is an absolute monster

>> No.4236403
File: 1.54 MB, 600x338, 003_grab_bino2.gif [View same] [iqdb] [saucenao] [google]
4236403

clip studio - figuring out animating on the go

>> No.4236463
File: 761 KB, 608x528, cat walk.webm [View same] [iqdb] [saucenao] [google]
4236463

>> No.4236481
File: 70 KB, 401x500, eric-goldberg.jpg [View same] [iqdb] [saucenao] [google]
4236481

I just want to post that I have been struggling for a bit with learning traditional paper animation. I read and watched animators survival kit and it really didn't help basic planning keys and inbetweening and maintaining volume and interesting breakdowns. It touches on some of everything but not enough.
Then I went to preston blairs book and realised I have to break my characters down into basic skeleton, shapes and forms to maintain arcs and volume. But still no actual animation help.
Then I found Eric Goldbergs Animation Crash Course and it is really the link between the two above books.
I dismissed it initially because it looks like chinese disney ripoff but the author animated the genie in aladdin, which is basically peak renaissance to me.
It covers everything you want to know about drawing for animation, planning keys, inbetweening, doing interesting breakdowns and all in multiple styles. Can't recommend it enough. Even good for anime people if you have an open mind and adapt it to your style.
search for it on b-ok.cc for a pdf.

>> No.4236815

>>4236481
This book is amazing and I had never heard of it before now, thanks Anon.

>> No.4237008
File: 31 KB, 1200x736, plastic-3-edited_1.jpg [View same] [iqdb] [saucenao] [google]
4237008

>>4197655
Why the fuck are pegbars so expensive? it's just a piece of plastic.
Even the non-Acme ones are fucking costly.

>> No.4237059
File: 60 KB, 1000x665, 004monas_window_anim02-wip.gif [View same] [iqdb] [saucenao] [google]
4237059

>> No.4237113

>>4236403
neat
curious about the paint process. is there some kind of lazybrush-alike, or are you manually painting each frame?

>> No.4237142
File: 1.08 MB, 960x540, Cherry Bomb.webm [View same] [iqdb] [saucenao] [google]
4237142

is Rotoscoping looked down upon here?
im really shit at drawing , tracing feels kinda bad but i like how it looks

>> No.4237147

>>4237142
I think anyone would be impressed you got anything done at all. People here are just lazy, so they'll bash on anything that's more than what they did on that day.

>> No.4237190

>>4237142
It looks exactly like what you'd expect from rotoscoping

>> No.4237195

>>4237142
I feel like it would benefit from some good line weight instead of making them all the same.

>> No.4237390

>>4237113
aside from the camera-motion it's frame by frame painting.

>> No.4237423

can i get some criticism for this animation i made?
https://www.youtube.com/watch?v=FeOIl8dh9EQ&feature=youtu.be

>> No.4237425

>>4237423
Spook

>> No.4237437

>>4237425
thanks :)

>> No.4237555

>>4222242
You're really good at it - but there's a small point in between the spin and the ball throw where the momentum is halted. Do you notice it as well?

>> No.4237656

>>4237423
BADBADNOTGOOD

>> No.4238289

>>4219577
man I saw the style in the thumbnail and I was bracing for shit but that's actually nice, good job

>> No.4238362

>>4221747
Flipnote 3D on my 2DS

>> No.4240981

>>4209087
pretty good but the character is a dog. should be a human female" :^)

>> No.4240990

>>4237142
rotoscoping always ends up slow and sloppy looking. animations aren't like real life. for example, the jump at the end of the animation, and the rest of it, looks like she's about to pass out from chugging nyquil. rotoscope is a foundation, but youll have a lot more success with it if you just use it as a guide, rather than trying to be a human scanner

>> No.4242934

>Page 9

>> No.4244196

>>4197655
https://youtu.be/rw0XIoYK6_c
I fucked up the timing because Krita chugs rendering 60fps previews when playing back my work. Any other critique would be gold.

>> No.4244239
File: 506 KB, 1200x1200, Punch(2).gif [View same] [iqdb] [saucenao] [google]
4244239

Here's a motion and follow through test I made a while back. I wanted

>> No.4245097
File: 717 KB, 852x480, girl_spaceship-workbenchFinalvgeom330018-0150.webm [View same] [iqdb] [saucenao] [google]
4245097

Trying this again. Now following some recommendations from a thread some months ago.
Switched to a fixed camera.

>> No.4245102
File: 35 KB, 640x360, ssg3.webm [View same] [iqdb] [saucenao] [google]
4245102

>>4245097
Here are some keys based on it.
still unsure of I should add more or these will be enough...

>> No.4245501

>>4245097
>>4245102
Why not just make it fully 3d, you know that rotoscoping 3d that was made with kinect motion cap will look like complete shit

>> No.4245728

>>4237059
this radiates a whole range of feelings

>> No.4245738
File: 427 KB, 1000x1000, hips.gif [View same] [iqdb] [saucenao] [google]
4245738

this is my first real practice with this stuff beyond one or two tries back when i first started drawing. figure i may as well get some proper advice,

>> No.4245750

>>4245102
You should be making the keys the poses where just the tiptoes make contact. Maybe you actually did and you are following the source material too closely, in that case, make the front leg straighter and exaggerate the tiptoe to convey a sneaky contact pose better.

>> No.4245802

>>4221374
Stop shilling your shitty software you desperate faggot

>> No.4245806

>>4245738
Idk what to give as advice. Read animation books like 'the animator's survival guide' by richard williams, and I think there's a book by preston blaire about this too. You'll cover A LOT of ground just self studying. Come and ask us questions as you improve!

>> No.4245847
File: 193 KB, 734x953, PS4.png [View same] [iqdb] [saucenao] [google]
4245847

not an animator here but I have recently read an article on some guy whose doing promotional animation work for Sony's PS4 ripping off tons of other people's material with some of them being really high profile.

What the fuck was he thinking? There's no way anyone would think that he could get away with him pulling shit like that especially when you are not working on a private/student project but a promotional piece for a well known company.

>> No.4245883

>>4245847
Successful normies have no diea how the world works, because they never ever had to consider failure or consequences. Those people working for those companies sit in a bubble and think everyone has such fleeting attention as they have.

>> No.4245886

>>4245883
>think everyone has such fleeting attention
they do
but all it takes is 1 autismo to expose him and thats what happened

>> No.4245910

Around how many storyboards should I need for a 6 minute cartoon?

>> No.4245942
File: 180 KB, 960x540, SLIPP3 clean.gif [View same] [iqdb] [saucenao] [google]
4245942

>>4245910
I worked with a board once that had about 376 frames, and it came out to around 4 and a half minutes. It was very animation-heavy, so it depends on the amount of action you're doing and how many drawings it's going to take to convey them. Your boards are your keys, so you should make them count now before you regret not making it clear enough later.
You can basically skip the entire animatic stage if you're working by yourself. Treat your boards well and you wont even need an animatic when you get to it. I usually jump right into animation when I get boards and it comes out fine.

>> No.4245954

>>4245806
Thank you, even just a point in the right direction is good enough!

>> No.4245979

>>4245847
I think mr. ching chong didn't know how iconic that spinel animation is and he would get away with it if he didn't include that part

>> No.4246007

>>4245942
Thanks Anon, that's actually really helpful to know.

>> No.4246041

>>4245847
What I want to know is how he got a job with Eallin Animation. Their not such a bottom of the barrel animation company so I don't know how no one there noticed as his stuff is cheap rotoscopes of things that aren't his. Maybe I should apply there if they are that desperate for 2d animators.

>> No.4246049

>>4246041
>so I don't know how no one there noticed as his stuff is cheap rotoscopes of things that aren't his

I don't draw as a career but I would assume that a big project such as this would have gone through several peers and superiors review before shipping it out.

While I don't think everyone would have seen everything that he plagiarized, it's still mind-blowing to think that literally nobody has stopped him before this PR nightmare became a reality.

>> No.4246197

for people interested in FlipNote , you can now find the ROM online , download it and emulate it on Citra.

I downloaded it last night and it works pretty okey. Really easy to use when you wanna make small animations and stuff.

>> No.4246335

do you all think its better to do finished and colored animations, or just sketched animatics that have all the frames?

>> No.4246414

>>4246335
What do you mean better? The general public likes to see stuff that is colored because it looks "finished", but I as an artist prefer seeing the rough sketches to see the animator's process.

>> No.4246419

>>4246414
Why is it that sometimes the colored product doesn't feel as good as the roughs? Like for mediocre looking anime, they still take a great amount of time and skill to draw, but just end up looking like generic anime.

>> No.4246434

>>4246419
Coloring doesn't really change the basic principle of the animation. That's all done in the line/sketch stage where the timings and spacings and poses are really brought out.
Most anime is done on a cheap budget where the animator's skill is stretched quite thin as they need to do X seconds of work per week before it's handed off to the inbetweeners and rendered in. Most anime also uses quite a bit of computer work nowadays.
The rendering doesn't magically make the animation any better, it just finishes the product.

>> No.4246451
File: 95 KB, 627x726, animating-shapes-color.jpg [View same] [iqdb] [saucenao] [google]
4246451

>>4246434
>Coloring doesn't really change the basic principle of the animation
It can change how the animation is perceived, image related.

>> No.4246455

>>4246451
That has more to do with maintaining consistent silhouettes than color.

>> No.4246487

>>4246414
Well, i meant both as sort of what is better received- but also which is the better way to practice? although ive been thinking on it myself

>> No.4246744
File: 2.25 MB, 700x500, revealanimated.gif [View same] [iqdb] [saucenao] [google]
4246744

tried to do an animation in pastels

>> No.4247330

>>4246451
What book is this from?

>> No.4247871

>>4223413
You do. Or else you'll be stuck drawing and likely tweening stick people all day. You're limiting yourself to stick men and bouncing balls unless you actually learn how to draw

>> No.4247971
File: 1.43 MB, 462x360, f258b89754ff57e-VideoToMp4.webm [View same] [iqdb] [saucenao] [google]
4247971

what's up with the colors appearing in this?

I mean Unit02 being red, the monster in grey, his head yellow, smoke blue.
Where these parts drawn on different papers then stuck to the final frame?

>> No.4248063

>>4247871
Total meme, point of view to animation. Western animation is basically stick figures and Anime is based around shapes and silhouettes. Anatomical details are just icing on the cake that trick people into thinking animators have some magical encyclopedic knowledge of anatomy.

>> No.4248070

>>4247330
Animation Crash Course by Eric Goldberg

>> No.4248077

>>4247971
yeah it's just different layers. levels/overlay in traditional.

>> No.4248358

What should I write to apply jobs in animation, specifically the colourist / cleaning up animation made by key animators?

>> No.4248410

>>4248063
I sincerely hope nobody falls for this shit.

>> No.4248414
File: 24 KB, 640x480, 459587C9-CB5E-485C-8113-4B81F992D097.gif [View same] [iqdb] [saucenao] [google]
4248414

Folioscope quickie made yesterday, really need to brush up on animation principles soon

>> No.4248478

>>4209862
>when mom says dinner's ready

>> No.4249718
File: 302 KB, 264x491, hips.gif [View same] [iqdb] [saucenao] [google]
4249718

>>4245954
well, i did a bit of studying and wound up finishing this up.
just wanted to say thanks

>> No.4249987

>>4237142
I agree with what the others said but also think it looks good as is. If it's a one to one imitation, yup that's a rotoscope. But if you're trying to put in emotion or action then some squash and stretch or exaggeration or line weight would def go a long way. Depends on what you want from the piece I suppose

>> No.4250224
File: 43 KB, 720x720, received_737599353405275.gif [View same] [iqdb] [saucenao] [google]
4250224

First 2d animation ever. How did I do guys?

>> No.4251330

>>4221924
>>4222242
good stuff

>> No.4251474
File: 1.42 MB, 300x225, youdontknowwhatyouaretalkingabout.gif [View same] [iqdb] [saucenao] [google]
4251474

>>4247871
lol

>> No.4251479

>>4250224
good stretch and squash, now you can move on to ease in and ease out

>> No.4251511
File: 784 KB, 1058x670, hydeman.png [View same] [iqdb] [saucenao] [google]
4251511

>>4222845

>> No.4251512
File: 49 KB, 571x571, 1519464005301.jpg [View same] [iqdb] [saucenao] [google]
4251512

>>4222845

>> No.4251826
File: 312 KB, 560x448, 1212.gif [View same] [iqdb] [saucenao] [google]
4251826

Ugh fuck too much frames for me to handle

>> No.4252101

>>4233275
https://www.youtube.com/watch?v=86tqKH3zxuM
this vid is a must in conjunction with the animator's survival kit video about timing charts

>> No.4252102

>>4233937
not bad

>> No.4252109

>>4237008
I use a hole punch ruler

>> No.4252111

>>4245750
>>4245102
What this anon says, you have to caricature poses a bit more when copying from a more realistic source

>> No.4252114

>>4245942
I'm a very loose sketcher so how would I clean up the keys if I were to do that?

>> No.4252140

>>4251826
Not bad, not bad at all!! Make sure to clean up those lines later on

>> No.4252141

>>4251826
Jenny was perfection designed.

>> No.4252387

>>4252114
If you’re doing pencil sketches then just ink your final lines like normal. If on digital then turn down the opacity and do the same.
That’s what I usually do.

>> No.4253115

>>4252114
>>4252387
Basically just cleaning up your drawings as you normally would, but when you're animating and cleaning up your keys, ALWAYS make sure you're flipping between frames before and after you throw down a line. Having the onion skin turned on isn't enough to see what's exactly going on between two frames, but when you do a lot of flipping between drawings, it's so much easier to see where things go and how to plan it out. Flip between your keys as much as you can and pay attention to your arcs, proportions, character design consistency, 3D space, line of action, and the silhouette. You want to make sure that you don't accidentally make random lines "stick" from drawing-to-drawing because doing your extremes and breakdowns to those drawings will be extremely confusing. Track your eyes onto random points of the animation and see what kind of path they take before you clean it up. If it's chaotic, then fix it into some arcs before you ink it.
What I mean by your lines "sticking" is if you have some lines on a character's torso stay exactly the same between two keys, then it will look too static and freeze in place when you do all of the other steps. When doing your keys/boards, take EXTRA time to flesh out their forms and poses because they're essentially the entire backbone of your animation. Keep them clean and ultra readable so anybody who sees just the poses can know what's going on. No amount of extra drawings between a couple of bad keys are going to make the animation look good, so make them count.

>> No.4253408
File: 162 KB, 560x448, 12122.gif [View same] [iqdb] [saucenao] [google]
4253408

I think I'm going to die doing inbetweens but I'll do them anyways

>> No.4253563

>>4253115
Thanks for this detailed explanation Anon, I'm new to animating and this really helps a lot.

>> No.4253814

Does anyone works in CSP? Is it possible to merge multiple files with same names, for example I have 2 animation folders with 30 frames in each, numbered 1-30, can I merge this two folder into one in one click?

>> No.4255173
File: 545 KB, 480x461, image0.gif [View same] [iqdb] [saucenao] [google]
4255173

I'm trying out Procreate since they added animation
Is there not a way to put my sketch layer in a folder and then make a new folder of keyframes above it? If not I'll just clean this up in CSP

>> No.4255339

>>4237142
also what software did you use? I wanna make one too

>> No.4255340

>>4255173
Cute!

>> No.4255937
File: 417 KB, 560x448, 12125.gif [View same] [iqdb] [saucenao] [google]
4255937

Inbeetwens done, now I'll do lineart and coloring. I didn't die but holy fuck I slept 16 hours after that

>> No.4255987

Does anyone have any tips for very close inbetweens to avoid wobbly lines? Also something that happens when I inbetween progressively closer is that they stop being 1/2 and start being biased and unintentionally favored towards one key (usually the key that comes after).

>> No.4256023

>>4255987
Don't do as many frames. If something's moving slowly, don't use 1s. Go to 2s or 3s if you have to. The less drawings you use, the more efficient you'll be.

>> No.4256447

Does anyone have amb courses? I would like a mega to it

>> No.4256457
File: 292 KB, 1600x1200, perkele.gif [View same] [iqdb] [saucenao] [google]
4256457

>>4197655
made in 20 min

>> No.4256496

>>4255937
this has 2 or 3 times as many frames as it needs
read 'timing for animation' by harold whitaker in the OP mega

>> No.4256535

>>4256457
nice XDDD

>> No.4256537

>>4256496
>he wants 10-15 frames in 3 second animation
Are you Diives' fan by any chance?

>> No.4256550

>>4256537
He's not wrong
>>4209087 Is very limited animation but the key poses are strong enough to sell the motion
The spacing in the Jenny animation is very uniform too, which muddles up the animation

>> No.4256571

>>4216550
Thanks for showing this off. Looks good.

>> No.4256719
File: 181 KB, 1024x622, tumblr_nuduvjIO6k1rri09ao5_1280.jpg [View same] [iqdb] [saucenao] [google]
4256719

>>4255937
Really good. It doesn't follow jenny`s model but i can see it`s a different interpretation

>> No.4256720

>>4256457
Dunno anon, not sure that the guy being killed would lay completely straight after he's dead; I'd assume thag he would collapse on his possition and land face-first with his hips still flexed desu but I like the animation

>> No.4256744
File: 351 KB, 400x560, 12127.gif [View same] [iqdb] [saucenao] [google]
4256744

>>4256496
>>4256550
Ugh fuck I guess you kinda right. I removed few frames from 32 to 24, but I don't want to make it into a slide show, does it looks better?

>> No.4256753

>>4256744
why would you remove frames?

>> No.4256755
File: 183 KB, 648x476, 156846543656.png [View same] [iqdb] [saucenao] [google]
4256755

>>4256753
Because more frames not always means better and I'm not good enough to make them look good

>> No.4256803

>>4256755
it looks already on two`s, the keys and the timing is already laid out, removing frames makes no sense

>> No.4256805

>>4220650
thank you for this, anon. I could never wrap my tiny brain around how to use that shit.
now to actually try it in practice

>> No.4256808

>>4256803
Im not just gonna leave it like that, of course I will fix some frames, come on man

>> No.4256921

>>4255987
Try your hardest to keep them halfs. Remember your arcs and be very careful where you place your lines. Look at the playback to see how it looks.

>> No.4256992

>>4256755
adding/removing inbetweens doesn't change the character of the animation, it's the timing and spacing of them and the keys that you place

>> No.4259125
File: 378 KB, 328x392, lveeechka_skirt.gif [View same] [iqdb] [saucenao] [google]
4259125

I am trying to animate skirt with 2D bones, using simple "ribbon" rig. Is it OK for games?

How can i improve this skirt animation? Maybe cut skirt in multiple sprites?

>> No.4259243
File: 73 KB, 960x534, received_2799471076781882.gif [View same] [iqdb] [saucenao] [google]
4259243

>>4251479
So how did I do?

>> No.4259330

>>4259243
That tweening is incredibly awkward. I know this is all computer-generated inbetweens, but why is your anchor point set to the bottom of the ball? Your scaling transform also squeezes downwards and you get this unnatural rotation at the end.

Set your anchor point to the center of the ball and rerender this exact same clip and see how it looks.

>> No.4259398

>>4259330
I see exactly what you mean give me a second and let me see if I can fix that (I'm new to the program so all the stuff you just told me might be impossible for my limited knowledge of the program)

>> No.4259401

>>4259330
Also explanation:

I wanted to keep the ball on the ground so that when I flattened out it would look like it was going fast but just planted in the ground.

The weird rotation at the end was my attempt at giving it the cartoonish hard stop effect (you know grinding into the ground to not hit a wall or something)

>> No.4259415

>>4259125
Well for one you might need to improve the walk. Her torso literally stays static in the air, weightlessly, while her feet move. In real life the body would have a bit of forward momentum when the leg impacts with the ground. As with the skirt I'd advise you to study reference video.