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/ic/ - Artwork/Critique


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File: 796 KB, 1000x1000, soft.png [View same] [iqdb] [saucenao] [google]
4070223 No.4070223 [Reply] [Original]

How do you get this sort of soft, blended in, glossy lineart and finish? I really want to incorporate this into my style but it always ends up looking like soulless vectors because my lineart is too clean and a single weight all along, and my shading sucks ass.

(This is not a cumbrain thread I swear, the best pics to illustrate it were porn. The artists I want to imitate have all their step-by-steps behind patreon, too. I'm literally at the end of my rope.)

>> No.4070229

>>4070223
Multiply mode on lineart + color line layer in CSP.

>> No.4070232

There was a webm about this but i’m on my phone rn so I can’t post it.
Basically you do the soft part first with a very soft brush and ‘cut’ with a hard eraser. Yes it’s that simple

>> No.4070235

>>4070223
I wanna fuck that armpit

>> No.4070236

>>4070223
>make your line art non-black
>duplicate your color layer
>colorize/overlay/lighter color clipped over the line layer

>> No.4070243

Who's the artist btw

>> No.4070248

>>4070223
I fucking love veemo. His squids and octos are hot

>> No.4070260
File: 87 KB, 533x419, krita_2019-08-17_05-30-50.png [View same] [iqdb] [saucenao] [google]
4070260

>>4070243
JTveemo
>>4070235
More of a tummy guy myself
>>4070229
>>4070232
>>4070236
Like this? I tried making a new lineart layer that was just a soft stroke cut with a hard eraser, then overlaid the color layer on it and clipped it. It doesn't look great, though. I'm working on Krita.

Thanks, if you got further help I'd love to hear it, I wanna learn how to do this right.

>> No.4070269

>>4070260
your issue isn't that you aren't using the proper technique, it's that you don't understand form, lighting, colorshifting or anything of that sort. just focus on internalizing and applying fundamental knowledge for now if you want to improve, workflow only becomes important when all of that is already in place and you want to achieve a very controlled finished result.

>> No.4070303

>>4070260
Your fundies aren’t so solid bro. You need to understand color better

>> No.4070329

>>4070260
Ah yikes, I'll bump your thread cuz I want to know too, but yeh, study more. Its is not a "I don't understand how he does it" you simply aren't at his level
>>4070232
Where's that moderfukin webm!?

>> No.4070345

>>4070229
why is this important? multiply I mean

>> No.4070369
File: 2.34 MB, 758x758, vid200169 (1).webm [View same] [iqdb] [saucenao] [google]
4070369

>>4070223
im not sure if this is accurate but hey.
what i do is i leave a hard edge and blend the other one to make it a soft edge
and then i add a lost edge a stroke that has no sharp edges (basically airbrush)
and thn draw the rest of the owl

>> No.4070459

>>4070369
Brush settings? Is sai right.

>> No.4070489
File: 30 KB, 182x415, 23434.jpg [View same] [iqdb] [saucenao] [google]
4070489

>>4070459
yes sai, its not mine tho but here you go

>> No.4070546

>>4070489
:3

>> No.4070551
File: 311 KB, 567x800, 1552231415632.jpg [View same] [iqdb] [saucenao] [google]
4070551

>>4070369
>looks like shit
>shit
>shit
>*couple random strokes*
>looks perfect
what the fuck

>> No.4070559
File: 68 KB, 1080x1200, DsUO6tHWkAAPNSj.jpg [View same] [iqdb] [saucenao] [google]
4070559

>>4070223
love gloss

>> No.4070571

>>4070223
>having a """style"""
ngmi

>> No.4070594

>>4070223
marker and airbrush in clipstudio fuck you im doxy i know what im saying

>> No.4070605

>>4070559
I see this a lot and I'm not sure I understand. What's the logic behind making the core shadow very saturated?

>> No.4070607

>>4070605
subsurface scattering

>> No.4070608

>>4070223
hot af

>> No.4070678

>>4070369
is there a way to get a brush like this in csp?

>> No.4070773
File: 467 KB, 1074x1240, AnimeRendering.jpg [View same] [iqdb] [saucenao] [google]
4070773

>>4070223

>> No.4070786

>>4070605
This>>4070607
Your skin isn’t completely opaque. If you put your fingers in front of a bright flashlight, they glow red. The red on a shadow’s edge is where the light is travelling through the skin while not being directly lit.

>> No.4070798

>>4070559
Looks like she kissed a wasp nest

>> No.4070811
File: 63 KB, 1024x888, 11325346567.jpg [View same] [iqdb] [saucenao] [google]
4070811

>>4070369
I fucking hate CSP for not blending colors like in SAI

>> No.4070834

>>4070489
Can someone spoonfeed me someting similar but for Photoshop?

>> No.4070838

>>4070811
I'm pretty sure you can achieve the same effect in CSP

>> No.4070843

>>4070838
Nope, it's quite different

>> No.4070868

>>4070811
>>4070843
Use the 'paint and apply' brush, not the blending tools, and you'll get the same effect.

With some tweaking you could probably get the exact same blending as in Sai.

>> No.4070880
File: 521 KB, 560x560, 1445741012490.jpg [View same] [iqdb] [saucenao] [google]
4070880

>>4070868
What the fuck, why I didn't discover it earlier

>> No.4070885

>>4070868
The "Smooth Watercolor" brush paints and blends as well. I like that one better and I use it with slightly tweaked settings.

>> No.4070895
File: 37 KB, 412x525, 2343422.jpg [View same] [iqdb] [saucenao] [google]
4070895

>>4070838
>>4070843
go to the "Paint and apply" brush in the watercolor category in the setting Click on "Pen" than apply the shape

>> No.4070903

>>4070798
r you a girl? b honest

>> No.4070928
File: 158 KB, 440x441, krita_2019-08-17_13-59-45.png [View same] [iqdb] [saucenao] [google]
4070928

>>4070269
>>4070303
>>4070329
Yeah I know I'm not close to his level, he's had a lot of practice. I'm not feeling "why am I not like him", but rather "how do I do it like him" and add some other learned things into the whole process. Thanks, I'll go back to basics and study more.
>>4070369
That is awesome and just what I mean, but can Krita do this? I feel like I should go back to Sai or try CSP, the brushes and blending were just perfect. I was just annoyed by the layer number limit.
That's great for rendering skin, still wondering about the soft lineart though.
>>4070773
I saw this technique a while ago and totally forgot about it, I'll be sure to remember that.

>> No.4071117

>>4070928
Kritas brush engine can definitely do that. Only reasons to abandon it for SAI would be that either your computer can't handle larger canvases otherwise or that you want a more simplified workspace.

>> No.4071131

>>4070223
color lines, erase the lines in some edges, blending, as easy as it sounds, hard for the begginers of course

>> No.4071148

>>4070229
Huh, when most tutorials on shitube are speedpaint autism who doesnt teach shit, i think you could be a tiny bit more specific/

>> No.4071164

>>4070895
that sounds fine, but does it have to be on the same layer?

>> No.4071180
File: 6 KB, 259x194, download.jpg [View same] [iqdb] [saucenao] [google]
4071180

>>4070903
Nah, I just hate when the lips look painfully swollen.
Too much of a good thing isn't a good thing.

>> No.4071185
File: 399 KB, 3000x3000, kritablur.png [View same] [iqdb] [saucenao] [google]
4071185

>>4071117
If you want a Krita brush that emulates the way Sai's watercolor brush blends, the default blur brush works the best. This was my attempt at following >>4070369 "tutorial". I just used a hard round brush, the air brush, and the blur brush to make the soft edges.

This kinda reminds me of the paint like a sculptor sinux meme video.

https://youtu.be/zC3OxonJcXQ

>> No.4071232

>>4070232
>>4051490 ?

>> No.4071292

>>4071180
but that drawing looks nothing like those lips

>> No.4071299
File: 453 KB, 512x640, b7721ec563940b4cf45895c54efd68c3.png [View same] [iqdb] [saucenao] [google]
4071299

>>4071185
thats nice, I was actually inspired by sinix
this meme is the most fundamental thing in art

>> No.4071372

>>4070798
based

>> No.4071586
File: 188 KB, 662x663, krita_2019-08-17_21-21-21.png [View same] [iqdb] [saucenao] [google]
4071586

>>4071185
>>4071117
Thank you, and thanks for the video, I'll watch it tonight. I tried it myself on some fantasy skin colors, seems pretty easy and I like the results. Still can't figure out the lineart which I tried on the purple blob but I've got sort of an idea. I used Airbrush Soft, Basic Flow for the hard brush, and Blender Blur on their default settings.

I'll try on a WIP I was working on, if this thread still lives I'll post and appreciate feedback, if not I'll go on /beg/.

>> No.4071718
File: 805 KB, 1005x1495, brush_20pack_20demos.png [View same] [iqdb] [saucenao] [google]
4071718

>>4071586
Pic related is a nice set of lineart brushes for krita

https://gumroad.com/l/tgDgj

David Revoy also uploaded a tutorial a long time ago showing his process for doing lineart in Krita. I like Krita but I know that it's pen stabilizer is more "confusing" to use compared to CSP and. SAI. I wish the developers would combine all those smoothing options (basic, weighted, stabilizer) into incremental values like "0 to max" like the Japanese drawing programs do.

Another option would be to do the lineart in medibang or Azpainter if you use Linux and then export it as a .psd to paint in Krita.

https://youtu.be/xvQ5l0edsq4

>> No.4071779

>>4070223
Can you post the top right picture in its entirety?

>> No.4071831
File: 217 KB, 1369x2344, A62D4E63-E818-4263-9E91-B0C87D19B0B0.jpg [View same] [iqdb] [saucenao] [google]
4071831

>>4071779

>> No.4071844

>>4071831
Thank you!

>> No.4071866
File: 1.34 MB, 3062x1761, 2.png [View same] [iqdb] [saucenao] [google]
4071866

>>4070223
if your're doing the cell shading method, I do it like this...

edit: i realised you weren't talking about the shading in your post so just paint over the lineart when you're finished to get that effect

>> No.4071919
File: 95 KB, 261x238, alex jones 1.png [View same] [iqdb] [saucenao] [google]
4071919

>>4071866
>edit:

>> No.4071924

>>4071919
I don't want to derail the thread but that was the only way I knew how to phrase it

>> No.4071942
File: 158 KB, 713x501, Image.png [View same] [iqdb] [saucenao] [google]
4071942

>>4070369
there was an attempt
thanks for the video

>> No.4071947

>>4070223


Paint over your lines, not inside them. None of these pieces use thick cartoony lines, they were all painted like a traditional painting, with layers of paint on top of each other. Don't "block in" your geometry and "paint inside", you work the high spots and low spots back and forth with lighter and darker colors until you have the form you desire. Use additive *and* subtractive techniques to build up and carve into your forms.

In order to give something a "glossy" texture, use a softer brush with a feathered (blurry) edge, like a soft oil brush or spraypaint/watercolor brush, and add highlights with a dab of white on top. Wet or glossy skin is best achieved with a base coat of smooth color transitions interrupted by sharp bits of contrasting color extremes.

>> No.4071962

>>4071866
>>4071919
kek, I should remember to use that from time to time

>> No.4071981
File: 1.80 MB, 2400x3200, 1564131839270.jpg [View same] [iqdb] [saucenao] [google]
4071981

>>4071718
I appreciate those. I'll see if I can give them some use. I don't really know much about stabilizers myself, I use a 20 distance and 2 delay, and I noticed David Revoy uses 75 and 15 if I'm not wrong. I still don't know what's the best feel for me yet.
>>4071866
That looks a bit useful, but I can't read your handwriting. I paint over the lineart and I dunno if it's the brush I use or what, but I get uniform lines looking like they're from a vector, clashing really badly with the colors inside.
>>4071185
>https://www.youtube.com/watch?v=zC3OxonJcXQ
This is a great meme, I love how he builds faces out of pretty much nothing. The way he paints is what I'm looking for. I'll keep an eye on this channel.
>>4071947
Thank you so much, that's clear and makes a lot of sense. I'll follow your advice too, this thread has been really helpful. I suppose what I'm seeing as the lineart is actually drawn over the finished painting and blended in to define some edges rather than the painting being drawn inside it.

>> No.4072011

>>4071942
Thats clean af

>> No.4072049

>>4071981


Also remember that using the Liquify tool to fix late-game anatomical/proportional errors is fair game too. Feel free to use the lasso tool to carve out bits of the body and darken/lighten it to satisfaction when you need a quick way to add more contrast without repainting the whole thing.

>> No.4073058

bump

>> No.4073071

>>4070811
is this the man who beat dark souls 3 on stream

>> No.4073211

good thread

>> No.4073229

>>4070223
Hotglossed (the artist of the top right pic) has videos of their process.
This one shows a bit of their layer info: https://twitter.com/hotGlossed/status/1072449661930270720

And this one is the longer version, they have more on their youtube. https://www.youtube.com/watch?v=vjCUib8rU4A

You can also find more by just searching "hotglossed timelapse" on google, I think they post a bunch of stuff on Patreon as well.

>> No.4073284

>>4073229
Thanks!

>> No.4073390

>>4072049
tripfag spotted

>> No.4074106

>>4071831
Is that brown stuff supposed to be hair? Looks like a log of shit

>> No.4074111

>>4074106
Nvm just realised it was a towel

>> No.4074157

>>4070489
Fucking thank you

>> No.4074302

>>4074111
Don’t worry anon, I keked a little

>> No.4074567
File: 74 KB, 1777x1177, czxczx.jpg [View same] [iqdb] [saucenao] [google]
4074567

>>4070369
I'm trying to emulate this. How do i do that blurring deal at 0:02 in Photoshop?

Sorry if this is dumb, I'm new to PS.

>> No.4075255

>>4073229
>doesnt show if it works on same layer or not.

apparently the biggest depth is done by working on the same layer, issue is when you blur you get part of the color erased when you are close to the lineart edge.

>> No.4075416

>>4074567
There's no blend tool in photoshop unless you count that shitty smudge tool. You have use a soft brush and color pick the colors in between and keep repeating it

>> No.4075419

>>4075416
so this... is the power of the industry standard.

>> No.4075496
File: 124 KB, 456x481, smugtool.png [View same] [iqdb] [saucenao] [google]
4075496

>>4074567
>>4075416
>>4075419
Smudge Tool. Play with strength.(I use 15%)
-Standard round brush. Play with hardness.(I use 50%)
-Uncheck spacing. Stops lag. If spacing checked doesn't lag, keep it on I guess.
-Check Scattering, pen pressure. Play with Count and scatter settings.(I use count 10, scatter 15%)
-Check Transfer, pen pressure.

>> No.4075516
File: 111 KB, 1180x661, blend.png [View same] [iqdb] [saucenao] [google]
4075516

>>4074567
Make a textured sponge Blur brush with a small amount of scatter.

>> No.4075567

>>4075496
that looks like doodoo

>> No.4075595

>>4075496
that's beautiful

>> No.4075644
File: 419 KB, 2000x2000, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4075644

>>4075496
I tried. Not as good as yours obviously but I'll keep trying.

Thanks very much for the tip

>> No.4075783
File: 728 KB, 1000x1000, blister.png [View same] [iqdb] [saucenao] [google]
4075783

>>4070369
Nice

>> No.4075801
File: 23 KB, 700x504, 1537680730528.jpg [View same] [iqdb] [saucenao] [google]
4075801

>>4070369
Why does this have so many (You)s? Is this difficult to do outside of SAI?
What even is this, a bellybutton? A cunny?

>>4070928
>That is awesome and just what I mean
WHAT? What to you mean "just what you mean"? You said lineart. Do you see any lines in that painting?

I'm having a stroke.

>> No.4075969

>>4075801
Shut up, retard

>> No.4075998

>>4075644
this looks like a weird vagina

>> No.4076080

>>4070223
How do I do this with traditional media?

>> No.4076108

>>4076080
Depends on the medium. If you wanted to do an acryllics painting, you'd construct your forms, lay in the values based on local color, material and how the body is lit, and then refine your edges. With pencil you can build up your values to create the gradients and make your forms turn in the way you want. Watercolor requires you to basically know where the big value blocks and the important edges and missing edges are when you start laying the groundwork with washes.
it all requires the same fundamentals, but the technical/logistical difficulties you run into are different for each medium.

>> No.4076157
File: 41 KB, 600x444, Figure0174-teres-major-KSL-edited.jpg [View same] [iqdb] [saucenao] [google]
4076157

>>4075801
>What even is this
something like this, its the process of creating forms with hard, soft and lost edges

>> No.4076162

>>4076080
Watercolor is the easiest because it's somewhat opacity based. Contrary to what other anon said, you can also lay in blocks of color first, feather the edges as they dry, and glaze over them with 2-3 washes to achieve final value, hard edges and gradients. Protect whites and frisket or gouache highlights. The color and multiply layers combined with the palette are very similar to classical technique and palette choice.

>> No.4076240

>>4076157
So just a blob of random flesh not pertaining to any anatomical area of the human body?

>> No.4076344

>>4076240
Its about makin 3d organic forms, get that through your thick monkey skull

>> No.4076345

>>4076240
how to does it feel to be born without a brain?

>> No.4076379
File: 203 KB, 500x481, 1554916795385.png [View same] [iqdb] [saucenao] [google]
4076379

>>4076344
Long way to say "yes".
>>4076345
I don't know, I'm not one of the 20 retards (You)ing that video as if it were something out of this world, I (and pretty much any SAI user) blend like that on a daily basis and just blending a random blob won't matter if you don't know anatomy.
That's like being impressed by a dude hatching a white canvas.

>> No.4076392

>>4076379
you sound like a bitter bitch haha

>> No.4076451

>>4075644
that looks like a wound.

>> No.4077270

>>4076379
I've never seen a more crabbier post in ic. Gratz

>> No.4077536

>>4076379
>Imagine getting this triggered over something as overwhelmingly insignificant as seeing a post receiving many (You)s
This board...

>> No.4077577

>>4076379
SOMEBODY POST A VIDEO OF A DUDE HATCHING A WHITE CANVAS I LOVE HATCHING SO MUCH I'M GONNA

>> No.4077621

>>4076379
Don't talk about us SAI users like a douchey collective, you're just projecting kiddo

There's a lot of small tips like this that people don't know even after years of drawing. I could probably tell you at least 3 lifechanging tips about SAI right now, but you're a little bitch making fun of people for learning.

You are right about the anatomy part though. I think some people are definitely getting ahead of themselves here.

>> No.4077668
File: 803 KB, 815x575, 1542991212773.png [View same] [iqdb] [saucenao] [google]
4077668

would love to have sai, i used to have it but lost it a long time ago... *cough*

>> No.4077805

>>4070223
Those examples don't have clean/crisp lineart which makes it look softer. The way I'd do this would be just sketching the lines before coloring and then later going around adding the "lineart" on the same layer as the colors so it naturally blends with it a bit.

>> No.4078025
File: 35 KB, 830x712, IMG_9328.jpg [View same] [iqdb] [saucenao] [google]
4078025

>>4070895
>>4070369
My eyes are opened! Am I going to make it?

>> No.4078061

>>4078025
yummy

>> No.4078167
File: 53 KB, 720x960, soft.jpg [View same] [iqdb] [saucenao] [google]
4078167

Anyone knows which program this is?
it makes some sick lines
I mainly work on Photoshop but I'm starting to hate it's linework

>> No.4078177

>>4078167
Its Procreate. An iPad app.

>> No.4078178

>>4078025
MODS

>> No.4078206

>>4078025
gmi

>> No.4080344

>>4073229
Unfortunately I just can't watch this, the constant flipping and flickering is making my head hurt.

>> No.4082661

https://www.youtube.com/watch?v=4kv1FobVXa4

>> No.4083111

>>4078025
only the top one looks decent, but every other attempt at making the ones in >>4070223 look uneven >>4071942 >>4075644 >>4075783

>> No.4083609
File: 459 KB, 1798x1198, White_full.png [View same] [iqdb] [saucenao] [google]
4083609

>>4070369
Tried doing something like this on paint 3d (Incomplete, obviously)

>> No.4083649

>>4071831
can i get sauce on the artist?

>> No.4083679

>>4073071
the man who lost to pinwheel

>> No.4083744
File: 115 KB, 1920x1080, 1445733644950.jpg [View same] [iqdb] [saucenao] [google]
4083744

>>4083609
>Microsoft Paint 3D
Absolute madman

>> No.4083856
File: 626 KB, 1798x1198, White_full.png [View same] [iqdb] [saucenao] [google]
4083856

>>4083609
As far as i'm concerned, i'm done

>> No.4084259

>>4076379
this post is the embodiment of crab holy shit there's no way your art isn't garbage.

>> No.4084864
File: 182 KB, 800x600, 1561941488290.png [View same] [iqdb] [saucenao] [google]
4084864

>>4084259
I made this with a round brush in SAI in less than 20 minutes, using the natural behavior of SAI's smooth brushes.

This changes nothing in how much I can accomplish, as rendering must sit on a solid foundation I do not possess, and neither do the people impressed by that video.

>>4083856
See?

>> No.4084887

>>4084864
That's awful

>> No.4085013

>>4071981
SAUCE?

>> No.4085522

>>4084887
explain

>> No.4085523

>>4084887
Not bad for less than 20 minutes. Post your work.

>> No.4085682

>>4078025
UwU?

>> No.4086676
File: 117 KB, 801x535, sweet sweet bellybuttons.png [View same] [iqdb] [saucenao] [google]
4086676

>>4070369
I made two flavors

>> No.4087063
File: 2.28 MB, 1364x1948, 3dfgh.png [View same] [iqdb] [saucenao] [google]
4087063

>>4071299
I tried this, not perfect and didn't finish but was good practice, I guess.