[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 126 KB, 552x380, gmi.png [View same] [iqdb] [saucenao] [google]
4064260 No.4064260 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it


previous >>4061628
RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4064276
File: 246 KB, 1000x1000, IMG_9171.png [View same] [iqdb] [saucenao] [google]
4064276

I hate this and I don't know why or how to fix it

>> No.4064296
File: 64 KB, 620x800, redwulf.png [View same] [iqdb] [saucenao] [google]
4064296

>> No.4064309
File: 155 KB, 1040x1382, Screen Shot 2019-08-13 at 4.48.04 PM.png [View same] [iqdb] [saucenao] [google]
4064309

>>4064260

>> No.4064326
File: 82 KB, 1000x1000, 888.jpg [View same] [iqdb] [saucenao] [google]
4064326

>>4064276
you are overthinking the loomis or whatever was called the guy who did that, it supposed to be used just as way to keep the proportions in check not as a crutch, study each part separately until it doesnt come as shit then you use the loomis ball or whatever just to place each feature in the face you will eventually need less landmarks as you get better like japs who sometimes just use a fucking cross to denote the angle in which the face is facing lel

>> No.4064337

>>4064309
Eyes are too close together.

Think about squash and stretch more too. The stretching part of her torso is draw with C curves, which makes it look like its squishing. Use straighter lines on the stretching side. This applies to the arms as well, have one side of the arm drawn with curves (the side that is clearly flexing) and one side drawn with straights. This will make your drawing less stiff and more organic as well.

Feet should be studied more as well. Gj overall, keep going

>> No.4064340

>>4064296
Straights and curves apply to this drawing as well, except from a design standpoint. Look at the arms, they're bubbly and awkward. Have one side straight and the other side curved.

>> No.4064347

>>4064340
any suggestions for future improvements?

>> No.4064360
File: 99 KB, 541x700, taper_0000_Layer Comp 1.jpg [View same] [iqdb] [saucenao] [google]
4064360

>>4064347
Just pay attention to this principle more. it's an easy fix.

>> No.4064365

>>4064337
thank you!

>> No.4064394
File: 745 KB, 1018x1440, bg_12study-40.jpg [View same] [iqdb] [saucenao] [google]
4064394

I used references on some of the sketchs

>> No.4064397

>>4064394
im just a /beg/, but this is cute

>> No.4064418
File: 61 KB, 640x480, 1565705503447.jpg [View same] [iqdb] [saucenao] [google]
4064418

serious question

What's a good way to go about studying these books? I'm also doing draw a box in tandem.

Should I just keep doing the cartoon faces until I get them right and move on to the next chapter? or can I keep reading forward and take in as much as I can?

I keep practicing gesture drawings and portrait drawings after the exercises cause I want to see if I'm making any progress but I want o make sure I'm not developing bad habits and that I'm at least studying effectively.

Someone in the last thread told me to start realism asap unless I wanted to draw cartoons. I'd like to do both idk if that helps

>> No.4064436

>>4064326
Not him but that's an asaro head. It's not meant to be used as construction but rather to understand the underlying planes of the head. I always thought those heads looked wack though. Doesn't seem to be modeled after a real head.

>> No.4064441

>>4064418
Make your own until you start to think in 3d then move onto another book.

>> No.4064446

>>4064418
nice bulge man

>> No.4064455

>>4064446
you like? maybe we can chat more privately on discord. id: manwithnicebulgeman#54485

>> No.4064459
File: 22 KB, 475x355, 9d666d512f14fe79ee526e275b6d68328b52304b_hq.jpg [View same] [iqdb] [saucenao] [google]
4064459

>>4064455
i may be a bulge connoisseur but i'm not a discord degenerate

>> No.4064466
File: 200 KB, 764x1024, iona lone s.jpg [View same] [iqdb] [saucenao] [google]
4064466

a-asking f-for a friend

>> No.4064467

>>4064459
sheeeit based

>> No.4064469
File: 3.36 MB, 3930x3820, ofwgktaogcolorsfinal.jpg [View same] [iqdb] [saucenao] [google]
4064469

>> No.4064471

>>4064469
dope

>> No.4064475

>>4064469
yeah dawg thats gonna be yikes for me

>> No.4064478
File: 239 KB, 725x678, unknown.png [View same] [iqdb] [saucenao] [google]
4064478

photo study

>> No.4064481
File: 232 KB, 780x678, unknown.png [View same] [iqdb] [saucenao] [google]
4064481

>>4064478
another one

>> No.4064482
File: 45 KB, 764x512, 1503072403053.jpg [View same] [iqdb] [saucenao] [google]
4064482

>>4064469
on a technical level is really bad proportions,fundies,construction all that, but in charisma is a A+like the pepe/wojak pics

>> No.4064488

>>4064481
i feel the arms are too short or bad foreshortened and the left leg is kinda skinny, post ref

>> No.4064489

>>4064276
Why aren't you using perspective lines? That's why the head's left eye is out of wack, it's set too high and out of perspective. Same with the plane between the chin and bottom lip. You did a whole drawing based around flat planes but didn't set down any perspective guides even though that's the most important time to use them.

>> No.4064491
File: 61 KB, 747x488, Capture.jpg [View same] [iqdb] [saucenao] [google]
4064491

>>4064488

>> No.4064500

>>4064436
of fuck i thought he was using the rilley method, but like you said is meant to simplify the shapes and see the planes, wouldn't be better studying the real parts and the simplifying it with the asaro head rather than just copying the head, ANON seems to want to replicate the asaro head like the detailed part of one side, rather than using it as a ref to practice normal heads with a simple approach

>> No.4064505

>>4064469
what does ofhgkta mean?

>> No.4064523
File: 1.93 MB, 2075x1955, ofwgktafinal2.jpg [View same] [iqdb] [saucenao] [google]
4064523

>>4064482
thanks
everytime I color I know im wasting my time because le polished turd but i still think its fun

>> No.4064538
File: 386 KB, 780x678, dddddcfc x.jpg [View same] [iqdb] [saucenao] [google]
4064538

>>4064491
im really bad at copying i never liked the ideo of needing a ref so i dont know much about it but if you want to be accurate is better to use landmarks, i know there are better methods like using shapes or something i dont know but this is a good method to see if you are going off you dont have to trace the lines tho, but just metally see them

i also add`d the shoulder thing just so you know you drew an almost frontal view like he was bringing his shoulder to the front, yeah im anatomyfag

>> No.4064552

>>4064523
that maybe true, but you style is like zun,space jin, raita, not as polished in the sense of mastered but it gives that charisma feel even if its not pefectly anatomically drawn

i mean they arent bad like sonic OCs like you keep the lvl of detail and proportions in check i mean your own proportions so it seems like is your own very style rather than some girls having biggers heads or small arms, you kept the same proportions for all and the same level of details, aside from the fundies if you were to put a bit of studies on gesture im sure it pass as muh style, unironically

>> No.4064554

>>4064538
Thanks I will try to use the mental grid thingy next time.

>> No.4064611
File: 2.43 MB, 4032x3024, 20190813_204935.jpg [View same] [iqdb] [saucenao] [google]
4064611

>>4064260
This is mu first serious attempt at using loomis style, I'm not remotely finished yet but I want to ask, when you draw clothes, do you draw them over the body as in drawing the body underneath first THEN adding clothes or just using the clothes themselves as the shape, I always get stumped on it.

>> No.4064672
File: 165 KB, 1023x1023, f.jpg [View same] [iqdb] [saucenao] [google]
4064672

some figure drawing

>> No.4064685
File: 296 KB, 417x1000, Cat Leather 2.png [View same] [iqdb] [saucenao] [google]
4064685

I still dont know what I'm doing. Does anybody have any resources they can direct me to that will help me apply a solid blocking style shading? I dont know how to do it, and I'm getting stressed out. I want the shading to be simplistic, but I dont know how to do it properly. Might just move on to another drawing because I hate this process

>> No.4064687
File: 1.04 MB, 4032x3024, n3edhq26.jpg [View same] [iqdb] [saucenao] [google]
4064687

>>4064611
so far it looks really bad the proportions are wrong literally symbol drawing, this is why people encourages to use draw abox or study basic shapes so you can have a sense of 3d and then becomes easier to put what you think in paper by seeing the forms ¨feeling´, look at the pic in the left you can almost tell the shapes of that face because the shading lights makes it easier to recognize but when you are drawing on a flat white paper is harder to see them thats when you start symbol drawing if you knew such shapes from the beggining it wouldnt, thats why you need to know what are you drawing then you can simplify it on simple shapes, then you can use the meme loomis to put it together, example in the bottom its not a 1:1 loomis ball but the concept is the same

>> No.4064711

>>4064685
Did you watch the vids I told you Anon? Was it helpful?

>> No.4064712

>>4064687
jesus anon, thank you for going through so much effort to show me why my faces are all janked up.
I understand the importance of using basic 3D shapes as a foundation, but to be honest I've pretty much been drawing basic shapes all day to practice so I was getting a bit burnt out on em, thought I'd try a face instead.
I can definitely see when looking at your reference that my facial features are all pretty much mismatched in proportion while the nose looks like a 2D visual applied to a 3D space.
Again, thank you for the in depth feedback, I'll probably end up posting the finished body tomorrow.
Even if it is a terrible start I may as well plough through and finish it.
Thanks again.

>> No.4064729

How does one get good at drawing bodies with clothes using gesture/force drawing techniques?

>> No.4064733

>>4064711
Color theory ones? Yeah they were good, thanks for finding them. Do you think my choice of colors are alright?
At the moment I'm struggling with painting this character. I'm trying to shade it in blocks as appose to painting and I have no idea how to do it without over complicating it.

>> No.4064734

>>4064729
I forgot to say also in perspective

>> No.4064743

>>4064729
drawing clothes are really hard like fucking real hard if you want for they to make sense, you need to know how does each folds interact with the body how you can convey it, also how does interact with itself like if you lift your arm and you have a shirt you can see how does the bottom of your shirt changes and the different folds that apper everywhere, if you lift a skirt it happens the same depending on the angle,body structure underneath, type of clothing the result is will vary, yeah i wouldn't touch that until you are p good with forms or just use a ref if you can.

>> No.4064744
File: 98 KB, 640x960, ca9cba6b7bc52f14452f88f913b87a32.jpg [View same] [iqdb] [saucenao] [google]
4064744

>>4064687
>>4064712
oh btw, I should mention that yes this was drawn from reference to add even more to the shit heap, sorry I didn't realise it was common to state whether or not you were drawing from a picture in /beg/

>> No.4064746
File: 422 KB, 417x1000, light direction.png [View same] [iqdb] [saucenao] [google]
4064746

>>4064733
You do it similarly as they said it in the Foundations of Light and shadow.

You pick a light direction for your character and then use that to find your lighter and darker spots based on the body's shapes. The basic ideas is thet parts which are perpendicular or facing away towards the main light direction or or obscured by something else are automatically darker. While the parts that are directly faceing the light direction are the lightest.

>> No.4064748
File: 44 KB, 640x480, 15.jpg [View same] [iqdb] [saucenao] [google]
4064748

How do into 1 point perspective? I'm trying to recreate something similar to pic related pic related, but facing straight into the lava, not at an angle. The problem is, I'm having trouble making the platforms emerge from the lava at the same height. How do the platforms' heights change in relation to their proximity? Let's say the vanishing point is at 0 on the y-axis, and the nearest point to us is -10. If a platform at (0,-10) is 5 pixels tall, should a platform at (0,-2) be 1 pixel tall, or is it more complicated than that?

>> No.4064752

>>4064748
Could you please describe it a bit simpler? Like which direction does the camera face compared to the screenshot?

>> No.4064753

>>4064746
How did you do this already!? thanks for your help anon, I'll take another crack at it now

>> No.4064761

>>4064753
The basic logic is simple once you understand it, after that it just needs a ton of rendering practice.

>> No.4064788
File: 100 KB, 885x1024, 1558448080321m.jpg [View same] [iqdb] [saucenao] [google]
4064788

I think its kind of discouraging to be nearly a year and a half into drawing and have spent the last 45 minutes to an hour trying to draw a straight-on face I didn't hate and wasnt lopsided as fuck
This is somehow harder than drawing a 3/4 view or any other variation

>> No.4064812

>>4064672
I would kill to be able to do shit like this.

>> No.4064816
File: 243 KB, 825x600, babies.png [View same] [iqdb] [saucenao] [google]
4064816

Do any other /beg/ revisit old pieces to see how they've improved? Or is it just a waste of time you could be spending grinding fundies?

>> No.4064819

>>4064816
it's a confidence boost and nothing more
unless you're still doing the same mistakes in which case it sucks

>> No.4064822

>>4064672
This is really nice!

>> No.4064827

>>4064788
draw box, cut in half draw whatever literally, on one side and then try to replicate it on the other side, do the same but never use the same shape,form,thing, you drew until both sides are perfectly equal

>> No.4064837

>>4064819
Apparently I'm very bad at noticing reoccurring mistakes. How do I train myself to draw what I see instead of just using my imagination? I've tried many times to get it right, but always I let myself fill in the blanks here and there. It makes my art look like instagram girl fodder as I focus on beauty rather than accuracy. Is this just another manifestation of my laziness?

>> No.4064844

I really don't fucking get it.

All of this shit is REALLY conflicting:
>Draw exactly what you see!
>It comes out flat

>Draw with form!
>It doesn't come out accurate

>Draw with gesture!
>It also comes out flat.

So what is it?

>> No.4064846
File: 507 KB, 1080x1405, Screenshot_20190813_152914.jpg [View same] [iqdb] [saucenao] [google]
4064846

It's been months without drawing on paper but I like this one. Does it read like a nice character sheet?

>> No.4064858

>>4064844
If "draw what you see" leads to flat drawings then are you making sure to practice using grids or flipped refs?

If "draw with form" leads to flat drawings are you making sure to draw objects in perspective?

>> No.4064875

>>4064858
I didn't say drawing with form lead to flat drawings. I said it didn't lead to accurate drawings.

>> No.4064905
File: 337 KB, 1562x926, dancer.png [View same] [iqdb] [saucenao] [google]
4064905

Some figure drawing practice. critique is welcome.

>> No.4064942

>>4064712
>been drawing basic shapes...thought I'd try a face instead.
There's no such thing as "drawing a face". You "draw the face" by building it up from the geometric shapes you know. Everything else is literally symbol drawing.

>but muh professional artist X doesn't use guidelines
Yeah, that artist probably has been using guidelines for years and now they're in his head. For the rest of us mortals, guidelines are great. Learn to use them.

>> No.4064952
File: 65 KB, 680x818, wojak.jpg [View same] [iqdb] [saucenao] [google]
4064952

>>4064816
I like the feel of cringe so I often go to my early attempts to draw anime when I need to cheer myself up.

>> No.4064985
File: 71 KB, 559x500, 19-08-13 4 experimenting with things so my wrist doesn't die.jpg [View same] [iqdb] [saucenao] [google]
4064985

>>4064672 Watch your heads and you seem to have trouble with placing the upper arms in a few places.
>>4064905 Work on your feet. Judging based on that 3rd figures lower leg you might have a weakness in foreshortening. either you're choosing refs with not as much foreshortening or it's a fluke of reference, if it's by choice it's not a good idea to create a weakness by omission.
Getting pretty gud lads, gmi if you keep it up.

>> No.4064988
File: 112 KB, 1485x1003, smok.jpg [View same] [iqdb] [saucenao] [google]
4064988

I appreciate the existance of /beg/ and all of you who contiue to contribute, reply, redline and critique. Honestly this place is the reason I've continued to study despite the immesurable frustration i've felt at times. Dont give up, faggots.

>> No.4064996

>>4064988
fuck off nigger

>> No.4065039

>>4064952
That seems oddly therapeutic. Just keep doing the thing you know, right?

>> No.4065096

>>4064844
The way I understand it after watching many Vilppu videos, Huston videos and reading Bridgeman, Loomis, and Hampton is you are NOT COPYING what you see, you are interpreting what you see with shapes, aka form/construction. To construct with form will teach you to understand what it is you're drawing in a 3 dimensional way and help you to visualize what you want to make from your head. The gesture is the beginning of your drawing, the "wireframe" to a sculpture if you will. You map out your drawing with the gesture first to make sure everything makes sense, then once you've done that, you start to construct the form on top. Drawing exactly what you see wont help you understand the fundamentals of how form works/light interacts, you'll never understand why and of that stuff looks the way it does. You'll just kind of be committing it to muscle memory and when you draw you'll intuitively know how to draw it because your mind's eye can recall what it looked like when you previously practiced it, but in my experience, this is a far longer road and more frustrating hen you don't have a "formula" to help you deal with confusing poses. Our mind sees things in symbols, so the easier and more simplified the symbol, the easier it is to remember and control.

>> No.4065101 [DELETED] 

>>4064988

These lines are pure dogshit. You're ngmi nigger.

>> No.4065108

>>4064988
Do more figure drawing. Also, don't draw your eyes like that, its unappealing.

>> No.4065115
File: 112 KB, 639x872, SvsC.jpg [View same] [iqdb] [saucenao] [google]
4065115

>>4064905
Study Rhythm more. The limbs shouldn't be so symmetrical.

>> No.4065147
File: 725 KB, 1537x910, Screenshot 2019-08-13 22.04.13.png [View same] [iqdb] [saucenao] [google]
4065147

>>4064905
Don't be afraid to go more geometrical. I hope you don't mind I did a little draw over. You can see in the examples though, I've squared out the knees so that you have a better sense of what angle they're facing. Drawing the torso in boxes helps to better address those complex angles and emphasize key landmarks like the ribs and pelvis. You want the direction the limbs are facing to be clear, you're on the right track though!

>> No.4065152

>>4064685
Ohhh I remember when this was flat colored, you already got the help you needed now, so again, nothing to say, but that coloring suits the style a lot, good luck!

>> No.4065203
File: 1.02 MB, 1799x691, Screen Shot 2019-08-14 at 12.49.29 pm.png [View same] [iqdb] [saucenao] [google]
4065203

trying to draw john clarke. Ive been stuck in a real rut and this is as far as I've got with anything in a long time. I'm starting to get stuck though. Probably took 4 hours to do most of this but i've been just messing around with it with no real progress for ages.

I can see his skin is real smooth which doesnt work with his age, but I really wanted to capture his likeness, I feel like I'm losing it. Not sure what to do. Can anyone help me?

thanks

>> No.4065209
File: 341 KB, 1000x720, Comparison.png [View same] [iqdb] [saucenao] [google]
4065209

For the first drawing here labelled """gesture""" I tried following the advice literally and taking the longest axis then basing the rest of it off of that. It turned out horrible so I tried something else.

For the next drawing I tried just doing construction, so I started drawing a cylinder for the waist and continuing from there.

For the final one, I flipped the reference upside down and drew the entire thing upside down emphasizing drawing "what I saw" including shadows more.

I'd love to hear what you guys think or what resources I should look into or focus on.

>> No.4065224

>>4065209
I like the gesture one. While anatomically incorrect you can sense a flow and the lines moves the eyes more pleasingly. The other two are stiff.

>> No.4065229 [DELETED] 

>>4065224

Found the fat fuck loving nigger choosing the literal worst one in any sense of the word.

>> No.4065237

>>4065229
whats wrong with it

>> No.4065244

>>4065237
He's a sad troll. Just report and ignore.

>> No.4065288
File: 1.34 MB, 1836x3264, 00ddd0.jpg [View same] [iqdb] [saucenao] [google]
4065288

>>4064816
just did that, feels good to BTFO yourself

>> No.4065306

>>4065209
It feels to me like your gesture is to focused on drawing contours. Its copying rather then reimagining imo.

>> No.4065329

>>4064985
>>4065147
>>4065115
Thanks anons, I'll keep those things in mind and work on them.

>> No.4065345

>>4065288
It’s a nice measure of progress!

>> No.4065346

>>4064837
>Is this just another manifestation of my laziness?
Yes. I'm the same. I better draw a part or an angle as I imagine it, even if it becomes apparent pretty soon that it sucks, than go to find a reference.

>> No.4065348

>>4064875
Probably a problem with perspective and how you imagine objects. Don't forget that you have 2 eyes that have non zero distance between them. The closer the object to the observer the more distorted it will be compared to what construction tells you.

>> No.4065355

>>4064837
Yes.

Read AND PRACTICE Keys to Drawing.

>> No.4065358
File: 701 KB, 1000x1000, 1565719084774.jpg [View same] [iqdb] [saucenao] [google]
4065358

>>4064748
1 point perspective is the easiest shit ever, just draw 2 squares,circles whatever but squares are better tho, but both need to have the same proportions ex.; one square has the same lengh for all his sides then your second square needs to have the same proportions overall it can be bigger or small as long as both have the same proportions im not talking about the exact same size in cm,inch, etc. look at the red examples

>> No.4065362

>>4065358
yikes i gorgot to remove the bg

>> No.4065367
File: 1.61 MB, 4032x3024, 19DC2210-2C0B-46E4-91D2-A555EE15C9D9.jpg [View same] [iqdb] [saucenao] [google]
4065367

Just started back up again. I’m terrible at learning from books so I just decided I’m going to start drawing things I like and hope for the best that I improve. Here’s a hellbrute I did.

>> No.4065368

>>4065209
Combine gesture with drawing the forms, your forms should folloq your gesture. Draw the inside line of your gesture first then branch off the ribcage going up to the arms then work your way back diwn to the feet

>> No.4065369
File: 1.72 MB, 4032x3024, D4DC08B9-E3EC-4359-807C-29CEC835C16F.jpg [View same] [iqdb] [saucenao] [google]
4065369

The one I’m working on now. I know it looks like a middle schooler drawing, but I still think it looks cool even if it’s not very professional-looking.

>> No.4065370

>>4064844
retard

>> No.4065372

>>4065362
I'm gonna need sauce on that

>> No.4065373

>>4065367
thanks for the neck pain

>> No.4065375
File: 1.57 MB, 4032x3024, DF122416-3340-4C3F-A8C3-3D8F1CC7D031.jpg [View same] [iqdb] [saucenao] [google]
4065375

Enclave guy I started and I’m sad I lost because I really liked how the helmet came out

>> No.4065381
File: 95 KB, 1000x1000, 15657190847d74.jpg [View same] [iqdb] [saucenao] [google]
4065381

>>4065372
hokusai from fgo, dont know who drew that

>> No.4065383

>>4065373
Sorry my phone flips the pictures for some reason

>> No.4065384

>>4065383
Try cropping it or taking a screenshot next time

>> No.4065390

>>4064466
I really like this picture a lot. Saved.

>> No.4065397

>>4065367
>Doesn't rotate and resize the picture
Looks like you're terrible on a lot of different things

>> No.4065405
File: 2.22 MB, 4032x3024, E400930F-3B27-4384-8BC6-6FBC5926FA82.jpg [View same] [iqdb] [saucenao] [google]
4065405

I wonder if this’ll work

>> No.4065407
File: 2.22 MB, 3024x4032, 35CBCEEF-C1E6-491E-9A36-804445443190.jpg [View same] [iqdb] [saucenao] [google]
4065407

No but close!

>> No.4065410

Not sure if this is the best place to ask, but does anyone know a good way to take anonymous art suggestions?
Taking requests isn't really the same thing, since people seem to take the submission of a request as a guarantee of a delivery. I'd prefer a more casual method, and anonymity is always a bonus.

>> No.4065413
File: 2.08 MB, 3024x4032, 374EB2CC-F096-4F69-8DBE-D4DD7103BA79.jpg [View same] [iqdb] [saucenao] [google]
4065413

Okay weird I have to flip it and then flip it back for it to work.

>> No.4065420
File: 2.03 MB, 3024x4032, 73FD2273-A963-491F-AAED-9E1D65B5A7BD.jpg [View same] [iqdb] [saucenao] [google]
4065420

And my poor lost Enclave guy :(

Okay! How am I doing? I know it’s obviously not great but I’m having fun and I think I’m improving. Is there anything I should work on?

>> No.4065439

>>4065410
Go to /i/

>> No.4065457

>>4065410
how about you ask for requests but dont promise anything?

>> No.4065462
File: 1006 KB, 4051x4563, scythe.jpg [View same] [iqdb] [saucenao] [google]
4065462

Need some help

>> No.4065467

>>4065413
>>4065420
>How am I doing?
You inbred retard. Read the OP >>4064260
>RESIZE YOUR IMAGES TO ~1000 PIXELS
>RESIZE YOUR IMAGES TO ~1000 PIXELS
You are not even capable of reading basic instructions. No wonder you have problems with books.

>> No.4065476

Is it normal to really suck at loomis heads when starting?

>> No.4065480

>>4065476
it's normal to suck in general when starting, but the more you do loomis heads the better you will get anon.

What loomis is trying to teach is construction and proper proportions of the face, if you can learn that while drawing shitty loomis heads and apply it to something else then you learned what he was trying to teach.

If you're comfortable posting your heads then we can potentially give critique.

>> No.4065486

>>4065476
Everyone sucks when starting, what did you think?

>> No.4065487

>>4065462
You are too vague Anon, be more specific, what part exactly do you need help with. And do not say "everything" that is the same thing.

>> No.4065513
File: 1.17 MB, 652x680, 1562519903358.png [View same] [iqdb] [saucenao] [google]
4065513

>okay this is a really fine detail and I'm drawing on paper so I cant mess it up
>hand slightly shakes during the drawing
>entire detail is ruined or looks out of perspective and you cant erase it with smudging rest of work
i fucking hate this shit

>> No.4065514

how do more experienced artists draw with ballpoint pen so well? Lack of construction lines makes my work come out lopsided sometimes. Is it just a case of draw more? I know I could use pencil first then draw over it but at that point I'd rather just draw with a pencil.

>> No.4065532
File: 308 KB, 790x1000, 20190814 clint eastwood _r.jpg [View same] [iqdb] [saucenao] [google]
4065532

>>4064260
I'm still at it. Pretty proud of this one. What's your take, /ic/?

>>4064418
Switch to realism or at least a semi-realistic style. I fucking hate that Loomis book because it starts you off drawing faces which he constructs using tools you haven't been given yet. So your work is either shit tier compared to his, or you just copy what he's doing. Just take a couple of course in more realistic drawing and then go back to the book to learn how to simplify.

>>4064478
Great stuff. Not much I can say at my level. Maybe do more with the hair?

>>4064816
Every day. It motivates me to tackle practice and study after work.

>>4064846
It does. Well done. Only critique is that, in the portrait view, his left eye's a bit out of whack and his nose should be pointed further downwards if we compare it to the full figure.

>>4065462
No detail. No skull. No neck. No depth. What do you need help with?

>>4065513
The last few inking moments are the most terrifying to me. But you gotta live with it like the rest of us anon.

>>4065514
They have learnt how to draw what they see. They also restate a lot of lines. Also also when they want to draw the next line they put their pen on a point they've already drawn even if the line isn't connect. Then they ghost towards the new point they want to start drawing from and draw. They do this for measurement and it's a very good technique.

My work's lopsided even with construction lines. It's a matter of practice.

>> No.4065534

>>4065487
Anatomy composition colors shading

>> No.4065536

>>4065467
How to make it bettet

>> No.4065540

>>4065534
Watch these videos

Understanding color video
https://www.youtube.com/watch?v=Qj1FK8n7WgY

10 minutes on color harmonies
https://www.youtube.com/watch?v=4LhcNbFMkTw

Other easy to digest coloring videos
https://www.youtube.com/watch?v=Y38JkEeADj0
https://www.youtube.com/watch?v=e-Zsgv993Os

Foundations of Light and Shadow series.
https://www.youtube.com/watch?v=0q-LZVFZuGE&list=PLV2X3tgajVlHkH3FHxm3rLZWqScFTRhtv [Embed]

Composition videos:

Understanding composition
https://www.youtube.com/watch?v=O8i7OKbWmRM
Composition use in art
https://www.youtube.com/watch?v=oAPXep8wPts

Anatomy is covered by all the Loomiz books that everyone is memeing about everywhere on /ic/.
You could also do 1-3 minutes (depending on your level/comfort) timed gestures from photos at the quickposes website, do a single 20 session a day no more no less.
https://www.quickposes.com/en/gestures/timed

Have fun learning!

>> No.4065541

Weird question, but...

How do you stop thinking you CAN'T draw, even if you haven't even tried yet?

Example; I want to draw some crazy tribesman in my sketchbook, but I convince myself that I can't draw it, and then I stop before I even started.

Has anyone tried this? It's almost like a fear or something.

>> No.4065543
File: 40 KB, 374x500, 51t3mG6LCXL._SL500_.jpg [View same] [iqdb] [saucenao] [google]
4065543

>>4064812
Learn perspective then read and practice Hampton and you should be able to do this.

>> No.4065563

>>4065541
It is the same as every endeavor we put a lot of emphasis om the fear of failure, the avoidance of risk and the saving of time is a basic human emotion. Be it any unusual challenge that you are not forced to do by an outside pressure, from washing the dishes to asking a stupid question. It is all the same.

In your case you are probably feeling like that because you, have an idea inside our head that you like. You start to treasure that idea and feel that you can't give it justice, you feel that trying would be a failure and you would only embarrass yourself and even waste time trying when you could be doing other things that do not require any effort.

How to solve this? There is no straight answer, everyone approaches their fears and comfort barriers differently. I could suggest for you to realize that the only way you could fail is by not doing it, not trying it,. Your "inner critic" might tell you that all is for nothing, all is a waste of time and you have got better stuff to do. But you are not doing it you essentially created nothing, nothing has changed and the temporary idea inside your head will likely be lost and forgotten. Even if you created something that looks like trash, garbage and polished turd you still at least created something. You had an idea inside your head and did your best give it a physical manifestation in the real world and that is. And you made another step towards improvement.

Remember the critic's speech from Ratatouille:
https://www.youtube.com/watch?v=KU8JYWAzbbM

It will not look like you imagined it in your head and that is okay because it never does. Drawing is not like being a printer, ideas in our head are always vague, lack of detail and and full holes. That is natural, but drawing something is progressive process.

>> No.4065574
File: 529 KB, 1000x563, witty.png [View same] [iqdb] [saucenao] [google]
4065574

>>4064260
Tried drawing with form and it somehow came out less accurate then my first try when i was just eyeballing it
Should i just stick to eyeballing or keep trying to get better at drawing facial forms

>> No.4065576

>>4065541
It's because you haven't drawn enough and failed enough to stop giving a shit about it.

>> No.4065577

>>4065543
I unironically have been reading this book and I am still not very good >>4065209 do you maybe have an idea more specifically about what I should be doing?

>> No.4065588

>>4065563
Fantastic answer, thank you for the great insight

>> No.4065602

>>4064846
Hands are still and chicken is still scratch.

>> No.4065603

>>4065574
STOP DRAWING ON LINED PAPER FOR FUCKS SAKE

>> No.4065604

>>4065532
yours shadows and contrast game are above /beg/, just the proportions on the face are a bit messed up, especially the eyes.
keep up with the good job anon
>>4065577
honestly, it's a matter of repetition u cant read the book and expect to master it after reading . study, study and you shold see progress, but as some anons pointed ur figures are stiff, your construction looks flat, is lacking in form

>> No.4065607

>>4065532
Eyes are misplaced and not the same size. Beard is a mess, lines are very dirty.
You said you used some.construction for this, but it looks like you actually didn't do any at all.
All the features are not where they should be. Lines are very sloppy even though using ink or a marker doesn't make room for mistakes. Post the refrence used and see what the fuck went wrong.

Let's be real here. Don't go around pretending to give good advice when y9u still draw badly like the rest of them. /beg/gars giving advice to other /beg/gars is the main problem of these threads. Wish I could redline your drawing but I am outside sadly.

>> No.4065609

>>4065604
Alright post your work. If you think going this is way above /beg/ then show me what your art looks like.

>> No.4065613

>>4065462
You're here again.
You're still hiding the face and skull shape. There is literally nothing for to talk about since last time.

>> No.4065614

>>4065603
why ?

>> No.4065615

how are my loomis funny faces?
some anon above typed something about thinking in 3d space, i quite don't understand, when i draw a ball and the lines in it i try to visualize how would they go, is it that?

>> No.4065616
File: 182 KB, 1200x1200, NewCanvas1.jpg [View same] [iqdb] [saucenao] [google]
4065616

>>4065615
forgot pic

>> No.4065627

>>4065604
Thanks for the crit bros.

> just the proportions on the face are a bit messed up

What happened with the proportions and placement is that I elongated the face as I worked on it. So everything in relation to everything else was scaled on one axis. It kinda compounds the issues as the drawing progresses. I'm still battling with fixing this but I know it's a matter of practice.

>>4065607
Thanks for the crit. Any tips on doing beards? I keep running into the issue of either blocking it all in or having to draw each hair.

> don't go around pretending to give good advice

Just because my mechanical skill is not on par with my theoretical one, doesn't mean I cannot help other /beg/s. Which advice did I give that you disagree with? I'm always willing to learn.

>> No.4065634 [DELETED] 

>>4064744
Im struggling morphing body's into basic 3D, shapes but I was wondering what the proportions of the body and arms look like, are they to big or small ?

>> No.4065636
File: 3.13 MB, 2488x3659, Attempt 2.jpg [View same] [iqdb] [saucenao] [google]
4065636

>>4065634
Shit, sorry, it wont let me delete

>> No.4065647

>>4065627
Since you're using markers there's only two colors at your disposal. You can't really draw each strand of beard like that, what you should do instead is suggest that there are strand of beards. Construction lines are supposed to help you situate where the features should be when doing a portrait, where the eyes compare to the mouth, etc.
It's not really that you're giving bad advice (though atrocious hand anon need to be told the truth moore than praised right now), just that people are less keen to listen to someone who's on the same level of struggle as them, especially if they don't have much to show for.
Also post reference used

>> No.4065662
File: 882 KB, 1080x1920, Screenshot_20190814-123841.png [View same] [iqdb] [saucenao] [google]
4065662

>>4065647
Reference

>> No.4065699
File: 32 KB, 500x500, 1560112924860.jpg [View same] [iqdb] [saucenao] [google]
4065699

>>4065662
Anon... do you want me to use the S word?

>> No.4065706

>>4065532
>>4065662
I've changed my mind, don't give advice for at least 6 months.

>> No.4065724 [DELETED] 
File: 1.71 MB, 1500x1713, hibiki something.jpg [View same] [iqdb] [saucenao] [google]
4065724

Hibiki Takane from Last Blade 2. I ain't grown as an artist in 15 years. Oh well.

>> No.4065726
File: 38 KB, 492x491, 1556639668944.jpg [View same] [iqdb] [saucenao] [google]
4065726

>>4065724

>> No.4065740

>>4065706
Shut up, this is /beg/ anyone can give advice to anyone. Or else we could just just fucking delete the thread anyways since nobody is qualified here for giving advice here anyways.

>> No.4065757

>>4065699
Please no. Seriously though, I know that's a major flaw and I'm working on it. I'm doing the best I can, bro. I've only been drawing for about 6 weeks so I don't really have any illusion of mastery. I just started Keys to Drawing. Looks like it will help me work on it.

>>4065706
Alrighty then.

>> No.4065841

>>4065740
Lmao reminds of the god awful fucking redline of an already bad portrait done like a month or two ago.

>> No.4065897

>>4065541
You probably can't draw those tribesmen how you see it, but draw them anyway

>> No.4065906

>>4065841
Sometimes people make shitty things so what?

>> No.4065908

>>4065724
>15 years
elaborate

>> No.4065910
File: 564 KB, 1000x1533, elf.png [View same] [iqdb] [saucenao] [google]
4065910

Despite discouragement from previous thread, I'm keeping at it.

>> No.4065914

Okay I'm having legit difficulty with loomis. How tf do you decide where the lines go? Like the ones that intersect at the cross that becomes the middle of the brow line? I can't draw them they're always weird or off or whatever. He doesn't mention it either in his book he's just like draw the line

WHERE DO I DRAW THE LINE ASSHOLE WHAT CURVE WHERE DOES IT START AND END

Am I retarded?

>> No.4065915

Also the second circle: same issue. How wide?

>> No.4065919

>>4065914
you can watch loomis head tutorials on youtube

>> No.4065920

>>4065906
You get shit advice by people who draw just as shit as you. A never ending spiral of mediocrity that will halt any meaningful improvement. Go read a fucking book or fuck off to r*ddit if you want 12 yeard olds praising your scrrible.

>> No.4065927

>>4065919

Dude none of them explain this. They all focus on intersecting or the jaw line etc. I need to know how to decide where the lines go eg the curve, how they connect to the top/bottom (2D view) etc

>> No.4065940

>>4065927
Maybe this helps.
https://sketchfab.com/3d-models/loomis-head-with-cheekbones-5a4036b26f9342db89b1279ec29a1983

Or post a sketch explaining your problem.

>> No.4065945

>>4065910
I don't know what you want people to say, having weird long necks doesn't look good and doesnt pertain to any kind of appealing personal style.

>> No.4065946

>>4065940

Bruh you are my hero. This helps a lot

So my issue is those 2 red lines, and the blue circle. How do you draw at certain angles? Is it just experience/intuition? Because I always get the curve (red lines) wrong when the face is tilted/rotated, same with the second circle (blue). It's either too high, too low, too wide, etc. Or the intersection of the red lines isn't in line with the circle etc

I can use this as a guide, but I want to be able to draw without help.

>> No.4065953

>>4065532
>Switch to realism or at least a semi-realistic style. I fucking hate that Loomis book because it starts you off drawing faces which he constructs using tools you haven't been given yet.
And you missed the whole point of the book.

>>4065615
Think of it as modeling those faces with imaginary clay. The nose, the chin, the cheeks, all of it should occupy certain volume. It's not just the ball, it's all the features you should be thinking about, otherwise you're left drawing symbols.

>> No.4065960
File: 198 KB, 831x1251, arms + hands.jpg [View same] [iqdb] [saucenao] [google]
4065960

this is my first time beginning to learn about arms and hands. any rules of thumb i should practice?

>> No.4065965

>>4065945
There is other stuff on that pic aside from neck.

>> No.4065972

>>4065946
Learn to walk before you learn to run, these guidelines are there to teach you for a reason. Eventually, you won't need them, but you must ingrain them into your skull before that time comes, in order to do that, you MUST DRAW FROM REFERENCE. You could simply mark these areas with just a straight line. The idea is to draw from reference and build the face using these shapes/markers to find your footing. The more you study real life, the more you'll understand how to place those markers on the ball. Bridgeman also talks about the head in a more geometrical shape, try drawing a box and that will help you to understand the change in planes better.

If you show me an example of your problem, in a drawing I can draw a diagram for you on how you might solve the issue.

>> No.4065978
File: 698 KB, 951x753, file.png [View same] [iqdb] [saucenao] [google]
4065978

>>4065513
Since this is an issue a lot of people have: use a stick or your other hand as a support. Pic related is what professional sign painters use to be able to draw smooth curves and lines without shaking or jittering.

>> No.4065988
File: 463 KB, 1109x569, o7lkO8y.png [View same] [iqdb] [saucenao] [google]
4065988

>>4065946
The red/blue lines is basically wrapping a rubber band around a ball in the middle and rotating the ball in space. This is something you have to practice. It was written in loomis.

>> No.4066004

How important is it to draw from imagination, when one is starting out with loomis/hampton?

>> No.4066013

>>4066004
It's the opposite from important. Yu're going to hurt your progress trying to draw from imagination so early on.

>> No.4066018

>>4066004
>starting out with loomis
This tells me that you're fairly new to drawing and so my advice is don't bother with imagination for now. Concentrate on drawing loomis or hampton correctly. When you're well versed in either one try drawing what they teach from memory. If you draw from imagination you know very quickly what you don't know and that's when you go look it up or study the materials again.

>> No.4066039

>>4066013
>>4066018
thanks for the advice

>> No.4066041

>>4066004
Drawing from imagination is taking what you know and putting into paper. You won't be able to draw anything from imagination if you didn't actively study the things you want to draw first.
I'm saying to do it LAST like Proko, but to put an emphasis on studies and life drawing to not onlt handle the pen btter but to fuel your visual library in the long run.

>> No.4066047

>>4066041
>I'm NOT saying to do it last*
Shit my mistake

>> No.4066048

>>4065513
Draw bigger, get a white gel pen/whiteout to deal with mistakes in inking.

>> No.4066069
File: 439 KB, 1051x1000, 19-08-13 5 Trying to get out of my comfort zone a bit more.jpg [View same] [iqdb] [saucenao] [google]
4066069

>>4065910
I think people are nitpicking / shitting on you because while it has some flaws it's still better than 98% of what /beg/ has to offer.
So don't let that discourage you.
Time to move on maybe, doubt anyone browses /beg that can actually really help you.

Having said that.
That pose doesn't really have a purpose, she's just standing there straight on and extending her arm like "here hold my beer". Or a mic drop maybe.
I have a problem like that as well, too many dynamic art studio poses without any practical expression.
So work on getting poses with purpose.

There is such a thing as too much muscle definition.
It goes from hungry skeleton - thin - normal human - athletic - bodybuilder - tumor-riddled freak.
Yours is somewhere between the last two, not because of the muscle-mass necessarily, but because some of the muscles bulge out too much.

She seems a bit stocky to me, if it wasn't for that neck pushing up her overall height she would look more like a dwarf instead of an elf.

>> No.4066087
File: 348 KB, 1960x1294, lunk.png [View same] [iqdb] [saucenao] [google]
4066087

How do you all use construction when drawing complex forms?
I usually create simplified blocky lines to create a boxy form, then smooth that out.

>> No.4066091
File: 156 KB, 700x800, 1565204158583.png [View same] [iqdb] [saucenao] [google]
4066091

>>4066087
However, this drawing here only uses two cubes with a diagonal cross on them and then, outside of drawing the entire eyeball, seems to only draw the contours of the form instead of the construction.
Yet somehow, this drawing comes out a thousand times better than the one with construction.

>> No.4066106

>>4066091
Im just a beg but here what i think
Here he only uses cubes to have a sense of direction/perspective (where the face facing).
I think he already knows the construction of it that's why he just directly into contours.

>> No.4066112
File: 225 KB, 1000x1000, IMG_9206.png [View same] [iqdb] [saucenao] [google]
4066112

Some gesture drawings

>> No.4066124
File: 429 KB, 1918x1676, IMG_20190814_193220_639.jpg [View same] [iqdb] [saucenao] [google]
4066124

Before you ask yeah I know its shit the jaw is misaligned the ears are kinda scuffed and the artist is a raging cunt, but how do I make this fluffy boi happier, like he just fucked the tightest pussy possible happy?

>> No.4066129
File: 1.46 MB, 2560x1920, IMG_20190814_193722.jpg [View same] [iqdb] [saucenao] [google]
4066129

>>4066124
This one looks vaguely human although somewhat bogdanof looking heheheeh.

>> No.4066131 [DELETED] 
File: 6 KB, 225x225, 1549914692444.jpg [View same] [iqdb] [saucenao] [google]
4066131

>>4065960
>>4066124
>>4065462
>>4064988
>>4064746
>>4064469
>>4064309
>>4064296
>>4064276

>> No.4066133

>>4066131
The fact that you didn't quote both of my drawings is uplifting heh, maybe I AM improving....

>> No.4066135
File: 51 KB, 450x539, 1451426924817.jpg [View same] [iqdb] [saucenao] [google]
4066135

>>4066131

>> No.4066155

>>4066129
I actually know someone from a beginners art class that looked vaguely like this

>> No.4066159

>>4066124
It's about knowing facial structure. This tutorial helped me a lot, especially with anthro animals: https://lackadaisy.foxprints.com/exhibit.php?exhibitid=333

>> No.4066166

>>4066155
Was he on the phone alot and speaking in a french accent? randomly saying "Damp eet"

>> No.4066184

>>4066166
No, he was Swiss(German part) and worked as a teacher

>> No.4066190
File: 318 KB, 1333x1000, resized.jpg [View same] [iqdb] [saucenao] [google]
4066190

noses are hard when you can't use contour lines. Should I do more construction?

>> No.4066196

>>4066190
no, focus more on drawing the shapes you see. Are these from life or picture references or what? What helps me draw shapes like noses is outlining all the shadows first and then filling them in after everything is done. That way I can keep track of proportion and placement and not end up with a smudgey mess if I need to fix stuff.

>> No.4066197
File: 291 KB, 1026x1379, IMG_20190814_211828.jpg [View same] [iqdb] [saucenao] [google]
4066197

Some Loomis heads, something always seems off to me, any recommendation?
I know the photo quality isn't the best

>> No.4066206

>>4066196
These are from sketchdaily.net. I'll try that with the shadow. thanks

>> No.4066214

>>4066197
You're not drawing them in perspective. Draw the basic perspective stuff first, then draw a box for the head in perspective, then draw the circle inside of that box. Repeat for all the circles if you're not sure they're right.

>> No.4066355
File: 98 KB, 800x800, gestures3.png [View same] [iqdb] [saucenao] [google]
4066355

>> No.4066360
File: 157 KB, 1023x1023, f2.jpg [View same] [iqdb] [saucenao] [google]
4066360

>>4064672
some more
>>4064985
shoulder and upper arm area is arcane fuckery, shit has 10 degrees of freedom or something, and you can't intuitively perceive if it's wrong or not like you do with faces or hands

>> No.4066413
File: 717 KB, 589x1216, knightgal.png [View same] [iqdb] [saucenao] [google]
4066413

Can somebody help me out in making the eyes look like eyes? Whenever I attempt to draw them in with form in mind, they end up looking pretty scary and strange, so I just go in for simple dots/lines.

>> No.4066415
File: 1.04 MB, 1080x2220, Screenshot_20190814-173857_Pinterest.jpg [View same] [iqdb] [saucenao] [google]
4066415

>>4066413

Here's the reference

>> No.4066432

>>4065543
When you say "learn perspective" what do you mean by this? What should I be doing specifically to be practicing perspective and learning it?

>> No.4066436

>>4066415
she cute

>> No.4066452

>>4066415
just study eyes then senpai, there's no science to it

>> No.4066457
File: 165 KB, 1134x930, file.png [View same] [iqdb] [saucenao] [google]
4066457

tips on inking?

>> No.4066463
File: 323 KB, 1080x1410, Screenshot_20190814_152052.jpg [View same] [iqdb] [saucenao] [google]
4066463

This is kinda boring but a drawing is a drawing, here's my offering to the old masters

>> No.4066464
File: 532 KB, 1080x1440, Screenshot_20190814_152115.jpg [View same] [iqdb] [saucenao] [google]
4066464

>>4066463
As a plus, these are quite simple but I was able to do two drawings today. I guess characters standing still are my comfort zone.

>> No.4066467

>>4066457
Im thinking your left forearm is way to long and that your hand especially needs to be reworked.
Also, the sleeve of the hoodie just disappears near the side of the wrist facing towards the guys face.

>> No.4066468
File: 207 KB, 700x1063, 63148A62-BEEC-4A73-8CD5-B5E7AA868E24.jpg [View same] [iqdb] [saucenao] [google]
4066468

>>4066457

>> No.4066478

>>4066467
>>4066468
uh dont worry about that pic, did just a doodle

>> No.4066542
File: 2.99 MB, 3508x4961, trish.png [View same] [iqdb] [saucenao] [google]
4066542

As someone who is used to drawing on paper, the amount of shit you can do with color on the computer is WILD. I'm not very happy with how this one turned out but it's the best one i've done on photoshop yet and hey, can't get better if you don't draw.

>> No.4066557
File: 265 KB, 1600x1200, ring-a-ding.png [View same] [iqdb] [saucenao] [google]
4066557

Rough sketch

>> No.4066579
File: 41 KB, 640x853, 1551314100927.jpg [View same] [iqdb] [saucenao] [google]
4066579

>>4066557

>> No.4066589
File: 154 KB, 712x713, 1531842297051.jpg [View same] [iqdb] [saucenao] [google]
4066589

>>4066542
Her head's a little too wide/rectangular compared to more oval-ish head. You can especially tell from her right (our left) eye. Not too bad otherwise!

>> No.4066594

>>4066557
I feel sorry for that poor fairy creature, it looks like it has like 7 different birth deffects
Learn anatomy dude.

>> No.4066595

>>4066589
*her more oval-ish head.

>> No.4066640
File: 261 KB, 1237x947, file.png [View same] [iqdb] [saucenao] [google]
4066640

>>4066478

>> No.4066664

>weather is so dry that it takes less than 30 secs off the paper/cover for the felt tip to get scratchy
what the fuck man

>> No.4066666

>>4066579
I dunno how to gauge that reaction

>>4066594
Like what? No red line, no real critique, nothing besides saying stupid shit?

>> No.4066672

>>4066666
you won't gain anything from a redline designed to fix your mistakes, mr quints
go back to the basics, you have no sense of form, anatomy, line, design or perspective
read the sticky

>> No.4066674

My ellipses are still shit but the lines have improved a lot. Keeping the wrist still while drawing ellipses is still hard.

>> No.4066678

>>4066666
WHY IS IT FUCKING NUCLEAR GREEN
NOTHING YOU DREW LOOKS LIKE WHAT THOSE THINGS LOOK LIKE IN REAL LIFE

>> No.4066688
File: 72 KB, 990x600, room_interior.png [View same] [iqdb] [saucenao] [google]
4066688

>>4064260

>> No.4066717

>>4066666
If I tried to give you real critique it would be several paragraphs. So i'll sum it up in one phrase:
Nothing about your drawing looks good.
but that's a good thing (kinda). Any progress you make will be VERY noticeable, because right now that looks like what a 10 year old child would draw.

>> No.4066719
File: 105 KB, 859x557, Screenshot (4250).png [View same] [iqdb] [saucenao] [google]
4066719

Is there any way to make this body more feminine, ive been trying to keep it in this weird perspective

>> No.4066722

>>4066719
Maybe lengthen and slim the upper torso a but and make the calves more tapered?

>> No.4066723

>>4066719
>t. i never picked a anatomy book in my life

>> No.4066726
File: 70 KB, 1000x772, 1553325382218.jpg [View same] [iqdb] [saucenao] [google]
4066726

>>4066719
just use a fucking ref

>> No.4066728

>>4066666
stop craving attention so much anon

>> No.4066732

>>4066688
why is the sofa flying

>> No.4066738

>>4066723
your right, how far am i to someone whose actually read an anatomy book?

>> No.4066748

>>4066542
Proportions are fine. The thing you need to practice now is solid construction. Start with real simple forms, look up Proko's mannequinization exercise. The features are floating, and the shoulders can be done better.

>> No.4066752

>>4066355
Work on your proportions first and foremost my friend

>> No.4066756

>>4066197
The front plane of the face should taper from the cheek bones to the chin. You are making the sides of the face parallel

>> No.4066759
File: 219 KB, 1000x1091, john2.png [View same] [iqdb] [saucenao] [google]
4066759

>>4065203
cool well I cheated and copied a photo and this is as far as i got. looks pretty funny desu

>> No.4066766
File: 1.30 MB, 950x1000, Webp.net-resizeimage.png [View same] [iqdb] [saucenao] [google]
4066766

Some self portraits, I had a bit of fun with it

>> No.4066777

>>4066732
it's supposed to be in the middle of the room, on the ground.

>> No.4066780

>>4066777
re-do the sofa please

>> No.4066782

>>4066766
loomis

>> No.4066794
File: 670 KB, 1237x1082, IMG_20190814_222350.jpg [View same] [iqdb] [saucenao] [google]
4066794

Some ~10 min sketches, still trying to get consistent proportions. Legs are too small after i look at it, probably because i was out of room on the paper.

>> No.4066799

>>4066732
stole my fucking words lmao

>> No.4066801

>>4066738
for one, does she have arthritis or do you just don't know how to draw a knee

>> No.4066805
File: 74 KB, 1000x561, room_interior2.png [View same] [iqdb] [saucenao] [google]
4066805

>>4066780

>> No.4066808

>>4066805
too low, now it feels like it's falling throught the floor; use construction lines that cut the edges of the floor to determine where you want it to lie on the floor, and then draw it in.

>> No.4066814

>>4066794
this just needs more vilppu to work

>> No.4066817

>>4066808
could you show me an example please.

>> No.4066839
File: 133 KB, 739x813, werp.png [View same] [iqdb] [saucenao] [google]
4066839

Are there any guides/good photo refs for drawing heavier arms? Not horribly obese but not slim either
Feels impossible to find a middle ground anywhere

>> No.4066853
File: 49 KB, 770x594, shitty redline.png [View same] [iqdb] [saucenao] [google]
4066853

>>4066817
this is going to look horrible as i don't have my tablet with me but you use perspective to figure out where the thing is on the ground first and only then do you draw it up

>> No.4066854

>>4066853
the perspective of the sofa is supposed to line up with the same plane that the TV and the thing next to it are on
if they don't read like they're on the same ground, you get a magic sofa

>> No.4066864

>>4064326
great talent
>>4064394
soon
>>4064466
this is really bad taste
>>4064816
leave beg
>>4066413
leave beg
>>4066719
leave beg
>>4066766
soon

>> No.4066868

>>4066854
i'll give it a go, thank you so much for your advice

>> No.4066875

>>4066864
is this bait?

>> No.4066884

>>4066875
Just ignore it and it goes away! Like magic!

>> No.4066890

>>4066884
cringe

>> No.4066907
File: 268 KB, 752x1500, goku2.jpg [View same] [iqdb] [saucenao] [google]
4066907

I thought this would be good enough to try and finish but the issues became apparent from the very beginning so gonna leave it as it is. I tried to draw the arms without construction for some reason. Probably because I'm getting tired. Ended up making them do a weird bend and fuck up the muscles...also didn't realize how much space I had to work with on the page.
Believe it or not, this was way more fucked up than it is now. His arms stopped at above his waist until I just erased them both and tried again. There are so many things with this that are too wide, too thin, squashed together so I couldn't draw something in its entirety like the ref.
I don't want to look at it any longer.

>> No.4066909
File: 161 KB, 568x1323, Goku_Artwork.png [View same] [iqdb] [saucenao] [google]
4066909

>>4066907
ref

>> No.4066913

>>4066907
Hey, at least you see your own mistakes. It sucks when you really can't see what's wrong with your own drawing, cuz then you don't know what to work on... it's worse when you're aren't at a professional level yet while you desperately want to be.

>> No.4066914

>>4066839
you just gotta look at reference and analyze it for yourself.

>> No.4066917

>>4066805
Use a grid for the floor

>> No.4066919

>>4066738
you don't need an anatomy book. You need to mannequinize your figure. Your construction is just not there yet.

>> No.4066921

>>4066557
Work on your construction and proportions. Basics Basics Basics, just focus on the basics. The facial features are just floating. The limb proportions are all out of wack. Keep studying.

Also, don't use such a saturated green for the background. I don't know of any time or place where that would be a good idea.

>> No.4066922

>>4066463
Your shapes are real nice... You definitely have a sense of design. But everything is out of proportion. The pose is also kinda stiff.

>> No.4066924

>>4066112
Scribbling your figures out like this is never going to help. Do 2 - 3 min gestures, where you can actually get a sense of form along with your gesture. The gesture is the framework of the figure, and details can only be built on top of solid forms. (That's not to say you can't have a couple of rhythmic lines as well)

>> No.4066928

>>4066091
How the heck do you know where the contours go if you don't construct it? Construction is there to help you place forms and details in perspective and give your drawing mass. That's why we start with simple boxes and build on top. The contours are the results of the compounding forms on top of each other.

>> No.4066930

>>4065960
Steps:
1. Draw from reference a ton
2. Draw from imagination a ton (the same subject)
3. Alternate between steps 1 and 2. Discover where you have a lack of knowledge by drawing the arm from imagination and then go back to reference to solve your problems.

>> No.4066934

>>4065910
You drawing is alright, but your shapes are really unappealing. It might have something to do with the garish lines you wrap around every detail. Try defining details with subtle shading and let your lines and shapes be minimal.

Also, the gesture should be more fluid. Notice how her right arm is just awkwardly held in place, its not falling to her side in relaxation. Also, for the other arm, nobody holds their arm out straight to the side unless they're working out, its straining the muscle, so the gesture is made unconvincing through there. If she's supposed to be lifting the sword triumphantly, its really not obvious from the pose.

Other than that, you've also got some proportional issues, but that will be fixed through more drawing, and you certainly seem to know how to study

>> No.4066963
File: 248 KB, 380x509, desu.png [View same] [iqdb] [saucenao] [google]
4066963

>>4066413

>> No.4066974
File: 116 KB, 640x763, loomis_heads_help.jpg [View same] [iqdb] [saucenao] [google]
4066974

Alright give it to me straight, where am I fucking up? The grouped ones are all the same reference (the 3D thingy from that URL another anon posted)

>> No.4066994
File: 370 KB, 872x985, Screenshot_20190815-090708.jpg [View same] [iqdb] [saucenao] [google]
4066994

>>4066214
Not him but this is actually really good advice thanks.

>> No.4067007
File: 718 KB, 1080x1221, Screenshot_20190815-092505.jpg [View same] [iqdb] [saucenao] [google]
4067007

>>4066994
Can somebody help me out with constructing the lips at this angle? I'm having a really hard time.

>> No.4067009
File: 694 KB, 1080x1208, Screenshot_20190815-092942.jpg [View same] [iqdb] [saucenao] [google]
4067009

>>4067007
This is the best I got. 7th try or so.

>> No.4067026
File: 907 KB, 1800x1487, Untitled_Artwork (1).png [View same] [iqdb] [saucenao] [google]
4067026

Trying to work out the perspective for this. I noticed I completely failed to acknowledge the box I put in to help guide me, but when i try to follow it things turn out looking even more wrong than it does now. Any help with this is appreciated.

>> No.4067034

>>4067026
That's a very extreme perspective on the box so of course it'll be weird. But also your monster is leaning forward so you need to take that into account. Try to create boxes in perspective off the original box for the torso, legs and head to help you visualize it better.

>> No.4067037

>>4067034
You're right. I tried to sketch it out too quickly and forgot to properly construct it first. Thanks.

>> No.4067057
File: 793 KB, 1200x1195, shannen sketch.jpg [View same] [iqdb] [saucenao] [google]
4067057

Quick and sloppy sketch. Face turned out the worst of everything, oh well.

>> No.4067066
File: 350 KB, 1000x707, xzczxczxczxczxc.jpg [View same] [iqdb] [saucenao] [google]
4067066

>>4064816
>waste of time
drawing is also a waste of time in a way, but yea sometimes i look back. i can see a difference obviously but i have always been aware of my true and genuinely shit awful skill level, like most others, including now. still fun for me to draw, almost addicting, so hopefully i keep making little improvements as the days go by.

it's kind of difficult for me to post my doodles but i like posting once in a while to make a sort of overlooked little landmark in the realm of reality.
i like lookin at fellow shitters on their journeys taking the same missteps i very recently have been making or still am making.
im an asshole but i can laugh at myself. cool seeing others overcome their problems. always envious of those who seem to just click with it or who have attained a style i'm jealous of that i know i couldn't achieve. don't usually post text in posts too much (the only time I critiqued a fellow beg was to compliment his cool gestures, and i got kind of shit talked by an anon drawing some hobo lmao). i don't mind being ignored when i post my shit though, i actually prefer it

i feel like i retain a lot of the shit i practice when i actually do practice from a book, but sitting down to read some shit for studying reasons has never been for me, dunno. still tryin tho.
currently still practicing figures, need perspective next, never looked at a perspective book. figure i'll finally look into values and actual lighting/shading/color at the end of it all, if i don't give up forever for some reason.
always grinding fundies, or trying to.
this gay ass super long blogpost is also kind of why i don't post often, i never shut up sometimes, i know my brain sure don't. it will not be a regular thing.

tl;dr pyw & anime sucks

>> No.4067071
File: 865 KB, 1000x1332, shannen sketch 2.jpg [View same] [iqdb] [saucenao] [google]
4067071

Took slightly more time with this one.

>> No.4067083

>>4067057>>4067071
Wtf is going on niga
Dood , i dont even know where to start , get tood at construction /anatomy , then go for figure , and then values , this just looks like a frankenstein drawing , this looks like the kind of shit you draw when you are given LSD or when you're 88yo and you've lost your fucking mind

>> No.4067088

>>4067083
Yeah, I've gotten that sort of response before. Don't necessarily want to give up but I don't think I'm going to get much better to be honest. I should have started a decade or so ago.

>> No.4067089
File: 8 KB, 364x258, IMG_20190815_103145.jpg [View same] [iqdb] [saucenao] [google]
4067089

So after trying loomis for a few days I made an attempt at John Travolta. Roast Me.

>> No.4067093

>>4067088
Read Loomis.

>> No.4067098

>>4066214
>>4066756
Thanks for the advice, I will try to improve my sense of perspective

>> No.4067101

>>4067093
Guess I have to at this point.

>> No.4067102

>>4067093
>>4066814
>>4066782
>>4066018
>>4065919
Is this the only way you know how to critique?

>> No.4067104

>>4067088
What are you , a fag? Never is too late to start , also , talent doesnt exist , and if it exists it wont get you too far ahead , hard work is what matters

>> No.4067106

>>4067089
Not even that bad , the nose should be a liitle bit bigger , the folds of tye cheeks shuld be much more soft and the mouth should aling with the pupils , making it much smaller

>> No.4067109

Can someone please critique my poverty heads: >>4066974

anons pls. Do I just need more practise from all angles or are there any obvious flaws?

>> No.4067111

>>4067109
Start placing features and triying more dynamic angles to build a sense of persepctive , also , use refference

>> No.4067132

>>4067102
To me it's a reccomendation rather than a critique. The problems that I can see with the picture are mainly to do with form, perspective and anatomy. Loomis books can help with improving these aspects.

>> No.4067139
File: 325 KB, 382x417, 1436634632170.png [View same] [iqdb] [saucenao] [google]
4067139

Any competent tutorials on how to draw somewhat comic-style eyes?

Bodies look pretty good, face and head shape as well but my drawings always get fucked up by mismatching eyes and strange mouths.

>> No.4067145 [DELETED] 
File: 399 KB, 844x1000, zxczxcvzxcvcv.jpg [View same] [iqdb] [saucenao] [google]
4067145

>>4067109
>>4066974
yea and yea

main obvious flaw is the center vertical line should go down straight i think, to line up with the chine better.
i don't usually even do construction though, i am a fraud and eyeball it.
i'd just use the loomis head method as a sort of guideline, you don't need to conform to it as much, especially if you're just starting out. If you really want to then bring out the rulers and actually start measuring shit.

just keep drawing, keep reading loomis sure, but try out hampton too that guy is siqq.

most importantly disregard my advice when another anon who actually knows what he's talkin about gives you real advice

>> No.4067160
File: 276 KB, 1250x1250, bodystd.png [View same] [iqdb] [saucenao] [google]
4067160

some figure studies

>> No.4067162 [DELETED] 

>>4067145

Dude dont try and "help" when you do dogshit red lining like that and whatever the fuck that face is.

>> No.4067168

>>4067162
u rite u rite

>> No.4067172

>>4067111

Any decent resources for this? Loomis is just like: they go here and there. But this style is all 50's like and looks weird

>> No.4067177

>>4067089
why did you draw the ear on the left? It's not visible. You seem to draw more from knowledge than actually look at that damn picture. Also, the hairline should be higher and its shape is completely different. In the photo it looks a little like a heart.

>> No.4067179

>>4067177

It is visible you fucking retard, do you need some glasses? He obviously drew too much of it but to say it's not visible is such /beg/ shit. You're ngmi dumbass, now get the fuck out of my thread.

>> No.4067191

>>4067139
Pyw we can help you better that way.

>> No.4067211

>>4064469
fucking kek
>>4064505
Odd Future Wolf Gang Kill Them All
OFWGKTA

>> No.4067239
File: 131 KB, 852x763, gestures15th.png [View same] [iqdb] [saucenao] [google]
4067239

Some gestures I did today

>> No.4067258

>>4067172
Real life refference

>> No.4067261

>>4067258
I kinda like hyper angle , but it doesnt focus on heads

>> No.4067264

>>4067239
These are pretty good anon , keep it up , i cant really give any criticism , maybe get more exaggerate poses and more extreme angles next time

>> No.4067266

>>4067239

Teach me senpai

>> No.4067270

>>4067179

Post your work retard

>> No.4067308

is it weird to devote 0% of your art time actually looking at art but still spend 1-3 hours a day drawing?

>> No.4067321
File: 191 KB, 1000x415, 35814808-97E5-4D17-9EEF-AF2638696A09.png [View same] [iqdb] [saucenao] [google]
4067321

did anything go wrong here

>> No.4067346

>>4067266
Honestly I saw this video pop up in my feed of this guy Reiq doing some quick gestures and Iiked how they looked so I just kinda tried to emulate the style.
https://www.youtube.com/watch?v=kX5RuUYcgZw

>> No.4067356

>>4067321
You have improvd a lot Anon! Good job!

>> No.4067393

>>4067321
Yes, everything.
I'm positive this looks nothing like the reference you used.

>> No.4067395

>>4067106
Praising shitty work-reddit style is not going to help him.

>> No.4067401

>>4067066
Your hatred lf anime manifests itself through your ugly art.

>> No.4067415
File: 67 KB, 372x409, witch.png [View same] [iqdb] [saucenao] [google]
4067415

r8 pleas

>> No.4067464
File: 321 KB, 1253x1263, 15 08 19.png [View same] [iqdb] [saucenao] [google]
4067464

How did i do, /beg/?

>> No.4067466

>>4066766
i actually like this quite a bit lol, keep it up

>> No.4067474

>>4067473 new

>> No.4067508
File: 1006 KB, 1319x733, 322.png [View same] [iqdb] [saucenao] [google]
4067508

>>4067009
You're probably having trouble because the other features are out of perspective, so the lips will look weird regardless of where you place them.

>> No.4067772
File: 137 KB, 1035x626, Screenshot (4252).png [View same] [iqdb] [saucenao] [google]
4067772

>>4066919
I tried to do that before i made the lines, your right obout the construction

>> No.4067778

>>4067772
those boxes are bad

>> No.4067856
File: 733 KB, 1000x1000, IMG_9253.png [View same] [iqdb] [saucenao] [google]
4067856

I tried to follow anon's advice and start out with gesture,but,as time went on, I feel like I made it look like I was following the contour and I think it looks like garbage so far

I should probably move on to something else,but,because I feel so frustrated trying to successfully draw it,I feel a need to actually finish this until I can move on to something else

What should I do? Should I try to move on to something else?

>> No.4068519

>>4067856
Why don't you watch a couple of gesture drawing video to see the process ?

https://www.youtube.com/watch?v=aOtVUHgJqQk&list=LL2sSOcdfdZEQP8PDRZ5TA5A&index=2&t=0s

https://www.youtube.com/channel/UCgPj2jSpcJaN6C5xMi8ohfg/videos

>> No.4069233
File: 105 KB, 943x719, Proko Loomis.png [View same] [iqdb] [saucenao] [google]
4069233

Practiced some Loomis heads from some of Proko's stuff. Decided to start drawing an OC of mine afterwards on the right

>> No.4069308
File: 180 KB, 665x665, fdsfdf.png [View same] [iqdb] [saucenao] [google]
4069308

I don't know how to do the rest of the head and everything and I should have probably started with a sketch or weird box things

>> No.4069705
File: 2.30 MB, 4032x2656, david-hume.jpg [View same] [iqdb] [saucenao] [google]
4069705

First time using a fineliner pen
... might have gone over board with the shading

>> No.4069707

>>4067160
nice work, mind sharing resources where you learnt to do this ?