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/ic/ - Artwork/Critique


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File: 51 KB, 535x885, untitled.jpg [View same] [iqdb] [saucenao] [google]
4043913 No.4043913 [Reply] [Original]

For fuck's sake why is drawing shadows on faces so hard. I mean I know it's because our face isn't flat and it's full of contoures... but it's like you have to run a simulation everytime you change the angle of lighting.

>> No.4043914

just draw

>> No.4043919

>>4043913
Don't have a consistent light angle, "somewhere to the left and slight bottom" but what about the third axis?

Missing 3D forms especially around the eyes. I can't see a brow ridge, socket or sphere underneath the eyelids.

IMO next time start with 2 tone; the lightest shadow on the shadow values and the lightest non-highlight value on the midtones.
You should get a very good idea if you've got the 3D forms correct at this point. If not, adjust or start over because no amount of fancy blending is going to fix it.

>> No.4043922

>>4043919
I guessing OP didn't draw the image, just added the arrows. The arrows are wrong though. There are 2 light sources in this image, one in the top-left and one in the bottom-left (see shadows on nose), the shadows make OK sense when viewed that way.

>> No.4043923

>>4043913
Because you don't know the face geometry well enough. That's literally the only reason why this can be hard. So, study it.

>>4043919
Everything is good with 3d forms in that picture, around the eyes and elsewhere. Maybe the right eyeball isn't very well rendered, but that's about it.

>somewhere to the left and slight bottom" but what about the third axis?
The third axis is obviously considered, the light comes slightly from above the plane of the picture.

>> No.4043925

>>4043922
What? There's one source of light, and the arrows represent it correctly. There's also reflected light from the right.

>see shadows on nose
What exactly do you mean? Show it on the picture.

>> No.4043929

>>4043913
>I know it's because our face isn't flat and it's full of contoures
>it's full of contoures
Another retard thinks that he "knows" what the fuck he's talking about. There are no contoures in real world.

>> No.4043932
File: 72 KB, 535x885, 1564560670139.jpg [View same] [iqdb] [saucenao] [google]
4043932

>>4043925
Nigger are you blind?

>> No.4043936
File: 149 KB, 1280x720, eyes.jpg [View same] [iqdb] [saucenao] [google]
4043936

>>4043923
Compare the eyes/brows/sockets in OPs picture to this and tell me all of the forms are present?

>> No.4043937

>>4043932
Lol retard, that's not a shadow from a second source, that could just represent the scattering of light, or the light source not being a perfect dot.

>>4043936
>all humans have the same eyes
Study fucking faces. Yes, all of the forms are present.

>> No.4043939

>>4043937
>that could just represent the scattering of light, or the light source not being a perfect dot.
When you need to make half-assed excuses to explain why light is that way, you know you fucked up. The lighting is wrong, end of story.

>> No.4043946

>>4043939
First of all, I'm assuming the painting was done from reference, the quality doesn't look like the artist is experienced enough to do this from imagination. Overall, it looks like there's only one source of light, if there are two, they are very close to each other, or there's some reflected light that produces these shadows.

>> No.4044532
File: 201 KB, 850x1169, Loomis Lighting.jpg [View same] [iqdb] [saucenao] [google]
4044532

If you are inventing the lighting then you should stick to a limited amount of pre-studied angles at first.
Take photos and videos of your face or use 3d models.