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/ic/ - Artwork/Critique


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3996309 No.3996309 [Reply] [Original]

Do you use 3D tools or software to help your drawing?

I’m seeing more and more that some artists are drawing figures, then just rendering the backgrounds completely in 3D using various modeling and lighting softwares.

Do you think this is cheating? Pic related is an example where I really think it falls apart once you zoom into certain spots.

>> No.3996321

>>3996309
>Do you use 3D tools or software to help your drawing?
Yes.

>I’m seeing more and more that some artists are drawing figures, then just rendering the backgrounds completely in 3D using various modeling and lighting softwares.
>Do you think this is cheating?
No, just bad taste, because it rarely looks good. But used right, 3d tools can be quite helpful. Remember, no rules, just tools.

>> No.3996368

>>3996309
>I’m seeing more and more that some artists are drawing figures, then just rendering the backgrounds completely in 3D using various modeling and lighting softwares.

only beg westerners

>> No.3996529

no rules, just tools

>> No.3996549

>>3996321
>Yes.
which ones?

>> No.3996574

>>3996309
straight up render looks weird and dissonant
I make 3D for basic perspective but draw everything by hand

>> No.3996638

>>3996309
>not just using a computer-generated perspective gird or using simple models and doing the detail by hand

>> No.3996665

>>3996549
SketchUp works wonders to get an underlaying base to work off. It's free and also easy to learn.
You don't need more than that, maybe DAZ Studio or Blender for basic rendering to reference materials or light.

>> No.3996687

>>3996665
I second sketchup, it's really easy for simple blocky perspective which in the end is all you need if you just want to save time

>> No.3996712

>>3996665
Any useful tutorials?

>> No.3996725

>>3996309
i think it's okay if it doesn't stand out from the rest of the picture, the whole thing should be consistent

what you posted is a good example of how to not do things

>> No.3997516

i usually lose interest if i find out the artist uses 3d tools

>> No.3997554

>>3996712
Just google the stuff you can't wrap your head around, SketchUp does a good job of introducing you to the software. It's really easy anon

>> No.3998015

>>3997516
why?

>> No.3998039

>>3998015
because hes a shallow human bean who cant appreciate something unless he can understand it, while at the same time is not open for learning new stuff

>> No.3998070

>>3998039
Nice non sequitur there

>> No.3998091

>>3998015
doesnt feel genuine, may as well take a photograph and throw it in as a background

>> No.3998141
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3998141

I use blender for backgrounds. I do not consider it cheating.

People don't realize creating 3d renders/models is an art in itself. Not everyone can do it. Some people create shit renders. I personally do 3d work myself and find it fun when I get to merge my two skills into one piece.

>> No.3998167

>>3998141
sick cubes dude... atleast fucking bevel them or something that just looks like shit

>> No.3998216

>>3998141
>Need 3d to draw this shit
Indeed it's no cheating. It's embarrassment.

>> No.3998352

>>3998216
Take it as you will!

Just sharing my process for those who are interested. I'm personally interested in seeing how other people execute 3d into their workflow.

>> No.3998365

>>3996309
Yes. Obviously.

If you actually want to get work in a creative industry, being multifaceted, flexible, and productive gets you paid. Everyone in the film and game industries as well as most highly accomplished freelancers have some 3D modeling program in their personal pipeline. Maya, Blender, whatever. It's an extremely efficient way to block out both perspective and value keys on highly geometric pieces, especially when it comes to aerial views of cities, vehicles and robots.

Hell, most pros have some form of 3D work in their portfolio, even if they're illustrators, because they know EXACTLY how the industry works.

Taste means shit when you have a deadline. Companies only care that you can make something pretty in a week. How you get there, whether it's tracing, 3Dbashing, photobashing, or whatever.

With all that being said, I never use it for personal work, because I like challenging my brain to solve everything on paper. Funny enough, though, my use of Blender in my professional work has drastically improved my freehand perspective skills.

>> No.3998369

>>3998365
>Funny enough, though, my use of Blender in my professional work has drastically improved my freehand perspective skills.
3D modelling in general, like sculpting, greatly improved my understanding of form and how to represent it on paper/in 2D. Many art students from antiquity were trained in sculpting along with their drafting studies for this very reason. A shame more people don't get into it, as it's a fun way to learn and a rewarding discipline in its own right.

>> No.3998376

>>3998369
>>3998365
I agree. I find it weird that so many people on this board are so against it, lol.

>> No.3998394

Might be slightly off-topic, but what would you guys say is the best 3D program for setting up human figures interacting? I'm pretty decent at solo figures but I suck at drawing them interacting. I'd like to get good enough to draw from imagination one day.

>> No.3998401

>>3998394
MMD

>> No.3998414

>>3998394
Semi Agree with the anon that said mmd. MMD has a lot of free assets which can be useful for backgrounds and such. However the system for posing models isn't that great. It doesn't require a fancy computer though, which is a plus.

Another good free program is DAZ studio. It takes a minute to get used to but is pretty good. sometimes I import assets from mmd to DAZ studio.

>> No.3998430

>>3998401
>>3998394
>MMD
its like you want to waste time posing shit limb by limb with the axis tool, you will have to actually learn a 3d program to pose shit fast.

>> No.3998433

>>3996309
>I’m seeing more and more that some artists are drawing figures, then just rendering the backgrounds completely in 3D using various modeling and lighting softwares.
You could just be following more of those types of people. The ones I follow do not do this at all.
>Do you think this is cheating? Pic related is an example where I really think it falls apart once you zoom into certain spots.
Only cheating if you rely on it heavily.

>> No.3998434

>>3998430
It beat not getting shit out the door.

>> No.3999204

>>3998394
XNA Lara

>> No.3999990

>>3998039
you're a faggot

>> No.4001785

>>3998394
Design doll is really useful for the purpose.
Multiple people in 3D back ground.

>> No.4001789

I use SketchUp for comics for environments that will be repeated in various scenes so as to have the background always in proportion and correct.

For single illustrations or scenes it is not convenient to use it.

The 3d, I trace it drawing above the lines do not use the 3d directly.