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/ic/ - Artwork/Critique

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File: 148 KB, 1200x708, league of legends.jpg [View same] [iqdb] [saucenao] [google] [report]
3968422 No.3968422 [Reply] [Original]

>spends years trying to learn anatomy
>people who made it completely ignore it because normies dont notice and always go for the boobs

>> No.3968424

you'll probly win in the long run.

>> No.3968428

holy shit that neck

>> No.3968488

It’s better to have good flow an less accurate anatomy than having a rigid pose with a perfect anatomy

>> No.3968491
File: 62 KB, 1000x758, DsI6thEUwAAfaEI.jpg [View same] [iqdb] [saucenao] [google] [report]

Youi guys know where i can get super high res of these lol splash? or similar games/artworks

>> No.3968492
File: 473 KB, 1200x708, fixed neck.jpg [View same] [iqdb] [saucenao] [google] [report]

ok, ill let you recheck the OP before calling you a retard. Look at the neck, pic related is from an anon from /vg/ on the league general, this shit is hysterical

>> No.3968493



>> No.3968498

>Being a good artist
>Being popular and making money
pick one

>> No.3968500

>It’s better to have good flow an less accurate anatomy than having a rigid pose with a perfect anatomy
It's even better to have good gesture and accurate anatomy.

>> No.3968590

bonus: she's actually looking in the scope now.

>> No.3968596
File: 149 KB, 1215x717, Tryndamere_Splash_0_Oldest.jpg [View same] [iqdb] [saucenao] [google] [report]

You don't need to be an actual good artist to make it, see the guy who did the realistic pokemon and >>3968039

ultimately the only one blocking you from making it is (You), drop your pretense about caring for the fundamentals of art and embrace the selloutpill

>> No.3968603

If you wanted to make that kind of artwork you should of watched and studied artists in that line of work to know which fundamentals take priority, instead of blindly following generic /ic/ advice on how to be Kim Jung Gi in just 15 years.

You can know more about anotomy but that artist is probably still better than you btw, and you probably don't even know as much anatomy as you think you know.

>> No.3968604

You people are fucking pathetic. Can't believe this is what you do all day, you just spend all your time coping and patting yourselves on the back because people are successful and you aren't.

>m-m-m-m-m-m-m-m-muh anatomy is bad here!
Fucking post your work, and if it is not a finished illustration of the same quality as the OP, then you are only coping and you will never fucking make it. The end.

>> No.3968607

Just because an artist isn't approved by some crabs on /ic/ doesn't mean they are actually bad.

>> No.3968611
File: 102 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>glaring anatomical issues
>hideous color choices
>fails to do something the artist sets out to do (e.g. in OP's example, failing to actually show a girl using an oversized gun)

you can pat yourself on the back for making garbage that normies bought into because they are brainless consumers but your art will always be bad, bad art that sells well.

>> No.3968634

>literally making fun of people that tell you to get good
>tells you to get good
like clockwork

>> No.3968663

what the hell's wrong with the realistic pokemon guy?

>> No.3968666

based and ngmi-pilled

>> No.3968673
File: 127 KB, 506x497, 1556502770356.jpg [View same] [iqdb] [saucenao] [google] [report]

>Shitting on RJ out of left field

Oof. Gotta address this before anything else. The amount of effort he puts into his designs is astronomical. If you're big brained enough, you can see all the allusions to very real, specific animals with scale patterns, shapes and color designs. Any artist that puts that much thought and effort into their work on a design level should be elevated well past Ilya

That aside, I think you (and many other people in this thread) are missing a lot of things. First off, breaking anatomy to show action has been a staple of stylistic art since, well, forever. And since LoL has a stylistic code that involves this, it comes as no surprise that they play fast and loose in this regard. LoL art always focuses portraying subjects with dynamism and fluidity(>>3968488 hits this sentiment right on the nose) I guess you could call following a specific style chart "selling out" but then you immediately discredit every artist working in the market that has to work within stylistic bounds. And I would say that is both foolish and a great disservice to all of those people working hard to produce this art

portrays my point on this well, actually. while the head and shoulder are adjusted to properly fix some of the anatomical issues, that's not what riot would prioritize. From a composition and thematic standpoint, the more integral things are;
having her head more up into the top 3rd
and, the negative space surrounding her face that would be gone if he edit had the scope in-front of her eye (like it would be). This would damage the readability immensely, especially when it comes down to in-game where it only shows the portrait.

the entire thread has a feeling of animosity. This wont get any of you anywhere. Now that I've dipped my hand into the crab bucket, lets see how many of you latch on

>> No.3968707
File: 111 KB, 1215x717, xd.jpg [View same] [iqdb] [saucenao] [google] [report]

pic related has a fixed neck and basically, youre a fool.

>> No.3968711

imagine writing a novella's worth of rambling to justify a broken neck on the finnish lobster spearfishing book of grudges

>> No.3968732
File: 31 KB, 670x503, 1558993512866.jpg [View same] [iqdb] [saucenao] [google] [report]


well fuck me. Just watched the TB video on it too. I'm humble enough to know when I'm off. I still think my analysis on riots priorities was a nice morning meditation to do. Made me think about the inherent stumbling blocks of making media for companies. I wouldn't see it as selling out like the one anon, I see it more as an oversight on the art team. Just like the one time they had to un-fuck pool party lulu's face. I wouldn't be surprised if they fixed this, the backlash is bigger than I expected for the usual riot broken anatomy fare

>> No.3968744

you ruined the flow of the composition. classic ngmi

>> No.3968745

the backlash is because OP's pic is a prestige skin, its not potatoes. Its costs quite a fucking bit

>> No.3968748

Thank you for admitting your mistake, people always whine about TB before he died but the guy is based as fuck as soon as he got out of his haughty initial eceleb status.

>> No.3968749

if you push the gesture hard for the composition you have to sacrifice some accuracy

>> No.3968756

this whole thread shows how bellow intermediate lvl artists that just learned anatomy every exaggeration, stylization and composition wrong because the pose should be humanly possible instead of conveying a message. none in this thread will ever make it

>> No.3968761

Can this be the new Dunning-Kruger general?

>> No.3968810

False. That's only good in motion, aka, animation or dynamic shots. If the pose isn't dynamic, you post is invalid.

Try saying this when 3D modelers need turnabout references for their animu characters. There's a time and place for everything.

>> No.3968815

Splasharts are intended to be dynamic

>> No.3968816

I don't give a shit. Good people and bad people get success. It's not a constant, it's a variable in how to live life.

>> No.3968826

> animation or dynamic shots.
>dynamic shots.
Aka Splashart. Other anon is claiming all art must be dynamic because it "looks better", which is false. All elements are best used when needed.

>> No.3968849

Neck needs work.
Everything else is spot on.
Overall, very good job anon. :)

>> No.3968862

wtf I don't play LoL anymore, how did that guy manage to fuck the neck up?
he redrews everything from scratch?

>> No.3968974

>bonus: she's actually looking in the scope now.
you know the illustration has to be used for the icons ingame too, right? cant have anything in the immediate of faces in those splashes, and I am sure they work under more restrains than that

>> No.3969000

On a side note, I hate extreme perspective for the heck of it. It should be used when really necessary.

>> No.3969011

>you know the illustration has to be used for the icons ingame too, right?

>used to be one of most popular fucking games on the planet
>can't pay an artist to draw a single headshot so both the splash art and the character icon will make sense

talk shit about dota all you want but at least they were way more classy when it comes to handling the original art.

>> No.3969023

LoL only got popular because of the free to play model and chink mafia shenanigans, the game itself has always been shit.

>> No.3969024

See >>3968707
Clearly the face is clear enough in that pic to be used as profile art. So what's the issue?

>> No.3969100

That's lazy as hell. Can't just edit the image to just have the head and have a redone bg for the icon?

Nah lets just make inferior work just to give it more purposes.

>> No.3969109

Do you guys have a recommendation for a beginner watercolour set? Ideally on Amazon.

>> No.3969113

Whoops, wrong thread.

>> No.3971043
File: 575 KB, 1200x708, 24356.jpg [View same] [iqdb] [saucenao] [google] [report]

You cant be serious. Both pictures are the same. One copied off the other. Here is a shitty overlay. Its an exact copy. Do it yourself if you need more proof.

>> No.3971126

The amount of cope in this thread is outstanding

>> No.3971308
File: 476 KB, 736x1034, 1556645876884.jpg [View same] [iqdb] [saucenao] [google] [report]

Is /ic finally getting tired of the anatomy nazi's shit?

>> No.3972212

above all you should sell appeal, not anatomy

>> No.3972371

>>spends years trying to learn anatomy
imagine if you spent those years learning rendering

>> No.3972993

wtf I didn't notice the neck until that anon pointed it out. I guess the flashy rendering and tits really can distract from anything

>> No.3973055
File: 245 KB, 800x1200, poster-sf33s1_big.jpg [View same] [iqdb] [saucenao] [google] [report]

Knowledge of anatomy allows you to draw, design, render more convincing and lifelike characters (ie more appealing) with greater freedom of how you choose to stylize them.

How you render a character is directly influenced by your knowledge of its shape and forms, its anatomy.

Its not rocket science. If you don't know it well then your characters will look like you don't know what you're doing, and you're not allowed to be very creative if all you can draw is mannequinlike tubegirls. Imagine how much an illustrator for Capcom or literally any comic penciller for Marvel or DC uses this knowledge. Its fundamental.

>> No.3973077

you can use reference and fake alot of anatomy and it will still look decent with proper brushwork and eventually what you see in the references will sink in.
grinding anatomy autisticly for years will get you no where though

>> No.3973100
File: 1.26 MB, 1988x3056, Street Fighter Pinup special 2019.jpg [View same] [iqdb] [saucenao] [google] [report]

That Chun-Li is awful. Also this was published in the 2019 pinup special.

>> No.3973113

>Grinding anatomy for years will get you nowhere
Repetition is key for learning anything, and this is essentially what the old masters did when they were training to become artists. They grinded doing copies and studies much more than we can imagine before they started making original art.

But you're partly correct. Drawing bones and muscles in a vacuum is not the best way to LEARN it, you should be taking that knowledge and applying it to studies of references, master works, life drawing, and your own original artworks.

An exercise I saw from one of the Russian academies is that they would look at a classical nude sculpture and then draw it as if they had x-ray vision, the silhouette with the skeleton inside and then as with all anatomically correct muscles as if it was flayed. Now that would be a fantastic way to learn how to apply that knowledge.

>> No.3973115

>but cartoons exist so I don't need to learn anything

>> No.3973117

you do you but dont complain about ppl taking your job with worse anatomy knowledge because they decided to put more effort in other aspects

>> No.3973139

>people taking your job because they focused on other aspects
Like what? For most of art, characters are the most important subject in them so taking extra time to learn everything you can about how to draw them well you cannot hold you back, figure drawing is the foundation of most artworks and if anything it will give you a leg up on everyone else who decided it wasn't that important. Just because you make extra time to practice this vital fundamental doesn't mean you can't practice other skills simultaneously.

But it depends on your job. I'm more interested in becoming an fantasy illustrator or fine artist rather than a concept artist so its 100% necessary.

>> No.3973147

>That Chun-Li is awful
Because its the one figure in the illustration with flawed anatomy. Thanks for proving my point.

>> No.3973454

Sorry, didn't know it was part of your presentation.

>> No.3973640
File: 30 KB, 444x600, a426059b20f4b151c9d2ab45411c4c2e.jpg [View same] [iqdb] [saucenao] [google] [report]

Boring shit drawn with pristine anatomy, perspective, etc. is still boring shit. Just draw things that actually interest you and stop hyper focusing on theory like it's going to solve all of your problems as an artist.

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