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/ic/ - Artwork/Critique


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File: 979 KB, 977x1000, beg despppair.png [View same] [iqdb] [saucenao] [google]
3963218 No.3963218 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3959161

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.3963230
File: 1.37 MB, 1200x848, jojo_pose_2_gesture_tendency.png [View same] [iqdb] [saucenao] [google]
3963230

>implying it's never time for despair

Anyway, I redid the drawing I made of the naked dude posing. What can I improve on?

>> No.3963242
File: 2.22 MB, 3120x4160, IMG_20190519_051910.jpg [View same] [iqdb] [saucenao] [google]
3963242

>>3963218
To the anon that was on about construction I went back and redid some things from a previous picture using construction. I think the results speak for themselves first the old one.

>> No.3963245
File: 171 KB, 564x537, file.png [View same] [iqdb] [saucenao] [google]
3963245

I'll stop doing cartoonish things and start grinding fundies soon, promise

>> No.3963246
File: 1.23 MB, 2560x1920, IMG_20190608_094252.jpg [View same] [iqdb] [saucenao] [google]
3963246

>>3963242
And the new and improved I can finally see a little bit of progress,and that is it's own reward.

>> No.3963247

>>3963230
pretty good, the face isnt great but it seems like a small drawing so thats understandable. i think you should work larger, but then i think that pretty much anyone working on physical media should work larger. Put it this way, when a digital artist is making a digital canvas, they dont make it 700 by 900 pixels and try to squeeze everything in, they go big so they can zoom in and out.

>> No.3963265
File: 261 KB, 1000x750, IMG_20190608_102112.jpg [View same] [iqdb] [saucenao] [google]
3963265

>>3963218
What do you think about it ?

>> No.3963283

>>3963265
I don't know what it's supposed to be, but it's gay as fuck.

>> No.3963298

Does anyone has a good method for improving line quality, especially on a wacom?

I'm not seeing any progress in that area.

>> No.3963300
File: 320 KB, 1512x1606, IMG_20190608_003306_013.jpg [View same] [iqdb] [saucenao] [google]
3963300

posted in previous, can I get some critique on anatomy n line weight etc? : D

>> No.3963301

>>3963298
brush smoothing?

>> No.3963305

>>3963298
I use Lazy Nezumi Pro for when I'm doing linework. Works very well.

>> No.3963376
File: 925 KB, 875x686, imgettingbetter.png [View same] [iqdb] [saucenao] [google]
3963376

ni-

>> No.3963378

>>3963246
>>3963242
You did make some progress, yes. I would still advise you Anon to learn drawing animals and human in greater detail before you attempt to combine the two.

>> No.3963406

>>3963230
>>3963230
it looks pretty good but you didnt really draw the sghadows as they are. you used a lot of poetic lisence. like that giant concave spot on his hip you didnt even draw., and that shadow doesnt continue all the way up his leg, the shadow moves fforward to follow the muscle contour but you didnt draw it that way. you got lazy and took short cuts. look at the shadow on the bottoms of the legs. you didnt even bother. look at the angle of his right hand. you drew right right calf thicker than his upper leg. a lot of sloppy mistakes. take your time, pay attention to detail.

>> No.3963430
File: 1.85 MB, 3264x2448, C8D421B7-95B2-45DD-8CE8-1CF170DB8162.jpg [View same] [iqdb] [saucenao] [google]
3963430

im 99.99% sure this counts as begginer
how do i make her face look more like “i know you want it” and less like she’s getting tranquilised?
general comments/critique is appreciated as well

>> No.3963436
File: 190 KB, 443x684, 574.png [View same] [iqdb] [saucenao] [google]
3963436

practicing the basic head construction

>> No.3963439

>>3963430
1. rotate your fucking image
2.there is absolutely no construction to this image
3. I can't find this through reverse search so ill assume your not trolling
4.With this "style" the eyes are seductive enough, its the mouth that needs work
5.The nose is way too high, the nasal bone meets just below the top of the eye of socket irl, in your image its nearly above the brow
6.why does the head just sort of fade to nothing?

7.Where are the shoulders?

Im literally done, theres like literally too much wrong with this that i cant even rn

>> No.3963449

>>3963430
M8, no offense but practice the face first then concentrate on expressions, but since you asked, try making her wink with one eyebrow raised with a finger gesturing you to her.

>> No.3963452
File: 377 KB, 978x908, Capture.png [View same] [iqdb] [saucenao] [google]
3963452

>>3963218
the word despair instantly brings up danganronpa for me
a shitty drawing before I study things, clothing is something I need to learn but I also suck at the things I should learn before that though

>>3963439
for the rotation thing thats just fucky with phones, even if you rotate it manually it still stays like that sometimes

>> No.3963455
File: 25 KB, 400x400, fug.png [View same] [iqdb] [saucenao] [google]
3963455

Low effort tits

>> No.3963458

>>3963452
>for the rotation thing thats just fucky with phones, even if you rotate it manually it still stays like that sometimes
only if you dont know what your doing, theres solutions to the rotation problem

>>3963455
they seem more angled than the body

>> No.3963459

>>3963458
You mean towards the viewer? I see, wasn't very careful with the head/shoulder/torso relations.

>> No.3963462

>>3963459
yeah, also dont add so much line where they meet the chest, makes then look saggy

>> No.3963464

>>3963462
I agree, then again, low effort. With serious drawings I don't fuck around that much

>> No.3963465

>>3963464


dont make excuses, also post art

>> No.3963469

>>3963449
no offense taken, i posted it to be told what is shit, not to get pets
>>3963439
thanks for the feedback, i’ll keep it in mind

>> No.3963473

>>3963247
The sketch was on a pad that was about 1/4th the size of my biggest pad (12 x 18), so that might be the reason why.

>>3963406
>poetic license
You mean artistic license? Yeah, I see what you mean. I got focused on trying to get the tilt of the torso and I guess I neglected the other parts.

>> No.3963503
File: 648 KB, 2584x2000, I can't stop chicken-scratching on my tab.jpg [View same] [iqdb] [saucenao] [google]
3963503

Give me crits please.
I'm not sure If I get the proportion right.

>> No.3963506

>>3963503
Bro, this piece is just a bruh moment from me.
Like bro the proportions right in front of you how you gonna go and massacre them like that.
How you gonna go and not know how to daw tits?

>> No.3963512

>>3963506
Okay, so the tits are supposed to be bit smaller and rounder, am I right?
Anything else? Sorry if it seems like I want to get spooned real bad. I'm just stuck and dunno what to do.

>> No.3963515

I keep beating myself up over not being able to imagine clear pictures to draw out of my head.

What's a way to improve visual memory and/or focus?

>> No.3963551
File: 1.09 MB, 1536x2048, Screenshot_20190608-232623.png [View same] [iqdb] [saucenao] [google]
3963551

>>3963512
the whole constructiontions fucked man, like the ratios are wack. theres a lack of 3d, especially in the horns. the eye remind me of (jollibee?)

also the hair is all kinds of what, youve drawn it like theres wind but also not


>>3963515
you know the answers to study more irl stuff. you build a bank

>> No.3963558

Going through Perspective Made Easy and it got me thinking that since learning a theory is one thing and executing it is another, are there proper ways to practice perspective. Seems like a lot is riding on knowing it.

>> No.3963572
File: 690 KB, 1347x616, capture.png [View same] [iqdb] [saucenao] [google]
3963572

Any critique?

>> No.3963576

>>3963572
nostrils in the wrong spot
everythings fucked
post construction lines

>> No.3963599
File: 1.46 MB, 1125x1731, 1AE4932A-B1AD-4CF9-A087-D7D59F165E56.jpg [View same] [iqdb] [saucenao] [google]
3963599

Thanks to that anon from last thread for telling me about the problem with the way I attach the legs to the pelvis.
Do the legs start just below the asis points of the iliac crest? Are the landmarks right?

>> No.3963604

Anyone know a good hand tutorial for someone who wants to draw a basic idea of a hand?

>> No.3963605
File: 7 KB, 850x403, circles.png [View same] [iqdb] [saucenao] [google]
3963605

first attempt at art

>> No.3963608
File: 1.34 MB, 1125x1487, C798A52D-F8CC-4A37-AFB8-CF6B2834EA24.jpg [View same] [iqdb] [saucenao] [google]
3963608

>>3963599
Another attempt.

>> No.3963609

>>3963605
I don't think this will get you far as practice, anon.

>> No.3963610

>>3963609

but i tried

>> No.3963617

>>3963610
Try the right things.

>> No.3963620
File: 151 KB, 538x439, loomis.png [View same] [iqdb] [saucenao] [google]
3963620

furniggers rise up

>> No.3963631

>>3963620
No, Don't. Go to /trash/.

>> No.3963639

>>3963631
Art is better than most people here though.

>> No.3963650

>>3963620
These are really cute. Fuck the police

>> No.3963669
File: 1.08 MB, 1864x2588, IMG_20190608_194918.jpg [View same] [iqdb] [saucenao] [google]
3963669

just made some Quik sketches can anybody give critique?

>> No.3963675
File: 404 KB, 970x593, study6.png [View same] [iqdb] [saucenao] [google]
3963675

practicing observational skills

>> No.3963687
File: 363 KB, 546x571, phone.png [View same] [iqdb] [saucenao] [google]
3963687

>>3963669
don't draw on lined paper. also stop phoneposting and resize your shit

>> No.3963691

>>3963687
>also stop phoneposting
my printer scanner is shit and too much of a poorfag to buy a tablet.

>don't draw on lined paper.
ok

>> No.3963699
File: 694 KB, 2111x1868, image.jpg [View same] [iqdb] [saucenao] [google]
3963699

Whatever happened to the morals and standards?

>> No.3963704
File: 1008 KB, 1933x2319, image.jpg [View same] [iqdb] [saucenao] [google]
3963704

I'm sending them all my best stuff

>> No.3963706
File: 1.06 MB, 1936x2589, image.jpg [View same] [iqdb] [saucenao] [google]
3963706

In character I see him as a Luddite.

>> No.3963707

>>3963699
nine eleven changed everything neverforgetty.

>> No.3963710

>>3963687
>also stop phoneposting and resize your shit
actually neskill yourself

>>3963707
i miss pre 911, even as a non american it fucked everything. in my eyes the terrorists won

>> No.3963713
File: 1.20 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
3963713

Sorry my PC's at the cleaners.

>> No.3963721

>>3963713
GTFO this isn't beg.

>> No.3963722

>>3963713
the succubus has crack addict tits

>> No.3963732
File: 123 KB, 476x500, file.png [View same] [iqdb] [saucenao] [google]
3963732

any suggestions on what to draw?

>> No.3963733
File: 952 KB, 2443x1804, image.jpg [View same] [iqdb] [saucenao] [google]
3963733

>>3963721
It isn't amazing either.

>> No.3963734

>>3963733
Speaking of elixirs what is the best keurig cup? We had Colombian and I thought that was best but now it's Folgers French Vanilla

>> No.3963736

How does one stop defeating themselves after drawing something bad? Trying to get proportions down on the face and even though I know great artists go through tens of thousands of bad drawings, I get frustrated when I make one head with wonky proportions even though I only started three-four weeks ago.

>> No.3963737

>>3963551
what if you have a terrible memory?

>> No.3963738

>>3963733
It's more impresive than xeroxing geriatric archie comics imo

>> No.3963740

>>3963732
Full figure drawings.

>> No.3963741
File: 62 KB, 335x440, ad5c3a7eceb1e8ba78fc8c1b6b555ccc.png [View same] [iqdb] [saucenao] [google]
3963741

I'm so fucking pissed off at myself for not improving quick enough. God damnit.

> chicken scratch wobbly as fuck lines
> I literally can't comprehend form unless I use trial and error ad nauseam.
> Faces are black magic to me, I can't get one to look like the reference if my life depended on it
> Literally a descendant of Van Gogh

>> No.3963743

>>3963736
>How does one stop defeating themselves after drawing something bad? Trying to get proportions down on the face and even though I know great artists go through tens of thousands of bad drawings, I get frustrated when I make one head with wonky proportions even though I only started three-four weeks ago.

write down the date of all you art then you can look at the gradual improvement it helps a lot in stopping the "i'm not improving" mentality and it put's you into the mindset that your always getting better even when you draw something that looks like total shit.

>> No.3963744

>>3963738
Study at the hands of the master, bitch.

>> No.3963746

What's the best way to improve line consistency? Line structure exercises?

>> No.3963747

>>3963713
Good start! Work on your faces.

>> No.3963748

>>3963743
Thanks anon, I'll give that a shot

>> No.3963750

>>3963721
lol yes it is.

>> No.3963751
File: 499 KB, 2592x818, image.jpg [View same] [iqdb] [saucenao] [google]
3963751

>>3963747
Will do. I guess anime's better for that. I want to storyboard an episode of 'Riverdale'

>> No.3963752

>>3963706
>>3963704
bad

>>3963699
good

>> No.3963754

Are you supposed to only draw using the shoulder to get the form down then use the wrist to add details?

>> No.3963759
File: 71 KB, 530x535, file.png [View same] [iqdb] [saucenao] [google]
3963759

>>3963740
okay

>> No.3963762

>>3963751
it always bothers me when somebody copies a style, its similair to the uncanny valley. it looks like the original, but it's also off...
like that one borderline porn webcomic that copied looneytunes

>> No.3963763

>>3963759
based stroke victim

>> No.3963765

>>3963750
PYW

>> No.3963766

>>3963759
No, full figure is what you see in the mirror when you look at yourself after eating a whole tub of ice cream to soothe the pain

>> No.3963767

>>3963744
underpaid 60's archie comic artist =/= master

>> No.3963768

>>3963762
>like that one borderline porn webcomic that copied looneytunes
?

>> No.3963769

>>3963754
You draw from the shoulder when working on larger paper or canvases. Drawing from the shoulder, elbow and wrist are contextual, and choices.

>> No.3963770

>>3963763
w-what does that mean
>>3963766
yeah, that was just the last one I did, will do full figure now

>> No.3963772

>>3963218
At what point would it be a good idea to start looking into the practice of visual memory?

I'm currently doing the last quarter of Fun with a Pencil, but I still can't draw things out of my head.

>> No.3963773
File: 55 KB, 300x300, 1fbf6147892048758adab4b3cc46b72d.gif [View same] [iqdb] [saucenao] [google]
3963773

>>3963770
the face is lopsided, like a stroke victim. Ill be honest, i mainly use /beg/ and /asg/ because people accidentally draw autistic people, but i notice people draw stroke victims as well

>> No.3963775

>>3963768
Do you really want to know?
http://www.badwebcomicswiki.shoutwiki.com/wiki/Sabrina_Online

>> No.3963776

>>3963748
>Thanks anon, I'll give that a shot
hope it works for you as it did me anon also you might wanne keep your drawing in a folder or a drawer or something nothing hurts more than spilling water on your skechbook and losing a couple of months of grinding....

>> No.3963783

>>3963775
looks nice, whats so bd about it

>> No.3963791

How do you learn how to draw from the shoulder for digital drawing?

>> No.3963793

>>3963791
by scratching your plastic tablet with your stylus in a specific pattern

>> No.3963794

>>3963773
What makes it look that way, the left eye?

>> No.3963797

>>3963793
that's a very vague explanation.

>> No.3963805

>>3963794
the right eye imo. plus the mouth droops weirldly. can you do me a favour and make her right cheeck dropp a bit

>> No.3963811
File: 62 KB, 256x485, why.jpg [View same] [iqdb] [saucenao] [google]
3963811

Trying to study Loomis.
Why is the hair detail on the right in the upper drawing but removed in the bottom drawing
Why is the ear lob area detail gone in the lower drawing?
Why is the nose shape different?

>> No.3963814

>>3963811
bro he rushed thougsands of sketches. understand both these images took the guy 10 secs to draw

>> No.3963819

>>3963811

You're missing the point of that book completely.

>> No.3963821

>>3963814
10 secs to draw? Wtf? I've been working on mine for over half an hour because I'm trying to study the details.

>> No.3963823

>>3963821
yngtmiwta loomis isnt about drawing fat jews, its about construction methods, make youre own damn character

>> No.3963825

>>3963821
Well 10 seconds is probably not true. I doubt he was trying to do them as fast as possible. But in relaxed manner he still should have done them both in around a minute total.

>> No.3963831
File: 579 KB, 1664x1248, IMG_20190606_135528-1664x1248.jpg [View same] [iqdb] [saucenao] [google]
3963831

Drew with sanguine for the first time at the last lesson.
Any tips on how to get use this medium and chalk in general?
Seems like it's all about managing the strokes properly to convey tone and density.

>> No.3963843
File: 66 KB, 472x538, file.png [View same] [iqdb] [saucenao] [google]
3963843

>>3963805
does it look better?

>> No.3963846
File: 72 KB, 774x1033, document_27_2_by_artprogess_dd8v7sz-pre.jpg [View same] [iqdb] [saucenao] [google]
3963846

Half of an As109 face POG (Fuck I messed up the other side so badly)

>> No.3963847

>>3963843
i mean a bit. like most people in this itt どこに c o n s t r u c t i o n ですか?

>> No.3963851

>>3963846
Also I just noticed how far As109 spaces his eyes he makes his lolis look look like ayra stark.

>> No.3963852

>>3963846
>As109 face POG
i have no idea what youre talking about
>>3963851
>I just noticed how far As109 spaces his eyes he makes his lolis look look like ayra stark
this doesnt clarify anything

>> No.3963853

>>3963823
>loomis isnt about drawing fat jews
ROFL

>> No.3963855

>>3963852
Are you retarded? Just look the guy up.

>> No.3963856
File: 368 KB, 1232x1626, b.jpg [View same] [iqdb] [saucenao] [google]
3963856

hope i'll get some critiques by the time i wake up tomorrow before fucking it further up by shitty coloring

>> No.3963860

>>3963713
>>3963733
leave beg

>> No.3963861

>>3963741
Sounds like Van Gogh to me.

>> No.3963869

>>3963856
eyes look out of place
chin is fucking retarded
hands are way too small
arm proportions dont add up

>> No.3963870

>>3963722
you need to do some real life model drawing

>> No.3963874

>>3963856
If you did abdl stuff you'd go far, no joke.

>> No.3963878
File: 534 KB, 503x888, stuffs.png [View same] [iqdb] [saucenao] [google]
3963878

Stuff been feeling really junky lately.

>> No.3963907

are applying observational techniques bad when applying construction to a subject? I remember someone here recommending me a observational method based on plotting lines based on creaturizing, parallel lines, angles, landmarks and one other thing that I forgot. I use it for pretty much everything. I still feel out the volume of forms with and simplify with boxes and other shapes and shit, but will it be a hinderance when attempting to draw from imagination?

>> No.3963909
File: 2.38 MB, 2448x3264, IMG_20190608_150942668.jpg [View same] [iqdb] [saucenao] [google]
3963909

First time attempting drawing, critique me.

>> No.3963910

I want to sign my piece, but my handwriting is atrocious and stands out compared to the art. Should I just type my name in?

>> No.3963915

>>3963909
it looks like you got progressively bored with texturing this, especially that blotch of darkness to the southwest of the tree trunk. Hatching looks less cool if you're just going to ease up on the line weight in lighter spots anyways. The bottom right part of the hill is an example of what makes it messy and a little confusing when the hatching isn't planned out properly. The base of the tree its roots is how its done correctly, it is convincing and executed well.


grain of salt, i'm /beg/ as well, blah blah.

>> No.3963916

>>3963915
Thank you for the honesty.

>> No.3963917
File: 25 KB, 220x283, 220px-Bob_at_Easel.jpg [View same] [iqdb] [saucenao] [google]
3963917

>>3963218
I'm trying to get into oil painting. I'm still at the point where I need tutorial videos to get anything decent on a canvas and I weirdly really enjoy the old Bob Ross videos. Does anyone know what materials one needs to get started doing those types of videos? The videos don't say much beyond what paints you need.

>> No.3963927
File: 63 KB, 1200x900, 123.jpg [View same] [iqdb] [saucenao] [google]
3963927

following NMA course for complete beginners: constructing household things with basic forms

>> No.3963929
File: 433 KB, 1851x1372, contender study 6-8-19.png [View same] [iqdb] [saucenao] [google]
3963929

please tear into me. nobody ever critiques me

>> No.3963933

>>3963927
the paralel lines void the image of depth

>> No.3963934

>>3963620
youre a freaking pimp, practice ears

>> No.3963935

>>3963917
canvas
brush
paint tray
???
and a whole lot of titanium white

>> No.3963936

>>3963929
Could you post the image you studied this from? I think the barrel opening might but out of perspective but I'm not familiar with this kind of gun.

>> No.3963938
File: 27 KB, 648x432, 1febef1da6a22d8bcbbad91cdfabb5af.jpg [View same] [iqdb] [saucenao] [google]
3963938

>>3963936
it's a contender. I know nothing about guns but I just like the look of them and think they're interesting subjects for observational drawings. any advice would be appreciated!

>> No.3963941

>>3963929
>>3963938
how you gun barrel gonna get larger the further it gets away

>> No.3963943

>>3963929
I think I'm rarted, is it supposed to be breaking vertically or at an angle to the side? the perspective on this just seems warped and off in general, I feel like the viewer shouldn't be able to see the back of the trigger guard as clearly as we can. actually, the trigger itself seems all curved and fucked up. Underneath the hammer, you can see the parrellel lines and they look fine, but as you move up towards the barrel they curve and just look wrong. I think the closer end of the cylinder (where the bullet goes in) should look bigger than the other end, but when I keep looking at the housing (I think that's what its called, the space above the trigger) it feels like the barrel is just coming from a complete different direction. The grip looks good, but I think maybe there's a little too much volume on the left side, or maybe it should be concave, but I really don't know. This is a nice clean drawing with good lines and a good design, but its kinda silly looking. I'm still miring tho just need to brush up on scott robertson how to draw perspective stuff.

>> No.3963945

>>3963938
>>3963943
didn't see your post until after I replied, but yea converging lines on the top of the barrel and some grappling with perspective will make it look less off.

also what I said about the grip is off since its probably not uncommon for these types of pistols to have some sort of asymmetrical design with a thumb rest or whatever.

>> No.3963947

>>3963935
What about stuff to mix with the paints? I know you need to mix oil paints with stuff but I don't know what all is necessary. Thanks!

>> No.3963951

>>3963669
Wtf you're too good. Is this the legendary high /beg/?

>> No.3963952

>>3963941
damn you right bruh

>>3963943
>>3963945
thanks this is actually really insightful and gives me a lot to think about. the perspective of where the barrel breaks fucked me up too but I figured I oughta just trust my eye. I think i'll take another whack at it but from a constructional standpoint so I can wrap my head around the perspective of the barrel. thanks again!

>> No.3963953
File: 232 KB, 1080x1038, 1530998734617.jpg [View same] [iqdb] [saucenao] [google]
3963953

guys, is there a general or thread on the art of writing?
I've looked into /lit/ and found that it's not about creating, unlike this board

>> No.3963955

>>3963947
>>3963953
like lit or trash or aco are the only boards about writing

>> No.3963962

>>3963955
no guides there

>> No.3963965

For anyone who's not a complete beginner.. how long were you in here? I'm having mild anxiety because by August I'll have been officially /beg/ for a whole year. I'm having a 2 months vacation though so I can fully focus on drawing.
How did you make it out? Anything special you figured out? I think I remember the art progress of some anon in a different thread and he got better after doing a TON of referenced drawings, but I'm not sure that'll help me fix my actual drawing quality (bad perspective, messy lines...)

Well maybe I'm venting. So how long is it normal to be here?

>> No.3963968

>>3963965
as long as it takes

>> No.3963972

>>3963965
why do you have anxiety? i have been drawing on and off for several years and i am still just starting to get the hang of it. the only way you can progress is by putting the pencil to paper and failure is good. the last thing drawing should give you is stress, frustration is ok but make sure you are having fun. enjoy yourself!

>> No.3963976

>>3963473
Yes that's what I meant.

>> No.3963978

>>3963599
You post the same character on every one of these and you never fix the eyes. And I tell you the same thing every time. And you're ngmi of you don't improve. The eyes look like they're closed the painted onto the eyelids. I'm getting tired of saying it to you.

>> No.3963986

>>3963910
Just put your initials on it. It literally doesn't matter, especially with digital. You're getting all worked up over something that completely doesn't matter at all.

>> No.3964004

>>3963965
Stagnation is the natural result of not doing progressive overload. The magic combination of repetition/recreating and exploration/reflection is what improvement at any skill is. You don't gain much muscle lifting the same weight over and over, you have to add on.


but uh, that's kind of soapboxy. Don't be afraid to explore concepts if you're not 100% mechanically sound. As long as you can understand, break down and recreate the concept, neatness and cleanliness is irrelevant until you are working on an actual piece. Get messy, fall down and fail and get used to it.

>> No.3964029
File: 120 KB, 651x717, unknown.png [View same] [iqdb] [saucenao] [google]
3964029

>> No.3964034

>>3963300
Ok I’ll bite the butt on the green guy looks pretty good but from below doesn’t work. Also the neck is too long seems like you’re trying to hide the face.

>> No.3964036

>>3963436
Your eyes are on two different planes which makes it feel off.

>> No.3964040

>>3963430
Hair is a shape not a bunch of lines. This piece is entirely symbols imagine taking a body party from random images online and stacking them that’s kinda what you’re doing. I would suggest picking up fun with pencil by Loomis. However if not work on real life drawing and making forms every artists draws cubes. Do that watch artist work on YouTube I like sinix Ahmet alhdori and Moderndayjames is fun to watch. Just keep drawing and make sure to draw from life. If I were you I would just set this aside and keep working.

>> No.3964046
File: 2.67 MB, 3264x2448, 20190608_141958.jpg [View same] [iqdb] [saucenao] [google]
3964046

I want to try to do 1k of gestures in a week.. so how you guys look this?.

>> No.3964047

>>3963821
He says don’t copy them draw your own just use the pieces he gives you to draw

>> No.3964049

>>3964046

I forgot resize the image sorry..

>> No.3964063
File: 292 KB, 1263x895, fuckedupproportions.jpg [View same] [iqdb] [saucenao] [google]
3964063

How do I unfuck my proportions?

>> No.3964069

>>3963947
>What about stuff to mix with the paints? I know you need to mix oil paints with stuff but I don't know what all is necessary. Thanks!
Assuming you are a responsible adult, I'd advise that you start with Stand Oil, Damar Varnish and Turpentine... Use equal amounts of these to mis the standard 3-Part Medium. Turpentine is a dangerous solvent so you will be using it outdoors only.

Another option is to begin with Grumbacher's Oil Painting Medium No. II or the Maroger Medium or Neo-Meglip. These may be more forgiving for a beginner. I'd also advise buying brushes in sets.

>> No.3964072

>>3964069
*to mix the standard 3-Part medium

You can use a clean glass dropper or a glass container when mixing.

>> No.3964076
File: 747 KB, 800x1000, JUNK.png [View same] [iqdb] [saucenao] [google]
3964076

Thoughts on this sketch? Is it a good base to start lining from? Does anything look really off about it?

>> No.3964079
File: 1.34 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
3964079

>>3964072
Illustration

>> No.3964080

>>3964063
Maybe draw constructions over the reference, then you'll get a better feel for how everything is sized in proportion to each other?

>> No.3964083
File: 2.28 MB, 3984x2988, 20190608_182517.jpg [View same] [iqdb] [saucenao] [google]
3964083

is there any hope for me?

>> No.3964087

>>3964083
Of course there's hope for you anon, the bottom right looks good for the style you're going for, the main issue for most of these is the face the dip right after the cheekbone is best done on the bottom left but they dont have a jaw bone, and the facial features are off center and are too small/squashed for most of the images.

>> No.3964088
File: 343 KB, 1263x895, construc.jpg [View same] [iqdb] [saucenao] [google]
3964088

>>3964080
Worse thing is that I did

>> No.3964093
File: 1.18 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
3964093

>>3963947
Get a lightweight palette with palette cups.

>> No.3964097
File: 1.08 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
3964097

>>3964093
Paintbox and a place to store canvas

>> No.3964099

>>3964087
Thanks for the input. I can never figure out why my drawings look bad/wrong, so I have a hard time figuring out what I actually need to focus on aside from obvious things like hands.

>> No.3964103

>>3964088
I think you need to rethink how you do your constructions, lines for the arms wont help you build form, drawing a boxy oval for the chest and more circular shapes for the arms will help you to figure out how muscle groups work.

>>3964099
No problem anon, happy to help :D

>> No.3964107

>>3964103
ty for tips, will give it a try

>> No.3964112

>>3964047
I know, but I want to try the ones of the books first before attempting my own.

>> No.3964127

>>3963558
Also would like to know something like this, draw a box can get really tiring

>> No.3964147

>>3964076
Bump

>> No.3964170
File: 1.48 MB, 1424x3338, funwithpencilexercicesloomis.jpg [View same] [iqdb] [saucenao] [google]
3964170

I feel dizzy because I take pills that is suppose to lower my anxiety, but it's also a side effect. I want to keep drawing, but my head is not entirely there, especially mentally.

>> No.3964189

>>3964170
>my head is not entirely there
That's because those (((anti-anxiety pills))) are fucking poison.

>> No.3964193

>>3964189
But if I don't take them, I'm too anxious to do anything.

>> No.3964209

Spent the better part of today experimenting with ways to draw this stuff
I feel like the more I rely on construction the more mechanical it is, the less SOUL (or appeal) it has. Though without heavy construction (and even with it at certain angles) it's hard to nail it.

>> No.3964212
File: 271 KB, 462x899, head.png [View same] [iqdb] [saucenao] [google]
3964212

>>3964209
Woops

>> No.3964216

>>3964112
Here do 4 of your own than just draw the similar style he gives quick tips to some of his faces follow those than look at some of his noses and ears start mixing and matching. Yours will look worse but that’s okay. Loomis is not about copying it’s about figuring out construction, yes copying is good but make sure you do your own. You’re shit won’t be good that’s why you’re reading the fucking book so get fucking dirty and make some ugly ass shit and get better!

>> No.3964225
File: 274 KB, 1024x1057, nukechimpisland.jpg [View same] [iqdb] [saucenao] [google]
3964225

It's a little boring. Didn't know what to put in the background. more apes I guess would be the obvious. idk, i ran out of creativity for the day.

>> No.3964227

>>3964225
>It's a little boring.
dude you just drew an ape with tentacle arms

>> No.3964232

>>3964212
I like these. If you're worried about stiffness, then you shouldn't rely on construction solely. You'll want to eventually marry it with gesture drawing to combat the stiffness that arises from pure construction.

>> No.3964233
File: 169 KB, 1008x409, loomisheadonmyown.jpg [View same] [iqdb] [saucenao] [google]
3964233

>>3964216
Too tired to make more.

>> No.3964235
File: 2.53 MB, 3072x4096, IMG_20190608_223504.jpg [View same] [iqdb] [saucenao] [google]
3964235

What are some weaknesses to this portrait I did? I sense my shading may be off. What else besides that needs improvement?

>> No.3964236

How do you learn to draw the human body?

>> No.3964240

>>3964235
barely a step of above symbol drawing, look up proko on youtube and get better

>> No.3964241

>>3964225
If this was a show on adult swim I’d watch it

>> No.3964245
File: 78 KB, 771x1000, oh SHIT ohh FUCK im gonna fucking CUUUUUUUUUUUUUUUUMMMMMMMMMMMM.jpg [View same] [iqdb] [saucenao] [google]
3964245

i have never done gesture drawing before...
tell me what i am getting wrong!

>> No.3964250

>>3964232
Don't know how a gesture drawing would work with a head. Like emoting the eyebrows and mouth and stuff?
On another note even with construction, I mess up certain things to do with proportions, like the muzzle being too long as a basic box, or the eyes being inconsistent in their size both relative to one another and to the sphere of the head. I try to take note of everything but it's too much for my pea brain to focus on, I end up correcting the sketch after all is said and done.

>> No.3964257

>>3964227
and managed to make it boring, that's an accomplishment

>>3964225
the first thing you could do to improve the composition is give some sense of scale. is the chimp supposed to be gigantic? in any case it should probably take up more than half the frame

>> No.3964265

>>3963811
He decided he didn't like it anymore. You'll see things like this all the time on his books. It's good that you're being analytical but don't give so much thought to things like that.

>> No.3964273
File: 35 KB, 698x348, file.png [View same] [iqdb] [saucenao] [google]
3964273

I've noticed I doodle better at a lower resolution, is that a bad thing?

>> No.3964275

>>3964273
It makes the brush look thicker, leaving more room for one's imagination.
Try using thicker brushes at higher resolutions.

>> No.3964276
File: 801 KB, 1500x1701, girls.png [View same] [iqdb] [saucenao] [google]
3964276

Found some older gesture drawings that I'd done. Took a break from drawing and lost the little skill that I had cultivated. Getting back into the swing of things through traditional pencil and paper, however. Will post when I get a scanner.

>>3964273
I used to do this, but drawing larger is actually better for learning because while you wont run out of space on a digital surface, you will run yourself out of space within your drawing itself. I ran into the issue of not having enough room to put in details that would have greatly improved the quality of the image.

Try and approximate the brush size of a real life pencil stroke and use that on a large canvas. The brush size will vary based on the size of the canvas.

>> No.3964284

AAAAAAA I DONT KNOW WHAT TO DRAW FUCK REEEEEEEEEEEEEEE

>> No.3964285
File: 175 KB, 364x500, beaugeste.png [View same] [iqdb] [saucenao] [google]
3964285

>>3964245
Not an expert myself, but your stuff seems too stiff. Exaggerate the curves more. The limbs look like steam pipes. the curves should play off each other if that makes sense -if one side of the limb is concave the other should be convex (not necessarily always true but p much). If you haven't, watch the two proko videos on gesture.

>> No.3964286

>>3964273
but u just draw the same thing
the hair looks like an aftertought tho

>> No.3964289

>>3964284
Draw ALL of the little shit around your house. Draw it all. It might not be the most interesting thing in the world, but it should be fun to just be able to draw with your hands. If not, then what the fuck are you doing here?

>> No.3964293
File: 1.63 MB, 2975x3850, my room.png [View same] [iqdb] [saucenao] [google]
3964293

>>3964289
I already did that, but not very detailed and somewhat rushed

>> No.3964296

>>3964285
For gesture drawing, do you want to get the human shape in or are stick figures with balls for joints good? Or does it depend on how long you're giving yourself?

>> No.3964297

>>3964286
Yeah, I'm trying to get used to drawing on a tablet

>> No.3964300

>>3964293
Do it again and again. I'm in the process of filling up pages in a sketchbook of all the shit on my desk. The dumb shit: the bottles of soda, the left behind glasses, the monitor and the very keyboard i'm typing with. Don't rush your work. Practice perspective, practice shading, practice form. Saying "I've already done it" was what was holding me back. Do it a hundred times. A thousand times. Fill up a bunch of 4k-sized canvases with just honest-to-god as-you-see it drawings of what you're seeing.

It's what I'm doing.

>> No.3964315
File: 220 KB, 2048x1536, 06-09-2019-0024.jpg [View same] [iqdb] [saucenao] [google]
3964315

God damn are circles and curves frustrating. #2 is the one I'm most content with even though the perspective is a bit shitty. I ran out of room towards the lower-half of #1.

I'm indifferent towards whether I should continue Fun with a Pencil or move on to another book or just other exercises in general. I feel aimless so I've been sticking to Loomis.

>> No.3964318
File: 415 KB, 1600x2000, send help.jpg [View same] [iqdb] [saucenao] [google]
3964318

>>3963503
>>3963551
Aight, when you said it lacks 3d, this is the only thing I can come up with.
If anyone could give redline on the construction of the body, that would be reeaally help.

>> No.3964322

>>3964296
The point of gesture drawing is NOT to draw a stick figure (a sphere for the head and action line are okay). You're trying to capture the motion/action of the object in as few lines as possible. You're not trying to draw an accurate contour or get the details perfect.

Watch these:
https://www.youtube.com/watch?v=74HR59yFZ7Y&t=498s

https://www.youtube.com/watch?v=8j39NqwL7s4

Cool tool you can use:
https://line-of-action.com/practice-tools/figure-drawing

>> No.3964327

>>3964322
Awesome, thanks for the material! If I'm still working on construction and have no idea about the anatomy, is it still fine to work on gesture drawing as exercises?

>> No.3964331

>>3964315
The big take away from fun with a pencil is that it's simply trying to express the idea that you can use simple shapes in constructing a drawing. I think people get a little carried away with copying loomis heads ad infinitum until they eventually get burnt. Which, isn't really the point and he even encourages you at different points to experiment with your own shapes. In short, it's a beginners introduction to construction -of which many alternatives exist. So you can substitute in something else more suited to your tastes so long as it's aimed at conveying the same principles. I hear drawabox focuses on this but I've yet to check it out myself.

>> No.3964336

>>3964327
I mean, it doesn't matter how much you know about anatomy, as you'll be trying to capture what is in front of you. And if anything, if you practice gesture/figure drawing everyday (as you should) your understanding of anatomy will improve anyway.

>> No.3964344

>>3964225
It is good bro! You got a lot things right on that picture.

As >>3964257 suggested it adjusting the composition will probably help greatly.

Have you watched the "understanding composition" video yet?
https://www.youtube.com/watch?v=O8i7OKbWmRM

If not please do it, just 30 minutes and it shows you all the basics you can instantly use for your pictures.

Good luck!

>> No.3964353

>>3964212
Really Anon I would cal you "not /beg/" if you ask me.

>> No.3964355

>>3964076
I think it looks good, a sketch can be ultra messy but you can get anything out of it if you know what you are doing.

>> No.3964357

>>3963430
stop symbol drawing google it youtube proko

>> No.3964358

is there a specific time when it's ok to start practicing shading? still working on everything else as a /beg/, but it seems like shading is so important

>> No.3964359

What should I be focusing on when doing daily exercises?
I want to be able to draw more realistically, but I feel like I'm not able to translate what I see to paper yet.

>> No.3964369
File: 153 KB, 647x1000, 5.jpg [View same] [iqdb] [saucenao] [google]
3964369

>>3963218
Drawing with a wooden pencil after 7 months feels so good but holy fuck I made those legs too long. Whatever too tired to fix. Time for fap and sleep.

>> No.3964373

Scott harris is such a shitty teacher and artist holy shit. I can't believe that westerners would even try to learn from such a retard.

>> No.3964382

>>3964233
panel 3 he becomes the chad lmao

>> No.3964421

>>3964170
You can move on anon from this cartoonish heads and try something harder. They are good enough.

>> No.3964432
File: 1.49 MB, 2519x2998, F51CC53C-CCAA-4F2D-AE0B-8B79CCE35135.jpg [View same] [iqdb] [saucenao] [google]
3964432

>> No.3964476

>>3964193
People had to live without anxiety meds for tens of thousands of years of human history. People went to fucking war and shit with no pills or medicine or anything. They didn't complain about being "too anxious to do anything". How come they were able to charge into battle with nothing but the clothes on thier backs, but you can't even draw some fucking cartoons without being on drugs? What made them so special that you lack?

>> No.3964478

>>3964212
I think those are all pretty good and soul, anon. Try drawing some real finished pieces that you actually want to draw and not just a series of floating heads, otherwise you'll never leave /beg/.

>> No.3964489

>>3963978
>they're closed the
I get the painted onto eyelids part but what does this mean?

>> No.3964491

so I really appreciate oil paintings and never have realised how much I do until I just started to see the beauty in them and I decided that I think I would enjoy and learn to paint with oil/canvas

I checked plebbit and it either seems like I need a lot of money to start or I must take formal lessons and learn to draw incredibly well before painting

are all of these true?

>> No.3964530
File: 61 KB, 602x495, mah nwah.jpg [View same] [iqdb] [saucenao] [google]
3964530

>>3964235
always loved that greek sculpture inspired morrowind aestheic

>> No.3964578

>>3964170
i thought you werent supposed to copy the exercises in that book? im making my own heads, am i doing it wrong?

>> No.3964583
File: 103 KB, 1060x1885, 20190530_00305712.jpg [View same] [iqdb] [saucenao] [google]
3964583

her hand and legs are fucked but what other stuff do i need to work on?

>> No.3964586

>>3964359
>look at thing
>find shapes in thing
>draw shapes on paper, in configuration that you saw in reality
>fill in the blanks

>> No.3964590

>>3964583
dont hide the hands, learn to draw them
in the beggining its better to draw without an erection, focus is important
face looks like she had a stroke
everything else is fine at your level

>> No.3964592

what is symbol drawing
people keep telling me to stop doing it
when i look it up on youtube there are no results
google only shows engineering stuff

>> No.3964616

>>3964592
It's in the sticky, learn to read.

>> No.3964620

>>3964592
https://hubpages.com/art/how-to-draw-learn
>Symbol Drawing - This means you draw your idea of reality instead of what's actually there.
>To cure your symbol drawing, you need a different view of the world around you. Instead of drawing what you know, start drawing values, shapes and shadows. For example, while before you might have drawn an eye, now draw this abstract combination of dark and light areas.

>> No.3964623

>>3964592
A symbol is the substitute for a real thing. So what you are drawing is a simplified symbol of the subject. Take a house for example, most people when asked will draw a square with a triangle on top.

Instead of drawing symbols you have to train your brain to see shapes (or forms) in three dimensions and draw them like that.

To pull this off you'll need knowledge of how shapes look from any angle, perspective, light and shadow, texture. If you want to draw people anatomy. There obviously is more to it but this is where you start.

Godspeed anon.

>> No.3964626

>>3964623
Thank you very much for the explanation.

>> No.3964666

>>3964476
I don't know. I just can't function like a normal human bean.
>>3964578
I think I better do the one in the books first, then try a couple of my own which I tried while having a headache last night
>>3964233

>> No.3964681
File: 131 KB, 700x700, aimu.jpg [View same] [iqdb] [saucenao] [google]
3964681

just tried drawing again after 3 years of not drawing

>> No.3964685

>>3964476
>People had to live without anxiety meds for tens of thousands of years of human history
No they didn't.
Many cultures smoked weed, got really drunk and took stimulants from plants.

>> No.3964688
File: 65 KB, 537x542, vbnvbnvbn.png [View same] [iqdb] [saucenao] [google]
3964688

xcvxcvbxcvbxcvb

>> No.3964692

>>3964421
then what should I try? Gesture drawing?

>> No.3964710

>>3964476
>How come they were able to charge into battle with nothing but the clothes on thier backs, but you can't even draw some fucking cartoons without being on drugs? What made them so special that you lack?
Because they believed that dying in battle while trying gets the a free past to whatever pleasant afterlife their beliefs contained. Also that they have been conditioned to win or die trying by very strong social pressure. In short they were, brainwashed by religion and and tales of glory. Or escape from poverty an isolation and possible death on the street. Failing those there was also forced drafting and potential execution should you no comply. Facing death right now vs. facing potential death in the battlefield sometime later is a pretty good motivator.

>> No.3964711
File: 10 KB, 305x367, 19.6.9.jpg [View same] [iqdb] [saucenao] [google]
3964711

>> No.3964714

>>3964692
Gesture and perspective.

>> No.3964722

>>3964681
Looks fine to me Anon

>> No.3964723
File: 1.44 MB, 1000x1034, xiliaproportions.png [View same] [iqdb] [saucenao] [google]
3964723

Still on CTRl+Paint traditional drawing videos and practicing visual measurements and proportions. Not sure if I'm doing it right or not so any thoughts or tips would help. Don't want to make a career out of life drawing but heard I should practice it nonetheless.

>> No.3964724

>>3964688
eyes are too high and ears are too low (they should be roughly at the same level), it seems like middle part of the head is too tall
eyes look really cool though
>>3964692
if figure drawing is all you want to do then knowledge of gesture, perspective, construction, and basics anatomy will take you pretty far
you should practice them at the same time, learning how to draw is juggling and not a straight path from A to B
>>3964711
you tried

>> No.3964725
File: 107 KB, 494x609, 7737c6ffd000fe3ca9f52b0755b33dba.png [View same] [iqdb] [saucenao] [google]
3964725

I am focussing on portraits after staying in my figure drawing comfort zone for too long. Additionally my line quality was pure shit so I tried to improve that as well.

>Would appreciate a crit on pic related.

>> No.3964736
File: 422 KB, 3571x1153, 10 gesture2min intervals.jpg [View same] [iqdb] [saucenao] [google]
3964736

>>3964714
>>3964724
I tried some quickposes but I'm not happy with the results.

>> No.3964748

>>3964723
wrong. measure if ffs

>> No.3964756

>>3964736
There one thing that should be noted;
>the gestures are only silhouettes.
What you should instead focus on is seeing the body as collection of various forms. You can do this by using landmarks on the body. Skeletal parts which are visible and remain the same through most figures.
For example; The horizontal angle of the collar bones, the tenth rip, and the sternum.
Proko has some good tutorials on this, as well as various other principles to help simplify the figure.

>> No.3964761

>>3964725
You have demonstrated the proportions of the facial features excellently. Try challenging yourself with drawing heads in obscure angels.

>> No.3964777

>>3964736
these are silhouettes, my dude, not gestures
it's one of the hardest concepts to grasp, but the main idea is that you supposed to capture flow between various body parts
there is no correct way to do that, every artist does it differently, some focus on making it appear 3D using cross-section lines and overlaps, some use just circle and seven lines, some scribble like madmen
the only thing that's important is that gesture should convey movement, you should be able to look at them and tell what they are doing (and if other people can tell too then you are on correct course)
don't stress too much about it right now, just start every day by practicing gestures for 20 minutes and it'll come eventually

>> No.3964780
File: 232 KB, 883x1250, saber_alter.png [View same] [iqdb] [saucenao] [google]
3964780

just made this quick sketch, I would appreciate any critique in anatomy/proportion before I start the lineart and coloring

>> No.3964782
File: 1.14 MB, 3331x3446, awful.jpg [View same] [iqdb] [saucenao] [google]
3964782

>>3964756
>>3964777
I tried a second time and it's even worst. The same exercise.

>> No.3964783
File: 209 KB, 351x337, 1550731840476.png [View same] [iqdb] [saucenao] [google]
3964783

eh

>> No.3964785

>>3964777
If it helps, I recall Vilppu once saying that the gesture is only about conveying what the person is doing. Everything doesn't have to be totally accurate as long as you capture the FEEL of lifelike movement and expression as you see it.

>> No.3964787

>>3964748
Uh, thanks.

>> No.3964790

>>3964756
>>3964777
So I just did silhouettes instead of gestures?

>> No.3964793

>>3964681
Cute!

>> No.3964799
File: 1.01 MB, 3611x1041, gesture redlines02.png [View same] [iqdb] [saucenao] [google]
3964799

>>3964782
>>3964736
>>3964790

Anon here is what >>3964756 and >>3964777and others poster mean.

With the gesture you also try to map the surface and angles of the form not just the shilouettes. This way ou can get a much better feel for the form's shape on the 3d space and the directions the limbs and body got towards. This is harder but it trains your mind to build your shapes and imagine them in 3D instead of just a 2D plain.

Did this help?

>> No.3964810

>>3964799
I understand what you mean, but I have a mental block to be able to imagine in my brain 3d rather than plain 2d.

>> No.3964812

>>3964810
That is okay, that is the reason for this exercise, you will be able to chip that block away in time! Go for it and good luck!

>> No.3964822

>>3964723
one thing thats standing out to me is look at the angle of the left leg. just the upper thigh. see how yours is tilted to the right? and the statue is straight up? also the statue is looking more toward the left and down. yours is kind of straight on. its because your perspective is off. try to draw her without clothes. and also draw basic shapes, like boxes and cylinders. and make sure the perspective is perfect. and then you can start refining the body shapes and then put the clothes on. i think youll get quite a different result. by doing it the way you've done it, you're still drawing in 2d. and its imperfect so its going to look flat. if you approach it from a 3d perspective as i described, youll still have mistakes, but it wont look flat. and anyway it doesn't have to be a perfect copy. we already have cameras to make perfect copies, just focus on making a good drawing, not an accurate copy.

>> No.3964828

>>3964822
Thanks, that sounds like I would need a handle on construction and perspective, which is something I haven't really worked on yet since I'm focusing on observational drawing (first skill on the sticky) and proportions.

>> No.3964831

>>3964780
perspective around waist area is fucked up, it seems like pelvis is turned away, but belt buckle is turned directly to us

>> No.3964833
File: 560 KB, 794x1080, thigh and gluteal anatomy tracing.jpg [View same] [iqdb] [saucenao] [google]
3964833

pls send help

>> No.3964835

>>3964780
a general, good rule of thumb is that arms should be as long as the legs, if you are going for semirealistic proportions. of course there are some exceptions to this rule, for example boys going through puberty tend to have funky proportions due to hormones, but that's not what youre illustrating here.
an easy way to find something off about your drawing is o look at it in a mirror. because, as you sit drawing for long periods of time, instead of seeing reality, your brain super imposes what you are going for. You can either wait and look at it later, or hold it infront of a mirror to snap your brain out of it and force yourself to look at your creation objectively
also, you lazy fucking cunt, draw a real sword

>> No.3964843

Help

>> No.3964845

>>3963378
To be honest I have been drawing more animals and I think that's where the improvement is coming from. Maybe I ought to draw more humans as well.

>> No.3964846
File: 347 KB, 1241x1116, 6AAE62A8-B345-417F-BD2B-1006B2D2DD37.png [View same] [iqdb] [saucenao] [google]
3964846

>> No.3964847

>>3964846
the left shoulder looks like an afterthought, because it is.

>> No.3964848

>>3964846
chicken scratch

>> No.3964849

>>3963736
Just thinking of it like lifting weights. You suck and feel wimpy at first, but think of one small goal you'd like to get to and you'll feel amazing as you approach then surpass it

>> No.3964850
File: 1.85 MB, 1373x1000, mcfuckit-ic.png [View same] [iqdb] [saucenao] [google]
3964850

Did some random crap from Hampton's book today. I don't know either: feels like I've lost my way.

Should I take the book one chapter at a time or can I skip ahead to, say, legs if I feel the need to?

>> No.3964853

>>3964850
utterly based filename

>> No.3964859

>>3964849
>assuming anyone on this board can relate to analogies about weightlifting
lol

>> No.3964861
File: 1.75 MB, 3840x2160, resetting.png [View same] [iqdb] [saucenao] [google]
3964861

Yesterday i made another upload https://www.youtube.com/watch?v=au5bxiAU8IU

>> No.3964864

>>3964850
that's some good shit anon

>> No.3964871

>>3964850
tell me your secret, anon

>> No.3964872

>>3964846
hey we all gotta start somewhere

>> No.3964873

>>3964864
Thanks.

>>3964853
Kek

>> No.3964889
File: 62 KB, 622x589, yuck.png [View same] [iqdb] [saucenao] [google]
3964889

>>3964872
I’ve actually been drawing for about a year, here is my first digital drawing.

>> No.3964898

>>3964491
you can teach yourself, for a while up to a certain point at least, the only money you need (still expensive as fuck) are for the paints

>> No.3964901
File: 2.77 MB, 3906x3508, 1559389682659.png [View same] [iqdb] [saucenao] [google]
3964901

>>3964889
Holy fucking shit
This is absolutely terrible
Like, terrible even for /beg/
I would give advice but I'm having a heart attack from looking at this
pic related

>> No.3964904
File: 250 KB, 600x800, 01-1.jpg [View same] [iqdb] [saucenao] [google]
3964904

>>3964831
Thanks, I'll try to move the belt buckle to the left and apply perspective
>>3964835
>arms should be as long as the legs
here is a figure of this character,
I think the long legs give a more elegant appearance to the female outline. Nevertheless, I agree about wait and look later, I usually see a lot of shit after.

>> No.3964917

>>3964904
If you wish to give them an elegant appearance without having to resort to martian proportions, try messing around with shape, position and perspective. Trick the eye, you know?
But, i mean youre drawing anime, so anything goes...

>> No.3964933
File: 182 KB, 694x852, tfw.png [View same] [iqdb] [saucenao] [google]
3964933

Rate my style

>> No.3964936

>>3964889
pretty bad for a year, ngl but youll make it. why dont you follow any construction methods for you head? redo the 1st you posted itt with loomis style construction

>>3964933
indie game that sells 20 copies on launch day

>> No.3964939

>>3964936
this tbqh
and then the dev gets jaded/burnout that nobody wants to play his gay viking manboob simulator and either blows his brains out or sells his soul and goes to work as a low level IT goon for 30 years before dying of a circulatory disease from spending his life in a chair

>> No.3964940

>>3964933
Angry about elves/10

>> No.3964943

>>3964936
Digital drawing is a really learned skill though most pads are slippery as a cunt after seeing Johnny Depp. And mouses are just hot fucking garbage.>>3964933
Holy shit and not in a good way/ 10
First is that a man or a woman? is this an Ironic joke, is it a hermaphrodite? is it a futanari? Where's the crotch bulge? where are the nipples? why is it saluting?

Please draw consistently make it a man or a woman I have a VERY confused erection, that I have to explain why it's wrong to be turned on by bearded women....THANKS

>> No.3964946
File: 67 KB, 1200x900, light and shadow.jpg [View same] [iqdb] [saucenao] [google]
3964946

is the difference in value between the core shadow and the shadow body with the reflected light too big?

>> No.3964957
File: 32 KB, 492x435, nobrows.png [View same] [iqdb] [saucenao] [google]
3964957

>>3964889

>> No.3964965

>>3964943
you know you can put a piece of paper between the drawing pad and the stylus right?

>> No.3964970

>>3964965
Yep, but that doesn't help with how inaccurate they are compared to regular drawing, unless you get a touchscreen.

>> No.3964974

>>3964970
i dont think my cheap craplet is that innacurate, that said i suggest a samsung tab s3/4/5 over most starter tablets, only a bit more and absolutely btfos them for drawing. plus you get the bonus of having a tablet

>> No.3964981

>Draw something for fun to beat of ability
>Pinpoint key problems
>Focus on one or two fundamentals to fix it for the week
>Try again at the end of the week
>Repeat process

Sound plan on getting good?

>> No.3964990
File: 67 KB, 666x666, final_5cfd4d1edbaf7b00149af852_699875.jpg [View same] [iqdb] [saucenao] [google]
3964990

Sorry about the watermark, only program I could find, but what should I do to change my gestures? This is literally the first time I've done gesture drawing exercises and I'm not sure how to change.

>> No.3964995
File: 280 KB, 800x1000, Human-Figure-Proportions-Chart-800.jpg [View same] [iqdb] [saucenao] [google]
3964995

>>3964835
>a general, good rule of thumb is that arms should be as long as the legs
That's not really a good rule of thumb in my opinion, because overly short arms or legs stick out like a sore thumb and it's better to make them slightly too long than too short.

On an average person, legs (if we consider a "leg" as the distance from the tip of the femur to the sole of the feet) are about 1.5 times the length of the arm the distance from the shoulder to the knuckles. In the figurine >>3964904 is referencing, her legs are slightly longer (1.6~1.7 the length of the arms).

>> No.3965006

is drawing over 3d models a

>> No.3965007

>>3963856
How do you draw lines co clear? I know you can do it in manga studio but I only have photoshop and all my lines look like shit, started drawing like two weeks ago

>> No.3965010

>>3964995
the final results look kinda bad

>>3965006
yes its a

>>3964990
these are missing parts of the body and really idk what the hells going on like theyre not even poses that can be done. also what sort of program are you trying to find? use krita if youre trying to piece images togeher

>> No.3965020
File: 289 KB, 478x729, 1559046923105.png [View same] [iqdb] [saucenao] [google]
3965020

>>3964235

>> No.3965023

>>3965010
Ok, so they're incoherent and missing body parts. In a 30-45 second sketch, do you just use a box for the torso and exaggerate that to get the gesture instead of completely ignoring it? And I just had 4 seperate pictures I wanted to get altogether onto one so I didn't have to post 4 times.

>> No.3965025

>>3964933
Absolutely degenerate. Which would be fine but you have a bicep growing out of the back of the bearded lady's arm.

>> No.3965028

>>3965023
i usually draw the spide first, draw my torso around it so i can contort the shape to fit

>> No.3965031

>>3964828
LOL well that's why your drawing sucks. Check out Peter han. You can download his book the dynamic Bible for free in the Art book thread and he has done great videos explaining his process. But basically it's just what I told you. Cylinders boxes cones spheres and pyramids in perspective will make the drawing not look flat. The only way you're gonna get something to not look flat is to get 3d shapes and perspective right, and the only way to get them right is to break them down to simple shapes your brain can handle. In fact, scrap the figurine. Just draw 3d shapes to get the hang of it. If you can draw a bunch of cylinders from different angles, you can draw arms and hands. If you try to skip the foundation you will not improve when you try to draw complex things like people.

>> No.3965038

>>3964344
Yea I think the composition is the problem. I didn't plan out the picture when I started I just came up with things I wanted in the frame but not a perspective or a narrative of anything so it's quite flat and boring. Thanks for the video. I'll definitely work on composition.

>> No.3965043

>>3965028
Do you have any examples? I'm utilizing Proko to try and get it down, but seeing more I feel would help.

>> No.3965044

>>3965031
Well I guess I can try Dynamic Sketching again while reading up on perspective on the side. I tried to do it a while back but I didn't feel like i was getting anywhere or i possibly got impatient.

Should I go through with that or DrawABox though? Also since I wanna do figure drawing to draw characters, maybe I can practice gesture on the side?

>> No.3965052

>>3965044
Also adding that should I bother learning construction now since I'm focusing on getting proportions right first.

>> No.3965059

>>3965052
construction should be one of the first things you learn

>> No.3965060

When drawing from real life, should we be constructing the object then filling in the details? Or just draw it as we go along?

>> No.3965067
File: 299 KB, 712x2001, EA1AA80A-BDED-48B9-993C-8882AADDE6FC.jpg [View same] [iqdb] [saucenao] [google]
3965067

>>3963608
Well here’s one more.

>> No.3965071

>>3965060
First construction with all the base shapes, then add details on top, otherwise you'll get distracted by the details and screw up the shapes. Only experts that internalized all the construction can just go along with it.

>> No.3965073
File: 152 KB, 400x416, 1559660919051.png [View same] [iqdb] [saucenao] [google]
3965073

>>3965020
IT'S NORMAL OK EVERYTHING LOOKS WORSE WHEN YOU FLIP IT AAAAAAAAAAAAAAAAAAAAA

>> No.3965077

I’m in week 6 of dynamic sketching 1 and I’m unsure if I should move to dynamic sketching 2 once I’m done or take a break or just skip dynamic sketching too altogether

>> No.3965084

>>3964170
Have fun having your dreams stored in your long term memory, buddy.

>> No.3965086

>>3965067
I hate your drawings so much and you make this thread worse every time you post.

>> No.3965087

>>3965073
just fix it when you flip it

>> No.3965088

>>3965086
THIS
doesn't anon know, that when nobody replies, it means we dont care?

>> No.3965090

>>3965086
they are devoid of soul
at least shitty drawings look funny

>> No.3965093
File: 360 KB, 1920x1080, simple-body-drawing-61.jpg [View same] [iqdb] [saucenao] [google]
3965093

>>3964083
Construct more, anon. Using more basic cylinders, boxes, spheres and other shapes to construct the figure makes them look much more rigid and makes your proportions more consistent.
You can start as simple such simplifying the torso as an egg, pelvis as a bucket shape, cylinders for the limbs and spheres for the joints. Also make sure to wrap perspective lines around them to establish their perspective, otherwise you might start to think of them as 2D again.

>> No.3965096

Since I have a hard time drawing feet, I think that's what I'll try to practice on.

>> No.3965100
File: 10 KB, 260x239, F4EA2453-D39C-45B2-BFD5-39810763CE18.jpg [View same] [iqdb] [saucenao] [google]
3965100

>>3965087
>mfw I’m a treadfag and every line I erase leaves a trace

>> No.3965102
File: 20 KB, 323x600, EAA87409-4EAB-4BD5-BD18-044D5C925CEE.jpg [View same] [iqdb] [saucenao] [google]
3965102

>>3964318
Not him but when you construct make sure part of the body you draw is a full 3D shape. Either a cylinder, box, sphere or variation of the three. NEVER just lines, there need to be visible top and bottom planes in case of a cylinder as well as side planes with a box.

>> No.3965111
File: 1.04 MB, 946x1442, D8369DDB-0413-4172-8917-300ED0041E33.jpg [View same] [iqdb] [saucenao] [google]
3965111

>>3965102
Don’t take this very seriously as a redline please since I’m pretty terrible myself. Also not doing the arm thing since it would clutter up the drawing even more.

>> No.3965117
File: 128 KB, 756x1000, help linewerk.jpg [View same] [iqdb] [saucenao] [google]
3965117

why is linework so fucking hard? how do i get it right. clip studio paint

>> No.3965125
File: 174 KB, 1067x1590, feetexercices.jpg [View same] [iqdb] [saucenao] [google]
3965125

>>3965117
No idea, I use PS CC myself, so I can't help you with that. I don't want to pay for clip studio paint while I pay for the whole adobe series.

>> No.3965180

>>3965117
linework doesn't need to be just clean crisp lines. work with different techs till you find one that communicates form and texture and looks good that you're comfortable with

>> No.3965181
File: 995 KB, 2028x2028, IMG_20190609_173345_537.jpg [View same] [iqdb] [saucenao] [google]
3965181

Ayyyyy lmao

>> No.3965193
File: 73 KB, 1165x887, Capture.jpg [View same] [iqdb] [saucenao] [google]
3965193

>>3965067
youve got talent, dont let the ngmis get to ya

>> No.3965230
File: 56 KB, 272x727, turbo chad.png [View same] [iqdb] [saucenao] [google]
3965230

just finished fun with a pencil, tried to make a turbo chad but i still suck at drawing bodies

>> No.3965232

>>3965230
is fun with a gun the one where they tell you to measure stuff? because his arms are raptor core and the head too unrealistic

>> No.3965233

>>3965181
increase the fov when making a circle

>> No.3965237

>>3965117
CSP finally added a better search function for their tutorial site

https://tips.clip-studio.com/en-us/articles/1386#8177e152
https://tips.clip-studio.com/en-us/articles/1507#22a6eb42
https://tips.clip-studio.com/en-us/articles/1250#ce9a33a6

Some use vector layers and the pen tool, others use a pencil with raster layers.

>> No.3965247

>>3965233
Fov?

>> No.3965250

>>3965230
Look at his neck relative to his chest. Arm too short and narrow, too many abs. Idk what you're doing but please stop.

>> No.3965261
File: 348 KB, 1200x459, anato.png [View same] [iqdb] [saucenao] [google]
3965261

I think I fell for the anatomy meme too soon. Should I keep at it or focus on something else? I'd like to do (digital) figure painting from imagination eventually.

>> No.3965263

>>3964724
pyw

>> No.3965267

>>3965247
google broken? field of view

>> No.3965270

>>3965261
>too soon
*not soon enough

>> No.3965272
File: 786 KB, 830x1024, waterfairychick1.png [View same] [iqdb] [saucenao] [google]
3965272

practice I worked on between reading Hampton and Dodson. Thots?

>> No.3965281
File: 97 KB, 500x648, Screen Shot 2019-06-07 at 8.41.17 PM.png [View same] [iqdb] [saucenao] [google]
3965281

Looking for some critique before I redo the line work. Rip my shit senpai

>> No.3965299

>>3965281
Neck too small, should connect at the eyeline on the back of the skull. Speaking of skull, the face's perspective is off. If this is supposed to be 3/4, the shape of the farther eye would be more tear-drop shaped.

Also, grind fundies. Hand is a yikes, connective skin is too sharp. Between the fingers it's more of a curve. Tits scary, static gesture. Needs more Hampton. Also, did you use a ref?

Waiting on new bread, this one BEEN hit bump limit

>> No.3965310

>>3965299
No I didn't use a ref. The hand and tits need fixing I agree. Thanks for the feedback

>> No.3965313

>>3965267
I don't know what you mean by increase the field of view. How is that a criticism of my sketch? Are you familiar with drawabox?

>> No.3965316

New thread >>3965314

>> No.3965364

>>3965247
>>3965267
Sorry, not sorry, but some people's time is way too important to type things out like that. You, like, just have to be in the know.

>> No.3965441

>>3965230
Look at Hograth please

>> No.3965691
File: 82 KB, 523x607, vbvnvbnvbn.png [View same] [iqdb] [saucenao] [google]
3965691

>>3964688
this doodle morphed into this. dont like it. gonna begin doing reference again, almost losing the path

>> No.3966005

>>3963953
Ask /tg/

World building thread(/wbg/) I think would be your best bet.

>> No.3966197

musician here, considering getting into drawing. I learn best by learning the fundamentals and traditional ways of learning.

That being said, what are the foundational skills to experiement with and establish?
>perpective
>anatomy
>shading(lighting?)

is that it?

>> No.3966810

>>3963242
And the shit tier body, but hey at least its done.

>> No.3966811
File: 1.70 MB, 1920x2560, IMG_20190611_035315.jpg [View same] [iqdb] [saucenao] [google]
3966811

>>3966810

>> No.3966813
File: 1.29 MB, 1920x2560, IMG_20190611_035403.jpg [View same] [iqdb] [saucenao] [google]
3966813

>>3966811
Long muzzle or short muzzle? I think short looks cuter but longer looms more refined IMO.

>> No.3966815
File: 1.01 MB, 1920x2560, IMG_20190611_053644.jpg [View same] [iqdb] [saucenao] [google]
3966815

>>3966813
And short muzzle

>> No.3966933

>>3966197
yea pretty much. don't forget construction.

>> No.3967207

>>3965181
the main darker faces of the boxes look good but some of the draw through lines arent at the correct angles