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/ic/ - Artwork/Critique


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File: 163 KB, 936x668, drawthread.jpg [View same] [iqdb] [saucenao] [google]
3946159 No.3946159 [Reply] [Original]

DRAW THREAD

Post your current drawing here and give constructive critique to others! don't take anything personal!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/

Be kind and give as much advice as pictures you post.

Previous Thread: >>3930990

>> No.3946165
File: 57 KB, 742x766, gnotagnblin.jpg [View same] [iqdb] [saucenao] [google]
3946165

I drew a creepy seasoning gnome but didn't know what he'd be seasoning. my gf said to make it look like he's about to eat ass. would this be acceptable for instagram/social media? i only have 2 posts and dont want to scare away potential followers.

>> No.3946200
File: 326 KB, 1080x538, Screenshot_20190525-213629_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3946200

Current WIP, I have a few things I'm planning on adding/changing, but I'd like to hear your thoughts on it so far.

The biggest thing I want to work on is contrast and values, it's looking too flat and cartoony right now (that's probably due in part to the color choices too).

I rendered some bits here and there just to experiment with brush strokes, but as of now I am essentially still in the "blocking in colors and getting values right" phase.

>> No.3946204

>>3946165
It's totally fine, just depends on how you want to come off online. If you're planning on doing more serious work for the most part having this in there may weird people out briefly. Still, not a big deal anyway.

But in terms of it being acceptable on Instagram, yeah, I've seen an account that straight up posts drawings of hardcore sex, and there's tons of titties, asses, and other sexual stuff on there. A butt won't get you blacklisted.

>> No.3946206
File: 69 KB, 906x836, gnotagnblin.jpg [View same] [iqdb] [saucenao] [google]
3946206

>>3946165
update on this WIP. i suck at feet

>> No.3946212
File: 491 KB, 800x800, 596.png [View same] [iqdb] [saucenao] [google]
3946212

I think my drawings look less creepy when I use slightly more realistic proportions. Though I did displace the nose, I think. And I need to improve on choosing colors.

>> No.3946274
File: 203 KB, 466x893, Screenshot_1.png [View same] [iqdb] [saucenao] [google]
3946274

>>3946159
help

>> No.3946284

>>3946206
unironically masturbated to this, thanks anon

>> No.3946287

>>3946159
I could swear a few years ago the draw threads use to be better and beginner threads use to look like this, but with more content.

>> No.3946291

>>3946206
kek

>> No.3946296
File: 1.60 MB, 2560x1920, IMG_20190526_023407.jpg [View same] [iqdb] [saucenao] [google]
3946296

>> No.3946318
File: 152 KB, 447x636, 2019-05-26 18_56_34-[Not Saved] (204.0 MiB) _ - Krita.png [View same] [iqdb] [saucenao] [google]
3946318

>>3946159
WIP
>>3946212
Do more traditional lineart and expression studies.
>>3946200
Some nice colors but the values of the house need to be closer to the stuff at the rear cuz its current values and colors make it look like it's in front of the sign

>> No.3946368
File: 128 KB, 829x896, A5740AEB-1CA7-4CC2-84EC-30D5FC3E152A.jpg [View same] [iqdb] [saucenao] [google]
3946368

Character design shit

>> No.3946369

>>3946368
You look like you could do some soulful cozy background shit if you tried. Put him in a background.

>> No.3946383
File: 77 KB, 735x1000, 8F5B042B-4D6B-4254-A60A-1A51258D6778.jpg [View same] [iqdb] [saucenao] [google]
3946383

drew the man himself, after readin 12 rules4life.

i think it looks like him, but something is off about the likeness

>> No.3946384

>>3946383
I believe the T ratio (eyes, nose and mouth) is off. Also try using more kinds of brushes and more hard brushes, except in certain spots. With that pic his eyes are quite shadowed so you could blur the edges between eye and orbit instead of making his pupils the darkest part of the image. And yeah use more types of brushes. Try a hard-edge, rectangle brush that follows your stroke direction.

>> No.3946385

>>3946368
Looks great.
I'd definitely get rid of the blade on the other end of the staff, so you don't fall into that "spikes upon spikes upon spikes" kind of pitfall. besides, it would be very impractical to use with the flail swining on the other end, you'd be more likely to stab your leg than the opponent.

>> No.3946386

>>3946383
I think the front of his forehead isn't so defined, and that his chin's an itsy bit broader. That being said, I don't rly like him too much so I don't see his face a lot.

>> No.3946388

>>3946383
Do a caricature thumbnail to identify what makes JP look like JP, then focus on those features.

Then take your rendering to the next level by introducing super crisp and super smooth / lost edges, right now all your edges are more or less firm, there's not much variety.

>> No.3946398

>>3946388
>>3946386
That's why I thought his forehead was odd

>> No.3946412
File: 2.53 MB, 4990x3445, Lokisketches2.jpg [View same] [iqdb] [saucenao] [google]
3946412

>>3945427
Decided to finally start drawing characters that I love, so here's some Old Loki.

>> No.3946454
File: 201 KB, 489x773, 2019-05-26 22_03_44-Window.png [View same] [iqdb] [saucenao] [google]
3946454

>>3946159
Doodles of large religious hats
>>3946412
Good form, try to do the horns and other long lines in fewer strokes.

>> No.3946612

>>3946368
I love it, do you have a page?
>>3946287
pyw or dont complain

>> No.3946631

>>3946318
>Do more traditional lineart and expression studies.
That's actually exactly what I'm planning to do. Going through old paintings/drawings I realized how many paintings I screwed up just trying to emulate the cutesy 2,5D style. So I'll keep studying real faces and anatomy for now.

>> No.3946686
File: 216 KB, 964x1000, 42980D79-7C79-491C-9F7B-8A01284E9033.jpg [View same] [iqdb] [saucenao] [google]
3946686

>>3946384
gonna look up t ratio and fix it. made this to try some textued brushed.

>>3946386
why dont u like him? gonna fix that head.

>>3946388
what do you mean with those brushes

>> No.3946722
File: 662 KB, 776x919, 2.png [View same] [iqdb] [saucenao] [google]
3946722

>> No.3946733

Were blogs given for this and past thread's image?

>> No.3946800
File: 125 KB, 591x846, New Canvas3910.png [View same] [iqdb] [saucenao] [google]
3946800

aimless sketching to try to get myself back into drawing for the 10th time this year. I wish there was a way to quit my job but not be homeless. I have no time and drawing is the only thing in my life that lets me feel purposeful.

>> No.3946894
File: 583 KB, 1520x2688, IMAG0091.jpg [View same] [iqdb] [saucenao] [google]
3946894

I have no clue why I draw this was just trying something new

>> No.3946900

>>3946274
>glow under the lineart layer and within clipping mask
Oh no

>> No.3946942

>>3946206
>I eat ass.jpg

>> No.3946945

>>3946686
This looks way better. Nice palette too. Good use of edges around eyes and mouth.

>> No.3946953
File: 898 KB, 644x892, kms.png [View same] [iqdb] [saucenao] [google]
3946953

tried to lens blur fore and background for effect but i'm not sure if it worked. also idk what to do next, every time i feel like going into detail i feel overwhelmed and get burnt out in half a minute

>> No.3946993
File: 252 KB, 1028x1640, 756D72AB-027A-475B-838A-CBD44589E45B.jpg [View same] [iqdb] [saucenao] [google]
3946993

>>3946612
>do you have a page
Berguukion on ArtStation, or gerddraws on instagram

>> No.3947030
File: 398 KB, 669x836, unknown.png [View same] [iqdb] [saucenao] [google]
3947030

>> No.3947031

>>3947030
Really nice style, you got a blog?

>> No.3947096
File: 142 KB, 486x1000, PSX_20190526_184601.jpg [View same] [iqdb] [saucenao] [google]
3947096

Worked with pastels a little, but I'm new to painting.

>> No.3947104
File: 738 KB, 1668x2224, sketchbookMAY19.jpg [View same] [iqdb] [saucenao] [google]
3947104

recent sketches on ipad. critique welcome.

>> No.3947137
File: 1.20 MB, 998x1200, Affectionate Librarian fd.png [View same] [iqdb] [saucenao] [google]
3947137

>> No.3947152
File: 1.27 MB, 5865x5778, Lokisketches2.jpg [View same] [iqdb] [saucenao] [google]
3947152

>>3946412
>>3946454
Oof thanks I'll try next time !

>> No.3947164
File: 1010 KB, 1767x1500, mermay1.png [View same] [iqdb] [saucenao] [google]
3947164

Tried painting something

>> No.3947172
File: 3.11 MB, 3456x3456, 20190526_155319~2.jpg [View same] [iqdb] [saucenao] [google]
3947172

Opinions??

>> No.3947181

>>3946165
You're not a skill level where you should be thinking about followers yet.

>> No.3947223
File: 976 KB, 1767x1500, mermay1.png [View same] [iqdb] [saucenao] [google]
3947223

>>3947164
realized that it lacked focus so I tried slapping a tint on it & erasing away light areas

>> No.3947227

>>3947172
Don't put your stupid pencils on top of your drawing if you want people to critique it. This is a yellow board you can post porn here you know

>> No.3947231

>>3947223
My biggest criticism is that the lighting makes no sense. She's lit from above, in water, and so are the fish, but the light source seems to be below her for the environment. It throws off the whole concept.

>> No.3947249

>>3947104
I like the simplicity of the one of the girl on the right, the other ones look a bit flat to me, maybe work more on values and adding depth, possibly using textured brushes too.

The faces at the bottom aren't too bad, but some of them (the angled ones and profiles) have some issues with their proportions.

>> No.3947258
File: 1.07 MB, 611x920, sirens.jpg [View same] [iqdb] [saucenao] [google]
3947258

>> No.3947260
File: 3.35 MB, 2732x1358, IMG_0596-4.jpg [View same] [iqdb] [saucenao] [google]
3947260

>>3946200
Update on this, I changed pretty much everything, I'm liking where it's going now but it's still looking too cartoony. Maybe desaturating colors or adding more muted ones could help? I'm not going for full on realism, more like stylized realism I guess. Thoughts?

>> No.3947264

>>3947258
That's pretty dope anon, I like pieces that use a lot of color and I think you did that without making a mess. Thumbs up.

>> No.3947290

>>3947181
pyw

>> No.3947295
File: 194 KB, 1080x1920, IMG_20190527_020359.jpg [View same] [iqdb] [saucenao] [google]
3947295

Orphan of Kos, or some say Kosm

>> No.3947298
File: 219 KB, 1080x1920, IMG_20190527_020600.jpg [View same] [iqdb] [saucenao] [google]
3947298

can someone help me out with this skull
I keep redrawing it and it feels wonky everytime

>> No.3947308
File: 2.87 MB, 3456x3456, 20190526_155052~2.jpg [View same] [iqdb] [saucenao] [google]
3947308

Uncensored versión opinions

>> No.3947309
File: 2.11 MB, 1500x1500, mountaing fort2.jpg [View same] [iqdb] [saucenao] [google]
3947309

trying new lasso-tool heavy style

>> No.3947311
File: 635 KB, 1500x1500, lasso mans.jpg [View same] [iqdb] [saucenao] [google]
3947311

>>3947309
more

>> No.3947325
File: 488 KB, 800x1280, download_20190526_212450.png [View same] [iqdb] [saucenao] [google]
3947325

Comic page I'm working on

>> No.3947329

>>3947308
the rolls are believable, and aesthetically pleasing...hood job anon

>> No.3947335
File: 231 KB, 1200x1800, Matt_Card_5.png [View same] [iqdb] [saucenao] [google]
3947335

>>3946159


commish for a friend, it's a 4th of July party postcard

>> No.3947346

>>3946165
>>3946206
this made me laugh

>>3946274
You're in that stage that you just have to struggle through. Maybe ditch this piece and try something else. Whatever the case just keep drawing.

>>3946368
Nice, reminds me of andrew maclean's stuff (Head Lopper). Reads kind of flat though, more dynamic pose/lighting would help with this

>>3946383
my man

>>3946953
You need contrast and definition for lens blur to work well.

>>3947030
cute and clean as heck, nice

>>3947096
Good stuff keep at it. I think it could use a little bit more blending, especially those shadows on the front leg, but make sure you don't overdo it.

>>3947137
wow

>>3947260
the trees make me feel like i'm fucking tripping; looking at this piece almost gives me motion sickness. I kind of like the effect but it's pretty distracting. I haven't painted digitally or otherwise in ages so I don't really know how to fix this.

>>3947309
this is real nice anon

>> No.3947347

>>3947329
Ty bro

>> No.3947366

>>3947346
Yeah I see your point about the trees, I'll try and simplify them a bit, thanks!

>> No.3947372
File: 218 KB, 992x511, hedtjtuehaeg.png [View same] [iqdb] [saucenao] [google]
3947372

>>3947258

>> No.3947471 [DELETED] 

>>3946800
Have you tried doing comissions?Also why are you so dependany on a job that you will become homeless if you quit?Do you feed somebody else besides yourself?

>> No.3947473

>>3947249
thanks anon. will do some value studies

>> No.3947479
File: 2.51 MB, 3072x4096, Portrait.jpg [View same] [iqdb] [saucenao] [google]
3947479

What can I improve on this? I know something is off about it, but I need a new opinion.

>> No.3947508 [DELETED] 

I really hate this. I had a dream about this character, i like the colors and the design but the pose is awkward and as weightless as a clothing store mannequin.

It's a WIP and not even 20% complete but I think I'm going to start over completely

>> No.3947509

>>3947479
you're symbol drawing anon, it's flat and doesn't actually represent a proper underlying skull

>> No.3947512
File: 39 KB, 582x748, 3464363.jpg [View same] [iqdb] [saucenao] [google]
3947512

I really hate this. I had a dream about this character, i like the colors and the design but the pose is awkward and as weightless as a clothing store mannequin. I drew a wireframe for it then added muscles and shit then drew everything else over it and it looks flat and bland.

It's a WIP and not even 20% complete but I think I'm going to start over completely

>> No.3947514

>>3947509
I have never heard of the term symbol drawing? I am guessing it mean I am just putting things as I think they should go on the face. I have been told my designs are flat. What exactly could you say about it that makes it flat.

>> No.3947515
File: 456 KB, 1653x2696, CF971CA4-9F68-4AC3-A68B-35AFF999EC78.jpg [View same] [iqdb] [saucenao] [google]
3947515

Work sketch while the internet is down

I think I’ll try and focus on more dynamic/ weighted poses after seeing that feedback on my last guy. I was too far into this to bother reposing her.

>> No.3947518

>>3947512
Anon, song give up hope.

Try again.

Don’t use a wireframe, block out forms with cylinders, think about gesture.

You’ll get it done.

>> No.3947531

>>3947514
try rotating that face in your head, can you do that and have it still look human?
the lines in the drawing aren't following a 3D form (like a cube, cylinder, sphere) thar represents a skull.
There's plenty of material online about this, see Loomis

>> No.3947542
File: 129 KB, 300x750, eleo.png [View same] [iqdb] [saucenao] [google]
3947542

This is a character design for a comic I'm making

>> No.3947563
File: 40 KB, 484x704, 3464363.jpg [View same] [iqdb] [saucenao] [google]
3947563

>>3947518
>>3947512
i threw this together in 30 minutes, is it worse weight-wise? it doesnt feel imposing at all

>> No.3947614
File: 887 KB, 1767x1500, mermay1_fix.png [View same] [iqdb] [saucenao] [google]
3947614

>>3947231
You're right, I had just tried winging it since I wasn't sure how to approach it. Thanks for the advice, does this look any better? I tried reworking the background with a little more thought put into it

>> No.3947615
File: 505 KB, 1078x546, Screenshot_20190527-001247_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3947615

>>3947260
I think I'm gonna call this one done, pretty happy with how it turned out considering it's only my third fully finished piece from imagination. Still happy to hear any advice to keep in mind for the next one.

>> No.3947640
File: 1.27 MB, 1080x1920, Screenshot_20190527-095637.png [View same] [iqdb] [saucenao] [google]
3947640

Sketch and basic color commission

>> No.3947693
File: 748 KB, 1283x650, 13131-1.jpg [View same] [iqdb] [saucenao] [google]
3947693

>>3947615
hmm...

>> No.3947698

>>3947563
i think u could make him look larger by showing him from a lower angle; think about lines that show that angle, like the bottom of the chest. Now its pointed down, like we are seeing it from the top.

>> No.3947723

>>3947693
Windows don't glow that much with such bright light and ambient light. Either the house needs deeper shadows or the windows need to be toned down. The edge of the roof is really darring and the roof wouldn't be sun-dappled like that considering there's no tree on the right of the frame to case shadows across the house, tho the effect is nice on the brighter walls.

>> No.3947838
File: 3.43 MB, 1684x2658, 8A5B9E0D-C2F9-45FF-810D-2CA007FDB90E.png [View same] [iqdb] [saucenao] [google]
3947838

I am happy with the colours and shapes here. I may draw her more.

>> No.3947883
File: 89 KB, 1437x963, Capture.jpg [View same] [iqdb] [saucenao] [google]
3947883

revisiting this, i increased contrast and rendered more in b/w before reapplying colour and im going to then flatten the layers before a final passover to unify everything.

>> No.3947888
File: 719 KB, 1283x650, 4535-1.jpg [View same] [iqdb] [saucenao] [google]
3947888

>>3947723

>> No.3947900
File: 101 KB, 733x1000, C74BADF6-C398-4567-A4D9-DA48092D47FC.jpg [View same] [iqdb] [saucenao] [google]
3947900

>>3946945
tnx anon ;)

>> No.3947973

>have an inspiring vision for an impressive picture
>Involevs complex sperical perspective wideshot
>Feel defeated by the spherical perspective
>Could block it in in 3d but my integrity wont allow me
What do?

>> No.3947978

>>3947973
block it in in 3d , thats how most people do it for those perspective anyway (if they try to be accurate)

>> No.3948019

>>3947693
Yeah, see, if I was better at painting this would be closer to what I would have done lol

I agree with everything and thanks for that paint over, really helps me understand how I could've made it more realistic.

I feel like as soon as I get past the "sketch" state and enter "rendered" territory, things tend to start looking cartoony for me. I usually struggle with simplification, which may be part of the issue (I've gotten better at it, but still have a way to go)

>> No.3948266
File: 1.42 MB, 1576x1578, bubblegum.jpg [View same] [iqdb] [saucenao] [google]
3948266

>>3946212
The colors aren't reaaaally the problem here, it's the values. The shadow is too bright and distribution of tones too "even", for a lack of better term.
For example, that huge light patch of reflective light on the shadow side of the face is too bright and makes the face uncanny. Just taking that out already improves this painting. Also giving it a darker background, never underestimate the power of the background.

I know my paint over isn't the style you're going for, and it's not that you can't make a good painting with mostly super bight values, but it's really hard too pull off and I think you should study more defined lights and darks first.

>>3947838
>>3946368

Cool as fuck please be my friend

>> No.3948269
File: 26 KB, 994x113, b 414a2-value_combos.jpg [View same] [iqdb] [saucenao] [google]
3948269

>>3948266

>> No.3948273

>>3947290
Get fucked

>> No.3948293

>>3946722
please, blog

>> No.3948298

>>3948273
t. shitty artist

>> No.3948332
File: 397 KB, 1080x1350, C932608D-DEF4-49CA-8EFD-FFB315F0502B.jpg [View same] [iqdb] [saucenao] [google]
3948332

done yesterday

>> No.3948333
File: 82 KB, 1012x1003, 4chan rey again2.jpg [View same] [iqdb] [saucenao] [google]
3948333

>>3946159
Made a video of my drawing process for an Art Discord (not claiming I am decent, they're just all /beg/).

I know her left arm is too long...I just rushed everything a bit, but I actually ended up liking her face so far...

>> No.3948350

>>3948333
Why do you draw so much sw7 stuff?

>> No.3948359
File: 72 KB, 631x851, 4chan some girl.jpg [View same] [iqdb] [saucenao] [google]
3948359

>>3948350
This is actually her costume from SW9 - but I just really like SW ^^.

Also I started drawing a SW comic 3 1/2 years ago and I'm still not done with it, and since that story takes place before episode 7 I kinda got stuck there.

I also draw Warframe stuff or different things for my DnD groups, I usually don't publish them, since they're for a certain group of people.

This is a practice thing I drew at work ... not SW related for once.

>> No.3948362 [DELETED] 
File: 349 KB, 1024x710, IMG_20190515_193955.jpg [View same] [iqdb] [saucenao] [google]
3948362

Finally finished this, took days...
What do you think?

>> No.3948363
File: 7 KB, 212x160, 4chan retarded pepe.jpg [View same] [iqdb] [saucenao] [google]
3948363

>>3948359
>sighs in retarded

sorry I genuinel tought I turned it around....

>> No.3948367
File: 349 KB, 1024x710, IMG_20190515_193955.jpg [View same] [iqdb] [saucenao] [google]
3948367

Be honest, is this good art?

>> No.3948371

>>3948367
The way you drew it is somehow not appealing, the brush is really thick, it's not my thing desu. Also the foreground looks warped but I'm not sure. Can you post the reference? Everything is just so busy here. I like the columns in the back.

>> No.3948383

>>3948367
combining this with watercolor would probably work well

>> No.3948469
File: 585 KB, 2125x2917, igor_edited-1.jpg [View same] [iqdb] [saucenao] [google]
3948469

>>3946159
Thoughts on this? I'm still learning

>> No.3948621
File: 423 KB, 800x1000, bellows.jpg [View same] [iqdb] [saucenao] [google]
3948621

study

>> No.3948700

>>3946383
its because you make his eyes lookin 2 different directions and theyre too dark

>> No.3948702

>>3947900
much much better

>> No.3948820
File: 956 KB, 200x401, ezgif.com-resize.gif [View same] [iqdb] [saucenao] [google]
3948820

Uncensored version on my twitter @_luchored_

>> No.3948865
File: 411 KB, 1080x539, Screenshot_20190527-221542_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3948865

Thoughts on this sketch? Tried to keep things loose since I tend to over render

>> No.3948866

>>3948621
Nice anon, I love your brush work

>> No.3948897
File: 551 KB, 717x1217, 4.png [View same] [iqdb] [saucenao] [google]
3948897

>>3948293
https://www.instagram.com/supafelep/

>> No.3948912

>>3948865
Cozy, I love the values and colors. Could probably make fire a more saturated color, also make the distant mountains more blocky and less detailed.

>> No.3948929

>>3948912
Thanks! Yeah I'm thinking about upping the saturation on the fire too, and I see what you mean about the mountains, the one on the far right especially is a little too detailed. Appreciate the feedback.

>> No.3948964
File: 293 KB, 1202x600, 79779d-1.jpg [View same] [iqdb] [saucenao] [google]
3948964

>>3948865

>> No.3948974

>>3948964
Why even try to one up a dude if you just fail?

>> No.3949011

>>3948974
>to one up a dude
wtf? I just do it for fun
don't pay attention, crab

>> No.3949214
File: 81 KB, 1000x1000, F5F19EF3-7BDD-4AB3-BE73-34F9BDE73ED2.jpg [View same] [iqdb] [saucenao] [google]
3949214

>> No.3949220

>>3948820
This is so awful. Why even bother posting this mess?

>> No.3949252
File: 1014 KB, 2800x2000, progress2.jpg [View same] [iqdb] [saucenao] [google]
3949252

I have basically no experience in drawing backgrounds, and have never drawn dappled lighting. I'm particularly struggling with having the lighting touch the ground. How can this be improved?

>> No.3949255
File: 948 KB, 2800x2000, progress 2 v2.jpg [View same] [iqdb] [saucenao] [google]
3949255

>>3949252
This is a version where I Gaussian blurred the shadows.

>> No.3949287

>>3949214
Stumpy legs on purpose?

>> No.3949307

>>3948964
I actually like this, especially the light bouncing on the rocky outcrop and the extra color in the rocks and grass on the right. I do stick to my decision to leave the mountains in the back, although maybe softening them up a bit would help.

Btw are you the same anon who did the paint over of my other piece (the inn in the woods)? Do you have any advice on getting that kind of painterly effect? Do you generally use your brush at max opacity and paint in small separate strokes to get that kind of impressionist look?

>> No.3949310
File: 1.10 MB, 1344x1500, rik.png [View same] [iqdb] [saucenao] [google]
3949310

wip

>> No.3949373
File: 661 KB, 899x1200, SHINING HELL_yuckyclothing.png [View same] [iqdb] [saucenao] [google]
3949373

i've been avoiding the intricate patterns on the kimono and don't know how to start working on them

>> No.3949378
File: 164 KB, 899x1200, D2axIp2UgAAQOkm.jpg [View same] [iqdb] [saucenao] [google]
3949378

>>3949373
reference

>> No.3949386

>>3949373
>don't know how to start working on them
Time and patience. It's something that's not going to be quick. Just take it slow - there's no shortcut or easy way to go about adding in intricate detail work like this,

>> No.3949391

>>3946159
Can I get a source for the OP pic?

>> No.3949397
File: 1.01 MB, 2800x2000, yoshi.jpg [View same] [iqdb] [saucenao] [google]
3949397

>>3949252
>>3949255
More intentional, opaque blocking in of the ground can help a lot. The streaky, whispy brush you're currently using is far, far too loose to have any control over what you're doing. If you want to simulate the broken light coming through the forest leaves, then try using a harder brush.

>> No.3949403

>>3949391
Check the last draw thread, it was posted there

>> No.3949422
File: 1.04 MB, 2096x2542, IMG_20190528_135123~2.jpg [View same] [iqdb] [saucenao] [google]
3949422

Quick sketch before doing the full size painting, sometimes these are better

>> No.3949452

>>3949422
i think you should put some deeper shadows there

>> No.3949561

>>3949220
Sorry anon

>> No.3949569
File: 191 KB, 800x600, 65757d-1.jpg [View same] [iqdb] [saucenao] [google]
3949569

>>3949307
>are you the same anon
yes
>any advice on getting that kind of painterly effect
it comes with practice, pretty hard to get good brush strokes, i'm not good at it
>Do you generally use your brush at max opacity and paint in small separate strokes
no, i usually change the opacity, i also use airbrush as eraser

>> No.3949646

>>3949310
Hey holy shit I own that very tarot set used in the pic, I got it from a dead person. It's pretty neat

>> No.3949654

>>3949397
This is excellent, thank you so much! I really appreciate the help.

>> No.3949790
File: 526 KB, 1320x1855, Strange Characters 1.jpg [View same] [iqdb] [saucenao] [google]
3949790

This isn't anything special or original and thus it's kindof lame, but I'm having fun designing Tibetan esque clothing for a thing I'm making up

>> No.3949911
File: 117 KB, 667x1000, mad.jpg [View same] [iqdb] [saucenao] [google]
3949911

>>3949790
still fuckin dope tho

>> No.3949989

>>3948266
Thank you for taking the time to explain this and even painting some examples. I definetly need to work on picking values, too. I usually go too light because whenever I try to use more contrast, my paintings end up looking harsh and somewhat ugly. About the explanation in your image: I think you ment to say "the lightest dark tone should be darker than the darkest light tone", right?

>> No.3950105

>>3946159
Is that Michael McCrae?

>> No.3950141

>>3949790
Really nice

>> No.3950146
File: 643 KB, 3402x6079, shitdicks.jpg [View same] [iqdb] [saucenao] [google]
3950146

my dads favorite character is silver surfer/galactus. so im doing this as a gift to him. and as motivation to not give up gettinggud....close to finishing...

>> No.3950228
File: 166 KB, 1000x1000, mad.jpg [View same] [iqdb] [saucenao] [google]
3950228

>>3949911

>> No.3950246

>>3948367
you can prob fool some normies into thinking its good rough sketch, but it really needs more dynamic line weight

>> No.3950286
File: 101 KB, 1000x1000, 14E83197-9DA1-4661-8FD1-D78B88EE77F9.jpg [View same] [iqdb] [saucenao] [google]
3950286

>>3949214
>polishing a turd meme, ik

>>3949287
no

>> No.3950287

>>3950105
No it's MacRae.

>> No.3950288

>>3949373
squint your eyes and focus on both your work and the reference

>> No.3950319
File: 804 KB, 1000x554, Ylvasmallpng.png [View same] [iqdb] [saucenao] [google]
3950319

Finished this a couple months ago

>> No.3950320

>>3949569

trying to be ruan jia there

>> No.3950333

>>3950319
my n word

>> No.3950335

>>3950319
How long did this take you?

>> No.3950354

>>3950335

Like a month or so, I dint work on it full time tho

>> No.3950360
File: 1.05 MB, 750x1000, untitled_artwork-kopia.png [View same] [iqdb] [saucenao] [google]
3950360

So many good pieces in this thread ;-; I can't pick a favorite.
I'm thinking of completely re-doing the cable car in this drawing...

>> No.3950367

>>3950360

This is beautiful anon

You would be good in magazine illustration or graphic design

>> No.3950389
File: 1.87 MB, 1474x2282, 37_006_small.png [View same] [iqdb] [saucenao] [google]
3950389

>>3946159

>> No.3950406
File: 1.07 MB, 1342x1366, moresketchs.png [View same] [iqdb] [saucenao] [google]
3950406

Mostly just sketching stuff, but not really committed to doing anything in particular. Actually planning on learning anatomy tho so i can make concept art with characters and not just inanimate objects.

>> No.3950412
File: 983 KB, 500x280, 1557144555461.gif [View same] [iqdb] [saucenao] [google]
3950412

How important are studies? As in copying something someone else already drawned/painted?

Also how do i enjoy doing them more? I just like making stuff myself mostly

>> No.3950421
File: 705 KB, 740x1000, Daily Practice.png [View same] [iqdb] [saucenao] [google]
3950421

I'm not that good but I wanted to share.

>> No.3950427

>>3950412
They are only important if you actually study them and not copy. Try to ask yourself why the artist did what they did, get into their heads. If you just copy something all you do is learn how to copy, that's it.

You can only do that if you have good understanding of fundies.

>> No.3950459
File: 227 KB, 1179x857, Peter_Paul_Ruben's_copy_of_the_lost_Battle_of_Anghiari.jpg [View same] [iqdb] [saucenao] [google]
3950459

>>3950427
>implying you can't learn anything from copying
Wrong and misleading. Copying is a form of studying, an extremely effective one too. The old masters would copy all the time to learn - Rubens copied from Da Vinci and everything in the Sistine Chapel. Any master you can think most likely did a ton of copying as part of their training.

Doing "studies" allow for an amount of inaccuracy, copies do not and test your observation, rendering and problem solving skills in order to create something on the same level of the master. Imagine how much you would learn about value and technique alone if you could get close to a perfect copy of pic related using only observation. Everything you learn from copying can be applied to your own work. Get out of the mindset that copying = always mindless and bad.

>> No.3950479

>>3950427
Honestly though you should copy. Reason copying is stigmatized nowadays is because you sorta want to make a piece and post it online for rep right, you know a marker of your progress for people to see, but artists are always evil assholes who treat each drawing as some kinda industry branded IP and will ruin you if you ever post work that's a direct copy even with attribution. Thanks to all the uneducated women in art online these days especially, all the ego shenanigans and community drama, copying is basically banned, which is wrong, but anyways copying is good but you gotta suck up the notion of not being able to share it- ever.

>> No.3950487

>>3950427
I'm assuming you watched the Anthony Jones video. It's a good video. I agree that when doing a study you should be actively thinking about how the artist was making decisions, instead of mindlessly copying. And yes, it is a good idea to isolate each problem/ fundamental in separate fairly quick studies- like focusing on shape, color, value, etc. That said I would not completely write off doing a full on copy, depending on the goal of the study it makes more sense to do a full on copy. It's like putting it all together. It's also great in helping to learn how to actually "finish" a painting/ drawing, and also learning brush work/ handling/ application of the stuff you learned. It's like a practical test to see if you can actually perform the conceptual stuff you were trying to gain from doing the quick studies in a final thing. Because if you do just quick studies, I think putting it all together cohesively in a final thing like your own work, is a bit hard. I did the Bellows study/ copy above. The goal was to learn/ focus on color, brushwork, and finish (where and how to keep things loose, and where to tighten). The latter two are hard to study without doing a full on copy I think. I could've done it in value, in fact, it would've made it easier to focus on those two things, but color is more fun and I suck at it, so it's good practice.
>>3950459
Also this guy raises a lot of good points.

>> No.3950494

>>3950427
To achieve a good copy, you have to actively think.

>> No.3950646

>>3949790
fix the neck, check anatomy

>> No.3950647
File: 642 KB, 996x824, 2019-05-29 16_18_18-SAI - (Not Saved)New Canvas.sai (_).png [View same] [iqdb] [saucenao] [google]
3950647

moar sketchin

>> No.3950690

>>3950487
>It's also great in helping to learn how to actually "finish" a painting/ drawing
This is the key. Master copies will teach you how to carefully finish a piece with finesse, whereas studies you can be as sloppy as you want to. Both are very important imo.

>> No.3950705
File: 191 KB, 664x664, 2019-05-29 17_59_50-SAI - (Not Saved)New Canvas.sai (_).png [View same] [iqdb] [saucenao] [google]
3950705

>>3950647

>> No.3950718

>>3949422
Absolutely love it

>> No.3950744
File: 862 KB, 2158x2702, IMG_20190529_143900~2.jpg [View same] [iqdb] [saucenao] [google]
3950744

>>3949452
Noted, but the teachers don't like anything too dark on the figure generally

>>3950718
Thanks, started on a larger canvas today, it looks good at this stage, though I struggle to bring my paintings to completion

>> No.3950761

>>3946206
fucking brilliant, anon

>> No.3950796

>>3950744
Values on white people should be always be on the light end of the spectrum even for the darks unless the light source casts dramatic shadows

>> No.3950801
File: 289 KB, 663x663, 2019-05-29 19_37_09-SAI - (Not Saved)New Canvas.sai (_).png [View same] [iqdb] [saucenao] [google]
3950801

>>3950705
Gangbangin bois.

>> No.3950933
File: 64 KB, 1214x709, faces 1.jpg [View same] [iqdb] [saucenao] [google]
3950933

trying to get out of my anime phase

>> No.3950937

>>3950933
I see a tumblr phase coming up.

>> No.3950938

>>3948865
https://www.reddit.com/r/gaming/comments/bugpje/id_like_to_be_a_concept_artist_one_day_this_is_a/

exposed

>> No.3950943

>>3950933
These are both symbol heavy drawings with hardly any difference in stye.

>> No.3950948

>>3950943
drew them from my head. should I start off with copying other things first?

>> No.3950953

>>3950948
Please use Refs. Please check out Loomis/ Michael Hampton/ Steve Houston.

https://www.youtube.com/watch?v=2T7cDY7YDsg

>> No.3951016
File: 913 KB, 2800x2000, progresssss.jpg [View same] [iqdb] [saucenao] [google]
3951016

>>3949252
Here's after taking anon's advice into consideration. I think it's almost done. What else can I do to improve?

>> No.3951113
File: 144 KB, 1005x1280, photo_2019-05-28_01-30-56.jpg [View same] [iqdb] [saucenao] [google]
3951113

>> No.3951146
File: 177 KB, 609x514, test.jpg [View same] [iqdb] [saucenao] [google]
3951146

Some game ability icons

>> No.3951154

>>3951016

Desaturate your backgrounds, be more conservative with bright colorful areas, flatten the bright areas of light touching the ground

>> No.3951157

>>3948367
>>3948371
>>3948383
>>3950246
kek at none of you see the bait, this is the work of van Gogh

>> No.3951159

>>3951157
vangogh isn't that good. Youre an idiot who attributes skill to people who just happen to have historical value.

>> No.3951161

>>3950647
>>3950421
>>3950406

You can't draw and have no taste

>>3950319
You lost the depth while working the pose but the rendering is excellent and gig worthy, I especially like the facial lighting. well done

>>3949790
I like styles with this value range and would definitely dig a version with tighter rendering

>>3947883

Zero understanding of foreshortening, I don't give a shit about your bloomy light effects

>> No.3951162
File: 284 KB, 947x777, Capture.jpg [View same] [iqdb] [saucenao] [google]
3951162

>>3951157
low iq finished product.

>> No.3951164

>>3951161
post work

>> No.3951170
File: 586 KB, 1920x947, palms.jpg [View same] [iqdb] [saucenao] [google]
3951170

Palm trees and foliage

>> No.3951171

>>3950319

it's pretty nice anon. It's really dirty though, if this were cleaner it could be a super strong portfolio piece.

>> No.3951211
File: 685 KB, 2160x2910, _20190529_212332.jpg [View same] [iqdb] [saucenao] [google]
3951211

Muh current wip

>> No.3951217

>>3951157
Meh, whatever. I've never been a huge fan of van Gogh, makes sense that I wasn't into that piece either.

>> No.3951218
File: 308 KB, 1080x2280, Screenshot_20190530_043828_com.google.android.apps.docs.jpg [View same] [iqdb] [saucenao] [google]
3951218

I suck at hands and feets that's for sure

>> No.3951240
File: 346 KB, 600x900, landscay2.png [View same] [iqdb] [saucenao] [google]
3951240

Todays imaginary landscapes

>> No.3951242

>>3951154
Thank you! I've begun making said adjustments, it already looks 10x better.

>> No.3951243
File: 870 KB, 2534x2336, IMG_20190529_200251405~2.jpg [View same] [iqdb] [saucenao] [google]
3951243

I'm always in troubles with very dark zones

>> No.3951248
File: 539 KB, 1814x2341, _20190529_221511.jpg [View same] [iqdb] [saucenao] [google]
3951248

>>3951211
Slight update. Anybody better with anatomy notice anything I should fix before I start in with the details?

>> No.3951253

>>3951248
The girl on the right had the head too little for me

>> No.3951420

>>3951161
Bloom was side effect of layers and Ill be sharpening it. I'm assuming you're a better artist from your tone but if you aren't kill yourself for shitting on the others.

>> No.3951428

>>3951157
Jesus Christ finally, this was getting ridiculous

>>3951159
>the joke
And it is him you idiot.

>> No.3951482

>>3948820
Why not post an actual link?

>> No.3951624

>>3951248
The girl on the right needs longer leg imo.
Unless short leg is what you're going for

>> No.3951628
File: 833 KB, 551x753, file.png [View same] [iqdb] [saucenao] [google]
3951628

wip

>> No.3951643

>>3951628
Neck is super long and brushwork shows evidence of scribbling in color instead of painting in broad strokes. Nice texture on the metal, reminds me of morrowind.

>> No.3951841
File: 913 KB, 1204x1606, 44aq1ae9s5131.jpg [View same] [iqdb] [saucenao] [google]
3951841

How much would buying a cheap tablet over a decent one actually hold you back?

What kind of things are necessary in a tablet? A good pressure sensitivity? Tilt controls? That thing where as you spin the pen, the brush on screen spins too?

>> No.3951848
File: 1.09 MB, 1814x2341, Car racing girls.jpg [View same] [iqdb] [saucenao] [google]
3951848

>>3951248
Left girls leg too short, it would only make sense if her leg was coming towards the viewer, but since it is being overlapped by the other girl's leg, that isn't the case.
Both heads are wack, right one being too small and the middle line of the left pushes the chin too forward and recedes the forehead too much.
Right girl's torso is too long.
Rest is minor fixes.

>> No.3951937
File: 224 KB, 435x625, des.png [View same] [iqdb] [saucenao] [google]
3951937

>> No.3952070
File: 111 KB, 486x1000, PSX_20190530_151841.jpg [View same] [iqdb] [saucenao] [google]
3952070

Work in progress

>> No.3952094
File: 747 KB, 1354x1668, image.jpg [View same] [iqdb] [saucenao] [google]
3952094

This picture is driving me to despair.

First time trying to draw armour - looks fucked
Anatomy - looks fucked

I want to paint over it and actually do a polished drawing for once but I don’t know how to fix it as it is now.

>> No.3952263

>>3952094

jesus christ, use reference

>> No.3952333
File: 296 KB, 712x1000, goblin.jpg [View same] [iqdb] [saucenao] [google]
3952333

>> No.3952427
File: 89 KB, 850x595, Hajime-Sorayama-Untitled-Left-Untitled-Right-photo-credits-of-the-artist.jpg [View same] [iqdb] [saucenao] [google]
3952427

>>3951848
wow thank you so much. yours looks amazing. how can i learn to draw like you? :(

your stuff is reminding me of sorayama hajime. ^^ lets just slap a few antennae on those loomis heads.

>> No.3952440

>>3952427
It just comes down to focusing on proportion and form, while forcing ourselves not to worry so much about anatomy.

>> No.3952442

>>3950459
Wait a copy isn't a study? wtf how long was I in the wrong? not him btw
what's the difference between a copy and a study?

>> No.3952447

>>3951170
comfy

>> No.3952452

>>3952333
Pretty cool, I like the way you indicated the glasses. I think you should use brushes that are more dense and cause fewer lines, it doesn't give the painting any 'traditional' effect cuz a brush that bristly wouldn't be used by an artist.

>> No.3952455

>>3952442
Read my post again I answer both of those questions

When I'm talking about master copies I'm talking about trying to recreate the original artwork exactly as it is, your piece looking as fully rendered and finished as the original like a 1:1 copy. That's a very specific form of practice and its very time consuming but highly rewarding. Doing this from photographs not master artworks is dumb tho imo.

Studies can be anything, rough sketches, fully rendered drawings of figures and objects, preparatory drawings for finished pieces, etc. But the difference between a master study vs a copy is that with a study you can draw it however choose to dissect and learn from it. You could draw it just with line, you could focus on color choice, you could study the planes, you can copy it but only spend the time bringing it to 80% instead of 100%. But a full fledged copy is going for 100% accuracy in replicating the piece in doing everything as the master did.

>> No.3952519

>>3949422
For someone who's a beginner in oil, should start out doing an underpainting?
Or is it fine to go straight to local colors?

>> No.3952523

>>3952455
thanks for clarifying

>> No.3952792
File: 1.25 MB, 4032x3024, IMG_6188.jpg [View same] [iqdb] [saucenao] [google]
3952792

i finished this lady. Sorry this is a photo of my screen, no internet here.

>> No.3952793

>>3952792
What the heck. Why is it flipped?

>> No.3952927

>>3952440
i think theres more to it than that you dont want to say.

>> No.3952936

>>3952927
Also make sure your buttplug is of ample size.

>> No.3953128
File: 1.64 MB, 2448x3264, IMG_20190531_134506.jpg [View same] [iqdb] [saucenao] [google]
3953128

>>3950796
Better?

Think my brushwork needs improvement, she also has an oddly purple look I think.

>> No.3953129

>>3946206
I would

>> No.3953146
File: 1.41 MB, 2107x2965, 46_002_small.png [View same] [iqdb] [saucenao] [google]
3953146

>>3946159

>> No.3953159

>>3953146
we need a /limbo/

>> No.3953236
File: 2.14 MB, 3264x2448, 20190531_082729.jpg [View same] [iqdb] [saucenao] [google]
3953236

Just for fun.

>> No.3953237

>>3953236
Why does it always do horizontal?

>> No.3953339

>>3952094
Genius... draw a body first, then draw clothes over it. And how about leaving the outline.

>> No.3953340

>>3953237
Only if it's too big

>> No.3953348
File: 171 KB, 523x394, shit.png [View same] [iqdb] [saucenao] [google]
3953348

/beg/ as fuck here. having a very hard time drawing mountains from the side. Trying to paint it really simple with 3 colors as it's for pixel art. What's wrong with my outlines ? Am I even close ?

>> No.3953349

>>3953159
Wdym?

>> No.3953379

>>3953349
I think they mean "a thread for people who aren't /beg/s but aren't professionally good yet"

>> No.3953390
File: 1.03 MB, 3201x2160, IMG_20190519_163214_448.jpg [View same] [iqdb] [saucenao] [google]
3953390

>>3953379
Am I beg tier or limbo tier? I'm definitely not anywhere near "made it" tier.

>> No.3953398

>>3953390
I'd say you are pretty close to making it.

>> No.3953408

>>3953390
/beg/ judging by that female figure alone

Proportions are all over the place, can't even draw hands

You got a long way to go. Keep practicing from references

>> No.3953409
File: 2.14 MB, 3912x2903, boschmoschster 1 empathetic robot.jpg [View same] [iqdb] [saucenao] [google]
3953409

hey lookit muh robot.

>> No.3953411
File: 81 KB, 768x1024, Untitled40.jpg [View same] [iqdb] [saucenao] [google]
3953411

Fingerpainted sketch at work today. Really feeling I've hit a platuea in my arts improvement.

>> No.3953422
File: 374 KB, 1920x1080, Screenshot_20190531-194600.jpg [View same] [iqdb] [saucenao] [google]
3953422

I feel like there's something obviously wrong. But I can't put my finger on it.

>> No.3953451
File: 43 KB, 813x983, 1555552692613_by_maikeru01_dd5jqqf-pre.jpg [View same] [iqdb] [saucenao] [google]
3953451

>>3953408
I can saw hands when hands are what I'm drawing. She had her hands in front of her. But yea I stupidly started too low on the page and the legs are too short and I never fixed it up. You're right about the proportions. That was just stupid.

>> No.3953454

>>3953451
Draw hands *

>> No.3953462

>>3953411
Draw the sketch first and get the proportions right. No one is going to be able to help you fix this in its current state. Why you would even render something like this is bizarre.

>> No.3953471

>>3953462
Yeah normally I would but I can't draw for shit with my finger on my phone.

>> No.3953531

>>3953471
Then why the fuck are you complaining that you aren't improving? Stop painting on your phone.

>> No.3953538

>>3953531
I'm at work lol

>> No.3953557
File: 404 KB, 1487x2082, _20190516_164957.jpg [View same] [iqdb] [saucenao] [google]
3953557

>>3953538
I draw at work too nigga. On legal pads and post its

>> No.3953559

>>3953557
Well I'm trying not to get caught which is easier when my drawing suface is in my pocket

>> No.3953612
File: 328 KB, 1400x1400, couch gremlin.png [View same] [iqdb] [saucenao] [google]
3953612

>>3946159
Here's one of my earlier works

>> No.3953715

>>3951628
I like this a lot.

>> No.3953730
File: 437 KB, 659x1000, sp.jpg [View same] [iqdb] [saucenao] [google]
3953730

>> No.3953731
File: 352 KB, 1536x2048, 127A3209-156D-4841-9A1E-D78AA3A95DFA.jpg [View same] [iqdb] [saucenao] [google]
3953731

trying to relearn my way around after taking a long-ass break from drawing

>> No.3953754

>>3953730
left side of the face feels lopsided, and the neck anatomy is questionable, but otherwise quite nice. gj anon

>> No.3953758

>>3953754
Yea you're right. Also yea, I got really lazy with the neck, sterncleidomastoids are way off. Thanks.

>> No.3953778
File: 1.50 MB, 2440x2319, Pi small.jpg [View same] [iqdb] [saucenao] [google]
3953778

I gave her another outfit. I think I'll do more of these, they're fun

>> No.3953781

>>3951146
nice stuff

>> No.3953786

>>3953778
why do you come here

>> No.3953819

>>3951643
Thanks for the critique. I made the neck long on purpose (and now its longer).

>>3953715
Thanks anon

>> No.3954030

>>3952094
Anon, I'll give it to you straight, without being an ass like the other two guys before me: Bad news is there's no salvaging this drawing.
Anatomy is wonky in all kinds of ways like you said, the pose is stiff, but even if it was a good drawing in the technical aspects, the whole scene in general is really boring, you can't understand what the girl is doing, and the way you chose to portray it is an uninteresting flat camera.

Good news is, your colors actually aren't too bad, usually at your level people go overboard with saturated or muddy colors, so there's that... sadly colors can't save an illustration like good fundamentals can.

We all get frustrated about our drawing skills not being enough to materialize the image in our heads, but there's no way to force it onto the paper. You just have to know when to give up on a drawing and when to finish it. Maybe you should try to render this one just to see how it turns out, but my bet is this is the best you can do right now.
Try to draw lots of armor, gesture and figure drawings, try studying your favorite artist's pieces, then go back and try to redo this pic.
For example, you said it's your first time drawing armor, and it shows. Right now it looks more like a superhero suit, you clearly need to put more armor designs on your visual library, both real life and fantasy armor.

Another piece of good news is you shouldn't be afraid to throw a drawing away and start again, because the new one will most certainly be better than the last, and it's a great rush when you compare your improvement.

If you decide to render this one I'd like to see it. Also hoping to see you improvement in general, godspeed anon!

>> No.3954033

>>3953778
I love this, what culture is this based on? Particularly the little hat and red cheeks?

>> No.3954086
File: 1.14 MB, 3482x2138, IMG_20190601_005524439~3.jpg [View same] [iqdb] [saucenao] [google]
3954086

>>3951243
I'm starting with the blending stump.
How you think I'm doing it?

>> No.3954117

>>3953781

oh thanks bruh

>> No.3954159
File: 837 KB, 1536x2048, 78765.jpg [View same] [iqdb] [saucenao] [google]
3954159

>>3953731
Anon, I really like your colours! I saw two mistakes that really stuck out to me. I thought that the head was flat and the left eye felt a little off.

Since no one else replied I tried "fixing" it a little.Hope you think it helps :)

>> No.3954166

>>3953451
>>3953390
/beg/ :((((

>> No.3954171

>>3953411
/beg/
or stop posting shit you drew on your fucking phone

>> No.3954174

>>3953348
/beg/

>> No.3954177

>>3951164
Nosebro chimes in with salt comments as always

>> No.3954178
File: 795 KB, 1000x1000, 78765.jpg [View same] [iqdb] [saucenao] [google]
3954178

>>3954159
If you're going to change one eye you might as well correct both of them so they match the plane of the face.

>> No.3954325
File: 108 KB, 962x959, Annotation 2019-06-01 175252.jpg [View same] [iqdb] [saucenao] [google]
3954325

>> No.3954330

>>3946296
Go to /beg/

>> No.3954408
File: 246 KB, 1920x1080, hhh.png [View same] [iqdb] [saucenao] [google]
3954408

tell me whats wrong in my sketch

>> No.3954427

>>3954408
its not in the /beg/ thread

>> No.3954448
File: 687 KB, 1920x1080, test decors.jpg [View same] [iqdb] [saucenao] [google]
3954448

practicing some background painting for a short movie idea

>> No.3954450
File: 2.40 MB, 2976x2976, IMG_20190528_225553_795.jpg [View same] [iqdb] [saucenao] [google]
3954450

Hi, I've been creating this sort of characters design traditionally. I'm still learning how to ink properly despite i would love to get some critiques abot the design.

Post my ig not to spam but to see other examples: https://www.instagram.com/p/ByIpbCAocyW/?igshid=1mdh511i0zhud

>> No.3954485
File: 543 KB, 1637x1157, Dark_Elf_Promo_Front_and_Back_Cover.png [View same] [iqdb] [saucenao] [google]
3954485

>> No.3954537
File: 148 KB, 847x691, dasdasd.jpg [View same] [iqdb] [saucenao] [google]
3954537

I've just been working on this.

OP image making me jelly af. Is that the same dude as did the skinwalking women crawling out of the animal skins in the woods?

>> No.3954546

>>3954177
why dont you chime in with your work pussy

>> No.3954549

>>3954546
I'd say the same to you but everything you draw is at the same level of unappealing shit.

>> No.3954551

>>3946900
LMAO sorry

>> No.3954606

>>3954537
Is this supposed to be a caricature or just a stylized image? The later works, but the former doesn't look like the person in the image.

>> No.3954618

>>3951841
You can buy a cheap decent tablet for ~ $75 americlaps. Huion new 1060plus is what i have. 8000 pressure levels. Same size I believe as an intuos medium. Doesn't have tilt tho.

>> No.3954624
File: 1.90 MB, 2448x3060, IMG_20190531_175336_787.jpg [View same] [iqdb] [saucenao] [google]
3954624

Is it ok

>> No.3954672
File: 2.20 MB, 1224x948, Untitled.png [View same] [iqdb] [saucenao] [google]
3954672

>>3950801
Some value studies.
I painted over these with the websafe 256 palette, since it gives you tighter control over everything, and blend combinations become predictable.

>> No.3954674
File: 902 KB, 1000x754, VALUE3.png [View same] [iqdb] [saucenao] [google]
3954674

>>3954672

>> No.3954701
File: 1.85 MB, 1028x911, testrend.png [View same] [iqdb] [saucenao] [google]
3954701

>>3954674
And my favorite experimental one out of its novelty.

>> No.3954745
File: 434 KB, 1024x1280, subway.jpg [View same] [iqdb] [saucenao] [google]
3954745

>>3951170
Study/construction practice that turned into a bizarre subway

>> No.3954755
File: 64 KB, 587x462, download (3).jpg [View same] [iqdb] [saucenao] [google]
3954755

doodles

>> No.3954756

Why does nosebro even post outside of /beg/ haha

>> No.3954758

>>3954606
I don't really know if I'm honest. She is intended to look like Elle Fanning. Bummer to hear I missed the mark, but thanks for your feedback.

>> No.3954759
File: 1021 KB, 720x1280, Screenshot_2019-06-01-11-12-23.png [View same] [iqdb] [saucenao] [google]
3954759

I studied a sculpture and tried to draw volume while avoiding symbol drawing. Critique?

>> No.3954761

>>3954756
I don't know what you're talking about, Nosebro doesn't post anywhere

>> No.3954766
File: 116 KB, 720x720, 1510478101284.jpg [View same] [iqdb] [saucenao] [google]
3954766

>>3954745
>Box Man in the background
Based and boxpilled

>> No.3954770
File: 1.33 MB, 1190x889, sfdfsdf.png [View same] [iqdb] [saucenao] [google]
3954770

>>3954701
Did this ao/specular abstract thing, nice environment and way to play around with the stuff without committing to anything.

>> No.3954780

>>3954770
These don’t look like anything. Or are they supposed to be abstract?

>> No.3954792

>>3954780
Definitely abstract for the sake of garnering mileage. Not really keen on committing to finished pieces yet since i'm a lot more interested in testing techniques than rendering a subject matter.

>> No.3954798

>>3954792
If I were you I'd test your techniques on actual simple pieces, like couple minute quickposes landscape sketches, but without any pressure of needing to finish them/polish them up. That way you go through the problem solving and failures of fitting them in now, which you would have had to regardless when trying to apply them on polished pieces.

It also comes with the added motivation of your technique exercises having a purpose (being used for the sketch), instead of grinding just to grind. And then when you're done messing around you have a base to build a finished piece from at a later date.

>> No.3954831

>>3949403
Not that anon but couldn't find it, do you have it at hand?

>> No.3954986
File: 966 KB, 2160x2910, _20190602_004543.jpg [View same] [iqdb] [saucenao] [google]
3954986

Redrew the face and then the nose.

>> No.3955308

>>3947260
its kinda nice
wish you had more controlls over cold and warm colours and this tree in the front could've get more details on the trunk and the leaves too, then the vague details of the trees behind the inn would be just on fleek
but other than that I like it , nice work

>> No.3955508
File: 3.57 MB, 3120x4160, 15594929128972192646334942333558.jpg [View same] [iqdb] [saucenao] [google]
3955508

>>3954624
At least there's a backgrounds, which creates a 'story', as well as the pose, movement dictates a lot in what you're trying to tell. It's garbage but the good kind since what you alreafy have you juste need to improve on. there's fundamentally nothing wrong for a piece to have a character standing still as long as it's research or concept art. This is not the case for most works. Continue perfecting backgrounds and poses that translate movement. There is a good ref thread these days for that.
Here is what i'm working on these days. Oil on canvas. The pose went far astray from the original model d'après nature si you can consider there is no ref for thé body. I feel liké the snake is still too cartoony and i'm using goya's maja for inspiration. I only have you guys left for feedback since i moved un alone a des days ago. Be Blunt!

>> No.3955616

>>3954986
Your heads will continue to look awful, as long as you only focus on adding shade on smaller planes (checks, eye folds, philtrum) of the head, if you don't first shade the big egg form of the head.

>> No.3955838

>>3954537
I think you're trying to caricature too much, you have to over emphasize certain features while downplaying others I think. Here, you've gone ham on all the features equally and thus lost sight of what it is that makes her distinctive to begin with. I would recommend gathering a bunch of photos of her and comparing and drawing from them in total rather than this one image. It will help you balance things out.

>> No.3955841

>>3954408
Fundies my dude, It's tough to criticize when just about everything looks off. Practice your fundies and then we'll have a basis to work off of.

>> No.3955850

>>3954033
It's supposed to be Tibetan. I want one of those coats so bad but I'd look like a psycho in it :(

>> No.3955855
File: 342 KB, 1200x1223, mitch-mohrhauser-faces-3.jpg [View same] [iqdb] [saucenao] [google]
3955855

>>3954986
Don't over-detail your face sketches especially with women. It's very easy to make women in particular look more garish by drawing the lines around the mouth and the eyes. You want to keep the amount of lines to a minimum, just enough to indicate what's there. You also want to avoid sharp jagged lines and instead have softer curves and features. The rest can be done with values.

>> No.3955859
File: 1.18 MB, 2048x2048, 1559504516746.jpg [View same] [iqdb] [saucenao] [google]
3955859

>> No.3956054

>>3955616
>>3955855
thanks for the advice guys, i hadn't really thought about it that way.

I understand drawing less detail. That I can try, but I don't really understand what you mean about shading the big egg first. I mean, im imagining that you're saying to shade a ball and then put facial features on it but i doubt thats what you mean. could you elaborate a bit?

>> No.3956073
File: 295 KB, 1536x2048, Untitled_Artwork-3.jpg [View same] [iqdb] [saucenao] [google]
3956073

does it still look wonky?

>> No.3956178
File: 652 KB, 1608x2476, 20190602_161845-1.jpg [View same] [iqdb] [saucenao] [google]
3956178

Another big beauty

>> No.3956268

>>3956178
disgusting

fat women and men are a plague

>> No.3956541

>>3956073
It looks like a troll. Ugly mouth. Ugly nose. Ears too close to the face and too pointy. Droopy eyelid. Blotchy skin.

>> No.3957018
File: 110 KB, 1366x768, Calm.png [View same] [iqdb] [saucenao] [google]
3957018

Just drew this. It's been hard to find inspiration for quite some time, so I'm only interested in scribbles like this.


>>3955859
It's hard to look at, but I guess that was your intention? I can imagine you're going though some shit?

>> No.3957054

>>3956073
People don't have perfectly symetric faces. Did you try to flip it horizontaly to assess what should be done? Maybe get her left eye Closer to her nose, the right one seem to be pretty Close to it.

>> No.3957072
File: 671 KB, 1674x1117, 2019-06-03 Fixing anon's female head.jpg [View same] [iqdb] [saucenao] [google]
3957072

>>3956054
Okay let me try a different approach.
The rendered parts of your image looks part, because they're too dark in comparison to the values around them.
It is okay to go dark around the eyes, nose and mouth, as well as some of the crevasses in the hair and ear.
However at small form changes (check bones, eye folds and philtrum), if the value change here becomes too much in comparison to the surrounding area, it will no longer look like a form change, but rather a bruise, as if she had been beaten up, so don't make them so dark.

>> No.3957078
File: 460 KB, 960x1468, ss.png [View same] [iqdb] [saucenao] [google]
3957078

idk lol

>> No.3957265
File: 2 KB, 117x48, discordID.jpg [View same] [iqdb] [saucenao] [google]
3957265

>>3956073
add me

>> No.3957631

>>3951218
Then keep at it, I like how it looks so far. her body is a tad weird but the motion and the face are really nice.

>> No.3957638

>>3953236
I really like the body and the hair
the pose is nice too.
I'm not a fan of the face and you shuold also notice that the head is a tad large for the body. Most people don't care, but if you want to keep it realistic the head would be slightly smaller.
Real humans are about 7-9 heads.

>> No.3957659

>>3953236
i'd say let her tiddies relax, they look like they tryna fly off her chest. but if thats just ur preferred style then Fuck yea i stil love this

>> No.3957664

>>3957018
Naa I'm not going through anything I just thought it'd look cool, how is it hard to look at?

>> No.3957847
File: 289 KB, 928x960, 2345.png [View same] [iqdb] [saucenao] [google]
3957847

>> No.3958189
File: 134 KB, 1000x1000, 20190605_01.jpg [View same] [iqdb] [saucenao] [google]
3958189

Can anyone more experienced let me know if there's anything I'm doing wrong, and what I need to improve? I'm pretty new to this and keep being told not to post in the beginner section...

>> No.3958378
File: 879 KB, 3051x3862, IMG_20190604_134814.jpg [View same] [iqdb] [saucenao] [google]
3958378

trying to draw detailed shit with pencil, its fun

>> No.3958605

>>3958189
you can't draw yet

>> No.3958608

>>3958189
Work on form and perspective and forms in perspective