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/ic/ - Artwork/Critique


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File: 1.64 MB, 2448x3264, img_4569-1.jpg [View same] [iqdb] [saucenao] [google]
3938072 No.3938072 [Reply] [Original]

Other thread at bump limit
sqt/qtddtot

>> No.3938101

I bought my first ever drawing tablet yesterday and have been using it all day yesterday and today. After a few hours today the nib started scratching here and there. Is this normal?

>> No.3938104

>>3938101
no really, that's bad.

>> No.3938110

>>3938104
Do I just need to replace the nib or is something else wrong? I haven't been using any pressure on it and it wasn't doing that for the first day and a half that I was using it.

>> No.3938112

>>3938110
maybe a piece of sand got stuck to the end or something, but yeah replace that.

>> No.3938143

>>3938112
Okay, thanks. I replaced the nib and it seems fine for now, so I'm going to hope that this was just a fluke.

>> No.3938266

If i looked at an animation of a 3d object rotating in space all day, or daily for weeks, would that allow me to draw it from memory at any angle or just waste my time?

>> No.3938294

>>3938266
maybe try drawing and find out? most of the questions in these threads are too stupid to the point where the answer is almost always try it before you ask it

>> No.3938296

>>3938294
It's mostly a question of should I commit to this for a period of some time or would my miliage be better spent elsewhere.

>> No.3938300

>>3938296
you don't know until you try, not everyone is you

>> No.3938323
File: 112 KB, 895x1200, Bridgman_Distribution_of_the_Masses.jpg [View same] [iqdb] [saucenao] [google]
3938323

How do I learn from Bridgeman?
His stuff is so weird and "stylized" I can't figure out how this is supposed to represent a human (as opposed to like Hampton and Loomis).

BUT he's extremely well-respected and his teachings produced some of the best in the world, many of which I'm inspired by, I must be missing something here

>> No.3938327

>>3938323
the more you deal with shading complex form the more valuable he becomes. for now just skim over and over.
Take what you like, supplement with reference.

>> No.3938331
File: 430 KB, 2276x742, 2019-05-20_02-34-17.png [View same] [iqdb] [saucenao] [google]
3938331

Which border should I use? I can't decide

>> No.3938334

>>3938331
The completely red one

>> No.3938336
File: 184 KB, 853x1080, bridgman cross sectiosn.jpg [View same] [iqdb] [saucenao] [google]
3938336

>>3938323
Hopefully it clicks for you eventually. I'm glad you've started with other sources because he really isn't meant to be used until you have a basic understanding of anatomy. This video provides an explanation of the books and how to take them in, pic related at 6m. There are so many notes that might appear to be random scrawlings but are actually shorthand or helpful shortcuts to memorize such as one of the leg illustrations showing how the angle of the ankle and calf muscles relate which is something that's stuck with me .
https://www.youtube.com/watch?v=R4ERO4Duqao

The cross sections help you imagine what the volume is that you're drawing on a 2d surface. After studying Bridgman you'll start seeing it everywhere in artists that learned from him. Another attempt at showing how to learn from the books
https://www.youtube.com/watch?v=ZpnP28b3riY

>> No.3938345

>>3938336
doin gods work son

i feel like everyone here recommends vilppu and bridgman but no one actually learns from them judging most of the art posted on this board

>> No.3938361

>>3938331

The white one. The red loses it's punch as an accent color when you add the frame.

>> No.3938488

What medium do you think this was done in? It's some sort of accompanying art to Parasite Eve, originally printed on paper I assume, that's all I know about the source.

There's a lot of Japanese game/anime art from the 80s and 90s that has a similar texture to it, probably all done in the same medium.

If it turns out that this piece was actually done in digital originally then I'll try to find other examples.

>> No.3938489
File: 66 KB, 535x441, IMG_6527.jpg [View same] [iqdb] [saucenao] [google]
3938489

>>3938488
Forgot the pic

>> No.3938499

>>3938488
in order of probability it's probably copic marker, gouache, or liquitex/acrylic

>> No.3938501
File: 326 KB, 1688x960, 1507750899374.jpg [View same] [iqdb] [saucenao] [google]
3938501

What program do people use these days for 3D posing reference? I'm almost exclusively an environment artist and haven't really cared to look into it for the last several years.

>> No.3938509
File: 8 KB, 480x360, 1483959816023.jpg [View same] [iqdb] [saucenao] [google]
3938509

new to this board, any guides for an absolute beginner? i have no idea where to start.

>> No.3938514

>>3938331
the left one, it's a nice frame

>> No.3938522

>>3938509
The sticky

>> No.3938572
File: 7 KB, 229x249, 1491444375239s.jpg [View same] [iqdb] [saucenao] [google]
3938572

I genuinely dont know how to use educational art books. I have framed perspective vol 1. Do I just copy all the diagrams or???

>> No.3938575
File: 446 KB, 1500x808, photobash.jpg [View same] [iqdb] [saucenao] [google]
3938575

I'm a /beg/ and was looking into photobashing a few days ago, found this and it made me laugh, the fucking iguana in the back, dude made zero effort to even try and hide it

is photobashing a meme or what? is the idea to just try and hide it as much as possible?

>> No.3938577

>>3938331
2 imo

>> No.3938586
File: 393 KB, 1920x1029, christian-dimitrov-laguna-beach-1920.jpg [View same] [iqdb] [saucenao] [google]
3938586

>>3938575
Photobashing is a tool that hobbyists seem to have trouble wrapping their heads around.
It's being used for illustration nowadays, but originally it's meant for cinematic visual development, and background matte painting specifically for use in a film medium or advertising. It's also used all the time by concept artists to save time, but the actual goal is to make it closer to a "photoreal" look.
Nobody should touch it until they've actually accumulated studio experience or worked with studio clients, because it's extremely easy to fuck it up and look like a talentless hack.
>Pic related is how a proper 2D matte painting is supposed to look, but this example is a refined portfolio work so this is more detailed than usual.

>> No.3938604
File: 1.61 MB, 720x2127, 1480312723124.png [View same] [iqdb] [saucenao] [google]
3938604

>>3938072
/beg/ here, I just finished Keys to Drawing and already did Perspective made easy and Fun With a Pencil, and I need some recommendations on a book to study from next. Pic says How To Draw by Scott Robertson but I've heard a lot of mixed things about his books especially for beginners so I'm unsure of my next steps.

>> No.3938610

>>3938331
either of the first two from the left

>> No.3938614

>>3938586
so why is this called a painting when it looks like absolutely none of it was drawn or painted

>> No.3938620
File: 354 KB, 1120x1556, 1558362244434.jpg [View same] [iqdb] [saucenao] [google]
3938620

>>3938604
you're on a fine path. draw more but don't forget to finish pieces instead of just studying. that infographic isn't really great for an order of learning but it's been spammed enough to get reposted by/for beginners by people who haven't even gone through them

>> No.3938623

>>3938614
and why is the save icon still a floppy disk. Get over it you fucking fag.

>> No.3938630

>>3938623
but you didnt answer my question

>> No.3938637

>>3938630
That guy wasn't actually me but I still agree with what he's saying.
The longer explanation is that there actually is a lot of painting that goes into it. Most of it is masks, but the light, atmosphere, and unifying textures that go on top are at their core what makes a painting work rather than a drawing. But that's purely academic.

But honestly, this type of work serves a commercial function and has nothing to do with you, so quit sperging out about what professionals do for their living and focus on your fundamentals. There is literally no reason for you to care about it until you're in a position when you'd actually need to do it for money.

>> No.3938639

>>3938637

>this type of work serves a commercial function

im aware

>and has nothing to do with you, so quit sperging out about what professionals do for their living

wat

>Most of it is masks, but the light, atmosphere, and unifying textures

so its just a graphic design concept photo or a 2d render i dont get why it's called a painting

>> No.3938641

>>3938639
Because matte painting is the term that was used in film when they were still doing these by hand. Just google mattepainting in film, they've been doing it for decades before what we now have with modern CGI. The most well known examples would be the original Star Wars films.

>> No.3938648

>>3938641
>doing these by hand

right so thats just a painting. and from googling it looks like a painting that served a very important purpose as im reading that some of them were even filmed as if they were a set to be used inside the film itself. impressive.

>> No.3938653

>>3938639

It's collage and photo retouch. Lol

>> No.3938707

How do I draw landscape/background it makes me nervous just to think about it and how complicated and perspective heavy it has to be

>> No.3938740

>>3938707
Go outside and try to draw what you see

>> No.3938751

Is color harmony just making sure that all your colors are close together on a hue/saturation color wheel?

For example if you were doing a red green complementary, if you were to use a fully saturated red you would avoid using a fully saturated green as that is literally the furthest yoj can travel on the color wheel. Instead would you use greens with reds mixed jnto them to get them closer to the red side?

Or for a triadic color scheme of orange, purple, green you could pick one as color and go fully staurated while the two other colors would have mixes of the two other colors in order to pull them towards greens side of the color wheel without going jnto green obviously.

Is this correct? Is harmony just making sure colors take the closest path to each other either via hue shift or saturation shift?

>> No.3938902
File: 25 KB, 350x389, 1496425787816.jpg [View same] [iqdb] [saucenao] [google]
3938902

This is gonna sound really stupid, but can anyone recommend me recipes?

I'm a good cook, if I put in the time. I don't have time. I want something:
>cheap
>filling
>maybe healthy
>doesn't need to be watched
Shit I can throw on the stove, do a few studies, then serve and eat.
I'm getting headaches from starving myself at this point.

>> No.3938909

>>3938902
Bake chicken in the oven. Whole, breasts, or thighs. Look up best method
Wash and prick potato, put in oven until baked
Prepare veggie of choice by preferred method (ex. cover half sheet pan with foil, toss veg in salt, pepper, & a little olive oil, bake in hot oven, like 425 or something)

>> No.3938923

>>3938902
>cheap
>filling
>healthy
>doesn't need to be watched
Get a rice cooker
Buy something with gravy (pot pies are my go to, but anything with lots of sauce is good)
Cook rice, throw thing in oven, do a few studies while it cooks for 30-40 minutes, put thing on rice.
Filling, and healthy. You can replace thing with an egg or 2 if you wanna be really cheap.

>> No.3938925

How does I color?

I can understand values fine, and execute it. But the moment I try thinking in colors, even the same color and just altering values, things immediately go to shit.

Can I just because a wannabe manga artist and work in pure values?

>> No.3938931

>>3938334
>>3938361
>>3938514
>>3938577
>>3938610
Thanks everyone, I think I'll just go with no border

>> No.3939137

>>3938751
yes. picking a gamut and mostly staying inside it

>> No.3939167

>>3938902
I know it's vegan but take a look at those.

https://m.imgur.com/a/bijVr

Easy and balanced

>> No.3939197

>>3939167
those protein numbers seem like absolute bullshit. just added up. i did two of them and they're like half or less of what they say
>100 g red lentils 7g
>100g pasta 7g
>80g spinach 2.29g
>46g protein

>> No.3939227

>>3938620
>no james gurney

>> No.3939232

>>3939227
the books are great but they're more encyclopedic and not books you actively work through.

>> No.3939237

when I flip the canvas my drawing looks AWFUL, then I fix it and and flip it back and it looks even worse.

Then I revert back to the original, and it looks fine.

What is this voodoo, do I keep the original? I thought flipping and fixing always made it look better

>> No.3939245

>>3939232
They're not how-to books because he assumes that you already know something about drawing and painting, that's true. But I think calling them "encyclopedias" kind of does a disservice to how practical the information is. They're like books on everything that Gurney knows and uses in his own illustrations condensed into short lessons where he uses his own work as examples. I treat them more like reference books - if I need ideas or help solving a problem you can refer to them to see how a master illustrator has it already figured out.

>> No.3939249

>>3939237
Keep doing it until it looks fine both ways.
Consider training your eye until you can see the skewedness

>> No.3939256

How do I stop drawing humans only?

>> No.3939267

>>3939256
Look at anything but humans and draw it

???

>> No.3939307

>>3938266
Depends on how complex it is and how skilled you are to begin with, but in theory, yeah, I don't see why not. But the caveat is how a well-formed image in your head might not necessarily translate all that well directly onto paper. You're still better off picking up a pencil and actually drawing the thing.

>> No.3939311

How do I even start painting? Any good YT tutorials? I mean I can probably transfer some digital painting skills with time, but what about mixing, or even before that, tools? How to deal with paint?

>> No.3939353

>>3938336
>>3938327
>They're collected notes from lectures
Man this makes so much more sense now, I can actually see how it's shorthand for stuff now.
Honestly, I think I'll study more of the figures I'd been doing before and do Bridgeman as a side for a while, before I jump into his stuff.
Thanks a lot, anons

>> No.3939544

Does it make things easier if you have the option to have a physical version of an object in front of you for still life or do pictures on the internet in a high rez get the job done?

>> No.3939711

>>3938902
Chicken legs
Drench in butter
Cover in garlic and thyme
Cook
Serve with broccoli and rice

Makes a week of dinner and takes about an hour

>> No.3939713
File: 5 KB, 259x194, download.png [View same] [iqdb] [saucenao] [google]
3939713

>>3938925
Start with using only colors that are right next to each other on the color wheel, eg yellow orange and red.

>> No.3939730

>>3938902
meal prep once a week. I cook 6 portions of one meal for dinner and I eat the same meals every day. breakfast is instant oatmeal then i have bananas,fruit,protein bars, and other snacks in between.

>> No.3939765

>>3939711

How the fuck do you fit enough meat for a whole week's worth of food? Do you use one of those medieval witch pots?

>> No.3939833

How do I find a specific reference for clothing easily? I want a model wearing a very specific jacket zipped up and I just can't find it through the mountains of useless fashion websites.

Is there an actual good database or artbook for clothes references?

>> No.3939838

>>3938902
Best thing ever: Chicken soup with noodles or pasta or whatever you want.

Onions, carrots, spring onions, garlic, salt, pepper, olive oil, etc. Put in a big pot and simmer for 1 hour or more. Take the chicken out, discard the bones and season the meat and keep separate for next time. Eat with boiled egg, meat, chashu, noodles, rice, mushrooms... whatever you want.

>> No.3939893

I have small hands and usually use lead holders, and when I try to use an inward grip (the 'correct' way to hold a pencil), my lines are completely out of control. I can do it with a shortened pencil or a fountain pen with the cap off, but not a full length pencil. Does this improve over time?? Do I need to be using this grip, or just be conscious about using my shoulder to draw? It seems inconvenient to cut a bunch of pencils in half just to get those smooth lines, but is that what I need to be doing?

>> No.3939918
File: 123 KB, 1080x979, cat 1.jpg [View same] [iqdb] [saucenao] [google]
3939918

i'm pretty new to painting (digitally), how do i get the most out of a color study?
also, does the subject matter? or can any picture with pretty colors be ground for studies?
if it matters, i aim for more stylized appealing stuff rather than realism

>> No.3939932

>>3938489
Reminds me of final fantasy VIII , is it the same artist? Love that style. And yes it looks like copic, but it shouldn't be too hard to replicate digitally. Mess around with textures and brushes comparing to the original pic back and forth til you get a similar vibe. Get into making your own brushes too so that you don't have to depend on anyone when you wanna do stuff like this

>> No.3940056
File: 152 KB, 810x1080, Gascoigne_Beast_Form_Concept_Art.jpg [View same] [iqdb] [saucenao] [google]
3940056

Any tips for monster design?

I'd have an idea for a really cool looking beast, but as soon as I put the design down it's just much "weaker" looking that I imagined it
By weak I mean normal, meh, not-so-crazy

>> No.3940120

>>3940056

Most monster designs are based on actual animals. I'd say study animal anatomy, both mammals, reptiles, birds and bugs etc. In my own experience it also helps to learn to draw a couple of generic monsters at first. Like learn how to draw a cool looking generic dragon, a werewolf etc.

>> No.3940548
File: 214 KB, 1088x1088, IMG_20190522_030925.jpg [View same] [iqdb] [saucenao] [google]
3940548

Is this pencil sharpened right?

>> No.3940770

>>3940548
yep

>> No.3940908
File: 1.67 MB, 301x301, 1557767144754.gif [View same] [iqdb] [saucenao] [google]
3940908

pen or pencil?
im just starting and using pen, and i cant deny being able to erase shit would be nice

>> No.3940956

>>3940908
It's not an "either or" thing. If you feel like doing stuff in pen one day, do stuff in pen. If you feel like doing stuff in pencil one day, do stuff in pencil. The difference won't actually matter until you're planning stuff out in advance and have come to understand the pros and cons of either. Just fuck around for a while dude

>> No.3941231
File: 70 KB, 620x420, IMG_6605.jpg [View same] [iqdb] [saucenao] [google]
3941231

>>3939932
I love the style too! I was planning on mentioning that I think a lot of the character art from FF7 and FF8 has the same look and texture as the pic I posted. Parasite Eve is another Square game from the late 90s so I'm sure that at least some of the same people were involved.

Everyone has been mentioning Copics when I ask about pieces like this so I'll definitely check those out. I tend to prefer physical media to digital, but given how expensive Copics are I might try to play around with emulating this style digitally too.

>> No.3941408

>>3941231
digital with hard/soft round will get you very far with this. you can even experiment emulating by using multiply modes for brushes or layers. definitely check out the color chart/wheel and the "how to build your own set" to understand what the colors mean. https://www.copicmarker.com/pages/free-downloads

that cloud image i'm guessing was done with copics or digital but then heavily contrasted or dodge and burned in photoshop. keep in mind photoshop has been used now since the early 90s.

>> No.3941596
File: 589 KB, 1041x952, Screenshot_20190522-223909.jpg [View same] [iqdb] [saucenao] [google]
3941596

Does anyone know any books or videos on
1. Simplifying, Designing and drawing organics like trees and flowers and plants.
2. General design guides for designing interesting props and structures for entertainment arts.

Basically i want something like willwestonstudio on instagram (pic related) but more detailed and structured than random black board photos.

>> No.3941641

>>3941596
I can a bit help the first one, the second is really specialized and most of the paid stuff is still pretty bad from what i've seen

https://www.youtube.com/watch?v=MBFi9myE_vM
https://www.youtube.com/watch?v=igiKs-OPMuQ&t=3m28s
https://www.youtube.com/watch?v=RvEyBu9XXuk
https://www.youtube.com/watch?v=q_DSE4J3X8U&list=PLhBKkQX9XSgeswwf-TsYOiSVyPFHbKuPJ

>> No.3941646
File: 122 KB, 986x513, D6x93JUUwAAp9SQ.jpg [View same] [iqdb] [saucenao] [google]
3941646

Who here goes to art school or goes to art related classes?
I was wondering what your art teacher expects you to do in a day or what an art schedule would look like.

>> No.3941683

I have a Surface Pro 4 and I would like to know if there are any styluses out there that are hopefully better than the prepackaged one.

>> No.3941690

>>3941646
I go to an animation college in eu and the teachers say that they expect you to put in as much time at home as you spend in class each week.

So that would be 3 x 5 hours and 4 x 2 hours.
I usually aim for 2 hours at home minimum mon-fri after class and then 8 hours sat/sun. I often get tired on sunday though.

I feel like a lazy bum compared to other people though so im going to try and cut my commute times down to get more hours during the week.

>> No.3941710

>>3941690
when you first started and all the way to now; what did the teacher have you do for assignments? Cause i want to apply that to my studies

>> No.3941805

i think i'm going insane from not working with my art after years and years of school/training, and i want to be a character designer and/or create my own graphic novel(s), but i get incredible anxiety from thinking about working towards both of those, and i think it's from my self esteem being so beaten down over the years
how do i build up my esteem with art again? i'm trapping myself by just improving my fundamentals until they're good enough to be perfect and never make another mistake again out of pure fear of judgement of others
i was thinking about working as a porn artist or fanartist to get me confident in myself again and, maybe after taking work from others consistently i could feel like i have permission to start something like what i really want to do?

i just feel like a helpless little fucking coward and i don't know how to stop it

>> No.3941913
File: 430 KB, 2048x1536, 1546405306131.jpg [View same] [iqdb] [saucenao] [google]
3941913

What kind of paint is this?

>> No.3941914

I been having problems with my Xp-pen deco 03 on Photoshop, when I use commands like ctr+z or space (for the move tool), for example the pen doesn't respond, and when it does pressure settings don't work

>> No.3942184

>>3941913
acrylic or gouache or acryla-gouache

>> No.3942186

>>3941913

Goauche, most likely.

>> No.3942192

Who are some highly skilled and insane artists? I know there's that one schizo with the cat, but who else?

>> No.3942224
File: 2.76 MB, 2000x2000, tree_side_01_cleaned.png [View same] [iqdb] [saucenao] [google]
3942224

I bought an arches hot press block to use to paint assets for game development. Here is an example asset, it's not an accurate or even good tree from an art standpoint but it will work for gamedev. My main questions are, does cold press make it harder to ink, and is there more cost effective paper? I've heard arches is the best and I've seen demonstrations of the difference between good and bad watercolor paper. However availability is a problem and I worry about when I need to do spritesheets.

>> No.3942624

Where i can find Vilppu finished works? Commercial or personal, but finished. I google but i couldn't find anything.

>> No.3943403
File: 3.36 MB, 4032x3024, 20190523_125045.jpg [View same] [iqdb] [saucenao] [google]
3943403

Anyone know what artist made this?

>> No.3943430

How do I get started on learning how to color? I've spent too much time on lineart, so when I color it looks worse than what a 5th grader could do.

>> No.3943434

>>3942224
Hot press - smooth finish
Cold press - rougher texture

Cold press MIGHT absorb color faster, as the fibers are less compacted, but honestly, never really noticed the difference.

Cost effective? Bristol. Arches is fine art cotton paper, and expensive because it's hand made. Higher grades of bristol work effectively the same as watercolor paper.

>> No.3943457

>>3943430
By doing the same thing a 5th grader does - tries.

When you mess up, try to figure out why. Come back and ask more questions.

>> No.3943469

>>3943403
Aaron Jasinski https://www.deviantart.com/jasinski/art/April-from-calendar-series-497505

>> No.3943515

>>3943434
Is the poundage roughly equivalent between Bristol and 100% cotton paper? Like is 140 lb Bristol as sturdy and as bleed through resistant as 140 lb cotton?

>> No.3943687

>>3943515
I wouldn't use Bristol board at all for watercolor. There's internal and external sizing specifically for watercolor paper that makes it behave well with water. You'll get all kinds of bad running and buckling with Bristol.

For gamedev, that seems impractical. Not sure how far you are, but most players probably won't notice. Make all the placeholders digital, and find out how many assets you need. I would almost think it'd be easier to make a texture atlas of swatches/textures from the watercolor paper and apply that to digital work. For "hero" assets you can still do watercolor but that seems like a ton of work if it's not going to be static and you still have to touch it up digitally anyway. 25% cotton paper could be a more cost effective use of paper too but I'd completely avoid student grade mixed media. Your paints will play a big role in how it looks too if they're not artist grade.

>> No.3943818
File: 77 KB, 674x670, 1425959178085.jpg [View same] [iqdb] [saucenao] [google]
3943818

Does anyone know the source for this image? I can only see profile pics and reaction images on 4chan with it

>> No.3943842
File: 60 KB, 220x360, 75F2715C42F847D79E54869AFD8841A9.gif [View same] [iqdb] [saucenao] [google]
3943842

I'm trying to make my practice more quantifiable/accountable, how does:
>10x 10-minute figure studies per day
>5x portrait/heads per day
as a base requirement sound?

In a month, I'd theoretically produce 300 figures and 150 heads, and have ~2 hours of accountable, focused study a day.
That's besides any other studying I do.

Do the numbers sound reasonable, or am I just being stupid and gonna burn myself out?

>> No.3943911

How do I move beyond studies and start to stylize my figures? Is there a rule of them for stylizing figures and making them look appealing?

>> No.3943916
File: 826 KB, 900x1257, AN00181298_001_l.jpg [View same] [iqdb] [saucenao] [google]
3943916

>>3943687
I use bristol with watercolor all the time, with no issues. Watercolor does not use a sizing that's dramatically different from bristol. If you use heavier weight, and tape it down, you don't have any buckling issues - just like with watercolor paper.

Arthur Rackham painted almost exclusively on bristol. It's fine. Attached is a typical panel he did on bristol.

>> No.3943926

>>3943515
No, not really. Papers are measured different ways, and bristol comes in different plies (layers), which can be a completely different weight at the same thickness as watercolor paper. I usually use 140 lb or 300 lb Arches (300 gsm/630gsm), whereas I use 2 or 3 ply Strathmore Bristol, which is 215lb/365lb (260/390gsm).

I've kind of ended up doing smaller pieces on bristol, and larger watercolors on 300lb parent sheets, because it can take washes that large, but for general purposes, Strathmore 500 series is fine for watercolors, it's cotton drawing paper so it handles washes really well. I have a couple sizes of smaller bristol, so I don't have to cut it down.

>> No.3943933

>>3943911
I think you just draw without reference and see what comes out.

>> No.3943939
File: 216 KB, 1200x750, image_1357150095 (1).jpg [View same] [iqdb] [saucenao] [google]
3943939

Do I have learn how traditional paint works to do something like this?

>> No.3943960

>>3943842
>10x 10-minute figure studies per day
that sounds like a good way to burn out quickly. do something like a croquis cafe session. it helps to have quick warmups working up to longer pieces. 10x10 sounds too intensive to do more than a few days in a row. slow and steady, keep drawing and make sure to not just do studies. it's important to do your own work and incorporate the studies into that. finishing work is more important, trust me i languished doing studies for a long time with no finished pieces to show. 5 heads a day is pretty reasonable depending on how far you go, make sure to work from imagination too and try to rotate angles of the heads instead of copying pictures. find a pace that works and adjust til you find it, it's ok to do more or less some days too. forcing is how you burn out.

>> No.3943961

>>3943939
I don't do digital, but the biggest issue I can see you facing from just going into it without the traditional background is being overwhelmed with color choices. You could perhaps try making a palette of color swatches and only work with those to get a better feel for blending and overlaying your colors (rather than trying to grab the exact color you want from the wheel each time).

Digital painting has a lot of big advantages over traditional otherwise, so I don't think you would *need* the traditional background if your intended focus was digital.

>> No.3944006

>>3943939
It'd help tremendously. I'd highly recommend some basic gouache or acrylic painting before going to digital. You learn so many skills that apply to digital but are more naturally discovered in traditional.

If you don't, then I'd say watch people paint landscapes with oils/watercolor/gouache (keep in mind watercolors have to work from light to dark as opposed to opaque media). The biggest lesson is working back to front. Value studies are important for designing the shapes and composition. Jack Hamm's book on Landscapes is excellent. Note also that most digital landscape artists you see have a lot of experience with traditional painting. James Gurney has a lot of landscape and building demos.

https://www.youtube.com/watch?v=kQfF-P70V2Q
https://www.youtube.com/watch?v=DG3hPBMv_Sk
https://www.youtube.com/watch?v=Ztdus3hJHwM
https://www.youtube.com/watch?v=dNLkv5azjPc
https://www.youtube.com/watch?v=DDOVSlQs3t0
https://www.youtube.com/watch?v=xWMMo1v594Y
https://www.youtube.com/watch?v=nVZtq-3EhL4

>> No.3944022

>>3944006
based and Gurneypilled

>> No.3944085

>>3943961
>>3944006
Thank you both, I'll check out those resources

>> No.3944156
File: 97 KB, 428x428, 1557254524124.png [View same] [iqdb] [saucenao] [google]
3944156

Should i put in anime girl fanart in a portfolio for my plc course portfolio or is that cringe?(A plc course is a year long community college course in ireland)

>> No.3944202

>>3944156
It's only cringe if it's fetish stuff or terribly bad. Don't fill it with only animus either, show you can do things that require fundamentals. Like landscapes, backgrounds, still life. Hell you could have an anime girl in all of those if you were gud enough but idk what your work looks like.

>> No.3944213

>>3942224
If you are inking with a pen, you want a hot press paper (for the smooth texture). If you are inking with a brush, you might be okay with cold press, but your lines will take on some texture most likely (which you might like). If you are using a lot of watercolor layers (washes and glazes), then cold press or rough texture paper would probably work better for you. So consider what you're using and doing to figure that part out.

I need to experiment more with papers, but as far as consistently being able to lay down color in the manner I want, only 100% cotton has worked. Most other papers will absorb liquid too quickly and make your brushstrokes "fix" into the page before you can properly work the wash to cover an entire area. Depending on the paper you end up with really uneven washes with visible strokes in them no matter how fast you work.

If you're in the US, DickBlick has a lot of good paper options. The key things to look for are 100% cotton and at least 140lb paper weight (300gsm). As someone else said, Strathmore 500 (I usually use the "Ready Cut" sizes) is a pretty affordable alternative to Arches while also having the same qualities.

>> No.3944310
File: 2.17 MB, 2000x1390, tst2.png [View same] [iqdb] [saucenao] [google]
3944310

how long will it take me to get to this skill level?
i don't want to draw anime/lolis in particular but im just asking about the okay anatomy and simple shadowing

the artist is tonmoh on Gelbooru for those interested

>> No.3944320

>>3944310
Maybe a year or two of serious study but I also don't know where you're at and how much time you have to devote to serious art study per day.

>> No.3944334

>>3944310

Realistially a couple of years. Definitely not a year unless you're exceptionally gifted

>> No.3944352

>>3944334
I've seen people go from drawing like a child to that level in a year. But then again we were only doing art 8 hrs a day plus about 4 hrs of homework per night, plus projects on weekends. This person also stayed after school to work late for a few extra hours every day on top of all this.

That's a lot of fucking hours to do it in a year, and to be fair they had instructors critiquing and guiding them all the time too.

>> No.3944358

>>3944310
>how long will it take me to get to this skill level?
Yeah about a couple of years sounds good if you put all your skill points in gesture and cute anime girl figure drawing studies.

>> No.3944376

How do I come up with a decent username for social media?

>> No.3944381

>>3944320
>>3944334
>>3944352
>>3944358
okay, so these pictures just appear simple
thanks, anons

>> No.3944497

What books/videos/resource helped you figure out lines? Would love to get better at this and not cringe every time I turn off the sketch layer.

>> No.3944535

>>3938902
Rice cooker. 14 cup Hamilton Beach cooker is $35 on Amazon. Throw in a couple cups of rice, some vegetables in the top, let sit for an hour. There, you have a couple of days of food. Might want to look into a slow cooker, too - make soup, stew, chili, then freeze a bunch, so you can just microwave it.

But, if you can't spare half an hour every day to eat, you're overdoing it. You can't rush the process. If you don't have time to make a sandwich because you're grinding, you're doing it wrong.

>> No.3944538

>>3939918
You're overthinking it. A color study is just exploring color. The subject doesn't matter, unless you're going through ideas for a finished piece. Color study is just that - studying color.

>> No.3944560

>>3944381
There's a lot of mastery involved in making those pictures look so simple and effortless. I doubt anyone here is at that skill level.

>> No.3944581
File: 44 KB, 527x551, d279df9a1614b8acbc471a84c6e99602.jpg [View same] [iqdb] [saucenao] [google]
3944581

Whose construction method does this use?

>> No.3944589

>>3944581
probably their own generic manequinnization. Its not particularly good.

>> No.3944605

>>3944581

Made by the artist that was one of the precursors to Sakimichan

>> No.3944613

>>3944589
>its not good
ok then post something better

>> No.3944617

>>3944581
Loomis

>> No.3944618

>>3944581
That's a generic mannequin... The tutorial you got that from is about gesture, weight and balance. That's not for construction she's just drawing through so you can see what's happening.

>> No.3944625

>>3944618

*he

>> No.3944876

Why are simple standing poses so much harder to do than dynamic action poses?

>> No.3945008

What is your go to when learning hair?

>> No.3945102
File: 100 KB, 1080x2160, Screenshot_2019-05-25-11-43-22.png [View same] [iqdb] [saucenao] [google]
3945102

Does anyone know the artist/artwork that's basically a single line with a couple lines coming off it and its a man going shooting with his dog? I can't find it anywhere and its pissing me off, looks similar to this iirc

>> No.3945117
File: 929 KB, 1334x750, IMG_6711.png [View same] [iqdb] [saucenao] [google]
3945117

In his video on rendering advice, Proko says this early drawin of his is "filled with structural errors", but he doesn't say what they are. What are some of the things wrong with it? I agree that something seems a bit "off" about it, but I can't figure out what.

>> No.3945120

>>3938331
i like number 1 2 4
2 i like most probably

>> No.3945123

>>3938509
just draw

>> No.3945209
File: 51 KB, 360x500, file.png [View same] [iqdb] [saucenao] [google]
3945209

How're the lines for this? Anything I can improve on?

>> No.3945236
File: 146 KB, 1280x753, F2.large.jpg [View same] [iqdb] [saucenao] [google]
3945236

>>3945117
If you look closely you can see that the entire jawline and forehead looks twisted towards the viewer and slanted sideways even though he is holding his head upright and looking straight ahead, it's like his skull got broken and set wrong on one side. If you took this guy as he is drawn there and turned him towards us, he'd look like pic related

>> No.3945245
File: 188 KB, 1213x1360, D6BXqd9UYAAsWjQ~01.jpg [View same] [iqdb] [saucenao] [google]
3945245

I can't seem to download anything off of CGPeers since I reset my router, I just get 0 availability/stalled.
Other torrents work just fine, any help?

>> No.3945344

>>3945117
chin perspective is wrong
Forehead recedes too much after brow
Cheeks perspective is wrong
Ear is too far back
Face is positioned too far to the right on head

>> No.3945345
File: 372 KB, 1714x1800, anatomyagain4.jpg [View same] [iqdb] [saucenao] [google]
3945345

So I draw a lot but it's mostly studies, trying to get better at painting, anatomy, faces, etc but not often things for myself.
I like studies but I was wondering, is the best way to start drawing characters I love is to reference a lot from official art? Or should I keep on studying till I can draw them by myself?

>> No.3945374

>>3945345
>Or should I keep on studying until I can draw them by myself
This will never work. Just start drawing your end-goal pieces now. You'll fail at first, but that's unavoidable. Just learn as you go along.

>> No.3945427
File: 298 KB, 3440x1800, Lokisketches1.jpg [View same] [iqdb] [saucenao] [google]
3945427

>>3945374
I think it's a dumb fear of drawing characters I love the most badly so that's why I want to be great before even trying. But if I really have to do it then I think I'll just start referencing as much as I can of them.
Starting with old Loki I guess.

>> No.3945471

>>3938072

Can someone recommend some cool warrior cultures that had armour like pic related to study?

>> No.3945488 [DELETED] 
File: 62 KB, 277x356, c.png [View same] [iqdb] [saucenao] [google]
3945488

>> No.3945496

>>3945345
The very best way would be to learn to reconstruct them the way they were originally drawn. Figure out the construction: what simple volume forms the figure is constructed from and how those basic volumes have to be sculpted/what other volumes have to be added to achieve the final form. Analyze, don't copy.

If you want ideas about construction, read Famous Artists Cartoon Course to get you started on that.

>> No.3945497

>>3945374
This doesn't work either. Tried this myself a thousand times and if you just don't have the skills and fundamental knowledge to create your ambitious pieces the way you envision them you will often become disillusioned with creating art.

Kim Jung Gi said this in an interview about how he practiced as a student:
>'“If I had eight hours to chop down a tree, I’d spend six hours sharpening my axe.” I tell my students that they should not rush and should prepare. What should they prepare for? The foundational skills.'

https://www.visualatelier8.com/interviews/kim-jung-gi-visual-atelier-8

Basically, the majority of your time should be spent training your skills and building understanding what you want to create. The more practiced you are in the fundamentals, creating your own pieces becomes more effortless. But not trying to apply what you're learning to create any original art every now in then would be a mistake though.

>> No.3945498

>>3945471
Check out Conan the Barbarian arts

>> No.3945507

>>3945497
>This doesn't work either
Obviously you need to do both original work and study/exercises to progress. It's just much more common to fall into the trap of only doing study/exercises and never getting around to trying to finish anything, at least on this board. If I had to tell someone to err on one side or the other, they should err on the side of doing more original work and less study.

The ideal is to work on your own work, identify where you're getting stuck, and then do targeted study to help improve the areas you identified.

>The more practiced you are in the fundamentals, creating your own pieces becomes more effortless.
The fundamentals didn't help Proko draw a kangaroo.
I'm not really trying to argue though, I think we basically agree on a lot, we're just coming at it from different angles.

>> No.3945508

>>3945498

I mean actual historical cultures

>> No.3945511
File: 646 KB, 1763x1139, Gate.jpg [View same] [iqdb] [saucenao] [google]
3945511

>>3945497
>>3945507
Thanks for your insight, I'll definitely keep on studying fundamentals as I usually do but I'll tone it down to draw a bunch of what I want to draw on the side.
I don't mind fundies at all, it's just that I'm afraid I'll never draw what I want because I want to get better at backgrounds/faces/anatomy again and again.

>> No.3945512

>>3945497
New to the conversation, but what I don't understand about statements like this is what do they mean by "foundational skills" in this context. What *exactly* are they saying students should be doing instead?

I can do studies and work on learning anatomy all day, but for whatever reason I can't seem to connect learning from life and photos to creating something new. I've been studying animal anatomy and doing drawings from photos for months to get a better understanding of how the pieces fit together, but when it comes to making an image of my own I'm completely at a loss.

>>3945507

I guess what this anon said (while I was trying to write this) kind of sums it up. All the pros talk about how you need to do fundies and studies, but I don't understand how you translate fundamentals and studies into the creation of something new. I'm just ending up becoming a shitty photocopier by trying to "get better."
I'm not sure what I'm asking here. Is the way to balance studies versus original work to first come up with an idea for an illustration, and then do studies to develop the technical aspects of that illustration (anatomy studies, thumbnails to test composition, lighting, and colors) before finally diving in to make the full image?

>> No.3945517

>>3945511
Oh dude no you should still be doing projects that you want to do. After you finish one and you go "well shit I sure had a hard time with values there" then it's time for a value study before the next project. That kind of shit, you know? Or if there's something you're going to need to know for a project, like maybe it's anatomy heavy and you need to go back over it to brush up on these things first.

Your studies should be to support what you want to make. You shouldn't be drowning in studies and doing personal work every once in a while.

>> No.3945520

>>3945512
>Is the way to balance studies versus original work to first come up with an idea for an illustration, and then do studies to develop the technical aspects
That's one way to do it for sure. Think about what you want to do and what skills you're lacking. Just make sure it's not too far off from your current skill level though.

You could also just learn some fundies and then figure out what you can make with them afterwards.

>> No.3945524 [DELETED] 

>>3945507
>the fundamentals didn't help Proko draw a kangaroo
The fact that Proko couldn't draw a kangaroo from imagine illustrates the sharpening of the axe analogy very well.

He didn't spend any significant time sharpening his axe in preparation to draw something like specific animals from imagination by drawing and studying them from observation to really memorize what they look like and how they work. Drawing humans prepares you for drawing humans, not gaining understanding for how specific animals are actually built in reality which what Proko was lacking. You can say that animals have similar bones and muscles to humans but how would you know whats the same and whats different if you havent studied that subject?

Hell if he even just drew a kangaroo from a photo before that stream he would probably had enough knowledge to draw an acceptable one from imagination. It was clear that his knowledge of what he wanted to do was so incomplete that he really couldn't apply what he learned from figure drawing over to it.

I can draw human figures pretty well, acceptably even from imagination,

>> No.3945533

>>3945427
You will draw them badly at first, but that's ok. You don't have to show anyone the bad ones.

>> No.3945542

>>3945507
>the fundamentals didn't help Proko draw a kangaroo
The fact that Proko couldn't draw a kangaroo from imagine illustrates the sharpening of the axe analogy very well. Drawing animals and drawing humans are two separate subjects, two separate axes to sharpen, and you'll only know how they relate if you study both which Proko didn't.

Its clear he didn't spend any significant time sharpening his axe in preparation to draw specific animals from imagination by drawing and studying them, only humans. Thus he was clueless about how to approach drawing an animal from imagination. Sure, you can say that animals have similar bones and muscles to humans but how would you know whats the same and whats different if you havent studied both in tandem?

Hell if he even just drew a kangaroo from a photo before that stream he would probably had enough knowledge to draw an acceptable one from imagination. It was clear that his mental image of what he wanted to do was so incomplete that he didn't know how to apply what he learned from figure drawing over to it.

I can draw human figures pretty well, acceptably even from imagination, but if you asked me to draw a random animal from imagination that I hadn't seen in a couple years then I'd probably a lot of trouble translating that mental image onto paper because my memory of it is so vague. Ask me to draw a cat, dog, horse or a turtle then I can probably do that well because I've done that a lot already.

Vilppu can draw animals so well from imagination because he's drawn all different kinds from observation and from photos, and has great knowledge of their anatomy. He didn't acquire all of that knowledge by drawing human figures exclusively like Proko does.

>> No.3945552

A friend of mine has offered to oil-paint my pet on a 50x50 canvas for 250 euros.

I don't know my shit at all, does this sound perfectly reasonable or a rip-off? I've seen her other works and she's definitely skilled, but 250 seems a little steep so just wanted to check first.

>> No.3945631
File: 1.01 MB, 1711x3084, JamesPaickThumbnailsLines.jpg [View same] [iqdb] [saucenao] [google]
3945631

>>3945517
Ah, you're right, sounds like a nice plan. Thanks Anon !

>> No.3945741
File: 359 KB, 480x655, 63426031_p2_master1200.jpg [View same] [iqdb] [saucenao] [google]
3945741

Can someone recommend to me some animated shows or movies?
Anything with good art and cool, spooky monsters is fine

>> No.3945766

Anyone take anti-depressants? How has it affected your art, and your life in general? What specifically led you to take them in the first place? Really curious.

>> No.3945795

>>3945766
I don't personally but my wife used to and she is alway's painting, if anything her art was less colorful

>> No.3945802

>>3945552
That's a fair price.

>> No.3945819

>>3944320
>>3944334
>>3944358
Well, there go my dreams of making cute anime grills

>> No.3945833

>>3945512
>What *exactly* are they saying students should be doing instead
In that same interview Kim Jung Gi expands on what he's referring to as foundational:
>"And I emphasize that studying the subject matter while understanding them accurately is more important than just drawing a lot. I ask them to experience as much as they can in life, and in drawing I ask them to understand the subject matter perfectly and practice through repetition. That is why studying anatomy is a must when drawing human figure."

Makes sense. If you are constantly studying the subject matter via drawing with high effort to understand it, with repetition you will store that knowledge in your long term memory. Having a strong memory is what allows you draw well from imagination like Kim Jung Gi - he got to where he is because he's always been drawing from memory as well as observation.

Foundational skills in general other than knowledge of anatomy or any other subject is how much you really understand and are practiced in line quality, form and volume, values, perspective, rendering techniques, light and color, composition, as well as observational skills and hand-eye coordination. You can practice all of those without making your own artwork, even composition to an extent.

>how to balance studying versus making original art
You have the right idea already. Identify the kind of artwork you want to make, then focus your studies towards the skills you need to make it. If most of your artwork is going to revolve around characters, but you're not great at figure drawing yet, then maybe 50% of your time drawing should be practicing nude figures, 30% drawing costumed figures, 20% trying to make your own character designs.

>> No.3945837

>>3945741
That's extreme broad bro

But a few that dont get mentioned as often that have artistic bents:

Aeon flux
Mononoke(not princess mononoke, different thing)
Blood the last vampire
Angels egg

>> No.3945858

>>3945795
thats really interesting, is she different painting style wise now than before she took antidepressants? as in, do you think she went back to her "natural" artistic voice?

>> No.3946239

>>3938345
vilppu is literally the easiest proper construction teacher out there. i'd go as far to say that i've never truly learned figure drawing until i took his class, or read his book, honestly

>> No.3946288

Anyone remember the name of the asian guy Jason Manley was tutoring/hiring back in the day, he had him draw a bunch of black and white portraits. I wanted to look at them again to see if I was still impressed by them. Shit is hard to find now.

>> No.3946292
File: 20 KB, 500x695, ZhangLu.jpg [View same] [iqdb] [saucenao] [google]
3946292

>>3946288
nevermind, found him. Zhang Lu

>> No.3946561

>>3938575
This reminds me of those 50s-60s sci-fi-fantasy movies where footage of lizards are used composed with actors for dinosours and monsters.

>> No.3946575
File: 23 KB, 490x741, cf0b1024415d41118f47e4976a271439.jpg [View same] [iqdb] [saucenao] [google]
3946575

>>3946292

Hmm I have a feeling catbib copied this guy

>> No.3946581
File: 2.85 MB, 1730x2400, first thing3.2.png [View same] [iqdb] [saucenao] [google]
3946581

Not sure what to do in order to finish this. I'm a total /beg/ tier faggot, but I really like this and want to finish it but I don't have enough experience to know what to do next- should I just jump into doing detail? What doesn't help is that I only have 1 layer and keep having to correct erroneous brushstrokes.

>> No.3946664
File: 277 KB, 1084x3664, moreorlessfinishedstuff.jpg [View same] [iqdb] [saucenao] [google]
3946664

How do I get nice lines? Is it the brush I use? A stabilizer? Drawing on a huge canvas?

I want to start doing finished pieces but I don't know how to do line art. I've been doing nothing but sketches for about a month. If I try to make nice lines on a single stroke they look nothing like what I was going for, right now what I do feels like careful chicken scratching.

Gave digital painting a try thinking I wouldn't worry about lines but then the problem was that the shapes I was making didn't look "well defined", as in you could see the round brush strokes, even after cutting them with the eraser again because my line control on digital sucks. I work on Krita if that's relevant.

Pic related is my stuff closest to finished.

>> No.3946703
File: 313 KB, 720x699, 1558111379977.jpg [View same] [iqdb] [saucenao] [google]
3946703

>>3946575
anon do you have more of this type of value study ? or can you link me a place where i can find more ?

>> No.3946758

Is there a good resource anywhere for good 'natural' pose photo-references?

IE not figure drawing shit where people stand in ways they'd never stand. Just people standing, leaning, sitting on things, acting like human beings. I struggle drawing normal poses because I've basically gotten too used to the weird dynamic ones at this point.

>> No.3946762

>>3946664

I'm not great at linework either so take it with a grain of salt, but I think a lot of it is just kind of drilling capturing more information with as few lines as possible rather than stopping and starting. IE with arms, if you can sort of do an arm in one reasonably fluid curve, you can always build on top of that curve afterwards if you need to add more information. Try to make almost every like you do a I, C, or S curve.

Stabilizers help too, don't let anyone tell you it's cheating. I find digital surfaces are smoother and it's harder to get the control you often have from traditional media.

Also your lines are actually pretty nice, I wouldn't call them chicken scratchy. It's not necessarily a terrible thing if you need to clean up a few lines here and there by erasing some.

>> No.3946765

>>3946758
Check out the artbook thread, one of the resource links in the OP has a set of reference books. Pretty sure those should have more "normal" poses in at least a couple of them.

>> No.3946901
File: 364 KB, 1280x1797, 118.jpg [View same] [iqdb] [saucenao] [google]
3946901

How do people learn character design?
Stuff like like drawing and rendering is pretty straightforward learning, but I have no idea how to learn to make appealing designs

>> No.3946908
File: 42 KB, 1024x576, basicRendering_screenshot01_1024x1024.jpg [View same] [iqdb] [saucenao] [google]
3946908

Are there specific references for value sketching/grayscale rendering? Where do I find them? Or will anything in grayscale do?

>> No.3946910

>>3946758
They'll be clothed for the most part but you could use movie stills for this

>> No.3946917

>>3946758
Fashion model pinterest

>> No.3946922

>>3946901
Character design is all in the costuming, facial features/expression, hair style, accessories, etc.

That's stuff you don't learn just by drawing nude figures obviously.

Study real world hair styles, types of clothing, jewelry and accessories, especially historic costumes if you want to be a fantasy artist. Get good at rendering them. Fantasy artists just mix, stylize, modify and decorate what is real to create characters.

>> No.3946937
File: 1.47 MB, 2736x3648, 1455095239453.jpg [View same] [iqdb] [saucenao] [google]
3946937

>>3946908

Well, sort of. Matte sculptures are a popular subject and mirror the atelier style plaster cast studies done in preparation for oil painting. Matte surfaces with a uniform local color are easier to simplify than flesh or metallic surfaces and serve as a good illustration for the form principle in action (you know the classic shaded sphere thing). Dorian Iten is a good name to look up for some further info on value studies.

>> No.3946938
File: 92 KB, 1464x979, 10603998_304183949785365_5187494255557164236_o.jpg [View same] [iqdb] [saucenao] [google]
3946938

>>3946937

Study by Wangjie Lie

>> No.3946994

>>3946937
Nice, that's the kind of thing I was wondering about and it makes sense. Thank you for answering, anon, I'll be sure to check Iten's stuff once I get more comfortable with this.

Would you happen to know if there are sites for this kind of references like Quickpose/LineofAction for figure drawing? Sculptures seem a bit daunting. I'll give them a shot but thought I should start with something closer to still life or simple objects like my original pic.

>> No.3947150

>>3938072
ok I think will move on to rendering and color now
any good resource for that?

>> No.3947396

Is the trick to beating art block really to do gestures and studies?
What do I do when I'm in such an awful mental state that even beginner gesture drawings have gone from ok to flat out bad in less than two weeks?

>> No.3948103

Am I crippling myself if I us Twitter instead of Instagram to follow other artists and communicate?

>> No.3948226

>>3946762
Thank you anon. I'll keep your advice in mind and give stabilizers a try.

>> No.3948476

>>3946901

https://www.youtube.com/watch?v=ZluGXgpdJj4

https://www.youtube.com/watch?v=s-HrG-p-2Po
https://www.youtube.com/watch?v=s-HrG-p-2Po

>> No.3948478
File: 142 KB, 640x640, 50070552_2241587456084540_8969868344103633552_n.jpg [View same] [iqdb] [saucenao] [google]
3948478

What muscle is this? Looks to far forward to be the lat

>> No.3948488
File: 80 KB, 1024x765, 4850656726_ed919125bd_b.jpg [View same] [iqdb] [saucenao] [google]
3948488

>>3948478

>> No.3948751

what do people mean by calling you a crab

>> No.3948760

>>3948751
if you put a bunch of crabs in a bucket, they will all die in that bucket unless someone releases them because whenever one crab tries to escape another crab will grab onto it and drag it back down. They could all easily work together to escape, but they never do. Never.

>> No.3948766

>>3948760
oh so it's basically just board culture and when someone calls you a crab they're basically calling you a lost cause

thanks anon!

>> No.3948780

>>3945766
I take a mood stabilizer for depression and anxiety. Don't see a huge difference in my art but I'm only /beg/, but obviously how motivated I am to make art and how I appreciate art dramatically changes. The latter is also because when I'm recently off my meds for whatever reason (usually if I'm a dipshit and forget to take it) I have a side effect and cry over anything that makes me even slightly emotional, though usually it's more often music then visual art. How it affects my life in general is I actually can go outside and do stuff and not constantly bog myself down with minor problems or mistakes, so overall it's definitely been working out for me.

There's a lot of stigma that if you're on meds for your brain it somehow "ruins" your ability to make art but at least in my experience it couldn't be further from the truth, without them I can barely get out of bed let alone actually work or feel inspired.

>> No.3948789

>>3948766
Crabbing is also a slang word for bitching or being grumpy

>> No.3948935

>>3945512
>Is the way to balance studies versus original work to first come up with an idea for an illustration, and then do studies to develop the technical aspects of that illustration (anatomy studies, thumbnails to test composition, lighting, and colors) before finally diving in to make the full image?

Yes.

A lot of the anons here have not had formal art education, so they don't know how to go from fundamentals to the next steps, they think:

1. Fundamentals
2.???
3. Profit!

Not quite. What art education is, is exactly what you posted - you come up with a concept, and you explore what you need to build the image. You start with basic shapes, and adjust and refine until you finish the piece. You explore color composition, lighting, models, whatever you need to get the piece done. It's been done that way from the beginnings of art. You break a painting or drawing into components, refine them, explore them, and put them back together in your finished piece.
Some artists can dive in without that, because of raw talent or experience or confidence, but even the masters broke their large panels down and worked them up in stages.
Standard procedure in illustration classes was to show the teacher 10-12 thumbnails. Pick the best two, work them up a little more. Pick the one that's working the best. Then dive in with color comps, studies, and experimenting with the overall flow, balance, and narrative. Start the final, and then the rest of a typical painting workflow of paint, adjust, refine, reflect, paint.

>> No.3948936

>>3946758
Flickr is a good source, because photographers will often post high res versions. If you want natural poses, that's a good free source.

>> No.3949316

what programs have comic page layout functionalities?

>> No.3949642

>>3949316
>comic page layout
I believe anything that has layers has something you can use to create comic page layouts, but otherwise Clip Studio Paint, firealpaca, and Medibang paint all have it specifically built into the software.

>> No.3950083
File: 9 KB, 300x303, feels.jpg [View same] [iqdb] [saucenao] [google]
3950083

why does inking at 6000x6000 feel so bad
>mfw going back to 2000x2000

>> No.3950089

>>3950083
>he uses under 10000x10000
You’re basically a pixel artist mate

>> No.3950090

>>3945209
you forgot to draw her dick

>> No.3950092

I have clip studio on a secondary monitor (my cintiq), but it opens all new windows (IE any tool window) on my primary display - or 90% of the time due to resolution issues, completely off my monitor where it can't be retrieved (since windows key moving won't work).

Is there a solution for this? It's driving me up the fucking wall. I don't want to make the cintiq my primary display if I don't have to, and I don't want to be changing my display settings constantly when I 'lose' a window. Can I 'lock' clip studio to another monitor?

>> No.3950118
File: 94 KB, 650x459, 3-bed-floor-plan.png [View same] [iqdb] [saucenao] [google]
3950118

>>3949316
use floor plan software to design your comic pages

>> No.3950124

are Huions any good these days?
just saw 20 incher going for $400 while wacom greedy fuck's a 16 incher at $650

>> No.3950142
File: 59 KB, 1144x690, fgsfds.jpg [View same] [iqdb] [saucenao] [google]
3950142

I'm feeling really frustrated with this pose. I'm trying to draw a sort of evil warlock knight and the body language feels forced and faked like someone posing for a stock photo. they're supposed to be gesturing to some slaughtered soldiers or something but it looks weird.

I've literally redrawn him armor and all from scratch 4 times now and I'm getting frustrated. please help

>> No.3950158

>>3950142
PLS RESPOND IVE WASTED 3 DAYS ON THIS CHARACTER

>> No.3950164

>>3950142
Whats the emotion of the gesture supposed to be? Right now the pose looks apathetic, so I'm not getting any malicious vibes from it.

>> No.3950193

>>3950164
apathetic is kind of what I'm going for - like hes saying "killing is nothing to me"

>> No.3950196

>>3950124
Huions are cheap garbage. Get the product that has shown to be semi-reliable for a few years.

>> No.3950197

>>3950196
Yeah, that's what reviews tend to read as.
https://www.amazon.com/GAOMON-Display-Drawing-Shortcut-Windows/dp/B075WSRLC6 might be a good alternative, it seems.

>Get the product that has shown to be semi-reliable for a few years.
I abhor little shits that act like Texas Instruments and their TI-83, so Wacom makes me want to kill myself.

>> No.3950208

>>3950193
In that case left one looks better, but you should change the pose so that the weight is mostly on one foot. Standing like that is balanced, but it's a pose you'd expect from someone who is tense or otherwise ready to fight. Shifting the weight to be unbalanced and rotating that foot would show them being relaxed and show that they don't feel threatened.

>> No.3950454

>>3950142
There's no tension in the form. Like the other anon said, it's a static, resting pose. There's no menacing gesture, or aggressive stance. This is where art happens, learning body language and translating it into a form. Facial gesture, thrown back shoulders, pushed out chest, wide, stance, aggressive gesture with the arm, those are the kind of things you need to think about. This is why we observe life, so we can remember how things look.
Additional note - draw the crotch right. It's too low. The thighs don't merge that low. You don't have to literally draw his junk, but the legs are off because of it. The diaphram is a bit compressed, too.

Go watch some movies or anime of threatening characters. Study how they move. Try to capture that in gesture drawings (this is why we study gesture). Study stance, the way the shoulders move, how people hold their heads when being aggressive or menacing, and start adding in the basic forms of the shape to use the facial figures to indicate mood - we humans ALWAYS look at the face first, to decipher mood - and we instinctively look at the eyes first.
If none of this makes sense, just think about it a while. It will, eventually. You can draw the basic form, that's the foundation, now you're facing the same problems a lot of students face - how to pose it to convey something. Like I said, this is where the art happens.

>> No.3950455

>>3950454
Adding onto this, I hit the post button too quickly - go look at Frank Frazetta's work. He was a master of throwing a TON of narrative into his poses, you never have any doubt what his characters are doing, or intending to do. He exaggerates, but not so much it looks goofy. That's what you want to start playing with.

>> No.3950474
File: 31 KB, 576x718, fgsfds.jpg [View same] [iqdb] [saucenao] [google]
3950474

>>3950454
thanks for the feedback! I really appreciate it and I'll look more into it.

I stated in another pose, he's supposed to be powerful - but completely comfortable in his power to the point that he's apathetic to combat. I was kind of envisioning the confidence that Bane has from The Dark Knight Rises - he knows how much stronger he is than his enemy, and is rock-solid in his stature yet simultaneously ready to spring at a moment's notice. I want to convey this with body language since he's going to be wearing a bucket helmet so you wouldn't be able to discern his expression.

is this an improvement?

>> No.3950496

been doing good with portraits, but having trouble actually doing heads on bodies, how can I work on this?

>> No.3950512

>>3950083
less details to manage

>> No.3950513

>>3938101
Put some screen protector on your tablet and it'll give your tablet 5+ more years of lifespan

>> No.3950579
File: 104 KB, 256x256, oceanside.png [View same] [iqdb] [saucenao] [google]
3950579

I am new to uploading my art online. What websites should I start posting my work on?

>> No.3950606
File: 359 KB, 900x2357, Image.jpg [View same] [iqdb] [saucenao] [google]
3950606

What does he mean here exactly, in the context of digital art? What is "dry" and "wet" in digital brushes?

>> No.3950610

>>3950606
Also I forgot, what the heck is he talking about in the paragraph about pigment?

>> No.3950621
File: 926 KB, 720x960, 1537204506263.png [View same] [iqdb] [saucenao] [google]
3950621

>>3938072
Is following Robertsons ,,How to draw" in digital a bad decision? He recommends traditional medium but I want to learn digital art. I really want to draw machines and architecture but am I making things harder for myself by not using recommended medium?

>> No.3950632

>>3950606
He's referring to digital media in terms more for traditional media. Dry vs wet is mostly about how the paint is loaded on to a brush and how it looks when used. Wet is loose and flows easily and the brush is filled creating more solid lines while creating smoother blending, while the dry brush is thicker (sometimes the paint is more pastelike, but not always) and the brush isn't filled as much which creates more textured strokes as the bristles push through the paint.

In terms of digital, those brushes are made to mimic those attributes. So if you want to go into semantics, the digital brush isn't a "dry brush", it's a tool that mimics the effects of a dry brush.

>>3950610
>what the heck is he talking about in the paragraph about pigment?
It's more of the same. He's talking about how those looks are created in traditional media.
Paints, specifically oil paints, are a combination of pigments (color) and oil. Pigment is what creates the color for paints, but you need to add oil to smooth the pigment to make it easier to work with. Less oil and you get a paste like texture that hard to spread, more oil means smoother lines and easier blending.

>> No.3950643
File: 6 KB, 250x187, 1er4gdf8w46hfgy.jpg [View same] [iqdb] [saucenao] [google]
3950643

how to come up with drawing idea?

I am tired of drawing generic poses.

I want to draw something that tell a story, but I just cant think of anything.

>> No.3950659

>>3950643
Are you doing gesture drawings? Some of those that I've seen loaded onto automated gesture drawing sessions are anything but generic.
Otherwise, I'd suggest try drawing a scene from either a book or movie. There's also an art challenge that involves doing redraws of your favorite cartoon show/movie or from video games.

>> No.3950680

>>3950659
Not that anon, but thanks for the suggestions. Trying to express myself through drawing feels incredibly daunting at the moment considering all the stuff that goes into making a nice drawing/painting.

>> No.3950684

>>3950621
If you want to avoid doing it maybe you could try dynamic sketching? It's not as technical/hardcore as Roberton's stuff but I think it's more or less close (Dynamic bible's index shows vehicles, machines, guns, etc.) and I've seen people work through it in digital.

>> No.3950685

>>3950684
Thanks anon, it's not that i want to avoid it, I'm just worried that with digital art I won't learn the things I'm supposed to get from this book if this is even a thing.

I will look at the thing you posted tho.

>> No.3950689

>>3950193
left feels like a guy instructing/teaching
right feels like a guy welcoming you into his city
then again, it helps to have faces

>> No.3950834

Is there any reason to use media like copic markers and coloring pencils for full color work over paints that allow you to freely color mix?

I can understand using color pencils for sketching, copics for black and white sketching or limited color design sketching but i don't understand why you would use a medium that requires you to buy every color you want to use instead of buying 5-10 and being able to mix every color.

>> No.3950844

is there a guide to draw on a shit tablet?
like 2cm on the tablet is 2 feet on photoshop and i'm so adhd and annoyed that i can't find options to correct this

>> No.3950847

What's the best way to use Loomis's 8 head figure approach without drawing the head before the body?

>> No.3950863

>>3950847
Draw the gesture of the shoulder to the pelvis. Then divide that in thirds. 1 third is the size of the head.

>> No.3950914

>>3950834
There are a lot of reasons, but most come down to personal preference or ease of use.
For instance, paint you will always have trouble making the exact same color by mixing. You can get approximates, but it's almost impossible to get 1:1 in regards to color with paint especially if you are mixing smaller amounts. Markers and colored pencils are mass produced, so you still have that chance of off colors, but far less likely so it's easier to pull off a shelf and know what you're going to get regardless of whether it's new or purchased and stored six months ago.
They are also tool-less with minimum care to maintain. Markers and color pencils just require the marker/pen/cil and paper. Paint requires a canvas, paint, and brush which requires extra care for storage and cleaning. If you do more art than basic you *might* also wind up needing sponges, knives, oils and paint thinners, multiple types of brushes, etc. Markers are expensive, sure, but good tools are not cheap either.
Paint also takes a while to dry, versus markers and pencils which are [mostly] instant dry. If you lack space it's going to be easier to store old pages as opposed to old canvases.
Paint also isn't as transportable. Someone who uses markers and colored pencils can literally have no issue with a bag and pad of paper to move their workspace. Not so much with paint, even if you have a specialized carrying case.

>>3950844
Which brand and operating system? If it's wacom you can search for wacom preferences and click on that. In that dialog you can change the tablet's zone as well as some other settings like tracking and what the buttons do.
You may also need to take the time to get used to it and zoom in when you can.

>> No.3950920

>>3950844
People will vehemently disagree, but I've found switching to mouse mode helps a lot with a setup like that.
Also this >>3950914
but those things are worth doing regardless of tablet/screen ratio.

>> No.3950951

>>3938323
He's just showing you one way to visualize form. You're completely missing the point of the book, if all you do is complain about the style of drawing. The point is to learn to visualize shapes, in your own way.
Too many of you think they're showing how everyone should visualize, and that if you don't you're doing something wrong. The point is the CONCEPT, not the illustrations they chose to show them.

>> No.3950956

>>3938614
Because it's a matt painting, which are created to change the background or environment of a filmed scene. Seeing brush strokes would destroy the effect.

>> No.3950962

>>3950474
It's slightly better, but I think you're pushing too much into the pose, when a lot of the emotional content you want is going to be in the face. What you're looking for is "haughty", and the face will communicate that.

Try putting a face on it. See where that takes it.

>> No.3950964

>>3950643
Then draw someone else's story. Do a scene from your favorite book.

>> No.3950969 [DELETED] 
File: 227 KB, 858x508, 1326487132.png [View same] [iqdb] [saucenao] [google]
3950969

Any idea what brush is used in picrel? It's not quite like the basic textured pen.

>> No.3950975

>>3938072

Is there such a thing as a monochrome/limited palette warm/cool value exercise, and if so could anyone post an example

>> No.3951103

>>3950659
>>3950964
thanks! those are great suggestions

>> No.3951111

can you post pron on instagram

>> No.3951112

Is using a brush pen for gesture drawing ok, or is it a terrible idea?

>> No.3951167

>>3951112
You want to use something that can handle quick and hard strokes. If your brush pen can't handle being beaten you should stick with the usual charcoal, pencil, whatever.

>> No.3951203

What's the difference between Loomis and Hampton? Which would make most sense to follow after Huston?

>> No.3951210

>>3951203
Id say hampton is a smooth transition if you didnt start with loomis. Loomis is great at any point though, just have to focus on the conceots rather than his specific style.

>> No.3951216

>>3951203
Hampton teach gesture form and simplify anatomy of muscle
Loomis teach figure using manikin
Hampton is pretty similar to Huston
they are modern approach to figure: gesture + structure
I would say just learn muscle anatomy with Hampton and skip Loomis
assume you are already decent with figure through Huston
and keep grinding with their method

>> No.3951537
File: 594 KB, 573x575, ic.png [View same] [iqdb] [saucenao] [google]
3951537

Would exercise help steady my hand?

I'm practicing inking and I noticed I tend to have a wobbly-ass hand
obviously part of it is just dexterity but I'm wondering if strength training might help, since I'm skinny as fuck

>> No.3951574

>>3951537
Your inking is jagged because you do not accomplish lines in one swift movement via moving from your shoulder. Try pinning a piece of paper to the wall and making big arcs with a pen with your arm, then narrow them so you get a feel of what you should be doing

>> No.3951626
File: 1.94 MB, 1280x1810, _yoko_littner_tengen_toppa_gurren_lagann_drawn_by_typo_requiemdusk_17ee5369a353527e63663b369192c1c71.png [View same] [iqdb] [saucenao] [google]
3951626

>>3951537
hijacking this question

Will exercising (pullups) help prevent drawing injuries?
I spent a few hours yesterday drawing stll-life, almost purely from arm, gripping the pencil very gently. Arms/tendons practically numb today, hurts like fuck but I want to draw more...

some tits for your time

>> No.3951638

>>3951626

Yes, excercise is fundamental in preventing overuse injuries

>> No.3951774

>>3938575
>pale skinned barbarians in a desert
this looks retarded

>> No.3951777

>>3940908
i used to use pen before just goin ful digital it makes you get creative with covering mistakes and using objects or shadows

>> No.3951786

>>3951774
maybe it's a cold desert

>> No.3953079

What can I do to improve my proportions?

>> No.3953343

>>3953079
Outside of studying proportions specifically, you can try and eyeball figures as you sketch and then overlay your sketch on top of the reference to see where you went wrong via comparison and redlining yourself.

>> No.3953399

>>3953343
been kinda doing the second part in reverse, been wireframing over a pose and then doing a proper study of the reference,

>> No.3953494
File: 105 KB, 717x537, qUpHX1F.png [View same] [iqdb] [saucenao] [google]
3953494

Is it even worth it to make a portfolio of all of my drawings are either shitty laptop photos of my work and/or incomplete digital/traditional sketches and I don't have a single completed piece of work?

Pic half way relevant, it's my work (left man's thigh is too skinny and long, I am aware)

>> No.3953542

>>3953494
Nope. Portfolios are your way of showing off what you can do, a way to show off your skills that you have accrued and how you've applied it to your work in the best quality available.

If all you have are half-done works and things you aren't proud of then you aren't ready to set it up yet, at least not to show off. If you want to do it for yourself, go ahead.
For future reference, portfolios tend to be a visual resume or job application. If you don't feel that it is the best representation of you and your potential skills for hire, then you need to rework it and build up your skills.

>> No.3953594

>>3953542
Thanks, I knew my teacher was incorrect. I did read however that it's different for the UK and unfinished works are used to see the persons process, though I live in the US

>> No.3953601

I'm not sure what I did but the brush tool in photoshop stopped working. Now every time I try to draw a line, nothing shows up. pls help

>> No.3953630

>>3953594
For unfinished works it's ok to have a couple in there like your best gesture drawings, and even process/wip shots depending on the piece (like 3D, you might have textured and untextured shots of the same model), but the bulk of it needs to be of finished quality. If you think of it in terms of hiring or school applications, you don't want to show off nothing but incomplete work because it may come off as you being unable to see a project through, or generally lack the know-how to tell the difference between when you are done with a piece and when you finished a piece. Which, if you don't know what that means, is the difference between you getting bored or losing interest and you being unable to improve a piece further and has hit the closest to your ideal.

If you want the best advice, search for people in careers and jobs of your interests that specifically look at portfolios for hiring and admissions. Many offer critiques and advice for free, and you should trust a current industry professional more than someone online or (if I'm being honest here) someone who probably hasn't had an art career outside of teaching.
I don't know that teacher's age, but my knee jerk reaction is they could be older and of the "just walk in and talk to the manager to get a job" variety. Not terrible, but a bit out of touch with today's requirements for employment.

>> No.3953655

>>3953601
wait, nevermind. I just somehow changed the brush colour to white.

>> No.3953727
File: 48 KB, 194x154, cityhouse001.gif [View same] [iqdb] [saucenao] [google]
3953727

Does this place still have pixel art threads? I'm a beginner and I have questions to ask, but there never seems to be a thread up.

>> No.3953740

>>3953727
just make one

>> No.3953769

>>3953630
Yeah she's not even an art teacher actually, but she used to be an artist, now she writes books on the side, but she has actually been hired as an artist before. Don't know what for, maybe advertisement? No idea really, just that she was good enough to be commissioned quite a bit.
And yeah, she also said "as long as most of them are finished pieces"

Actually currently working on what I plan on being a finished piece, my first one since school art classes

Definitely going to try to find someone who deals with hiring artists

>> No.3953836

Is there a point getting a screen protector for my tablet if I've had it for several years already? It has some scratches but they're light.

>> No.3953844

>>3938072
Hey uhhhh
The hell's an sqt if you don't mind me asking?

>> No.3953847

>>3953844
the op is an idiot for not clarifying, therefore missing the point entirely of this thread.
Its stupid questions that dont need their own threads.

>> No.3953896
File: 156 KB, 306x270, a-smoking-duck-5817153b324f7.png [View same] [iqdb] [saucenao] [google]
3953896

>>3953847
Thanks
guess I used it right then.

>> No.3953912

>>3953836
How long is several years, and what is your storage/transport situation?
Something like six years and not moved often you could probably skip the protector, but if it's newer or you transport or move it a lot you might want to look into a screen protector.

>> No.3954134

>>3950142
legs are a bit short, that might help.

>> No.3954180

Do any of you mix in selling a few traditional art pieces per month with commissions for digital art to make ends meet? This looks like a good strategy snce you dont have to sell your soul and you cover more ground in case something goes wrong.

>> No.3954209
File: 36 KB, 400x400, 1540925154449.gif [View same] [iqdb] [saucenao] [google]
3954209

BREHS, I had to reinstall windows and lost all my bookmarks, please help.
1) What was that online tool that showed you a simplified human form in different poses and you could rotate it, there was also a "random" option that picked a pose and angle for you? It was a jap or chink site I think.
2) What's the source for this gif series?
Thank you in advance.

>> No.3954242
File: 457 KB, 691x777, file.png [View same] [iqdb] [saucenao] [google]
3954242

Would some based anon redline this? Been trying to work on perspective more and I've been using boxes and cylinders to do so, but mapping anatomy to wonky angles is really confusing.

>> No.3954254

>>3954242

Just a quick observation but her arm is straight in the photo to support the weight (much like in the neutral anatomy pose; elbow closer to the body while the forearm angles out) while in your picture it appears bent with the elbow flaring out. This makes a huge difference in the overall gesture.

>> No.3954564
File: 70 KB, 470x470, 464265463.jpg [View same] [iqdb] [saucenao] [google]
3954564

So I got a bunch of deviantart users to suddenly favorite my EVERY art, it happened before but it was like one guy in a week, but today there was like 10 people. What was that? They don't look like bots.

>> No.3954585

>>3954564
does it feel good?

>> No.3954629
File: 70 KB, 900x900, ie6ifiwm-900.jpg [View same] [iqdb] [saucenao] [google]
3954629

Is there any free 3D model viewer where I can view a skull and rotate it, preferably with lighting?

>> No.3954630

>>3954564
wow friend, 10 people in a whole day? slow down ahah

>> No.3954637

>>3954242
Where do you get your references, dude?

>> No.3954639

>>3954564
You sure they're not? Check their favourites count

>> No.3954640

>>3954629
Skull Sketcher

>> No.3954650
File: 26 KB, 540x540, 1551720200228.jpg [View same] [iqdb] [saucenao] [google]
3954650

>>3954640
>It's actually really good
>It's actually free
holy shit anon thanks

>> No.3954779
File: 69 KB, 769x1024, fcd37af24993693d0c1ecc20e5f7c2ea.jpg [View same] [iqdb] [saucenao] [google]
3954779

In drawing, is there a general guideline for
using implied shapes? Suggested shapes?

In example file, leaves are not explicitly drawn.
Do people just do this arbitrarily or do they leave out these lines based on composition or
value?

>> No.3954796

>>3954779
This is kind of something you develop yourself.What you choose to include or leave out of an observational drawing is partly done by what you feel needs to be there to capture the essence of what you're drawing and partly choices made for composition reasons. In composition its a general rule that you include the most detail in areas of interest, and have less or none in this case elsewhere.

Especially when you're drawing nature as it is in front of your eyes, there is no way to draw EVERYTHING you see accurately so you draw what is necessary to capture it on paper and leave out what is irrelevant.

That drawing of the tree is a good example because it takes that idea to the extreme where he leaves part of the tree out out as negative space but we still recognize it as a tree because what marks he did make capture the idea so well.

>> No.3954802

>>3954779

You can think of it as a posterized or overexposed effect

>> No.3954818

>>3954209
1) posemaniacs.com/blog/ ?

>> No.3954844

>>3954796

Thanks anon. This really does make a lot of sense in observational drawing now that you mention it.

I suppose then to apply this to drawing from imagination, just detail things in area of
interest, like you mentioned.

I was having a hard time figuring out where to put details in composition, so this clears up a lot of things. Thanks again.

>>3954802

Oh. Like in photography? I'll look into the effects and see how the good ones apply it to composition. Thanks.

>> No.3954857
File: 382 KB, 1120x1556, drawing.jpg [View same] [iqdb] [saucenao] [google]
3954857

Should I skip Bargue's book since I'm exclusively working on digital? It feels like it would only make sense for traditional drawing.

>> No.3955026
File: 300 KB, 971x1307, 1556222823550.jpg [View same] [iqdb] [saucenao] [google]
3955026

I'm looking to become architect, but I can't really find any resources to learn from. Every book about architectural drawing is practicing how to draw buildings, which the opposite of what architects really do.

Should I just say fuck it and simply draw without any guides?

>> No.3955048

>>3955026
dude, what?
you wanna explain what you think architects do?

>> No.3955075

>>3955048
Well yes they draw buildings when they are employed but knowing how to draw buildings is not how you get accepted to school. You are given variety of drawing prompts, which none of them ever are "draw a building". Most of the time you are tasked to "sketch a city made out of rubber ducks, viewed from the perspective of a dog on the street", "draw yourself looking up to a sunny sky from a bucket, while getting showered with one dollar bills from above", or "here is a poem, draw the atmosphere described in the poem".

I don't even really know what I'm even looking for, but if there is something that helps me prepare for something like this I want to read it. I really doubt it though, and the only way is to come up with this wacky shit and try to draw them afterwards.

>> No.3955088

>>3955075
Perspective.
Perspective, perspective, perspective.

Get to learning and use a god damned ruler.

>> No.3955096

>>3955088
This , one of the good thingd about archutecture is that you get very good at perspective , sou you can forshorten all the futa penises you want

>> No.3955143
File: 25 KB, 163x295, 1559390052.jpg [View same] [iqdb] [saucenao] [google]
3955143

Is there a point of drawing building or architecture on a screenless tablet? I think it would be better to "sketch" in a 3D program and improve it then with digital painting.

>> No.3955153

>>3955143

You didn't state what your purpose of drawing architecture was. Nevertheless, it is easier to model something you have planned in 2d first.

>> No.3955185

>>3954818
Managed to find it after all, it was http://www.eggazyoutatsu.net/atarichanDrawer.html

>> No.3955194

>>3954637
Various models on twitter, Meowri, Chono Black, swimsuitsuccubus, bunnyayumi, rocksylight, MikomiHokina, all good accounts on twitter that often repeat other models, my go to for pinup references.

>> No.3955217

>>3951774
Doesn't mean anything. Only thing that matters to skin colour is proximity to the equator. Also populations move around, East Asians are ill-suited for most of their environments. Lighter-skinned middle-easterners are ill-suited for being so close to the equator.

>> No.3955250
File: 289 KB, 575x779, file.png [View same] [iqdb] [saucenao] [google]
3955250

How're my lines?

>> No.3955271

Can I study 2D art, 3D art/sculpting, and shader programming and make it in 3 years. Or should I just focus on one thing?

>> No.3955307
File: 521 KB, 800x559, 1488912142135.png [View same] [iqdb] [saucenao] [google]
3955307

I have a Kanvas GT 191, and the colors and brightness don't match my pc monitor, how do I know which one is correct? And even then, how do I calibrate them properly? I tried to use the windows steps but it doesn't match exactly, the monitor has more vibrant colors and darker darks, the Huion is brighter somehow.

>> No.3955338
File: 1.08 MB, 1773x905, aac.jpg [View same] [iqdb] [saucenao] [google]
3955338

if my goal is to make art like pic related, based Michael Whelan, is it worth learning 3D?
so far I've read Keys to Drawing and dabbled in Drawabox, but I struggle a lot with creating environments and putting people in them
I don't have any real qualm about using references and even tracing, for what it's worth, as long as I get a nice final result that looks like what I envisioned

also I don't expect the rendering or anything to look anywhere near this good for a very long time

>> No.3955340
File: 879 KB, 900x1530, 1559401973020.jpg [View same] [iqdb] [saucenao] [google]
3955340

>>3955338
pic related is what made me consider the 3D meme

>> No.3955362

>>3955338
as far as i know most professional illustrators know a bit of 3d, especially for environments, since it makes planning everything much easier and quicker
like for stuff like this >>3955340 or other buildings, i don't think it works so well for figures though
in the end you still have to learn how perspective works and all that, learning 3d won't make you skip anything, just make it easier when you already know what you're doing

>> No.3955573

On a scale from 1 to Chris-chan, how autistic would it be to bring a sketchbook and pencil to my desk at work and doodle in during breaks and slow skype meetings? I work a programming job.

>> No.3955881

>>3955271
yes, though 2D art will take more time to make it seem like you know what you're doing

>> No.3955963

are there any updated DesignDoll cracks/links that work with doll-atelier?

>> No.3956341
File: 506 KB, 720x766, file.png [View same] [iqdb] [saucenao] [google]
3956341

why are my lines so terrible? I know the muscles, I have no idea why the sketches always look better

>> No.3956497

How do you go from studies to idealize figures?

>> No.3956669

Anyone know where the symmetry tool is in photoshop cc2019? It's not on my bar, I checked in my technology previews in preferences and it isn't there either.

>> No.3956673

>>3956669

Nevermind I'm an idiot and was in eraser mode.

>> No.3956676

>>3956341

My lines are shit too so take me with a grain of salt but I think a big reason it looks flat is:
Very little line weight - use line weight to show areas in shadow and areas that are overlapping other lines / closer.

Also having overlapping lines in general, like having the line by the ribcage extend a tiny bit further in, rather than an 'outline' which tends to always look like a flattened trace. Try to imply more form, like implying a tiny bit more of a cylinder at the legs for example.

>> No.3956878

>>3956676
I'll give that a try, recently I've been trying to add line weight by thinning the lines with an eraser after putting it down. Is the only time I seem to get anything good.

>> No.3956879

>>3956676
>>3956878
whoops

>> No.3957053

Friend wants to do a project with me of an animated video
i have zero animating experience but i know how to draw well enough (i don't symbol draw), where should i start.
also, it would be good to know how to go about creating storyboards too.