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/ic/ - Artwork/Critique


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File: 468 KB, 960x933, 1556474266378.jpg [View same] [iqdb] [saucenao] [google]
3910014 No.3910014 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread: >>3908444

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3910024
File: 846 KB, 1608x1520, rotated boxes.jpg [View same] [iqdb] [saucenao] [google]
3910024

>>3909984
I assume that post was directed at me >>3909980

here's all the exercises I've done so far, rotated boxes is fucking brutal, don't feel like I'm learning much by being thrown into the deep end
imgur.com/a/yY7uwOM

>> No.3910030
File: 33 KB, 428x502, CLIPStudioPaint_dxkhSC5R6f.png [View same] [iqdb] [saucenao] [google]
3910030

>>3909995
While that would work I don't think the ass on it would look correct, it'd be a strange abdomen.
I was thinking something like this, my issue is that I can't visualise the connections, how the skeletal structure would work, how it would all fit together.
What I have would function from certain angles, but would it look right from the back angle?

>> No.3910031

>>3910024
Rotating boxes is hard, but it's also the most shallow part of the shallow end. How are you gonna rotate an arm or a torso if you can't rotate a cube?

>> No.3910034
File: 326 KB, 1167x888, human drider.png [View same] [iqdb] [saucenao] [google]
3910034

>>3909988
maybe like this?

>> No.3910037

>>3910024
you're not supposed to really learn with those. You're bruteforcing yourself until you draw box #501, your mind finally clicks and your eyes open.

>> No.3910043

>>3910031
>>3910037
I just find it odd, the site and videos both say it's going to be above my skill level (it is), yet at the 250 box challenge after I'll be taught how to draw a box which would help in the rotated boxes and organic perspective exercise
seems like an odd order to teach it

>> No.3910045

>>3910024
>imgur.com/a/yY7uwOM
Deep end of what keep drawing your boxes aren’t bad. You’re looking at this likely an engineer it seems. Art thakes time you won’t figure out the equation your hand probably is not trained. No one can learn to kick flip in one day on a skateboard and you can’t learn to draw good in a couple of weeks. Keep practicing you are not doing anything wrong. Maybe draw some stilll life’s and try to implement your forms. Water bottles and desks are easy examples . If you want a challenge try a tree maybe break up its forms than do one without. Also for slips practice draw a line through the middle to check if they are even.

>> No.3910049
File: 373 KB, 1200x848, 1545652360668.jpg [View same] [iqdb] [saucenao] [google]
3910049

did i something wrong?

>> No.3910054

>>3910024
nice anon, keep it up. the box is the most basic of envelopes, and fluidity in placing and translating its dimensions underpin strong construction. consider the 3d isometric form, but also the alignment of vertices upon the 2d image plane. knowing how both correlate and bend within the field of view will help in creating convincing visual depiction.

>> No.3910055

>>3910014
Should these threads each have a /beg/ level prompt to draw if you're running dry? I think there'd be great value in multiple people drawing essentially the same thing, as it would allow one to compare their works to others, and advice to often be extremely applicable to more than one attempt.
Just spitballing an idea, as I have a bit of a relevant background.

>> No.3910057

>>3910049
The seats look kinda small.

>> No.3910059

>>3910049
What is the model of the car you based this on? car designs are interesting because they have some rules (*not always followed) to making them look good. Mainly the dents in the car forms a line that must be smooth and consistent with the other lines in the car. I ask which model you based this on of it it's your imagination's design because there is no continuity in your line's design (from the lines on the side, to the headlights and front design). I also don't know if you did that intentionally but the plate part is too small

>> No.3910063

Hi /beg/, I'm on my third week and I'm really struggling with what the fuck I'm supposed to be practising in order to improve. I've been actively practising for over an hour each day. I feel like all this drawing from life really isn't helping that much, and drawing the basic shapes like cubes, cylinders etc. is just mind numbing at this point, I've got pages of them. I've been doing a lot of loomis heads, proko stuff and anatomy but it's SO bad EVERY time and it's killing my motivation. I feel like my line confidence just isn't there even after doing heaps of line confidence exercises... I'm getting demoralised. The only thing I've been happy with so far is a skull I drew from a reference picture.

I'm desperate for some guidance, I just want to be able to draw characters. Please help.

>> No.3910065

>>3910059
Fleetwood

>> No.3910066

>>3910049
Thats really good.

>> No.3910067
File: 124 KB, 735x509, CLIPStudioPaint_mppn2IXNNw.png [View same] [iqdb] [saucenao] [google]
3910067

>>3910034
It does work really well, I like how you've done the legs.
But it's not quite how I imagined it, do you think something like this would work?
I've added the legs to two points on a very wide pelvis, but does that function?

>> No.3910070

>>3910063
Post your work, and we can judge what needs work the most?
It sounds like you're on your way, and just need to keep at it. Sometimes a period of improvement doesn't really feel like it.

>> No.3910077

>>3910063
Draw characters, if you fuck up start again. Try doing it in pen so you have to work through fuckups.

>> No.3910084

>>3910055
if you think so, post something you find suitable and see if people participate. it may even be worthwhile to start a prompt general, so all the attempts and discussions are together.

>> No.3910086

>>3910063
Have patience and know that you will improve if it is your aim. Seeing your mistakes is the first step in fixing them. Keep practicing and pyw if want critique.

>> No.3910094
File: 682 KB, 1870x3048, _20190428_151807.jpg [View same] [iqdb] [saucenao] [google]
3910094

>> No.3910105

>>3910084
I'll gather a bunch of prompts, exercises, and references, and try to be prepared to make the new thread after this one, then. I'm thinking it'd be most helpful as a once-per-thread thing immediately following the OP.

>> No.3910121

>>3909910
Not bad anon, I too use the mouse but just for tracing what I draw on paper

>> No.3910129

I think I got worse at drawing traditionally because I got more used to draw digitally. Is that possible?

>> No.3910132

>>3910129
Yes, mostly with coloring though. Regarding drawing, you maybe are used to not caring at all about mistakes since just one crtl+z will make it go away, but IRL you cant make that happen

>> No.3910141

>>3910132
yeah and what I realized what I dislike about traditional drawing is that I suck at erasing and always leaving terrible marks on the sheet and then try to fix something but then it get worse.

>> No.3910144
File: 3.07 MB, 2448x2448, 20190428_150551.jpg [View same] [iqdb] [saucenao] [google]
3910144

>>3910014
NGMI

had to trace over it in pen because my camera a shit

>> No.3910149

>>3910144
cringe. Every high school has that kid that carries a sketchbook everywhere filled with dragons and other generic shitty drawings, this would be on the back cover.

>> No.3910156

>>3910149
I know it's hip to hate things that are earnestly cool as fuck like dragons, but can you be a pretentious dickeater somewhere else?

>> No.3910162

>>3910144
Pretty cool, Anon. I like your Knight. I try to draw fantasy stuff and can't draw armour for shit.
Ignore this nigger >>3910149
Your anatomy on the Orc/Beast dude is good too.

>> No.3910168
File: 179 KB, 1024x352, carmen2019vcarmen90cartoon.jpg [View same] [iqdb] [saucenao] [google]
3910168

How do you draw two complete different artstyle but what is essentially supposed to be the same character?

>> No.3910172
File: 629 KB, 3000x3000, jarcor.png [View same] [iqdb] [saucenao] [google]
3910172

I'm currently trying to get better at coloring, along with other fundamentals.
What can I do to improve? Any critique?

>> No.3910177

>>3910034
You still here, Anon? I've been buggering about and I still can't get it working.

>> No.3910180
File: 53 KB, 1110x924, satyr 2018 to 2019.jpg [View same] [iqdb] [saucenao] [google]
3910180

Been drawing satyrs over the weekend and realized I had one from last May.

1 year of progress. Haven't gotten any better at finishing things.

>> No.3910184

>>3910180
But your Satyrs are getting thiccer.

>> No.3910185
File: 74 KB, 994x963, paintover.jpg [View same] [iqdb] [saucenao] [google]
3910185

>>3910172
Strong stuff. I did a quick paintover. Since you are using shadows I think pushing them a bit more could help. the shadow shapes can tell you a lot more about the surfaces they're landing on, I also did a lil change with the nose because you can simplify the lines to show only what's neccesary for it to read without the line around it.

>> No.3910201

>>3910177
I am here. I don't know I would have made 2 pelvises or one that has 4 places for a leg bone.
You really don't have to do what I say tough.

>> No.3910205

>>3910201
Yes, a large pelvis that has 4 places for leg bones is what I've been trying to achieve.
If you wouldn't mind, Anon, could you draw how that would look in 3D? So I could get an idea of how that would work and if it's similar to what I drew?
I'd really appreciate that to know if I'm on the right track as what you've done works really well.

>> No.3910209
File: 1.90 MB, 2448x3060, IMG_20190427_191909_235.jpg [View same] [iqdb] [saucenao] [google]
3910209

Still life practice

>> No.3910213

>>3910149
Your cunts so dry nobody will ever fuck you but yourself

>> No.3910223

>>3910070
That shitposter probably doesn't even draw he won't post anything

>> No.3910229

>>3910209
Looks potentially promising, keep practicing

>> No.3910234
File: 3.31 MB, 3120x4160, IMG_20190428_233037798.jpg [View same] [iqdb] [saucenao] [google]
3910234

I joined the loomis gvng after some anon recommend me to work on my construction

>> No.3910243
File: 700 KB, 2200x929, human driderWUT.png [View same] [iqdb] [saucenao] [google]
3910243

>>3910205
Anon I don't even know what I am doing... we can only speculate on how fictional biology would work especially in a fantasy situation.

This is the best I could come up with but I am far from being an expert on anatomy really I bet there are a ton of impossible stuff in here.

>> No.3910261

>>3910243
I mean that's awesome though, it is fantasy and doesn't need to make perfect sense.
I'm gonna bugger about and see if I can't make something of what you've drawn.

>> No.3910262

>>3910223
post your work

>> No.3910270

>>3910243
Alright I can't seem to do it, but what I'm trying to figure isn't the skeletal system right now, but how it would look in 3D, like >>3910067, at the angle we've both done of >>3910034.
I was trying to do your style of leg because it's more robust and functions better, but now I'm wondering how it would make the hips look because she's meant to be dead centre of the four legs, so it'd be a split I'd have thought.
It's confusing and I am really driving myself mad trying to figure it out.

>> No.3910274

>>3910261
Honestly I don't know if I did that right having all legs on a single pelvis makes her bottom part really rigid and unable to jump and move like a quadruped animal would. It also makes her way less flexible. Even if her spine would be super flexible it is like she would be carrying small table chair under her.

>> No.3910275
File: 68 KB, 297x442, 20190428_151103.jpg [View same] [iqdb] [saucenao] [google]
3910275

>>3910262
I'm still shitter but ok

>> No.3910276

>>3910270
Sorry anon I really tried

>> No.3910277

>>3910274
To give you some idea, she would move as this guy does in this video.
https://www.youtube.com/watch?v=tpEzXgbDdvk
He's a spider-like demon, the only issue is of course, he doesn't have genitals or an ass.
I'm trying to do something like that, but with that included for my character.

>> No.3910284

>>3910063
Nobody can help if you're not posting your work, and to some autists here your post may come off as pure attention seeking/ consoling without needing to risk ridicule by posting your work

>> No.3910290

>>3910277
I see what you mean. But yes that demon has no lower body to speak of just sitting in solid armored pot. Plus he has a chitinous shell and his legs are segmented into 3 parts while yours is only segmented into 2 big parts any 3rd lowest part is really hard to find.

Lastly he stands with his legs forming an arch under him for stability while yours is like in a crouching state instead of standing state.

>> No.3910309

>>3910290
I see about the legs.
Essentially I'm trying to make that 'pot' into an actual anatomically correct lower body, as the way the legs attach is pretty much there, it's how things would look that I can't get right, I don't know if it would look right either, but I want to see it to see if it would you know?

>> No.3910314

>>3910172
leave beg

>> No.3910323

>>3910172
Leave, beg

>> No.3910325

Is it legal to draw random locations your find on google earth / images in your work?
Obviously leaving out like specific details like store names or cars or people, but for landscapes alone

>> No.3910329
File: 1.67 MB, 2340x4160, 20190219_121137_Film12.jpg [View same] [iqdb] [saucenao] [google]
3910329

Any critiques? Part 1

>> No.3910331
File: 1.71 MB, 2340x4160, 20190219_121414_Film12.jpg [View same] [iqdb] [saucenao] [google]
3910331

Part 2

>> No.3910335

>>3910325
Yea, why not lmao

>> No.3910336

>>3910290
It's pretty late here and I'm knakkered, I don't know if you're still trying to figure out how to make the spider-alien body work or not, Anon, but I hope you can.
If not then still, a big thanks for trying and helping me at the very least, those legs are very good and the pelvic design is also useful.

>> No.3910338

>>3910329
Just the shes seem a bit off. They look flat
>>3910331
The perspective is a bit weird on this one

But overall the drawings are really well done. Definetly not /beg/ tier IMO

>> No.3910339

>>3910325
Yes. Just make sure, like you said, to leave out names and brands/logos

>> No.3910343

>>3910338
>Just the shes seem a bit off. They look flat

What would you suggest?

>Definitely not /beg/ tier

Thanks! I was worried I wouldve came off as cocky by posting in other threads. I still struggle with digital stuff and whatnot. As well as inking. Which threads should I look out for?

>> No.3910344

>>3910338
>not beg
kek

>> No.3910347

>>3910338
not beg are u kidding me

>> No.3910348

>>3910344
This

>> No.3910352

>>3910338
Post your work lmfao

>> No.3910354

>>3910347
>>3910344
As a cartoon character it looks really good imo. Im not expecting biology tier anatomy on it

>>3910343
Make the front of the shoes a bit bigger. Look at photos or images of cartoon characters with big shoes

>> No.3910355

>>3910344
>>3910347
>>3910348
>>3910352
Yeah thats fair. I was a bit suprised at that comment myself. What critiques do you all have?

>> No.3910356

No offense to karl toon it's not bad, has potential all but currently still beg

>> No.3910358

>>3910325
Google Earth yes. Google Images does let you filter the searches by differences in copyright.

There's a GDC lecture by a concept artist where at one point he talked about how they use shots from Google Earth for photobashing and setting up perspective and composition.

https://www.youtube.com/watch?v=CYbYvImd7Bw&t=1743s

The guy seems like a total prick and the title is clickbait, but he really outlines all of the cheats and tricks that concept artists use. People on this board don't like photobashing but for concept artists its just a means to an end.

>> No.3910364

>>3910356
Fair critique. What would you say I'm lacking?

>> No.3910368

>>3910355
Perspective, structure and anatomy can help you get a bit out of the slightly 2d look and fix that foot issue.
I recommend Hampton, many anons have been having luck with his teachings and he's easy to understand

>> No.3910369

>>3910368
In terms of anatomy Ive been doing gesture studies. Thought about doing figure drawings and maybe even pinups.

Also what Michael Hampton book would you recommend?

And any pointers on perspective? Ive thought about foreshortening for some characters

>> No.3910371

>>3910355
i'm guessing that you copy the top and draw from imagination the bottom
the legs aren't connected to the torso belly too low and the shoes are laughable but besides that you just need to draw more

>> No.3910373

>>3910371
All of this if from scratch and imagination. No reference posing. I see wht you mean about the shoes in both pictures.

I'll keep at it. These are from a couple of months ago since I wanted to focus on my anatomy.

>> No.3910375

>>3910354
>that pov
>those feet
>those hands
they aren't that bad, but still beg-y

>> No.3910377

>>3910049
The perspective of the windshield seems kind of hinky.

>> No.3910388

>>3910375
Average?

>> No.3910390

>>3910375
I just really really like the design tbqh, The dog woman reminds me of CatDog, and the Squid guy reminds me of a mix of early days One Piece and Boondocks

>> No.3910392

>>3910390
Thanks! I appreciate it but I also underatand where everyone is coming from. Ive thought inking to make it pop more. And just practicing more in general.

Thise are interesting comparisons for sure though lol. I like all of those but I didn't have any inspiration in mind when I did these.

>> No.3910398

>>3910392
You should definitely try to improve your skills anon. I see great potential desu

>> No.3910401
File: 426 KB, 1800x2600, isabelle.png [View same] [iqdb] [saucenao] [google]
3910401

>>3910185
Woah, thank you! There is no reason why the tongue doesn't have any shadow. It looks so much better.
>>3910314
>>3910323
Woah I kinda feel flattered but in reality, my other works are not at the same level (pic related). I think I recently have gotten better, but there are tons of fundamentals I still don't have a grasp on. I'll keep lurking anyway.

>> No.3910405

>>3910398
Thank you a ton. I'll do that and post more around here.

>> No.3910407

What /beg/ lessons should I start with? Drawing heads, practice my lines, doing cubes, doing ovals?

>> No.3910411

>>3910407
Did you post your work? There are a few ways to go about things, but if we see what you can already do, it might point an obvious direction.

>> No.3910414

>>3910411
I'm mostly a /v/ermin drawfag but there I created a new tumblr last week. I haven't uploaded much stuff.
https://goseb90.tumblr.com/
also on pixiv:
https://www.pixiv.net/member.php?id=3249416
and Twitter (goseb90)

>> No.3910421

this has been my daily routine for the past month or so

>Redraw reference pictures of athletes in interesting/dynamic poses (I more focus on constructing the form of the body than being super anal about every detail & lighting)
>Do Gesture drawings on one of those websites that put you on a 30 second timer
>Draw stuff I want from imagination, sometimes cartoons, sometimes Loomis mannequins

Generally I'll spend anywhere from an hour to four hours doing this depending on how much time I have. Is this a good routine to be in for improvement? Should there be other exercises I incorporate to make sure I'm not spinning my wheels?

>> No.3910422
File: 173 KB, 1200x798, 23 - Adf5KLo.jpg [View same] [iqdb] [saucenao] [google]
3910422

when doing quick proportions, should your starting line be the longest contour or the spine? for example, say you were to start drawing pic related, where would you start? to rephrase, as i understand it, do you draw the gesture or start building the skeleton? or well maybe my question is also whether or not you initiate a skeleton with a quick movement line

>> No.3910440

>>3910422
Doesn't look legal age.

>> No.3910442

>>3910422
Something like this. In this case, the longest contour because it connects so well with the right leg. If it was more of a straight-on front view then I would follow the spine.

I would do the gesture first and then build the body around it because the sense of movement is very important in a pose like this.

>> No.3910444
File: 162 KB, 1200x798, 25 - qNQu7Ef.jpg [View same] [iqdb] [saucenao] [google]
3910444

>>3910440
while she doesn't look old i dont think she looks young either. her face for example looks rather mature

>> No.3910445

>>3910422
There really isn't a "right" way to start, approach it with was is best for the job. Gesture is used in order for the figure to look more organic and less stiff when you are drawing, and it also helps you build upon it. For example, for that figure you can start by following the head and spine down to the leg, get the gesture of the arms and other leg, then build up on it with forms. There will be other times where starting off with forms is easier due to perspective or how the figure looks.

About drawing the skeleton, gesture takes care of that. My guess is that you want to draw the skeleton to better "connect" the skeleton but gesture lines helps you with that.

>> No.3910447

>>3910421
I'm too slow at doing gesture drawing. When I draw I actually take my time even if the drawings turns out to be completely mediocre.

>> No.3910448

>>3910444
>>3910422
Sauce to an album?

>> No.3910459
File: 89 KB, 667x480, graduatemangakaforbeg.jpg [View same] [iqdb] [saucenao] [google]
3910459

>>3910411
>>3910414
also I'm taking an online course with 2d animation 101 >>3910333 but I also got my certificate of 'Rogue Mangaka Beginner' course but I still have drawings to upload because I got it too early but I'm not sure if it's the best way to improve my anime drawings so I'm here to start to draw from real life.

>> No.3910461
File: 1.58 MB, 774x1000, AprilDrawing_1.png [View same] [iqdb] [saucenao] [google]
3910461

This took way longer that it needed to be but I'm glad that I got it done. First time tackling color and alcohol markers too. I notice there were some things off after scanning it like the eye, arm, her not sitting on the chair but I decided to stop and move on. Hopefully the next one won't take me as long.

>> No.3910463
File: 30 KB, 575x599, asd.png [View same] [iqdb] [saucenao] [google]
3910463

>>3910422
I tried doing this just now and I started with the arms (1). Then I did the spine (2). After that I started adding parts while measuring. I did some big measuring mistakes that I tried patching up throughout so I'm not sure if it's that exact though.

>> No.3910464

>>3910463
Noticed I fucked up her left leg in particular, it's supposed to stop at the edge of her ribcage

>> No.3910467

>>3910442
>>3910445
>>3910463
thank you, i will study again with this in mind

>>3910448
cant find it again, may have been deleted (i cant tell if its supposed to be porn for pay or some shit, cannot even visit this naked-gymnast.com site behind this government network). i tried to find it earlier as my backup has at least one corrupted image and i rather liked the pose but oh well. ill just upload a zip with the one fucked up image
https://anonfile.com/P8wcxckfn8/Irina_zip

>> No.3910509

>>3910262
Now post yours

>> No.3910538
File: 585 KB, 1495x1156, AnnsummoningCarmenquestion.jpg [View same] [iqdb] [saucenao] [google]
3910538

Are Carmen's leg long enough or is it Ann's legs? I feel there is something wrong but I'm not sure how exactly to fix the mistakes.

>> No.3910554

>>3909774
>>3909782
More or less human but different enough not to be assumed

>>3909850
Thanks for this my man. It's done a good job of highlighting several issues I didn't realise I had. I'll definitely examine this, look at what changed and then apply the edits myself when I understand what you did and why. Good stuff!

>>3909790
Yeah it's definitely a case of building on shaky foundations. I also at several points lost focus of the figure when paying too much attention to individual aspects while neglecting the whole.

>> No.3910568

I think I've got an acceptable collection of exercises and references that exhibit certain concepts useful to /beg/. Are there any really good beginner exercises I may have missed, and fit in an image?

>> No.3910571

>>3910243
>>3910205
>>3910201
>>3910177
They wouldn't have any bones because spiders have exoskellingtons.

>> No.3910576

>>3910571
massive kek

>> No.3910580

i've discovered something
tissue wipes away vine charcoal so well

>> No.3910584

>>3910461
You're on the right track my dude, keep on goin.

>> No.3910589
File: 37 KB, 652x608, New Doc 2019-02-19 13.00.03.jpg [View same] [iqdb] [saucenao] [google]
3910589

Am I still /beg/ tier?

>> No.3910593

>>3910421
Hey someone help me out here please. Is this shit good enough?

>> No.3910595

>>3910144
Hey, this is really good. I feel like the guy in the middle has a bit of a small head for the body, but maybe that’s the style. Either way good render. >>3910149
Style is subjective, cock.

>> No.3910596
File: 435 KB, 1246x968, Colorhelp..png [View same] [iqdb] [saucenao] [google]
3910596

so an anon said a few /beg/ threads ago said I should color this is there anything I should know before I do ?

>> No.3910602
File: 1.26 MB, 3000x3000, facx.png [View same] [iqdb] [saucenao] [google]
3910602

i just wanted to share this since i have no friends

>> No.3910612

>>3910593
Should be sufficient enough.

>> No.3910621

>>3910602
We’re all friends here! Looks good! Keep it up bro.

>> No.3910630

>>3910596
Fix your fucking comp, jesus.

>> No.3910634

>>3910633
https://www.deviantart.com/faestock
https://characterdesignreferences.com/visual-library
https://www.deviantart.com/pose-emporium/gallery/
http://www.characterdesigns.com/

>> No.3910638
File: 741 KB, 1309x1334, sample.png [View same] [iqdb] [saucenao] [google]
3910638

What should I focus on training bros?

>> No.3910641

>>3910568
Do you know about lines of action? Learning that was probably the biggest life saver for me.

>> No.3910671
File: 815 KB, 1440x2128, 20190428_221651.jpg [View same] [iqdb] [saucenao] [google]
3910671

Every day until I like it.
Rough erasure was intentional, so I could see where I had come from. Thought I had more time today, but that fell through, so here's something super incomplete.

>> No.3910679
File: 434 KB, 949x1226, 20190428_224706.jpg [View same] [iqdb] [saucenao] [google]
3910679

>> No.3910681

>>3910679
Eyyyy I use that pen, it's really great

>> No.3910684

>>3910049
i like how it looks like what its supposed to look like

>> No.3910685

>>3910638
Gesture.

>> No.3910686

>>3910681
Yea i really dig the smear resistance

>> No.3910691

>>3910671
You need to clarify the shoulder/arm connection -area.

>> No.3910697

>>3910691
I'm not totally sure what you mean by that, sorry. I'm guessing that I need to define the 3d form of her right shoulder and armpit?

>> No.3910707

>>3910571
Yeah we know, but original Anon said that the specifically wanted the opposite and wanted human-like body.

>> No.3910710

>>3910697
>I'm guessing that I need to define the 3d form of her right shoulder and armpit?
The pecks are also a factor to consider in arm movement.

>> No.3910711

>>3910679
Are you a comic book artist?

>> No.3910718

>>3910596
I would advise what >>3910630 suggested.

The elements of your picture are good but they are scattered. Not sure if this is intentional and you are just showing them off individually for people to look at but it would look way better with a more condensed and better arranged composition.

>> No.3910720

how do i make myself draw, everyday i keep saying myself i will do x exercise and around midnight i usually turn off pc and thats it, still telling myself that i will draw soon

>> No.3910721
File: 83 KB, 1479x919, ZBrush-Document2renderWhatDo2.jpg [View same] [iqdb] [saucenao] [google]
3910721

Ima newfag

Goal: get used to ZBrush

Self-Critiques: Expression and background are boring. Horn shape and placement, bit off.

CRITIQUES desired! Specifically, glaring problems with facial planing.

>> No.3910723

>>3910638
Depends. What is your goal? Maybe show us an example?

>> No.3910724

>>3910721
>>>/3/

>> No.3910725
File: 110 KB, 342x397, vbncbcvbncvbbncvbnc.png [View same] [iqdb] [saucenao] [google]
3910725

>>3910711
nah i wish, maybe some day. just a shitter tryin to grind

>> No.3910726

>>3910721
Sorry bro but we don't really deal with 3D art here try at
>>>/3/
Otherwise I think it looks cool but no clue about 3d.

>> No.3910728

>>3910724
>>3910726

thanks guys. i'll be back sometime to post my real drawings

>> No.3910740

>>3910538
>>3910459
What you should improve now is body proportions. I suggest you practice with Loomis

>> No.3910758

>>3910740
Yeah I know, but I usually just draw from imagination, I take a picture reference just for a character but not posing really. The posing that I try is from imagination, but I'm not at the level of doing it right.

>> No.3910770
File: 659 KB, 1600x1200, ibaraki330.png [View same] [iqdb] [saucenao] [google]
3910770

Second attempt, a sketch before correcting what I can, I've been have a problem in drawing heads first and then the body, I feel like they do not fit between them. and when it is revered, body then head, my face looks bad.

>> No.3910771

>>3910758
Yeah I know, he brain memorizes shapes, thats why you should try to draw real life bodies using shapes to strengthen your perception. For example in the Carmen drawing the hips are too narrow. Even if you wanna make anime style drawings, the hips are roughly the same width as shoulders etc. YOu should also draw bodies, not faces, facing different directions. A lot of /begs/ draw the face facing somewhere, but the body seems as if the character is staring at the viewer

>> No.3910785
File: 39 KB, 679x367, 04_26_2019_22020330.jpg [View same] [iqdb] [saucenao] [google]
3910785

>>3910758
>but I usually just draw from imagination,
No point in doing that if you are not good with anatomy. Also since you are not drawing naked characters, you should study the way clothes interact with body parts. For example you could work more on the hat

>> No.3910786
File: 377 KB, 1495x1270, AnnsummoningCarmen attempt2.jpg [View same] [iqdb] [saucenao] [google]
3910786

>>3910771
here is an update. Though I know there is still something that looks wrong.

>> No.3910788

>>3910786
PROPORTIONS

>> No.3910793

>>3910788
Yes the proportions are wrong but where?

>> No.3910803

>>3910793
Strip your figures to make it more obvious for yourself.

>> No.3910817
File: 25 KB, 686x534, 7heads.jpg [View same] [iqdb] [saucenao] [google]
3910817

>>3910803
From the lessons I heard, a character in anime is supposed to be about 8 or 7 and half head, is that right? I'm at 7. So I would still be wrong?

>> No.3910821

ctfu

>> No.3910822
File: 231 KB, 1000x1270, hat.png [View same] [iqdb] [saucenao] [google]
3910822

>>3910793

>> No.3910828

>>3910817
How about you draw a figure instead of making excuses.

>> No.3910830

>>3910817
The proportions are not just head to whole body y'know? The head to torso, torso to legs, arms to shoulder, hip to shoulder, hands to arms etc

>> No.3910838

>>3910828
I'm not making excuses. I'm just asking a question whether it's true or not.
>>3910830
I know but I'm thinking of trying to draw just a regular standing pose.

>> No.3910846
File: 36 KB, 408x209, hat.png [View same] [iqdb] [saucenao] [google]
3910846

>>3910838
If I were you I would not draw a whole body for the moment, rather head and torso. After you get used to that, try drawing full body poses

>> No.3910851

>>3910786
Also your brushes make you art a bit unappealing. What program are you using?

>> No.3910861

>>3910461
Short man in wig.

>> No.3910864
File: 333 KB, 1488x1984, IMG_20190429_130530-1488x1984.jpg [View same] [iqdb] [saucenao] [google]
3910864

Is this going well bros?

>> No.3910866

>>3910864
Do the eyes again.

>> No.3910873
File: 180 KB, 1920x1080, EA06C2F1-FB45-428F-9432-6A7325CF31A7.jpg [View same] [iqdb] [saucenao] [google]
3910873

WIP

I always start to feel stuck when adding flats, hard to push forward to value

>> No.3910874

>>3910851
Photoshop CC. But I have a very shaky hand I keep on redrawing my lines over. ( chicken scratching)

>> No.3910875

>>3910874
Try SAI my friend

>> No.3910880

>>3910873
If you're mainly working on color don't be scared to trace first, you're just making it harder on yourself by starting on a wrong base. Your head looks tilted backward while the reference is tilted forward.

>> No.3910881

>>3910873
It is fine man, we know it is hard just keep going!

>> No.3910882

>>3910874
>>>/fit/

>> No.3910884

>>3910873
Don't neglect the background value.

>> No.3910929

>>3910875
I have SAI but I don't know the shortcuts as well as PS and I like the layer/ windows options better than SAI

>> No.3910930

>>3910874
Have you tried going through Drawabox? My hands are pretty shaky but even the first segment of that helped a ton.

>> No.3910935

>>3910930
Not yet

>> No.3910939
File: 401 KB, 1484x885, 2019-04-29ic.png [View same] [iqdb] [saucenao] [google]
3910939

>>3910770
hey anon. i have been having a similar issue and i believe its a composition problem. deciding on orientation, action, readability of each body part, as well as keeping in mind the maxima of each joint, is a lot to parse at once. for me it helped to decide a line of action or gesture after i've drawn the head and have a general idea of pose. be sure to consider this line of action to the horizon + desired vector for gravity so parts may agree.
i stretched your original vertically and i think it may help with proportion. it looks like you have a decent grasp of landmarks, but how you have them arranged in space doesn't look quite right. i sketched out how i would deal with a pose like this, maybe it will be of use.

>> No.3910974
File: 233 KB, 1208x1252, 04_26_2019_22020330.jpg [View same] [iqdb] [saucenao] [google]
3910974

>>3910929
For me SAI brushes are the best desu

>> No.3910987

>>3910939
not that Anon I want to be able to construct like you Anon

>> No.3910989

>>3910049
i could be wrong but think the passenger side front end of the car is too far 'forward' not by much though

>> No.3910997
File: 405 KB, 677x1000, 2019-04-29ic2.png [View same] [iqdb] [saucenao] [google]
3910997

>>3910671
it may help to locate the bone and muscle masses of the body, and use them as a guide to align the rest. i hope you have more time soon, drawing is a great skill to develop and is easily applied to most other fields of study.

>>3910987
this flatters me anon, if i have anything it is from perspective and anatomy study.

>> No.3911005

Anyone know a way to get my brain to start drawing cause I know what I need to do but the resistance is too great.

>> No.3911006

What's some good inking pens? And any tips for inking in general?

>> No.3911013
File: 897 KB, 866x1400, 6BDE6571-2F6B-4D76-B3D7-5436A80553DC.jpg [View same] [iqdb] [saucenao] [google]
3911013

Can someone point out where I’m going wrong with the lighting and potential ways to get a better grasp of light hitting a complex form?

Also my anatomy is dodgy as fuck. Any opinions on approaches to improve it? Should I start by learning the bones and then muscles?

And what kind of drawing makes a female’s body soft and lithe not muscular and defined like a man’s?

>> No.3911014

>>3911005
Turn off your PC and/or lock it with a program like cold turkey and teach your body to do something other than browsing to deal with boredom.
Go read up on willpower.

>> No.3911015

>>3911013
(Also apologies for the roughness, I was using free Infinite Painter which only lets you use one layer and doesn’t give you opacity or liquify to correct obvious limb length problems.
For some reason Infinite Painter and the Google Play store crashes every time I try to buy the full version. Tried installing, reinstalling on my rooted Tab S4

>> No.3911016

>>3911005
understand that suffering is the first step out of mediocrity
motivation is a lie
discipline is a skill you must train, and it hurts, feels extremely annoying, to first get into a subject, and that feeling of annoyance can last dozens to hundreds of hours
you have to suffer
just do it

>> No.3911018
File: 414 KB, 1495x1270, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3911018

Thoughts?

>> No.3911019

>>3911013
Probably better to put complex lightning on hold until you learn proper anatomy as without it you won't have the correct complex forms and it might make studying photo examples confusing.
>And what kind of drawing makes a female’s body soft and lithe not muscular and defined like a man’s?
Anatomy. Smaller ribcage, bigger hips, less developed muscle mass and more fat distributed in different spots.

>> No.3911022

>>3911005
idgi don't you like drawing? My skills are subpar but I still like doing quick sketches to relax, it's fun to me.

>> No.3911025

>>3911014
Teach my body to do something else?

>>3911016
Tips

>>3911022
I'd like to be good at it, yes.

>> No.3911026
File: 15 KB, 348x261, 1F4EC501-C3AE-454B-860C-65BFF4B51119.jpg [View same] [iqdb] [saucenao] [google]
3911026

>>3910049
It’s cute and well executed, but you need to draw more boxes til it clicks, then it’ll never look dodgy

Your car fits in a cube. The closest bonnet corner’s angle and size is almost identical to the further away passenger size counterpart. This doesn’t make sense: it should be smaller, and receding if you’ve done it in 2 or more point perspective.

>> No.3911028

>>3911022
a lot of unironic ADHD folks want to do things but can't

>> No.3911029

>>3911028
Dats me
Read this:
https://en.m.wikipedia.org/wiki/Hunter_vs._farmer_hypothesis
In my opinion It’s all about understanding yourself and your traits and learning to channel them and diminish their negative effects

>> No.3911035

>>3910049
I wouldn't trust the crits you get here for this piece

>> No.3911038

>>3911025
If your body is too used to the instant gratification of whatever you do to waste time it'll be harder to start tasks that require some effort.
I personally had to cut hard on youtube etc to start taking art seriously.

>> No.3911043

>>3911018
pls reply. I think the face is a bit off

>> No.3911046
File: 150 KB, 313x452, 1556533417758.png [View same] [iqdb] [saucenao] [google]
3911046

>>3910873

>> No.3911061

How do you find the motivation to continue every day?

>> No.3911064

>>3911061
Stop masturbating

>> No.3911066

>>3911061
dread of a future without a productive past

>> No.3911086

>>3911061
goals

>> No.3911093
File: 564 KB, 1495x1270, redline.png [View same] [iqdb] [saucenao] [google]
3911093

>>3911018
>>3911043
The problem is more in the neck than the face. Tried to do a quick redline.

>> No.3911099
File: 133 KB, 599x609, step up.png [View same] [iqdb] [saucenao] [google]
3911099

anything to change? those forearms look less muscular and more bloated to me

>> No.3911100

>>3911099
Change:
Skirt shape is boring
Forearm doesn’t have twist and large sinew/muscle
Hip area needs rebuilding

>> No.3911104

>>3911099
If you want it to look more muscular you need to add some tension. Look for some references of people flexing. I think if you define them too much though it could look out of place.

>> No.3911107

>>3911064
Does that actually help?

>> No.3911108

>>3911107
Only if you have a problem with doing it too often. Ignore pseudoscientific "one simple trick" bullshit.

>> No.3911109
File: 261 KB, 1366x1126, nerdstudy.jpg [View same] [iqdb] [saucenao] [google]
3911109

The body looks too long. Are the hips not high enough?

>> No.3911111

>>3911109
A bit tall and skinny, but well within reason unless you're trying to be anatomically realistic.

>> No.3911113

>>3911109
Shoulders too narrow. If you want to draw a cute girl, you should make her 6 heads tall

>> No.3911119

>>3911111
I'm just trying to draw a manikin to dissect the creation of shapes to create a complete body.

>> No.3911121
File: 340 KB, 1200x650, sketch 11 - 2.jpg [View same] [iqdb] [saucenao] [google]
3911121

Any critique? I'm getting the hang of it, but I'm still far from the the right pic.

>> No.3911134
File: 126 KB, 544x613, buff.png [View same] [iqdb] [saucenao] [google]
3911134

>>3911100
>>3911104

>> No.3911135

>>3911099
>>3911134

Love this shit.

>> No.3911139

>>3911121
looking good! Try to go a bit more darker even and the ambient occlusion shadows and the darkest area. Like the armpit the navel and so on. Do not be afraid It will look better.

>> No.3911143

>>3910721
Seems a bit lumpy. Are you sculpting at a high sub d level most of the time? Its been a while since I have done 3d sculpting but the way I used to do it was by starting at a low sub division level. Get the forms and as much detail as you can at that level then increase sub division level one time and add more detail. Slowly work your way up each level adding detail. If you need to change the major shapes like making the nose longer or whatever go back down to the first sub division level and make those changes.

>> No.3911158
File: 722 KB, 1520x1080, 20190429_134536.jpg [View same] [iqdb] [saucenao] [google]
3911158

Vine charcoal drawing. Messy as fuck.

>> No.3911162

>>3911158
Needs more form

>> No.3911166

>>3911158
Not bad, i like that someone is using something other than pencil or digital. Keep going

>> No.3911170

>>3911158
Has a nice spooky aesthetic, you should work more on achitecture tho. Unless thw building is meant to look run down as shit and about to fall apart. If so you should sudgesst such.

>> No.3911178

>>3911121
It looks 3d

>> No.3911181

>>3910049
Wheels are too small but overall really not bad

>> No.3911188

>>3910209
The vase is extremely crooked. Before you get into heavy shading detail make sure your initial sketch is good.

>> No.3911224
File: 55 KB, 330x400, shitemanga.jpg [View same] [iqdb] [saucenao] [google]
3911224

Remember, if she could make it any of us can. Keep going /beg/

>> No.3911225

>>3911139
I'll try anon, thanks a lot.

>>3911178
is this a compliment? anyways yeah, sculpting is awesome because of that 3d look, I love it

>> No.3911229

>>3911224
I actually bought this at a goodwill for a dollar for the memes.

>> No.3911232
File: 89 KB, 600x944, 916249.jpg [View same] [iqdb] [saucenao] [google]
3911232

>>3911224
>katy coope
>not ben dunn

>> No.3911236
File: 198 KB, 960x933, draw a box rotated.jpg [View same] [iqdb] [saucenao] [google]
3911236

>>3910014
In case you wanted it without the autism
https://imgur.com/gallery/vWktm

>> No.3911253
File: 1.47 MB, 714x1024, 1c658ec4d43f756bd6606a9831f80081b4dc0a9d.png [View same] [iqdb] [saucenao] [google]
3911253

>>3911232
>>3911224
Manga books are a real meme
I bought Mark Crilley's one and it wasnt that good regarding how to draw a manga, but it was fucking superb when dealing with perspective, coloring, sketching and backgrounds. He should do a book about coloring only IMO

>> No.3911255
File: 354 KB, 1720x710, 4_26_2019_22020330.jpg [View same] [iqdb] [saucenao] [google]
3911255

>>3911253
He should do more stuff like Akiko. Faux anime or even anime is boring

>> No.3911269
File: 352 KB, 895x421, lines.png [View same] [iqdb] [saucenao] [google]
3911269

which looks better?

>> No.3911277

>>3911269
arr rook same

>> No.3911278

>>3910584
Thanks, I got the next project lined up.

>>3910861
Well shit, is the face/head or the body that gives off that look?

>> No.3911280

>>3911278
thick neck and the narrow hips

>> No.3911281

>>3911269
The black lines brings more attention to the arms to me.

>> No.3911286

>>3911269
Right imo

>> No.3911299
File: 430 KB, 1500x1500, 91XcdfCa7hL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
3911299

>>3911278
Alright I'll keep that in mind, I was using pic related as a reference and I tried add hint of more boobs and hips due to how slim the ref is.

>> No.3911303

>>3911299
was meant for
>>3911280

>> No.3911328
File: 254 KB, 800x788, niko.png [View same] [iqdb] [saucenao] [google]
3911328

Any extremely glaring errors I should take care of before I move on with this? I'm considering moving the left leg slightly outwards to make the pose feel a bit more balanced. I obviously also need to read up on the basics of drapery.

>> No.3911334

>>3911328
cute :3

>> No.3911346

>>3911328
Nothing really glaring, the ears look kinda off, the right shoulder is higher than the left, and the head looks like floating up off the body. Move the head down a bit or make the scarf a bit bigger to cover that gap. It does look like she's going to slide down due to the angle but that's more of a nitpick than anything.

>> No.3911355

>>3911269
Black/darker on the closer elements
Good job man!

>> No.3911407

>>3911269
not /beg/, not /beg/ at all

>> No.3911408

Anon suggested I learn to draw in proportion and only the contour for practice. How exactly do I measure to get the proportions right?

>> No.3911422

>>3911121
Why didn't you draw the nipples?

>> No.3911428

How do I learn how to have fun while drawing? I always end up getting frustrated with myself and it gets in the way of my ability to improve. I figure this is common. How does one fix it? Should I go easy on trying to do it right for a bit?

>> No.3911436

>>3911428
Do it smaller steps at a time. Not every can improve in a quick time.

>> No.3911438

>>3911428
draw things you want to draw (cute girls, military vehicles, robots, etc.). if you try to draw a subject you want to draw but feel like you failed, do some introspection and try to figure out what knowledge you are lacking (were the proportions wrong? was the perspective all kinds of fucked?) and grind those fundamentals out until you can go back and attempt drawing your favorite subject again with a newfound confidence.

>> No.3911446

Drawthread says it's too amateur, am I right here?

>> No.3911447

>>3911428
It is because you are only focused on the result and give too much value to its quality. You substitute your self worth with the quality of the produced art. This is natural because you worked on it and you want to be proud of yourself and know you did something good.

Yes take it easy and accept that the majority of the art you do will not be perfect in fact it will not even live up to your expectations. This is fine and normal from beginners to professionals. If you are a beg/ as long as you keep striving to do your best you should be fine. So learn to just let go and move on the next drawing, your goal as a /beg/ to draw a lot and build up a mileage instead of trying to focus on making a masterpiece.

Another way is to stop drawing for just yourself or for the sake of improvement and draw for the sake of others like friends etc.they will likely appreciate it more than you yourself would.

>> No.3911449

>>3911446
If a drawthread tells you you are amateur, then you definetly are mate, especially /v/ ones

>> No.3911451

>>3911449
I think he meant /draw/ from here on /ic/

>> No.3911456

>>3911449
Yeah like >>3911451 said, I meant /ic/s drawthread.

>> No.3911457

>>3911456
pyw then

>> No.3911460
File: 420 KB, 720x523, Zuc8spap.png [View same] [iqdb] [saucenao] [google]
3911460

Heads are hard to draw

>> No.3911466

>>3911422
I thought it would have been easier to draw them later

>> No.3911471

>>3910325
Use mapcrunch. It finds random interesting locations from Google Street view.

>> No.3911476
File: 188 KB, 506x900, 20190429_175558 (1).jpg [View same] [iqdb] [saucenao] [google]
3911476

been studying loomis bodys. How have i been doing so far.

>> No.3911479
File: 326 KB, 1022x1034, dont do it.png [View same] [iqdb] [saucenao] [google]
3911479

>>3911446
>>3911457
Ok. This is what I'm working on right now. I'm trying to get into stylization a bit.

>> No.3911481

>>3911479
Saved

>> No.3911483

>>3911479
Im not one to listen regarding this, but you dont look that /beg/ to me

>> No.3911484

>>3911479
meme worthy shit right there anon.

>> No.3911496

>>3911479
not /beg/ but saved, good job Anon!

>> No.3911520

How do I draw more loosely? I had always heard of stiff drawing but didn't know what it meant til now. I try to be 'messy' and put out lines but then I think I'm making it bad on purpose and I stiffen up again.

I'm very beginner.

>> No.3911563
File: 265 KB, 1366x1366, nerdstudy2.jpg [View same] [iqdb] [saucenao] [google]
3911563

the legs look way too long but how much can lower the size?

>> No.3911568

>>3911479
leave beg
>>3911328
drawing your cylinders for your limbs so you dont thin unnaturally.
>>3911269
leave beg

>> No.3911578

What's the point of wooden manikin if I can't make it take a specific pose (like getting on the knee)? If I twist it I'll break it.

>> No.3911580
File: 1.71 MB, 3264x2448, IMG_0765[1].jpg [View same] [iqdb] [saucenao] [google]
3911580

>>3911578

>> No.3911582

>>3911520
Calm yo tits anon. Your mood transfers to your art.

>> No.3911584

>>3911578
proportions

>> No.3911588
File: 726 KB, 3000x2400, marioNoLine.png [View same] [iqdb] [saucenao] [google]
3911588

Rate my autistic Mario

>> No.3911590
File: 538 KB, 642x571, dolls.png [View same] [iqdb] [saucenao] [google]
3911590

>>3911578
You could try made to moves for poses

>> No.3911599

>>3911588
gmi

>> No.3911628

>>3911476
heads look small. do you have a good tutorial for that? ive been doing heads forever,

>> No.3911633

>>3911460
yours look ok tho. i think you should try to draw them bigger so you can get clearer detail.put one or 2 on a page. i bet theyll look better,

>> No.3911637
File: 216 KB, 1148x1282, fihbula.jpg [View same] [iqdb] [saucenao] [google]
3911637

>> No.3911640
File: 107 KB, 584x445, ooo.jpg [View same] [iqdb] [saucenao] [google]
3911640

is there anyway to make my mark-making less caveman like? I have really bad handwriting too

p.s. sorry mr. Sakamoto

>> No.3911642

>>3911637
How do i stop these scratchy lines?

>> No.3911647

dont know if this is the right thread to ask but how do you draw fat bitches

>> No.3911669

>>3911642
If it only is a problem digitally, use a stabilizer, if it's a problem traditionally too, use an opaque brush or a pen and practice thinking where you want your lines before placing them.

>> No.3911677

>>3911640
You didn’t get the proportions right:

Eyes 1/3, nose 1/3, bottom lip 1/3.

>> No.3911682
File: 132 KB, 477x735, genny.png [View same] [iqdb] [saucenao] [google]
3911682

Help

>> No.3911683

>>3911637
>>3911642
This really is isnt bad, my sketches are hardly cleaner much of the time. Getting a clean line on the first go is a matter of practice doing exactly that. Make a new layer and try going over these with minimal ctrl z or restatement.
Your eyes and mouths in 3/4 view could use some work. Make sure you're thinking about the form in perspective. The top middle specifically looks off. Nice work though.

>> No.3911691
File: 2.30 MB, 4032x3024, 20190429_203524.jpg [View same] [iqdb] [saucenao] [google]
3911691

Heres my drawing of an owl, and one of my first times seriously using ink. How did i do?

>> No.3911692

>>3910149
post ur work

>> No.3911698

>>3910149
>being mean
ngmi

>> No.3911700

Why doesn' trying harder help? Instead of smarter?

>> No.3911713

>>3911691
It's fine, starting out. I see a lot of impatience in it, slow down. Make every mark mean something, not a rush through to get it done - VERY common issue with beginners. Slow down, get into the process, forget the time. Feel the figure and form, explore the quality and stroke of each mark. The contour is weak, against the heavy value of the wings. Play with controlled crosshatching to control value, emphasise the contours across the whole figure, pay attention to value in total, as it's an important part of composition. The face is lost completely because of the sheer mass and weight of the wings.
There's a certain amount of symbol drawing, too. Is that the actual shapes of the feathers? The chest? The branch? Pay more attention to what's there, and not what you think is there.

Again, not bad, but you need to focus more, slow down, learn to be more expressive with line, develop better crosshatching, and develop the form more, and more accurately. If you do that, you'll improve and create more pleasing drawings - pen and ink is all about putting the time in, to figure out what it's capable of, and this is a good step in that direction.

>> No.3911721
File: 1.10 MB, 2160x2160, 20190429_185142.jpg [View same] [iqdb] [saucenao] [google]
3911721

I'm looking for critique on this (not the hands, I know they're fucked up, I wasnt paying attention), but this is moreso a semi-inspiration post

A few months ago, I was barely capable of drawing a half functional box. A month ago, I could barely manage the most basic perspectives without spending time thinking about each and every stroke

Today, I doodled this while watching TV, barely thinking about all the lines I made. All in pen, no initial sketch, no idea what I was making before doing it

I still got a long way to go, but practice really does help. Keep at it anons

>> No.3911729
File: 498 KB, 908x1004, SmartSelect_20190429-190149_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3911729

>>3911721
No idea why my phone flipped the image, lemme try again

>> No.3911742

>>3911729
big mandibles for a disabled guy

>> No.3911744
File: 260 KB, 1416x1062, owl reference photo.jpg [View same] [iqdb] [saucenao] [google]
3911744

>>3911713
Thank you for the reply. Sorry about not posting my reference photo. Also, concerning ink, is there any specific thing I can do besides developing crosshatching to make it more appealing? I was trying to go for more simplification, but it didn't seem to really work. Also, are there any specific exercises or types of drawings I could do to help with my control of ink specifically as opposed to pencil?

>> No.3911757
File: 92 KB, 1080x720, IMG_20190323_134906_642.jpg [View same] [iqdb] [saucenao] [google]
3911757

>>3911744
Not him, but one of of the big '''secrets''' of ink drawing is that cross-hatching is not a one size fit all texture, though, admittedly, it does work often well ebough. Most of the time, you'll need to create unique textures for every subject you draw, if you really want to capture the feel of the subject.

For example, the fur on this bird here, which I drew a few months back, is the combination of extremely small hatching with stippling on top when I want shadows. The end result is something that looks relatively soft, but also has a 'flowy' look. This took around 15~ hours in total though, so maybe this sort of drawing isnt for you. But if you enjoy detail-oriented drawings (which animals drawings often are), it really does take a lot of patience and willingness to experiment with new texture for each new subject

This all said, I'm squarely in beg territory when it comes to anything that isnt autistically detailed animals, so take this advice with a grain of salt

>> No.3911780

>>3911757
Thank you very much for the advice. On a different topic, I was wondering how I would go about creating one of these without a fineliner or ballpoint pen, and instead using a brushpen. Should I first work with a fineliner, and how would the technique with a brushpen differ from other such inking materials like a fountain pen? Would it be good for more freeform and flowing drawings with less details, or better for extremely small details?

>> No.3911783

Hi! I've been drawing for about 5 years now and am okay but never got into the fundamentals & with my nephew telling me he wants to learn art I thought it would be a good chance for both of us to learn. I was wondering where would be a good place to start?

>> No.3911784

>>3911783
The sticky. Specifically keys to drawing and breaking the urge to symbol draw.

>> No.3911785

>>3911780
Small details with brushpens are, for the most part, impossible. At least if you want to work on normal-sized paper.. Artists like Kim Jung Gi (who uses brush pens for his public drawing) creates 'detail' in three ways:

1. Works on a large enough canvas that the massive strokes of a brush pen are relatively small, and creates detail as one would with a fineliner

2. 'Approximate' the detail with very carefully made squiggles. Very difficult to do, and it's really only possible with machinery. With animals, squiggles look off.

3. Smudging. Smudging is extremely difficult to do well, but when done correctly, it can give the appearance of detail.

It really depends on what type of drawing you want to draw. If I'm about to get on a flight where I have nothing to do, I can get some comfy music and do these hand-aching textures mindlessly for hours with my trusty fineliners (though I've recently switched to rapidographs). If I just drank some coffee and I'm flowing with creative ideas, out comes my brush pens

>> No.3911788

>>3911785
I mean, for the most part i am just working with a4 paper, but i am trying to somehow incorporate brush pens into my regimen, as I really like the effect they give, but find them damn near impossible to control.

>> No.3911790

>>3911788
Draw however you think is fun for you, but I personally think that brush pens will be extremely difficult to use until you get to the point where drawing itself is almost automatic. Once you get there, you can instead focus on the brush pen itself and more easily use its line-varying powers.

Before then, youre alternating between focusing on the drawing AND using the pen effectively.

>> No.3911791

>>3911790
Alright, I think i will stick with fountain and fineliners for now then. To be fair, I am still working on the sticky and trying to get down the fundamentals.

>> No.3911793

>>3910234
How can you draw on that paper? It would drive me crazy.

>> No.3911809
File: 75 KB, 592x520, heart.jpg [View same] [iqdb] [saucenao] [google]
3911809

/beg/ pls tell me how to not suck. I wanna improv but I feel stuck like a retard and I dont wanna post shit on socialmedia if it looks like shit

>> No.3911812

>>3910049
updated

>> No.3911813
File: 334 KB, 1200x848, 1533280775808.jpg [View same] [iqdb] [saucenao] [google]
3911813

>>3911812

>> No.3911827
File: 17 KB, 493x251, CLIPStudioPaint_2019-04-30_00-09-04.png [View same] [iqdb] [saucenao] [google]
3911827

How do I stop having my forms coming out so damn flat looking?

>> No.3911830
File: 251 KB, 1000x707, hmmmm.png [View same] [iqdb] [saucenao] [google]
3911830

Show me mistakes plz

>> No.3911837
File: 42 KB, 500x500, 1497976250101.gif [View same] [iqdb] [saucenao] [google]
3911837

>avoided the dreaded " leave beg " banishment yet again
>get to chill with the draw homies for another day
heh heh heh

>> No.3911842

>>3911837
Half the people told to leave /beg/ shouldn't quite yet, and are being told to by other beginners. Someone can be at a point where their style looks nice, but would still benefit immensely from learning some fundamentals.
Oh. I think I need to make the next thread soon.

>> No.3911867
File: 480 KB, 1000x1222, 978C9A90-A07E-4F6A-9090-B9C1F48F04EC.png [View same] [iqdb] [saucenao] [google]
3911867

>> No.3911877

>>3911830
The sense of dimension here is good. youre doing something right.

>> No.3911882

Making next thread. Gonna try the idea and throw a prompt in it.
Person, animal, or still?
First answer decides, or I'll choose arbitrarily in 2 minutes.

>> No.3911883
File: 46 KB, 630x630, made this.jpg [View same] [iqdb] [saucenao] [google]
3911883

>>3911837
>never posted work on /beg/ even though I'm /beg/ as fuck
>always post in the drawthread to get crits from mid intermediate who almost know their shit

>> No.3911895

>>3911893
New thread
>>3911893
>>3911893
>>3911893

>> No.3911914

>>3911837
He's the thing about "leave beg". It ain't their call to make, it's the mods.

Someone tells you to leave? Laugh.

>> No.3911915

>>3911785
I agree for the most part, but they do make 0, 00, and 000 brushes. For a reason.

>> No.3911925

>>3911744
Yeah, not the best reference in the world to begin with.

Okay, so let's talk crosshatching. What that is, is recreating the values of a scene with lines, building to darker values by making the lines closer together, and layering them at different angles.

So, if you take your image, and convert it to greyscale, what kinds of hatching would you need, to recreate the values? (After deciding what parts of it need to be defined with contour lines, of course.)
I bet you say "Huh?" - because you're new to this. You don't know yet, or have the experience to intuitively translate color, value and texture into lines. And, for the record, it's really fucking hard, starting out, so don't beat yourself up.

So how to learn? Do it. Try. Experiment. That's what art is - not learning a bunch of "rules" you read in a book, it's learning from experience what works so you can apply that intuitively. You know how to create a 79% grey on a rough stone texture, because you've done it before. You know to use the actual direction of the feather's strands for your lines, to help create the illusion of "feather", because the lines themselves mimic the texture (big hint there)
Here's some practice things to try: draw 10 1" boxes. Fill them with some crosshatching, one layer only, same angle, going from 0-100%.
Then do another angle. Try every 45 degrees, to see if different angles give the illusion of darker values (optical illusions happen) Then do the same with two layers. Then try three. Then just try all of the angles and layers you can think of. Then, start applying that to simple objects, like cubes and cylinders. Start doing more complicated lighting, and texter. Take a couple of rocks, and draw them only using crosshatching. Drape a solid colored sheet over a chair or object, use crosshatching to render it.

>> No.3911960
File: 538 KB, 1600x1600, 77544.png [View same] [iqdb] [saucenao] [google]
3911960

>>3910939

I'm the anon from >>3910770 tried to follo in thumbnails before jump it to do the sketch in digital and feel looks much better.

but, how can make a good piece in more spontaneus way?,

>> No.3911963

>>3911960

*tried to follow the advice, So I did thumbnails*

>> No.3913359
File: 406 KB, 1600x1200, Zdjęcie0197.jpg [View same] [iqdb] [saucenao] [google]
3913359

What do you think about it ?

>> No.3913929

>>3913359
looks kewl but i dont like how its illegiblel

>> No.3914209

>>3911867
Not /beg/ at all, saved :)

>> No.3914637
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3914637