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/ic/ - Artwork/Critique


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File: 470 KB, 924x889, 1488764031931.jpg [View same] [iqdb] [saucenao] [google]
3879391 No.3879391 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread >>3876246

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3879408
File: 387 KB, 748x702, morning sketch.png [View same] [iqdb] [saucenao] [google]
3879408

I did a quick life painting of my computer this morning, I feel like if I tried to refine it further it would turn out well.

It's nice to be feeling like my shit tier stuff just needs work, instead of having fatal flaws that need doovers again

>> No.3879421
File: 352 KB, 824x1170, Untitled.png [View same] [iqdb] [saucenao] [google]
3879421

I don't even know what I'm doing.

>>3879408
Just keep at it my man. The more time and love you put into it the better it'll be (your art in general, not necessarily that piece).

>> No.3879422
File: 133 KB, 1200x1047, 1531144812278.jpg [View same] [iqdb] [saucenao] [google]
3879422

>tfw was busy all day, now it's evening and I didn't practice anything
God damn it, I hate this feel. Gotta draw a dozen boxes at least.

>> No.3879423

>>3879421
weren't you featured on beg a couple weeks ago?

Either way, start on fundamentals

especially proportion and values, I'd avoid color for a while and get your basic shapes correct. Your faces are extremely flat, where eyes are more sunken than you might realize.

I appreciate the motivation though, keep at it

Anyone who works is gonna make it

>> No.3879424

>>3879408
To me that looks more like a stove.

>> No.3879427
File: 204 KB, 666x448, 1554245482936.png [View same] [iqdb] [saucenao] [google]
3879427

>>3879408
>>3879421
both are trash desu

>> No.3879432

>>3879424
https://i.imgur.com/WJZ4BeH.jpg

because it's technically a toaster oven shell with computer guts. I built it back in 2017

>> No.3879434

>>3879432
Huh, that's neat.

>> No.3879438

>>3879421
If I were you I'd put the beards on hold and get the head structure nailed down.

>> No.3879442

>>3879423
>weren't you featured on beg a couple weeks ago?
Was it the moustache that gave it away?

Anyway thanks for the encouragement. I figure the only way to fail is if I just give up.


>>3879438
Sound advice. No point trying to draw a character if I can't draw a proper head.

>> No.3879455

I want to draw characters for fan art and original. What my roadmap to get there?

>> No.3879456

>>3879455
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>> No.3879553

>>3879456
>https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj
Thanks anon, not >>3879455
but this is a very useful resource, I didn't know there was anime general, thanks a lot man :^)

>> No.3879556

>>3879408
>>3879421
>>3879422
>>3879423
>>3879424
>>3879427
>>3879432
>>3879438
>>3879434
>>3879442
>>3879456
>>3879455
>>3879553
gonna make it good job

>> No.3879557
File: 167 KB, 800x1100, animechick2.jpg [View same] [iqdb] [saucenao] [google]
3879557

>>3879391
can someone color my anime gurl for me?

>> No.3879563

>>3879557
wrong thread, work on getting better while you're here

>> No.3879591

>>3879557
Maybe I can do it, your drawing has a lot of flaws though

>> No.3879592
File: 1.64 MB, 1536x2048, Untitled_Artwork 4.png [View same] [iqdb] [saucenao] [google]
3879592

Super early sketch of a character I'm doing, any glaring mistakes before I commit to painting it?

>> No.3879603
File: 476 KB, 1140x837, Noeldoru.jpg [View same] [iqdb] [saucenao] [google]
3879603

>>3879391
This is the first drawing I'd put considerable time into so I'd like to hear what y'all think of it.

>> No.3879606

>>3879603
absolutely garbage, go to the style general for "better" help

>> No.3879610

>>3879603
>>3879606
No, what they're looking for is the latest hugbox environment where a special snowflake may thrive.
>>3878376

>> No.3879627
File: 261 KB, 1145x794, AE014A6C-07D8-4A66-857E-BAF2E225BEB3.jpg [View same] [iqdb] [saucenao] [google]
3879627

>>3879603

>> No.3879638

>>3879627
can someone post the realistic body and the anime girl

>> No.3879639
File: 627 KB, 1270x724, 1552251299268.jpg [View same] [iqdb] [saucenao] [google]
3879639

>>3879638
Got your back anon

>> No.3879640
File: 229 KB, 820x431, 1527933646255.png [View same] [iqdb] [saucenao] [google]
3879640

>>3879603
Your lines look good and the background has decent style. Your color work is good as well.
However, it's obvious you're working from the beginner's trap of "drawing on all the pieces at once." Because of this, the face ends up looking flat, the neck is too long and the arms have varying length.
If you redraw the head using the Ball and Plane method (take a circle, mark the center with axis, slice off the sides and add a chin) and lower it so the neck isn't so long, this won't look too bad. However, she also doesn't fit in perspective wise with the background you're using. Before you start drawing dynamic backgrounds, you need to learn how to draw dynamic characters. The background is fine on its own but makes no sense with her.
There's still potential here. The main thing is not to give up. And, honestly, this style wouldn't be too bad in a flash-animation way. I hope you continue posting your progress, anon.

>> No.3879641

>>3879639
This is unironically true

>> No.3879645
File: 1.94 MB, 1280x1894, j64e.png [View same] [iqdb] [saucenao] [google]
3879645

>>3879610
im not opening that cancerous shit, are they actually giving real criticism or just the same shit; cute work,keep going this is really good but....etc

>> No.3879646
File: 176 KB, 600x450, 1520104193617.png [View same] [iqdb] [saucenao] [google]
3879646

>>3879639
based

>> No.3879649

>>3879639
thanks! this is so hilariously stupid, but i'm sure there are people actually beliefing this

>> No.3879654
File: 246 KB, 891x1290, 100Heads_10to15.jpg [View same] [iqdb] [saucenao] [google]
3879654

>> No.3879666
File: 152 KB, 867x911, thic.png [View same] [iqdb] [saucenao] [google]
3879666

/beg/ getting out of a 5-6 month dryspell. them hands need some work

>> No.3879668

>>3879649
ngmi

>> No.3879669

>>3879666
ay dios mio

>> No.3879689
File: 107 KB, 732x982, starfighter draft.png [View same] [iqdb] [saucenao] [google]
3879689

Spent some time doing this today. Thoughts?

>> No.3879690
File: 253 KB, 567x755, Screenshot_4.png [View same] [iqdb] [saucenao] [google]
3879690

>>3879592
Quickly tried to outline the form of the skull.

I hope it outlines a few things you're made mistakes on. specifically:
Your mouth is too wide.
the eye sockets are on a slightly different plane. The far eyebrow is higher than it should be.
far cheekbone is small
nose is a bit too big.

Some things you should think about studying in the future:
eyes in eye sockets
skull anatomy
Face proportions

things you should be more mindful of:
When drawing a line, be more deliberate. You make a lot of sketchy lines because you don't know where the line should be. Before making a line, look at where you want it to go, and do it slowly and deliberately. if it doesn't come out how you want it to, do it again, carefully. Eventually you will draw the correct lines correctly and quickly, but making multiple lines is a bad habit.
Same goes with shading. try to draw your shading "lines" with the form of the object carefully. Doing them carelessly only hurts you in the long run.

>> No.3879693

>>3879689
bruh....

>> No.3879697

>>3879693
Yes?

>> No.3879700
File: 237 KB, 800x1100, 1554409341049.jpg [View same] [iqdb] [saucenao] [google]
3879700

>>3879557
did my best

>> No.3879704

>>3879700
Ay, caramba.

>> No.3879716
File: 494 KB, 1200x1600, summon the elector counts.png [View same] [iqdb] [saucenao] [google]
3879716

*dab*

>> No.3879720
File: 234 KB, 500x483, ht449-1.png [View same] [iqdb] [saucenao] [google]
3879720

>>3879716
flip the canvas

>> No.3879728

>>3879690
Not had enough time to work on your suggestions this evening but thank you so much - I've written them all down and will work on them tomorrow :)

>> No.3879733
File: 107 KB, 479x686, Screenshot_1.png [View same] [iqdb] [saucenao] [google]
3879733

>>3879689
So, you picked a really hard pose, and one that really takes a lot of knowledge to pull off.

There are some difficult issues around foreshortening, where if you draw a hand extended to the viewer it means that the rest of the image has to be lead into it., and help push the hand to the viewer. The way you have the leg up, it hurts the flow of the picture. and makes it feel like it's next to the hand.

I tried doing an alternate way next to it, where I tilt the rib cage to an extreme, flex the back to an extreme, and push the legs into the distance, although still way I've done it, it's hard to actually see that the hand is so close when the legs are so close too.

Generally, with an extreme perspective piece like this, it's better to have the hand take up the majority of the canvas, so it has the impact you're trying to give it (examples at bottom)

Also, the points that I circled are examples of lines that you can do more with. Make sure your lines are the same thickness and don't trail off because they are meeting an object that's in front of them. I circled the back because it's a spot that you can do a lot with, although the lines you have there are a bit boring.

>> No.3879736

>>3879728
Good luck my dude! Keep practicing and you'll make it

>> No.3879740

>>3879716
Be more deliberate with your lines, if you're about to draw a second line because you aren't sure where it's meant to go, then erase it and try again.

It takes a lot of time to develop line confidence, but it's one of the best skills to have.

>> No.3879741

>>3879733
>changing the pose
every fucking time

>> No.3879747

>>3879741
Picking a pose is a skill in itself, practicing and studying flow and composition helps a lot.

Generally when I start working on a piece, I'll draw 4-5 different poses and then pick my favourite. Then, I'll try 2-3 different lighting directions/value compositions and pick the one I think looks best. After doing it for a few years you get faster, and you get less attached to poses you work hard on.

>> No.3879751

>>3879733
Yeah, sorry anon, I wanted to try something a bit different than generic 1/3rd turned to the side standing straight. Though I guess I could have done something more simple but this kind of pose has been stuck in my mind.

I agree that the lines are boring but I really appreciate what you've done and I'll set about taking your advice into account right now

>> No.3879755

>>3879747
you didn't explain anything retard
>just work on your foreshortening lmao
>but here's my version that's totally different from yours so you can understand whats wrong with your pic lmao

>> No.3879760

>>3879751
Doing new things is the best way to learn! don't apologize for breaking free of your comfort zone. Try to push perspective as hard as you can, so you can learn what works and what doesn't. Find as many sources as you can to replicate and learn from, thinking about how and why they choose to make each line. Then, use techniques in your own work later!

>> No.3879762

>>3879755
https://www.youtube.com/watch?v=LDU_Txk06tM&feature=youtu.be&t=75

>> No.3879765
File: 42 KB, 560x560, 1517975084807.jpg [View same] [iqdb] [saucenao] [google]
3879765

>>3879762
>fuck your drawing, here's mine draw like this
>oh no no no anon won't draw the way i like?
>c-crab!

really anon

>> No.3879769
File: 612 KB, 750x911, 6AA16BBC-20EC-4412-8362-0FF784F2B366.jpg [View same] [iqdb] [saucenao] [google]
3879769

>>3879689
That is a pretty tough pose you’re going for there. I’ve uploaded my attempt just for reference. Big thing when you’re attempting a foreshortened arm like that is overlapping forms - the hand overlaps the forearm, which overlaps the upper arm area, which overlaps the shoulder, and that overlaps the torso. Emphasize that and you’ll really be able to add depth to your picture - I noticed you tried some of that already on the shoulder and glove. As for the rest of the picture, are you using some kind of reference for the pose? If not, try to find some approximation, or you could try it in the mirror yourself. It won’t be perfect, but it could give you a good idea for how certain body parts look from that angle and make your picture look more convincing.

>> No.3879773
File: 450 KB, 945x832, Capture 3rd pose.png [View same] [iqdb] [saucenao] [google]
3879773

Still working on lines for now - will try shading soon though. Where did I screw up her body structure?

>> No.3879774

>>3879769
>beg advising beg

>> No.3879775

>>3879765
Give me 30 minutes to type out a well thought out response, brb

>> No.3879777

>>3879774
Care to point out what’s wrong then?

>> No.3879780

>>3879773
Really nice clean lines my dude! I don't think you've screwed up the body structure at all, although you might want to try making a new layer and trying to define the muscles more around the left shoulder, hips, and legs. That being said, I don't know how you plan to shade it and what style you're aiming for.

>> No.3879783

>>3879777
Don't worry about him, he is trying his hardest to say something negative about every post so he feels better about his own lackluster work.

>> No.3879787

SEETHING!

>> No.3879793

>>3879775
why not take 30 minutes to draw the stuff in a pose that the anon originally did?

>> No.3879794

>>3879793
hold on I'm still typing

>> No.3879796
File: 197 KB, 800x1100, animechick2ll.jpg [View same] [iqdb] [saucenao] [google]
3879796

>>3879563
>>3879591
>>3879700
I tried. Its hard to draw while you have parkinsons

>> No.3879799
File: 696 KB, 1441x832, 1554423877049.png [View same] [iqdb] [saucenao] [google]
3879799

>>3879773
in this area there is the place where ribcage ends and before the pelvis starts. in the reference photo it is very subtle from that point of view (you can idealize it a little) but try to show it. you can fit your fist there, even try it on yourself, you will feel the space between. try to show that more clearly, it will help you separate the two areas.

>> No.3879801

>>3879773
also, the right arm should be more "deeper" in the back. yours stops right at the edge of the ribs

>> No.3879806

>have not drawn in 2 days
I'm going to lose all my skill?

>> No.3879808

>>3879799
loog liek benis :DDD

>> No.3879810

>>3879806
nah, you will be a little rusty but do some sketches and croquis for a few hours and you'll be back on the track

>> No.3879812

>>3879806
yes

>> No.3879813

>>3879810
:)
>>3879812
good thing I have no skill

>> No.3879825

>>3879793
hurry up m8 its 4:30 am i need sleep

>> No.3879828

>>3879825
still typing

>> No.3879861
File: 3.03 MB, 5312x2988, 20190404_210721.jpg [View same] [iqdb] [saucenao] [google]
3879861

Excuse the paper, most of the practice I do is done at school. I'm trying to expand to more "dynamic" poses and would like to know if this is a good start. I do feel like the center of gravity is a bit off

>> No.3879864

>>3879861
you should get a bandaid

>> No.3879867

>>3879864
>you should get a bandaid
Oh that's just red ink from the other side of the page

>> No.3879950
File: 113 KB, 732x982, 1554417415884d.jpg [View same] [iqdb] [saucenao] [google]
3879950

>>3879689
short answer :loomis

crab answer
you are symbol drawing a lot, look at the contour in the left leg thights along with the leg compared to the hips they are in different directions, her knees in both legs are fucking terrible just look at your knee ffs, the calves insertion is too low in the rignt leg and the feets are small but that might be your "style", her arm look like isn't attached to her shoulder cus you almost drew a complete circle to convey the foreshortening instead of just drawing the outlines but that will require you to know anatomy and her torso looks like a fucking board especially because you drew these stripes that make that flat contour more obvious.both legs look like sausages lmao

>> No.3879955
File: 3.51 MB, 4233x3335, artcollage.jpg [View same] [iqdb] [saucenao] [google]
3879955

hope this is allowed. started drawing again last year, really want to get professional and figure out where to go. just got a drawing tablet and u can see a little digitally drawn character in there somewhere. appreciate literally everything.

>> No.3879957
File: 410 KB, 1080x797, IMG_20190404_211154.jpg [View same] [iqdb] [saucenao] [google]
3879957

How's this? Still not cleaned up inked but the scene is there. My skill with the pen is the same as a week ago but knowing about the Rule of thirds and flow feels nice. Ideally the heart will be shining so it'll be the true focus by contrast.

>> No.3879969

>>3879955
You say you want to go professional, but what direction do you want to go? do you want to make comics? commissions? plus, who are some artists that you admire?

>> No.3879973

>>3879969
No real direction in mind, I'd be down to do both of the things you mentioned. I admire a lot of artists on twitter mostly, though I don't know where to look for real inspiration. Mostly my friends who are usually hesitant to share their art, Temmie Chang has been an artist I've been admiring lately. I just want to do art daily.

>> No.3879982
File: 138 KB, 1555x1377, 56549542_2339557986316678_2269115811857694720_n.jpg [View same] [iqdb] [saucenao] [google]
3879982

>>3879689
>>3879769

I was gonna add some other stuff once I got off work but this asshole >>3879950 beat me to the big problems so all I got is this redline. All I can really say on top of that is if you want to draw from this angle, you need to think about what body part is overlapping what. So basically practice anatomy and think about overlapping forms.

>> No.3880001

>>3879973
you sound like the average starving artist

>> No.3880008

>>3880001
Not too familiar with the art world but I wouldn't doubt it. Not starving though, still in high school and just enjoy drawing. I'm not deadset on profiting off of it as much as I just want to do it out of enjoyment without being disappointed by everything I make yknow? And thanks for the comment

>> No.3880022

>>3879973
My suggestion is that long term, you decide on some major goal you want to achieve in 40 years. Perhaps you want to be a famous horror comic author/artist, My personal one is to be the "best" porn artist. It's not an achievable goal, but it gives me a direction so I can focus my studies.

It's hard to tell the timeline of your pics, they seem to be of varying quality at times, although it seems like you've drawn so much that you do have really great line confidence, which is a big bonus.

Break your big goal down into smaller steps. If you want to be a comic artist, you have to learn things like perspective, stylization, storytelling, composition, etc that relate to making amazing comics. If you want to make art that makes people think, or just make art that makes people happy, think about what you can learn to move towards your large goal. Go watch interviews with people who have achieved your goal, it will give you ideas about what you need to do on your journey.

Short term, pick up a book like the Vilppu drawing manual, and get some better drawing techniques under your belt. Looking at your pics, you have a strong sense of what you want your style to be, but in my opinion you need a better knowledge of things that make a better picture in general (anatomy, perspective, gesture, composition). Don't be afraid of studying things that aren't the style you *want*. You will keep drawing things that you want to draw in the style you like, just better.

Also, I suggest downloading a Junji Ito manga collection. His early stuff is a bit rough, but I think it's generally a style that you'll appreciate.

>> No.3880027

>>3880022
Thank you so much for this!! I'll really take all of this into account. I don't draw very much and really need to work on consistency which is a downfall not just artistically but throughout all walks of life. I'm downloading the mega collection I saw floating around here and I'll look into Junji's stuff as well. I really appreciate this and want to collect as many skills as possible. I just want to express my ideas.

>> No.3880037

>>3880027

Here's a link to Vilppu.
https://b-ok.cc/book/702216/2a6966
It helped me a lot.

Even if you aren't able to draw 10 hours a day and go super serious, give it a read so the ideas are on your mind while you do other things.

Also, try do at least 30 minutes a day, even if you're really tired just do a tiny bit. I used to draw in a tiny A5 notepad on the train too and from work

>> No.3880043

>>3880037
you think it's worth reading all of these books on my kindle in my free time? And you're right, I need to seriously carry something around to draw in

>> No.3880057

>>3880043
It's worth reading in your free time, and it's worth drawing in your free time, and it's worth doing anything that you take joy from in your free time that can inspire you in your own work.

In regards specifically to the mega collection of books, there are some that are more worthy than others, but a lot of the art ones are best read when you're able to physically practice the techniques it discusses at the same time (or on the train, after reading them).

>> No.3880058

>>3879639
do you got the proko one?

>> No.3880059

>>3880022
>Also, I suggest downloading a Junji Ito manga collection.
I'm glad you said this. It was the first artist I thought of when I looked at his art.

>> No.3880061
File: 161 KB, 750x1000, 20190405_151054.jpg [View same] [iqdb] [saucenao] [google]
3880061

Should being /beg/ mean you should strive to the level of photo realism?

>> No.3880067
File: 288 KB, 896x776, 1554123849759.gif [View same] [iqdb] [saucenao] [google]
3880067

>>3880061
Realism, not Photo realism. You should strive to do stuff like that face without needing to copy a picture because just being limited to copying is a different set of skills that wont develop you as an artist.
Also you should do it by learning construction, not just tracing lines with your eyes.

Construction is something like pic related, thats anime but you can find more realistic construction styles.

>> No.3880093
File: 233 KB, 1270x724, 1551014387172.jpg [View same] [iqdb] [saucenao] [google]
3880093

>>3880058
Here you go!

>> No.3880133
File: 283 KB, 848x1160, 85811d385d966e788e2f56204f52a5a8.png [View same] [iqdb] [saucenao] [google]
3880133

i'm looking for a redline on this before i finish it because i cannot for the life of me figure out what's wrong with it no matter how much i fuck around with the proportions. i don't know how to do lighting either. help would be much appreciated.

>> No.3880149

>>3879773
Stop copying the picture, you're either drawing or you're tracing, don't do both at the same time yo.

>> No.3880150

>>3879689
skimlines, is this you? I'm a big fan if your comics.

>> No.3880151
File: 272 KB, 588x808, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
3880151

>>3880133
I really like how you've done the face! My only suggestion with that, is that you would see more of the bottom of her chin, since it's from a low angle.

I tried to keep her thiccness, although I took in her waist a bit to help show perspective.

It looks like you're trying to keep the bottom of the boobs parallel with the clavicle (collar bone) although since she has one arm up, it is slopped more that the boobs, which means you need to take the bottom of the boob down a bit.

With the shading on the dress, it looks like you've used a small brush for a lot of it, which can result in it looking a bit messy. I'll try my hand at the shading in a moment.

>> No.3880161

>>3879864
>>3879867
lol

>> No.3880164
File: 360 KB, 848x1160, wind02.png [View same] [iqdb] [saucenao] [google]
3880164

>>3880133
That is a really hard pose, I think it is great that you are trying to take at it Anon. Well done on the perspective well on the shoulders and the bod and I love how the skirt is just gently blown by the wind.

I admit I wasn't sure about things like the lights direction or how the arm and elbow would be properly placed. I made the hair blow towards the wind a bit and changed the perspective on the face to make it steeper and also added some shading on it too. Maybe I messed up the arm I am not sure honestly.

Lovely job nevertheless, keep doing stuff like this!

>> No.3880170

>>3880149
???????????????????????

>> No.3880179
File: 190 KB, 945x832, Untitled.gif [View same] [iqdb] [saucenao] [google]
3880179

>>3879773

>> No.3880182
File: 233 KB, 635x810, Screenshot_3.png [View same] [iqdb] [saucenao] [google]
3880182

>>3880133
>>3880151
Follow-up to this one.

As I was shading it, I realized that one thing that makes the pic feel "odd" is how the hips work under the dress. I played around with her stance a bit, and changed her legs, but I don't think it's correct. Not really sure how it should be, I think that the hips have been drawn somewhat eye-level, but the shoulders seem so much further away.

But, with the dress, I gave it a bit more movement and made it look a bit more flow-y. It might not be what you're looking for, you could do the loops a bit tighter if you wanted to make it feel less billow-y.

>> No.3880198
File: 655 KB, 1200x1315, sayla colroring.jpg [View same] [iqdb] [saucenao] [google]
3880198

Hey guys! I was posting in the previous thread and got some help, with the flow of my pose (which was awesome thanks kind anon)
I started coloring and putting it together a little more and I hit a brick wall.
I can't get her face right, any tips on figuring out what kind of facial expression lines up with the body gesture?
I was trying to go for a playful/ flirty smile and a wink, but i've re-drawn it now for what seems all night.

>> No.3880201

>>3880182
did you see >>3880164

>> No.3880207

>>3880201
I posted >>3880182 and >>3880151

I'm not the original artist, but I think you did a good job of covering some of the light stuff I didn't mention.

>> No.3880208

>>3880207
oh sorry my mistake I thought it was OP

>> No.3880215

>>3880198
>not wearing black pantyhose

one job

>> No.3880217

>>3879641
you are uninronically wrong

>> No.3880218

>>3879603
very nice anon. you are going in the right direction. whatever you did so far keep doing it and you eventually mi

>> No.3880222
File: 46 KB, 200x500, 85689.jpg [View same] [iqdb] [saucenao] [google]
3880222

>>3880215
but she doesn't tho

>> No.3880223
File: 1.39 MB, 1200x1315, ballride_color01.png [View same] [iqdb] [saucenao] [google]
3880223

>>3880198
Hi, Anon here that gave you the feedback and I am glad to see this looks really nice colored.

About the face do you mean Like this?

Keep in mind that you are looking down at her and the whole face changes because of that. What I did: The chin was a bit too much on the left so I pushed it to the right to line up with the mouth.

When you close your eyes the eyelashes move downwards so I moved it down and changed the curvature slightly downwards. The eyebrows usually also instinctively move down when you close you eyes so moved it down also raise the other eyebrow to be happier. Also when you smile the outer corners of the eyes move upwards because of the face pull which can help make the smile more genuine. I mean the (^^) smiley face is made as a symbol for that change in the eyes due to the smile.

Mostly the mouth was changed to have a more of a smile. When you smile the lips get pulled apart and so obviously they will get thinner and the edges of the mouth start to show a bit, this of course changes from person to person and artist to artist in your case I think the lineart can be used for this without being off putting.

Did this help?

>> No.3880226

>>3880223
YES! thanks for pushing me in the right direction with it, this is Way better, once again showing me some simple line movements is bringing it to life so much more.
ahhh jesus man thanks for the help again, I owe ya.
(another thank you for the detailed explanation instead of just re-draw or red line)

>> No.3880229

>>3879957
Hi, Anon here that gave you advice last time and man that is some remarkable development Anon! The composition definitely looks way better there than your previous ones. Glad that the video helped you.

I love how creatively you used the trees and the skeleton's posture behind the trees on your composition well done, major improvement.

Other feedback I think the cross at the bottom right is a bit too far off on the side, it feel like it unbalances the picture a bit by serving as a quite detailed element and focal point that is really far off to the side. Placing focal elements on the far corners can be difficult. I think the flow of the skirt and the trees are already good enough to keep the attention flowing back.

Not sure if you can do much change seeing this is traditional, maybe a better place for the cross would have been just at the 3rd point of the thirds under the heart where the skirt line lowers. Or maybe just do away with the cross entirely and replaces it with some random shrubbery? Also the moon it is less weighty than the cross but maybe it would be more balancing between the skullhead and the heart on the top?

>> No.3880231
File: 23 KB, 930x486, yojimno.jpg [View same] [iqdb] [saucenao] [google]
3880231

Hi, this is my first ever post on /ic/ and also first ever values study, looking for any kind of feedback.

>> No.3880233
File: 75 KB, 680x456, blacksynday.png [View same] [iqdb] [saucenao] [google]
3880233

>>3880231
I also did this one day later, wich I didn't liked at all, feel like I'm still drawing icons and not values.

>> No.3880235

>>3880229
It's still pencil so I can erase, many thanks anon! I was thinking on what could I put at the middle and never thought about the moon, it'd certainly help with the flowing cycle. Next time I think I'll post it already colored so it'll take a while. Getting better at drawing itself won't happen any day soon but I'm scribbling gestures on some pocket notebook in the meantime.

>> No.3880238

Why does it feel so awful to draw? I'm so bad it just makes me so depressed. Why can't I have talent?

>> No.3880239

>>3880235
That is fine, drawing is a complex multi faceted progress so of course it will take considerable time for everyone. Keep at it, hope to see more in the future.

>> No.3880241

>>3880231
>>3880233
Please post your refs too Anon!

>> No.3880246

>>3880241
https://film-grab.com/2017/01/28/yojimbo/#bwg331/19935
and also
https://film-grab.com/2016/10/27/black-sunday/#bwg240/14315

Posting the link to the site I used instead of the image because I think its great for values studies since the light and composition are already made,

>> No.3880250

How do I get better at linework?

>> No.3880274
File: 206 KB, 998x533, Untitled.png [View same] [iqdb] [saucenao] [google]
3880274

>when you're too retarded for the pen tool

>> No.3880279

>>3880150
No, sorry anon. Who is that?

>> No.3880289

>>3879796
if they can build you people a spoon they can build you a pencil

Or honestly take up painting, if you actually have parkinson's then a looser medium might let you explore more without the stress of specific lines

>> No.3880292
File: 854 KB, 4160x3120, IMG_20190405_144134.jpg [View same] [iqdb] [saucenao] [google]
3880292

I'm the same one who tried to draw a stork and a wing last thread. How did I do this time? I feel much more satisfied with this work than with the previous two.

>> No.3880303
File: 434 KB, 1510x981, Levi vs Levi.jpg [View same] [iqdb] [saucenao] [google]
3880303

Think I've finished my redraw of a character I did back in Feb. Stylistically it's obviously very different, but I think the anatomy and my colours are a lot better.

>>3879690
Thank you very much for your critique anon, it was incredibly helpful

>> No.3880317

>>3880222
well she should!!

>> No.3880319

>>3880292
got a ref? we are not bird experts

>> No.3880324
File: 355 KB, 998x282, eagle.png [View same] [iqdb] [saucenao] [google]
3880324

quick 5 minute faff about

>> No.3880325

>>3880231
Guys, please tell me something...

>> No.3880330

>>3880231
I like this one quite a lot and think you did a good job, I'm no expert on this sort of thing but I like it.

>> No.3880335

>>3880238
reeeeeeeeeeeeeeeeeee niggas that do 40 years of drawing are gods. have you done 40 years of drawing? you have not! so go fucking draw

>> No.3880336

>>3880325
aight, hold on a moment

>> No.3880346
File: 135 KB, 1336x544, yojimbo07.jpg [View same] [iqdb] [saucenao] [google]
3880346

>>3880325
you see the eye first, it is inside a socked, you need a darker value on the left side of the upper eyelid, like in the photo, and the socket area goes around the eye, yours stops in the middle. also the angles of nose and mouth are different than in the ref and you can see more of the left side, than the right side, since the left ear is visible the head is more turned, take that into account when you place all the facial features. in the forehead, that is not how the skull is built, where i have put two circles, you will see in the photo there is a lighter area, study how the skull works in that area, above the brow area there are bones that come outward. check it out and show it

>> No.3880354

>>3880346
I'll get on it when I'm home. I just started out digital and also studies overall. Any recomendations? Also thank you for your feedback.

>> No.3880356

>>3880346
>>3880233
This other one is just bad, isnt it?

>> No.3880364

>>3880354
i don't do digital myself, but you should definitely study anatomy. find good drawings about it and copy them and try to understand what and why something is happening.

>>3880356
the perspective you chose is really difficult, lots of foreshortening so maybe not go to there just yet. its not very good, the facial structure is off and the values you have have too much contrast. its good that you try though and are not afraid, but try simpler stuff first. its a slow process, but you will surely improve if you keep practising

>> No.3880370

>>3880364
That was very kind and wholesome. Can I follow your art somewhere?

>> No.3880371
File: 202 KB, 2448x3264, landmarks_4.jpg [View same] [iqdb] [saucenao] [google]
3880371

Trying to draw and establish landmarks and shapes (according to landmarks chapter in Figure Drawing: Design and Invention) and it has me pondering two things. Am I doing the right thing and just getting used to the idea so I can revisit it later after some anatomy practice? And should I start learning perpective first before tackling more figure drawing? I just want to get to drawing characters as soon as possible.

>> No.3880376
File: 330 KB, 1600x1236, file.jpg [View same] [iqdb] [saucenao] [google]
3880376

>>3880319
ref

>> No.3880382

>>3880370
no, don't have any websites atm

>> No.3880385
File: 357 KB, 1764x894, 1554471417453.jpg [View same] [iqdb] [saucenao] [google]
3880385

>>3880376
your bird feels not as thin, check the sizes of the two lines and also the width of the face as well, the ref is more aerodynamic. also the shadow on the beak, in the top it has a hard edge, but when you come lower, it blends in more. keep that in mind

>> No.3880388

>>3880376
>>3880385
also study the shape of the skull. it has clear planes on the ref, your back of the head is quite round, but in the ref it has clear plane

>> No.3880391
File: 1.51 MB, 6700x5000, End of Week 1 Pokemon Trainer.png [View same] [iqdb] [saucenao] [google]
3880391

Here is my end of week one piece. Is really bad. So far I'm still on chapter one of Fun with a Pencil and only studied the headship so far, even still struggle even with that. Body is just guessed so probably a lot off.

>> No.3880392

>>3880391
Fucking hell, forgot to resize I'm retarded.

>> No.3880393

>>3880391
obviously there's a lot of issues with this but just to let you know the thumb is on the wrong side of the hand

>> No.3880394

>>3880391
i have an advice for you, dont be offended. ditch the anime style and study the fundamentals and realistic human anatomy, you will learn a lot more and a lot faster. and later if you still want, can apply that knowledge to anime drawings

>> No.3880397

>>3880393
Kek, I legit didn't notice. Probably wont make that mistake again

>> No.3880398

>>3880394
Aye I will going forward. Honestly I can hardly draw anime since I barely watch it and not sure what most of it looks like.

>> No.3880400

>>3880398
your filename says pokemon trainer so its like that

>> No.3880425
File: 3.56 MB, 1200x1315, Sayla PinUp.jpg [View same] [iqdb] [saucenao] [google]
3880425

>>3880223
Don't know if you'll see this anon, but I figured I'd show what I ended up with thanks to your help!

>> No.3880428

>>3880250
If you're having trouble just making long smooth lines and chicken scratch too much then I strongly suggest Drawabox. I've only been doing it for a few weeks while I practice in general but I can already tell it's helped me in those regards.

>> No.3880429
File: 672 KB, 984x984, resize.png [View same] [iqdb] [saucenao] [google]
3880429

Ok so i posted in the other thread but i think it died. I will repost here. Started working on this yesterday got inspired and put down a sketch trying to practice some anatomy, then i added some values but idk. What should i change ? I think i start to slowly understand values but i rly need to study and work with colors i feel like my colors are always all muddy. Also anatomy is not perfect at all left arm looks fucked i should change it.

>> No.3880433

>>3880382
If you decide to create, please remember that the Yojimbo guy wants to follow you

>> No.3880443
File: 982 KB, 320x287, 1553154372327.gif [View same] [iqdb] [saucenao] [google]
3880443

I'm so fuckjign tired I can barely hold a pencil. """just draw""" my ass

do i really need to do amphetamine so i can draw few fucking pages

>> No.3880445

Anywhere I can go to learn all the ins and outs of line weight and how it effects visual impact? I know it can imply lighting and distance, but I'm sure there's more to it

>> No.3880455
File: 129 KB, 850x936, shiny.jpg [View same] [iqdb] [saucenao] [google]
3880455

what is this texture he uses on the wings?

>> No.3880465

>realized i've been drawing from my elbow
>make conscious effort to draw with shoulder instead
>making considerable gains on line quality
feeling like i'm gonna make it brehs

>> No.3880471

>>3880455
Opalescent.
Probably used a lot of hand painting, effect layers, and gradients to get that hard iridescent effect.
Would love to see a process video of this.

>> No.3880477
File: 1.26 MB, 3264x1836, stocking rough sketch.jpg [View same] [iqdb] [saucenao] [google]
3880477

Hey everyone, I would just like to know how my lineart is? Ive been practicing for a while to make more gestural strokes, so here is a quick sketch of Stocking I did a few minutes ago.

I tried to limit myself to about 10 minutes, and I didnt draw the hand (definitely need to work on it), but in terms of line quality, how is it and how can I improve it? Also sorry for the poor quality image.

>> No.3880481

>>3880477
It's quite nice for a sketch.

>> No.3880484
File: 133 KB, 603x804, vapesketch3_by_maikeru01-dcvb9ba (2).jpg [View same] [iqdb] [saucenao] [google]
3880484

I wanted to draw but had no ideas so I got high and just started with a face and eventually I made this. When I'm high, I lose my inhibition about details. When sober I always feel like I should stop before I ruin the drawing. When high I will just add details forever and not worry about messing up perspective or whatever. Which makes the picture look like it was drawn by a third grader but it gets ideas onto paper that I can later go in and model and fix most of the problems. I don't really want to encourage people to do drugs. I actually haven't used it in a while but I'm not going to lie that it has some positive effects.

>> No.3880485
File: 53 KB, 1024x539, 3facebot_by_maikeru01_dcw5cm9-fullview.jpg [View same] [iqdb] [saucenao] [google]
3880485

>>3880484
This is the model so far.

>> No.3880486

>>3880471
interesting, thanks for the explanation.
i too wish he would post videos or gifs at least
https://www.pixiv.net/member.php?id=100284

>> No.3880509

>get into Drawing II class
>imagine it'll be like the first class with daily practice of still lives or some shit
>it's a giant 30x44in. charcoal project to start
god this shit makes me anxious as a beginner, especially when you're surrounded by people who've drawn since they were children

>> No.3880516

>>3880509
It is fine Anon do not worry it is not much different than pencil you will get the hang of it. The thing with Charocal is that you do not need to apply it sparingly. Since it is your first time just go and make huge mess try to, charcoal is a messy material so always be ready that you will be full of black stains all over as you need to both apply it and the rub it into the paper or off with your eraser. It can actually do way more than a pencil.

One advise I would give you is to take breaks often, stand up put your work out and examine it from afar regularly as you progress, it is one of the key things I had in art class that he teacher tried to hammer into everyone but most didn't do it. And as soon as I startrd doing it I realized how important it is.

Good luck!

>> No.3880521

I’m always surprised and jealous when someone in IRL is better than me. I know I suck but most people I know don’t draw so it’s weird. I think this is one of those personality traits I’ve got to Eleminate but it sucks seeing someone who says they don’t really draw much do so much better than myself when I’m trying as hard as I can to do well.

>> No.3880536

>>3880521
You really shouldn’t take someone at their word when they say they “don’t draw much”. You don’t know what their standard is for drawing a lot and these people might’ve put way more work than you have in the past without really realizing it. The only person worth comparing to really is yourself. Just keep on practicing and you’ll get your art gains.

>> No.3880538
File: 559 KB, 1704x1500, 2.png [View same] [iqdb] [saucenao] [google]
3880538

I know it's fucking dogshit, but why? First ever digital drawing (PS)

I'm learning trad in the meantime.

>> No.3880541

>>3880538
fuck off to the altgeneral you subhuman nigger

>> No.3880544
File: 364 KB, 573x636, 1554423874310.gif [View same] [iqdb] [saucenao] [google]
3880544

>>3880541
based

>> No.3880545

>>3880164
"look at me, i know armpit muscles!!!"
>>3880182
"look at me, i can render solid forms!!!"

>> No.3880546

>>3880538
lineart not consistent
poor shading
mask poorly done
her ears are wrong, look at references
the collarbone is wrongly placed
breasts don't work like that
her neck is too big

>> No.3880549

>>3880541
hey can you just shut up for five minutes and get back to drawing instead of being a bitch in the beg thread? the culture of this board makes people feel like their work sucks so bad that they have to post in the beginner thread just leave them alone

>> No.3880550

Is focusing on a single fundamental subject a week a good idea or no?

>> No.3880552

>>3880330
Thank you a lot! I will improve.

>> No.3880557
File: 2.27 MB, 4032x3024, BE58F1BC-7B16-4FB9-963E-DE86C3012E9B.jpg [View same] [iqdb] [saucenao] [google]
3880557

>>3880536
Thanks lad, I posted this some time ago buts it’s all I got on my phone. We’ve all gotta start somewhere right?

>> No.3880575

>>3880546
Thank you anon! will keep in mind next time

>> No.3880605
File: 76 KB, 627x847, Sketch.jpg [View same] [iqdb] [saucenao] [google]
3880605

been drawing for 3 months now any help is appreciated.

>> No.3880611

>>3880605
I think you're on the right path. Keep doing what you've been doing.

>> No.3880619
File: 97 KB, 717x555, felt tip pen.png [View same] [iqdb] [saucenao] [google]
3880619

Can I do Loomis with a felt tip pen?

>> No.3880627

How do i know im on the right path with my art. How do i know I'm working on the right stuff at the right time as opposed to akipping a key element i need in order for this to make sense.

>> No.3880628

>>3880627
by receiving feedback

>> No.3880651

>>3880619
Loomis can only be done with artist quality oil on linen. Anything else will invoke the curse of old man Loomis and you will be /beg/ ngmi for all of eternity.

>> No.3880666

what is loomis?

>> No.3880671

>>3880666
The big NGMI filter

>> No.3880673

>>3880666
A miserable little pile of construction

>> No.3880674

>>3880182
>>3880164
>>3880151
thank you for the help, anons. i'll take another look at it tonight and see what i can do to fix it.

>> No.3880687
File: 163 KB, 1383x1088, Dkwo0p910_2.jpg [View same] [iqdb] [saucenao] [google]
3880687

success comes to those who persist

>> No.3880688

>>3880673
But enough talk. Just draw!

>>3880557
Definitely. Chuck Jones has a quote I love that goes “Every artist has thousands of bad drawings in them and the only way to get rid of them is to draw them out.” Those people better than you just had more time to get those bad drawings out. All you gotta do is enjoy yourself and practice. As for your picture, you seem to be aware of the anatomy of the face given you tried to draw the cheekbone. I hate that phrase, but I do see symbol drawing here, you might want to draw more faces from reference, maybe draw that Spy from a screenshot somewhere if that’s what you enjoy. Find a way to construct the skull that works for you, it doesn’t have to be Loomis but he’s a good place to start. I know you said it’s an old picture, but that’s all I got to go on.

>> No.3880691

>>3880687
so when are you starting your porn patreon?

>> No.3880692

>>3880688
>But enough talk. Just draw!
kek

>> No.3880695

>>3880687
It better cause im stuck at this >>3880371 level of shit and hoping I'm not wasting my time.

>> No.3880698
File: 1.16 MB, 1027x890, AAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
3880698

How can I make this better frens?

>> No.3880702

>>3880698
Grid for 8 years.

>> No.3880723
File: 5 KB, 250x211, 1535310053179.jpg [View same] [iqdb] [saucenao] [google]
3880723

>>3880702
Did you mean grind or actually use a grid?

>> No.3880727

>>3880723
Both.

>> No.3880732

>>3880723
Grind, grid and grit

>> No.3880736

>>3880727
>>3880732
Isn't it better just to look at the forms and learn them through sketching rather than copy exactly off a grid?

>> No.3880737

>>3880723
grit grud grub

>> No.3880741

Quick anon, I'm stuck at register for a few hours and pnly have a pocket size sketchbook and a ballpoint pen. What can i draw or work on that will help me over all or at least help to draw people.

>> No.3880742

>>3880741
>tfw scared of drawing random people in my sketchbook
I'm afraid that they'll come up to me

>> No.3880746
File: 57 KB, 1080x1154, IMG_20190402_143731_532.jpg [View same] [iqdb] [saucenao] [google]
3880746

oil on canvas portrait. any advice

>> No.3880749
File: 1.25 MB, 3994x1575, 2C08CCF1-74D0-48CE-8465-9121792FE2AA.jpg [View same] [iqdb] [saucenao] [google]
3880749

Heck my heads friends. The head on the right was literally the first time I’ve ever drawn a face pointing to the right

>> No.3880753

>>3880698
oh boy. i suggest you learn anatomy and get rid of symbol drawing which is what you are doing now. read the betty edwards book and do the exercises

>> No.3880755

>>3880746
i fucking hate that its so hard to take a decent looking photo of paintings. i mean not blaming you, just in general and happens to me very often as well. can you take a photo of it outside in the sun so we can see the colors in what they really are

>> No.3880757

>>3880749
>1.25 MB, 3994x1575

yikes.

i dont think you are drawing the structure of the eyes, nose etc, they are just shapes trying to be eyes nose etc. check how they are constructed, just like the head

>> No.3880759

>>3880757
yea you would be absolutely right actually. i cant draw eyes for shit and i actually have no idea how to draw noses. does everything atleast look like its supposed to be there?

>> No.3880764

>>3880757
also are there any resources that i can use to find out how to draw eyes correctly? youtube is fucking trash

>> No.3880767
File: 987 KB, 1027x890, palette03.png [View same] [iqdb] [saucenao] [google]
3880767

>>3880698
add more shadows and in general time to learn some anatomy brotha

>> No.3880777

>>3880764
Loomis.

>> No.3880784
File: 57 KB, 774x1033, illustration32_by_artprogess_dd3vtgw-pre.jpg [View same] [iqdb] [saucenao] [google]
3880784

Anime UwU

>> No.3880785
File: 3.63 MB, 4360x3298, joji.jpg [View same] [iqdb] [saucenao] [google]
3880785

>> No.3880788

>>3880777
should i start at drawing the head and hands?

>> No.3880792 [DELETED] 

>>3880784
Here's my deviant art if y'all wanna make fun of me

>> No.3880797

>>3880788
drawing head and hands or fun with a pencil are good starting points

>> No.3880804

>>3880753
>>3880767
Currently studying bridgeman
But are there any good books for anatomy for artists you can recommend?

>> No.3880806

>>3880784
Cute! Clean up those lines and add color, don't be lazy!

>> No.3880808

>>3880797
ok thanks. ive never been comfortable drawing heads or facial features and it really shows

>> No.3880810
File: 2.99 MB, 4128x3096, 15545008860061041163005163563096.jpg [View same] [iqdb] [saucenao] [google]
3880810

Here's a drawing I did a week ago. Hows it looking boys

>> No.3880812

>>3880784
Plugging my deviant art so y'all can make fun of me https://www.deviantart.com/artprogess..

>> No.3880817

>>3880746
Use your fingerprint as your signature

>> No.3880833
File: 50 KB, 490x718, d6749514b04c8281256819b4f48bd6f2.jpg [View same] [iqdb] [saucenao] [google]
3880833

>>3880759
>>3880764
>>3880759
yeah its somewhat alright and when you learn more you can do better keep these somewhere so you can later compare when you have improved.

check for resources like this. sticky might have something as well

>> No.3880840
File: 318 KB, 1018x776, bandicam 2019-04-05 18-04-03-378.png [View same] [iqdb] [saucenao] [google]
3880840

>>3879391
I haven't dabbled a lot in proper coloring, lighting, and linework stuff before. So heres an example of what I can do in those regards (except for linework, since I lack so much confidence in myself to do it i usually just stick with my sketch).
Help point out whats shit here and what isnt. I feel like the shading is especially horrendous on the bird girl. I also want advice on linework. I really just need to get better at all of those things (maybe even more?) I wanna figure this shit out before March 15th, which is when i've set my due date for the first chapter of my webcomic

>> No.3880841

>>3880810
there is not much to look at. its not very good, chin is too big, it doesnt have a nose and face is not symmetrical. its missing its body, but keep practising. do you have any goals or what would you like to do with your art? do you want to learn no make humans or what?

>> No.3880844

>>3880810
>>3880841
i meant the neck. not chin

>> No.3880854

>>3880840
Acrimona Anon is that you?
>I wanna figure this shit out before March 15th, which is when i've set my due date for the first chapter of my webcomic
I think March 15th is already past you might have been thinking of May.

>> No.3880856

>>3880833
every place i go to is infested with ginormous anime eyes and its impossible to find any explanations. eye lids are also insanely hard for me to draw but i just have to grind

>> No.3880861
File: 117 KB, 711x500, keyslighting.png [View same] [iqdb] [saucenao] [google]
3880861

How exactly does reflected lighting work? Is it literally the light bouncing off the surface to make a side lighter?

How exactly do I recognize where the shadow side, reflected light, etc. is on complex objects?

>> No.3880869
File: 249 KB, 1206x776, bandicam 2019-04-05 18-27-37-901.png [View same] [iqdb] [saucenao] [google]
3880869

>>3880854
oh fuck yes im retarded i did mean May.
Also yes, I am Acrimona anon (!!!), however the comic im currently making is not Acrimona. Those two characters are for a younger comic idea to help me get some more comic making experience so that I can assure myself Acrimona will be good.

If you're wondering what this current comic is about, its a story of an invisible zombie who seeks the help of a bird girl (Named Jejune) to revive her. Corpse girl believes avenging her murder will revive her, while Jejune believes a legendary herb is the only solution.

Heres some sketches of corpse girl. Her visible form I requires more work as I havent quite figured out what i want her to look like yet.

>> No.3880883

>>3880817
what's that supposed to mean?

>> No.3880884

>>3880869
>>3880840

I like the designs, pretty cute! Although with the sketched full body pic, it would be good to see it have a more finalized design for her clothes

>> No.3880887
File: 370 KB, 636x876, l.png [View same] [iqdb] [saucenao] [google]
3880887

>>3880861
> Is it literally the light bouncing off the surface to make a side lighter?

Yes but you need to remember that the lightest value in shadow is still darker than the darkest value in light

> How exactly do I recognize where the shadow side, reflected light, etc. is on complex objects?

By looking and analyzing. To know where the shadow is you need to understand the form.

For reflected light you need to understand where the light is coming from and the positioning of forms in 3D space. In pic related the models left leg closer to us than her right leg so light bounces off the cylindrical form to create bounce light.

If the light source would be moved to our bottom left, for example, there wouldn't be bounce light there. Instead her forearm might bounce some light on to the top of her buttcheeks.

>> No.3880903

>>3880887
Thank you so much for taking the time to write this out. This blew my mind. This makes it so much more easier to understand and now I don't have to let it bother me as much.

>> No.3880907

How can I make a filled in area in CSP seem like it's drawn with a color pencil? I know I could color it by hand with the pencil tool, but I'm fairly certain you can apply certain filters for it to reach the desired effect

>> No.3880909
File: 99 KB, 562x671, HURR.png [View same] [iqdb] [saucenao] [google]
3880909

HURRRRR

>> No.3880910

>>3880861

https://www.youtube.com/watch?v=xcCJ2CU-bFw

https://www.youtube.com/watch?v=gwLQ0cDb4cE

This guy has a lot of good, easy to understand videos on his channel. might help you out.

>> No.3880914
File: 493 KB, 1707x807, Acrimona06.png [View same] [iqdb] [saucenao] [google]
3880914

>>3880869
Cool. On to your question, I think your line work on >>3880840 is fine. It is nothing really fancy and it doesn't need to be, it feels soft and delicate which fits the cute cartoonish characters. You also seem to have good control on lineweight making the important parts thicker to pull the viewer there with hard edges(eyes head beak cap etc,) while making the less important oat very thin and subtle for soft lost edges (handbag). Good job at that,

On lighting, well this is a bit greater subject. Since you are drawing a comic it is better to stick with cell shading and picking 2 but at most 4-5 levels of shading and sticking to it (besides the pure white of eyes and shine and the pure black of the lineart of course) That should be simple enough no need to complicate things further.

What I can notice is that the difference between your light-shadow colors is that the value difference between the them is rather low, so it is hard to distinguish between them. I do see you made sure it is equal for each color. I also see that you are using a different color for the direct light that is good but the difference is still too little I showed this on color wheel 2)

What I would suggest you try is using 2-4 different colors that are slightly farther from each other, depending on the intensity of the direct light. I noted these on color wheel 1) 1-4 on as an example what I mean. The more intense the light is the greater is the difference bewteen light and shadow.(the environment plays a role here too but keep it simple) This is just an example so feel free to pull them even further apart. Make them more saturated or less saturated depending on the mood you are doing.

On Wheel 3 I showed you the basic rule of thumb on what to think when picking colors for shading, think of a curve that for towards the right on the color slider from light to dark. Again that is just a rule of thumbs so feel free to move it left or right of stretch it back and forth as you like.

>> No.3880921

>>3880841
Pretty much I want to be able to draw in the manga style. My goal here is to make comics. I want to refine drawing humans as well practice fundamentals.

>> No.3880938

>>3880921
You're gonna have to learn the fundies like everyone else.
Grind on Loomis and then apply your loomis skills to anime.

>> No.3880942

>>3880910
I just finished the first video and it really was easy to understand and I'm looking forward to the next one. Thank you for giving me such a useful resource

>> No.3880955

>>3880914
alright thanks a lot! You really think my lines are already good as they are? I like them too but I often feel like I cant call it finished if I've never "inked" them. I guess from now on I'll continue with those kinds of lines while still addressing the issues I have with them, and coming to a compromise.
Also the advice on the colorwheel was very helpful! I was picking different colors like I was told to do before (was it you? The image I posted at the time wasnt Acrimona related), and as I was looking on the palette, I didnt know what direction to take it. I thought "surely theres a rule to selecting this new color", but to play it safe I'd just pick something similar but darker.
Also, I like how you were able to recognize it was me without having to post Acrimona! It wouldnt be too much trouble telling me whats so distinct about my art would it? I've been told that it looks like a cross of Animal Crossing and Splatoon even though I've never really taken any inspiration from them.

>> No.3880965

>>3880938
Yeah I understand that. But I'll burn out if I grind it with Loomis heads. Is there any way of making the grind bearable because I'm prone to burnout

>> No.3880966
File: 1.03 MB, 1560x1200, va_color_v07_033.jpg [View same] [iqdb] [saucenao] [google]
3880966

>>3880955
Also I forgot to mention but, the reason I was so concerned with shading was because I wanted to create panels like Hirohiko Araki. Dynamic shots and extreme angles.
Do you think I can do it with a cartoony style and cell shading?

>> No.3880972

>>3880955
I think your lines are fine as they are there is no need for them to be sharp and crispy all the time.

There is seriously NO RULE in selecting a new color, there are countless ways to do them. However I do suggest you pick a method you like and then stick to it for at least one some time before changing it up

Did I suggest you to watch the "Understanding color" video yet?
https://www.youtube.com/watch?v=Qj1FK8n7WgY

This explains the basics of color theory with examples which you do not have to use but it is a good thing to know a bit of the theory. I still encourage is that you just find/pick some method that is simple and you like and then stick to it for awhile and change it up later. As I said earlier in comics you have to keep it simple and consistent beside a few more dramatic shots or covers whic hcan be more detailed. As you get more experience you can make

Did you get your sketchbook yet btw? Would love to see some doodles from it as you progress.

>> No.3880973

>>3879639
Greatest meme /ic/ ever made

>> No.3880975
File: 95 KB, 600x422, sled.gif [View same] [iqdb] [saucenao] [google]
3880975

>>3880966
I am not sure your cutesy style is well suited fro such dynamic shots but it is certainly possible at times. I mean Calvin and Hobbes could do it too with its simplistic style and limited color palette but good usage of visual language and line quality so you could do that as well.

I suggest you re-read some Calvin and Hobbes comics and try to analyze them and adot the ideas you fine. Unless you haven't read and yet in which case shame on you!

>> No.3880980
File: 410 KB, 1000x666, 1.png [View same] [iqdb] [saucenao] [google]
3880980

was bored so i constructed some poses from imagination
also fuck hands

>> No.3880982
File: 47 KB, 499x559, 1553963880532.jpg [View same] [iqdb] [saucenao] [google]
3880982

>>3880980
roomis

>> No.3880983

>>3880966
Adding to >>3880975
there is also this strip

https://www.gocomics.com/calvinandhobbes/1993/09/26

Which illustrates how Calvin and Hobbes was able to do some fun stuff.

>> No.3880994
File: 2.01 MB, 1610x1276, two pages.png [View same] [iqdb] [saucenao] [google]
3880994

>>3880972
Yes ive gotten that sketchbook like you said.
Here are two pages i wanted to showcase.
On the left are a few doodles of these two major characters that will be appearing in Acrimona. I mainly used up the space to write down their personality, and I'll probably use a majority of my sketchbook writing down ideas for plot developments and characters. Sorry for the bad hand writing btw
On the right are just some Jejune sketches.

>> No.3881000

I'm not gonna make it guys. I've been working on perspective and it's fucking me up. I can draw things just fine in perspective mind you...so long as they're all conforming to some rigid grid, but that's not how the real world works. Objects are skewed and rotated and I just can't wrap my head around it. There's a million guides out there for "draw a box and have these lines go to this (or these) point(s)." There's another million guides of "okay do that but do it more than once on the same page." Where are the guides explaining when you end up with a horizon line full of vanishing points?

>> No.3881009

>>3880980
You got any completed works to post? From these pictures it doesn’t look like you’re full on /beg/. You’re clearly drawing with 3d forms and any mistakes can easily be chalked up to these being shitty half assed sketches. And I agree, fuck hands. Best way I find to get gud at them is to just practice drawing your hands a lot. I think Jim Lee and Sinix have some decent tips for simplifying hands that you can look up, but really all you can do is just keep practicing hands until they become acceptable. You should also work on faces some more, maybe study from a real life reference.

>> No.3881013
File: 48 KB, 1120x846, cartoon_silhouettes.gif [View same] [iqdb] [saucenao] [google]
3881013

>>3880994
Awesome! I am so glad that you are making progress! All these small steps and things will add up in the long term.

Now that I stop and think for a moment tough. I forgot one more thing about Jejune's head silhouette looking similar to Acrimona's silhouette. A character having a distinct silhouette is also a powerful way to make her identifiable. So try to keep the major characters' silhouettes distinct, this especially true for main characters like Acri and Jejuna although they are pretty distinct they both have the "horn"s and "hair" on their heads with a similarly cute face (save for the beak).

Good luck and hope to see you next time!

>> No.3881024
File: 65 KB, 500x900, redraw.jpg [View same] [iqdb] [saucenao] [google]
3881024

First and second attempt at 3/4 back view of a skeleton. Realized I left the feet of the second attempt unfinished, but I don't care all that much.

>> No.3881026

>>3881009
I don't have any recent stuff that i finished because i've been grinding on anatomy a lot for the past 2 months, but yeah i'll try to draw more hands since i've skipped out on it when i first got to them, and as the other anon said i'll also have to start with the loomis head since i've only watched Prokos video on it, thanks

>> No.3881039

>>3881026
Even if you don’t think you’re ready, try to do an entire complete work/pose every once in a while. It’ll help you figure out where you’re deficient in ways you might not notice with just sketches.

>> No.3881054

>>3881024
i hope those are from memory

>> No.3881071

Why is it so hard to get good line art like fug

>> No.3881074

>>3881054
almost all of #1 is, then I used some better compositional and perspective techniques to plan on #2. The rough outlines were all from memory while some of the more in depth bone structures I got from some art books.

>> No.3881103
File: 61 KB, 561x675, ss.jpg [View same] [iqdb] [saucenao] [google]
3881103

Some sketches i been doint last hours in the office, please, plese, some cc or at least some (you)

>> No.3881110

>>3881103
off the bat i can tell your construction is lacking. for instance on the bottom left sketch the brow line, hairline and chin are spaced weird. learn construction of eyes, nose etc. im in the same boat as you man

>> No.3881113
File: 44 KB, 722x638, d22c99f9f37cfd8450fadff841e3d7e8.jpg [View same] [iqdb] [saucenao] [google]
3881113

>>3881103
Some look a bit wonky, you need to keep practicing constructing heads and making sure the proportions are as correct as possible.

>> No.3881116

>>3881110
Thanks dude, im gonna practice a lot more the construction now

>> No.3881125

>>3881116
you and me both bro. were gonna make it

>> No.3881126

>>3881125
Thanks anon, somedays we just need some kind words

>> No.3881138
File: 460 KB, 1167x639, bluelayers2.png [View same] [iqdb] [saucenao] [google]
3881138

I really don't have an understanding of how to place and use a light source and cast shadows. The thing I draw most often is cars and i focus more on just making it look like shiny metal than i do consciously thinking about how light falls on the object. i have no idea what im doing at all.

Generally speaking surfaces that face up are lighter and surfaces reflecting the ground are darker obviously but left to right i have no idea. i never understand how people figure out how to shade and highlight the hood or the roof or anything. i just kind of smudge it all around until it kind of blends but im sure there is an actual method for figuring this out.

>> No.3881151
File: 603 KB, 1872x1086, alfa33.png [View same] [iqdb] [saucenao] [google]
3881151

>>3881138
Here's another one I never finished because I just can't really figure out how to color the rest of it.

>> No.3881221

>>3881103
consistent issue you seem to be having is gap between eyes. Typically you can fit a 3rd within there. Really important if you want a pretty face is that space.

>> No.3881247
File: 343 KB, 1099x1331, 759D137E-F8C1-4FFC-908C-1B8FCE80C8FC.jpg [View same] [iqdb] [saucenao] [google]
3881247

Hi /beg/! I’m really stuck on how to further render her face. It looks super flat.
This is still a WIP which is why her clothes and hair aren’t rendered.

>> No.3881251
File: 115 KB, 1125x835, sketchgimpanimegirlfaces3.jpg [View same] [iqdb] [saucenao] [google]
3881251

>>3881103
looks a lot like some sketches i did recently

>> No.3881256
File: 346 KB, 1080x809, IMG_20190405_200828.jpg [View same] [iqdb] [saucenao] [google]
3881256

>>3879957
I said I'd post it once it's colored but I like the lineart

>> No.3881289
File: 2.59 MB, 5000x4855, tifa.jpg [View same] [iqdb] [saucenao] [google]
3881289

need some help

>> No.3881307

>>3881251
uncanny valley

>> No.3881309 [DELETED] 

Are you sure you're beg? Did you use a reference? If done without reference that's already mangaka tier, provided you can do them on more varied perspectives.

>> No.3881310

Ive been feeling really burnt out on studying recently, is it cool to take nights off from studying or should i just take frequent breaks
or do i just man up and power through

>> No.3881321

>>3881310
draw a little bit if you feel burnt out
but at least draw everyday

>> No.3881324
File: 550 KB, 1000x971, DOKOMADEMO.png [View same] [iqdb] [saucenao] [google]
3881324

>>3881289
Yes you do my friend. At least I gotta commend that you didn't do a stick neck like most anime-newbies do... but the rest of that body isn't proportional to that realistic neck you know? If you're gonna do noodle arms do a stick neck, if you're doing a realistic neck then it can't be thicker than those arms.
So make the arms less skinny, seriously they are skinnier than the neck.

How much have you been studying anatomy? I see traces of knowing about it. It's full of holes but right now your main issue is size. Look at how I tried to correct the drawing, I just grabbed different parts on Paint and made them smaller.
The torso was too large, eyes too big for the head, and arms too were stupidly large besides skinny. I tried to add some mass, Tifa is a fighter so don't be afraid of making her look too strong.
But the biggest fail is that head. If she's looking at the side her head should reflect that a bit more, I cut out a big chunk to make it look better but you should study more real people.

How many sketches of real people have you done? Go here https://www.quickposes.com/en and try to copy people. Set it to 1 minute or more, but get down to drawing real humans so you'll see your own mistakes.

>> No.3881356

>>3881310
Draw what does not burn you out.

>> No.3881377
File: 202 KB, 750x1000, 20190406_125251.jpg [View same] [iqdb] [saucenao] [google]
3881377

>>3880061

>> No.3881395

>>3880061
Too fuzzy but overall good direction. Don't be afraid of using darker values and creating edges.
>you should strive to the level of photo realism?
You should strive to the level of realism that you want to convey in your illustrations.

>> No.3881396

>>3879666
anatomy is bad overall. ain't never gonna produce a sexy looking figure like that

>> No.3881398

>>3881256
You do not have to color it if you do not want to. You can just call it don and move on to the next picture. Hope to see more from you in the future.

>> No.3881403

>>3881324

this drawing was heavially referenced https://www.deviantart.com/grigorart/art/Tifa-Lockhart-789938744

i realy havent done too many sketches of irl ppl

>> No.3881415
File: 52 KB, 454x590, TifaCosplay.jpg [View same] [iqdb] [saucenao] [google]
3881415

>>3881403
Yeah you should do irl people sketches, it's harder for you to draw using the HEAVILY stylized drawing someone else did about Tifa, who by herself is a fictional character based on real women.

Once you try to draw real people and fail, someone on this thread might be able to help you find the flaws better than I can.

>> No.3881421

>>3881415
>Once you try to draw real people and fail, someone on this thread might be able to help you find the flaws better than I can.

This advice applies to a lot of people in this thread

>> No.3881423
File: 149 KB, 1422x811, IMG_20190330_224958_403.jpg [View same] [iqdb] [saucenao] [google]
3881423

another oil painting I did

>> No.3881427
File: 1.17 MB, 1456x1705, goth4ch.png [View same] [iqdb] [saucenao] [google]
3881427

I would love some advice on this one.

>> No.3881436
File: 581 KB, 8375x1092, progress.jpg [View same] [iqdb] [saucenao] [google]
3881436

am i fucking doing this right

i have no real knowledge on lighting or perspective i just kind of winged it

big problem is that this took literally around 40 hours, because I can't blend comfortably, even my final blending is shit and full of visible strokes, wtf? how do professional fantasy artists like league splash artists get it so clean

>> No.3881438

>>3879391
guys im trying to read vilppu's figure drawing and im on part 1. what's the purpose of the plates after the section about capturing the motion of a figure? they're relatively detailed and a large jump compared to the formula he gives in the text

>> No.3881491
File: 13 KB, 192x192, 4.png [View same] [iqdb] [saucenao] [google]
3881491

>>3881024
don't give up, skeleton!

>> No.3881510

>>3880391
Please tell me this didn't take you anymore than 10 minutes. It doesn't look as if you've even attempted fundamentals. I wouldn't bother with Loomis or FWAP yet. Just go on quickposes and do some gesture and anatomy studies and report back.

>> No.3881513
File: 1.28 MB, 3120x4160, IMG_20190406_111819.jpg [View same] [iqdb] [saucenao] [google]
3881513

How the FUCK am I supposed to draw this perspective from below? Could anyone draw it for me? I mean just the shapes like I've tried, not any particular human.
>inb4 work on your lines
I just slapped anything with a H pencil to make it visible quickly.

>> No.3881515
File: 85 KB, 866x1300, 9076598-business-man-pointing-to-camera-isolated-over-white-background-view-from-below.jpg [View same] [iqdb] [saucenao] [google]
3881515

>>3881513
I couldn't find any particular reference but this is the closest I've got.

>> No.3881519

>>3881247
Everything looks flat because of a lack of shadow. You need some lower values throughout the work, including on the face. For example the nose is almost invisible since there is no shadow to either of the sides of it. I would introduce some kind of light source into the pic to give an idea of how your shadows should work.

>> No.3881521

>>3881427
The top third of the head/ forehead really should be slightly taller. Her head is very flat as it is, and it looks like her cranium has some kind of deformity that reduces brain size or something. Other than that, I would say the neck is too skinny, even if it is stylised I would say that it needs to be thicker- it just looks like a bobble head at this point

>> No.3881522

>>3881515
Stealing your oc sorry

>> No.3881525

>gesture drawing
God damn it. I just can't get my head around turning something as concrete as a person into something as abstract as movement itself. I think it's also the same problem I have that keeps me from being able to see things stylized. I can only draw things I see and as I see them and because of this I don't actually know how to draw anything at all from memory. What do I do?

>> No.3881528

>>3881522
I just showed people the perspective I have trouble drawing, I'm both >>3881515 and >>3881513

>> No.3881562

>>3881513
>>3881515
Avoid heavy distortion.

>> No.3881567
File: 232 KB, 1280x960, ant.jpg [View same] [iqdb] [saucenao] [google]
3881567

Doing Dynamic Sketching

>> No.3881568
File: 49 KB, 384x499, 51pi4lrxUXL._SX382_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
3881568

Is the FORCE method actually worth it or is it just Michael Mattesi trying to put a trademark on common sense notions?

>> No.3881569

>>3881567
That's a cool moth.

>> No.3881570

>>3881568
Rebranded gesture.

>> No.3881571

>>3881568
>trademark on common sense notions?
exactly this, it's fucking bullshit

>> No.3881573

>>3881569
is it that bad?

>> No.3881575

>>3881562
What does that mean? And could you draw a 'skeleton' (not an actual one, just the thing I tried to do) in that pose, please? I hope I'm not asking for too much, surely any artist less retarded than me should do it in a matter of minutes.

>> No.3881629

>>3881568
I learnt a lot from it, and it discusses a some things in ways that I think about now. I recommend this book a lot, and it's one that I want to come back and read again soon.

>> No.3881635

>>3881573
Nah, it's good.

>> No.3881700

>>3881324
>stick necks in anime
>noodle arms
The necks and arms in anime girls are pretty thin anon, I don't think that's a mistake if you want to draw traditional anime.

>>3881289
See the anime artbooks in the OP post, I would need to type a couple paragraphs on what is wrong with this drawing if you were trying to draw traditional anime.

The books are from authentic japs and go into much detail, though they are in japanese, you can still kinda make up what they're saying due to a sufficient amount of pictures.

Oh wait, this is /beg/
Here is the link: https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Check the /asg/ thread for advice on anime.

gl happy studying! :^)

>> No.3881703

>>3879603
Were you trying to draw anime?
If so check my previous post, there's a lot wrong with this drawing if you were aiming for traditional anime as a result.

>> No.3881711
File: 158 KB, 923x760, Untitled.png [View same] [iqdb] [saucenao] [google]
3881711

So I'm practising head construction and I thought I was doing okay while I was making them. Looking at them now though they all look off and I"m not 100% sure why. Could I get a redline?

>>3881567
No expert on ant anatomy ,or any anatomy for that matter, but it looks like it has three body segments when I always thought that insects only had two. Still looks cool though.

>> No.3881719

>>3879773
can i ask, what is the point of just copying? i have always avoided doing this. it seems like if i wanted to copy, i could and then i would have an outline exactly like yours. what good exactly is that? and im not trying to put you down. im terrible at drawing. im just asking how does it help? obviously my way isnt working. i see people do studies all te time on here where they just copy a picture, and i just don't understand the point of it at all. drawing from a reference for general guides is one thing but how does directly copying a photo equate to you developing real drawing skills? did you ever see that documentary tim's vermeer? thats what i feel like you're doing. vermeer wasn't even a skilled painter at all.

>> No.3881722

>>3881719
vermeer was a clever dude. but saying he was a good painter is like saying the guy who invented the camera was a good painter.

>> No.3881727

>>3881525
learn anatomy

>> No.3881735

>>3881719
>vermeer wasn't even a skilled painter at all.

lol

>> No.3881745

>>3881711
>has three body segments
you're right, it looked like 4 on the reference image I used

>> No.3881765

>>3881735
he was just tracing. guess you haven't seen the documentary.

>> No.3881778

>>3879391
What's the joke in pic related?

>> No.3881781

>>3881778
Not everything needs to be a joke

>> No.3881785

>>3881719
I learned some things from copying, because your goal is to copy the image you're forced to observe every little detail.

It's like"ah, that's how that works"

>> No.3881794
File: 162 KB, 1200x1600, bojack.jpg [View same] [iqdb] [saucenao] [google]
3881794

Been drawing for 3 months now. Advice?

>> No.3881795

>>3881794
Your Loomis skills are lacking. Study more.

>> No.3881801

>>3881427
>dark black hair
>light blue eyes
>blush on her nose
>metal in her face
That's gonna be a waifu bait/10 for me, fampo!

>> No.3881802
File: 309 KB, 750x1000, sketch_03.jpg [View same] [iqdb] [saucenao] [google]
3881802

>>3881719
>>3879773
>>3881785
>"ah, that's how that works"
Describes it perfectly.

The two most common approaches to laying a foundation for any painting/sketch are construction or observation. A professional does a mix of both, most of the time.

Take a look at a recent studysheet of mine. The first two faces a straight rip off of some other guys work. Of course this is not something to look down on, just make sure to never take credit for this stuff. For practice its amazing though and an eye opener to how others approach something.

the beard guy is then me trying to apply the style (that charcoal look was the main goal of this all, not the facial structres as much) based on that statue ref.

fourth take is applying everything I know to construct something on my own, granted I had looked at a lot faces to understand how the shadows work and such.

This is how you study properly. if you just practice driving on paper and never actually sit in the car, dont expect to be able to handle when you need to.

And never trace, ever. The only excuse for tracing is when beginners don't know better yet or when you are really uncomfortable with the assets you work with and just want to practice motor-skills and not care about the art itself yet.

>> No.3881835

>>3881421
>>3881415
>>3881403
>>3881324
I have come here to disagree with you! The reference that anon was working from has a bit too much far apart eyes for my tastes, but for learning to draw exaggerated sexiness, this seems like a reasonable reference.
Things anon fucked up or neglected that could be observed from their reference:
>farther leg is rotated more away from viewer, so it should appear thicker, not skinnier than closer leg.
>legs bulge wider just after the hips and then get skinnier going towards the knees.
>butt definition
>skirt bunches up in front as it is being down by her abdomen and up by her legs.
>farther leg joins to abdomen at a clear angle where leg meets hip, rather than smoothly curving
>abbs can be seen joining between hips and ribcage, but this detail has been smoothed away.
>ribcage has been elongated and rotated horizontal.
>closer boob is rotated to face view, so should appear wider than farther boob.
>musculature of shoulders, deltoids, pectorals, triceps, are visible in ref, but have been simplified into a smooth curve between chest and arm.
>her left forearm in ref is clearly behind her upper arm, but this 3d form has been simplified into a cardbord cutout looking thing.
>because ribcage has been rotated horizontal, right upper arm is now longer than left upper arm.
>right forearm bends?!?
>head rotated to easier to conceptualize horizontal 3/4 view.
Studying from life is not bad, and certainly studying anatomy is useful, but y'all just suck if you can't offer advice based on this.
>>3881700 knows whats up.

>> No.3881853

>>3881251
Dude you literally draw like me

>> No.3881880

>>3881765
i have but nigga u crazy if u saying he wasn't a skilled draftsman. nigga hello?? looks to me that documentary nigga just tryina act cool and dismiss vermeer accomplishments and push in his own agenda that such skill that he possessed can not be attained and therefore should not even be sought after. like fuck yeah i wanna splash colors on canvas FUK realism boiii. shit.

>> No.3881903

>>3881880
read my comment again you illiterate fuck.
i said he's not a good painter. i didn't use the word draftsman. and i also said saying he was a good painter is like saying the guy who invented the camera was a good painter. please explain the difference. guy fucking used a bunch of mirrors and then just traced the reflection onto paper. like i said he was clever but he was not drawing or painting from his imagination. The point of that whole documentary was that Tim, a guy who never painter in his life and had zero skill, was able to reproduct a vermeer so perfectly that he even fooled experts. he was not a talented painter AT ALL.

>> No.3881952
File: 47 KB, 433x556, setch2.jpg [View same] [iqdb] [saucenao] [google]
3881952

>>3880605
>>3880611
Alrighty thanks anon.
I did this today too crappy lines tho.
any help is appreciated.

>> No.3881983
File: 258 KB, 1106x740, Untitled.png [View same] [iqdb] [saucenao] [google]
3881983

>>3881711
Okay fella's, rip into me, point out my fuck up and help me learn.

>> No.3881993
File: 159 KB, 548x776, Untitled.png [View same] [iqdb] [saucenao] [google]
3881993

>>3881983
Now with a moustache and chops.

>> No.3881995

new thread >>3881992

>> No.3881996

>>3881519
Thanks for your help, friend.

>> No.3882703
File: 3.00 MB, 6000x4000, IMG_20190406_164345_243.jpg [View same] [iqdb] [saucenao] [google]
3882703

This is probably my first no-reference drawing that I actually like, but it feels...boring. Any criticism on how to make it more engaging to look at it would be great (also any criticism besides that)

>> No.3883054

is listening to music or podcasts something I should avoid when drawing? I heard that you shouldn't when animating but what about when drawing?