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/ic/ - Artwork/Critique


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File: 512 KB, 1001x329, alice and bulma.png [View same] [iqdb] [saucenao] [google]
3879364 No.3879364 [Reply] [Original]

What are the key differences between anime style and western cartoon style?

>> No.3879372

Skull shapes are more ovular among the Japanese.

>> No.3879375

>>3879364
Look at the size of Bulma's head. She is big brain. Far bigger brained than Snow Blight and her seven manlets.

>> No.3879376
File: 1.81 MB, 1920x2163, 1553205063264.jpg [View same] [iqdb] [saucenao] [google]
3879376

>>3879364
The nose has a really important role in all that. Look at how the noses in anime are simplified and stylized as opposed to the more realistic disney noses.

>> No.3879379

animu seems to like their shadows and highlights more

>> No.3879383

>>3879364
Anime hair are like a second skull above the first one.

>> No.3879385
File: 13 KB, 333x333, 1493271973452.png [View same] [iqdb] [saucenao] [google]
3879385

>>3879364
in anime everyone looks like Vegeta

>> No.3879397
File: 695 KB, 720x1280, Screenshot_20180914-140243.png [View same] [iqdb] [saucenao] [google]
3879397

>>3879364
Great question. Would love to know the answer myself.

>> No.3879412

>>3879364
anime and west styles don't exist....don't @ me!

>> No.3879413

@3879412
Retard

>> No.3879483
File: 1.38 MB, 1280x720, tumblr_oho40dyamH1tabtcvo3_1280.png [View same] [iqdb] [saucenao] [google]
3879483

>>3879364
I remember the first time when getting exposed to anime. I had serious problem distinguishing females and males apart. All the men looked like women. Very androgynous body types.
While in the west it's a very clear cut what is a woman and man. Women had curves, fully drawn lips, boobs. The man were big, had muscles and chins.Though today this stereotype don't really hold truth in western cartoons. This was more of a 80-90 thing.

>> No.3879525

Older western styles tried for a more pseudo realistic look. Most of the later styles are either nice looking or extremely ugly, and ugly I mean Nickelodeon or Rugrats ugly.
>but what about shows like Batman Beyond, Animatrix etc.
'Anime influenced' western animation does not really count as it is pretty much it's own thing entirely.
Anime heavily emphasis on neoteny traits and some over exaggeration, but does have a fair share of pretty to ugly styles depending on the animation studio and/or artist. They heavily triumph in mechanical and vehicle design, but that's more of a subjective taste.

>> No.3879527

what anime is that from?

>> No.3879635
File: 252 KB, 1170x683, gold_saints___saint_seiya___30th_anniversary_by_fernandohko-d9y206k.jpg [View same] [iqdb] [saucenao] [google]
3879635

>>3879483
It happened the same to me back then, mostly because my first contact with animu was saint seiya and god damn everyone is prettier than the girl they're supposed to protect in that shit

>> No.3879771

>>3879364
N E O T E N Y

>> No.3879830
File: 74 KB, 737x758, woj.jpg [View same] [iqdb] [saucenao] [google]
3879830

>>3879364
Both styles don't have one specific look and can span a wide range of aesthetics but I think at the core, they are contrasted by different design sensibilities. The animators in the West had an intense desire to make their work theatrical and valued lively movement above all else. As a result of this, they're characters are usually designed to be simple yet appealing, often built upon simple geometric shapes and essentially no excess detail. The goal is to make the character move at its' most efficient and thus any design implement that hinders this purpose is excluded. To the western eye, the character only truly comes alive when it begins to move, that is when they have succeeded.

In contrast, the Eastern sensibility places more emphasis on the singular image and not the movement of the whole. Think back to the older anime of the 80s or 90s when large scenes would often go unanimated, instead substituted with still paintings to convey the mood or emotion of the scene. This focus on detail is not exclusively a philosophical design choice but also a limitation imposed upon them due to a lack of resources as they simply did not have the resources to animate everything on ones or twos like their western counterparts, making the individual images more appealing was their substitute.

The other major thing is the value placed on "line" by Eastern artists as opposed to the West's focus on "form." Western animators drew with simple geometric shapes and had a volumetric style of drawing, building their characters from spheres and cylinders. This made it much easier to believably manipulate their characters in a 3d environment. The Eastern artists take volume and form into account obviously but ultimately they are more concerned with the actual line that is placed and the effect that it will have on the whole. The hair in the OP pic is a good example.

>> No.3879832
File: 355 KB, 918x597, 6E5CB97C-67CB-4D6B-A7B7-0D9802EA9A65.jpg [View same] [iqdb] [saucenao] [google]
3879832

>ywn fuck Alice in her wonderland

>> No.3879915

>>3879635
Swap aries with gemini and you're got a subtle but clear bishies/baras split.

>> No.3879931

How are they _usually_ translating real life into a drawing is probably what we should ask.
I suck but I'd say Disney wanna make it pretty, flowy and clean and anime want dynamic and erotic stuff, sometimes more angular, pushing limits of stylization. Sorry, ESL

>> No.3880062

>>3879364
cratoons
>3d shapes simplified for ease of animation
>non dynamic framerate, ideal at constant movement
>tableau framing and works based on rules of theater like exaggeration, usually flat angles
>lighting usually based more on object color than real life lighting
>heavy use of symbols and hand movement patterns for drawing
>designs usually caricatures characters by stretching features
>not much care for what the lines portray in the means of subtlety, as long as they are there.


anime:
>3d design based for appeal, realism, or caricaturing of characters in a way that's more about appeal again ( big eyes, slim nose, flowing hair...)
>2d design made for ease of animation ( sidemouths for example)
>treated like cinema, not theater, with widely varying angles and an emphasis on subtlety. doesn't try to be constantly exaggerating or creating circular motion.
>lighting and colors are dynamic and based on the assumption that what you are seeing on screen is the real world interpreted into a drawing with stylistic tweaking.
>Lines has to be intentional. the first and foremost is to represent whats underneath the drawing. if a nose doesn't need a line it won't get much more than a dot, if a lip isn't overlapping something it won't get lined
>dynamic framerate. allowing frames to be dropped or added at any times allows for a lot more expressive and limitless works with the animation.

>> No.3880075
File: 8 KB, 169x247, persona.jpg [View same] [iqdb] [saucenao] [google]
3880075

>>3879364
Could that disney girl pass off as anime if colored and shaded like Bulma? Holy shit I never paid attention to Disney cartoons, but my anime attempts look like her and it always feels off. I try to draw anime girls but my knowledge of anatomy makes me do the head and nose just like that.
So.. could this be the natural path of development for a western artist? I get the feeling that´s how heads and noses should be and draw them that way. But seeing them side by side, while that blond chick is a 10/10 Loomis Girl, Bulma indeed has a fucking alien brain and skull... and those giant eyes..

Yeah now I get all the memes about anime faces being stupidly exaggerated. Seeing them side by side drives it home, at least for the most common anime style.

Though like >>3879397 posted, theres realistic stuff like this one and the Persona series. On Pic related I dont even know WHAT makes it anime.
It reminds me that whenever I´m drawing any character, people ask me if I´m drawing anime. And I don´t know what takes them to that conclusion. As I said, pic related is pretty much by-the-books realism to me, the face has every possible mark drawn on it.

>> No.3880081

>>3880075
I think it's the linework and shading that gives it away as anime. The japs tend to have a very recognizable style of drawing lines. I think it has to do with the fact that their handwritten language is so different from Latin ones.

>> No.3880362
File: 356 KB, 1181x477, bruce-timm-marvel-women.jpg [View same] [iqdb] [saucenao] [google]
3880362

Drawing a line between anime and western cartoon is more complex than it seems. Like, could Bruce Timm's girls pass off as anime with a different colouring?

>> No.3880384

https://youtu.be/szeqGXp5LFg

Posted this in /asg/. Obscure channel but translated. Authentic Japanese input on what makes Manga different from Cartoons.

>> No.3880386
File: 280 KB, 1437x906, 05-04-2019_17-18-27.jpg [View same] [iqdb] [saucenao] [google]
3880386

>>3879364

>> No.3880442

>>3880362
idk who these are, but it looks like only girl 3 passes. It could pass as old animu. The rest are like "Totally Spies" fake anime.

>> No.3880467
File: 174 KB, 603x603, 1534861406422.jpg [View same] [iqdb] [saucenao] [google]
3880467

>>3879385
damn, bejita looks like THAT?

>> No.3880472

>>3879364
One is an abstraction of a European girl while the other is an abstraction of an Asian girl.

>> No.3880479

One is gay and fake and the other is cool and alive

>> No.3880816

>>3880075
I have he same issues as well. When I just draw some thing, I think it's anime but a lot of folks think it's Disney. I guess it helps i watched a lot of Disney shows growing up.

>> No.3880818

>>3880479
But which is which?

>> No.3880835

>western
Drawn with the purpose to look ugly, if it looks good or attractive it's a fluke

>eastern
Drawn with the purpose to look pretty, if it looks ugly or repulsive it's a fluke

I'm not even a weeb

>> No.3880927
File: 87 KB, 1280x600, Anastasia.jpg [View same] [iqdb] [saucenao] [google]
3880927

>>3880835
>Drawn with the purpose to look ugly,

shoo, weeb, shoo

>> No.3880961

>>3880081
>I think it has to do with the fact that their handwritten language is so different from Latin ones.
Ugh, not this shit again

>> No.3882542

>>3880927
good job at bringing up a nice gross looking bitch. you could have easily brought him some ralph bakshi girl you degenerate /co/fag

>> No.3882945

anime really likes the whole ultra stylized characters in realistically detailed environments thing while in the west you usually have either 100% cartoony or 100% realistic

>> No.3885442

>>3879364
There is not a single "cartoon style" as there is an Anime/Manga style, in fact cartoons don't have to obey ANY rule, they are cartoons,look at shows like wonder over yonder or Ed Edd and Eddy, they do have their own set of rules, but is more akin to graphic design than to Anatomy studies, cartoons can look ANY way they want and specially ugly ways. Disney shit is just mannequin trash.

Now DISNEY style has key differences compared to Anime:

-Much less shading
-Thicker lines
-Oval eyes vs flat sticker anime eyes
-More prominent and detailed noses
-More stream lined designs vs Anime that favors detail over base design.

>> No.3885444
File: 163 KB, 800x566, 1447116830892.jpg [View same] [iqdb] [saucenao] [google]
3885444

>>3880835
this is true only for cartoony toons... AND THAT'S THE FUCKING POINT.

>> No.3885447
File: 529 KB, 1024x858, apples.jpg [View same] [iqdb] [saucenao] [google]
3885447

>>3879830
>Anime does not has an specific look.

So this is why people who are "normies" can easily tell something is a japanese "cartoon"?

Anime styles are like apple varieties, sure they are diverse and different from each other but they all look like apples in the end.

>> No.3885449

>>3880384
Japanese are trolls, they call both "Anime" but clearly know cartoons look like ass, yet they don't say anything about this because of being "polite"

>> No.3886581
File: 46 KB, 803x605, Rozzie Featherschneid.jpg [View same] [iqdb] [saucenao] [google]
3886581

>>3882542
>Anastasia
>gross

I'd call your taste shit, but you brought up based Bakshi and Rozzie is probably the hottest cartoon chick ever.

>> No.3886589
File: 76 KB, 639x595, 16976d.jpg [View same] [iqdb] [saucenao] [google]
3886589

>>3879483
>I remember the first time when getting exposed to anime. I had serious problem distinguishing females and males apart. All the men looked like women.
Mine was Hokuto no Ken.
Times have changed.

>> No.3886596
File: 304 KB, 987x1300, preston_blair_cartoon_animation_19.jpg [View same] [iqdb] [saucenao] [google]
3886596

>>3885442
Disney really is just realism with exaggerated eyes, but not too much. It's explained in a book, I think it's Drawn to Life where they repeat a realistic drawing with bigger eyes to make the figure look more appealing and read better on screen, but they still stick to realism.
Anime is almost abstract cartooning and much more similar to the "cute" character in classic animation than realism, pic related. People compare Disney to anime because IMO they both use realistic bodies, but anime is way heavier on cartooning.
Disney tends to caricature male characters, so whatever abstraction you see in Disney it's usually on the males. Girls are drawn realistically. Anime doesn't really do this anymore at this point unless for certain stereotypes, but in early manga you'd see this kind of caricature a lot more.

I really like the variation possible in Western cartoons, and I'm sad that it's settling on the beanhead style just because it's easy to animate. As much as I hated shit like Klasky-Csupo or Butch Hartman, those styles set the mood for the cartoon and made it unique. You'd get really nice stuff like Samurai Jack sometimes which would be impossible with a constructive style like anime. I like crazy shit like Gumball where the juxtapose different mediums entirely. This is a bad period for Western shit in general but I'm happy that we have this emphasis on making wildly different looking stuff even if it's ugly or grotesque (that has a place too).

>> No.3888190
File: 107 KB, 700x700, Big Mouth.jpg [View same] [iqdb] [saucenao] [google]
3888190

>>3879364
You'll hardly see something like pic related coming from a japanese studio.

>> No.3888192
File: 159 KB, 1280x720, Avatar.jpg [View same] [iqdb] [saucenao] [google]
3888192

Is Avatar an anime?

>> No.3888243

>>3886596
that is the ugliest fucking baby i have ever seen

>> No.3888248

>>3888192
No because anime is literally just the Japanese word for animation. It was animated in South Korea but it's an American production.

>> No.3888249

>>3888192
Yes...But actually No

>> No.3888272

>>3880362
None of those look like anime.

>> No.3888279

>>3888192
anime = animation

yes

>> No.3888283

>>3880927
>>3886581

both of these look alive

compared to the usual doll looking moe girl

>> No.3888305

the noses and mouth

anime irises are also more "gooey"

>> No.3888373
File: 655 KB, 990x660, 1545284373458.jpg [View same] [iqdb] [saucenao] [google]
3888373

>>3879364
If we're talking disney, not that much is different. Disney is on a sliding scale where some things are more anime than others, but they've moved on to more 3D type movies lately which keeps the similarish style but is its own style on itself.

The reason your typical cartoon is different however is that Japan has accepted the idea of 2D humans and is able to use them to connect with actual humans. The west has a much more half hearted approach to 2D humans, so cartoons typically focus on caricature as opposed to making an appealing looking character. For a cartoon their job is to showcase a character's personality with the design, or to make a gag. Its very much about exaggerating features to get the point across.

Anime is much more okay with just making characters that are human and are just supposed to be humans to tell a story.

Of course there's plenty of sliding room, but that's basically it.

>> No.3888410

>>3888192
It looks like bootleg anime, it looks like Disney/ WB 90's animation studio style but is using visual identifiers found in anime from the 00's mainly FMA as opposed to using Beyblade visual tropes like a REAL Italian Anime bootleg.

>> No.3888459

>>3888410
>Italian Anime bootleg.

Examples?

>> No.3888460

>>3888272
imo the faces kinda look animesque (large sharp eyes, small noses, the format of the face)

However, the bodies are too cartoonish. Anime bodies are usually very realistic.

>> No.3888647
File: 723 KB, 990x585, this shit cost 20 million euros.png [View same] [iqdb] [saucenao] [google]
3888647

>>3888459
>He doesn't know about LA SERIE EVENTO
https://www.youtube.com/watch?v=STzYwu8PHW8

>> No.3888670

>>3880961
I love this shit, if only because of the reactions of those which think it does not play a role

sure, it might not be the secret, the evrika, mother reason of all reasons why they draw the way they do, but it plays a role, even if 2% of their style is influenced by it its still something

>> No.3888672

>>3888460
>However, the bodies are too cartoonish. Anime bodies are usually very realistic.
maybe thats the main difference between west and east

east stylize the head and tend to draw realistic bodies, west stylize both the head and the body. so when a beginner who learns to draw the bodies by doing gesture drawings, and the heads from cartoons (western or eastern, doesnt matter) attempts to draw something, to a normie looks like anime, regardless the style the head is draw in, because the body is not

we cracked the code guys, thread over. annother thing might be the shading style, but this is secondary

>> No.3891042

>>3879364
Isn't old anime style a rip-off from the early Disney stuff?

>> No.3891070

>>3879364
Anatomy.

>> No.3891073

>>3885447
I love McIntosh apples

>> No.3891591

Western cartoons tend to be softer, more round, more inventive and less based in reality, while anime is sharper, more structurally correct, and just generally drawn with greater accuracy. They also have different animation styles, with the japanese prefering straight ahead key animation and westerners liking smoother, less complicated animation with more inbetween frames. Both have their pros and cons, with anime being the choice if you prefer camera-like realism and cartoons if you like style and more exciting movement

>> No.3891637
File: 136 KB, 1001x329, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3891637

>>3879376
?

>> No.3891657

>>3888190
because they ban such imagery cause its considered freak deformations