[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.45 MB, 1920x1080, d587243-8523593.png [View same] [iqdb] [saucenao] [google]
3861230 No.3861230 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3857613

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3861233

Did that guy actually have Shadman written on the gun?
Kinda fits in with how disgustingly edgy Shad is.

>> No.3861234
File: 30 KB, 600x300, 4b1ebea1e423f7281edcae5170a35c2b28c84fd367462130617edf2995312992.jpg [View same] [iqdb] [saucenao] [google]
3861234

Reminder to never tell /beg/s the two forbidden words.

>> No.3861237
File: 960 KB, 2560x1920, 20190322_142725.jpg [View same] [iqdb] [saucenao] [google]
3861237

Far left was from ref, mid without looking at the ref or the drawing on the left and right was using loomis
am i getting this shit right

>> No.3861238

>>3861234
just draw?

>> No.3861245

>>3861238
https://www.youtube.com/watch?v=taS98UbC_EU

>> No.3861259

>>3861245
This kind of stuff only works on paper, never in real life.

>> No.3861262

>>3861259
EEEE wrong.

>> No.3861265
File: 140 KB, 470x264, screenshot-2014-01-21-00-54-01.png [View same] [iqdb] [saucenao] [google]
3861265

>>3861245
based and blackpilled

>> No.3861274

>>3861245
>/beg/ think they do good and never get any better
Fuck no wonder drawing is dying.

>> No.3861278

>>3861245
Okay, but wait, he had a good question at the end. Then the dude was just like "well if they weren't able to take it, they weren't gonna make it anyways" just like /ic/. How does he just accept that bullshit?

>> No.3861304
File: 50 KB, 720x703, Dr02hBOWwAMoj5p.jpg [View same] [iqdb] [saucenao] [google]
3861304

>> No.3861305

>>3861245

This is horrible advice though? Being an asshole to people just trying to improve only makes them internalize that abuse and mistakenly credit it for their improvement. Clearly in that anecdote the kid was embarrassed enough for having beefed a major performance, why would physically abusing him add anything besides a possible diagnosis of PTSD?

Anyone with the potential to be the next Charlie Parker or Babe Ruth or whatever the fuck else wouldn't be satisfied with "good job" anyways, so the entire argument is flawed. And his "proof"? There are more genuinely talented musicians alive today than have ever lived - mainstream music being shit isn't an argument against that because mainstream music has been shit since the dawn of time. This is just pure "back in my day we played REAL MUSIC" Boomer-tier logic with a dash of right wing internalized toxicity thrown in for good measure.

>> No.3861309

>>3861304
Why is this feel so real? What causes a person to do this?

>> No.3861315

wanting to start on figures but im not much of a reading learner and looking over this loomis book is just....ugh.

>> No.3861320
File: 925 KB, 2191x968, shit_resize.jpg [View same] [iqdb] [saucenao] [google]
3861320

I drew these without reference. They look pretty good to me but I know they're bad. Critique please? Anything stand out?

>> No.3861322
File: 825 KB, 810x1080, 38f20276185046fd64a0a5e4190f0200.jpg [View same] [iqdb] [saucenao] [google]
3861322

>>3861315
Draw this.

>> No.3861327
File: 113 KB, 1022x720, Screenshot_20190322-214055_1.jpg [View same] [iqdb] [saucenao] [google]
3861327

I'd like to get critique on proportions and also is it wrong to learn how to shade with soft pencil shades like pic related? Should i limit myself to two or three tones?

>> No.3861329

>>3861237
Good job. Keep it up and you'll be better in no time.

>> No.3861331
File: 110 KB, 720x952, Screenshot_20190322-205940_1.jpg [View same] [iqdb] [saucenao] [google]
3861331

>>3861327

>> No.3861332
File: 132 KB, 412x276, 1482801225291.png [View same] [iqdb] [saucenao] [google]
3861332

>>3861329

>> No.3861337

>>3861305
>not understanding metaphors and getting triggered to the point of bringing politics to a discussion that has anything to do with it
>muh 'internalized' thingy

lmao you got hurt, didn't you?

>> No.3861340

>>3861320
Needs contrapposto.

>> No.3861379

>>3861237
The ass could use a little more chonk and the calf seems like it gets a little too thin at the ankle but otherwise it seems solid.

>> No.3861398
File: 1.03 MB, 1472x820, wew.png [View same] [iqdb] [saucenao] [google]
3861398

>> No.3861441
File: 528 KB, 617x786, 5952AF51-12EE-4CBE-A7E2-69B30A34E7EA.png [View same] [iqdb] [saucenao] [google]
3861441

sorry i had to /ic/. not finished yet but are there sny glaring issues so far?

>> No.3861444

>>3861441
The nose is pointing directly at the camera.

>> No.3861449

Why don't the sticky have a faq?

>> No.3861450

>>3861305

> there are more genuinely talented musicians today
> this is because of less hurt feefees and not the fact that most people have a mobile library in their phone
> being this retarded

Ngl someone should have bullied you into suicide

>> No.3861456

>>3861444
shit i thought i fixed that. i guess the values arent showing as well in the post. anything else?

>> No.3861526
File: 1.58 MB, 4032x3024, BE9F5B3B-83A5-4F08-ACD0-A9DDC1D82C49.jpg [View same] [iqdb] [saucenao] [google]
3861526

>> No.3861530
File: 602 KB, 1920x1080, B944D33F-7B7E-4C37-A8C8-152353254DA0.jpg [View same] [iqdb] [saucenao] [google]
3861530

>>3861526
reference

>> No.3861567

>>3861320
Form pretty good, poses booring, camera angle booring. Work on one of those or shading, idk.
>>3861327
Femur lengths seem wrong. What are we looking at with left arm? Is that her hand? Shading is fine, work on construction more.
>>3861331
Nice photocopy.
>>3861398
What r u doing with ur life!
>>3861441
The nose is pointing directly at the camera. Eyes maybe a little too far apart, but fine.
>>3861456
You can't fix it with shading, it's a construction issue.

>> No.3861591
File: 388 KB, 1013x900, 1 (1).jpg [View same] [iqdb] [saucenao] [google]
3861591

>>3861230
i'm so burned the fuck out. i am using the loomis methed to draw the body and i get it a Little bit but jesus after so many bodys i can't telll what im doing wrong anymore.

help. is it ok.

>> No.3861600

>>3861591
WHAT THE FUCK

>> No.3861602
File: 332 KB, 1600x959, 1*cqTRyEGl26l4CImEmWz68Q.jpg [View same] [iqdb] [saucenao] [google]
3861602

>>3861591

>> No.3861625 [DELETED] 
File: 204 KB, 506x900, 20190322_204636 (1).jpg [View same] [iqdb] [saucenao] [google]
3861625

>>3861602
ok i will bite. i copied it.

>> No.3861629
File: 205 KB, 506x900, 20190322_205355 (1).jpg [View same] [iqdb] [saucenao] [google]
3861629

>>3861602
ok i tried to copy it.

>> No.3861637
File: 9 KB, 1024x768, fk eyes and noses.png [View same] [iqdb] [saucenao] [google]
3861637

went back to head study, figure is a bit much right now, and i know the nose is symbol but goddamnit. i think i need a break from drawing jesus christ

>> No.3861639

>>3861629
I'd say that's better but you need to make her shoulders narrower

>>3861591
These have really long legs. Never forget that the crotch is at roughly the halfway point. Also don't make the legs so thick and womanly for men

>> No.3861652

>>3861567
>What r u doing with ur life!
I usually at least try

>> No.3861654

>>3861591
>>3861629
You need to look at the human body at motion. Yes looking at the human anatomy does help but looking at it while in motion will help a lot. I recommend you looking at animation frame by frame.

>> No.3861658
File: 55 KB, 647x519, sketchbook.jpg [View same] [iqdb] [saucenao] [google]
3861658

Any comments or critiques?

>> No.3861660

>>3861637
You need to learn basic human anatomy

>> No.3861663

>>3861658
Practice and don't worry about Line work on sketches.

>> No.3861670

>>3861398
Learn color theory
>>3861441
Learn color theory and human anatomy

>> No.3861672

>>3861660
>basic human anatomy
facial? since i'm starting with head studies? that's a pretty general statement.

>> No.3861678

>>3861672
It's a very true statement, what else do you want me to say that you can't learn yourself? You showed us a head >>3861637 with nothing to it. You just showed us an unfinished sketch which is weird. Look at a reference and come back so we could tell you what was wrong instead of showing us something that can literally be done in 5 seconds.

>> No.3861681

>>3861629
Sorry, I was trying to imply that you need to study normal human proportions and keep them in mind while drawing. I see now how unclear my instructions were. They aren't rules, just references to compare your observations on, or base your construction on. Also, the ratios in that pic are not exhaustive. You can find more, and make up your own. I just like that pic because there are a lot of ratios/guidelines.
>>3861654
They could study action & pose if they wanted. It wouldn't hurt, but I think they can still learn more about basic human form drawing people standing, facing the camera, with little perspective.
>>3861658
Blobby and misshapen, but showing real observations of form. Draw 100 more of these. Try to learn to put lines where you want them better, but keep sketching, like >>3861663 said, don't worry about inking/line work.
>>3861637
Did you do any construction, or just draw it? Their right eye is not how eyes should be. The nose is not how noses should be. Are you going for cartoon or realism? Trick question! You are going first for realism. Go look at how faces are, and how the face you drew differs from them... After you get back from your break of course.

>> No.3861683

>>3861678
okay, thanks for clarifying

>> No.3861700

>>3861683
Come back so we can see the finished product. I want to see what you could do with abilities you have now. So all of us could properly see what you need to work on specifically.

>> No.3861705

is Drawing the Head and Figure
Book by Jack Hamm worth learning

i have the book in my hand but don't wanna waste time and go back to loomis if not?

>> No.3861742 [DELETED] 
File: 1.31 MB, 1836x3264, 20190322_224632_Burst01.jpg [View same] [iqdb] [saucenao] [google]
3861742

>>3861681
>Sorry, I was trying to imply that you need to study normal human proportions and keep them in mind while drawing. I see now how unclear my instructions were. They aren't rules, just references to compare your observations on, or base your construction on. Also, the ratios in that pic are not exhaustive. You can find more, and make up your own. I just like that pic because there are a lot of ratios/guidelines
tried that again with the info from your picture without looking. can you tell me if its any different or somewhat good. i plan to take a day to draw bodys tomorrow then eyes. they are the hardest thing for me

>> No.3861747
File: 245 KB, 506x900, 1.jpg [View same] [iqdb] [saucenao] [google]
3861747

>Sorry, I was trying to imply that you need to study normal human proportions and keep them in mind while drawing. I see now how unclear my instructions were. They aren't rules, just references to compare your observations on, or base your construction on. Also, the ratios in that pic are not exhaustive. You can find more, and make up your own. I just like that pic because there are a lot of ratios/guidelines
tried that again with the info from your picture without looking. can you tell me if its any different or somewhat good. i plan to take a day to draw bodys tomorrow then eyes. they are the hardest thing for me


repost cause big picture.(also i think i see flaws in picture like between legs or hips)

>> No.3861755
File: 2.87 MB, 3383x1960, 20190322_230422.jpg [View same] [iqdb] [saucenao] [google]
3861755

So i was in the gesture drawing thread and used the croquis cafe video

This was one of the 5 minute poses
I took an extra 2 to shade her

>> No.3861761
File: 407 KB, 2000x1000, fwap-head-22-1-comparison.jpg [View same] [iqdb] [saucenao] [google]
3861761

I'm pretty surprised how much I improved over four days! There's still a very long way to go, but it's pretty encouraging.

>> No.3861781
File: 445 KB, 1449x685, practice1.jpg [View same] [iqdb] [saucenao] [google]
3861781

Drawing again after a long break. Here's a few poses.

>> No.3861783
File: 120 KB, 800x768, 1514374675609.png [View same] [iqdb] [saucenao] [google]
3861783

>>3861245
the whole point of that movie is how it destroys andrew's psyche
don't think you should be taking advice from it

>> No.3861785

>>3861781
how?

advice

>> No.3861788

>>3861783
But he got gud. Isn’t it proof it works?

>> No.3861793
File: 88 KB, 296x724, Illustration.jpg [View same] [iqdb] [saucenao] [google]
3861793

>>3861230
I draw like a 12 year old girl but I'm a 20 year old guy who doesn't really interact outside of 4chan threads.
I feel lost and would like some guidance.

>> No.3861794

>>3861793
Blog? Really like this style.

>> No.3861797
File: 32 KB, 300x300, 29.jpg [View same] [iqdb] [saucenao] [google]
3861797

>>3861747
Yeah, that's a lot better proportion wise. Its true the hip bone is a bit tall. Looking at skeletons might help with that.
>>3861781
Nice shading, form, anatomy. Bad proportions, unless that's what you're going for. Also, finger hand bending too far up.

>> No.3861800
File: 11 KB, 206x324, 30127232_1828052737251679_8558533171270909952_n.jpg [View same] [iqdb] [saucenao] [google]
3861800

>>3861788
No, because by the end of it he had essentially lost everything but aimless determination. No creativity, no joy, nothing.
Being a literal human machine isn't a good ending, it's just sad.

>> No.3861801

>>3861793
Go to a technical/trade school for something you can stand doing. Not art.
Oh, sorry, did you want art advice? I dunno, try draw a box?

>> No.3861811

>>3861794
I don’t have one. I also don’t save the drawings I make in around 10 minutes out of embaressment.
I feel like you could imitate this style with ease if you like it. Just know I put the colors on a layer below the lineart.

>> No.3861819

>>3861811
*3-5 minutes.

>> No.3861831

>>3861230
>ask for advice

Has anyone here ever painted and clear coated a table?

I have an old coffee table I'm about to start sanding and I want to paint different images on it. Is there some "high-traffic" clear coat I can spray over it when I'm done? ...or will this inevitably get fucked up?

>> No.3861834

>>3861793
Well for one, you could sure use that Loomis mannequin. Not having detail in the eyes can work but you still need anatomy and posing to go from /beg/ tier to capable.

>> No.3861837

>>3861800
Not him, but I don't really care for the movie itself, though its pretty good. But I like the little scene I posted earlier, and thought it applies extremely well for art.

I believe it is absolutely vital to know when your art is shit asap. It can be so easy to trip yourself to believe you're doing okay, when its really not the case.

It really pains me to see people who have fuck ton of mileage, spent better part of a decade drawing consistently. And yet their art is /beg/ tier.

I'm not saying we should all behave like assholes, but don't give false hope either. When the art is shit, say it with some advice to boot.

Wouldn't want to produce Shadman 2.0 minus the fame.

>> No.3861843

>>3861785
Study Huston, Vilppu, and Bridgeman. What helps me is to draw more with circles and shapes to build the figure first. Thinking of the figure more as a set of like soft blocks or spheres connected by the spine. Then it's just knowing the basic anatomy and drawing out the curves of the muscles, knowing how the muscles weave together. I don't know them that well but simplifying them seems to work. Look at references a lot too. The shading is pretty basic. Just copying Huston's way of blocking in the shadows along the form. Still got a long way to go though. Hope it helps!

>>3861797
Thanks man. Yeah the proportions aren't good. Will work on it.

>> No.3861876
File: 856 KB, 1080x1425, IMG_20190323_135457.jpg [View same] [iqdb] [saucenao] [google]
3861876

Any tips? The background I can greatly improve on Photoshop but I get the feeling that the pose is stiff.
Also I notice I always draw the same pony face when doing anime. It might be my trademark besides shading like a brute.

>> No.3861883

>>3861876
The hand away from the viewer feels like its the back of his hand. Also hard to tell if that car in the bottom right is upside down or falling.

>> No.3861887

>>3861883
It is the back of the hand.. But I got the elbow wrong. Alright so those speed lines on both sides of the car were a bad idea, thanks

>> No.3861892

>>3861887
If it is the back of hand you should try this pose out on your bed or something and see how uncomfortable it actually is.

>> No.3861946 [DELETED] 
File: 260 KB, 640x835, 252543B9-6706-4B88-BC6E-ED5D31226DD3.jpg [View same] [iqdb] [saucenao] [google]
3861946

>> No.3861983

>>3861700
not comfortable with hair but i'm still having "other eye syndrome" and its really irritating me.

>>3861681
construction and i fixed the nose! and as said, having "other eye syndrome" even with references.

>> No.3861985
File: 8 KB, 1024x768, other eye.png [View same] [iqdb] [saucenao] [google]
3861985

>>3861983
and i forgot the sketch, whoops.

>> No.3861993

>>3861985
posting again because i also realize the nose is too small. i think im done for today, even with a 5 1/2 hour break, its getting on my nerves. i'll try again tomorrow with full reference

>> No.3862002

>>3861985
Please watch https://www.youtube.com/watch?v=2T7cDY7YDsg at least the lesson part of it which is the first hour.

>> No.3862005

>>3862002
pulled it up in a new tab to watch later, thank you. much appreciated

>> No.3862053

>>3861320
your proportions are off. Crouch is too high, forms are kinda flat and also your anatomy needs lot of work in detail.
You seems to know some of all human anatomy, but its clear that you didn't study and ''master'' specific parts.

>>3861441
values are fucked, symbols instead of forms. Wrong neck anatomy.

>>3861781
Proportions are off. Study perspective and foreshorting.

>> No.3862057

i were making this begginer exercise from draw a box
i want to draw people mostly i think, so should i stop doing draw a box and just study loomis?
or should i first finish draw a box and then loomis?

>> No.3862059

>>3861831
Not sure about the durability of a spray one, i think that if you want it to last a layer of clear epoxy resin would be your best bet. It's more work casting and polishing it though.

>> No.3862061
File: 47 KB, 730x618, drawabox.png [View same] [iqdb] [saucenao] [google]
3862061

>>3862057
forgot pic
of course i was making more of those before, but i don't really save them

>> No.3862063

>>3862061
You should finish Draw A Box first imo. It'll give you a head start since you'll already have the skill of understanding form and perspective.

>> No.3862065

"If you can do it once, you can do it a thousand times"

This is what I was going for. I spent hours in a night just repeatedly drawing simplified heads with simple features, and I had it down; I was pretty happy.

I go to sleep, and wake up. Try to draw the same thing so I don't forget, for some reason I can't. End up spending the next 6 hours going through the construction and feeling the forms out again... for the same result.

It's been about 1.5 weeks of this shit, and it's just not sticking with me, am I just fucking retarded? Is there something wrong with my brain? Or will it get better? I'm trying to progress but it feels like a leaky bucket that drains faster than I can fill it

>> No.3862066

>>3862065
Either, you’re doing it differently each time without noticing or you’re not letting your brain do the work for you.

>> No.3862075
File: 7 KB, 535x191, Aseprite_2019-03-23_11-24-48.png [View same] [iqdb] [saucenao] [google]
3862075

reimu

>> No.3862080
File: 1 KB, 256x144, Image1.png [View same] [iqdb] [saucenao] [google]
3862080

>>3862075
Her head is too angular. Try a 2-1-2.

>> No.3862088

What are some easy textures I can practice? Something like cobblestone roads etc..

>> No.3862092

>>3861234
>>3861245
That's why people come here instead of plebbit.

>> No.3862107

>>3861230
When you construct a face, are you still using your left brain, and if you are, are you supposed to?

I know you're supposed to use the right brain to draw/paint with, but it feels like I'm using the left brain when constructing, and I'm not entirely sure if I'm doing it tthe right way.

Does anyone know?

>> No.3862112

>>3862107
What the fuck are you talking about.

>> No.3862116

>>3861234
>>3861245
human version of /ic/

>> No.3862119

>>3861230
49/49 meme

>> No.3862122

>>3862080
thanks dude

>> No.3862124

>>3862112
When constructing a head with the ball and plane, many of the shapes look like symbols.
The left side of the brain does symbols.
But when you draw or paint what you see, you use the perceptive right part of your brain.

My question is if you are supposed to use your "painters eye" both in the construction of the head part AND the drawing/painting of the head part, or if you are supposed to use the left brain part to construct with symbols, and THEN use the right side of the brain (the painting one).

>> No.3862126
File: 1.96 MB, 500x460, The finest of sippies.gif [View same] [iqdb] [saucenao] [google]
3862126

How do i read a text book? I can't read a text book for more than 20 minutes b4 i give and read comics

Also i'm reading Keys to Drawing, and should i do the exercises as i come them, or should i read for a while and then do all the exercises after?

>> No.3862137

>>3862126
https://archive.org/details/in.ernet.dli.2015.167726/page/n7

>> No.3862138

>>3862107
>>3862124
Betty has memed you hard.

>> No.3862148

>>3862061
Yeah, don't go onto the texture stuff, but at least drawing boxes in free space is useful. Practicing the forms that loomis uses for construction.

>> No.3862149

1. Discipline will help you the most here, even if it's obviously hard to practice.

2. Read -> Stumble into excercise -> Read text related to excercise -> Do excercise -> Read onward when done

>> No.3862156

I read on drawabox that you're supposed to draw from your shoulder but I don't know how the heck you do that. I feel like my range of motion is way smaller from my shoulder than my elbow. What am I doing wrong ?

>> No.3862179

>>3862138
Useful info, thank you.

>> No.3862243
File: 46 KB, 716x588, panty.png [View same] [iqdb] [saucenao] [google]
3862243

hey can anyone help with this? the legs feel off and im not sure where to place them to align with the waist. made the thumbs too big but those are just kinda placeholders. also not sure which line to go with for the body.

>> No.3862244

Is drawing a bunch of boxes at different angles really a good way to get better at perspective?

>> No.3862248

>>3862244
Well, that’s how you start

>> No.3862260

>>3862244
It's written about on the draw a box website, but the complexities of having many vanishing points for each orientation an object can be in, means that it makes more sense to have an understanding of perspective using vanishing points, but to use that understanding, and a feeling for what looks correct, to draw objects in any given orientation without having to draw lines to vanishing points that are probably somewhere off of your drawing anyway.

>> No.3862264

>>3862107
>>3862124
It makes me sad when people fall for pseudoscience bullshit like this. While each side of the brain specializes in certain tasks, and you have a dominant side for motor control, etc., there is no useful interpretation of these differences as aristically or technically related, and they in fact differ from person to person. This "left brain" and "right brain" distinction is a myth that has been going around for a long time, but it's complete bullshit. Please stop believing it and spreading it.

>> No.3862265
File: 518 KB, 1118x1004, 1552884006214.png [View same] [iqdb] [saucenao] [google]
3862265

>>3862243
>>>/a/alternativegeneral

>> No.3862283

>>3862265
ya ok nigga

>> No.3862308

>>3862156

It's weird as fuck at first, but keep trying. It could also be that you're drawing on a paper that is too small, try something larger

>> No.3862317

>>3862107
>>3862124
Seconding what >>3862138 said. I don't think there is a dichotomy between the left and right brain half that you should be thinking about to get better at drawing.
Symbols are pictures used to represent a meaning divorced from the picture itself. If you draw a circle, you may have drawn a symbol that means 'o' or something, but you have also literally drawn a circle.
The 'symbol drawing' meme is because, for most people, the act of improving their art is in realizing that they don't actually have the appearance of an object memorized, but only enough to identify that object. So when they go to draw it, they fill in details improperly with 'symbols' they use to identify the object.
The fix for this isn't to stop trying to use symbols in your mind while drawing, but rather to improve your symbols. Go from 2d to 3d symbols. a can isn't a rectangle with a circle on top, it's a cylinder. A cylinder can be made up of the symbols of circles and lines, but with understanding, it can be done more convincingly. A cylinder is still just a symbolic form of a can, but it's a better symbol then a rectangle.
The process of refining your system of symbols for drawing involves both the right and left side of the brain.

>> No.3862332

>>3862317
>Symbols are pictures used to represent a meaning divorced from the picture itself. If you draw a circle, you may have drawn a symbol that means 'o' or something, but you have also literally drawn a circle.

This is exactly the explanation I was looking for, thank you so much.

I'm writing down your reply in my notes for later use, thank you again.

>> No.3862361

>>3862332
Eyy, don't get too hype, but thank you for the appreciation.

>> No.3862421

>>3862057
No, focus on Drawabox. It'll teach you vital fundamentals that you won't find in most drawing books, including Loomis. It would not be easy (especially the 250 box challenge is going to drain you), but it's much more important than you think. People like to skip the fundamentals when they're learning (because grinding boxes and ellipses is about as fun as it sounds), and then they wonder why the fuck does everything in their drawings look so lopsided and flat.
When you're finished with that, you can move onto Loomis and other stuff.

>> No.3862488

>>3861305
ngmi

>> No.3862491

>>3861783
>>3861788
>>3861800

as he said, but with a different conclusion.

To git gud you need to destroy your psyche. you must be a marine going through bootcamp, your weak self being broken down and the artist created by sheer gittin gud.

>> No.3862494

>>3862491
>destroy your psyche
Define this term better

>> No.3862506

>>3862491
Or you can just enjoy drawing, and spend a few hours a day doing it.
You know, like a normal person.

>> No.3862511

>>3862506
ngmi

>> No.3862628
File: 735 KB, 3900x1984, VISCOMM_TERM01_WK05_1.jpg [View same] [iqdb] [saucenao] [google]
3862628

Fundies

>> No.3862630
File: 434 KB, 2309x1983, WK05_digitalpainting1.jpg [View same] [iqdb] [saucenao] [google]
3862630

>>3862628
Using forms to simplify animals digital painting.

>> No.3862646

>>3862630
>
The insect is cool, good fundies. Could probably simplify your brushstrokes by making temp layers and locking their transparent pixels, give things shadows in one stroke of a broad brush.

>> No.3862650

>>3862646
Thanks Anon !
> making temp layers and locking their transparent pixels
And yeah, that's what I'm doing, but for the
>give things shadows in one stroke of a broad brush.
part, it's nice for the base shadow, however, if I only do this, it'll end up with a clinical unreal look. Even though my insect is far from being realistic, it looks a little bit organic I think ? But thanks for the tip !

>> No.3862656
File: 1.36 MB, 480x368, ThatWindingEmperorshrimp-size_restricted.gif [View same] [iqdb] [saucenao] [google]
3862656

>>3862630
Did you even look at a grasshopper while drawing this? Reeee!!! Jk, nice fundies, keep it up.

>> No.3862676
File: 121 KB, 660x1000, Stravinsky.jpg [View same] [iqdb] [saucenao] [google]
3862676

Just did the Stravinsky upside down exercise. I know I fucked up his legs and the proportions on the head. Aside from that, I think it went pretty well. Can someone share a second opinion?

>> No.3862688

>>3862676
Date it, put it away and forget it.

>> No.3862691
File: 33 KB, 503x819, thing.jpg [View same] [iqdb] [saucenao] [google]
3862691

This is easily the best thing I've made so far. I can see some glaring flaws, but I'm still kinda happy that I can see obvious improvement. Would anyone mind offering critique? Preferably anatomy based or related to capturing a likeness (can you tell who it's supposed to be? Because I wouldn't know had I not drawn it) but anything is accepted. I know the hands are shit, I'm working on it. I planned on trying to line it properly next to practice actually doing linework. Right now it's scratchy with sketch lines

>> No.3862703

>>3862691
Flat and wonky.

>> No.3862704

>>3862691
Shoulders are broad and manly, and head is small for body. These things are not wrong. Certainly a person could be drawn like that, but it's not normal or feminine if that's what you were going for.
Hands both pointing straight forward make them look weird and disconnected from the rest of the body.
Calves are kinda small when compared to those haunches.

>> No.3862705

>>3862688
What do you mean?

>> No.3862706
File: 923 KB, 600x1000, 05.png [View same] [iqdb] [saucenao] [google]
3862706

Never mind the slightly /alt/ styled face/head. I was practicing gestures and chose the least broken one, and this is what came of it. Does it look mostly correct?

>> No.3862710

>>3861983
>>3861985
Worry about hair later, I would recommend you to redo the head without looking or using the same sketch. Start with a new one and use a reference.

>> No.3862715

>>3862705
Exactly what I wrote.

>> No.3862716

>>3862706
>>3856043

>> No.3862717

>>3862706
Work on your shading and possibly look into darker pencils.

>> No.3862719
File: 96 KB, 810x855, 1510836336913.jpg [View same] [iqdb] [saucenao] [google]
3862719

>>3862706
i swear to god if you used different references to draw this im chopping your dick off

>> No.3862720
File: 277 KB, 1000x1000, sword3.png [View same] [iqdb] [saucenao] [google]
3862720

I'm drawing as a hobby and I upload to Instagram but I only seem to lose followers. Is it that bad?

>> No.3862721

>>3862720
why would you care about followers if it's a hobby

>> No.3862723

>>3862721
oof

>> No.3862725

>>3862721
This

>> No.3862728

>>3862721
It's validation br0

>> No.3862731

>>3862717
Yeah shading is probably one of my weaker points. I'll try to focus more on that instead. Though I know absolutely nothing about pencils.
>>3862719
Yeah I saw something weird about how it looked too, but I used zero references other than the character's design. But I wanted to finish it anyway.

>> No.3862737
File: 123 KB, 306x310, file.png [View same] [iqdb] [saucenao] [google]
3862737

Please I need to know how to recreate this beautiful kind of lines, preferably on Clips studio paint if possible. I can't help but think it's the most kino kind of lines possible imo

>> No.3862741

>>3862704
Thank you for this. In previous iterations I actually had narrower shoulders and a larger head, but they both just looked wrong to me. I'll try trusting myself next time and just seeing how it comes out.

I'll take note on the hands, but I really just need to sit down and grind out hands at various angles for a day or something, I'm really clueless when it comes to drawing them

And do the haunches look correctly placed and proportionate to the rest of the body themselves? I'm not confident about the legs at all to be honest. If the only glaring issue with them is that the calves are comparatively small that'd be great

>>3862703
Is it wrong to think that the issue of flatness could be solved with actually paying attention to line weights? I started to take them into account when first doing this iteration but that went out the window when I realized I had a lot to fix with the primary I was drawing on top of so now things are just all over the place and there's no real consistent indication of depth

>> No.3862742

>>3862737
Many hours of noodling around on one image.

>> No.3862744

>>3862731
Just YouTube dark pencils for art

>> No.3862746

>>3862744
Fair enough, last question. Is it because of the outline, or my half ass-ed attempt at giving materials (skin, clothing) different values?

>> No.3862749

>>3862741
>line weights
I highly doubt anyone would be able to reintroduce volume into this drawing, purely by changing line weight here and there.

>> No.3862748

>>3862742
Are you sure? Because I have been inspecting the full image (and others similar from other artists) and some parts seem to be made with a single stroke.

>> No.3862751

https://twitter.com/Andantonius/status/1109147516304584705
Remember lads - work on your art constanly, and you will make it eventually.

>> No.3862754
File: 26 KB, 585x234, ss+(2019-03-24+at+01.26.55).png [View same] [iqdb] [saucenao] [google]
3862754

>>3862751

>> No.3862755

>>3862748
>I have been inspecting the full image
You realize people draw at a waaaay larger scale than the size the final piece is shipped as, right?

>> No.3862757

>>3862746
Skin and clothing

>> No.3862759

>>3862749
Oh? So it's more of an issue with my (lack of) understand of form then? Do you have any particularly good resources for learning this kind of thing or is it really just a case of needing to do more studies and it'll come with time?

>> No.3862760

>>3862748
he means putting down a sketch and then using deliberate strokes for the final lineart and then applying color on it. Also using lineweight this linear tahs a moderately softer edge to it as well.

Also notice how the lineart get thinner on the more delicate places. Lineart serves primarily as a "hard edge" which fates as you hit softer edges and more delicate details like around the nails. Lineweight and thickness helps here. But lineart can also double up to subtly hint on the ambient occlusion of the space, this you can see at the parts where the palm touches the skin the lineart becomes thinner.

Then the color, the lineart is not black but a tint f reddish crimson which matches well with the skin's color and adds a lighter feel to it than black would by decreasing the contrast between the line and the skin.

>> No.3862781
File: 50 KB, 573x530, Capture.png [View same] [iqdb] [saucenao] [google]
3862781

Need crits on the way I drew the torso muscles please

>> No.3862785

>>3862781
Draw it again until you get it right

>> No.3862788

>>3862785
Get what right? That's what I want to know

>> No.3862792

I can't even draw proper circles/squares/triangles. Should I just start with anatomy and LOOMIS or do I keep drawing these basic shapes until I am ready for anatomy.

>> No.3862793

>>3862788
Everything

>> No.3862794

>>3862781
>>3862788

You have literally nothing correct. Look up reference and maybe Anatomy for Artists.

>> No.3862796

>>3862794
fug.

>> No.3862808
File: 41 KB, 393x527, Capture.png [View same] [iqdb] [saucenao] [google]
3862808

>>3862793
>>3862794
What now? I looked up Bruce Lee.

>> No.3862814

>>3862759
>Oh? So it's more of an issue with my (lack of) understand of form then?
I'd put my money on this.
I don't have a sure one stop resource that's going to instantly clarify your vision, sorry. But this blew my mind https://www.youtube.com/watch?v=qVZkG4v5wLQ

>> No.3862816

>>3862808
Redraw untill you get it right

>> No.3862819

>>3862792
Perfectionism is only going to hinder you.

>> No.3862820

>>3862816
I'm not sure exactly. Can you redline it?

>> No.3862826

>>3862819
That's good to know. I guess I'll stop drawing shapes now...

>> No.3862829

>>3862820
Do what this anon said >>3862794
And redraw it until you understand human anatomy.

>> No.3862834

>>3862829
Again, I don't understand what I'm getting wrong. So I won't be able to know if I understand human anatomy, or how much I know of it. I literally followed Hampton and references.

>> No.3862837

>>3862834
Can I see the reference you used

>> No.3862844
File: 537 KB, 803x296, Capture.png [View same] [iqdb] [saucenao] [google]
3862844

>>3862837

>> No.3862850

>>3862844
All right compared to that to your sketch >>3862808 now you tell me what's wrong with it. What do you need to improve on?

>> No.3862852

>>3862850
Just give me the answer you smug piece of shit motherfucker

>> No.3862854

>>3862850
That's what I've been trying to figure out. Which is why I posted in this thread- need another pair of eyes to look at it.

>> No.3862858

>>3862852
Oh my god I'm not even being smug about this. I'm generally telling you to redraw it until you get it right. If this is your first time sketching the human anatomy, guess what it's not going to be great for the first time. It's not going to be great for the second, third, fourth and fifth time. So I tell you again redraw it until you get it right. If you see nothing wrong what the reference and your sketch then I have nothing more to say.

>> No.3862860
File: 5 KB, 250x227, 1501869186128.jpg [View same] [iqdb] [saucenao] [google]
3862860

>>3862852
>>3862854

>> No.3862861

>>3862858
>>3862852
This is someone else. No idea why they did that.

>> No.3862866

>>3862814
Thanks, I appreciate the help

>> No.3862870

>>3862861
Oh my god just look at it different reference preferably one without skin

>> No.3862900
File: 814 KB, 1000x3847, figures2.png [View same] [iqdb] [saucenao] [google]
3862900

Last three pages from a 30 minutes Line of Action session. I couldn't do a thing with last pose. I guess I should try using less lines but most of the time they don't turn up as I wanted and draw over them again and again. How am I doing?

>> No.3862903

>>3862808
>>3862781
Ffs, you are drawing a combination of surface detail and musculature, and not doing either very well. you have clearly begun to observe how muscles be, but you need to keep doing that. Also look up a skeleton or two so that you don't accidentally draw dislocated shoulders so much.

>> No.3862908

>>3862900
You’re doing a good job. I drew similarly before.

>> No.3862912

>>3862900
Your proportions are a bit out of wack, but nothing too bad. Looks like your practicing is going well, just draw more. When you are scribbling lines and you get one that looks right, take the time to think of why the ones you first drew looked wrong and the one you got right looked right. Also maybe just practice line control a la draw-a-box?

>> No.3862916

>>3862870
>>3862903
On it, thanks. What do you guys think of Anatomy for Sculptor? I'm reading that as reference right now.

>> No.3862921

>>3862916
one of the best books desu

>> No.3862934

Hello /beg/. I was attempting to draw a dog from reference, and I cannot seem to be able to properly render fur in a realistic manner. I can render and shade bald animals such as king vultures well, but fur seems to throw me off. Any idea on how to specifically render fur and animal hair?

>> No.3862941

>>3862934
Post drawing

>> No.3862948

>>3862908
>>3862912
Thank you both.

I was just reading lesson one on draw a box, I think I'll work on it. I tried drawing from the shoulder on this last session as lesson one says. It says I should use a felt pen to do the exercises though, should I start doing my figure drawing with one such pen too?

>> No.3862970

>>3861230
great meme

>> No.3862977
File: 1.98 MB, 2177x2613, SKMBT_C25019032318410.jpg [View same] [iqdb] [saucenao] [google]
3862977

Man, /ic/ has changed since the last time I was here a few years ago. Back then I could just make a new topic for my picture and get meme'd on, now I there's a ton of general threads and a bunch of rules to read. So I hope I'm submitting this in the right place.

Anyway, any advice/comments/criticism, /beg/?

>> No.3862980

>>3862977
its the right place because youre terrible and this is the terrible artists thread.

>> No.3862981

>>3862977
Looks flat and learn color theory.

>> No.3862983

>>3862981
Well, yeah the colors are flat. I didn't do any shading.

How would you improve the colors, if you could?

>> No.3863001

>>3862983
>How would you improve the colors, if you could?
Less primary and secondary colors, more variety. You shouldn't be using sharpies for coloring.

>> No.3863007

>>3862983
>How would you improve the colors, if you could?
Use more then one color

>> No.3863010 [DELETED] 
File: 1.05 MB, 2197x2703, SKMBT_C25019032311000.jpg [View same] [iqdb] [saucenao] [google]
3863010

Well, clearly I don't have the tools for coloring. Here's what the lineart looked like. Thoughts?

>> No.3863014 [DELETED] 
File: 2.19 MB, 4032x3024, 0DC8A6FF-8B1A-484E-B343-91AC3EDF1A0B.jpg [View same] [iqdb] [saucenao] [google]
3863014

How’s my head construction? I’m holding off on features for now

>> No.3863015
File: 1.05 MB, 2197x2703, SKMBT_C25019032311000.jpg [View same] [iqdb] [saucenao] [google]
3863015

>>3863007
>>3863001

So I bought a set of copics, and I'm still experimenting with them. As you can see, not doing to well. Do you have any suggestions or links to tutorials on how to make them look less amateur? Thanks.

Here's what the lineart looked like, anyway

>> No.3863018

How’s my basic ass head construction? Focusing on basics a lot before doing anything else

>> No.3863022
File: 588 KB, 1445x1939, E62A1270-6D42-4FA5-8B48-77B8E0630E87.jpg [View same] [iqdb] [saucenao] [google]
3863022

>>3863018

>> No.3863023

>>3863015
how much did you pay for it?

>> No.3863027

>>3863023
Cost of paper, pen and pencils only, anon.

You'd need to work a lot harder than that to crush my confidence

>> No.3863028

>>3863018
>>3863022
Looks crooked. Keep working on it. I want to see it once you're done.

>> No.3863032

>>3862916
>Anatomy for Sculptor
Looks super nice. I really like the side by side skeletal, musculature, and skin, also the color coded muscle groups and insertion points.
Also check out
https://human.biodigital.com
if you want to look at the skeleton and muscles in 3d. You have to sign up, but they have nice free model sets and you can just use a google account so whatever.
>>3863022
>>3863018
Looks good for an ass head.

>> No.3863033

>>3863022
Lines are ok, but there's nothing there. I've generally found that if you want people to comment on what you've done, you need to provide a 'finished' piece. Your "basic ass head construction" is just a bunch of lines in proportion. There's nothing to say about it except "Yes, those lines are in proportion". Make an actual head out of it, and then we can judge it.

Also your chin needs to be a little longer.

>> No.3863034

>>3863027
uhhh excuse me? how much were the copics dude? aren't they notoriously expensive?

>> No.3863035

>>3863027
I'm not crushing your confidence I'm just asking how much you pay for it, if you really like the art style I can't really say much on that. That kind of art style is not my favorite.

>> No.3863038

>>3863028
Well here’s another one I done a few days ago that’s “finished”. I’m not confident in drawing features yet. What’s a good way to make sure lines are straight when I free hand?
>>3863033
Critique my shit up

>> No.3863040

>>3861788
it's a movie you fucking retard

>> No.3863041
File: 868 KB, 1548x2205, B8ADB858-049C-49AB-A2F5-AA1FA9CD605A.jpg [View same] [iqdb] [saucenao] [google]
3863041

>>3863038
Holy shit

>> No.3863042

>>3863032
>Looks super nice. I really like the side by side skeletal, musculature, and skin, also the color coded muscle groups and insertion points.
Yup, I also like the fact that it doesn't stylize much.
>https://human.biodigital.com
Damn, that's a great resource, thanks a ton.

>> No.3863044

>>3863033
>>3863022
Chin looks fine to me, but yeah you need to finish it more. Also, don't draw just one head, draw many, post a page full of heads.

>> No.3863046

>>3863034
They are quite expensive, about $12 a marker. I got a basic pack of 12 and I can't remember how much it cost. As you can see, its the artist, not the tools, that make the art. Still, I figure as with anything practice will only make me get better.

>> No.3863048

>>3863041
>>3863038
Looks decent just work on the eyes and ears. Just keep practicing you'll get there.

>> No.3863049

>>3862506
Damn, how can people live with being so mediocre?

>> No.3863050

>>3863041
That's actually quite good, I like the realism. Continue rendering it!

>> No.3863052

>>3863048
Thanks. I have a lot of hobbies but hoping to stop putting art on the back burner.
>>3863050
>render
Lmao haven’t even gotten there yet friend. Thanks for the input though

>> No.3863053

>>3863046
Stop dodging the question how much were the copies?
>>3862977
>>3863015

>> No.3863059
File: 916 KB, 2160x2158, 917A714C-8972-4846-8CDC-670929FCA691.jpg [View same] [iqdb] [saucenao] [google]
3863059

>>3863044
Here some more of my heads. I draw big ass chins for some reason

>> No.3863061

>>3863052
Same here, in fact it looks like we're on the same level. The trouble I have when it comes to the face getting the eyes right.

>> No.3863062

>>3863059
Just keep doing what you're doing you're getting there, I see Improvement.

>> No.3863063

>>3863061
Eyes are fucking hard to draw. There’s so many different shoes eyes but the whol half trapezoid thing always ends up looking weird when I put them on a face

>> No.3863066

>>3863053
The copics were $12 a marker. I bought them from a local art store.

If you're interested in a set for yourself you can try amazon.com
https://www.amazon.com/Copic-Marker-SB12-12-Piece-Sketch/dp/B000MRR3GU/ref=sr_1_4?crid=253U42A2BFCI0&keywords=copic+markers&qid=1553392731&s=gateway&sprefix=copic+m%2Caps%2C158&sr=8-4

That's close to the set I bought, and it seems you can get it for much cheaper than what I paid.

>> No.3863067

>>3863041
Eye on left smaller than eye on right. Line on left side of nose makes it look like nose is pointing to the left, but nose is slightly over to the right, so it should be pointing right. Maybe nose is too far to the right and he's facing to the left? Lips smaller on left side.
Pretty good anon.

>> No.3863070

>>3863067
So basically just line everything up better. Definitely an issue I have

>> No.3863074

>>3863059
Your chins look fine to me. Maybe a little wide, but it meshes well with the construction of the face so I wouldn't change it at all.

I notice on your eyes in some places you use a box for a guide, and in other places a single line. Everywhere you've used a single line, your eyes became asymmetrical, while they retained their proportions with the box. I would encourage you to keep using a box, or at least two guide lines for the eyes.

>> No.3863081

>>3863059
Chins look masculine. Good if that's what you're going for. Reminds me a bit of dude from prozzak vids.
Try some different angles maybe?

>> No.3863098

>>3863081
I just want to get real comfortable with this basic front facing pose first but I’ll definitelly work on different angles this week
>>3863074
I actually just did another with using boxes for guidelines. It looks way better. Great advice

>> No.3863131
File: 166 KB, 1118x721, bandicam 2019-03-23 22-48-24-781.png [View same] [iqdb] [saucenao] [google]
3863131

>>3861230
Hello uuuuh its been a while since ive posted here but i want help trying to figure out how to draw her legs here on the right, because im fucking stupid. I made that ref thing on the left.
Also, pls point out anything else thats fucking ugly and should be fixed. coloring is clearly not finished and i only added it for my own sake.

Also, i need big major tips on keeping on track and focusing so that i can make her comic in less than 10 years.

>> No.3863143
File: 310 KB, 500x385, 1502855283303.png [View same] [iqdb] [saucenao] [google]
3863143

>>3863131
>>3862265

>> No.3863152
File: 1.63 MB, 1745x1994, 20190324_000133-1.jpg [View same] [iqdb] [saucenao] [google]
3863152

My best and last drawing, from six years ago. I'm getting back now and want to know if I can not read all that nerd shit in the sticky.

>> No.3863159

>>3863152
well you are good at copying and shading i can tell you that

>> No.3863176

>>3862002
>watched video, retains most information on top of minor loomis reading
>wanting to continue head studies
>is pretty drunk
what do?

>> No.3863186
File: 785 KB, 1600x1600, pirate WIP.jpg [View same] [iqdb] [saucenao] [google]
3863186

How do I get myself to stop drawing random OC's and just fucking study?

>> No.3863194

>>3863186
Look at tutorials and follow their instructions.

>> No.3863207

>>3863194
Yeah, I get that.

At this point I've got so many tutorials and artbooks I could be reading it's getting overwhelming then I see a nice post on twitter of someone else's fanart or OCs and just feel like spending time doing the same. Still trying to break this.

>> No.3863224

>>3863207
Self-discipline is a very hard thing to do, believe me I'm trying to get out of my depression. But it's doable. So what is it that you're having trouble on, face, human anatomy, coloring? I need to know first before I can help you.

>> No.3863241
File: 961 KB, 1200x1600, face study.jpg [View same] [iqdb] [saucenao] [google]
3863241

>>3863224
Honestly, I trying to get better at everything at once which is probably adding to stuff not sticking. Somedays I'll work on facial expressions, other days I'm fucking with colors or just drawing OCs trying to get thier anatomy right. It's mostly because I see a bunch of artists who are good at different things and when I try my hand at them I never get very far and end up blowing 2+ hours on nothing.

I think I'm going to actually dip into those artbooks I have to use as figure practice.

>> No.3863243
File: 1.81 MB, 2660x3325, IMG_20190228_074015_278.jpg [View same] [iqdb] [saucenao] [google]
3863243

Sobbles drawn recently
Lately I've been noided over my choice of color palette

>> No.3863246

>>3863241
I recommend you making yourself a schedule. Like one day you could be working on facial expressions and heads and the other day you could be working on poses. And you get the gist of it. Don't set yourself with such a high standard. Do low standards that you'll be able to do each and every day. Then slowly but surely your skills will develop and you'll be drawing like a master. Also don't be so envious two other artists on social media platforms. The only person that you should be envious is the better version of you tomorrow. And the person you don't want to be is you from yesterday. Do you kind of get what I'm trying to say?

>> No.3863256
File: 779 KB, 949x1163, 20190324_004233.jpg [View same] [iqdb] [saucenao] [google]
3863256

I'm trying to get back into drawing after a long hiatus. Crits would be appreciated.

>> No.3863259

>>3863256
Some of your proportions are off

>> No.3863260

>>3863246
Yeah, I get you.

I know I shouldn't get so envious. I used to think following a lot of artists would be motivation but I'm starting to realize the effect it's having on me. I'll start trying the small goals , especially since I'm still trying to learn how to properly even use digital tablets. It's almost like relearning what I've already learned in some respects.

>> No.3863267

>>3863256
feet should be bigger, face looks caved in, ass cheek should be bigger, body need to be curvy not manly (unless you're drawing a little man)

>> No.3863280

>>3863260
Yeah, make a to do list cuz if you don't have a goal in mind you're just going to wander off and get back to the same routine that you were in.

>> No.3863327
File: 364 KB, 1406x2508, Mr Destiny.jpg [View same] [iqdb] [saucenao] [google]
3863327

>>3861230
How is it? I am pretty proud, I got a drawing tablet a week ago.

>> No.3863332

>>3863327
I'm not an expert, but it looks flat. Try construction and learn more about figure drawing.

>> No.3863336
File: 514 KB, 750x896, B1698B1A-95DB-497E-A834-6A6DF4333D92.jpg [View same] [iqdb] [saucenao] [google]
3863336

Tips on how to get better? Any areas I should focus on?

>> No.3863340
File: 1.11 MB, 1515x1645, 77E9412A-86D1-427A-94CE-03D019292720.jpg [View same] [iqdb] [saucenao] [google]
3863340

Posting from my iPad so bare with me for a bit. How do I color like pic related? My technique so far has been flats then shadows with chalk brush, then blend with another chalk brush. I want to try to capture a look in the same vein but I don’t really know how. Posted the other day but didn’t get WiFi until today, was stuck on LAN internet.

>> No.3863344
File: 387 KB, 1536x1024, 46E6B951-9592-4816-8BDE-0DED3FEAB2FA.jpg [View same] [iqdb] [saucenao] [google]
3863344

>>3863340
My progress so far

>> No.3863345 [DELETED] 

>>3863340
get off beg.

>> No.3863347

>>3863345
Did you even read his post?

>> No.3863360

>>3863336
Shading

>> No.3863364

>>3863259

Anything specific?

>>3863267

Thanks, I appreciate it. I think I know what I need to study next. Also yeah, it's supposed to be a young-ish boy.

>> No.3863366

>>3863345
Is that the only advice I get?

>> No.3863372

>>3863340
>>3863344
I guess first starters learn color theory. Notice how the artist uses a lot of blues for shading >>3863340

>> No.3863386

>>3863372
Thanks. I don't want to come off as looking for a shortcut or anything, but would you think just changing the colors of my shadows would be passable to a degree? The only reason I ask is because this is a commission and the deadline is supposed to be Monday. I'll have it finished either way, whether it looks shitty or not. But I really do like this style >>3863340 and genuinely want to learn it for myself.

>> No.3863388
File: 20 KB, 145x81, 70deOHh.png [View same] [iqdb] [saucenao] [google]
3863388

>>3863386
>commission
fuck, good for you.
and yes, using the correct colors would help a lot.

>> No.3863393

>>3863386
Yeah, using the correct colors would help. Also notice how the eyes aren't outline. >>3863340 Actually just look at the whole outline of the art in general. It blends in really well.
>commission
Whoa

>> No.3863397

>>3863388
>>3863393
Only $40 and from a good friend so I mean not too good but it does feel kinda good. Would be better if it were from a follower or something but I'll take what I can get. Thanks for the advice. I'll tinker around with it. Also there's going to be a light source right in front of her. She's looking at the triforce but I couldn't fit the entire thing here without the file being too big. No clue how to resize it on an iPad so I just had to crop it. I guess I should use a much darker blue for the shadows? About the blended outline, to be entirely honest, I don't know how to paint without lines. I've always been an outline-to-color kind of person. I do wanna change the eyes though since it's the only black. Definitely stands out.

>> No.3863408

>>3863397
Do you layer it or do you do it one and done?
>Would be better if it were from a follower or something but I'll take what I can get.
It's better if you learn as you go and less stress but doing it for a friend is good because he'll hold you accountable.

>Also there's going to be a light source right in front of her. She's looking at the triforce but I couldn't fit the entire thing here without the file being too big.
Oh boy you said deadline is on Monday, right?
Yeah you gotta take a 24 hour crash course on. color theory, buddy

>> No.3863414

>>3863408
what do you mean by one and done? I have a layer for my flats, lines, and these chalk shadows I've been using if that's what you mean. Also have the green painted background.

>> No.3863420

>>3863414
>what do you mean by one and done?
I mean no layers.
>>3863414
>I have a layer for my flats, lines, and these chalk shadows I've been using if that's what you mean.
I guess you can remove the lines and draw some new ones. Use a darker color.

>> No.3863423
File: 111 KB, 436x662, dekk.png [View same] [iqdb] [saucenao] [google]
3863423

I tried to test my construction ability. I request critiques and tips from the almighty /beg/ lords. Please rate my Deku.

>> No.3863424

>>3863420
they started off as blue and I just colored them in different. Could I get away with just alpha lock and then making them a dark blue/black or should I just scrap it and start over?

>> No.3863427

>>3863424
Well it looks alright >>3863344 I feel like it just needs a few tweaks and it'll be good. But it's up to you if you want to start over.
Save it just in case and start over, I guess.

>> No.3863433

>>3863423
I think it looks pretty good, well done Anon!

>> No.3863434

>>3863423
Deku's lower left leg is very odd here. It just seems to appear in a completely different orientation than the thigh, really jarring. I'd say the rest of it looks decent.

>> No.3863444

>>3863366
1. Study realism which means shading real faces in the light
2. Get your references sorted out, which means when you shade you are supposed to be copying the fuck out of someone else's style and not just doing your own thing. Which means you will likely be doing master studies of that artist's work - you aim to copy it precisely.

Later on you can use multiple references - some for the pose, some for the light. Of course, an ipad is not a serious drawing tool compared to a proper drawing tablet and you are going to be missing out on things such as liquify that can help to get your faces right and colour blending is highly dependent on the drawing program you use.
3. Gurney is a good book for colour theory but master studies/references will help you figure out how colours work.

>> No.3863457
File: 43 KB, 816x498, meh.png [View same] [iqdb] [saucenao] [google]
3863457

I know I suck big time, (you'll have to zoom in).

How could I go about making something out of this sort of thing?

>> No.3863461
File: 5 KB, 250x196, 1508242253286s.jpg [View same] [iqdb] [saucenao] [google]
3863461

>>3863457
I don't understand, anon? What is it that you want?

>> No.3863464

>>3863461
Advice or criticism idk. I'm a muso and not really an artist.

>> No.3863467

>>3863464
What did you even draw? It's hard to criticize something that doesn't really make sense.

>> No.3863468
File: 77 KB, 264x292, looky.png [View same] [iqdb] [saucenao] [google]
3863468

>>3863464
It's abstract but there's nothing for me to go off on, y'know?
>How could I go about making something out of this sort of thing?
Pixel art

>> No.3863470

>>3863467
Does an object have to exist in reality to make sense?

Any way zoom in, there's plenty of objects in there.

>> No.3863473

>>3863470
>Does an object have to exist in reality to make sense?
No, it has to make sense to make sense, in order to be critiqued. Why are you not describing it?
>Any way zoom in, there's plenty of objects in there.
Looks like humans, Egyptian pharaohs, bunch of ships. What do you want with this?

>> No.3863474
File: 24 KB, 480x360, hqdefault (10).jpg [View same] [iqdb] [saucenao] [google]
3863474

>>3863470
>Does an object have to exist in reality to make sense?

https://www.youtube.com/watch?v=uwmeH6Rnj2E

>> No.3863475

>>3863143
>>3862265
Calm your memes Anon /beg/ is for everyone that wants to get better. While /alt/, /asg/ and /draw/ are for people that are better.

>> No.3863476
File: 699 KB, 200x150, holy fuck.gif [View same] [iqdb] [saucenao] [google]
3863476

>>3863470
TOO DEEP

>> No.3863479

>>3863464
>>3863470
We can't give you any advice whatsoever as abstract art does not qualify for the same standards that any other art abides by. Spriting is also essentially miniaturised realistic art if you get down to the nitty gritty of anything that isn't purely abstract/pattern based or retro.

I played/used to play a website called dragcave which is a site whereby user created sprite art is submitted and approved and a lot of people focus highly on realistic anatomy and shading there. When I was young I tried to create many concepts that weren't ever as good as the other concepts created by other people because spriters were:

a) Good at sketching anatomically to begin with, because they drew what they wanted, resized it and sprited over it instead of scratch spriting a lot of the time
b) Good with light and colour, for example Gurney's light and colour will explain why you should never use shadows that are shades of black and lighten with shades of white

But because you aren't utilising any of the modalities here, there is really nothing to critique. Are you happy with your art? Do you like the works of other artist's more than your own? If you are content with your own art, there is nothing additional that can be advised and you won't really know where you rank amongst others unless you push towards it.

>> No.3863485

>>3863152
You're not horrible at copying but you have something fundamentally wrong. You're thinking in shapes and not forms (as evidenced in his face). You'll have hard time drawing big stuffs like the head and such. Focus less on the outlines of what you're copying, and more on trying to figure out how the thing behaves in a 3D space, and kind of forms shape it.

TL;DR - Prescribed with Loomis' Fun with a pencil.

>> No.3863493

>>3863479
They're just simplifications of things I can see in my head.

I'm simply looking for advisable methods of having more control over the expressions, to increase detail.

I wouldn't say this is all that abstract, there's clearly defined objects here and whilst they are somewhat abstractions there's still definite objects.

It's more or less emergent "art", if I dare call it art, as if you read from the top left you'll see that it constructs cellularly, it's start simple with some cells they mutate, combine rearrange and more cells add to them forming the objects the further out you go.

I get where you're coming from in the case that in order to make a judgement you need to put it up against a value system.

I guess I better question would be, what are some ways I could go about forming these objects in more concrete forms?

So that they 1: Don't look like an early 80s arcade game and 2: have an existence in 3d space.

>> No.3863494
File: 105 KB, 547x748, Screenshot_476.png [View same] [iqdb] [saucenao] [google]
3863494

Can I get a redline on the tits? it just don't look right, I've watched so many guides, and it just ends up looking unbalanced, I try to make it look like it connects into the shoulder diagonally like a teardrop but it looks weird. I've never been good at suggesting organic form with lines but this is especially frustrating

Other advice welcome as well. How are the proportions? I calculated and measured the body type that I jerk off to the most and after a few hours of drawing and testing I came up with this. Beautiful, isn't it? 3D girls can't compete.

>> No.3863499
File: 396 KB, 1728x588, Acrimona05.png [View same] [iqdb] [saucenao] [google]
3863499

>>3863131
hiya Acrimona Anon, good to see ya again been wondering where have you been, was thinking that you lost your motivation.

as for this I am not sure of the camera shot, the skirt and torso gives me the impression that she is looking upwards maybe? however the neck and face is show from the front.

As for the legs Arci's body has quite the visible triangular structiue in the save for the head so I would suggest that you just go with that basic triangle shape and use that are the baseline starting point as you pose her.

>Also, i need big major tips on keeping on track and focusing so that i can make her comic in less than 10 years
Timed schedules and habits, first aim to make a comic page/strip like say a week/3 days/weekend at the start. And try to stick to it it is about buildin ga habit for working at it.

SKETCHBOOK!!! I just can't stress how important this is for comics and cartooning as cliché as keeping a sketchbook sounds. Have a small sketchbook (paper or digital) that you take with you as you go on your day be it walking down the street or at work or playing a video game. Every time you see something that sparks an idea that you can suddenly connect with acrimona do a quick sketch as soon as you have the time. This can be anything, from eating ice cream to getting annoyed by traffic to picking flowers to seeing a bird to getting soaked in a sudden rain. Or something more story relevant like meeting a demon king and you get an idea about how the demon king's castle looks like, or a comedic scene where Acri clobbers someone with her metal club.

Doesn't matter how mundane or crazy it is, if the idea comes you must put it down so it is not lost and your brain can relax knowing that you have saved something for the future. Comics are a long term investment, you know that, so you need to build up and constantly build a healthy stash of visual ideas to keep it alive.

>> No.3863500
File: 1.75 MB, 800x3580, 1550527333122.png [View same] [iqdb] [saucenao] [google]
3863500

>>3863493
Really the only ways in which art improvement is made is by studying that which you wish to work towards (so for example if I wanted to make something have an existence in 3D space I would collect plenty of examples of art that have that presence. In this way, I collect good items for my visual library and references that I can refer to while making art to ensure that I am on the right path, so to speak).

And fundamentals, to support this endeavour (so for example if my interest was geometric I would study still life -- so for example drawing spheres, pyramids and how they are shaded under different lighting conditions) and values and colour (to fill my objects with that colour). I think the most useful resources for these are How to Render: The Fundamentals of Light, Shadow and Reflectivity (which teach you how to shade and colour such that it looks as it should. Because some objects might have different materials for instance) and Colour and Light by James Gurney which can be skimread in an hour and a half, which supports how to create the illusion of form in the context of different lighting.

There are also plenty of good pixel art tutorials floating around, for example this one that I saved. Because pixel/sprite art tends to be quite stylised, you might need to pare back your knowledge of light/colour/rendering back as necessary to achieve the correct look which is easier to do with references as it won't necessarily exist in your mind.

>> No.3863501

>>3863131
i think she's cute but the pose is so random and wack, also the arms appear about twice as long proportional to the head on the right image, compared to the left.

>> No.3863509

>>3863494
The bend in the back, the tit to shoulder connection, balloon thighs, and the fist hand, bothers me.

>> No.3863556

>>3863494
One important thing about the female pelvis Anon. The bottom of the pelvis (yes where the pussy is) is found at the point where the hips are the widest. This is because women have to give birth to children. On your picture the bottom of the pelvis needs to be way lower.

>> No.3863570

>>3862264
I'm a complete /beg/, so I honestly don't know anything.

I was recommended reading the book because it seemed relevant for what I had trouble understanding, sorry.

>> No.3863603

>>3863570
>it seemed relevant for what I had trouble understanding
Which is?

>> No.3863625

>>3863494
Small hands make the body look more leaning to the "thicc" type, unless that's your intention. The rule of thumb for drawing hands is that the palm (minus the fingers) should cover the entirety of the person's cheek.You can try this with your own.

>> No.3863629
File: 507 KB, 1070x601, 342342342.png [View same] [iqdb] [saucenao] [google]
3863629

>lines are complete shit again today
old good 4h warmup coming up before i can draw even okayish looking cube

>> No.3863630

>>3863629
Don't you get tired of being autistic?

>> No.3863641

>>3863630
I do, but it needs to be done

>> No.3863644

>>3863629
I totally understand that as a guitarist. you do a 24 hour warm up one day and then realize that that's not even getting started for the time it takes to get properly warmed up... But then you have to sleep dude and your power weaken again.

>> No.3863654

>>3863629
> i can draw even okayish looking cube
Reminder that if your cubes don't have good perspective (you can check that with vanishing points), you should go all the way back to basics until they do.

>> No.3863655

>>3863629
How about you warmup for 4 hours doing straight lines IN the form of boxes, or incorporate what ever "warmup" implies into something a little less mind numbing that the average circle/line grind, which people like you seem to mindlessly gravitate towards.

>> No.3863658
File: 534 KB, 712x470, Aseprite_2019-03-24_14-07-49.png [View same] [iqdb] [saucenao] [google]
3863658

HELP

>> No.3863659

>>3863658
What exactly do you need help with anon? Please be a bit more elaborate.

>> No.3863662

>>3863659
Just pointers to anything that can be improved desu. It's my first sprite so I'd appreciate as much feedback as possible.

>> No.3863664

>>3863658
>>3863662
http://pixeljoint.com/

>> No.3863677

>>3862737
traps are sometimes gay

>> No.3863700

>>3862977
are you sure you are not thinking of /i/?

>> No.3863702
File: 652 KB, 1555x1177, March 24th, Tommy gun.jpg [View same] [iqdb] [saucenao] [google]
3863702

I was told to auto tone and turn the photos I take into monochrome black & white, but when I do it doesn't accurately resemble the values I've made in real life

anyway, this was just for practice

>> No.3863703
File: 638 KB, 1555x1178, ref.jpg [View same] [iqdb] [saucenao] [google]
3863703

>>3863702
I could have pushed the values so much harder but I guess it's daunting sometimes
the coat is fucked up and some parts are definitely off, but overall I'm happy
finding the midpoint is definitely helpful for proportions

>> No.3863704

>>3863470
to make sense means to follow the rules of the world we live in. An object doesnt have to exist in this world to make sense, but it has to follow its rules to do so.

Now ask yourself, does what you posted follow the rules of our world?

>> No.3863710
File: 90 KB, 1000x1000, jxfy xfgj.jpg [View same] [iqdb] [saucenao] [google]
3863710

Why does this lack form?

>> No.3863712

>>3863704
It doesn't have to follow the rules of the world to make sense, it can follow abitrary rules from a different world work within those confines. Are dreams limited to only what exists in the material or can more be percieved?

>> No.3863714

>>3863710
too muddy

>> No.3863727

>>3863712
when somebody ask if "something makes sense" giving no other context then we compare it with our our rules, not other arbitrary ones. if you want to compare to such you have to mention which one

>> No.3863744
File: 854 KB, 987x754, MobFlat.png [View same] [iqdb] [saucenao] [google]
3863744

>>3861876
Put my max effort into polishing this one, but I kinda gave up after rendering the boy. What do you think? I feel like the composition failed at being as epic as I imagined.

>> No.3863749
File: 223 KB, 1000x1500, autism.png [View same] [iqdb] [saucenao] [google]
3863749

My asshole is ready

>> No.3863752

>>3863749
Proportions.

>> No.3863762
File: 413 KB, 712x470, reimu pixel.png [View same] [iqdb] [saucenao] [google]
3863762

>>3863662
>>3863658
Not a pixel artist her but this is how I would change it.

>> No.3863769

Anyone have some good tips for drawing what you see instead of what you think you see? I've taken a few life drawing sessions but the teachers weren't that helpful with helping me get over drawing shapes instead of whats actually in front of me. Is there a good book or tutorial online to help with this? Or is it just something you get over by observing and practicing a lot?

>> No.3863784

>>3863769
Keys to Drawing, and do the upside down Igor Stravinsky drawing thing first (in the sticky)

>> No.3863800
File: 90 KB, 893x1190, 5D54C152-4BF3-475C-8D0E-C39393AC1DB6.jpg [View same] [iqdb] [saucenao] [google]
3863800

Besides being unfinished, what’s wrong with my drawing? I feel im stuck and i can’t see why... Please help anons.

>> No.3863804
File: 26 KB, 555x560, 1518050407715.jpg [View same] [iqdb] [saucenao] [google]
3863804

>>3863800

>> No.3863805

>>3863800
its just boring
nothing is there really, you drawn face and the rest of body has no anatomy

>> No.3863817

>>3863800
Low effort doodle. Try harder.

>> No.3863820
File: 949 KB, 987x754, mob psycho01.png [View same] [iqdb] [saucenao] [google]
3863820

>>3863744
The composition can be rearranged to show the kid better, his dark hair and cloth is way better against a blue sky. I moved him a to a more rule of thirds position. Then throw in more chaos around the debris that is around make them look more twisted and turned and put a little foreground element as well.

>> No.3863821

>>3863769
>drawing shapes
Don't confuse symbols with shape.

>> No.3863823

>>3863821

Sorry meant to say symbols.I really need a good clear explanation on how to get over this. I know my drawings don't have to be perfect I just want them to look somewhat decent. Don't think I'll ever be a master but it would be nice to get good enough to sell art someday.

>> No.3863844

>>3863805
>>3863817
How can i make it less boring or try harder?

>> No.3863848
File: 21 KB, 481x481, bandicam 2019-02-24 23-36-36-356.png [View same] [iqdb] [saucenao] [google]
3863848

>>3863499
thank you bro. seeing you post always makes me very happy, and im glad you remember!
Im sorry i couldnt attach an image to show off my progress with the drawing, and quite busy today.
And i'll totally get a sketchbook now. i have one but it's not quite portable and so im too embarrassed to pull it out on a bus or something.
here ive attached a profile of the main antagonist to show its me

>> No.3863883
File: 111 KB, 717x526, perspectiveissue.png [View same] [iqdb] [saucenao] [google]
3863883

a sketch, i spent a lot of time redrawing the leg facing forward. tried to use my own leg as reference, other than that couldn't really find what i was looking for on google images. i think the final result turned out decently but there's still the feeling that i'm doing something wrong.

>> No.3863890

>>3863883
her left leg is disproportionately bigger than her right leg and body

>> No.3863898
File: 97 KB, 509x585, fix.png [View same] [iqdb] [saucenao] [google]
3863898

>>3863890
how's this?

>> No.3863907

>>3863898
now this is better, also i missed the big chunk of meat in her left calve in this pic, thats just too meaty for a girl just look how wide it is

>> No.3863912

new thread >>3863911

>> No.3863917

>>3862126
Play with a wad of silly putty/clay while you read. It will keep you focused because you will have an active stimuli to reset your focus with.

>> No.3863939
File: 570 KB, 1440x2176, Senza titolo 12-4.png [View same] [iqdb] [saucenao] [google]
3863939

Help

>> No.3863941
File: 310 KB, 1000x294, heads.png [View same] [iqdb] [saucenao] [google]
3863941

Drew some head things
They look good right?

>> No.3863972

>>3863939
>>3863941
go to the new thread please
>>3863911

>> No.3863987

>>3863848
Looks cool! Keep doing your stuff man, never stop! You have got some great potential going on. Do it and no regrets! Hope to see you return soon!

>> No.3863996

>>3863710
Maybe too bright on the top given how long that shadow is, most of the light should be on the left side.

>> No.3864023

>>3863762
thanks lad, I'll try to change the shading a bit to see if I can make it look like you made it.

>> No.3864674
File: 402 KB, 2500x1600, CIVIL WAR MAN.png [View same] [iqdb] [saucenao] [google]
3864674

any tips or crit homies, the background was shit, meant more for character.

>> No.3864892
File: 2.53 MB, 3300x2550, 32C05AD5-690E-4F47-8B97-4274968BC1E1.png [View same] [iqdb] [saucenao] [google]
3864892

Any pointers for my rendering? (I’m trying to get into digital, but I’m rarted, and still using lines as a crutch.)

>> No.3864895

>>3864892
>>3863972
Oh, sorry, I’ll do that.