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/ic/ - Artwork/Critique

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3847201 No.3847201 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3838968

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

>screenshot the image and post that instead
>change camera capture settings to something smaller
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3847207

answer this, pigs

>> No.3847223

b urself

>> No.3847227

I literally don't know

>> No.3847241

You would be better off just watching youtube videos. People here suck at reading and color is a visual thing anyways.

>> No.3847244


>> No.3847245

Color and Light by Gurney. "Color A workshop for artists and designers" was good too. Still, basically this >>3847223

>> No.3847246

>How the FUCK do I into colors?

Color and Light - Gurney
Color, 2nd Edition - A Workshop for Artists - Hornung

they're in the artbook thread. see which fits you better or try both

>> No.3847249 [DELETED] 


>> No.3847252


>James Gurney

Yes, this. Also check out his YouTube channel. He's constantly uploading new painting videos.

>> No.3847253

>actually recommending an advanced book on color to /beg/
They won't get it and you know it.

>> No.3847262

Then I'll tell them to read it two times

>> No.3847287

Why is it harder to draw vertical lines than horizontal ones? I have shaky arms and hands but is it supposed to be hard? Solutions?

>> No.3847294
File: 1.44 MB, 1520x2104, March 11th, flowers.jpg [View same] [iqdb] [saucenao] [google] [report]

been a while, here's Project 2 - F from Keys to Drawing, purpose was to alternate between 'free' and 'control hand' or loose and concentrated

I didn't have a vase of flowers to draw from life unfortunately, but still think I did a good job at being loose and feeling things out

>> No.3847299
File: 244 KB, 1500x1500, Roses-wGlass-Vase-Silk-Flower-Arrangement-S7F4740_4740-LG.jpg [View same] [iqdb] [saucenao] [google] [report]

here's the reference; I started with the glass and it ended up far too wide, and the right side of the flowers are a bit off because I started stiffening back up and losing track of it all whereas with the other flowers I was just creating circles and flowing shapes

>> No.3847302

Took a quick look and I think it looks great! The amount of detail on the roses is amazing and I can tell you are patient. Just pay more attention to the curvature of the glass. Try drawing the whole ellipses curve first before focusing on what's actually visible

>> No.3847307
File: 1.44 MB, 2500x1898, 0000.jpg [View same] [iqdb] [saucenao] [google] [report]

>cries in ngmi

>> No.3847315

anybody mind telling me if upperbody(chest and all other then lower) is ok? i got a new book and am practicing it but i need outside people to tell me

>> No.3847318

Those lines are some of the greatest lines I've seen today.

>> No.3847322
File: 207 KB, 506x900, hji.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot picture

>> No.3847326 [DELETED] 
File: 1.44 MB, 2038x1485, March 4th, connected line figures.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks, and yeah that's a good point, upcoming in the book is the concept of seeing through things as if they're made of glass, so I'll be getting better at that soon hopefully

this made my night man thanks, really appreciate it

>> No.3847330

thanks, and yeah that's a good point, upcoming in the book is the concept of seeing through things as if they're made of glass, so I'll be getting better at that soon hopefully

this made my night man thanks, really appreciate it

>> No.3847345

then what book or videos would you suggest for /beg/?

>> No.3847351
File: 417 KB, 1000x813, 04.png [View same] [iqdb] [saucenao] [google] [report]

there's a really great intro to color theory here.
Klecon is an embarrassing lolcow pokemon-furry artist which is probably why people don't usually link this tutorial, but their color understandings are solid and easy to understand.

>> No.3847363

big yikes did you used an anime girl as ref wtf are his legs so big

lommis 2:label6
>thou middle point of body is the crotch

>> No.3847385

>be on /ic/ for years
>never encounter this page before
That was one of the most simple and straightforward guides to color I have ever seen in my entire life.

>> No.3847413
File: 788 KB, 1466x1493, 031119a.png [View same] [iqdb] [saucenao] [google] [report]

Was just messing with Loomis stuff a bit but doodled this. Can this pass for a FF-esque primal/esper type?

>> No.3847419

What the fuck, drop that Loomis shit and go all in on your style. You’ve got talent kid and you’re going to make it. Yes it totally works.

>> No.3847445

Great work, but don't drop the Loomis.

>> No.3847447

Thanks very encouraging. There is a Loomis sphere and shape in that head though and it seems to work pretty well even with a style. I really need to finish this book since I never did and I think I can get a lot out of it.

>> No.3847461

pretty sure this is a fluke right?

But yeah if it isn't and you can do this consistently than just work on your lines. Right now they are unappealing af cause they are chicken scratch.
Which is odd cause in the eyes they dont seem as messy.
after that just make sure you align the body correctly and work on the shoulder girdle. Anyone with any fundies knowledge can tell it's broke. also your hips are moving one way and the chest another.

But the face is cute. thats p much cause you copied it from the ff style right?

>> No.3847482


Not sure about fluke. Yeah the lines are pretty wonky. Tried to do it fast and with one layer. Definitely see some body problems now that you point it out. The face style is influenced from a certain FF artist

>> No.3847510
File: 868 KB, 4000x3000, pitwitch.png [View same] [iqdb] [saucenao] [google] [report]

can anyone help me figure out what I've done wrong here, proportion/anatomy wise(specifically in terms of the upper body)? I feel like I made it way too wide but other than that I'm not sure

>> No.3847515

thighs are extremely short and concave too early into knees
and you really need to imagine the twisting motion; top half is more to the left than bottom half

>> No.3847522
File: 644 KB, 2016x1512, heads.jpg [View same] [iqdb] [saucenao] [google] [report]

Just started drawing. I want to make sure I've got head construction down before I move onto individual features. Anything I can work on?

>> No.3847527
File: 63 KB, 882x1000, how do i into cute T-T.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3847585

uptilt. i dono if you trying on some of these or not but some of them look like you wanted to do uptilt and then went nah and just elongated the face to cover it up or something. looks really wonky.

>> No.3847601

if i redline will ya send me pics of yo tits? I think I know you. your art seems similar. Dani?

>> No.3847623

I agree, its helped me immensely. Every time I get lost in my colors, I refer back to those basics and it helps. I never see it floating around though, it's like its a secret or something.

>> No.3847640
File: 1.99 MB, 320x240, 1466757644358.gif [View same] [iqdb] [saucenao] [google] [report]

Honestly. I know people who "Just started drawing", and you're leagues above them already. Keep working hard anon, you will make it.

>> No.3847641

Yeah, I've gotta work on that. I get freaked out by the way the neck and chin interact.

Thanks man, that's awesome to hear!

>> No.3847642
File: 775 KB, 1080x1403, IMG_20190311_220848.jpg [View same] [iqdb] [saucenao] [google] [report]

I applied my human anatomy knowledge to building a cat, I feel like an elder God since I never studied cats and this kinda looks like a cat

>> No.3847644

So this is how it begins.

>> No.3847648
File: 127 KB, 784x1019, laverre_city_by_bluekomadori_d9ddjm0-pre.jpg [View same] [iqdb] [saucenao] [google] [report]

It's probably because purplekecleon (aka glitchedpuppet) made it. It's really discouraged on a lot of social media sites to RT/Reblog anything she made now because of all the uh....very interesting e-drama behind her. You can Google her name and find out all about it.

But despite her "hijinks", you can still see the influence her color tutorial had on a lot of Pokemon fan artists. The coloring style a lot of them use still reminds me of purplekecleon's old coloring style. This was probably the first proper and easy to understand color theory tutorial a lot of beginner artists was ever exposed to when it was released. Years ago there wasn't as many good or widely available art resources online as there is now.

Even pic related's color style seems to have been influenced by PK even though her art is way better than PK's now

>> No.3847682

Dunno anyone named Dani you've got the wrong guy bro

>> No.3847683

>Just started drawing
Quit bullshitting, how long have you been drawing?

>> No.3847688
File: 119 KB, 774x739, housesparrow.png [View same] [iqdb] [saucenao] [google] [report]

why is creature design so hard

>> No.3847689

Wow that's a nice cat

>> No.3847691

I'll critique your work if you show tits plz
I need insperation

>> No.3847708

show tits or gtfo dani.

>> No.3847752

To start, watch "Understanding Color"

>> No.3847755

Because you have to know both creatures that make up the new creature in detail.

>> No.3847771

this probably a silly question buuut. say im painting a scene with four characters and each character is going to have a different color scheme. is there anything i should consider before doing random shit like red/black, blue/yellow, whatever/whatever, you get the idea before i start? only reason im asking is because im doing this traditional and i wont be able to go back once paint is on canvas.

okay the characters are birbs if that helps

>> No.3847777

add flaps on the backs of the legs and a dimetrodon sail, but tattered

>> No.3847786
File: 825 KB, 3900x4110, WK03_FZD_animalsall.jpg [View same] [iqdb] [saucenao] [google] [report]

All my bois since the start of the week. I'm glad it went ok for the first time drawing animals.

>> No.3847791
File: 22 KB, 320x329, IMG_20190311_233713_182.jpg [View same] [iqdb] [saucenao] [google] [report]

I call it "Muscle Man Ramen Man". He was made in MS Paint with a mouse at mid-dpi settings.

>> No.3847802

Decent work anon but maybe try drawing traditionally to improve linework? You'll get more volume of work done when you don't have digital aids

>> No.3847809

wow that was a fucking rabbithole and a half to go down

>> No.3847847
File: 607 KB, 1000x1000, img_20190312_012954_738.png [View same] [iqdb] [saucenao] [google] [report]

there are quite a few problems with this but im actually pretty happy with it overall

>> No.3847853
File: 84 KB, 600x1067, 0312190331-600x1067.jpg [View same] [iqdb] [saucenao] [google] [report]

decided to concede defeat and go back to traditional and study greyscale finish some bristol pages i had like you guys said to do. so heres a portrait from imagination, no ref, done in 20 min. can i get a critique/redline before i go in with the values?

>> No.3847858
File: 521 KB, 500x889, 65876138VKfgtwQ34d.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3847895

is it supposed to be realistic?
because there's a lot of symbol drawing there

>> No.3847904

its just an outline/sketch so far for feature placement and basic shapes and such

>> No.3847908

What loomis book do i study for the head? Fun with a pencil or drawing the head and hands?

>> No.3847914

How do I into color? I sort of get how tones and different shades work in black and white but I can't grasp any of it when it's colored.
Any books for this?

>> No.3847915

Shit, I'm the guy who posted the original question and I just assumed no one replied even here, pls ignore.

>> No.3847945

Draw more images upside down (as in, flip them on their head and then draw that). PLEASE try it. At least 5 pictures drawn that way.

Then, when you flip them back up, stop drawing what you see. When you want to copy a face draw a sphere, then add clay-blocks to it until it looks remotely like what you want to draw. No seeing where the lines of the face flow, just construction until your drawing approximates reality.


>> No.3847948


>> No.3847952


>> No.3847957
File: 367 KB, 1536x2048, DeFutaPinup1.jpg [View same] [iqdb] [saucenao] [google] [report]

Idk Ive got problems in my head for drawing this stuff.
I cant settle on a style, painting or linearts both are hard af, painting seems easieras i can get depth more easily.
I have an extreemely tough time with faces.

Feel free to judge idc

>> No.3847959

whats my end game here?

>> No.3847961

Learning the fundamentals instinctively and therefore improving your drawing. I am teach you "good practice" here, in contrast to fucking useless practice

>> No.3847981

shit you mean that portait practice was completely useless?

>> No.3848003

Can I get crit/help on animu art here or do I go to /alt/?

>> No.3848016
File: 1.66 MB, 1536x2048, Untitled_Artwork.png [View same] [iqdb] [saucenao] [google] [report]

What's the best way to get better with digital drawing? Am I learning a lot of bad habits by not using references?

>> No.3848092
File: 210 KB, 2534x1452, WK03_FZD_animals2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3848103
File: 34 KB, 1024x576, argonian_by_mijafogo_d7suryy-fullview.jpg [View same] [iqdb] [saucenao] [google] [report]

critique, please

>> No.3848110

i'm confused by what's holding her up

>> No.3848115

It's a tiny purple horse

>> No.3848119

is that a night elf with dreinei feet?

>> No.3848121
File: 765 KB, 3900x1984, FZD_WK03_viscomm.jpg [View same] [iqdb] [saucenao] [google] [report]

What did I do wrong please welp.

>> No.3848131 [DELETED] 
File: 233 KB, 1026x761, Screen Shot 2019-03-13 at 1.45.27 am.png [View same] [iqdb] [saucenao] [google] [report]

this was fun. Looks fine, just like construct it

>> No.3848142
File: 334 KB, 976x859, Screen Shot 2019-03-13 at 1.52.26 am.png [View same] [iqdb] [saucenao] [google] [report]

I fucked up the box proportions at some point, but this is all you need to do. Start with a cube and keep expanding it, then draw the sides on the planes.

>> No.3848145

Your first question cannot really be answered if we knew the answer for it then it would be already posted everywhere.

Using reference is never mandatory but can be helpful. People have been using refs and models since forever. You do not have to use the references if you do not want/need them. But tehy generally help you to make things easier.

Consider doing art studies, be they a person or a photo of a person or a photo of an apple and a banana. That can also be considered using a reference even if it is ju ta study you are doing.

Bottom line, the reference is there to help you. In work/schoolwrok they are essential because you have deadlines and you need all the help you can get to make your work more efficient/better.

If you are just having fun or practicing then you do whatever you like to do.

>> No.3848146

I can never draw finish a rough drawing for the shapes of a character that I want to practice drawing.

I ALWAYS start redrawing over the other eye or a piece of clothing that is uneven and then I get no where because I can't see how how I'm going to make anything out of it because of the un-evenness.

What am I doing wrong?

>> No.3848149

what the fuck does uneven mean, it's not a normal term.

>> No.3848155
File: 66 KB, 1000x1000, 1.png [View same] [iqdb] [saucenao] [google] [report]

you can draw a big cube and then divide the height line to create equal sized cubes in perspective so you don't mess up the proportions

>> No.3848158


>> No.3848192
File: 35 KB, 582x660, Construction.png [View same] [iqdb] [saucenao] [google] [report]

This is what I am talking about.

>> No.3848198

If you want perfect symmetry then use a tool to achieve it. Look at normal artists work and you won’t find any symmetry like you are trying to achieve here though.
Basically yeah it’s hard, but you ain’t gunna need it.

>> No.3848205
File: 441 KB, 1102x1000, zeldaselfie_2_1.jpg [View same] [iqdb] [saucenao] [google] [report]

My recent drawing, what do you think?

>> No.3848212

Looks fine technically, go to alt style thread

>> No.3848214

But the same problem applies when doing it on paper so using a tool isn't the solution.
It's really a matter of it balancing with the other side and I'm not really looking 100% symmetry like you pointed out.

This is only meant to be a rough outline of the shape of things, but I find myself erasing parts of it and re-drawing whatever it is I am trying to rough out because I heard artists say that if the foundation isn't right at the start it can not be fixed later on.

There's no way that this drawing can be fixed if I continue because the right hand side of the chest looks off and the right eye is a different shape from the other eye.

>> No.3848219

Good job, not beg
If you really want something to check, flat arms and stretchy neck

>> No.3848222
File: 82 KB, 702x559, 1546910008328.jpg [View same] [iqdb] [saucenao] [google] [report]

How do I do the edge effect in photoshop cs6?
Can't find layer properties or anything.

>> No.3848225

Don't forget the unappealing fingers and the nails, both totally unappealing.

>> No.3848235

Thank you, how the hell I didn't notice that the neck is so weird

>> No.3848238

Yep the fingers are a bit fat, should I remove the nails or... ?

>> No.3848240

Found it myself, its in blending options, stroke

>> No.3848242

It's more appealing when women don't have long fingernails and I also see a lot of people only drawing parts of the nail which just looks lazy and stupid.

>> No.3848243

nails look fine to me, the problem seems to be size if each bone, namely her right hand's

>> No.3848249

Gotta disagree with you there, I think the nails look fine but there's more of a perspective and proportion problem with both hands.

>> No.3848253

the reason is because "oh but the japanese draw it that way!1" and I agree that its pure lazyness and un-appealing to look at

>> No.3848278

She even got a dicks as feet.

>> No.3848279
File: 589 KB, 747x1116, 0312191030_crop_747x1116.jpg [View same] [iqdb] [saucenao] [google] [report]

ahhh. oh well ill take it fr what it is considering this been my first time doing a portrait traditional in a long time and first time doing a portrait from imagination ever. also seems like the lighter values are lost in the pic especially around the nose

>> No.3848331

try this video: https://thevirtualinstructor.com/how-to-draw-faster.html

>> No.3848332

Protip, spend as much time fixing the drawing as you did making it before you post.

>> No.3848355

oops i already sprayed it with krylon

>> No.3848356

Thanks for this.
Just seems like I just need to concentrate to STICKING with drawing the shapes and then drawing another more detailed line over the top of it.

Thanks for that video man.

>> No.3848359
File: 2.98 MB, 3840x5120, sketch.jpg [View same] [iqdb] [saucenao] [google] [report]

so the last thread got cucked so i thought id try again

So, like this is my (second) first time posting, I was thinking if you guys could give me any kind of critique on my proportions of sketching techniques or anything for that matter. I'd really appreciate you fags helping a nigga out <3

>> No.3848374

Now burn it. It's nice and flammable.

>> No.3848394

This is a great book and i love it but im not sure gow helpful it is to a beg i would instead reccomend watching shitty youtube videos on mixing oil colors yes no matter your medium i think this will increase understanding of colors to where a beg needs it, then perhaps oil paint glazing tutorials again no matter what medium you usethese two things are quick and promote a better base to work from. Gurneys book is invaluable for taking color to high tier though mostly because there just isnt another good book on this subject for some reason

>> No.3848395

I'm not even a girl

>> No.3848485


>> No.3848519

Construct the hands the same way you did the rest of the body

>> No.3848564

give attention to him.

>> No.3848574
File: 200 KB, 2000x1000, Perspective Trail 2.jpg [View same] [iqdb] [saucenao] [google] [report]

I am trying perspective. Did I do it right?

>> No.3848696

what happened to the dedicated dynamic sketching thread?

just wanted to hang with other dynamic sketchers to be honest

>> No.3848718
File: 219 KB, 1000x1000, 1.png [View same] [iqdb] [saucenao] [google] [report]

Struggling with the mouths

>> No.3848773
File: 125 KB, 1000x1764, beg.jpg [View same] [iqdb] [saucenao] [google] [report]

If you're reading this then you should probably be reading Loomis instead.

>> No.3848781

Here's something I want to ask, since I'm having troubles with this.

I've been trying to draw more chubby women, but one thing I can't figure out exactly is, when they have a fat stomach, at what point down the ribcage does the stomach start to protrude?
I have searched references to figure this out, but most of the time their tits are in the way.

>> No.3848784
File: 391 KB, 1000x1328, WP_20190312_16_44_08_Pro_scale.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm on my second day of learning to draw. I spent about an hour trying to copy my hand as accurately as possible. As far as I can tell, the fingers are too short, the hand isn't quite wide enough, and I chose a super stiff and flat pose. May I please get some critique beyond that?

>> No.3848796

You're doing fine. You just need repetition and to do it again, a bunch of times. Don't be afraid of choosing different positions and angles for your hand.
Also before you try lining the entire hand, try breaking your hand into circles and squares to help your mind fill out the spaces within your hand visiually

>> No.3848800

Can't help ya bud. Maybe you can try looking at fat men and see if that'll help?

>> No.3848809

Thanks! That was actually the first time I'd attempted it out of two dozen or so without trying to draw forms first, which were definitely invaluable. I don't know how it ended up as well as it did without them.
I've been trying other positions and angles, but they've all been disastrous so far. I'll just have to keep trying.

>> No.3848822

well u draw lil a big titty no talent grill i know. rip. hopefully u take critique better than her.

>> No.3848823
File: 207 KB, 506x900, 20190312_203503 (1).jpg [View same] [iqdb] [saucenao] [google] [report]

how about now anon. is it at least a little better?

>> No.3848826

are you reading Keys to Drawing by Bert Dodson? there's a hand exercise very early on and I think you'd gain much more from following it, and the entire book

by drawing the hand at such an ordinary pose you're encouraged not to draw with your eye but with your imagination; you have a preconceived idea of what a 'hand' is and so you draw it the way you think you should and not how it is, aka symbol drawing
it's free and easily found online, give it a go

>> No.3848828
File: 2.03 MB, 1536x794, hmmm.png [View same] [iqdb] [saucenao] [google] [report]

Made a few months ago at 3 am in a sudden moment of inspiration. Didn't bother spending more than an hour on it though.
Hurt my feelings

>> No.3848830

Generally, adipose fat deposition is along the abdominals and obliques on the front. Starts below the pectorals on the ribs, has a roll between there and the 6 pack below the top of the abdominals, another large deposit towards the bottom that ends with the iliac crest. Fat settles over large muscles, usually the rectus, obliques, and gluteus medius.

The gut starts like men at the xyphoid process running down to the pubic bone, most of it right below the navel. That's the point of a total lack of abdominal retention. Breath in with your belly and you can see what I mean. Always draw fat over muscle and keep in mind the frame is normal.

>> No.3848832

i hope you are using a ref

>> No.3848836

Not for this one why?

>> No.3848848

> Keys to Drawing
I'm not following any specific book currently, though I was planning on following through some of the staples like drawabox and loomis. I'll definitely check that one out, though.

> symbol drawing
It's definitely an ordinary pose, and I'm currently trying to get others down as well, though it's going slowly.
That said, is there any chance you could point out where I really screwed up by drawing a symbol? Half of my goal for this exercise was to try to avoid that.

>> No.3848864

why aren't you using one, you are obviously a beginner even for /beg/ standards, nothing wrong with it but by drawing something that requires a certain level of knowledge like your pic you are most likely to make mistakes and by having a ref you can see what are you doing wrong, it also exercises your brain to recognize when something is off.
there's a lot of errors on that pic it looks more like a sketch than a complete drawing idk why do you even though it was worth of criticism

>> No.3848877

Redline it or dont give advice. This is beg not any other thread so at least give him a understand of what he did wrong instead of crying about how he needs a ref

>> No.3848880

Very solid starting attempt.

Some things to consider, moving forward:

Line quality. You're working small, so consider larger paper. I can tell by the size of your lines you're working small.

Pay more attention to contour. One common exercise in beginning drawing courses is to draw a still life several ways - line drawing, shaded, and contour (outline) only.

Work on your shading some more. Right now you're scribbling, which is normal, learn to control your pencil, and draw even, straight lines for crosshatching, or filling an area with a consistent value, and then practice gradations.

Lastly, start looking at line quality. You have defined, hard edges on the leaves, but you have soft edges. Also, start looking at how to use line weight for things like value, and depth - things in the background/in shadow would be darker and heavier, lit edges and the closest edges being more delicate.

This isn't "stuff you got wrong", it's what any teacher would tell you, to move into in your next drawings with.

Try this: draw the flowers again, but
- one that's line only. No shading.
- one that's only shading, no lines
- one that is all contour of only the outside edges/lines.

That, and practice shading and values. My classes did things like draw 10 1" squares in a row, and fill them going from 0 to 100% value (of whatever pencil you're using), in 10% steps. Then do a rectangle 10" x 1", and going from 0-100 value in a smooth gradation, then crosshatching.

Keep going, you're off to a solid start.

>> No.3848882

i can't keep relying on pictures every time. i need to use my imagination and tho i see some flaws(top part needs to look like he is twisting more) your not really giving me any advice

>> No.3848884

This is too advanced a pose for you.

- Work BIGGER.
- Study the body in simpler, easy to see poses
- Develop some line confidence, and learn to draw solid, flowing lines.
- Learn a lot more about anatomy and construction, there are so many flaws in this it's hard to know where to start. Keep it simple. You're attempting something that doesn't match your skill level. File this one for later, and build up to it.

>> No.3848885

Switched to tablet and my lines look shitty again. Going to grind motor control but what brushes/settings do people typically use?

>> No.3848888

oooof. not anon but i see why they didn't redline. there are things worth redlining and things not worth it. this isn't. they gave them good advice. USE REF. u r too shit and have no visual library so anything u draw from imagination will be shit

>> No.3848890

Whatever works for the image I'm doing.

You won't make it very far as an artist if you're not willing to experiment. What other people use is irrelevant, find what works for you. Spend an afternoon/evening or two and just try all of the variations you can. Find what YOU like and what works best in different contexts.

>> No.3848891

Good thing I don't care about being an artist and do this for fun in my spare time then.

>> No.3848894

i mean i am in beg for a reason.

>> No.3848897

Good to know, i won't waste good advice on you anymore.

>> No.3848899

Oh the wise sage has forsaken me. Fuck off with the NGMI spiel.

>> No.3848913

Never said you weren't going to make it. Last (you) for you.

>> No.3848922

How do you deal with becoming demotivated? I've been at this for 7 months so far and have made good progress. But now I'm just kind of meh. I dont want to give up on art but my motivation and drive have just kinda gone down recently. Is there a way to recapture that?

>> No.3848930

you blogpost on a contonesse image board for help

>> No.3848931

You can compare your newest art to your older art to feel better. But i think relying on motivation for art is a pretty bad idea. Motivation is fleeting and will never be there when you need it the most. Its definitely not for the long haul. If you build discipline and make art a part of your ordinary life, something that you do even when in a slump then you'll get where you want eventually.

>> No.3848938


>> No.3848941

what are you doing? are you just practicing, or are you trying to do things that truly interest you, like drawing eldar being raped by 40k marines?

>> No.3848943

Try to avoid taking a break, though it will inevitably happen. Instead try doodling. Nothing in mind, just draw squigles, shapes, and lines as you please and try drawing something that makes you happy. Something you want to see more of. No need for references or guides or anything. Just focus on having fun.

After you've had your fill, get back to work.

>> No.3848948

What makes a pose more advanced than others? Can you list up a tier chart from simple to complex?

>> No.3848951

weird I have been drawing for 7 months now too
I think you should create a limit amount of thing you have to draw each day
try to force yourself a bit because if you stop drawing you will regress

>> No.3848981

Well for now I am mostly doing anime stuff. Drawing my favorite characters and what not. I do love it but sometimes in just 'meh' yknow? When I first started I grinding my fucking ass off drawing real human figures and gesture, which I personally thanked helped me tremendously and I dont wanna sound too prideful but I think it helped me 'skip' alot of the same problems other artists have when it comes to starting out. First 5 months of my journey in art was just still life, figure draw, perspective, and a fuckton of those dynamic sketches from Peter Han, and I mean a FUCKTON. And I'm taking a beginners art class at my local university to help me imrove and learn new techniques as well as go over other basics I may have missed (I got instate tuition so I am not too stressed about cost). Since christmas I decided to take a break from that because I was getting off track of what my original goal was (drawing my favorite characters, also lewds). So I changed tracks and focused on that, it's been kind of nice actually, I get a lot of praise and encouragement from friends and other artists and that feels awesome. I feel like I'm making something of myself in a way. It's been a lot of fun and I dont wanna give up but I have been feeling very meh recently.

Actually writing this and pondering about it, maybe I'm just having a small bout of depression.

>> No.3848986

Sorry for spelling and grammar errors I typed this rather quickly

>> No.3848990

>too prideful but I think it helped me 'skip' alot of the same problems other artists have when it comes to starting out.
i get this
nyuunzi is an artist i imagine who never learned how to draw

>> No.3848993
File: 21 KB, 480x465, plastic hate.jpg [View same] [iqdb] [saucenao] [google] [report]

I can draw faces, but I am not able to pick a photo of a person and draw her face.

>> No.3849015
File: 60 KB, 1000x596, redline by a beg pls no bully.jpg [View same] [iqdb] [saucenao] [google] [report]

i am a filthy /beg/ pls no bully
maybe more overlapping forms? cut rectangle into quarters to find approximately where stuff falls. i think the hips (front plane/pubic area) would be obscured by belly, maybe. also anatomy for sculptors. thighs might obscure knees partially, knees will probably definitely obscure the shins, hips might need to be narrower if it's male

>> No.3849022

Try drawing a person who’s in the same room. You’d be surprise how much detail is lost with referencing a 2d image.

>> No.3849028

its good that you like it anon. However the hands need some work. The blonde girl's head isnt appealing, but if it was done like that on purpose, then what ev's

>> No.3849029

>I can draw faces.
>I can't draw faces.

Pick one.

>> No.3849065
File: 624 KB, 1080x1430, IMG_20190313_133601.jpg [View same] [iqdb] [saucenao] [google] [report]

How's this? I fucking tried but I couldn't get it to stop looking spotty. I grabbed the black pencil and kept going and going over it to no avail, it'll always have those white dots but even so, any critique on the drawing?

>> No.3849067
File: 474 KB, 1080x1451, IMG_20190313_133646.jpg [View same] [iqdb] [saucenao] [google] [report]

I think the lineart looked more promising

>> No.3849079

Okay so this is a fine start.
Your problem with the spots is the medium you’re working with, looking at your lines you have the hand of a painter. Get some brushes, acrylic paint and some mix-medium sketch books.

You’ll be intimidated if all you’ve done is ink and pencil stuff, but don’t be.
Acrylic is easier to work with than pen, and you can go over acrylic with pen if you need to.

Your face structure needs practice, get comfortable just drawing heads from different view points and poses. I like the detail on the folds in the cloth, that’s what shows me you have the Patience to use paint. Just remember that too many folds takes away from the focal point of the face.

>> No.3849082

I see that hands and guns as a weak point too, just think of a hand as a pentagon instead of a square base.
With guns, use a reference to learn what goes where with finger placement with foreshortening.

>> No.3849083

Alright mate thanks, I think I have brushes and paint I'll look into getting that sketchbook. Yeah looking back at it I failed at the main focus (face and hand) gotta grind some refs first

>> No.3849087
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>> No.3849089
File: 64 KB, 472x630, ngmi.jpg [View same] [iqdb] [saucenao] [google] [report]

Can someone check my mannequin, it doesn't look offensively wrong but proportions don't check out

>> No.3849092
File: 61 KB, 918x1100, mar12.jpg [View same] [iqdb] [saucenao] [google] [report]

Doesn't look like him at all, lol. Templeton!!

>> No.3849093

These sketch books are like card paper but textured like canvas. Cheaper to get than a classic canvas and easer to find cheaper frames for.

Ps. If you can save the money I highly recommend a digital tablet with a screen, they’re around $300 to $2000 and up depending on the size and brand. Xpen 12 is what I have.
If you get something like that then you ultimately save on traditional supplies, without sacrificing the feel of drawing on a surface.

>> No.3849117 [DELETED] 
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>> No.3849119 [DELETED] 
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>> No.3849161

Ironically Loomis head.

Less about the actual practice of drawing Loomis heads and more about construction. which you're missing. If you can't roughly construct a face from a picture, your proportions will always bit dumpster trash.

>> No.3849165

Perspective on the gun, sword and left hand is hilariously bad; rest of buddy seems fine (though legs are pushing it for length).

Did you just give up on the face?
That's not even close. Eye is like 2x too big and at the weirdest angle of all time.

>> No.3849175

I didn't even notice the sword was wrong yeah it shouldn't be a front view. And looking at the face again, I regret showing it to friends. I'll have to do a realistic face just to clear my reputation.

>> No.3849177
File: 433 KB, 700x1000, Melanie_Picture_120_-_2_complete[1].png [View same] [iqdb] [saucenao] [google] [report]

Worked on this for quite a while. Went through TONS of revisions and had a lot of my friends what to fix/improve. This isn't my typical subject matter and I don't know anything about coloring/shadows but people on here told me that I should work on a finished piece to get a feel for what I need to work on.

I'd love some feedback from you guys.

>> No.3849186
File: 333 KB, 1080x1528, IMG_20190313_163513.jpg [View same] [iqdb] [saucenao] [google] [report]

Right off the bat, keep it consistent. The coloring isn't that good but it's still appealing as a cartoon except for the hair. You used only 2 colors on the rest of the body but you tried to do realistic hair, ditch that in the meantime.
About the rest of it, of course you need anatomy but my tip is to learn to chain forms. Instead of treating the torso as one big cylinder, see how it's actually 3 sections and how they connect at the belly part. Also our forearms are skinnier near the hand and they gradually get bigger as you go away, kinda like this it's hard on the cell phone but you get the idea, our forearms aren't ovals. The face is another can of worms but it works enough.

>> No.3849201
File: 472 KB, 4724x1817, WK03_FZD_animals2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3849227
File: 666 KB, 1000x1000, practiceplanet002.png [View same] [iqdb] [saucenao] [google] [report]

Is it just the subject that doesn't look enticing enough or what is wrong with pic related?
I think i may have fucked up the shading and detail on the planet.

>> No.3849251

Well, planets are perfect squares, for starters. If you would size a planet down to the size of a billiard ball, the billiard ball would be rougher than the planet. Then, in space, there is nothing to reflect the sun's light which would illuminate the dark side of the planet. (You can only see the moon's shadowy part because the earth, which is much bigger than the moon and is relatively close to it, reflects the light of the sun and somewhat illuminates the shadowy part). Therefore the dark side should be pitch black. If the planet has atmosphere, some diffraction will occur at the line on which a sunset would be visible from the surface, thereby widening the illuminated part a bit. (Much like there still is some light on Earth after the sun sets.)

This is from the astronomical side. From the drawing side, it's even worse. Try observing and drawing a simple sphere, it should have the same shading like a planet. E.g. your light side of the planet all has the same lighting, which shouldn't happen - it needs to be a gradient. The bottom needs to be darker, yadda yadda.

>> No.3849277

nigguh why the fuck can i make a great construction for the head, but have absolutely zero fucking idea how to correctly put in facial features?
any tips or advice?

>> No.3849279

because you cant make great construction for the head

>> No.3849280

Show what you mean with an example.

>> No.3849282

it's hard to say without you posting any work. if i had to guess, you're not familiar with facial anatomy and the smaller forms that make up the features. the head is one big basic form and it's not too hard to construct. but to have the features sit properly, you not only have to find the correct location in perspective, but also set the smaller forms into the basic head form.

>> No.3849283

My end goal is digital but almost everyone's told me to start with traditional, at least for the fundamentals. It's mostly just for a hobby since I used to do it as a kid like 15 years ago

I had a quick look through Fun With a Pencil but one thing I'm curious about: does it literally mean just pick any random pencil + a stack of printing paper and grind for a few weeks? Assuming of course I'm actually progressing.

The reason I ask is because I remember a book from when I was a kid that recommended a bunch of specific paper/pencils/pens even though it was mostly aimed at kids drawing cartoons.

I tried the basics of drawing faces on a galaxy note tablet which was awesome but it definitely felt like I was missing the point of construction lines since I had to do them on a different layer to erase them without erasing the actual lines I wanted to keep

>> No.3849287


>> No.3849289

Adding to what that other guy said, it's looking flat which means you are having trouble rotating things in 3d. Anatomy knowledge will help a lot once you know how things should look from the angle you want, but also touch up on your perspective knowledge. Drawing boxes over your figure does help. For now I think you should go for a much simpler pose that doesn't have all these twists and turns and draw that in perspective.
I really like that you went for a finished piece, those are always a great source for improvement.

>> No.3849294
File: 1.77 MB, 3264x2448, IMG_0913.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3849295

In "Fun With a Pencil", are you supposed to still be shit after getting to the part about bodies?

I feel like I've just drawn everything the book tells me about faces, but I haven't really learned anything from it.

>> No.3849296

>great construction for the head
no bully intended but please refrain from saying this in the future

>> No.3849300

>no bully intended
Has this ever been uttered without bullying being intended?

>> No.3849301

Sorry, I meant in comparison to my other drawing skills, not in general.

>> No.3849306

who would just come into the /beg/ thread to bully people... that's just unwholesome

it looks like you understand the basics of form, so it's a good time to learn linear perspective theory. it will let you troubleshoot your own drawings and really tighten things up.

i don't think there's any silver bullet advice that's going to help you immediately. just keep practicing with fundamentals in mind and don't get frustrated.

>> No.3849310

Can you recommend anything to me when it comes to drawing facial features?
I'm really at zero when it comes to that, as in I automatically do symbol drawing instead of drawing the form.

>> No.3849311

>started with the 250 box challenge
>finished 22 pages (10 boxes per page)
>compares page 22 with page 1
>boxes actually improved
Feels good.

>> No.3849312

i've seen scott eaton's facial anatomy videos and it has helped me quite a bit. he doesn't do any drawing, it's all just analyzing forms, so some people might find it a little dry. michael hampton's book has some good breakdowns of forms too, and it might be a little easier to get into.

this is assuming you're aiming for realism

>> No.3849316

is it bad if i cant draw without reference?
ive been using fun with a pencil but still cant draw heads out of the thin air

>> No.3849317
File: 285 KB, 1000x500, 2.png [View same] [iqdb] [saucenao] [google] [report]

Lineart or no?

>> No.3849324

Thumb is Xbox hueg.

>> No.3849327

Yeah, you kind of need to summon the base elements of construction to the page almost subconsciously.
Spend some time studying form (cubes, spheres, how they interact to make complex form, etc) and that should take care of itself.

>> No.3849329
File: 2.72 MB, 2423x3755, __tatsumaki_one_punch_man_drawn_by_murata_yuusuke__8f5b45dc8699de30a5474395443550a5.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello lads, I have a question. I have a shitload of free time (literally nothing to do at least till September), an iPad with an Apple Pencil, and a desire to draw anime girls and whatnot (like most people here, I assume). I need a hobby, and drawing seems like fun. My inspiration would probably be pic related, this is what I want my art to look like in a perfect world.
So I downloaded the first Loomis book, "Fun with Pencil", that's what everyone online recommends. After spending a few days with it, I think it's missing the mark for me. I don't really care for 40s American cartoons, and even though I understand how important it is to grasp the basics here, I want a more serious approach, but I'm not sure if it's a legitimate complaint at such an early point, or if I'm just bitching.
Should I stick with this book?

>> No.3849332

Use lines.

>> No.3849351

Just copy your favorite anime artists. If you want to challenge yourself then do some figure drawings. Only study from books if you REALLY want to 'git gud'. But you said youre into anime girls so just stick with that and have fun

>> No.3849354

Figure Drawing for all it's Worth is the one you want for figure drawing, but it implies you have some of the fundamentals down already. Shop around in the artbook threads and skim a bunch of different books by different authors to get an idea of all the ways to go about it. You have to throw out the idea of being serious and focus on gaining basic skills by doing simple shit, at least enough to construct and copy what you see. Being too serious is a world of hurt, if you can't draw balls and dumb shit well enough, the planes of the nose are going to break you. I need to clean this up and add books I like but this will do for now. Guptill is easily my favorite for general technique, followed by Woodward for getting an idea of gesture.

Since you're a total noob but not retarded, I'll share what I've learned, take it all with a grain of salt.
>I need a hobby, and drawing seems like fun.
I won't say it isn't fun, but the first 6 months are rough. There's a lot of bad drawings, a lot of copying art you like, and a lot of reading. Don't force yourself to bite off more than you can chew with endless figure studies, break it up by doing a bit of everything. Draw what you want to and apply what you've learned.
The biggest gains are in trees and nature. No one cares if you didn't draw a tree perfectly and it helps you understand twisting forms. It also gets you outside where nature happens and all the good lighting is.
Learn some art history, be familiar with artists, go to museums. Seeing art in person is inspiring and knowing different artists, styles and periods pays off later when you run out of ideas and need to steal some shit. Form opinions about art you like.
Don't assume you know anything. It's easy to get bogged down by bullshit misconceptions in the early stages or try to chase some secret trick that doesn't exist. This shit takes time.

>> No.3849416
File: 351 KB, 1536x2048, WfKljG6mmBA.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks, this will help me quite a lot. Figure Drawing for all it's Worth seems more like something I'd want from an art textbook. Learning art history is an interesting idea too, I haven’t though of it before.
For now I'll just spend a few weeks practicing simple stuff like lines, ellipses and gestures. No reason to rush things too much.

>> No.3849449

>tfw want to draw but Loomis take so fucking long to get through and feel bad if I don't go through it and just draw something random to practice instead

>> No.3849454

Yeah, just take your time and study to support what you want to do. It's a few skills that take a while to get confident and consistent at, but they all add up eventually. It's a really slow and uneven process at first but once you can copy and apply from work you like and actually learn from studies, it gets easier.

I always suggest a bit of art history or at least browsing the internet because I met a bunch of studio art majors who couldn't name a single artist that wasn't in the textbook. Anons on here can name more twitter porn artists they like than art majors could name artists. Maybe I'm an elitist fuckwit but I expect an aspiring illustrator to like some illustrators I've never heard of and to be able to tell me something interesting they learned. Did you know Charles Addams did cartoons for Playboy?

>> No.3849472 [DELETED] 
File: 1.38 MB, 2340x4160, IMG_20190313_111517917.jpg [View same] [iqdb] [saucenao] [google] [report]

I've been reading and redrawing Hampton's figure drawing book lately, specifically the anatomy portion. However, I still don't understand how to practice value and shading. Are there any resources or practice techniques you guys can recommend?

Also, is this an ok drawing of some muscles and anatomy?

>> No.3849478 [DELETED] 
File: 3.21 MB, 1672x2486, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3849479
File: 3.21 MB, 1672x2486, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

I've been reading and redrawing Hampton's figure drawing book lately, specifically the anatomy portion. However, I still don't understand how to practice value and shading. Are there any resources or practice techniques you guys can recommend?

Also, is this an ok drawing of some muscles and anatomy?

>> No.3849512

Do studies of real figures and apply what you see to the construction.

>> No.3849513 [DELETED] 
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>> No.3849518
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>> No.3849524
File: 405 KB, 403x612, Capture.png [View same] [iqdb] [saucenao] [google] [report]

I'm going to start with Drawing the Head and Hands today
am I doing it right? how do I tackle this book?

>> No.3849538

Best thing that worked for me is to use the book as reference with figure drawing practice. For example, if stuck on the head in your figure drawing, use the techniques described in the book to draw the head better.

In short, just use the book to get a better understanding.

>> No.3849578

The whole playlist is worth watching but I think the lighting videos will help you specifically.

>> No.3849581

It's fine, really. Just take it one step at a time. You can't really rush it.

>> No.3849681
File: 132 KB, 559x727, Face.png [View same] [iqdb] [saucenao] [google] [report]

How the fuck do i draw faces, i always end up with this uncanny valley shit.

>> No.3849686
File: 92 KB, 1000x1000, practiceplanet003.png [View same] [iqdb] [saucenao] [google] [report]

Good advice.
How about this?

>> No.3849709
File: 708 KB, 3649x1574, FZD_digitalPainting_ball2.jpg [View same] [iqdb] [saucenao] [google] [report]

Help, did I do ok ?

>> No.3849713

>tfw all those people who want to draw like Murata
>haven’t once seen a successful dreamer
It’s all around a bad feel.

>> No.3849721
File: 531 KB, 3287x1052, FZD_digitalPainting_ball2.jpg [View same] [iqdb] [saucenao] [google] [report]

Another one.

>> No.3849770
File: 1.58 MB, 876x2001, CC99AC77-874C-4582-8E88-13D16DCC56D6.jpg [View same] [iqdb] [saucenao] [google] [report]

I don’t have enough confidence in any of my sketches to bring myself to ink them. Is turd polishing just a meme or should I keep grinding like this?

>> No.3849777

I like to think my Garous are getting better but yeah, it has been 5 years since the anime aired. Though how many begs make it out of here? Maybe it's lack of determination sticking with that dream

>> No.3849779

With that much white of the eyes visible it looks like their eyes are wide open. Make the iris bigger or the eyes themselves smaller so the iris take up more space.

>> No.3849781

That totally makes sense. I'll double down on construction. Thanks.

>> No.3849789

Definitely finish your pieces every once in a while. Only your best ones though, the ones that you know are on the limits of what you can do. No sense polishing something that even you don't believe in.
How about this: figure out what you want to draw, sketch it out multiple times, polish the best one.

>> No.3849791

Just keep drawing, and try to read some of the recommended books while you're doing it.
Progress will happen.
Ink what you have for practice in the meantime.
Honestly, your picture doesn't look terrible, you just need to draw bigger, be more confident in your lines and go over your fundamentals.

>> No.3849821
File: 1.75 MB, 1125x1830, 7051B996-1729-4A89-BBB0-3F6773CEDEFD.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks for the advice anons.
I just feel like the quality of my drawings isn’t consistent enough and I am really struggling with vertically tilted angles.
If I can actually find the time I’ll try doing multiple sketches of the same thing and finishing the best one.

>> No.3849839

Thank you so much for your advice. I really appreciate the lines that you drew over the picture. I'll be sure to try and work on setting the chest and torso apart. It's one of the most difficult things for me right now.
Thank you for your advice as well. I went for this pose because I felt that it would be a "dynamic pose" because I've been trying to emphasize the spine. I could post the construction for the figure but I am on my phone right now. I should really try drawing boxes over it to make sure it's in perspective and not flat. I've been drawing a lot of boxes and cylinders and trying to rotate them. Though, with this one I think I just lost track.

>> No.3849843

Why do you construct like that? It looks so retarded drawing those circles. What book did you read to that said to keep drawing with those circles, so that I know to avoid reading it. I understand that anatomy books start with building blocks, but it seems like all your drawing is building blocks and nothing else.

100 mechanical, 0 feeling

>> No.3849862

draw from ref man
her eye open too wide

>> No.3849866

I'm an old fag trying to go back to his teenage hobby. Do i just rinse and repeat copying models?

>> No.3849869

do you know how to do block in or construction when copy?

>> No.3849870
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>> No.3849873
File: 164 KB, 756x1008, 90xmn7.jpg [View same] [iqdb] [saucenao] [google] [report]

First exercise from Keys to Drawing. It's obviously not very good. Should I just redo this? What do you practice when you're not ready even for the most beginner stuff?

>> No.3849875
File: 113 KB, 500x673, dfgvdfopy.jpg [View same] [iqdb] [saucenao] [google] [report]

That is probably what's missing

>> No.3849880

how do you guys cope with distractions?
I've been trying to follow Keys to Drawing in pdf form but constantly get distracted by other things, ended up buying the book just now as a result

navigating the pdf feels like shit anyway and it keeps cutting off illustrations, and some exercises require tracing what's in the book itself

>> No.3849884

do any of you niggas even look at the resources pinned to /ic ?

>> No.3849894
File: 850 KB, 1722x1582, jump.png [View same] [iqdb] [saucenao] [google] [report]

I have difficulty trying to gives drawings perspective and gesture at the same time so I end up not doing either very well

>> No.3849943

I use spheres as a substitute for drawing joints because I am too retarded to draw proper ones. The rest are just cylinders, but yeah.

>> No.3849976
File: 616 KB, 1250x1250, gamer2.png [View same] [iqdb] [saucenao] [google] [report]

yep, im sticking to lineart

>> No.3849981


>> No.3849992

For gesture, do gesture drawings as practice. Remember to show balance, weight, and force behind the movement. Vlippu has some great gesture tutorials.

As for perspective, read Norling's Perspective Made Easy. Also, it helps to imagine a point and horizon where all the lines converge. Things closer to the point get smaller and vice versa. The horizon line is basically your eye level.

BTW, that's a cute inkling anon.

>> No.3849996

I don't have one
Ty for the recommendations, I have read perspective made easy at least once but I never really got how to apply it to things that weren't just buildings and landscapes

>> No.3850003

saved desu

>> No.3850005

More or less the same rules apply for figures. There's a point, or two, or three that all the objects go to. A good exercise is to take the ribcage, pelvis, and head and imagine them as boxes. Draw the boxes in perspective then draw the figure over it.

>> No.3850016

This is really good, only thing lacking is the hair shine I think

>> No.3850026
File: 500 KB, 952x1190, cvbn,..png [View same] [iqdb] [saucenao] [google] [report]

How's my lineart guys? Anything to improve else where?

>> No.3850042

play around with line weight and variety, right now everything feels the same, the hair for example could use much more delicate and smaller lines to indicate how light it is

>> No.3850067
File: 500 KB, 1646x768, d85df29d8986263d3d0f9aa807608cde94b7547a.jpg [View same] [iqdb] [saucenao] [google] [report]

Murata is one of the most talented and skilled people in the whole fucking industry, not to mention a perfectionist. You need years of rigorous practice and professional education to match his skill level. Most of his art puts even great comic book artists to shame.
And that's why I think he's a good inspiration. His example would push you to your limits, and that's not something that can be said about most Japanese artists. Many /beg/s tell themselves that they don't need anatomy, object drawing and naked Greek dudes to draw anime - well, you will never be able to draw like Murata without anatomy, object drawing and naked Greek dudes.

>> No.3850126
File: 1.54 MB, 200x175, oya.gif [View same] [iqdb] [saucenao] [google] [report]

You're starting in the right place anon, don't be afraid to make errors. Seems like you paid attention while lurking

>> No.3850171

I'd recommend giving the upside down image in "Drawing on the rights side of the brain" a go. Pretty sure it's the first exercise, although take the book's "philosophy" with a pinch of salt.
That should set you up pretty well for "Keys to drawing".

>> No.3850190
File: 729 KB, 757x772, flowers cropped.png [View same] [iqdb] [saucenao] [google] [report]

my second oil painting, 30 by 30 cm
I'd appreciate any comments

>> No.3850194
File: 36 KB, 451x452, unnamed2.jpg [View same] [iqdb] [saucenao] [google] [report]

the values are way off for sure mostly due to the washed out quality of the printout I made and then tried to compensate for
I'll probably set up real life reference for the next one
all in one pic >>3850082

>> No.3850196

i like the colors but i would not be able to tell that those are flowers
could be brains

>> No.3850202
File: 265 KB, 750x1000, IMG_20190314_040144.jpg [View same] [iqdb] [saucenao] [google] [report]

First time trying to draw based on something realistic. I want to die, everything is wrong.

>> No.3850207

l o o m i s

>> No.3850208

was the reference a cosplayer or a real doll?
you did the hair better than I ever did though

>> No.3850209

>better than what I can do realistically
I'll try harder.

>> No.3850212
File: 1.52 MB, 1261x2188, 1552239656740.jpg [View same] [iqdb] [saucenao] [google] [report]


Head is too narrow, eyes are too open, ears are too big. Absolutely no clue how to draw noses and mouths without lineart.

>> No.3850214

well try a real person, then waifus, not the other way around
if you tried to paint a wax figure instead of the person it would too probably be off in many ways you can see and many more you can't but have a sense about them

>> No.3850215

That's actually a pretty fair start.
Don't get discouraged because it doesn't look good at first, the point of the exercises are to teach you to draw what you see. Of course you'll suck at first, but just keep at it and you'll get better.

>> No.3850249

First off, good job! You're doing very well.
Just keep practicing both skills and you'll do fine.

Also, learn to draw boxes/3d forms only using contour lines, like in this playlist. If you have an intuitive grasp of 3D form it makes it so much easier to just do it naturally and integrate it into your sketching.

>> No.3850251

Try drawabox m8

>> No.3850255
File: 248 KB, 728x967, marie.jpg [View same] [iqdb] [saucenao] [google] [report]

I had to try and fix it in post, it was bothering me too much.

>> No.3850267

you're going to want to die thousands more times before you get good. i'm not saying you shouldn't try and fix any of your drawings, but it's time to move on, my dude

>> No.3850288

What head drawing resources have you studied?

>> No.3850291

Good job. I want to see you draw more.

>> No.3850299

anyone can achieve this in a few days of practice. Break your bad habits.

>> No.3850318
File: 565 KB, 1009x1415, IMG_20190314_130933.jpg [View same] [iqdb] [saucenao] [google] [report]

Maybe drawing anime soldiers will be the thing to take me out of /beg/. Use of human anatomy and many shapes for their countless accessories and folds and weapons... Investing on this art seems good. I'll be using this character as a ref for a bigger one, hand notes are good for thumbnailing I did like 4 possible compositions

>> No.3850360
File: 245 KB, 1000x1000, 1.png [View same] [iqdb] [saucenao] [google] [report]

Do I need to work on my anatomy or my gesture drawing?
I feel like im doing something wrong in the early stages of the drawing, maybe i'm messing up the proportions

>> No.3850372
File: 1.88 MB, 250x308, 1520037442481.gif [View same] [iqdb] [saucenao] [google] [report]

stop chicken scratching ffs

>> No.3850389

It's not chicken scratching though

>> No.3850406
File: 141 KB, 250x250, 1496066656158.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3850445


>> No.3850446

this is the shit

>> No.3850463
File: 246 KB, 1000x1000, edgyanimusoldier.png [View same] [iqdb] [saucenao] [google] [report]

Trie to keep as much of the original as possible but there are quite a few things amiss.
It will take time to get out of the bigineer ranks but keep it up.

>> No.3850520
File: 460 KB, 622x827, por1.png [View same] [iqdb] [saucenao] [google] [report]

First portrait where I actually tried/spent time.
All the features are a bit misplaced, and the nose and mouth look a bit fucked. I also basically gave up on the white beard. (how tf fo i draw small white lines? tried using some Generals "white charcoal" but it just smudged.)

Wrinkles and values are a very off too, but it is a bit darker IRL, FWIW.

>> No.3850522
File: 825 KB, 1440x1920, t.jpg [View same] [iqdb] [saucenao] [google] [report]

ref i used

>> No.3850581
File: 549 KB, 3681x1136, FZD_digitalPainting_ball2.jpg [View same] [iqdb] [saucenao] [google] [report]

And again.

>> No.3850610

Icing without cake.
You've skipped all the steps leading up to "shading".

>> No.3850641
File: 152 KB, 665x810, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Experimenting with perspective

Giantess impaling a guy

I have no idea what the fuck I am doing

Please help

>> No.3850649

Where's the horizon?

>> No.3850650

so, basically more clearly define the forms before beginning shading, i.e more detailed construction?

>> No.3850652
File: 35 KB, 290x281, 2012-02-29-Job-Decryption.jpg [View same] [iqdb] [saucenao] [google] [report]

Just under giant chicks breasts but honestly I feel a lot like pic related minus the evident success.

>> No.3850653

Any structure.

>> No.3850660

Structure meaning construction and simple forms and such?

>> No.3850670

How the fuck do I bring myself to draw? I like doing it but I always look at someone else's drawing and see how fucking shit I am and think "Why bother?".

>> No.3850676

Yes structure includes these things.

>> No.3850677

Shit mindset.

>> No.3850679

Can I just use the x and y coordinate lines in Bargue to orient myself and attempt to copy the drawings, or is it more involved than that?

>> No.3850681

What else is included in the set 'structure' then?/ What do you mean by structure?

>> No.3850682

This is the opposite of me. I see the work of other people and think to myself "Holy shit, I want to be as good as those people" and then just masturbate for 5 continuous hours, because my dick is broken and it takes me a long time to cum.

>> No.3850683

Never mind I'm fucking retarded those were someone elses drawings in this scan, the plates are like fully rendered and don't have guide lines

>> No.3850684
File: 34 KB, 500x333, saddude.png [View same] [iqdb] [saucenao] [google] [report]

>How the fuck do I bring myself to draw?
> I like doing
> "Why bother?".
Just draw because you like doing it?
Looking at pros who've been doing it autistically for decades doesn't help you get any better,
Here, have a shitty drawing of mine.

>> No.3850687

Perspective, volume, planes, insertions, and so on. Structure is that which sells your idea. Rendering without structure is just turd polishing.

>> No.3850689

If the horizon was there, we would be seeing the guy from way above. You're going to need more detailed planning if you want to make it believable. As someone who's gone through this (and still going), drawing giantesses requires all the perspective knowledge you can get. Read the memest /ic/ perspective books, no need to do all excercises, just make sure you understand the rules.

>> No.3850705
File: 1.13 MB, 1920x1080, [HorribleSubs] Bakuon!! - 01 [1080p].mkv.png [View same] [iqdb] [saucenao] [google] [report]

>tfw gonna be 24 this year
>just started drawing, mostly out of boredon
I know it's not a big deal considering that I'm not planning on becoming a professional or anything, but it's still getting on my nerves. I wasted so much time on videogames, cartoons and other shit. Do other /beg/s feel the same way?

>> No.3850710


>> No.3850711
File: 330 KB, 900x900, peacefulslime.png [View same] [iqdb] [saucenao] [google] [report]

Same. Been drawing throughout my life but started taking it a little more seriously since last year.
Gonna turn 27 this year.
Videogames are truly the bane of existence.
But, everything is going to get better.
You can do it, Anon.

>> No.3850719

thanks. I think i neglected the structure considering i was drawing from a ref. I'll be sure to make an effort to focus on it more next timw.

>> No.3850724
File: 172 KB, 680x1051, 450.jpg [View same] [iqdb] [saucenao] [google] [report]

i know the feel anon. what helps me is to realize that I would've felt the same way no matter how early i started.

even if you started at 6 there would still be that insufferable fuxk who started at 3.
the most important thing is to do your best whenever ypu are.

>> No.3850729

Same, turning 24 this year and been drawing for 1.5 years now. Sure it sucks to see 18 year olds who make art lightyears ahead but all I need to motivate me is the constant progress and the thought that it's better to do it now, instead of never.

>> No.3850730

I'm 27 and started a week ago so take comfort in the fact it can always be worse

>> No.3850736
File: 576 KB, 1661x1908, FZD_designsketching1.jpg [View same] [iqdb] [saucenao] [google] [report]

Fashion design sketching, welp. Will do more next week. I know that I have to refine my shapes and work on my lines to make my sketch more understandable, but if you have anything else to say, I'm taking it.
I'm used to draw stylised accurate anatomy but definitely not to draw clothes on "realistic" people.

>> No.3850767


Why is FZD in the filename?

>> No.3850779

Thanks for the reply my man. Good to hear that they helped you with goals similar to those I'm following. So I'll get on to those. I guess that 'Figure Drawing for all it's Worth' is as good a place to start as any?

I would hate to be a bother but could I ask you to do a quick mock up of the scene I was going for? 10ish foot tall giant stabbing a regular guy with a spear. Stick figured would be fine.

I just find it helps to know exactly where I went wrong so I can then correlate it with with 'the proper formula'.

>> No.3850790

Whenever I'm drawing on my iPad, the lines always come out very wavy and shitty, I cannot draw anything straight for the life of me.
I do not use any stabilization, but should I? Are the shitty lines my fault, or is it because the pen does not have any friction with the surface?

>> No.3850793

I'm not the guy you quoted, but thank you for this video. It's good shit.

>> No.3850825
File: 239 KB, 1009x785, 2.png [View same] [iqdb] [saucenao] [google] [report]

Stick figures, you got it. I added some red boxes to show roughly how things are rotated due to the perspective. It's really rough and basic but the main point I'm trying to show is how I set up my sketches (I'm not claiming this is "the proper formula", just one way to make it work). Some people could do this by intuition but for beginners, and as the views get more extreme, this is really helpful.
Figure Drawing for all it's worth is obviously good for figure drawing (definitely read it) but it only covers perspective in a basic way. 'Perspective made easy' and Scott Robertson are both very good, personally I found 'Framed perspective' to be the easiest to follow and clearest. Pick whichever you want.

>> No.3850851

>be devoid of any idea regarding art
>decided to pick up a paper & pencil to draw just to find another hobby besides playing video games
>continue this up to now
>for 1-2 years, I often get praised and complimented for my drawings, friends and strangers alike
>because of this, this got me to thinking that I'm a good artist
>in reality, I wanted good feedback more than praise and admiration
>decided to take a really good look on how I do my work, trying to be unbiased as best as I could
>it looks like shit
>it takes at least 5 days to make something
>might end up as decent, mediocre or garbage as fuck
>all because of praises and compliments and an extremely small amount of feedback
I'm at the tip of the cliff /ic/, should I continue drawing or just completely forget that I draw things? Now that I get to finally how I draw and turned out to be shit. Please, I just wanted critique, praises and compliments turned me into a blind person. I can't stand looking at this now that I know where I'm wrong st

>> No.3850875

Looking for some advice here. If I trace the basic outline from a real life photo from the internet and turn it into an anime styled picture where the coloring is done by myself, as well as some of the details, would that be considered stealing and bad to post anywhere? The recreated version has the same outline but a completely different style from the photograph.

>> No.3850880
File: 1.36 MB, 3495x1984, FZD_digitalPainting_ball3.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3850883

It's shit, try harder.

>> No.3850889

No one will care if you're a nobody.

>> No.3850891

But I will think less of you regardless.

>> No.3850894

Yeah, I figured. I mainly don't want to risk using some stuff as illustrations for something I'm working on and then getting lynch mobbed for it down the line because it looks too much like RL photos. Haven't been drawing that long so I'm not sure about the conventions on stuff like this.

>> No.3850895

Thank god people like you exist, care to point out any errors?

>> No.3850896

Kuvshinov built his entire career around this. Normies love him, but he doesn't get any respect from the professionals.

>> No.3850910

>Bust in profile
>symbol of a heavily inbred style
Post something out of your comfort zone.

>> No.3850916

Google 'rossdraws drama'

>> No.3850920

Just use that trove of anime/vidya as a bottomless well of inspiration

>> No.3850929

Thanks for pointing it out, I feel better now

>> No.3850948
File: 67 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw still don't sign my art and don't think I ever will
Signing is basically saying "I dont think this is complete shit and I'm okay with having my name/handle associated with it"

>> No.3850960

new thread >>3850959

>> No.3850985

i'm going to turn 27 this year, started drawing from scratch 2 years ago. did it on and off. I have about ~500 hours.

totally garbage, it's been fun sometimes(usually when drawing something I like).

I honestly wish I didn't vidya and porn, too late now brain is potato

>> No.3851007

Try to wrap your brush strokes around the sphere, the way you do it now really flattens the image.

>> No.3851011

Thanks for the corrections pal, that clean style looks real nice

>> No.3851109

Should I feel any kind of improvement while reading and drawing to Fun With a Pencil?

I'm drawing as the book says, but I just draw the exact faces, and i'm really insecure if I'm actually improving, or just getting better at copying.

>> No.3851113
File: 321 KB, 750x1124, uhh.png [View same] [iqdb] [saucenao] [google] [report]

Working on some character design for a sort of demon... I tried to combine both human (male and female) anatomy along with bear (slopped shoulders, big barrel rib cage) and some like goat shit

I know it's uncanny - but is it too uncanny? I want it to be unsettling while still being anatomically plausible. Thoughts?

>> No.3851145

Don't expect any improvements if you don't actually understand what you're reading.

>> No.3851156

I think you need more contrast between your light and shadow values.

Also it would help if you drew with sharper more defined edges but I don’t know about oil painting and if you can really do that with it so that’s that.

>> No.3851172

How can you read "draw these" wrong?

>> No.3851194

Must be awful having such low reading comprehension that "Draw these" where the only two words you were able to latch on to. Is the rest of the text just a blur of unknown runes to you?

>> No.3851197
File: 126 KB, 935x1279, am i doing it right lads.jpg [View same] [iqdb] [saucenao] [google] [report]

where am I going wrong anons?

>> No.3851199

Huge bug eyes.

>> No.3851200

The eyes are cute.
The nose just needs to be less wide.

>> No.3851229

Not really, no. I was just talking about the "just draw these" there's in the book specifically, all the other lessons are fine.

>> No.3851283

>all the other lessons are fine.
Show us. Draw a head out of your own imagination.

>> No.3851300

everybody here suks

>> No.3851304

Welcome to the club.

>> No.3851305

Well, what you need to do is practice more so that you don't suck.

Just practice when you can.

>> No.3851309
File: 51 KB, 1000x495, ladybug.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3851323
File: 1.26 MB, 3999x1473, 1506111737381.jpg [View same] [iqdb] [saucenao] [google] [report]

What is the specific name for this and where can I find more?

>> No.3851336
File: 1.57 MB, 3264x2448, IMG_0914.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3851346

I'd much rather see the construction part of a drawing.

>> No.3851361
File: 1.34 MB, 3264x2448, IMG_0915.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3851370

Your initial ball division and 3rds are both unequal. Your center line is straight which is a good thing in my opinion.
Draw some spheres and divide them into 8ths.

>> No.3851379
File: 1.37 MB, 3264x2448, IMG_0916.jpg [View same] [iqdb] [saucenao] [google] [report]

Like so?

>> No.3851384

Like loomis does it, quarter it, page 12.

>> No.3851413

Sorry, I don't think I understand, I only see him divide the balls into a max of 6 pieces.

>> No.3851430

Well, it's impossible to see all 8 parts at the same times. Unless you're able to see through the sphere. If you were to take a ping pong ball or any ball shaped object and draw three lines around the ball dividing it into 8 equally sized parts, no matter how you look at it there's always one or more of the 8 parts out of sight, because they're on the opposite site of the object.

>> No.3851587


watch your angles

>> No.3851588

be more gentle with your pencil

>> No.3851589

okayish, now do 100 more

>> No.3851591

try bigger chins
study profile mouth

>> No.3851592


spooky because you been shading like a brute

>> No.3851594


proporitions ok
terrible lines

>> No.3851597


shitty framing makes your work unappealing
could be some kind of a good start otherwise

>> No.3851610
File: 107 KB, 894x894, dd24lc5-6ac3cc9c-522d-4370-af12-d06e6656caea.jpg [View same] [iqdb] [saucenao] [google] [report]

anime is gay

>> No.3851615


>> No.3851631


now draw ribcage
+ study neck eye placement on real humans

>> No.3851635

Why would I study real human heads when the frame neotony on anime "people" is so extreme.

>> No.3851644

Because Anime is derived from real people. Anime isn't comparable to a building but to a person.

>> No.3851653

Well ok but only after I draw like 26 more anime heads to aid memory retention.

>> No.3851870
File: 387 KB, 1000x1000, March152019practiceiguess.png [View same] [iqdb] [saucenao] [google] [report]

My practice isn't usually this intensive.
But if i do it like this, it's fun.
Also, i've posted some of my pictures here before. Just to give some comparison.
How did i do?
I think i should stop stop drawing and focus more on painting.

>> No.3851873

Thanks for taking the time to do this my man and thanks for the reading suggestions.

You're right about 'for all it's worth'. Didn't tell me exactly what I needed to know but gave me a much better understanding of how shit works.
For example can make sense of your picture, which would have been nearly worthless to me if I hadn't actually applied myself to actually learning something.

You have helped your fellow artist and are a good man.

>> No.3851910

>follow loomis book
>use directions, "draw this and that"
>have a good time
>try drawing out of head after 3 weeks
>dried skeleton face with aimless details

I have gone from enjoying learning to draw to being really frustrated and desperate.
I'm stuck at a point where im literally googling "not learning how to draw" just to understand why i'm not improving regardless of following what the loomis book tells me what to do.

Has anyone been in this situation and/or know what to do about it? I feel completely lost, and drawing anything feels really pointless and worthless.

I want to give up, but I'm going to keep drawing, I just don't know how to continue from here.

Any opinions really appreciated, anything that could kick me out of this rut.

>> No.3852257
File: 285 KB, 635x787, oo.png [View same] [iqdb] [saucenao] [google] [report]

can someone help me understand the process of finding the midpoint of a subject, and transferring it to a drawing?

Keys to Drawing says you should draw a shape that resembles the subject and have the top and bottom boundaries set (top of head and bottom of feet for example), which I suppose could be as little as two lines
from there you find the midpoint of your subject and then mark it on your drawing; what confuses me is that you could have done that on your drawing regardless, all you have to do is half whatever you drew

I'm just not understanding it, and when I look up 'finding the midpoint in drawings' etc it just comes up with stupid math equation shit

>> No.3852862

Don't force yourself to learn, Do it at an adequate pacing.
Just take a break until you feel like drawing again or you might even get worse, burnout and give up for real.

>> No.3852971

Good point, thank you.
What would be a realistic expectation of learning?
Or is it too different for each individual trying to learn?

>> No.3853005
File: 134 KB, 1000x1000, Practiceorwhatever.png [View same] [iqdb] [saucenao] [google] [report]

>What would be a realistic expectation of learning?
Well, you should see any improvement, periodically.
If you're actively drawing, try comparing your work every 3 months.
>Or is it too different for each individual trying to learn?
Depends on what you're struggling with.
If you're a total newbie, you will see overall improvement pretty fast.
But it also depends on what your goal is.
What kind of artistry level you want to reach like cartoony, semi-realitstic etc.
The secret to mastery is just a lot of trial and error.
And if you're having fun while doing it, it's even better.

>> No.3853159

In the same boat as you man. I also want to kill myself due to the very same situation in life.

>> No.3853330

Figure drawing is hard.

>> No.3853332
File: 1.61 MB, 1408x2816, 2019 03 16.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3853417
File: 71 KB, 2466x1224, Ridenti Colocasia Fundet Messorem.png [View same] [iqdb] [saucenao] [google] [report]

Beeg sward for beeg monstur

>> No.3853714
File: 339 KB, 900x900, 7BF36435-5FBF-4BC3-B381-56841D8ECD01.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3853856
File: 13 KB, 200x233, bog woke.jpg [View same] [iqdb] [saucenao] [google] [report]


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